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00:05:31 *** iklucas [~iklucas@ip913507c5.speed.planet.nl] has quit [Quit: Bye for now!] 00:05:49 <fjb> Strange question... 00:06:30 *** Eddi|zuHause [~johekr@p54B7447D.dip.t-dialin.net] has quit [Remote host closed the connection] 00:06:54 *** Eddi|zuHause [~johekr@p54B7447D.dip.t-dialin.net] has joined #openttd 00:07:05 *** Maarten- [~dutchusa@67.49.76.8] has joined #openttd 00:07:27 *** Lakie [~Lakie@91.84.251.149] has quit [Quit: Sleep.] 00:07:28 *** Maarten- [~dutchusa@67.49.76.8] has quit [Read error: Connection reset by peer] 00:07:39 *** Maarten- [~dutchusa@67.49.76.8] has joined #openttd 00:08:01 *** Maarten- [~dutchusa@67.49.76.8] has quit [Read error: Connection reset by peer] 00:10:03 *** Eddi|zuHause [~johekr@p54B7447D.dip.t-dialin.net] has quit [] 00:10:17 *** Maarten- [~dutchusa@cpe-67-49-76-8.socal.res.rr.com] has joined #openttd 00:10:25 *** Eddi|zuHause [~johekr@p54B77F16.dip.t-dialin.net] has joined #openttd 00:10:37 *** Maarten 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Chris_Booth is now known as Booth 00:42:18 *** Booth is now known as Chris_Booth 00:42:55 *** Chris_Booth is now known as Booth 00:42:58 *** Booth is now known as Chris_Booth 00:43:06 *** Chris_Booth is now known as Booth 00:43:20 *** Booth is now known as Chris_Booth 00:53:08 *** KenjiE20 [~KenjiE20@92.17.249.21] has quit [Quit: ãããã¿] 01:04:49 *** ptr [~peter@c213-89-142-224.bredband.comhem.se] has quit [Quit: Zzzzzz] 01:15:01 *** JakeGrimshaw [~jake.grim@customers.elgar.uob.ask4.co.uk] has quit [] 01:18:27 *** tokai [~tokai@port-92-195-73-152.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 01:19:04 *** JVassie_ [~James@nelocat2.gotadsl.co.uk] has joined #openttd 01:20:45 *** tokai [~tokai@port-92-195-39-70.dynamic.qsc.de] has joined #openttd 01:20:48 *** mode/#openttd [+v tokai] by ChanServ 01:21:45 <roboboy> hello 01:22:02 <PeterT> Hi roboboy 01:24:22 *** Chris_Booth [~Chris_Boo@cpc7-newt30-2-0-cust443.newt.cable.virginmedia.com] has quit [Remote host closed the connection] 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05:52:49 *** Rhamphoryncus [~rhamph@d198-53-213-246.abhsia.telus.net] has quit [Quit: Rhamphoryncus] 06:13:49 *** aber [~Adium@gb049.stw.stud.uni-saarland.de] has joined #openttd 06:14:03 *** aber [~Adium@gb049.stw.stud.uni-saarland.de] has quit [] 06:19:19 <CIA-6> OpenTTD: peter1138 * r19431 /trunk/src/ (lang/english.txt rail_gui.cpp toolbar_gui.cpp): -Codechange: Append rail type speed limit (if set) to rail type selection list, and toolbar title. 06:25:48 <CIA-6> OpenTTD: yexo * r19432 /trunk/src/misc_gui.cpp: -Fix [FS#3696] (r19357): crash when the error message 'owned by <town>' was shown 06:30:42 <CIA-6> OpenTTD: peter1138 * r19433 /trunk/src/ (rail.h rail_cmd.cpp): -Codechange: Limit rail clearance earnings to 3/4s of rail build cost, to avoid money making loophole when rail build cost is less than rail removal earnings. 06:32:34 <Yexo> peter1138: shouldn't the rail clearance earnings be a property of the railtype just like the rail build cost? 06:33:29 *** robotboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has joined #openttd 06:37:28 *** kd5pbo [~kd5pbo@adsl-99-65-9-161.dsl.hstntx.sbcglobal.net] has joined #openttd 06:38:38 *** Netsplit synthon.oftc.net <-> charm.oftc.net quits: a1270, +tokai, Wizzleby, roboboy, MeCooL, SirSquidness 06:38:38 <peter1138> *shrug* 06:39:07 <peter1138> would involving turn it into a cost factor and stuff 06:39:27 <peter1138> +ing 06:39:42 *** Netsplit over, joins: roboboy, +tokai, MeCooL, a1270 06:39:42 *** MeCooL [mecool@94.128.87.117] has quit [Max SendQ exceeded] 06:40:17 *** roboboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has quit [Ping timeout: 480 seconds] 06:43:53 <CIA-6> OpenTTD: peter1138 * r19434 /trunk/src/ (7 files in 2 dirs): -Add: Add rail speed limit to land area information window. 07:09:21 *** Splex [~splex@n219079135116.netvigator.com] has quit [Ping timeout: 480 seconds] 07:10:26 *** grim4593 [grim4593@d14-69-191-174.try.wideopenwest.com] has quit [Read error: Connection reset by peer] 07:13:46 *** SirSquidness [~sirsquidn@lol.dongues.com] has joined #openttd 07:17:58 *** Splex [~splex@n219079142042.netvigator.com] has joined #openttd 07:39:19 *** Frankr [~chatzilla@nas46-122.york.ac.uk] has quit [Ping timeout: 480 seconds] 07:39:45 *** TheMask96 [martijn@wrath.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 07:42:31 *** Yexo_ [~Yexo@205-89-ftth.onsneteindhoven.nl] has joined #openttd 07:42:36 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has joined #openttd 07:46:59 *** TheMask96 [~martijn@greed.vhost.ne2000.nl] has joined #openttd 07:48:16 *** Yexo [~Yexo@205-89-ftth.onsneteindhoven.nl] has quit [Ping timeout: 480 seconds] 08:02:18 *** Terkhen [kvirc@150.214.220.45] has joined #openttd 08:02:25 <Terkhen> good morning 08:13:36 *** heffer [~felix@mue-88-130-109-026.dsl.tropolys.de] has joined #openttd 08:31:40 *** heffer_ [~felix@mue-88-130-121-063.dsl.tropolys.de] has joined #openttd 08:33:57 *** JVassie_ [~James@nelocat2.gotadsl.co.uk] has joined #openttd 08:38:50 *** heffer [~felix@mue-88-130-109-026.dsl.tropolys.de] has quit [Ping timeout: 480 seconds] 08:42:43 *** MeCooL [mecool@94.128.87.117] has joined #openttd 08:47:57 <peter1138> hi 08:52:32 <andythenorth> morning 09:04:21 <andythenorth> hovercraft should *really* be combined ships and RVs :o 09:04:52 <andythenorth> new vehicle type: 'ground effect'. Or perhaps, 'amphibious' 09:07:07 <peter1138> how about, no? 09:10:22 <andythenorth> hurr hurr, as they say 09:16:55 <dih> anybody here familiar with ubuntu and backporting? :-p 09:21:38 <Rubidium> why would you want to become familiar with that? 09:24:45 *** TheMask96 [~martijn@greed.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 09:32:40 *** TheMask96 [martijn@lust.vhost.ne2000.nl] has joined #openttd 09:34:32 <blathijs> dih: Don't ask to ask, just ask! :-) 09:35:51 <peter1138> that facebook thread is... *boggle* 09:39:55 <andythenorth> peter1138: ha ha, someone else has just asked about hovercraft on land (in the FISH dev thread) 09:39:58 <andythenorth> so it's not just me :) 09:40:53 <andythenorth> you want this travelling in your OTTD towns, right? http://en.wikipedia.org/wiki/Zubr_class_LCAC 09:58:04 <dih> i seem to have issues packporting from lucid to hardy :-D 09:58:09 <dih> using prevu 09:58:22 <Noldo> what are you backporting? 09:58:22 <dih> i want php5.3 in hardy 09:58:37 <dih> backporting from lucid to karmic seems to be working 09:58:46 <Noldo> what was your process? 09:58:46 <dih> i could try to backport the backport :-D 09:59:01 <dih> DIST=hardy prevu-nomangle *.dsc 09:59:11 <dih> i downloaded the php5.3 dsc orig and diff files 09:59:30 <dih> (as downloading on the fly - everytime - took too long) 10:00:02 <peter1138> pfft, silly ubuntu users 10:00:04 <dih> there were a bunch of issues in dependencies, and i actually hoped prevu would backport them automatically 10:00:23 <dih> peter1138: not 'user' ;-) 10:01:13 <peter1138> pfft, silly ubuntu 10:02:34 *** fonsinchen [~fonsinche@brln-4dba9e44.pool.mediaWays.net] has joined #openttd 10:10:40 *** Terkhen [kvirc@150.214.220.45] has quit [Remote host closed the connection] 10:10:52 *** Terkhen [kvirc@150.214.220.45] has joined #openttd 10:13:13 <dih> arg.... 10:13:24 <dih> prevu sucks 10:13:29 * dih has a look at pbuilder 10:14:30 *** MeCooL [mecool@94.128.87.117] has quit [Ping timeout: 480 seconds] 10:23:34 *** Terkhen [kvirc@150.214.220.45] has quit [Read error: Connection reset by peer] 10:24:16 *** Terkhen [~Terkhen@150.214.220.45] has joined #openttd 10:31:03 *** Yexo_ [~Yexo@205-89-ftth.onsneteindhoven.nl] has quit [Read error: Connection reset by peer] 10:31:14 *** Yexo__ [~Yexo@205-89-ftth.onsneteindhoven.nl] has joined #openttd 10:38:01 * andythenorth ponders 10:38:14 <andythenorth> I've given up the idea of power plants affecting town growth. 10:38:28 <andythenorth> but there must be some way to make them a little more....interesting 10:38:56 *** einKarl [~einKarl@95-89-121-65-dynip.superkabel.de] has joined #openttd 10:39:30 *** Terkhen [~Terkhen@150.214.220.45] has quit [Quit: ...] 10:41:23 <PeterT> Make them...explode 10:46:23 <andythenorth> PeterT: hmm 10:48:40 <andythenorth> Which is better: "Brewery", "Brewery / Distillery", "Brewery & Distillery" 10:49:02 <andythenorth> ?? 10:49:03 <andythenorth> (it accepts grain and fruit & vegetables) 10:50:48 <PeterT> Brewery 10:51:02 <PeterT> you can always change it later 10:51:31 *** thingwath [~thingwath@r2aw175.net.upc.cz] has joined #openttd 10:51:43 *** markk [~markk@91.90.24.184] has joined #openttd 10:57:12 *** PeterT_ [~PeterT@c-65-96-202-219.hsd1.ma.comcast.net] has joined #openttd 10:57:57 *** PeterT_ [~PeterT@c-65-96-202-219.hsd1.ma.comcast.net] has quit [] 11:04:13 *** ptr [~peter@c213-89-142-224.bredband.comhem.se] has joined #openttd 11:25:45 *** Fuco [~dota.keys@fuco.sks3.muni.cz] has joined #openttd 11:26:36 *** Chris_Booth [~Chris_Boo@cpc7-newt30-2-0-cust443.newt.cable.virginmedia.com] has joined #openttd 11:28:47 *** tokai [~tokai@port-92-195-199-155.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 11:31:05 *** tokai [~tokai@port-92-195-205-19.dynamic.qsc.de] has joined #openttd 11:31:08 *** mode/#openttd [+v tokai] by ChanServ 11:31:52 * andythenorth ponders if power station coal demand should be affected by town population 11:31:59 <andythenorth> probably not 11:33:01 <Noldo> power stations could power more than one town 11:36:05 *** KenjiE20 [~KenjiE20@92.17.249.21] has joined #openttd 11:36:05 <andythenorth> yup 11:39:42 <fonsinchen> argh! callbacks for industry acceptance. OMG, I haven't thought of that. 11:40:26 <fonsinchen> In principle there could be an industry that, upon construction doesn't accept any cargo, and at some later point in time starts accepting various things, right? 11:40:57 <fonsinchen> so my global acceptance calculation is broken :( 11:42:16 <Noldo> it's not broken, it just doesn't support industries like that 11:43:47 <fonsinchen> I shouldn't create artificial limitations, though ... 11:47:27 <fonsinchen> Now I remember why I had implemented the global acceptance as moving average inside the tile loop first. I should be able to dig that out again ... 11:55:43 <andythenorth> fonsinchen: yes there could be an industry that does what you describe - or the other way round (stops accepting after a certain date) 11:58:47 <Noldo> or only accepts anything in the summer months? 12:01:37 *** Coco-Banana-Man [~Stephan.D@p5B2D994D.dip.t-dialin.net] has joined #openttd 12:18:21 * andythenorth just had an extremely evil idea about hydro-electric plants 12:27:20 <dih> pour water on them to make them grow? 12:28:27 <Rubidium> if you don't bring enough supplies to it it explodes? 12:28:31 *** ptr_ [~peter@c213-89-142-224.bredband.comhem.se] has joined #openttd 12:28:31 *** ptr_ [~peter@c213-89-142-224.bredband.comhem.se] has quit [] 12:29:50 <Rubidium> would be cool to first accept only construction materials and after a while it's totally finished and starts producing whatever it should produce? 12:32:29 <dih> :-D 12:33:15 <dih> we have a buildingsight, please bring workers, ladders, buckets, wheel barrows, shovles, bosses, beer 12:33:46 <dih> and money 12:34:05 *** KenjiE20 [~KenjiE20@92.17.249.21] has quit [Ping timeout: 480 seconds] 12:35:46 <peter1138> ? 12:35:51 <peter1138> oh, site 12:36:05 <Noldo> :) 12:36:14 *** ptr [~peter@c213-89-142-224.bredband.comhem.se] has quit [Ping timeout: 480 seconds] 12:38:47 *** heffer_ [~felix@mue-88-130-121-063.dsl.tropolys.de] has quit [Quit: heffer_] 12:43:09 *** KenjiE20 [~KenjiE20@92.17.249.21] has joined #openttd 12:46:32 *** lugo [~lugo@mgdb-4db8c7ac.pool.mediaWays.net] has joined #openttd 12:53:44 <Eddi|zuHause> it's an interesting idea, the construction site must be supplied with supplies for two years, before it starts producing electricity. but then you are back to the problem of: what exactly is the use of electricity? 12:54:40 <dih> Eddi|zuHause: you could do that with all industries :-P 12:55:01 <dih> so starting a game with no industries would be very interesting.... 12:55:18 <__ln__> electricity could be used to power a huge propeller which generates wind for windmills. 12:55:42 <Noldo> :D 12:55:49 <thingwath> lol 12:56:07 *** glx [glx@2a01:e35:2f59:c7c0:1d93:1b31:7573:b672] has joined #openttd 12:56:10 *** mode/#openttd [+v glx] by ChanServ 12:56:18 <KenjiE20> great, now I feel like playing TIM again 12:56:22 <KenjiE20> :P 12:56:46 <Noldo> my thoughs exactly 12:56:56 <Noldo> +t 12:58:23 <dih> tim was awesome 12:59:20 *** markk is now known as Markk 13:00:04 <fonsinchen> electricity could be required for electric engines to be available 13:00:16 <fonsinchen> but I don't know if that's possible with newgrf 13:00:33 <dih> then you would not want to service the powerplant with an electric train 13:00:45 <dih> just in case one or the other breaks down 13:00:55 <fonsinchen> true, you'd use a diesel train for that. 13:01:08 <dih> but you could allow an ufo to land on your powerplant 13:01:11 <dih> :-P 13:01:29 <dih> "go find a new source of electricity" 13:01:51 <__ln__> availability of diesel could depend on oil wells 13:02:55 <fonsinchen> maybe electric/diesel/steam engines can have cheaper running costs if you provide electricity/oil/coal 13:03:11 <fonsinchen> or you could make them run slower if you don't 13:03:54 <fonsinchen> but again, I don't know if anything of that is possible within newgrf. I suspect not. 13:05:06 <Eddi|zuHause> what exactly is TIM? 13:05:22 <KenjiE20> The Incredible Machine 13:05:54 <Eddi|zuHause> never heard about that... 13:05:59 <fonsinchen> availability of electricity could also boost production of some other industries. 13:06:13 <KenjiE20> http://en.wikipedia.org/wiki/The_Incredible_Machine 13:06:18 <peter1138> simutrans has power lines, heh 13:06:42 <Eddi|zuHause> fonsinchen: yes, but there is no sensible way of transporting energy, and industries can only check for presence of a power plant, not what it produces 13:07:49 *** oskari89 [~oskari89@212-149-205-119.bb.dnainternet.fi] has joined #openttd 13:08:37 <fonsinchen> see, I don't know the newgrf spec very well. Maybe you can make a powerplant spawn some 1-Tile dummy industries when it is running and then have other industries check for those. 13:08:47 <fonsinchen> Could become spammy, though. 13:09:15 <dih> they create a 1 tile e-rail tile :-P 13:09:21 <dih> please integrate that rail in your network 13:09:38 <fonsinchen> more like trafo stations or something 13:10:25 <fonsinchen> trafo == transformer, I think that abbreviation doesn't exist in english 13:11:42 <Eddi|zuHause> "Unterhalten sich zwei 3-jÀhrige: 'Da schau mal, vor dem TrafohÀuschen liegt ein PrÀservativ.' - 'Was ist ein TrafohÀuschen?'" 13:12:41 <glx> KenjiE20: nice game :) 13:13:18 <KenjiE20> very, I probably still have the shareware diskette for it somewhere :) 13:13:54 <Noldo> I found it on an old hardrive few months ago 13:14:23 <Noldo> along with civilization and Whacky Wheel etc. 13:14:56 <Belugas> hello 13:15:04 * KenjiE20 has a Wacky Wheels CD 13:15:06 <KenjiE20> :) 13:15:22 * KenjiE20 lobs a hedgehog at Noldo 13:15:34 <Rubidium> oh... the good old games... from 20 years ago 13:16:02 <Noldo> and panzer general 13:16:12 <Rubidium> stunts! 13:16:29 <Noldo> tried to invade norway few times, but failed every time 13:16:33 <glx> you mean 4D sports drivin' 13:16:34 <Eddi|zuHause> i tried reading a few of the old diskettes... but that's almost hopeless... 13:16:40 <peter1138> weird, i've got a 'lagging' terminal :s 13:18:56 *** tokai [~tokai@port-92-195-205-19.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 13:19:51 *** MeCooL [mecool@94.129.166.19] has joined #openttd 13:21:13 *** tokai [~tokai@port-92-195-171-156.dynamic.qsc.de] has joined #openttd 13:21:16 *** mode/#openttd [+v tokai] by ChanServ 13:30:42 *** DaleStan is now known as Guest1185 13:30:42 *** DaleStan [~Dale@c-24-12-4-37.hsd1.in.comcast.net] has joined #openttd 13:31:11 *** Guest1185 [~Dale@c-24-12-4-37.hsd1.in.comcast.net] has quit [Ping timeout: 480 seconds] 13:31:12 *** sparr [~kvirc@c-24-98-228-62.hsd1.ga.comcast.net] has quit [Ping timeout: 480 seconds] 13:32:50 *** sparr [~kvirc@c-24-98-228-62.hsd1.ga.comcast.net] has joined #openttd 13:35:55 *** fjb is now known as Guest1188 13:35:56 *** fjb [~frank@p5485DBB3.dip.t-dialin.net] has joined #openttd 13:40:17 <andythenorth> peter1138: if roadtypes existed, could they have a flag to allow them to be 'built' on water? 13:40:23 <peter1138> no 13:40:26 <andythenorth> meh 13:40:34 <andythenorth> no amphibious trucking routes then :) 13:40:51 <andythenorth> no snowline-dependent ice roads either :( 13:41:06 <andythenorth> no fords or causeways :| 13:41:12 <andythenorth> :P 13:41:30 * andythenorth back to fooling with power plants 13:42:32 *** Guest1188 [~frank@p5485B171.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 13:43:53 <andythenorth> bigger ships? 13:43:58 <andythenorth> no? 13:44:02 * andythenorth thought not 13:44:19 <Noldo> wouldn't fords be just eye candy anyway as they can not ne crossed by ship? 13:45:03 <Rubidium> canals being from in winter would be funky :) 13:45:15 *** Doorslammer [Doorslamme@119.11.6.207] has joined #openttd 13:45:29 <Rubidium> s/from/frozen/ 13:45:32 <andythenorth> I've said it before....Ice Roads :) 13:45:41 <Noldo> oh noes 13:45:52 <Rubidium> ships being stuck for 6 months etc :) 13:46:28 <Noldo> with ice roads you could have cars sinking and then being lifted back up by helicopter 13:46:51 <Rubidium> yeah, when spring comes vehicles on the ice road 'drown' :) 13:46:58 <andythenorth> it happens 13:47:16 * andythenorth thinks 'freeze up' would be an awesome addition to arctic 13:47:17 <Rubidium> next: randomising when winter begins and ends 13:47:32 <andythenorth> eye candy brilliance, but would totally screw with routing 13:47:39 <andythenorth> we'd need 'seasonal' timetables :) 13:47:54 <Noldo> if there is ice there would have to be ice brakers 13:48:28 <andythenorth> I could supply icebreakers 13:52:13 * andythenorth has some kind of 'solution' for power plants 13:52:39 <andythenorth> but a question....how to calculate MWh? 13:52:48 <andythenorth> assuming coal or fuel oil in 13:53:27 <Noldo> just use arbitary factor 13:53:50 <Rubidium> andythenorth: http://www.howstuffworks.com/question481.htm 13:54:13 <andythenorth> Rubidium: win, thanks 13:54:40 *** bryjen [~bryjen@63.147.94.149] has joined #openttd 13:55:15 *** ptr [~peter@130.237.161.107] has joined #openttd 13:55:50 <andythenorth> 1/3 of a ton of coal to power one lightbulb for a year? 13:55:56 * andythenorth turns off some lights :| 13:56:42 <Eddi|zuHause> you don't have the lights running the entire day, though... 13:57:48 <andythenorth> I have the laptop running the entire day though :o 13:58:09 <Eddi|zuHause> assuming a light runs 3 of 24 hours, that's 1/24 ton of coal 13:58:33 <Rubidium> for a 100 watt lamp; the dieing kind 13:58:45 * andythenorth ponders solar panels 13:59:05 <fonsinchen> coal by itself doesn't contain thermal energy, though. It contains chemical energy. Thermal energy would mean the coal is warmer than its surroundings. 13:59:10 * fonsinchen nitpicks 13:59:47 * andythenorth 39 degrees C on our solar thermal heating panel today 14:00:01 <andythenorth> 'free free free'. except the cost of the panel :| 14:00:02 <Eddi|zuHause> also, they count that the not-converted heat energy isn't used otherwise, while usually it's used for heating... 14:00:17 <Eddi|zuHause> so the figure is highly questionable... 14:00:39 <andythenorth> so for power plants, shall I just make a number up :_ 14:00:43 <andythenorth> ? 14:01:53 <fonsinchen> for each ton of coal you deliver to a power plant you could cut a tree somewhere and make the town it belongs to a little angry 14:02:05 <peter1138> how much does a thermal heating panel cost anyway? 14:02:15 <peter1138> it's just a bunch of tubes, n'est pas? 14:02:39 <Eddi|zuHause> you can build one yourself 14:03:11 <andythenorth> peter1138: think it was about £7k fitted with a heating system (tank, regulators etc) 14:03:15 <Eddi|zuHause> take a wood box, paint it black, add plexiglass, and put a tube in it 14:03:18 <fonsinchen> I've actually done that. It was a pain though and it only worked on very hot days 14:03:34 <fonsinchen> (and it was connected to a shower, which made it completely pointless) 14:04:57 <Eddi|zuHause> commercially sold heating panels probably refinance themselves in about 20-30 years 14:09:40 <Eddi|zuHause> http://cure-portal.net/wp-content/uploads/2010/03/24.jpg 14:11:50 *** MeCooL [mecool@94.129.166.19] has quit [Ping timeout: 480 seconds] 14:12:42 *** dydt [~dydt@97.103.238.204] has joined #openttd 14:14:01 <dydt> good morning all, working on an isometric map editor and was wondering if anyone had a link to or tool that can extract ttd's texture data? Just wanna use it for testing and debugging purposes, I have been using some of the new artwork made for openttd and it fits very nicely in my editor for testing :) 14:14:20 <Rubidium> search for grfcodec 14:14:31 <dydt> will do, tyvm 14:18:25 *** kd5pbo [~kd5pbo@adsl-99-65-9-161.dsl.hstntx.sbcglobal.net] has quit [Quit: Leaving.] 14:19:26 *** Yexo__ is now known as Yexo 14:25:02 <dydt> Rubidium: worked perfect 14:25:08 <dydt> have a good day all, time for class 14:25:13 *** dydt [~dydt@97.103.238.204] has quit [] 14:26:01 *** Adambean [~AdamR@82.hosts.reece-eu.net] has joined #openttd 14:31:13 * andythenorth ponders posting something to flyspray 14:39:39 <andythenorth> hmm 14:40:02 <andythenorth> tycoons: is it any of our business how much coal a power plant needs? 14:40:10 <andythenorth> They're paying for it, they must need it.... 14:44:15 *** rhaeder1 [~quix0r@188.109.244.190] has quit [Quit: Leaving.] 14:46:03 *** Biolunar [mahdi@blfd-5d822301.pool.mediaWays.net] has joined #openttd 14:50:37 *** tokai [~tokai@port-92-195-171-156.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 14:50:45 <Sacro> andythenorth: use a newgrf 14:51:05 <andythenorth> Sacro: :P 14:52:20 <Eddi|zuHause> andythenorth: it sounds like you're back and forth with stockpile limits 14:52:53 *** tokai [~tokai@port-92-195-142-23.dynamic.qsc.de] has joined #openttd 14:52:56 *** mode/#openttd [+v tokai] by ChanServ 14:53:37 <andythenorth> Eddi|zuHause: nah, I'm pretty set on not having them. 14:53:51 <andythenorth> players don't seem to like them 14:54:27 <andythenorth> I'll just end up in parameter hell for people who want to change / remove them. Then 'bug report' hell and 'debug' hell also come to that party 14:55:33 <andythenorth> I'm getting good solutions now, the tricky thing is balancing: 14:55:46 <andythenorth> (a) 'instant' production when cargo is delivered 14:55:50 <andythenorth> (b) not closing industries 14:56:05 <andythenorth> (c) possibility for insane amounts of cargo delivery 14:56:13 <andythenorth> (d) nice features like combinatory cargos 14:56:23 <andythenorth> I think I'll have it nailed soon though :D 14:59:09 *** Chillosophy [~fu@195-241-120-76.ip.telfort.nl] has joined #openttd 15:25:58 *** heffer [~felix@static-87-78-98-150.netcologne.de] has joined #openttd 15:35:07 *** tokai [~tokai@port-92-195-142-23.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 15:37:10 *** tokai [~tokai@port-92-195-165-202.dynamic.qsc.de] has joined #openttd 15:37:13 *** mode/#openttd [+v tokai] by ChanServ 15:47:57 *** Neon [~Neon@dslb-088-069-205-064.pools.arcor-ip.net] has joined #openttd 16:02:09 *** MeCooL [mecool@94.129.151.93] has joined #openttd 16:03:20 * andythenorth is trying to understand what causes industries to close 16:05:37 *** Adambean [~AdamR@82.hosts.reece-eu.net] has quit [Quit: Gone fishing] 16:07:26 <CIA-6> OpenTTD: yexo * r19435 /trunk/src/ (newgrf_commons.cpp newgrf_commons.h saveload/town_sl.cpp): -Fix: when loading a savegame created with a house newgrf without that newgrf available all houses became tall office blocks 16:11:29 *** frosch123 [~frosch@frnk-590ff572.pool.mediaWays.net] has joined #openttd 16:17:43 <andythenorth> George: some ECS industries have a 5 year grace period before they close? Does that work well? I may try using the same number for FIRS... 16:18:21 <George> andythenorth: Yes, it does, in beta 6. 16:18:35 <andythenorth> what do players think of it? 16:18:46 <George> In beta 5 there is a bug that increases closure probability dramatically 16:19:12 <George> andythenorth: they have no closure parameters 16:19:25 <George> Every one has a thing he likes 16:19:29 <andythenorth> so for 5 years, closure probability == 0? Then >5 years probability of closure is what? 3% 16:19:37 <George> Who likes challenge - use param 0 16:19:44 <George> who not - other 16:20:22 <Eddi|zuHause> George: have you thought about reordering the parameters so the "general behaviour" parameter is always first for all grfs? 16:20:40 <George> // set IR0[0]b3-7 to 25 with 1% probability 16:20:40 <George> 501 * 38 02 0A 60 89 16:20:40 <George> 1A 20 C8 00 00 00 + 16:20:40 <George> 7C 00 20 07 FF FF FF 10 16:20:40 <George> 1A 00 00 00 00 00 16:20:41 <George> 01 6F 00 00 00 00 00 00 00 00 00 6F 00 16:20:41 <George> 502 * 17 02 0A 50 85 18 10 FF FF 01 60 00 00 00 8F 02 71 00 16:20:43 <George> 503 * 17 02 0A 51 85 18 10 FF FF 01 60 00 00 00 47 01 71 00 16:20:43 <George> 504 * 17 02 0A 52 85 18 10 FF FF 01 60 00 00 00 A3 00 71 00 16:20:45 <George> 505 * 17 02 0A 53 85 18 10 FF FF 01 60 00 00 00 51 00 71 00 16:20:45 <George> 506 * 17 02 0A 54 85 18 10 FF FF 01 60 00 00 00 28 00 71 00 16:20:47 <George> 507 * 17 02 0A 55 85 18 10 FF FF 01 60 00 00 00 14 00 71 00 16:20:47 <George> 508 * 17 02 0A 56 85 18 10 FF FF 01 60 00 00 00 0A 00 71 00 16:20:50 <George> 509 * 35 02 0A 61 81 7F 0A 00 FF 06 16:20:50 <George> 51 00 05 05 16:20:51 <George> 52 00 06 06 16:20:51 <George> 53 00 07 07 16:20:53 <George> 54 00 08 08 16:20:53 <George> 55 00 09 09 16:20:55 <Eddi|zuHause> George: paste.openttd.org, please 16:20:55 <George> 56 00 0A 0A 16:20:55 <George> 50 00 16:20:56 <__ln__> doing it wrong 16:21:06 <andythenorth> looks pretty though :) 16:21:17 <George> Eddi|zuHause: Yes I did. I would do it only with GRFID change 16:21:19 <George> ] 16:21:44 <Eddi|zuHause> George: and beta 6 wasn't reason enough for a GRFID change? 16:22:09 <George> Eddi|zuHause: No. It is a minor fix 16:22:58 <Eddi|zuHause> George: besides all the gameplay hassles, that's the worst thing about setting up a game with ECS... 16:23:30 <Eddi|zuHause> something less major: put the order of the parameters in the grf description? 16:23:54 <George> Eddi|zuHause: I know. May be I'll change it on 1.0-RC1 16:23:55 <peter1138> heh, that probably counts as "documented nfo" :s 16:24:16 <Eddi|zuHause> peter1138: well, it does have a comment :p 16:24:20 <peter1138> exatly 16:24:22 <peter1138> +c 16:25:54 *** rhaeder [~quix0r@188.109.244.190] has joined #openttd 16:34:51 <andythenorth> industry prop 0B - value 2 will produce "Standard processing-industry closing-behaviour" - but what is that? 16:38:22 <Eddi|zuHause> the default industry closure? i never understood how that worked... 16:39:36 <Eddi|zuHause> weird... i have two recordings of Pirates of the Caribbean 3, the first one is missing the end scene, but is overall 5 minutes longer... 16:39:56 *** aber [~Adium@gb049.stw.stud.uni-saarland.de] has joined #openttd 16:41:39 <Yexo> "Standard processing-industry closing-behaviour" = the industry will only close 5 years after the last year it produced anything 16:43:39 <andythenorth> Yexo: thanks. Does cargo have to be transported, or just produced? 16:43:49 <Yexo> just produced 16:44:38 <Eddi|zuHause> is that why power stations have the no-closure flag? 16:44:55 * andythenorth is puzzled. Last year several players reported unexpected industry closure 16:45:12 *** enr1x [~kiike@77.229.85.144] has joined #openttd 16:45:24 <Yexo> Eddi|zuHause: that's a likely explanation 16:45:39 *** Bergee [~bergee@c-98-250-52-144.hsd1.mi.comcast.net] has quit [Remote host closed the connection] 16:45:40 <andythenorth> hmm 16:45:44 <Yexo> power plants are not the only industry that doesn't close though, same goes for banks, the water tower and the toy shop 16:46:14 <andythenorth> I've started reading the code, but I can't make sense of it yet 16:46:40 <andythenorth> I need to decide whether to provide custom closure code in FIRS (= more work) 16:47:15 <andythenorth> all I'd do is prevent secondary industry closure for five years if cargo is delivered. Nearly the same as what the game appears to do anyway. 16:49:47 <Yexo> if you make sure the industry produces "something" every time cargo is delivered then it's the same as the game does already 16:49:58 <andythenorth> hmm 16:50:07 * andythenorth is glum about player bug reports 16:50:19 * andythenorth has an idea 16:50:42 <andythenorth> Release a stable version! Then see what reproducible bug reports turn up :) 16:50:53 * andythenorth doesn't write any closure code 16:52:44 <Eddi|zuHause> Yexo: i'm sure in TTO also forests were no-closure 16:54:21 <Yexo> Eddi|zuHause: no idea about that, but in OpenTTD they are not 16:54:47 *** Frankr [~chatzilla@nas46-122.york.ac.uk] has joined #openttd 16:58:33 *** enr1x [~kiike@77.229.85.144] has quit [Quit: leaving] 17:07:56 *** Rhamphoryncus [~rhamph@d198-53-213-246.abhsia.telus.net] has joined #openttd 17:11:33 *** Grelouk [~Grelouk@155.96.200-77.rev.gaoland.net] has joined #openttd 17:11:42 *** Lapsus [~Lapsusant@H82.C206.cci.switchworks.net] has joined #openttd 17:11:44 <Lapsus> Hello! :3 17:13:58 *** |Jeroen| [~jeroen@94-224-31-113.access.telenet.be] has joined #openttd 17:17:59 *** Terkhen [~Terkhen@38.69.220.87.dynamic.jazztel.es] has joined #openttd 17:18:16 <Terkhen> hello 17:20:29 <andythenorth> hi hi 17:25:06 *** helb [~helb@84.244.90.53] has quit [Ping timeout: 480 seconds] 17:27:09 *** rellig_107 [~quassel@vs1191017.vserver.de] has joined #openttd 17:28:14 *** rellig_107 [~quassel@vs1191017.vserver.de] has quit [Remote host closed the connection] 17:32:46 <DJNekkid> does anyone know anything about the patch peter1138 mentions in the NuTracks set? Is it commited, or is it about to be? 17:35:29 *** DanMacK [~here@65.94.201.53] has joined #openttd 17:35:41 *** fonsinchen [~fonsinche@brln-4dba9e44.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 17:35:52 * andythenorth thinks that showing the MWh for a power station is overkill 17:38:25 <Yexo> DJNekkid: committed this morning 17:38:44 <Yexo> @commit r19431 17:38:44 <DorpsGek> Yexo: Invalid arguments for _commit. 17:38:48 <Yexo> @commit 19431 17:38:48 <DorpsGek> Yexo: Commit by peter1138 :: r19431 /trunk/src (3 files in 2 dirs) (2010-03-16 06:18:52 UTC) 17:38:49 <DorpsGek> Yexo: -Codechange: Append rail type speed limit (if set) to rail type selection list, and toolbar title. 17:41:36 <DJNekkid> thanx Yexo :) 17:41:42 *** Hyronymus [~chatzilla@s5591a1ba.adsl.wanadoo.nl] has joined #openttd 17:42:13 <andythenorth> Hmm 17:42:37 <andythenorth> How does this sound: "Power Station has been using reserves for more than five years and may close soon!" 17:43:17 <DJNekkid> realistic? :P 17:43:35 <andythenorth> Hardly 17:43:41 <andythenorth> Do we care? 17:45:42 <Belugas> naaaaaaaaa!!!!!! 17:45:54 <dih> helloes 17:46:00 <Belugas> ole! 17:47:03 <Jolteon> andythenorth: Power stations usually only have enough reserve to last about a month, if that. 17:47:11 *** rellig [~quassel@minad.de] has quit [Remote host closed the connection] 17:47:22 <andythenorth> Ah, I think I refer you to the man who said "it's only a game :)" 17:47:49 <Jolteon> a game that gets rapidly more unrealistic with every update :rolleyes: 17:48:13 *** aber [~Adium@gb049.stw.stud.uni-saarland.de] has quit [Quit: Leaving.] 17:48:17 <andythenorth> :D 17:48:42 <andythenorth> Jolteon: I think it was pretty unrealistic in 1994. I don't think it's got much worse. 17:49:06 * andythenorth looks around at the palette of the real world. Seems to be more than 16 bit :) 17:49:31 * Jolteon marks andythenorth as stupid as everyone else and walks out. 17:49:41 * andythenorth waves :) 17:51:27 <DJNekkid> nightlies are awailable from around 2030 CET? 17:51:31 *** aber [~Adium@gb049.stw.stud.uni-saarland.de] has joined #openttd 17:54:22 <CIA-6> OpenTTD: frosch * r19436 /trunk/src/road_cmd.cpp: -Fix: With certain game settings one could clear tiles for free when building long roads. 17:54:25 <fjb> andythenorth: I experienced the closure of served power stations in FIRS r5xx. 17:54:53 <andythenorth> was it just power stations? 17:55:02 <andythenorth> I think they may have been defined incorrectly 17:55:29 *** glx [glx@2a01:e35:2f59:c7c0:1d93:1b31:7573:b672] has quit [Read error: Network is unreachable] 17:55:30 <fjb> I remember power station, not sure if there was one other industry. 17:55:41 *** glx [glx@2a01:e35:2f59:c7c0:1d93:1b31:7573:b672] has joined #openttd 17:55:44 *** mode/#openttd [+v glx] by ChanServ 17:56:25 <andythenorth> fjb: thanks for the info 17:56:34 <fjb> Oh, yes, served Arable Farm also. 17:57:10 <andythenorth> Think that was incorrectly defined as a processing industry 17:57:17 <andythenorth> so that might explain closure 17:57:57 <andythenorth> hmm 17:58:14 <andythenorth> fjb: sure it wasn't a Dairy Farm? 17:58:33 <fjb> Sure 17:59:24 <andythenorth> oh :o 17:59:39 <fjb> oh? 18:01:18 <andythenorth> thought it was easily explained, but it's not 18:01:59 <fjb> Maybe I didn't serve it well enough. 18:02:49 <andythenorth> maybe. Did you deliver Farm Supplies in? 18:03:42 <fjb> No, I didn't. Serves it with No 6 Crwlers. 18:03:56 <fjb> Served 18:04:20 <andythenorth> If Farm Supplies are not delivered, the game just uses the built in production change behaviour....that can close the industry if service is not good enough I guess 18:04:29 <andythenorth> I didn't want to screw around with that - one step too far... 18:04:53 <andythenorth> If Farm Supplies are regularly delivered, the built-in production change behaviour is turned off. 18:05:21 <fjb> I don't know what happend. I was just gone one day and the crawlers piled up an blocked the road. 18:05:33 *** |Jeroen| [~jeroen@94-224-31-113.access.telenet.be] has quit [Remote host closed the connection] 18:06:58 <fjb> I would like to have a tractor in HEQS, like crwler No 6 but with 4 wheels (2 powerd). :-) 18:07:40 <andythenorth> pulling multiple trailers? 18:08:07 <fjb> Yes. 18:08:33 <andythenorth> I did intend to add more tractors some time 18:08:38 <fjb> One or two trailers is usual here. 18:08:46 <andythenorth> not soon, but I will do it 18:09:01 <fjb> And in early years something like taht would be cool: http://de.wikipedia.org/wiki/Lanz_Bulldog 18:09:23 <Eddi|zuHause> what happened to the cargo tram idea? 18:09:23 <andythenorth> ok. At TTD size I think it will just be 'generic tractor' :) 18:09:54 <fjb> I don't mind. 18:10:13 *** Progman [~progman@p57A1FAF7.dip.t-dialin.net] has joined #openttd 18:11:09 <fjb> But the crawlers are looking funny in a town. 18:12:35 <Eddi|zuHause> hm... the facepalm smilie: "m(" 18:14:41 <fjb> :-) 18:15:06 <andythenorth> mmm....text string colour codes.... 18:15:16 * andythenorth reaches for the 'red for danger' code 18:16:01 <andythenorth> hmm. Red sucks in the industry window 18:16:22 <Rubidium> no, red sox in the town window! 18:17:03 <andythenorth> is that a typo, or has Rubidium gone bonkers? 18:18:15 <Rubidium> yes 18:18:15 <Rubidium> hmm, or actually no 18:18:15 <Rubidium> I've been bonkers for a long long time already 18:19:52 *** Wolf01 [~wolf01@host40-239-dynamic.2-87-r.retail.telecomitalia.it] has joined #openttd 18:20:01 <Wolf01> hello :D 18:20:49 <fjb> Hello Wolf01. 18:21:13 <Terkhen> hi Wolf01 18:22:08 <Belugas> Wolf01~ 18:22:13 <Belugas> ! 18:22:50 *** DanMacK [~here@65.94.201.53] has quit [] 18:32:51 *** rellig [~quassel@vs1191017.vserver.de] has joined #openttd 18:34:22 *** tokai [~tokai@port-92-195-165-202.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 18:35:19 *** enr1x [~kiike@77.229.85.144] has joined #openttd 18:36:28 *** tokai [~tokai@port-92-195-229-3.dynamic.qsc.de] has joined #openttd 18:36:31 *** mode/#openttd [+v tokai] by ChanServ 18:37:22 <Rubidium> does any of the German speaking in this channel know when 'GameStar' featured OpenTTD in their magazine? 18:38:19 *** Lapsus [~Lapsusant@H82.C206.cci.switchworks.net] has quit [] 18:38:40 <Rubidium> I'm thinking somewhere late 2004 18:38:43 * fjb never read Game magazines. 18:38:44 <dih> who reads that? 18:38:59 *** Chris_Booth [~Chris_Boo@cpc7-newt30-2-0-cust443.newt.cable.virginmedia.com] has quit [Ping timeout: 480 seconds] 18:39:32 *** kalos [~quassel@ks309063.kimsufi.com] has joined #openttd 18:40:01 <dih> http://www.tt-ms.de/about/ 18:40:21 *** Eddi|zuHause2 [~johekr@p54B77912.dip.t-dialin.net] has joined #openttd 18:40:36 <dih> but i doubt they mentioned OpenTTD in 03/98 :-D 18:42:06 <Eddi|zuHause2> hm... that was a clicking sound of the unpleasant kind... 18:44:10 * andythenorth blew up ottd 18:45:11 *** Eddi|zuHause [~johekr@p54B77F16.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 18:45:23 *** Eddi|zuHause2 is now known as Eddi|zuHause 18:45:31 <frosch123> [19:41] <Rubidium> I'm thinking somewhere late 2004 <- depends how much you trust them getting the version number right :) 18:46:00 <CIA-6> OpenTTD: translators * r19437 /trunk/src/lang/ (14 files in 2 dirs): (log message trimmed) 18:46:00 <CIA-6> OpenTTD: -Update from WebTranslator v3.0: 18:46:00 <CIA-6> OpenTTD: traditional_chinese - 2 changes by josesun 18:46:00 <CIA-6> OpenTTD: croatian - 2 changes by VoyagerOne 18:46:00 <CIA-6> OpenTTD: dutch - 2 changes by habell 18:46:02 <CIA-6> OpenTTD: finnish - 2 changes by jpx_ 18:46:02 <CIA-6> OpenTTD: french - 2 changes by glx 18:46:03 *** ptr_ [~peter@n19-p200.kthopen.kth.se] has joined #openttd 18:50:29 *** kalos [~quassel@ks309063.kimsufi.com] has quit [Remote host closed the connection] 18:52:44 <Eddi|zuHause> dih: that's a different article 18:53:00 <dih> Eddi|zuHause, it's from 98, it has to be ^^ 18:53:19 *** ptr [~peter@130.237.161.107] has quit [Ping timeout: 480 seconds] 18:54:04 *** ptr_ [~peter@n19-p200.kthopen.kth.se] has quit [Ping timeout: 480 seconds] 18:55:49 <andythenorth> You guys are usually pretty good at helping me with industry window texts...I need some help for the power station. I'll explain what it does 18:56:04 <andythenorth> - accepts coal or fuel oil. Either or both can be supplied 18:56:25 <andythenorth> - reserves are held to keep generating if nothing is delivered 18:56:39 <andythenorth> - reserves last at least five years, during which there is no chance of closure 18:56:55 <andythenorth> - after five years reserves may run out and the industry may close 18:57:03 <andythenorth> there is no production 18:57:17 <andythenorth> I don't want to mention electricity, it will confuse players 18:57:20 <andythenorth> help? :) 18:57:40 <andythenorth> cookie for shortest text using nice words 18:58:11 <Rubidium> Accepts coals and fuel oil. Does not close within five years of last delivery. 18:58:25 <andythenorth> hey pretty good :) 18:58:40 <andythenorth> Do I need 'coal and/or fuel oil'? 18:58:51 <Rubidium> Does not close within five years of last coal or fuel oil delivery. 18:58:57 <andythenorth> even better 19:00:09 *** Uresu [~Wes@5ace7b73.bb.sky.com] has joined #openttd 19:01:28 <fjb> Is there a way to "encourage" an industry to close down beside ignoring it? 19:02:56 <Yexo> enabling the magic bulldozer and removing it manually 19:03:09 <fjb> That is cheating. 19:03:23 <Yexo> yes 19:03:36 <frosch123> i guess servicing once is better than ignoring 19:03:56 <fjb> Oh, once servicing, then ignoring? 19:04:05 <frosch123> iirc it has a chance of 2/3 to decrease production when bad serviced, compared to 1/2 when not serviced at all 19:04:24 <fjb> It just popped up where my newly build tunnel ended. 19:04:32 <frosch123> but i might as well be totally wrong :p 19:04:42 *** Tennel [~Tennel@88.150.10.254] has joined #openttd 19:05:14 <fjb> I'm trusting you. :-) 19:05:44 <frosch123> hmm, i guess i was wrong 19:06:05 <fjb> Oh, then I will not start to serve it. 19:06:58 <fjb> Hope no AI will do it. 19:08:18 *** Zuu [~Zuu@c-f5f9e253.025-58-6e6b702.cust.bredbandsbolaget.se] has joined #openttd 19:08:49 <Ammler> fjb: the border what is cheating, what is advanced tool is floating... ;-) 19:09:36 <fjb> Floating... hm... I should think about drowning that industry. Where are the rivers? 19:12:39 <andythenorth> fjb: I was thinking of a 'bomb' cargo which if delivered , would trigger closure. It could be done 19:12:49 <andythenorth> would be evil in multiplayer :) 19:13:13 <andythenorth> Could lead to an OTTD version of Bomber Man 19:13:20 <fjb> :-) 19:13:27 <andythenorth> build networks to destroy your opponents industries :o 19:13:54 *** Uresu [~Wes@5ace7b73.bb.sky.com] has left #openttd [Konversation terminated!] 19:14:39 <fjb> I would like to destroy this stupid Convoy AI. It never updates its vehicles, very annoying. They break down every few seconds. 19:15:33 *** Tennel [~Tennel@88.150.10.254] has quit [Quit: WeeChat 0.3.1.1] 19:20:35 *** Lakie [~Lakie@91.84.251.149] has joined #openttd 19:28:27 *** Polygon [~Poly@x0581b.wh7.tu-dresden.de] has joined #openttd 19:29:26 <Zuu> hmm, delphi gives you a bad habit of holding ctrl while pressing the F-key for compilation. In Visual Studio holding ctrl makes it only compile the current file or something, but it never links your application. 19:30:33 <frosch123> how do you need to spell "compilation" to make it contain an "F" ? 19:30:57 <frosch123> err, of you mean something like f9 ? 19:31:40 *** Tennel [~Tennel@88.150.10.254] has joined #openttd 19:32:09 <fjb> Using Delphi is a bad habit. 19:32:28 <frosch123> only since 2002 or so 19:32:47 <Eddi|zuHause> too bad there's no sensible linux version... 19:32:54 <Eddi|zuHause> i liked delphi 19:34:03 <fjb> Free Pascal... 19:34:39 <fjb> But many programs made with Delphi run fine in Wine. 19:37:52 <fjb> Ignoring 96 unused extra bytes from the sprite from /nars2w at position 2817120 19:38:40 <andythenorth> hmm...turns out FIRS primary industries can close if the random production change cb selects them for a production change 19:38:48 <andythenorth> I could change that. Should I? 19:40:16 <Eddi|zuHause> yes, random closure is bad... 19:40:44 <andythenorth> hmm 19:40:47 <andythenorth> easy to disable 19:41:18 <andythenorth> I think this means badly serviced industries may never close though 19:42:00 <Eddi|zuHause> hmm... watching a discussion where each party wants to have the last word is only fun for the first couple times... 19:42:31 *** ajmiles [~aj@78-86-188-187.zone2.bethere.co.uk] has joined #openttd 19:42:32 <fjb> Do you read the german forum again? 19:44:00 <Zuu> frosch123: Yep something like F9 19:46:19 * andythenorth thinks that badly serviced primary industries should be protected for five years then have a chance of closure 19:47:48 <fjb> That sounds reasonable. 19:47:59 *** valhallasw [~valhallas@s55928dd9.adsl.wanadoo.nl] has joined #openttd 19:48:07 <__ln__> wie schreibt man "heuahr" oder etwas? 19:49:10 <__ln__> ach, "heuer" sagt die wörterbuch. 19:49:14 <frosch123> "heuer" as in "this year" ? 19:49:23 <__ln__> ja, genau. 19:49:38 <frosch123> that is quite anitquitary german :p 19:49:49 *** Frankr [~chatzilla@nas46-122.york.ac.uk] has quit [Ping timeout: 480 seconds] 19:51:04 <__ln__> used in the south and in austria i was told 19:51:53 <frosch123> yup, antique :p 19:52:38 <frosch123> you speak like that if you haven't left you village for 100 years 19:54:11 *** ptr [~peter@c213-89-142-224.bredband.comhem.se] has joined #openttd 19:55:18 <__ln__> the other word learned today: oberflÀche 19:55:26 <Eddi|zuHause> the majority of germans don't live in the south :) 19:58:01 *** Aali [~aali@h-90-31.A189.priv.bahnhof.se] has quit [Ping timeout: 480 seconds] 19:58:49 <fjb> The majority of germans live south of __ln__. :-) 19:59:52 <Eddi|zuHause> __ln__: the problem with "heuer" is not that it's only used in the south, it's that it will likely be misunderstood by people not living in the south as "heute" 20:01:23 <__ln__> fjb: so true :) 20:16:01 <CIA-6> OpenTTD: rubidium * r19438 /trunk/src/group_gui.cpp: -Fix [FS#3700]: Custom group names are misaligned with default ones when using rtl languages (sbr) 20:17:48 *** Doorslammer [Doorslamme@119.11.6.207] has quit [] 20:25:12 <enr1x> __ln__: what's an oberflÀshe? 20:27:47 <fjb> Surface. 20:29:52 <andythenorth> frosch123: can persistent storage handle signed values? 20:30:46 <frosch123> it does not care about signedness, it is up to you to use the signed or unsigned advact2 operators 20:31:08 <andythenorth> so if I want to store -6 as a value, that would work? 20:31:19 <andythenorth> sorry for dumb questions 20:31:51 <Eddi|zuHause> andythenorth: you know what a 2-complement is? 20:31:54 <frosch123> storing is no problem, the question is what happens if you read it :) 20:32:52 <andythenorth> I can think of one way to find out if it works.... 20:32:53 <Rubidium> Eddi|zuHause: the rule you need to give your wife 2 compliments a day to keep your marriage? 20:33:04 <andythenorth> what is -6 in hex :| 20:33:09 <andythenorth> (signed) 20:33:29 <frosch123> e.g. the shifting of varadjust are always unsigned 20:33:30 <Eddi|zuHause> andy what is 0x100-6? 20:34:20 <frosch123> more like 0x1000....00000...0000 - 6 20:34:33 <andythenorth> if it's a dword I'm using, I think I need ffffff9 20:34:40 <Eddi|zuHause> frosch123: that can be sign-extended :) 20:34:49 <andythenorth> but if I knew what I was doing I wouldn't ask for help :D 20:35:02 <frosch123> i guess replace the 9 by a 20:35:14 <frosch123> @base 10 16 -6 20:35:14 <DorpsGek> frosch123: -6 20:35:18 <frosch123> :( 20:35:24 <Eddi|zuHause> i guess it's missing an f 20:35:41 <frosch123> @base 10 16 (0x100000000 - 6) 20:35:42 <DorpsGek> frosch123: base <fromBase> [<toBase>] <number> 20:35:42 <Eddi|zuHause> @base 10 16 250 20:35:43 <DorpsGek> Eddi|zuHause: FA 20:35:52 <andythenorth> I was counting on my fingers :O 20:38:51 <Eddi|zuHause> anyway, you just calculate 2^n-x for the lowest n that works, and then add F's until your bitwidth is full 20:45:40 * andythenorth blew up ottd 20:45:43 <Jolteon> OSHIT 20:53:23 <Eddi|zuHause> you do that often lately... 20:53:52 <andythenorth> putting an invalid text code in a string is a pretty reliable cause I'm guessing 20:54:07 <andythenorth> anyway, advanced varaction 2 with signs 20:54:08 <andythenorth> http://wiki.ttdpatch.net/tiki-index.php?page=VarAction2Advanced 20:54:42 <CIA-6> OpenTTD: rubidium * r19439 /branches/1.0/src/ (11 files in 3 dirs): (log message trimmed) 20:54:42 <CIA-6> OpenTTD: [1.0] -Backport from trunk: 20:54:42 <CIA-6> OpenTTD: - Fix: Custom group names are misaligned with default ones when using rtl languages [FS#3700] (r19438) 20:54:42 <CIA-6> OpenTTD: - Fix: With certain game settings one could clear tiles for free when building long roads (r19436) 20:54:42 <CIA-6> OpenTTD: - Fix: When loading a savegame created with a house NewGRF without that NewGRF available all houses became tall office blocks (r19435) 20:54:42 <CIA-6> OpenTTD: - Fix: Limit rail clearance earnings to 3/4s of rail build cost, to avoid money making loophole when rail build cost is less than rail removal earnings (r19433) 20:54:44 <CIA-6> OpenTTD: - Fix: Crash when the error message 'owned by <town>' was shown [FS#3696] (r19432) 20:54:44 <andythenorth> I want to use operator 00 (+) to add +1 to -ve values....it doesn't seem to work 20:54:48 <andythenorth> oh 20:54:51 <andythenorth> lost in commits :| 20:55:17 <andythenorth> operator 00 doesn't seem to work if val 1 is signed 20:56:03 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has joined #openttd 20:56:08 <Eddi|zuHause> it shouldn't matter to + whether the values are signed or not, that's the fun with 2-complement 20:56:35 <frosch123> andythenorth: how do you read the "-ve", and what do you do with the result? 20:56:46 *** Progman [~progman@p57A1FAF7.dip.t-dialin.net] has quit [Remote host closed the connection] 20:56:56 <andythenorth> 1A 20 \d01 //create value 1 20:56:56 <andythenorth> + 7C 00 20 \dxFFFFFFFF //add to 'delivery ticker' store 20:56:56 <andythenorth> 10 1A 00 \dx00 // store in persistent storage 20:57:17 <andythenorth> do I need some mask magic? 20:57:35 <frosch123> that code should work 21:00:55 <andythenorth> frosch123: actually it does 21:01:00 <andythenorth> something is screwy somewhere else 21:01:46 <andythenorth> monthly production change cb normally runs at end of calendar month right? 21:01:57 <frosch123> no 21:02:20 <andythenorth> ah 21:02:23 <frosch123> well, ok, inbetween 21:03:06 <frosch123> but it is already the 1st 21:04:41 * andythenorth thinks all is well 21:07:11 *** Nite_Owl [~Nite_Owl@c-98-254-113-47.hsd1.fl.comcast.net] has joined #openttd 21:07:24 <Nite_Owl> Hello all 21:10:34 <Ammler> oh, does changing Musicset ingame also glitch like graphic set? 21:18:31 <Eddi|zuHause> what do you mean with "glitch"? 21:19:14 <Rubidium> Eddi|zuHause: if so start modifying the tar where the GRFs are in then OpenTTD might not quite like you anymore 21:21:42 <Rubidium> Ammler: on Windows you might notice that 'make install' doesn't work 21:25:36 *** ajmiles2 [~aj@78-86-188-187.zone2.bethere.co.uk] has joined #openttd 21:28:08 <De_Ghosty> liar!! 21:28:10 <De_Ghosty> make so work 21:28:51 <Ammler> Eddi|zuHause: the reason, it isn't possible to change base set ingame, afaik. 21:29:34 <Ammler> Rubidium: refering to OpenGFX Makefile? 21:30:26 <Eddi|zuHause> Ammler: i somehow have a different concept of "glitch" because "it's forbidden" does not fall under that... 21:31:44 <Ammler> forbidden? 21:31:52 *** ajmiles [~aj@78-86-188-187.zone2.bethere.co.uk] has quit [Ping timeout: 480 seconds] 21:32:05 *** Turilas [~Turilas@c-83-233-18-82.cust.bredband2.com] has joined #openttd 21:32:24 <Ammler> why should it be forbidden? 21:32:32 <Turilas> . 21:32:41 <Ammler> , 21:32:45 <PeterT> ~ 21:33:08 *** oskari89 [~oskari89@212-149-205-119.bb.dnainternet.fi] has quit [] 21:33:42 <Turilas> Hi all 21:33:58 <PeterT> Hello Turilas 21:36:02 <Rubidium> hi Turilas 21:36:37 <Nite_Owl> Hello Turilas 21:36:40 <Rubidium> Ammler: because it is broken for at least graphics and sounds. Making it behave differently for music means inconsistency and the consistency freaks filing bug reports 21:38:01 <Belugas> music? 21:38:04 <Belugas> who said music? 21:38:07 <Belugas> i love music 21:38:13 <Belugas> i love freaks 21:38:23 <Belugas> I am a freak of music 21:38:27 <Ammler> music is something you might like to change while playing... :-) 21:38:39 <Belugas> i'm tired... i'm going home 21:38:43 <Belugas> i'm playing music 21:38:50 <Belugas> i rarely change my music 21:39:00 <Belugas> it's MY MUSIC! 21:39:06 * Belugas is REALLY tired 21:39:08 <Belugas> night 21:39:15 <Ammler> you should commit you midi :-P 21:39:20 <Rubidium> but... it's 20 minutes earlier than normal! 21:39:26 <Rubidium> night Belugas :) 21:39:41 <Belugas> i ain't got midis... i do mp3s/waves ;) 21:39:47 <Belugas> earlier???? 21:39:53 <Belugas> it's fucking late!!!! 21:39:54 *** Grelouk [~Grelouk@155.96.200-77.rev.gaoland.net] has quit [Quit: Quitte] 21:40:21 <Nite_Owl> later Belugas 21:40:43 <Nite_Owl> DST is in effect on this side of the pond 21:42:20 *** OwenS [~oshepherd@cpc1-stkn14-2-0-cust562.11-2.cable.virginmedia.com] has joined #openttd 21:48:55 <fjb> Hm, "wagon removal" is global for all groups. :-( 21:50:46 *** ajmiles2 [~aj@78-86-188-187.zone2.bethere.co.uk] has quit [Read error: Connection reset by peer] 21:51:05 *** ajmiles [~aj@78-86-188-187.zone2.bethere.co.uk] has joined #openttd 21:51:06 *** ajmiles2 [~aj@78-86-188-187.zone2.bethere.co.uk] has joined #openttd 21:51:39 *** ajmiles [~aj@78-86-188-187.zone2.bethere.co.uk] has quit [] 21:55:48 *** frosch123 [~frosch@frnk-590ff572.pool.mediaWays.net] has quit [Remote host closed the connection] 21:57:54 *** Neon [~Neon@dslb-088-069-205-064.pools.arcor-ip.net] has quit [Quit: Something strange must have happened...] 22:02:39 *** KritiK [~Maxim@95-26-215-46.broadband.corbina.ru] has joined #openttd 22:08:12 *** bryjen [~bryjen@63.147.94.149] has quit [Quit: Quit] 22:21:33 *** Chillosophy [~fu@195-241-120-76.ip.telfort.nl] has quit [] 22:23:18 *** Progman [~progman@p57A1FAF7.dip.t-dialin.net] has joined #openttd 22:23:30 *** Zuu [~Zuu@c-f5f9e253.025-58-6e6b702.cust.bredbandsbolaget.se] has quit [Quit: Leaving] 22:24:27 *** Hyronymus [~chatzilla@s5591a1ba.adsl.wanadoo.nl] has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6/20100115144158]] 22:26:12 *** Terkhen [~Terkhen@38.69.220.87.dynamic.jazztel.es] has quit [Quit: ...] 22:29:07 *** fonsinchen [~fonsinche@brln-4dba9e44.pool.mediaWays.net] has joined #openttd 22:30:03 *** lolman_ [~Holygoat@cust247-dsl93-89-128.idnet.net] has joined #openttd 22:30:48 *** Turilas [~Turilas@c-83-233-18-82.cust.bredband2.com] has quit [Quit: Turilas] 22:33:55 *** Biolunar [mahdi@blfd-5d822301.pool.mediaWays.net] has quit [Quit: bis dann] 22:36:15 *** lolman [~Holygoat@cust247-dsl93-89-128.idnet.net] has quit [Read error: Operation timed out] 22:36:26 *** heffer [~felix@static-87-78-98-150.netcologne.de] has quit [Quit: heffer] 22:39:30 *** Chris_Booth [~Chris_Boo@cpc7-newt30-2-0-cust443.newt.cable.virginmedia.com] has joined #openttd 22:44:00 *** Chris_Booth [~Chris_Boo@cpc7-newt30-2-0-cust443.newt.cable.virginmedia.com] has quit [Remote host closed the connection] 22:45:28 *** Wizzleby [~wizzleby@pool-108-2-19-44.phlapa.east.verizon.net] has joined #openttd 22:45:54 *** lolman [~Holygoat@cust247-dsl93-89-128.idnet.net] has joined #openttd 22:47:01 *** lolman_ [~Holygoat@cust247-dsl93-89-128.idnet.net] has quit [Ping timeout: 480 seconds] 22:47:18 *** Chris_Booth [~Chris_Boo@cpc7-newt30-2-0-cust443.newt.cable.virginmedia.com] has joined #openttd 22:53:16 *** Muddy [muddy@playing.OpenTTD.no] has quit [Quit: changing servers] 22:53:58 *** Muddy [muddy@playing.OpenTTD.no] has joined #openttd 22:53:59 *** Sacro [~ben@150.237.48.99] has quit [Remote host closed the connection] 22:54:11 *** Sacro [~ben@150.237.48.99] has joined #openttd 23:02:03 *** enr1x [~kiike@77.229.85.144] has quit [Quit: good night!] 23:02:35 <Eddi|zuHause> the author of opentracker makes holiday in "Torrent Bay" (http://twitpic.com/174tzi) 23:03:34 *** Nite_Owl [~Nite_Owl@c-98-254-113-47.hsd1.fl.comcast.net] has quit [Quit: Read You Soon] 23:03:39 <Eddi|zuHause> http://twitpic.com/174tph 23:03:44 *** Muddy [muddy@playing.OpenTTD.no] has quit [Read error: Connection reset by peer] 23:12:44 *** Muddy [muddy@playing.OpenTTD.no] has joined #openttd 23:14:56 <Priski> huh? 23:15:13 <SmatZ> hello Priski 23:16:15 <Priski> hello there 23:18:47 *** ajmiles2 [~aj@78-86-188-187.zone2.bethere.co.uk] has quit [Quit: Leaving] 23:25:48 * andythenorth considers something evil to do with powerplants closing 23:26:54 *** Tennel [~Tennel@88.150.10.254] has quit [Quit: WeeChat 0.3.1.1] 23:27:18 <Eddi|zuHause> let them explode and take half the town with them! 23:28:11 *** Progman [~progman@p57A1FAF7.dip.t-dialin.net] has quit [Remote host closed the connection] 23:28:42 <andythenorth> more like make all industries require at least one powerplant on the map to produce cargo 23:29:18 <Eddi|zuHause> what happened to "must have a power plant nearby"? 23:29:51 <andythenorth> that as well for some industries 23:30:25 <andythenorth> if the last powerplant closes...no production :D 23:30:28 <Eddi|zuHause> but having both requirements is kind of redundant... 23:30:45 <Eddi|zuHause> plus, isn't the last industry of a kind protected from closing? 23:30:54 <Wolf01> 'night 23:31:03 *** Wolf01 [~wolf01@host40-239-dynamic.2-87-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 23:31:28 <andythenorth> I think I'll leave the evil stuff to Pikka 23:31:54 <Jolteon> Does the Toyland to Mars GRF work on OpenTTD? 23:32:14 *** Muddy [muddy@playing.OpenTTD.no] has quit [Remote host closed the connection] 23:32:16 <Yexo> <Eddi|zuHause> plus, isn't the last industry of a kind protected from closing? <- newgrfs can disable that 23:32:22 *** Muddy [muddy@playing.OpenTTD.no] has joined #openttd 23:35:32 <fjb> andythenorth: Will FISH get oil-tankers which look like oil-tankers? 23:35:52 <andythenorth> when I draw them, yes 23:35:54 <andythenorth> might be a while 23:36:19 <andythenorth> they'll be refits on the existing ships to keep things simple 23:36:37 <fjb> Yes, but that looks strange. 23:37:24 *** Chris_Booth is now known as Booth 23:38:06 <Eddi|zuHause> andythenorth: when i tried FISH, i was kinda missing a small passenger ferry, a "car ferry" looked a little odd... 23:38:11 <andythenorth> fjb: I did some research on ships. For the size of ships in FISH, it's not uncommon to refit to tankers 23:38:24 <andythenorth> Eddi|zuHause: there'll be ferries later 23:38:29 <andythenorth> as in, when I draw them :) 23:38:59 <andythenorth> the only thing that bothers me about the tanker refit is that it should cost more than a 'normal' refit 23:39:06 <andythenorth> but that isn't possible. 23:39:51 <fjb> How about sailing ships, steam boats, old style ship... :-) 23:39:56 <Eddi|zuHause> refit costs really should depend on previous cargo type and new cargo type... 23:40:18 *** einKarl [~einKarl@95-89-121-65-dynip.superkabel.de] has quit [Remote host closed the connection] 23:40:24 <fjb> Eddi|zuHause: Agreed. 23:40:32 <andythenorth> Eddi|zuHause: I agree, but sounds complicated - for players and coders :) 23:40:59 <andythenorth> fjb: all of those older ships are planned 23:41:13 <andythenorth> I need more arms to draw and code with :o 23:41:14 <Eddi|zuHause> andythenorth: it should be cheap to refit from coal to ore, but it should be expensive to refit from oil to milk... 23:41:22 <andythenorth> yup 23:41:42 <andythenorth> Eddi|zuHause: if you'd like to extend nfo spec to make that possible....I'll implement it in FISH :) 23:42:44 <Eddi|zuHause> am i now the go to guy for "miscellaneous newgrf features"? first pikka wants cb36 for aircraft capacity, then mb wants track maintenance, and you want refit costs... 23:42:46 <fjb> And cost nothing to refit from wool to cotton. :-) 23:43:34 <fjb> Ships with different kinds of cargo at the same time would also be nice. 23:44:22 <andythenorth> fjb: agreed 23:45:36 *** Booth is now known as amassivenicktoannoyKenjiE20 23:45:48 <Eddi|zuHause> a "container" vehicle type that can be transferred from trains to ships 23:46:00 *** amassivenicktoannoyKenjiE20 is now known as Booth 23:46:57 <andythenorth> I could do tankers separately for FISH, but with my current plans there will be about 28 vehicles in the buy menu for most of the 20th century. Separate tankers would add another 6 or so 23:47:58 <fjb> 6 more istn't that bad when there are 20 any way. :-) 23:48:35 *** Muddy [muddy@playing.OpenTTD.no] has quit [Read error: Connection reset by peer] 23:49:27 <Eddi|zuHause> suggestion: a dropdown for vehicle categories similar to the station categories 23:50:00 <andythenorth> Eddi|zuHause: exists already doesn't it? 23:50:08 *** Muddy [muddy@playing.OpenTTD.no] has joined #openttd 23:50:09 <andythenorth> drop down for cargo refit? 23:50:23 <Eddi|zuHause> then vehicle sets could sort their vehicles in "slow"/"fast", "steam"/"electric", "small"/"large" or "freight"/"passenger" 23:50:43 <Eddi|zuHause> andythenorth: no, i mean newgrf-definable categories 23:51:17 <andythenorth> sounds a bit like my suggestion for arbitrary labels? 23:51:33 <andythenorth> http://www.tt-forums.net/viewtopic.php?f=68&t=47247 23:52:39 *** valhalla1w [~valhallas@s55928dd9.adsl.wanadoo.nl] has joined #openttd 23:53:13 <Eddi|zuHause> possibly, but they should have no meaning. 23:53:59 <andythenorth> ah, I see what you mean 23:54:07 *** ecke [~ecke@188.75.128.2] has quit [Ping timeout: 480 seconds] 23:54:11 *** valhallasw [~valhallas@s55928dd9.adsl.wanadoo.nl] has quit [Ping timeout: 480 seconds] 23:54:22 <andythenorth> tbh, I find the station GUI really annoying to use 23:54:34 <andythenorth> anyway, time for sleep! 23:57:03 <DaleStan> andythenorth: I see a nforenum whine, but no bug report/change request. Is there one forthcoming? 23:57:46 <andythenorth> DaleStan: where did I whine? 23:58:52 <DaleStan> Not a major whine; possibly not even a whine at all: <andythenorth> oh renum how I love thee / renum doesn't like my use of 0 as a value. solution? use 1... 23:59:29 <andythenorth> I don't know if it counts as a bug or a valid change request. I'll paste the code that causes it 23:59:55 <andythenorth> http://paste.openttd.org/225275