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00:06:06 *** KenjiE20 [~KenjiE20@92.0.11.24] has quit [Quit: ãããã¿ãªãã] 00:07:14 *** Guest191 is now known as kyo313 00:35:05 *** devilsadvocate [~devilsadv@202.3.77.231] has quit [Ping timeout: 480 seconds] 00:39:54 *** bryjen [~bryjen@75.81.201.131] has joined #openttd 00:53:41 *** ragm12 [~rmolina@201.254.126.6] has joined #openttd 01:11:48 *** aber [~Adium@p5B325C30.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 01:14:37 *** aber [~Adium@p5B324E58.dip.t-dialin.net] has joined #openttd 01:14:52 *** KritiK [~Maxim@95-26-54-41.broadband.corbina.ru] has quit [Quit: Leaving] 01:15:20 *** roboboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has joined #openttd 01:16:54 *** OwenS [~owenshep@cpc1-stkn14-2-0-cust562.11-2.cable.virginmedia.com] has quit [Remote host closed the connection] 01:48:11 *** ragm12 [~rmolina@201.254.126.6] has left #openttd [] 01:50:28 *** Doorslammer [Doorslamme@119.11.30.218] has quit [] 01:51:13 *** roboboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has quit [Read error: Connection timed out] 01:51:50 *** roboboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has joined #openttd 01:59:12 *** Lakie [~Lakie@91.84.251.149] has quit [Quit: Sleep.] 02:30:40 *** bryjen [~bryjen@75.81.201.131] has quit [Quit: Leaving] 02:36:25 *** Fuco [~dota.keys@fuco.sks3.muni.cz] has quit [Ping timeout: 480 seconds] 02:42:42 *** lugo [~lugo@mgdb-4db8cf2c.pool.mediaWays.net] has quit [Remote host closed the connection] 03:13:16 *** as3 [~Zach@69.80.175.125] has quit [Remote host closed the connection] 03:20:56 *** DaleStan_ [~Dale@c-24-12-4-37.hsd1.in.comcast.net] has joined #openttd 03:20:56 *** DaleStan is now known as Guest246 03:20:56 *** DaleStan_ is now known as DaleStan 03:24:52 *** glx [glx@2a01:e35:2f59:c7c0:38b1:b3df:3062:bc0e] has quit [Quit: bye] 03:27:20 *** Guest246 [~Dale@c-24-12-4-37.hsd1.in.comcast.net] has quit [Ping timeout: 480 seconds] 03:27:31 *** Asheron [~Gregory@user-1121gl3.dsl.mindspring.com] has joined #openttd 03:27:53 <Asheron> Greetings, all 03:29:34 <Asheron> Im having a bit of a problem with some AIs for the game, they keep crashing, I couldnt get a screen shot, but the gist of it is that it cant find the .nut file, 03:30:30 <Asheron> Do I just copy those into the AI folder from my downloaded content, or the entire folder, some of them have the same filenames, eg. libray.nut, and main.nut 03:33:29 *** mib_fy014t [cbd5638b@webchat.mibbit.com] has joined #openttd 03:34:24 <mib_fy014t> Hi, is the openttd.org websited down? 03:35:21 <Asheron> hold on I will check 03:36:49 <mib_fy014t> ok cheers. i am getting a 504 gateway timeout 03:37:18 <Asheron> That could mean either you have a ISP timeout, or thier server is down 03:37:47 <mib_fy014t> how could i check that it is my ISP that is the problem? 03:37:53 <Asheron> I get them from time to time on IRC kinda the same principle as a ping timeout 03:38:25 <Asheron> How fast are other web pages loading? 03:38:48 <mib_fy014t> They are fine. Google/BBC/Ubuntu are all fine 03:38:50 <Asheron> The wiki is up 03:38:56 <Asheron> Then it isnt your ISP 03:39:28 <mib_fy014t> Yeah I can access the wiki, just not the openttd.org page 03:40:11 <Asheron> IRC has two primary types of time outs one is a ping timeout, and the other is a TCP/IP time out 03:40:44 <Asheron> The first is a result of a drop of connection (if I remember correctly) between the contact server and the ISP 03:41:14 <Asheron> The TCP/IP timeout occurs when your computer loses touch with your ISP 03:42:26 <Asheron> 504s occur much the same way 03:42:55 *** Nite_Owl [~Nite_Owl@c-98-254-113-47.hsd1.fl.comcast.net] has joined #openttd 03:42:58 *** DaleStan_ [~Dale@c-24-12-4-37.hsd1.in.comcast.net] has joined #openttd 03:42:58 <mib_fy014t> well it is sort of weird that i can access the wiki but not the front page. 03:42:59 *** DaleStan is now known as Guest247 03:43:00 *** DaleStan_ is now known as DaleStan 03:43:26 <Nite_Owl> Hello all 03:43:31 <mib_fy014t> Hi 03:43:36 <Asheron> one server doesnt recieve a timely response, not necessarily an ISP , it could even be a proxy server acting as a gateway, the proxy and the server you want to connect didnt communicate fast enough 03:44:16 <Nite_Owl> I was going to ask the same question about not being able to access the main page 03:44:37 <Asheron> more than likely the server is down for maintenance, 03:44:52 <mib_fy014t> so is the wiki on a different server then? 03:44:58 <Asheron> yeah 03:45:05 <Asheron> Wiki is on wiki's servers 03:45:17 <mib_fy014t> ok cheers. i'll try again tomorrow 03:45:19 <Nite_Owl> most likely but it has been inaccessible for a few hours now 03:45:39 <mib_fy014t> thanks for your help Asheron 03:45:45 <Asheron> almost all the wiki's are freehosted by the same people that brought you Wikipedia and Wookiepedia 03:45:50 <Asheron> not a problem 03:45:57 <Asheron> maybe you can help me with one of mine 03:45:58 <mib_fy014t> have a good w/e 03:46:03 <Asheron> Greetings, all 03:46:03 <Asheron> <Asheron> Im having a bit of a problem with some AIs for the game, they keep crashing, I couldnt get a screen shot, but the gist of it is that it cant find the .nut file, 03:46:03 <Asheron> <Asheron> Do I just copy those into the AI folder from my downloaded content, or the entire folder, some of them have the same filenames, eg. libray.nut, and main.nut 03:46:06 <mib_fy014t> i can try 03:46:50 <Asheron> Thats my basic prob 03:47:03 <mib_fy014t> i am not the person to help you. not really dealt much with this aspect - sorry for that 03:47:24 <Asheron> no prob, have a good night 03:47:30 <mib_fy014t> bye 03:47:30 <Nite_Owl> I do not play with the AI's so I am not going to be much help either 03:47:37 *** mib_fy014t [cbd5638b@webchat.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 03:47:41 <Asheron> ok 03:47:53 <Asheron> So do you play on the competition servers? 03:48:41 <Nite_Owl> most of the developers are based in Europe so figure the time difference to where you are and ask then 03:49:00 <Asheron> 5 hours + ahead of us 03:49:08 <Asheron> London is like 6 03:49:22 <Asheron> Germany is 8 or so 03:50:08 <Nite_Owl> So they are still most likely asleep at this time 03:50:12 *** Guest247 [~Dale@c-24-12-4-37.hsd1.in.comcast.net] has quit [Ping timeout: 480 seconds] 03:50:21 *** ecke [~ecke@188.75.128.2] has quit [Quit: ecke] 03:50:35 <Nite_Owl> They do tend to pop in rather early once they wake up 03:52:00 <Asheron> chuckles N/O you missed what I was saying earlier about What IRC and 504s have in common, Guest247 had a ping timeout, that means that his 03:52:33 <Asheron> ISP lost connection to the server, for about 8 minutes before the server disconnected a "ghost" 03:53:47 <Nite_Owl> happens quite frequently around here - net splits are even worse sometimes 03:54:08 <Asheron> Thats why they want everyone to register a nick, if you dont someone can come in using your nick, then you come in later, and everyone blames you for what the other person did 03:54:30 <Asheron> Happened to me on a server that I admined, 03:55:07 *** devilsadvocate [~devilsadv@202.3.77.231] has joined #openttd 03:55:13 <Asheron> They were flaming some people, one of the other admins called me at home, I hopped on and logged in under an alias and watched it, 03:56:08 <Asheron> ghosted my nick back and put a full ban on thier IP addy, and I was tempted to block their host too 03:56:18 <Nite_Owl> never fun but at least amusing 03:59:12 <Asheron> The person had the nerve to email my "boss" the chat owner, and complain, I had already sent him an email with and identify/ which showed not only the full IP xxx.xxx.xxx.xxx all 12 numbers, but I also pulled a nicklist from nickserv and showed the person who had a registered nick with that IP addy, and a log of the entire flamesession from the time I got there, as well as a log the other admin sent me from before I got there, 03:59:50 <Asheron> he basically told the girl "To bad so sad hate it for you, but you are SOL" 04:00:57 <Nite_Owl> the joys of the puny minded 04:00:57 *** ptr_ [~peter@c213-89-142-224.bredband.comhem.se] has quit [Read error: Connection reset by peer] 04:01:07 <Asheron> Thats the other one NO 04:01:09 <Asheron> peer, 04:01:09 *** ptr [~peter@c213-89-142-224.bredband.comhem.se] has joined #openttd 04:01:22 <Asheron> Peer = TCP/ IP 04:02:08 <Nite_Owl> I must fly - later all 04:02:13 <Asheron> later NO 04:02:19 *** Nite_Owl [~Nite_Owl@c-98-254-113-47.hsd1.fl.comcast.net] has quit [Quit: Read You Soon] 04:06:58 *** _NoobCp_ [~kvirc@4.63.191.90.dyn.estpak.ee] has joined #openttd 04:07:08 <Asheron> howdy Noob 04:11:07 *** Asheron [~Gregory@user-1121gl3.dsl.mindspring.com] has left #openttd [] 04:11:30 <_NoobCp_> Uhuh 04:11:49 *** _NoobCp_ is now known as NoobCp 04:12:04 *** zodttd [~me@user-0c90n1c.cable.mindspring.com] has joined #openttd 04:26:19 <elmz> are pre-signalled PBS planned/in the making/available? 04:40:20 *** str00tz [~a@77.17.163.232.tmi.telenormobil.no] has quit [Ping timeout: 480 seconds] 04:40:39 *** str00tz [~a@77.17.163.232.tmi.telenormobil.no] has joined #openttd 05:01:06 *** ajmiles [~aj@78-86-188-187.zone2.bethere.co.uk] has joined #openttd 05:10:38 *** amalloy [~Alan@c-67-180-16-162.hsd1.ca.comcast.net] has left #openttd [] 05:35:31 *** roboboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has quit [Read error: Connection reset by peer] 05:50:38 *** Phazorx [~pavelkoll@77.239.236.193] has joined #openttd 05:54:28 *** Grelouk [~Grelouk@93.21.14.194] has joined #openttd 06:03:27 <Rubidium> elmz: no 06:07:02 *** Rhamphoryncus [~rhamph@d198-53-213-246.abhsia.telus.net] has quit [Quit: Rhamphoryncus] 06:09:24 <dihedral> lol? over 9000 brutefoce attempts last night.... 06:09:39 <dihedral> why on earth they always use an invalid user i do not know! 06:09:46 <NoobCp> What's that 06:10:26 <dihedral> one ip tried to ssh into my vserver 06:10:36 <dihedral> over 7.5k times from one ip :-P 06:11:45 <NoobCp> Weren't 45 deg turns supposed to be kind to train speed 06:12:33 <ccfreak2k> Yes because there's no shallower turns. 06:12:53 <NoobCp> I must have misread and memorised they have no effect 06:12:57 <ccfreak2k> However, if you have two 45 degree turns close enough to each other, a train of some length will slow down. 06:14:03 <NoobCp> 13 tiles of straight should be enough for a 24 car train... 06:15:36 <Rubidium> dihedral: there's a thing called a "bot" that does such things. They apparantly aren't distracted by not knowing valid user names for your system 06:15:54 <NoobCp> Yeah, that's it, I must have forgotten the 45 deg speed limit 06:18:33 *** tokai [~tokai@port-92-195-116-76.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 06:20:47 *** tokai [~tokai@port-92-195-82-204.dynamic.qsc.de] has joined #openttd 06:20:50 *** mode/#openttd [+v tokai] by ChanServ 06:23:19 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 06:23:41 * Alberth orders one breakfast 06:32:50 <terinjokes> Alberth: sharing? 06:33:46 <Alberth> seems like a good plan 06:39:49 *** APTX_ [~APTX@chello089076052083.chello.pl] has joined #openttd 06:39:49 *** APTX [~APTX@chello089076052083.chello.pl] has quit [Read error: Connection reset by peer] 06:40:21 *** Alberth1 [~hat@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 06:40:21 *** Alberth is now known as Guest260 06:40:21 *** Alberth1 is now known as Alberth 06:45:17 *** Guest260 [~hat@a82-95-164-127.adsl.xs4all.nl] has quit [Ping timeout: 480 seconds] 06:45:44 *** ajmiles2 [~aj@78-86-188-187.zone2.bethere.co.uk] has joined #openttd 06:52:01 *** ajmiles [~aj@78-86-188-187.zone2.bethere.co.uk] has quit [Ping timeout: 480 seconds] 06:52:57 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 06:53:49 *** roboboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has joined #openttd 06:54:36 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 06:55:15 *** aber [~Adium@p5B324E58.dip.t-dialin.net] has quit [Quit: Leaving.] 06:56:35 *** Antigon [~Poly@p54B44CC3.dip.t-dialin.net] has joined #openttd 07:06:07 *** ajmiles2 [~aj@78-86-188-187.zone2.bethere.co.uk] has quit [Quit: Leaving] 07:07:09 *** nighthawk_c_m [~nighthawk@pD9504DD5.dip0.t-ipconnect.de] has joined #openttd 07:09:13 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has joined #openttd 07:09:59 *** fonsinchen [~fonsinche@brln-4dba9076.pool.mediaWays.net] has joined #openttd 07:16:09 <andythenorth> morning 07:16:43 *** Positron [~Poly@p54B44A9C.dip.t-dialin.net] has joined #openttd 07:18:07 *** ChoHag [~mking@77-44-113-86.xdsl.murphx.net] has joined #openttd 07:22:36 *** Antigon [~Poly@p54B44CC3.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 07:23:04 <Rubidium> Albert: do you deliver here too? 07:23:17 <nighthawk_c_m> mornin 07:25:24 <NoobCp> Excellent service seems to be rather hard to achieve 07:29:55 <Alberth> RB: Still waiting for mine to arrive 07:33:01 *** Positron [~Poly@p54B44A9C.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 07:38:31 *** robotboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has joined #openttd 07:45:28 *** roboboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has quit [Ping timeout: 480 seconds] 07:47:51 *** HerzogDeXtEr [~Administr@89.246.200.221] has joined #openttd 07:49:03 *** devilsadvocate [~devilsadv@202.3.77.231] has quit [Ping timeout: 480 seconds] 07:54:53 *** Neon [~Neon@dslb-088-069-216-192.pools.arcor-ip.net] has joined #openttd 07:56:03 *** fonsinchen [~fonsinche@brln-4dba9076.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 08:00:10 *** Progman [~progman@p57A1BDBE.dip.t-dialin.net] has joined #openttd 08:03:40 *** terinjokes [~terin@ip72-196-123-143.ga.at.cox.net] has quit [Quit: Changing server] 08:08:32 *** Pikka [~PikkaBird@c122-108-245-233.kelvn3.qld.optusnet.com.au] has joined #openttd 08:09:47 *** snack2 [~nn@dsl-hkibrasgw1-ff1ec000-127.dhcp.inet.fi] has joined #openttd 08:11:44 *** fonsinchen [~fonsinche@brln-4dba9076.pool.mediaWays.net] has joined #openttd 08:20:36 <NoobCp> Any clue if the gradual loading setting affects the time it takes to load cargo? 08:22:10 <Rubidium> it does 08:22:38 <Rubidium> whether for good or for worse depends on the characteristics of the loaded vehicle 08:24:11 *** NeosaD [~Alty@83.42.91.78] has joined #openttd 08:25:52 *** Phazorx [~pavelkoll@77.239.236.193] has left #openttd [] 08:29:26 *** robotboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has quit [Read error: Connection timed out] 08:30:13 *** robotboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has joined #openttd 08:36:47 *** Polygon [~Poly@p54B45C49.dip.t-dialin.net] has joined #openttd 08:38:21 *** r0b0tb0y [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has joined #openttd 08:45:28 *** robotboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has quit [Ping timeout: 480 seconds] 08:46:17 *** r0b0tb0y [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has quit [Read error: Operation timed out] 08:46:49 *** Phazorx [~pavelkoll@77.239.236.193] has joined #openttd 08:46:58 *** fonsinchen [~fonsinche@brln-4dba9076.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 08:47:32 *** r0b0tb0y [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has joined #openttd 09:04:05 *** r0b0tb0y [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has quit [Read error: Connection timed out] 09:04:54 *** Zorn [~zorn@e177226029.adsl.alicedsl.de] has joined #openttd 09:05:04 <Terkhen> good morning 09:05:17 <Jupix> mornin 09:05:29 <NoobCp> Aww, that's evil! 09:06:01 <Jupix> what is? 09:06:21 *** HerzogDeXtEr1 [~Administr@88.130.163.128] has joined #openttd 09:10:20 *** nfc [~nfc@cable-hvk-fe7ede00-156.dhcp.inet.fi] has quit [Ping timeout: 480 seconds] 09:11:51 *** aber [~Adium@p5B324E58.dip.t-dialin.net] has joined #openttd 09:12:24 *** HerzogDeXtEr [~Administr@89.246.200.221] has quit [Read error: Connection reset by peer] 09:12:49 <CIA-6> OpenTTD: yexo * r19647 /trunk/src/newgrf.cpp: -Fix [FS#3768]: trains loaded above the original IDs didn't have a default railtypelabel assigned to them, causing them to be unavailable 09:16:03 *** Polygon [~Poly@p54B45C49.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 09:21:47 *** Polygon [~Poly@p54B45C49.dip.t-dialin.net] has joined #openttd 09:33:02 <NoobCp> Jupix the loading speed just mentioned before 09:33:12 <NoobCp> Hmm, getting max passenger rationg for a town is tricky 09:34:04 <NoobCp> Trains in a city are like elephants in a spacecraft fabrication lab 09:34:30 *** Biolunar [mahdi@blfd-4db186f9.pool.mediaWays.net] has joined #openttd 09:35:15 *** DaleStan [~Dale@c-24-12-4-37.hsd1.in.comcast.net] has quit [Ping timeout: 480 seconds] 09:41:56 *** frosch123 [~frosch@frnk-590fe9ce.pool.mediaWays.net] has joined #openttd 09:54:38 *** Kurimus [Kurimus@dsl-tkubrasgw1-fe23dc00-198.dhcp.inet.fi] has quit [Ping timeout: 480 seconds] 10:00:15 <andythenorth> So 10:01:55 *** lugo [~lugo@mgdb-4db8cb6a.pool.mediaWays.net] has joined #openttd 10:03:20 <andythenorth> I have an awesome little fishing harbour industry 10:03:20 <andythenorth> http://www.tt-forums.net/viewtopic.php?p=845016#p845016 10:03:25 <andythenorth> it looks nice built in towns 10:03:25 *** Doorslammer [Doorslamme@119.11.30.247] has joined #openttd 10:03:27 *** devilsadvocate [~devilsadv@202.3.77.202] has joined #openttd 10:03:42 <andythenorth> however, because I wanted to remove the fish cargo, it produces food 10:03:58 <andythenorth> this adds up to some eye candy, but dumb gameplay 10:04:23 <andythenorth> food is produced directly in town, which is the only place to take food. (and food is a pointless cargo anyway in temperate) 10:05:12 <andythenorth> so I am not sure what to do ?? 10:05:14 <andythenorth> :P 10:05:37 <Doorslammer> I dunno, food and fish seems like quite an important way of temperate life :P 10:07:45 <andythenorth> surf n turf 10:08:22 *** rhaeder [~quix0r@dslb-094-221-151-212.pools.arcor-ip.net] has joined #openttd 10:08:31 *** Kurimus [Kurimus@dsl-tkubrasgw1-fe23dc00-198.dhcp.inet.fi] has joined #openttd 10:09:43 <Rubidium> Doorslammer: no, here in the temperate climates we prosper when we get a bus going through 3 bus stops every 20 days 10:09:57 *** Fast2 [~Fast2@p57AF8847.dip0.t-ipconnect.de] has joined #openttd 10:10:02 <andythenorth> we don't eat 10:10:09 <andythenorth> we just ride buses for sustenance 10:10:17 <andythenorth> a strange life, but we make the best of it 10:10:51 * andythenorth wonders how a scenario scripting framework might work 10:13:31 <Terkhen> probably like a NoAI script 10:13:34 <andythenorth> imagine if goals could be scripted (e.g. 'grow city x to 20k inhabitants by 2010; deliver 3 million tonnes of coal, generate £20m profit by 1937 etc) 10:13:53 <andythenorth> so the 'ends' would be scriptable, but what about the 'means' 10:13:54 <andythenorth> ? 10:14:09 <Terkhen> oh, I thought you meant a scenario editing script :) 10:14:21 <andythenorth> Railroad Tycoon 3 scenarios also control industry placement, acceptance, available trains etc 10:14:30 <andythenorth> seems like that would be the proper domain of newgrf? 10:17:07 <Pikka> andy, you transport food (and goods) between towns. such is the way of commerce. 10:17:21 <andythenorth> true 10:17:26 * andythenorth facepalms 10:17:42 <Pikka> awesome harbour graphics, btw :D 10:17:47 <andythenorth> the FIRS brewery and bakery are also in towns, so my 'problem' with the harbour is dumb 10:17:50 <andythenorth> and thanks :) 10:18:04 <andythenorth> they're really very simple, just a lot of work dealing with slopes and foundations 10:18:11 *** Grelouk_ [~Grelouk@93.21.14.194] has joined #openttd 10:18:52 <andythenorth> and the fishing boat is from Mr DanMacK 10:19:14 * andythenorth ponders scripted goals some more 10:19:48 *** fonsinchen [~fonsinche@brln-4dba9076.pool.mediaWays.net] has joined #openttd 10:20:20 <andythenorth> so some of us think the game isn't really a 'game' but a trainset, yes / no? 10:20:37 <andythenorth> but it would still be nice to have some purpose, like a narrative 'try for this' yes / no? 10:21:49 *** |Jeroen| [~jeroen@94-224-31-113.access.telenet.be] has joined #openttd 10:23:06 <Doorslammer> I know a few people who run a trainset with waybill operation 10:23:28 <Doorslammer> So, I dunno, its more an interpretation than a set rule 10:24:21 *** Grelouk [~Grelouk@93.21.14.194] has quit [Ping timeout: 480 seconds] 10:24:40 *** jordi [~jordi@115.Red-213-96-69.staticIP.rima-tde.net] has quit [Quit: reboot] 10:31:40 *** JVassie [~James@nelocat2.gotadsl.co.uk] has joined #openttd 10:35:53 *** fonsinchen [~fonsinche@brln-4dba9076.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 10:35:53 *** NeosaD [~Alty@83.42.91.78] has quit [Read error: Connection reset by peer] 10:36:04 *** fonsinchen [~fonsinche@brln-4dba9076.pool.mediaWays.net] has joined #openttd 10:41:28 *** KenjiE20 [~KenjiE20@92.0.11.24] has joined #openttd 10:47:28 *** jordi [~jordi@115.Red-213-96-69.staticIP.rima-tde.net] has joined #openttd 10:52:40 <CIA-6> OpenTTD: rubidium * r19648 /trunk/src/network/network_client.cpp: 10:52:40 <CIA-6> OpenTTD: -Fix [FS#3760]: a client would not be properly moved when moved while joining, 10:52:40 <CIA-6> OpenTTD: e.g. when entering a company's password. This caused the client to be in the 10:52:40 <CIA-6> OpenTTD: wrong company (according to the rest of the clients) and the client being kicked 10:52:40 <CIA-6> OpenTTD: on the first command 10:54:40 *** fonsinchen [~fonsinche@brln-4dba9076.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 10:56:31 <andythenorth> hmm 10:56:39 *** fonsinchen [~fonsinche@brln-4dba9076.pool.mediaWays.net] has joined #openttd 10:56:40 <andythenorth> a 'goals' script shouldn't depend on specific newgrfs 10:56:51 <andythenorth> newgrfs might not be available, or the grfid might change 10:56:54 <planetmaker> andythenorth: I think that depends 10:57:03 <andythenorth> 'recommended' newgrfs would work 10:57:49 <planetmaker> certain things just might be possible with certain newgrf only. After all both is a programmed piece which need to understand eachother 10:58:01 <planetmaker> oh, good day also ;-) 10:58:44 <SpComb> goals scripts /are/ newgrfs? 10:59:29 *** DanMacK [~DanMacK@206.191.69.149] has joined #openttd 10:59:29 <andythenorth> relation of goals scripts to scenarios? 10:59:43 <andythenorth> seems like a scenario could embed goals, but goals should also be possible without requiring a scenario 11:00:16 <planetmaker> andythenorth: I agree 11:01:42 <planetmaker> SpComb: they are an idea, nothing more 11:02:20 <planetmaker> actually it might be an idea to allow a similar interface for goal scripts like for AI and NewGRF 11:02:40 <planetmaker> they might have dependencies in the form of requiring certain AIs and / or NewGRF being active 11:02:55 <planetmaker> similar to the lib dependencies which AI have already 11:03:57 *** DanMacK [~DanMacK@206.191.69.149] has quit [] 11:04:10 <andythenorth> I don' know much about AI but the requirements look broadly similar 11:05:11 *** DanMacK [~DanMacK@206.191.69.149] has joined #openttd 11:06:10 <planetmaker> Yexo: what would I actually need to do in order to interface the NML like adding a binary to /usr/bin ? 11:06:17 <planetmaker> (like grfcodec?) 11:15:46 *** TheMask96- [martijn@pride.vhost.ne2000.nl] has joined #openttd 11:16:46 <CIA-6> OpenTTD: rubidium * r19649 /trunk/src/ (strings.cpp table/strgen_tables.h): 11:16:46 <CIA-6> OpenTTD: -Add: plural rule for Maltese 11:16:46 <CIA-6> OpenTTD: -Fix: plural rule for Irish 11:17:42 *** TheMask96 [martijn@lust.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 11:18:36 *** Macha [~macha@109.76.78.89] has joined #openttd 11:18:42 *** Nazcafan [~fou@ant06-1-82-242-110-209.fbx.proxad.net] has joined #openttd 11:18:45 <Nazcafan> hello 11:18:55 *** r0b0tb0y [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has joined #openttd 11:19:02 <Nazcafan> is there a way to program autoreplace only for trains that do get old? 11:20:56 <frosch123> andythenorth: your fishing harbour glitches 11:21:05 <Ammler> Nazcafan: that is autorenew 11:21:25 <Nazcafan> Ammler, how do I do that? 11:21:38 <Ammler> advanced settings 11:21:58 <Ammler> wiki -> autorenew 11:22:38 <frosch123> http://devs.openttd.org/~frosch/FIRSGlitch.png <- the part of the ship which extents the bounding box glitches when scrolling etc 11:22:58 <CIA-6> OpenTTD: rubidium * r19650 /trunk/src/lang/unfinished/maltese.txt: -Add: stub for a Maltese translation 11:23:43 <Macha> I've nearly exclusively played temperate up to this point. What are the major differences I need to know for playing artic? 11:23:54 <Jolteon> It sucks 11:23:55 <Jolteon> /end 11:24:02 <Nazcafan> Ammler, I want to replace the trains with newer ones, the old models are not available anymore 11:24:22 <frosch123> Macha: towns above snowline need food to grow 11:25:28 *** Chris_Booth [~chatzilla@cpc7-newt30-2-0-cust443.newt.cable.virginmedia.com] has joined #openttd 11:28:05 <Ammler> Nazcafan: and what exactly can't autoreplace do? 11:28:10 *** Macha [~macha@109.76.78.89] has left #openttd [] 11:29:06 <Eddi|zuHause> Ammler: it replaces all vehicles, not only the old ones 11:29:33 <Ammler> ah, I see, so not possible, I guess... 11:29:36 *** Priski [priski@89.166.50.66] has quit [Remote host closed the connection] 11:29:46 <Eddi|zuHause> Nazcafan: you can add all old vehicles to a group, and then enable autoreplace only for that group 11:30:32 <Ammler> maybe there is a conditional order for it? 11:32:29 <Ammler> why doesn't a town grow with 4 small s-bahn stations? 11:32:53 <Ammler> the whole town it catched and rating is >=very good 11:33:09 <Alberth> give the town some money 11:33:31 <Alberth> (don't know when a town grows though) 11:33:47 <Ammler> with buses, it would already be bigger :-) 11:34:45 *** Priski [priski@ihq.in] has joined #openttd 11:35:58 <Eddi|zuHause> stations must be serviced every 20 days, afaik 11:37:39 <Ammler> yeah, 4 rail stations in a 200 habitants town with 4 trains... :-) 11:37:51 <Ammler> so they are serviced almost daily 11:38:40 <Jolteon> TTD would rock if it used real time 11:38:42 <Jolteon> as opposed to just days. 11:39:06 <Ammler> Jolteon: try dailength patch 11:39:23 * Jolteon shall do. 11:39:59 <CIA-6> OpenTTD: smatz * r19651 /trunk/src/ (4 files in 2 dirs): -Fix [FS#3745]: when a company is sold, move connected clients to spectators 11:42:43 <Rubidium> Jolteon: but then it has to run the whole day and when you load a savegame it has to wait till the right realtime before it can continue again 11:42:58 <Alberth> Jolteon: then you can just about play a single game in your entire life. 11:43:28 <Jolteon> o 11:43:37 <Jolteon> not what I mean. 11:43:42 <Jolteon> I mean simulate real time within the game. 11:43:46 <Jolteon> Not use ACTUAL real time. 11:43:49 <Jolteon> That'd suck more penis than I do. 11:43:52 <Jolteon> which is a lot, being gay. 11:43:58 <NoobCp> Or, everything is accelerated and vehicles move around like they have warp drive 11:44:18 <NoobCp> A blur 11:44:27 <Alberth> NoobCp: we might just as well not draw them at all :p 11:44:44 <NoobCp> Exactly, a cargo line is a line on screen... 11:44:51 <NoobCp> ha ;D 11:45:23 <NoobCp> with properties like capacity and frequency and stuff, all this micromanagement detail becoming something nonsensical........ 11:47:24 <NoobCp> I wonder if anyone could develop Orbiter into an MMO trade simulator... 11:48:37 <NoobCp> However twisting of the universe would be requred to allow flexible time gameplay 11:49:14 *** DaleStan [~Dale@c-24-12-4-37.hsd1.in.comcast.net] has joined #openttd 11:49:35 *** Alberth1 [~hat@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 11:49:35 *** Alberth is now known as Guest284 11:49:35 *** Alberth1 is now known as Alberth 11:49:38 <CIA-6> OpenTTD: frosch * r19652 /trunk/ (5 files in 3 dirs): -Fix: RandomRange() is used for bigger ranges in many cases, so generally extent it to handle 32 bits. 11:50:27 <andythenorth> frosch123: hmm, so it does. 11:50:37 <andythenorth> that boat looks like it's out of position though 11:55:51 *** Guest284 [~hat@a82-95-164-127.adsl.xs4all.nl] has quit [Ping timeout: 480 seconds] 12:01:05 *** fjb is now known as Guest286 12:01:06 *** fjb [~frank@p5485ABCA.dip.t-dialin.net] has joined #openttd 12:01:12 <CIA-6> OpenTTD: rubidium * r19653 /branches/1.0/ (12 files in 5 dirs): (log message trimmed) 12:01:12 <CIA-6> OpenTTD: [1.0] -Backport from trunk: 12:01:12 <CIA-6> OpenTTD: - Fix: RandomRange() is used for bigger ranges in many cases, so generally extent it to handle 32 bits (r19652) 12:01:12 <CIA-6> OpenTTD: - Fix: When a company is sold, move connected clients to spectators [FS#3745] (r19651) 12:01:12 <CIA-6> OpenTTD: - Fix: A client would not be properly moved when moved while joining, e.g. when 12:01:13 <CIA-6> OpenTTD: entering a company's password. This caused the client to be in the wrong company 12:01:15 <CIA-6> OpenTTD: (according to the rest of the clients) and the client being kicked on the first 12:04:52 *** ajmiles [~aj@78-86-188-187.zone2.bethere.co.uk] has joined #openttd 12:08:20 *** Guest286 [~frank@p5485CD11.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 12:09:22 *** Fast2 [~Fast2@p57AF8847.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 12:09:54 *** Adambean [AdamR@82.hosts.reece-eu.net] has joined #openttd 12:18:56 *** robotboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has joined #openttd 12:21:16 *** glx [glx@2a01:e35:2f59:c7c0:4ce2:5552:4b26:7012] has joined #openttd 12:21:19 *** mode/#openttd [+v glx] by ChanServ 12:26:12 *** r0b0tb0y [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has quit [Ping timeout: 480 seconds] 12:36:11 *** elmz_ [~elmz@222.80-202-29.nextgentel.com] has joined #openttd 12:39:38 *** Wizzleby [~wizzleby@pool-74-109-47-249.phlapa.east.verizon.net] has quit [Remote host closed the connection] 12:42:18 *** elmz [~elmz@222.80-202-29.nextgentel.com] has quit [Ping timeout: 480 seconds] 12:42:43 *** robotboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has quit [Ping timeout: 480 seconds] 12:43:44 <Eddi|zuHause> http://www.titanic-magazin.de/uploads/pics/0416-island.jpg 12:44:31 *** OwenS [~oshepherd@cpc1-stkn14-2-0-cust562.11-2.cable.virginmedia.com] has joined #openttd 12:46:02 <Eddi|zuHause> (alternate explanation: the ashes come from all the money that was burned in iceland) 12:47:58 <NoobCp> Hrm 12:48:04 <NoobCp> Big smoke 12:48:16 <OwenS> My HDD finally arrived :-) 12:48:22 <OwenS> And, for the second time in 30 days... 12:48:29 <OwenS> 2 8 18 1 spare rebuilding /dev/sdb2 12:48:35 <OwenS> State : clean, degraded, recovering 12:50:08 *** rhaeder1 [~quix0r@188.109.253.183] has joined #openttd 12:52:52 *** robotboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has joined #openttd 12:53:06 *** Chruker [~no@port113.ds1-vj.adsl.cybercity.dk] has joined #openttd 12:55:27 *** rhaeder [~quix0r@dslb-094-221-151-212.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 12:57:52 * Rubidium awaits the... oh shit it copied the new disk over the old one 12:58:38 *** aber [~Adium@p5B324E58.dip.t-dialin.net] has quit [Quit: Leaving.] 12:59:06 *** fonsinchen [~fonsinche@brln-4dba9076.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 13:01:47 *** aber [~Adium@p5B324E58.dip.t-dialin.net] has joined #openttd 13:02:21 <Eddi|zuHause> :p 13:13:37 <nighthawk_c_m> lol 13:16:25 *** Polygon [~Poly@p54B45C49.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 13:21:10 *** RossMills [~rossmills@host-80-194-146-58.static.cable.virginmedia.com] has joined #openttd 13:22:16 <RossMills> Hey guys, I'm just wondering if you could help me with an OpenTTD question. I'm trying to set up a server at work so that we can play at lunchtimes and leave it running during the day. I want the server to run for about a month, and then reset. But I want it to go from 1940 to 2050 in that month. Is there any way to slow the days down without slowing the actual movement of vehicles, etc? 13:22:23 <RossMills> Slowing the day ticks, as it were. 13:22:43 <glx> no 13:22:54 <KenjiE20> not with patching 13:23:18 <RossMills> Fair enough, any idea if that might come into a future update? 13:23:35 <glx> very hard to do it right 13:25:21 <nighthawk_c_m> there is apatch for the day length of an ingame day, basically the game uses ticks, and the patch multiplies the amount of ticks untill it considers a day over 13:26:03 <RossMills> Would each user need to patch that, or just the server? 13:26:14 <nighthawk_c_m> Each user 13:26:18 <RossMills> Thanks 13:26:22 <Ammler> RossMills: why do you want it so slow? 13:26:44 <nighthawk_c_m> http://www.tt-forums.net/viewtopic.php?f=33&t=46399 this is the thread to a patch set that includes the day length change 13:26:45 <Ammler> I mean, you can also just paly until year 10000 13:26:57 <RossMills> I would assume that a constantly running server would be over far sooner than a month, and I'd want to spread out the upgrades to tech over that time. 13:27:09 <RossMills> Otherwise they're all available day one 13:27:14 <KenjiE20> I you're only running at lunch 13:27:23 <KenjiE20> you could just set min_active_clients 13:27:24 <nighthawk_c_m> well - be aware that the server alway spauses when no client is connected I think 13:27:31 <nighthawk_c_m> except that can be modified 13:27:33 <KenjiE20> so it pauses when no one is on 13:27:44 <RossMills> The server would be running all the time, people might log in after work too. 13:27:46 <nighthawk_c_m> jepp that what i ment 13:27:51 <RossMills> Oh so it can pause? 13:27:52 <RossMills> Nice 13:28:35 <nighthawk_c_m> yepp 13:28:36 <NoobCp> Warning about stability with high station spread still applies? I wonder how all those coop games work out heh... 13:28:57 <Ammler> RossMills: OpenTTD isn't really a game for break times 13:29:04 <nighthawk_c_m> I would appreciate a bit bigger station spread, and something I noticed in FIRS - oil Plattforms grow everywhere ^ 13:29:10 <glx> it never been a stability warning but a performance one 13:29:21 <Ammler> if you start, you have quite fast done an hour or more 13:29:29 <NoobCp> k 13:30:31 <RossMills> Ammler - This is mostly an experiment, a fair few people signed up on the office's newsgroup 13:31:44 <Terkhen> nighthawk_c_m: bigger than 64x64? 13:31:56 <RossMills> Yeah, it would keep going over multiple days 13:32:04 <CIA-6> OpenTTD: frosch * r19654 /trunk/src/ (24 files): -Codechange: Use Extract<> in more places. 13:32:50 <nighthawk_c_m> Hmm... last time 65 would have been sufficient as via Station walking I missed just one OIl rig in a Netork test 13:33:25 <nighthawk_c_m> Probably anything bexond 64x64 is way too large anyways - I still have to build such a station 13:33:38 <RossMills> Station walking? 13:36:13 *** robotboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has quit [Ping timeout: 480 seconds] 13:36:14 <Alberth> probably build a platform; while not walked_enough: build another platform and join with previous platform; remove previous platform; endwhile 13:36:52 <Alberth> s/bly/bly:/ 13:37:20 <glx> useless sed ;) 13:38:09 <Alberth> s/probably/probably:/ better? 13:38:10 <glx> or stupid smiley 13:38:20 <glx> yeh stupid smiley 13:38:33 <RossMills> Thanks guys 13:38:36 *** RossMills [~rossmills@host-80-194-146-58.static.cable.virginmedia.com] has quit [] 13:38:46 <NoobCp> 64 tile trains? Hmmm.... 13:39:06 <Alberth> stupid irc client trying to guess when a smiley is used :) 13:39:19 <NoobCp> emoticons are the devil 13:39:31 <Alberth> yeah, I disabled them 13:40:01 <NoobCp> I enable them so that I can send smileys hopefully unaffected by such heresy ;P 13:40:33 <NoobCp> Platforms shorter than train had a negative effect on loading right? 13:40:50 <Alberth> it works until you start discussing pieces of code :) 13:41:11 <Alberth> yes, longer trains than the platforms are really bad for loading speed 13:42:20 <Rubidium> Asian smileys are so much better (*^.^*) 13:43:21 <Rubidium> Ù©(Í¡à¹Ì¯Í¡à¹)Û¶ <- or those :) 13:43:29 <glx> nice 13:43:31 <planetmaker> :-) 13:44:32 <Eddi|zuHause> err... what? 13:45:01 <Eddi|zuHause> i have a feeling that one doesn't look the same way for me as it does for you 13:45:27 *** Rhamphoryncus [~rhamph@d198-53-213-246.abhsia.telus.net] has joined #openttd 13:45:54 <NoobCp> Anyone know if a simple pbs terminus station is better or worse than one with those hugely complicated access systems 13:46:00 <CIA-6> OpenTTD: frosch * r19655 /trunk/src/economy.cpp: -Codechange: Reduce usage magic p1 parameter. 13:47:37 <Eddi|zuHause> grammar not is best friend frosch123 13:47:56 <Alberth> NoobCp: any layout that does the job, is fine I think 13:48:12 <frosch123> Eddi|zuHause: it's magic :) 13:48:22 <NoobCp> I guess I'll have to see how big the que gets 13:49:20 <Eddi|zuHause> NoobCp: terminal stations work best when you have multiple lines from different directions, instead of one big main line 13:49:38 * andythenorth ponders hovercraft 13:50:00 *** Polygon [~Poly@p54B45C49.dip.t-dialin.net] has joined #openttd 13:50:09 <Alberth> NoobCp: it depends on your playing style. If you want to make a station one time, you'll have to make it big enough for the whole game. You can also start with a smaller/simpler station, and extend when needed. 13:50:29 <NoobCp> I'm thinking of immersing the station in a city, more caption area with terminus. 13:51:10 <Eddi|zuHause> it's one of the big advantages of cargodist, you can place the main station on the edge of the city and cover the whole city with a tram network 13:51:29 <NoobCp> cargodist? 13:51:38 <andythenorth> or you can fool around with doubling up stations and uses buses on transfers :P 13:52:04 <NoobCp> buses seem too have a a mosquito load of passengers ;/ 13:52:22 <Eddi|zuHause> i said trams. 13:52:36 <andythenorth> trams / buses /s 13:52:49 <Alberth> number of passengers in cities is a general problem. Even with a train station you can get into trouble :) 13:53:31 <NoobCp> three line three long platform seemed to be able to almost clear it's passenger load on monorail 13:53:41 <NoobCp> I'll have to try experimenting with steamers soon 13:59:10 <planetmaker> a good idea, also without cargodist, is to build the ICE a bit outside and transfer the passengers by a (HUGE) tram network 14:08:13 <Eddi|zuHause> yeah, as long as the main stations accept passengers, you only need one way transfers 14:15:24 *** Fuco [~dota.keys@fuco.sks3.muni.cz] has joined #openttd 14:18:13 <planetmaker> hm, mingw seems to have gotten an update to gcc-4.4 14:20:33 <NoobCp> 20ish shiploads a month... 14:21:35 <Terkhen> yes, I installed gcc-4.4 on mine a few days ago 14:27:53 <andythenorth> DanMacK: how big are small lakers? 14:37:17 <andythenorth> hmm 14:37:23 <andythenorth> what a lot of hovercraft 14:37:28 *** asilv [~as@h-62-142-160-55.joensuunelli.fi] has joined #openttd 14:40:58 *** devilsadvocate [~devilsadv@202.3.77.202] has quit [Ping timeout: 480 seconds] 14:44:43 *** robotboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has joined #openttd 14:48:09 <CIA-6> OpenTTD: frosch * r19656 /trunk/src/ (vehicle_cmd.cpp vehiclelist.cpp vehiclelist.h): -Codechange/Fix: Report back if invalid vehicle lists are requested. 14:50:32 <NoobCp> I say oil rigs are brutal 14:52:33 *** Lakie [~Lakie@91.84.251.149] has joined #openttd 14:56:01 <CIA-6> OpenTTD: frosch * r19657 /trunk/src/ (order_cmd.cpp vehicle_cmd.cpp): -Fix: Add saneness checks for front vehicles. 14:58:00 <CIA-6> OpenTTD: frosch * r19658 /trunk/src/ (landscape.cpp misc_cmd.cpp): -Fix: One could turn transport companies into credit banks. 14:58:35 * andythenorth wonders if freight hovercraft should be *not* refittable to bulk cargos like coal? 14:59:05 <NoobCp> I tuned up my rig's passanger output to the max actually 14:59:18 <SpComb> let the fools fly their cargo if they wish to 14:59:30 <NoobCp> Cargoship not good enough? 15:00:05 * andythenorth hmmmms a bit 15:00:31 <andythenorth> some av8 planes are refittable to bulk cargo, some are not 15:00:51 <NoobCp> Air coal! ha 15:00:54 <Eddi|zuHause> andythenorth: so only express cargo (goods, mail, food)? 15:00:59 *** devilsadvocate [~devilsadv@202.3.77.231] has joined #openttd 15:01:01 <NoobCp> Coal fired planes would be fun 15:01:02 <andythenorth> Eddi|zuHause: maybe 15:01:20 <Eddi|zuHause> sounds fine 15:02:28 *** Chillosophy [~fu@195-241-120-76.ip.telfort.nl] has joined #openttd 15:02:56 <Pikka> hmmmmmmm 15:03:21 *** robotboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has quit [Read error: Connection timed out] 15:03:23 <planetmaker> he... it was possible to repay more loan than was drawn? 15:03:37 <planetmaker> Nice thing :-) 15:04:05 <NoobCp> Negative moneys! 15:04:13 *** robotboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has joined #openttd 15:05:42 *** KritiK [~Maxim@93-80-214-52.broadband.corbina.ru] has joined #openttd 15:06:10 <Pikka> hmmm 15:06:12 <Pikka> hmmmmmmmmmmmm 15:06:30 * Pikka has a request >:] 15:06:47 <Rubidium> to fly across nothern Europe? 15:06:50 * Hirundo suggests asking a meta-question first 15:07:03 <KenjiE20> no you can't have my red fez 15:07:24 <planetmaker> hm... the estimated cost for repaying 10k loan are zero 15:07:46 <NoobCp> What does (x/8 goods) in land area information for a building mean? 15:07:57 * Pikka would like callback 36 for aircraft speed to change the canonical top speed (displayed in the aircraft window and buy menu) when the callback occurs in the cargo FF chain. 15:08:37 <planetmaker> NoobCp: a station accepts cargo, if in the area of influence a total of more than 8/8 of that cargo is accepted 15:09:00 <planetmaker> same goes for providing mail and pax 15:14:17 <Eddi|zuHause> NoobCp: if a building accepts 3/8 goods, you need three of these buildings to accept goods 15:14:40 <NoobCp> Thanks, I understand now 15:15:08 *** Yexo [~Yexo@205-89-ftth.onsneteindhoven.nl] has quit [Quit: bye] 15:15:24 *** Yexo [~Yexo@205-89-ftth.onsneteindhoven.nl] has joined #openttd 15:15:49 * NoobCp fears his 4 point network is going to fail miserably 15:18:09 *** ecke [~ecke@188.75.128.2] has joined #openttd 15:24:51 *** aber1 [~Adium@p5B324E58.dip.t-dialin.net] has joined #openttd 15:25:46 *** aber1 [~Adium@p5B324E58.dip.t-dialin.net] has quit [] 15:26:38 *** mecool [mecool@94.129.147.175] has quit [Ping timeout: 480 seconds] 15:27:14 *** DanMacK [~DanMacK@206.191.69.149] has quit [Read error: Connection reset by peer] 15:28:17 <andythenorth> Pikka might be thinking something similar to me, except I'm thinking about ships 15:30:03 <Pikka> andy: if you mean what I just said... :P 15:30:16 <andythenorth> speed varies by refit? 15:30:25 <Pikka> or by year 15:30:51 <Pikka> I /can/ change it just fine already, it's just it will show the wrong number in the buy menu and aircraft info window 15:31:22 *** aber [~Adium@p5B324E58.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 15:32:19 *** |Jeroen| [~jeroen@94-224-31-113.access.telenet.be] has quit [Remote host closed the connection] 15:32:47 <andythenorth> I have the same issue for ships 15:32:58 <andythenorth> except speed varies by load size 15:34:26 * andythenorth was just pondering hovercraft that can 'overload' at the cost of top speed (based on RL) 15:34:39 <Pikka> I see, sounds good :) 15:35:39 <Yexo> andythenorth: have you already tried it for ships? 15:35:48 <Yexo> from the code it looks likes it's already implemented 15:37:54 <NoobCp> 50 kg per passenger, nice... 15:38:25 <Pikka> where, noobcp? 15:38:52 *** robotboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has quit [Read error: Operation timed out] 15:40:23 *** robotboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has joined #openttd 15:41:09 <Yexo> Pikka: could you test http://devs.openttd.org/~yexo/cb36_aircraft_speed_menu.diff ? 15:41:27 *** bryjen [~bryjen@75.81.201.131] has joined #openttd 15:42:06 *** DanMacK [~DanMacK@206.191.69.149] has joined #openttd 15:42:08 <Pikka> I can't easily compile, Yexo 15:42:25 <Pikka> wb DanMacK 15:42:32 <DanMacK> thanks 15:42:45 *** aber [~Adium@p5B324E58.dip.t-dialin.net] has joined #openttd 15:43:19 <Pikka> if you or andy could knock out a windows binary? :o 15:43:27 <Yexo> already working on that 15:43:41 <Pikka> thanks 15:44:41 *** r0b0tb0y [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has joined #openttd 15:50:18 <DanMacK> Windows binary for what may I ask? 15:50:32 <planetmaker> Pikka: andy certainly can't give you easily a windows binary ;-) 15:50:42 <planetmaker> or I'd be surprised :-) 15:51:17 *** Polygon [~Poly@p54B45C49.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 15:51:21 *** aber1 [~Adium@p5B324E58.dip.t-dialin.net] has joined #openttd 15:51:33 <planetmaker> afaik he uses OSX 15:52:05 *** aber1 [~Adium@p5B324E58.dip.t-dialin.net] has quit [] 15:52:17 *** robotboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has quit [Ping timeout: 480 seconds] 15:52:55 <NoobCp> If the default 1950 passenger carriage's weights are 25 and 27 t and it carries 40 passengers Pikka, then in the default set? 15:54:51 <Pikka> NoobCp: 62.5kg, to be precise. 15:54:53 <Yexo> Pikka: http://devs.openttd.org/~yexo/r19658m-cb36-aircraft.zip 15:55:07 <Pikka> thanks Yexo, I'll test it now 15:55:31 <NoobCp> 2 tonnes/40 15:55:51 * Yexo wonders how long till the same request for road vehicles comse in 15:56:09 <Pikka> do road vehicles even have 36 for speed? :P 15:56:12 *** aber1 [~Adium@p5B327394.dip.t-dialin.net] has joined #openttd 15:56:35 <Yexo> hmm, apparently not 15:57:12 *** Polygon [~Poly@p54B45C49.dip.t-dialin.net] has joined #openttd 15:57:18 *** aber [~Adium@p5B324E58.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 15:57:23 *** aber [~Adium@p5B327394.dip.t-dialin.net] has joined #openttd 15:57:33 <Pikka> looks like it works, Yexo :D 15:57:35 <andythenorth> Terkhen was looking at cb 36 (I think) when he did 'realistic' rv acceleration? 15:57:43 *** theholyduck [~holyduck@77.106.157.194] has quit [Remote host closed the connection] 15:57:49 <Pikka> in the buy menu, I guess I can live with the wrong speed in the aircraft info window 15:57:52 <andythenorth> and Yexo yes cb 36 works for ships. the log raft in FISH is *much* faster without a log tow 15:57:57 <andythenorth> but reports the wrong speed :) 15:58:00 <andythenorth> (top speed) 15:58:15 <Yexo> Pikka: where exactly does it report the wrong speed? 15:58:27 *** theholyduck [~holyduck@77.106.157.194] has joined #openttd 15:58:30 <Yexo> andythenorth: same question ^^ 15:58:33 *** Uresu [~Wes@5ace7be2.bb.sky.com] has joined #openttd 15:59:29 <Pikka> the "Max Speed" in the vehicle info window 15:59:29 <Terkhen> http://devs.openttd.org/~terkhen/patches/150-callback_36_support.diff <-- I have an untested patch to implement cb36 for power, weight and tractive effort (RVs), but I have never looked at RV speed 15:59:31 <andythenorth> Yexo: buy menu, vehicle info menu 15:59:54 <Pikka> however, this isn't an easy fix, because you don't necessarily want it to change with phase of flight (which is what cb36 was originally created to do) 16:00:07 <Yexo> andythenorth: in the buy menu cb36 is called with cargotype FF 16:00:29 <andythenorth> I think this is fundamentally hard to solve 16:00:54 <andythenorth> I'm going to buy a ship. Which 'max' speed is useful? Loaded, unloaded, or some other crazy condition invented by a grf author? 16:01:13 <Pikka> the "best" solution I can think of is to use cargotype FF when drawing the number, but it's a bit hacky because it's an abuse of the "buy menu" cargotype. 16:01:27 <Pikka> when drawing the number in the vehicle info window, I mean 16:02:16 <andythenorth> can't the vehicle info window just run the cb chain and use that as the result? The game *knows* the top speed, why can't it just be displayed? 16:02:30 <andythenorth> the buy menu....much harder. Should be dealt with by the grf author using additional text 16:02:35 <Pikka> andy: because then you'll get constant number changes with phase of flight for aircraft. 16:02:42 <andythenorth> ah 16:02:47 * andythenorth sees the point 16:02:49 <Pikka> the buy menu is easy, yexo's patch took care of that (for aircraft) 16:03:05 <andythenorth> hmmm. Think we have similar but different problems :) 16:03:10 <Pikka> :) 16:03:54 <Pikka> if you're just trying to change the speed, that should be easy enough? "Max. Speed" doesn't necessarily mean "how fast I can go right now", anyway. ^^; 16:04:08 <Pikka> thanks very much for the patch, Yexo. :) 16:04:15 *** aber1 [~Adium@p5B327394.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 16:04:16 <Yexo> np :) 16:04:28 <Yexo> I'll take a look at the other problems now 16:05:42 * andythenorth wonders about smoke for ships and RVs :P 16:10:03 <fjb> No smoking. Save your environment. 16:12:14 *** orudge` [~orudge@c-75-73-67-58.hsd1.mn.comcast.net] has joined #openttd 16:12:17 *** mode/#openttd [+o orudge`] by ChanServ 16:15:46 <Pikka> it's arudge 16:16:10 <SpComb> you're all arudge 16:18:43 <Pikka> hmm 16:20:17 *** snack2 [~nn@dsl-hkibrasgw1-ff1ec000-127.dhcp.inet.fi] has quit [Ping timeout: 480 seconds] 16:23:33 <welshdragon> hmm 16:24:16 <welshdragon> what'd be the ideal spec for a dedicated server? 16:24:42 <__ln__> 128 cores @4GHz 16:25:16 <Terkhen> depends on what you plan to use it for 16:25:41 <jordi> grr 16:25:53 <welshdragon> Infrastructure Sharing and Cargodist 16:25:53 <jordi> I spent lots of Debian time on opettd today 16:25:54 <OwenS> In my opinion: Sun UltraSPARC T2 x2 ;-) 16:26:11 <OwenS> Oh, for running OpenTTD... 16:26:24 <welshdragon> of course 16:26:30 <welshdragon> that's why i asked in here 16:26:49 <OwenS> We don't talk about OpenTTD much in here :P 16:27:09 <Ammler> welshdragon: not much weaker then the client... 16:27:35 <OwenS> I think I'd have to vote for IBM POWER6 then. Pricey though :P 16:27:49 <welshdragon> Ammler: so 1GB Ram... 300MB for saves/data? 16:28:40 *** mecool [mecool@94.128.34.101] has joined #openttd 16:28:51 <Ammler> you need around 20 MB Memory 16:29:46 <welshdragon> OK 16:30:03 <Ammler> (rahter less) 16:31:42 * andythenorth wonders about freight hovercraft carrying PAX 16:31:46 <andythenorth> maybe not 16:33:05 <Pikka> NoobCp: passengers weight 1/16th of a ton or 62.5kg 16:34:12 <NoobCp> if 2 tons is 40 passengers, then one passenger would be 1/20. Again, if. 16:34:55 <Pikka> but it isn't 16:36:45 * andythenorth enjoys deciding vehicle stats 16:37:11 <andythenorth> not easy, but less tedious than pixels :) 16:37:11 <Pikka> ttd cargos have weights in 16th of a ton, and passengers weigh 1/16th. :) 16:37:19 <Pikka> *nods* yep andy 16:38:26 <NoobCp> Should've said that in the first place. Deduction cannot indicate wether the figure is rounded or not 16:40:48 <Ammler> he, that should change 50kg might be 100 years ago, but today it is more 100kg ;-) 16:43:18 *** r0b0tb0y [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has quit [Ping timeout: 480 seconds] 16:45:36 * andythenorth obsesses about not cluttering the buy menu 16:45:45 <andythenorth> but complicated refits are bad too 16:45:55 <andythenorth> 5 hovercraft seems quite a lot 16:46:02 * andythenorth shrugs 16:47:35 <andythenorth> Terkhen you've had a go with the cargo trams in HEQS? 16:49:30 *** fonsinchen [~fonsinche@brln-4dba9076.pool.mediaWays.net] has joined #openttd 16:50:00 *** Polygon [~Poly@p54B45C49.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 16:51:12 <Terkhen> I used them a lot in my last game 16:53:03 <andythenorth> I am planning tow boats for FISH. They haul 1-4 barges. I am wondering about doing that as either refits (like the trams) or separate ships in the buy menu 16:53:13 <andythenorth> is the refit annoying? 16:54:53 <Terkhen> kind of, but I think having separate vehicles with the same stats and different cargo capacity will be worse (more confusing) 16:55:21 <Terkhen> hhmmm... 16:56:24 *** snack2 [~nn@dsl-hkibrasgw1-ff1ec000-127.dhcp.inet.fi] has joined #openttd 16:56:36 <Terkhen> if the window was splitted in two (a half for cargos, a half for the subtypes of that cargo) it would be simpler to use 16:59:14 <frosch123> subtypes in the purchase list? cargotypes and capacity hardly work :p 16:59:31 <Terkhen> I meant the refit window 17:00:13 <frosch123> oh, nice idea :o 17:00:15 *** TheLamer [~jiritncm@ip-94-242-81-70.customer.poda.cz] has joined #openttd 17:00:44 <Terkhen> in some corner cases (no subtypes, a single cargo) it would revert to the old style 17:01:02 <asilv> that would probably make things like NARS regearing look much better 17:01:14 <frosch123> you could also preselect the current cargo in case one only wants to change the subtype 17:02:01 <Terkhen> but... how to decide the current cargo for trains? 17:02:11 *** TheLamer [~jiritncm@ip-94-242-81-70.customer.poda.cz] has left #openttd [] 17:02:40 <frosch123> good point 17:02:54 <frosch123> i guess the most carried cargo 17:03:13 <frosch123> that would also deal with those weird articulated wagons carrying both passenger and mail 17:03:41 <frosch123> ais do something similar 17:04:02 <Terkhen> preselecting the current cargo would be useful for the current window too... I thought about it but I didn't know how to solve the train problem nicely 17:04:21 <Terkhen> is there a function defined for that? 17:04:22 *** TheLamer [~jiritncm@ip-94-242-81-70.customer.poda.cz] has joined #openttd 17:05:16 *** Uresu [~Wes@5ace7be2.bb.sky.com] has quit [Ping timeout: 480 seconds] 17:05:33 <frosch123> hmm, i guess not 17:06:23 *** TheLamer [~jiritncm@ip-94-242-81-70.customer.poda.cz] has left #openttd [] 17:06:37 <Terkhen> using the most carried cargo makes sense, but NARS regearing would never be preselected then 17:07:11 <frosch123> it would if there is only the engine, wouldn't it? 17:07:18 <Terkhen> yes 17:07:31 <andythenorth> this sounds good to me, cargo refitting is a chore 17:07:51 <Terkhen> I have never played with NARS, I don't know how useful is to regear existing trains 17:08:03 <andythenorth> moderately 17:08:11 <andythenorth> sometimes very useful 17:08:18 <andythenorth> useful / fun /s 17:08:27 <frosch123> in the meantime. can someone recommend me a good trainset with nice freight engines and less MUs 17:08:34 <andythenorth> NARS 2.0 17:08:39 * andythenorth draws tanker sprites 17:09:26 <andythenorth> canset 1.0 17:09:30 <andythenorth> :P 17:10:28 *** TheLamer [jiritncm@ip-94-242-81-70.customer.poda.cz] has joined #openttd 17:11:26 <Terkhen> besides NARS regearing I can't think of any other case where selecting the most carried cargo is not the best option 17:11:32 *** nfc [~nfc@cable-hvk-fe7ede00-156.dhcp.inet.fi] has joined #openttd 17:12:14 <frosch123> hmm, actually, sort them by current capacity, and then alphabetically 17:12:28 <frosch123> that would also work with mixed trains 17:12:29 <nighthawk_c_m> Norwegian Trainset - very nice to get used to freight hauling - or the Canadian, but that has tons of engines - eyecandy at its best 17:12:37 *** DJNekkid [~thomas@static128-249.adsl.no] has quit [Ping timeout: 480 seconds] 17:12:49 <TheLamer> Hi. I just start a new server, come and play :) [CZ] 1.0.0-Trains Only [1962] ip: 94.242.81.70:3979 17:12:52 *** TheLamer [jiritncm@ip-94-242-81-70.customer.poda.cz] has left #openttd [] 17:13:24 *** DJNekkid [~DJ___Nekk@static128-249.adsl.no] has joined #openttd 17:15:05 <Terkhen> setting the amount of "regearing" cargo to the max would make it appear the first in most cases, at the cost of making the buy vehicle window look uglier 17:15:06 *** TheLamer [jiritncm@ip-94-242-81-70.customer.poda.cz] has joined #openttd 17:15:45 *** Wizzleby [~wizzleby@pool-74-109-47-249.phlapa.east.verizon.net] has joined #openttd 17:17:04 *** Biolunar [mahdi@blfd-4db186f9.pool.mediaWays.net] has quit [Quit: bis dann] 17:17:42 <elmz_> lol, funding road reconstruction in a town with 40k inhabitants was noisy :P 17:18:26 <OwenS> I wonder what the racket would be like with 150k 17:22:26 *** TheLamer [jiritncm@ip-94-242-81-70.customer.poda.cz] has left #openttd [] 17:22:46 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has quit [Remote host closed the connection] 17:25:15 <elmz_> how do you make a city grow fast? 17:25:42 <elmz_> how many stations is the max that helps to boost city growth? 17:26:45 <asilv> 5 17:26:46 <elmz_> or do you just have to be lucky and hit a town that is predestined to become a large city? 17:27:00 <OwenS> elmz_: thar helps. They're designated by (City) in the city window 17:27:20 <OwenS> Though the biggest ones are not cities in our game XD 17:28:17 <elmz_> hm, never seen one with a City flag... 17:28:28 <elmz_> guess I haven't been looking after it either ^^ 17:29:23 <elmz_> I remember back in 0.6.x I made a gigantic city in the scenario editor, highways and everything ^^ 17:29:38 *** TheLamer [jiritncm@ip-94-242-81-70.customer.poda.cz] has joined #openttd 17:30:04 *** TheLamer [jiritncm@ip-94-242-81-70.customer.poda.cz] has left #openttd [] 17:33:01 <elmz_> and in-game I usually tend to "assist" the town algorithms :P 17:33:41 <elmz_> I try to get as many houses covered by one train station. 17:33:44 <elmz_> http://i.imgur.com/eb2qA.png 17:33:56 *** Polygon [~Poly@p54B45C49.dip.t-dialin.net] has joined #openttd 17:34:39 *** Doorslammer [Doorslamme@119.11.30.247] has quit [] 17:43:02 *** fjb [~frank@p5485ABCA.dip.t-dialin.net] has quit [Remote host closed the connection] 17:45:48 <CIA-6> OpenTTD: translators * r19659 /trunk/src/lang/ (8 files in 2 dirs): (log message trimmed) 17:45:48 <CIA-6> OpenTTD: -Update from WebTranslator v3.0: 17:45:48 <CIA-6> OpenTTD: finnish - 1 changes by jpx_ 17:45:48 <CIA-6> OpenTTD: french - 1 changes by glx 17:45:48 <CIA-6> OpenTTD: greek - 2 changes by fumantsu 17:45:49 <CIA-6> OpenTTD: irish - 2 changes by Nalum 17:45:49 <CIA-6> OpenTTD: maltese - 74 changes by kelinu 17:45:56 <CIA-6> OpenTTD: yexo * r19660 /trunk/src/engine.cpp: -Feature: [NewGRF] support cb36 for aircraft speed also in the build menu 17:47:09 <Pikka> thanks yexo :) 17:51:37 *** fonsinchen [~fonsinche@brln-4dba9076.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 17:52:25 *** aber [~Adium@p5B327394.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 17:52:31 *** Polygon [~Poly@p54B45C49.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 17:53:58 * andythenorth wonders about random graphics for vehicles 17:54:11 *** APTX [~APTX@chello089076052083.chello.pl] has joined #openttd 17:54:36 <andythenorth> how to have a ferry show random cars each time it loads, but *with* multiple loading states 17:54:46 *** APTX_ [~APTX@chello089076052083.chello.pl] has quit [Remote host closed the connection] 17:55:03 <frosch123> use the completely-empty trigger for rerandomisation 17:55:18 <andythenorth> that would make sense 18:01:17 <lennard> TrueBrain: did you remember to re-enable? :P 18:01:36 <TrueBrain> of course not 18:02:18 <TrueBrain> there we go 18:02:20 <TrueBrain> tnx lennard 18:02:28 <lennard> np :P 18:03:44 <Eddi|zuHause> <Ammler> he, that should change 50kg might be 100 years ago, but today it is more 100kg ;-) <-- the figure is way wrong anyway, because people have baggage etc. 18:04:55 *** bryjen [~bryjen@75.81.201.131] has quit [Quit: Leaving] 18:05:51 <Pikka> Eddi, Ammler; strangely enough, people get lighter the more of them there are. :P 18:07:17 <TrueBrain> OMG! COD4 MW2 MP SUCKS!!!!!!! We are now migrating for .. 2 minutes already to a new host .. FUCK OFF! GIVE ME DEDICATED SERVERS! 18:10:28 * Eddi|zuHause was going to ask what was going on with TrueBrain, but then realized, that it's TrueBrain we're speaking about :p 18:12:28 <TrueBrain> just ranting about MW2 18:17:45 <nighthawk_c_m> A question, is it possible to turn cargo dist off if it is included in a patched binary? 18:17:49 <Eddi|zuHause> is that remotely comparable to WT2? :p 18:18:21 <Eddi|zuHause> nighthawk_c_m: yes, set the demand function to unhandled 18:19:15 <nighthawk_c_m> I mean in the advanced menue, where do I find that demand function? 18:19:33 <Eddi|zuHause> under economy, i presume 18:19:56 *** fonsinchen [~fonsinche@brln-4dba9076.pool.mediaWays.net] has joined #openttd 18:20:07 *** fjb [~frank@p5485ABCA.dip.t-dialin.net] has joined #openttd 18:20:20 *** Rhamphoryncus [~rhamph@d198-53-213-246.abhsia.telus.net] has quit [Quit: Rhamphoryncus] 18:20:28 <nighthawk_c_m> no, I only find a Minimum cargo rating cap (whatever that is ??) and I have the linkgraph stuff 18:20:46 <asilv> it is in link graph 18:21:04 <asilv> cargo handling for passengers,mail etc 18:21:17 <asilv> set to unhandled 18:21:30 <nighthawk_c_m> I don't know - there are options for Distribution of Passengers / mail etc 18:21:38 <Eddi|zuHause> yes, those 18:21:43 *** Tennel [~Tennel@port-ip-213-211-212-60.reverse.mdcc-fun.de] has joined #openttd 18:21:50 <Eddi|zuHause> symmetric/asymmetric/unhandled 18:21:54 <nighthawk_c_m> I can set it to symetric, asymetric or manual 18:22:27 <nighthawk_c_m> ah ok, manual means no cargo dist active? 18:22:54 *** Tennel [~Tennel@port-ip-213-211-212-60.reverse.mdcc-fun.de] has quit [] 18:23:08 <asilv> yes i think so, my version says unhandled bit it is pretty old 18:23:18 <asilv> bit=but 18:23:32 <fonsinchen> I've replaced "unhandled" with manual 18:23:41 <Eddi|zuHause> fonsinchen: it's a bad name imho 18:23:49 <fonsinchen> as it's "manual distribution" not "unhandled distribution" 18:23:52 <Eddi|zuHause> fonsinchen: how about "off"? 18:24:17 <fonsinchen> off sounds better indeed 18:25:29 <fonsinchen> and about minimum cargo rating cap: 18:25:53 <fonsinchen> With cargodist you get your station ratings adjusted by number of destinations reachable 18:26:19 <fonsinchen> The "minimum cargo rating cap" is the minimum rating you can get after the adjustment. 18:26:50 <fonsinchen> It's probably misnamed, too. 18:26:51 <Eddi|zuHause> that sounds very confusing... 18:27:03 <fonsinchen> But I can't even think of a word for that in German. 18:28:28 <fonsinchen> I mean, of course you can still get lower ratings, but then it's not because of cargodist lowering them. 18:28:48 *** bryjen [~bryjen@75.81.201.131] has joined #openttd 18:29:14 <fonsinchen> The rating is capped at a certain value depending on the number of destinations reachable. 18:29:40 <fonsinchen> That setting is the minimum of the cap. 18:29:44 <fonsinchen> whatever ... 18:31:17 <nighthawk_c_m> so if I try it to be the classical way I set the cap to 100% or to 0% ? 18:31:34 *** Phazorx [~pavelkoll@77.239.236.193] has left #openttd [] 18:32:04 <fonsinchen> 100% 18:32:23 <fonsinchen> then all ratings just stay the same 18:33:07 <fonsinchen> 0% means you get 0% for a theoretical station with no destinations reachable 18:33:19 <fonsinchen> no matter how many vehicles stop there. 18:34:25 *** aber [~Adium@p5B327394.dip.t-dialin.net] has joined #openttd 18:35:56 <nighthawk_c_m> ok, thanks 18:40:46 *** fonsinchen [~fonsinche@brln-4dba9076.pool.mediaWays.net] has quit [Remote host closed the connection] 18:42:24 *** fonsinchen [~fonsinche@brln-4dba9076.pool.mediaWays.net] has joined #openttd 18:45:10 *** lobstar [~michielbi@86.89.201.189] has joined #openttd 18:49:36 *** rhaeder1 [~quix0r@188.109.253.183] has quit [Ping timeout: 480 seconds] 18:49:54 <Pikka> Yexo, newairports isn't in trunk yet, is it? 18:50:00 <Yexo> nope 18:50:13 *** lobster [~michielbi@86.89.201.189] has quit [Ping timeout: 480 seconds] 18:50:32 <Yexo> I got sidetracked with nml so I haven't finished it yet 18:50:43 <Pikka> ah, okay :) 18:51:09 <TrueBrain> nml? 18:51:18 <Yexo> nfo meta language 18:51:23 <TrueBrain> lol 18:51:39 <Pikka> is it pretty solid at the moment? I should have a go at coding some airports again. and sea ports, and "industry" airports... D: 18:51:49 <Eddi|zuHause> the umpteenth attempt of making grfs more programmer-friendly ;) 18:52:06 * Pikka finds them perfectly friendly... :P 18:52:26 <Yexo> Pikka: not really, especially the important part (the statemachine callback) is not stable 18:52:32 <Pikka> oh 18:53:35 <Yexo> <Eddi|zuHause> the umpteenth attempt of making grfs more programmer-friendly ;) <- and how many of those have any been in a workable state? 18:57:28 <planetmaker> doesn't look too bad yet :-) 18:58:45 * andythenorth is on the fence about nml :P 18:58:52 <andythenorth> it it works, it'll be outstanding :) 18:59:02 <andythenorth> but nfo is perfectly usable. 18:59:14 <andythenorth> it's not nfo that makes things hard, it's... 18:59:18 <andythenorth> (a) debugging / testing grfs 18:59:32 <andythenorth> (b) understanding how openttd works (in the case of industries anyway) 19:00:27 <andythenorth> I am a slapdash coder with no formal training in programming and I can do perfectly well in nfo :D 19:00:49 <andythenorth> but also if I can help with nml I will :) 19:01:08 <andythenorth> meanwhile, it would be nice to have *more and better fricking airports* :P 19:01:18 <planetmaker> andythenorth: even if I can somewhat code nfo I don't find it particularily readable. 19:01:41 <Pikka> that's what comments are for 19:01:46 <planetmaker> still 19:02:47 <planetmaker> in order to keep an action2 sequence readable, you'll have to write a comment on virtually every 2nd to 4th byte 19:03:07 <Pikka> no you don't 19:03:33 <Pikka> the syntax of every var action 2 is exactly the same, once you learn the grammar of them it's pretty easy to see what's what. 19:04:04 <Yexo> even then you either have to know the variabls that are used, look them up or write a comment near every variable 19:04:11 <planetmaker> having a consitant syntax is a pre-requisite, but that doesn't mean readibility 19:04:37 <andythenorth> you just read up from the bottom of varaction 2 chains 19:04:41 <Pikka> one comment per line is plenty, usually. :) 19:04:47 <Pikka> 601 * 14 02 03 20 81 c4 00 FF 01 28 00 \b70 FF 20 00 // year built 19:04:53 <planetmaker> wonderful. 19:04:57 <andythenorth> with industry code, you have almost *no* chance of reconstructing what I intended to do anyway :D 19:05:07 <andythenorth> because industries are bonkers 19:05:13 <Pikka> totally :P 19:05:21 <Pikka> although once you've done one it gets easier ;) 19:05:32 <planetmaker> of course it does. No doubt. 19:05:41 <planetmaker> but the learning slope is PRETTY steep 19:05:43 <Eddi|zuHause> Pikka: you realize that "readability" depends heavily on whether you or someone else wrote the code :p 19:05:54 <Pikka> yes, Eddi 19:06:15 <andythenorth> http://paste.openttd.org/225661 19:06:17 <Pikka> although I can make sense of other people's code if I reformat and recomment it a little. 19:06:19 <Eddi|zuHause> problem with action 2 is that they're backwards... 19:06:21 <andythenorth> totally readable :) 19:06:33 <Terkhen> the learning slope was so steep for me that it is more like a wall :P 19:06:59 <planetmaker> http://paste.openttd.org/225660 <- a simple tram 19:07:29 <andythenorth> yep, improved 19:07:41 <andythenorth> but what are all those { chars for? 19:07:48 <andythenorth> :P 19:07:57 <andythenorth> strange. 19:08:04 <Pikka> yuk 19:08:11 <andythenorth> perhaps we could add semi-colons too :D 19:08:14 <Pikka> bring back the byte :P 19:08:16 <andythenorth> oh, we did 19:08:32 <andythenorth> what's wrong with significant whitespace :P 19:08:43 <planetmaker> :-P it's not fortran! ;-) 19:09:15 <andythenorth> yeah, but you've indented everything properly anyway, so why bother with the braces? 19:09:25 <Eddi|zuHause> significant whitespaces work well in python, as long as you don't mix tabs and spaces 19:09:30 * Pikka doesn't understand how "weight: 5; // tons" is any easier than "16 \b2 // weight" 19:10:04 <Eddi|zuHause> Pikka: you have to remember that 16 is weight 19:10:05 <planetmaker> Pikka: it's understandable without any knowledge 19:10:15 <Pikka> no you don't, it says right there. 19:10:36 <planetmaker> he? 19:10:45 * andythenorth stops an argument about python before he loses on a basic mistake :P 19:10:52 <Yexo> Pikka: take train speed for example, with nfo you have to use 2 properties, 16 for the low byte and 24 for the high byte 19:10:53 *** rhaeder [~quix0r@dslb-188-100-215-004.pools.arcor-ip.net] has joined #openttd 19:10:57 <planetmaker> how is "16" as clear a description as "weight"? 19:10:59 <andythenorth> python dicts also have those tiresome braces m( 19:11:00 <Yexo> in nml it's just a single line "speed: value;" 19:11:01 <Alberth> andythenorth: LALR(1) is a context-free parser, it does not understand white space, in fact it throws all white space in the bin first 19:11:36 <andythenorth> meanwhile....back at the ranch / well /s 19:11:36 <Pikka> anyway 19:11:38 <andythenorth> http://tt-foundry.com/misc/mmmm_more_airports_would_be_nice.png 19:11:55 <andythenorth> airplanes are the best way to deliver FIRS engineering supplies to primary industry 19:12:06 <Eddi|zuHause> Alberth: no, that has nothing to do with it. LALR(1) is the syntactical analysis, whitespaces are handled way earlier in the compiler toolchain 19:12:14 * andythenorth nods at Pikka for generalAV8on 19:12:30 <Eddi|zuHause> in the lexical analysis/tokenizer 19:12:42 <Eddi|zuHause> which is usually regexp based 19:12:44 <Pikka> making something which can translate "weight:" into "16" is all very well... but I'm yet to be convinced that there's any way to make advanced action 2s more "accessable" to your average punter. 19:13:17 <planetmaker> they're in the thing already as far as I see that... I just haven't gone there. 19:13:19 * andythenorth jumps up and down about airports :P 19:13:20 <Alberth> Eddi|zuHause: still, the parser does not use indenting and \n to understand blocks 19:13:57 <Alberth> andythenorth: your passengers have to cross the tiles where the planes taxi :p 19:14:07 <Pikka> andy, you'll be wanting something like http://users.tt-forums.net/pikka/wiki/index.php?title=Image:Farmstrip_pv.png 19:14:08 <Eddi|zuHause> Alberth: you can turn whitespaces into tokens at this point, allowing for the syntactical analysis to handle them 19:14:15 <Pikka> or the "tactical airstrip" which I haven't drawn yet :P 19:14:24 <andythenorth> Pikka: exactly :) 19:14:30 * Alberth wishes Eddi|zuHausea lot of good luck with comment handling 19:14:39 <andythenorth> except it has to land a C130 without crashing the damn thing once a year :) 19:14:50 <Terkhen> I have been thinking about that airport while playing FIRS too :) 19:15:20 <Eddi|zuHause> Alberth: the python parser has "INDENT" tokens, so it can't be that absurd... 19:15:26 <CIA-6> OpenTTD: terkhen * r19661 /trunk/src/graph_gui.cpp: -Codechange: Base the number of vertical grids of a graph on its size. 19:15:43 <andythenorth> I have resorted to landing the plane at an airport then using a helicopter for a final leg. Looks better 19:15:51 <Pikka> yep, that's a 3 and the hercules will want a 4... but there'll be one. :P 19:16:01 <andythenorth> incidentally planes lose money like nobody's business when delivering ENSP and FMSP 19:16:10 <__ln__> does a newgrf allwo me to build a volcano? 19:16:13 <Alberth> Eddi|zuHause: it is a very nice hack :) 19:16:21 <planetmaker> __ln__: yes. 19:16:25 <__ln__> great 19:16:28 <Terkhen> I get money when using rvs 19:16:30 <planetmaker> Just define it as an industry 19:16:31 <Pikka> why's that, andythenorth? low paying cargo? 19:16:34 <andythenorth> maybe 19:16:39 <andythenorth> I haven't sorted the payment rates yet 19:16:43 <__ln__> http://fatpita.net/images/image%20%285448%29.jpg 19:16:45 <andythenorth> so much to do :P 19:17:15 <planetmaker> probably it's a primary industry and you can transport CO2, ash, and lava from there. 19:17:23 *** Polygon [~Poly@p54B45C49.dip.t-dialin.net] has joined #openttd 19:17:59 <Terkhen> not by airplane, I guess 19:19:10 <CIA-6> OpenTTD: terkhen * r19662 /trunk/src/graph_gui.cpp: -Feature: Resizable graphs. 19:19:18 <andythenorth> if anyone wanted to help set cargo payment rates for FIRS, I'd welcome the help 19:20:48 <Pikka> the dark arts indeed :P I've never quite worked out how to get the graph to curve the way I want it to. 19:22:25 * andythenorth also has some serious thinking to do about drawing a better forest 19:22:26 <andythenorth> http://heavyequipmentforums.com/Forum/showthread.php?t=17990 19:23:08 <Terkhen> http://devs.openttd.org/~terkhen/screenshots/old_better_graphs.png <-- what do you think about this feature? (the screenshot is taken from an ancient patch) 19:23:20 <andythenorth> suck 19:23:29 <andythenorth> partially anyway 19:24:10 <andythenorth> high contrast isn't needed, and gridlines often harm the readability of a chart (not improve it) 19:24:44 <Terkhen> I agree about the black background, I meant showing payment vs speed 19:25:06 <andythenorth> interesting 19:25:18 <Pikka> goodnight wallyweb 19:25:20 <Pikka> and everyone else :) 19:25:23 <andythenorth> bye :) 19:25:27 *** Pikka [~PikkaBird@c122-108-245-233.kelvn3.qld.optusnet.com.au] has quit [] 19:25:42 * andythenorth doesn't currently care what pays what rate anyway 19:26:03 <andythenorth> in the absence of any point to the game, I've been using it as a train set 19:26:04 <Eddi|zuHause> Terkhen: that makes a lot more sense than the current graphs 19:26:50 <andythenorth> I've never ever counted how many squares I'm delivering over :) 19:27:14 *** str00tz [~a@77.17.163.232.tmi.telenormobil.no] has quit [Read error: Connection reset by peer] 19:27:51 <Eddi|zuHause> it would be interesting if things like the order or timetable window told the (air-) distance 19:28:17 <Eddi|zuHause> although you then get into trouble with 1-, 2- and infinity-distance 19:29:20 <Eddi|zuHause> it's one of the biggest inconsistencies of the game, because vehicle movement uses infinity-distance but payment uses 1-distance 19:30:36 <frosch123> vehicle movement does not use infinity-distance 19:34:24 *** str00tz [~a@77.17.219.23.tmi.telenormobil.no] has joined #openttd 19:34:49 *** str00tz [~a@77.17.219.23.tmi.telenormobil.no] has quit [] 19:35:07 *** DanMacK [~DanMacK@206.191.69.149] has quit [Quit: Bye for now!] 19:36:33 *** APTX_ [~APTX@chello089076052083.chello.pl] has joined #openttd 19:37:19 *** APTX [~APTX@chello089076052083.chello.pl] has quit [Read error: Connection reset by peer] 19:37:27 <Eddi|zuHause> yes, it does. vehicles are the same length across two diagonal rails as they are across one normal rail 19:37:38 <Eddi|zuHause> and speed is adjusted, too 19:44:46 *** Adambean [AdamR@82.hosts.reece-eu.net] has quit [Quit: Gone fishing] 19:51:10 <andythenorth> meh 19:52:39 <andythenorth> copy, paste, shuffle, copy, paste, shuffle, copy paste, shuffle 19:54:42 <Rubidium> if you copy-paste, do it correctly :) 19:55:07 *** Polygon [~Poly@p54B45C49.dip.t-dialin.net] has quit [Remote host closed the connection] 19:55:41 * andythenorth hopes these oil tankers are worth it 19:59:12 <frosch123> Eddi|zuHause: speed is not. that is why wagons move slower when the engine runs horizontal/vertical direction. causing following trains to stop 20:00:17 <Eddi|zuHause> frosch123: great, makes the inconsistency even bigger 20:01:44 <Eddi|zuHause> how about we fix vehicles to use 2-distance instead? it's not a problem with original graphics, some newgrfs with long vehicles may have to adjust... 20:02:02 <Eddi|zuHause> but it may be the better choice for the future 20:08:34 *** Felicitus [~Felicitus@idefix.timohummel.com] has joined #openttd 20:08:36 <Felicitus> hi 20:08:50 <Alberth> hi 20:09:51 <Felicitus> i just compiled ottd 1.0 from source on mac osx 10.6 and some files downloaded from bananas are corrupted - if I download them and do a gunzip and placing them into the content_download dir, it works 20:10:16 <Felicitus> could it be that my gzip lib is faulty? 20:10:30 <Rubidium> likely, zlib 1.2.4 is broken 20:10:53 <Rubidium> and we won't work around it either 20:11:22 <Felicitus> okay, do you know which version would work? 20:11:30 <Rubidium> as the developer of zlib has more-or-less said that a new version of zlib will be released before we plan to release 1.0.1 20:11:42 <Rubidium> probably anything less than 1.2.3.5 20:12:05 <Felicitus> okay, i will try that manually, thanks Rubidium 20:12:13 <Rubidium> although given the release date of 1.2.3 it's doubtful the content download system has been tested with < 1.2.3 20:18:26 *** ptr_ [~peter@c213-89-142-224.bredband.comhem.se] has joined #openttd 20:18:41 *** ptr_ [~peter@c213-89-142-224.bredband.comhem.se] has quit [Remote host closed the connection] 20:18:46 *** ptr_ [~peter@c213-89-142-224.bredband.comhem.se] has joined #openttd 20:18:51 *** ptr [~peter@c213-89-142-224.bredband.comhem.se] has quit [Read error: Connection reset by peer] 20:18:51 *** ptr_ is now known as ptr 20:19:46 *** lolman [~Holygoat@cust247-dsl93-89-128.idnet.net] has joined #openttd 20:21:45 <CIA-6> OpenTTD: smatz * r19663 /trunk/src/command.cpp: -Fix: in rare cases, update of signals could be missed 20:40:06 <Felicitus> Rubidium: thank you very much! it works now 20:42:28 *** ptr is now known as Guest321 20:44:30 *** Polygon [~Poly@p54B45C49.dip.t-dialin.net] has joined #openttd 20:47:14 <NoobCp> Would be nice if road vehicles treated intersections as roundabouts ;/ U turn! 20:47:44 <Jolteon> would be nice if there were actual roundabouts. 20:47:47 <Jolteon> but i like eye candy. 20:47:47 <Jolteon> so 20:48:18 <Rubidium> he likes to play toyland 20:48:23 <Rubidium> as that has the most candy 20:48:57 <frosch123> yeah, transporting thousands of bags of candy by ship is no fun 20:49:18 <Rubidium> I like the bubbles 20:49:21 <Rubidium> floating up 20:49:22 <Jolteon> Rubidium: oh god no. 20:49:26 <Jolteon> Toyland makes me cry :( 20:49:36 <Rubidium> toyland rules... 20:49:39 <Jolteon> . 20:49:45 <Jolteon> RubidiumRespect--; 20:49:48 <Rubidium> seriously, try it on a 1.0.0 server 20:49:51 <KenjiE20> Rubidium ++ 20:49:56 <Jolteon> (Probably not valid in the language OpenTTD uses) 20:50:00 <frosch123> Jolteon: try with opengfx. it became one of the nicest climates 20:50:04 <Rubidium> you'll have very few people trying to destroy the map 20:51:05 <Rubidium> Jolteon: luckily my respect was already at a very low point, so you just caused an underflow.. thanks for all the extra respect! 20:51:32 <Jolteon> :( 20:52:18 <Terkhen> it is playable with OpenGFX, recently I had a HEQS & toyland game centered on sweets 20:53:58 <Terkhen> I doubt that heavy vehicles are designed with candyfloss in mind, but they worked nicely :P 21:00:11 <planetmaker> lool :-) 21:03:30 <frosch123> hmm, didn't heqs license disallow stuff violating good taste? 21:03:34 <NoobCp> Long in-city bus lines seem like a stupid idea in retrospect. 21:03:59 <andythenorth> frosch123: I can't disallow it, the GPL forbids that :) 21:04:07 <andythenorth> I just don't recommend it 21:04:10 <andythenorth> :P 21:04:17 <andythenorth> the GPL should have a 'taste' clause 21:05:00 <Rubidium> but candyfloss is good taste (for some) 21:06:36 *** woldemar1 [~woldemar@213.178.34.57] has joined #openttd 21:06:40 <nighthawk_c_m> anyone have any experiences with the signals over bridges and tunnels? 21:07:39 <Eddi|zuHause> it's a bad feature 21:07:44 *** woldemar [~woldemar@213.178.34.57] has quit [Read error: Connection reset by peer] 21:07:57 *** tokai [~tokai@port-92-195-82-204.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 21:08:48 <nighthawk_c_m> ah I just figured out the trick how to make them work 21:08:58 <Rubidium> yeah, don't put signals in tunnels that aren't used yet. When you start using the tunnels the signals will fail due to dust messing up measurements so you have to stop trains... and then the dust can settle for the next train after which the signals fail again 21:08:58 *** |NoobCp| [~kvirc@4.63.191.90.dyn.estpak.ee] has joined #openttd 21:09:39 *** Alberth1 [~hat@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 21:09:39 *** Alberth is now known as Guest323 21:09:39 *** Alberth1 is now known as Alberth 21:09:41 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 21:10:01 *** tokai [~tokai@port-92-195-101-146.dynamic.qsc.de] has joined #openttd 21:10:05 *** mode/#openttd [+v tokai] by ChanServ 21:10:13 <nighthawk_c_m> not if youz ste a block signal right in front and after the tunnel 21:10:34 <nighthawk_c_m> the driver misses the red signal in the dust, but is on the move due to the green one out in the sunshine 21:10:46 *** Chruker [~no@port113.ds1-vj.adsl.cybercity.dk] has quit [] 21:11:20 <Terkhen> :P 21:12:06 <nighthawk_c_m> damn - it worked for two trains - now it fails again - any way to deactivate this if it is included in a client with multiple patche? 21:12:10 <nighthawk_c_m> patches* 21:12:31 <Terkhen> nighthawk_c_m: IIRC it had an advanced setting 21:14:09 <nighthawk_c_m> nah, I don't find anything in the advanced settings 21:14:52 *** Guest323 [~hat@a82-95-164-127.adsl.xs4all.nl] has quit [Ping timeout: 480 seconds] 21:15:16 *** Polygon [~Poly@p54B45C49.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 21:15:17 *** NoobCp [~kvirc@4.63.191.90.dyn.estpak.ee] has quit [Ping timeout: 480 seconds] 21:27:19 *** Grelouk_ [~Grelouk@93.21.14.194] has quit [Read error: Connection reset by peer] 21:29:06 *** woldemar1 [~woldemar@213.178.34.57] has quit [Read error: Connection reset by peer] 21:32:44 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has joined #openttd 21:41:37 *** Fast2 [~Fast2@p57AF8847.dip0.t-ipconnect.de] has joined #openttd 21:43:13 <nighthawk_c_m> no any idea on how to solve this problem? 21:52:31 *** nighthawk_c_m [~nighthawk@pD9504DD5.dip0.t-ipconnect.de] has quit [Quit: Verlassend] 21:57:28 *** Guest321 [~peter@c213-89-142-224.bredband.comhem.se] has quit [Quit: Zzzzzz] 21:57:59 *** woldemar [~woldemar@213.178.34.57] has joined #openttd 22:00:33 *** snack2 [~nn@dsl-hkibrasgw1-ff1ec000-127.dhcp.inet.fi] has quit [Quit: ( www.nnscript.com :: NoNameScript 4.22 :: www.esnation.com )] 22:02:37 *** asilv [~as@h-62-142-160-55.joensuunelli.fi] has quit [] 22:03:20 <|NoobCp|> Drag and drop station building over a previously placed station draws the cost of construction with no work done 22:03:27 *** |NoobCp| is now known as NoobCp 22:03:36 *** fonsinchen [~fonsinche@brln-4dba9076.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 22:15:58 <SmatZ> NoobCp: not really, with newgrf, it can change the station's layout 22:17:59 <NoobCp> (...with nothing new built) to improve my statement. Good to know SmatZ 22:19:36 <CIA-6> OpenTTD: rubidium * r19664 /trunk/src/openttd.cpp: -Fix [FS#3749]: Crash of a dedicated server if the null blitter is overridden and (after a while) there is no company 0 on new year anymore 22:22:52 <frosch123> Eddi|zuHause: s/1.2.3/< 1.2.3.5/ 22:23:57 <Eddi|zuHause> frosch123: aha, i didn't know that... 22:28:03 <CIA-6> OpenTTD: rubidium * r19665 /branches/1.0/ (51 files in 6 dirs): 22:28:03 <CIA-6> OpenTTD: [1.0] -Backport from trunk: 22:28:03 <CIA-6> OpenTTD: - Fix: Crash of a dedicated server if the null blitter is overridden and (after a while) there is no company 0 on new year anymore [FS#3749] (r19664) 22:28:03 <CIA-6> OpenTTD: - Fix: In rare cases, update of signals could be missed (r19663) 22:28:03 <CIA-6> OpenTTD: - Fix: Various improvements of command handling, missing error messages (r19658, r19657, r19656, r19655, r19654, r19637, r19633, r19621, r19616, r19605, r19604) 22:28:05 <CIA-6> OpenTTD: - Fix: Sorting industries by production was broken for NewGRF industries (r19538) 22:36:37 *** Chris_Booth [~chatzilla@cpc7-newt30-2-0-cust443.newt.cable.virginmedia.com] has quit [Remote host closed the connection] 22:39:23 <Terkhen> good night 22:39:31 <CIA-6> OpenTTD: rubidium * r19666 /branches/1.0/src/lang/ (41 files in 2 dirs): [1.0] -Backport from trunk: many many string updates 22:49:14 *** bryjen [~bryjen@75.81.201.131] has quit [Quit: Leaving] 22:49:21 *** KritiK [~Maxim@93-80-214-52.broadband.corbina.ru] has quit [Quit: Leaving] 22:53:09 <CIA-6> OpenTTD: rubidium * r19667 /tags/1.0.1-RC1/ (5 files in 4 dirs): -Release: 1.0.1-RC1 22:53:35 * Sacro files archlinux out of date 22:53:59 <Eddi|zuHause> you put RCs in there? 22:54:40 <planetmaker> wow. that's early for a 1.0.1, even though only an RC :-) 22:54:42 <Sacro> yes 22:54:53 <Sacro> there-s openttd{,-beta,-rc,-svn} 22:55:00 <Eddi|zuHause> planetmaker: plenty of bugfixes recently 22:55:02 <planetmaker> but then... crash and desync fixes out there. 22:55:04 <Rubidium> why does archlinux package nosound? It's not needed anymore 22:55:15 <Sacro> where? 22:55:36 <Rubidium> oh, it's even nastier 22:55:44 <Rubidium> it's a touched sample.cat 22:55:51 <frosch123> [00:54] <planetmaker> wow. that's early for a 1.0.1, even though only an RC :-) <- double numbers of downloads result in double number of releases or so 22:55:52 <Rubidium> Sacro: openttd-nullsfx 22:56:00 <Sacro> heh 22:56:06 <Sacro> in community i see 22:56:13 <Sacro> No idea, want me to bugreport it?> 22:56:14 <Rubidium> it does not even WORK 22:56:46 *** Eddi|zuHause [~johekr@p54B7623F.dip.t-dialin.net] has quit [] 22:57:13 *** Eddi|zuHause [~johekr@p54B75E8E.dip.t-dialin.net] has joined #openttd 22:57:13 <Sacro> mkdir -p $pkgdir/usr/share/openttd/data 22:57:13 <Sacro> touch $pkgdir/usr/share/openttd/data/sample.cat 22:57:15 <Sacro> impressive 22:57:17 <planetmaker> haha @ frosch123 22:57:27 <Rubidium> Sacro: yes, especially because it simply doesn't work 22:57:32 <Rubidium> (anymore) 22:59:39 <Sacro> can openttd work without sample.cat now? 22:59:44 <planetmaker> yes 23:00:06 <Sacro> bugfiled 23:00:08 <Eddi|zuHause> Sacro: especially it won't work with modified sample.cat anymore 23:01:56 *** Phazorx [~pavelkoll@77.239.236.193] has joined #openttd 23:03:06 *** Nite_Owl [~Nite_Owl@c-98-254-113-47.hsd1.fl.comcast.net] has joined #openttd 23:03:19 <Nite_Owl> Hello all 23:06:15 *** Phazorx [~pavelkoll@77.239.236.193] has left #openttd [] 23:09:18 *** bryjen [~bryjen@75.81.201.131] has joined #openttd 23:13:00 <SmatZ> @seen scarabeus 23:13:00 <DorpsGek> SmatZ: I have not seen scarabeus. 23:13:10 <SmatZ> wasn't he like openttd gentoo maintainer? 23:13:43 <Rubidium> SmatZ: that's bones, but I haven't seen him here 23:14:03 <Rubidium> Wizzleby seems to be working on it "at the moment" though, but then it's all in the hand of bones anyways 23:15:41 <SmatZ> :/ 23:16:12 *** Nazcafan [~fou@ant06-1-82-242-110-209.fbx.proxad.net] has quit [Ping timeout: 480 seconds] 23:16:24 <Rubidium> SmatZ: fun thing is every time he finds something to complain about 23:16:33 <Rubidium> now it's CFLAGS passed to CXXFLAGS 23:17:02 <Rubidium> but conceptually you can't prevent that; there's no sdl-config --cxx-flags 23:17:27 <SmatZ> :D 23:18:09 *** aber [~Adium@p5B327394.dip.t-dialin.net] has left #openttd [] 23:19:03 <Eddi|zuHause> why does it matter which variable you assign the result of pgk-config --cflags to? 23:21:31 <Rubidium> Eddi|zuHause: because, as I understand "Gentoo", it is FORBIDDEN to pass CFLAGS to a C++ compiler 23:22:52 <Eddi|zuHause> different thing: apparently if you double-click on a vehicle in the "available vehicles" list, you get a message "can't buy vehicle"... 23:23:10 <Eddi|zuHause> i would expect that to have been removed 23:25:46 <Rubidium> oh, pulling a mb here? 23:26:12 <planetmaker> :-D 23:26:28 <Rubidium> anyhow, work around for your bug: use 0.1.0! 23:26:30 *** Nite_Owl [~Nite_Owl@c-98-254-113-47.hsd1.fl.comcast.net] has quit [Quit: Read You Soon] 23:27:56 <Eddi|zuHause> what kind of MB behaviour are you referring to? 23:28:54 <Rubidium> "X is broken, I told about X already many times before" 23:29:15 <Eddi|zuHause> who said anything about telling before? 23:29:19 <Rubidium> the "I would expect that to have been removed" sounds quite like "I spoke about this before" 23:29:38 <Eddi|zuHause> no, it means "this behaviour is a total surprise to me" 23:29:59 <Eddi|zuHause> because i witnessed the removal of the "buy from the available vehicles window" feature 23:30:21 <Eddi|zuHause> but apparently only the button was removed, not the double-click buying 23:30:30 <Rubidium> after which Bjarni unified those windows (right?) 23:30:30 <Eddi|zuHause> so seems something was overlooked there 23:30:59 <Eddi|zuHause> that i can't tell... 23:31:14 <Eddi|zuHause> i have a natural aversion to gui code, so i don't pay attention ;) 23:32:19 <Eddi|zuHause> anyway, my view is that this is a bug, shall i report it? 23:33:27 <Rubidium> yeah, preferably with a patch 23:34:13 <CIA-6> OpenTTD: frosch * r19668 /trunk/src/ (ai/api/ai_marine.cpp dock_gui.cpp water_cmd.cpp water_map.h): -Codechange: Use WaterClass in parameters of CMD_BUILD_CANAL. 23:37:19 *** Pulec [~pulec@static-cl093181068250.unet.cz] has joined #openttd 23:37:24 <Pulec> hello 23:37:51 <Pulec> what kind of setting of server is, when if people disconect from a game, their company just dissaper after a while 23:38:07 <Yexo> happy now Eddi|zuHause? 23:38:12 <CIA-6> OpenTTD: yexo * r19669 /trunk/src/build_vehicle_gui.cpp: -Fix: don't display an error message when double clicking on a vehicle in the 'available vehicles'-window 23:38:42 <Pulec> also i was quite suprised how many kids or stupid people play the game 23:38:51 <Eddi|zuHause> Yexo: aww, i was just trying to write up a report ;) 23:39:13 <Pulec> they "accidentaly" build all kind of stupid roads on maps or even blocking newly built stations, such a shame 23:39:42 <Rubidium> Pulec: autoclean 23:41:31 <Pulec> cleaning the extra useless roads? 23:41:44 <Pulec> or off companys? 23:41:59 <Eddi|zuHause> clean the companies including all their posessions 23:42:00 <Yexo> autoclean is about removing companies after they're inactive for a while 23:42:01 <Rubidium> that removes companies, not the roads 23:42:16 <Eddi|zuHause> well, the roads become ownerless 23:42:24 <Eddi|zuHause> while rails etc. get removed 23:47:33 <Pulec> yes that is what is hapening 23:47:40 <Pulec> lot of server seems to have this setting... 23:47:49 <Pulec> why is that? 23:48:03 <Pulec> i see game year 2201 with no one there 23:48:21 <Pulec> just play transport some goods grow some cities and leave? 23:48:24 <Pulec> heh 23:49:12 *** mode/#openttd [+o glx] by DorpsGek 23:49:21 *** glx changed the topic of #openttd to: 1.0.0, 1.0.1-RC1 | Website: *.openttd.org (translator: translator, server list: servers, wiki: wiki, patches & bug-reports: bugs, revision log: vcs, release info: finger) | UTF-8 please | No Unauthorised Bots | Full English Breakfast only 23:49:29 *** mode/#openttd [-o glx] by DorpsGek 23:52:15 <OwenS> I must be posting on too many forums... I keep getting PMed :p 23:55:41 *** Neon [~Neon@dslb-088-069-216-192.pools.arcor-ip.net] has quit [Quit: Something strange must have happened...]