Config
Log for #openttd on 6th July 2010:
Times are UTC Toggle Colours
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00:08:38  <glx> <Eddi|zuHause> no, upgrading the bridge is completely irrelevant <-- unless the current bridge max speed is lower than the vehicle max speed
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00:12:23  <Eddi|zuHause> glx: i meant for town growth
00:12:51  <glx> ha yes town doesn't care
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00:30:17  <svip> :( Nobody cares about my thread!
00:30:20  <svip> Where are people!
00:30:51  <svip> glx: Can bridges be upgraded?
00:30:57  <svip> Or must they be destroyed first?
00:31:03  <Eddi|zuHause> asleep at 2:30 AM
00:31:12  <svip> Shush!
00:31:17  <svip> Why aren't you sleeping then?
00:31:21  <svip> Wait.
00:31:24  <svip> Why ain't I sleeping?!
00:31:25  <Eddi|zuHause> i am.
00:31:30  <svip> This is a dream?!
00:31:58  <svip> One of the better dreams, I say; I am on IRC and listening to Johnny Cash.
00:32:03  <svip> Let me never wake up!
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01:17:19  <De_Ghosty> bridge ahve to be destroy
01:17:25  <De_Ghosty> there is no upgrade option
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03:04:48  <TruePikachu> Do you guys remember when I was having multiplayer problems and I said I'd contact RoadRunner?
03:05:32  <TruePikachu> Just the other day, I was in an IRC room with someone from there, who was 'helping' me
03:05:59  <TruePikachu> He would keep yelling at me for leaving the room whenever he remotely reset the modem
03:07:22  * TruePikachu wonders if anyone is actually _present_ right now
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03:20:12  <TruePikachu> hello
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05:02:31  <De_Ghosty> nope
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05:02:33  <De_Ghosty> no one is here
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08:41:23  <Wolf01> hello
08:41:32  <__ln__> hello dynamic retail of telecomitalia of italy
08:42:07  <Wolf01> lol, looks like an insult :D
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08:59:12  <fjb> Moin.
08:59:30  <Wolf01> hello fjb
08:59:50  <Rubidium> quok
09:07:51  <fjb> quok?
09:09:31  <Eddi|zuHause> maybe that's what dutch frog say ;)
09:11:10  <fjb> Rubidium is a frog?
09:11:47  <Eddi|zuHause> maybe he has mistaken you for one, because you speak their language :p
09:13:06  <fjb> I only know the greeting.
09:16:27  *** ltsampros [~ltsampros@ppp-94-64-244-14.home.otenet.gr] has joined #openttd
09:16:44  <ltsampros> I have some question regarding the 2cc trainset. Is it intentional that the 2nd gen hopper carriages have a design speed of 60kmh (i'm at
09:16:47  <ltsampros>                    50s currently) but there is no engine with speed < 60kmh ?
09:17:32  <peter1138> well you can use a faster engine...
09:18:23  <ltsampros> but there is a penalty on the running costs
09:18:39  <ltsampros> and if playing with a higher difficulty it's pretty much unplayable
09:18:41  <peter1138> not really
09:19:06  <VVG> obviously, it is intentional design speed, not sure about locos availability
09:23:21  <VVG> you can try combining 2cc set with some other set, dbset, spain set, japanese set are quite friendly with other sets.
09:25:01  <ltsampros> i'm combinining currentl AV8+2cc+2c/chimera+metro+FISH+eGRVTS
09:25:10  <ltsampros> with the order above
09:29:38  <VVG> i meant other train sets
09:30:49  <Rubidium> fjb: it's a bird
09:31:52  <VVG> mind though, they have very very different schemes of running cost, prices will differ quite a lot
09:32:24  <ltsampros> VVG: yes i just checked. my prob is that i'm not quite sure on how to activate these sets.
09:32:36  <ltsampros> after the 2cc or before the 2cc?
09:36:16  <VVG> i have no idea. i myself don't care for prices and running costs, in my case order doesn't really matter.
09:37:57  <VVG> guess, my advice is completely irrelevant in your case :(
09:38:06  <ltsampros> no not at all.
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09:38:31  <ltsampros> I might ignore running costs a bit and just ennjoy the game
09:40:14  <VVG> don't forget the option to enable multiple engine sets to set to on
09:41:55  <ltsampros> heh. thanks.
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09:46:24  <fjb> Rubidium: A bird speaking frog?
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09:56:02  <planetmaker> ltsampros: I'm pretty sure that the 2ccChimera is redundant when you use the 2cctrainset
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10:29:16  <Rubidium> fjb: yeah, after eating one
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10:54:40  <svip> Hm.
10:54:47  <svip> What happened to the WE_PAINT/WE_CLICK events?
10:56:02  <Rubidium> take a look at were they were defined and make an educated guess
10:56:17  <Rubidium> also looking through the commit messages might be useful
10:56:26  <svip> 3 years worth of commit messages?
10:56:29  <svip> I'll rather grep.
10:56:45  <svip> Oh, WindowEvent has been replaced.
10:59:47  *** Devroush [~dennis@94-225-67-91.access.telenet.be] has joined #openttd
11:03:18  <svip> So what if I wanted to make like an event catcher that handled a dropdown select?
11:03:33  <svip> Should I use 'OnDropdownSelect()' from window_gui?
11:03:49  <svip> Because I am sort of confused as to why I have to give it an index.
11:07:45  <Rubidium> read the documentation
11:09:20  <peter1138> you might need to know which item was selected
11:09:27  <svip> O_O Hm.
11:09:33  <svip> It turns out things have changed a lot.
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11:31:01  <Peping> hi.
11:31:53  <svip> Hello.
11:31:59  <Peping> You know what would be cool? Clickable links in the chat area. In OpenTTD I mean. links to webpages and to places in the game
11:33:07  <Peping> I know it means to re-write a bit (maybe a bigger bit) of the code, but it would be one of the big and meaningfull improvements
11:34:19  <__ln__> not going to happen
11:34:44  <Peping> why not? Even if i code it myself?
11:34:52  <svip> :( 'call of overloaded `DrawString()' is ambiguous'.
11:35:16  <__ln__> i have a crystal ball which foretells the future, and it says that ain't going to happen.
11:36:39  <Peping> __ln__: so, If I get it right, you're not saying that there will be some effort to do it, but it won't end well, or it will just fade away
11:37:04  <Peping> __ln__: right, my friend with pythonic nick? :)
11:37:26  <Peping> You're not telling me not to try, are you?
11:37:52  <__ln__> of course not
11:38:48  <Peping> allright... I just came here to see Rubidium 's opinion about it
11:47:06  <svip> Eek!
11:47:21  <svip> How do I create an array of StringID's.
11:48:13  <Rubidium> Peping: feel free to write a truely cross platform way of opening the right browser and it's considerable
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12:11:04  <svip> Is there a documentation for OpenTTD?
12:11:18  <svip> And I don't mean a manual; I mean how to write patches und stuff.
12:11:24  <svip> Because I am at loss with this widget stuff.
12:12:30  <VVG> Is there someway to make mouse pointer not sluggish, when the game is quite big?
12:12:49  <Peping> svip: May I reccomend to you RTFS? It helped me personally.
12:13:06  <svip> S?
12:13:14  <svip> I am reading the source!
12:13:19  <svip> I usually code by examples.
12:13:29  <svip> But I cannot find how they define widgets anymore.
12:14:41  <planetmaker> svip: then look at one of the existing windowsß
12:14:50  <svip> ß
12:14:58  <Eddi|zuHause> s/ß/?/
12:15:01  <planetmaker> ^
12:15:10  <svip> Is ß that close to a ??
12:15:17  <Eddi|zuHause> ? is shift+ß
12:15:25  <svip> Crazy.
12:15:37  <svip> Ours is shift+/
12:15:48  <svip> No wait, that is US.
12:15:52  <Eddi|zuHause> well, our / is shift+7
12:16:11  <svip> Yeah, that is our / as well, I was confusing with it with the US map.
12:16:16  <svip> I switch between DK and US on Caps Lock.
12:16:29  <planetmaker> I'd consider that crazy
12:16:36  <svip> Why?
12:16:51  <Eddi|zuHause> i can't stand switching keyboard layouts
12:18:26  <Wolf01> alt+shift, on windows, but you need multiple keyboard layouts defined
12:20:24  <planetmaker> svip: it's not helping my typing speed
12:21:08  <Wolf01> I use one of my creation for fast typing of caps accented letters (in the italian language they are useful) and for programming, like the ` which isn't present by default and I added it to the \ key with the alt+\
12:22:05  <Peping> I am happy, that I can type any character needed for programming on my language's keyboard layout
12:22:14  <Wolf01> If you want to try it, I can suggest you the Microsoft Keyboard Layout Creator MSKLC
12:23:21  <Wolf01> now I must go away for a while for car servicing :P
12:23:49  * planetmaker is pretty sure that MSKLC wouldn't work on any of my computers ;-)
12:24:16  <Wolf01> *nix and Mac OS have their own tools to do that
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12:33:52  <svip> ;-; How do I attact consts to a window I have yet to create?
12:34:19  <svip> Cheating in a header file works not; struct ZoningWindow : public Window {};
12:34:48  <svip> The only examples I have seen so far, include creating a basic version of the window before attaching a const array of StringID to it.
12:36:46  <Eddi|zuHause> what do you mean?
12:37:09  <svip> I have an array of StringIDs I want to attach a Window()-object.
12:37:24  <svip> But I seem unable to figure out where I can do this.
12:37:39  <svip> I cannot do it before its creation, nor in its in declaration scope or in its constructor.
12:38:26  <planetmaker> in the widget definition
12:38:37  <planetmaker> Look for example at the main menu as found in intro.cpp
12:38:38  <Eddi|zuHause> eh? "consts" are done in the definition... they are const, they are not declared nor created
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12:39:29  <planetmaker> 		NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_GENERATE_GAME), SetMinimalSize(158, 12),
12:39:29  <planetmaker> 							SetDataTip(STR_INTRO_NEW_GAME, STR_INTRO_TOOLTIP_NEW_GAME), SetPadding(0, 0, 0, 10), SetFill(1, 0),
12:39:35  <planetmaker> *intro_gui.cpp
12:39:43  <svip> planetmaker: Oh yeah, I figured that part out.
12:39:51  <planetmaker> the widgetID is SGI_GENERATE_GAME
12:40:23  <planetmaker> the associated strings STR_INTRO_NEW_GAME and as tooltip STR_INTRO_TOOLTIP_NEW_GAME
12:40:33  <planetmaker> nothing else to do
12:40:54  <svip> Well, I have them as an array, because I want to use them in a dropdown.
12:41:39  <planetmaker> then look at genworld_gui.cpp
12:41:44  <planetmaker> it has many drop down buttons
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12:45:56  <svip> planetmaker: Woo, it compiles!  Ship it!
12:46:44  <svip> Well, don't.  Since I don't think it actually made its way into the settings menu.
12:47:08  <planetmaker> settings menu and drop-down?
12:47:22  <planetmaker> adv. settings don't really support that...
12:47:25  <svip> You know, the one with the link to advanced settings and such.
12:47:35  <planetmaker> no, I don't
12:47:42  <svip> It's a dropdown.
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12:47:47  <planetmaker> ?
12:47:47  <svip> Not sure what you call it.
12:47:55  <planetmaker> I have no idea what you talk about
12:48:08  <svip> The dropdown with difficulty settings, game options, etc.
12:48:15  <planetmaker> ingame?
12:48:18  <svip> Yes.
12:48:20  <planetmaker> ah
12:48:34  <planetmaker> what needs changing there?
12:48:43  <svip> I wanted to add an item to my window.
12:50:16  * planetmaker reduced the list locally by one recently
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12:52:49  <Belugas> hello
12:54:22  <planetmaker> hello sir Belugas :-)
13:00:08  <Belugas> hi hi  mister Maker :D
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13:08:21  <svip> Hm.
13:08:28  <svip> planetmaker: Any idea how?
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13:27:33  <JakeGrimshaw> hello all
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13:38:23  <svip> :(
13:38:30  <svip> My window does not appear when I want it to.
13:38:37  <svip> Luckily OpenTTD doesn't crash or some such.
13:39:21  <svip> I thought I did everything right with 'AllocateWindowDescFront<ZoningWindow>(&_zoning_desc, 0);'
13:40:32  <Belugas> ho.. so scientific :) there's an ocotopus who predicted a win form spain over germany today :)
13:40:39  <Belugas> octopus
13:42:12  <ltsampros> ol
13:42:13  <ltsampros> lol
13:42:28  <ltsampros> germany germany
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13:45:13  <svip> Hm.
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13:55:42  <JakeGrimshaw> anyone good at compiling ? :P
14:04:46  <svip> What is the switch for making with more cores?
14:04:49  <svip> make -z5?
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14:07:49  <Nite> anyone from or into cargodist here?
14:10:02  <svip> :S
14:10:14  <svip> Where is a safe spot to place my SpriteIDs?
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14:22:45  <Belugas> [10:10] <svip> Where is a safe spot to place my SpriteIDs?  <-- on a SpriteBox?
14:23:06  <svip> Nah, I just used 11000.
14:25:37  <svip> Hm.
14:25:50  <svip> How do I update dropdown boxes so the data selected is what appears inside them?
14:27:46  <svip> When they are *not* selected...
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14:31:38  <Guest2215> When I am running a dedicated server with restart_game_year set, how do I get the server to change generation_seed each time?
14:34:55  <svip> Is it possible to make a widget float to the right?
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14:38:27  <svip> Is it possible to a WWT_TEXT-widget's text during operation?
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14:45:24  <planetmaker> svip. Yes. With some effort.
14:45:33  <svip> Effort?
14:45:50  <svip> But first; how do I make the text of the dropdown change when I select a new item?
14:45:55  <planetmaker> add a spacer widget in front of it
14:46:05  <planetmaker> ...
14:46:13  <planetmaker> you didn't really look at the newgame gui, did you?
14:46:16  <planetmaker> it's all there
14:46:22  <svip> I am looking at it.
14:47:03  <svip> Maybe a pointer in the file to where it is?
14:47:11  <svip> Wasn't under OnInvalidateDate()
14:47:18  <planetmaker> 	virtual void SetStringParameters(int widget) const
14:47:50  <planetmaker> 	virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
14:49:04  <planetmaker> 	virtual void OnClick(Point pt, int widget, int click_count)
14:49:13  <planetmaker> ^ look there how the clicks on the drop downs are handled
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14:59:46  <[hta]specx> hi all
15:00:11  <[hta]specx> I have a question; How can I get a neighbouring tile?
15:01:09  <planetmaker> eh?
15:01:33  <svip> :(
15:01:37  <[hta]specx> Tileindex seems to be a number (uint32), more of a 1-dimensional ID
15:01:37  <svip> I give up.
15:01:43  <planetmaker> you're missing _considerable_ context, [hta]specx
15:01:49  <[hta]specx> instead of 2D
15:02:51  <[hta]specx> example: I want to place double track at once. So, I want to buld a line from [x1,y1] to [x2,y2]
15:03:00  <[hta]specx> (first track)
15:03:30  <planetmaker> [hta]specx, use TileIndex(x,y)
15:03:31  <[hta]specx> second track then would be [x1-1, y1] to [x2-1, y2]
15:04:00  <planetmaker> or look in src/map_func.h
15:04:03  <planetmaker> for further functions
15:04:06  <[hta]specx> tnx
15:04:50  <svip> planetmaker: Having looked through all this functions, and copied the functionality that fits my issue, I am still left amiss.
15:05:24  <planetmaker> svip, so am I
15:05:31  <svip> I'll pastebin my code.
15:05:51  <svip> http://paste.pocoo.org/show/234152/
15:07:17  <[hta]specx> Second question: source files with multiple classes confuse me a lot. Is this done on purpose with some reason?
15:07:34  <svip> Only to confuse you.
15:10:51  <planetmaker> OnDropdownSelect has no reason to exist, does it?
15:11:06  <svip> It sets the values, does it not?
15:11:15  <svip> For _zoning
15:11:27  <Eddi|zuHause> # Und der Haifisch der hat TrÀnen
15:11:29  <Eddi|zuHause> # Und die laufen vom Gesicht
15:11:30  <Eddi|zuHause> # doch der Haifisch lebt im Wasser
15:11:32  <Eddi|zuHause> # So die TrÀnen sieht man nicht
15:11:37  <svip> I mean, that's like the only function that works as it should.
15:11:45  <planetmaker> hm, yes, probably
15:11:56  <planetmaker> dunno really
15:14:19  <Eddi|zuHause> http://pics.nase-bohren.de/made_in_spain.jpg
15:14:49  <Eddi|zuHause> (a play on http://pics.nase-bohren.de/made_in_argentina.jpg which was in a newspaper)
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15:24:12  <FHS> Anyone want to play a IS-Game?
15:28:00  <svip> Anyway, I must leave for other purposes.
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15:50:56  <FHS> Noone?
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16:08:00  <Hirundo> FHS: which version are you running?
16:08:39  <FHS> 2.1.1
16:09:59  <FHS> The one compiled by openttdcoop, link is on first page of the IS thread
16:13:32  <FHS> Why would it matter?
16:14:49  <planetmaker> others need an exact version match
16:14:57  <planetmaker> or they won't be able to join
16:15:03  <FHS> Ah, right,
16:15:10  <FHS> Its been a while
16:15:12  <FHS> lol
16:16:59  <FHS> Well, I got that stupid port forwarding to work, but the server still didn't show up on the list. I had to set advertising manually even tho I set it at the start.
16:17:37  <planetmaker> your server is advertised, so it works
16:17:55  <Nite> whats "IS" standing for?
16:18:05  <FHS> Infrastructure Sharing
16:18:18  <Nite> ic
16:18:27  <planetmaker> hm... our coopetition server is still running...
16:19:05  <planetmaker> and... we run the only?! nightly server currently
16:20:21  <FHS> Nightly servers aren't very common, since the most people who know about nightlies play with patches, and the common player only uses stables
16:21:16  <planetmaker> the fact that there's only one nightly server kinda says that they're not common ;-)
16:21:45  <FHS> "Nightly servers aren't very common" Misread something?
16:23:01  <planetmaker> There used to be some more
16:23:26  <FHS> I know, used to play on them sometimes, long ago
16:23:41  <planetmaker> I know :-P
16:24:17  <FHS> Well, OpenTTD has much more players now the version number reached 1.0.2
16:29:45  <FHS> Wonder which patches will be included in trunk till 2.0.0
16:30:27  <Wolf01> eeek, 1.0->2.0 it's a looooong road
16:31:04  <FHS> So, I will hope I will still be around here to see that happen
16:31:55  <Eddi|zuHause> read the 2.0 thread in the forum...
16:31:56  * planetmaker knows a few which will be in 1.1
16:31:58  <Eddi|zuHause> or better don't :p
16:32:22  <planetmaker> hm... 1.1 will have a reall feature-spree actually
16:32:38  <planetmaker> already
16:33:34  <FHS> Hm, some features are very small but we couldn't live without them, like the NewGRF-Selection.
16:33:46  <planetmaker> for example
16:34:01  <planetmaker> and I'm not sure whether it's small :-)
16:34:30  <FHS> It looks to everyone who doesn't understand how it works, that includes me.
16:34:32  <planetmaker> and debug features
16:35:25  <FHS> I still remember when there weren't any drivethrough busstops.
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16:39:26  <ccfreak2k> FHS, and compiling involved walking uphill both ways in the snow?
16:39:41  <Rubidium> http://www.tt-forums.net/viewtopic.php?p=888013#p888013 <- to whom doesn that not smell like a load of lies?
16:40:13  <Rubidium> actually... compiling has become more difficult lately
16:40:45  <FHS> I never was good at compiling, I usually relied on binaries compiled by others
16:40:54  <Rubidium> or.. at least getting the compile environment set up
16:41:15  <Rubidium> apparantly lzo is a problem for some
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16:41:43  <Rubidium> installing directx 7 for the music and kinda required for MSVC is a pita
16:41:59  <Rubidium> and installing mingw is a major hell on earth
16:42:11  <FHS> It is
16:42:29  <planetmaker> yeah... it's not quite straight forward.
16:42:59  <[hta]specx> What does TileVirtXY exactly do? I am staring for 15 minutes to it, but can't fizzle up the purpose
16:43:12  <[hta]specx> --> return (y >> 4 << MapLogX()) + (x >> 4);
16:43:25  <Nite> how do i find that "2.0" thread - search for 2.0 has no results ...
16:44:44  <Rubidium> [hta]specx: vehicle x,y coordinates -> tile
16:45:07  <FHS> @Nite: It doesnt exist according to google
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16:46:29  <SpComb> General OpenTTD forum
16:47:11  <Rubidium> FHS: it does: http://www.google.com/#q=Version+2.0+Look+to+the+Future+site%3Att-forums.net [qed]
16:47:27  <[hta]specx> Rubidium: thanks
16:48:15  <FHS> Hm, my fault, I searched for "OpenTTD 2.0"
16:48:28  <Nite> link doesen't work for me ...
16:48:44  <FHS> Try copying it instead of clicking it
16:48:47  <Nite> and now it does
16:52:17  <FHS> Dinner will be ready soon, so I will have to leave
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17:00:11  <ccfreak2k> Huh.
17:00:22  <ccfreak2k> There really WAS a port of TTD to the PlayStation.
17:01:16  <Prof_Frink> No.
17:01:28  <Prof_Frink> There was a port of TT to the PlayStation.
17:01:50  *** Fixed is now known as Fixer
17:01:50  <Wolf01> and it was... 3D!!!
17:02:36  *** Fixer is now known as Fixed
17:03:24  <Wolf01> Ways of Preventing Death: Don't breathe air. Seriously. Everyone born before 1870 breathed the substance at some point in their life and every one of them is dead today. A coincidence? I think not.
17:03:26  <Wolf01> LOL!
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17:36:14  <Wolf01> Fixed, do you have identity problems?
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17:45:30  <CIA-9> OpenTTD: translators * r20083 /trunk/src/lang/swedish.txt:
17:45:30  <CIA-9> OpenTTD: -Update from WebTranslator v3.0:
17:45:30  <CIA-9> OpenTTD: swedish - 2 changes by tool
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17:57:50  <planetmaker> hm... difficulty is in sooo many places
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18:08:48  * Rubidium hopes those vuvuzelas get banned quickly
18:09:13  <Ammler> you think, they will come to Europe?
18:09:26  <Rubidium> they already are here...
18:09:55  <Prof_Frink> Rubidium: I doubt they'd let you into a Test with one.
18:10:03  <Wolf01> we should use bigger vuvuzelas to destroy those little ones!
18:10:52  <Prof_Frink> VMD?
18:12:13  <Rubidium> something like that...
18:12:14  <bryjen> Vuvuzelas of Mass Deafening?
18:13:00  <Prof_Frink> But if you ban vuvuzelas, what would The Stig listen to?
18:13:15  <Wolf01> Viking horns?
18:13:43  <Rubidium> now I'm hoping of a "N - M", where N > M, score for tonight's game
18:13:54  <Rubidium> Prof_Frink: something like... Shakespear?
18:14:23  * Prof_Frink waves a pointy stick at Rubidium
18:16:45  *** Fixed is now known as Fixer
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18:18:05  <Rubidium> Prof_Frink: now I only need a fire
18:18:20  *** tokai [~tokai@port-92-195-80-85.dynamic.qsc.de] has quit [Ping timeout: 480 seconds]
18:19:27  <planetmaker> hm... why does this small patch http://pastebin.ca/1895610 lead to ld: duplicate symbol __highscore_table in highscore_gui.o and highscore.o
18:20:44  <Rubidium> highscore.h is included twice and because it isn't extern a symbol is placed in both files that include it
18:20:57  <Rubidium> (twice as in: in two files)
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18:21:17  <Rubidium> but what's the point of that patch?
18:21:32  <planetmaker> having the declaration only in one point
18:21:48  <ccfreak2k> Sounds like a step backwards.
18:21:48  <Rubidium> C(++) doesn't work that way
18:22:18  <planetmaker> obviously :-) That's why I've been asking
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18:23:40  <Wolf01> each time you include the .h you declare that function
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18:33:42  <Rubidium> planetmaker: and you're mixing declaration and definition
18:34:00  <planetmaker> yep... I noticed now :-)
18:34:31  <planetmaker> somewhat at least
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19:22:34  <Belugas> looks like quite a match. too bad i only have text updates :S
19:22:41  <Belugas> and too bad i'm still at work
19:23:42  <planetmaker> Belugas: it's not the best game
19:23:56  <planetmaker> both goals were scored from strong shots with >30m distance
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19:28:18  <Belugas> thanks for the appreciation :)
19:29:09  <valhallasw> I have neighbour-updates
19:29:23  <valhallasw> works quite well :p
19:30:08  <Rubidium> one goal == one blown storm drain?
19:30:21  <Rubidium> in that case 2 goals must've been made
19:30:49  <Rubidium> oh... and just another
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19:32:37  <glx> !score
19:32:37  <Eoin> FIFA World Cup: Netherlands 1 - 1 Ghana (1H)
19:32:54  <glx> Eoin: totally outdated
19:33:14  <planetmaker> :-)
19:34:42  <__ln__> !vuvuzela
19:35:49  <KenjiE20> http://artoftrolling.files.wordpress.com/2010/06/chatroulette-trolling-even-silent-its-still-annoying.jpg
19:36:00  <KenjiE20> ^ seemed appropriate
19:36:35  <__ln__> yezzzzz, it wazzzzzzzzzzzzzzz
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19:56:29  <Bluelight> I'm just curious.. Is it allowed to swear in this IRC channel or are you kicked?
19:56:49  <Rubidium> yes
19:56:57  <Bluelight> Yes what?
19:57:30  <Rubidium> yes, sir!
19:57:39  <Bluelight> Rubidium.. You are always here.. :) How nice..
19:58:09  <Bluelight> Yes cursing is allowed or yes they will be kicked?
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19:59:24  <Bluelight> <-- wonders if he's brain is working..
19:59:43  * Bluelight Test..
19:59:46  <Bluelight> Ooohhh..
19:59:49  <planetmaker> ...
20:00:23  * Bluelight wonders if cursing and swearing is allowed..
20:00:56  <Rubidium> why would cursing/swearing be needed?
20:01:00  <Bluelight> The reason I ask is that I'm in another IRC channel and they curse like hell..
20:01:11  <Rubidium> if you need to vent your frustration, just kick your computer
20:01:18  <Bluelight> I wish the moderators whould kick people in there..
20:01:44  <frosch123> or get a different router
20:02:01  <planetmaker> or join the sane channels
20:02:21  <Bluelight> Minecraft should be sane.. :p
20:02:37  <Bluelight> http://www.minecraft.net/
20:03:55  <glx> we can kick you for advertisement :)
20:04:03  * waterfoul thinks that violence and technology make a great combination
20:04:05  <Alberth> in my experience, each channel has different ideas about how to behave. As such policies here say little about policies there
20:05:04  <Bluelight> Ok
20:08:32  <svip> http://www.tt-forums.net/viewtopic.php?p=887991#p887991 O_O
20:10:41  * andythenorth reads about zoning
20:10:53  <peter1138> openttdcraft
20:11:03  <svip> MMOTTD
20:11:20  <svip> A MILLION COMPANIES AT ONCE
20:11:46  <andythenorth> we could charge :P
20:12:01  <svip> Oh, I smell a juicy profit for OpenTTD.
20:12:08  <andythenorth> €0.02 per vehicle
20:12:27  <waterfoul> terrible
20:12:37  <andythenorth> €0.70 for a new vehicle type
20:12:51  <andythenorth> do it in facebook
20:12:53  <andythenorth> :P
20:13:01  * andythenorth goes away somewhere and does something useful
20:13:05  <waterfoul> is there any info out there about the effects of a road/rail crossing on the traffic on them?
20:13:29  <svip> Other than cars getting hit by trains?
20:13:36  <waterfoul> yes
20:13:45  <waterfoul> although that can get entertaining
20:15:27  <waterfoul> It wold make sense that the speed would get impacted but I can't fins anything on it
20:16:29  *** super_awesome_ultra [~chatzilla@bas1-orleans06-1096577054.dsl.bell.ca] has joined #openttd
20:16:47  <super_awesome_ultra> lol
20:16:52  *** super_awesome_ultra is now known as wolf_alex
20:17:00  <wolf_alex> you thought blue was trolling?
20:17:07  <wolf_alex> news flash he wasent
20:17:50  * Belugas thinks svip might be show up some patch, at some point. It might be helpfull.
20:18:22  <svip> Belugas: To help me fix my problem?
20:18:31  <svip> :( I cannot get them texts to appear on the dropdown.
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20:19:49  <svip> Uh!
20:19:50  <svip> I did it.
20:20:00  <svip> I had forgotten adding a widget element for the text to appear on.
20:20:47  <Belugas> and make it so that if you dissapear, it might be continued, updated by others (sometimes, it does work)
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20:22:08  <svip> Belugas: I did upload patches in the olden days.
20:22:12  <svip> This is how I could continue on my work.
20:22:18  <svip> But I shall upload a diff now.
20:22:58  * Alberth was already looking for a diff to help finding the widget problem, and failed..
20:23:22  <Rubidium> Alberth: there's a 3 year old patch/diff :)
20:23:55  <svip> :P
20:24:22  <frosch123> does "the older the better" apply to patches?
20:24:34  <svip> Not in this case.
20:25:01  <Alberth> depends on rate of change of the software it patches :)
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20:25:05  <waterfoul> so no one knows what effects a road/rail intercection have?
20:25:33  <frosch123> usually they allow a road vehicle to pass a railtrack
20:25:41  <frosch123> without the need for a bridge or tunnel
20:26:25  <waterfoul> yes bt what effects does that have on rail traffic specifically if it is not used for busses etc
20:26:42  <frosch123> none
20:26:51  <Eddi|zuHause> # ohne holland
20:26:56  <frosch123> well, you cannot build signals on the tile
20:26:57  <Eddi|zuHause> # fahrn wir zum spiel um platz 3
20:27:30  <waterfoul> so the only downsides are that there is the ding ding ding and no signals on that tile
20:27:44  <svip> Alberth: http://www.tt-forums.net/viewtopic.php?p=888076#p888076
20:27:51  <svip> And Belugas too. ;)
20:27:52  <Rubidium> Eddi|zuHause: but... you, the European, have already won the WC
20:28:12  <Alberth> svip: I'll have a look another time
20:28:15  <Eddi|zuHause> Rubidium: the first time in history that europeans win on another continent ;)
20:28:19  <Alberth> good night all
20:28:22  <svip> Alberth: Oh, there is a screenie.
20:28:23  <svip> ;-;
20:28:46  <Eddi|zuHause> the craken said spain wins against germany...
20:29:04  <Alberth> looking nice!
20:29:31  <Eddi|zuHause> http://www.news-point.de/2010/07/06/orakel-paul-krake-paul-sagt-vorher-dass-spanien-das-halbfinale-gegen-deutschland-gewinnt/
20:29:33  <frosch123> Eddi|zuHause: does it matter? that does not reduce the number of games in total, so the same amount of vuvuzela
20:29:35  <fjb> Good night Alberth
20:30:48  <Eddi|zuHause> frosch123: _someone_ must prevent holland from getting their first victory... that's the rules!
20:31:02  <fjb> waterfoul: Level crossings make a line in the news sometimes.
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20:32:26  <Rubidium> Eddi|zuHause: but Germany hasn't won it either... only one second and two third places
20:32:50  <Eddi|zuHause> Rubidium: germany has won 3 world cups
20:33:03  <Rubidium> nah... that's West-Germany
20:33:16  <Eddi|zuHause> '54 - '74 - '90 (- 2010)
20:33:31  <Rubidium> as I said... West-Germany
20:33:48  <Eddi|zuHause> Rubidium: maybe you need to get your recent history right, but it's still the same country, only it got larger ;)
20:34:14  <Eddi|zuHause> Rubidium: they still wear three stars on their shirts
20:34:15  <frosch123> a women won several times
20:34:19  <frosch123> *the
20:34:20  <fjb> We bought the DDR.
20:34:51  <Wolf01> Rubidium, wasn't Germany already unified in '90?
20:35:11  <frosch123> 1990-10-03
20:35:13  <Rubidium> not according to wikipedia's page about the results
20:35:19  <Eddi|zuHause> Wolf01: no, reunification was in october '90, the world cup is in summer
20:35:42  <Wolf01> good to know
20:35:51  <Rubidium> but in that case... the NL was part of Germany as well
20:36:07  <Eddi|zuHause> Rubidium: that's a couple more centuries ago ;)
20:36:16  <Eddi|zuHause> Rubidium: and NL declared independence
20:36:20  <Rubidium> who cares?
20:36:27  <Rubidium> it's all Europe now
20:37:00  <Rubidium> so "we" won 10 times
20:37:29  <fjb> Who cares for Football anyway?
20:38:22  <Rubidium> those people that don't know what a foot is and can't distinguish something egg shaped from something ball shaped
20:39:11  <frosch123> maybe the long side of the egg has a length of one foot
20:39:20  <svip> What
20:39:26  <Eddi|zuHause> another useless statistics: with south africa '10 and brasil '14 it's the first time that two consecutive world cups are held outside europe
20:39:28  <svip> Netherlands was never German territory.
20:39:35  <svip> Except during WW2.
20:40:00  <Eddi|zuHause> svip: around 16th century netherlands declared their independence
20:40:07  <svip> From Spain!
20:40:16  <Eddi|zuHause> from holy roman empire
20:40:20  <svip> Sheesh.
20:40:24  <svip> That was a joke anyway.
20:40:26  <Eddi|zuHause> "spanish netherlands" was belgium
20:40:37  <svip> HRE only mattered during the 9th and 10th centuries.
20:41:01  <svip> After that it was pretty much just a collective of how many reforms we could impose on it to lessen its powers as much as possible.
20:41:16  <svip> Declaring independence?  Or just leaving the Empire?
20:41:19  <svip> Take your pick.
20:41:44  <Eddi|zuHause> svip: power of the kaiser was one of the reasons for the 30 years war
20:41:51  <svip> I know.
20:41:57  <svip> So they thought over a joke?
20:42:02  <svip> Wouldn't be the first time.
20:42:03  <svip> fought*
20:42:34  <Eddi|zuHause> svip: and it was enough of a joke that even napoleon fell for it
20:42:53  <svip> He deassemblied it, yes.
20:43:01  <svip> But by that point was pretty irrelevant.
20:43:22  <fjb> All Napoleons to the left, please.
20:43:36  *** Devroush [~dennis@94-225-67-91.access.telenet.be] has quit [Ping timeout: 480 seconds]
20:45:22  <Eddi|zuHause> # May the real Napoleon please stand up
20:45:54  *** Fixed is now known as Fixer
20:47:18  <Rubidium> Eddi|zuHause: an area that used to be part of Germany is still part of the Netherlands...
20:48:07  <frosch123> wasn't there some weird trainstation? or does that belong to belgium?
20:48:57  <Eddi|zuHause> maybe you meant Basel Bad. Bhf ;)
20:49:12  <svip> There was no Germany till Bismarck came alnog.
20:49:14  <svip> along*
20:49:19  <svip> Man, and was he a man.
20:49:38  <Eddi|zuHause> svip: that so far from the truth...
20:50:11  <svip> That Bismarck was awesome?
20:50:22  <Eddi|zuHause> no, that there was no germany
20:50:26  <svip> I know.
20:50:31  <svip> But no REAL Germany.
20:50:39  <planetmaker> what is 'real'?
20:50:44  <planetmaker> Is Europe real?
20:50:45  <svip> The one Bismarck created.
20:50:50  <planetmaker> Is Belgium real?
20:50:52  <svip> Bismarck defines real.
20:50:54  *** Fixer is now known as Fixed
20:51:09  <planetmaker> is Germany as now real?
20:51:19  <svip> A little less, I dare say.
20:51:45  <Eddi|zuHause> Germany is a lie!
20:52:50  <svip> By the way.
20:53:01  <Eddi|zuHause> technically, the "german empire" [that bismarck created] was never really disbanded. and then there were two "new" germanies founded on its territory
20:53:05  <svip> Is Prussia not at all represented anymore in the Federal GErmany?
20:53:26  <svip> Germany*
20:53:33  <planetmaker> nope
20:53:36  <Eddi|zuHause> svip: prussia was split up after WWII, to prevent it from dominating germany ever again
20:53:41  <svip> Damn.
20:53:49  <svip> Prussia was the coolest shit.
20:53:54  <planetmaker> ?
20:53:55  <frosch123> Eddi|zuHause: i guess i meant http://de.wikipedia.org/wiki/Vennbahn
20:54:01  <svip> Beat our asses in 1864.
20:54:09  <svip> planetmaker: True story.
20:54:20  <svip> Denmark has been sucking since 1393.
20:54:34  <Eddi|zuHause> [Whois] svip ist ~svip@prussia.theinfosphere.org (svip)
20:54:41  <svip> Exactly.
20:55:03  <svip> Send my regards to Bismarck.
20:55:39  <planetmaker> buy some herings. Bismarck herings. Then you can it something with his name
20:55:56  <svip> Bismarck herings?
20:56:16  <svip> That's like Mozart KÃŒglen or whatever they are called.
20:56:19  <svip> An insult!
20:56:26  <Eddi|zuHause> svip: the "prussia" [more exactly: "east prussia"] that prussia got its name from is now split between russia and poland, so not part of germany anymore
20:56:42  <Eddi|zuHause> svip: the original core territory of prussia was brandenburg
20:56:55  <svip> 'Great, I created the German Empire, and all I was this lousy hering.'
20:56:58  <svip> Eddi|zuHause: I know.
20:57:06  <svip> I want Danzig back. ;-;
20:57:28  <planetmaker> why?
20:57:30  <svip> Wilhelm and Hitler ruined everything.
20:57:39  <planetmaker> If you're EU citizen you're free to go there.
20:57:42  <planetmaker> Free to live there
20:57:47  <svip> It's called Gdansk now.
20:57:49  <planetmaker> Even free to vote for the major.
20:58:02  <svip> It's like Königsberg.
20:58:12  <planetmaker> omg omg...
20:58:27  <svip> I know, dude.  I know.
20:58:35  <svip> Germans need to be more nationalistic.
20:58:46  <planetmaker> it's also called Regensburg and not castra regina
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20:58:58  <svip> Tsk tsk.
20:59:32  * fjb is glad the not that many Germans are more nationalistic.
20:59:46  <svip> Apparently I have to be nationalistic on their behalf.
21:00:00  <svip> But it's easier than being nationalistic over Germany than Denmark.
21:00:05  * planetmaker absolutely agrees with fjb
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21:00:19  <svip> -than
21:00:31  <frosch123> svip: because of bjarni?
21:00:42  <svip> No no.
21:01:00  <svip> Except for WW1 and 2, when was the last time Denmark did good in war and international politics?
21:01:04  <fjb> We hat a very nationalistic movement once. Gladly it didn't last for 1000 years.
21:01:12  <svip> When we were running the Kalmar Union.
21:01:18  <svip> Which is like 700 years ago.
21:01:43  <fjb> What is so great about being nationalistic?
21:01:54  <svip> Nothing, basically.
21:02:12  <svip> But I feel Germans are more afraid of being nationalistic than they need to be.
21:02:28  <svip> It's only the English speaking coutries who are still fed up with WW2.
21:02:52  <fjb> National states are a stupid concept.
21:03:07  <svip> Good for decentralisation purposes.
21:04:50  <svip> fjb: Hate national states all you want; they'll be around forever.
21:04:56  <svip> :( Sorry.
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21:06:04  <fjb> They were not around in most part of the history and they will never be forever.
21:06:26  <svip> I wish I could make a bet on that.
21:06:32  <svip> But I'll probably be dead by then.
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21:11:00  <CIA-9> OpenTTD: glx * r20084 /trunk/src/video/win32_v.cpp: -Fix [FS#3919] (r7157): don't try to handle mouse events when the cursor ha left the window
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21:14:19  <Eddi|zuHause> another piece of useless statistics: the craken oracle was only wrong once in its history, in the European finale 2008 (Germany-Spain)
21:16:17  <Eddi|zuHause> [which spain won, but it predicted germany]
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21:32:50  <Wolf01> I think I found a bug on the transparency options
21:32:57  <Wolf01> the gui
21:35:11  <Wolf01> I added a new widget at the end, and the invisibility button of the transparent loading indicators widget now is under the last widget
21:38:48  <glx> the bug is in your code then :)
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21:41:52  <Wolf01> I don't exclude that option
21:42:21  <Wolf01> but if I add another widget, why the invisibility button doesn't stay in his right place?
21:42:36  <glx> depends on its layout
21:42:41  <planetmaker> widget positions can be relative
21:42:56  <planetmaker> which makes the windows re-sizeable
21:43:23  <glx> you may need to add a spacer under your widget
21:44:08  <glx> or add your widget at the "right" place :)
21:44:24  <planetmaker> yeah... especially in something with ...EQUAL_SIZE... or alike
21:45:32  <Wolf01> uhm, I think I don't understand
21:46:22  <glx> I think you added your widget in the second NWID_HORIZONTAL container
21:47:08  <Eddi|zuHause> hm... is my remembering of the movies wrong? http://i.imgur.com/cCyEb.png <- i thought they went to 2015
21:47:33  <Wolf01> Just below the loading indicators widget
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21:48:58  <glx> so the container use more space, and other container adapt their size
21:49:35  <Wolf01> right
21:50:21  <glx> oh and there's no transparency button for loading indicators
21:50:34  <ccfreak2k> Do any of you run Ubuntu?
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21:50:47  <Wolf01> oh, that's why :P
21:51:03  <glx> so the code just drawn the invisibility marker under your button (as intended)
21:51:12  <Rubidium> ccfreak2k: run in what manner?
21:51:21  <ccfreak2k> Have at least one computer running it.
21:51:43  <Rubidium> because every now and then I start a virtual machine with Ubuntu
21:51:53  <ccfreak2k> Alternatively, does the Ubuntu repo thingy show whether a package is included on the standard install media?
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21:53:35  <Rubidium> ccfreak2k: I doubt their repository stores what packages are included in which "standard" install media
21:54:59  <waterfoul> ccfreak2k if you disable all other repos, enable the cd repo option, and have the install media in your drive it should only list those on the disc
21:55:21  <ccfreak2k> Makes sense to me.
21:56:06  <glx> no need to insert the install media (I think the list is cached somewhere in /var)
22:03:38  <Eddi|zuHause> in YaST you can filter for all packages from one repository
22:03:58  <Eddi|zuHause> but you can't expect people to run sane distributions ;)
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22:04:18  <ccfreak2k> Well, I use Slackware, and I'm asking on behalf of someone else.
22:04:47  <Wolf01> nice, I managed to draw signals on roads...
22:06:05  <Eddi|zuHause> that's crazytalk!
22:07:56  <Eddi|zuHause> random tidbid: when SmatZ picked me up on the way to Braunschweig, we went through a fairly rural area, on a for that area major road, and they wondered how in germany we have traffic lights in the middle of nowhere
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22:11:32  * waterfoul is a split linux user.... On servers and HTPCs which won't be directly accessed I usually go fedora and on desktops/laptops I usually go fedora
22:11:47  <waterfoul> on production servers I go centos
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22:15:19  <waterfoul> does it say anywhere on the wiki the distance that the inhabitants of a city will build from a road?
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22:19:46  <Eddi|zuHause> only directly adjacent to the road, or in the middle of a 3x3 square, if roads are on at least 3 sides
22:20:16  <JakeGrimshaw> hello everyone
22:20:32  <Eddi|zuHause> no, that wasn't actually the answer to the question asked ;)
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22:33:23  <waterfoul> whats the downside to overmaintaining a vehicle (except time)
22:33:42  <Eddi|zuHause> none
22:33:53  <Eddi|zuHause> doesn't cost anything
22:34:08  <JakeGrimshaw> it could muck up a timetable i suppose
22:34:11  <JakeGrimshaw> or the order of trains
22:34:14  <JakeGrimshaw> cause bunching
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22:47:29  <waterfoul> I have a tram system and have found that entering and exiting a depot takes the same amount of time as turning around so I stuck depots at some of the turnaround points
22:47:38  <waterfoul> and put orders in for them
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23:23:12  <Wolf01> gah... I wish roads and rails were drawn as overlay over the terrain
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23:27:37  <JakeGrimshaw> how come ?
23:27:57  <Wolf01> transparent roads...
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23:31:31  <JakeGrimshaw> what would you neeed to see under a road ?
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23:33:07  <Wolf01> I have my good reasons
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23:36:58  <JakeGrimshaw> im intruiged
23:45:07  <Wolf01> http://yfrog.com/jnwhytransparentroadsp
23:46:10  <JakeGrimshaw> ah i see, a relatively rare occurence, no ?
23:48:07  <Wolf01> always on my games, as I use this method to create highways without crossings
23:48:54  <Wolf01> and this will be extended to rails too
23:49:10  <JakeGrimshaw> i see
23:49:34  <Wolf01> as I use the same method do disallow level crossings in cities with a road parallel to the rail
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23:55:14  <Wolf01> it's a 5 lines patch with a good optimisation (in the roadcmd.cpp) but the main problem is that the road takes the whole tile, so you see the tile dark instead of only the road dark with bare land below
23:56:16  <JakeGrimshaw> ah
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