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00:03:49 *** Fast2 [~Fast2@p57AF871A.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 00:11:48 *** avdg [~Adium@78-21-57-217.access.telenet.be] has quit [Quit: Leaving.] 00:22:11 <Eddi|zuHause> the one time i tried to upgrade an airport, i ended up watching the sky, and every approaching plane i quickly sent back 00:22:21 <Eddi|zuHause> by skipping the order 00:22:26 *** Devroush [~dennis@94-225-67-91.access.telenet.be] has quit [] 00:22:33 <Eddi|zuHause> eventually the airport was free after a few tries :) 00:23:20 <Eddi|zuHause> it helps if you send them to hangar, so they don't keep bouncing back :) 00:24:22 <Identity^X> Yeah thats what I did. Thanks for the help! 00:26:14 *** Chris_Booth [~chatzilla@client-86-31-224-240.oxfd.adsl.virginmedia.com] has joined #openttd 00:29:17 *** KritiK [~Maxim@89-178-244-246.broadband.corbina.ru] has quit [Quit: Leaving] 00:30:57 <Dewin> If I timetable a vehicle to stay at a stop for X days, and it gets fully loaded before X days is up -- does it leave early? 00:31:55 *** Identity^X [~fhsfhsh@85.210.79.182] has left #openttd [] 00:34:53 <ccfreak2k> No. 00:35:00 <ccfreak2k> It will leave at the time the depart is scheduled for. 00:35:17 <Dewin> I guess I should ask the real question, which is "I want to make a vehicle wait up to X days for a full load, how do I do this?" 00:36:00 <ccfreak2k> I'd use a timetable along with "take cargo but don't wait for full load" I think. 00:36:23 <ccfreak2k> The vehicle will take what it can, but it should stay until the departure date. 00:36:46 <Dewin> ccfreak2k: The thing is, I want it to leave early if it's just sitting there doing nothing due to already being full 00:37:04 *** FauxFaux [faux@molotov.compsoc.warwick.ac.uk] has quit [Remote host closed the connection] 00:37:15 <ccfreak2k> A timetable isn't what you want then. 00:42:33 <VVG> just full-load orders, no timetabling 00:46:03 <Eddi|zuHause> Dewin: there's only "wait X days", "wait for full load" or "wait for X days and full load, whichever comes last" not "wait for either X days or full load, whichever comes first" 00:57:00 *** Sacro [~Sacro@adsl-83-100-174-168.karoo.KCOM.COM] has quit [Read error: Connection reset by peer] 01:07:40 *** Chris_Booth [~chatzilla@client-86-31-224-240.oxfd.adsl.virginmedia.com] has quit [Ping timeout: 480 seconds] 01:20:23 *** FauxFaux [faux@molotov.compsoc.warwick.ac.uk] has joined #openttd 01:24:30 *** Eoin [eoin@92.233.180.18] has joined #openttd 01:37:08 *** De_Ghosty [~s@69-196-131-162.dsl.teksavvy.com] has quit [Ping timeout: 480 seconds] 01:43:14 *** Lakie [~Lakie@91.84.251.149] has quit [Quit: Sleeps/] 02:07:55 *** devilsadvocate [~devilsadv@202.3.77.41] has quit [Ping timeout: 480 seconds] 02:23:57 *** Fuco [~dota.keys@188.123.106.105] has quit [Quit: Quit] 02:25:13 *** rhaeder1 [~quix0r@dslb-094-221-129-221.pools.arcor-ip.net] has joined #openttd 02:29:38 *** TomyLobo [~foo@port-212-202-171-176.dynamic.qsc.de] has quit [Quit: A key, command, or action that tells the system to return to a previous state or stop a process.] 02:31:08 *** rhaeder [~quix0r@188.109.252.225] has quit [Ping timeout: 480 seconds] 03:24:34 *** glx [glx@2a01:e35:2f59:c7c0:7c3b:da45:faac:c8a] has quit [Quit: bye] 04:33:19 *** De_Ghosty [~s@206-248-186-123.dsl.teksavvy.com] has joined #openttd 04:56:04 *** Eddi|zuHause [~johekr@p54B75537.dip.t-dialin.net] has quit [Remote host closed the connection] 04:56:25 *** Eddi|zuHause [~johekr@p54B74D29.dip.t-dialin.net] has joined #openttd 05:49:33 *** perk11 [~perk11@194.186.220.174] has joined #openttd 05:56:19 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has joined #openttd 06:16:42 *** KouDy [~KouDy@rb5ck203.net.upc.cz] has joined #openttd 06:17:02 <andythenorth> morning 06:17:17 *** bryjen [~bryjen@75.81.201.131] has quit [Quit: Leaving] 06:21:46 *** frosch123 [~frosch@frnk-590ffdc3.pool.mediaWays.net] has joined #openttd 06:24:58 *** KouDy [~KouDy@rb5ck203.net.upc.cz] has quit [Quit: HydraIRC -> http://www.hydrairc.com <- In tests, 0x09 out of 0x0A l33t h4x0rz prefer it :)] 06:34:43 <Rubidium> hello andythenorth! 06:37:25 <andythenorth> didn't Terkhen patch the refit window to alphabetical sort? 06:37:29 *** ^Spike^ [~spike@d200003.upc-d.chello.nl] has joined #openttd 06:37:32 <andythenorth> a few months ago? 06:40:09 *** KouDy [~KouDy@rb5ck203.net.upc.cz] has joined #openttd 06:42:14 <andythenorth> can I search Trac by author / keyword? I can't find a way other than google :P 06:43:28 <frosch123> @commit 19541 06:43:31 <DorpsGek> frosch123: Commit by terkhen :: r19541 trunk/src/vehicle_gui.cpp (2010-04-02 12:28:08 UTC) 06:43:32 <DorpsGek> frosch123: -Feature: Sort the list of refit options by cargo class / name. 06:45:13 <andythenorth> so that sorts by class first? In that case it's probably not recently broken 06:45:18 <andythenorth> confused me though 06:45:24 *** Zuu [Zuu@c-c7f5e655.510-8-64736c10.cust.bredbandsbolaget.se] has joined #openttd 06:45:33 <andythenorth> just spent ages searching for 'Grain', which is near the end of my list 06:46:03 <frosch123> iirc the class is only used to sort passenger and mail first 06:46:10 <frosch123> while the rest is alphabetical 06:47:38 <andythenorth> in r20382 it's not alphabetical 06:48:44 <andythenorth> or at least, not with an alphabet I recognise 06:51:06 *** Kurimus [Kurimus@dsl-tkubrasgw1-fe34dc00-202.dhcp.inet.fi] has joined #openttd 06:51:17 <andythenorth> hmm 06:51:29 <andythenorth> ship refits are alphabetical 06:52:34 <andythenorth> train refits change according to the order of the consist 06:52:43 <andythenorth> that's....interesting behaviour 06:53:09 <andythenorth> :P 06:53:44 <andythenorth> frosch123: shall I fs it? 06:53:56 <andythenorth> sometimes these things get fixed before I've finished the ticket :P 06:54:07 *** keoz [~keikoz@pha75-8-82-230-2-115.fbx.proxad.net] has joined #openttd 06:56:34 <frosch123> create a task :) 07:02:04 <andythenorth> done 07:10:07 <andythenorth> 2 tile catchment radius has certain effects 07:10:24 <andythenorth> - more feeders 07:10:36 <andythenorth> - distant join to stay sane in towns 07:10:50 <andythenorth> - more eye candy tiles to cheat an industry into a catchment 07:10:52 <andythenorth> hmm 07:13:57 *** devilsadvocate [~devilsadv@202.3.77.41] has joined #openttd 07:16:57 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has quit [Remote host closed the connection] 07:20:26 <frosch123> [09:10] <andythenorth> - distant join to stay sane in towns <- doesn't it become less sane? 07:21:14 <frosch123> hmm, maybe for cargo->station transfer, but not for acceptance 07:23:11 *** TheShitBomb [~yuraconst@178.34.104.219] has joined #openttd 07:23:58 *** TheShitBomb [~yuraconst@178.34.104.219] has left #openttd [] 07:24:37 <Rubidium> the next mibbit join might very well be him 07:24:56 *** devilsadvocate [~devilsadv@202.3.77.41] has quit [Ping timeout: 480 seconds] 07:28:56 <frosch123> wow, make completed 07:32:50 * frosch123 has a running crosscompiler and can compile ttdp for windows 07:33:39 <Rubidium> bravo 07:34:17 <frosch123> just my diff does not work 07:37:57 *** GVV [~sdfkhksd@85.249.0.40] has joined #openttd 07:37:59 *** VVG [~sdfkhksd@85.249.0.40] has quit [Read error: Connection reset by peer] 07:44:12 <Rubidium> oh the irony as of late... 07:44:46 *** Progman [~progman@p57A1C543.dip.t-dialin.net] has joined #openttd 07:44:50 <Rubidium> ... OpenTTD developers writing patches for TTDPatch, TTDPatch developers playing OpenTTD because TTDPatch lags too much 07:45:44 *** JVassie [~James@92.27.149.231] has joined #openttd 07:46:47 <frosch123> i am quite sure my ttdp diffs have about the quality as sirkoz' for ottd :) 07:47:07 <frosch123> they work, but i do not necessarily know why :p 07:50:58 * andythenorth ponders a 'magic' station 07:51:03 <andythenorth> station tile /s 07:51:45 <andythenorth> people can walk to a station, yes / no? 07:51:59 <frosch123> i can 07:52:07 <andythenorth> :) 07:52:10 <frosch123> about 500m 07:52:14 <andythenorth> can mail walk? 07:52:34 <frosch123> i can carry my mail 50m to the postal station 07:52:43 <andythenorth> can food / goods walk? 07:53:15 <frosch123> i can carry my food 200m from aldi to my house, as well as 8m from my refridgerator to my mouth 07:53:29 *** chakravanti [~chakravan@in-184-0-69-80.dhcp.embarqhsd.net] has quit [Ping timeout: 480 seconds] 07:53:35 <andythenorth> how does the food get to aldi? 07:54:04 <frosch123> likely not using heqs 07:54:17 <andythenorth> :P 07:54:47 <andythenorth> I have a completely pointless and illogical feature suggestion :P 07:55:05 <frosch123> oh, btw. the post has girls driving yellow bycicles to bring mail to my house 07:55:37 <andythenorth> could we have tiny catchment areas, with 'station building' and 'post office' tiles that make catchments *a lot* larger for PAX / Mail 07:55:43 <andythenorth> but not for other cargos? 07:56:04 <frosch123> you mean the warehouse stuff? 07:56:11 <andythenorth> possibly similar 07:56:19 <frosch123> a station needs a warehouse to be able to transport stuff at reasonable rating 07:56:34 <andythenorth> doesn't the warehouse prevent ratings dropping? (Same as RT2) 07:57:15 <frosch123> well, yes, currently you have trains waiting for full load. so instead of a post office you bring your letter directly to the train :p 07:58:01 <andythenorth> makes complete sense :P 07:58:21 <andythenorth> I don't know why, but I like the small catchment areas 07:58:27 <andythenorth> there's something neat about it 07:58:40 <andythenorth> I think it's because RVs are much more useful with the right newgrfs 07:58:51 <andythenorth> But in town it's just unworkable 07:59:30 <andythenorth> bus feeders are never very good 07:59:47 <andythenorth> and pax have legs anyway 08:01:34 <andythenorth> hmm 08:02:27 <andythenorth> is there room in the map for 'generic station tiles'? These are not specific to any vehicle type 08:03:11 <frosch123> currently there are only custom railstation tiles 08:03:23 <frosch123> even if they have no rail 08:03:36 <andythenorth> they've been a good solution for a long time, but always a bit of a hack? 08:03:54 <frosch123> hmm, no, not quite correct: there are also custom airport tiles now 08:04:22 <andythenorth> conceptually, can a station even exist without vehicle types? 08:04:52 <andythenorth> i.e. it's a station for a type of vehicle/transport 08:05:05 <frosch123> i guess a station without vehicletypes is currently a greyed station sign, which gets removed 08:05:43 <andythenorth> Railroad Tycoon 2 / 3 had various station upgrades available. 08:05:47 <andythenorth> They did different things 08:06:06 <andythenorth> they were good eye candy, but I can't decide if they were good for gameplay 08:06:25 <andythenorth> it ended up that as soon as you had money, you just build all the upgrades at every station 08:06:37 <andythenorth> so building a station is 15 clicks instead of 1 08:07:01 <andythenorth> their effects on gameplay were things like: 08:07:08 <andythenorth> - reduced penalty for delays in pickup 08:07:26 <andythenorth> - increased transport rates 08:07:36 <andythenorth> - increased payment 08:07:38 * andythenorth googles 08:12:53 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 08:16:31 *** Alberth1 [~hat@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 08:16:31 *** Alberth is now known as Guest1177 08:16:31 *** Alberth1 is now known as Alberth 08:17:05 *** Dewin [~Daniel@c-71-59-222-35.hsd1.or.comcast.net] has quit [Quit: Leaving.] 08:21:32 *** Guest1177 [~hat@a82-95-164-127.adsl.xs4all.nl] has quit [Ping timeout: 480 seconds] 08:22:22 *** devilsadvocate [~devilsadv@202.3.77.203] has joined #openttd 08:26:25 *** perk11 [~perk11@194.186.220.174] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 08:37:15 *** lugo [~lugo@mgdb-4db8f0e1.pool.mediaWays.net] has joined #openttd 08:42:07 * andythenorth wonders if a post office is actually a type of industry? 08:43:04 *** last_evolution [~last_evol@r5ba58.net.upc.cz] has joined #openttd 08:43:24 <Rubidium> andythenorth: there's the postal/posting industry 08:43:33 <Rubidium> like there's the banking industry 08:43:56 * andythenorth was limiting his thinking to world of OpenTTD :) 08:44:55 <dihedral> as long as you dont limit your thinking of the world in favor of OpenTTD ^^ 08:45:35 <devilsadvocate> andythenorth, please dont make mail distribution as hard as goods :\ 08:46:16 <andythenorth> devilsadvocate: in what respect? 08:48:07 <dihedral> andythenorth wants to avoid spam :-P 08:49:47 * andythenorth thinks 08:50:55 <andythenorth> so when we sometimes use distant-join stations to stick a station tile somewhere in a town (increasing catchment)....what do we call that? 08:51:06 <andythenorth> catchment booster? 08:59:49 <andythenorth> can a station measure the distance to the town sign tile? 09:01:39 <andythenorth> I can't see a var for that in station or town specs 09:08:03 <devilsadvocate> station walking? 09:08:27 <devilsadvocate> and maximum station spread? 09:09:31 <devilsadvocate> andythenorth, its nice to be able to dump mail wherever and leave it be. if the city station now has to make its way over to a post office... :( 09:14:18 <keoz> I think mail industry is perfect as it is in the original model, similar to passengers 09:14:30 <keoz> that's also just coherent 09:19:17 <Terkhen> good morning 09:21:10 <andythenorth> frosch123: 09:21:13 <andythenorth> ach sorry 09:21:13 <Terkhen> hmm... interesting 09:21:35 <andythenorth> frosch123: could station catchment be set by newgrf (on a per tile-ID basis)? 09:21:38 <Terkhen> I remember testing trains, not that I can trust my memory much 09:21:55 * Terkhen probably added the wagons in order or something as stupid as that 09:21:57 <frosch123> andythenorth: you first have to rewrite the catchment code 09:22:27 <andythenorth> alternative way of thinking about it....could catchments be defined by cargos? 09:22:31 <frosch123> because it currently is based on bounding rectangles around stations (for acceptance) resp. houses/industries (for production) 09:22:49 <Terkhen> this proves that not many people play with trains :P 09:23:10 <frosch123> so if you join a busstop with a intercontinental airport, the busstop gets the catchment radius of the airport 09:29:26 <andythenorth> frosch123: does it really make sense for catchment to vary by station type? 09:29:35 <andythenorth> do you walk further to airport than bus station? 09:30:04 <frosch123> disable "realistic catchment area", maybe it is more realistic then :p 09:30:11 <andythenorth> :P 09:30:21 <frosch123> but then again, you go to a bus stop by feet, while you may go to an airport by car 09:30:54 <andythenorth> how does coal get to the airport? 09:32:24 * frosch123 summons belugas 09:32:42 <Ammler> you cheat yourself, if you use airport to get coal ;-) 09:46:50 <andythenorth> how about catchment area by cargo class? 09:49:50 * andythenorth concludes he's having a one-man discussion about this :P 09:51:23 *** fonsinchen [~fonsinche@brln-4dbc0c8a.pool.mediaWays.net] has joined #openttd 09:56:02 <Ammler> on MP games, there are sometimes stupid guys buying land 4 tiles around a industry to get exclusive right, there you need a airport 09:56:34 *** trebuchet [~Trebuchet@69.51.104.87] has quit [Quit: Leaving] 09:57:08 <andythenorth> Ammler: interesting 09:57:27 <andythenorth> why don't they just buy even more tiles? 09:57:48 <Ammler> they will next time ;-) 09:59:11 <andythenorth> Ammler: can't think of a way to stop that. Sounds like a good competition strategy :P 09:59:58 <Alberth> buy the 5th row? :p 10:00:04 <Ammler> the funny part is, if you join competition servers, you only compete against such guys 10:00:48 <andythenorth> different kind of game I guess 10:01:10 <Ammler> hard to find 10:02:50 <andythenorth> Ammler: my idea was more valid for single player...."Hard" setting for catchment areas giving 2-tile catchments for all stations. 10:03:17 <Ammler> in sp, you can easy setup such a rule 10:03:21 <Ammler> and play with it 10:03:30 <Ammler> no need for special code 10:03:34 <andythenorth> I've patched for it already, it's easy 10:04:01 <andythenorth> (the 2 tile part, not the making it a setting part) 10:04:54 <Ammler> well, with station walk, it doesn't really matter 10:05:20 <Ammler> or distant-join 10:06:11 <andythenorth> it does make towns much harder 10:06:27 <andythenorth> distant-join works, but there has to be a tile free to place a station on 10:06:38 <andythenorth> or I guess I could use RV stops 10:07:15 <Ammler> yeah, autoremove stops, where a rv never stops ;-) 10:08:00 <andythenorth> could station tiles be limited to only certain cargos / classes? 10:12:33 <frosch123> [11:21] <frosch123> andythenorth: you first have to rewrite the catchment code 10:12:35 <frosch123> :p 10:12:50 <Terkhen> I'm gone until monday, have a nice weekend 10:13:03 <frosch123> have fun terkhen :) 10:14:35 *** KenjiE20 [~KenjiE20@92.0.222.0] has joined #openttd 10:14:57 <andythenorth> frosch123: if I wanted to see current catchment area overlayed on map.... 10:15:05 <andythenorth> I'd have to first rewrite the catchment code? 10:15:23 <frosch123> do you know how the current catchment stuff works? 10:15:44 <andythenorth> nah not really. Mostly I live in a happy world of action 2 :P 10:17:10 *** Devroush [~dennis@94-225-67-91.access.telenet.be] has joined #openttd 10:17:35 *** avdg [~Adium@78-21-57-217.access.telenet.be] has joined #openttd 10:17:46 <andythenorth> frosch123: I'm reading station.cpp 10:17:56 <andythenorth> so I need to draw something 10:18:03 <andythenorth> to understand it 10:18:21 <frosch123> first problem is that catchment is different for acceptance and supply 10:20:03 <andythenorth> so acceptance is determined by (max radius from each station tile), but supply is on the station sign? 10:21:25 *** Zuu_ [Zuu@c-c7f5e655.510-8-64736c10.cust.bredbandsbolaget.se] has joined #openttd 10:21:52 <frosch123> acceptance: take the bounding rectangle of the whole station and add the biggest catchment radius of the station components to it (so two busstops with 64x64 tile between them have a catchment area of 70x70 10:22:25 <frosch123> supply. take the bounding rectangle of the industry, and check whether there are stationtiles which can reach this rectangle with their radius 10:22:41 <andythenorth> acceptance seems a bit bonkers.... 10:23:08 <andythenorth> supply seems more sane 10:23:12 <frosch123> yes, but quite hard to do it correct and efficient 10:23:28 <frosch123> supply is also very wrong for non-rectangular industries 10:24:02 <andythenorth> these look like difficult problems :o 10:24:08 <frosch123> oh, btw. for supply the stationtile also uses the maximum radius of the stations' components 10:28:27 *** Zuu [Zuu@c-c7f5e655.510-8-64736c10.cust.bredbandsbolaget.se] has quit [Ping timeout: 480 seconds] 10:31:11 <andythenorth> frosch123: so acceptance is like this? http://tt-foundry.com/misc/station_catchment.png 10:32:20 <frosch123> you miscounted at the southwest, but basically correct :) 10:35:51 <andythenorth> frosch123: and for supply... http://tt-foundry.com/misc/station_catchment_supply.png 10:38:44 <frosch123> for 1x1 houses yes. for industries you have to draw a box around the industry and intersect the areas from the industry with the area from the station 10:39:34 <frosch123> also note that for industries the tiles define the acceptance, while the industry defines the production 10:39:50 <andythenorth> yup...I'm familiar with that one ;) 10:39:51 <frosch123> so for acceptance you need 8/8 acceptance, while for production one tile suffices 10:40:11 <andythenorth> FIRS has all acceptance at 8/8 for this reason....reduces bug reports :P 10:40:32 <frosch123> :) 10:40:59 <andythenorth> so industry always has a rectangular box around it? 10:41:20 * andythenorth tests 10:41:26 <andythenorth> how strange :o 10:42:46 <andythenorth> is any of this actually a problem? Or is it just a 'tidy minds' situation 10:42:52 <frosch123> irregular stations result in acceptance without supply. irregular industries result in supply without acceptance 10:43:32 <frosch123> well, every now and then there are bugreports about stations having acceptance but no supply, or the other way around 10:44:11 <frosch123> so, having it correct would be nice, but not quite easy to implement :) 10:46:25 <andythenorth> certainly beyond me :o 10:47:58 <frosch123> 00:04:44.412 Changing the VM state from 'RUNNING' to 'GURU_MEDITATION'. <- sounds troublesome 10:54:25 <andythenorth> amiga fans :P 11:34:00 *** Adambean [AdamR@82.hosts.reece-eu.net] has joined #openttd 11:34:18 *** Vitus [~chatzilla@138.194.wms.cz] has joined #openttd 11:39:34 *** avdg [~Adium@78-21-57-217.access.telenet.be] has quit [Quit: Leaving.] 11:52:52 *** avdg [~Adium@78-21-57-217.access.telenet.be] has joined #openttd 11:57:33 *** Wolf01 [~wolf01@host37-162-dynamic.56-82-r.retail.telecomitalia.it] has joined #openttd 11:58:25 <Wolf01> hello 12:07:10 <Alberth> hello 12:08:37 *** devilsadvocate [~devilsadv@202.3.77.203] has quit [Ping timeout: 480 seconds] 12:12:23 <Wolf01> I need an answer: is possible to "help" a "blocked" AI which doesn't know what it's doing (without cheating)? Example: often some AIs build vehicles with trailers and have only roadstations (not drive through roadstops, the old type), and usually get blocked because multipart vehicles can't go there and I don't want to see stupid loops of thousand of vehicles exiting, turning and re-entering a depot... 12:13:20 <Eddi|zuHause> no, the company cheat is the only way 12:13:48 <Eddi|zuHause> better fix the AI, because there are ways to check that 12:14:27 <Alberth> and even then, some AIs may track what they have build (and where), and get confused when stuff that they didn't build themselves appears. 12:16:58 <frosch123> crash the rv by train, maybe the ai build different ones 12:17:31 *** snorre_ [~snorre@c692BBF51.dhcp.bluecom.no] has joined #openttd 12:18:03 <Wolf01> eheh, it's difficult to build a railway in the middle of a city :D 12:19:17 *** snorre [~snorre@c692BBF51.dhcp.bluecom.no] has quit [Ping timeout: 480 seconds] 12:22:32 *** Brianetta [~brian@212.183.140.53] has joined #openttd 12:26:05 <Eddi|zuHause> use trams :) 12:28:54 *** asnoehu is now known as tycoondemon 12:29:05 *** KritiK [~Maxim@95-27-199-109.broadband.corbina.ru] has joined #openttd 12:32:55 <Wolf01> I hope in the nearest future will be possible to build rails over roads and not only level crossings, but really like trams :D 12:33:09 <Wolf01> (not 2 tracks on one tile) 12:34:51 <Eddi|zuHause> Wolf01: i don't think that is useful at all... 12:35:10 <Wolf01> it is, to crash road vehicles 12:35:54 <Wolf01> I don't know why if a feature is not useful for one person it shouldn't be useful for others 12:36:44 <Eddi|zuHause> who said that? 12:37:47 <Wolf01> usually it's so... 12:39:42 <Eddi|zuHause> there are more nuances to "it's not useful"... 12:41:37 <Eddi|zuHause> like, if you can't prove to a dev that there's a real use for it, it likely just never gets implemented 12:43:20 <__ln__> and that is what applies to 97,4% of all new ideas about ottd. 12:44:57 <Eddi|zuHause> well, depending on what you count as "new"... 12:49:04 <frosch123> true, i have lots of idea, but noone implements them :( 12:50:07 *** ajmiles [~aj@78-86-188-187.zone2.bethere.co.uk] has joined #openttd 12:51:25 <__ln__> I would also like to build rails over roads (and road bridges), and not because I'd like to crash with road vehicles. 12:57:42 <Wolf01> Usually when I need something I try to implement it, but I find that I can't finish it because I miss the knowledge :P 13:10:34 <Eddi|zuHause> usually when i need something i try to implement it, but i find that i have the knowledge but lack the skills for fine tuning 13:12:30 *** Zuu_ [Zuu@c-c7f5e655.510-8-64736c10.cust.bredbandsbolaget.se] has quit [Ping timeout: 480 seconds] 13:16:03 *** glx [glx@2a01:e35:2f59:c7c0:202c:3ead:d891:c254] has joined #openttd 13:16:06 *** mode/#openttd [+v glx] by ChanServ 13:18:25 <Wolf01> for example I can't figure of what I need to do to fix the measurement tool's tooltip... 13:29:10 *** avdg [~Adium@78-21-57-217.access.telenet.be] has quit [Read error: Connection reset by peer] 13:30:23 *** avdg [~Adium@78-21-57-217.access.telenet.be] has joined #openttd 13:30:28 *** fonsinchen [~fonsinche@brln-4dbc0c8a.pool.mediaWays.net] has quit [Remote host closed the connection] 13:33:12 *** avdg [~Adium@78-21-57-217.access.telenet.be] has quit [Read error: Connection reset by peer] 13:33:30 *** avdg [~Adium@78-21-57-217.access.telenet.be] has joined #openttd 13:35:43 *** avdg [~Adium@78-21-57-217.access.telenet.be] has quit [Read error: Connection reset by peer] 13:36:06 *** avdg [~Adium@78-21-57-217.access.telenet.be] has joined #openttd 13:37:15 *** avdg [~Adium@78-21-57-217.access.telenet.be] has quit [Read error: Connection reset by peer] 13:37:46 *** Brianetta [~brian@212.183.140.53] has quit [Quit: TschÃŒÃ] 13:37:49 *** devilsadvocate [~devilsadv@202.3.77.41] has joined #openttd 13:38:13 *** avdg [~Adium@78-21-57-217.access.telenet.be] has joined #openttd 14:05:12 *** devilsadvocate [~devilsadv@202.3.77.41] has quit [Ping timeout: 480 seconds] 14:06:17 *** Sacro [~Sacro@adsl-83-100-174-168.karoo.KCOM.COM] has joined #openttd 14:14:42 *** Fuco [~dota.keys@188.123.106.105] has joined #openttd 14:30:38 * andythenorth thinks BROS should piss or get off the pot :P 14:31:01 <Sacro> ? 14:31:40 <andythenorth> it's all bitchy chat, no development, everyone's ego is wounded, no-one fricking ships anything 14:31:54 <andythenorth> 'community sets' are stupid :D 14:32:51 <andythenorth> why not have one evil leader and a few acolytes? 14:33:11 <andythenorth> Sacro: one of you should just seize control :P 14:35:06 *** Goulpy [~Muxy@main.goulp.net] has joined #openttd 14:35:18 <Sacro> wait what? 14:35:24 <Sacro> confused 14:35:56 * andythenorth is ranting and probably shouldn't 14:36:21 <andythenorth> I should know better 14:36:35 <andythenorth> I don't get why it's so hard though? 14:36:44 <Sacro> freeside will hopefully be back up soon 14:36:51 *** Goulpy [~Muxy@main.goulp.net] has quit [Remote host closed the connection] 14:37:11 <Alberth> andythenorth: otherwise you have to do all the work 14:37:12 <andythenorth> but that's not the problem? The problem is that no-one is working on the set. 14:37:38 *** Goulp [~Goulp@main.goulp.net] has quit [Quit: KISS] 14:37:55 <andythenorth> however it's easier to complain about the hosting than to do work 14:37:56 <Eddi|zuHause> democracy doesn't work if you don't elect someone that actually does something (executive) 14:38:08 *** Goulp [~Goulp@main.goulp.net] has joined #openttd 14:38:28 <Sacro> ooh, redmine is nice 14:38:33 <Sacro> might have to chuck that on freeside 14:38:57 <Alberth> Sacro: sort of 14:39:27 <andythenorth> Sacro: why bother? It's already on openttd coop 14:39:44 <Sacro> andythenorth: freeside is for Hull Uni students 14:39:55 <andythenorth> :) 14:40:16 <Alberth> Eddi|zuHause: and to get something that is consistent with each other, democracy is more like democrazy 14:40:49 <andythenorth> Sacro: fair point about hull. However...the best thing you and Mark could do for BROS is *refuse to host it* 14:41:09 <andythenorth> There are well established community resources for developing sets 14:41:27 <Sacro> it's not my decision 14:41:41 <andythenorth> whose is it? 14:41:41 <Sacro> i am affiliated with freeside, not with bros 14:41:48 *** Muxy [~Muxy@main.goulp.net] has quit [Ping timeout: 480 seconds] 14:42:08 <andythenorth> Sacro :) 14:42:23 <Sacro> it is welshdragon afaik 14:42:43 <Eddi|zuHause> what people like the americans quickly forget is: democracy is not "the superiour" form of government... especially not for countries that are devastated through a war... for anything larger than a village, democracy needs certain infrastructures and foundations... 14:43:16 <andythenorth> welshdragon: hi hi 14:44:40 <welshdragon> boo 14:44:45 <welshdragon> i'm on TF@ 14:44:50 <welshdragon> *TF2 14:45:17 <andythenorth> welshdragon: tell BROS that freeside hosting is no longer available and they'll need to use the standard OpenTTD community resources 14:45:22 <andythenorth> that'll get things moving :P 14:45:43 <andythenorth> bet you 14:46:44 <welshdragon> andythenorth, nope, as they'll just moan more 14:46:57 *** HerzogDeXtEr1 [~Flex@88.130.175.147] has joined #openttd 14:47:01 <andythenorth> they'll moan anyway. They're english 14:47:07 <andythenorth> or welsh, whatever 14:47:24 <andythenorth> tell em the forum isn't coming back. Crisis will lead to action! 14:47:53 <andythenorth> money on it 14:48:07 <welshdragon> andythenorth, i can't just do that 14:48:24 <andythenorth> the police won't come round and arrest you if you do 14:48:36 <andythenorth> tell em I made you do it :P 14:49:02 <andythenorth> what's the worst that could happen? 14:49:14 <andythenorth> bah. running out of battery. stupid mac. 14:49:49 <welshdragon> lol 14:49:57 <welshdragon> andythenorth, the worst that can happen is that I lose friends 14:50:31 <andythenorth> if you lose friends over some 12 pixel high sprites... 14:50:39 * andythenorth feels a greeting-card cliche coming on 14:52:45 <welshdragon> meh 14:52:50 <welshdragon> i'd rather not do that 14:53:58 *** HerzogDeXtEr [~Flex@88.130.166.73] has quit [Ping timeout: 480 seconds] 14:58:06 *** Zuu_ [Zuu@c-c7f5e655.510-8-64736c10.cust.bredbandsbolaget.se] has joined #openttd 14:58:33 <andythenorth> welshdragon: I reckon it would be good for the set 14:58:42 <andythenorth> but...battery issues :P bbl 14:59:49 *** jpx_ [jpx_@a91-156-228-224.elisa-laajakaista.fi] has joined #openttd 15:03:32 <welshdragon> andythenorth, There has already been a coup 15:03:42 <welshdragon> i can't bring myself to say no 15:06:38 *** last_evolution [~last_evol@r5ba58.net.upc.cz] has quit [Quit: Leaving] 15:15:16 *** Nite [5472b1fc@ircip1.mibbit.com] has joined #openttd 15:15:21 <Nite> Hi 15:16:13 <Nite> can i install ottd on an usb stick (win version)? 15:16:42 <Markk> Yes 15:17:12 <Markk> Or else you can just copy/move the folder from Programs to the stick. 15:17:24 <Nite> so cool 15:17:27 <Nite> thx 15:17:29 <Markk> np 15:17:30 <Markk> :) 15:17:53 <Eddi|zuHause> make sure you copy the stuff in My Documents\Openttd there too 15:18:56 <Nite> can i make ottd not use teh mydocuments folder? 15:19:03 <Progman> yes 15:19:05 <glx> just put an empty openttd.cfg in the install dir 15:19:33 <Nite> om it is already like this - will try it out 15:19:43 <Markk> I like how the whole channel gets involved. <3 15:19:55 <Nite> jup thx 15:20:21 <Nite> so now the offices can be "infected" with ottd ... ;) 15:20:29 <Markk> :) 15:21:14 *** last_evolution [~last_evol@r5ba58.net.upc.cz] has joined #openttd 15:21:20 *** frosch123 [~frosch@frnk-590ffdc3.pool.mediaWays.net] has quit [Remote host closed the connection] 15:23:08 *** |Jeroen| [~jeroen@94-224-31-113.access.telenet.be] has joined #openttd 15:32:47 *** Keyboard_Warrior [~holyduck@ip-14-137-106-77.eidsiva.net] has joined #openttd 15:34:37 <andythenorth> welshdragon: why close it :P 15:34:38 <andythenorth> http://dev.openttdcoop.org/issues/447 15:34:42 <andythenorth> ^ not closed. 15:35:42 <andythenorth> I've been trying to close that ticket Foobar wrote for fricking ages :P 15:35:48 <andythenorth> but I can't, because FIRS isn't done yet 15:36:21 <Alberth> now you see how easy finishing a set is :p 15:37:43 <andythenorth> indeed 15:38:52 *** BlackXanthus [~Berk@87.113.69.191.plusnet.pte-ag2.dyn.plus.net] has joined #openttd 15:39:34 *** theholyduck [~holyduck@ip-217-138-106-77.eidsiva.net] has quit [Ping timeout: 480 seconds] 15:40:19 <andythenorth> Alberth: why not write a FS: game is not complete? Then rubidium can close it and it's done! 15:41:29 * Alberth sees no value in considering OpenTTD finished 15:42:01 <Alberth> I'd wander off to elsewhere instead 15:42:51 <BlackXanthus> what would "finished" look like anyway? 15:43:22 *** Progman [~progman@p57A1C543.dip.t-dialin.net] has quit [Remote host closed the connection] 15:45:00 <Ammler> 1.0 = finished :-) 15:45:19 <Alberth> the state of the program after the moment all developers have left. 15:45:21 *** jpx_ [jpx_@a91-156-228-224.elisa-laajakaista.fi] has quit [] 15:46:03 <Alberth> Ammler: nope, there are already 3 more versions 15:46:32 <Ammler> yes, sequels 15:46:47 <Eddi|zuHause> it's called a milestone. 15:49:52 <Ammler> yes, and milestones can be finished 15:50:01 <Ammler> or reached 15:54:30 *** fonsinchen [~fonsinche@brln-4dbc0c8a.pool.mediaWays.net] has joined #openttd 15:56:49 <andythenorth> or not reached 15:58:05 * andythenorth remembers some FIRS tickets can be closed :) 16:01:57 <Alberth> always a good idea :) 16:04:54 * andythenorth has sta 16:07:41 *** tokai [~tokai@port-92-195-112-130.dynamic.qsc.de] has quit [Quit: c('~' )o] 16:07:41 *** avdg [~Adium@78-21-57-217.access.telenet.be] has quit [Read error: Connection reset by peer] 16:07:48 *** avdg [~Adium@78-21-57-217.access.telenet.be] has joined #openttd 16:10:24 *** tokai [~tokai@port-92-195-112-130.dynamic.qsc.de] has joined #openttd 16:10:27 *** mode/#openttd [+v tokai] by ChanServ 16:13:36 <andythenorth> does shortening an RV change offsets? 16:17:06 <Eddi|zuHause> probably... 16:26:16 <Eddi|zuHause> i don't even know what the "anchor" point is supposed to be 16:27:56 <andythenorth> I should just test it and see what happens 16:31:58 *** jpx_ [~jpx_@a91-156-253-85.elisa-laajakaista.fi] has joined #openttd 16:33:45 *** Nite [5472b1fc@ircip1.mibbit.com] has quit [Ping timeout: 480 seconds] 16:36:47 <Zuu_> Wolf01: You could disable all articulated RV grfs - then you won't have that issue. 16:37:09 <Zuu_> Though, you should probably also report the issue to the AI author. 16:42:34 <Zuu_> So that the AI author can add a check in the engine selection method to exclude articulated vehicles from the choice. 16:48:01 *** fonsinchen [~fonsinche@brln-4dbc0c8a.pool.mediaWays.net] has quit [Remote host closed the connection] 16:50:36 <Rubidium> andythenorth: I'd assign that to the Mac OS X port and still claim that all Mac OS X bugs should be fixed before considering official support 16:56:20 *** Chris_Booth [~chatzilla@client-86-31-224-240.oxfd.adsl.virginmedia.com] has joined #openttd 17:06:05 <Wolf01> Zuu_: I want to play with ARV, the AIs are OTVI, Convoy and PAXLink, I think the most famous and old AIs should be ARV aware 17:07:22 <Zuu_> Did you had any problems with ARV + PAXLink? 17:07:25 *** Zuu_ is now known as Zuu 17:08:55 *** Dewin [~Daniel@c-71-59-222-35.hsd1.or.comcast.net] has joined #openttd 17:09:04 <Zuu> Btw, nice to hear someone is still using PAXLink :-) 17:11:05 <Wolf01> Let me check whom of the 3 is 17:11:54 <Wolf01> OTVI purchases too many buses 17:14:50 <andythenorth> what constitutes a steep slope? I am trying to figure out how to build industries on slopes... 17:15:19 <guru3> a tile with two or less points on the same level is steep 17:15:41 <andythenorth> thanks 17:15:43 <Wolf01> ok, Convoy is the culprit 17:26:03 <Wolf01> Zuu: http://yfrog.com/m9convoyarvp 17:28:30 <Zuu> Isn't a steep slope when three levels are involved? 17:28:46 <andythenorth> dunno 17:28:55 <andythenorth> but I now have a sheep farm on a hill :) 17:29:06 <Wolf01> :O nice 17:29:11 <guru3> Zuu: different way of saying same thing 17:29:53 <Zuu> with your definition you could have two points on level x and two on x+1 17:30:18 <Zuu> steep slopes has afik two at x, one at x -1 and one at x+1. 17:30:30 <andythenorth> I am guessing this is a steep slope :) 17:30:30 <andythenorth> http://tt-foundry.com/misc/sheep_steep.png 17:30:44 <andythenorth> several layers of foundation :o 17:31:01 <andythenorth> is that desirable for industries generally? 17:31:03 <andythenorth> Eddi|zuHause: ^ 17:32:07 <Zuu> Maybe for a wine farm :-) 17:32:08 <Wolf01> maybe the facilities should be built in plain, the sheeps' fence could be like the fruit plantations 17:32:20 <andythenorth> ? 17:32:40 <andythenorth> you mean the fences follow the slope? 17:32:56 <Eddi|zuHause> the sheep should not have foundations, but should be sloped 17:33:00 <Eddi|zuHause> like farm tiles and such 17:33:01 <Wolf01> if you can join more sheep tiles yes 17:33:25 <andythenorth> Eddi|zuHause: I agree, but I'm waiting on mr frosch123 for fields 17:33:45 <andythenorth> I'm not going to figure out slopes at the moment 17:33:53 <andythenorth> although I may have to anyway later :| 17:34:00 <Eddi|zuHause> and maybe you can do custom/half foundations for the houses, and find some that align diagonally with the steep slope 17:34:47 <Zuu> Wolf01: You could repot the AVR issues of Convoy to it's thread. The AI is not really updated anymore, but reporting it at least lets the author know what problems the AI has when he might come back. 17:35:17 <Wolf01> and it's weird to see the front toor facing a 2 level slope... " 'morning wife, I'll go to graze the sheeeeeeeeeeee *plonk*" 17:35:22 <Wolf01> ok, I'll do it 17:35:30 <Wolf01> *toor->door 17:36:21 <andythenorth> :) 17:37:01 <Eddi|zuHause> andythenorth: i'm thinking sheep or cow farms could very well fit into an alpine scenery 17:37:17 <Alberth> yesterday I did an AI experiment with max 100 road vehicles. I was thinking running an AI competition with a limited #vehicles may be better for measuring performance? 17:37:33 <Alberth> ie they must make every vehicle count then 17:37:49 <andythenorth> Eddi|zuHause: I'm doing the dairy farm right now 17:38:00 <Eddi|zuHause> yeah, AIs just tend to throw vehicles at it, i really don't like that... 17:38:02 <andythenorth> I'm trying to build it without steep slopes to which looks better 17:38:55 <Eddi|zuHause> andythenorth: really, maybe with half-slopes it fits better 17:40:56 <andythenorth> Eddi|zuHause: this is dairy farm without steep slopes http://tt-foundry.com/misc/dairy_farm_slopes.png 17:41:08 <andythenorth> I think it looks fine. Fewer places it can be built though 17:41:28 * andythenorth tests with steep slopes 17:41:35 *** |Jeroen| [~jeroen@94-224-31-113.access.telenet.be] has quit [Remote host closed the connection] 17:43:09 <Wolf01> that looks really nice, without fences maybe it's better too 17:44:14 <andythenorth> steep slopes look a bit silly for dairy farm http://tt-foundry.com/misc/dairy_farm_steep.png 17:44:33 <Eddi|zuHause> err... you really need fences at the foundations... or the cows fall off :) 17:45:40 <andythenorth> Eddi|zuHause: give me the bit maths to check all that stuff and I'll draw it 17:45:45 <CIA-2> OpenTTD: translators * r20395 /trunk/src/lang/ (5 files): 17:45:45 <CIA-2> OpenTTD: -Update from WebTranslator v3.0: 17:45:45 <CIA-2> OpenTTD: romanian - 126 changes by tonny 17:45:45 <CIA-2> OpenTTD: russian - 2 changes by Lone_Wolf 17:45:45 <CIA-2> OpenTTD: serbian - 5 changes by etran 17:45:47 <CIA-2> OpenTTD: swedish - 1 changes by Zuu 17:45:47 <CIA-2> OpenTTD: ukrainian - 9 changes by Fixer 17:45:52 <andythenorth> the fishing harbour is similarly complex in that respect 17:46:09 <andythenorth> but peter gave me the maths :) 17:46:27 <Eddi|zuHause> if you ask me at a time where my brain is not occupied with something else... 17:46:33 <andythenorth> steep slopes for sheep farm is good. Normal slopes for everything else 17:46:46 <andythenorth> Eddi|zuHause: I'll hold you to that in future. That will be a day of work for me :) 17:47:04 <andythenorth> But I can copy it from one farm type to another so could be worth it 17:49:01 <andythenorth> hmm 17:49:20 <andythenorth> probme 17:49:23 <andythenorth> problem :P 17:49:43 <andythenorth> the map generator won't build these industries on slopes. It levels the ground 17:49:51 <andythenorth> works as expected if player funds industry 17:50:21 * andythenorth peers into madness that is industry_cmd.cpp 17:51:49 <Eddi|zuHause> i once noticed something similar with PBI forests 17:52:19 <Eddi|zuHause> maybe the map generator's heuristics to check for industries that don't need levelling is... underdeveloped 17:52:28 <andythenorth> CheckIfCanLevelIndustryPlatform 17:52:46 <andythenorth> if cb 2f is enabled, industry does get built on slopes 17:53:04 <andythenorth> but then I have to prevent steep slopes myself, which is....hard :P 17:54:51 <andythenorth> industry var 60 bit 4 looks promising 18:02:00 <Zuu> I've updated the Sign List patch to r20394 now. There is one remaining issue - the local 'F' hotkey to focus the edit box should probably be made configurable. 18:02:18 <Zuu> (FS#3472) 18:02:37 <guru3> won the city builder thing about 2 months before the gmae would have ended anyway -_- 18:03:08 <Eddi|zuHause> guru3: but the water thing worked? 18:03:15 <guru3> new game 18:03:22 <guru3> but it was working before yeah, but too little too late 18:03:24 <Zuu> Reminds me that I have not yet started on the #openttcoop SP challenge. 18:03:34 <guru3> anywho, off to dinner, bbl 18:03:58 <Zuu> Other than trying out some layouts in cheat-mode. 18:05:44 <andythenorth> bah 18:06:05 <andythenorth> how do I get bit 4 for ss out of var 60? http://wiki.ttdpatch.net/tiki-index.php?page=VarAction2IndustryTiles 18:09:22 <Eddi|zuHause> with the right and mask? 18:10:13 <Eddi|zuHause> shift by 4 bits, and use an and-mask of 1 18:11:56 <andythenorth> 89 60 00 00 1F FF FF 00 // check tile contents 18:11:57 <andythenorth> ? 18:16:48 <Eddi|zuHause> i'd try 81 60 04 01 [value to check] 01 01 ?? ?? [true] ?? ?? [false] 18:17:25 <Eddi|zuHause> missing a 01 18:17:48 <Eddi|zuHause> or more 18:17:54 <Eddi|zuHause> i'm really not familiar with the syntax 18:18:27 <Eddi|zuHause> 81 60 04 01 [value to check] 01 ?? ?? 01 01 [true] ?? ?? [false] 18:19:59 <Eddi|zuHause> got it? 18:20:15 <Eddi|zuHause> maybe reverse the ranges 18:20:32 <Eddi|zuHause> 01 ?? ?? 00 00 [false] ?? ?? [true] 18:20:44 <andythenorth> I can figure the ranges :) So your just checking a byte and shifting 18:20:47 <andythenorth> you're /s 18:20:50 <Eddi|zuHause> yes 18:20:54 <andythenorth> k 18:21:08 *** Chris_Booth [~chatzilla@client-86-31-224-240.oxfd.adsl.virginmedia.com] has quit [Ping timeout: 480 seconds] 18:21:09 <Eddi|zuHause> i'm checking the 4th bit only 18:23:45 *** mib_etjpik [b22268db@ircip1.mibbit.com] has joined #openttd 18:23:55 <mib_etjpik> 0hai 18:24:12 *** mib_etjpik is now known as Yura87 18:24:38 <Yura87> there's a major bug 18:25:14 *** frosch123 [~frosch@frnk-590ffdc3.pool.mediaWays.net] has joined #openttd 18:26:36 <Yura87> when not installed properly (just extracted), fonts, sometimes, aren't changed according to cfg 18:26:58 <Yura87> bug with portable installs of ottd 18:27:42 <Alberth> changing font size but not the font name? 18:27:46 <Eddi|zuHause> Yura87: i'm guessing you have two .cfg files somewhere, and you are editing the wrong one 18:28:20 <Rubidium> t r o l l 18:28:36 <Yura87> I don't change the font size. I only changed the font typefaces listed. 18:29:37 <Yura87> it occurs from time to time, and even if I know that there's no openttd folder in c:\users\ЮÑа\documents 18:30:16 <Yura87> well, I use Arial Narrow to part-fix an overheight 18:31:14 <Yura87> settings window gets too high if in Russian and Open base sets are present. 18:32:08 *** avdg [~Adium@78-21-57-217.access.telenet.be] has quit [Read error: Connection reset by peer] 18:32:24 *** avdg [~Adium@78-21-57-217.access.telenet.be] has joined #openttd 18:37:24 <Zuu> Hmm, so for each window which do not yet have (configurable) hotkeys, you need to create a global hotkeys handler in case a user decides to make the hotkey global. 18:40:26 *** Lakie [~Lakie@91.84.251.149] has joined #openttd 18:42:05 <Yura87> and there's a bananas bug 18:42:17 <Yura87> PlaneSet 1.5.3 isn't dloadable 18:42:54 <DorpsGek> chuck can download it 18:43:42 *** Dewin [~Daniel@c-71-59-222-35.hsd1.or.comcast.net] has quit [Read error: Connection reset by peer] 18:44:06 <andythenorth> could anyone pull FIRS to verify a bug for me? 18:44:40 <frosch123> what does it do? 18:45:08 <andythenorth> Dairy Farm can be built on steep slopes. Mixed Farm can't. Code looks identical to me. 18:48:23 <frosch123> well, then the code is not identical obviously :) 18:48:46 <andythenorth> the problem is with my eyes :P 18:49:19 <frosch123> oh you have separae action14 18:54:00 <Zuu> Hmm, the sign list patch got 110 lines longer after making a single hotkey in the sign list window configurable. :-/ 18:55:19 <Eddi|zuHause> if you write 100 lines in an hour, you're probably doing something wrong 18:55:55 <Eddi|zuHause> like, you haven't read enough into it to write it in 10 lines 18:56:33 <Zuu> I just compared the length of the patch files, not the number of actual code lines. 18:56:36 <andythenorth> frosch123: I do have separate action14 yes 18:56:46 <andythenorth> I should consolidate them? 18:57:16 <frosch123> andythenorth: tile E1 is only allowed on flat land 18:57:49 <andythenorth> ah 18:57:53 <andythenorth> fixable 19:01:39 <andythenorth> frosch123: thanks 19:10:44 *** Progman [~progman@p57A1C543.dip.t-dialin.net] has joined #openttd 19:10:51 <Zuu> The length of added code is maybe "only" 50 lines or so. It is just that there is so many places you have to alter to make it work. I think the process could be streamlined, though I know the answer is to make the patch myself :-) 19:10:52 <__ln__> http://www.stern.de/reise/wetter/zugverkehr-von-sachsen-nach-tschechien-unterbrochen-1591047.html 19:13:04 *** Yura87 [b22268db@ircip1.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 19:14:18 *** last_evolution [~last_evol@r5ba58.net.upc.cz] has quit [Quit: Leaving] 19:14:42 * andythenorth wonders what FIRS industries should build on slopes 19:17:03 *** heffer [~felix@ip-88-152-182-156.unitymediagroup.de] has joined #openttd 19:17:35 <andythenorth> Fruit Plantation looks good on hills :) 19:21:30 <Zuu> yep 19:21:41 <Zuu> plantations etc. should go well on hills 19:22:04 <Zuu> Forrests too. 19:22:26 <Alberth> s/rr/r/ 19:23:31 *** tokai [~tokai@port-92-195-112-130.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 19:26:00 *** tokai [~tokai@port-92-195-22-14.dynamic.qsc.de] has joined #openttd 19:26:03 *** mode/#openttd [+v tokai] by ChanServ 19:26:30 <Zuu> So now's the question, will there be a FilterSignList patch version 40? :-) 19:28:11 *** BlackXanthus [~Berk@87.113.69.191.plusnet.pte-ag2.dyn.plus.net] has quit [Remote host closed the connection] 19:34:06 *** Fast2 [~Fast2@p57AF81CC.dip0.t-ipconnect.de] has joined #openttd 19:35:24 <Eddi|zuHause> __ln__: you plan on travelling that route or something? 19:36:13 *** Fast2 [~Fast2@p57AF81CC.dip0.t-ipconnect.de] has quit [] 19:37:11 <__ln__> no, it was just an example of a disaster other than UFO. 19:40:59 *** Fast2 [~Fast2@p57AF81CC.dip0.t-ipconnect.de] has joined #openttd 19:41:32 *** DarkNemesis [~sara@cpc5-sgyl30-2-0-cust61.sgyl.cable.virginmedia.com] has joined #openttd 19:42:44 *** trebuchet [~Trebuchet@69.51.104.87] has joined #openttd 19:55:21 *** devilsadvocate [~devilsadv@202.3.77.41] has joined #openttd 20:04:16 *** Chris_Booth [~chatzilla@client-86-31-224-240.oxfd.adsl.virginmedia.com] has joined #openttd 20:05:07 *** wouter [~nb@212-182-153-94.ip.telfort.nl] has joined #openttd 20:05:23 *** wouter is now known as Guest1211 20:06:15 *** Guest1211 is now known as NukeBuster 20:10:00 <andythenorth> Arable Farms on slopes? I reckon not. 20:11:39 <CIA-2> OpenTTD: yexo * r20396 /trunk/src/ (4 files): -Codechange: introduce a helper function to test whether an industry temporarily refues to accept some cargo 20:13:41 <Eddi|zuHause> i have no idea what an arable farm is 20:14:06 <andythenorth> Eddi|zuHause: grain farm 20:14:17 <Rubidium> Eddi|zuHause: farms where vegetarion food is planted 20:14:18 <andythenorth> will also grow sugar cane / beet in future FIRS 20:14:55 <Eddi|zuHause> yeah, those should probably be on flat land... 20:21:50 *** Chris_Booth [~chatzilla@client-86-31-224-240.oxfd.adsl.virginmedia.com] has quit [Ping timeout: 480 seconds] 20:26:57 *** DarkNemesis [~sara@cpc5-sgyl30-2-0-cust61.sgyl.cable.virginmedia.com] has quit [Ping timeout: 480 seconds] 20:29:26 <andythenorth> opinions on a graphical glitch....http://www.tt-forums.net/viewtopic.php?f=26&t=41607&p=894805#p894805 20:29:27 <andythenorth> ? 20:30:02 <Wolf01> leave a space before the link so it is clickable 20:30:28 <dihedral> NukeBuster, what are you looking for? 20:30:32 <Rubidium> Wolf01: for me it's clickable... just my browser compains it doesn't support glitch....http as protocol or something 20:30:49 <Wolf01> ahahah 20:31:44 <Eddi|zuHause> it's fine here... 20:32:08 <Wolf01> andythenorth, I think you should not release it with this glitch because you might break the compatibility in future when you'll fix it 20:32:20 <Zuu> what is the glitch/problem? 20:32:24 <Eddi|zuHause> and i didn't even get to update to the new url-parsing code yet 20:32:42 <Wolf01> Zuu, the mine elevator 20:33:14 <Zuu> Oh, yes 20:34:20 <andythenorth> I'd fix it by drawing my own sprites instead of reusing default sprites 20:35:29 <andythenorth> oil wells on slopes? I reckon so 20:35:49 <Eddi|zuHause> yes 20:36:10 <Wolf01> if the mine must be built only on that kind of slope, ok, but what if the mine can be built on plain? how do you handle the different offset for the cables? 20:36:17 <Eddi|zuHause> i hated PBI's oil wells, they were so spread out, but they completely bulldozed the area... 20:36:35 <CIA-2> OpenTTD: alberth * r20397 /trunk/src/industry_gui.cpp: -Feature: Display industry smallmap colour in the industry chain window. 20:39:03 <andythenorth> Wolf01: I just draw the mine with things that don't break on slopes or flat land :) 20:39:06 <andythenorth> it's fine 20:39:07 <dihedral> NukeBuster, my servers have been offline for some time now 20:39:18 <NukeBuster> ok, to bad. 20:39:40 <andythenorth> Eddi|zuHause: I liked routing through the oilfield 20:39:45 <NukeBuster> had some good fun playing them. 20:39:52 <andythenorth> we're going to try something similar with FIRS, possibly with Pikka's graphics even 20:40:06 <dihedral> might be revived at some point but not within the next month ;-) 20:40:10 <Eddi|zuHause> andythenorth: yes, but allow to have hills inbetween :) 20:40:15 <andythenorth> Eddi|zuHause: is your objection that they flatten land? 20:40:23 <Eddi|zuHause> yes, exactly 20:40:31 <andythenorth> I'm allowing them on slopes right now 20:40:48 <andythenorth> just got to find the tile ID 20:41:26 <andythenorth> oh 20:42:01 <andythenorth> that reminds me. frosch123, what happens if I set probability of industry in game to FF? 20:43:13 <frosch123> is there anything special that should happen? 20:43:43 <frosch123> it will appear more often :p 20:43:45 <andythenorth> does it make the industry very likely to get built? 20:43:58 <andythenorth> I'm trying to find a solution to building industries close to their intro date 20:44:11 <andythenorth> I'm playing a game with no steel mill for 30 years... 20:44:20 <frosch123> it does not increase the number of industry creations 20:45:11 <frosch123> if you have twenty industries with appearance 8, and one with ff 20:45:23 <frosch123> @calc 255 / (20*8) 20:45:23 <DorpsGek> frosch123: 1.59375 20:45:31 <frosch123> @calc 255 / (255+20*8) 20:45:31 <DorpsGek> frosch123: 0.614457831325 20:45:42 <frosch123> 61% chance that a new industry will be of that type 20:46:09 <andythenorth> but I'd need to set it for numerous industries, so that would cancel out 20:46:33 <andythenorth> don't think it's a solution 20:47:29 <andythenorth> frosch123: what happens if an action 2 chain ends on a missing ID? 20:47:46 <andythenorth> does it use the previous definition? 20:48:00 <Yexo> missing id = callback failed 20:48:05 <andythenorth> hmm 20:48:09 <andythenorth> cb appears to work 20:48:10 <Yexo> or in case of real action 2: no sprites 20:48:18 <andythenorth> I have sprites too 20:49:37 <andythenorth> these are redefinitions of existing industry tiles (adding cb 2f) 20:50:10 <andythenorth> the cb terminates correctly, so I guess the invalid ID is never reached? 20:50:32 <frosch123> andythenorth: if you use the id in an earlier industry, it will just go there 20:50:59 <andythenorth> I'm not sure why this is working in that case 20:51:16 <andythenorth> feel free to pull FIRS, then point and laugh :) 20:51:21 <CIA-2> OpenTTD: rubidium * r20398 /trunk/src/ (6 files in 2 dirs): -Codechange: move some variables of GRFFileProps into (the new) GRFFilePropsBase 20:51:26 <andythenorth> it's the oil wells, forest etc. 20:52:08 <CIA-2> OpenTTD: yexo * r20399 /trunk/ (7 files in 2 dirs): -Change: [NoAI] AIIndustry::IsCargoAccepted now returns 3 possible values so AIs can detect a temporaral refusal from an industry to accept some cargo type 20:52:58 <CIA-2> OpenTTD: rubidium * r20400 /trunk/src/ (5 files in 2 dirs): -Codechange: let StationSpec use GRFFilePropsBase 20:56:04 <Zuu> temporaral refusal == pile full? 20:56:06 <frosch123> no idea, what you are doing currently :) 20:56:13 <frosch123> what is the point in an undefined id? 20:56:40 <frosch123> Zuu: yes, but also e.g powerplants accepting oil from 1960+ 20:56:49 <Yexo> Zuu: yes (or whatever else a newgrf fancies to use as reason) 20:57:42 <Zuu> So the length of the temporary refusal could be anything from a tick to several years. 20:58:22 <frosch123> it means "your ai is in trouble" 20:58:38 <Zuu> :-) 20:58:45 <Yexo> Zuu: yes (even to "will never be accepted again") 21:00:04 <andythenorth> frosch123: in i_oilwell.pnfo ...I've enabled cb 2F for tiles 1D-20, and added an action 3 / varaction 2 to handle it 21:00:04 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 21:00:27 <andythenorth> there's no action 1 / 2 for graphics. I don't know why this works. 21:00:41 <andythenorth> Probably because it's a redefinition of existing tile? 21:02:01 <frosch123> /* No sprite group (or no valid one) found, meaning no graphics associated. 21:02:02 <frosch123> * Use the substitute one instead */ 21:03:50 <CIA-2> OpenTTD: rubidium * r20401 /trunk/src/ (7 files in 2 dirs): -Codechange: let HouseSpec use GRFFileProps 21:05:36 <andythenorth> frosch123: I should probably handle it better? It's producing renum errors 21:11:08 *** heffer [~felix@ip-88-152-182-156.unitymediagroup.de] has quit [Quit: heffer] 21:11:09 <CIA-2> OpenTTD: rubidium * r20402 /trunk/src/ (7 files in 2 dirs): -Codechange: rename the airport/station class id to something slightly more generic 21:12:28 <andythenorth> r20397 looks nice 21:12:31 * andythenorth compiles 21:12:59 <frosch123> night 21:13:04 *** frosch123 [~frosch@frnk-590ffdc3.pool.mediaWays.net] has quit [Remote host closed the connection] 21:14:28 *** avdg1 [~Adium@78-21-57-217.access.telenet.be] has joined #openttd 21:14:39 *** avdg [~Adium@78-21-57-217.access.telenet.be] has quit [Read error: Connection reset by peer] 21:18:06 <andythenorth> night 21:32:51 <CIA-2> OpenTTD: yexo * r20403 /trunk/bin/ai/regression/regression.txt: -Fix (r20399): forgot to update regression 21:33:03 *** Muxy [~Muxy@main.goulp.net] has joined #openttd 21:37:43 <Wolf01> 'night 21:37:50 *** Wolf01 [~wolf01@host37-162-dynamic.56-82-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 21:39:44 <CIA-2> OpenTTD: rubidium * r20404 /trunk/src/ (newgrf.cpp newgrf_station.cpp newgrf_station.h): -Codechange: remove the need for StationSpec::allocated 21:46:33 *** zachanima [~zach@sponsor-f4.org.asm.fi] has joined #openttd 21:48:53 *** Chris_Booth [~chatzilla@client-86-31-224-240.oxfd.adsl.virginmedia.com] has joined #openttd 21:51:07 *** Sacro1 [~Sacro@adsl-87-102-43-185.karoo.KCOM.COM] has joined #openttd 21:57:17 *** Sacro [~Sacro@adsl-83-100-174-168.karoo.KCOM.COM] has quit [Ping timeout: 480 seconds] 21:59:06 *** Kurimus [Kurimus@dsl-tkubrasgw1-fe34dc00-202.dhcp.inet.fi] has quit [] 22:03:55 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has joined #openttd 22:06:10 <CIA-2> OpenTTD: rubidium * r20405 /trunk/src/ (newgrf_class.h newgrf_class_func.h): -Add: generic class for "classes" for NewGRFs, e.g. the Station classes and Airport classes 22:07:18 <CIA-2> OpenTTD: rubidium * r20406 /trunk/src/ (9 files in 3 dirs): -Codechange: make StationClass use the new generic class 22:08:32 <CIA-2> OpenTTD: rubidium * r20407 /trunk/src/ (4 files): -Codechange: make AirportClass use the new generic class 22:12:10 <Eddi|zuHause> i have a feeling there is a lot of refactoring going on 22:15:49 <Rubidium> you think? 22:17:58 <Eddi|zuHause> no. i said i feel... 22:27:14 <trebuchet> feelings are emanations of thought 22:30:50 *** dependent [~TheDevil@bas2-montreal03-1279346026.dsl.bell.ca] has joined #openttd 22:32:18 *** Co_CHNJkt_Ckp_Cr_Ce_SMP_SMU_ML [~shady_777@210.211.109.7] has joined #openttd 22:32:19 *** Co_CHNJkt_Ckp_Cr_Ce_SMP_SMU_ML [~shady_777@210.211.109.7] has quit [autokilled: This host may be infected. Mail support@oftc.net with questions. BOPM (2010-08-07 22:32:19)] 22:32:20 *** c0_aL [~co_MKS@41.234.205.163] has joined #openttd 22:32:37 *** JoLiEfLeUr20 [~jangkrik@41.234.202.185] has joined #openttd 22:32:40 *** juliette40 [~Alone_In_@88.146.218.4] has joined #openttd 22:32:41 *** juliette40 [~Alone_In_@88.146.218.4] has quit [autokilled: This host may be infected. Mail support@oftc.net with questions. BOPM (2010-08-07 22:32:41)] 22:32:43 *** aN-Dy878 [~Andre_21_@5357065D.cable.casema.nl] has joined #openttd 22:32:43 *** aN-Dy878 [~Andre_21_@5357065D.cable.casema.nl] has quit [autokilled: This host may be infected. Mail support@oftc.net with questions. BOPM (2010-08-07 22:32:43)] 22:32:48 *** man_romantic [~cwe_manis@41.191.233.226] has joined #openttd 22:32:50 *** HAN_FIND_MANDARIN_TALKER [~co_LgSunt@S01060050bf9584e7.cc.shawcable.net] has joined #openttd 22:32:50 *** man_romantic [~cwe_manis@41.191.233.226] has quit [autokilled: This host may be infected. Mail support@oftc.net with questions. BOPM (2010-08-07 22:32:50)] 22:32:51 *** HAN_FIND_MANDARIN_TALKER [~co_LgSunt@S01060050bf9584e7.cc.shawcable.net] has quit [autokilled: This host may be infected. Mail support@oftc.net with questions. BOPM (2010-08-07 22:32:51)] 22:32:54 *** cwo_ngajak_Nonton [~cow_17@CPE001676a7c13a-CM00152fc62ea6.cpe.net.cable.rogers.com] has joined #openttd 22:32:54 <^Spike^> bot attack... cool.... 22:33:02 *** jojo_donk [~BatBoy@97.104.230.81] has joined #openttd 22:33:03 *** jojo_donk [~BatBoy@97.104.230.81] has quit [autokilled: This host may be infected. Mail support@oftc.net with questions. BOPM (2010-08-07 22:33:03)] 22:33:04 *** revclyde [~Botax_baw@110.136.191.132] has joined #openttd 22:33:06 *** revclyde [~Botax_baw@110.136.191.132] has quit [autokilled: This host may be infected. Mail support@oftc.net with questions. BOPM (2010-08-07 22:33:05)] 22:33:08 *** co_langkat [~ezi_aza@124.127.108.234] has joined #openttd 22:33:13 *** cow_png_wnt_nkl [~Bnt_aBoha@41.234.207.47] has joined #openttd 22:33:23 *** andreas_mks [~maniezz@pon59-1-88-187-16-37.fbx.proxad.net] has joined #openttd 22:33:23 *** andreas_mks [~maniezz@pon59-1-88-187-16-37.fbx.proxad.net] has quit [autokilled: This host may be infected. Mail support@oftc.net with questions. BOPM (2010-08-07 22:33:23)] 22:33:29 *** jangkrik [~mustang04@202.133.61.14] has joined #openttd 22:33:30 *** jangkrik [~mustang04@202.133.61.14] has quit [autokilled: This host may be infected. Mail support@oftc.net with questions. BOPM (2010-08-07 22:33:29)] 22:33:34 *** Co_Biasa_nyari_ce [~iNoCeNt_r@86.14.136.157] has joined #openttd 22:33:35 *** Co_Biasa_nyari_ce [~iNoCeNt_r@86.14.136.157] has quit [autokilled: This host may be infected. Mail support@oftc.net with questions. BOPM (2010-08-07 22:33:35)] 22:33:38 *** Co_Keren_Katanya [~Ennuyee@41.203.80.23] has joined #openttd 22:33:39 *** Co_Keren_Katanya [~Ennuyee@41.203.80.23] has quit [autokilled: This host may be infected. Mail support@oftc.net with questions. BOPM (2010-08-07 22:33:39)] 22:33:45 *** mode/#openttd [+R] by Rubidium 22:34:13 <Eddi|zuHause> hm... it's not sysadmin-appreciation day anymore, why are they still appreciating 22:34:19 <^Spike^> :) 22:34:27 <^Spike^> i didn't get any appreciation... 22:34:36 <^Spike^> all i got to do the day before was recover a server... 22:34:44 <Rubidium> then you aren't a proper sysadmin! 22:34:57 <Rubidium> even I got appreciation that day 22:34:57 <^Spike^> only saving customer data... :) 22:35:04 <^Spike^> who cares about the customers! :) 22:35:21 <^Spike^> maybe because i'm a student.. and it isn't a full time work thing ;) 22:35:25 <^Spike^> that might explain why :D 22:35:30 *** dependent [~TheDevil@bas2-montreal03-1279346026.dsl.bell.ca] has quit [] 22:35:41 <^Spike^> i was at home.... doing nothing :) 22:43:30 *** mode/#openttd [-R] by Rubidium 22:43:46 *** jangkrik [~cwo_bks@CPE001676a7c13a-CM00152fc62ea6.cpe.net.cable.rogers.com] has joined #openttd 22:44:11 * Rubidium ponders the feasibility of merging the airport and rail station windows 22:44:18 *** Tan|a-aw [~Hellovers@41.234.207.47] has joined #openttd 22:44:55 *** DONIEE [~endik@118.96.136.219] has joined #openttd 22:44:55 *** DONIEE [~endik@118.96.136.219] has quit [autokilled: This host may be infected. Mail support@oftc.net with questions. BOPM (2010-08-07 22:44:55)] 22:45:02 *** beaublack [~cwo_crz36@deo209-202.java.net.id] has joined #openttd 22:45:04 *** mngyqc [~tejoe@201.76.173.138] has joined #openttd 22:45:16 <^Spike^> seems bopm isn't done yet.. :) 22:47:20 *** Chris_Booth [~chatzilla@client-86-31-224-240.oxfd.adsl.virginmedia.com] has quit [Ping timeout: 480 seconds] 22:47:36 <Eddi|zuHause> Rubidium: you mean like airports having an "Airport class" dropdown (default containing "Small Airports" "Large Airports" "Heliports" etc.), then a dropdown for the specific airport, and a rotation selection? 22:47:38 <Rubidium> really... don't they have something better to do with their live than making the live of other people miserable? 22:47:59 *** don_ny [~pria_mapa@CPE001676a7c13a-CM00152fc62ea6.cpe.net.cable.rogers.com] has joined #openttd 22:48:14 *** ruby46f [~co_cari_t@125.163.236.167] has joined #openttd 22:48:16 *** ruby46f [~co_cari_t@125.163.236.167] has quit [autokilled: This host may be infected. Mail support@oftc.net with questions. BOPM (2010-08-07 22:48:16)] 22:48:23 *** ce_mw [~StaR_waRs@124.127.108.234] has joined #openttd 22:48:24 <glx> @mode +R 22:48:27 *** mode/#openttd [+R] by DorpsGek 22:48:29 <^Spike^> Rubidium to answer that question: No 22:48:56 <^Spike^> i've seen someone for 3 days on my server trying to connect using a tor node.... 22:49:00 <^Spike^> only we block tor nodes... 22:49:02 <^Spike^> but he keeps trying 22:49:14 <^Spike^> maybe even longer already... 22:49:19 <^Spike^> i stopped reading after day 1 :) 22:49:42 <Rubidium> Eddi|zuHause: well, that rotation/platform selection bit would be the different part, though the dropdown selection / coverage area could be merged I'd say 22:50:29 <Rubidium> then the windows would look more like eachother instead of quite different (which annoys me already) 22:50:36 <Eddi|zuHause> do windows/widget arrays support inheritance? 22:51:38 <Rubidium> to some amount they do 22:51:43 <Rubidium> s/some/a certain/ 22:52:02 <Zuu> isn't it required to have two separate widget arrays then? 22:52:56 <Rubidium> possibly, but having at least shared handling of the rest would be a big bonus I'd say 22:53:21 <Zuu> Though, you could re-use part of the window code, and since only one of the arrays is used at the time, the widgets that are the same can use the same widget ids. 22:55:16 <Zuu> IIRC the save/load window use the same class but different widget arrays for each specific window. 22:55:30 <Rubidium> yep 22:59:30 *** ^Spike^ [~spike@d200003.upc-d.chello.nl] has quit [Ping timeout: 480 seconds] 23:00:39 *** avdg1 is now known as avdg 23:02:14 * Zuu pounders a filter widget with a parameter of which GUIList it should filter. GUIList might need a slight extension so that it can tell more preciley how it can be filtered, so that the filter widget can adopt itself for that. :-) 23:03:04 <Zuu> Then it would be a pice of cake to add filters everywhere (ignoring re-painting etc.) 23:06:19 *** NukeBuster [~nb@212-182-153-94.ip.telfort.nl] has quit [Ping timeout: 480 seconds] 23:09:02 *** avdg [~Adium@78-21-57-217.access.telenet.be] has quit [Read error: Connection reset by peer] 23:09:04 *** Keyboard_Warrior [~holyduck@ip-14-137-106-77.eidsiva.net] has quit [Read error: Connection reset by peer] 23:09:24 <Zuu> night 23:09:25 *** theholyduck [~holyduck@ip-14-137-106-77.eidsiva.net] has joined #openttd 23:11:20 *** lobstar [~michielbi@86.89.201.189] has quit [Ping timeout: 480 seconds] 23:12:52 *** FauxFaux [faux@molotov.compsoc.warwick.ac.uk] has quit [Quit: I HATE YOU SCREEN. HATE HATE HATE] 23:14:38 *** avdg [~Adium@78-21-57-217.access.telenet.be] has joined #openttd 23:17:35 *** Zuu [Zuu@c-c7f5e655.510-8-64736c10.cust.bredbandsbolaget.se] has quit [Ping timeout: 480 seconds] 23:20:54 *** Sacro1 [~Sacro@adsl-87-102-43-185.karoo.KCOM.COM] has quit [Ping timeout: 480 seconds] 23:23:15 *** KouDy [~KouDy@rb5ck203.net.upc.cz] has quit [Ping timeout: 480 seconds] 23:25:57 *** beaublack [~cwo_crz36@deo209-202.java.net.id] has quit [autokilled: This host may be infected. Mail support@oftc.net with questions. BOPM (2010-08-07 23:25:57)] 23:28:07 *** JVassie [~James@92.27.149.231] has quit [Ping timeout: 480 seconds] 23:41:52 *** KritiK [~Maxim@95-27-199-109.broadband.corbina.ru] has quit [Quit: Leaving] 23:46:17 *** kkb110 [~kkb110@124.49.122.172] has joined #openttd 23:53:19 *** avdg [~Adium@78-21-57-217.access.telenet.be] has quit [Quit: Leaving.] 23:56:43 *** Vitus [~chatzilla@138.194.wms.cz] has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.8/20100722155716]]