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00:00:39 <Rubidium> although with the time rift you still might end up in the right time 00:01:13 *** Fast2 [~Fast2@p57AF8D2E.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 00:01:55 <Eddi|zuHause> didn't they say they wanted to rebuild it? 00:02:02 <Eddi|zuHause> or something... 00:03:37 <orudge> well, there'll be a new series soon 00:03:38 <orudge> s 00:03:38 <orudge> o 00:03:40 <orudge> we'll see 00:03:41 <CIA-2> OpenTTD: rubidium * r20608 /branches/1.0/ (12 files in 3 dirs): 00:03:41 <CIA-2> OpenTTD: [1.0] -Backport from trunk: 00:03:41 <CIA-2> OpenTTD: - Fix: Retain information about all base sets that are found and not only the latest version to stop confusing people that use newer versions of the base sets than those available via BaNaNaS (r20607) 00:03:41 <CIA-2> OpenTTD: - Fix: Let NewGRFs var43 var (information about liveries) for vehicles not be influenced by the local setting determining whether to show liveries or not [FS#4063] (r20605) 00:03:43 <CIA-2> OpenTTD: - Fix: 'Downscale' a full load order to a load if possible order when removing the order while the vehicle is loading. This to prevent the vehicle from (possibly) staying forever in the station [FS#4075] (r20600) 00:03:43 <CIA-2> OpenTTD: - Fix: Crash when the tooltip is wider than the window is [FS#4066] (r20596) 00:03:45 <CIA-2> OpenTTD: - Fix: No (proper) savegame conversion was done when _date_fract got a new value range (r20592) 00:04:12 <Rubidium> ooh... new Torchwood, that's good news! 00:09:30 *** dfox [~dfox@ip-94-113-88-117.net.upcbroadband.cz] has quit [Ping timeout: 480 seconds] 00:11:11 <planetmaker> good night 00:11:48 <avdg> gn 00:15:59 <orudge> Rubidium: it's being co-financed, and indeed partially filmed, in the US though 00:16:04 <orudge> and apparently will feature some new CIA agents or something 00:16:09 <orudge> so we'll see how that turns out 00:19:59 <Wolf01> 'night 00:20:04 *** Wolf01 [~wolf01@host176-238-dynamic.0-87-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 00:21:17 <Eddi|zuHause> it's only logical to try to evolve the series... 00:21:24 <avdg> gn 00:21:32 *** avdg [~Adium@78-21-57-217.access.telenet.be] has quit [Quit: Leaving.] 00:28:08 *** KenjiE20 [~KenjiE20@92.19.165.204] has quit [Quit: WeeChat 0.3.3] 00:28:27 <Eddi|zuHause> ... not saying that it can't go seriously wrong... 00:38:02 <orudge> heh 00:44:33 *** KritiK [~Maxim@95-27-104-238.broadband.corbina.ru] has quit [Quit: Leaving] 00:52:54 *** a1270 [~a1270@72-24-233-98.cpe.cableone.net] has joined #openttd 01:20:04 *** perk11 [~perk11@178.34.85.8] has joined #openttd 01:24:54 *** perk111 [~perk11@94.233.197.173] has joined #openttd 01:29:06 *** perk11 [~perk11@178.34.85.8] has quit [Ping timeout: 480 seconds] 01:31:41 *** Fuco [~dota.keys@188.123.106.105] has quit [Ping timeout: 480 seconds] 01:43:35 *** perk111 [~perk11@94.233.197.173] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 01:48:42 <TruePikachu> Hmmm...I was going to (gulp) try to compile the stable 01:48:51 <TruePikachu> But I have some questions first: 01:49:34 <TruePikachu> Would self-compiling the code yield better preformance than using the supplied binaries? 01:50:14 <TruePikachu> What modifications could be made to the code to improve preformance when the system archetecture is known? 01:51:11 <TruePikachu> Is there a way to get the stable code via SVN? 01:51:53 <TruePikachu> For the second question: Would it break savegame or multiplayer compatability? 01:52:46 <TruePikachu> I'll search for a SVN, but the other questions will have to be answered as I don't understand the structure of the code myself 01:52:56 *** lugo [~lugo@mgdb-4db8f98c.pool.mediaWays.net] has quit [Remote host closed the connection] 01:55:40 <TruePikachu> Okay, I see no real easy way to SVN the code; I'll try to get a permalink to the most recent version, unless one of you would like to share 02:01:21 <glx> just get tags/whatever instead trunk 02:04:19 <TruePikachu> I'll try that 02:05:30 * TruePikachu completly forgot how to change the current group :P 02:06:57 <TruePikachu> I don't entirely understand 02:07:14 <TruePikachu> The Wiki says svn://.../trunk, but that's the trunk version, correct? 02:07:19 <glx> yes 02:07:30 <TruePikachu> Well, what would the stable branches be? 02:07:39 <TruePikachu> svn://.../1.0.3 02:07:40 <TruePikachu> ? 02:07:43 <glx> replace trunk with tags/1.0.3 and you'll get stable 02:08:08 <TruePikachu> Okay, and is there a way to always get the latest stable? 02:08:15 <glx> no 02:08:42 <TruePikachu> :( because, while I hate compiling from source, I hate re-directing SVN even more 02:09:05 <glx> you don't have to redirect, you just get the source once 02:09:07 <TruePikachu> It never works correctly for me :( </discussion> 02:09:17 <TruePikachu> No, I mean, with 'svn update' 02:09:31 <glx> no need for stable 02:09:44 <TruePikachu> I know, but on the next stable release 02:09:58 <TruePikachu> I'd have to point it to svn://.../tags/1.0.4 02:10:02 *** [hta]specx [~opera@ip94-126-210-87.adsl2.static.versatel.nl] has joined #openttd 02:10:23 <glx> yes, but for stable you just do svn co ... 02:10:39 <glx> or svn export ... 02:11:09 <TruePikachu> And next month, I'd do 'svn co svn://.../tags/1.0.4'? 02:11:32 <glx> yes and delete 1.0.3 02:11:51 <TruePikachu> Wait, when you do SVN from a directory, it will create a subdirectory? 02:12:02 <glx> yes 02:12:05 <TruePikachu> Oh :) 02:12:26 <TruePikachu> Just shows that I need more experience with SVN 02:13:06 <TruePikachu> Hmmm, you think it would be a good idea to set up a code partition on my HD? 02:13:37 <TruePikachu> The main partition is relativly small (only 4 or 8 GB) 02:13:53 <TruePikachu> I left lots of room for expansion ;) 02:14:39 <TruePikachu> I mean, source files can be quite large, especially for an advanced game, and ReiserFS doesn't really like large file operations 02:15:08 <glx> source files are not that large 02:15:19 <glx> but there are many of them 02:15:21 <TruePikachu> Oh, well, mine were 02:15:40 <TruePikachu> Well, do you think ReiserFS or ext3 would be better for storing and managing them? 02:15:41 *** jordi [~jordi@115.Red-213-96-69.staticIP.rima-tde.net] has quit [Ping timeout: 480 seconds] 02:16:15 <TruePikachu> That is one annoying part of Linux, all the different disk formats 02:17:01 * TruePikachu goes to create, but not format, the partition 02:17:11 <TruePikachu> I may have to disconnect to reboot, fyi 02:18:09 <TruePikachu> Lol @ parted: command: print devices 02:19:02 <TruePikachu> /dev/hda (40.0GB) | /dev/sda (16.0GB) | /dev/md/0 (0.13B) 02:19:17 * TruePikachu can apparently store a whole bit on /dev/md/0 :) 02:19:48 *** jordi [~jordi@115.Red-213-96-69.staticIP.rima-tde.net] has joined #openttd 02:20:26 <TruePikachu> :( I can't tell what any of the partitions are for 02:20:56 <TruePikachu> Do you think it would be safe to scrap any partitions which are not formatted? 02:22:31 * TruePikachu finds that one of the partitions are actually all set up for source code :D 02:22:43 <TruePikachu> Just format :) 02:23:25 <TruePikachu> :( mkfs isn't cooperating 02:23:44 <TruePikachu> "too big for a filesystem with 0 blocks" 02:28:27 <TruePikachu> What the? 02:28:52 <TruePikachu> /dev/hda3 is mounted according to parted, but not accourding to mount 02:32:05 <TruePikachu> Lol, MS-DOS sure fails when it comes to partitions 02:32:16 <TruePikachu> No need to reboot here :) 02:56:52 *** nicfer [~nicfer@190.50.6.241] has joined #openttd 03:04:25 <TruePikachu> Okay, I just made the partitition, BUT I can't write to it myself; only ROOT 03:09:24 *** DDR_ [~DDR@66.183.112.102] has joined #openttd 03:10:14 *** murr4y [~murray@169.84-49-70.nextgentel.com] has quit [Ping timeout: 480 seconds] 03:13:59 *** DDR [~DDR@66.183.112.102] has quit [Ping timeout: 480 seconds] 03:13:59 *** Westie [~westie@starfish.typefish.co.uk] has quit [Ping timeout: 480 seconds] 03:14:04 *** DDR_ is now known as DDR 03:15:01 <TruePikachu> The SVN for the most recent stable is svn://svn.openttd.org/tags/1.0.3 , correct? 03:16:00 <TruePikachu> Yup, seems to work 03:16:30 <TruePikachu> Revision 20608 checked out :D 03:18:30 <TruePikachu> Question: 03:18:45 <TruePikachu> date.cpp - Year 03:19:08 <TruePikachu> It says that it starts at 0 - am I correct in assuming it's 0 A.D. ? 03:21:18 <TruePikachu> Also, in enum (line 58), I unfold that, and line 61 looks like OpenTTD assumes every year is a leap year 03:22:18 *** zachanima [~zach@2506ds3-od.0.fullrate.dk] has quit [Ping timeout: 480 seconds] 03:22:18 <TruePikachu> Am I correct with that as well? 03:23:22 <TruePikachu> This all is amazing work all you guys have done, and I congradulate you all for that 03:24:48 * TruePikachu doesn't know where to start 03:26:23 *** murr4y [~murray@169.84-49-70.nextgentel.com] has joined #openttd 03:26:43 <TruePikachu> murr4y: do you have experience with the source code? 03:28:44 *** glx [glx@2a01:e35:2f59:c7c0:48e9:1e3f:a5d8:8f7a] has quit [Quit: bye] 03:33:13 * TruePikachu will open the OpenTTD logo in Inkscape 03:37:35 <TruePikachu> Lol, it is all just amazing work guys 04:00:18 *** zachanima [~zach@2506ds3-od.0.fullrate.dk] has joined #openttd 04:36:19 *** DDR_ [~DDR@66.183.112.102] has joined #openttd 04:39:03 *** Westie [~westie@starfish.typefish.co.uk] has joined #openttd 04:39:54 *** DDR [~DDR@66.183.112.102] has quit [Ping timeout: 480 seconds] 04:40:00 *** DDR_ is now known as DDR 04:56:03 *** Eddi|zuHause [~johekr@p54B74BC7.dip.t-dialin.net] has quit [Remote host closed the connection] 04:56:25 *** Eddi|zuHause [~johekr@p54B761FE.dip.t-dialin.net] has joined #openttd 05:15:59 *** OwenS [~oshepherd@2002:6d4a:c7b0::1] has quit [Remote host closed the connection] 05:17:31 *** OwenSX-28AC [~oshepherd@kamina.ldn1.uk.e43.eu] has joined #openttd 05:17:40 *** OwenSX-28AC is now known as OwenS 05:17:45 *** jonty-comp [~jonty@2a02:1680:0:1:2:1:1:6e01] has quit [Read error: Connection reset by peer] 05:18:03 *** heffer [~felix@hyperion.fetzig.org] has quit [Quit: No Ping reply in 180 seconds.] 05:18:20 *** heffer [~felix@2a01:4f8:100:6441:1::1] has joined #openttd 05:20:31 *** welterde [welterde@hex.srv.welterde.de] has quit [Ping timeout: 480 seconds] 05:27:28 *** XeryusTC2 [~XeryusTC@vs185047.vserver.de] has joined #openttd 05:28:28 *** Osai^2 [~Osai@vs185047.vserver.de] has joined #openttd 05:29:18 *** Netsplit reticulum.oftc.net <-> solenoid.oftc.net quits: jpm_, planetmaker, OwenS, XeryusTC, __ln__, guru3, yorick, zachanima, Osai, snorre, (+5 more, use /NETSPLIT to show all of them) 05:29:42 *** Netsplit over, joins: OwenS, zachanima, yorick, lasershock, planetmaker, snorre, __ln__, guru3, Markk, ccfreak2k (+3 more) 05:30:37 <TruePikachu> Lol Netsplit, haven't had one of those since efnet 05:31:10 <TruePikachu> Anyone actually here? 05:32:37 <TruePikachu> @seen Xrufuian 05:32:37 <DorpsGek> TruePikachu: Xrufuian was last seen in #openttd 1 week, 0 days, 5 hours, 4 minutes, and 29 seconds ago: <Xrufuian> Sugestion: Use both NARS and UKRS. 05:32:45 <TruePikachu> Why hasn't he been coming? 05:34:21 *** ccfreak2k [~ccfreak2k@4chan.fm] has quit [Quit: changing servers] 05:34:33 *** ccfreak2k [~ccfreak2k@4chan.fm] has joined #openttd 05:35:05 <TruePikachu> ccfreak2k: Here? 05:36:00 <TruePikachu> Lol @ signal.cpp line 24 05:36:19 <TruePikachu> Who in their right mind would have 64 signals entering a single block? 05:36:47 <ccfreak2k> Yes. 05:37:19 <TruePikachu> I've been reading parts of the source 05:37:30 <TruePikachu> Amazing work there 05:38:09 <planetmaker> moin 05:38:15 <TruePikachu> Hello 05:38:25 <TruePikachu> Know how to get a tags file set up for Vim? 05:39:13 <TruePikachu> ":help tag" doesn't help much 05:40:24 <TruePikachu> I see, ctags 05:41:04 <TruePikachu> ...how do I use ctags? 05:42:31 <TruePikachu> I tried 'ctags *', and it doesn't seem to have worked completly 05:46:54 * TruePikachu will try to figure out how PBS works 05:50:16 <TruePikachu> cheat.cpp::InitialiseCheats sets all the cheats to unused, correct? 05:50:26 <TruePikachu> *InitializeCheats 05:51:13 <TruePikachu> I don't exactly understand C/C++ 05:52:17 <TruePikachu> This is all just very amazing work 05:56:00 *** Mucht [~Martin@chello084115143107.3.graz.surfer.at] has quit [Remote host closed the connection] 05:56:28 <TruePikachu> What exactly is IsRadioTowerNearby() used for? 05:58:00 <TruePikachu> Oh, I see, only for random generation of immovables 06:05:25 *** Prof_Frink [~proffrink@5e007c24.bb.sky.com] has joined #openttd 06:10:37 *** ecke [~ecke@188.75.128.2] has joined #openttd 06:17:19 *** DDR [~DDR@66.183.112.102] has quit [Ping timeout: 480 seconds] 06:20:10 *** DDR [~DDR@66.183.112.102] has joined #openttd 06:26:22 *** keoz [~keikoz@pha75-8-82-230-2-115.fbx.proxad.net] has joined #openttd 06:27:13 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has joined #openttd 06:34:05 *** fonsinchen [~fonsinche@77.188.9.178] has joined #openttd 06:36:22 <TruePikachu> Anyone know where the line that tells the GUI to print a negative money amount in red is? I can't find it anywhere 06:37:44 *** ^Spike^ [~spike@d200003.upc-d.chello.nl] has joined #openttd 06:44:27 *** Biolunar|off [Mahdi@blfd-4db0fbdc.pool.mediaWays.net] has joined #openttd 06:45:16 *** Biolunar|off is now known as Biolunar 06:54:09 *** DDR_ [~DDR@66.183.112.102] has joined #openttd 06:54:54 *** DDR [~DDR@66.183.112.102] has quit [Ping timeout: 480 seconds] 06:55:05 *** DDR_ is now known as DDR 06:55:12 <Terkhen> good morning 06:58:10 <TruePikachu> How was my comment on FS#4076? 06:58:59 * TruePikachu doesn't know if Rubi will consider it 'trollish' like for FS#4070 07:02:16 <dihedral> good morning pm :-) 07:02:52 <dihedral> i had a nasty surprise just now - entered my bouncer and got a backlog of something i though was on the ignore list - seemingly the ignore list got dropped :-( 07:02:55 <dihedral> nonofair ^^ 07:06:27 <TruePikachu> Hello dihedral 07:07:51 * Terkhen ponders not studying today 07:08:29 * TruePikachu is magnitizing the pins from last night 07:09:12 <dihedral> very good idea Terkhen 07:10:52 <TruePikachu> Why is everyone ignoring me? 07:11:05 <Terkhen> I hope it really is :) 07:11:35 <dihedral> i consider not working - but that is harder done when at work :-P 07:13:51 <Terkhen> :) 07:14:15 *** welterde [welterde@hex.srv.welterde.de] has joined #openttd 07:14:29 <TruePikachu> Why must everyone ignore me? 07:15:07 <planetmaker> [09:07] * Terkhen ponders not studying today <-- sometimes it helps to recharge batteries :-) 07:15:15 <planetmaker> Increasing overall productiveness :-) 07:15:26 <planetmaker> also good morning Terkhen and dih 07:15:28 <dihedral> productivity ;-) 07:15:33 <dihedral> hello sir :-) 07:15:35 <TruePikachu> Hello planetmaker 07:16:08 <planetmaker> yay... TTRS 3.1 is not far off :-) 07:16:16 <dihedral> sweet :-) 07:16:21 <dihedral> my jbot is coming along too :-P 07:16:21 <TruePikachu> Wait, new release? 07:16:36 <planetmaker> parameter descriptions are there as is FIRS compatibility parameter 07:16:46 <dihedral> uh? 07:16:50 <TruePikachu> Any new graphics? 07:16:53 <Terkhen> nice :) 07:17:02 <dihedral> how many parameters? same amount as for 'base costs'? :-P 07:17:04 <planetmaker> even a Spanish description :-) 07:17:17 <planetmaker> the usual 4 plus a new to disable banks 07:17:39 * TruePikachu never really knew that TTRS had parameters 07:17:40 <dihedral> nice - that will not make it too hard i guess :-) 07:17:52 <dihedral> spanish description - what's up with you gusy? :-P way to go ^^ 07:18:08 <planetmaker> dihedral: learn about action14 :-) 07:18:18 <planetmaker> and checkout a recent nightly 07:18:46 <dihedral> planetmaker, i know nothing about any action# and their whatever they are called :-P 07:18:52 <dihedral> grf is totally unknown land to me 07:19:01 <planetmaker> :-) It's a nice land to explore 07:19:14 <dihedral> i prefer a different world ;-) 07:19:24 * TruePikachu will get into GRF sometime 07:19:34 <TruePikachu> Where should I start? 07:19:43 <planetmaker> and action14 means everything is translatable. And that parameters can have an ingame description and a proper interface than cryptic numbers 07:19:59 <dihedral> nice :-) 07:20:09 <dihedral> that sounds like a very good addition to grf's 07:20:20 <planetmaker> yep. like enums, booleans and normal ints :-) 07:20:41 <planetmaker> very good step in user-accessibility to parameters 07:20:48 <dihedral> talking of those - i was nastily surprised that i could not do autoboxing in java with my own classes 07:20:49 <dihedral> :-( 07:21:05 <dihedral> i.e. Integer i = 5; <- that works and is called autoboxing 07:21:14 <dihedral> it then calles Integer.valueOf(5); 07:21:15 <TruePikachu> planetmaker: Where can I start learning GRF? 07:21:27 <dihedral> but it does not do that for your own classes :-( 07:21:29 <dihedral> fucking lame 07:22:44 <TruePikachu> Do you have any suggestions for where to start? 07:23:03 *** Sacro [~ben@adsl-87-102-93-163.karoo.KCOM.COM] has joined #openttd 07:23:10 <dihedral> Sacro! 07:27:10 <planetmaker> »» 06:58:59 * TruePikachu doesn't know if Rubi will consider it 'trollish' like for FS#4070 <-- oh yes. It's a pointless reply again 07:27:29 <TruePikachu> ? how is it pointless? 07:29:12 <TruePikachu> I explained what I thought would be a possible temporary solution 07:29:39 <planetmaker> It doesn't really add. Even though it's correct that the colour can be changed as such by an individual translator, that'd be the totally wrong approach 07:30:01 <planetmaker> Besides you don't seem to have much of a clue either ;-) Or you'd have provided a quick patch 07:30:12 <TruePikachu> Well, I can't figure any other solution from the tangle of code 07:30:36 *** fonsinchen [~fonsinche@77.188.9.178] has quit [Remote host closed the connection] 07:31:15 <TruePikachu> Remember, today was my first time looking at the source 07:31:25 <TruePikachu> I don't know my way around it all yet 07:32:07 <planetmaker> anyway, catch you later folks 07:32:09 <TruePikachu> I wouldn't have known what a 'good' solution would have been either, so I provided the solution that I would have done 07:32:13 <TruePikachu> bye 07:32:18 * TruePikachu has to go too 07:32:22 *** TruePikachu [~chris@cpe-67-49-42-88.socal.res.rr.com] has quit [Quit: night] 07:33:06 *** avdg [~Adium@94-227-100-192.access.telenet.be] has joined #openttd 07:38:28 *** dihedral [~dih@188.64.43.18] has quit [Quit: ZNC - http://znc.sourceforge.net] 07:38:39 *** JVassie [~James@92.27.149.231] has joined #openttd 07:38:43 *** dihedral [~dih@znc.noaddedsugar.net] has joined #openttd 07:39:26 *** TruePika [~chris@cpe-67-49-42-88.socal.res.rr.com] has joined #openttd 07:41:53 <TruePika> Can someone tell me what town_noise_population[] in the config is for? I know it's for airport noise levels, but how exactly? 07:44:46 <TomyLobo> airports hem growth? 07:45:25 *** dihedral [~dih@znc.noaddedsugar.net] has quit [Remote host closed the connection] 07:45:40 *** dihedral [~dih@znc.noaddedsugar.net] has joined #openttd 07:45:52 <TruePika> No, I mean, what formula is applied? 07:51:53 *** Biolunar [Mahdi@blfd-4db0fbdc.pool.mediaWays.net] has quit [] 07:53:22 *** Adambean [AdamR@82.hosts.reece-eu.net] has joined #openttd 07:53:46 <TomyLobo> that was a question, not a snobbish assertion ^^ 07:54:38 <TruePika> Oh 07:55:06 <TruePika> I am pretty sure that the values tie in to max allowed noise level per population of the city/town 07:55:40 <TruePika> I lost my notes, but, after some population, every 800 population adds one more noise unit 07:56:07 <TruePika> town...[0] is 800 by default 07:56:19 <TruePika> That's all I know of off the top of my head 07:56:28 <dihedral> so you went and changed your nick in order to avoid ignores?? 07:56:50 <dihedral> does not matter - just needs a new ignore entry 07:57:45 <TruePika> ...no, TruePika is the default nick, I usually change it to TruePikachu 07:58:04 <TruePika> If you look at the history, you'll see that both are used 07:59:23 <dihedral> wiki.openttd.org <- that should help you, just do not edit it! 07:59:44 <TruePika> I've looked previously at the noise levels page 07:59:49 <TruePika> It didn't help 08:00:22 <TruePika> And why do you keep treating me as though I'm a troll or someone who's clueless? 08:00:32 <planetmaker> TomyLobo, they have no influence 08:00:42 <planetmaker> dihedral, that's different people, I think 08:01:32 <avdg> station_cmd.cpp GetAiportNoiseLevelForTown (line 2029) 08:01:36 <TruePika> planetmaker: No, I use both TruePika and TruePikachu interchangably; TruePika is for when I'm too lazy to change it to the other one 08:01:43 <TruePika> avdg: Thanks 08:02:22 <dihedral> planetmaker, it's not ^^ 08:05:31 *** dihedral [~dih@znc.noaddedsugar.net] has quit [Remote host closed the connection] 08:06:03 *** dihedral [~dih@znc.noaddedsugar.net] has joined #openttd 08:06:31 <TruePika> Umm...GetAirportNoiseLevelForTown seems to be for calculating noise reduction from distance, not maximum permitted noise level 08:06:51 <avdg> its just a part 08:06:54 <planetmaker> dihedral, maybe then I deduced wrongly whom you meant. My ignore works independent of the nick ;-) 08:07:05 <avdg> but again, I failed to unwire the calls (and find them) 08:07:28 * TruePika will grep the source 08:08:15 <dihedral> planetmaker, mine did not :-( 08:08:20 <TruePika> Well, it is in that file somewhere 08:08:28 <dihedral> ponders writing his own ignore module - this one is buggy :-( 08:08:33 <TruePika> dihedral: Why are you setting an ignore entry on me? 08:08:51 <dihedral> TruePika, if you have issues on this network, join #oftc 08:08:54 <dihedral> hehe 08:09:16 <dihedral> or any other irc network questions 08:10:24 *** avdg1 [~Adium@94-227-100-192.access.telenet.be] has joined #openttd 08:10:25 <TruePika> avdg: Maybe it isn't, I'll check the town sources 08:10:28 *** avdg [~Adium@94-227-100-192.access.telenet.be] has quit [Read error: Connection reset by peer] 08:10:34 <avdg1> hmm network :( 08:10:42 <avdg1> 2 min offline 08:11:10 <avdg1> truePika: I found nothing at the town source 08:11:37 <avdg1> http://vcs.openttd.org/svn/changeset/13226/ 08:12:05 <avdg1> thats the commit when the patch was added 08:12:26 <avdg1> hm 08:12:31 * TruePika is loading it 08:13:15 <avdg1> ah, town_gui 08:13:22 <avdg1> never looked at there 08:13:35 <avdg1> but its useless too 08:14:04 <TruePika> GetAirportNoiseLevelForTown seems to be the place, looking at the diff, but I couldn't find it there 08:14:23 <TruePika> wait, nvm 08:14:55 <TruePika> MaxTownNoise 08:15:30 <avdg1> thats a header file -_- 08:15:56 <TruePika> But it's in there 08:16:06 <avdg1> 131 08:16:11 <avdg1> linenumber 08:16:13 <TruePika> Apparently, only one of those config lines are used 08:16:14 *** avdg1 is now known as avdg 08:16:18 <TruePika> I found it 08:16:32 <TruePika> I thought it would be more like the signal weights 08:16:56 <avdg> indeed, its just population 08:17:10 <TruePika> And now I know that it isn't a base 800 08:17:27 <TruePika> I'll add to Wiki 08:18:22 <avdg> hmm 08:20:24 <avdg> economy.town_noise_population has also some cool values 08:20:47 <avdg> do "listsettings economy.town_noise" 08:20:56 <dihedral> and then people wonder why the wiki has so much junk and wrong information 08:22:35 <TruePika> Added to the Airports page 08:22:46 <avdg> url? 08:22:46 <TruePika> dihedral: That's because it's barely ever updated or checked 08:22:56 <TruePika> http://wiki.openttd.org/Airports 08:23:24 <avdg> thats also because someone who only looked 5 min at the source edits the wiki 08:23:50 <TruePika> How was the edit? 08:23:56 *** Sacro [~ben@adsl-87-102-93-163.karoo.KCOM.COM] has quit [Ping timeout: 480 seconds] 08:24:03 *** Progman [~progman@p57A19EE0.dip.t-dialin.net] has joined #openttd 08:25:49 *** Sacro [~ben@adsl-87-102-93-163.karoo.KCOM.COM] has joined #openttd 08:26:33 * TruePika thinks we should get a team set up to update the Wiki to 1.0 08:30:59 *** DDR [~DDR@66.183.112.102] has quit [Ping timeout: 480 seconds] 08:32:53 <TruePika> Lol, was just doing a web search, and came across a rogue site. Will post screenshot 08:37:47 <TruePika> I was searching for NewGRF information, clicked a link, got redirected forcibly, and got this: 08:37:52 <TruePika> http://imagebin.ca/view/fG6IXn.html 08:38:30 <TruePika> Of course I disable JavaScript 08:39:19 *** nicfer [~nicfer@190.50.6.241] has quit [Read error: Connection reset by peer] 08:43:33 * TruePika wonders why people have to be so cruel to other people 08:43:53 <blathijs> If that image is cruel to people, why did you just post a link to it? 08:44:07 <blathijs> Or does the image show cruelty? :-) 08:44:53 *** Sacro [~ben@adsl-87-102-93-163.karoo.KCOM.COM] has quit [Ping timeout: 480 seconds] 08:45:29 <TruePika> It is cruel as it is like a trojan 08:45:36 <peter1138> it's just an image of a fake virus scanner 08:45:42 <Goulp> this image shows us that windows is still a main target for faking people 08:45:59 <TruePika> I'm running KDE as you can see, not Windows 08:46:13 <Goulp> KDE on linux... 08:46:40 <TruePika> And another result got the same thing - but I stopped this one in it's tracks (and need to get AdBlock to block it) 08:47:05 <TruePika> All I'm trying to do is find a site with a tutorial on NewGRF coding 08:47:05 <Goulp> its a fake for noob people 08:47:18 <avdg> just remove these links and ignore them 08:47:30 <Goulp> ttdpatch wiki ? 08:47:42 <TruePika> Yeah, and I also search further 08:48:18 <TruePika> At least two of these on the first 50 Google results O_o 08:48:18 <avdg> I found also an other wiki fully under spam 08:48:19 <dihedral> gnome :-) 08:48:44 <avdg> seems that a small kind of protection is required 08:48:45 * TruePika hasn't bothered with installing a new X server - KDE came default on VectorLinux 08:49:18 <TruePika> Point is, these kinds of guys are just annoying. 08:49:40 <TruePika> O_o Web of Trust gives an excellant rating for the site 08:49:57 <avdg> thats not the first time 08:50:45 <TruePika> Thank goodness WoT will block low rated site 08:50:48 <TruePika> *sites 08:50:59 <TruePika> I did absolute minimum rating ;) 08:54:38 <planetmaker> yeah, that's needed. On my server I wrote the PW for editing a small wiki on the main page. Since I enforce this password for editing, no bot has edited anything anymore ;-) 08:55:01 <TruePika> Lol 08:55:19 <TruePika> Just wait until the bot programmers target your wiki 08:55:35 * avdg wonders if the wiki has support for semi protection 08:55:58 <TruePika> Most likely it would 08:56:33 <TruePika> I'm pretty sure it's built off of MediaWiki, which allows for semiprotection (if we're talking about wiki.openttd.org) 08:57:14 <avdg> donno, I didn't checked when it was implemented :p 08:57:16 <TruePika> But semiprotection doesn't block dedicated spammers, as they'll wait 08:57:27 <planetmaker> depends: which one :-) 08:59:19 <TruePika> There should be a system which will require 5-10 edits to be made, and trusted users have to rate them as good edits before the user would be able to edit semiprotected pages 08:59:37 <avdg> 5-10 :p 08:59:49 <avdg> thats easy for an advanced spammer 08:59:58 <TruePika> 50-100 ;) 08:59:59 <avdg> you mean 5-10 approved edits 09:00:03 <TruePika> Yes 09:01:26 <TruePika> I guess 5-10 approved edits before autoapproval, and 20 edits that get rated by other users who have all been approved of before semi-protected editing is approved for the user in question 09:02:21 <TruePika> Along those lines could reduce spam significantly 09:03:03 <TruePika> :( another virus scanner. But WoT blocked :) 09:03:36 <avdg> you never know what will happen if some 'trusted' person get angry :p 09:04:03 <avdg> but yes, most spam will be blocked I guess 09:04:21 <TruePika> A panel of 100 users will have to vote 09:04:33 <avdg> please keep it simple :p 09:04:38 <TruePika> Fine, 10 09:04:46 <avdg> openttd is about fun, not about rules :p 09:05:01 <TruePika> Well, yes, but spam should not be tolerated 09:05:12 <avdg> indeed, its horrible 09:05:19 * TruePika has evil idea 09:05:32 <avdg> but you can go so far, that spam affects all users (protection) 09:06:06 <avdg> and guess who is the winner then 09:06:50 <TruePika> If a user from 145.23.8.23 spams, then IP address 145.23.8.23/1 gets permabanned :) 09:07:15 <TruePika> (Yes, half the internet) 09:08:40 <TruePika> brb 09:12:41 *** Biolunar [Mahdi@blfd-4db0fbdc.pool.mediaWays.net] has joined #openttd 09:19:19 <dihedral> Rubidium, could it make sense to have a 'admins list' similar to that of the 'ban list' which defines ip's which may run rcon commands without rcon password? 09:19:38 <dihedral> or some other mechanism of 'authenticating' to be able to send rcon with no password 09:20:08 <dihedral> and then include the bigbrother patch in a way that would only send clientid to those clients who authenticated or are in the 'admins list'? 09:20:58 <VVG> hello 09:22:29 <Terkhen> hi VVG 09:25:22 <planetmaker> hi VVG 09:27:19 <TruePika> Hello VVG 09:29:11 *** TruePika [~chris@cpe-67-49-42-88.socal.res.rr.com] has quit [Quit: night] 09:36:07 *** orudge [~orudge@owenrudge.net] has quit [Remote host closed the connection] 09:36:09 *** orudge [~orudge@owenrudge.net] has joined #openttd 09:36:12 *** mode/#openttd [+o orudge] by ChanServ 09:36:12 *** Born_Acorn [~bornacorn@yoda.zernebok.com] has quit [Read error: Operation timed out] 09:36:25 *** Born_Acorn [~bornacorn@yoda.zernebok.com] has joined #openttd 09:43:49 *** Progman [~progman@p57A19EE0.dip.t-dialin.net] has quit [Remote host closed the connection] 10:05:56 *** keoz [~keikoz@pha75-8-82-230-2-115.fbx.proxad.net] has quit [Quit: keoz] 10:06:01 <VVG> Is 24h enough of a time span to make assumptions about how interesting a patch is after posting it on tt-forums? 10:07:31 *** Sacro [~ben@adsl-87-102-13-126.karoo.KCOM.COM] has joined #openttd 10:07:45 <Eddi|zuHause> no 10:08:34 *** fanioz [~fanioz@180.214.232.9] has joined #openttd 10:11:04 <planetmaker> VVG, certainly not. at least a week 10:12:06 <dihedral> VVG, 24h real time or virtual time? 10:12:57 <VVG> :) 10:13:42 <Noldo> VVG: what did you post? 10:14:43 <VVG> Noldo: virtual time part from ITiM as a separate patch for current trunk 10:20:26 *** keoz [~keikoz@pha75-8-82-230-2-115.fbx.proxad.net] has joined #openttd 10:27:06 *** Progman [~progman@p57A19EE0.dip.t-dialin.net] has joined #openttd 10:31:46 *** devilsadvocate [~devilsadv@202.3.77.41] has quit [Ping timeout: 480 seconds] 10:32:28 *** TheUros [~chatzilla@193.77.150.182] has joined #openttd 10:38:39 *** fanioz [~fanioz@180.214.232.9] has quit [Ping timeout: 480 seconds] 10:40:41 *** KenjiE20 [~KenjiE20@92.19.165.204] has joined #openttd 10:45:33 <TheUros> anyone here ? 10:45:38 <Noldo> always 10:45:52 <planetmaker> never 10:46:13 <planetmaker> @topic get -2 10:46:14 <DorpsGek> planetmaker: Don't ask to ask, just ask 10:46:16 <VVG> certainly not 10:47:37 <TomyLobo> dihedral how about a simple solution instead, like a password database? :) 10:48:25 <dihedral> TomyLobo, define database? 10:48:38 <TomyLobo> like the password manager in <insert browser name> 10:49:09 <TomyLobo> if you want, encrypted with a master password which you enter when it's first accessed 10:49:13 <TheUros> ok i have a question .... if some oil rig have a litle oil production .. what rthis mean .. it's going to close or is there a way to increase that production ? 10:49:48 <TomyLobo> TheUros how many trains do you have to carry away the oil? 10:49:52 <planetmaker> transport the oil. You may rescue it 10:50:01 <TheUros> just one ... 10:50:09 <TomyLobo> oh, oil rig or land-based oil well? 10:50:18 <TheUros> land based 10:50:18 <planetmaker> have some train or ship or heli constantly load 10:50:26 <planetmaker> hm. That may and will close 10:50:28 <TomyLobo> land-based ones do never increase 10:50:31 <TheUros> aha 10:50:32 <TomyLobo> (on temperate) 10:50:49 <TomyLobo> i.e. they will rot and die 10:50:51 <TheUros> aha so if one oil well has stady oil production ? 10:51:03 <TomyLobo> ignore land-based oil 10:51:04 <TomyLobo> it sucks 10:51:16 <Eddi|zuHause> you should always have at least two trains at any industry 10:51:27 <Eddi|zuHause> so there is always one train loading 10:51:39 <TomyLobo> what he said (for anything but oil) 10:51:43 <Eddi|zuHause> that heavily increases the amount of cargo you get 10:51:51 <TomyLobo> for oil wells you should always have less than one train 10:51:53 <TomyLobo> :) 10:54:26 *** Vitus [~chatzilla@138.194.wms.cz] has joined #openttd 10:54:55 <VVG> why oil wells are so special compared to other industries? 10:55:19 <TheUros> ok .. another question .. . i played TT deluxe few years ago .. i'm new in openTTD .... i have a station at coal mine from wich i transport coal .. nearby i have another coal mine .. what is the best option: A: transport coal directly to poweplant or B: transport coal to main station and from there to powerplant ? 10:56:07 <planetmaker> whatever you like 10:56:14 <TheUros> my question referes to seccond smaller coal mine 10:56:22 <planetmaker> there's no general "best" option 10:56:25 <dihedral> whatever you like to setup 10:56:41 <dihedral> personal preference wins, you should enjoy building ;-) 10:56:49 <planetmaker> as "best" depends upon a definition of a goal. Which may vastly differ for different players 10:57:07 <planetmaker> goal as in 'I like to play this way' 10:58:03 <Eddi|zuHause> VVG: why should all industries be the same? 10:58:52 <TheUros> Is there any difference in payement if i transport cargo from A to B directly or i have a middle transfer station on wich i reload cargo from one train to another? 10:59:37 *** devilsadvocate [~devilsadv@202.3.77.209] has joined #openttd 10:59:43 <VVG> Eddi|zuHause: that has nothing to do with my question :) 11:00:05 <Eddi|zuHause> it does. 11:00:22 <VVG> how come? 11:00:28 <Eddi|zuHause> it's called duality ;) 11:00:33 <TomyLobo> VVG oil wells are the only industries that never increase production 11:00:51 <Eddi|zuHause> you can get the answer to your first question, by answering the opposite question 11:01:08 <VVG> okay, let me put it another way 11:01:24 <VVG> Why is it that only oil wells do not increase their production? 11:01:48 <planetmaker> why does only the powerplant accept coal? :-) 11:02:17 <TheUros> because oil well have a tube in the ground of fixed dimensions.. they can't pump more and that tube cannot be replaced :) 11:03:17 <Rubidium> VVG: like many game mechanics related questions, the answer is simple: "Chris wrote it to work like that". 11:03:44 <VVG> got it 11:04:04 <VVG> planetmaker: err, what about still mill? 11:04:17 <dihedral> a still mill does nothing at all 11:05:25 <VVG> oh, mix up things here with firs :( 11:05:48 <TheUros> if i have a coal mine and powerplant very close to each other .. is worth it to tranfer coal or is better to find far away power station ? 11:06:14 <VVG> payment you get is travel distance per time basically 11:06:45 <TheUros> so the cloas relations are worthless 11:06:50 <TheUros> close 11:06:57 <Rubidium> TheUros: depending on the speed there is a sweet spot of profit for each delivery, more can be found on the game mechanics page on the wiki 11:07:46 <VVG> TheUros: kinda. There is an ingame cargo payment graph that shows what you get per distance 11:08:56 <TheUros> another noob q. .... transport cargo from A to B .... is there any payment difference fow one run if the train gets imediatly full load or it waits few minutes to get fully load ? i mean just for one run .. 11:09:47 <VVG> TheUros: As about your question A or B, i'd say this depends more on what kind of a network you build. Complex with lots of trains - A. If you want to lessen complexity - it's B 11:11:57 <TheUros> hm .. i try to build each time more complex network .. i'm just wonderig how not to loose money because of my network configuration 11:12:56 <planetmaker> deliver long-distance is generally a good advise. 11:13:00 <dihedral> TheUros, join some #openttdcoop games and learn ;-) 11:13:46 <planetmaker> even though there may be distances beyond which the additional income one delivery gets doesn't increase the overall overturn anymore 11:16:47 <Eddi|zuHause> there's an optimal distance based on speed, payment rate and "late delivery" penalty 11:18:06 *** Sacro [~ben@adsl-87-102-13-126.karoo.KCOM.COM] has quit [Read error: Connection reset by peer] 11:23:00 *** root_ [~chatzilla@178.34.113.56] has joined #openttd 11:23:06 *** root_ is now known as CruelCoke 11:23:12 <CruelCoke> 0hai 11:23:39 <CruelCoke> LOL, how come openttd.exe runs successfully in a BROKEN Wine? 11:24:55 <Eddi|zuHause> Ex falso quod libet 11:25:12 <CruelCoke> speak English, pls 11:25:30 <CruelCoke> |_| 11:28:05 <ccfreak2k> Latin for "everything follows a contradiction". 11:28:20 *** jpx_ [~jpx_@a91-156-253-85.elisa-laajakaista.fi] has quit [Ping timeout: 480 seconds] 11:28:21 <planetmaker> Eddi|zuHause, I'd say it's rather "ex falso quodlibet" ;-) 11:28:28 <planetmaker> ccfreak2k, that sounds wrongly translated 11:28:31 <Eddi|zuHause> planetmaker: probably 11:28:38 <Rubidium> not qvod? 11:29:13 <planetmaker> ... though the wiki says so. 11:29:14 <planetmaker> strange 11:29:39 <planetmaker> from wrong (assumptions / basis) anything (can be deduced) 11:31:07 <dihedral> root_? :-P 11:31:14 <dihedral> that means root is also online? 11:32:23 <Eddi|zuHause> all hail the almighty root! 11:33:54 <CruelCoke> it's weird that openttd.exe runs in a BROKEN Wine 11:34:21 <planetmaker> why is that weired? 11:34:55 <CruelCoke> if Wine is broken (failed to download it's super-package), nothing would run 11:36:13 <Rubidium> so OpenTTD just doesn't need that much of wine to run 11:36:31 <CruelCoke> And yet openttd.exe in broken Wine seems to act the same as a normal "linux generic" 11:37:04 <CruelCoke> it's probably because you compiled OpenTTD the DLLless way 11:37:35 <Rubidium> not completely. It still needs GDI and the likes 11:38:15 <CruelCoke> and those are present even in BROKEN Wine? 11:38:51 <Eddi|zuHause> CruelCoke: maybe the program just doesn't work the way you think it works? 11:38:53 <Rubidium> well, they aren't present in OpenTTD 11:42:41 *** jpx_ [~jpx_@a91-156-253-85.elisa-laajakaista.fi] has joined #openttd 11:44:04 *** CruelCoke [~chatzilla@178.34.113.56] has left #openttd [] 11:45:55 *** lugo [~lugo@mgdb-4db8ddad.pool.mediaWays.net] has joined #openttd 11:51:18 *** Sacro [~ben@adsl-87-102-13-126.karoo.KCOM.COM] has joined #openttd 11:54:54 <Eddi|zuHause> what a strange person... 11:54:58 <VVG> It seems to me current vehicle sorters are comletely clueless about the window that called them :( 11:56:31 <VVG> If i were to impletent a vehicle sorter for station gui, that sorts based on arrivale/departure times, in what way in can be done so as to stay as close to current sorter implementation, as possible? 11:59:05 *** Fuco [~dota.keys@188.123.106.105] has joined #openttd 12:01:40 *** glx [glx@2a01:e35:2f59:c7c0:754a:30b:df97:57ec] has joined #openttd 12:01:43 *** mode/#openttd [+v glx] by ChanServ 12:01:47 <Terkhen> VVG: the vehicle list window already has sorting implemented, you only need to follow existing implementation to add new values 12:02:04 <Terkhen> but that window is probably not aware of arrival/departure times 12:05:46 <VVG> sorters only recevie vehicle ids. code for a/d times is avaible in timetable_gui. Main thing is, is to tie the station that called the sorter to the order index in sorter. And not allow that particular sorter be called from other places, such as toolbar's vehicle list. 12:05:51 <VVG> Trying to figure that out 12:08:31 <Eddi|zuHause> all that should already be part of ITiM 12:08:31 *** Sacro [~ben@adsl-87-102-13-126.karoo.KCOM.COM] has quit [Read error: Connection reset by peer] 12:09:14 <Terkhen> I had to implement some sorters that would only be displayed if realistic acceleration for road vehicles was on, see r19348 12:14:36 *** Netsplit synthon.oftc.net <-> resistance.oftc.net quits: Born_Acorn, Kurimus, SirSquidness 12:17:14 *** Netsplit over, joins: Born_Acorn, Kurimus, SirSquidness 12:20:03 *** TheUros [~chatzilla@193.77.150.182] has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.8/20100722155716]] 12:28:11 *** perk11 [~perk11@178.34.38.197] has joined #openttd 12:28:42 <avdg> -_- 1 more osx bug 12:38:07 *** Biolunar [Mahdi@blfd-4db0fbdc.pool.mediaWays.net] has quit [] 12:39:26 <Eddi|zuHause> in german, we have the "Ablage P" for that kind of stuff ;) 12:40:44 *** devilsadvocate [~devilsadv@202.3.77.209] has quit [Ping timeout: 480 seconds] 12:41:49 <dihedral> heh - never heard of that ^^ 12:41:59 *** llugo [~lugo@mgdb-4db8d82f.pool.mediaWays.net] has joined #openttd 12:42:40 *** devilsadvocate [~devilsadv@202.3.77.41] has joined #openttd 12:43:43 * roboboy ponders trying to read oldload.cpp again 12:47:21 <roboboy> In TT(O)(D) savegames, is the company title string null terminated? 12:48:15 <roboboy> or rather the savegame title 12:48:40 <Rubidium> IIRC it isn't 12:49:21 *** lugo [~lugo@mgdb-4db8ddad.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 12:49:42 <roboboy> ok 12:51:37 <Belugas> hello 12:52:30 <Eddi|zuHause> my memory is a little vague, but i had the impression it was fixed length... 12:52:51 <roboboy> ok 12:53:38 <roboboy> so TTO and TTD use different lengths though 12:54:03 <roboboy> thats what I can make out from the OpenTTD source 12:54:14 <Terkhen> hello Belugas 12:54:39 <Belugas> hi senor Terkhen 12:58:34 *** jpx_ [~jpx_@a91-156-253-85.elisa-laajakaista.fi] has quit [Quit: leaving] 12:58:38 *** lllugo [~lugo@mgdb-4db8c7f0.pool.mediaWays.net] has joined #openttd 12:59:45 *** devilsadvocate [~devilsadv@202.3.77.41] has quit [Ping timeout: 480 seconds] 13:05:53 *** llugo [~lugo@mgdb-4db8d82f.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 13:07:31 *** llugo [~lugo@mgdb-4db8d681.pool.mediaWays.net] has joined #openttd 13:14:51 *** lllugo [~lugo@mgdb-4db8c7f0.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 13:26:32 <[hta]specx> Rubidium: http://wiki.luukland.net/index.php/User:Luukland 13:29:26 *** devilsadvocate [~devilsadv@202.3.77.41] has joined #openttd 13:30:14 <dihedral> [hta]specx, and? 13:30:41 <Eddi|zuHause> did i ever mention that i love people who post links without context 13:30:45 <Eddi|zuHause> ? 13:30:50 <dihedral> It isn't a secret that the Luukland's Servers team doesn't like Rubidium <- so he does not want any admin on his team who has an own oppiniont, how poor is that? :-P 13:31:14 <dihedral> hehe 13:31:32 <peter1138> oppiniont? 13:31:55 *** George is now known as Guest658 13:31:59 *** George [~George@212.113.107.39] has joined #openttd 13:32:33 <Rubidium> Eddi|zuHause: no you didn't, or at least the logs that Luukland gets don't have that 13:33:00 <Rubidium> at I can't find that I have said what I am supposed to have said in my logs 13:33:50 <Eddi|zuHause> you mean "Even a child can do better coding"? ;) 13:34:00 <dihedral> ^^ 13:34:01 <Rubidium> no, the trolling thing 13:34:24 <Terkhen> the whole link is childish 13:35:52 <Rubidium> or... Luukland == TruePika(chu) 13:36:27 <dihedral> bless you 13:36:44 <Rubidium> as in that case I have said the thing about trolling and being stupid, but not the bit about being arrogant 13:38:23 *** Guest658 [~George@212.113.107.39] has quit [Ping timeout: 480 seconds] 13:38:29 <Rubidium> unless he's paraphrasing in which case it's going to be hard to find 13:38:35 <avdg> hmm truePica == nl? 13:38:46 <avdg> I know luukland undestands dutch 13:38:53 <avdg> *understands 13:39:14 <VVG> "Thank you for taking the time to fill out the following online form. If you do not want to submit your information, click Cancel." If i don't submit it, i don't receive a VC++ express reg key? 13:39:31 <Eddi|zuHause> i was under the impression TrueGesundheit was american 13:41:11 <avdg> :p wiki is not protected 13:41:36 <Eddi|zuHause> avdg: report it as a security risk! :p 13:41:47 <avdg> lol 13:42:05 <avdg> I'm not his bugreporter 13:42:13 <Eddi|zuHause> which reminds me... nobody posted any bash-style links in a while... 13:43:00 <Rubidium> ah well... we're a dictator because we favour less freedom over fixing crashes and preventing security issues. I'm fine with that! 13:43:23 <avdg> he has his own world 13:43:36 <avdg> and is dependent on openttd's binaries 13:43:40 <avdg> so what :p 13:44:37 *** Devroush [~dennis@94-225-67-91.access.telenet.be] has joined #openttd 13:45:39 <dihedral> he has his own world and he is known there, so that is fine too :-P 13:46:43 <Hirundo> "freedom of modifying costs without the need of a newgrf" <- what exactly is wrong with the basecosts mod, available on bananas (or he could write/distribute his own grf for that matter) 13:47:23 <avdg> he doesn't know/tell us why the devteam did it 13:47:35 <avdg> I am sure there was a good reason for it 13:48:24 <Rubidium> oh... we've been even worse: we allow the object prices and such to be reset and only to be set by one NewGRF and a NewGRF's vehicle base price only influences it's own vehicle 13:48:40 <avdg> but again, they are dependent on openttd's binaries, if he doesn't like the binaries, he should move away 13:48:40 <Rubidium> and *that* is what he doesn't like, as it broke his hack the savegame technique 13:49:36 <Rubidium> basically because we calculate it from scratch whenever loading a game instead of using the data from the savegame 13:50:26 <dihedral> heh 13:50:34 <dihedral> happens 13:53:29 <avdg> hmm⊠was it a rule that luukland had to show his source before he may use it on his server? 13:53:39 *** KouDy [~KouDy@ip-89-176-216-203.net.upcbroadband.cz] has joined #openttd 13:53:41 <Rubidium> no 13:54:09 <Rubidium> if we would include his code it would mean less work for him, but we determined that the code was fishy and needed improvements 13:54:41 <Rubidium> like using floats, which don't behave the same on all processors, for game logic calculations 13:55:22 <Noldo> it seems he didn't know why that would be a problem 13:56:40 <avdg> I think he took the issues personal 13:57:00 <avdg> else he wouldn't be that mad 13:57:30 <dihedral> he behaves childish simply by posting that ^^ 13:58:11 <dihedral> lol - that was written today? :-D 13:58:30 *** Brin [~KouDy@ip-89-176-216-203.net.upcbroadband.cz] has joined #openttd 13:58:38 <avdg> yeah 14:00:41 <Yexo> someone should let him read this so he can add "childish" to the names he is called 14:03:00 <dihedral> edit the wiki and past it :-D 14:03:18 <Rubidium> or fill it with [citation needed] :) 14:03:27 <dihedral> hehe 14:03:59 <Rubidium> This article has multiple issues. Please help improve it or discuss these issues on the talk page. 14:04:02 <Rubidium> - Its neutrality is disputed 14:04:16 <Rubidium> - This article does not cite any references or sources. 14:04:36 <dihedral> i have the feeling [hta]specx is somewhat known to luuklands world ^^ 14:04:43 *** KouDy [~KouDy@ip-89-176-216-203.net.upcbroadband.cz] has quit [Ping timeout: 480 seconds] 14:04:43 *** Brin is now known as KouDy 14:05:05 <Rubidium> oh, and for proper example, citations for the above 3 lines: http://en.wikipedia.org/wiki/Transport_Tycoon and http://en.wikipedia.org/wiki/ZodTTD 14:06:59 <Eddi|zuHause> Rubidium: at least the second article would be long gone in the german wikipedia for lack of meeting the notability criteria 14:10:58 <dihedral> his wikii does not have those templates :-( 14:11:07 <avdg> create it then :p 14:11:14 <avdg> or do a fake one 14:12:27 <Eddi|zuHause> dihedral: post this log to the discussion page ;) 14:12:50 <avdg> hmm 14:13:06 <avdg> If I watch his logs I see he is already complaining about spam 14:13:31 <avdg> check http://wiki.luukland.net/index.php?title=Special:Log&user=Luukland 14:18:36 <Belugas> ho ben... an unsatisfied customer 14:19:03 <Belugas> might consider reembursing him 14:19:31 <dihedral> http://wiki.luukland.net/index.php/User_talk:Luukland 14:21:02 <dihedral> uh - page is slow now ^^ 14:21:07 <avdg> me too 14:21:43 <dihedral> how to ddos ^^ 14:21:54 <avdg> :p 14:22:16 <avdg> opening google translate in an other tab :p 14:22:24 <roboboy> hm yeah his userpage is sloow 14:22:51 <dihedral> the entire page is :-P 14:27:37 <avdg> hmm 14:27:46 <avdg> whats wrong at that page? 14:28:00 <dihedral> working again 14:28:01 <Belugas> obviously, many people reading it 14:29:06 <avdg> oh, discussion :o 14:29:28 <avdg> ohno, luukland is going to ban me :p 14:30:41 <dihedral> hihihi 14:31:59 <dihedral> lol - his rules are cute: you are not allowed to compete with yourself :-P 14:35:54 <dihedral> "!Iron Ore - note that both I and O in ore are capital letters!" 14:36:43 <Rubidium> there is an I in ore? 14:38:27 <dihedral> thats what i thought, might be missing something 14:38:55 <Ammler> well, but still, those servers are the most successful 14:39:14 <Ammler> so at least something he is doing right... 14:39:36 <dihedral> until yet another openttd update and nobody around to be able to migrate the whopping huge patch 14:39:56 <dihedral> Muxy, you do not like Rubidium ? 14:41:23 <Ammler> :-o not many nightly servers 14:41:50 <Rubidium> Ammler: or it is just reinforcing itself; many people, means more people join because it's an active server instead of those 200 other 24/7 idling servers 14:42:28 <avdg> its popular because its on top of the list 14:42:51 <Ammler> hmm 14:43:11 <dihedral> There are 199 clients, 199 IPv4 servers and 21 IPv6 servers <- wow 14:43:20 <dihedral> finally reached one client per ipv4 server ^^ 14:44:28 <dihedral> avdg, it's sorted by number of clients 14:44:43 <avdg> hmm 14:45:36 <avdg> dihedral: stable or nightly? 14:45:52 <avdg> or what list? 14:45:57 <dihedral> ... 14:46:36 <dihedral> time to head home 14:46:38 <dihedral> o/ 14:47:55 *** Sevalecan [Sevalecan@24-247-215-148.dhcp.bycy.mi.charter.com] has left #openttd [Leaving] 14:47:57 <Ammler> at least people are used to bananas now... 14:48:04 *** LunarWolf [~LunarWolf@bfh28.neoplus.adsl.tpnet.pl] has joined #openttd 14:48:54 <LunarWolf> I have a problem with rendering. My textures are barely visible. Almost white. 14:49:24 <LunarWolf> I use 3dsmax 2011 14:49:30 *** HerzogDeXtEr [~Flex@88.130.154.6] has joined #openttd 14:49:42 <peter1138> 2011? 14:49:47 <peter1138> back to the future, eh? 14:50:00 <peter1138> i suggest you ask autodesk 14:50:07 <LunarWolf> yep 2011 14:50:19 <peter1138> they probably know of some books that might help you 14:51:17 <peter1138> it amazes me how so many people can afford the 00 asking price 14:51:56 <LunarWolf> downloaded the file from the scene with a ready http://wiki.openttd.org/32bit_Graphics_Development_Documentation 14:52:11 <LunarWolf> file for max 14:52:28 <LunarWolf> and here the problems began to 14:52:43 <peter1138> does it work without that scene? 14:53:00 <LunarWolf> normally like to use something else, it all goes well I 14:53:22 <peter1138> i like to use gimp for making graphics 14:53:35 <peter1138> mind you, they turn out crap 14:54:42 <LunarWolf> I've got Adobe CS4 Production 14:54:51 *** Sacro [~Sacro@adsl-87-102-93-163.karoo.KCOM.COM] has joined #openttd 14:55:43 *** HerzogDeXtEr1 [~Flex@88.130.149.12] has quit [Ping timeout: 480 seconds] 14:59:50 *** Bobbysepp [62e13520@ircip3.mibbit.com] has joined #openttd 15:03:02 *** bryjen [~bryjen@63.147.94.149] has joined #openttd 15:05:21 *** Bobbysepp [62e13520@ircip3.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 15:06:36 <Goulp> here i am 15:08:09 <planetmaker> we're waiting for your patches, Goulp ;-) 15:08:42 <Goulp> what patches ? 15:09:10 <KingJ> Sounds like this could be a long wait ;p 15:09:32 <Goulp> i have already posted some patches, you dont remember ? 15:12:08 *** avdg [~Adium@94-227-100-192.access.telenet.be] has quit [Read error: Connection reset by peer] 15:12:25 <planetmaker> :-) I guess that's true, though indeed I don't remember the details :-) 15:12:33 <peter1138> hmm, anyone using monodevelop? 15:12:34 <planetmaker> I don't recall that anything hit trunk ;-) 15:13:17 <Goulp> pm: may be not code, but some ideas 15:13:18 *** Brin [~KouDy@ip-89-176-216-203.net.upcbroadband.cz] has joined #openttd 15:13:27 *** Timmaexx [~quassel@port-92-192-215-147.dynamic.qsc.de] has joined #openttd 15:13:29 *** avdg [~Adium@94-227-100-192.access.telenet.be] has joined #openttd 15:13:38 <Goulp> like date & time in log & console, setting_new game feature 15:13:48 *** Progman [~progman@p57A19EE0.dip.t-dialin.net] has quit [Remote host closed the connection] 15:14:25 <Goulp> like reseting company if no vehicle 15:16:06 <Goulp> and the last patch - Watch Company - is not ready for trunk. 15:17:57 <planetmaker> :-) 15:18:11 <Goulp> it needs some litle fixing & improovements 15:18:26 <planetmaker> it'd be nice, if it were more than ideas, saving double work :-) 15:18:42 <planetmaker> Why don't you publish them, so that feedback could be given? 15:19:24 <Goulp> i have made also a save company password system to restart server from savegame to keep those password 15:19:31 *** KouDy [~KouDy@ip-89-176-216-203.net.upcbroadband.cz] has quit [Ping timeout: 480 seconds] 15:19:31 *** Brin is now known as KouDy 15:20:26 <Goulp> wrote some wiki pages about TCP protocols on 0.7.x release, but some people said its useless 15:20:47 <planetmaker> he 15:21:02 *** LunarWolf [~LunarWolf@bfh28.neoplus.adsl.tpnet.pl] has quit [Quit: Bye for now!] 15:21:54 *** frosch123 [~frosch@frnk-590f750c.pool.mediaWays.net] has joined #openttd 15:22:42 <Goulp> also working for the french community TTFF 15:24:36 <Goulp> and last work was helping in the Luukland's Servers 15:25:33 <Goulp> so, helping in main community, may be not, may be yes, but working around OpenTTD : sure 15:26:09 <planetmaker> Goulp, I didn't mean to doubt that you do a lot around OpenTTD. Actually I'm quite convinced that you do :-) 15:26:38 <Goulp> pm: thks for that 15:26:45 <planetmaker> I basically wanted to express a slight disappointment that the patches running on one of the most popular servers are all closed-source ;-) 15:27:09 <Goulp> they are closed for the moment to avoid comment like "its shit" 15:27:15 <planetmaker> :-) 15:27:29 <planetmaker> would that matter? 15:28:15 <planetmaker> it wouldn't change a thing, but you'd get feedback. Not all positive for sure. And possibly also answers like 'you do it wrong!' 15:28:23 <planetmaker> But you might actually also get valuable feedback 15:29:20 *** Timmaexx_ [~quassel@port-92-192-215-147.dynamic.qsc.de] has joined #openttd 15:30:06 <Goulp> but some people around here, have this behaviour to say : this is shit, this is bad, you are lazy, cant you search yourself, etc... 15:30:29 <planetmaker> in German we have a saying which translates somewhat to "what does the tree care, if the pig scratches itself on it" ;-) 15:30:59 <planetmaker> yes, those people will respond, for sure. But: so what :-) 15:31:17 <Goulp> and coz they are in good terms with Remko, use it as if they where him itself 15:31:37 <VVG> in russian, it's "the barks, but caravan goes on", that's my rough translation 15:31:42 <VVG> the dog* 15:32:04 <planetmaker> similar, yes :-) 15:32:08 <Goulp> and sure, at the very begining, i made some mistakes about some flyspray bug report 15:33:02 <Goulp> and i try to improve my knowledges on OpenTTD source code, but as everybody here, this is not my life 15:33:12 <planetmaker> :-) 15:33:33 <Goulp> and as lot of you knows, i'm no more a student 15:34:01 *** Mek2 [~mek@158.193.90.56] has joined #openttd 15:34:12 <planetmaker> I don't, but... that doesn't have an influence on my publication behaviour ;-) 15:35:14 *** devilsadvocate [~devilsadv@202.3.77.41] has quit [Ping timeout: 480 seconds] 15:35:28 <Goulp> yeap, but some publications have been made with a lot of angryness, and some are happy to link them here, and some other to argue about it 15:35:51 <planetmaker> :-) 15:35:56 * roboboy ponders going to bed over writing some vb code to check the TTD savegame title checksum 15:36:36 <planetmaker> well, main point is, that patches need development against trunk. And stable server patches either die quickly or they mean A LOT of work when there's again the major version step 15:36:44 *** Mek2 [~mek@158.193.90.56] has quit [] 15:37:33 <planetmaker> And I know that the *idea* of goals is definitely something considered quite worthwhile 15:37:44 <planetmaker> Just it's a lot of work... as it needs a proper framework 15:38:02 <planetmaker> maybe also thrown in some scripting or admin access. Who knows 15:38:19 <Belugas> just as map accesors was :) (work, lottsa) 15:38:27 <planetmaker> And it'd probably be more fruitful, if it were openly discussed than island solutions found for this here and another thing there 15:38:46 <Goulp> yeap but to make things go on, couldn't it be good to have better commnication between dev team and communities admins ? 15:39:02 <Goulp> *comunication 15:39:16 <planetmaker> do you think that it is bad? 15:39:20 <dihedral> lol ^^ 15:39:34 <planetmaker> besides, what's a "community admin"? 15:39:37 <planetmaker> Server owners? 15:39:39 <Goulp> dihedral: please dont put water on warm oil please 15:39:55 <dihedral> Goulp, i done nothing ;-) 15:40:04 * Rubidium wonders what the principal difference is between the goal communities and the coop community 15:40:21 <planetmaker> :-) 15:40:30 <dihedral> hehe 15:40:41 <Goulp> community admin is people who organize it and their dev team 15:40:58 <Goulp> and the guys who has some ideas about it 15:41:05 <Rubidium> it can't be "rough communication", as that's happening with the coop community as well 15:41:06 <planetmaker> ok :-) 15:41:20 <planetmaker> hehe @ Rubidium 15:41:40 <dihedral> just that those guys pay more attention to what's going on 15:41:45 <planetmaker> I guess all people have somewhat their own ideas. 15:42:22 <planetmaker> Some things are differently assessed. But that's life. That happens everywhere 15:42:39 <planetmaker> in real-life. At work. In peer-groups off-work... 15:42:42 <Goulp> luukland need to have some offcial existence from main dev team 15:42:51 <dihedral> ?? 15:42:59 <planetmaker> I don't get what you mean, Goulp 15:43:02 <Goulp> sure 15:43:15 <Goulp> i will google it to have better translation, sorry 15:43:24 <Yexo> assistance isntead of existence ? 15:43:34 <planetmaker> that would make sense 15:44:05 <dihedral> ah 15:44:06 <Goulp> recognition is better 15:44:06 <dihedral> ^^ 15:44:07 <Belugas> or acknowledgement of existence, maybe 15:44:14 <dihedral> what?? 15:44:27 <Goulp> luukland needs recognition from openttd dev team 15:44:31 <Ammler> [17:41] <Rubidium> it can't be "rough communication", as that's happening with the coop community as well <-- confirmed ;-) 15:44:38 <planetmaker> In what form, Goulp ? 15:44:48 <planetmaker> What do you expect to happen? 15:44:57 <planetmaker> As a real honest question 15:45:29 <Goulp> to recognize that the way the luukland comunity makes its servers run is not BAD or SHIT or HACK 15:45:39 <dihedral> what?? 15:45:43 <planetmaker> Myself I certainly have the desire to see some improved form of logging capability when it comes to server administration 15:46:13 <dihedral> am i going bonkers is is that guys honestly asking for some odd stuff? 15:46:19 <planetmaker> So that I know for sure who is bad. Next thing would be something like the possibility to limit some commands 15:46:21 <Belugas> Goulp, I think that what you are requesting is a blind check to whatever Luukland is doing. Like accepting it as it is. 15:46:37 <Goulp> not a blind check 15:46:48 <planetmaker> :-) 15:47:06 *** Chruker [~no@87-104-39-161-dynamic-customer.profibernet.dk] has joined #openttd 15:47:06 <dihedral> but seeing that you all do not like Rubidium anyway, it will be easy for him to decline your request 15:47:18 <dihedral> hehe 15:47:22 <planetmaker> Goulp, I think one - if not the main - issue is that of course the luukland servers in principle are not what they claim to be 15:47:45 <planetmaker> (they're patched and not 'stable') 15:47:56 <planetmaker> But for a goal server that's of course somewhat necessary 15:47:59 <planetmaker> currently 15:48:05 *** devilsadvocate [~devilsadv@202.3.77.41] has joined #openttd 15:48:07 <dihedral> run 100% clean release / trunk version ;-) 15:48:17 <Goulp> they are less stable than a stable release who is not 100% stable itself 15:48:41 <dihedral> i think you are misunderstanding the word 'stable' 15:48:42 <planetmaker> I meant 'stable' as description for official release version. The latter would have been the better word 15:48:50 <planetmaker> Yes, those are not 100% stable either 15:49:02 <avdg> hmm⊠luukland has responded 15:49:09 <roboboy> I see it kinda being like Zodttd and his iPa/od version. someone correct me if my understanding is broken 15:49:26 <Goulp> but i dont request that the luukland or goulp patch need to be blinded trunked 15:49:47 <planetmaker> And we're basically from where I started: in order to improve the 'acceptance' or 'recognition' as you call it, it is very helpful to play with open cards, especially concerning the used patches 15:49:58 <Goulp> but about luukland server and all people can see that 15:50:18 <Goulp> they give another to play OpenTTD, and lot of players LIKE it 15:50:21 <Rubidium> roboboy: ZodTTD is something different 15:50:29 <dihedral> i still run by: have a patched game / server, forget to have support 15:50:30 <planetmaker> Goulp, exactly. People like it 15:50:33 <Goulp> *another wait 15:50:41 <Goulp> pfff *another WAY 15:50:57 <planetmaker> That's why developing it openly, allowing for criticism (which may be very rought at times, yes, I know that) 15:51:03 <Goulp> because they have more func server sided 15:51:18 <planetmaker> But that way, this very good idea can slowly but steadily move piece by piece into trunk code 15:51:31 <Goulp> yeap but the only critics we have had from begining : its shit, its hack, its bad 15:51:45 <planetmaker> :-) 15:52:04 <planetmaker> The approach might be arguable. 15:52:05 <dihedral> Goulp, and you are too proud to try another approach? 15:52:22 <planetmaker> And you said yourself: <some patch> is not trunk ready. 15:52:32 <Goulp> dihedral: dont waste time to write to me, you are in my "boità kon" 15:52:45 <dihedral> then how come you can read my messages? :-P 15:52:46 <planetmaker> I also wrote a number of patches. Of course not every made it in trunk 15:52:48 <Rubidium> the question remains whether it is actually been said to be "shit", or that the (strongly?) voiced remarks on those patches made their respective developers think we meant it's shit 15:52:56 <planetmaker> A number of things were completely differently tackled 15:53:11 <dihedral> ^^ 15:53:20 <dihedral> i recall writing patches, i recall first responses too 15:53:29 <Goulp> may be its not well organized and must be improoved, but the servers are running 15:53:35 <dihedral> and i recall investing hours of work in order for them to find acceptance 15:53:43 <dihedral> and perhaps even find a way into trunk 15:53:57 <planetmaker> Goulp, sure, your servers are running. Now. And what happens when we'll have 1.1.0-Rc1? 15:54:03 <dihedral> 0.6.2 servers are running too 15:54:08 <Rubidium> and using floats in game logic makes a patch a "bad" patch because it will (eventually) cause a desync 15:54:29 <Goulp> publish the 1.1.0 RC1, then the patch will evoluate 15:54:52 <Rubidium> more specifically, the instance of the patch idea that uses floats is "bad" but not necessarily the idea 15:54:57 <Goulp> and when the 1.0 15:55:23 <Goulp> and when the 1.1.0 stable will be released, then Luuklands will start in 1.1.0 asap 15:55:23 <planetmaker> I've seen the transition aches for goals from 0.7.x to 1.0.x 15:55:59 <planetmaker> yes. asap. With continuously developed patches that asap will be MUCH shorter. Especially as parts of such patch might find its way as spin-off into trunk 15:56:01 <Rubidium> see e.g. the whole copy-paste thing. I have *only* said that the current implementation isn't finished and not very maintainable. Due to people reading that and telling that to others it becomes that the OpenTTD developers reject the concept of copying and pasting stuff 15:56:33 <planetmaker> I think those things Zuu for example does are usually nice examples: one idea and then it gets often piecewise, not necessarily in short succession into trunk 15:56:36 <Goulp> copy-paste still crashes 15:56:40 <planetmaker> Some ideas he persued for over two years 15:57:13 <Goulp> i can understand that this patch is not ready to be trunked and released 15:57:20 <Goulp> even lot of people need it 15:58:01 <dihedral> how on earth did we actually get from finding "acceptance" to getting a patch into trunk? 15:58:17 <dihedral> ^ out of curiosity, not meaning to bitch around ;-) 15:58:59 <Goulp> and i dont speak about the client admin patch 15:59:25 <planetmaker> Goulp, so my main point is: 'acceptance' is easier gathered by open development, accepting also (harsh) criticism (we're no kindergarten here, no pony zoo either). 15:59:31 <planetmaker> But it's not a personal thing often 15:59:45 <Goulp> and no gladiator arena 15:59:48 <planetmaker> Often those harsh replies also contain a hint what to go for 16:00:15 <planetmaker> I would like to see some of those goal functionality truely implemented. 16:00:32 <planetmaker> There are thousands of people playing it single player. They'd profit of it a lot 16:00:44 <planetmaker> Compared to that number the MP goals is low, very low 16:00:59 <CIA-2> OpenTTD: yexo * r20609 /trunk/src/saveload/town_sl.cpp: -Fix [FS#3702]: crash when a NewGRF defined an invalid substitute type for a house and the NewGRF was removed during the game 16:01:01 <planetmaker> And some additional goals than score, network beauty or money won't hurt this game 16:01:20 <Goulp> does someone remembers kurt server here ? 16:01:25 *** George is now known as Guest673 16:01:29 *** George [~George@212.113.107.39] has joined #openttd 16:01:48 <planetmaker> yes, I do 16:01:54 <Goulp> i dont know how much recognition he has from openttd dev team 16:01:55 <dihedral> yep 16:02:20 <planetmaker> So, all I want to say basically is: heads up. Do your mods openly. Then the game will evolve. Then your idea of a good game can grow. Can mature 16:02:53 <planetmaker> Don't mind the occasional lion out there. They only bark. They don't bite ;-) (mixing figures of speach ;-) ) 16:02:58 <Goulp> i would like to hear that from all the dev team 16:03:14 <planetmaker> nah, you don't expect invitation, do you? 16:03:36 <planetmaker> that's over-estimating yourself :-) 16:04:01 <Rubidium> I remember the name kurt 16:04:21 <dihedral> patched server, with mysql connection to log stuff, end game at company value of x 16:04:34 <planetmaker> jo. Easy to win there ;-) 16:04:41 <dihedral> hehe 16:04:44 <planetmaker> remember, dihedral ? 16:04:51 <dihedral> aye :-) 16:05:30 <Rubidium> and I actually think 3637 is of some Kurt dev 16:06:29 <Belugas> I think planetmaker is right. About the heads up and the barking 16:06:48 <planetmaker> :-) 16:06:55 <dihedral> woof 16:07:07 <dihedral> <- barks 16:07:14 <Belugas> feeling concerned? :) 16:07:19 <dihedral> :-D 16:07:22 <planetmaker> :-D 16:07:22 <dihedral> i know i bark 16:07:32 <Goulp> but as i remember, planetmaker is not in the official openttd dev team, or am i wrong ? 16:07:43 <dihedral> he does not neet to be 16:07:44 <planetmaker> I'm not 16:08:18 *** Guest673 [~George@212.113.107.39] has quit [Ping timeout: 480 seconds] 16:08:19 <Belugas> the thing to consider is that criticism can happen. Running away is never constructive. IF Devs say there is problem there, it JUST might be because they know 16:08:29 <Belugas> no he's not. But he' 16:08:30 <Belugas> s 16:08:36 <Belugas> a community guy 16:08:41 <planetmaker> But I found out that one can kinda follow the reasoning of the OpenTTD development if one tries to understand things, why they were done this way and not another... 16:09:12 <Goulp> ok men, my first daughter needs me to drive her back home to have her birthday & So... 16:09:26 <planetmaker> :-) Have a nice party for her, guy! Enjoy 16:09:44 <avdg> :) cya 16:09:55 <dihedral> uh - luukland wrote on his wiki page: "So please, do not ask us to release our source code. We do not know, whom you might be working for!" 16:10:01 <Goulp> i'm happy to have talked with you pm, and hope the socket is not closed with devteam 16:10:13 <planetmaker> Goulp, I know it's never 16:10:16 <Belugas> and get a bee... a coke on our behalf! 16:10:22 <planetmaker> Or let's say... I'm convinced it's never 16:10:41 <trebuchet> luukland sounds like a jerk 16:10:46 <Goulp> and remember to Goulp Kiss everybody here ! 16:10:54 <planetmaker> :-) 16:11:08 <avdg> he is just the person who will not change his mind in a minute 16:12:24 *** xi23 [52d002c8@ircip3.mibbit.com] has joined #openttd 16:12:29 <dihedral> let's all say "Luukland servers exist" that should give some recognition ^^ 16:12:30 *** xi23 [52d002c8@ircip3.mibbit.com] has left #openttd [] 16:13:48 <avdg> I don't really care 16:13:54 <dihedral> ^^ 16:14:21 <avdg> I am just happy that the mosts "noobs" aren't in openttdcoop 16:14:49 <planetmaker> avdg, that's the reason we a) use nightly and b) a password obtained only via IRC ;-) 16:14:54 * Rubidium thinks he's on Goulp's ignore list 16:14:57 <Yexo> Goulp: if you want a dev to say it: I agree with practically everything planetmaker said above 16:15:10 <planetmaker> :-) 16:15:58 <CIA-2> OpenTTD: frosch * r20610 /trunk/src/saveload/town_sl.cpp: -Fix (r20609): X and Y got swapped. 16:16:00 <dihedral> hehe 16:16:15 <planetmaker> how evil ;-) 16:17:40 <Belugas> Rubidium, you are not, at least an hour ago. he reacted when you mentionned copy paste 16:17:41 <Belugas> i think 16:17:43 <Belugas> not sure 16:18:29 <dihedral> Belugas, i think he was reading logs too 16:18:29 *** devilsadvocate [~devilsadv@202.3.77.41] has quit [Read error: Connection reset by peer] 16:19:02 <Belugas> what is the point of having an ignore list if you are reading the logs to see what everyone is saying??? 16:19:40 <dihedral> perhaps there was a large feeling of possibly missing out? 16:30:43 <CIA-2> OpenTTD: yexo * r20611 /trunk/src/newgrf.cpp: -Fix: disable newgrf houses that have a different size then their substitute type 16:31:51 <planetmaker> hm, these house fixes come out of the blue ;-) 16:32:49 <Rubidium> actually they dont; they're the "review the code" upon bug report style of fixes 16:33:20 <Rubidium> although in this case the bug report was quite old (FS#3702), but fixed only half an hour ago 16:34:13 <Yexo> FS#3702 was kind of "don't change newgrf settings ingame", but it was possible to fix it so I left it open 16:34:22 <Yexo> just never got around to actually fixing it before now 16:35:40 <roboboy> gnight 16:36:04 <planetmaker> g'night roboboy 16:36:11 <Rubidium> good night Australia :) 16:47:41 <Eddi|zuHause> "We do not know, whom you might be working for!" <- paranoid, much? 16:48:45 <avdg> it just misses references 16:49:31 <Eddi|zuHause> they have medicine for this. 16:49:43 <Eddi|zuHause> medication? 16:49:49 *** devilsadvocate [~devilsadv@202.3.77.41] has joined #openttd 16:49:53 <Eddi|zuHause> whatever. 16:50:00 <avdg> :p 16:51:05 <Rubidium> I like his "Fact" 16:51:27 <avdg> For me its again something typical 16:52:12 <avdg> I call it the word to let other people shut there mouth down 16:52:38 <Rubidium> "44% is older than 26" especially if you cross-reference that with his poll, 17-: x%, 18-25: y%, 26-37:z%, 38-52:a%, 53+:b% (where z+a+b = 44) 16:52:39 <avdg> doesn't work with people like us 16:52:56 <avdg> a poll is no proof 16:53:42 *** DDR [~DDR@66.183.112.102] has joined #openttd 16:53:42 <Eddi|zuHause> ah, so actually he does have a reference for his number... 16:53:46 <Rubidium> point is he claims that there are no people of 26 in the community 16:53:59 <avdg> lol 16:54:23 <Eddi|zuHause> Rubidium: that depends on your way of rounding 16:54:51 <Rubidium> ages above 1 are generally rounded down 16:55:02 <Eddi|zuHause> if you declare "someone is older than X" if he has "Xth birthday plus epsilon" 16:55:39 * avdg never fill in such polls :( 16:55:43 <dihedral> and epsilon = 2? 16:56:56 <Belugas> somehow, i think that lukkland should not be taken at first level. I think he is joking andall quite oftenly 16:57:07 <Eddi|zuHause> do it like the poll institutes... make up a large chain of numbers "we asked XYZ people [...]" and end that sentence with "thus the poll is representative" 16:57:19 <Belugas> that's the impression i have looking at all his forum's ports, anyway 16:57:25 <avdg> well, the homepage has enough claimes he can't proof 16:57:59 *** nicfer [~nicfer@190.50.49.55] has joined #openttd 16:58:46 <avdg> Only server with oil refineries in the middle of the map! <- wtf :p 16:58:50 *** George [~George@212.113.107.39] has quit [Read error: Connection reset by peer] 16:59:07 * Rubidium wonders whether he can be a dictator, after all several things have gone to trunk without me dictating it 16:59:37 <dihedral> :-p 16:59:58 <Rubidium> goes through the logs to find one 17:00:11 <Eddi|zuHause> Rubidium: being a dictator doesn't mean having to make every decision 17:00:20 <Rubidium> r20611 is the first I can find I've had no influence in 17:00:34 <Eddi|zuHause> Rubidium: just that you can override any decision your "subjects" are doing 17:00:51 <dihedral> i hope you were working yourself through the list backwards :-D 17:01:05 <Rubidium> dihedral: yes, otherwise it would've been r1 17:01:23 <dihedral> or -800<something> 17:03:09 <Rubidium> Eddi|zuHause: even then, I'm definitely not a dictator on the forum 17:03:27 <Rubidium> or regarding the donations / paying of the server 17:04:03 <avdg> your opinions are hard trough 17:04:05 <Eddi|zuHause> idea: landscaping tool in senario editor: a) when 1x1 is selected, allow drag&drop, b) allow setting size of each direction individually [allows rectangles], c) make the sides change exponentially 1,2,4,8,...,{map_x,map_y} 17:05:29 <Rubidium> avdg: even then, they're not fixed if you come with good reasons 17:05:40 <avdg> true 17:06:37 <Yexo> <Eddi|zuHause> idea: landscaping tool in senario editor: a) when 1x1 is selected, allow drag&drop <- I like that 17:07:14 <planetmaker> ^ +1 17:07:16 <avdg> thats confusing 17:07:27 <frosch123> hmm wasn't that already coded? 17:07:37 <frosch123> or, was it only suggested before :x 17:07:40 *** ajmiles [~aj@78-86-188-187.zone2.bethere.co.uk] has joined #openttd 17:07:42 <Eddi|zuHause> not sure, it possibly was discussed before 17:07:48 <avdg> player presses 1x1 drags accidently, whoops :) 17:07:48 <Eddi|zuHause> i haven't checked ;) 17:08:04 <frosch123> maybe it was part of the roujin patches somewhen 17:08:05 <dihedral> Eddi|zuHause, why not allow drag and drop with anything x 1 17:08:07 <planetmaker> there were at least some patches to similar means. Not sure whether the exact same 17:08:11 <Eddi|zuHause> avdg: that's how it behaves ingame 17:08:11 <Rubidium> avdg: and that doesn't currently happen in-game? 17:08:11 <dihedral> incase someone wants to make a wall 17:08:16 <planetmaker> I think so, yes, frosch123 17:08:18 *** ajmiles [~aj@78-86-188-187.zone2.bethere.co.uk] has quit [] 17:08:23 <avdg> donno 17:08:26 <Terkhen> I remember that suggestion, I still like it 17:08:27 <avdg> didn't test it 17:08:48 <dihedral> i recall a 'draw' something patch for landscaping 17:08:53 <planetmaker> avdg, that hardly ever happens :-) 17:08:53 <Rubidium> did TTD have drag levelling/raising/lowering? 17:08:59 <planetmaker> I don't think 17:09:05 <Eddi|zuHause> dihedral: dunno, walls could be handled with the other two... 17:09:10 *** Gremnon [~gremnon@87.114.244.22.plusnet.thn-ag2.dyn.plus.net] has joined #openttd 17:09:12 <avdg> donno, I'm maybe not synced :) 17:09:26 <frosch123> no, and i guess even ttdp has not 17:09:30 <Eddi|zuHause> dihedral: "draw" was something different 17:09:37 *** Gremnon [~gremnon@87.114.244.22.plusnet.thn-ag2.dyn.plus.net] has quit [] 17:09:45 *** Gremnon [~gremnon@87.114.244.22.plusnet.thn-ag2.dyn.plus.net] has joined #openttd 17:09:47 <SpComb> OpenTTD has a scenario editor? :o 17:10:01 <Rubidium> so *if* the current behaviour in the SE was due to not having dragging, then maybe we should just drop the whole behaviour and use the in-game method, i.e. always drag 17:10:15 <Eddi|zuHause> dihedral: afair, "draw" only raised the location your mouse currently is. if you move the cursor, it changes that tile, move again, etc. 17:10:28 *** Timmaexx [~quassel@port-92-192-215-147.dynamic.qsc.de] has quit [Remote host closed the connection] 17:10:46 <frosch123> Rubidium: i never did a scenario, but scenario editors always have bigger tools 17:10:48 *** TheMask96 [martijn@wrath.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 17:11:03 <Eddi|zuHause> dihedral: like pencil tool in paint 17:11:05 <frosch123> i.e. gimp does not have a drag-resizable pen either 17:11:33 <dihedral> Eddi|zuHause, that's kinda what i understood 17:11:41 <frosch123> if you really want to draw a landscape, you do not want to drag all the time :) 17:11:42 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has joined #openttd 17:11:45 <Rubidium> frosch123: but then, in GIMP keeping the mouse pressed colours multiple pixels (if you move) 17:11:57 <Rubidium> in OpenTTD's SE it will draw one "pixel" per click 17:12:00 <Eddi|zuHause> Rubidium: but the square landscaping tool has its advantages also 17:12:04 <Rubidium> i.e. it's no drawing 17:12:05 <dihedral> "fill area with land" :-P 17:12:07 <Eddi|zuHause> i think it should be kept 17:12:27 <Terkhen> I like removing it completely and only having drag even more 17:12:28 <Yexo> just tested, ttdpatch has no dragdrop for raising/lowering (and no leveling at all) 17:12:31 <Eddi|zuHause> my problem with that tool was, it isn't possible to resize very big 17:12:32 <[hta]specx> multitouh support where you contract all fingers making a mountain 17:12:33 <Rubidium> it is at least inconsistent with the SE's level land tool, which *is* only draggable 17:12:46 <Yexo> maybe ttdpatch has it with some options, but ttd definitely doesn't have it 17:13:27 <Yexo> dihedral: I fail to see the advantage of the square landscaping tool over a dragable tool 17:13:37 <[hta]specx> carve out landscape like a clay pottery 17:14:07 <Eddi|zuHause> especially for large maps, you might want a large landscaping tool for the basic foundation of the map, then fine tune through the small tools 17:14:08 <planetmaker> OpenTTD wouldn't loose much, if it just used the very same landscapeing tools in SE than ingame 17:14:26 <planetmaker> dragging is fine and scales easily :-) 17:14:41 <Eddi|zuHause> i'd possibly also add circular/ellipsis tool 17:14:43 <Gremnon> wouldn't it just be easier to limit the drag behaviour to when the SE's raise/lower is only one a single point, and disable it when moved up to affecting multiple points? 17:14:48 <planetmaker> though... It *might* make sense to rise a big area with one click 17:14:58 <frosch123> i remember that i once tried to play ttd just for the old ages. first i failed to build to track on a slope, and when i rediscovered i had to single click for terraforming i quit :p 17:15:00 <planetmaker> so... hm... maybe not remove those 17:15:24 <planetmaker> lol @ frosch123 :-) 17:15:25 <Eddi|zuHause> Gremnon: yes, that was the suggestion. 17:15:29 <Rubidium> planetmaker: but only up to 8 or so tiles? 17:15:39 <planetmaker> Rubidium, yes, like 8^2 17:15:50 *** Timmaexx_ [~quassel@port-92-192-215-147.dynamic.qsc.de] has quit [Remote host closed the connection] 17:15:51 *** dfox [~dfox@ip-94-113-88-117.net.upcbroadband.cz] has joined #openttd 17:15:56 <planetmaker> But that's still faster click-click-cklic creating something than draging 17:16:07 <planetmaker> though it depends upon the scale 17:16:09 <Eddi|zuHause> Rubidium: that's why i also suggested exponential sizes 17:16:17 * planetmaker is quite undecided :-) 17:16:23 *** |Jeroen| [~jeroen@94-224-23-216.access.telenet.be] has joined #openttd 17:16:27 <frosch123> planetmaker: that is why i always enjoy those "i want to play ottd like ttd again"-topics on the forums. once you figure it out, you do not want to any longer :p 17:16:34 <planetmaker> Eddi|zuHause, ah. The size referred to the tool size. That wasn't clear when I read it 17:16:54 <planetmaker> yeah. That's the small changes one doesn't notice when they're present 17:17:07 <planetmaker> But which immediately become a problem, if they're not there (anymore) 17:17:52 *** TheMask96 [martijn@sirius.ne2000.nl] has joined #openttd 17:20:36 <Eddi|zuHause> how about a "brush" tool, that randomly decides whether to raise or keep each spot in the selected area? 17:20:47 <Eddi|zuHause> or "spray" 17:20:57 <Gremnon> something like the landscaping tool in railroad tycoon 2? 17:21:07 * avdg is no mapdesigner, but likes the idea 17:21:17 <dihedral> Yexo, filling space 17:21:17 <frosch123> Eddi|zuHause: just code it :) also code a smoothening-tool 17:21:55 <Eddi|zuHause> Gremnon: i have no clue how railroad tycoon 2 looked like... 17:22:06 *** Netsplit synthon.oftc.net <-> graviton.oftc.net quits: nicfer 17:22:07 *** George [~George@212.113.107.39] has joined #openttd 17:22:07 <planetmaker> Eddi|zuHause: I think that has been proposed. And it remains a good idea :-) 17:22:27 <planetmaker> Or a kinda pencil. Which draws with the currently selected tool on the map 17:22:31 <[hta]specx> or terraform up, but then a preset square size value, i.e. 10 would make 10x10 square base making a 10height pyramid 17:22:33 <planetmaker> there was once such patch even 17:22:36 <Terkhen> hmmm... I remember a pencil patch 17:22:37 <Gremnon> IIRC, it was either square or round, could raise, lower, or level (the same as OpenTTD currently has) and also had smooth and rough settings 17:22:53 <planetmaker> probably roujin :-) 17:23:00 <Terkhen> yes 17:23:06 <[hta]specx> so one-click hill or mountain creation 17:23:09 *** DDR [~DDR@66.183.112.102] has quit [Ping timeout: 480 seconds] 17:23:19 <planetmaker> hta: pyramids are boring ;-) 17:23:34 <[hta]specx> thats why you click three times to make hill range 17:23:50 <[hta]specx> about 8 tiles apart from each other 17:25:01 <[hta]specx> instead of 10x3=30 time 17:25:05 <[hta]specx> s 17:30:43 * Rubidium wonders how dictatory it would be if I wished that if it gets changed all scenario land level changing tools behave in the same way? 17:31:43 *** keoz [~keikoz@pha75-8-82-230-2-115.fbx.proxad.net] has quit [Quit: keoz] 17:31:44 <Gremnon> well, the level land tool wouldn't need to be changed, IMO, as it's current behaviour would seem to suit it well 17:32:05 <Rubidium> but it's inconsistent. What if I want to level a few 8x8 areas? 17:32:24 <Gremnon> you mean, uniform behavior for raise, lower and level? 17:32:54 <Rubidium> yes 17:32:59 <Gremnon> then I think you'd need to make some kind of option on the SE's landscaping dialog that specifies how that is 17:33:00 <Gremnon> eg 17:33:17 <Gremnon> 'single tile' 'drag' 'square 8x8' 17:33:35 <Gremnon> which would, in theory, allow for new additions, like perhaps a circle or other shaped option 17:33:39 <Rubidium> but it is already there, just without the "drag" 17:33:51 *** Wolf01 [~wolf01@host176-238-dynamic.0-87-r.retail.telecomitalia.it] has joined #openttd 17:34:10 <Gremnon> yes, it's there, but if you want uniform behaviour, my theory is that the user gets to choose which of thise three behaviours all three tools use 17:34:17 <Wolf01> hello 17:34:23 <Gremnon> and let them switch between them as they want 17:34:38 <Gremnon> in the same way as you can specify different town layouts, if that helps 17:36:15 <Eddi|zuHause> i'd be glad to try to code it, but the amount of gui work involved scares me off... 17:37:37 *** Mucht [~Martin@chello084115143107.3.graz.surfer.at] has joined #openttd 17:37:55 <Gremnon> would it need that much? borrow the town layout buttons and edit them as a base for picking which behaviour, then it's just a case of that little preview area which shows the dots 17:38:19 *** keoz [~keikoz@pha75-8-82-230-2-115.fbx.proxad.net] has joined #openttd 17:38:39 *** DDR_ [~DDR@66.183.112.102] has joined #openttd 17:38:41 *** DDR_ is now known as DDR 17:38:48 <Gremnon> though, if it's kept to something like single tile, drag, square X by Y, then the first two could use just a single dot, and the last would use the current behaviour for showing the square 17:39:54 <Eddi|zuHause> Gremnon: GUI code and me are natural enemies 17:40:07 <Eddi|zuHause> like cats and water... 17:40:28 <Gremnon> I *might* be able to figure something out myself, but it's been a long time since I looked at any source code, let alone wrote any 17:41:32 *** nicfer [~nicfer@190.50.49.55] has joined #openttd 17:42:21 <Wolf01> yum, pizza.. BBL :P 17:45:01 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has quit [Quit: TschÃŒÃ] 17:45:47 <CIA-2> OpenTTD: translators * r20612 /trunk/src/lang/ (10 files): (log message trimmed) 17:45:47 <CIA-2> OpenTTD: -Update from WebTranslator v3.0: 17:45:47 <CIA-2> OpenTTD: catalan - 79 changes by arnau 17:45:47 <CIA-2> OpenTTD: croatian - 3 changes by VoyagerOne 17:45:47 <CIA-2> OpenTTD: esperanto - 9 changes by Christopher 17:45:49 <CIA-2> OpenTTD: french - 2 changes by glx 17:45:49 <CIA-2> OpenTTD: hungarian - 7 changes by IPG 17:48:32 *** fonsinchen [~fonsinche@brln-4dbc09b2.pool.mediaWays.net] has joined #openttd 18:09:48 *** dfox [~dfox@ip-94-113-88-117.net.upcbroadband.cz] has quit [Ping timeout: 480 seconds] 18:28:21 *** Zuu [Zuu@c-92f6e655.510-8-64736c10.cust.bredbandsbolaget.se] has joined #openttd 18:32:31 *** AnodA [~AnodA@95-90-0-250-dynip.superkabel.de] has joined #openttd 18:52:31 *** DarkNemesis [~sara@cpc1-sgyl30-2-0-cust231.sgyl.cable.virginmedia.com] has quit [Quit: Ex-Chat] 18:57:49 *** Gremnon [~gremnon@87.114.244.22.plusnet.thn-ag2.dyn.plus.net] has quit [Quit: Leaving] 18:58:17 *** Goulpy [~Muxy@81.56.185.201] has joined #openttd 18:58:36 *** Goulpy [~Muxy@81.56.185.201] has quit [Remote host closed the connection] 19:07:18 <Belugas> f***!!! 19:07:20 <Belugas> bastards 19:07:27 <Belugas> ass***** 19:07:33 <peter1138> ?? 19:07:36 *** |Jeroen| [~jeroen@94-224-23-216.access.telenet.be] has quit [Quit: oO] 19:07:43 <planetmaker> ho ho 19:07:48 <Belugas> been working for 2 months on this project 19:07:53 <Belugas> when near completion, 19:08:09 <Belugas> they say that the POS is undercertificaiton as wel as my eft wrapper 19:08:11 <Belugas> NO WAY!! 19:08:18 <Belugas> I cannot work like that 19:08:30 <Belugas> and i did stressed that postion right from day one 19:08:33 <Belugas> but noo..... 19:08:39 <Belugas> all is cool... 19:08:52 <Belugas> up until matters are really buot to be finalized 19:08:52 <planetmaker> <Belugas> they say that the POS is undercertificaiton as wel as my eft wrapper <-- what does that mean? (Sorry my ignorance) 19:09:06 <peter1138> point of sale 19:09:09 *** Sacro [~Sacro@adsl-87-102-93-163.karoo.KCOM.COM] has quit [Read error: Connection reset by peer] 19:09:13 <peter1138> in scope of certification 19:09:15 <Belugas> EFT = electronic Fund transfer 19:09:40 <Belugas> the library i use to shield the POS from the banks 19:09:45 <peter1138> means instead of a small contained part needing certification, loads of it does 19:09:48 <Belugas> and ooops... i'm on the wrong channel 19:09:52 <planetmaker> ah, thx :-) 19:10:05 * peter1138 hugs Belugas 19:10:12 <Belugas> yeah, thanks peter1138.. i'm a bit stressed out 19:10:36 * andythenorth is just glad he doesn't write software for bank transactions :P 19:10:49 * planetmaker gives Belugas also a hug 19:10:52 <Belugas> lucky boy you are 19:10:55 <planetmaker> have a cookie :-) 19:11:03 <Belugas> haaa.... feel a lot better! 19:11:08 <Belugas> two hugs in a day :D 19:11:10 <Belugas> a record!! 19:11:23 <planetmaker> :-( 19:11:37 * peter1138 does write software for bank transactions, but it's not sold 19:11:39 <Eddi|zuHause> http://pics.kuvaton.com/kuvei/broker.jpg 19:11:45 <peter1138> different certification process 19:13:06 <Belugas> not sold? what do you mean? not in production yet or solely used internally? 19:13:18 <frosch123> hmm, there is a "singapore town names" grf... i thought there was only one town :o 19:13:28 <Rubidium> 15:30 < Eddi|zuHause> did i ever mention that i love people who post links without context 19:13:35 <Eddi|zuHause> ;) 19:13:53 <Eddi|zuHause> who said that i don't hate myself ;) 19:14:39 <peter1138> all internal 19:15:09 *** trebuchet [~Trebuchet@69.51.104.87] has quit [Quit: Leaving] 19:16:46 <Belugas> haa... ok... make sens. I should have known :) 19:19:25 <frosch123> oh, it is no grf, it is a scenario :s 19:20:05 <frosch123> and a very weird one 19:27:21 * andythenorth has written financial software 19:27:22 <andythenorth> badly 19:27:49 * andythenorth didn't know to use pence (int) instead of £ (float) 19:27:49 <andythenorth> :P 19:27:56 <andythenorth> cue rounding errors :P 19:28:42 * Belugas does not specifically use pence, dollars or else 19:28:52 <Belugas> just... amounts and transaction types 19:29:01 <Belugas> and everythung else 19:29:30 <Eddi|zuHause> everybody knows that you use fixed point arithmetics in money transactions... 19:29:46 <Belugas> integers 19:29:56 <Belugas> 10$ = 1000 19:29:57 <Eddi|zuHause> that's the same thing ;) 19:30:10 <Belugas> 10.50$ = 1050 19:30:15 <Belugas> yeah quite :) 19:30:18 <Eddi|zuHause> in banking, usually you use 4 decimals 19:30:28 <Eddi|zuHause> so 10$ = 100000 19:30:38 <Eddi|zuHause> 1¢ = 100 19:30:45 <Eddi|zuHause> 0.01¢ = 1 19:31:00 *** fonsinchen [~fonsinche@brln-4dbc09b2.pool.mediaWays.net] has quit [Remote host closed the connection] 19:31:35 <Rubidium> only 4? 1 euro = NLG 2.20371 (5 decimals) 19:31:54 <andythenorth> Eddi|zuHause: I was not in the group 'everybody' :P 19:32:01 *** Progman [~progman@p57A19EE0.dip.t-dialin.net] has joined #openttd 19:32:26 <Eddi|zuHause> Rubidium: i should have said "4 to 6" 19:32:27 <frosch123> Eddi|zuHause: and what do they use in Zimbabwe? 19:32:29 <andythenorth> I was in the group of 'people who have to pay for their software to be rewritten by other people who know how to do it properly" 19:33:11 <Rubidium> frosch123: doesn't matter, your CPU isn't fast enough to increment it 19:33:13 <Belugas> Eddi|zuHause, i can confirm you I only use 2 "decimals". DOn't forget, i'm on the retail side, not actually in the bank itself 19:33:30 <Eddi|zuHause> you mean "other people who have a good laugh and throw everything away, then write it from scratch" 19:34:31 <Eddi|zuHause> frosch123: they rewrite the software every couple of weeks, because their fixed point range isn't sufficient anymore 19:34:40 <Rubidium> frosch123: even better, there is no Zimbabwe dollar anymore 19:36:34 <andythenorth> Eddi|zuHause: there was laughing 19:36:38 <andythenorth> and some cursing 19:37:08 <avdg> I heared funny things about zimbabwe 19:37:14 <avdg> about big inflations 19:37:29 <Rubidium> By December 2008, inflation was estimated at 6.5 quindecillion novemdecillion percent (65 followed by 107 zeros) <- that's not that big 19:37:52 <avdg> :) 19:37:58 <Rubidium> it's "only" 5 digits 19:43:33 *** TomyLobo [~foo@port-212-202-171-176.dynamic.qsc.de] has quit [Quit: A key, command, or action that tells the system to return to a previous state or stop a process.] 19:49:51 <avdg> http://www.nytimes.com/2006/05/02/world/africa/02zimbabwe.html :p 19:50:00 <avdg> look at the graphs 19:50:35 <avdg> sad that the article was from 2006 19:53:08 <Eddi|zuHause> that page asks me some crap about registering 19:53:14 *** KritiK [~Maxim@95-25-225-36.broadband.corbina.ru] has joined #openttd 19:54:12 *** viki [~viki@host18-209-dynamic.15-87-r.retail.telecomitalia.it] has joined #openttd 19:56:25 *** murr4y [~murray@169.84-49-70.nextgentel.com] has quit [Ping timeout: 480 seconds] 20:01:17 *** perk11 [~perk11@178.34.38.197] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 20:06:11 <dihedral> some things just seem pointless 20:07:20 *** Steve^ [~steve@cpc2-hari1-0-0-cust1111.hari.cable.virginmedia.com] has joined #openttd 20:07:42 <Steve^> Hey, the "Autoreplace all trains in the depot" button, is there a trick to using it? 20:07:47 <Steve^> Clicking doesn't seem to be enough 20:08:18 <Eddi|zuHause> you need to set up autoreplace from the train list first 20:09:35 <Eddi|zuHause> the way i use the button: send a train to depot, pause the game, open the train list, set to replace engine A with engine B, press the replace button in the depot, remove the replacement rule for engine A again, unpause 20:10:05 <Eddi|zuHause> that way, i'm sure to only replace that single train, not all trains 20:10:15 <Steve^> oh wow! 20:10:33 <Steve^> this could be useful 20:10:59 *** murr4y [~murray@169.84-49-70.nextgentel.com] has joined #openttd 20:11:08 <Steve^> I can't renew to the same engine? 20:11:22 <V453000> why would you do that 20:13:19 <Steve^> Because I'm double heading SH40s and they're getting old 20:13:29 <Steve^> and whilst that doesn't matter, I want to replace them 20:14:05 <Eddi|zuHause> Steve^: there's a separate "autorenew" setting in advanced settings 20:15:24 <Steve^> ah, excellent 20:15:35 <Steve^> whilst I'm here.. is there a keyboard shortcut for removing shortcuts? 20:15:41 <Steve^> ahhh, *signals 20:16:38 <Eddi|zuHause> the "r" key works wonders ;) 20:17:26 <Eddi|zuHause> "s","r" or "a","r" are my most used key combinations :) 20:17:41 <Steve^> thanks! 20:17:57 <Steve^> you sure, are my hero Eddi 20:18:02 <Steve^> *sir 20:18:29 *** nicfer [~nicfer@190.50.49.55] has quit [Read error: Connection reset by peer] 20:33:52 *** Zuu [Zuu@c-92f6e655.510-8-64736c10.cust.bredbandsbolaget.se] has quit [Quit: Leaving] 20:36:39 <Belugas> going zhome 20:36:42 <Belugas> good night all 20:36:51 <Belugas> may the night be good for you 20:43:59 *** Bluelight [~chatzilla@209.80-203-100.nextgentel.com] has joined #openttd 20:44:53 <Wolf01> 'night 20:44:58 *** Wolf01 [~wolf01@host176-238-dynamic.0-87-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 20:44:58 <Bluelight> What is new from 1.0.2 to 1.0.3? 20:45:06 <glx> less bugs 20:45:21 <glx> more translated strings 20:45:35 <Bluelight> Didnt even know there was bugs.. 20:52:52 *** Sacro [~Sacro@adsl-87-102-93-163.karoo.KCOM.COM] has joined #openttd 20:54:49 *** Bluelight [~chatzilla@209.80-203-100.nextgentel.com] has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.8/20100722155716]] 20:56:59 *** KouDy [~KouDy@ip-89-176-216-203.net.upcbroadband.cz] has quit [Read error: No route to host] 20:57:22 *** Chruker [~no@87-104-39-161-dynamic-customer.profibernet.dk] has quit [] 21:13:07 * andythenorth wishes that lego had windscreen parts to make this: http://www.railfaneurope.net/pix/cz/electric/340/340_055_Smr.jpg 21:17:00 *** frosch123 [~frosch@frnk-590f750c.pool.mediaWays.net] has quit [Remote host closed the connection] 21:17:44 *** KouDy [~KouDy@ip-89-176-216-203.net.upcbroadband.cz] has joined #openttd 21:18:26 <Eddi|zuHause> is this czech? 21:20:15 *** KouDy1 [~koudy@ip-89-176-216-203.net.upcbroadband.cz] has joined #openttd 21:20:32 <andythenorth> yup 21:28:41 *** TruePikachu [~chris@cpe-67-49-42-88.socal.res.rr.com] has joined #openttd 21:29:18 * TruePikachu will try his hand at making Crazy Taxi-inspired vehicles for OpenTTD 21:31:58 <TruePikachu> Crazy Taxi-train anyone? 21:32:11 * TruePikachu needs ideas 21:37:36 *** AnodA [~AnodA@95-90-0-250-dynip.superkabel.de] has quit [Quit: oO] 21:37:52 * Eddi|zuHause mumbles to himself "*don't feed the troll*" 21:38:01 *** KouDy [~KouDy@ip-89-176-216-203.net.upcbroadband.cz] has quit [Quit: HydraIRC -> http://www.hydrairc.com <-] 21:40:26 <TruePikachu> -_- 21:41:29 *** Steve^ [~steve@cpc2-hari1-0-0-cust1111.hari.cable.virginmedia.com] has quit [Quit: Leaving] 21:44:26 *** KouDy1 [~koudy@ip-89-176-216-203.net.upcbroadband.cz] has quit [Ping timeout: 480 seconds] 21:47:25 <TruePikachu> For GRFCodec, when compiled from source on *nix, do you know if the executables have dependancies to other files in the build directory? 21:48:46 <Eddi|zuHause> it didn't use to... 21:49:14 <TruePikachu> Okay, I'll assume that there are no other dependancies for the trunk 21:51:05 <TruePikachu> Lol, I was going to manual install, goven that 'make install' just popped up a one-liner [INSTALL] 21:52:03 * TruePikachu goes to read a GRF-making tutorial 22:01:39 *** bryjen [~bryjen@63.147.94.149] has quit [Quit: Quit] 22:02:21 *** dfox [~dfox@ip-94-113-88-117.net.upcbroadband.cz] has joined #openttd 22:06:02 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has joined #openttd 22:11:10 <Terkhen> good night 22:14:46 <planetmaker> g'night Terkhen 22:15:16 *** Fast2 [~Fast2@p57AF8A32.dip0.t-ipconnect.de] has joined #openttd 22:17:23 <TruePikachu> Any easy way to import the OpenTTD pallette into GIMP? 22:18:32 <TruePikachu> Err...the NewGRF pallette 22:18:33 *** perk11 [~perk11@94.233.249.111] has joined #openttd 22:19:10 <TruePikachu> wait, nvm 22:20:15 *** Kurimus [Kurimus@dsl-tkubrasgw1-fe34dc00-202.dhcp.inet.fi] has quit [] 22:21:51 *** a1270 [~a1270@72-24-233-98.cpe.cableone.net] has quit [Quit: Leaving] 22:22:21 *** Goulpy [~Muxy@main.goulp.net] has joined #openttd 22:23:21 *** viki [~viki@host18-209-dynamic.15-87-r.retail.telecomitalia.it] has quit [Remote host closed the connection] 22:24:33 *** orudge [~orudge@owenrudge.net] has left #openttd [] 22:24:36 *** orudge [~orudge@owenrudge.net] has joined #openttd 22:24:39 *** mode/#openttd [+o orudge] by ChanServ 22:28:23 *** Muxy [~Muxy@81.56.185.201] has quit [Ping timeout: 480 seconds] 22:28:48 * TruePikachu thinks that the OpenTTD pallette file located in the source's docs directory should be re-indexed so that it's pallette indecies are those of the game itself 22:29:32 *** Vitus [~chatzilla@138.194.wms.cz] has quit [Remote host closed the connection] 22:32:54 <Eddi|zuHause> you mean they aren't? 22:33:37 <Eddi|zuHause> remember: 1) there's two different palettes used in the game, 2) grfcodec can generate you a valid file 22:34:04 *** Adambean [AdamR@82.hosts.reece-eu.net] has quit [Quit: Gone fishing] 22:39:03 *** Progman [~progman@p57A19EE0.dip.t-dialin.net] has quit [Remote host closed the connection] 22:40:13 *** APTX_ [~APTX@chello089077244008.chello.pl] has quit [Ping timeout: 480 seconds] 22:41:51 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has quit [Remote host closed the connection] 22:44:24 <TruePikachu> What file for GRFcodec? 22:44:48 *** JVassie [~James@92.27.149.231] has quit [Ping timeout: 480 seconds] 22:45:23 *** Timmaexx [~quassel@port-92-192-215-147.dynamic.qsc.de] has joined #openttd 22:45:33 *** eQualizer [~lauri@dyn13-22.dsl.spy.dnainternet.fi] has quit [Ping timeout: 480 seconds] 22:45:48 <TruePikachu> I don't think that pallette file cinfirms to the pallet indicies correctly, I'll check 22:46:21 <TruePikachu> Nope, it doesn't confirm to the pallette shown in the file :P 22:46:23 *** ecke [~ecke@188.75.128.2] has quit [Quit: more listen, more understand, more know] 22:47:57 <TruePikachu> I just tried converting the pallette, and it failed; it seems I picked up an additional color somewhere 22:48:40 <TruePikachu> The 'floating text' messes with the pallette :( additional color(s) 22:49:33 <TruePikachu> If you want' I can re-do that file, so the indecies in the file will point to the actual color 22:49:39 <TruePikachu> *want, 22:50:46 <TruePikachu> Also, the outermost rows and columns show part of the game in progress; I can clip those to deduce file size 22:51:01 <TruePikachu> *reduce, I'm making tons of typos 22:52:31 <TruePikachu> Also, it looks like some parts of it are mis-behaving; you can see a bit of dither if you zoom into color 231 22:53:20 <TruePikachu> And 123 has it bad 22:55:06 <TruePikachu> Were the Ottd colors based off the WIndows pallette? 22:56:48 * TruePikachu starts rebuilding the file 22:58:20 <Eddi|zuHause> you make no sense 22:58:38 <Eddi|zuHause> simply take a screenshot, or decode trg*.grf to get a good palette 22:59:20 <planetmaker> Palettes are also readily available for download 22:59:26 <Eddi|zuHause> screenshot ingame (ctrl+s) 22:59:52 <planetmaker> @logs 23:02:04 *** ^Spike^ [~spike@d200003.upc-d.chello.nl] has quit [Ping timeout: 480 seconds] 23:02:17 <TruePikachu> No, I mean, look at the file in the source tree at docs/ottd-colour-pallette.gif 23:03:04 <TruePikachu> That is what I'm redoing right now, using the Windows pallette 23:05:51 <Eddi|zuHause> you should probably use the dos palette instead 23:08:01 *** APTX [~APTX@chello089077244008.chello.pl] has joined #openttd 23:08:45 <TruePikachu> But the supplied colors confirm to the Windows pallette 23:08:57 *** avdg [~Adium@94-227-100-192.access.telenet.be] has quit [Read error: Connection reset by peer] 23:09:01 <TruePikachu> (as in the colors which are being tried to copy, or something) 23:09:33 *** eQualizer [~lauri@dyn13-22.dsl.spy.dnainternet.fi] has joined #openttd 23:10:05 *** avdg [~Adium@94-227-100-192.access.telenet.be] has joined #openttd 23:11:51 <Eddi|zuHause> then make the whole file show the dos palette 23:12:38 <Eddi|zuHause> imho, all people should use the dos palette 23:13:11 <Eddi|zuHause> but it's difficult to erase "windows is better than dos" from people's mindset 23:13:16 *** Timmaexx [~quassel@port-92-192-215-147.dynamic.qsc.de] has quit [Remote host closed the connection] 23:13:37 <TruePikachu> Which pallette does OpenTTD internally use? 23:13:58 <TruePikachu> Anyway, I've already palletted the Windows colors 23:13:58 <Eddi|zuHause> the one dictated by your base set, or provided with the -i parameter 23:14:06 <TruePikachu> Oh 23:14:28 <TruePikachu> If you want, I can make a DOS version AND a Windows version 23:14:42 <Eddi|zuHause> that should be fine, too 23:14:53 <TruePikachu> openttd_pallette_dos.gif and openttd_pallette_win.gif 23:15:01 <TruePikachu> ^^ those will be the file names 23:15:48 <TruePikachu> How should I submit the files when they're done? I don't have write access to the SVN, nor would anyone want me to 23:18:49 <Eddi|zuHause> bugs.openttd.org 23:18:58 *** KritiK [~Maxim@95-25-225-36.broadband.corbina.ru] has quit [Quit: Leaving] 23:19:39 <planetmaker> Eddi|zuHause: difficult currently still to switch the palette of a grf 23:19:50 <planetmaker> as many have a windows base grf - and then everything defaults to that 23:20:22 <Yexo> TruePikachu: what is wrong with ottd-colour-palette.gif ? 23:20:26 <Eddi|zuHause> planetmaker: yes, but with action 14, the palette is switched automatically 23:20:28 *** LunarWolf [~LunarWolf@addm159.neoplus.adsl.tpnet.pl] has joined #openttd 23:20:29 <planetmaker> we can only try to update as many newgrf with the palette information as possible, so that we then in the 1.1 era can actually start to really use the dos palette 23:20:32 <LunarWolf> hi 23:21:19 <TruePikachu> Yexo: Look at the file that I mentioned 23:21:29 <LunarWolf> Can someone explain what's going on with this electricity in: FIRS Industry Replacement Set 23:21:40 <TruePikachu> I am working right now, can't really talk 23:21:45 <Yexo> docs/ottd-colour-palette.gif <- that file? I did look at it, I don't see anything wrong 23:22:12 <Eddi|zuHause> LunarWolf: i don't remember electricity actually being implemented 23:22:39 <planetmaker> there's no electricity 23:23:25 <Eddi|zuHause> LunarWolf: the idea was that industries that typically need a lot of electricity must be placed near a power plant. but afair that was never actually enforced 23:23:59 <Eddi|zuHause> opposite to that: i think in the newest version power plants were removed completely 23:24:45 <TruePikachu> Yexo: Zoom in at 123 23:24:55 <TruePikachu> And look at the color indicies that are saved 23:25:03 <TruePikachu> Floating text messes it all up 23:25:37 <Yexo> that one is wrong indeed 23:25:49 <LunarWolf> I just look and look for some interesting additions to improve 23:26:27 <Eddi|zuHause> TruePikachu: just go ahead with your modifications. when you're done, put the files on bugs.openttd.org and write there what you changed 23:26:54 <Eddi|zuHause> as detailed as possible, because not all devs follow a discussion during the night 23:27:13 <planetmaker> lol, discussion ;-) 23:27:35 <LunarWolf> I mean most of the real economies, cities to be more varied (village - mega cities, skyscrapers choir, etc) 23:28:05 <planetmaker> LunarWolf: FIRS allows for 'economies' 23:28:39 <planetmaker> That is a selection of their newgrfs. Their cargo ratings modified 23:28:59 <LunarWolf> improvements also include the station? 23:29:03 <planetmaker> maybe you may want to think about interesting economies and make proposals which of the industries to select? 23:34:43 *** dfox [~dfox@ip-94-113-88-117.net.upcbroadband.cz] has quit [Ping timeout: 480 seconds] 23:40:40 <LunarWolf> it's called an additive, which makes you can play well in the years following 1925 (terms of availability of transport) 23:43:32 <Eddi|zuHause> if you add a vehicle grf, you can start even earlier 23:45:20 *** keoz [~keikoz@pha75-8-82-230-2-115.fbx.proxad.net] has quit [Quit: keoz] 23:46:40 <LunarWolf> I can not fathom these additives 23:49:32 <Eddi|zuHause> start with one or two 23:49:42 <Eddi|zuHause> if you get along with those, add more 23:51:14 *** Sacro [~Sacro@adsl-87-102-93-163.karoo.KCOM.COM] has quit [Read error: Connection reset by peer] 23:52:38 *** avdg [~Adium@94-227-100-192.access.telenet.be] has quit [Read error: Connection reset by peer] 23:53:00 *** avdg [~Adium@94-227-100-192.access.telenet.be] has joined #openttd 23:55:06 *** LunarWolf [~LunarWolf@addm159.neoplus.adsl.tpnet.pl] has quit [Quit: Bye for now!] 23:57:30 *** lllugo [~lugo@mgdb-4db8c8f9.pool.mediaWays.net] has joined #openttd