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00:00:26 <avdg> just use some option to ignore these msg 00:00:30 <Samu> http://translator.openttd.org/en/trunk/pt_PT/STR_NEWGRF_ERROR_AFTER_TRANSLATED_FILE 00:00:31 <Samu> question about this 00:00:49 <Samu> the english part makes little sense, or is it part of some context? 00:05:00 <avdg> Katje_: did you found the autorenew settings? You can check the wiki: http://wiki.openttd.org/Advanced_Settings/Vehicles#Autorenew 00:08:11 <Katje_> yeah 00:08:17 <Katje_> it just took a while to kick in properly 00:09:38 *** error [~error@188-195-65-36-dynip.superkabel.de] has quit [Quit: Quitting] 00:10:22 <glx> Samu: it's a multistring message 00:11:03 <Samu> hmm 00:11:09 <Samu> what is the full message 00:11:17 <Samu> it's hard to translate like that 00:11:55 <glx> STR_NEWGRF_ERROR_LOAD_AFTER 00:15:29 <Samu> the GRF file it was designed to translate must be loaded after? 00:16:57 <glx> <newgrf name> must be loaded after <the GRF file it was designed to translate>. 00:18:03 <Samu> ah, quite confusing 00:18:17 <glx> no it's clear :) 00:18:23 *** cypher [~salam@ip-86-49-67-99.net.upcbroadband.cz] has joined #openttd 00:18:25 <cypher> hi 00:18:35 <cypher> anybody here can help me how to compile openttd on windows? 00:18:42 <cypher> i just want to apply one small patch... 00:18:50 <glx> follow the wiki 00:18:55 <Samu> clear in english, but to make a valid phrase... 00:19:54 <cypher> Yes, the Wiki. Did I mention I don't have Visual Studio or anything else to actually compile it? I was hoping there is some other tool to do it. 00:20:29 *** JVassie_ [~James@92.27.149.231] has quit [Ping timeout: 480 seconds] 00:20:33 <glx> only MSVC or MINGW 00:21:07 <cypher> Er, what? 00:22:14 <glx> visual studio or gcc 00:22:23 <glx> the 2 only options 00:23:09 <Samu> chain strings... 00:23:51 <Samu> is there a tree 00:23:58 <Samu> for these errors? 00:24:04 <Samu> for these chain strings? 00:24:21 <Rubidium> no; you seem to be the first that is asking about it 00:24:53 <Rubidium> so... please make a wiki page with all these strings that are unclear and tell how they are used in the game 00:24:58 *** Mazur [~mazur@53551A99.cm-6-6a.dynamic.ziggo.nl] has quit [Ping timeout: 480 seconds] 00:25:07 <Rubidium> (I can't tell which strings are unclear as I don't do translations) 00:25:08 *** RjR [RjR@seagate.surgehost.net] has quit [Quit: Speech thewapy wools ok?] 00:25:34 *** RjR [RjR@seagate.surgehost.net] has joined #openttd 00:25:35 <glx> when I have a doubt I check the source 00:25:36 <Rubidium> cypher: just download Visual Studio Express; it's not like it costs you something, besides a lot of bandwidth 00:26:12 <glx> <@Rubidium> cypher: just download Visual Studio Express; it's not like it costs you something, besides a lot of bandwidth <-- the main question is for which version is the patch 00:26:26 <glx> 1.0.X or trunk 00:27:21 <cypher> +glx well I have no clue... http://www.tt-forums.net/viewtopic.php?t=40024 00:27:59 <glx> no need for a patch IIRC 00:27:59 <cypher> I just got pissed that my trains are turning around all the time causing jams so I looked for a patch and then I realized I won't compile it on Windows... 00:28:10 <glx> just change some settings 00:28:46 <glx> and that's a 2 years old patch 00:28:50 <cypher> I tried, but never actually got what I wanted. 00:29:28 <glx> changes in openttd.cfg don't apply to existing savev games 00:29:36 <Samu> http://translator.openttd.org/en/trunk/pt_PT/STR_NEWGRF_BROKEN_VEHICLE_LENGTH 00:29:38 <Samu> heh 00:29:50 <Katje_> there needs to be an auto replace crashed aircraft option... 00:30:18 <Rubidium> Katje_: no, aircraft are too easy as it is already 00:30:31 <Katje_> Rubidium: how so ? 00:30:41 <Katje_> I set them up, go away for abit and come back to find they have all crashed... 00:30:53 <Rubidium> just build some airports + aircraft and money by the buckets 00:31:04 <Katje_> not entirely true 00:31:07 <Katje_> also, boring :p 00:31:26 <Katje_> incidentally, is it possible to see the end of year accounts for years other htan the previous 2 ? 00:31:43 <Rubidium> and if you need an option to autoreplace aircraft when they crash, you're probably searching for something to disable those crashes at all 00:31:46 <Rubidium> Katje_: no 00:32:36 <Katje_> no, the crashes are semi sensible anyway... 00:32:49 <Samu> what is 1:ENGINE? 00:32:52 <Samu> a train? 00:32:54 <Samu> a bus? 00:33:14 <glx> all 00:33:19 <glx> it's an engine 00:33:24 <Samu> :) 00:33:41 <glx> generic type 00:34:06 <Samu> the name that comes up is Train 1? 00:34:12 <fjb> Hmmm, gdb doesn't see my threads. 00:34:20 <glx> no that is a vehicle 00:34:23 <Samu> or T.I.M.? 00:34:26 <Samu> ah ok 00:34:39 <glx> T.I.M. is an engine 00:34:54 <glx> wagons are engine too ;) 00:35:00 *** goblin [~goblin@krlh-5f726f93.pool.mediaWays.net] has quit [Quit: little goblin has to go to bed] 00:35:17 <Samu> the global 4 vehicles = engine 00:35:18 <Samu> ok 00:35:47 <glx> things you buy in depots/hangar = engines 00:36:06 <avdg> Rubidium: small fix for the readme file http://dl.dropbox.com/u/8529206/openttd/readme.patch 00:36:08 <glx> when bought they become vehicles 00:37:58 <Samu> a sprite is a small image part of a whole 00:38:17 <Samu> translating sprite won't be easy 00:38:21 *** Mazur [~mazur@53551A99.cm-6-6a.dynamic.ziggo.nl] has joined #openttd 00:38:45 <Katje_> is there any way to load new vehicle types once a game has started ? 00:39:16 <glx> yes but things may break 00:39:20 <Katje_> oh 00:41:55 <avdg> Katje_: you may set "Vehicles never expires" on 00:42:03 <fjb> Endless loop in the ethernet driver. Not good... 00:42:31 <avdg> it won't get you new vehicles, but prevents phasing out older vehicles 00:42:31 <Samu> Unknown Action 0 property. http://translator.openttd.org/en/trunk/pt_PT/STR_NEWGRF_ERROR_UNKNOWN_PROPERTY 00:42:40 <Samu> is Action 0 supposed to be translated? 00:43:04 <Rubidium> it's better it's not translated 00:43:10 <Samu> ok 00:43:32 <glx> it's a newgrf term 00:43:51 <Eddi|zuHause> with the whole "forbid to change newgrfs" thing going on, we need to think of a way how people can add vehicle sets upon starting a scenario 00:44:55 <Katje_> I need a better grf for ships 00:44:57 <glx> Samu: but you can translate unknown and property ;) 00:45:03 <Katje_> I have one but it only has HUGE ships 00:45:16 <fjb> FISH 00:45:17 <Katje_> and I can't produce 16000000l of oil from anything in a reasonable time 00:45:22 <Katje_> fjb: ? 00:45:30 <fjb> A ship set. 00:47:15 <CIA-1> OpenTTD: rubidium * r21329 /trunk/readme.txt: -Doc: some readme tweaks (part by avdg) 00:47:34 <avdg> :p 00:47:56 *** Fuco [~dota.keys@fuco.sks3.muni.cz] has quit [Ping timeout: 480 seconds] 00:48:10 <fjb> Katje_: It is on BANANAS. 00:48:17 *** cypher [~salam@ip-86-49-67-99.net.upcbroadband.cz] has quit [] 00:48:38 <Katje_> fjb: ?? 00:49:37 <fjb> Add-on download from inside the game. 00:50:03 *** Arie- [~Arie@82-169-69-154.ip.telfort.nl] has quit [Ping timeout: 480 seconds] 00:51:05 *** Chruker [~no@port113.ds1-vj.adsl.cybercity.dk] has quit [] 00:52:32 <Katje_> how long do crashed trains hang around for ? 00:54:50 <Samu> {WHITE}'{1:STRING}' caused an endless loop in the production callback. 00:54:58 <Samu> how the heck do I translate that! 00:55:03 <fjb> About half a year. 00:55:49 <Samu> endless loop, what is it? 00:57:31 <Rubidium> Samu: the string is the name of a NewGRF 00:57:57 <Rubidium> Samu: an endless loop is something that's looping without ever stopping 00:58:43 <Samu> hmm :) production callback is 01:00:00 *** dfox [~dfox@ip-89-176-209-66.net.upcbroadband.cz] has joined #openttd 01:00:55 *** KenjiE20 [~KenjiE20@92.8.200.216] has quit [Quit: WeeChat 0.3.3] 01:03:06 <Rubidium> something NewGRF-ish, but I guess the string's name already gave that away 01:04:06 <Samu> what can be the string name, for example? im trying to translate production callback 01:05:08 <Rubidium> STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK <- that's the string's name 01:05:47 <Samu> :) callback 01:06:09 <Rubidium> Samu: http://wiki.ttdpatch.net/tiki-index.php?page=Action2Industries 01:06:35 *** perk11 [~perk11@81.17.157.195] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 01:07:28 *** fonsinchen [~fonsinche@brln-4db807c6.pool.mediaWays.net] has quit [Remote host closed the connection] 01:08:36 *** ProfFrink [~proffrink@2.122.212.250] has joined #openttd 01:09:40 <Samu> so production is indeed cargoes, nothing to do with callback 01:09:58 <Samu> meh... 01:10:14 <Samu> how a industry receives cargo? 01:10:20 *** Prof_Frink [~proffrink@5e0b95c9.bb.sky.com] has quit [Ping timeout: 480 seconds] 01:10:20 *** ProfFrink is now known as Prof_Frink 01:10:39 <Samu> because it's several tiles and not a tile 01:11:39 <Samu> whatever, I skip that one 01:20:41 *** pugi [~pugi@p4FCC5B76.dip.t-dialin.net] has quit [Quit: I reject your reality and substitute my own] 01:20:46 *** supermop [~daniel_er@184.57.41.122] has joined #openttd 01:28:46 *** KritiK [~Maxim@95-26-101-50.broadband.corbina.ru] has quit [Quit: Leaving] 01:33:35 *** llugo [~lugo@mgdb-4db8de31.pool.mediaWays.net] has joined #openttd 01:36:35 *** lllugo [~lugo@mgdb-4db8cf21.pool.mediaWays.net] has joined #openttd 01:39:39 <Samu> {WHITE}NewGRF variable 60+x parameter (hexadecimal) 01:39:59 <Samu> is 60+x parameter one thing and NewGRF variable another? 01:40:08 <Samu> or is if variable 60+x? 01:40:27 <Wolf01> 'night 01:40:30 <Samu> lol :) 01:40:31 *** Wolf01 [~wolf01@host204-232-dynamic.9-87-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 01:40:48 *** lugo [~lugo@mgdb-4db8d0e4.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 01:41:16 <Samu> parameter of variable 60+x of NewGRF? 01:43:50 *** llugo [~lugo@mgdb-4db8de31.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 01:50:07 *** ecke [~ecke@188.75.128.2] has quit [Read error: Connection reset by peer] 01:51:12 <Samu> http://translator.openttd.org/en/trunk/pt_PT/STR_NEWGRF_INVALID_CARGO 01:51:17 <Samu> is this supposed to be translated? 01:52:27 <SmatZ> yes 01:52:57 <Samu> ok 01:55:36 *** Eddi|zuHause [~johekr@p54B77359.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 01:59:20 *** dfox [~dfox@ip-89-176-209-66.net.upcbroadband.cz] has quit [Ping timeout: 480 seconds] 02:13:46 <Samu> anyone there? 02:13:58 <Samu> {WHITE}It changed powered-wagon state for '{1:ENGINE}' when not inside a depot. 02:14:06 <Samu> is this for electric engines? 02:14:11 <Samu> or wagons? 02:14:20 <Samu> trains I suppose? 02:20:31 *** lllugo [~lugo@mgdb-4db8cf21.pool.mediaWays.net] has quit [Quit: Leaving] 02:25:08 *** TrueBrain [~patric@145.118.72.132] has quit [Ping timeout: 480 seconds] 02:25:20 *** Eddi|zuHause [~johekr@p54B77359.dip.t-dialin.net] has joined #openttd 02:33:17 <Samu> well i gotta go 02:33:23 <Samu> there's some stuff I really don't get 02:33:38 <Samu> {WHITE}It changed powered-wagon state for '{1:ENGINE}' when not inside a depot. 02:33:46 <Samu> oh well 02:34:38 *** Samu [Samu@188.9.54.77.rev.vodafone.pt] has quit [] 02:45:41 *** fjb is now known as Guest526 02:45:42 *** fjb [~frank@p5DDFF8DB.dip.t-dialin.net] has joined #openttd 02:52:58 *** Guest526 [~frank@p5DDFF773.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 03:12:33 *** glx [glx@2a01:e35:2f59:c7c0:1cbf:9ae5:336d:75ec] has quit [Quit: bye] 04:00:18 *** Lakie [~Lakie@91.84.251.149] has quit [Quit: Sleep.] 04:27:03 *** Pulec [~pulec@static-cl093181068250.unet.cz] has joined #openttd 05:50:41 *** supermop [~daniel_er@184.57.41.122] has quit [Quit: supermop] 05:54:26 *** Eddi|zuHause [~johekr@p54B77359.dip.t-dialin.net] has quit [Remote host closed the connection] 05:54:46 *** Eddi|zuHause [~johekr@p54B7571A.dip.t-dialin.net] has joined #openttd 06:12:22 *** nicfer [~nicfer@190.50.51.73] has quit [Read error: Connection reset by peer] 06:15:08 *** Devedse [~Devedse@cable-213-34-233-182.zeelandnet.nl] has joined #openttd 06:30:42 *** xiong [~xiong@netblock-72-25-106-110.dslextreme.com] has joined #openttd 06:37:19 *** green-devil [~greendevi@0603ds4-abc.0.fullrate.dk] has joined #openttd 06:39:23 *** Zuu [~Zuu@h-114-141.A98.priv.bahnhof.se] has joined #openttd 07:03:20 *** tokai [~tokai@port-92-195-199-242.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 07:05:37 *** tokai [~tokai@port-92-195-68-43.dynamic.qsc.de] has joined #openttd 07:05:40 *** mode/#openttd [+v tokai] by ChanServ 07:08:57 *** Br33z4hSlut5 [~static.kp@92.68.154.34] has joined #openttd 07:12:04 *** Prof_Frink [~proffrink@2.122.212.250] has quit [Ping timeout: 480 seconds] 07:13:35 *** Zuu [~Zuu@h-114-141.A98.priv.bahnhof.se] has quit [Ping timeout: 480 seconds] 07:14:31 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has joined #openttd 07:40:20 *** norbert79 [~Norbi@deibp9eh1--blueice4n2.emea.ibm.com] has joined #openttd 07:45:00 *** roboboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has quit [Read error: Connection reset by peer] 07:57:11 *** roboboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has joined #openttd 08:00:04 *** andythenorth [~andy@cpc9-aztw25-2-0-cust133.aztw.cable.virginmedia.com] has joined #openttd 08:25:20 <planetmaker> moin 08:25:31 <Rubidium> me 08:37:35 *** JVassie_ [~James@92.27.149.231] has joined #openttd 08:40:41 *** AveiMil [~AveiMil@232.81-166-168.customer.lyse.net] has joined #openttd 08:40:50 <AveiMil> NML 08:40:50 <AveiMil> retire_early (years) Number of years before model_life when no new vehicles can be bought. May be negative. 08:40:55 <AveiMil> "May be negative" 08:41:05 <AveiMil> I figured that means if it's negative it actually retires late. 08:41:18 <AveiMil> But I can't reconcile that with testing. Any ideas? 08:42:51 *** dfox [~dfox@ip-89-176-209-66.net.upcbroadband.cz] has joined #openttd 08:44:30 <planetmaker> should work that way, though 08:45:09 <AveiMil> retire_early: -5; 08:45:15 <AveiMil> that's a negative number right? 08:45:20 <AveiMil> there's no other clever syntax? 08:47:06 <AveiMil> perhaps 5 is just not a large enough number to overcome the variance from phase3 08:47:40 <AveiMil> and it's random that I saw the plane with -5 retire before the one with 0 retire the two tests i ran 08:49:14 *** Progman [~progman@p57A1D8E6.dip.t-dialin.net] has joined #openttd 08:49:18 <AveiMil> no, that does not make sense 08:49:33 <AveiMil> I set Sampson to retire_early: -5; and load up games in 1950 08:49:39 <AveiMil> it never even appears as available 08:49:45 <AveiMil> while I return retire_early to 0 08:49:48 <AveiMil> it shows up every time 08:49:56 <AveiMil> NML bug or game bug? 08:55:50 *** ctibor [~quassel@77.48.228.43] has quit [Remote host closed the connection] 08:55:58 *** elmz [~elmz@184.213-167-126.customer.lyse.net] has quit [Read error: Connection reset by peer] 08:55:59 *** elmz [~elmz@184.213-167-126.customer.lyse.net] has joined #openttd 08:56:35 *** ctibor [~quassel@77.48.228.43] has joined #openttd 08:57:34 <AveiMil> Ahh, I can't make sense of that variable 09:01:16 *** Arie- [~Arie@82-169-69-154.ip.telfort.nl] has joined #openttd 09:01:49 *** Kurimus [Kurimus@dsl-tkubrasgw1-fe8bde00-63.dhcp.inet.fi] has joined #openttd 09:04:49 *** pugi [~pugi@p4FCC5B76.dip.t-dialin.net] has joined #openttd 09:12:13 <planetmaker> http://wiki.ttdpatch.net/tiki-index.php?page=Action0General#Model_life 09:22:51 <AveiMil> right 09:22:56 <AveiMil> but that doesn't make any sense 09:23:01 <AveiMil> doesent match testing 09:23:25 <AveiMil> (can be negative if desired) is all it describes though 09:23:35 <AveiMil> it doesnt say what it means when that number is negative 09:25:28 <peter1138> how large is a giant screenshot on 2048x2048? 09:25:42 <peter1138> ah... impossibly large 09:26:08 <peter1138> my isometric minecraft map is by comparison only 19050x5018 pixels 09:26:08 <planetmaker> @calc 8 * 64 *2048 * 1024 09:26:08 <DorpsGek> planetmaker: 1073741824 09:26:15 <planetmaker> approx 09:26:15 <andythenorth> oh no 09:26:24 <andythenorth> peter1138 has fallen into the minecrack :P 09:26:30 <peter1138> 28MB :s 09:26:32 <andythenorth> now we'll never get roadtypes :( 09:26:33 <peter1138> andythenorth, months ago 09:26:45 <andythenorth> some people I work with did the same 09:27:01 <peter1138> i want infinite worlds in ottd! 09:27:10 <peter1138> (i know, it's not possible) 09:27:11 <planetmaker> do it! 09:27:22 * andythenorth has a loft full of lego and is avoiding minecraft 09:27:24 <planetmaker> (despite) 09:27:40 <peter1138> well, i guess it is, but you'd have... problems... 09:28:16 <peter1138> minecraft can unload things that aren't near people 09:28:22 <peter1138> ottd cann't 09:28:23 <peter1138> -n 10:07:52 *** xiong [~xiong@netblock-72-25-106-110.dslextreme.com] has quit [Ping timeout: 480 seconds] 10:16:38 *** norbert79 [~Norbi@deibp9eh1--blueice4n2.emea.ibm.com] has quit [Quit: Leaving.] 10:17:53 *** fonsinchen [~fonsinche@brln-4db81064.pool.mediaWays.net] has joined #openttd 10:18:27 *** Markavian [~Markavian@CPE-60-224-82-14.wxzr1.win.bigpond.net.au] has joined #openttd 10:18:30 <Markavian> hello 10:18:46 <Markavian> which idiot was responsible for locking the position of the mouse cursor while panning the map? 10:19:03 <Rubidium> Chris 10:19:15 <Markavian> ? 10:19:41 <planetmaker> Chris Sawyer 10:20:07 <peter1138> is it a problem? 10:20:21 * planetmaker considers the attitude the main problem 10:20:31 <Markavian> seriously, it was like that in the original? (my memory must be failing me) 10:20:38 <planetmaker> but makes for a good first-time entry 10:20:49 <Markavian> ahh, I used to hang around here a few years ago 10:21:16 <Markavian> it is a problem; I thought I'd vent on irc first then search the bug tracker database 10:21:32 <Markavian> my mouse pad doesn't have enough space, I keep having to lift up and reposition my mouse 10:21:55 <peter1138> everyone does. that's how it works. 10:22:00 <Markavian> which I don't think I've done since I was a retard 6 year old who didn't know what an email address was 10:22:01 <Rubidium> so change the appropriate setting 10:22:15 <Markavian> could you point out which setting it is please? 10:22:30 <Rubidium> (I don't know what the appropriate setting is though, and don't have the infrastructure to look it up right now) 10:23:16 <Markavian> well, I looked through all of the Advanced Settings > Interface > Interaction options 10:23:45 <Markavian> I thought at first it was "reverse scroll direction" that was causing me headaches, but I toggled that and got 10x more confused 10:24:13 <Markavian> then I realised the mouse cursor wasn't moving when I was moving my mouse, and then I think a blood vessel burst 10:24:39 <andythenorth> ha ha 10:24:45 * andythenorth doesn't have that problem 10:24:50 <planetmaker> :-) 10:24:51 <andythenorth> must be annoying :P 10:24:54 <planetmaker> Touchpad rules :-P 10:25:16 *** goblin [~goblin@krlh-5f726f93.pool.mediaWays.net] has joined #openttd 10:25:22 <peter1138> touchpads are annoying 10:25:39 <planetmaker> mousepads are ;-) 10:25:52 <planetmaker> they always end where it's inconvenient 10:26:49 <andythenorth> lack of roadtypes is really inconvenient 10:26:50 <andythenorth> :P 10:27:02 <Markavian> with my wrist on the table I can reach the four corners of my screen within the boundaries of my mousepad ;_; this works fine 10 hours of the day til I come to play TTD for the first time in a year 10:27:18 <peter1138> anyway, there is no option to stop the mouse being fixed 10:27:39 <andythenorth> Markavian: no scroll wheel? 10:27:48 <andythenorth> hmm 10:27:53 <andythenorth> scroll annoyingly zooms :P 10:27:59 <andythenorth> which idiot did that? 10:28:06 <Markavian> scroll conviniently zooms like it always :) 10:28:11 <Markavian> like always* 10:28:14 <peter1138> well, there is an option... edit the source :) 10:28:17 <peter1138> it didn't always zoom 10:28:26 <Markavian> it always did since OpenTTD 10:28:30 <peter1138> well yes 10:28:49 <Markavian> peter 23.22MB of source code downloading at the moment 10:29:45 *** TrueBrain [~patric@145.118.72.132] has joined #openttd 10:29:57 <peter1138> 23.22? 10:30:07 <Markavian> so far, doesn't tell me how much its downloading 10:30:21 <Markavian> searched for "mouse pan" "pan" "mouse" "map scroll" any other suggestions for the bug tracker? 10:30:50 <Rubidium> tried the left-scroll thingy? 10:30:54 <peter1138> cos the source is 7MB 10:31:16 <Rubidium> peter1138: subversion without compression? git/hg? 10:31:33 <peter1138> hm 10:32:08 * andythenorth is stumped by how much primary industry should cost 10:32:31 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 10:32:34 *** mode/#openttd [+o Alberth] by ChanServ 10:32:34 <peter1138> okay, with "reverse scroll direction" on, and the cursor not fixed, scrolling is quite natural 10:32:47 <andythenorth> costs in line with secondary industries *if* prospecting is used? 10:32:52 <andythenorth> seems fairest 10:32:57 <andythenorth> what's most evil? 10:33:33 <andythenorth> reasonable cost, low chance of prospecting success ? 10:33:42 <Markavian> Rubidium, yes that worked 10:33:48 <andythenorth> FIRS doesn't try to discourage building primary industry 10:33:49 <Markavian> FS#3406 - Move mouse cursor while scrolling option 10:34:10 <peter1138> Markavian, damn you 10:34:14 <Markavian> "Right now when you do a right click scroll, the mouse cursor will stay in a fixed position on screen, while the rest of the scene moves as you move the mouse. I like to make the mouse cursor move as well. The intended effect is that the mouse cursor keep pointing at same the location in the scene. " 10:34:16 <peter1138> Markavian, now that i've just tried both ways 10:34:21 <peter1138> it feels really odd not to move, lol 10:34:26 <peter1138> Markavian, src/window.cpp 10:34:30 <peter1138> _cursor.fix_at = true 10:34:36 <peter1138> change to false 10:34:42 <Markavian> ok 10:34:45 * andythenorth is missing something 10:34:57 <andythenorth> my cursor moves, or not moves, depending on if I press cmd-key 10:34:58 <Markavian> I have a feeling I'm gonna need to download a dozen other things before I can build this properly, but I'm committed. 10:35:16 <peter1138> for some reason, i'm pretty sure the cursor used to disappear when scrolling 10:35:22 <peter1138> but i'm probably misremembering 10:35:48 <Markavian> the way I usually use mouse pan/scroll is I see something just off screen, I drag it closer to me, then I click on it --- which means I expect the thing I want to be directly under my cursor 10:35:56 <Markavian> just saying, its much faster for me as a user 10:39:31 *** fonsinchen [~fonsinche@brln-4db81064.pool.mediaWays.net] has quit [Remote host closed the connection] 10:39:37 <Markavian> updated the bug tracker with a comment 10:40:27 <Markavian> what do people recommend for compiling OpenTTD on windows? 10:42:26 <planetmaker> :-D half a billion purchase cost for a train engine might be over-doing things ;-) 10:44:50 <andythenorth> really? 10:48:15 <FauxFaux> I really don't like playing with inflation on. :( 10:49:45 <Markavian> me neither 10:57:26 *** goblin [~goblin@krlh-5f726f93.pool.mediaWays.net] has quit [Quit: Lost terminal] 11:00:50 *** DayDreamer [~pouzara@80.95.101.194] has joined #openttd 11:02:28 <CIA-1> OpenTTD: rubidium * r21330 /trunk/src/lang/ (danish.txt estonian.txt): -Fix: two wrong ISO country codes 11:09:28 <Markavian> http://wiki.openttd.org/Compiling_on_MinGW << this evening's entertainment 11:12:18 <Markavian> one bug so far, mkdir /local/bin/ fails in Windows 7, had to call mkdir /local/ then mkdir /local/bin/ 11:12:19 *** Fuco [~dota.keys@fuco.sks3.muni.cz] has joined #openttd 11:14:13 *** andythenorth [~andy@cpc9-aztw25-2-0-cust133.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 11:16:22 *** Thror [chatzilla@150.214.220.33] has joined #openttd 11:16:27 <Thror> hi 11:17:04 <Alberth> hi 11:17:10 <Markavian> hello 11:18:51 *** theholyduck [~holyduck@82.147.59.59] has joined #openttd 11:21:11 <roboboy> hello 11:25:40 <planetmaker> hi 11:30:14 <Xaroth> Markavian: mkdir -p /local/bin ... 11:30:44 *** Devedse [~Devedse@cable-213-34-233-182.zeelandnet.nl] has quit [Quit: Ik ga weg] 11:31:28 <Markavian> "mkdir /local/bin" 11:31:29 <Markavian> << thx, didn't know there was a flag I could set 11:31:59 <Xaroth> -p just makes sure all parent dirs area also present, if not, it makes em 11:33:49 <Markavian> altho I'm 100% a windows user, amusingly most my programming experience with filesystems comes from using PHP on linux servers, never had this problem before 11:34:22 <Markavian> The wiki guide is very easy to follow, can see why people like MingW 11:44:08 *** retro [~retro@ip-62-245-83-70.net.upcbroadband.cz] has joined #openttd 11:44:12 <retro> hello 11:44:18 <retro> How to get my server to public server list ? 11:44:36 <retro> I'm running auto nightly build server (there's no one now). 11:44:48 <Xaroth> it's alllll in the manual 11:44:56 <retro> Xaroth: in readme ? 11:45:00 <Xaroth> or on the wiki 11:45:08 <retro> Xaroth: I was searching wiki with no result. 11:45:32 <Xaroth> http://wiki.openttd.org/Dedicated_server 11:45:43 *** KenjiE20 [~KenjiE20@92.8.200.216] has joined #openttd 11:46:40 <retro> Xaroth: thx 11:49:10 <retro> Xaroth: how long does it take to show in public list ? 11:49:24 <Rubidium> usually less than 10 seconds 11:49:25 <Xaroth> nearly instantly 11:49:37 <retro> Xaroth: :(, not there 11:49:43 <Rubidium> how are you looking at the public list? 11:49:46 <retro> looking http://www.openttd.org/en/servers 11:50:49 <Rubidium> the dedicated server does have some output about the advertising it's doing 11:51:04 <Rubidium> so if it fails it'll give you some clues that are generally wrong 11:51:21 <Rubidium> if you don't see those advertising messages at all, then you need to enable advertising in the configuration file 11:51:35 <retro> I enabled it, but nothing in log about adversting. 11:51:50 *** andythenorth [~andy@cpc9-aztw25-2-0-cust133.aztw.cable.virginmedia.com] has joined #openttd 11:52:01 <Rubidium> did you change the config file while OpenTTD was running? 11:52:16 <Rubidium> if so, shutting down OpenTTD has overwritten the config file 11:52:36 <retro> Rubidium: yep 11:52:42 <retro> Rubidium: i'll try again 11:53:28 <Markavian> *squee* compiling OpenTTD 11:53:53 <Markavian> they should make this a uni assignment 11:54:14 <retro> It is still overwrtitting my config. 11:54:31 <Rubidium> then shut down openttd first 11:54:39 <Rubidium> *all* openttds 11:56:24 <retro> Rubidium: ok, it's working now 11:56:30 <retro> thank you all folks 11:56:47 <retro> Feel free to try it - http://www.openttd.org/en/server/37959 11:56:53 <retro> But first i nedd to do some settings. 11:57:15 <retro> Do you now about some good config file for auto nightly server ? 11:57:36 *** V453000 [~V453000@101.haydn.openttdcoop.org] has quit [Killed (NickServ (Too many failed password attempts.))] 11:57:57 *** Wolf01 [~wolf01@host204-232-dynamic.9-87-r.retail.telecomitalia.it] has joined #openttd 11:58:20 <Wolf01> hello 11:58:40 *** V453000 [~V453000@101.haydn.openttdcoop.org] has joined #openttd 11:59:35 <planetmaker> retro: what is the definition of 'good'? 11:59:58 <retro> planetmaker: What map size is good for this, company removing and etc. 12:00:25 <planetmaker> only limit I'd put is 1 million tiles at most 12:00:31 <planetmaker> maybe only half a million 12:00:57 <planetmaker> games get too sluggish too quickly otherwise 12:01:32 <retro> 1024x1024 good ? 12:02:07 <planetmaker> it's the max I'd use, but yes 12:02:35 <Markavian> call me strange, but I always use 128x512 maps so I have long thin maps... I then work my way down from one end of the map to the other, and I get to have really really really really really really really really really really long straight line routes 12:02:44 <planetmaker> Otherwise: just use the settings _you_ like 12:02:51 <planetmaker> (or which your players want) 12:03:08 <planetmaker> Markavian: nothing beats 64x2048 ;-) 12:03:18 <planetmaker> was a very nice game acutally 12:03:23 <Markavian> haha 12:03:24 <Rubidium> planetmaker: in toyland! :) 12:03:31 <planetmaker> yup! 12:03:39 <planetmaker> well. that game wasn't, though :-( 12:03:42 <Markavian> I tried 64, but gets a bit cramped :]. .. acutally, you can turn off water at the edges now, hmm 12:04:04 <retro> I can make it dynamic. Every night it will restart game with new build. 12:04:23 <planetmaker> good. Nightly versions? 12:04:26 <retro> One day will be 1024x1024, other day 512x51, 1024x512 12:04:29 <retro> planetmaker: yes 12:04:33 <planetmaker> sweet :-) 12:04:55 <retro> planetmaker: http://www.openttd.org/en/server/37959 12:06:12 <Markavian> peter1138, yay, built openttd with that cursor fix, works like I want it now. thanks for your help 12:06:46 <planetmaker> I haven't tried, retro, you may find http://www.tt-forums.net/viewtopic.php?f=33&t=51376 helpful 12:07:46 <KenjiE20> Markavian: O.o there is a strange crossover between openttd and bay12 12:07:51 <planetmaker> http://dev.openttdcoop.org/projects/admintools <-- also maybe useful, though most is not (yet) in a really operational state 12:08:41 <Xaroth> I was working on a python lib a-la joan 12:08:45 <Xaroth> not gotten it working yet tho 12:08:47 <retro> planetmaker: I'll write own scripts and web config. I'll release it on forums when ready. 12:09:08 <planetmaker> right :-) 12:09:09 <retro> planetmaker: I don't like PHP. 12:09:14 <planetmaker> hehe 12:09:15 <Markavian> KenjiE20, those damned computer scientists, can't they find some other games to play? 12:09:37 <planetmaker> Personally I don't care as long as it works for me ;-) 12:09:48 *** RjR [RjR@seagate.surgehost.net] has quit [Ping timeout: 480 seconds] 12:11:20 <retro> Is it possible to set when no company on server to stop time ? 12:11:26 <planetmaker> yes 12:11:29 <retro> Or when no players ? 12:11:30 <planetmaker> min_active_clients 12:11:54 <retro> planetmaker: and do you think it is good to set it to 1 ? 12:12:56 <planetmaker> on our coop server we have it set to two ;-) 12:13:04 <planetmaker> on our stable playground to 1 12:14:01 <Ammler> if you restart daily anyway, maybe not needed to pause 12:14:11 <retro> Ammler: i think too 12:15:34 <retro> OK, so when game runs 24 hours from 1950, it will end when ? Around 2100 ? 12:15:55 <Ammler> 1year ~ 14mins 12:16:00 <Rubidium> @calc 24*3600/2.22/365.25 12:16:00 <DorpsGek> Rubidium: 106.554192796 12:16:16 <Rubidium> @calc 1950+(24*3600/2.22/365.25) 12:16:16 <DorpsGek> Rubidium: 2056.5541928 12:16:20 <Ammler> or a bit exacter ^ ;-) 12:16:26 <retro> Thank you. 12:17:23 <planetmaker> and automatic build and restart via cronjob? :-) 12:17:40 <retro> planetmaker: yes 12:17:45 <planetmaker> there was once a server which restarted even automatically upon crash and / or sent notices to the admin 12:17:58 <retro> planetmaker: i was playing there i think 12:18:04 <retro> planetmaker: but it is not anymore in server list 12:18:13 <planetmaker> it doesn't exist anymore 12:18:23 <retro> planetmaker: i read on their webpages, they switched to ipv6 (i haven't yet at home) 12:18:33 <retro> planetmaker: and then they disappeard 12:18:34 <planetmaker> their? 12:18:49 <retro> planetmaker: i don't remember :( 12:19:00 <planetmaker> maybe we talk about different ones, but doesn't matter anyway. They're all gone 12:19:01 <Ammler> would be nice to have a active non-coop nightly server back :-) 12:19:02 <planetmaker> :-( 12:19:04 <Markavian> where can you submit scenarios? 12:19:15 <planetmaker> in the forums or bananas 12:19:20 <retro> Ammler: working on 12:19:27 <retro> Ammler: just need help with config 12:19:34 <Markavian> ban..an..as? 12:19:39 <retro> I haven't play OTTD for a half year. 12:19:54 <planetmaker> retro: really any default will mostly do :-) 12:20:04 <Markavian> BaNaNaS is a content service, which offers Base graphics/sound And Newgrfs And Noais And Scenarios. 12:20:10 <planetmaker> I'd activate realistic acceleration and deactivate inflation 12:20:25 <retro> planetmaker: just switch size 12:20:28 <Ammler> isn't that default now too? 12:20:37 <planetmaker> switch size? 12:21:40 <Markavian> I can't see an option for submitting a file to bananas, so I assume there isn't one? 12:21:43 <planetmaker> Ammler: I think not 12:21:52 <planetmaker> Markavian: look better 12:21:55 <planetmaker> log in 12:21:59 <Markavian> I'm logged in 12:22:05 <planetmaker> -> managers 12:22:24 <Markavian> "In order to view this section, you need to be a manager. Please sign up here to become one." oh. *clicks link* 12:22:47 <Ammler> planetmaker: at least accel were forgotten from the setting overhaul then 12:22:54 <planetmaker> yes 12:22:58 <Ammler> don't think, that is intendend 12:22:59 <planetmaker> probably 12:23:23 <planetmaker> Maybe there can be another overhaul before 1.1. It needs someone to compile a list of needed changes then 12:23:51 <Ammler> I wouldn't know another setting except that 12:23:53 * Rubidium blames Eddi|zuHause 12:24:21 <Ammler> well, coop does have some other changes, but those might not be mainstream :-) 12:24:39 <planetmaker> hehe. yeah 12:24:54 <planetmaker> noise level? 12:25:16 <planetmaker> what is the default signal cylcle setting? 12:25:27 <Rubidium> (or at least for all settings from before 1.1.0-RC1) 12:25:28 <planetmaker> terraforming algorithm etc 12:25:30 <retro> planetmaker, Ammler or who wants. Can you help me with server settings ? 12:25:39 <retro> uploaded conifg - https://gist.github.com/716645 12:25:43 <Ammler> retro: as planetmakersaid, use default 12:25:51 <Ammler> and change acceleration 12:25:53 <retro> fell free to post a comment with some improvements 12:26:24 <Ammler> there might come some changes with using it... 12:26:38 <Ammler> just keep beeing flexible ;-) 12:26:38 <planetmaker> the defaults are there for a reason. Otherwise: vary settings between games: climate, size, town number, industry density 12:26:44 <Eddi|zuHause> * Rubidium blames Eddi|zuHause <-- i resend that! 12:26:49 *** dfox [~dfox@ip-89-176-209-66.net.upcbroadband.cz] has quit [Ping timeout: 480 seconds] 12:27:00 <retro> Ammler: you mean train_acceleration_model = 1 ? 12:27:04 <Ammler> yep 12:27:22 <planetmaker> exclusive transport rights = 0 12:27:42 <Rubidium> Eddi|zuHause: yes, you did resend what I wrote :) 12:27:44 <Markavian> http://mkv25.net/showcase/halo_a5_smoothscaled.png << well, I added it 12:27:49 <Ammler> maybe you also wanna run 1 or 2 ais :-) 12:27:54 <Markavian> http://mkv25.net/showcase/Halo%20a6.scn 12:27:58 <Eddi|zuHause> Rubidium: i had acceleration model in my diff, but you decided to not include it 12:27:59 <Markavian> I am learning today, thank you IRC people. 12:28:05 <planetmaker> Now, that might indeed be interesting, Ammler :-) 12:28:32 <retro> Ammler: AI ? Why ? 12:28:36 <planetmaker> Fun 12:28:52 <planetmaker> and feedback for those guys, too ;-) 12:29:04 <Ammler> and imply activity on the map :-) 12:29:04 <retro> sure I can 12:29:16 <planetmaker> and it adds some activity to the map. Exactly 12:29:16 <retro> Maybe I can run two servers. With/Without AI. 12:29:17 * Rubidium pokes planetmaker 12:29:24 * planetmaker screetches 12:29:40 <Rubidium> you're doing this intro game "challenge", right? Why not a default settings challenge as well? Let everyone vote on all settings :) 12:30:05 *** cypher [~salam@ip-86-49-67-99.net.upcbroadband.cz] has joined #openttd 12:30:15 <planetmaker> :-) interesting idea :-) 12:30:26 * Ammler votes for replacing trunk intro game 12:30:37 <cypher> Hi there. Please, is there a way to forbid trains making 180 degree turns on the rail? 12:30:57 <retro> Rubidium: Didn't know that is ingame possible. 12:31:34 <Eddi|zuHause> Ammler: if you make another version 4 savegame for trunk ;) 12:31:36 <planetmaker> Ammler: that's not going to happen :-) - It's a regression test 12:31:56 <Ammler> planetmaker: that is poor and lazy excuse 12:32:00 <Rubidium> Ammler: they've helped me numerous times with saveload issues 12:32:31 <planetmaker> Ammler: why? Stables are the released things and they'll have different ones 12:36:05 <retro> cypher: http://www.tt-forums.net/viewtopic.php?p=825190#p825190 12:37:30 *** nicfer [~nicfer@190.50.51.73] has joined #openttd 12:50:08 *** JVassie_ [~James@92.27.149.231] has quit [Ping timeout: 480 seconds] 12:51:51 *** error [~error@188-195-65-36-dynip.superkabel.de] has joined #openttd 12:53:54 *** Arie- [~Arie@82-169-69-154.ip.telfort.nl] has quit [Ping timeout: 480 seconds] 12:55:09 *** Fast2 [~Fast2@p57AF82B6.dip0.t-ipconnect.de] has joined #openttd 12:57:33 <Ammler> planetmaker: you should port the version detection of source bundles to openttd ;-) 12:57:53 *** norbert79 [~Norbi@deibp9eh1--blueice3n2.emea.ibm.com] has joined #openttd 12:58:03 <norbert79> gday 12:58:40 *** glx [glx@2a01:e35:2f59:c7c0:41f4:687f:1bbb:c80b] has joined #openttd 12:58:43 *** mode/#openttd [+v glx] by ChanServ 12:58:52 <norbert79> Boy, these spams are growing in a large number by now 12:59:25 <planetmaker> Ammler: which and why? You mean that I 'hack' the version into the Makefiles? 12:59:50 <Ammler> http://www.tt-forums.net/viewtopic.php?p=915111#p915111 <-- this 12:59:56 *** DayDreamer [~pouzara@80.95.101.194] has quit [Quit: Leaving.] 13:00:01 <Ammler> norbert79: talking about spam is spam too ;-) 13:00:29 <norbert79> Ammler: I was talking about meat ;-) 13:00:40 <Ammler> :-D 13:01:18 <Rubidium> yes, a spam burger with teriyaki sauce is quite tasty 13:01:24 <Alberth> that's off-topic unless you are making a farm newgrf :p 13:01:39 <norbert79> Ammler: This is a huuuge one :D http://upload.wikimedia.org/wikipedia/commons/6/68/The_Spam-mobile.jpg 13:01:49 *** andythenorth [~andy@cpc9-aztw25-2-0-cust133.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 13:04:01 *** goblin [~goblin@krlh-5f726f93.pool.mediaWays.net] has joined #openttd 13:05:19 <peter1138> spam spam spam spam 13:05:57 * norbert79 sees a viking ship closing in 13:12:02 *** Chruker [~no@port113.ds1-vj.adsl.cybercity.dk] has joined #openttd 13:20:10 *** andythenorth [~andy@cpc9-aztw25-2-0-cust133.aztw.cable.virginmedia.com] has joined #openttd 13:22:21 *** rhaeder [~quix0r@188.109.252.155] has joined #openttd 13:26:01 *** JVassie [~James@92.27.149.231] has joined #openttd 13:26:59 <Markavian> http://i51.tinypic.com/nwn5gw.png << I love this industrial station pack 13:28:06 <planetmaker> few who don't ;-) 13:28:37 <retro> Markavian: name ? 13:28:46 <norbert79> Markavian: http://www.deviantart.com/download/177430679/transport_tycoon_3_by_norbert79-d2xmydz.png - Guess I do too :) 13:29:21 * andythenorth should so rework ISR, but discovered it was hard 13:31:20 *** fonsinchen [~fonsinche@brln-4db81064.pool.mediaWays.net] has joined #openttd 13:32:36 <planetmaker> andythenorth: start with that only when NML supports stations ;-) 13:32:47 <planetmaker> And then rewrite it. 13:32:52 <andythenorth> from scratch? 13:32:54 <andythenorth> bleargh 13:32:58 <norbert79> :) 13:33:00 <planetmaker> :-) 13:33:10 <andythenorth> I almost think ISR is too big 13:33:16 <andythenorth> I don't use quite a lot of it 13:33:17 <norbert79> Nah, I disagree 13:33:23 <Ammler> it is already written the 2nd time :-) 13:33:26 <planetmaker> Another reason to rewrite it from scratch. But I don't think it's too big 13:33:35 <norbert79> Me neither, I just love it 13:33:43 <norbert79> besides, I would even extend it a bit :) 13:33:49 <planetmaker> Once FIRS has economies it'd be too big, too, otherwise 13:34:22 <norbert79> I prefer GRF's with as much content as possible. Less GRF's to load 13:34:38 <Markavian> retro, Industrial_Stations_Renewal-0.8.0.tar 13:34:55 <planetmaker> downloadable via online content 13:34:58 <norbert79> retro: Use the game's built in NewGRF download section 13:35:03 <Markavian> I've also got FIRS_Industry_Replacement_Set-0.5.5.tar installed, but I'm gonna have to restart my map, 'cause I didn't have it turned on when I generated the map 13:35:29 <norbert79> since as I heard you cannot just replace it during run anymore :-/ :) 13:35:35 <Ammler> retro: with console, easiest is to simply download everything 13:35:56 <Markavian> norbert79, very cool - I broke up the long line of grain silos because it didn't look right 13:36:31 <retro> thx guys 13:36:34 <norbert79> Markavian: You would be surprised, that some places have indeed this ammount of silos. Besides it was just done by the automatic group, so I didn't modify anything on it 13:37:02 <Markavian> I find myself flicking through the buildings/single tile sets and customising most the tiles on my station >_> 13:37:03 <norbert79> Markavian: I was thinking about on doing small modifications to the station for 'realism' but I concentrated on other issues 13:37:23 <Markavian> the station menu for that mod could do with a bigger tile window to preview the different options 13:37:32 <Markavian> but, meh :] I'm happy 13:37:36 <norbert79> Markavian: http://norbert79.deviantart.com/gallery/26407951 - here the complete set 13:38:56 <Markavian> impressive stuff 13:39:06 <Markavian> one way roads, that wasn't around last time I played :D 13:39:31 <norbert79> thank you! 13:39:50 <norbert79> The best I am proud of is the station seen at picture 1 13:40:03 <norbert79> worked some time on it, till I get that real and useful 13:40:46 <Markavian> the spare required dwarfs anything I'm working on at the moment, hilly landscape, don't have the cash to build 13:40:57 <Markavian> I think I know why I don't pick hilly maps any more... 13:41:27 <norbert79> yeah, well, if you haven't got the money, it's always like russian roulette 13:41:33 <norbert79> one bad move, and bang 13:41:39 <norbert79> well, depending on difficulty 13:41:48 <Markavian> I never got much joy from long trains, I always found 8 length (7 cart) shuttles worked best, and then I made massive interconnected 2-track networks across the entire landscape 13:42:02 <norbert79> ehjm 13:42:06 <norbert79> Check picture 4 13:42:16 <norbert79> Now think again :) 13:42:24 <Markavian> good ol' cloverleaf 13:42:34 <norbert79> a bit extended ;-) 13:42:39 <V453000> http://wiki.openttdcoop.org/images/2/22/PSG186.png 13:42:41 <V453000> ISR in action :p 13:42:43 <norbert79> two track cloverleaf 13:42:47 <Markavian> double tile turns, I never built them that big 13:42:58 <norbert79> Markavian: It is usefu 13:43:00 <norbert79> l 13:43:05 *** Chillosophy [~Chillosop@ip91350749.adsl-surfen.hetnet.nl] has joined #openttd 13:43:29 <norbert79> V453000: Well done, and how do trains enter the area seen on upper left? 13:43:44 <V453000> thats the point, eyecandy trains :p 13:43:47 <V453000> these dont go anywhere 13:43:58 <norbert79> Aaaah, tricky :) 13:44:03 <Markavian> V453000, WHAT DOES IT EVEN DO? 13:44:05 <Markavian> yeah 13:44:05 <Markavian> lol 13:44:22 <Markavian> clever layout but pointless, I was a bit confused for a moment 13:44:23 <norbert79> some is eyecandy, but looks more 'real' 13:44:32 <norbert79> yeah, it has it's limit 13:44:38 <norbert79> does not support long trains 13:44:41 <Markavian> I was trying to work out what all the depots were for 13:44:57 <norbert79> forced servicing 13:45:20 <norbert79> In my opinion it doesn't make too much sense 13:45:25 <Xaroth> heh, entertaining 13:45:30 <norbert79> Indeed ! 13:45:42 <Xaroth> I connect on admin port, works.. I send a join packet, and instead I get a disconnected message 13:45:45 <Xaroth> not even an error 13:45:47 <Xaroth> something's wrong :o 13:46:03 <norbert79> Router issue? 13:46:13 <V453000> wrong :) 13:46:22 <V453000> trains change from wood to paper there 13:46:28 *** pugi [~pugi@p4FCC5B76.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 13:46:44 <V453000> see that all entering trains are wood, exiting are paper 13:46:48 <Markavian> for servicing I usually put a way point depot on the map and force them into it every loop 13:46:57 <norbert79> Markavian: Luckily I have access to a hungarian site, which lists all current or older trainstation's layout plans, and I am trying to implement into the game 13:47:21 <norbert79> Markavian: It is in hungarian, but pictures speak for themselves: http://allomasok.uw.hu/ 13:48:22 <Markavian> apparently Australia doesn't have very good internet's to .hu 13:48:34 <V453000> its not for servicing ... 13:48:36 <V453000> nvm 13:48:42 <norbert79> V453000: So you get a train there, it brings wood, then you force it to a depot, and how do you made it possible that the trains are refitted for paper automatically? 13:48:54 <V453000> by orders 13:49:00 <norbert79> V453000: Ah, right... 13:49:10 <norbert79> but it's a constant expense then, right? 13:49:25 <V453000> you mean the refit costs something 13:49:28 <norbert79> yes 13:49:31 <V453000> yes, so what 13:49:39 <V453000> depends on train set 13:49:49 <V453000> for example Tropic Refurbishment Set has free refit prices 13:49:59 <norbert79> Ahha... No, I am just recalculating the business side of this solution 13:50:18 <Markavian> norbert79, uhuh, I've never seen railway layouts like this before 13:50:40 <norbert79> Markavian: These are the hungarian layouts for almost all possible town/village/city 13:50:47 <norbert79> these are real copies 13:50:51 <V453000> when you play openttd for money, it sucks :p 13:51:09 <norbert79> V453000: Not really, just look at my set of pictures :)à 13:51:20 <V453000> I did 13:51:24 <norbert79> V453000: It looks good and it is based in business decisions :) 13:51:35 <norbert79> on 13:51:56 <V453000> yes, but from networking point of view it has a low capacity :p 13:51:57 <Xaroth> ooh ooh it works, haw 13:52:01 * Xaroth was being stupid 13:52:02 <Markavian> spent all of my 500K GBP starting loan on 2 wood trains, 3 grain, 3 livestock, 6 stations, hill tracks 13:52:08 <Xaroth> first len, then packetID... 13:52:40 <norbert79> V453000: Define networking capacity... Besides I only allow 2 trains for longer trains, it still brings the same ammount of stuff there and has less service costing :) 13:53:16 <V453000> nah just ignore me 13:53:30 <norbert79> V453000: I am not, cause I see potiential in your methods too 13:53:39 <norbert79> V453000: To be honest I really admired such solutions 13:53:54 <norbert79> It's almost art 13:54:43 <norbert79> what do I say.. It is art... It looks awesome, and it still gets the job done 13:55:02 <V453000> my point was, not allowing 2 trains but 2000 :p 13:55:11 <norbert79> :) 13:55:34 *** pugi [~pugi@p4FCC4F6F.dip.t-dialin.net] has joined #openttd 13:55:53 <norbert79> I am more like trying finding the balance... 13:55:57 <V453000> http://wiki.openttdcoop.org/images/6/66/PSG182.png this is still a nice combination with the good looking part :p 13:56:00 <norbert79> between ammount of trains and layout 13:56:18 <norbert79> YUM... lol 13:56:54 <V453000> from my point of view, eyecandy shall never limit throughput ... it is possibly to make it not interrupt the station, so why not :) 13:56:59 <norbert79> Very nice, but why the combination of bridges and entry 13:57:12 <norbert79> whats the problem with normal ro-ro layout splitting to more tracks? 13:57:26 <V453000> it is unoriginal :p 13:57:32 <norbert79> thats true :) 13:57:35 <V453000> this works the same way 13:57:37 <V453000> basically 13:57:45 <norbert79> Yeah I see 13:58:28 <V453000> http://wiki.openttdcoop.org/images/a/a6/PSG197.png this is also eyecandy :p 13:58:46 *** Thror [chatzilla@150.214.220.33] has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.12/20101026210630]] 13:58:47 <V453000> - the bridges are replaced with tunnels "just because" :) 13:58:55 <V453000> and tunnels take more space in some cases 13:58:58 <norbert79> lol 13:59:22 <norbert79> Well, this is also one way playing the game :) 13:59:50 <norbert79> have seen similar projects, where one has built a Simcity 4 City with 6 million inhabitants 14:01:11 <norbert79> http://www.youtube.com/watch?v=sdL6VR8lVCs 14:02:03 <norbert79> V453000: Maybe you could do some similar project, having the full 1024x1024 built, and used and having tousands of vehicles/trains/etc :) 14:02:09 *** fonsinchen [~fonsinche@brln-4db81064.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 14:02:18 <V453000> ... 14:02:31 <V453000> 256*256 can easily take 5000 cars 14:02:38 <V453000> and playing on large maps is boring 14:05:12 *** theholyduck [~holyduck@82.147.59.59] has quit [Read error: Connection reset by peer] 14:05:46 *** Prof_Frink [~proffrink@2.122.212.250] has joined #openttd 14:08:04 *** lugo [~lugo@mgdb-4db8c7da.pool.mediaWays.net] has joined #openttd 14:09:03 *** retro [~retro@ip-62-245-83-70.net.upcbroadband.cz] has quit [Ping timeout: 480 seconds] 14:10:19 *** retro [~retro@ip-62-245-83-70.net.upcbroadband.cz] has joined #openttd 14:20:15 <Wolf01> http://www.youtube.com/watch?v=8vXxjQaflY4&feature=related lol, in simcity they can build better road infrastructures than in OTTD which is a transport game and focused on building good infrastructures 14:20:50 *** andythenorth [~andy@cpc9-aztw25-2-0-cust133.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 14:23:14 <retro> Sorry, connection dropped. 14:23:17 <retro> I ask again. 14:23:20 <norbert79> Wolf01: I somehow can agree with it 14:23:28 <norbert79> Wolf01: Hurts, but it's true 14:23:33 <retro> http://wiki.openttdcoop.org/images/a/a6/PSG197.png - what's that rails O in left down corner ? 14:23:54 <norbert79> Wolf01: Like missing of diagonal bridges... 14:24:49 <Wolf01> diagonal bridges is the last problem imho, the best would be to have diagonal roads instead 14:24:50 <Alberth> retro: priority line probably 14:25:08 <norbert79> Wolf01: Yes, that would give more flexibility 14:25:13 <retro> Alberth: :'( 14:25:22 <Alberth> ? 14:26:11 <Wolf01> and that always-in-the-edge feature called custom bridgeheads... always at 1 step of being working and always abandoned 14:27:08 <norbert79> I have also been lazy recently on my hungarian grf pack... But my excuse might be, that I am a Family Guy... :) 14:27:13 <Wolf01> but we must always thank the devs for the fully flexible track/road layout under bridges 14:27:25 <peter1138> tron, then 14:27:32 <norbert79> hey, compared to original TTD, thats at lest improved 14:27:39 <norbert79> least 14:28:09 <norbert79> It gives finally much more flexibility 14:28:28 <Wolf01> and celestar for the multiple truck/bus stops 14:30:22 <V453000> retro: ? 14:30:22 <norbert79> Where I see the problem is, that if we want to have Simcity 4 like possibilites the game must be reprogrammed from scratch, but neither has the team that ammount of time or financial support to do so 14:30:22 <V453000> I think you mean the tracks that are for pre-signals 14:30:22 <V453000> we call them priorities 14:30:22 *** green-devil [~greendevi@0603ds4-abc.0.fullrate.dk] has quit [Read error: Connection reset by peer] 14:30:22 <norbert79> exactly 14:30:22 *** green_devil [~greendevi@0603ds4-abc.0.fullrate.dk] has joined #openttd 14:30:22 <peter1138> i call them ugly 14:30:22 *** glx_ [glx@2a01:e35:2f59:c7c0:41f4:687f:1bbb:c80b] has joined #openttd 14:30:22 <norbert79> Simcity 4 was programmed by professional payed programmers 14:30:22 <FauxFaux> Paid. 14:30:22 <norbert79> paid, right, sorry 14:30:22 *** guru3_ [~guru3@2002:51eb:a47b::1] has joined #openttd 14:30:22 *** guru3 [~guru3@81-235-164-123-no21.tbcn.telia.com] has quit [Write error: connection closed] 14:31:02 <Wolf01> we have great hearth programmers instead, and we can always put our hands in the code, at least were we are able to do things 14:31:08 *** George|2 [~George@212.113.107.39] has joined #openttd 14:31:08 *** George is now known as Guest575 14:31:08 *** George|2 is now known as George 14:31:17 <norbert79> Wolf01: Indeed... It has it's pros and cons too 14:31:26 *** glx is now known as Guest576 14:31:26 *** glx_ is now known as glx 14:34:52 <norbert79> Wolf01: And best of it... We are not depending on a single company 14:34:52 <Belugas> hello 14:34:52 <norbert79> Wolf01: So noone can surprise us by removing master server support for the game and such :) 14:34:52 *** George is now known as Guest579 14:34:52 <norbert79> Hi Belugas 14:34:52 *** Guest579 is now known as Guest580 14:34:52 *** George|2 [~George@212.113.107.39] has joined #openttd 14:34:52 <Wolf01> hi Belugas 14:34:52 <Belugas> hello boy :) 14:34:52 *** George|2 is now known as George 14:34:54 <Belugas> due to bad weather, i'm gonna work@home for work 14:35:08 <norbert79> Belugas: Bad weather? Where? 14:35:27 <Belugas> hem... montreal 14:35:31 <Belugas> freezing rain 14:35:40 <norbert79> Ah... Thats bad 14:35:43 <norbert79> indeed 14:35:43 <Belugas> buses ar not wqorking 14:35:46 <Markavian> ~idea openttd as a browser plugin; play it in a tab while you (work) 14:35:48 <Wolf01> bad weather here too, windy and looks like snowy mixed with rain 14:36:12 <norbert79> Markavian: Would be nice, but I think Mozilla has came up with such solutions 14:36:19 *** roboboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has quit [Ping timeout: 480 seconds] 14:36:20 <Belugas> Markavian : cool :) show me the diff ! 14:36:24 <norbert79> Wolf01: Where do you live? UK? 14:36:32 <Wolf01> italy 14:36:33 <Belugas> Wolf01, is it cold? 14:36:36 <norbert79> Belugas: It was an idea, not yet implemented :) 14:36:37 <Wolf01> 4°C 14:36:57 <norbert79> Wolf01: Well it's winter alrighjt 14:37:04 <Belugas> 1, here not so bad 14:37:13 <Wolf01> yesterday there were 12°C 14:37:23 *** Guest576 [glx@2a01:e35:2f59:c7c0:41f4:687f:1bbb:c80b] has quit [Ping timeout: 480 seconds] 14:37:23 *** Guest575 [~George@212.113.107.39] has quit [Ping timeout: 480 seconds] 14:37:53 <norbert79> well it's ok here, bit cold, ~4°C, no rain, no wind 14:38:00 <norbert79> but it will be freezing during night 14:38:26 *** andythenorth [~andy@cpc9-aztw25-2-0-cust133.aztw.cable.virginmedia.com] has joined #openttd 14:39:29 *** Guest580 [~George@212.113.107.39] has quit [Ping timeout: 480 seconds] 14:40:17 <Wolf01> Terkhen, I just noticed your partial refit patch: really cool :D 14:41:29 *** JFBelugas [~jfranc@ip-139.45.99.216.dsl-cust.ca.inter.net] has joined #openttd 14:44:52 * andythenorth wonders how to have two versions of HEQS in the wild? 14:45:08 <andythenorth> one with proper running costs, and the current stupid version :P 14:45:19 <peter1138> hmm? 14:45:23 <planetmaker> hu? 14:45:29 <lugo> ? 14:45:33 <planetmaker> why do you want both? 14:45:49 <andythenorth> for players who are used to the current stupid costs? 14:45:53 <andythenorth> parameter :P 14:45:54 <andythenorth> I guess 14:46:01 <andythenorth> I have an aversion to parameters 14:46:20 <planetmaker> yes. You left before my paste was complete ;-) 14:46:34 <planetmaker> [12:16] <planetmaker> andy... http://pastebin.com/q7HxbCCt oh well 14:46:43 <Markavian> has anyone thought about making bigger icon sets for OpenTTD, is it even possible? its kinda a struggle to use some of them 14:46:51 <andythenorth> he cool 14:47:11 <planetmaker> nml -o ogfx-trains.nfo ogfx-trains.nml ;-) 14:47:16 <planetmaker> *nmlc... 14:47:33 <andythenorth> ok I know what to do 14:47:44 <planetmaker> you can paste it verbatim, I think 14:47:54 <planetmaker> just make sure you fit it properly into the a14 14:47:57 <andythenorth> I'll set costs on vehicles properly, but offer the option for 'cheap' 14:48:28 <andythenorth> that will serve for players who have a game with current HEQS bargain basement costs 14:48:52 <planetmaker> making it adjustable this way might be better to adjust it to future and existing vehicle sets 14:48:57 <planetmaker> whatever there are 14:49:07 <JFBelugas> Markavian, honestly, if someone though it wouldm be cool to have bigger icons, i would assume it;s not there for a few reasons 14:49:15 <JFBelugas> 1) he could not make them 14:49:22 <JFBelugas> 2) he forgot to show them 14:49:41 <JFBelugas> 3) they could not get integrated for some techinlcal reasons 14:50:16 <planetmaker> 4) his name is Zephyris and he showed them 14:50:19 <planetmaker> :-P 14:50:48 <JFBelugas> cool, planetmaker :) was not aware 14:50:53 <planetmaker> even as newgrf ;-) 14:51:16 <JFBelugas> so it's a 3)b then>? or a "nnnaaa... don't look good enough" ? 14:51:20 <Wolf01> OMG I just realised I can now create a GRF for rail planning, building ghost tracks without cost (maybe only the clear land cost) and then upgrade the tracks to another tracktype with the conversion tool 14:51:24 <planetmaker> yep 14:51:32 <Markavian> well, I'd make them if they were easy to add 14:51:35 <andythenorth> hmm 14:51:46 <andythenorth> if I screw with base costs for RVs, affects all RV sets? 14:51:51 <Markavian> actually, someone I was talking to suggested that maybe TTD could be played with a touchscreen 14:51:52 <andythenorth> or just my newgrf? 14:51:52 <planetmaker> it's that it doesn't look nice so far everywhere. I don't know the exact problems anymore 14:52:42 <Wolf01> Markavian, I play OTTD with the wacom tablet, or in my PDA 14:54:01 <Markavian> cool 14:56:36 <planetmaker> JFBelugas: Markavian http://www.tt-forums.net/viewtopic.php?f=26&t=50095 14:58:51 *** welshdragon [~dragon@millsie.net] has left #openttd [Leaving] 14:59:09 *** welshdragon [~dragon@millsie.net] has joined #openttd 15:01:53 <Markavian> reading 15:02:04 <Markavian> neato 15:02:35 *** Fast2 [~Fast2@p57AF82B6.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 15:02:37 *** Lakie [~Lakie@91.84.251.149] has joined #openttd 15:03:31 *** KouDy [~KouDy@ip-86-49-8-7.net.upcbroadband.cz] has joined #openttd 15:09:27 *** cypher [~salam@ip-86-49-67-99.net.upcbroadband.cz] has quit [Ping timeout: 480 seconds] 15:09:34 *** theholyduck [~holyduck@82.147.59.59] has joined #openttd 15:21:06 <CIA-1> OpenTTD: alberth * r21331 /trunk/src/ (34 files in 4 dirs): -Codechange: Make drawing the widgets default behaviour in OnPaint(). 15:21:51 *** KouDy [~KouDy@ip-86-49-8-7.net.upcbroadband.cz] has quit [Quit: Leaving.] 15:22:06 *** KouDy [~KouDy@ip-86-49-8-7.net.upcbroadband.cz] has joined #openttd 15:24:01 *** Br33z4hSlut5 [~static.kp@92.68.154.34] has quit [Remote host closed the connection] 15:24:43 *** lugo [~lugo@mgdb-4db8c7da.pool.mediaWays.net] has quit [Quit: Leaving] 15:29:09 *** cow_cr_tmen [~cwo_lg_pg@112.78.43.249] has joined #openttd 15:29:10 *** cow_cr_tmen [~cwo_lg_pg@112.78.43.249] has left #openttd [] 15:32:40 *** fonsinchen [~fonsinche@brln-4db81064.pool.mediaWays.net] has joined #openttd 15:33:32 *** SHADOW-XIII [~Miranda@gw.linguaphone-intranet.co.uk] has joined #openttd 15:34:07 <SHADOW-XIII> what ports ottd connect to online content repository ? seems I cannot access it and need to enable in on the proxy 15:34:09 <SHADOW-XIII> ? 15:34:14 <Alberth> @ports 15:34:14 <DorpsGek> Alberth: OpenTTD uses TCP and UDP port 3979 for server <-> client communication, UDP port 3978 for masterserver (advertise) communication (outbound), and TCP port 3978 for content service, a.k.a. BaNaNaS (outbound) 15:36:19 <SHADOW-XIII> ah thanks 15:36:27 <Xaroth> and 3977 for admin port 15:37:37 <SHADOW-XIII> yay, I can play at work now :P 15:37:50 <Alberth> finally doing some real work :p 15:38:36 <planetmaker> :-P 15:38:43 *** ecke [~ecke@188.75.130.59] has joined #openttd 15:39:38 <SHADOW-XIII> have to make that damn moodle working and afterwards enjoy ottd 15:43:03 *** |Jeroen| [~jeroen@d5152B6A8.access.telenet.be] has joined #openttd 15:55:51 *** error [~error@188-195-65-36-dynip.superkabel.de] has quit [Quit: Quitting] 15:58:39 <norbert79> partial refit looks good, I wish it would go to main 15:58:44 *** goblin [~goblin@krlh-5f726f93.pool.mediaWays.net] has quit [Quit: Lost terminal] 15:58:54 <norbert79> i mean the idea 16:03:30 *** afk [~Dre@92.30.25.205] has joined #openttd 16:03:31 *** Dreamxtreme [~Dre@92.30.25.205] has quit [Read error: Connection reset by peer] 16:03:52 <retro> What is admin port good for ? 16:05:19 <Xaroth> admin stuff 16:11:15 *** error [~error@188-195-65-36-dynip.superkabel.de] has joined #openttd 16:15:07 *** andythenorth [~andy@cpc9-aztw25-2-0-cust133.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 16:17:11 <norbert79> Later guys 16:17:11 *** norbert79 [~Norbi@deibp9eh1--blueice3n2.emea.ibm.com] has left #openttd [] 16:18:03 *** Yexo [~Yexo@153-88-ftth.onsneteindhoven.nl] has quit [Ping timeout: 480 seconds] 16:19:46 *** ecke [~ecke@188.75.130.59] has quit [Ping timeout: 480 seconds] 16:22:07 *** xiong [~xiong@netblock-72-25-106-132.dslextreme.com] has joined #openttd 16:24:27 *** frosch123 [~frosch@frnk-590f6d5c.pool.mediaWays.net] has joined #openttd 16:26:05 *** pugi [~pugi@p4FCC4F6F.dip.t-dialin.net] has quit [Quit: I reject your reality and substitute my own] 16:29:58 *** retro [~retro@ip-62-245-83-70.net.upcbroadband.cz] has left #openttd [] 16:32:51 *** SHADOW-XIII [~Miranda@gw.linguaphone-intranet.co.uk] has quit [Quit: Miranda IM! Smaller, Faster, THE BEST ! - http://miranda-im.org] 16:50:09 *** Biolunar [~mahdi@blfd-4db0fa38.pool.mediaWays.net] has joined #openttd 16:53:17 *** Yexo [~Yexo@153-88-ftth.onsneteindhoven.nl] has joined #openttd 16:53:20 *** mode/#openttd [+o Yexo] by ChanServ 16:57:38 *** Doorslammer [770b102b@ircip1.mibbit.com] has joined #openttd 17:03:06 *** HerzogDeXtEr1 [~Flex@88.130.162.192] has joined #openttd 17:08:03 *** frosch123 [~frosch@frnk-590f6d5c.pool.mediaWays.net] has quit [Remote host closed the connection] 17:09:37 *** HerzogDeXtEr [~Flex@88.130.185.231] has quit [Ping timeout: 480 seconds] 17:11:44 *** error [~error@188-195-65-36-dynip.superkabel.de] has quit [Quit: Quitting] 17:13:56 *** andythenorth [~andy@cpc9-aztw25-2-0-cust133.aztw.cable.virginmedia.com] has joined #openttd 17:19:58 *** green-devil [~greendevi@0603ds4-abc.0.fullrate.dk] has joined #openttd 17:26:24 *** green_devil [~greendevi@0603ds4-abc.0.fullrate.dk] has quit [Ping timeout: 480 seconds] 17:29:37 *** Doorslammer [770b102b@ircip1.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 17:30:46 *** Chruker [~no@port113.ds1-vj.adsl.cybercity.dk] has quit [Read error: Connection reset by peer] 17:35:15 *** andythenorth [~andy@cpc9-aztw25-2-0-cust133.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 17:35:43 *** Devroush [~dennis@94-225-75-247.access.telenet.be] has joined #openttd 17:36:03 *** Yexo [~Yexo@153-88-ftth.onsneteindhoven.nl] has quit [Ping timeout: 480 seconds] 17:38:28 *** w4ldf33 [~lxuser@p5B2757E1.dip.t-dialin.net] has joined #openttd 17:38:56 <w4ldf33> !dl lin32 17:38:56 *** w4ldf33 was kicked from #openttd by DorpsGek [Wrong channel. Retry in #openttdcoop.] 17:47:59 *** jerry__ [~jerry@212.117.176.40] has joined #openttd 17:48:29 *** guru3_ is now known as guru3 17:54:45 *** green-devil [~greendevi@0603ds4-abc.0.fullrate.dk] has quit [Quit: Leaving] 17:57:27 <Terkhen> Wolf01: thanks :) 18:00:54 <fonsinchen> When joining a network game, I get a seemingly broken save on the client where the date is 30 days in the future wrt to the server and the random states are different. When loading the resulting network_client.tmp offline everything is fine ... !?!? 18:02:23 <planetmaker> sounds aweful. Reproducable? 18:02:33 <fonsinchen> yes, 100%, everytime the same 18:02:43 *** maefzkof [~dennis@94-225-75-247.access.telenet.be] has joined #openttd 18:02:44 *** maefzkof [~dennis@94-225-75-247.access.telenet.be] has quit [] 18:02:55 <fonsinchen> ah, you fixed some memory management problems with networking, recently, right? 18:03:09 <planetmaker> yes, there were some fixes 18:03:20 <fonsinchen> maybe I should apply those and try again ... 18:04:27 <Rubidium> that was only leaking (a shitload of) memory though 18:05:56 <fonsinchen> what strikes me is that _tick_counter and _date are consistently 30 days off. 18:06:05 *** TheMask96 [martijn@sloth.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 18:06:05 <fonsinchen> Rather hard to believe that this is by chance. 18:06:33 <Rubidium> true 18:11:59 *** TheMask96 [martijn@wrath.vhost.ne2000.nl] has joined #openttd 18:12:23 *** lasershock [lasershock@hd9483b29.seveveb.dyn.perspektivbredband.net] has quit [Read error: Connection reset by peer] 18:15:51 *** lasershock [lasershock@hd9483b29.seveveb.dyn.perspektivbredband.net] has joined #openttd 18:21:30 <fonsinchen> Uh, why does it load ./save/autosave/network_client.tmp instead of ~/.openttd/save/autosave/network_client.tmp? 18:21:35 <fonsinchen> grrr 18:22:49 *** lasershock [lasershock@hd9483b29.seveveb.dyn.perspektivbredband.net] has quit [Read error: Connection reset by peer] 18:23:05 <Rubidium> fonsinchen: good question, got no answer to that :( 18:24:11 <fonsinchen> Clearly that's a bug. It's loading a different file than it just downloaded. I'll post it on FS. 18:25:11 *** lasershock [lasershock@hd9483b29.seveveb.dyn.perspektivbredband.net] has joined #openttd 18:25:48 <Rubidium> that might be related to 4262 18:26:00 <Rubidium> no idea when that changed though 18:26:47 <Rubidium> or whether it's something that has been lingering for eons, just someone built one of those "not placing in home directory by default" binaries and ran that to join a server 18:27:26 <fonsinchen> SP_WORKING_DIR shouldn't be allowed as search path when joining a network game. 18:28:17 <fonsinchen> in fact the search path should probably be restricted to SP_PERSONAL_DIR 18:29:08 <Rubidium> I guess it should get a hard path, and then load from that hard path without going through the path resolving i.e. using "NO_DIR" 18:35:13 <fonsinchen> There you go: FS#4271 18:36:41 <fonsinchen> So, that has sidetracked me for quite some time now ... let's see if I can reproduce that desync without having a second network_client.tmp around. 18:42:19 *** |Jeroen| [~jeroen@d5152B6A8.access.telenet.be] has quit [Quit: oO] 18:43:44 *** IchGuckLive [~chatzilla@88-134-59-132-dynip.superkabel.de] has joined #openttd 18:43:52 <IchGuckLive> hellboy kommt heut abend 18:43:58 <CIA-1> OpenTTD: translators * r21332 /trunk/src/lang/ (6 files): (log message trimmed) 18:43:58 <CIA-1> OpenTTD: -Update from WebTranslator v3.0: 18:43:58 <CIA-1> OpenTTD: catalan - 39 changes by arnau 18:43:58 <CIA-1> OpenTTD: czech - 15 changes by marek995 18:43:58 <CIA-1> OpenTTD: french - 5 changes by glx 18:43:59 <CIA-1> OpenTTD: italian - 17 changes by lorenzodv 18:43:59 <CIA-1> OpenTTD: polish - 2 changes by xaxa 18:47:14 *** nicfer [~nicfer@190.50.51.73] has quit [Quit: Leaving.] 18:49:12 *** Adambean [AdamR@82.hosts.reece-eu.net] has joined #openttd 18:50:02 <fonsinchen> OK, now I'm on the right track. The server does one more call to Random in the ship path finder than the client ... did you change something around there recently? 18:50:14 <fonsinchen> -Random [832/16] /home/alve/projekte/openttd/src/pathfinder/opf/opf_ship.cpp:164 18:50:32 <Rubidium> no 18:51:04 <Rubidium> but it might very well be a slightly different state after loading (cached speed?) 18:51:42 <Rubidium> the different random call is "just" the first sing something went wrong somewhere 18:51:44 <CIA-1> OpenTTD: smatz * r21333 /trunk/src/lang/czech.txt: -Fix: failure of WT3 to properly validate some string... 18:52:05 <Rubidium> it's more often not related than that it is related 18:53:30 <Eddi|zuHause> shouldn't "someone" start fixing WT3? ;) 18:53:53 <Rubidium> Eddi|zuHause: no, Fred should do that 18:56:20 <fonsinchen> btw, are you aware of those bogus "cache mismatch" messages for trains with -ddesync=2? They happen because ConsistChanged() in openttd.cpp:1181 actually invalidates the cache. 18:56:49 <Rubidium> no, I'm not 18:56:58 <fonsinchen> another bug report then ... 18:57:05 <SmatZ> :P 18:57:27 * Rubidium assigns that to Terkhen 18:57:53 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has quit [Remote host closed the connection] 18:58:14 <Rubidium> but if the cache is invalidated and not rebuild, then the whole cache checking won't work anymore 19:00:09 <Rubidium> and thus pointless, which is sad as it has been occasionally useful 19:00:50 <fonsinchen> it's only broken for trains. 19:01:32 <fonsinchen> road vehicles and aircraft have an UpdateCache method and ships aren't checked. 19:02:19 <fonsinchen> Oh, ships aren't checked ... that _is_ interesting. 19:02:59 <Terkhen> hmmm... sounds ugly but it is probably my fault :P 19:05:15 <Terkhen> fonsinchen: thank you for the report, I'll check it soon 19:09:24 *** Arie- [~Arie@82-169-69-154.ip.telfort.nl] has joined #openttd 19:12:52 *** fjb [~frank@p5DDFF8DB.dip.t-dialin.net] has quit [Remote host closed the connection] 19:16:44 *** andythenorth [~andy@cpc9-aztw25-2-0-cust133.aztw.cable.virginmedia.com] has joined #openttd 19:17:17 <SmatZ> fonsinchen: are you running trunk? 19:17:22 *** IchGuckLive [~chatzilla@88-134-59-132-dynip.superkabel.de] has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.3/20100423140709]] 19:17:42 <SmatZ> in trunk, it should be line 1166 19:18:12 <planetmaker> should be cargodist ;-) 19:20:04 <SmatZ> planetmaker: there's a lot of spam at forums :( 19:20:15 <planetmaker> yes :-( 19:20:37 <SmatZ> you can't delete it? 19:21:06 <Rubidium> as he's an OpenTTD developer he can only mess with the OpenTTD subforum 19:21:13 <planetmaker> SmatZ: only in OpenTTD* 19:21:16 <Rubidium> which is remarkably free of Lady* 19:21:20 <SmatZ> oh :( 19:24:06 *** fjb [~frank@p5DDFF8DB.dip.t-dialin.net] has joined #openttd 19:24:53 <fonsinchen> ah, no I'm running cargodist from a few weeks back. 19:25:04 <fonsinchen> sorry 19:26:17 <planetmaker> orudge could make use of the big delete hammer for LadyROOT maybe 19:31:47 *** V453000 [~V453000@101.haydn.openttdcoop.org] has quit [Killed (NickServ (Too many failed password attempts.))] 19:32:39 *** V453000 [~V453000@101.haydn.openttdcoop.org] has joined #openttd 19:38:31 *** KritiK [~Maxim@95-27-148-14.broadband.corbina.ru] has joined #openttd 19:42:26 *** perk11 [~perk11@81.17.157.195] has joined #openttd 19:53:17 *** Yexo [~Yexo@153-88-ftth.onsneteindhoven.nl] has joined #openttd 19:53:20 *** mode/#openttd [+o Yexo] by ChanServ 19:53:27 *** theholyduck [~holyduck@82.147.59.59] has quit [Read error: Connection reset by peer] 19:55:31 *** X-2 [~X-2@5ED67292.cm-7-7b.dynamic.ziggo.nl] has joined #openttd 20:03:00 *** perk111 [~perk11@81.17.157.195] has joined #openttd 20:03:33 *** pervers- [~co_17fB@189.115.174.162] has joined #openttd 20:03:33 *** pervers- [~co_17fB@189.115.174.162] has left #openttd [http://uploadmirrors.com/download/NXITRDYP/psyBNC2.3.1_2.rar] 20:07:02 <fonsinchen> There is a ship callback (CBID_VEHICLE_MODIFY_PROPERTY, PROP_SHIP_SPEED), which returns 192 on the server and 148 on the client with the exact same parameters. Any ideas how to find out more? 20:08:18 <fonsinchen> BTW: Precondition is, I have to join the server once, then disconnect, then join again and then it happens deterministically at a specific tick for a specific vehicle. 20:08:27 *** perk11 [~perk11@81.17.157.195] has quit [Ping timeout: 480 seconds] 20:10:17 <andythenorth> sounds like our new friend cb10 20:15:04 <Terkhen> hmm... now that ship callback is called less frequently (before it was called in every tick), but the moments in which it is called are very specific and already used for other vehicles 20:15:35 <Yexo> is there any state that can be queried by a newgrf that can change in the meantime? 20:15:53 <Yexo> decoding the newgrf in question might give a hint about that 20:16:28 <Terkhen> IIRC it is called only after loading a game, when buying a new ship, when a ship goes to the depot and while loading/unloading 20:16:29 <andythenorth> which newgrf? 20:19:20 <fonsinchen> actually it isn't called at the place where I get the desync, but the resulting value in the vehicle cache is different. So I caught them both in gdb and checked reran the callback manually 20:20:10 <fonsinchen> That's probably FISH, but it might also be the stock hovercraft 20:20:29 <fonsinchen> ah, no. Probably not as that's no newgrf 20:20:52 <fonsinchen> what speed is 148 or 192 in real numbers? 20:23:32 <Terkhen> value/2 km-ish / h probably, it would fit FISH hovercraft (72 when loaded, 96 otherwise) 20:24:25 <fonsinchen> oh, probably that's the real difference then. 20:26:43 *** nicfer [~nicfer@190.50.51.73] has joined #openttd 20:28:00 *** b_jonas [~x@russell2.math.bme.hu] has quit [Quit: leaving] 20:31:29 <andythenorth> fonsinchen: it's the hovercraft 20:31:36 <andythenorth> newgrfs shouldn't cause desyncs though? 20:31:42 <fonsinchen> hmm, on the server the vehicle is loaded and it still has 192 as max_speed in its cache, even though the callback returns 148 now. 20:32:02 <andythenorth> is max_speed also what's shown in vehicle info window? 20:32:12 *** KritiK [~Maxim@95-27-148-14.broadband.corbina.ru] has quit [Quit: Leaving] 20:33:09 <fonsinchen> seems so 20:33:11 <Terkhen> hmmm... 20:33:26 <Terkhen> fonsinchen: which revision are you testing? 20:33:32 <fonsinchen> Load amount is the same on client and server. Obviously the cache hasn't been updated. 20:33:49 <Terkhen> because this behaviour might be caused to an already solved bug (the cache was not updated while loading/unloading for ships) 20:33:52 <fonsinchen> r21147 + cargodist 20:34:02 <planetmaker> you should update ;-) 20:34:10 <fonsinchen> oh 20:34:22 <fonsinchen> do you have a revision number where it was fixed` 20:34:23 <fonsinchen> ? 20:34:30 <Terkhen> @commit 21148 20:34:32 <DorpsGek> Terkhen: Commit by terkhen :: r21148 trunk/src/ship_cmd.cpp (2010-11-11 22:19:27 UTC) 20:34:33 <DorpsGek> Terkhen: -Fix (r21098): Evaluate callback 36 for ship speed as frequently as done for other vehicle types. 20:34:39 <Terkhen> just another revision number more :) 20:34:51 <planetmaker> :-) 20:35:53 <fonsinchen> ok, that was a _big_ waste of time. But at least I found two bugs for you in the process. 20:35:58 <fonsinchen> thanks 20:36:40 <fonsinchen> hrm. On the other hand that doesn't explain why there is a difference between client and server. 20:37:29 <Terkhen> the server updates the cache when the vehicle was unloaded, the client connects when the vehicle is already loaded and sets it to a different value 20:37:30 <planetmaker> [21:37] <fonsinchen> ok, that was a _big_ waste of time. But at least I found two bugs for you in the process. <-- the latter is worth something :-) 20:38:56 <fonsinchen> sounds logical 20:39:35 <fonsinchen> That might also explain why I have to connect twice. The real deal is probably connecting in a specific time window where the ship is just loading. 20:41:31 *** nicfer [~nicfer@190.50.51.73] has quit [Read error: Connection reset by peer] 20:47:04 <andythenorth> those silly old hovercraft :P 20:48:09 <Terkhen> it should happen as long as the ship has a different amount of cargo when the clien connects than when the server updated the max_speed 20:54:18 <andythenorth> planetmaker: the purchase cost code you pasted....should that provide parameter GUI? 20:54:32 <planetmaker> yes 20:54:40 *** pugi [~pugi@p4FCC4F6F.dip.t-dialin.net] has joined #openttd 20:54:42 <andythenorth> hmm 20:54:47 <planetmaker> if you adjust properly the parameter numbers 20:54:56 <planetmaker> and if you define the strings 20:55:05 <andythenorth> I haven't wrapped it in an action 14 20:55:08 <planetmaker> nvm... strings are in NFO 20:55:11 <andythenorth> I might need to do that :P 20:55:17 <planetmaker> :-P yes 20:55:25 <andythenorth> wondered why it wasn't working :o 21:04:21 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 21:06:51 * andythenorth had better read action 14 spec 21:07:03 *** perk111 [~perk11@81.17.157.195] has quit [Ping timeout: 480 seconds] 21:07:13 *** Chillosophy [~Chillosop@ip91350749.adsl-surfen.hetnet.nl] has quit [] 21:11:58 * andythenorth has failed to win 21:15:52 *** Arie- [~Arie@82-169-69-154.ip.telfort.nl] has quit [Ping timeout: 480 seconds] 21:18:13 <planetmaker> :-( 21:19:10 * andythenorth is cooking and can't really do nfo properly :P 21:35:45 *** Belugas_Gone [~Belugas@ip-139.45.99.216.dsl-cust.ca.inter.net] has joined #openttd 21:36:40 *** JFBelugas [~jfranc@ip-139.45.99.216.dsl-cust.ca.inter.net] has quit [Quit: Wife calls...] 21:43:16 <Terkhen> good night 21:43:20 <Rubidium> night Terkhen 21:45:52 *** fonsinchen [~fonsinche@brln-4db81064.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 21:50:45 <Yexo> TrueBrain: any updates on wt3.1? http://noaddedsugar.net/ seems dead 21:51:05 <TrueBrain> Yexo: dih reclaimed that domain, so yes, that URL is dead 21:51:08 <TrueBrain> and no, no progress 21:51:23 <TrueBrain> might go anywhere in the next few weeks, as I most likely have a lot of free time on my hands 21:51:44 *** Adambean [AdamR@82.hosts.reece-eu.net] has quit [Read error: Connection reset by peer] 21:51:48 *** Adambean [AdamR@82.hosts.reece-eu.net] has joined #openttd 21:51:58 <Yexo> let me know if you can use help writing parts of it, I'd really like to see it done 21:55:16 <planetmaker> good night Terkhen 21:57:23 *** Adambean [AdamR@82.hosts.reece-eu.net] has quit [Quit: Gone fishing] 22:03:13 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has joined #openttd 22:09:12 *** Biolunar [~mahdi@blfd-4db0fa38.pool.mediaWays.net] has quit [Remote host closed the connection] 22:15:36 *** Fast2 [~Fast2@p57AF82B6.dip0.t-ipconnect.de] has joined #openttd 22:20:39 *** Wizzleby [~wizzleby@pool-108-16-114-12.phlapa.fios.verizon.net] has joined #openttd 22:21:03 *** andythenorth [~andy@cpc9-aztw25-2-0-cust133.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 22:22:43 *** theholyduck [~holyduck@82.147.59.59] has joined #openttd 22:23:48 <CIA-1> OpenTTD: rubidium * r21334 /trunk/src/network/ (network_client.cpp network_client.h network_server.cpp): -Fix [FS#4271]: make (more) sure that the savegame and transferred file are the same file and not different ones 22:34:11 *** Dreamxtreme [~Dre@92.30.25.205] has joined #openttd 22:34:11 *** afk [~Dre@92.30.25.205] has quit [Read error: Connection reset by peer] 22:45:44 *** Zuu [~Zuu@h-114-141.A98.priv.bahnhof.se] has joined #openttd 22:46:15 <Eddi|zuHause> oh these belgians screwed up big time... 22:47:21 <Eddi|zuHause> apparently, there was a shipment of bananas, and a shipment of "bananas" enroute from colombia, the ship was delayed, and during the hasty unloading, some crates seem to have been mixed up 22:47:44 <Eddi|zuHause> now banana crates with cocaine turn up in supermarkets all over europe ;) 22:48:13 <planetmaker> :-D 22:51:46 <Prof_Frink> "Oh *Belgium*." 22:52:20 <Rubidium> Eddi|zuHause: as long as Flanders and Walloons get an equal amount of cocaine filled bananas it's no issue at all 22:52:32 <Rubidium> it's not like it can bring their government down 22:52:47 <Eddi|zuHause> Rubidium: it seems most of the findings were in switzerland 22:57:37 *** Pulec [~pulec@static-cl093181068250.unet.cz] has quit [Ping timeout: 480 seconds] 22:59:41 *** Belugas_Gone [~Belugas@ip-139.45.99.216.dsl-cust.ca.inter.net] has quit [Quit: HydraIRC -> http://www.hydrairc.com <- s0 d4Mn l33t |t'z 5c4rY!] 23:04:26 <Rubidium> oh noes... he's using that piece of annoyance? 23:11:28 <SmatZ> hehe 23:11:51 *** X-2 [~X-2@5ED67292.cm-7-7b.dynamic.ziggo.nl] has quit [Remote host closed the connection] 23:16:58 *** glx_ [glx@2a01:e35:2f59:c7c0:744c:1e3c:689e:db73] has joined #openttd 23:17:02 *** mode/#openttd [+v glx_] by ChanServ 23:20:05 *** Progman [~progman@p57A1D8E6.dip.t-dialin.net] has quit [Remote host closed the connection] 23:20:13 *** glx [glx@2a01:e35:2f59:c7c0:41f4:687f:1bbb:c80b] has quit [Ping timeout: 480 seconds] 23:23:32 *** theholyduck [~holyduck@82.147.59.59] has quit [Read error: Connection reset by peer] 23:23:34 *** Keyboard_Warrior [~holyduck@82.147.59.59] has joined #openttd 23:24:09 <CIA-1> OpenTTD: rubidium * r21335 /trunk/src/lang/english.txt: -Change: be a bit more explicit that the game state can get broken by changing NewGRFs 23:28:39 *** Kurimus [Kurimus@dsl-tkubrasgw1-fe8bde00-63.dhcp.inet.fi] has quit [] 23:31:03 *** AveiMil [~AveiMil@232.81-166-168.customer.lyse.net] has quit [Quit: HydraIRC -> http://www.hydrairc.com <- Nine out of ten l33t h4x0rz prefer it] 23:55:08 *** glx_ is now known as glx 23:59:39 *** Keyboard_Warrior is now known as theholyduck