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Log for #openttd on 6th May 2010:
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02:22:32  <kabup> hi?
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02:35:58  <Belugas> hi
02:55:55  <Belugas> bye
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05:54:20  <dihedral> morning
06:01:24  *** KingRobot [~mathew@student1710.student.nau.edu] has joined #openttd
06:02:55  <KingRobot> planetmaker: I posted a final version of the mouse fix this evening.
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06:40:19  <planetmaker> KingRobot: I tested it
06:40:32  <KingRobot> Is it good?
06:40:57  <planetmaker> I find it strange. I _can_ reproduce the imprinted mouse bug (when switching to full screen in 8bpp-optimized blitter) with _every_ of those three fixes you posted
06:41:18  <planetmaker> Meaning: I have to revoke my statement from yesterday that the 2nd version fixes it :-(
06:41:25  <planetmaker> That leaves me wondering...
06:41:38  <KingRobot> Er, what happened yesterday, then?
06:41:48  <planetmaker> KingRobot: _that_ I wonder about.
06:42:34  <planetmaker> There must be something else in play which did *something* to make sure that kCGErrorFailure didn't occur...
06:42:46  <planetmaker> And I have no frigging idea as of what :-(
06:42:53  <KingRobot> Hrm.
06:42:58  <planetmaker> exactly
06:43:06  <KingRobot> The 2nd fix doesn't use that error check
06:43:15  <KingRobot> So that's not the issue.
06:43:26  <planetmaker> I just played through every patch, yeah :S
06:44:02  <KingRobot> are you familiar with libgmalloc?
06:44:12  <planetmaker> I'm afraid not
06:44:22  <planetmaker> what's the issue with it?
06:44:32  <KingRobot> None; it's an OS X debugging tool
06:44:53  <KingRobot> It checks for memory overwrites... sort of a valgrind lite
06:44:58  <planetmaker> ah
06:45:10  <KingRobot> It's only good for 10.6
06:45:25  <KingRobot> All you have to do to use it is
06:45:28  <KingRobot> set DYLD_INSERT_LIBRARIES to /usr/lib/libgmalloc.dylib
06:45:31  <KingRobot> then run the program
06:46:36  <KingRobot> It will yield a EXC_BAD_ACCESS at the location in the code that caused it.
06:47:32  <KingRobot> You might try that.
06:47:51  <KingRobot> The trouble is that the cursor is in the framebuffer
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06:48:41  <KingRobot> So, if the cursor is enabled and you're blitting pixels direct to the framebuffer, you don't stand a chance.
06:49:08  <KingRobot> The cursor may or may not win since you're both writing to the same bit of memory.
06:49:42  <planetmaker> let's see...
06:51:34  <planetmaker> hehe... sluggish behaviour ;-)
06:53:53  <planetmaker> works as before
06:54:11  <KingRobot> Hmm, it's not an overflow then
06:54:14  <KingRobot> Interesting
06:56:19  <KingRobot> Does the cursor ever have any reason to be visible in full-screen mode?
06:56:53  <KingRobot> I was a bit confused by fullscreen.mm:350
06:57:49  <planetmaker> Well, one wants a cursor also in full-screen mode, not?
06:57:56  <planetmaker> Though not during switching, I guess
06:58:11  <planetmaker> Maybe it might be a good idea to undraw it, then switch modes, then draw it again?
06:58:20  <KingRobot> By the time it has reached that line, it's already faded in
06:58:38  <KingRobot> So why would we ever need to see the OS cursor after that point?
06:59:16  <planetmaker> I don't know wether it's the OS cursor. Maybe as it fits the colour. But the shape is... ragged and tattered.
06:59:35  <KingRobot> Hrm
06:59:49  <KingRobot> Well, I have two more ideas that can be tried.
07:00:18  <KingRobot> A: Set the cursor to a custom all alpha cursor whenever it should be hidden.
07:01:43  <KingRobot> B: Shove the cursor to the bottom right corner of the screen using CGDisplayMoveCursorToPoint
07:02:09  <KingRobot> A may or may not work, depending on the issue you're describing
07:02:24  <KingRobot> B would leave a single pixel in the corner having the problem
07:02:41  <planetmaker> hehe
07:03:13  <planetmaker> it's somehow still connecte to the colour space...
07:03:24  <KingRobot> Hrm
07:03:31  <KingRobot> What API are you building against?
07:03:44  <planetmaker> CGSColorProfileCreateWithColorSpace: Invalid ICC color space(0x18821dfe0)
07:03:53  <planetmaker> 10.6
07:04:06  <KingRobot> Ah, you see that in the console?
07:04:18  <planetmaker> what I posted is output in the console
07:04:26  <planetmaker> like what I posted in FS yesterday. yes
07:05:05  <KingRobot> Are you building 64-bits against 10.6?
07:05:43  <planetmaker> http://paste.openttd.org/225744 <-- the whole debug sessions with several switches between full screen and windowed mode
07:05:47  <planetmaker> yes, it's a x64 build
07:05:59  <planetmaker> IIRC
07:06:05  <KingRobot> Ah, I wonder if that is the issue.
07:06:46  <KingRobot> I'm building 32-bits against the 10.4 and 10.5 SDKs, and I have not been able to replicat the issue when running that binary on 10.6.3
07:06:54  <Rubidium> planetmaker: does it happen with the x86 build? Is it fixed with KingRobot's patches on the x86 build?
07:07:15  <planetmaker> I need to test. Can any of you two quickly give me the configure command for that end?
07:07:29  <Rubidium> because if so, isn't the "better" fix to just not make x64 binaries anymore?
07:07:47  <planetmaker> hm, not sure
07:07:56  <planetmaker> that can result in serious library issues
07:08:17  <planetmaker> if they are not compiled universally by e.g. macports by default
07:08:25  <planetmaker> one has to ask for the specifically
07:08:43  <planetmaker> I did, though. Except libtimidity which macports has not
07:08:45  <KingRobot> planetmaker: my configure looks like this:
07:08:55  <KingRobot> ./configure --cc-build="gcc-4.0" --cc-host="gcc-4.0" --cxx-build="g++-4.0" --cxx-host="g++-4.0" --with-cocoa --enable-universal
07:09:53  <planetmaker> is --with-cocoa needed? And the gcc selection? Should be default
07:10:27  <KingRobot> planetmaker & Rubidium - there is currently no (compatibility) reason to build x86_64 for 10.6 unless you are writing screensavers.
07:11:35  <planetmaker> hmpf... configure already tells me that I'll compile two ppc versions which will fail to link...
07:11:42  <planetmaker> I don't have ppc libraries currently
07:11:49  <planetmaker> can I skip those building steps
07:11:51  <planetmaker> ?
07:12:46  <Rubidium> heh, I'm just proposing the OS X solutions applied lately... instead of finding a way to determine when it is or isn't buggy "you" declare it always buggy
07:13:13  <Rubidium> planetmaker: 3 ppc binaries :)
07:13:32  <planetmaker> KingRobot: http://paste.openttd.org/225745 <- my default configure
07:13:47  <planetmaker> Rubidium: no, not fat please ;-)
07:15:41  <planetmaker> WARNING: Could not find a usable 10.4u SDK, the resulting <- hm...
07:15:59  <planetmaker> ls /Developer/SDKs/
07:16:01  <planetmaker> MacOSX10.3.9.sdk	MacOSX10.5.sdk
07:16:02  <planetmaker> MacOSX10.4u.sdk		MacOSX10.6.sdk
07:16:25  <KingRobot> Using which configure string?
07:16:45  <planetmaker> --enable-universal --without-libtimidity
07:17:05  <KingRobot> Did you specify the gcc-4.0 compiler?
07:17:05  <planetmaker> ah, nvm.
07:17:08  <planetmaker> ^
07:17:20  <KingRobot> 10.4u SDK will not build with the 4.2 compiler
07:17:31  <planetmaker> yes, I know :-)
07:17:40  <KingRobot> Okay :)
07:18:03  <KingRobot> How are you setting 8bpp? Maybe I'm not doing it right.
07:18:17  <planetmaker> blitter = 8bpp-optimized in the openttd.cfg
07:18:23  <planetmaker> or what do you mean?
07:18:33  <KingRobot> yes, that :)
07:19:37  <planetmaker> of course we could just say that it's a deprecated setting - it's not the default anymore anyway...
07:21:28  <dihedral> http://pub.dihedral.de/openttd/coopVSnoai/ <- hehe
07:21:32  <dihedral> remember that planetmaker ?
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07:21:49  <planetmaker> oh yes. Great fun!
07:22:35  <planetmaker> ~/ottd/trunk> ./configure CFLAGS="-arch i386" --without-libtimidity <-- I'll try that for i386 binary
07:22:49  <KingRobot> Ah, should work.
07:22:55  <KingRobot> Care to just try my binary?
07:23:09  <planetmaker> link?
07:23:23  <KingRobot> just a sec
07:23:30  <KingRobot> http://openttd.eisbox.net/files/bundle.tmp.zip - current trunk with the final patch
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07:24:40  <planetmaker> is there a quick way to inspect the arch a binary was build for?
07:24:45  <KingRobot> yes
07:24:58  <KingRobot> lipo -info /path/to/binary
07:25:04  <planetmaker> thanks
07:26:03  <planetmaker> src/newgrf_debug_gui.cpp:105: warning: ‘class NIHelper’ has virtual functions but non-virtual destructor <-- that was a gcc40 bug, right?
07:27:00  <KingRobot> Not sure... I get that too, but it's just a warning.
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07:27:48  <planetmaker> I recall that gcc issues *some* bogus warning. But not which
07:28:25  <planetmaker> src/smallmap_gui.cpp:642: warning: ‘tile$y’ may be used uninitialized in this function <-- I think it was this, though
07:30:51  <planetmaker> eeek...
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07:31:13  <planetmaker> I just started my version as configured as pasted above
07:31:22  <planetmaker> no real change
07:32:09  <planetmaker> one odditiy (which I *think* I saw the last time with the x64 version, too, but now I paid close attention): the mouse cursor was fine when switching to full screen the FIRST time
07:32:32  <planetmaker> but it got an ugly permanent mark every subsequent time when switching to full screen
07:33:06  <planetmaker> hilarity...
07:33:46  <planetmaker> KingRobot: your version has the mouse cursor issue, too
07:33:58  <KingRobot> Interesting
07:34:07  <KingRobot> 10.6.3?
07:34:14  <KingRobot> Which mac & video card?
07:34:26  <planetmaker> macbook with on-board video by intel
07:35:55  <planetmaker> Graphics: Intel GMA 950, GMA 950, Built-In, spdisplays_integrated_vram
07:36:08  <KingRobot> I have a Macbook Pro with nVidia, and am no longer to replicate the issue since the patch
07:36:30  <KingRobot> Is yours the black or the white macbook
07:36:31  <planetmaker> Model: MacBook2,1, BootROM MB21.00A5.B07, 2 processors, Intel Core 2 Duo, 2 GHz, 2 GB, SMC 1.13f3
07:37:20  <KingRobot> My wife has a nearly identical model running 10.6.3. Perhaps I can replicate it there.
07:37:39  <planetmaker> When I played around with this the first time (when the http://bugs.openttd.org/task/3198 was new) I tested the patch, too
07:37:57  <planetmaker> It somewhat depended on *something* else
07:38:12  <planetmaker> Whether some mode was set or switched by another programme or not
07:38:23  <planetmaker> when done beore, it worked
07:38:31  <planetmaker> when not done, the error showed.
07:38:45  <planetmaker> But that's just a gut feeling which I couldn't point my finger at.
07:38:55  <KingRobot> It's a fair guess, at any point
07:38:56  <planetmaker> And at that time I failed to get the error again. So... fine
07:39:08  <planetmaker> obviously it wasn't quite as fine, though
07:39:41  <planetmaker> well, not that message what I got, but these terminal / console messages
07:40:41  <KingRobot> do you know how to set a breakpoint on a symbol in gdb?
07:40:53  <planetmaker> I'm afraid not
07:41:18  <planetmaker> but it's not something which cannot be found out
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07:41:38  <KingRobot> I'd like to find out where CGSColorProfileCreateWithColorSpace is being called from.
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07:45:09  <KingRobot> Hm
07:45:39  <KingRobot> Seems to be a rabbit trail
07:46:17  <KingRobot> CGSColorProfileCreateWithColorSpace is being called, not when starting into full-screen mode, but when exiting from full-screen mode and creating the quartz window.
07:49:41  <planetmaker> hmpf
07:55:31  <Terkhen> good morning
07:56:20  <KingRobot> Or, as has been mentioned, we could simply disallow 8-bit color under 10.6
07:56:36  <KingRobot> It's not like any machine running 10.6 won't have the horsepower to handle 32 bits
07:58:33  <dihedral> grr - awstats aint doing what i want it to do ....
07:59:02  <dihedral> have multiple logs in one log file (using vhost_alias)
07:59:09  <KingRobot> It's like as not that direct blitting to the display will be gone altogether with the next version of the OS.
07:59:11  <dihedral> i.e. *.example.org goes to one log file
07:59:30  <dihedral> how can i not tell awstats to use that vhost name when linking in the stats?
07:59:51  <KingRobot> dihedral: sadly I only know webalizer :)
07:59:58  <dihedral> hmmmpf
08:00:43  <dihedral> i used to do that with webalizer
08:00:53  <dihedral> i mangled the log files before processing ^^
08:03:10  <planetmaker> mon Terkhen
08:03:19  <planetmaker> KingRobot: the reverse? ;-)
08:03:46  <planetmaker> a 32 or 64 bit machine cannot handle 8 bits. Too tiny to care correctly about :-P
08:03:53  <KingRobot> Ha :)
08:04:24  <KingRobot> What about a new video driver using glDrawPixels?
08:04:40  <planetmaker> if that makes it future-proof: go for it :-)
08:04:49  <planetmaker> I don't know what 10.7 will bring us in that respect.
08:05:19  <KingRobot> Future-proofed software for OS X is an oxymoron :)
08:05:59  <KingRobot> But for now, glDrawPixels is not listed as deprecated, so it should at least work for 10.7
08:07:42  <KingRobot> The only drawback is that I've read it is slow, but perhaps if we are sending in 8-bit indexed data it might work.
08:09:23  <KingRobot> The other option is quad tiling
08:09:41  <planetmaker> for sure make it another configure option :-)
08:10:50  <planetmaker> then we can have tripple fun on a mac: cocoa-traditional, sdl, and cocoal-modern ;-)
08:10:58  <KingRobot> lol
08:11:13  <KingRobot> The SDL version is borked as far as I know
08:11:29  <KingRobot> And I know nothing about SDL, so I'm not likely to fix it
08:11:42  <planetmaker> quite so
08:12:04  <planetmaker> I tested it once just because - and it was "interesting"
08:12:20  <planetmaker> well, FS has the result ;-)
08:15:09  <KingRobot> Are you familiar with dirty_rects?
08:19:20  <planetmaker> I think I have an idea of the concept
08:19:24  <planetmaker> but not more
08:19:46  <planetmaker> except if it is a function with that particular name.
08:19:52  <planetmaker> I haven't really dealt with GUI code
08:22:19  <KingRobot> a function really? it looks like a structure
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08:33:48  <planetmaker> ok, I have no idea... hm... there he goes
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09:07:17  <dihedral> Rubidium_ / TrueBrain: which one of you setup your awstats?
09:07:24  <dihedral> i am assuming it was TrueBrain ?
09:07:50  <dihedral> do you use separate stats for each subdomain, or do you have them somhow combined?
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09:28:55  <planetmaker> no rubi here
09:29:22  <Eddi|zuHause> yes there is
09:29:44  <planetmaker> ah... there is ;-)
09:30:57  <TrueBrain> I just have one general advise: never use awstats
09:31:33  <dihedral> why is that TrueBrain
09:31:49  <TrueBrain> because it *sucks*
09:32:09  <dihedral> can you be more specific?
09:32:18  <TrueBrain> not really
09:32:26  <TrueBrain> just my experience
09:32:37  <TrueBrain> webalizer does what it should do, and at an amazing speed :)
09:32:37  <dihedral> TrueBrain: something really puzles me
09:32:57  <dihedral> there was a time where you said webalizer sucks, and awstats is way better,
09:33:02  <dihedral> now you are back to square one
09:33:09  <TrueBrain> opinions change. I hope I am allowed to?
09:33:18  <dihedral> there seems to be moments where you to that with every peice of (something) you do
09:33:31  <dihedral> and you always do it very vaguely
09:33:37  <TrueBrain> as every sane human being should be doing
09:33:41  <dihedral> i.e. - that sucks, that's better
09:33:48  <dihedral> ^^
09:34:17  <TrueBrain> there is a reason I don't go into details; mostly because it is my opinion, and every other person should find it out for his self what he likes/dislikes
09:34:27  <TrueBrain> when I go into detail, I have concrete reasons for nobody to ever use it
09:34:49  <TrueBrain> compare it to food
09:34:52  <TrueBrain> you have likes and dislikes
09:34:52  <dihedral> ^^
09:34:58  <TrueBrain> they change over time (at least, I hope so)
09:35:06  <dihedral> i would really love to know why you think awstats sucks ;-)
09:35:07  <TrueBrain> so you say: this I don't eat, it is shit
09:35:09  <TrueBrain> while others LOVE to eat it
09:35:42  <dihedral> just so that hopefully i do not need to go through the same process ^^
09:41:24  <Eddi|zuHause> i hate "raw" cheese
09:41:35  <Eddi|zuHause> but i love cheese on pizza
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10:18:09  <blathijs> TrueBrain: Now there's crappy timing for expression opinions: I've just set up awstats for a bunch of domains this week :-)
10:18:21  <TrueBrain> dihedral: well, enjoy it :p
10:18:37  <TrueBrain> awstats was nice, till a certain limit
10:21:09  <blathijs> So, performance is the main problem with awstats?
10:21:36  <blathijs> Looking at the sample report from webalizer, it doesn't seem to add much (actuallly show less, I think..)
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10:23:55  <blathijs> And actually, the points raised under "Criticism" at http://en.wikipedia.org/wiki/Webalizer seem valid downsides to me...
10:26:15  <TrueBrain> blathijs: performance, but also sane things like: configuration, and installation. And: do-not-break-on-every-update
10:26:17  <TrueBrain> stuff like that :p
10:26:48  <TrueBrain> and webalizer is far from perfect, but at least it just works :)
10:27:03  <TrueBrain> modlogan was much better on all terms
10:27:05  <TrueBrain> but it died ..
10:27:21  <TrueBrain> I am still waiting for some sane person to make a stats app which also parses subdomains and shit correctly
10:27:39  <blathijs> So, from the looks of it, I guess I'm more happy with awstats now. Though I'm kinda wondering why I didn't even look at webalizer last week, I thought that awstats was the only sane and maintained log analyzer left
10:27:58  <TrueBrain> webalizer is the oldest and most used
10:28:04  <blathijs> Yeah, modlogan was awesome, I think I've even done some hacking for it a while back
10:28:08  <TrueBrain> awstats is the 'newer' brother, but becomes more and more bloatware :(
10:29:32  <blathijs> One of the things I miss in all of those, though, is freely zooming around the dataset. e.g., seeing the google terms for a specific day instead of only per month, or between two dates, etc.
10:29:56  <blathijs> But I guess that takes way more storage space and processing time to dynamically generate those reports
10:30:16  <blathijs> And I'm not even sure I'd really use that if it were possible, it just sounds useful :-p
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10:56:34  <planetmaker> {BLACK}Increase servicing interval with 10. Ctrl+Click increases servicing interval with 5 <-- sounds wrong to me
10:56:52  <planetmaker> wouldn't it have to say "...increase ...by 10..." ?
10:57:06  <planetmaker> and by 5 respectively?
11:03:12  <dihedral> TrueBrain: what you mention above all is helpful ;-)
11:03:35  <TrueBrain> it is?
11:03:36  <dihedral> i.e. performance, bloatware, breaking upon upgrade ....
11:03:46  <dihedral> just the things i wanted to hear from you
11:03:55  <TrueBrain> planetmaker: I smells like a dutch person wrote that :p
11:04:17  <dihedral> does webalizer decently process multiple vhost_alias entries in a single log file?
11:04:23  <dihedral> or how do you go about that?
11:04:31  <dihedral> i.e. if *.example.org was all logged to one file
11:04:46  <TrueBrain> dihedral: it is just the same old cynical me, so you could have filled that in yourself :p
11:04:57  <dihedral> lol ^^
11:05:01  <TrueBrain> dihedral: no stat system really likes subdomains
11:05:08  <dihedral> shit ^^
11:05:10  <planetmaker> TrueBrain, given the average nationality of an OpenTTD dev, the chances are not that bad :-P
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11:05:49  <dihedral> i used to pre-process my logs, moving the vhost-name into the request uri
11:05:55  <dihedral> before webalizer would process the logs
11:06:01  <dihedral> that used to work kind of ^^
11:06:18  <TrueBrain> planetmaker: darn, you are on to me :)
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12:11:57  <Adambean> hm. is it safe to disconnect the front panel audio header (ac97 based) from a sound card while the system is running? discovered the  cba to shut
12:12:06  <Adambean> L/R is the wrong way, needs flipping
12:12:08  <Adambean> cba to shut down
12:12:35  <planetmaker> then try it out
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12:25:20  <glx> Adambean: disconnecting front panel will probably shutdown rear panel
12:25:30  <Adambean> nah it hasnt still working
12:25:35  <Adambean> pics or it didnt happen? ;)
12:25:57  <Adambean> www.reece-eu.net/tmp/ac97-frontpanel-hotswapped.jpg
12:26:05  <glx> because the you need jumpers to have sound in rear without front
12:26:23  <Adambean> nahh
12:26:25  <Adambean> not on this card you dont
12:26:31  <glx> but except that there's no real risk
12:26:57  <Adambean> now to swap pin 6 and 10
12:27:14  <glx> it's AC97 standard, rear is disabled when you plug a jack in front
12:27:34  <glx> so if you remove front, it's the same
12:28:17  <Adambean> this card does intel hd out or ac97
12:28:21  <Adambean> so i guess it doesnt care
12:28:26  <Adambean> you also have to select front panel out in the driver
12:28:30  <Adambean> treats them independantly
12:31:41  <glx> http://www.intel.com/support/motherboards/desktop/sb/cs-015851.htm <-- ha right there are 2 types
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12:32:44  <Adambean> swapped. now to reconnect it
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13:05:06  <Belugas> hi thre
13:05:10  <Belugas> there
13:05:19  <yorick> hi
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17:24:05  <Limb> Hey quick question, how do I get cargo from a road depot to a train station?
17:24:15  <Sacro> my plane
17:24:18  <Sacro> *by
17:24:54  <Eddi|zuHause> Limb: they must be the same station
17:25:07  <Eddi|zuHause> Limb: try building the second station with ctrl
17:27:34  <Limb> Ah that did it
17:27:36  <Limb> thanks :)
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17:45:48  <CIA-6> OpenTTD: translators * r19763 /trunk/src/lang/ (7 files in 2 dirs): (log message trimmed)
17:45:48  <CIA-6> OpenTTD: -Update from WebTranslator v3.0:
17:45:48  <CIA-6> OpenTTD: dutch - 3 changes by habell
17:45:48  <CIA-6> OpenTTD: irish - 3 changes by tem
17:45:48  <CIA-6> OpenTTD: italian - 3 changes by lorenzodv
17:45:49  <CIA-6> OpenTTD: norwegian_bokmal - 3 changes by mantaray
17:45:49  <CIA-6> OpenTTD: norwegian_nynorsk - 3 changes by mantaray
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18:23:24  <andythenorth> hi hi
18:25:18  <fjb> Moin andythenorth
18:32:12  <Sacro> 'irish' isn't a language
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18:35:53  <planetmaker> g'day andythenorth
18:36:00  <planetmaker> Sacro, but it's a translation.
18:37:05  <peter1138> this is where sacro is wrong
18:37:21  <Sacro> hmm
18:37:29  <Sacro> shouldn't it be 'gaelic' ?
18:37:34  <peter1138> no
18:37:38  <planetmaker> ^
18:37:49  <Sacro> or is it just english with a lot more swearing
18:38:04  <peter1138> that's scottish
18:38:36  <Xaroth> Gaeilge
18:38:51  <Sacro> hmmm
18:40:31  <Xaroth> people sometimes call it Irish Gaelic tho
18:40:48  <__ln__> people and sacros
18:41:03  <Xaroth> but Gaelic is the proper term for scottish
18:41:18  <Xaroth> so to make it more complex they call it Irish Gaelic and Scottish Gaelic
18:41:38  <peter1138> yeah
18:41:40  <peter1138> so
18:41:43  <peter1138> it's Irish, in english
18:41:46  <peter1138> and Gaeilge in Irish
18:41:59  <peter1138> ##name Irish
18:41:59  <peter1138> ##ownname Gaeilge
18:41:59  <peter1138> ##isocode ga_IE
18:42:01  <peter1138> see!
18:42:01  <Xaroth> there was another Gaelic but i forgot where that one got from
18:42:12  <Xaroth> AH, Manx Gaelic
18:43:39  <Sacro> i thought it was gaelic and scots?
18:44:02  <Xaroth> no, Gaelic is just used for anything semi-english :p
18:45:45  <Xaroth> but apparently, the Irish script is called Gaelic :P
18:45:55  <Xaroth> damn them brits are confusing :/
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19:10:28  <Nite_Owl> Hello all
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19:21:58  <Wizzleby> Gaelic is hardly semi-english, though modern english retains some gaelic loanwords...  but the linguistic rules of the three Goidelic celtic languages are rather far from english =P
19:22:55  <Wizzleby> example: mhaol: pronounced 'mweel'
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19:46:09  <andythenorth> frosch123: if we're going to have hovercraft travelling on land, I'll have to redraw the sprites for 'spray' (which uses the water cycle)  :P
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19:46:52  <frosch123> maybe replace it with the demolition animation
19:47:25  <andythenorth> http://tt-foundry.com/misc/hovercraft_land.png
19:47:38  <andythenorth> it clears the fence nicely....
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19:49:33  <fjb> What happens in a town?
19:50:15  <frosch123> you know the simcity ufo?
19:50:49  * fjb never played Simcity.
19:51:49  <andythenorth> fjb: hmmm hovercraft drives through houses
19:52:14  * andythenorth envisages free-roaming vehicles.
19:52:26  <andythenorth> however not free-roaming through buildings
19:53:09  <andythenorth> except for bulldozers
19:53:17  <andythenorth> which can go anywhere they choose
19:53:34  <fjb> That will make the people unhappy.
19:54:59  * andythenorth wonders why?
19:54:59  <fjb> And buoys will look strange at land.
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19:55:48  * fjb would definitely not like a hovercraft moving around his kitchen.
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19:59:09  <andythenorth> fjb: you never know until you try it
19:59:52  * Eddi|zuHause needs a hovercraft in 1:87 scale...
20:01:10  * frosch123 needs a hovercraft in a about twice the size as the stupid quad which is driving every morning at 7:00 around my house, and does more noise than three harleys or so
20:03:35  * Eddi|zuHause wonders whether a hovercraft is covered by the StVZO
20:04:04  <frosch123> what does the Z mean?
20:04:10  <Eddi|zuHause> Zulassung
20:04:23  *** [com]buster [~Combuster@82-171-220-59.ip.telfort.nl] has quit [Ping timeout: 480 seconds]
20:04:23  *** [alt]buster is now known as [com]buster
20:04:32  <Eddi|zuHause> it defines which vehicles are allowed to go on public roads
20:09:31  <__ln__> apropos, youtube claims that Christopher Lee has dubbed himself into German in some 80's movie.
20:09:41  * andythenorth wonders if hovercraft would go straight over hills, or try and follow valleys
20:10:55  <fjb> __ln__: It is true. He speaks German very well.
20:11:40  <andythenorth> hmm
20:11:42  <fjb> andythenorth: Depends on its power and the trees.
20:11:47  <andythenorth> trees might be a problem indeed
20:11:51  <Eddi|zuHause> __ln__: yes, he speaks german
20:13:45  <__ln__> fjb, Eddi: yeah, he does, i've seen an interview of him in german
20:14:15  <__ln__> still, Arnold speaks german but doesn't dub himself. :)
20:14:43  <Nite_Owl> my hovercraft is full of eels
20:14:47  <fjb> His German sounds more like English now.
20:14:50  <andythenorth> that must be pleasing
20:15:54  <andythenorth> what supplies eels?
20:16:18  <Nite_Owl> Monty Python
20:16:59  <fjb> They also supplied spam.
20:17:12  <Nite_Owl> and Vikings
20:17:14  <andythenorth> what accepts eels?
20:17:51  <__ln__> Nite_Owl: i asked a few days ago whether hovercraft can be refitted for eels, but i was told no. :(
20:17:52  <Nite_Owl> the local eel house ??
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20:20:27  <andythenorth> __ln__: it wasn't me who said no was it?
20:21:06  <Nite_Owl> the original sketch should be on youtube
20:21:43  <__ln__> andythenorth: i can't remember; maybe.
20:22:17  <__ln__> and quite surprisingly, the original sketch is legally on youtube.
20:22:27  <andythenorth> definitely can be refitted to eels
20:22:50  <Combuster> I want my bug back :'(
20:25:16  * andythenorth fails to either code something or read the book on lean software development :P
20:25:38  <Nite_Owl> Python donated a lot of their shows to youtube
20:25:44  <__ln__> youtube seems quite broken today, but here's the link: http://www.youtube.com/watch?v=akbflkF_1zY
20:29:59  <Nite_Owl> still funny after all these years
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20:45:27  * andythenorth thinks the UK government may contain eels soon
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20:54:02  <Eddi|zuHause> __ln__: there is currently no grf providing eels, so it can't be refitted to eels.
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20:58:57  <andythenorth> is the UK government refittable to eels?
20:59:36  <Eddi|zuHause> that i don't know
20:59:42  <Eddi|zuHause> have you tried?
20:59:45  <Nite_Owl> only the slimy kind ??
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21:01:12  <frosch123> night
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21:07:08  <Eddi|zuHause> these british people might make their first step into a modern democracy today
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21:15:43  <OwenS> Eddi|zuHause: That first step being?
21:16:01  <Eddi|zuHause> OwenS: the need for a coalition
21:16:36  <OwenS> The exit polls say that the seats will be 307/255/59/19, (Con/Lab/LibDem/Other), which means no majority, which means coalition seems likely
21:17:04  <OwenS> (It must be admitted UK exit polls are notoriously unreliable)
21:17:14  <OwenS> As incumbents Labour get the chance to form government first - probably by trying to ally with the liberal democrats
21:17:25  <SmatZ> 650 total, isn't that too much?
21:17:46  <Eddi|zuHause> germany has a similar number...
21:17:51  <OwenS> SmatZ: 650 seats for members of the house of commons
21:18:22  <Eddi|zuHause> but due to germany's obscure system, the number can vary depending on the results of the election...
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21:19:09  <OwenS> Interestingly, both Labour and the Lib Dems have electoral reform high on their priorities
21:21:39  <SmatZ> in most cases, and in (almost) all cases of important laws, all members of one party vote the same
21:21:56  <SmatZ> so I wonder why are there so many members in the parliament...
21:22:21  <Eddi|zuHause> SmatZ: one representant for each region
21:22:43  <OwenS> Indeed
21:23:14  <SmatZ> Eddi|zuHause: you have different system than we have then :) so does it mean, when one party has (little) majority in all regions, it will get 100% of seats in the parliament?
21:23:18  <OwenS> It actually results in isdiosyncratic representations because regions have different populations
21:23:25  <OwenS> SmatZ: That is the case. Thats the issue
21:23:30  <SmatZ> interesting
21:23:43  <Eddi|zuHause> SmatZ: in britain they have majority voting system, so that can happen, yes
21:23:52  <Eddi|zuHause> SmatZ: in germany, they have a hybrid system
21:24:00  <OwenS> Both Labour and LibDems want to switch to Single Transferable Vote
21:24:46  <Eddi|zuHause> 299 seats are given by majority vote, and an additional 299 seats are given by proportional vote
21:25:10  <Eddi|zuHause> so you have 2*299+X members in the german Bundestag
21:25:16  <OwenS> Eddi|zuHause: Thats the system I've wanted :p
21:25:40  <OwenS> Whats the X?
21:25:48  <Eddi|zuHause> where X is a complicated number when a party gets more majority seats than their proportional vote allows
21:26:29  <SmatZ> we have several regions, each region has X seats - and in each region is proportional vote
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21:27:22  <OwenS> SmatZ: Thats basically what Single Transferable Vote is, with a slight modification so that regions still have a representative MP
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21:30:16  <Eddi|zuHause> OwenS: example: say a party got 10 direct candidates elected, but by the proportional vote it is only entitled to 8 seats, then 2 additional seats get awarded to the party, resulting in X=2
21:30:52  <OwenS> So awkward but smart
21:31:14  <Eddi|zuHause> it gets more complicated than that, because X is calculated separately for each Land (of which 16 exist), then all are added together
21:31:48  <Eddi|zuHause> that means party A can get "overhang mandates" from land 1, and party B can get some from land 2
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21:34:26  <Eddi|zuHause> the most extreme case: a party gets all direct mandates, but does not take part in the proportional vote at all, then you have X=299, thus you get 3*299 members ;)
21:34:43  <OwenS> O_o
21:35:01  <OwenS> Apparently people have had to be turned away at polling stations because they were still queuing at the deadline
21:40:35  <SmatZ> that's a pity when you leave the office at 18:00 and the polling station closes one hour later
21:40:46  <SmatZ> especially when there are more people in that situation
21:41:33  <OwenS> SmatZ: They close at 2200
21:41:34  <Eddi|zuHause> SmatZ: they closed at 22:00 local time
21:41:46  <Eddi|zuHause> in germany, elections must be on sundays
21:41:55  <OwenS> And they opened up early in the morning
21:42:19  <SmatZ> ok :)
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21:43:13  <OwenS> Our first count is supposed to be coming back in about 7 minutes
21:43:24  <OwenS> (That is, count from the first constituency)
21:43:27  <SmatZ> that's what I heard in local news... that many people were leaving the office just a hour before the polling station closes
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21:43:56  <OwenS> SmatZ: If they left work at 2100h (And thats a late shift). presumably they started late enough to vote on the morning
21:44:56  <SmatZ> ok, news fail :)
21:46:38  <Eddi|zuHause> "Wer in Stalingrad war, wird von Playstation 3 enttÀuscht sein."
21:46:38  <Terkhen> andythenorth: why is the production of all farms in FIRS so low? :/
21:46:52  <andythenorth> Terkhen: in recent nightlies?
21:46:58  <Terkhen> today's
21:47:26  <andythenorth> I find it looks ridiculous to route *lots* of trucks to a farm, or large trains
21:47:50  <andythenorth> I'm going to add location code to make farms cluster near each other though
21:47:57  <Eddi|zuHause> the number of farms should then be increased
21:48:09  <Terkhen> I agree, but I barely can route two trucks to a farm now
21:48:13  <Terkhen> okay :)
21:48:19  <andythenorth> deliver farm supplies :P
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21:49:00  <Eddi|zuHause> maybe it's a barley farm ;)
21:49:10  <andythenorth> Terkhen: it would be a handy piece of play testing if you could try and max production with FMSP
21:49:27  <andythenorth> I think it should get to about 300t max, but testing takes time :)
21:49:27  <Eddi|zuHause> (please tell me that joke was bad.)
21:49:30  <Terkhen> hmmm... okay
21:51:45  * andythenorth makes more industry layouts
21:51:55  <andythenorth> lots to do before I can play a test game :|
21:53:06  <fjb> Eddi|zuHause: That joke was bad.
21:54:38  <andythenorth> barely a joke
21:55:14  <Terkhen> I don't get it... probably because I don't know what is a barley
21:56:23  <PeterT> Terkhen: Hey, remember how I was going to Spain and was stuck in Ireland because of the volcano?
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21:56:31  <planetmaker> Terkhen: an alcoholic beverage
21:56:36  <PeterT> well, the tour company gave me a free trip to Spain
21:56:47  <PeterT> Iceland volcano <3
21:57:12  <Terkhen> hmm.. I did not know you got stuck because of the volcano
21:57:38  <Terkhen> that's nice of them, I have some friends that got no compensations
21:58:02  <PeterT> well, it's not like they lose money or anything
21:58:09  <PeterT> they just don't make as big of a profit off me
21:58:20  <PeterT> it is a company called "EF Tours"
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22:01:20  <Terkhen> never heard of them
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22:05:00  <Eddi|zuHause> planetmaker: to my knowledge, "barley" = "Gerste"
22:05:48  <andythenorth> had a forums pm from someone offering FIRS german translation
22:05:49  <Eddi|zuHause> particularly well known as basic ingredience of beer
22:05:53  <andythenorth> who was working on that?
22:07:32  <Eddi|zuHause> i thought planetmaker once wanted to do that?
22:08:08  <andythenorth> nighthawk ?? was doing it
22:08:42  <planetmaker> yes, I did the existing but currently not used and out-dated translation
22:08:59  <planetmaker> Sure enough I *could* do a new one, but I won't fight for it, if there's another translator :-)
22:09:05  <PeterT> is there away to dump the console/log into a text file?
22:09:06  <Eddi|zuHause> i once had a list of german cargo names, but i have no idea how to properly translate "supplies"
22:09:56  *** bryjen [~bryjen@63.147.94.149] has quit [Quit: Quit]
22:09:58  <Eddi|zuHause> PeterT: yes, start with "openttd 2>log.txt"
22:10:05  <planetmaker> ^
22:10:12  <Terkhen> andythenorth: I think it was nighthawk, yes
22:10:30  <planetmaker> iirc yes
22:10:52  <andythenorth> well now lots of us have that information :)
22:10:58  <andythenorth> so we're all to blame if I forget
22:11:05  <planetmaker> :-D
22:11:15  <planetmaker> crowd-sourcing?
22:11:29  <PeterT> Eddi|zuHause: thanks
22:13:31  <PeterT> Eddi|zuHause: what about on Windows?
22:13:54  <Eddi|zuHause> PeterT: i don't know if windows supports 2>
22:14:06  <Eddi|zuHause> but if at all, it must be converted to a console app first
22:14:15  <PeterT> yes, that's what yorick said
22:14:40  * andythenorth wonders what layouts to add next
22:14:47  <PeterT> Eddi|zuHause: thanks
22:14:54  <OwenS> Interestingly, some of our 650 seats are never filled
22:15:32  * SmatZ would gladly accept some of those unused
22:16:37  <OwenS> Haha
22:16:57  <OwenS> Sinn Fein MPs refuse to swear allegance to the queen :p
22:17:38  <SmatZ> how comes?
22:18:19  <OwenS> SmatZ: They're Irish Republicans
22:18:25  <OwenS> i.e. they want to be part of Ireland not the UK
22:18:34  <SmatZ> interesting :)
22:18:44  <SmatZ> I mean, really interesting
22:18:59  <SmatZ> I wouldn't expect that in GB
22:19:14  <OwenS> The irony is that if someone were to propose to give NI to Eire, then they couldn't vote for it :p
22:19:45  <SmatZ> :)
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22:21:04  <SmatZ> @seen JostVice
22:21:04  <DorpsGek> SmatZ: JostVice was last seen in #openttd 1 week, 6 days, 9 hours, 21 minutes, and 17 seconds ago: <JostVice> I already have two platforms in the stations, and a section with double track, what sygnals should i put in that section and in the track? I guess normal two way block signals in the whole track, and entry presignals and exit signals ?
22:22:02  <Eddi|zuHause> someone was talking on-topic here? how dare he!
22:22:16  <SmatZ> :)
22:22:27  <andythenorth> @seen the_answers
22:22:27  <DorpsGek> andythenorth: I have not seen the_answers.
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22:27:15  <yorick> what's gonna be special for r20000
22:27:25  <OwenS> XD Nice to hear the BNP candidate getting booed
22:27:40  <andythenorth> yorick: hovercraft on land
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22:28:00  <yorick> andythenorth: maybe we get tomatoes
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22:32:12  <yorick> @svn commit 15027
22:32:12  <DorpsGek> yorick: Invalid arguments for svn.
22:32:24  <PeterT> @commit r15027
22:32:24  <DorpsGek> PeterT: Invalid arguments for _commit.
22:32:29  <PeterT> D:
22:32:47  <yorick> (svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
22:32:50  <yorick> we already got bananas
22:33:15  <yorick> have we got tomatos?
22:33:55  <peter1138> etcyes
22:33:56  <peter1138> er
22:33:56  <peter1138> yes
22:34:00  <peter1138> i grew them in my garden
22:34:07  <yorick> oh nvm then
22:37:06  *** yorick [~yorick@s55924da0.adsl.wanadoo.nl] has quit [Quit: Poef!]
22:42:22  <Eddi|zuHause> what a lovely fellow.
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22:51:22  <Terkhen> good night
22:52:42  <andythenorth> good night
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23:09:46  <Eddi|zuHause> hm... google changed the layout?
23:10:36  <PeterT> Eddi|zuHause: yes, it looks awful
23:12:04  <OwenS> Only in the UK elections... Could a polling station have to call in the bomb squad
23:12:40  <OwenS> One of the Northern Ireland counts has had a bomb threat
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23:58:42  <DanMacK> Hey all

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