Log for #openttd on 10th August 2010:
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00:32:38  <blst> Hm, it seems that either everyone is afk or my question wasn't that simple or obvious. :/
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00:34:17  <PeterT> blst: try connect yourip:yourport#255 in console
00:34:33  <PeterT> it could be that the companies are full
00:34:47  <PeterT> also, good night
00:35:24  <blst> Oh, that worked
00:35:45  <blst> I only have one company and no competition as of this moment
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00:39:28  <blst> If anyone have a solution as to why this is happening, please highlight or query me. Thank you in advance.
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00:55:41  <Eddi|zuHause> wouldn't the NFORenum and GRFCodec topics be better suited in the grf technical forum?
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01:19:11  <Weirdo> pompiedom
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01:24:37  <Eddi|zuHause> you're weird :p
01:24:50  <Weirdo> who?
01:25:19  <Eddi|zuHause> pick a person at random that spoke in the last half hour :)
01:25:39  <Weirdo> ha, that includes you :D
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01:25:47  <Eddi|zuHause> exactly :)
01:25:48  <Weirdo> @mode +r
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01:25:54  <Weirdo> @whoami
01:25:55  <DorpsGek> Weirdo: TrueBrain
01:25:58  <Weirdo> meh
01:26:03  <Weirdo> @op
01:26:06  *** mode/#openttd [+o Weirdo] by DorpsGek
01:26:13  <Weirdo> what was the mode ...
01:26:23  <Eddi|zuHause> you meant +R probably
01:26:31  <Weirdo> @mode +R
01:26:34  *** mode/#openttd [+R] by DorpsGek
01:27:03  <Eddi|zuHause> ah well... i won't be joining in the morning then...
01:27:08  <Weirdo> no?
01:27:10  <Weirdo> why not?
01:27:23  <Eddi|zuHause> because i'm not registered
01:27:30  <Weirdo> why not?
01:27:44  <Weirdo> @mode -R
01:27:44  *** mode/#openttd [-R] by DorpsGek
01:27:44  <Eddi|zuHause> i'm not sure
01:27:47  <Weirdo> meh, I want you here :(
01:27:52  <Eddi|zuHause> i didn't really bother
01:28:09  <Weirdo> but the amount of infected hosts is having an all-time high again
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01:29:01  <Eddi|zuHause> yeah, i understand the reasons :)
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01:30:05  <Weirdo> watching True Blood S01E01 ..
01:30:08  <Weirdo> never watched it
01:30:16  <Weirdo> but the main character is ugly ...
01:30:28  <Eddi|zuHause> you mean the blond girl?
01:30:31  <Eddi|zuHause> why?
01:30:32  <Weirdo> yup
01:30:36  <Weirdo> those teeths!
01:30:39  <Weirdo> teeth
01:31:09  <Eddi|zuHause> i don't remember ever looking at the teeth
01:31:17  <Weirdo> too many close-ups
01:31:23  <Weirdo> and I can park my bike between those 2
01:31:30  <Weirdo> (and no, I was not talking about her boobs)
01:31:54  <Eddi|zuHause> yeah. i see what you mean
01:32:09  <Weirdo> most people in fact are just plain ugly
01:32:10  <Eddi|zuHause> but really, i never noticed that before :=)
01:32:20  <Weirdo> haha :)
01:32:28  <Weirdo> sorry ... now you will always see it, I am afraid :p
01:32:56  <Eddi|zuHause> yeah... it's like that episode from how i met your mother, where you hear "glass breaking" :)
01:33:02  <Weirdo> and the one naked person you see, is just UGLY
01:33:13  <Weirdo> haha, yeah :p
01:34:33  <glx>  <@Weirdo> most people in fact are just plain ugly <-- true
01:35:11  <Weirdo> might also be the 720p, bringing the worst out of people
01:35:23  <glx> I saw it on TV ;)
01:35:46  <Weirdo> but okay, while talking about it, her boobs are nice (of the main char :p)
01:36:01  <Eddi|zuHause> that is true :)
01:36:14  <Eddi|zuHause> i can't talk about 720p though
01:36:19  <Eddi|zuHause> my computer can't play that
01:36:31  <Eddi|zuHause> plus i lack bandwidth
01:36:31  <Weirdo> hahahaha
01:36:37  <Weirdo> buy a O!Play or something
01:41:24  <Weirdo> and I still enjoy 100 mbit/s ... hmm ...
01:42:02  <Eddi|zuHause> that's about 300 times more than mine...
01:42:12  <Weirdo> sucks to be you :D
01:42:29  <Weirdo> does True Blood get any better, or is it as worse as the first episode?
01:43:04  <Eddi|zuHause> if you really think that, you should probably stop right there...
01:43:15  <Weirdo> I am bored out of my mind
01:43:18  <Eddi|zuHause> imho it's one of the best series of the recent decade...
01:43:25  <Weirdo> still 30m to go, so it might pick up
01:43:36  <Weirdo> but omg .... slow, predictable, nothing new ..
01:44:00  <Eddi|zuHause> well, it may have been "newer" 3 years ago :)
01:44:11  <Weirdo> might
01:44:37  <Weirdo> damn, trying to pull an all-nighter, to get back in normal bioclock ...
01:44:40  <Weirdo> is hard work :p
01:44:50  <Eddi|zuHause> that never worked for me...
01:45:01  <Weirdo> I hope it does for me
01:45:05  <Weirdo> I live in US TZ atm ..
01:45:09  <Weirdo> I feel like glx :p
01:52:21  <blst> Eddi|zuHause: I can't really tell if that was refering to my question or something else. ^_^
01:53:03  <Eddi|zuHause> blst: no, it most certainly was not
01:53:18  <blst> Good, I was confused there for a bit :)
01:53:24  <blst> Now I can rest easy again
01:54:54  <Weirdo> the only thing I love about the serie, is the end :)
01:54:58  <Weirdo> (of S01E01
01:55:22  <Eddi|zuHause> it has some amazing cliffhangers :)
01:55:22  <blst> It's a pretty nice series, although I dropped it. Couldn't stand her accent. It's hideous.
01:55:22  <Weirdo> because of that alone I want to watch S01E02
01:55:26  <Weirdo> but ... predicatble what will happen
01:55:39  <Weirdo> her accent is just one of the little things that annoy me :p
01:55:49  <Weirdo> her teeth is number 1
01:55:55  <Eddi|zuHause> hm... skipping through the pilot... i wonder what happened to that cat
01:55:58  <Weirdo> then the rest of the ugly people
01:56:05  <Weirdo> which cat?
01:56:12  <blst> It just keeps on getting worse and worse, by the 10 or so ep, I didn't even notice her teeth anymore...
01:56:29  <Weirdo> but okay, clearly not my type of serie
01:58:51  <Weirdo> lol, looking at the current series SyFy produces, I know all of them :D
01:58:53  <Weirdo> haha
01:58:55  <Weirdo> this is bed ...
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02:01:07  <Weirdo> you guys know any other series which might be worth watching?
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02:03:50  <blst> How.Earth.Made.Us <- docu
02:06:57  <Weirdo> blegh
02:07:02  <Weirdo> most boring things to watch
02:07:08  <Weirdo> if I want education, I put on Discovery Channel
02:07:17  <blst> this is Discovery ^_^
02:07:25  <Weirdo> I rest my freaking case
02:07:31  <blst> ;)
02:07:40  <Weirdo> and my case is very freaky
02:07:42  <blst> Kröd Mandoon and the flaming sword of fire
02:07:42  <Weirdo> all white and black
02:07:44  <Weirdo> very weird
02:07:49  <Weirdo> haha, Krod Mandoon is funny :)
02:07:51  <Weirdo> laughed my ass off
02:07:54  <blst> :3
02:08:07  <Weirdo> too bad just 6 episodes
02:08:08  <Weirdo> sucks ass
02:08:25  <blst> yeh. they never started S02 either, despite them saying they would :/
02:08:46  <Weirdo> one of the better humour I have seen in a while
02:08:58  <blst> but iono, I mostly have realityshows in store
02:09:05  <Weirdo> blegh
02:09:08  <Weirdo> what are you, a girl?
02:09:10  <blst> and they mainly suck balls and I watch them to laugh at stupid people
02:09:57  <blst> Black Books, Father Ted <- 2 more comadies that's overlooked and pure awesomeness
02:10:02  <blst> comedies*
02:11:19  <Weirdo> don't know either
02:11:45  <Weirdo> not in 720p :p
02:12:26  <blst> nah, they're pretty old
02:12:39  <Eddi|zuHause> i don't know what you have against true blood... rewatching the pilot would want me to get hooked on it again
02:12:45  <blst> but BB is on the top of my list of best comedy series of all time
02:12:54  <Weirdo> boring, predictable, little to no story, ...
02:13:43  <Eddi|zuHause> alone the scene towards the end where she walks up to bill in the bar, and you hear all the people around thinking :p
02:14:10  <Eddi|zuHause> just lovely :)
02:14:47  <Weirdo> I am happy you like it
02:14:48  <Weirdo> :D
02:16:03  <Weirdo> right, I really need something to watch here .. meh. ..
02:16:49  <Eddi|zuHause> leverage
02:16:53  <Weirdo> seen it
02:17:01  <Weirdo> good serie btw
02:17:05  <Weirdo> every times takes this weird turn
02:17:30  <Eddi|zuHause> "let's steal ourselves a [...]"
02:18:09  <Weirdo> Sherlock
02:18:14  <Weirdo> lets see if it is any good
02:19:35  <Eddi|zuHause> oh, yes :)
02:20:11  <Eddi|zuHause> something between psych and doctor who :)
02:20:55  <Eddi|zuHause> *miau*
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02:21:28  <Weirdo> I watched all Psychs in like 1 week
02:21:31  <Weirdo> awesome series :)
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02:22:27  <Weirdo> complete C-class networks which get infected ...
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02:26:34  <Eddi|zuHause> the problem with british series is that they are ever so short...
02:26:53  <Eddi|zuHause> sherlock is only three (double-) episodes
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02:30:02  <Weirdo> something to watch for the next 90 minutes at least
02:33:34  <Eddi|zuHause> now i have some grey furry thing in my bed...
02:33:50  <Weirdo> does it move?
02:34:15  <Eddi|zuHause> barely :)
02:35:08  <Weirdo> poke it?
02:35:49  <Eddi|zuHause> that might backfire :p
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02:42:25  <Weirdo> the intro of Sherlock I do like
02:42:27  <Weirdo> very much in fact
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06:21:45  <Terkhen> good morning
06:22:20  <frosch123> morning terkhen :)
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06:24:19  <__ln__> good evening from san francisco
06:24:46  <andythenorth> hi
06:25:00  <frosch123> hihi andy
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07:04:07  <dihedral> morning lads
07:06:25  <planetmaker> moin folks
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08:11:17  <Weirdo> Rubidium: you cleaned the maillist :D
08:12:01  <Celestar>  :P
08:13:00  <Rubidium> Weirdo: the queue of unsent too-large-emails, yes
08:13:23  <Rubidium> Weirdo: removing Bjarni from the mail list because he has 80 MiB of unread comit messages, yes
08:13:37  <Celestar> O_o
08:13:49  <planetmaker> :-O
08:14:12  <Weirdo> haha
08:14:14  <Weirdo> nice call :)
08:14:23  <Rubidium> Weirdo: being amazed that mailman only uses about 10 MiB per subscriber, yes!!!!
08:16:11  <Weirdo> owh, is that all?! :p
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08:19:40  <Rubidium> no, PHP is horridly slow
08:19:51  <Weirdo> mailman is in python :D
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08:20:24  <Rubidium> nah, just voicing all my "issues"
08:20:52  <Rubidium> and I'm wondering whether FS and wiki should each go onto their separate php "stack"
08:21:21  <Rubidium> and I've "molested" the schedule names of the compile farm
08:21:32  <Rubidium> 0000006 wasn't quite meaningful
08:21:58  <Weirdo> the ids were not meant to be meaningful
08:22:10  <Rubidium> whereas I think openttd-nightly, although more writing, is easier for humans
08:22:37  <Weirdo> the assumption of numbers (and 7 chars) is kind of assumped all over the place
08:22:42  <Weirdo> I wouldn't try it if I were you :)
08:22:44  <Weirdo> build a new CF
08:22:45  <Weirdo> much better
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08:24:11  <Rubidium> it seems to work quite well :)
08:27:04  <Weirdo> be careful :)
08:30:23  <dihedral> Rubidium: using an accelerator for php?
08:33:27  <Eddi|zuHause> is that like building a porsche engine into a trabbi?
08:39:58  <Rubidium> dihedral: APC is slower for wiki than memcache is
08:40:58  <Rubidium> I did try it a while ago and got complaints that it was even slower than before and after removing it because somewhat faster
08:41:17  <dihedral> memcache is something else ^^
08:41:46  <dihedral> memcache can cache stuff neatly, but apc, eaccellerator and xcache (to name some) also do opcode caching
08:42:12  <Rubidium> dihedral: point is, wiki doesn't support memcache and apc at the same time
08:42:24  <dihedral> try one of the others
08:42:46  <dihedral> and don't use them for 'manually' caching
08:43:04  <dihedral> i.e. apc will do it's stuff, even if you tell the wiki to still cache with memcache
08:43:15  <dihedral> i had no issues with eaccellerator and memcache at the same time
08:43:32  <dihedral> have not tried xcache, but it is the more stable one of the 2
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09:48:55  <CIA-2> OpenTTD: rubidium * r20434 /branches/1.0/src/ (4 files in 3 dirs):
09:48:55  <CIA-2> OpenTTD: [1.0] -Backport from trunk:
09:48:55  <CIA-2> OpenTTD: - Fix: [NoAI] Clarify the documentation for AIBaseStation::GetLocation (r20238)
09:48:55  <CIA-2> OpenTTD: - Fix: Do not spend cash when building a statue fails [FS#3985] (r20227)
09:48:55  <CIA-2> OpenTTD: - Fix: [NewGRF] Vehicle var FE bit 6 did return incorrect values for new railtypes (r20175)
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10:11:51  <DarkNemesis> if i have a browser running TOR can i have anouther version of the brower open with TOR switched off while not stopping TOR in the other?
10:14:27  <Rubidium> guess this is the wrong channel for that question
10:19:35  <dihedral> Rubidium: can you suggest a way for me to dump any received packet? trying to debug something ^^
10:19:51  <dihedral> tcp packets should suffice actually
10:20:11  <dihedral> thought NetworkTCPSocketHandler::Recv_Packet() could be a nice place to sit in ^^
10:20:15  <Goulp> dihedral: network sniffer
10:20:50  <dihedral> Goulp: i am fully aware of network sniffers, and that was not what i asked for, is it now ;-)
10:23:14  <Rubidium> tcpdump?
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10:25:13  <dihedral> the vm is too limited :-(
10:27:58  <dihedral> Rubidium: i was hoping there was some simple one-liner i could add e.g. with printf?
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10:28:42  <Rubidium> strace?
10:29:15  <Rubidium> well, that one liner would be trivial, won't it?
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10:31:38  <Rubidium> you get a bunch of bytes that's read, so dump those bytes to the console. How much harder can it be?
10:32:29  <Rubidium> you even know how big the packets are, so even that isn't difficult to "figure" out
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10:33:18  <Goulp> and do not dump map packets...
10:33:52  <Rubidium> well, why not? He wants the tcp data to be dumped
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10:34:27  <Goulp> except if you want to debug map sending
10:34:52  <dihedral> or network-anything!
10:34:53  <Rubidium> although I wonder what he wants to actually dump
10:35:24  <dihedral> having trouble establishing a network connection from java ^^
10:35:35  <Goulp> but its received patcket... Could be server or client side and received packet are not the same...
10:35:37  <dihedral> don't really thingk you would like that :-P
10:35:56  <dihedral> Goulp: how stupid do  you think i am!!
10:36:30  <Goulp> dihedral: there is no unit or lenght to specify that
10:36:32  <Rubidium> dihedral: then dumping packets in OpenTTD won't help as packets won't be sent/received by OpenTTD until the connection has been established
10:36:51  <dihedral> well - the connection is there, and when i send data, the connection is closed
10:37:02  <dihedral> so now i want to see what actaully openttd gets
10:37:19  <Rubidium> well, start with -D -d net=9 :)
10:37:26  <dihedral> guess what ;-)
10:37:37  <Rubidium> that doesn't print anything?
10:37:45  <dihedral> it took me ages to find out that the first errers were due to if (p->size > SEND_MTU) {
10:38:03  <dihedral> and _that_ indeed will not print an error ;-)
10:38:16  <dihedral> merely 'closed client connection #2' :P
10:38:43  <Rubidium> well, then don't send garbage :)
10:39:11  <dihedral> Java ;-)
10:39:22  <dihedral> seems to handle every socket as a stream ^^
10:39:29  <dihedral> anyway - lunch tim
10:42:11  <Weirdo> [12:35] <dihedral> Goulp: how stupid do  you think i am!! <- too late now, isn't it? No more fun to make fun remarks about this? No? Bleh ..
10:42:51  <Goulp> Weirdo: when stupidity is in, its never to late, go
10:43:17  <Weirdo> I think I already did ;)
10:43:26  <Weirdo> saying you don't do something is kind of doing it
10:44:18  <Goulp> saying nothing means you agree
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10:45:50  <Eddi|zuHause2> damn cable connector...
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11:29:34  <Tennel> hallo, kann mir jemand fÃŒr die installation von TS3 auf nem 64bit arch ein paar tips geben?
11:30:27  <planetmaker> this is the English OpenTTD channel. Your question does not seem even remotely related
11:30:48  <Tennel> sry, wrong channel, excuse me
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11:38:16  <dihedral> Weirdo: you mean! ;-)
11:38:48  <Weirdo> no, you put the ball in front of the goal, and nobody wanted to shoot it
11:38:50  <Weirdo> THAT is mean
11:39:10  <dihedral> ^^
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12:06:47  <DarkNemesis> wait you w3anted to shoot your balls? Weirdo you deserve your nick lol
12:07:44  <Weirdo> DarkNemesis: I don't know with what you play soccer, but I already feel sorry for you
12:08:09  <dihedral> what on earth was _that_ about??
12:08:14  <DarkNemesis> meh... girls like me dont have balls
12:08:31  <DarkNemesis> <Weirdo> no, you put the ball in front of the goal, and nobody wanted to shoot it
12:08:39  <Weirdo> dihedral: I have the strong impression DarkNemesis can either not read, or reads all kind of things into the most normal sentences
12:08:55  <DarkNemesis> the latter
12:09:00  <dihedral> Weirdo: Dark-who? ^^
12:09:12  <Rubidium> the nemesis of DV!
12:09:12  <Weirdo> I think he only has one ball
12:09:12  <dihedral> must be kinda new to this channel
12:09:16  <Weirdo> that might explain it
12:09:20  <dihedral> he/she/it
12:09:29  <DarkNemesis> i am a woman
12:09:41  <dihedral> Sacro sais so sometimes too....
12:09:44  <Weirdo> because if he can read in 'the ball' something dirty ... I am impressed, and feel very sorry for the guy ..
12:09:52  <Weirdo> Sacro screams like a girl, that is true :)
12:09:54  <DarkNemesis> im not an fbi agent pretending to be a woman
12:09:57  <Sacro> what what/
12:10:00  <SpComb> Weirdo
12:10:07  <dihedral> Weirdo: how come _you_ know? ^^
12:10:26  <Weirdo> dihedral: I work with people who are not all there
12:10:34  <Weirdo> what is the politic correct term ...
12:10:37  <Weirdo> retards sounds so nasty
12:10:43  <dihedral> :-P
12:10:47  <Weirdo> (I am not kidding, I work with those people :))
12:10:49  <dihedral> the looney-binz ^^
12:10:56  <dihedral> oh :-P
12:11:04  <dihedral> i though you were refering to Sacro
12:11:11  <Weirdo> they are like children, and say everything how they preceive it .. very amusing :)
12:11:15  <Weirdo> nope
12:11:19  <Weirdo> no, Sacro is a good guy :)
12:11:30  <Sacro> ...
12:11:51  <dihedral> interesting world!
12:11:56  <Weirdo> there was seriously no sarcasm in that sentence
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12:12:23  <Weirdo> SpComb: owh, you were going for the free kick? You should just have said so :)
12:12:26  <dihedral> wow - Sacro... you really made a change somehow ^^
12:13:09  <SpComb> someone pull TB's drugs
12:13:10  <Weirdo> either way, back to the fact DarkNemesis claims to be a girl: without visual proof, we will never believe it; ball is in your court now (yeah, start laughing, I said 'ball')
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12:14:30  <Rubidium> there wasn't a girl at the party, so no proof whatsoever that ANY OpenTTD enthousiast is female.
12:14:41  <Weirdo> SpComb: you highlighted me! Who is on drugs now?
12:15:06  <Weirdo> Rubidium: I agree. When we extrapolate the % male vs % female, we can clearly see 100% of OpenTTD is male
12:15:09  <Weirdo> same goes for IRC
12:15:10  <Weirdo> and the internet
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12:15:20  <dihedral> claimed to be a woman.... that's pushing it i'd say
12:15:35  <Weirdo> dihedral: at some point so did you (we?)
12:15:42  <dihedral> HEHE
12:15:52  <dihedral> and i recall someone falling for it :-P
12:16:21  <dihedral> that was rather amusing, don't you think?
12:16:25  <Weirdo> sucks that Rubidium knows me too well ( DarkNemesis: start laughing, I gave you another one; what, I gave you two! In one sentence!)
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12:16:55  <aditsu> hi, I'm having a problem with industries being closed and reopened in different locations; if I try to "fund new industry" in the old location, it says only one is allowed per town
12:17:00  <aditsu> what can I do about it?
12:17:19  <Rubidium> set the setting that allows multiple industries per town?
12:17:36  <aditsu> it's a multiplayer game, and the server is not mine
12:17:40  <Rubidium> or... when it's imposed by the NewGRF: don't use the NewGRF or change it
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12:18:04  <Rubidium> aditsu: then you can't do a thing about it, besides asking the server admin(s)
12:18:17  <dihedral> or trying another town ^^
12:18:27  <aditsu> well, it messes up my routes
12:18:43  <aditsu> any way to "cause" an industry to close down more quickly, so I can rebuild it where I want?
12:18:51  <Rubidium> oh... save the game and load that savegame. Then you can change the settings.
12:19:10  <Rubidium> you just don't have sentient competitors
12:19:23  <Zuu> Or just don't care. Simple solution.
12:19:24  <Rubidium> aditsu: not servicing it is the quickest way to get it shut down
12:19:49  <aditsu> Rubidium: well, it doesn't have any station nearby, does it mean it will shut down soon?
12:20:31  <Rubidium> statistically it would, although I remember something about industries being at least 5 years before they can close themselves
12:20:36  <peter1138> i happen to know female openttd enthusiasts :S
12:20:45  <aditsu> (and the savegame thing is like saying "can't get that girl? just take a pic of her and fap over it")
12:20:52  <Weirdo> peter1138: sure, we all know them; they are just never here :)
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12:21:17  <peter1138> there used to be a couple on here
12:21:29  <Weirdo> two golden rules on the internet: 1) everyone is male 2) 1) is always true
12:21:30  <Xaroth> and then you scared them all away.....
12:21:44  <Weirdo> ah, our biggest girl is here :) Hi Xaroth :)
12:21:49  <Xaroth> ,.|..
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12:22:01  <peter1138> there's a certain "omg it's a woman" crowd which keeps them away
12:22:07  <peter1138> bjarni :p
12:22:26  <Weirdo> owh, that is nasty :)
12:22:33  <Xaroth> I doubt Sacro's girly screem won't help too much either...
12:22:50  <Weirdo> but have you seen my feet?
12:22:53  <Xaroth> er, that sentence is messed up...
12:22:58  * Xaroth goes back to work
12:23:01  <Weirdo> haha
12:24:53  <dihedral> lol
12:25:59  * peter1138 grumbles at lots of small files
12:26:14  <Weirdo> too many uncommitted patches?
12:26:15  <peter1138> total size in bytes: 1225590
12:27:12  <peter1138> total size in bytes on disk: 149291008
12:27:42  <Weirdo> sucks to be you :)
12:27:53  <Xaroth> sucks to be his hard drive..
12:28:22  <peter1138> and the block size is only 4KB
12:28:29  <SpComb> here's a dime, go buy a better filesystem
12:29:48  <Weirdo> can you send it by post?
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12:33:35  <Eddi|zuHause> really small files usually don't consume a block, if they fit directly in the directory entry (about 1kb on NTFS)
12:41:22  <peter1138> mind yo
12:41:31  <peter1138> this core dump is pretty big
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12:50:51  <peter1138> making a 2.8GB core dump takes a while :)
12:51:51  <peter1138> 119|     chunk = malloc(sizeof *chunk);
12:51:51  <peter1138> 120+>    chunk->x = x;
12:51:59  <peter1138> i guess that counts as "out of memory" :)
12:53:21  <peter1138> 2.8GB on a 32bit system
12:53:28  <peter1138> so... memory limit is what, 3GB?
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13:39:18  <PeterT> <PeterT> $rcon set plane_speed 1
13:39:19  <PeterT> <SN4> ERROR: This command/variable is not available during network games <-- when was this added?
13:41:39  <Yexo> @commit 17902
13:41:39  <DorpsGek> Yexo: Commit by rubidium :: r17902 trunk/src/table/settings.h (2009-10-29 22:11:16 UTC)
13:41:40  <DorpsGek> Yexo: -Fix: make the plane speed setting unchangeable in network games because it can be read by NewGRFs on game load and thus if it changes cause desyncs
13:43:01  <PeterT> :(
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13:44:19  <planetmaker> on the contrary: fixing desyncs =>   :-)
13:44:54  <planetmaker> they make MP games an annoyance.
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13:46:12  <PeterT> yes, but if you have no GRFs?
13:47:27  <planetmaker> tmwftlg
13:47:30  <planetmaker> ;-)
13:47:49  <Yexo> it is a) more work to make sure it can only be changed when you have no newgrfs and b) it makes the behavior inconsistent, which means more work in explaining it to the average user who doesn't get why he can't change it in some games
13:47:57  <Ammler> PeterT: you can change it for newgame
13:48:40  <planetmaker> <Ammler> !rcon set_newgame plane_speed <-- quoted ;-)
13:53:03  <PeterT> even if I don't have a random map, Ammler?
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13:56:44  <planetmaker> if you don't have a random map you can load it in SP beforehand.
13:57:29  <planetmaker> something advisable for 3rd-party maps anyway, if you plan to use them on your server
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14:03:38  <Ammler> yes, like pm says, scenario needs local "fitting" anyway
14:05:01  <PeterT> ok
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15:10:09  <darkomen> Hi guys
15:10:27  <darkomen> i've find a bug in OpenTTD 1.0.3
15:10:50  <Goulp> dont go so quickly
15:12:31  <darkomen> well, it appears to be a bug...
15:13:26  <planetmaker> then you should communicate what bothers you or makes you wonder
15:13:37  <planetmaker> otherwise: yes, there are
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15:14:04  <darkomen> I've got windows 7 64 bits
15:14:33  <Progman> you split your windows 7 installation into 64 pieces?
15:14:52  <darkomen> what?
15:14:59  <darkomen> O_o
15:15:02  <Progman> just kidding...
15:15:09  <darkomen> ok ^^
15:15:58  <darkomen> when i go to the multiplayer menu, i search for servers
15:16:37  <darkomen> and OpenTTD ... Frost itself
15:17:21  <Rubidium> it does that every time you do that?
15:17:49  <darkomen> i try to restart my computer, restart OpenTTD
15:17:57  <darkomen> it's same
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15:20:54  <glx> works for me
15:21:29  <darkomen> you've got a 64 bits version of OTTD?
15:22:08  <glx> yes
15:22:11  <glx> on win 7
15:22:12  <planetmaker> darkomen, how long did you wait?
15:22:27  <darkomen> i wait until 30min
15:22:30  <glx> darkomen: sfr ?
15:22:31  <planetmaker> o_O
15:22:46  <darkomen> glx: no, tele2adsl
15:22:56  <glx> maybe they filter udp
15:23:12  <Rubidium> glx: that shouldn't lock up OpenTTD
15:23:25  <Rubidium> actually, I can't think of anything that would lock up OpenTTD there
15:23:41  <darkomen> it's same... SFR has buy Tele2
15:23:53  <Rubidium> even address resolution and sending the UDP packet is left to another thread than the main thread
15:25:29  <darkomen> i just have an Antivirus, Avira Antivir
15:26:30  <glx> and previous versions worked ?
15:26:32  <Rubidium> hmm, maybe that just locks the whole of OpenTTD in some way
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15:27:59  <darkomen> there is no previous versions in this computer
15:28:04  <darkomen> it's a new computer
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15:28:45  <glx> windows firewall maybe
15:28:54  <darkomen> i've got it about 2 weeks, not more.
15:29:07  <darkomen> i stopped the guard of antivir, same proble
15:29:10  <darkomen> problem
15:29:26  <Rubidium> darkomen: have you selected "internet"?
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15:29:36  <Rubidium> in the multiplayer list window
15:29:41  <darkomen> yes
15:30:06  <darkomen> it find some servers, and it's frost a time lapse later...
15:30:29  <darkomen> Oh, maybe it's a problem with a server?
15:30:47  <darkomen> *a short time later
15:31:07  <Rubidium> darkomen: do you have a set of (downloaded) NewGRFs?
15:31:30  <Rubidium> glx: can you maybe reproduce the issue without NewGRFs?
15:31:48  <darkomen> yes, because a server needed some NewGRFs
15:32:33  <darkomen> but it's newGRFs from banana's server
15:33:01  <planetmaker> that's not necessarily a quality seal :-P
15:33:03  <Rubidium> so you only got a few NewGRFs and not lots of NewGRFs?
15:33:29  <darkomen> no, i've around 5 NewGRFs, not more
15:33:53  <planetmaker> and no large directory as one of the possible OpenTTD dirs either I assume?
15:34:59  <glx> no problems without newgrfs
15:35:07  <darkomen> i dont understand the sentence, sorry (i'm french)
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15:36:03  <darkomen> i tried to add a (private) server last time
15:36:06  <Rubidium> glx: do you know of any tools that can cause a binary to dump it's stacks (i.e. make a core dump)
15:36:18  <Rubidium> s/'//
15:36:23  <glx> no
15:36:42  <planetmaker> there are no huge files or directories inside C:\Users\<username\Documents\OpenTTD
15:37:03  <planetmaker> C:\Users\Public\Documents\OpenTTD or C:\Program Files\OpenTTD ?
15:37:04  <darkomen> no
15:37:24  <Rubidium> darkomen: could you open openttd.cfg, copy the lines from [servers] somewhere for us to see them and remove the (few) servers listed under there?
15:37:31  <Rubidium> and then try OpenTTD again
15:37:40  <darkomen> yes
15:39:05  <planetmaker> is a good place for pasting a few lines of text
15:43:18  <darkomen> not much lines
15:43:19  <darkomen> [servers] 3982:3979 =
15:43:28  <darkomen> that's all
15:44:24  <darkomen> but the problem is removed
15:44:49  <glx> that's clearly an invalid line
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15:45:03  <planetmaker> ^
15:45:06  <darkomen> it's 2 lines
15:45:14  <darkomen> [servers]
15:45:16  <planetmaker> the 2nd is still invalid
15:45:26  <darkomen> 3982:3979 =
15:45:31  <darkomen> ok
15:45:41  <glx> the format is ip:port = and you have port:port
15:45:49  <planetmaker> =
15:45:49  <planetmaker>  <-- like that is ok
15:46:01  <Rubidium> regardless whether it's correct or not, it shouldn't hang OpenTTD
15:46:04  <darkomen> ok
15:46:16  <Rubidium> glx: can you reproduce it with those settings?
15:47:15  <glx> confirmed
15:47:33  <glx> time to start visual studio :)
15:47:59  <planetmaker> question remains: how did that line get there in the first place
15:48:31  <Rubidium> just enter it into the gui I guess
15:48:37  <planetmaker> probably
15:48:51  <Rubidium> probably just entering 3982
15:49:07  <darkomen> yes
15:49:15  <darkomen> i just entered 3982
15:49:57  <CIA-2> OpenTTD: rubidium * r20435 /trunk/src/ (8 files): -Codechange: move spritegroup to GRFFilePropsBase and prepare it for more spritegroups
15:51:45  <CIA-2> OpenTTD: rubidium * r20436 /trunk/src/ (newgrf.cpp newgrf_station.cpp newgrf_station.h): -Codechange: use GRFFilePropsBase's spritegroup for stations.
15:53:24  <glx> happens with mingw too
15:54:10  <Rubidium> so it's Windows API-ish
15:55:11  <CIA-2> OpenTTD: rubidium * r20437 /trunk/src/ (11 files in 2 dirs): -Codechange: lets Engines use GRFFilePropsBase as well
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16:08:26  <Zuu> glx: was it you that were to take a look at the sign list patch? Or did I remember wrong?
16:08:49  <glx> probably not me
16:09:14  <Zuu> Oh, ok. Might be the spanish guy then.
16:13:32  <darkomen> Thank you for help guys, now it works fine !
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16:14:03  <CIA-2> OpenTTD: rubidium * r20438 /trunk/src/dock_gui.cpp: -Fix [FS#4022]: for docks "facing" north, i.e. having the watery part a the northern side, the joiner had an off-by-one to the north w.r.t. the station spread against the actual other (correct) building tools
16:15:55  <CIA-2> OpenTTD: rubidium * r20439 /trunk/src/crashlog.cpp: -Fix [FS#4023]: MinGW compiler complaining about converting -1 to an unsigned int
16:18:03  <CIA-2> OpenTTD: rubidium * r20440 /trunk/src/industry_gui.cpp: -Fix: MSVC warning about shifting a 32 bit value and then converting it to 64 bits
16:18:04  <Terkhen> Zuu: I saw the new version but I still have to check the code thoroughly (when I have time)
16:18:56  <Terkhen> but I find strange that you cannot "click" on a sign to select it, only the keyboard arrows work
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16:45:44  <CIA-2> OpenTTD: rubidium * r20441 /trunk/src/order_cmd.cpp: -Fix [FS#4024]: adding "goto nearest depot and stop" orders in one go was denied. This caused both AI adding those orders and backed up order restoration to fail.
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17:00:34  <Zuu> Terkhen: Hmm, that I've never though of. The purpose of the selection is so far only that when you hit the enter key the selected sign will be displayed. If you click on a sign, then you'll go there directly just as in current trunk.
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17:02:00  <Zuu> But it wouldn't be hard to make it highlight the sign that is clicked on even if I never though of it being of interest or let alone never though of the posibility that someone would want it.
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17:09:58  <Zuu> And of course, take your time. I don't want to push you, just check that we are not missing each other.
17:11:10  <planetmaker> hm... actually it's quite nice that a single click will bring you to the sign
17:11:43  <Terkhen> indeed
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17:12:09  <Terkhen> but it should be marked as the selected sign too
17:12:39  <Terkhen> I got confused by why it wasn't clearly shown this until I checked the code :)
17:13:30  <Zuu> If you feel that it is less confusing to change the click behaviour to also select the sign, I'll change that.
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17:14:28  <Terkhen> wait until I check it in more depth, I'll write a comment at the FS task
17:14:35  <Zuu> Ok
17:14:43  <Terkhen> anyways, I have to go, see you tomorrow
17:14:55  <Zuu> okay, have a nice evening
17:17:17  <planetmaker> Zuu: selecting the sign (also) with the click sounds sane indeed
17:20:29  <Zuu> while I think your idea is not bad, I have the question "for what purpose?"
17:21:03  <planetmaker> to continue scrolling there
17:21:15  <Zuu> if you are a mouse-oriented user, you will probably not even know that you can change the selection/scroll with the keyboard.
17:21:16  <planetmaker> And to know which was selected when you're in a wood of signs
17:21:32  <Zuu> The last one however is a good reason.
17:21:34  * planetmaker didn't ever use keyboard for that either :-P
17:22:18  <planetmaker> Though, arguably: what good is it which sign you clicked on?
17:22:33  <planetmaker> It's not like that sign then is pre-selected in the main view
17:23:19  <planetmaker> so another argument might be: if a sign can be selected, then the clicked one should become selected, so that there's no discrepancy between keyboard and mouse input
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17:24:23  <Zuu> I will probably add it (after Therken has made his review) as it will gain those who want to jump between keyboard and mouse.
17:24:37  <Zuu> I'm afk for a while.
17:33:11  *** Zuu [] has quit [Ping timeout: 480 seconds]
17:45:35  <CIA-2> OpenTTD: translators * r20442 /trunk/src/lang/ (6 files): (log message trimmed)
17:45:35  <CIA-2> OpenTTD: -Update from WebTranslator v3.0:
17:45:35  <CIA-2> OpenTTD: czech - 2 changes by Hadez
17:45:35  <CIA-2> OpenTTD: dutch - 2 changes by habell
17:45:35  <CIA-2> OpenTTD: french - 2 changes by glx
17:45:37  <CIA-2> OpenTTD: italian - 2 changes by lorenzodv
17:45:37  <CIA-2> OpenTTD: polish - 2 changes by lion
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18:13:21  <andythenorth> evening
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18:34:12  <darkomen> Hey
18:35:18  <darkomen> I want to deactivate NewGRFs in a server with console
18:35:25  <darkomen> can anyone help me?
18:36:19  <Rubidium> you can't
18:36:56  <darkomen> i'm a distant admin of this server
18:37:09  <darkomen> so i've got the pwd of it
18:39:20  <frosch123> you cannot disable grfs in multiplayer
18:39:38  <darkomen> Oh, i don't think i need it... I just need to open a map saved on this server, and this map don't have any NewGRF...
18:40:11  *** |Jeroen| [] has quit [Quit: oO]
18:40:23  <darkomen> i dont want to
18:40:36  <darkomen> i just need to make a new game on this server
18:42:34  <Ammler> rcon newgame
18:42:37  <Ammler> or restart
18:44:23  <darkomen> rcon pwd Newgame make a game with settings,
18:45:10  *** mode/#openttd [+v orudge] by ChanServ
18:45:12  <darkomen> i have to open a saved map on the Editor, not a new map
18:45:13  *** mode/#openttd [+o peter1138] by ChanServ
18:45:28  <Yexo> rcon pwd "load savegame"
18:51:04  <darkomen> with the signs " " ?
18:51:44  <Yexo> yes
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19:13:13  * dihedral tries as hard as he can to not give any remarks ^^
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20:07:59  <RvGaTe> i seem to fail at installing openttd on a dedicated server (only ssh access, debian lenny), downloaded the .deb from the site, but it fails with dependancies mainly. I have a feeling it will install anything display related aswell... wich i think is useless for a dedicated server... correct me if im wrong..
20:08:36  <Rubidium> if you want a dedicated server without the need for SDL you'll have to compile it yourself
20:09:16  <RvGaTe> im not into compiling at all...
20:09:33  <RvGaTe> what you mean with the SDL anyway? :P
20:09:34  <Aemy> RvGaTe: I can help you if you want
20:09:44  <Aemy> I'm actually compiling OTTD right now
20:10:00  * andythenorth ponders compiling cargodist
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20:10:21  <Rubidium> RvGaTe: it's the library we use for graphics/sound
20:10:27  <Aemy> I want OpenTTD 1.0.3 to work on my Mac :)
20:11:07  <andythenorth> Aemy: what version OS X?
20:11:09  * Rubidium pre-emptively redirects Aemy to our Mac maintainer
20:11:16  <Aemy> 10.4.11
20:11:16  <andythenorth> dev/null?
20:11:19  <Aemy> :D
20:11:32  <RvGaTe> Rubidium, wouldnt it be more usefull to compile and publish a dedicated server version on the website with every release? i would see allot of possibilies there...
20:11:36  <Rubidium> andythenorth: no, the mailbox with 80MiB of unread emails
20:12:01  <andythenorth> :|
20:12:11  <Aemy> I already compiled once this afternoon, it works, but now I installed more libraries
20:12:22  <Rubidium> RvGaTe: not really; having more servers than players isn't that good
20:12:37  <Rubidium> RvGaTe: Servers registered as on 2010-08-10 20:12:25 UTC. There are 184 clients, 215 IPv4 servers and 17 IPv6 servers.
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20:13:04  <Aemy> The problem is that all the unofficial binaries for OSX aren't working with 10.4 on PowerPCs :/
20:13:08  <RvGaTe> Rubidium, most people play some time, then disconnect and come back later to continue
20:13:25  <Rubidium> so each server has, on average, less than 1 player. Adding more (dedicated) servers isn't going to make it any better
20:13:28  <andythenorth> Aemy: you have a retro Mac? :P
20:13:48  <Rubidium> andythenorth: retro... no... PowerPC Macs are the best!
20:14:12  <Aemy> andythenorth: PowerPC G4 1Ghz biproc :p
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20:14:26  <Aemy> andythenorth: And I use that every day :p
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20:14:49  <andythenorth> we have one in a rack somewhere running backups
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20:15:04  <Rubidium> RvGaTe: even so, the number of people complaining here that they can't find a populated server outnumbers the number of people asking for dedicated server binaries by several orders of magnitude
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20:15:35  <Aemy> andythenorth: I mean PowerMac
20:16:04  <Aemy> It makes as much sound as a plane at takeoff but still works well
20:16:15  <andythenorth> aemy I know :)  I owned a few of those in my life
20:16:15  <Rubidium> and it's a lot of work to set up everything to actually build the dedicated servers in the compile farm in a nice manner
20:16:58  <RvGaTe> Rubidium, i dont care about all the other people complaining about stuff, i just wanna play this game with 2 of my friends, and the best setup for that would be a dedicated server so we can login anytime... but thanks for the help :)
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20:17:46  <Rubidium> RvGaTe: the wiki has a "manual" on how to compile, which given you're using Debian is quite easy
20:18:26  <Aemy> Mmh... do you think that's bad?
20:18:36  <Aemy> I hadn't this when I compiled this afternoon
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20:19:13  <Rubidium> you had that, or you hadn't installed lzo
20:19:43  <Rubidium> in any case those are quite harmless (and not in OpenTTD's code)
20:20:10  <Aemy> Well I had the first part, until the line #10
20:20:21  <Aemy> I think
20:20:24  <andythenorth> wasn't there also a flag to build without lzo?
20:20:27  <Aemy> Or maybe that was something else
20:20:40  <Aemy> Actually what this lzo is used for?
20:20:46  <Alberth> andythenorth: there is, but then you cannot load some savegames
20:20:50  <Ammler> RvGaTe: if you like, I have dedicated rpms
20:21:00  <andythenorth> I used the compiler flag for a bit, then I either got lzo or the issue went away, I forget which :P
20:21:02  <Aemy> Isn't it to load games older than 0.3.0?
20:21:13  <RvGaTe> Ammler, they work on debian ?
20:21:31  <Alberth> and I am not sure for which save games it is used.
20:21:33  <Ammler> dunno :-)
20:21:57  <Alberth> debian has no rpm, do they?
20:22:03  <Aemy> Alberth: I think I red somewhere that is for savegames previous to 0.3.0
20:22:04  <Ammler> it has
20:22:13  <Rubidium> Alberth: they have alien
20:22:22  <Rubidium> which tries to convert it to a deb
20:22:25  <Ammler> but you still need matching libs of course
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20:22:38  <Aemy> But alien is still ****
20:22:38  <Sacro> jonty-comp: you're :p
20:22:56  *** RvGaTe [] has quit [Quit: Ik ga weg]
20:22:59  <Ammler> maybe I should enable the debian repos too
20:23:33  *** heffer [] has quit [Quit: heffer]
20:23:54  <Ammler> anyway, if you like to try:
20:24:07  <Aemy> "the builds are compiled with -without-liblzo2 option, meaning that loading games saved with versions prior to 0.3.0 is not possible"
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20:24:19  <Aemy> I'm right :)
20:24:32  <Alberth> thanks for looking that up
20:25:07  <Aemy> Now in this case, what are zlib and libpng for?
20:25:26  <Alberth> libpng for the screenshots
20:25:44  <Rubidium> and heightmaps
20:26:00  <Alberth> I assume zlib for compressing save games
20:26:05  <Rubidium> zlib for compressing savegames and uncompressing the "download content"
20:26:17  <Aemy> Aha, so it's better to have them
20:26:27  <Alberth> oh, and uncompressing the save games when loading :)
20:27:07  <frosch123> ottd without zlib is bascially useless :)
20:27:18  <Rubidium> frosch123: it works fine as server :)
20:27:29  <Aemy> I actually want to make a good binary that will work fine on all 32-bit OSX
20:27:31  <frosch123> how long does it need to connect?
20:28:02  <Alberth> map is not compressed while sending to new clients?
20:28:14  <Rubidium> Aemy: oh... you know your way around < 10.3(.9)?
20:28:29  <Rubidium> Alberth: if you don't have zlib it's not compressed
20:28:40  <Alberth> ah
20:28:59  <Rubidium> Alberth: set savegame_format to none and you'll get that behaviour
20:29:10  <Aemy> Rubidium: I mean everything after 10.3.9, older is not needed I think
20:29:12  <Alberth> I am not sure I want to connect to such a server :p
20:29:35  <Aemy> Rubidium: But I know some OSX developers maybe they can help for the bugs
20:30:19  <Rubidium> oh, so not all 32-bit OSX :)
20:30:44  <Aemy> Rubidium: Do you think someone needs something older ?
20:30:46  <Aemy> :p
20:31:20  <Rubidium> don't know, do know there was someone using 10.3.9 not that long ago
20:31:43  <Rubidium> and people are still using Windows 9x or DOS
20:32:17  <Aemy> I have the SDK for 10.3
20:32:45  <Aemy> But now the stuff I compiled right now works =D
20:33:12  <Rubidium> you need 10.4u
20:33:31  <Aemy> Yeah I'm using 10.4 and Xcode 2.5
20:33:33  <Rubidium> that'll make the most compatible binaries
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20:36:58  <Aemy> I there a way to register on this IRC server? cause I think I will come pretty often x)
20:37:17  <Rubidium> /msg NickServ help
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20:37:29  <Aemy> Oh, okay, same as usually
20:39:41  <Aemy> Here we are. I'll setup a bouncer tomorrow :)
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20:45:26  <glx> oh he's french
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21:07:39  <dihedral> \o/ - java sending PACKET_CLIENT_JOIN ^^
21:07:45  <dihedral> stupid thing....
21:07:51  <dihedral> does not know unsigned int
21:08:48  <Aemy> Oh, I see coding experts
21:16:12  * andythenorth needs to do snow aware forests
21:16:20  <andythenorth> and desert aware :P
21:16:28  <andythenorth> what should forests look like in deserts?
21:17:04  <frosch123> there are not even trees in the desert except some cacti
21:17:28  <planetmaker> Industries could put anything there.
21:17:32  <Aemy> They are dry and there are cactus
21:17:33  <andythenorth> so I can delete forests in deserts :)
21:17:37  <planetmaker> I'd make it an oasis with coconut palm trees
21:17:48  <planetmaker> IF you don't want to delete them ;-)
21:17:48  <Aemy> Yeah a bit of palm trees too
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21:18:16  <frosch123> planetmaker: but that would rather produce dates than wood
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21:18:26  <andythenorth> plantations are ok in desert
21:18:28  <andythenorth> forest isn't
21:18:35  <andythenorth> forest should appear in rainforest
21:18:57  <andythenorth> terrain check will be my friend
21:19:53  <planetmaker> :-) I concur
21:20:04  <planetmaker> frosch123: I meant those which produce coconuts :-)
21:20:32  <planetmaker> Die Affen rasen durch die Wald. Der eine macht den and'ren kalt. Wer hat die Kokusnus, wer hat die Kokusnus geklaut?
21:20:52  <planetmaker> *whistle*
21:21:40  <andythenorth> something about coconuts and one makes?
21:21:57  <andythenorth> my german is not so good :P
21:22:29  <planetmaker> andythenorth: the first line(s) of a children's song
21:22:34  <Aemy> It's something about apes
21:22:43  <planetmaker> monkeys speeding in the forest searching their coconut
21:23:48  <andythenorth> tropic can have teak forest (actually plantations - but that's confusing with the fruit plantation)
21:23:50  <andythenorth>
21:23:51  <andythenorth> hmm
21:23:55  <andythenorth> paste fail sorry
21:23:59  <andythenorth>
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21:25:51  <planetmaker> why would that be confusing?
21:26:08  <planetmaker> there are also three types of farms in FIRS
21:26:21  <andythenorth> true
21:26:58  <andythenorth> it bothers me that the forest accepts ENSP
21:27:30  * andythenorth ponders
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21:28:43  <planetmaker> <-- btw, that song in an 'interesting' pop version
21:29:19  <planetmaker> andythenorth: make it accept FMSP
21:29:31  <andythenorth> I'm thinking so
21:29:41  <andythenorth> I'm looking into fertiliser for forestry
21:29:46  <planetmaker> it's used
21:30:05  <andythenorth>
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21:30:17  <planetmaker> also lime is a fertilizer used there
21:30:45  <planetmaker> as well as potassium and nitrogen rich ones
21:31:04  <andythenorth> I'll flip it sometime
21:31:10  <andythenorth> breaks savegames :P
21:31:18  <planetmaker> yeah. But not too badly :-)
21:31:37  <planetmaker> = not in a crashing way
21:32:19  <andythenorth> it can go in 0.4
21:32:34  <andythenorth> 0.4 will bounce the grfid anyway
21:33:20  <andythenorth> forests on snowline transitional zone have the potential to suck :P
21:33:23  <andythenorth> (for me as coder)
21:33:49  <planetmaker> btw, you made 0.3 release. Congratulations :-)
21:33:55  <andythenorth> yup :P
21:34:02  <planetmaker> was it much work the backport or what did you release?
21:34:12  <andythenorth> you're better off not knowing
21:34:17  <andythenorth> I broke the repo :(
21:34:26  <andythenorth> I did bad things with hg
21:34:26  <planetmaker> he.
21:34:31  <planetmaker> what did you do?
21:34:51  <andythenorth> I tried various things.  I forget all of them
21:34:59  <planetmaker> it seems to be ok now. Though admittedly I lacked so far time to check closely
21:35:09  <planetmaker> that's why I'm actually asking
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21:35:58  <andythenorth> I tried transplant to no effect, and ended up with some unfinished transplants.  That was one problem
21:36:19  <andythenorth> another was trying to use strip to take out a branch (following instructions online).  very bad idea
21:36:38  <andythenorth> I screwed my local repo irretrievably
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21:36:50  <andythenorth> Ammler was able to strip the remote repo and I cloned it
21:37:10  <andythenorth> then we cleaned up and it was ok
21:37:56  <andythenorth> I didn't backport in the end, can't remember how we solved it, but hg heads graph should give clues
21:38:08  <Ammler> mostly merge
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21:39:06  <andythenorth> bed time for me
21:39:09  <andythenorth> good night
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21:41:08  <frosch123> night
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22:20:40  <blst> When joining my server is says "Server Full" but when I use ip:port#255 it works. Why?
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22:30:57  <Rubidium> someone just left?
22:31:40  <darkomen> ?
22:32:05  <darkomen> bluelight left at 00:23
22:33:51  <Rubidium> what has Bluelight to do with my answer?
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22:35:02  <darkomen> you tell about people who just left.
22:35:27  <planetmaker> darkomen: it was an answer to the previous question
22:35:36  <darkomen> ok
22:36:09  <planetmaker> at least it's much more likely than commenting on people joining or leaving this channel ;-)
22:36:11  <Rubidium> I don't even see a question of Bluelight in my recent (70 lines of) backlog
22:37:35  <darkomen> it's why i was suprised about ;)
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22:39:45  <darkomen> good bye
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22:41:07  <dihedral> blst: joining spectators? spectator cound is separate from client count with regards to config
22:41:16  <dihedral> *count
22:41:27  <blst> Yeah, but it's the only way I can get into the server.
22:41:39  <blst> No other clients are connected and maxclients are set to 16
22:41:40  <planetmaker> but can you get into a company from there?
22:41:46  <Rubidium> which server is it? As I can't reproduce it locally at all
22:41:48  <blst> I don't get it
22:42:09  <blst> Yes, I can simply join my company without issues. only 1 company on the server, no competitiors
22:42:15  <planetmaker> he. good question. A patched server maybe?
22:42:22  <blst> Rubidium:
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22:44:30  <Rubidium> it doesn't say anything about it being full for me
22:45:07  <blst> that's weird. Maybe it only happens inside the local network?
22:45:12  <blst> dbg: [net] Client 69 made an error and has been disconnected. Reason: 'server full'
22:45:40  <blst> but last night, people connecting "from the outside" complained aswell
22:46:01  <Rubidium> are you using any patches?
22:46:46  <blst> freshly started server, running on arch. just ottd and opensfx+gfx
22:47:17  <blst> taken from the arch respository
22:48:19  <dihedral> blst: how many companies may you have on that server
22:48:34  <blst> just one.
22:48:53  <dihedral> how did you connect to get the 'server full' message? i.e. to which company?
22:49:17  <blst> just a simple 'connect' in console
22:49:27  <dihedral> so basically trying to create a new company
22:49:45  <blst> hm, that creates a new company automatically?
22:50:44  <dihedral> Rubidium: network_server.cpp in the PACKET_CLIENT_JOIN section
22:50:53  <dihedral> the switch, COMPANY_NEW_COMPANY
22:52:01  <dihedral> would it be safe to 'force' joining as spectator with an error message?
22:52:43  <blst> Oh. I get it now. What an idiot I've been. 'connect' works wonders. <_<
22:52:55  <dihedral> it would, yes
22:53:04  <blst> I had no idea a simple 'connect' tried to create a new company. Sorry for wasting your time guys.
22:53:13  <dihedral> ;-)
22:53:38  <dihedral> Rubidium: would it make sence to change the connect command, to 'default' to spectator?
22:53:51  <dihedral> a new company can always be started once in the game
22:54:01  <dihedral> or joining a company
22:54:32  <Rubidium> then how do you start a new company from the console?
22:54:49  <Rubidium> and whether it's safe I don't know
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22:55:12  <dihedral> empty #
22:55:15  <dihedral> ^^
22:55:26  <dihedral> ip:port#
22:55:56  <dihedral> uh- got that java thing working :-)
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23:32:11  <CIA-2> OpenTTD: rubidium * r20443 /trunk/src/ (tile_map.h town.h): -Codechange: more TileHash to a more generic location
23:32:21  <CIA-2> OpenTTD: rubidium * r20444 /trunk/src/lang/english.txt: -Cleanup: unify writing of {NUM} x {NUM}
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