Times are UTC Toggle Colours
00:00:03 <SpComb^> indeed, so I would think as well 00:00:03 <Rubidium> sounds like a stupid patch if it doesn't do so 00:00:20 <SpComb^> this worked fine with MSYS-1.0.10, but now that I upgraded to 1.0.11, patch went haywire 00:00:23 <OwenS> planetmaker: A friend of mine recently had to deal with Mac Roman files. How the hell the person managed to get Mac Roman on OS X I have no idea 00:00:26 <SpComb^> but I need 1.0.11 for the bash 3.x 00:00:50 <Rubidium> OwenS: Mac Roman? Did they make Macs 2000 years ago? 00:01:04 <OwenS> Rubidium: Mac Roman = Apple's latin charset :p 00:01:09 <OwenS> (Apple's old latin charset) 00:01:19 <planetmaker> hu, OwenS ? You mean the encoding? But that's not a line ending. But it seems some kind of silly default 00:01:29 <planetmaker> and no, not old. Still... 00:01:51 <OwenS> planetmaker: It was some 3rd party silly text editor. And my understanding is that Mac Roman is deprecated in favor of UTF-8 00:02:08 <planetmaker> Well, I come across it regularily. 00:02:29 <SpComb^> http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=196297 <-- apparently some patch versions exhibit the same behavior 00:02:31 <OwenS> People using silly text editors ;-) 00:02:46 <SpComb^> the .patch itself doesn't have \r, but perhaps patch is opening it up in text mode, and windows is inserting \r's 00:02:50 <planetmaker> well... like TextEdit (equiv. to word pad?) 00:03:04 <planetmaker> s/?)/)?/ 00:03:19 <OwenS> planetmaker: Probably. I haven't touched a mac for ~2 years, and even then, not mine, and only for a short period 00:03:24 <Rubidium> SpComb^: actually, the libraries of mingw/msys? seem to occasionally have a habit of doing that 00:03:35 <planetmaker> well. I tell you, OwenS. I write to you right now from one ;-) 00:04:02 <OwenS> SpComb^: If it's opened in text mode, Windows would be *removing* \r's 00:04:21 <SpComb^> I think the files in the repo have \r\n, and the .patch \n 00:05:06 <SpComb^> hmm yes, if I run dos2unix on the file in the svn wc, then it applies the patch... 00:05:37 <SpComb^> ugh, I wonder what workaround this needs... 00:10:04 *** Eddi|zuHause [~johekr@p54B763CB.dip.t-dialin.net] has quit [] 00:10:24 *** Eddi|zuHause [~johekr@p54B7447D.dip.t-dialin.net] has joined #openttd 00:11:15 <SpComb^> it's stripping the \r's from the .patch (even with --binary), but it's reading the \r's from the file, and failing the hunks :/ 00:12:26 <Ammler> http://mz.openttdcoop.org/opengfx/trg1r/data/sprite4479.png <-- what kind of house is that? 00:12:56 <Rubidium> ahaus? 00:13:03 <OwenS> Ammler: To me it looks like a tower built on a western saloon 00:13:25 <planetmaker> turn of century appartement building to me 00:13:48 <planetmaker> -p 00:15:48 <KenjiE20> isn't that a cinema? an art deco cinema to be more accurate 00:16:46 <SpComb^> http://sourceforge.net/tracker/index.php?func=detail&aid=2825458&group_id=2435&atid=102435 00:16:49 <Rubidium> @base 10 16 4479 00:16:49 <DorpsGek> Rubidium: 117F 00:17:56 <Rubidium> @calc (1150-28)/16 00:17:56 <DorpsGek> Rubidium: 70.125 00:18:21 <Ammler> "shops and offices" 00:18:40 <Rubidium> @base 10 16 70 00:18:40 <DorpsGek> Rubidium: 46 00:19:05 <Ammler> http://mz.openttdcoop.org/opengfx/newgrf.php?1=4477:4479 <-- could use a better opengfx altenative 00:19:11 <Rubidium> Ammler: STR_TOWN_BUILDING_NAME_SHOPS_AND_OFFICES_1 to be precise :) 00:19:19 <Rubidium> there are 2 other strings 00:20:30 <Ammler> he, and now, I see the glitch 00:20:44 <Ammler> I wondered all the time, why I need to replace those :-) 00:21:03 <Rubidium> that's GOOD :) 00:21:29 *** Tennel [~Tennel@88.150.10.254] has quit [Quit: WeeChat 0.3.1.1] 00:21:33 <Ammler> :-P 00:22:09 <SpComb^> well, updating to patch 2.5.9 helps 00:22:30 <SpComb^> according to that bug report, patch is supposed to fail with an UNIX patch file, and a DOS source file 00:22:50 <SpComb^> but it's very confusing 00:23:21 <Rubidium> not even using patch 2.6? 00:23:32 <Ammler> and how do I find the snowy variant of that house? 00:23:42 <SpComb^> GnuWin32 has 2.5.9 00:24:10 <PeterT> Happy belated Pi day 00:24:24 <Zuu> After long time, I've now added a file cache to the OpenTTD AU server, so finger shouldn't get as many hits as before. Only if the cache is older than 5 minutes it will connect to the finger server. 00:25:43 <Rubidium> Ammler: you won't find the snowy variant 00:25:53 <Rubidium> Ammler: HZ_SUBARTC_BELOW 00:27:01 <Rubidium> @base 16 10 11e1 00:27:01 <DorpsGek> Rubidium: 4577 00:27:18 <Ammler> yes, thanks :-) 00:27:29 <Rubidium> hmm, it's another house: http://mz.openttdcoop.org/opengfx/trg1r/data/sprite4577.png 00:27:35 <Ammler> http://mz.openttdcoop.org/opengfx/newgrf.php?1=4477:4479,4577 00:27:45 <Ammler> no, it is right... 00:28:49 <Zuu> That said, if the all requests would have been evenly distributed this cache will not help. As there is 31536000 seconds a year, but I wouldn't guess that the AU server has generated more than maximum 50 000 hits a year. 00:30:13 <SpComb^> argh, and there's also a difference between `cat foo.patch | patch` and `patch -i foo.patch` 00:30:35 <Ammler> and patch < foo.patch ? 00:30:37 *** DanMacK [~DanMacK@206.191.69.149] has quit [Quit: Bye for now!] 00:30:52 <Rubidium> SpComb^: the former is evil but works, the latter is 'as it should' but doesn't work, right? 00:31:18 <SpComb^> yes 00:32:25 <SpComb^> with < .patch and -i .patch it gets the first hunk partially, but then it thinks that the rest of it is supposed to be a patch header 00:32:33 <SpComb^> how very broken 00:32:45 <SpComb^> I also got it to assert 00:33:18 <SpComb^> with `patch -p1 -i ...patch` 00:33:49 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has quit [Quit: TschÃŒÃ] 00:34:11 <SpComb^> oh, with `--verbose` it doesn't crash, but does the corrupt-header-in-the-middle-of-the-hunk thing, without --verbose, it just crashes - for both -i and < foo 00:34:15 <PeterT> thanks for "fixing" the wiki 00:35:16 <SpComb^> the main issue is that MSYS 1.0.10 is from 2004 00:35:22 <SpComb^> 1.0.11 is from 2009 00:36:30 *** Illegal_Alien [~Illegal_A@ip4da39612.direct-adsl.nl] has quit [Quit: HydraIRC -> http://www.hydrairc.com <- Like it? Visit #hydrairc on EFNet] 00:40:20 *** valhallasw [~valhallas@s55928dd9.adsl.wanadoo.nl] has quit [Ping timeout: 480 seconds] 00:41:10 <SpComb^> guess it's time to scrap msys and go to cygwin 00:41:13 <SpComb^> I'll revert the wiki 00:42:05 <Ammler> on cygwin, you will get other issues... 00:42:18 <SpComb^> at least it's still maintained 00:42:40 <PeterT> I think Rubidium deleted the previous cygwin wiki 00:42:42 <Rubidium> "fixing" says the person that added "For help with compiling on various platforms, join #openttd.compile" in the hope he could make that channel useful only to remove it from some, but not all, pages a while later or leave a link to #openttd. Please make up your mind yourself when changing the wiki, if so do it consistently and making a mistake is fine as long as you clean up all of the mess 00:44:10 *** Adambean [AdamR@82.hosts.reece-eu.net] has quit [Read error: Connection reset by peer] 00:44:57 <SpComb^> the IPv6 addresses look funky on the wiki's history page... 00:49:12 *** tokai [~tokai@port-92-195-214-164.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 00:49:41 *** tdev [~tdev@p508EE12F.dip.t-dialin.net] has quit [Quit: Leaving] 00:50:27 *** KenjiE20 [~KenjiE20@92.17.249.21] has quit [Quit: WeeChat 0.3.1.1] 00:50:37 *** Coco-Banana-Man [~Stephan.D@p5B2DA61F.dip.t-dialin.net] has quit [Quit: Regel Nr. 1: Jeder hört auf mein Kommando! - Regel Nr. 2: Jeder bleibt auf dem Weg! - Regel Nr. 3: ... ... Der, der blÀht, als hinterster geht!] 00:50:46 <Rubidium> SpComb^: yeah, IPv6 is cool'n'funky 00:51:29 *** tokai [~tokai@port-92-195-100-60.dynamic.qsc.de] has joined #openttd 00:51:32 *** mode/#openttd [+v tokai] by ChanServ 00:52:32 *** kd5pbo [~kd5pbo@adsl-99-65-9-161.dsl.hstntx.sbcglobal.net] has quit [Quit: Leaving.] 00:57:26 <Eddi|zuHause> i just got this strange idea... if Nite was registering that nick, he could kick all people using Nite as a prefix... 00:58:35 <SpComb^> how so? 00:59:12 *** ajmiles2 [~aj@78-86-188-187.zone2.bethere.co.uk] has quit [Read error: Connection reset by peer] 00:59:19 *** kd5pbo [~kd5pbo@adsl-99-65-9-161.dsl.hstntx.sbcglobal.net] has joined #openttd 01:02:01 <planetmaker> can I kick everyone starting with pm? I doubt... 01:09:10 *** JVassie_ [~James@nelocat2.gotadsl.co.uk] has joined #openttd 01:09:59 <Ammler> planetmaker: you could kick everyone speaking about pm but not meaning you 01:10:49 <Rubidium> Ammler: only after noon 01:11:02 <Zuu> even speaking using pm? 01:11:12 <Ammler> there is no pm on irc 01:11:25 <Ammler> well, except pm :-) 01:11:48 <Zuu> well /msg is kind of like pms 01:11:52 <planetmaker> :-P 01:12:25 *** Ammler was kicked from #openttd by Rubidium [you told planetmaker what he could do, but he does not have the right to do it, so I will do it for him] 01:12:45 *** Ammler [~ammler@salieri.openttdcoop.org] has joined #openttd 01:12:57 <Ammler> Zuu: that is query 01:13:10 <Eddi|zuHause> Zuu: pre menstrual syndrome? 01:13:35 <Zuu> hehe, yep, I though of that connection too. :-) 01:14:05 <Zuu> Was trying to find out if it was only a Swedish abrivation or international. 01:14:09 <Eddi|zuHause> Ammler: what's your affection with sellerie? :) 01:14:41 <Eddi|zuHause> Zuu: i have never heard a german use that abbreviation 01:14:48 <Eddi|zuHause> only in english... 01:14:59 <Rubidium> Ammler: may we also not speak about something that has a pm that isn't 'your' pm? 01:16:10 *** JVassie [~James@nelocat2.gotadsl.co.uk] has quit [Ping timeout: 480 seconds] 01:16:10 <Ammler> its pm's pm :-P 01:16:17 <Ammler> ' 01:17:49 <Eddi|zuHause> i'm not trying to imagine pm with pms... 01:19:22 <OwenS> Eddi|zuHause: not trying or trying not to? :p 01:20:37 *** ptr [~peter@c213-89-142-224.bredband.comhem.se] has quit [Quit: Zzzzzz] 01:21:59 *** Zuu [~Zuu@c-f5f9e253.025-58-6e6b702.cust.bredbandsbolaget.se] has quit [Quit: Leaving] 01:22:13 * OwenS wonders how the "Sea Sheperd"s haven't been arrested and locked up yet for terrorism 01:24:26 <Eddi|zuHause> what's that? 01:25:11 <Eddi|zuHause> in germany there's a court ruling that burning a police car is not terrorism :) 01:25:46 <SpComb^> wow, cygwin's bash fails to execute .sh scripts with \r\n line endings per default... 01:25:50 <Rubidium> OwenS: some are American, USA does think hunting whales is bad, Japan thinks hunting whales is good, Sea thingy tries to stop Japanese fishers. Japan taking them as prisoners mean the USA comes to get them, so taking prisoners doesn't work. 01:25:57 <SpComb^> that's madness 01:26:07 <OwenS> They're the people who keep attacking the Japanese "research" whaling vessels. No matter your opinion on the matter, crashing your boats into them is not the correct way about it 01:26:16 <SpComb^> someone go bonk the cygwin devs on the head until they develop some sense 01:26:20 <OwenS> Rubidium: Sea Shepherd are from NZ it seems 01:26:54 <Rubidium> OwenS: but it has to be said, the crashing happens from both sides 01:27:09 <Eddi|zuHause> SpComb^: use linux. 01:27:16 <SpComb^> Eddi|zuHause: port MSVC to linux 01:27:23 <_newage_> xD 01:27:23 <OwenS> Rubidium: Not really. Their latest antics indicate delibirate intention to make it look like the whalers crashed into them, while video shows otherwise 01:27:54 *** _newage_ [~victor@81.32.62.61] has left #openttd [] 01:27:57 <Eddi|zuHause> SpComb^: i think i once run the msvc compiler under wine 01:28:08 <Rubidium> Eddi|zuHause: MSVC6-ish probably 01:28:11 <Eddi|zuHause> (not the IDE) 01:28:30 <SpComb^> I don't see why cygwin couldn't just fix their bash to handle \r\n's per default 01:28:34 <Eddi|zuHause> 2008 express, i think... 01:28:40 <Eddi|zuHause> not entirely sure 01:28:53 <Eddi|zuHause> i couldn't properly install it, though 01:29:08 <Eddi|zuHause> although winetricks did have the option to do so 01:29:17 <Rubidium> oh, it works now? 01:29:31 <Eddi|zuHause> well, it ran, i'm not sure if it actually worked... 01:30:15 <Rubidium> because that would be more or less good news for the compile farm I'd say 01:30:22 <Rubidium> no more need for VirtualBox :) 01:31:14 <Eddi|zuHause> i have no idea how to open the project files, though... so a makefile could be more useful 01:31:40 <OwenS> You should all go CMake, it can generate nmake files :p 01:31:49 <Eddi|zuHause> and it had some crazy stuff with case sensitive filenames... 01:33:47 *** Lakie [~Lakie@91.84.251.149] has quit [Quit: Sleep.] 01:40:12 *** Lapsus [~Lapsusant@H82.C206.cci.switchworks.net] has quit [] 01:41:12 <Rubidium> oh boy... I fear we really need to start making Ubuntu packages if we don't want to have whining Ubuntu users (or in other words: Squeeze is likely to not ship the same ICU as Ubuntu again) 01:42:22 *** JakeGrimshaw [~jake.grim@customers.elgar.uob.ask4.co.uk] has quit [] 01:45:50 <FauxFaux> Statically link icu, it's only tens of megs! 01:46:03 <FauxFaux> Bonus points for making the debian people unbelievably sad. 01:46:42 <OwenS> FauxFaux: ICU's size is tables in external files 01:46:42 *** fjb [~frank@p5485D42E.dip.t-dialin.net] has joined #openttd 01:47:08 <FauxFaux> Statically link and bundle ICU? :) 01:47:14 <OwenS> hehe 01:47:18 <OwenS> anyway, with that, goodnight 01:47:28 *** OwenS [~oshepherd@cpc1-stkn14-2-0-cust562.11-2.cable.virginmedia.com] has quit [Remote host closed the connection] 01:54:42 *** JVassie_ [~James@nelocat2.gotadsl.co.uk] has quit [Ping timeout: 480 seconds] 01:56:02 <Eddi|zuHause> FauxFaux: i believe the generic binaries statically link to libicu 01:56:42 *** fonsinchen [~fonsinche@brln-4dbaa94b.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 01:56:59 *** fonsinchen [~fonsinche@brln-4dbc1ab2.pool.mediaWays.net] has joined #openttd 01:57:43 <SpComb^> fonsinchen: I was admiring your SaveLoadVersion enum a while ago 02:03:04 *** Rocket [~part@142.179.121.100] has quit [] 02:06:19 <SpComb^> hmm, the git-svn exports of the branches don't share any history with the trunk repo :/ 02:07:21 <Rubidium> guess hg2svn is to blame :) 02:09:31 <Rubidium> Eddi|zuHause: you're right 02:09:45 <SpComb^> makes git merges... painful 02:09:52 <SpComb^> I guess it's rebase time 02:10:56 <Eddi|zuHause> why are the ubuntu users the whiniest of all? i have never heard anyone complain about lack of opensuse or fedora packages 02:11:36 <Rubidium> Eddi|zuHause: because ".deb" means "ubuntu package" 02:16:42 <SpComb^> hmm... guess it's time to give up trying to apply cargodist and others to the 1.0 branch 02:16:54 <fonsinchen> uh, sorry, I was sort of absent ... 02:17:00 <SpComb^> not going to work without the shared history 02:17:45 <fonsinchen> you should try to apply a version of cargodist from the time when 1.0 was branched from trunk 02:18:28 <SpComb^> it would be a `git diff | git apply` job :/ 02:18:36 <SpComb^> I guess it isn't really worth it 02:19:15 <fonsinchen> I would create a git branch with 1.0 02:19:22 <fonsinchen> (clean 1.0) 02:19:35 <fonsinchen> then I'd checkout the last cargodist from before 1.0 02:19:45 <fonsinchen> then I'd merge the 1.0 branch into that 02:19:55 <SpComb^> merge as in `git merge`? 02:20:00 <fonsinchen> yes 02:20:15 <SpComb^> the 1.0.git and trunk.git from git.openttd.org don't have any shared history 02:20:27 <fonsinchen> eek 02:20:48 <fonsinchen> so you need to get a diff of branchpoint->current1.0 02:20:58 <fonsinchen> then make a new git branch from that 02:21:09 <SpComb^> something along those lines 02:21:32 <SpComb^> but as I said, I guess it isn't really worth it, just for the symbolic goodness of having a release-numbered build 02:22:01 <SpComb^> although maybe I'll just try it once, to see how much of a chore it ends up being 02:24:04 <fonsinchen> well, good luck 02:24:25 *** Fuco [~dota.keys@fuco.sks3.muni.cz] has quit [Ping timeout: 480 seconds] 02:31:55 *** grim4593 [grim4593@d14-69-191-174.try.wideopenwest.com] has joined #openttd 02:43:54 *** Chris_Booth [~Chris_Boo@cpc7-newt30-2-0-cust443.newt.cable.virginmedia.com] has quit [Ping timeout: 480 seconds] 02:59:19 *** fonsinchen [~fonsinche@brln-4dbc1ab2.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 03:00:02 *** lobstar [~michielbi@86.89.201.189] has quit [Ping timeout: 480 seconds] 03:00:44 *** JVassie_ [~James@nelocat2.gotadsl.co.uk] has joined #openttd 03:01:31 *** Frankr [~chatzilla@nas46-122.york.ac.uk] has quit [Read error: Connection reset by peer] 03:11:45 *** Rexxars [~rexxars@188.126.205.150] has quit [Ping timeout: 480 seconds] 03:16:58 *** Rexxars [~rexxars@188.126.205.150] has joined #openttd 03:24:36 *** JVassie_ [~James@nelocat2.gotadsl.co.uk] has quit [Read error: Connection reset by peer] 04:20:15 *** llugo [~lugo@mgdb-4db8d32c.pool.mediaWays.net] has joined #openttd 04:27:27 *** lugo [~lugo@mgdb-4db8dfc8.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 04:36:07 *** glx [glx@2a01:e35:2f59:c7c0:5dd:9e9a:5779:3d2d] has quit [Quit: bye] 04:50:04 *** DanMacK [~here@65.94.201.53] has joined #openttd 04:55:30 *** llugo [~lugo@mgdb-4db8d32c.pool.mediaWays.net] has quit [Remote host closed the connection] 05:10:17 *** woldemar [~osaka@213.178.34.57] has quit [Remote host closed the connection] 05:10:47 *** woldemar [~osaka@213.178.34.57] has joined #openttd 05:21:19 <DanMacK> !seen Pikka 05:21:46 *** DanMacK [~here@65.94.201.53] has quit [] 06:01:17 *** MeCooL [mecool@94.129.167.9] has quit [Ping timeout: 480 seconds] 06:08:30 *** tokai [~tokai@port-92-195-100-60.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 06:10:39 *** tokai [~tokai@port-92-195-19-63.dynamic.qsc.de] has joined #openttd 06:10:42 *** mode/#openttd [+v tokai] by ChanServ 06:31:31 *** DDR [~chatzilla@66.183.125.196] has joined #openttd 07:16:08 *** einKarl [~einKarl@95-89-121-65-dynip.superkabel.de] has joined #openttd 07:48:29 *** aber [~Adium@gb049.stw.stud.uni-saarland.de] has joined #openttd 07:52:17 *** DDR [~chatzilla@66.183.125.196] has quit [Ping timeout: 480 seconds] 08:01:27 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has joined #openttd 08:02:34 *** Terkhen [~Terkhen@19.69.220.87.dynamic.jazztel.es] has joined #openttd 08:02:41 <Terkhen> good morning 08:07:50 *** andythenorth [~andytheno@salieri.openttdcoop.org] has joined #openttd 08:10:57 *** ptr [~peter@c213-89-142-224.bredband.comhem.se] has joined #openttd 08:21:40 *** aber [~Adium@gb049.stw.stud.uni-saarland.de] has quit [Quit: Leaving.] 09:05:55 *** MeCooL [mecool@94.128.27.85] has joined #openttd 09:11:25 *** heffer [~felix@mue-88-130-109-026.dsl.tropolys.de] has joined #openttd 09:14:05 *** valhallasw [~valhallas@s55928dd9.adsl.wanadoo.nl] has joined #openttd 09:40:51 *** valhalla1w [~valhallas@s55928dd9.adsl.wanadoo.nl] has joined #openttd 09:47:49 *** valhallasw [~valhallas@s55928dd9.adsl.wanadoo.nl] has quit [Ping timeout: 480 seconds] 09:49:15 *** valhalla1w [~valhallas@s55928dd9.adsl.wanadoo.nl] has quit [Ping timeout: 480 seconds] 09:53:56 <andythenorth> so an industry can access variables of the town it belongs to, but can a town get info about industries belonging to it? 10:07:42 <Rubidium> no 10:07:45 *** Pikka [PikkaBird@CPE-58-173-248-50.szxn1.cha.bigpond.net.au] has joined #openttd 10:25:08 *** Fuco [~dota.keys@fuco.sks3.muni.cz] has joined #openttd 10:25:41 *** Gorillagram [PikkaBird@CPE-58-173-248-50.szxn1.cha.bigpond.net.au] has joined #openttd 10:30:32 * andythenorth stops trying to make power plants do more than they should 10:30:53 <Gorillagram> what's that then? 10:31:09 *** Gorillagram is now known as Pikkaaa 10:31:50 <peter1138> you want them to actually power towns? hehe 10:32:07 *** Pikka [PikkaBird@CPE-58-173-248-50.szxn1.cha.bigpond.net.au] has quit [Ping timeout: 480 seconds] 10:32:12 *** MeCooL [mecool@94.128.27.85] has quit [Ping timeout: 480 seconds] 10:32:13 <__ln__> i would like them to power elrails 10:32:22 <andythenorth> peter1138: that sort of thing... 10:32:37 <andythenorth> "what's the point of power plants?" 10:32:48 <andythenorth> "the point is to get paid for delivering the coal" 10:32:56 <peter1138> correct 10:33:03 <peter1138> transport game :D 10:33:08 <dih> __ln__: in the form that the power station must process a certian amount of coal in order to provide enough electicity for a certain amount of erails :-P 10:33:39 <dih> so you never want to provide coal with an electric train :-P 10:33:52 <andythenorth> but when I play PBI, I never deliver to power plants. Coal -> steel mill = get paid, plus more cargo to get paid for (steel) 10:33:52 <__ln__> dih: something like that... 10:33:54 <dih> just in case you have a breakdown and the coal does not reach the powerplant in due time 10:34:18 * andythenorth thinks he has a solution 10:34:33 <andythenorth> (not to elrails) 10:35:11 *** Pikka [PikkaBird@CPE-58-173-248-50.szxn1.cha.bigpond.net.au] has joined #openttd 10:35:28 <dih> but then you would want to deliver oil to airports :-P 10:35:37 <Pikka> andy: that's why there should be more coal than iron ore, I guess 10:35:52 <dih> or at least the "goods" from an oilrefinery should go to airports 10:36:20 <__ln__> i once made a cosmetic patch that would show the amount of MWh produced by a power station. was not accepted. 10:36:38 <Jolteon> aww 10:36:41 <Jolteon> that'd have been awesome 10:36:44 <andythenorth> Pikka: even when there's more coal than ore, I just build more steel mills and ore mines :) 10:36:46 <Jolteon> OpenTTD needs more cosmetic things. 10:36:51 <Pikka> I see andy :) 10:36:56 <andythenorth> __ln__: can be done in a grf 10:37:13 <Pikka> yep, they won't accept patches which can be done in grf... 10:37:23 <andythenorth> ECS does it 10:38:29 <Pikka> a new grf of mine has powerplants that produce "MWh of electricity" as a transportable cargo. ;) maybe not realistic, but eh... 10:38:48 <Pikka> it's a toyland replacement, it doesn't need to be realistic 10:38:58 <__ln__> andythenorth: couldn't be back then, i suppose. and i know, nowadays everything can be done and is done in grf. no point for anyone to write C++ code anymore. 10:39:12 *** Pikkaaa [PikkaBird@CPE-58-173-248-50.szxn1.cha.bigpond.net.au] has quit [Ping timeout: 480 seconds] 10:39:39 <Jolteon> Pikka: didn't toyland originally have 'batteries' to transport, or something. 10:39:46 <peter1138> see, if the game showed MWh for all powerplants, then that would restrict the values Pikka could use 10:39:59 <peter1138> and then all power plants would have equal efficiency 10:40:11 <Jolteon> I'd love to see more general cosmetic stuff in OpenTTD, not stuff that has a use, just for show. 10:40:17 <Pikka> Jolteon: yep 10:40:23 <andythenorth> Pikka: I had an idea last week for a new route type 'packet transport' - for pipelines etc which have 'flow' 10:40:30 <andythenorth> that would make electricity work as a 'cargo' 10:40:41 <andythenorth> (also for aerial ropeways, conveyor belts etc) 10:40:48 <Pikka> heh 10:41:34 <Pikka> I guess pipelines or electrical wires could work... but couldn't cross other transport routes. 10:41:43 <andythenorth> would need 'bridges' 10:42:15 <peter1138> bridges? shocking 10:43:13 <Jolteon> peter1138 shat himself with surprise. 10:43:44 <andythenorth> Jolteon: any suggestions on cosmetics? 10:43:57 <Pikka> peter1138: if they're electrical wire bridges, possibly. 10:44:03 <Pikka> hur hur hur 10:44:15 <Jolteon> Not really, just small things, like PP's showing what they produce (Based on coal delivered) 10:46:02 <andythenorth> does anyone get really traumatised if units of cargo into an industry has mininal relation to units of cargo out? 10:46:34 *** fonsinchen [~fonsinche@brln-4dbc1ab2.pool.mediaWays.net] has joined #openttd 10:47:16 <Jolteon> I just get traumatised by trying my hardest, but never getting 90%+ of what something like a mine produces. 10:48:00 <andythenorth> I don't even look at % transported, it's a boring number 10:48:32 <Pikka> I use it only if I need more of a resource and want to know if I can usefully put another train on that route :) 10:48:47 <Pikka> low% = can take another train 10:49:44 *** HackaLittleBit [~Hans@87.196.148.69] has joined #openttd 10:49:54 <HackaLittleBit> mornin 10:50:13 <Noldo> mornin 10:50:38 <andythenorth> I pretty much run road vehicle from every primary industry to ships or trains, that will keep % transported around 67% 10:52:50 <andythenorth> or ships as feeders. ships are.....goood :) 10:54:53 <andythenorth> does this sound fun (fractions are cargo out for cargo in) 10:54:54 <andythenorth> teel plant may have special efficiency behaviour: 10:54:54 <andythenorth> Iron ore only: 2/8 10:54:54 <andythenorth> Coal only: 2/8 10:54:55 <andythenorth> Scrap metal only: 4/8 10:54:55 <andythenorth> Coal + iron ore: 4/8 10:54:55 <andythenorth> Coal + scrap metal: 4/8 10:54:55 <andythenorth> Coal + iron + scrap metal: 8/8 10:55:02 * peter1138 ponders 10:55:26 <andythenorth> oops Coal + scrap metal: 6/8 10:58:23 <andythenorth> I guess I'll just have to code it and see :P 10:59:35 <Jolteon> I'd like to see a GRF that makes new fences around rail tracks. 10:59:39 <Jolteon> current ones are bleh. 11:01:25 <andythenorth> Jolteon: turn them off :) 11:01:32 <andythenorth> north american style railroading 11:01:48 <Jolteon> how xD 11:03:21 <andythenorth> 'spanner' menu - 'full detail displayed' (turn that off) 11:04:01 <Jolteon> o 11:04:58 <peter1138> newgrf railtypes can have per-railtype fences 11:05:34 <Jolteon> In England, the fences are like 2 metres high. 11:05:40 *** Fuco [~dota.keys@fuco.sks3.muni.cz] has quit [Ping timeout: 480 seconds] 11:05:40 <Jolteon> (or just non existant for countryside parts) 11:06:09 <Jolteon> hm, is it possible for a GRF to get distance to nearest town, and alter graphics accordingly? 11:06:18 <Jolteon> I.E if it's within x amount of tiles to a town, display fences, if not, no. 11:10:03 <andythenorth> Jolteon: doesn't look like there is a varaction 2 for that 11:10:18 <Jolteon> :( 11:10:35 <andythenorth> seems like it could be quite cpu intensive if every rail tile does that often. Perhaps it could be cached when the tile is built or something 11:10:38 *** a1270 [~Cheese@72-24-233-98.cpe.cableone.net] has quit [Quit: a1270] 11:10:38 <andythenorth> I dunno 11:11:00 * andythenorth makes a cup of tea 11:11:58 *** OwenS [~oshepherd@cpc1-stkn14-2-0-cust562.11-2.cable.virginmedia.com] has joined #openttd 11:12:12 * andythenorth ponders 11:12:48 <andythenorth> option a) take the baby to the park in the sunshine; option b) write industry nfo code 11:13:16 <Rubidium> c) take the baby and laptop to the park and write industry nfo code in the sunshine 11:14:47 <andythenorth> not bad, lateral thinking 11:15:17 <Jolteon> Now we know how OpenTTD is dev'd 11:17:09 *** TheMask96 [martijn@sirius.ne2000.nl] has quit [Ping timeout: 480 seconds] 11:17:40 *** TheMask96 [martijn@wrath.vhost.ne2000.nl] has joined #openttd 11:20:12 * andythenorth ponders doing some date-based maths in nfo 11:20:16 <andythenorth> not going to happen 11:21:55 <Pikka> it's not hard, andy 11:24:44 <peter1138> hmm, laptop to the park 11:24:53 <peter1138> although i don't think my laptop battery lasts long enough 11:25:12 <Rubidium> so request power sockets next to the benches in the park 11:25:21 <peter1138> and wifi :D 11:28:25 *** a1270 [~Cheese@72-24-233-98.cpe.cableone.net] has joined #openttd 11:29:47 <andythenorth> Pikka: I'm just using the monthly production cb instead. who cares if calendar months are a dumb way to decide industry production :D 11:29:58 <andythenorth> monthly production *change* cb that would be 11:30:00 <HackaLittleBit> peter1138: or buy an asus 1000He 8 hours battery life , Nice machine :) 11:30:55 <Jolteon> 8 hours, then after 1 year, 30 minutes? 11:31:06 <peter1138> quite 11:31:12 <andythenorth> "It's Feb 2nd. You delivered coal on Jan 30th. But the game doesn't care" 11:31:42 <HackaLittleBit> dunno yet 11:32:30 <peter1138> besides, they're a bit small 11:32:58 * andythenorth has brainache 11:33:10 <peter1138> also i don't have time to sit on park benches coding, heh 11:33:21 <andythenorth> industry production code for more than one cargo is *really* hard once you gradual processing is ruled out 11:33:38 <andythenorth> gradual processing verboten :| 11:36:38 *** Pikkaaa [PikkaBird@CPE-58-173-248-50.szxn1.cha.bigpond.net.au] has joined #openttd 11:36:49 *** ptr [~peter@c213-89-142-224.bredband.comhem.se] has quit [Ping timeout: 480 seconds] 11:38:37 <peter1138> /home/petern/ottd/trunk2/src/saveload/../ai/ai_gui.hpp:26: error: âWL_INFOâ was not declared in this scope 11:38:40 <peter1138> hm 11:38:57 <Rubidium> partial svn up? 11:39:11 <peter1138> nope 11:39:16 <peter1138> /home/petern/ottd/trunk2/src/saveload/../ai/ai_gui.hpp:26: error: âShowErrorMessageâ was not declared in this scope 11:39:19 <peter1138> as well 11:39:42 <andythenorth> Pikka: nfo to check whether a cargo was delivered in the last 30 days? 11:39:48 <Rubidium> oh, you disabled AIs :) 11:39:53 <peter1138> yeah 11:40:07 <peter1138> sorry, didn't realise i had, heh 11:40:28 <andythenorth> hmmm. register with a value which is +1 every time production cb runs? 11:40:53 <andythenorth> reset it to 0 when cargo is delivered....if value is more than 8, no cargo was delivered in last ~30 days 11:40:59 *** lobster [~michielbi@86.89.201.189] has joined #openttd 11:41:18 <Pikkaaa> it's a shame var B4 is 1920 based and not 0 based :) 11:42:04 *** DaleStan [~Dale@c-24-12-4-37.hsd1.in.comcast.net] has quit [Ping timeout: 480 seconds] 11:42:12 *** Pikka [PikkaBird@CPE-58-173-248-50.szxn1.cha.bigpond.net.au] has quit [Ping timeout: 480 seconds] 11:42:36 *** DaleStan [~Dale@c-24-13-125-217.hsd1.in.comcast.net] has joined #openttd 11:43:04 *** DaleStan_ [~Dale@c-24-12-4-37.hsd1.in.comcast.net] has joined #openttd 11:43:04 *** DaleStan is now known as Guest1025 11:43:04 *** DaleStan_ is now known as DaleStan 11:45:38 <CIA-6> OpenTTD: rubidium * r19426 /trunk/src/ (ai/ai_gui.hpp misc.cpp): -Fix: compilation with AIs disabled 11:46:50 <peter1138> :) 11:47:10 <peter1138> Pikkaaa, hysterical raisins, eh? 11:48:35 *** DaleStan_ [~Dale@c-24-12-4-37.hsd1.in.comcast.net] has joined #openttd 11:48:36 *** DaleStan [~Dale@c-24-12-4-37.hsd1.in.comcast.net] has quit [Read error: Connection reset by peer] 11:48:43 <HackaLittleBit> peter1138: whom is the person to talk to about nity gritty in traincontroller, eg line 3285 and next 5 in train_cmd.cpp, I do not exactly understand what it should do :( 11:49:21 *** Pikkaaa [PikkaBird@CPE-58-173-248-50.szxn1.cha.bigpond.net.au] has quit [Ping timeout: 480 seconds] 11:49:56 <HackaLittleBit> Is it meant to put train on coorect x,y position before entering tile? 11:50:44 *** Guest1025 [~Dale@c-24-13-125-217.hsd1.in.comcast.net] has quit [Ping timeout: 480 seconds] 11:51:10 <HackaLittleBit> "before" 11:51:14 <Jolteon> er 11:51:20 *** lugo [~lugo@mgdb-4db8d32c.pool.mediaWays.net] has joined #openttd 11:51:28 <Jolteon> this program thinks OpenAL is related to OpenTTD. 11:51:32 <Jolteon> Which i'm trying to install 11:51:43 <Jolteon> but it claims a programmed called OpenTTD has a dependency to it :| 11:51:59 * Jolteon just uninstalls the fail uninstaller and goes back to the Windows one. 11:52:12 *** DanMacK [~here@65.94.201.53] has joined #openttd 11:53:56 <OwenS> It's official: It's ISO C++11 11:54:21 <__ln__> pics? 11:54:58 <OwenS> Closest is http://herbsutter.wordpress.com/ . The official final comitte draft will be available in the next two weeks. Unless theres a major problem, it will be balloted and ratified within a year 12:04:29 <__ln__> cool 12:10:33 *** DanMacK [~here@65.94.201.53] has left #openttd [] 12:15:24 *** Uresu [~Wes@5ace7b73.bb.sky.com] has joined #openttd 12:18:09 *** Tennel [~Tennel@88.150.10.254] has joined #openttd 12:24:18 *** Pikka [PikkaBird@CPE-58-173-248-50.szxn1.cha.bigpond.net.au] has joined #openttd 12:24:51 *** HackaBit [~Hans@87.196.148.69] has joined #openttd 12:26:28 *** MeCooL [mecool@94.128.87.117] has joined #openttd 12:28:45 *** erani [eran-@garde.fi] has quit [Ping timeout: 480 seconds] 12:28:50 *** HackaLittleBit [~Hans@87.196.148.69] has quit [Ping timeout: 480 seconds] 12:34:00 *** erani [~eran-@garde.fi] has joined #openttd 12:35:35 *** Uresu [~Wes@5ace7b73.bb.sky.com] has quit [Ping timeout: 480 seconds] 12:38:40 *** Uresu [~Wes@5ace7b73.bb.sky.com] has joined #openttd 12:40:21 *** Chris_Booth [~Chris_Boo@cpc7-newt30-2-0-cust443.newt.cable.virginmedia.com] has joined #openttd 12:46:09 *** ptr [~peter@n18-p179.kthopen.kth.se] has joined #openttd 12:56:58 *** Coco-Banana-Man [~Stephan.D@p5B2D977F.dip.t-dialin.net] has joined #openttd 13:13:48 * roboboy should go to bed 13:18:03 *** HackaBit [~Hans@87.196.148.69] has quit [Quit: Arividerchi] 13:18:44 *** HackaLittleBit [~Hans@87.196.148.69] has joined #openttd 13:21:54 *** glx [glx@2a01:e35:2f59:c7c0:9073:4fd4:4b17:cfb9] has joined #openttd 13:21:58 *** mode/#openttd [+v glx] by ChanServ 13:27:18 *** Doorslammer [Doorslamme@119.11.25.48] has joined #openttd 13:27:47 <Belugas> hello 13:27:51 *** Uresu [~Wes@5ace7b73.bb.sky.com] has quit [Remote host closed the connection] 13:27:58 *** fonsinchen [~fonsinche@brln-4dbc1ab2.pool.mediaWays.net] has quit [Remote host closed the connection] 13:28:52 <HackaLittleBit> hello 13:29:29 *** Illegal_Alien [~Illegal_A@ip4da39612.direct-adsl.nl] has joined #openttd 13:29:38 <HackaLittleBit> still in the snow ? 13:30:39 <Belugas> nope 13:30:42 <Belugas> well... 13:30:47 <Belugas> there are still some here and there 13:30:53 <Belugas> but... it's mainly over 13:30:54 <Belugas> yeah! 13:31:13 <HackaLittleBit> yeah summer is comming Yahoooooo 13:31:43 <HackaLittleBit> canooing with the kids 13:32:30 <dih> oh dear 13:32:32 <dih> :-P 13:35:53 *** fjb is now known as Guest1034 13:35:54 *** fjb [~frank@p5485B171.dip.t-dialin.net] has joined #openttd 13:36:57 <Belugas> yeah for summer activities! 13:37:24 <Belugas> my son would rather see us canooing then participation but time will ocme ;) 13:37:25 <Belugas> come 13:37:58 <Pikka> gentlemen: canoeing 13:38:53 <dih> echo 0 > /sys/devices/system/cpu/cpu?/online 13:38:55 <dih> :-D 13:39:11 <dih> http://www.cyberciti.biz/faq/debian-rhel-centos-redhat-suse-hotplug-cpu/#comments 13:40:15 <OwenS> dih: My CPU lacks an online parameter :p 13:40:43 <dih> that's boring :-P 13:41:09 <dih> how about using cpufreq then :-D 13:42:33 <OwenS> cat <>/scaling_available_freqs:2400000 2200000 2000000 1800000 1000000 13:42:35 *** Guest1034 [~frank@p5485D42E.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 13:42:38 <OwenS> Or, no less than 1GHz :P 13:42:43 *** bryjen [~bryjen@63.147.94.149] has joined #openttd 13:43:34 <Eddi|zuHause> Pikka: are you sure? 13:44:01 <OwenS> dih: Apparently it's available on my server, but you'd have to get me the command for OpenSolaris :P 13:48:47 *** Lakie [~Lakie@91.84.251.149] has joined #openttd 13:51:49 <Pikka> Eddi|zuHause: am I sure it's canoeing and not canooing? yes. :) 13:52:25 <dih> OwenS: google ... :-P 13:52:27 <HackaLittleBit> *canoeing 13:52:40 <peter1138> 2800000 2600000 2400000 2200000 2000000 1800000 1000000 13:52:44 <OwenS> dih: It's you that wants to turn off my CPU :P 13:52:44 <peter1138> hurr, i have moar 13:52:56 <OwenS> peter1138: Those frequencies look distinctly AMD :p 13:53:19 <peter1138> yeah, my intel has just "1600000" and "2400000" 13:53:22 <peter1138> which is pretty pathetic 13:53:37 <Eddi|zuHause> i don't seem to have that option at all... 13:53:46 <peter1138> (actually it has 2GHz and 3Ghz, but... :D) 13:54:34 <Eddi|zuHause> it's like drivemaker's gigabyte -> cpumaker's gigahertz 13:54:46 <OwenS> hehe 13:54:57 <Eddi|zuHause> just add 12% :) 13:55:25 <OwenS> TBH, a drivemakers gigabyte is actually a gigabyte, and the other one is actually a gibibyte :p 13:56:02 <Eddi|zuHause> that's not the problem, but all software actually shows gibibyte... 13:56:09 <Eddi|zuHause> which sounds awful, by the way 13:56:41 <HackaLittleBit> see yah 13:56:57 *** HackaLittleBit [~Hans@87.196.148.69] has quit [Quit: Arividerchi] 13:57:04 <peter1138> OwenS, only because they changed the definition later 13:57:05 <OwenS> Eddi|zuHause: Complain to ISO (IIRC it's ISO anyway) 13:57:18 <OwenS> peter1138: No, giga is an established definition under SI: 10^9 13:57:40 <peter1138> OwenS, how old are you? 13:57:49 *** fonsinchen [~fonsinche@brln-4dbc1ab2.pool.mediaWays.net] has joined #openttd 13:57:54 <OwenS> peter1138: The relavence? 13:58:08 <peter1138> Giga has always means 10^9 in SI, yes. 13:58:09 <Eddi|zuHause> OwenS: the term "gibibyte" can't be older than 10 years... 13:58:31 <OwenS> Eddi|zuHause: The fact that the initially used term was ambiguous does not make it less wrong 13:58:32 <peter1138> but Kilo and Mega and Giga, in computer use didn't mean that 13:58:45 <OwenS> peter1138: Thats an overloaded ambiguity. Confusion ensues 13:58:56 <__ln__> let's not forget Jigo 14:00:24 <peter1138> back in the 70s and 80s, nobody was confused 14:00:50 <Eddi|zuHause> back in the 90s, nobody was either... 14:01:08 <peter1138> aye, it was only went harddrives reached a certain size that they started coming in 10^3 sizes 14:01:14 <Eddi|zuHause> only when the "common" people got introduced to the computer, everything was wrong suddenly 14:01:17 <peter1138> s/went/when/ 14:01:39 <OwenS> Back then nobody was confused because A) for kilo and mega, it's very close and B) People who used computers understood binary 14:02:31 <peter1138> %age wise the difference is the same 14:02:42 <OwenS> peter1138: No it's not 14:02:53 <Eddi|zuHause> it's an additional 4% per prefix 14:02:58 <peter1138> ah well 14:03:20 <OwenS> Compounding of the 24s ;-) 14:03:27 <peter1138> even so, we still buy ram in GB :D 14:03:46 <OwenS> Thats because computers work in power-of-two address lines ;-) 14:03:53 <Eddi|zuHause> (1000+24)^n ~ (1000+n*24)*1000^(n-1) 14:03:53 <peter1138> obviously 14:04:09 <peter1138> but nobody feels the need to say they're selling 4 Gibibytes of RAM 14:04:31 <peter1138> or 4.29GB 14:04:33 <Eddi|zuHause> they'll make that a law... 14:04:53 <peter1138> 4.295 Gigabytes! 14:04:57 <Eddi|zuHause> just like they made it a law that you can't sell monitors measured in " 14:05:40 <OwenS> Saying it's 4.3GB would be such a great marketing con I'm surprised computer retailers don't do it 14:06:00 <Eddi|zuHause> which is weird anyway... TV screens have been measured in cm for ages, only computer monitors were measured in " 14:06:24 <peter1138> still all inches here 14:07:05 <OwenS> Also, use of kb to mean 1000 bits predates meaning 1024 bits :p 14:07:20 <__ln__> TV and monitor sizes all in inches even here 14:07:35 <peter1138> yeah, but that's bits, not bytes 14:08:21 <peter1138> i don't remember what the point is. the fact is someone came along and decided to redefine it. 14:12:25 <dih> Yexo_: ping ^^ 14:12:25 <Eddi|zuHause> ... and with every redefinition there's bound to be people who stick to the old ways... 14:21:33 *** Adambean [adam@82.hosts.reece-eu.net] has joined #openttd 14:24:49 *** Neon [~Neon@dslb-088-069-220-055.pools.arcor-ip.net] has joined #openttd 14:27:03 *** Rhamphoryncus [~rhamph@d198-53-213-246.abhsia.telus.net] has joined #openttd 14:31:18 *** heffer [~felix@mue-88-130-109-026.dsl.tropolys.de] has quit [Quit: heffer] 14:31:43 <andythenorth> should I put a canoe in FISH? Capacity? 14:32:09 <Eddi|zuHause> 2 people or 100kg? 14:32:35 <peter1138> heh 14:33:02 <Eddi|zuHause> too bad there is no unit smaller than 1t 14:35:03 *** Terkhen [~Terkhen@19.69.220.87.dynamic.jazztel.es] has quit [Quit: ...] 14:35:57 <fonsinchen> 2 people or 1 bag of mail 14:36:47 <fonsinchen> actually only 1 person, the other one is the "driver" :) 14:39:08 <Pikka> eddi: there is 14:40:15 <Pikka> the smallest possible unit in ttd is 62.5kg (which is how much a passenger weighs). Of course, you then have to configure all vehicles to carry 16 times as many units. ;) 14:42:37 <andythenorth> related: is it annoying when a vehicle carries 100 passengers, but the cargo refit is much lower capacity? Pikka - you did it in AV8? I am thinking of doing it for FISH.... 14:43:52 *** oskari89 [~oskari89@212-149-205-119.bb.dnainternet.fi] has joined #openttd 14:44:26 <Pikka> andy: TTD does some crude division/multiplying for passengers, mail and goods. you use callback 15 to do it properly. :) 14:45:26 <Jolteon> Pikka: wtf. 14:45:29 <Jolteon> 62.5 Kg? 14:45:39 <Jolteon> Thats only 9.84 stone 14:45:56 <andythenorth> almost exactly my weight, how weird 14:45:58 <Jolteon> Thats some pretty light people. 14:46:04 <Pikka> it's also 1/16th of a ton. 14:46:05 <andythenorth> "I am the passenger" 14:46:17 <Jolteon> they're very tall and thin, or small and fat :| 14:46:28 <andythenorth> "And I ride and I ride" 14:46:33 <Jolteon> very tall and skeleton thin, more like 14:46:56 <Pikka> Jolteon: or middling and middling? 14:47:02 <Jolteon> perhaps 14:47:05 <Jolteon> I just checked NHS 14:47:11 <Jolteon> 9.84 stone is slightly underweight :o 14:47:16 *** Adambean [adam@82.hosts.reece-eu.net] has quit [Quit: Gone fishing] 14:47:22 <Jolteon> (for a 6ft male) 14:47:30 <Jolteon> (which is me) 14:47:34 <Pikka> not all your passengers are 6ft males though 14:47:44 <ashb> depends if its a commuter serivce or not 14:47:57 <ashb> i find on the rush hour trains most people are ~6ft males 14:48:02 <Jolteon> true. 14:48:05 <andythenorth> Pikka: do you use cb15 in AV8? 14:48:07 <ashb> certainly a larger proportion are male 14:48:09 <andythenorth> I presumed so 14:48:17 <Pikka> plus, as I've tried to point out, the reason for that number is it's 1000/16, not for any reason of realism. 14:48:25 <Pikka> yes I do andy 14:48:26 <ashb> psh. 14:48:29 <ashb> you and your logic 14:48:44 <Pikka> I use it for just about every refittable vehicle in every set :) 14:48:47 <Eddi|zuHause> <Jolteon> very tall and skeleton thin, more like <-- and they have no baggage :) 14:48:58 <Jolteon> no spare ryres 14:49:00 <Jolteon> er 14:49:01 <Jolteon> tyres 14:49:18 <andythenorth> Pikka: I probably will use it for FISH. I might add some extra capacity text to the vehicle window though 14:49:29 <Pikka> okay :) 14:49:38 <Jolteon> rofl at one fish being 62.5 kg 14:49:41 <Jolteon> thats one massive fish. 14:49:47 <Jolteon> probably more light-weight shark sized. 14:50:11 <Pikka> well, I generally use callback 15 then property 47 to test the cargo or cargo class, nothing could be simpler. :) 14:50:14 <Eddi|zuHause> FISH is ships 14:50:57 <Jolteon> Pikka: You're a genius at GRFs and what can and can't be done with them, right? 14:51:09 <Pikka> I preferred my ship grf name, "Fission", but FISH is good too. :P 14:51:12 <Rubidium> tuna? 14:51:31 <Pikka> something like that, Jolteon. it's all there on the wiki though. 14:51:34 <Eddi|zuHause> tuna is fairly large... 14:51:40 <Jolteon> Does anyone know if a GRF can tell the distance between a tile and a town, and alter the graphics displayed relative to it? 14:51:44 <Pikka> tuna are fairly large, too. 14:51:52 <Pikka> depends what's on the tile, Jolteon. 14:51:53 <Jolteon> I want to alter the size of a fence around tracks dependant on how near it is to a town 14:51:58 <Pikka> no, you can't do that. 14:52:12 <Jolteon> In England, a rail fence is generally very tall around cities, getting smaller and smaller (and non existant) deeper into the countryside 14:52:13 <Jolteon> and dang :| 14:52:29 <Pikka> Jolteon: although you could ask someone to make it happen. 14:52:44 <Jolteon> I'm guessing that'd need an edit into OpenTTD (or TTDPs) code, though 14:52:48 <Pikka> yes 14:52:48 <Jolteon> I don't want to cause hassle lol 14:53:05 <Pikka> well it won't happen then. :) 14:53:16 <Jolteon> and I'm guessing if it's rail track with fence needed to check it's surrounding tiles for a city, the CPU usage would increase too. 14:53:34 <roboboy> its the same in NSW and probably othe Aussie states and teritories 14:53:37 <Eddi|zuHause> Jolteon: it's "easy", just add it to src/newgrf_railtype.cpp:RailTypeGetVariable() 14:53:50 <Pikka> depends how often it checked and what exactly it checked for. 14:54:06 <Jolteon> basically if there is a town within 15 to 20 tiles of where the fence was. 14:54:08 <peter1138> yeah, i need to add some bits for rail types 14:54:12 <peter1138> like "is it in a town" kind of thing 14:54:19 <Jolteon> an alter the size of the fence dependant on it 14:54:21 <peter1138> but without having performance suckyness 14:54:28 <Pikka> there you go, Jolteon. :P 14:54:35 <peter1138> Pikka should write it 14:54:46 <Jolteon> so if it's like in a town, tall fence, outside it, smaller fence, if there are no towns within like 35 blocks, call it countryside and have no fence 14:54:50 <Jolteon> Unless it's within a farms fields 14:54:58 <Pikka> unless it's a farm? D: 14:55:04 <Jolteon> then add a fence to protect the farmers and their animals 14:55:06 <Jolteon> yes, :p 14:55:56 <Pikka> peter1138 should know better 14:56:39 <Jolteon> Is there any way to tell the distance between say, industry 1, and industry 2. 14:56:46 <Jolteon> (Whether they are the same industry or not, is not relevant) 14:56:59 <Jolteon> I'm guessing OpenTTD has some sort of detection for it's internal Industry generation, though? 14:57:06 <roboboy> how about checking if there is a LA for the tile? 14:57:31 <roboboy> for the fence thing? 14:57:45 <Eddi|zuHause> Jolteon: each industry has a "location" rectangle 14:58:00 <andythenorth> Jolteon: the industry question - what are you thinking of doing? 14:58:13 <Jolteon> ah, so they don't search around them for another, they just check if there is another within it's own rectangle? 14:58:22 <Eddi|zuHause> roboboy: local authority is not stored in the tile 14:58:42 <andythenorth> Jolteon newgrf industries can search for other industries 14:58:46 <andythenorth> sort of 14:58:55 <Jolteon> andythenorth: Was wondering if it was possible to alter town growth ratios dependant on a certain industry being there. 14:59:07 <andythenorth> no 14:59:10 <Jolteon> Much of the 20th century, development was faster for a town if it made certain goods 14:59:20 <Jolteon> My local area only became so big cause of it's massive textile industry. 14:59:29 <Jolteon> Without it, this area would probably still be little villages today. 14:59:33 <andythenorth> hmm 15:00:01 <Jolteon> Would be nice if it was possible to replicate it to a degree in OTTD. 15:00:12 <andythenorth> http://wiki.ttdpatch.net/tiki-index.php?page=VarAction2Houses#Cargo_acceptance_history_of_nearby_stations_64_ 15:00:30 <andythenorth> For houses it is possible to see what cargos were recently accepted at nearby stations 15:02:11 <andythenorth> so town growth could depend on an industry shipping certain cargos out. But I don't think it would make for good gameplay in practict 15:02:16 <andythenorth> practice /s 15:03:50 * roboboy realy should sleep 15:03:57 <roboboy> gnight 15:10:45 <andythenorth> Pikka: are your av8 freight capacities based on real vehicles, or just some multiple you made up in a carefree sorta way? 15:11:38 *** Pikkaaa [PikkaBird@CPE-58-173-248-50.szxn1.cha.bigpond.net.au] has joined #openttd 15:12:01 <Pikkaaa> andy: mostly just made up. generally higher than real capacities for aircraft. 15:13:45 <andythenorth> okey cokey 15:14:15 <andythenorth> by the way, if you were thinking of adding any planes with quite a *low* freight capacity, they would suit FIRS nicely. Choppers work, but are a tad....slow 15:14:30 *** ecke [~ecke@188.75.128.2] has quit [Quit: ecke] 15:15:04 <Pikkaaa> is the herc too large? :P 15:15:20 <Pikkaaa> the RL capacity is more like 20t than av8s 60... 15:15:50 <andythenorth> This is very specific to Engineering & Farm Supplies which need small monthly deliveries :) The DHC8 is quite useful. 15:16:15 *** Pikka [PikkaBird@CPE-58-173-248-50.szxn1.cha.bigpond.net.au] has quit [Ping timeout: 480 seconds] 15:16:29 <andythenorth> Pikkaaa I don't know much about planes, but 20t, 400mph would be about right 15:17:05 <andythenorth> or I can just use rv transfers at the end of the route :) 15:18:50 <Eddi|zuHause> the problem with openttd is that payment does not account for geographical difficulties 15:19:21 <Pikkaaa> http://users.tt-forums.net/pikka/wiki/index.php?title=Cityliner andythenorth? :P 15:19:34 <Pikkaaa> if they're an express cargo, of course... 15:21:00 <andythenorth> Pikka do I need a new AV8? I don't see that plane :o 15:21:19 <andythenorth> ah hah 15:21:20 <Pikkaaa> it's a genav8 plane 15:21:22 <andythenorth> I see 15:21:34 <andythenorth> they'll do the job very nicely 15:21:45 <andythenorth> what about this flying shed thingy: http://en.wikipedia.org/wiki/Shorts_330 15:22:09 <Eddi|zuHause> ships should just have a very low running cost... 15:22:25 <Pikkaaa> may as well go back to basics and use a DC3, andy. :P 15:23:37 <andythenorth> DC3 is Dakota right? 15:23:41 <Pikkaaa> yes 15:23:50 *** asilv [~as@h-62-142-160-55.joensuunelli.fi] has joined #openttd 15:24:13 <andythenorth> funny, I was thinking that would be the ideal thing for delivering tractor parts to remote mines and farms ;) 15:24:28 <Pikkaaa> yep :) 15:25:03 *** Uresu [~Wes@5ace7b73.bb.sky.com] has joined #openttd 15:26:34 *** Pikka [PikkaBird@CPE-58-173-248-50.szxn1.cha.bigpond.net.au] has joined #openttd 15:26:39 <andythenorth> oh :o AV8s DC3 isn't available in 2002 15:26:58 <andythenorth> I refer you chaps to my 'secondhand vehicle' idea of yesterday :P 15:27:14 <Pikka> :o 15:27:37 <planetmaker> Pikkaaa, is there a measure for how long (in pixels) the sprites for 8/8, 9/8, ... length train vehicles have to be? 8/8 = 32, so 7/8 = 28? and so on? 15:27:51 <Pikka> well, it should be available up until the 1990s... by which time you have the helicopters and such to take over. ;) 15:28:02 <Pikka> yep planetmaker, it's basically 4*length. 15:28:12 <andythenorth> ahem...and I quote "the only replacement for a DC-3 is another DC-3" 15:28:20 <Pikka> http://users.tt-forums.net/pikka/wiki/index.php?title=Sprite_templates 15:28:22 <andythenorth> now where did that quote come from?? 15:28:24 <Pikka> oops, andy :) 15:28:47 <Pikka> still, 1990s, and if you want them longer, turn the vehicles never expire option on! ;) 15:29:00 <planetmaker> thanks, Pikka 15:29:09 <andythenorth> The general av8ion planes are perfect for use with FIRS supply cargos :D 15:29:14 <planetmaker> Pikka, yes, that page is what I look at ;-) 15:29:34 <andythenorth> now I just have to write the bloody FIRS production code :x 15:29:36 <planetmaker> it just doesn't write lengths in pixels :-P - except in nfo etc 15:30:00 <Pikka> andy, when I get a couple more in there, they'll be useful too :) 15:30:26 <Pikka> like the "Island Hopper"... DHC-6... ;) 15:32:27 *** Frankr [~chatzilla@nas46-122.york.ac.uk] has joined #openttd 15:32:32 *** Pikkaaa [PikkaBird@CPE-58-173-248-50.szxn1.cha.bigpond.net.au] has quit [Ping timeout: 480 seconds] 15:33:15 *** Uresu [~Wes@5ace7b73.bb.sky.com] has quit [Ping timeout: 480 seconds] 15:33:37 *** De_Ghosty [~s@69-165-157-12.dsl.teksavvy.com] has quit [Ping timeout: 480 seconds] 15:33:48 <Ammler> pikka and your 8/8 vehicels don't glitch in tunnels? 15:34:05 <Pikka> don't they? :P 15:34:27 <Ammler> :-) 15:34:36 <Pikka> they probably do a little, yeah. of course, you can always leave a bigger gap at the ends if that bothers you. 15:34:41 <Eddi|zuHause> afair even the original vehicles glitch in tunnels 15:35:10 <Eddi|zuHause> the ore wagons, i believe 15:41:36 <planetmaker> pikka, what may be the reason, if an 8/8 engine with your template shows fine in the purchase menu, but misses two pixels in the front in the depot view? 15:42:57 <Eddi|zuHause> planetmaker: missing 32-pixel flag? 15:43:20 <Pikka> probably, Eddi|zuHause 15:43:34 <planetmaker> actually... it misses also the top line of pixels most probably... 15:43:38 <planetmaker> eh, 32 pixel flag? 15:44:10 <planetmaker> please tell me more about that :-) 15:44:25 <Pikka> http://wiki.ttdpatch.net/tiki-index.php?page=ActionD#Misc_GRF_Features_9E_ 15:44:35 <Pikka> bit 3 :) 15:44:50 <planetmaker> so... that won't work without? I try to use it in OpenGFX... 15:45:01 <planetmaker> and there I surely cannot use that. 15:45:24 <Eddi|zuHause> the original vehicles are 28 pixels, i believe 15:46:13 <planetmaker> hm, yes... Hm... big problem, I guess. Then I cannot go beyond that :-( 15:47:21 *** davis [~b@p5B28B603.dip.t-dialin.net] has joined #openttd 15:49:54 *** Biolunar [mahdi@blfd-4db1933e.pool.mediaWays.net] has joined #openttd 15:51:31 <Pikka> planetmaker: put the vehicles on the 8/8 templates, but make them only 28px in the horizontal views (and correspondingly shorter in the other views if you like). :) 15:51:46 <Pikka> that will make them match the original TTD vehicles 15:51:56 *** DanMacK [~here@65.94.201.53] has joined #openttd 15:51:59 *** Progman [~progman@p57A1FB01.dip.t-dialin.net] has joined #openttd 15:52:39 <planetmaker> Pikka: thanks, that's what I'll do. What I'm actually doing right now atm :-) 15:53:35 * andythenorth wonders which is harder: writing the nfo for industry code, or figuring out what the code should actually do :O 15:53:54 <Pikka> tell me about it, andy... lol 15:55:12 <andythenorth> the answer is mostly 'figuring it out'. The nfo is ok....as long as I get help with the crunchy bits :) 15:55:38 <Pikka> hehe 16:00:52 <Pikka> goodnight all 16:02:01 *** Pikka [PikkaBird@CPE-58-173-248-50.szxn1.cha.bigpond.net.au] has quit [] 16:04:34 <Eddi|zuHause> "night"? is he in japan or something? 16:04:53 <Rubidium> more like Australia 16:05:18 <Eddi|zuHause> japan is 7 hours ahead, i believe, so it'd be midnight 16:06:52 <Rubidium> Eddi|zuHause: 17:02 -!- Pikka [PikkaBird@CPE-58-173-248-50.szxn1.cha.bigpond.net.au] has quit 16:07:06 <Rubidium> he was in Japan for a while a while ago though 16:07:12 <Eddi|zuHause> hm... the IP doesn't show on quits 16:12:50 *** Frankr [~chatzilla@nas46-122.york.ac.uk] has quit [Ping timeout: 480 seconds] 16:24:42 *** aber [~Adium@gb049.stw.stud.uni-saarland.de] has joined #openttd 16:25:02 *** JakeGrimshaw [~jake.grim@customers.elgar.uob.ask4.co.uk] has joined #openttd 16:25:04 *** aber [~Adium@gb049.stw.stud.uni-saarland.de] has quit [] 16:25:26 <JakeGrimshaw> hello 16:27:03 <TrueBrain> hi JakeGrimshaw 16:27:30 *** Singaporekid [~notme@cm43.epsilon84.maxonline.com.sg] has joined #openttd 16:27:58 <Noldo> TrueBrain: did you notice this: http://happypenguin.org/show?libeastwood 16:28:41 <TrueBrain> I even know who helped win32 compatibility :) 16:29:13 <JakeGrimshaw> is Yexo here ? 16:31:20 *** aber [~Adium@gb049.stw.stud.uni-saarland.de] has joined #openttd 16:31:41 <andythenorth> @seen Yexo_ 16:31:41 <DorpsGek> andythenorth: I have not seen Yexo_. 16:31:48 <andythenorth> @seen Yexo 16:31:48 <DorpsGek> andythenorth: Yexo was last seen in #openttd 2 days, 8 hours, 48 minutes, and 23 seconds ago: <Yexo> AIIndustry.WhatCargoIsNeededToProceedBeforeThatCargo <- .... at least the naming is clear 16:31:55 *** Yexo_ is now known as Yexo 16:32:04 <peter1138> "doon lunacy" :( 16:32:05 <Yexo> andythenorth: I'm here :) 16:32:07 <peter1138> doon? 16:32:25 <andythenorth> hi hi 16:32:34 <andythenorth> JakeGrimshaw was looking for you 16:32:47 <JakeGrimshaw> yexo, it was you that made me that sleeperAI was it not ? 16:32:53 <Yexo> yes 16:33:01 <JakeGrimshaw> i ran into a bit of a problem 16:33:11 <andythenorth> Yexo...did I mention that I liked your industry placement patch? I did? Oh :o 16:33:44 <Yexo> andythenorth: yes, but there was some moer discussion in that topic, can't really remember what though 16:33:58 <andythenorth> all kinds of industry things 16:34:02 <JakeGrimshaw> i went into AI settings, put in 14 sleeperAI's, then went 'play scenario', but 14 random AIs appeared. Then, if you quit the game, AI settings display 14 random AI's again ? 16:34:08 <andythenorth> but the separation patch is pretty good :) 16:34:33 <JakeGrimshaw> this may not be to do with sleeperAI, but I know you are a dab hand with AI anyway so i thought i would ask 16:34:54 <Yexo> the AIs are stored in the savegame and also in the scenario 16:35:01 <JakeGrimshaw> ah 16:35:22 <Yexo> but after you quit the scenario it should've shown 14xsleeperai again 16:35:34 <JakeGrimshaw> nope, it changed itself to random 16:42:05 *** frosch123 [~frosch@frnk-590f4d51.pool.mediaWays.net] has joined #openttd 16:50:18 *** Uresu [~Wes@5ace7b73.bb.sky.com] has joined #openttd 16:51:32 <JakeGrimshaw> yexo: if I have normal AIs, but use the 'disable road vehicles from competitors" etc from the Advanced Settings, with this have the same affect as a SleeperAI ? 16:51:46 *** Chruker [~no@port113.ds1-vj.adsl.cybercity.dk] has joined #openttd 16:52:11 <Yexo> JakeGrimshaw: depending on the AIs you'll also have to disable the other vehicle types 16:52:21 <Yexo> and even if you disable a vehicle type the AI can still build infrastructure 16:52:30 <Yexo> it depends on the AI on whether it does that or ot 16:53:01 <JakeGrimshaw> i suppose so yeah 16:53:19 <JakeGrimshaw> so is there any way around having "randomAis" written into the scenario ? 16:53:31 <Yexo> JakeGrimshaw: if you load a scenario and you want a specific ai, just do "start_ai ainame" in the console 16:54:30 <JakeGrimshaw> so if i do that 14 times with sleeperAI, i will get just those ? 16:54:49 <Yexo> yes 16:56:05 <JakeGrimshaw> ahhhh 16:56:07 <JakeGrimshaw> thank you for your help 16:57:34 <JakeGrimshaw> on an unrelated note, would it be unwise to start playing a new scenario now, only to have to start it again when nutracks becomes more complete in a few weeks ? 16:58:13 <andythenorth> JakeGrimshaw: will it be fun? 16:58:21 <Eoin> nutracks? 16:58:43 <andythenorth> JakeGrimshaw: if it will be fun you should play 16:58:53 <andythenorth> if it wont be fun, don't do it :) 17:00:23 <davis> another off-topic question , not sure howto say this , but are there any online servers alike brianetas standard server? I think some people shall remember it. Alike as in good setup maps/newgrf and nice players. and don't refer me to openttdcoop :P 17:00:33 <JakeGrimshaw> i mean, will the scenario have to be scrapped when nutracks are updated ? or can you add them in to a running scenario ? 17:01:12 <Eddi|zuHause> JakeGrimshaw: you might end up with stuck trains on incompatible railtypes in the worst case 17:01:30 <JakeGrimshaw> but that would be fixable though right ? 17:01:42 <JakeGrimshaw> i know it isnt advisable changing newgrf's ingame 17:01:43 <Eddi|zuHause> possibly 17:01:57 <Eoin> what is nutracks? 17:01:59 <Eoin> :P 17:02:10 <davis> http://www.tt-forums.net/viewtopic.php?f=26&t=47347 17:02:10 <Eddi|zuHause> a nugrf :p 17:03:22 <JakeGrimshaw> i would start it now, but i need NG rails for my scenario 17:06:29 *** Grelouk [~Grelouk@2.109.200-77.rev.gaoland.net] has joined #openttd 17:09:40 <Eoin> ooh 17:09:43 <Eoin> i like this nu tracks 17:15:19 *** KenjiE20 [~KenjiE20@92.17.249.21] has joined #openttd 17:19:03 *** JVassie [~James@nelocat2.gotadsl.co.uk] has joined #openttd 17:20:14 *** Doorslammer [Doorslamme@119.11.25.48] has quit [] 17:22:08 *** ptr [~peter@n18-p179.kthopen.kth.se] has quit [Quit: Zzzzzz] 17:23:14 *** Frankr [~chatzilla@nas46-122.york.ac.uk] has joined #openttd 17:26:39 *** Yexo [~Yexo@38-88-ftth.onsneteindhoven.nl] has quit [Ping timeout: 480 seconds] 17:28:31 *** martix [~martix@87.252.70.164] has joined #openttd 17:28:40 <martix> hello 17:28:51 <martix> anyone I can ask for help with openttd error? 17:29:34 <blathijs> martix: Just add the question and be patient :-) 17:29:39 <martix> ok 17:30:17 <martix> When I try to start openttd, I get assertion error at line 566, Ive tried to uninstall/reinstall latest RC, but it still gives me the same error 17:30:40 <Rubidium> can you be more specific about what the assertion error? 17:30:41 <martix> how can I make it work again? i dont care if I loose any settings 17:30:44 <martix> yes 17:31:52 <martix> says: assertion failed at line 566 of ..\src\fileio.cpp: f != NULL 17:31:56 <martix> want more? 17:32:14 <martix> I then get message to show report 17:33:25 <martix> but game wont start at all, comes at once I try to start the game 17:33:43 <Rubidium> what OS are you using? 17:33:47 <martix> win7 17:33:54 <martix> it worked fine untill yesterday 17:34:24 <Rubidium> and by a chance did you download some stuff via the in-game download thing? 17:34:42 <martix> Not at the time 17:34:42 *** Hyronymus [~chatzilla@s5591a1ba.adsl.wanadoo.nl] has joined #openttd 17:34:47 <martix> but I startet a plugin 17:35:03 <martix> was some british city thingie, 17:35:09 <martix> but I have used it before 17:35:13 <martix> without problems 17:35:21 <martix> and wouldnt a uninstall fix that? 17:36:05 <Rubidium> uninstall probably doesn't remove those files 17:36:19 *** Uresu [~Wes@5ace7b73.bb.sky.com] has left #openttd [Konversation terminated!] 17:36:23 <martix> where do I find them, then I can manually delete them? 17:36:46 <Rubidium> that's described in section 4.something of the readme 17:37:15 <Rubidium> it's probably on of the files in a folder content_download 17:38:15 <martix> *looking* 17:38:34 <Rubidium> is the computer used by multiple users? 17:38:40 <martix> no 17:39:54 <Rubidium> okay, that makes rights issues less likely. Then I've got no idea what the cause of the problem actually is. I only know that it can find a .tar at one moment but can't open it slightly later. 17:40:28 <martix> hmm 17:41:13 <Rubidium> anyway, I can reproduce it locally with removing any read rights from such a file 17:41:57 <martix> will the file im looking for end at .grf? 17:42:42 <Rubidium> no, it ends with .tar 17:42:48 <martix> ok 17:43:08 <martix> and openttd dosnt put any files(except savegames) in other folder locations? 17:44:28 *** Terkhen [~Terkhen@86.69.220.87.dynamic.jazztel.es] has joined #openttd 17:44:50 <Rubidium> generally not 17:45:17 <CIA-6> OpenTTD: rubidium * r19427 /trunk/src/fileio.cpp: -Codechange: gracefully handle the case where we can't open a .tar file. 17:45:31 <martix> ok 17:46:14 <martix> but what I cant understand is why it wont work after uninstall/reinstall:( 17:46:36 <Rubidium> because the file that causes the problem isn't removed from your home directory 17:46:45 *** OwenS [~oshepherd@cpc1-stkn14-2-0-cust562.11-2.cable.virginmedia.com] has quit [Remote host closed the connection] 17:46:59 <martix> install it at another directory might help then? 17:47:23 <Rubidium> no, because then it will still be looking in your home directory 17:47:54 <Rubidium> you just need to remove the broken file from there or wait till 1.0.0-RC3 17:48:19 <martix> and home directory is i.e. c:\users\<username> ? 17:48:51 <martix> aha:D 17:48:58 <martix> think ive found some files 17:51:43 *** Tennel [~Tennel@88.150.10.254] has quit [Quit: WeeChat 0.3.1.1] 17:56:59 *** martix [~martix@87.252.70.164] has quit [Ping timeout: 480 seconds] 17:58:47 * andythenorth back to looking at industry registers 18:04:54 *** martix [~martix@87.252.70.164] has joined #openttd 18:05:02 <martix> hi again 18:05:09 <martix> Just wanted to say that I solved problem 18:05:15 <martix> Thanks alot for help:) 18:05:52 <martix> Problem was: computer synced with my home server, and data files for newgrf had synced with thatone. 18:06:02 <martix> so thanks for getting me on track:) 18:06:27 <martix> I really appreciate the job ur doin with open ttd, so a donation will come soon:) 18:07:31 <Rubidium> okay, nice to hear it's solved 18:07:44 <martix> thank you:) 18:07:49 <martix> have a nice day 18:07:54 *** martix [~martix@87.252.70.164] has quit [] 18:12:05 *** fonsinchen [~fonsinche@brln-4dbc1ab2.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 18:17:31 *** Grelouk_ [~Grelouk@222.108.203.213.9lyon1-0-ro-bas-1.9tel.net] has joined #openttd 18:20:00 *** fonsinchen [~fonsinche@brln-4dbc1ab2.pool.mediaWays.net] has joined #openttd 18:23:39 *** Grelouk [~Grelouk@2.109.200-77.rev.gaoland.net] has quit [Ping timeout: 480 seconds] 18:30:33 <Jolteon> I just thought of something that'd be kinda neat. 18:30:45 <Jolteon> You know how with stations you can view its catchment area? 18:30:58 <Jolteon> It'd be neat if you could view the 'area' a local council / authority owns. 18:31:09 <Jolteon> So we know exactly the boundaries they claims as their own for 'pleasing' them, so to speak. 18:31:53 * andythenorth Jolteon is right 18:32:01 <andythenorth> :) 18:32:27 <Rubidium> you thought of it or you found the patch that implements that on the forum? 18:33:04 *** fonsinchen [~fonsinche@brln-4dbc1ab2.pool.mediaWays.net] has quit [Remote host closed the connection] 18:33:31 *** fonsinchen [~fonsinche@brln-4dbc1ab2.pool.mediaWays.net] has joined #openttd 18:36:16 <Jolteon> Rubidium: thought of it. 18:36:40 <Jolteon> I was screaming at this Single Player game and this damned council being a total b*tch 18:37:41 <Jolteon> I don't know how 'patches' work, anyway :P 18:41:14 *** JVassie_ [~James@nelocat2.gotadsl.co.uk] has joined #openttd 18:42:33 *** James [~James@nelocat2.gotadsl.co.uk] has joined #openttd 18:43:03 *** James [~James@nelocat2.gotadsl.co.uk] has quit [] 18:44:11 <fjb> The info tool (under the question mark) tells you which local authority (if any) cares for a tile. 18:45:40 <CIA-6> OpenTTD: translators * r19428 /trunk/src/lang/ (8 files): (log message trimmed) 18:45:40 <CIA-6> OpenTTD: -Update from WebTranslator v3.0: 18:45:40 <CIA-6> OpenTTD: arabic_egypt - 11 changes by kasakg 18:45:40 <CIA-6> OpenTTD: traditional_chinese - 2 changes by josesun 18:45:40 <CIA-6> OpenTTD: croatian - 14 changes by UnderwaterHesus, VoyagerOne 18:45:42 <CIA-6> OpenTTD: dutch - 1 changes by habell 18:45:42 <CIA-6> OpenTTD: greek - 5 changes by fumantsu 18:54:02 *** Wizzleby [~wizzleby@pool-108-2-19-44.phlapa.east.verizon.net] has quit [Quit: Leaving] 18:56:16 *** Wizzleby [~wizzleby@pool-108-2-19-44.phlapa.east.verizon.net] has joined #openttd 18:59:21 * andythenorth blew up ottd 19:00:05 *** Fuco [~dota.keys@fuco.sks3.muni.cz] has joined #openttd 19:04:35 *** fonsinchen [~fonsinche@brln-4dbc1ab2.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 19:12:40 *** Grelouk [~Grelouk@151.159.88-79.rev.gaoland.net] has joined #openttd 19:14:54 <fjb> Poor ottd. 19:19:04 *** Grelouk_ [~Grelouk@222.108.203.213.9lyon1-0-ro-bas-1.9tel.net] has quit [Ping timeout: 480 seconds] 19:21:45 *** Singaporekid [~notme@cm43.epsilon84.maxonline.com.sg] has quit [Quit: Leaving] 19:24:36 *** JakeGrimshaw [~jake.grim@customers.elgar.uob.ask4.co.uk] has left #openttd [] 19:31:50 *** ajmiles [~aj@78-86-188-187.zone2.bethere.co.uk] has joined #openttd 19:57:33 *** rhaeder [~quix0r@dslb-094-221-203-212.pools.arcor-ip.net] has joined #openttd 19:59:10 *** PeterT_ [~PeterT@c-65-96-202-219.hsd1.ma.comcast.net] has joined #openttd 20:00:34 *** einKarl [~einKarl@95-89-121-65-dynip.superkabel.de] has quit [Remote host closed the connection] 20:00:50 *** einKarl [~einKarl@95-89-121-65-dynip.superkabel.de] has joined #openttd 20:02:36 *** waldtroll [~quassel@krlh-5f72e268.pool.mediaWays.net] has joined #openttd 20:06:00 *** ccfreak2k [~ccfreak2k@4chan.fm] has quit [Killed (NickServ (Too many failed password attempts.))] 20:06:22 *** ccfreak2k [~ccfreak2k@4chan.fm] has joined #openttd 20:07:12 <ccfreak2k> OFTC keeps forgetting that I identified. 20:13:54 <andythenorth> is it safe to assume a default value of 0 for industry persistent storage? 20:15:50 <frosch123> yes 20:16:01 <frosch123> but not for temporary storage 20:16:55 <andythenorth> thanks 20:18:21 *** PeterT_ [~PeterT@c-65-96-202-219.hsd1.ma.comcast.net] has quit [Quit: Leaving] 20:22:19 <Jolteon> bleh, I always de-sync on servers when joining them D: 20:22:40 <Jolteon> Usually when their are players already on it. 20:23:07 *** ptr [~peter@c213-89-142-224.bredband.comhem.se] has joined #openttd 20:30:42 * andythenorth blew up ottd 20:31:22 *** Biolunar [mahdi@blfd-4db1933e.pool.mediaWays.net] has quit [Quit: bis dann] 20:52:21 *** enr1x [~kiike@83.41.64.25] has joined #openttd 20:52:50 <enr1x> hello everyone 20:53:04 *** Progman [~progman@p57A1FB01.dip.t-dialin.net] has quit [Remote host closed the connection] 20:54:32 <fjb> hello someone 20:55:00 *** Nite_Owl [~Nite_Owl@c-98-254-113-47.hsd1.fl.comcast.net] has joined #openttd 20:55:13 <Nite_Owl> Hello all 20:56:20 <PeterT> Hello Nite_Owl 20:56:32 <Nite_Owl> Hello PeterT 20:59:36 <andythenorth> hi hi 20:59:50 <Nite_Owl> Hello andythenorth 21:00:04 <andythenorth> oh renum how I love thee 21:00:55 <andythenorth> renum doesn't like my use of 0 as a value. solution? use 1... 21:01:03 <andythenorth> 9.9 21:01:10 <PeterT> http://bugs.openttd.org/task/3694 <-- fonsinchen, you have a dead link in your report 21:01:26 <andythenorth> to be fair to renum, I think it faces a hard task :) 21:06:59 *** enr1x [~kiike@83.41.64.25] has quit [Read error: Connection reset by peer] 21:07:35 * frosch123 wonders about facebook's intention to embarrass its users 21:08:46 <Rubidium> isn't a facebook like a facepalm, but with a book instead of a palm? 21:09:05 <frosch123> yeah, also got that impression 21:12:21 <Belugas> night all 21:12:36 <PeterT> good night, Belugas 21:13:03 <Nite_Owl> later Belugas 21:14:54 <Muxy> Yop men 21:16:42 <Nite_Owl> just being courteous 21:18:27 *** Yexo [~Yexo@205-89-ftth.onsneteindhoven.nl] has joined #openttd 21:19:20 *** Zuu [~Zuu@c-f5f9e253.025-58-6e6b702.cust.bredbandsbolaget.se] has joined #openttd 21:23:00 *** Grelouk [~Grelouk@151.159.88-79.rev.gaoland.net] has quit [Quit: Quitte] 21:24:13 *** Yexo_ [~Yexo@205-89-ftth.onsneteindhoven.nl] has joined #openttd 21:24:24 *** Yexo is now known as Guest1076 21:24:24 *** Yexo_ is now known as Yexo 21:26:51 *** Guest1076 [~Yexo@205-89-ftth.onsneteindhoven.nl] has quit [Ping timeout: 480 seconds] 21:30:24 *** oskari89 [~oskari89@212-149-205-119.bb.dnainternet.fi] has quit [] 21:31:38 *** einKarl [~einKarl@95-89-121-65-dynip.superkabel.de] has quit [Remote host closed the connection] 21:42:10 *** frosch123 [~frosch@frnk-590f4d51.pool.mediaWays.net] has quit [Remote host closed the connection] 21:45:31 *** fonsinchen [~fonsinche@brln-4dbc1ab2.pool.mediaWays.net] has joined #openttd 21:50:54 *** James [~James@nelocat2.gotadsl.co.uk] has joined #openttd 21:51:09 *** TheMask96 [martijn@wrath.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 21:51:27 *** James is now known as Guest1078 21:53:32 *** JVassie_ [~James@nelocat2.gotadsl.co.uk] has quit [Ping timeout: 480 seconds] 21:53:47 *** JVassie [~James@nelocat2.gotadsl.co.uk] has quit [Ping timeout: 480 seconds] 21:55:17 * andythenorth blew up ottd 21:58:05 *** TheMask96 [martijn@wrath.vhost.ne2000.nl] has joined #openttd 21:59:17 <Zuu> I've blewn up a video analyser tool many times today. 21:59:59 * andythenorth decides that players who want to deliver *insane* amounts of cargo to an industry can basically....piss off :P 22:00:00 <Zuu> There is no documentation what kind of movies it supports, so all I can do is to test and sometimes it crashes and sometimes it does not but the video does not look good. :-) 22:00:22 <andythenorth> I shall take their cargo and put it in some kind dev/null :) 22:00:57 <Zuu> Why not some kind of strike. Eg. the workers put off their work for one month? :-p 22:01:17 * andythenorth ponders the idea 22:01:18 <Eddi|zuHause> that'll teach those coopers :p 22:02:21 <Eddi|zuHause> damn these cats are fast... 22:03:57 *** Guest1078 [~James@nelocat2.gotadsl.co.uk] has quit [Ping timeout: 480 seconds] 22:07:35 *** Illegal_Alien [~Illegal_A@ip4da39612.direct-adsl.nl] has quit [Ping timeout: 480 seconds] 22:07:55 *** Hyronymus [~chatzilla@s5591a1ba.adsl.wanadoo.nl] has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6/20100115144158]] 22:09:40 <SirSquidness> andythenorth: I don't want to piss off :( I like my insane amounts of cargo! 22:10:42 <andythenorth> SirSquidness: what counts as insane for you? 22:11:13 <SirSquidness> hitting the cargo per month limit of a factory 22:11:44 *** bryjen [~bryjen@63.147.94.149] has quit [Quit: Quit] 22:11:54 <SirSquidness> next time I try for it, it will be two factories clo7e to each other 22:12:18 <andythenorth> SirSquidness: does that limit happen to be about 21,000 units? 22:12:47 <Eddi|zuHause> great... now i have a wet cat... 22:12:48 <SirSquidness> 27 and a half-ish 22:13:05 <andythenorth> makes sense 22:13:15 <fjb> andythenorth: FIRS textile mill accepts engineering supplies instead of manufacturing supplies. 22:13:49 <andythenorth> fjb: not in recent nightlies ;) 22:14:03 <andythenorth> we're around about r611 or so I think 22:14:08 <andythenorth> there will be new goodies soon as well 22:15:06 <fjb> andythenorth: Oh, this is r611. But the game was created with an earlier version. Maybe that is an left over. 22:15:37 <andythenorth> fjb: yup, some things don't change when the grf changes. 22:15:40 <andythenorth> sorry :) 22:15:41 <andythenorth> SirSquidness: I was going to cater for your needs, but it makes my brain ache. I can't increase the limit, but I can hold the cargo over and use it for the next production cycle. But I right now won't because it's quite a bit more code to write :| 22:16:08 <SirSquidness> there's no poinut, really 22:16:38 <SirSquidness> if one month it fikls, it's quite like5y to regularly fi5l 22:17:03 <SirSquidness> so you'll get an ever increasing stockpile 22:17:17 <andythenorth> there's a limit of about 65k on the stockpile anyway 22:17:24 <SirSquidness> until even that hits 27.something 22:17:40 <andythenorth> is the limit you see in default game 27k per month? 22:17:57 <Rubidium> just build a bigger factory 22:18:53 <SirSquidness> 27k<limit<28k 22:19:15 <andythenorth> SirSquidness: but per month? (question will make sense in a minute) 22:19:25 <SirSquidness> yes 22:19:56 <SirSquidness> the most units per month a factory will output ir that 22:21:50 <andythenorth> ok, so with 'gradual processing' on for newgrf industry, the game has 8 or 9 production cycles per month. Each of those is limited to to about 21k with 3 input cargos 22:22:43 <andythenorth> so you could drop in about 168k of cargo to a FIRS industry (if my maths is right) 22:22:47 <andythenorth> per month 22:22:49 *** Progman [~progman@p57A1FB01.dip.t-dialin.net] has joined #openttd 22:22:58 <SirSquidness> I need to gdet me that grf 22:23:17 <andythenorth> not finished yet :) 22:23:28 <andythenorth> there is a nightly, but wait for the 0.1 release 22:24:25 <andythenorth> SirSquidness: I haven't tested with *insane* cargo deliveries, I can't be bothered :) 22:24:39 <andythenorth> it should work though 22:25:13 <Rubidium> there's a limit of cargo that can be transported per tile; the per industry limit is 'just' because the number of tiles of the industry 22:25:52 <Eddi|zuHause> it's apparently 255 items of cargo per tile every 256 ticks 22:26:27 <andythenorth> does that limit apply even to newgrf industry? 22:27:12 <Eddi|zuHause> due to the way the tileloop works, the difference of 8 or 9 times a month evens out 22:27:42 *** grim4593 [grim4593@d14-69-191-174.try.wideopenwest.com] has quit [Read error: Connection reset by peer] 22:27:53 <Rubidium> andythenorth: I assume it does 22:27:58 *** grim4593 [grim4593@d14-69-191-174.try.wideopenwest.com] has joined #openttd 22:28:13 *** asilv [~as@h-62-142-160-55.joensuunelli.fi] has quit [] 22:28:33 *** Eoin [eoin@cpc1-dund8-0-0-cust3.sgyl.cable.virginmedia.com] has quit [Read error: Connection reset by peer] 22:28:57 <andythenorth> hey ho. well I did some extra work to try and accommodate insane cargo delivery, but not too much. If it works, good, if not...someone else can fix it :) 22:30:21 <andythenorth> "Cargo waiting to be processed" is an inappropriate string for what my code is actually doing. But I need gradual processing :| 22:32:31 * andythenorth blew up ottd. Again. 22:37:16 *** Adambean [~AdamR@82.hosts.reece-eu.net] has joined #openttd 22:41:12 <__ln__> in any case it is interesting where a world famous football player flies for surgery 22:41:42 *** JakeGrimshaw [~jake.grim@customers.elgar.uob.ask4.co.uk] has joined #openttd 22:42:06 <JakeGrimshaw> hello all 22:42:27 <Nite_Owl> Hello JakeGrimshaw 22:43:06 <CIA-6> OpenTTD: yexo * r19429 /trunk/src/ (4 files in 3 dirs): -Fix: when the title game contains an AIPL block the AI settinsg where overwritten by those from the title game 22:43:42 <JakeGrimshaw> i don't suppose it is known when RC3 is likely to come out ? Are we talking days/weeks/months ? 22:43:51 <andythenorth> closing one ticket seems to require two more to be written :o 22:44:07 <andythenorth> (for FIRS, not RC3)! 22:46:12 *** waldtroll [~quassel@krlh-5f72e268.pool.mediaWays.net] has quit [Remote host closed the connection] 22:47:22 <Yexo> JakeGrimshaw: days/weeks, not months 22:47:41 <PeterT> JakeGrimshaw: April 1st 22:52:53 <CIA-6> OpenTTD: rubidium * r19430 /branches/1.0/src/ (11 files in 3 dirs): 22:52:53 <CIA-6> OpenTTD: [1.0] -Backport from trunk: 22:52:53 <CIA-6> OpenTTD: - Fix: [NoAI] When the title game contains an AIPL block the AI settings where overwritten by those from the title game (r19429) 22:52:53 <CIA-6> OpenTTD: - Fix: Gracefully handle the case where we cannot open a .tar file (r19427) 22:52:54 <CIA-6> OpenTTD: - Fix: [YAPP] A train on a bridge/tunnel was not always found when checking for trains on a reserved path (r19425) 22:52:54 <CIA-6> OpenTTD: - Fix: [NoAI] The AI Debug window did not open if an AI or library fails to compile when loading a savegame [FS#3669] (r19395) 22:52:56 <CIA-6> OpenTTD: - Change: Make the drive through and cargo list consistency checks only run when 'desync' debugging is enabled (r19403, r19398) 22:53:18 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has joined #openttd 22:54:08 <JakeGrimshaw> oh, ok thanks 22:54:18 <JakeGrimshaw> will nutracks be fixed in RC3 ? 22:56:42 <PeterT> It's not broken, is it? 22:57:26 *** Uresu [~Wes@5ace7b73.bb.sky.com] has joined #openttd 22:59:22 <JakeGrimshaw> i thought it wouldnt work in RC2, I got the error that other people got in the thread 22:59:25 <JakeGrimshaw> about Action(0) 23:04:17 *** MeCooL [mecool@94.128.87.117] has quit [Ping timeout: 480 seconds] 23:05:23 *** Frankr [~chatzilla@nas46-122.york.ac.uk] has quit [Read error: Connection reset by peer] 23:07:02 *** Progman [~progman@p57A1FB01.dip.t-dialin.net] has quit [Remote host closed the connection] 23:09:17 *** bryjen [~bryjen@75.81.201.131] has joined #openttd 23:16:08 *** Frankr [~chatzilla@nas46-122.york.ac.uk] has joined #openttd 23:19:22 *** Illegal_Alien [~Illegal_A@ip4da39612.direct-adsl.nl] has joined #openttd 23:19:42 *** tokai [~tokai@port-92-195-19-63.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 23:20:23 *** mode/#openttd [+o orudge] by ChanServ 23:21:24 *** tokai [~tokai@port-92-195-72-25.dynamic.qsc.de] has joined #openttd 23:21:27 *** mode/#openttd [+v tokai] by ChanServ 23:26:02 <Terkhen> good night 23:26:07 *** Terkhen [~Terkhen@86.69.220.87.dynamic.jazztel.es] has quit [Quit: ...] 23:26:31 *** Neon [~Neon@dslb-088-069-220-055.pools.arcor-ip.net] has quit [Quit: Something strange must have happened...] 23:28:05 <PeterT> andythenorth: BANDIT? 23:32:37 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has quit [Quit: TschÃŒÃ] 23:32:46 *** Hackykid [~quassel@86.85.232.104] has joined #openttd 23:34:13 <Nite_Owl> need to feed - later all 23:34:20 *** Nite_Owl [~Nite_Owl@c-98-254-113-47.hsd1.fl.comcast.net] has quit [Quit: Read You Soon] 23:43:15 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has quit [Remote host closed the connection] 23:47:27 *** tokai [~tokai@port-92-195-72-25.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 23:49:28 *** tokai [~tokai@port-92-195-73-152.dynamic.qsc.de] has joined #openttd 23:49:31 *** mode/#openttd [+v tokai] by ChanServ 23:51:54 *** De_Ghosty [~s@69-196-173-218.dsl.teksavvy.com] has joined #openttd 23:53:28 *** Zuu [~Zuu@c-f5f9e253.025-58-6e6b702.cust.bredbandsbolaget.se] has quit [Quit: Leaving] 23:53:38 *** Coco-Banana-Man [~Stephan.D@p5B2D977F.dip.t-dialin.net] has quit [Quit: Regel Nr. 1: Jeder hört auf mein Kommando! - Regel Nr. 2: Jeder bleibt auf dem Weg! - Regel Nr. 3: ... ... Der, der blÀht, als hinterster geht!] 23:54:06 *** iklucas [~iklucas@ip913507c5.speed.planet.nl] has joined #openttd 23:55:11 <iklucas> hi all 23:55:13 <iklucas> #OpenTTDMegaClan 23:55:21 <iklucas> how to join that channel? 23:57:58 <FauxFaux> ... 23:58:08 <iklucas> i am in:) nvm