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00:00:56 *** piro is now known as piroko 00:04:10 *** last_evolution [~last_evol@r5ba58.net.upc.cz] has quit [Quit: Leaving] 00:05:23 *** ptr_ [~peter@c213-89-142-224.bredband.comhem.se] has quit [Quit: Zzzzzz] 00:07:33 *** Devroush [~dennis@ip-83-134-159-208.dsl.scarlet.be] has quit [] 00:16:51 *** Rubidium [~Rubidium@rbijker.net] has quit [Ping timeout: 480 seconds] 00:16:55 *** jonty-comp [~jonty@2001:1af8:fe2e:110::1] has quit [Ping timeout: 480 seconds] 00:20:27 *** ccfreak2k [~ccfreak2k@4chan.fm] has joined #openttd 00:32:59 *** theholyduck [~holyduck@ip-152-136-106-77.eidsiva.net] has joined #openttd 00:36:27 *** KenjiE20 [~KenjiE20@92.10.83.181] has quit [Quit: ãããã¿] 00:39:21 *** Rubidium [~Rubidium@rbijker.net] has joined #openttd 00:39:32 *** jonty-comp [~jonty@2001:1af8:fe2e:110::1] has joined #openttd 00:48:27 *** Fixer [~uzver@91.202.128.79] has left #openttd [] 00:52:31 *** ajmiles [~aj@78-86-188-187.zone2.bethere.co.uk] has quit [Read error: Connection reset by peer] 00:59:29 <argkde4> is there some kind of option that causes a click of an industry's "Location" button to "fly" to the location instead of jump? 01:00:01 <SmatZ> argkde4: smooth scrolling 01:00:14 <SmatZ> somewhere in GUI settings 01:00:18 <argkde4> heh 01:01:19 <argkde4> ok, found it. yuck. 01:03:32 <argkde4> it should scroll both axes at the same time, not one then the other. very disconcerting 01:04:29 <SmatZ> w->viewport->scrollpos_x += Clamp(delta_x / 4, -max_scroll, max_scroll); 01:04:31 <SmatZ> w->viewport->scrollpos_y += Clamp(delta_y / 4, -max_scroll, max_scroll); 01:04:52 <SmatZ> it scrolls both axes 01:05:27 <argkde4> i don't really know what its doing, because it does it very fast.. but it seems to move first left, then up 01:05:35 *** Progman [~progman@p57A1D7E4.dip.t-dialin.net] has quit [Remote host closed the connection] 01:06:01 <argkde4> does it have a "very slow" test mode? :) 01:06:15 <SmatZ> I think you are wrong, but if you think you are righ, open a bugreport :) 01:06:27 <SmatZ> the smaller map, the slower move 01:10:08 <argkde4> works-for-me... when off :) 01:12:06 <argkde4> its probably just an optical illusion caused by the items on the map 01:13:40 *** PeterT_ [PeterT@c-76-19-171-79.hsd1.ma.comcast.net] has joined #openttd 01:13:59 *** PeterT_ [PeterT@c-76-19-171-79.hsd1.ma.comcast.net] has quit [] 01:16:18 *** lugo [~lugo@mgdb-4db8dc5f.pool.mediaWays.net] has quit [Remote host closed the connection] 01:19:40 *** robotboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has joined #openttd 01:54:47 *** KritiK [~Maxim@95-26-215-125.broadband.corbina.ru] has quit [Quit: Leaving] 02:00:03 *** robotboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has quit [Ping timeout: 480 seconds] 02:06:43 *** JVassie_ [~James@nelocat2.gotadsl.co.uk] has quit [Ping timeout: 480 seconds] 02:59:18 *** rhaeder [~quix0r@dslb-094-221-154-137.pools.arcor-ip.net] has quit [Quit: Leaving.] 03:30:08 *** glx [glx@2a01:e35:2f59:c7c0:7465:1b8d:2012:fc50] has quit [Quit: bye] 04:29:39 *** devilsadvocate [~devilsadv@202.3.77.210] has quit [Ping timeout: 480 seconds] 04:56:04 *** Eddi|zuHause [~johekr@p54B760E3.dip.t-dialin.net] has quit [] 04:56:23 *** Eddi|zuHause [~johekr@p54B751D0.dip.t-dialin.net] has joined #openttd 05:03:22 *** Jolteon [~Jolt@ip04.rdlbnc.com] has quit [Quit: Jumping Server...] 05:05:57 *** PeterT_ [~PeterT@rdlbnc.com] has joined #openttd 05:06:19 *** Jolteon [~Jolt@ip04.rdlbnc.com] has joined #openttd 05:09:42 *** PeterT [~PeterT@rdlbnc.com] has quit [Ping timeout: 480 seconds] 05:35:52 *** HerzogDeXtEr [~Administr@88.130.174.103] has quit [Read error: Connection reset by peer] 05:38:14 *** Wizzleby [~wizzleby@pool-74-109-41-7.phlapa.east.verizon.net] has quit [Remote host closed the connection] 05:45:28 <dihedral> hello 05:56:10 *** Wizzleby [~wizzleby@pool-74-109-41-7.phlapa.east.verizon.net] has joined #openttd 06:18:07 <planetmaker> moin 06:18:35 <planetmaker> http://img.openttdcoop.org/images/bildsceue.png <-- does that look about alright, Rubidium andythenorth Ammler ? 06:21:09 <argkde4> unasked for opinion: my sense of symmetry needs some space beneath the southwest/southeast buttons :) 06:21:47 <planetmaker> every opinion is welcome. And you're perfectly right 06:22:54 <argkde4> and the generate button might as well be centered 06:23:10 <planetmaker> I thought about that but decided against. 06:23:26 <planetmaker> First think I look to finish something is in the corners 06:23:29 <argkde4> because of its size, it makes the box look lopsided to me 06:24:06 <planetmaker> but it could well span the whole width. But that looks a bit stupid, too 06:24:34 <ccfreak2k> planetmaker, why are three buttons on the top pressed? 06:24:48 <planetmaker> that's mimicing tabs 06:24:53 <planetmaker> the active one isn't 06:25:19 <ccfreak2k> If map is the currently selected tab, I think they need to be inverted. 06:25:20 <argkde4> and a nitpick.. the "pressed" highlight of the AI button looks as if its wider than the box 06:25:30 <argkde4> ccfreak2k: me too 06:26:00 <planetmaker> ccfreak2k: a tab should IMHO blend in with what it relates to. Reverting pressed / unpressed does exactly the opposite 06:26:44 <ccfreak2k> It doesn't actually look like a tab, though. 06:26:47 <ccfreak2k> It looks like a button. 06:26:49 <planetmaker> and yes, the AI button seems to extend 1px to the right. Which I think is a window system glitch 06:27:07 <Arkenklo> !help 06:27:12 <Arkenklo> names 06:27:31 <planetmaker> so I guess I should get rid of the separation line between main panel and button? 06:27:33 <argkde4> yeah, the tab should have the same background color as the rest of the panel, however in that case it needs to lose the separator between the "tabs" and the rest of the box 06:27:45 <Arkenklo> the wiki is mucked up, what's the public server address? 06:28:16 <Arkenklo> oh sorry btw, wrong channel :) 06:28:53 <dihedral> Arkenklo: the point of a wiki (no matter where it is) is mostly that users (e.g. YOU) can also 'un'-muck it 06:28:56 <dihedral> ^^ 06:28:59 <argkde4> planetmaker: the AI button might be one pixel too large 06:29:20 <planetmaker> argkde4: yes. But it's automatically sized... 06:29:28 <argkde4> planetmaker: ah, ok 06:29:40 <dihedral> planetmaker: northwest / southwest buttons need to be moved over some pixels to be aligned 06:30:00 <ccfreak2k> dihedral, even if he wanted to, it's pretty clear that he couldn't quite yet as he lacks the necessary information to do so. 06:31:04 <Arkenklo> dihedral: I can't un-muck php errors 06:31:11 <dihedral> ah LOL 06:31:23 <dihedral> hehe 06:32:52 <Terkhen> good morning 06:46:57 *** DDR [~chatzilla@d99-199-13-89.bchsia.telus.net] has quit [Ping timeout: 480 seconds] 07:07:20 *** Goulp [~Goulp@ip163.opsio.fr] has joined #openttd 07:40:50 *** Forked [~kjetil@presenterer.formye.info] has joined #openttd 07:44:45 *** ptr_ [~peter@c213-89-142-224.bredband.comhem.se] has joined #openttd 07:44:49 *** devilsadvocate [~devilsadv@202.3.77.231] has joined #openttd 07:47:53 *** rhaeder [~quix0r@dslb-094-221-154-137.pools.arcor-ip.net] has joined #openttd 07:53:15 *** Progman [~progman@p57A1D12C.dip.t-dialin.net] has joined #openttd 07:59:44 *** Doorslammer [Doorslamme@119.11.16.64] has joined #openttd 08:03:26 *** FloSoft [bouncer@www.siedler25.org] has quit [Remote host closed the connection] 08:06:18 *** FloSoft [bouncer@www.siedler25.org] has joined #openttd 08:20:15 *** einKarl [~einKarl@95-89-121-65-dynip.superkabel.de] has joined #openttd 08:31:52 *** last_evolution [~last_evol@r5ba58.net.upc.cz] has joined #openttd 08:32:08 *** fjb [~frank@p5485D8FE.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 08:33:26 *** Kurimus [Kurimus@dsl-tkubrasgw1-fe32dc00-253.dhcp.inet.fi] has quit [] 08:33:49 *** lugo [~lugo@f055018237.adsl.alicedsl.de] has joined #openttd 08:44:37 *** lugo [~lugo@f055018237.adsl.alicedsl.de] has quit [Ping timeout: 480 seconds] 08:44:39 <andythenorth> morning 08:46:17 <andythenorth> planetmaker: you stayed up late :o 08:47:13 <planetmaker> a bit 08:47:20 <planetmaker> and good morning 08:55:33 *** lugo [~lugo@mgdb-4db8c398.pool.mediaWays.net] has joined #openttd 08:56:00 *** George [~George@212.113.107.39] has joined #openttd 08:56:37 *** George is now known as Guest603 09:02:22 *** Guest539 [~George@212.113.107.39] has quit [Ping timeout: 480 seconds] 09:07:18 *** einKarl [~einKarl@95-89-121-65-dynip.superkabel.de] has quit [Remote host closed the connection] 09:18:21 *** lewymati [~lewymati@89.230.159.206] has joined #openttd 09:21:49 *** Adambean [CG1@82.hosts.reece-eu.net] has joined #openttd 09:29:33 *** JVassie_ [~James@nelocat2.gotadsl.co.uk] has joined #openttd 09:37:08 *** fjb [~frank@p5485AF2B.dip.t-dialin.net] has joined #openttd 09:39:24 *** pugi [~pugi@p4FCC7E33.dip.t-dialin.net] has joined #openttd 09:42:19 <planetmaker> http://www.tt-forums.net/viewtopic.php?f=33&t=48432&p=876703#p876703 <-- andythenorth: which of the two images looks actually better? 09:43:05 <dihedral> the lower one? :-P 09:43:25 <dihedral> though the wording in the active tab could do with some more padding 09:43:45 <planetmaker> yes, they do 09:43:51 <planetmaker> But that's a separate issue 09:44:00 <dihedral> ^^ 09:46:14 *** heffer [~felix@mue-88-130-85-134.dsl.tropolys.de] has joined #openttd 09:47:40 <andythenorth> planetmaker: do you know how much layout control there is resp. menus and their labels? 09:48:01 <andythenorth> the map gen screen would be better with labels aligned right 09:48:32 <planetmaker> arbitrary layout is nearly possible. But why labels right? I read ltr 09:49:20 <andythenorth> empirically, labels aligned along the left edge are the worst layout for forms / dialogs 09:49:39 <andythenorth> the best layout for commonly used forms is labels aligned right edge. 09:50:12 <andythenorth> graphic designers don't like it because they think it looks weird. It also has higher cicade times because the line start is harder to acquire. but overall it works 09:50:26 <andythenorth> look at any form in the OS X system preferences :) 09:51:02 <andythenorth> the best form layout for hardly-used forms is actually labels above the controls. This looks awful, but for some reason proves the fastest to use in testing :o 09:51:08 <planetmaker> hm... andythenorth there it varies 09:51:19 *** lasershock [~lasershoc@hd9483b29.seveveb.dyn.perspektivbredband.net] has quit [Read error: Connection reset by peer] 09:51:30 <peter1138> hmm 09:51:40 <peter1138> "Account lockout duration" doesn't seem to work for me :s 09:54:41 <andythenorth> planetmaker: http://www.lukew.com/resources/articles/web_forms.html 09:54:53 <andythenorth> which implies my argument is wrong, but I have the rest of the book :) 09:55:19 *** lasershock [~lasershoc@hd9483b29.seveveb.dyn.perspektivbredband.net] has joined #openttd 09:55:29 <andythenorth> when we are familiar with something (like the map gen), we actually read the words on the form controls, not their labels, and then the left edge is just distracting 09:55:43 * andythenorth goes back to day job 10:01:35 <Rubidium> andythenorth: that URL times out 10:01:57 <andythenorth> meh 10:03:32 *** PeterT_ is now known as PeterT 10:04:19 *** ecke [~ecke@188.75.128.2] has joined #openttd 10:09:46 <peter1138> argh, rsync's "max connections" module config is per server :( 10:24:44 *** ptr_ [~peter@c213-89-142-224.bredband.comhem.se] has quit [Ping timeout: 480 seconds] 10:38:35 *** Spoons [faux@molotov.compsoc.warwick.ac.uk] has joined #openttd 10:41:33 *** KenjiE20 [~KenjiE20@92.10.83.181] has joined #openttd 10:53:31 *** Grelouk [~Grelouk@93.21.18.195] has joined #openttd 10:56:58 *** lobstar [~michielbi@86.89.201.189] has quit [Ping timeout: 480 seconds] 11:03:59 *** Fixer [~uzver@91.202.128.79] has joined #openttd 11:09:38 *** lewymati [~lewymati@89.230.159.206] has quit [] 11:33:48 *** ptr_ [~peter@wpa-n2-142.kthopen.kth.se] has joined #openttd 11:48:22 *** fjb [~frank@p5485AF2B.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 11:54:54 *** fjb [~frank@p5485BF11.dip.t-dialin.net] has joined #openttd 12:00:36 *** glx [glx@2a01:e35:2f59:c7c0:4d0e:b7d:7405:101a] has joined #openttd 12:00:39 *** mode/#openttd [+v glx] by ChanServ 12:09:38 *** Coco-Banana-Man [~Stephan.D@p5B2DB0A9.dip.t-dialin.net] has joined #openttd 12:12:12 *** Chruker [~no@port113.ds1-vj.adsl.cybercity.dk] has joined #openttd 12:17:02 *** einKarl [~einKarl@95-89-121-65-dynip.superkabel.de] has joined #openttd 12:24:29 *** rhaeder [~quix0r@dslb-094-221-154-137.pools.arcor-ip.net] has quit [Remote host closed the connection] 12:26:07 *** rhaeder [~quix0r@dslb-094-221-154-137.pools.arcor-ip.net] has joined #openttd 12:34:30 *** Coco-Banana-Man [~Stephan.D@p5B2DB0A9.dip.t-dialin.net] has quit [Quit: Regel Nr. 1: Jeder hört auf mein Kommando! - Regel Nr. 2: Jeder bleibt auf dem Weg! - Regel Nr. 3: ... ... Der, der blÀht, als hinterster geht!] 12:36:44 *** yorick [~yorick@s55924da0.adsl.wanadoo.nl] has joined #openttd 12:37:14 *** lobster [~michielbi@86.89.201.189] has joined #openttd 12:45:53 *** ecke [~ecke@188.75.128.2] has quit [Read error: Connection reset by peer] 12:50:30 *** heffer_ [~felix@88.130.85.134] has joined #openttd 12:57:43 <__ln__> 61 dutch 12:57:53 *** heffer [~felix@mue-88-130-85-134.dsl.tropolys.de] has quit [Ping timeout: 480 seconds] 13:01:03 <Eddi|zuHause> hm... .de domain is very screwed up today... 13:02:02 *** JostVice [~jostvice@85.136.129.22.dyn.user.ono.com] has joined #openttd 13:04:22 <dihedral> http://www.heise.de/newsticker/meldung/DNS-Fehler-legen-Domain-de-lahm-999068.html 13:04:29 <dihedral> Eddi|zuHause: opendns.org has a good cache 13:04:38 <dihedral> i currently am using that :-P 13:04:57 <Eddi|zuHause> dihedral: i know that link, doesn't open here 13:05:16 <dihedral> 193.99.144.85 www.heise.de 13:05:19 <dihedral> ^^ 13:05:30 <dihedral> as i said - use opendns.org dns servers 13:05:49 <dihedral> they have a cache in place, and i have not been able to not reach a .de address so far with those dns servers 13:06:36 <Eddi|zuHause> dihedral: i tried to reach mdv.de and nasa.de earlier today, and got redirected to an opendns search page 13:06:43 <Sacro> wi use google dns, 8.8.8.8 and 8.8.4.4 13:07:18 <dihedral> Eddi|zuHause: i can reach at least www.nasa.de 13:07:30 <dihedral> and www.mdv.de 13:08:11 <__ln__> heise.de opens for me 13:08:53 <__ln__> Sacro: yes, and that helps google with collecting a profile about you. 13:09:02 <Noldo> iiiik! 13:09:21 <Eddi|zuHause> i'm getting more and more google-paranoid 13:09:41 <__ln__> Noldo: english only 13:09:42 <dihedral> __ln__: google already has that profile about Sacro - aint that hard for someone with a one tracked mind 13:15:19 <CIA-6> OpenTTD: rubidium * r19793 /trunk/projects/ (4 files): -Add [FS#3657]: source.list to the Visual Studio solutions and run the project file regeneration when source.list changes (adf88) 13:15:44 <Eddi|zuHause> dihedral: something is weird, nslookup heise.de works 13:15:48 <CIA-6> OpenTTD: rubidium * r19794 /trunk/ (3 files in 2 dirs): -Fix: missing header in MSVC project files 13:16:00 <Eddi|zuHause> but the browser says it can't be found 13:16:15 <Rubidium> ipv6? 13:16:28 <Eddi|zuHause> ipv6 is disabled 13:16:38 <Rubidium> nslookup using another dns server? 13:17:18 <Eddi|zuHause> i thought all are using /etc/resolv.conf? 13:22:53 <Eddi|zuHause> "die DENIC hat die DE-Zone versehentlich signiert und alle nicht-DNSSEC-faehigen Resolver haben nun Probleme." 13:25:50 <planetmaker> lol? 13:27:53 <Belugas> hello 13:28:40 <planetmaker> hello Belugas 13:28:53 <Belugas> hello mister planetmaker :) 13:33:11 *** fjb [~frank@p5485BF11.dip.t-dialin.net] has quit [Remote host closed the connection] 13:35:10 <yorick> you can use servers 8.8.8.8 and 8.8.4.4, the google ones 13:35:32 <__ln__> yorick: 16:08 < __ln__> Sacro: yes, and that helps google with collecting a profile about you. 13:36:21 <yorick> yeah 13:36:26 <yorick> I like google knowing me 13:36:37 <yorick> it's like we're friends 13:36:46 <yorick> "look we can personalize your dns lookups" 13:38:25 <Sacro> they don't keep the logs that long 13:38:38 <Eddi|zuHause> that's what they are telling you... 13:40:23 <yorick> "no longer than 24 to 48 hours", officially 13:40:38 <yorick> and geoip data for 2 weeks 13:40:55 <yorick> and parts of it permanently "for debugging purposes" 13:41:36 *** JVassie_ [~James@nelocat2.gotadsl.co.uk] has quit [Read error: Connection reset by peer] 13:41:58 *** JVassie_ [~James@nelocat2.gotadsl.co.uk] has joined #openttd 13:44:56 <Eddi|zuHause> ... means they construct an "example database" for toying around? 13:47:16 *** fjb [~frank@p5485E512.dip.t-dialin.net] has joined #openttd 13:49:11 *** Fuco [~dota.keys@fuco.sks3.muni.cz] has joined #openttd 13:55:06 *** theholyduck [~holyduck@ip-152-136-106-77.eidsiva.net] has quit [Remote host closed the connection] 13:56:52 *** Adambean [CG1@82.hosts.reece-eu.net] has quit [Quit: Gone fishing] 14:01:19 *** bryjen [~bryjen@63.147.94.149] has joined #openttd 14:06:33 *** George [~George@212.113.107.39] has joined #openttd 14:07:07 *** George is now known as Guest631 14:12:42 *** Guest603 [~George@212.113.107.39] has quit [Ping timeout: 480 seconds] 14:17:13 *** [com]buster [~eternal@cust-03-55bf402e.adsl.scarlet.nl] has joined #openttd 14:17:38 *** orudge_ [~orudge@75-149-149-225-Minnesota.hfc.comcastbusiness.net] has joined #openttd 14:19:17 <orudge_> Continental breakfast only? Tsk, that's discriminating against the British, that is! :p 14:20:45 <peter1138> alas not, because it was full english breakfast before that 14:29:46 *** Born_Acorn [~bornacorn@yoda.zernebok.com] has quit [Ping timeout: 480 seconds] 14:29:47 *** orudge [~orudge@owenrudge.net] has quit [Ping timeout: 480 seconds] 14:29:53 *** Andel [~andel@owenrudge.net] has quit [Ping timeout: 480 seconds] 14:31:26 *** heffer__ [~felix@mue-88-130-74-066.dsl.tropolys.de] has joined #openttd 14:37:18 *** heffer__ [~felix@mue-88-130-74-066.dsl.tropolys.de] has quit [Quit: heffer__] 14:38:37 *** heffer_ [~felix@88.130.85.134] has quit [Ping timeout: 480 seconds] 14:39:57 *** orudge [~orudge@owenrudge.net] has joined #openttd 14:40:05 *** Andel [~andel@owenrudge.net] has joined #openttd 14:42:08 *** Born_Acorn [~bornacorn@yoda.zernebok.com] has joined #openttd 15:01:32 *** elmz [~elmz@222.80-202-29.nextgentel.com] has joined #openttd 15:07:08 *** Goulp [~Goulp@ip163.opsio.fr] has quit [Quit: PACKET_SERVER_SHUTDOWN] 15:08:35 *** OwenS [~oshepherd@cpc1-stkn13-2-0-cust478.11-2.cable.virginmedia.com] has joined #openttd 15:12:53 *** Grelouk [~Grelouk@93.21.18.195] has quit [Ping timeout: 480 seconds] 15:15:27 *** Goulp [~Goulp@ip163.opsio.fr] has joined #openttd 15:33:27 *** devilsadvocate [~devilsadv@202.3.77.231] has quit [Ping timeout: 480 seconds] 15:38:06 * Belugas wishes svn cleanup would really do a cleanup, and remove files that has been created before forced closure of svn up :S 15:41:54 <__ln__> is the letter 'ó' used in french? 15:43:08 <planetmaker> no 15:43:12 <planetmaker> not afaik 15:43:41 <__ln__> ókay 15:44:45 <planetmaker> à , é, Ú, ê, î IIRC what I learnt back at school 15:44:56 <peter1138> ç 15:44:56 <planetmaker> hm... ÃŽ maybe 15:45:17 <planetmaker> yeah... the c is something I cannot type on my keyboard ;-) 15:45:18 <Belugas> a cookie to planetmaker and peter1138 15:45:27 <Mazur> ç? 15:45:36 <peter1138> altgr+=,c 15:45:37 <planetmaker> yes, no cedile here 15:45:43 <planetmaker> ¢ 15:45:47 <planetmaker> not quite ;-) 15:45:48 <Mazur> Multikey c+, 15:45:52 <glx> planetmaker: and ï and ë 15:45:53 <peter1138> no, that's altgr+c 15:46:10 <planetmaker> glx, yeah... but those I don't consider a separate vowel 15:46:19 <planetmaker> they just indicate that it's pronounced separately 15:46:23 <planetmaker> or do I err? 15:46:35 <planetmaker> Like Aida 15:46:44 <glx> ÃŽ too, but I don't remember seeing î 15:46:48 <Belugas> alt-135 in here 15:47:01 <planetmaker> fenaître? or is it over the a? 15:47:06 <Mazur> Celeste Aïda. 15:47:16 <glx> yes trema is for pronounciation 15:47:18 <peter1138> naïve 15:47:24 <glx> fenêtre :) 15:47:24 <peter1138> café 15:47:31 <planetmaker> he :-) ok 15:47:37 <peter1138> façade 15:47:40 <__ln__> l'HÃŽpital 15:47:51 <glx> silence ;) 15:47:58 <peter1138> i guess they're mostly written without the accents in english these days 15:48:31 <Mazur> C'est fenêtre où fenaitre, pas fenaître, je pense. 15:48:53 <planetmaker> we germanize those French words: Yoghurt -> Joghurt; Café -> Kaffee :-) 15:49:01 <glx> I already said it was ê ;) 15:49:02 <__ln__> "pense" = think? 15:49:08 <glx> yup 15:49:24 <__ln__> pensar in spanish 15:49:31 <planetmaker> hm... cafÚ. Yes. looks better 15:49:45 <glx> no café 15:49:53 <planetmaker> darn 15:49:54 <glx> the sound matters ;) 15:50:02 <planetmaker> my French is way too rusty, I think 15:50:21 *** Goulp [~Goulp@ip163.opsio.fr] has quit [Remote host closed the connection] 15:50:22 <Mazur> ' to for a long vowel, ` for shortened. 15:50:34 <glx> not really 15:50:34 <planetmaker> rather for a different kind of e 15:51:42 <glx> but a and à use the same sound (it's just a grammatical thing) 15:51:59 <planetmaker> hm... what is it? 15:52:19 <planetmaker> deux pomme à douze kilo ;-) 15:53:17 <glx> which is not the same as "deux pomme a douze kilo" ;) 15:53:31 <glx> "a" being a verb then 15:53:43 <planetmaker> ah... rrrrright :-) 15:54:45 <glx> and in this case the sentense has no sense 15:55:20 *** yorick [~yorick@s55924da0.adsl.wanadoo.nl] has quit [Quit: Poef!] 15:55:28 <glx> anyway the right version makes no sense either ;) 15:55:36 <planetmaker> hehe :-) 15:56:11 <Mazur> Two apples have 12 kilo. 15:56:16 <planetmaker> It wasn't meant to be an entire sentence. Rather like "J'ai 2 pomme à 12 kilo" 15:56:22 <Mazur> Two apple have 12 kilo. 15:56:40 <planetmaker> two apples of 12 kilo each 15:56:53 <glx> "de" then 15:56:56 *** rhaeder [~quix0r@dslb-094-221-154-137.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 15:57:02 <Mazur> ./dcc send planetmaker tin_of_'s' 15:57:04 <glx> but they are very big 15:57:20 <planetmaker> numbers were always a pain with de and aux and ... 15:57:32 <planetmaker> yes, they are. They're surely genetically manipulated 15:58:47 <planetmaker> "Please call Stella. Ask her to bring these things with her from the store: Six spoons of fresh snow peas, five thick slabs of blue cheese, and maybe a snack for her brother Bob. We also need a small plastic snake and a big toy frog for the kids. She can scoop these things into three red bags, and we will go meet her Wednesday at the train station. " 15:59:01 <planetmaker> So phonetic or grammar test texts don't have to make sense :-) 15:59:10 <planetmaker> http://accent.gmu.edu/howto.php <-- but it's quite nice listening 15:59:27 *** rhaeder [~quix0r@dslb-094-221-129-148.pools.arcor-ip.net] has joined #openttd 16:00:05 <glx> I know an unwrittable french sentence 16:00:34 <glx> well it's partly writtable, but not the end ;) 16:00:40 <planetmaker> unwriteable? 16:01:02 <glx> it plays with phonetic 16:01:32 <planetmaker> aye. So quite ambiguous, I think? 16:01:57 <glx> "un sot sur un ane transportait dans son seau le sceau du roi, l'ane trébucha, les trois [sot/seau/sceau] tomberent" 16:02:40 <planetmaker> uh... :-) 16:03:16 <glx> sot, seau and sceau have the same pronouciation 16:03:24 <planetmaker> yeah, I figured :-) 16:03:42 <planetmaker> it's far easier to pronounce a French sentence than to understand it ;-) 16:05:25 <glx> for once google is almost rigth 16:05:33 <planetmaker> what is wrong with it? 16:06:22 <glx> un sot sur un ane transportait dans son seau le sceau du roi -> a fool on a donkey carrying a bucket in the seal of King 16:06:33 <planetmaker> yes, I got that, too ;-) 16:06:36 <glx> it inverted the last thing 16:06:44 <glx> the seal is in the bucket 16:06:52 <planetmaker> oh 16:06:58 <planetmaker> yeah :-) 16:08:18 *** luddek [~ludde@h-92-160.A189.priv.bahnhof.se] has joined #openttd 16:08:52 * planetmaker wonders at the host mask... whether it's coincidence or not 16:11:55 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has joined #openttd 16:21:46 *** Lakie [~Lakie@91.84.251.149] has joined #openttd 16:40:51 *** Eddi|zuHause2 [~johekr@p54B770E2.dip.t-dialin.net] has joined #openttd 16:41:25 *** welshdragon [~welshdrag@188.72.255.192] has quit [Remote host closed the connection] 16:44:42 *** Eddi|zuHause [~johekr@p54B751D0.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 16:49:45 *** ecke [~ecke@188.75.128.2] has joined #openttd 16:50:37 *** devilsadvocate [~devilsadv@202.3.77.202] has joined #openttd 16:51:13 *** einKarl [~einKarl@95-89-121-65-dynip.superkabel.de] has quit [Remote host closed the connection] 16:55:42 <planetmaker> http://www.tt-forums.net/viewtopic.php?f=33&t=48432&p=876776#p876776 <-- does anyone have a clue as of what's going on / wrong? 16:58:10 *** |Jeroen| [~jeroen@94-224-31-113.access.telenet.be] has joined #openttd 16:59:56 *** fonsinchen [~fonsinche@brln-4dba9e74.pool.mediaWays.net] has joined #openttd 17:25:05 *** ptr_ [~peter@wpa-n2-142.kthopen.kth.se] has quit [Quit: Zzzzzz] 17:31:43 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 17:37:57 <planetmaker> hello Alberth 17:38:10 <Alberth> hai pm 17:38:55 <planetmaker> can you borrow me a bit of your time? I'm trying to solve a GUI problem... but I fail to see where I miss something 17:39:12 <planetmaker> http://www.tt-forums.net/viewtopic.php?f=33&t=48432&p=876776#p876776 17:39:15 * Alberth looks at the time supply 17:39:21 <Alberth> ok, can do :) 17:39:24 <planetmaker> :-) 17:40:09 <planetmaker> I tried to layout where I'm stuck in those two postings. And I wonder why the 2nd diff displays the button state and the first not 17:40:33 <planetmaker> I define a stacked widget 17:40:45 *** Eddi|zuHause2 is now known as Eddi|zuHause 17:40:50 <planetmaker> if I make the buttons part of that stacked one... I get the results I don't understand 17:41:13 <planetmaker> If I declare the button row out of that scope... it works. But the visual result is not quite what I like to achieve 17:42:07 <Alberth> I should try seperate_buttons.diff ? 17:42:43 <planetmaker> genmap.diff is what I don't understand 17:42:54 <planetmaker> separate_buttons.diff is what I do understand 17:43:01 <planetmaker> I expect them to behave the same 17:45:37 <CIA-6> OpenTTD: translators * r19795 /trunk/src/lang/ (galician.txt polish.txt): 17:45:37 <CIA-6> OpenTTD: -Update from WebTranslator v3.0: 17:45:37 <CIA-6> OpenTTD: galician - 5 changes by Drenghist 17:45:37 <CIA-6> OpenTTD: polish - 3 changes by silver_777 17:45:37 <CIA-6> OpenTTD: russian - 3 changes by 17:48:39 *** welshdragon [~welshdrag@188.72.255.192] has joined #openttd 17:49:39 *** HerzogDeXtEr [~Administr@88.130.178.125] has joined #openttd 17:58:02 <planetmaker> Alberth: if I should break down the case more... please tell. 17:59:45 <Alberth> I am a bit surprised it works at all 18:00:53 <planetmaker> :-D 18:01:03 <Alberth> At different planes you use the same enum values for the widgets. 18:01:57 <planetmaker> should it be different ones? 18:02:13 <Alberth> it was not intended to be used that way, and I thought you'd get a big fight about the pointer in the widget array 18:02:53 <Alberth> yes, each NWidget() that you make should have a unique index. 18:03:15 *** theholyduck [~holyduck@95.169.62.13] has joined #openttd 18:03:27 <planetmaker> hm, ok, so I basically would need to define it three times, once for each plane where gets displayed? 18:03:45 <planetmaker> I'll try that :-) 18:04:16 <Alberth> that should work, I think 18:04:29 <planetmaker> thank you so much :-) 18:04:42 <Alberth> you can move the WWT_PANEL out of the NWID_SELECTION 18:05:29 <planetmaker> hm, yes :-) 18:05:32 <Alberth> and use a NWID_VERTICAL for the first one :) 18:05:58 <Alberth> I like the effect that you managed to create 18:06:27 <planetmaker> which of the screens? :-) The one which I like (with the seamless tabs)? 18:07:10 <Alberth> the first screenshot yes 18:07:54 * Alberth ponders whether there is a simpler way 18:08:13 <planetmaker> hm, my idea originally is to have the non-active buttons shown in a pressed state, so that they optically differ from the back plane. 18:08:25 <planetmaker> But that's then just a line per button to decide that after all 18:08:55 <planetmaker> [20:05] <Alberth> and use a NWID_VERTICAL for the first one :) <-- you referred to which widget there actually? 18:09:29 <Alberth> the first panel, as it contains more than one sub-widget 18:10:12 *** Dred_furst [~Dred_furs@cpc3-pool12-2-0-cust451.15-1.cable.virginmedia.com] has joined #openttd 18:10:14 <planetmaker> Yes... both vertically and horizontally. Is it better to have them explicitly vertically aligned? 18:10:43 <Alberth> WWT_PANEL has an implicit NWID_VERTICAL inside 18:11:04 <Alberth> + drawing of the edges :) 18:12:17 <Alberth> How scary solution do you want? 18:12:29 <planetmaker> so what advantage is there to move that out of NWID_SELECTION and then introducing an NWID_VERTICAL ? 18:12:42 <planetmaker> I don't mind scary solutions ;-) 18:13:00 <Alberth> A very creepy one would be to change the type of the button widget to a text or a label widget 18:13:03 <planetmaker> I mean... it's going to get really scary once adv. settings and newgrf GUI get included :-P 18:13:13 <planetmaker> Alberth: yes, Label :-) 18:14:07 <Alberth> (08:14:46 PM) planetmaker: so what advantage is there to move that out of NWID_SELECTION and then introducing an NWID_VERTICAL ? <-- ok, perhaps the advantage is not that big 18:14:26 <andythenorth> evening 18:14:34 <Alberth> evening andythenorth 18:16:03 <andythenorth> did I miss anything? :) 18:16:14 <planetmaker> not really 18:16:25 <planetmaker> Alberth: what would be the advantage, even if it's small? 18:17:11 <planetmaker> besides... yes, the active tab is - as I envision it - not drawn by a button but by a label instead 18:17:25 <planetmaker> I just figured out that there's a label widget after I posted those diffs :-) 18:17:30 *** Weeknie [~Maarten_S@cp1042784-a.dbsch1.nb.home.nl] has joined #openttd 18:17:38 <Weeknie> Hiall 18:17:39 <andythenorth> planetmaker: fun with tabs? 18:17:41 <Weeknie> Hi all* 18:17:45 <planetmaker> But the inactive ones need to be somewhat distinguishable from the one being active 18:17:52 <planetmaker> andythenorth: yes. And it's going to work :-) 18:18:12 <Alberth> planetmaker: I was thinking to move the buttons out of the selection too 18:18:20 <andythenorth> looks very promising....think they need some more graphical thought :o 18:18:31 <Alberth> in that case you need a background behind the label 18:18:35 <Rubidium> hi Weeknie 18:18:56 <planetmaker> Alberth: ok... and then I still need to change them depending upon what is selected 18:19:14 <planetmaker> But I mainly want it seamless with the main display 18:19:31 <planetmaker> IMHO that gives the best clue as to what is going on there :-) 18:19:43 *** ptr_ [~peter@c213-89-142-224.bredband.comhem.se] has joined #openttd 18:19:48 <Alberth> I like seamless too 18:19:50 <CIA-6> OpenTTD: rubidium * r19796 /trunk/src/ (7 files in 3 dirs): -Codechange: introduce and use a {DEPOT} string command 18:19:55 <andythenorth> shall we start a company to make openttd MMO? 18:19:58 <andythenorth> hmmm 18:20:07 * andythenorth carries on reading suggestions forum 18:20:28 <planetmaker> Otherwise something like http://www.tt-forums.net/download/file.php?id=128875 would work easily with buttons as is 18:20:54 <planetmaker> or - moving it out of scope - it would need to define a new button without border :-) 18:20:58 <Weeknie> Andythenorth, you know 18:20:59 <planetmaker> hm... 18:21:01 <Weeknie> I might participate in that 18:21:08 <CIA-6> OpenTTD: rubidium * r19797 /trunk/src/lang/ (50 files in 2 dirs): -Cleanup: language files due to r19796 18:21:10 <Weeknie> I'm quite experienced in web dev:P 18:21:12 <planetmaker> or... if it's on the same panel... maybe not 18:21:24 <planetmaker> Alberth: can I hide a widget completely? 18:21:25 * andythenorth modifies the newgrf gui to see if it works at 320x200 18:21:50 <andythenorth> the answer will be no 18:21:52 <planetmaker> this->SetWidgetInvisible()? 18:21:59 <andythenorth> everyone wants a fricking pony 18:22:34 <Alberth> completely hiding, either with a stacked widget, and selecting another display plane 18:22:53 <andythenorth> I did design my newgrf mockup to be smaller....but 18:23:03 <Alberth> or keeping a flag about its size, and calling ReInit() to rebuild the widget sizes 18:23:35 <planetmaker> hm... sounds like the current solution with them on the same plane is easier than re-building everything 18:23:52 <andythenorth> so let me understand....the newgrf lists need to be 290px to avoid truncation (including scrollbar). And two of them are supposed to fit into 320px. Seems like a basic failure of arithmetic :P 18:24:02 *** fonsinchen [~fonsinche@brln-4dba9e74.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 18:24:08 <Alberth> NWidgetCore has a disp_flags enum. Perhaps you could add a flag for a button to not draw the bottom part 18:24:40 <andythenorth> the current newgrf GUI is 300x275, and twice as much information is supposed to fit into 320x200px?? 18:24:41 <planetmaker> hm... that might be interesting. 18:24:45 * andythenorth stops ranting 18:25:32 * Alberth is happy with the summary of the forum posts, I got grabbed by pm :) 18:25:53 *** Lakie [~Lakie@91.84.251.149] has quit [Quit: Leaving] 18:25:54 <planetmaker> I'll be back in an hour. Then I'll have more widget fun :-) Thanks a lot already, Alberth :-) 18:25:56 <planetmaker> hehe :-) 18:26:01 <Rubidium> andythenorth: but less is more! 18:26:24 <Alberth> you can also have 5 selection widgets, 4 for the buttons, and one for the display below 18:28:38 <Rubidium> what's so bad about http://www.tt-forums.net/download/file.php?id=128875 ? 18:29:10 <Weeknie> em, what's supposed to be bad about it? 18:29:22 <Weeknie> The lenght versus width is a little odd, but well:P 18:31:35 <andythenorth> ok, so the tabs....I might be worrying about nothing, but if we make the 'selected' state look like the 'up' state of every other button in the game, we might baffle players a little? 18:31:51 <CIA-6> OpenTTD: rubidium * r19798 /trunk/src/ (town.h waypoint_base.h waypoint_cmd.cpp): -Codechange: generalise the waypoint naming method 18:32:39 *** Lakie [~Lakie@91.84.251.149] has joined #openttd 18:32:54 <Rubidium> andythenorth: but it's used elsewhere as well 18:33:01 <andythenorth> where? 18:33:05 <andythenorth> I'm looking.... 18:33:15 <Rubidium> vehicle details 18:33:39 <Rubidium> though, it looks different in there 18:33:50 <Rubidium> but in theory those are just tabs as well 18:34:44 * andythenorth sighs. three different nightlies assert when I go to build a vehicle. 18:35:17 <andythenorth> newgrf problem 18:36:17 *** ajmiles [~aj@78-86-188-187.zone2.bethere.co.uk] has joined #openttd 18:38:02 * andythenorth looks for an easy 'tab' solution 18:38:27 <andythenorth> any massive limitations I should know about in the code to draw windows? 18:41:36 *** Fast2 [~Fast2@p57AFA5EC.dip0.t-ipconnect.de] has joined #openttd 18:43:14 <Alberth> you must use C++ 18:43:33 <andythenorth> thanks 18:43:40 *** George [~George@212.113.107.39] has joined #openttd 18:43:52 <andythenorth> next time I'll ask a better question 18:44:18 *** George is now known as Guest665 18:49:52 *** Guest631 [~George@212.113.107.39] has quit [Ping timeout: 480 seconds] 18:51:53 <Alberth> One of the better solutions is probably to make a new widget type 18:54:15 *** yorick [~yorick@s55924da0.adsl.wanadoo.nl] has joined #openttd 18:54:31 <Alberth> a tab-button widget is simpler than a tab-bar widget, I think. However is a number of tab-button widgets enough to make a tab-bar? 18:55:59 <Alberth> you could also make both 19:00:26 <planetmaker> Alberth: properly drawn tab button widgets would suffice, I think 19:02:41 <planetmaker> [20:58] <andythenorth> [20:31:35] ok, so the tabs....I might be worrying about nothing, but if we make the 'selected' state look like the 'up' state of every other button in the game, we might baffle players a little? <-- I don't think it applies here really 19:03:05 *** welshdragon [~welshdrag@188.72.255.192] has quit [Remote host closed the connection] 19:03:06 <planetmaker> as the active tab description integrates seamless into what it displays 19:05:55 <andythenorth> planetmaker but the other buttons look like the 'pushed' state of other buttons.... 19:05:58 <andythenorth> I think it's resolvable 19:06:04 <andythenorth> it just needs a little thought :) 19:06:16 <andythenorth> I was working on a mockup....food interrupted 19:07:34 <andythenorth> compare station building dialog buttons for example....it's clear which is selected and which is active 19:07:57 * andythenorth thinks 19:08:28 <planetmaker> http://www.tt-forums.net/download/file.php?id=128853 <-- if you look at that I think it's quite clear what is active and what not 19:10:29 <andythenorth> :) 19:11:01 <andythenorth> but the other tabs look like the 'down' state for nearly every other button in the game, which says to me 'not a button I can click' 19:11:10 * andythenorth is trying not to be helpful no argumentative 19:12:42 <planetmaker> andythenorth: so... re-colour the buttons? Or not recess them at all and do it like http://www.tt-forums.net/download/file.php?id=128852 19:13:10 <planetmaker> which in all honesty is the easiest solution ;-) 19:13:29 *** KouDy [~KouDy@rb5ck203.net.upc.cz] has joined #openttd 19:13:31 <andythenorth> yes, that one is not 100% pretty, but it's more usable 19:14:21 <andythenorth> I need to fool around in photoshop to find an 'ideal' solution that works with current style, but might turn out to uncodable :) 19:18:05 <andythenorth> planetmaker: this is my first step. It has various problems, but it gets the right 'feel' for tab buttons 19:18:06 <andythenorth> http://tt-foundry.com/misc/game_setup_gui_3.png 19:18:45 <andythenorth> let me try some more... 19:18:56 *** Darkdjinn [~Djinn75@c83-252-62-163.bredband.comhem.se] has joined #openttd 19:18:59 <Darkdjinn> hello there 19:19:14 <Darkdjinn> i got a question to ask about vecles after when you make a new game at 2015 and above 19:19:25 <planetmaker> andythenorth: good idea to invert colours... 19:19:28 <planetmaker> hello Darkdjinn 19:19:46 <Darkdjinn> when you make a new train station and want to build trans there is no new wecles more then diesel train 19:19:46 <andythenorth> planetmaker: it's mostly about making the highlight / shadows appear correctly in the layer depths 19:20:01 <planetmaker> andythenorth: that's feasable. I'll play with that 19:20:09 <andythenorth> I'll try a few more variations 19:20:18 <Darkdjinn> i would like to know why there is just 1 train to build and not the older ones or more new ones at that current year 19:20:48 <planetmaker> Darkdjinn: you might want to electify your tracks 19:21:00 <planetmaker> unless you play in a climate where there are no electric engines 19:21:05 <planetmaker> (like arctic) 19:21:13 <CIA-6> OpenTTD: rubidium * r19799 /trunk/src/ (11 files in 3 dirs): -Change: give depots an unique name in the same manner buoys and waypoints are named 19:21:21 <Darkdjinn> i ment i click in the little house you connect to the train track when its finished built 19:21:35 <planetmaker> yes, the depots 19:21:39 <Darkdjinn> when you purchase a tradn and the vaggons before the start 19:21:44 <Darkdjinn> wy is there just 1 train 19:22:31 <Spoons> You can turn on the older, inferior trains. 19:22:32 <planetmaker> please rephrase 19:22:33 <Eddi|zuHause> Darkdjinn: click and hold on the rail icon in the main toolbar, there you can select "electrified rail" 19:25:45 <Darkdjinn> alright i got it 19:25:53 <Darkdjinn> i have another question about the AI's 19:27:33 <planetmaker> http://img.openttdcoop.org/images/bildscfzf.png <-- andythenorth 19:27:44 <planetmaker> that's the female colour scheme, I have to admit. 19:27:59 <andythenorth> definitely more usable 19:28:13 <planetmaker> yes, I agree, it's better 19:28:27 <andythenorth> http://tt-foundry.com/misc/game_setup_gui_3b.png 19:28:49 <andythenorth> that's a bit more complex (don't miss the changes in the shading at the lhs / rhs window edges 19:29:25 <andythenorth> I think the other route might be better use of time & effort 19:29:30 <planetmaker> that's not really more complex. Actually it's just what I had in the very beginning - with a tiny bit space left and right of the buttons. 19:29:33 <planetmaker> I can live with that 19:29:35 <planetmaker> quite well 19:29:44 *** Coco-Banana-Man [~Stephan.D@p5B2D9E84.dip.t-dialin.net] has joined #openttd 19:29:52 <andythenorth> but the shading and things might be fiddly to achieve? 19:30:00 <planetmaker> shading? 19:30:06 <planetmaker> you mean light borders? 19:30:18 <planetmaker> hm 19:30:20 <andythenorth> yes, to make it appear recessed, not forward 19:31:02 <andythenorth> let me try something simpler to achieve 19:31:55 <planetmaker> andythenorth: changing the border colour is again... something substantially more intrusive 19:32:11 <planetmaker> hm... any hint where the colours are defined? 19:32:25 <andythenorth> I think a good effect can be done hopefully without *too much* work :) 19:32:31 * andythenorth photoshops 19:33:10 *** Dred_furst [~Dred_furs@cpc3-pool12-2-0-cust451.15-1.cable.virginmedia.com] has quit [Quit: Leaving] 19:43:21 <andythenorth> planetmaker: http://tt-foundry.com/misc/game_setup_gui_3c.png 19:43:25 <andythenorth> http://tt-foundry.com/misc/game_setup_gui_3d.png 19:44:17 <andythenorth> there are some lighting details at window edges that are wrong, and should be ignored for ease of coding. Probably no-one will notice 19:44:26 <andythenorth> FWIW, I don't like the yellow one 19:44:35 <andythenorth> (yellow tabs) 19:45:01 <Weeknie> I know you're not talking to me 19:45:16 <Weeknie> But I took a quick look and I agree with you, I don't like the yellow ones either 19:46:22 <planetmaker> yes, the brownish theme is better 19:46:30 <andythenorth> planetmaker: this has one subtle change, I think it's worth it :) 19:46:30 <andythenorth> http://tt-foundry.com/misc/game_setup_gui_3e.png 19:46:45 <planetmaker> even better 19:47:02 <andythenorth> the whole thing could be brown, yellow, purple, green, blue. I don't mind right now. It's the relative shades / depth that matters :) 19:47:57 <andythenorth> does that help? 19:47:59 <andythenorth> or hinder? 19:48:53 <peter1138> svg gui! 19:49:12 <peter1138> OS-native widgets! 19:49:34 <peter1138> OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOlong 19:49:54 <andythenorth> we could do it in flash :P 19:50:30 *** Adambean [AdamR@82.hosts.reece-eu.net] has joined #openttd 19:51:03 <peter1138> i wonder why the left and right lists are drawn differently 19:51:10 <peter1138> (other than "that's how they are at the moment") 19:51:25 <andythenorth> "that's how they are at the moment" 19:51:39 <peter1138> OTHER THAN :D 19:51:39 <andythenorth> mockup is built from screenshots of existing gui 19:51:49 <peter1138> anyway 19:51:52 <andythenorth> I guess that is easier to fool with in code than photoshop 19:52:06 <peter1138> wasn't the 'original new newgrf gui' rejected because it was too wide? 19:52:43 * andythenorth ponders proving the two list thing can go narrow with some minor usability fail 19:53:31 *** snack2 [~nn@dsl-hkibrasgw1-ff1ec000-127.dhcp.inet.fi] has joined #openttd 19:53:57 <planetmaker> andythenorth: I understand that mainly the shade is important, not the absolute colours, yes :-) 19:54:31 <andythenorth> am I making your life much harder? :P 19:56:07 *** |Jeroen| [~jeroen@94-224-31-113.access.telenet.be] has quit [Quit: oO] 20:00:49 <planetmaker> not really 20:00:57 <planetmaker> well, yes :-P 20:01:05 <Weeknie> lol:P 20:01:35 * planetmaker needs to figure out how to pass frame flags to a widget 20:03:00 <CIA-6> OpenTTD: belugas * r19800 /trunk/src/table/town_land.h: -Codechange: Replace magic number by corresponding constant 20:03:09 <Belugas> surprise surprise! 20:03:13 <Weeknie> Lol:P 20:03:39 <planetmaker> :-O 20:03:56 <planetmaker> :-) A Belugas commit. And... sounds like a nice one :-) 20:04:15 <Belugas> nope... just... some text change... 20:04:20 <planetmaker> did you wait for that number? ;-) 20:04:40 <andythenorth> http://tt-foundry.com/misc/game_setup_gui_3_narrow.png 20:04:42 <Belugas> hehe...no 20:04:53 <Belugas> i wold have waited for 19640 instead ;) 20:05:10 <andythenorth> I don't think it's worth finishing the narrow version as I don't think it's necessary for proof of concept 20:05:19 *** Polygon [~Poly@x0581b.wh7.tu-dresden.de] has joined #openttd 20:05:33 <andythenorth> the lists fit, the rest can be jammed in if....if text areas have wrapping 20:06:32 <andythenorth> and they appear to 20:07:28 <andythenorth> dunno about the tabs though 20:07:55 <planetmaker> depends upon how they get implemented 20:08:05 *** KritiK [~Maxim@95-24-19-162.broadband.corbina.ru] has joined #openttd 20:09:08 *** welshdragon [~welshdrag@188.72.255.192] has joined #openttd 20:09:16 <andythenorth> personally I'm not too worried about 350px 20:09:25 <yorick> andythenorth: that's plain ugly :) 20:09:37 <andythenorth> Rubidium told me 640 wide, and I believe his opinion counts for something around here :) 20:09:57 <yorick> andythenorth: maybe if you remove the padding on the left 20:10:03 <yorick> and recht 20:10:05 <yorick> right* 20:10:33 <andythenorth> probably.....I'm hitting the limit of what's worth doing in photoshop. Easier in code 20:10:37 <andythenorth> I imagine 20:11:53 <yorick> it might be nice if it looked less "split" 20:12:11 <andythenorth> split? 20:12:34 <yorick> there's two "islands" called Inactive and Active now 20:12:48 *** theholyduck [~holyduck@95.169.62.13] has quit [Remote host closed the connection] 20:15:37 <Rubidium> Belugas: 19640 has already passed 20:18:44 <Belugas> yeah ... sadly... 45 years ago 20:18:47 <Belugas> more or less 20:18:56 *** Darkdjinn [~Djinn75@c83-252-62-163.bredband.comhem.se] has quit [Quit: -=SysReset 2.55=-] 20:19:34 <argkde4> has anyone tried that dialog with a pair of lists with buttons that move stuff from the "out" list to the "in" list? 20:20:01 <Alberth> stuff? 20:20:21 <argkde4> well i guess on this particular panel stuff == newgrfs 20:21:03 <Alberth> oh, I thought andy had made a new cargo :p 20:21:14 <Alberth> I tried it once 20:21:40 <Adambean> http://store.steampowered.com/app/400/ :: Portal on Steam for FREE until Monday 24th May. 20:22:28 <argkde4> hmm.. stuff as a cargo? http://en.wikipedia.org/wiki/The_Stuff 20:23:59 <Alberth> oh, we already have such a cargo, it is called OpenTTD :D 20:24:22 <argkde4> as much as it pains me to use this particular source.. http://msdn.microsoft.com/en-us/library/Aa167297.406riordan1%28en-us,office.11%29.jpg 20:24:46 <Ammler> sorry dear Canadians :-) 20:25:56 <Alberth> http://bugs.openttd.org/task/2195/getfile/3876/newgrf_gui_320.png 20:26:28 <argkde4> far too narrow, but yeah 20:27:14 <Alberth> http://bugs.openttd.org/task/2195/getfile/3877/newgrf_gui_v2_normal.png 20:27:19 <argkde4> and whoever named their grf "<-------Landscape..." needs to be taken out back and shot 20:27:33 <argkde4> oh, are those headings? 20:27:43 *** devilsadvocate [~devilsadv@202.3.77.202] has quit [Ping timeout: 480 seconds] 20:27:54 <Alberth> I think they are supposed to be headings, biut I never understood them 20:28:40 <Alberth> I also never really tried, as I hardly use the window at all 20:30:41 <argkde4> edit the config file instead? 20:31:08 <Alberth> you think the average window user is capable of even finding that file? 20:31:17 <Alberth> let alone edit it :p 20:32:30 <Alberth> also, I am told there are several 100s of grfs typically, not something you want to search through manually 20:33:23 <planetmaker> they serve no other purpose than adding them as headings to the active newgrf list 20:33:26 <planetmaker> not quite useful 20:33:56 * planetmaker compiles *gui.cpp 20:34:01 <Alberth> another mystery solved 20:35:50 <argkde4> Alberth: i tried to assist a windows user to file the file while reading the list of the expected locations and failed :) 20:35:59 <planetmaker> may I say again that the new GUI system makes much more sense than the old one? 20:36:17 *** devilsadvocate [~devilsadv@202.3.77.202] has joined #openttd 20:36:38 <argkde4> oh my 20:36:42 <Alberth> glad to hear it :) 20:37:28 <planetmaker> it's a nice feeling when things actually start to make sense :-) 20:37:55 <argkde4> is it that they're making sense, or that your mind has become twisted enough to understand it? :) 20:38:15 <andythenorth> yorick: islands? 20:38:22 <Alberth> argkde4: can you tell the difference? 20:38:28 <yorick> andythenorth: yes 20:38:35 *** Zuu [Zuu@c-36f3e655.510-8-64736c10.cust.bredbandsbolaget.se] has joined #openttd 20:38:46 <argkde4> Alberth: the conventional wisdom is that the insane person is the last to realize it 20:39:25 <Zuu> planetmaker: I'm sorry I was only able to remark on your coding style. To give help on the actual problem I would need to play around with the widget array. 20:39:27 <Alberth> good thing I don't consider myself very sane 20:39:31 * andythenorth looks for islands 20:39:52 <andythenorth> where islands? 20:39:54 <planetmaker> Zuu: it's mostly solved meanwhile 20:40:01 <planetmaker> I consulted the expert here :-) 20:40:11 <Zuu> ^^ 20:40:29 <planetmaker> being entirely sane is boring 20:40:56 <andythenorth> can anyone see islands? 20:41:38 <Zuu> Just look for from where the smoke is comming. ;-) 20:41:47 <yorick> andythenorth: islands in the middle 20:42:18 <planetmaker> http://img.openttdcoop.org/images/bildscovo.png <-- andythenorth Zuu Alberth : non-recessed but light buttons 20:42:24 * andythenorth looks harder for islands 20:42:35 <planetmaker> it costs 3k of patch size ;-) 20:43:12 <andythenorth> planetmaker: sorry, I'm looking for islands, can't stop to look at your screenie :P 20:43:20 <planetmaker> :-( 20:43:40 <planetmaker> they're on my screenies! ;-) 20:43:49 <Zuu> a problem with andys last image at tt-forums is that that the height curves do not work out correctly. 20:44:03 <yorick> planetmaker: those are different islands 20:44:10 <andythenorth> CAN ANYONE PLEASE TELL ME WHERE THE ISLANDS ARE!!!! 20:44:10 <yorick> I was talking about "islands" not islands 20:44:14 <Zuu> And that makes me kind of irritated. :-p 20:44:18 <andythenorth> SOMEONE? 20:44:21 <yorick> andythenorth: in the middle 20:44:36 <andythenorth> of the sea? 20:44:54 <yorick> andythenorth: no of the window 20:45:10 * andythenorth looks for islands 20:45:28 <yorick> andythenorth: they are floating 20:45:32 <yorick> right in the middle 20:45:35 <yorick> next to eachother 20:46:23 <yorick> andythenorth: let me get you some ascii art 20:46:29 <andythenorth> yorick: can you indicate these islands on a screenshot? 20:47:03 *** Fast2 [~Fast2@p57AFA5EC.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 20:47:23 <Alberth> planetmaker: I'd expect the unselected buttons to be slightly darker than the selected ones, not lighter 20:47:40 <Alberth> but difference in colour is good 20:47:51 <yorick> andythenorth: then I'll have to edit them :D 20:48:02 <planetmaker> Alberth: you mean not as light as selected buttons elsewhere? 20:48:03 <Rubidium> lol... classic communication failure. If someone doesn't understand something, don't explain it with the same words (in a different order?) 20:49:45 * andythenorth found some islands 20:49:47 <andythenorth> http://tt-foundry.com/misc/game_setup_gui_3_islands.png 20:49:58 <yorick> andythenorth: http://pastebin.com/tCmmUNYU 20:50:12 <Alberth> planetmaker: the seamless one should have the same colour as the panel, but the unselected buttons draw too much attention imho. 20:50:19 <andythenorth> planetmaker: I can help, I am one handed again though 20:50:25 <CIA-6> OpenTTD: rubidium * r19801 /trunk/ (11 files in 4 dirs): -Add [FS#3691]: custom naming of depots. Based on work by sbr 20:50:25 <yorick> andythenorth: yeah those islands 20:50:29 <planetmaker> Alberth: ok, I'll see. That can be changed :-) 20:50:30 <yorick> OOOH 20:50:49 <planetmaker> good point, though 20:50:58 <andythenorth> ummm 20:51:24 *** enr1x [~kiike@77.229.85.144] has joined #openttd 20:51:24 <andythenorth> so the 'islands' are the two lists? 20:51:33 <yorick> andythenorth: yep 20:51:39 <andythenorth> ummm 20:51:45 * andythenorth is speechless 20:51:53 <Alberth> good night 20:51:59 <andythenorth> planetmaker, Alberth cancel the 2-list gui 20:51:59 <argkde4> andythenorth: thats actually really cool, ship that :) 20:52:00 <planetmaker> good night Alberth 20:52:03 <andythenorth> :P 20:52:08 <Rubidium> night Alberth 20:52:21 <Rubidium> happy dreams :) 20:52:26 <andythenorth> bye Alberth 20:52:32 <yorick> bye Alberth 20:52:45 <yorick> andythenorth: yw 20:53:16 <yorick> andythenorth: that's cool yes 20:53:19 * Alberth must remember that remark until tomorrow 20:53:21 <yorick> but a bit glitchy :D 20:53:27 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 20:53:41 <argkde4> andythenorth: extra points if the water is animated while configuring the game :) 20:53:43 <yorick> andythenorth: make that the whole screen 20:54:22 <andythenorth> argkde4: extra points if the water is *not* animated - that is harder 20:54:52 <argkde4> andythenorth: heh 20:55:03 <yorick> andythenorth: bonus points if the user can control the water animation with his mind 20:55:15 <yorick> double bonus if only the water 20:55:27 <yorick> and not the rest of the GUI 20:55:38 <andythenorth> planetmaker: sorry I seem to have gone temporarily insane 20:55:48 <yorick> andythenorth: I liked you 20:56:09 *** FloSoft [bouncer@www.siedler25.org] has quit [Remote host closed the connection] 20:57:08 *** devilsadvocate [~devilsadv@202.3.77.202] has quit [Ping timeout: 480 seconds] 20:57:35 <andythenorth> planetmaker: make the entire window lighter.....inc. title bar 20:57:46 <bryjen> at least its not the multiplayer screen or some luser could connect in and lower the lists to sea level 20:58:16 <andythenorth> planetmaker: but keeping the tab pane same colour as now 20:58:49 *** Lod [~Lod@p4FF1DA71.dip.t-dialin.net] has joined #openttd 20:59:05 <Lod> hi 20:59:15 <yorick> hi 20:59:22 <planetmaker> hi 20:59:26 <Lod> can u help me? 20:59:29 <planetmaker> andythenorth: that's not quite well possible 20:59:32 <Lod> i want to play TTD 20:59:38 <andythenorth> :| 20:59:39 <planetmaker> Lod: no. you didn't ask a question 20:59:51 <CIA-6> OpenTTD: belugas * r19802 /trunk/src/table/ (sprites.h town_land.h): -Codechange: Replace some more magic numbers by corresponding constants 20:59:56 <planetmaker> andythenorth: it uses CC. And lighter leaves no pressed state 20:59:59 <andythenorth> planetmaker: it's very easy in photoshop :P 21:00:20 <planetmaker> yes :S 21:00:40 <andythenorth> CC has 8 shades ? 21:00:56 *** Lod [~Lod@p4FF1DA71.dip.t-dialin.net] has quit [] 21:01:13 *** FloSoft [bouncer@www.siedler25.org] has joined #openttd 21:02:09 <planetmaker> yes 21:02:12 <planetmaker> IIRC 21:02:27 <planetmaker> at least 7 is possible ;-) 21:02:37 <planetmaker> and 0 will be an acceptable value, I assume 21:02:46 <planetmaker> for index of the colour array 21:03:29 *** enr1x [~kiike@77.229.85.144] has quit [Quit: Lost terminal] 21:04:42 <andythenorth> my mock up only uses 5 shades of brown...it should use more but I cheated on the highlights/shadows 21:05:19 <planetmaker> andythenorth: the point is, if I want to use a lighter shade for everything, I'd have to define a new widget (with a different colour mode) for everything 21:05:30 <planetmaker> that's feasable - but doesn't sound like a sane idea 21:05:33 <argkde4> O_o 21:05:39 <argkde4> and this is better than the old way? :) 21:05:43 *** devilsadvocate [~devilsadv@202.3.77.202] has joined #openttd 21:05:44 <planetmaker> argkde4: yes 21:06:18 <andythenorth> planetmaker: I had a feeling this might be difficult... 21:06:28 <planetmaker> the current way has a certain colour palette handed and defines colours from that depending upon the state of the widget 21:06:57 <planetmaker> quite easy. But if you want to re-work the whole colour scheme. Alas. That's that you have to re-define all colours 21:07:01 <andythenorth> maybe I should start reading the code....but not tonight :) 21:07:11 <andythenorth> and my C++ is...dangerous 21:07:20 <planetmaker> Not much needed ;-) 21:07:27 <andythenorth> is it likely to be more work than say...spending an entire day drawing one ship? 21:07:44 <CIA-6> OpenTTD: belugas * r19803 /trunk/src/table/sprites.h: -Fix(r19802): Compile before commit, or at least double check... 21:09:44 *** theholyduck [~holyduck@95.169.62.13] has joined #openttd 21:09:45 <andythenorth> planetmaker: is this one a mockup or from real code? 21:09:46 <andythenorth> http://img.openttdcoop.org/images/bildscfzf.png 21:10:16 <planetmaker> code 21:10:28 <andythenorth> that's very close to what's needed 21:10:49 <andythenorth> instead of pink....try the dark brown used for the shadows in that version? 21:10:53 <andythenorth> (for the panel) 21:10:57 <planetmaker> mockups are boring, if I can play with the real thing ;-) 21:11:25 <planetmaker> hm... even darker? 21:11:25 <andythenorth> that's how I feel about CSS usually 21:12:11 <andythenorth> it will be too dark for my taste, but it will provide the correct layering 21:12:37 <Belugas> bye bye 21:12:58 <andythenorth> bye 21:13:10 <Zuu> hi & bye Belugas 21:13:25 <planetmaker> bye Belugas 21:14:13 <argkde4> will somebody *please* move the corner controls 4 pixels to the right :) 21:14:43 <Zuu> which are the corner controls? 21:14:45 <andythenorth> planetmaker: http://tt-foundry.com/misc/bildscfzfbildscfzf.png 21:15:11 <argkde4> the four buttons.. northeast northwest southeast southwest 21:15:27 <andythenorth> he's right :) 21:15:42 <andythenorth> but layout tweaks can come later... 21:16:05 <argkde4> oh come now, you're using photoshop for this aren't you? :) 21:16:16 <andythenorth> planetmaker: if you can achieve that shading it's a good win 21:16:59 <planetmaker> it could be feasable. I just need to define a new panel 21:17:13 <andythenorth> If you can use string code 94 (or equiv) for the text on selected tab, even better 21:17:18 <andythenorth> 94 is nfo code 21:17:22 <andythenorth> dunno about in game 21:17:23 <planetmaker> currently I play with using other colours 21:18:54 <Zuu> andythenorth: If you just want to play around with the widget tree, I don't think you really need much C++ knowledge. 21:19:35 <Zuu> It is quite simple as long as you get to know the nested widgets system. 21:20:11 <Zuu> There is probably some hints at the wiki. I know I've added stuff at the wiki when I've done new things not in the wiki. 21:20:43 <Zuu> night time for me.. 21:20:48 *** Zuu [Zuu@c-36f3e655.510-8-64736c10.cust.bredbandsbolaget.se] has quit [Quit: Leaving] 21:21:08 <planetmaker> good night Zuu 21:21:48 <andythenorth> widget system doesn't look too bad 21:22:09 <Ammler> andythenorth: last screen looks like the button is on a button 21:22:35 <andythenorth> Ammler: you mean the 'generate' button 21:22:36 <andythenorth> ? 21:22:38 <Ammler> yes 21:22:49 <andythenorth> you're quite right 21:22:53 <andythenorth> :P 21:23:09 <andythenorth> Ammler: does it look so in this mockup? http://tt-foundry.com/misc/game_setup_gui_3c.png 21:23:29 *** orudge_ [~orudge@75-149-149-225-Minnesota.hfc.comcastbusiness.net] has quit [Ping timeout: 480 seconds] 21:23:54 <Ammler> better 21:23:59 *** KouDy [~KouDy@rb5ck203.net.upc.cz] has quit [Quit: HydraIRC -> http://www.hydrairc.com <- Po-ta-to, boil em, mash em, stick em in a stew.] 21:24:17 <andythenorth> Ammler: can you identify what makes the difference? 21:24:20 <Ammler> because of the boarder maybe 21:24:59 <Ammler> there is a tiny line on left and right boarder 21:25:12 <Ammler> which isn't in the screen, but on the mockup 21:25:46 *** Fixer [~uzver@91.202.128.79] has left #openttd [] 21:26:10 <planetmaker> andythenorth: what if we make the non-active tab buttons just darker? 21:27:06 <andythenorth> that's how the game does it by default for this sort of situation no? 21:27:11 <Ammler> well, I think, a boarder is needed anyway 21:27:15 *** Adambean [AdamR@82.hosts.reece-eu.net] has quit [Quit: Gone fishing] 21:27:40 <planetmaker> andythenorth: no. Same colour, if the same colour scheme is chosen 21:28:15 <planetmaker> http://img.openttdcoop.org/images/bildscfzf.png <-- like there 21:28:46 <andythenorth> same as http://tt-foundry.com/misc/bildscfzfbildscfzf.png no? 21:28:51 <andythenorth> just a different colour? 21:29:03 <andythenorth> all I did was fill the pink to another shade 21:29:15 <Ammler> what if you swap the colors of the tabs 21:29:46 <Ammler> the active part is like the title bar 21:29:49 <planetmaker> andythenorth: I mean to reverse colours of the panel and the tab buttons 21:29:57 <Ammler> the inactive have something else 21:30:34 <planetmaker> http://img.openttdcoop.org/images/bildscovo.png <-- basically like that with dark buttons 21:30:48 <Ammler> yes 21:30:52 <Ammler> that looks good 21:31:24 <andythenorth> planetmaker: you could try it....I think you'll have trouble with highlights/shadows 21:31:38 <andythenorth> but perhaps I misunderstand :0 21:32:07 <planetmaker> Like my last screen I linked. But not light buttons but darker ones 21:32:17 <Ammler> "Gameplay Settings" looks like it will issue translation glitches... 21:32:20 <planetmaker> that's moderately easy 21:32:25 <andythenorth> http://tt-foundry.com/misc/bildscovobildscovo.png 21:32:39 <planetmaker> exactly, andythenorth 21:32:51 <andythenorth> it will work 21:32:56 <andythenorth> it's not my preference 21:32:58 <andythenorth> but it works 21:33:09 *** fonsinchen [~fonsinche@brln-4dba9e74.pool.mediaWays.net] has joined #openttd 21:33:10 <planetmaker> hm, ok 21:33:31 <andythenorth> I prefer this 21:33:32 <andythenorth> http://tt-foundry.com/misc/bildscfzfbildscfzf.png 21:33:32 <Ammler> how will you add a 5th tab? 21:34:08 <ccfreak2k> A little weird, but it looks more like a tab now. 21:34:10 <planetmaker> andythenorth: then make the bottom panel the same colour as the tab 21:34:16 <Ammler> andythenorth: can you add a boarder? 21:34:24 <planetmaker> Ammler: no! ;-) 21:34:42 <andythenorth> planetmaker: one minute then 21:34:43 <planetmaker> Ammler: I just add a 5th tab 21:35:51 <andythenorth> planetmaker: http://tt-foundry.com/misc/bildscfzfbildscfzfbildscfzf.png 21:35:55 <Ammler> also you should try how it looks if the string of the 2nd tab is maybe double the length 21:36:41 *** StM [~StM@ip4da75f1e.direct-adsl.nl] has joined #openttd 21:36:43 <planetmaker> Ammler: it will just re-size everything 21:36:44 <Ammler> andythenorth: that is wrong, now it looks like generate belongs to map :-) 21:37:25 <planetmaker> Ammler: Nothing wrong with that 21:37:53 <Ammler> not possible to add a boarder line? 21:38:10 <planetmaker> Like what? 21:38:16 <Ammler> like the mockup 21:38:21 <andythenorth> I prefer this one...is it easy to make the window resizable? 21:38:21 <andythenorth> http://tt-foundry.com/misc/bildscfzfbildscfzfbild.png 21:38:39 <andythenorth> resize handle will destroy the sense that bottom panel is a button 21:38:44 <planetmaker> the window _is_ resizable 21:38:57 <andythenorth> it's not showing a handle? 21:39:03 <planetmaker> but not by the user :-P 21:39:05 <Ammler> andythenorth: also a boarder would do that 21:39:18 <planetmaker> but should be easy to add 21:39:24 <andythenorth> yes, but I can't recall any existing widgets/panels with borders :) 21:39:34 <andythenorth> so the drawing routine probably doesn't exist 21:39:40 <planetmaker> Ammler: I don't see a mockup with border 21:39:42 <andythenorth> drag handles are everywhere :P 21:40:08 <CIA-6> OpenTTD: rubidium * r19804 /trunk/src/table/sprites.h: -Fix (r19802): Compile before commit, or at least triple check :) 21:41:00 <Ammler> hmm 21:41:11 <Ammler> maybe it just feels like 21:41:32 <Ammler> also the resize and the 2nd button might influence the feeling 21:41:50 <planetmaker> I guess we can add a bright border around everything 21:42:07 <andythenorth> I am fooling with a border. I think it's a bit of work to get right 21:42:20 <andythenorth> if you're going for incremental improvements....I wouldn't bother yet 21:42:50 <andythenorth> plus, don't optimise the container too much until we have all the content for it (i.e. other 3 tab contents) 21:46:27 *** Weeknie [~Maarten_S@cp1042784-a.dbsch1.nb.home.nl] has quit [Quit: Leaving.] 21:46:58 *** devilsadvocate [~devilsadv@202.3.77.202] has quit [Ping timeout: 480 seconds] 21:51:58 <andythenorth> planetmaker Ammler this is a hacky border. It could be made to work visually, but I don't think it's necessary 21:51:59 <andythenorth> http://tt-foundry.com/misc/bildscfzfbildscfzfbildada.png 21:52:06 <planetmaker> http://img.openttdcoop.org/images/bildscses.png <-- andythenorth Ammler 21:52:16 <andythenorth> hmm 21:52:18 <planetmaker> :-) 21:52:24 <andythenorth> photoshop takes identical time to code :P 21:52:26 <planetmaker> different width are possible 21:53:00 <planetmaker> it needs then also an empty line above the tabs IMHO 21:53:05 <andythenorth> It would need to invert shadows / highlights to recess 21:53:09 <planetmaker> and it then amounts to wasting quite some pixels 21:53:12 <andythenorth> and yes, it would need a line 21:53:16 <andythenorth> and it wastes pixels 21:53:21 <andythenorth> or adds nice white space 21:53:31 <andythenorth> depending on your taste :P 21:53:56 <Ammler> planetmaker: wrong shadows 21:54:12 <Ammler> looks like buttons, instead intended 21:54:28 <planetmaker> it's intended as buttons... 21:54:39 *** Nite_Owl [~Nite_Owl@c-98-254-113-47.hsd1.fl.comcast.net] has joined #openttd 21:54:42 <Ammler> wrong 21:54:47 <andythenorth> he means on the tab panel 21:54:48 <Ammler> me ^ 21:54:52 <Nite_Owl> Hello all 21:55:01 <andythenorth> he is indeed a Nite_Owl 21:55:13 *** fonsinchen [~fonsinche@brln-4dba9e74.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 21:55:20 * andythenorth ponders sleep 21:55:38 <andythenorth> planetmaker this looks like good progress.... 21:55:43 * planetmaker strongly ponders sleep 21:56:03 <andythenorth> good night 21:56:08 <Nite_Owl> Hello andythenorth - actually late afternoon here but I get the point 21:56:11 <Ammler> planetmaker: invert the shadows and it is almost perfect 21:56:23 <Nite_Owl> Later andythenorth 21:56:25 * andythenorth votes for a version with sea in it 21:56:39 <Ammler> of the violet part 21:57:07 <Ammler> or andys, just smaller boarders 21:57:10 <planetmaker> http://img.openttdcoop.org/images/bildscoko.png <- that way? 21:57:23 <planetmaker> andythenorth: ineed it didn't look too bad ;-) 21:58:10 * andythenorth does one more mockup before bed 21:59:12 *** devilsadvocate [~devilsadv@202.3.77.231] has joined #openttd 21:59:18 <Ammler> planetmaker: the violet part should look sinked in 21:59:33 <planetmaker> yeah, possible 21:59:59 <andythenorth> http://tt-foundry.com/misc/game_setup_gui_3f.png 22:00:15 <andythenorth> I don't think the borders are essential, but they do help tie it all together 22:00:35 <Ammler> andythenorth: and if they are very small (1-2 pixels) 22:00:50 <andythenorth> hmm 22:01:03 <andythenorth> they should be the width of other widgets... 22:01:06 * andythenorth looks 22:01:22 <Ammler> I guess, there are none 22:01:31 <ccfreak2k> andythenorth, definitely looks more like tabs now. 22:01:36 <Ammler> else you wouldn't need to try that much :-P 22:01:39 <andythenorth> industry window for example has 3 px border 22:01:42 <planetmaker> http://img.openttdcoop.org/images/bildsclnl.png 22:01:46 <ccfreak2k> It's more obvious that the buttons are associated to window changes rather than some other action. 22:02:08 <andythenorth> planetmaker: that + top border, and you have most of what I've drawn :) 22:02:23 <planetmaker> yep. But that's for tomorrow :-) 22:02:29 <planetmaker> Have a good night folks 22:02:34 <andythenorth> good night 22:02:37 <planetmaker> but I agree. It was productive 22:02:39 <Nite_Owl> later planetmaker 22:02:41 *** [com]buster [~eternal@cust-03-55bf402e.adsl.scarlet.nl] has quit [Remote host closed the connection] 22:03:09 <Terkhen> good night 22:03:18 <Ammler> he good night guys :-) 22:04:01 <andythenorth> good night 22:04:20 *** snack2 [~nn@dsl-hkibrasgw1-ff1ec000-127.dhcp.inet.fi] has quit [Quit: ( www.nnscript.com :: NoNameScript 4.22 :: www.esnation.com )] 22:05:13 <Nite_Owl> Good Night to whomever is leaving (gets confusing some times) 22:08:56 *** bryjen [~bryjen@63.147.94.149] has quit [Quit: Quit] 22:13:40 *** Keyboard_Warrior [~holyduck@77.106.153.154] has joined #openttd 22:16:16 *** Progman [~progman@p57A1D12C.dip.t-dialin.net] has quit [Remote host closed the connection] 22:17:37 *** theholyduck [~holyduck@95.169.62.13] has quit [Ping timeout: 480 seconds] 22:29:34 *** tokai [~tokai@port-92-195-156-58.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 22:30:52 *** Grelouk [~Grelouk@93.21.18.195] has joined #openttd 22:31:49 *** tokai [~tokai@port-92-195-126-168.dynamic.qsc.de] has joined #openttd 22:31:52 *** mode/#openttd [+v tokai] by ChanServ 22:32:39 *** StM [~StM@ip4da75f1e.direct-adsl.nl] has quit [] 22:44:28 <Nite_Owl> so will the new depot names show up in depot related orders 22:50:06 <Nite_Owl> need to feed - later all 22:50:08 *** yorick [~yorick@s55924da0.adsl.wanadoo.nl] has quit [Quit: Poef!] 22:50:09 *** Nite_Owl [~Nite_Owl@c-98-254-113-47.hsd1.fl.comcast.net] has quit [Quit: Read You Soon] 22:53:17 *** JostVice [~jostvice@85.136.129.22.dyn.user.ono.com] has left #openttd [] 22:55:08 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has quit [Quit: TschÃŒÃ] 23:05:06 *** Fast2 [~Fast2@p57AF9298.dip0.t-ipconnect.de] has joined #openttd 23:16:27 *** Grelouk [~Grelouk@93.21.18.195] has quit [Quit: Quitte] 23:24:28 *** ecke [~ecke@188.75.128.2] has quit [Quit: ecke] 23:30:48 *** mode/#openttd [+o orudge] by ChanServ 23:52:21 *** Fuco [~dota.keys@fuco.sks3.muni.cz] has quit [Ping timeout: 480 seconds]