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00:11:40 <CIA-2> OpenTTD: smatz * r21874 /trunk/src/train_cmd.cpp: -Fix: when a single-vehicle train was reversed while on a slope, its GOINGUP/DOWN weren't swapped 00:21:11 *** DDR [~DDR@d142-179-76-217.bchsia.telus.net] has quit [Ping timeout: 480 seconds] 00:23:57 *** supermop [~daniel_er@82-69-99-113.dsl.in-addr.zen.co.uk] has quit [Quit: supermop] 00:26:42 <Eddi|zuHause> i have problems calling single vehicles "train" 00:27:30 <SmatZ> true 00:28:24 <Eddi|zuHause> in german terminology, a "zug" must consist of at least two vehicles 00:34:28 <Eddi|zuHause> (strangely, though, it's also called "zug" when it's actually pushed) 00:35:03 <SmatZ> :-) 00:35:15 <SmatZ> "zug" means "pull"? 00:35:33 <SmatZ> or "zu zuggen" or whatever it could be :) 00:35:34 <Eddi|zuHause> yes, amongst other things ;) 00:35:53 <Eddi|zuHause> comes from "ziehen" ;) 00:36:10 *** Devroush [~dennis@178-119-81-33.access.telenet.be] has quit [] 00:36:24 <SmatZ> oh right :) 00:36:56 <Eddi|zuHause> Zehn zahme Ziegen zogen zehn Zentner Zucker zum zeitzer Zug 00:37:25 <SmatZ> all those words are derived from ziehen? 00:37:37 <Eddi|zuHause> no ;= 00:37:41 <SmatZ> "Zucker" like "exctracted from som... 00:37:43 <SmatZ> ok :) 00:37:50 <Eddi|zuHause> it's a tongue twister ;) 00:38:05 <SmatZ> I understand only a few words from that :( 00:40:23 <Eddi|zuHause> well, it's not that uncommon words... "Zentner" is a unit of weight (100 pounds, i.e. 50 kilo) 00:40:58 <Eddi|zuHause> (derived from "Cent" meaning 100 in many languages) 00:41:22 <Eddi|zuHause> and Zeitz is a city, known for its sugar 00:42:54 <Eddi|zuHause> "Ziege" is a goat, and "Zucker" of course is sugar 00:44:05 <SmatZ> ok... "ten taimed goats pull 1 tonne of sugar to Zeitz's train" 00:44:24 <SmatZ> first problem - translating from german to czech ; second problem - translating from czech to english :) 00:44:47 <Eddi|zuHause> something like that 00:45:08 <Eddi|zuHause> only it's half a tonne, in my calculation ;) 00:45:28 <SmatZ> right, I overlooked that "pounds, i.e. 50 " part :) 00:45:33 <Eddi|zuHause> one "zentner" is the typical unit of weight that a grown man can carry with this hands 00:45:46 <SmatZ> I am not sure I could carry that 00:45:50 <Eddi|zuHause> *his 00:45:55 <SmatZ> even if I could... I wouldn't want to 00:46:13 <SmatZ> maybe on my back 00:46:46 <Eddi|zuHause> well, this kind of weight you typically lift on your back 00:47:04 <__ln__> even relatively short females weigh 50 kg 00:47:16 <SmatZ> :) 00:49:18 * SmatZ prefers grown women 00:49:40 <DJNekkid> bbw or tall ones? :P 00:49:54 <DJNekkid> *ebil* 00:49:56 <SmatZ> :D 00:50:15 <Eddi|zuHause> i've seen you, you aren't THAT tall either... 00:50:35 <DJNekkid> me? 00:50:42 <SmatZ> depends how you define bbw, but I would have problems with woman taller than me :) 00:50:45 <Eddi|zuHause> no, SmatZ. 00:50:48 <SmatZ> I got 176cm 00:51:00 <DJNekkid> 186here... 00:51:15 <DJNekkid> thats ... 6'1 i think 00:51:16 <Eddi|zuHause> i have around 193cm 00:51:18 <SmatZ> :) 00:51:28 <DJNekkid> if there are any of thoose wierd imperial guys around :P 00:51:43 <Eddi|zuHause> those are clearly a minority :p 00:51:46 <SmatZ> :) 00:52:30 <DJNekkid> dont you just hate it btw, that you are REALLY REALLY tierd at 7 or 8, and when you go to bed at midnight no way you can get to sleep 00:53:06 <Eddi|zuHause> yes, but i have stopped going to bed at midnight. 00:53:49 <SmatZ> I know that feeling, but I am home nowadays, so I wake up at like 11 00:55:08 <DJNekkid> im on sickleave as well... 00:55:26 <DJNekkid> but i would like to get something close to a normal day rythm back 00:56:09 *** Chruker [~no@87-104-39-161-dynamic-customer.profibernet.dk] has quit [] 01:02:44 <__ln__> a day should be standardized to be 25 hours. i'd be happy about that. 01:03:10 <DJNekkid> nah ... 40, with 10 days per week :) 01:03:23 <SmatZ> :) 01:03:24 <DJNekkid> with the normal 8hour/5 day work per week :P 01:04:09 <SmatZ> in last two years, it wasn't unusual people worked only 4 days a week (because of the "crisis") 01:04:23 <SmatZ> but also for only 4/5 of normal wage 01:04:40 <__ln__> 18 hours of wake time and 12 hours of sleep is only 30 hours... what would you do with the remaining 10? 01:05:07 <DJNekkid> what i usually do .. zombie in front of the computer and/or TV :P 01:05:10 <SmatZ> :-) 01:05:35 <SmatZ> have "sex" with girls on my computer screen 01:05:48 *** KenjiE20 [~KenjiE20@92.11.14.158] has quit [Quit: WeeChat 0.3.4] 01:06:25 <DJNekkid> i have my wife for that... 01:06:27 <__ln__> if a day was 25 hours, 4 days would comfortably be a centi-hour 01:07:20 <SmatZ> reminds me of http://www.youtube.com/watch?v=N-TZ8Z5S9rI :) 01:07:44 <SmatZ> yeah, I also wanted to change the world, so it has 10 days a week, 3 of which would be weekend 01:07:50 <SmatZ> @calc 3/10 01:07:50 <DorpsGek> SmatZ: 0.3 01:07:52 <SmatZ> @calc 5/7 01:07:52 <DorpsGek> SmatZ: 0.714285714286 01:07:56 <SmatZ> err 01:08:11 <__ln__> @calc 2/7 01:08:11 <DorpsGek> __ln__: 0.285714285714 01:08:26 <FauxFaux> e^__ln__*0.285714285714 01:08:31 <SmatZ> 0,70 and 0,71, the ratio of work days and weekend would not change much 01:08:33 <SmatZ> :) 01:08:53 <SmatZ> also, 10 months a year 01:09:01 <SmatZ> each with 36 or 37 days 01:09:11 <SmatZ> without that silly February with 28 days... 01:09:17 <FauxFaux> I think you should concentrate on ridding us of DST first. 01:09:40 <SmatZ> each ~four years, there would be one "special" day for 29th February 01:09:45 <__ln__> that's right, DST is the stupidest invention ever 01:09:52 <SmatZ> I think I even had names for those 10 days and 10 months... 01:10:06 <FauxFaux> SmatZ: Or just let it shift, then drop 50 days at a time and watch the public cry as you're making them older. 01:10:13 <FauxFaux> (Like they did last time.) 01:10:15 <SmatZ> at least in the past, DST saved power 01:10:34 <FauxFaux> That's disputed iirc. 01:12:05 <SmatZ> [02:10:50] <FauxFaux> (Like they did last time.) <== you mean that julian/gregorian calendar switch? 01:12:53 <DJNekkid> what is DST? 01:13:01 <SmatZ> daylight-saving time 01:13:15 <DJNekkid> thats what i thought 01:13:21 <SmatZ> that one-hour change in September and March (?) 01:13:42 <__ln__> when you least expect it 01:13:46 <SmatZ> actually, it seems to be the "summer time" 01:13:57 <DJNekkid> first saturday after the ... whats it called.... 01:14:03 <DJNekkid> when the day is equally long 01:14:06 <FauxFaux> Solstice! 01:14:07 <DJNekkid> day/nicht 01:14:10 <Eddi|zuHause> equinox 01:14:21 <DJNekkid> solstice is in the winter and summer i believe? 01:14:23 <Eddi|zuHause> solstice is the shortest/longest day 01:14:33 <FauxFaux> I can't read "equinox" as not the Eclipse (Java IDE) platform thing. 01:14:58 <SmatZ> interesting, in CZ, the end of DST changed in 1996 from "last week in September" to "last week in October" 01:16:04 <DJNekkid> i think we have last week in october here as well 01:16:08 <DJNekkid> norway 01:16:25 <__ln__> plagiarism 01:16:43 <Eddi|zuHause> probably to match the german one 01:17:19 <SmatZ> probably has something to do with EU-unification 01:19:11 <__ln__> iirc, Estonia made the smart move and got rid of DST within the last 15 years, but then they joined EU and are again obeying DST. 01:19:32 <SmatZ> :) 01:20:53 <SmatZ> http://tinyurl.com/657496r (funny advantage of DST - translated from Slovak) 01:22:36 <DJNekkid> not sure how much sense that made 01:22:51 <DJNekkid> it exploded in a bus instead of in the bank? 01:22:57 <SmatZ> [02:07:01] <DJNekkid> i have my wife for that... <== interesting, for some reason I thought you are quite young 01:23:30 <SmatZ> DJNekkid: it killed the terrorists instead of killing people in a bus 01:23:37 <DJNekkid> aha :D 01:23:56 <DJNekkid> well, im turning 30 in april, so i guess it can be discussed if im young or not :) 01:24:01 <SmatZ> google translate isn't perfect :) 01:24:14 <SmatZ> DJNekkid: older than me :) 01:24:37 <SmatZ> maybe I have mistaken you with someone else... 01:24:56 <SmatZ> (actually, it's quite possible) 01:25:45 <SmatZ> though... not as serious problem as Vinnie at the public server, who has the very same nick as "vinnie" who was banned 01:32:11 <Eddi|zuHause> how feasible would it be to have action14 reference a realsprite as "preview" image? 01:33:18 <Eddi|zuHause> might be problematic to have realsprites before action 8 01:34:39 <SmatZ> I would love to answer that, but I have no clue 01:38:44 <CIA-2> OpenTTD: smatz * r21875 /trunk/src/ (6 files in 4 dirs): -Codechange: indentation of some comments was wrong 01:41:22 * SmatZ wonders how that dioxin scandal could happen in Germany 01:43:45 <SmatZ> (I would wonder if it happened in any country, but in Germany, it surprises me twice as much) 01:44:01 <SmatZ> on the other hand, maybe in other countries, nobody would notice that :p 01:49:25 *** pugi [~pugi@p4FCC5FA8.dip.t-dialin.net] has quit [Quit: I reject your reality and substitute my own] 01:50:01 *** KritiK [~Maxim@95-27-54-185.broadband.corbina.ru] has quit [Quit: Leaving] 01:56:54 *** fjb [~frank@p5DDFD06E.dip.t-dialin.net] has quit [Remote host closed the connection] 02:11:54 <SmatZ> silly bank transfers with currency conversion... 02:12:08 *** Fuco [~dota.keys@fntb.sks3.muni.cz] has quit [Ping timeout: 480 seconds] 02:12:20 <SmatZ> it costs me ~10E to send money to a non-CZK account.. 02:12:38 * SmatZ needs a cheaper way to send money 02:13:01 <Eddi|zuHause> handle your accounts in euro? ;) 02:13:35 <SmatZ> hehe :) 02:13:53 *** Eddi|zuHause [~johekr@p54B7784D.dip.t-dialin.net] has quit [Remote host closed the connection] 02:13:55 <SmatZ> I use my account only to pay/take money in CZK... 02:15:44 *** Eddi|zuHause [~johekr@p54B7784D.dip.t-dialin.net] has joined #openttd 02:15:55 <SmatZ> hello Eddi|zuHause, where have you been? 02:16:11 <Eddi|zuHause> somewhere in connection-nirvana 02:16:15 <SmatZ> :) 02:16:29 <Eddi|zuHause> i don't really understand it, though 02:20:36 *** Eddi|zuHause [~johekr@p54B7784D.dip.t-dialin.net] has quit [Remote host closed the connection] 02:30:46 *** perk11 [~perk11@81.17.157.195] has joined #openttd 02:38:15 *** Chris_Booth [~chatzilla@cpc7-newt30-2-0-cust37.newt.cable.virginmedia.com] has joined #openttd 02:44:06 *** perk11 [~perk11@81.17.157.195] has quit [Quit: Miranda IM! 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Your question is entirely useless. Fill in the blanks: "I tried [X] in [Y]. I got [A] but I was expecting [B]. The simplest way I can think to reproduce this is [C]." Reply on one line. If it doesn't fit, use a pastebin. Do not even think of speaking before fully filling in the question. 08:51:39 * Terkhen has no experience with that compiler 08:51:51 <Bobingabout> doesn't matter, its old and crap 08:51:54 <Terkhen> I wasn't even aware it was still around 08:51:57 <FauxFaux> It's effectively deprecated, yeah. 08:52:01 <Bobingabout> its not 08:52:03 <Bobingabout> yup 08:52:16 <Bobingabout> anyway, i want a new compiler 08:52:39 <Bobingabout> i do have MSVC enterprise 2008, but am willing to try others 08:52:46 <Terkhen> Bobingabout: try the tutorials on how to compile OpenTTD and choose your compiler after that 08:53:00 <FauxFaux> On Windows you basically have to use MSVC, welcome to your one-platform platform. ¬_¬ 08:53:11 <Terkhen> you have mingw too 08:53:20 <Bobingabout> compiling isn't the actual issue, the problem is what to do next 08:53:24 <FauxFaux> There's no serious IDE, though, is there. 08:53:27 <FauxFaux> +? 08:53:38 <FauxFaux> Eclipse CDT barely works on Windows, etc. 08:53:38 <Bobingabout> i want to move from old DOS stuff to new windows stuff 08:53:53 <FauxFaux> Like? 08:53:56 <Terkhen> there are a few IDEs that work with mingw; code blocks and qt creator 08:54:02 <FauxFaux> /o\ 08:54:04 <Terkhen> I just use notepad++ myself 08:54:07 <FauxFaux> /o\ 08:54:31 <Bobingabout> but the issue is... when i try on MSVC it tries to make me use a form view, like a windows popup dialog window, i do not want this 08:55:00 <FauxFaux> Bobingabout: The project creation window asks you what you want; you want either an empty project or a console project, not a gui one. 08:55:17 <Bobingabout> not console, so i guess empty 08:55:34 <Bobingabout> but then there's still the issue on how do i output to the screen, so... any guides on this? 08:55:43 <FauxFaux> How are you doing it at the moment? :s 08:56:24 <Bobingabout> gotoxy(X,Y); setbackgroundcolor(C); cprintf("text",variables); 08:56:29 <Terkhen> wow :) 08:56:55 <Bobingabout> of corse, gotoxy and setbackgroundcolor and things like that are classified in the CRT instructions, and are also depreciaed 08:57:09 <Bobingabout> plus i want graphics 08:57:15 <Bobingabout> a step forward 08:57:45 <Bobingabout> i guess the best thing for me is a guide on the simplest way to output graphics on a modern platform 08:58:02 <Terkhen> for something that creates graphics with simpler coding you could check Qt, although it might not be what you really need 08:58:20 <Bobingabout> how ddoes OTTD do it? 08:59:03 <Terkhen> check the gfx* functions and the video folder at OpenTTD code 08:59:08 <Bobingabout> i still arn't having any luck getting MSVC to open OTTD properly, but when i look at the code, it makes me go 0.o 08:59:15 <Terkhen> I might be forgetting something, it is not a part of the code I know well 08:59:34 <Bobingabout> gfx, okay 08:59:34 <Terkhen> there is a tutorial for MSVC at the wiki 08:59:44 <Bobingabout> i should read that X3 09:00:22 <Bobingabout> multiplatform is something i am open to, but i wouldn't know where to begin 09:00:33 <Bobingabout> not something i can do by myself 09:00:42 <Bobingabout> i'd be happy to make it run on 1 system 09:03:29 <Bobingabout> so how does OTTD do it? 09:04:22 <Terkhen> if you check stdafx.h you can get an idea 09:04:33 <Terkhen> and the os folders 09:05:36 <Bobingabout> so stdafx is graphics related? 09:05:39 <peter1138> if you want pixel output, sdl is a good start 09:05:55 <Terkhen> no, I mentioned the graphics files earlier 09:05:58 <peter1138> if you want a toolkit, try qt 09:06:05 <Terkhen> stdafx is an example of multiplatform code :) 09:06:33 <peter1138> technically openttd should only need to support sdl, heh... 09:06:46 <Terkhen> if you want something simple I would also suggest qt, it should also take care of multiplatform up to some point 09:06:53 <Bobingabout> pixel output is fine 09:07:04 <Bobingabout> its sprite based similar to OTTD 09:07:50 <Bobingabout> so what is this SDL? 09:08:32 <Terkhen> that's easily findable, their web should have a FAQ or something like that 09:09:05 <Bobingabout> so somthing else i have to download 09:11:27 <Bobingabout> okay, thanks for the help 09:11:52 <Terkhen> you are welcome 09:14:36 <Bobingabout> so, a summery... look at stdafx for multiplatform example, use MSVC in empty mode, look into SDL, and look into the GFX files of OTTD. also look up how to compile OTTD on windows 09:14:40 <Bobingabout> that about it? 09:15:23 <Terkhen> check Qt too, it might be simpler than doing all of those 09:15:58 *** Br33z4hSlut5 [~static.kp@92.68.154.34] has quit [Read error: No route to host] 09:16:10 <peter1138> eh, QT is good for a wimp-style program 09:16:23 <peter1138> SDL for a pixel-pushing gaming-type-thing 09:16:24 *** Devroush [~dennis@178-119-81-33.access.telenet.be] has joined #openttd 09:16:40 <Terkhen> yes, Qt is what I use when I don't want to think much about what I'm doing :) 09:16:46 <Bobingabout> Yeah, thats what i want. graphics drawing on a pixel level 09:16:56 <Terkhen> then go for SDL, yes 09:17:17 <Bobingabout> as long as i can have multiple layers of grapphics, say, background then chars on top 09:17:56 <peter1138> you've got to do that yourself 09:18:09 <Bobingabout> i don't mind, as long as its possible 09:18:09 *** Progman [~progman@p57A1AD20.dip.t-dialin.net] has joined #openttd 09:18:17 <peter1138> anything's possible 09:18:35 <Terkhen> yay for forgetting to add a file to my repo and then purging it 09:18:40 <Bobingabout> i don't think "microsoft getting things right" is possible 09:19:39 <Bobingabout> so, whats qt do thatis different from sdl? 09:20:22 <peter1138> qt is a gui toolkit 09:20:49 <Bobingabout> for things like windows windows? yeah, pass X3 09:21:23 <Bobingabout> at this phase, it might me easier though, put up a box, and write text in it 09:21:43 <Bobingabout> but i have to move forward at some point, why not now 09:23:09 <Bobingabout> bye 09:23:22 <peter1138> bye 09:23:45 *** Bobingabout [5ec56c88@ircip1.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 09:27:49 <planetmaker> now that was weired to some extend... ^^ 09:28:22 <Terkhen> :) 09:35:29 *** Fuco [~dota.keys@fntb.sks3.muni.cz] has joined #openttd 09:35:31 *** Fuco [~dota.keys@fntb.sks3.muni.cz] has quit [Remote host closed the connection] 10:14:16 *** HerzogDeXtEr [~Flex@i59F6DE62.versanet.de] has joined #openttd 10:14:16 *** HerzogDeXtEr1 [~Flex@i59F6D5DD.versanet.de] has quit [Read error: Connection reset by peer] 10:17:58 *** devilsadvocate [~quassel@109.200.19.188] has joined #openttd 10:19:44 <devilsadvocate> can someone please help me out in getting FIRS working? I tried getting in from the in-game content download system, but it seems to be doing something strange with the industries. for instance, i've got two kinds of coal / iron ore mines and no steel mills 10:20:10 <Terkhen> devilsadvocate: you are probably using two industry sets at the same time 10:20:32 <devilsadvocate> Terkhen: none of my other sets are industry sets 10:20:55 * devilsadvocate tries to see if i can somehow export the list i have enabled 10:21:10 <Terkhen> take a screenshot and upload it somewhere 10:21:24 <planetmaker> complete screenshot of the newgrf settings / active newgrfs 10:22:28 <planetmaker> alternatively: save it as preset, exit the game, copy&paste the preset from your cfg 10:23:28 <Terkhen> but on some pastebin, not here :) 10:24:00 <planetmaker> ^^ 10:25:43 *** DayDreamer [~DayDreame@94.142.234.1] has left #openttd [] 10:27:28 *** fonsinchen [~fonsinche@brln-4dbaba5f.pool.mediaWays.net] has joined #openttd 10:34:56 <Ammler> saveconfig does save to cfg without exit 10:35:09 <devilsadvocate> http://static.chintal.in/~chintal/newgrfs.png <-this is the list of GRFs I have active. all the settings are default (my .openttd directory is brand new) 10:36:20 <Ammler> ReducedPassengerPayment sounds like industry set 10:36:28 <devilsadvocate> I _used_ to play with ECS and japanese railway foo before i reinstalled my machine. I couldnt see all the ECS vectors on bananas, so I figured I may as well move to FIRS 10:37:04 <devilsadvocate> the descript says it just reduces passenger payment 10:37:07 *** Adambean [AdamR@82.hosts.reece-eu.net] has joined #openttd 10:37:13 <devilsadvocate> I'll remove it just in case and try 10:37:20 <Ammler> yes, I wonder how it does that 10:37:32 <George> devilsadvocate: I couldnt see all the ECS vectors on bananas, -> what could not you find on banans? 10:37:48 <devilsadvocate> no. the industry list did not change 10:38:01 <George> ? 10:38:03 <devilsadvocate> George: I only saw the Base and Construction vectors 10:38:16 <Ammler> also you might not need the ECS vehicle set and the ogfx+sets as those should be new industries compatible already 10:38:18 <George> Basec is now Basic II 10:38:52 <George> Conctruction is being moved to ECS Basic II 10:39:59 <devilsadvocate> George: I see ECS Basic Beta 5 (Nov 2009) and ECS Construction beta 5 (Dec 2010) 10:41:00 <devilsadvocate> Ammler: ok. i removed those. now the steel mill is back, but there are still two coal mines (which i can live with, tbh) 10:41:14 <George> http://bananas.openttd.org/en/newgrf/ 10:41:31 <Terkhen> IIRC AveiMil NewGRF is a industry set too 10:41:39 <George> ECS Basic vector II 1.0 (31Dec2010) 4805 times 4D656F9F CC-BY-NC-ND v3.0 10:42:24 <George> ECS Construction Vector B5 (27 Dec 2010) 7480 times 4D656F96 CC-BY-NC-ND v3.0 10:42:30 <planetmaker> devilsadvocate, I think the aveimil's gameplay mod does harm 10:42:44 <devilsadvocate> ok. removing that too 10:43:44 <Ammler> does someone know, how that reduced passenger payment grf works? 10:43:47 <planetmaker> indeed, ogfx+rv / ogfx+trains should provide exactly the same as the ecs&firs original vehicles 10:44:13 <planetmaker> I've no idea about that newgrf, but probably just re-defines the PASS cargo 10:44:27 <Ammler> you mena the default vehicles? 10:44:40 <planetmaker> no, the last line answered your question ;-) 10:44:48 <devilsadvocate> George: I'm not sure why, but I dont see Basic II from the In-Game thing. 10:45:15 <Ammler> yes it does :-) 10:46:10 <devilsadvocate> George: http://static.chintal.in/~chintal/bananas.png 10:46:21 <planetmaker> he, that newgrf window is so totally 1.0.x ;-) 10:46:46 <devilsadvocate> 1.0.4 10:46:49 <George> devilsadvocate: With check on-line content and "basic" as a filter I see both Basic and Basic II 10:46:51 <devilsadvocate> *buntu package 10:47:04 <George> [13:46:50] <devilsadvocate> 1.0.4 -> 1.0.5 10:47:32 <planetmaker> 1.0.5 -> 1.1.0-beta4 ;-) 10:47:35 <George> You do not see other ECS vectors too 10:47:40 <devilsadvocate> yeah 10:47:59 <George> planetmaker: 1.0.5 is enough 10:48:07 <George> to run ECS 1.0 10:48:18 <devilsadvocate> and yeah, the problem was the aveimil GRF. the industry set looks sane now. 10:48:34 <V453000> something new with ECS? 10:48:47 <George> V453000: it depends 10:48:51 <George> how new? 10:48:56 <George> 31Dec 10:49:08 <Ammler> devilsadvocate: if you care, you can report that to FIRS, so it could handle that issue 10:49:11 <V453000> dont know I havent played ECS for a year 10:49:12 <planetmaker> George, what difference do you expect to be between 1.0.4 and 1.0.5 to make that decision? 10:49:30 <planetmaker> (just wondering) 10:49:45 <George> the 1.0.5 was the last stable on 31 dec 2010 10:49:56 <devilsadvocate> Ammler: will do that. first i'm going to try a few combinations and see if it was just that 10:50:09 <George> if it would be 1.1 then I'd choose 1.1 :) 10:50:23 <planetmaker> he :-) 10:50:55 <George> planetmaker: something wrong? 10:51:07 <devilsadvocate> ok. the reduced passenger payment wasnt interfering 10:51:20 <planetmaker> no, I just wondered whether there was another reason. It's perfectly good enough one :-) 10:51:51 <Ammler> well, I would not use "perfectly" :-P 10:52:00 <devilsadvocate> I think one or more of the ogfx+rv / ogfx+trains / ecs&firs original vehicles was causing large scale breakage, though - the missing steel mill etc 10:52:21 <planetmaker> eh? 10:52:30 <V453000> George: would it be possible to make the primary industry grow slower on production? every time I played with ECS, it was nice that I could disable all the weird working things but the industries still grew just way too quickly in my opinion :( you get extremely high productions in very early ages 10:52:37 <planetmaker> those are vehicle newgrfs... they should have no impact on any industry 10:54:50 <devilsadvocate> hm 10:55:11 <George> V453000: Suggest the new growth algorithm. 10:56:11 <planetmaker> George, the only real 'twist' is that setting the min. version to 1.0.5 means also that it runs on nightlies which were created prior even to 1.0.0 ;-) 10:56:35 <planetmaker> as they have a higher version number as they already target 1.1 ;-) 10:56:44 <planetmaker> But most people won't play those anyway (anymore) 10:57:18 <Terkhen> I hope they don't :P 10:57:29 <V453000> George: I am just giving a feedback from a player :) 10:57:59 <V453000> the original industries have the best algorithm imo, only the vehicles would need something there :) 10:58:29 <George> V453000: It is not the first callback like that. Currently I disabled x2 growth if current production is above 50% 10:58:47 <George> May be you can suggest somethung better? 10:59:09 <George> I understand it is a problem, but I do not see elegant solution for that 10:59:22 <George> Players suggestions may help a lot 10:59:23 *** perk11 [~perk11@81.17.157.195] has joined #openttd 10:59:34 <V453000> I dont really know :) was just suggesting the general idea ... will look into that later 11:00:01 <George> default algothirm is too random 11:00:48 *** tycoondemon [~ashnohoe@524B73C2.cm-4-4b.dynamic.ziggo.nl] has quit [Ping timeout: 480 seconds] 11:01:38 <George> planetmaker: as they have a higher version number as they already target 1.1 -> setting min version to 1.0.4 would do the same, right? 11:03:01 <Ammler> feature wise, 1.0.0 is the same as 1.0.5 in most cases, you might just set a higher if there was a bugfix between 11:03:47 <V453000> George: the randomness is actually great :) 11:04:29 *** roboboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has joined #openttd 11:04:38 *** Fuco [~dota.keys@fntb.sks3.muni.cz] has joined #openttd 11:05:40 *** tycoondemon [~ashnohoe@524B73C2.cm-4-4b.dynamic.ziggo.nl] has joined #openttd 11:05:59 <George> V453000: I've tested it in the early versions of the ECS Wood vector. While testing I find it is a madness. BTW, smooth economy was invented not on the free place, but because of this randomness 11:06:17 <V453000> :) 11:06:32 <V453000> I meant smooth of course 11:06:48 <George> when you transport 1024 tons of coal and suddenly get 512 - it is like a hurricane 11:06:57 <George> or even worse 11:07:08 *** DJNekkid [~thomas@static128-249.mimer.net] has quit [Ping timeout: 480 seconds] 11:08:35 <George> <V453000> I meant smooth of course -> I can suggest to disallow growing above 12,5% in case transportation level is not 60, but 80% ;) 11:08:42 <George> would it be better? 11:09:11 <V453000> that would make some good sense I think 11:09:40 <V453000> so theoretically, as good service would you provide, the industry could slow down if you provided not good enough? 11:10:38 *** KenjiE20 [~KenjiE20@92.11.14.158] has joined #openttd 11:12:19 <George> yes, for high growth you would need not good, but excelent service 11:14:55 <George> do you think that growing to the highest level should happen in 11 years in case of normal service (60-80%) or 11 years is not much enougth for you? 11:15:03 <V453000> way too soon 11:15:10 <V453000> I would make it like 50 or even more years 11:15:14 <George> how many years do you expect? 11:15:26 <George> the game lasts only 100 years 11:15:29 <V453000> 11 is like ... 2,5 hours 11:15:49 <V453000> well, if it lasts 100, then it should take at least 50 to get to highest level 11:15:52 <George> but the whole game is 24 hours 11:16:19 <V453000> well, yes, but many people play for example from 1900 till 2100 11:16:29 <George> you do not start transporting from every industry on the first day 11:16:35 <V453000> no, definitely not 11:16:48 <V453000> but at the same time you do not want to have all industries on top production I think 11:17:33 <V453000> and it shouldnt be imo so easy to get the best thing :) 11:18:09 *** Wolf01 [~wolf01@host69-232-dynamic.9-87-r.retail.telecomitalia.it] has joined #openttd 11:18:16 <V453000> when you image you start in 1930-50, there arent any much new trains until ~1970 in most of the sets 11:18:39 <V453000> if you start growing some industries in the start, by 1970 it will be just so high :( 11:18:49 <Wolf01> hello 11:19:01 <V453000> then newer trains might come, but the productions are already too high to cope reasonably 11:19:42 <V453000> my point there is, if you have an industry that requires 1 full line of trains on its own, it results in people building just single lines there and back, without any thinking 11:19:42 <Wolf01> !logs 11:19:46 <Wolf01> @logs 11:19:47 <DorpsGek> Wolf01: http://irclogs.qmsk.net/channels/openttd 11:20:01 <V453000> making industries produce a bit less makes them want to connect some lines together 11:20:13 <V453000> which is good 11:22:23 <Terkhen> hi Wolf01 11:25:31 *** DayDreamer [~pouzara@80.95.101.194] has joined #openttd 11:31:21 *** xiong [~xiong@netblock-72-25-106-240.dslextreme.com] has joined #openttd 11:46:19 *** KouDy [~KouDy@60.51.82.143] has joined #openttd 12:10:06 *** fjb [~frank@p5DDFDC06.dip.t-dialin.net] has joined #openttd 12:12:27 <fjb> Moin 12:12:36 <Wolf01> moin fjb 12:14:27 <Terkhen> hi fjb 12:21:07 <__ln__> bon/buon/buenos jour/giorno/dÃas 12:21:56 *** einKarl [~einKarl@77-23-166-116-dynip.superkabel.de] has joined #openttd 12:25:21 <fjb> :) 12:34:13 *** fonsinchen [~fonsinche@brln-4dbaba5f.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 12:38:30 *** fjb [~frank@p5DDFDC06.dip.t-dialin.net] has quit [Read error: Connection reset by peer] 12:48:06 *** fjb [~frank@p5DDFDC06.dip.t-dialin.net] has joined #openttd 12:52:02 *** Wolf03 [~wolf01@host179-63-dynamic.2-87-r.retail.telecomitalia.it] has joined #openttd 12:52:02 *** Wolf01 is now known as Guest1040 12:52:02 *** Wolf03 is now known as Wolf01 12:57:27 *** Guest1040 [~wolf01@host69-232-dynamic.9-87-r.retail.telecomitalia.it] has quit [Ping timeout: 480 seconds] 13:12:48 *** Fast2 [~Fast2@p57AF81B1.dip0.t-ipconnect.de] has joined #openttd 13:20:04 *** Kurimus [Kurimus@dsl-tkubrasgw1-fe86de00-46.dhcp.inet.fi] has joined #openttd 13:31:03 *** fonsinchen [~fonsinche@brln-4dbaba5f.pool.mediaWays.net] has joined #openttd 13:33:43 <dihedral> SmatZ, "Stay tooned" <- "Stay tuned" ;-) 13:35:15 *** roboboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has quit [Ping timeout: 480 seconds] 13:35:45 <SmatZ> :D 13:36:00 <SmatZ> hahaha true :) 13:37:47 *** Markavian [~Markavian@CPE-60-224-82-14.wxzr1.win.bigpond.net.au] has joined #openttd 13:40:12 *** Eddi|zuHause2 is now known as Eddi|zuHause 13:40:28 <Eddi|zuHause> hey, maybe he meant the looney toons 13:41:03 <SmatZ> yeah, I had that in mind :) 13:41:20 <SmatZ> but there are two o's in looney, not in tunes :) 13:41:22 <fonsinchen> Can anyone explain line 840 in smallmap_gui.cpp to me? 13:41:27 <fonsinchen> What is the magic 3? 13:41:53 <fonsinchen> I have replicated that in DrawLinks later and it works, but I can't explain why. 13:42:31 <dihedral> the looneybin :-P 13:56:34 *** goblin [~goblin@krlh-4d034a7b.pool.mediaWays.net] has joined #openttd 14:01:38 <Belugas> hello 14:01:47 <SmatZ> hello Belugas 14:02:23 <Eddi|zuHause> fonsinchen: have you thought about a toggle button to show own company grid only or all companies' grid? [this might be along the same line as showing other companies' custom company colours, i.e. an advanced setting. or a button in the smallmap] 14:05:40 <Belugas> mister SmatZ! 14:06:07 <Belugas> toggle switch. 3PDT. bi-polar led 14:09:02 <fonsinchen> Eddi|zuHause: If done like company colours I'd get serious space problems in the smallmap legend 14:09:30 <fonsinchen> And I don't quite know what the point about showing other companies' link graphs would be. 14:10:08 <fonsinchen> I already had to increase the default size of the smallmap to accomodate the saturation legend. 14:10:11 <Eddi|zuHause> fonsinchen: outside of infrastructure sharing it would be mostly informative, but with infrastructure sharing it might really be important to know 14:11:03 <fonsinchen> Then we should implement it when either infrastructure sharing or cargodist is in trunk and the other one is to be merged. 14:12:38 <Eddi|zuHause> fonsinchen: the magic 3 seems to be there since r1 14:13:13 <fonsinchen> That doesn't help me answer Rubidiums question, though. 14:14:37 <fonsinchen> I guess it won't be that hard to create a general class for drawing a link graph overlay on any window. I'll refactor things to allow that. 14:20:29 *** dfox [~dfox@ip-94-113-89-201.net.upcbroadband.cz] has joined #openttd 14:40:19 <fonsinchen> OK, maybe not. 14:40:21 <fonsinchen> :( 14:40:40 <fonsinchen> stupid legend 14:43:59 <__ln__> has anyone used eComStation? 14:44:10 <CIA-2> OpenTTD: smatz * r21876 /trunk/src/ (7 files): -Codechange: typedef SpecializedVehicleBase and GroundVehicleBase to reduce typing 14:44:56 *** X-2 [~X-2@5ED662EB.cm-7-7b.dynamic.ziggo.nl] has joined #openttd 14:48:21 *** Lakie [~Lakie@91.84.251.149] has joined #openttd 14:49:35 *** fonsinchen [~fonsinche@brln-4dbaba5f.pool.mediaWays.net] has quit [Remote host closed the connection] 14:50:37 <dihedral> uh - by the way 14:51:00 <dihedral> would it make sense to introduce a server side setting which defines if a clients move request is processed? :-) 14:52:31 <dihedral> perhaps with different values, defining if a) a client may move at all, b) client may move to spectators c) client can move as he/she wishes 14:53:13 <Eddi|zuHause> isn't that the perfect task that a bot is useful for? 14:55:53 *** kamnet [4cb171cd@ircip1.mibbit.com] has joined #openttd 14:56:21 <kamnet> Good morning 14:56:53 <Terkhen> hi kamnet 14:57:28 <Terkhen> couldn't a client just disconnect and reconnect to move wherever he wishes? 15:05:10 *** ABCRic [~ABCRic@45.21.108.93.rev.vodafone.pt] has joined #openttd 15:05:30 <planetmaker> I don't think such setting is needed, for that reason and anyway ^ 15:05:50 <planetmaker> if a client should not join a company: pw-protect it. 15:06:00 <planetmaker> If a client should not join the server: pw protect it 15:06:14 <planetmaker> forbidding a client in a company to move to spectator: unlogical 15:09:14 *** DJNekkid [~thomas@static128-249.mimer.net] has joined #openttd 15:15:07 *** glx [glx@2a01:e35:2f59:c7c0:acbf:fa32:c2d8:2dd5] has joined #openttd 15:15:10 *** mode/#openttd [+v glx] by ChanServ 15:15:59 *** ABCRic [~ABCRic@45.21.108.93.rev.vodafone.pt] has quit [Quit: The bad thing about quit messages is that you never know how people react to them.] 15:15:59 <Ammler> is it also possible to get the company pw (at least the hash)? 15:16:48 <Ammler> and setting the company pw hash would allow to make a script for restart with pw 15:18:02 <Ammler> what is setting company_pw for? 15:20:15 *** xiong [~xiong@netblock-72-25-106-240.dslextreme.com] has quit [Ping timeout: 480 seconds] 15:21:14 <Ammler> ah we once used that to make the server public for specs but still private company 15:21:49 *** Maedhros [~d417gm@crystal-gauss.chem.dur.ac.uk] has joined #openttd 15:22:21 <Ammler> but since people move to specs for idling, this isn't useable anymore I fear 15:23:28 <peter1138> sometimes one wonders what you talking about 15:23:33 *** |Jeroen| [~jeroen@d5152B6A8.access.telenet.be] has joined #openttd 15:28:24 *** Chris_Booth [~chatzilla@cpc7-newt30-2-0-cust37.newt.cable.virginmedia.com] has joined #openttd 15:30:09 <Ammler> I am happy, it is only one :-) 15:30:29 <Chris_Booth> a happy Ammler is a productive Ammler 15:30:39 <Ammler> ? 15:31:14 <Chris_Booth> thought I would just chip in something unrelated and useless 15:32:11 <Ammler> peter1138: the only usage I see for company_pw is for replacing random server pw with random company pw 15:32:56 <planetmaker> Ammler, or for making a certain company accessible only to a certain player group, but forcing one company PW 15:33:05 <planetmaker> like for wwottdgd/x 15:33:08 <Ammler> but as one who moved from company to specs because he does pause, would need to give the pw again, so it become useless 15:33:43 *** claude [c130ac17@ircip3.mibbit.com] has joined #openttd 15:33:55 <Chris_Booth> WWOTTDGD would benift from no passwords, and an auto assign to a company depending of a nick list 15:34:02 <claude> Hi all 15:34:07 <planetmaker> hi claude 15:34:11 <Chris_Booth> and a new player would join the company with least players 15:34:25 <Ammler> wwottdgd2 has something like that 15:34:25 <Chris_Booth> hi claude 15:34:37 <claude> claude --' 15:34:39 <Ammler> combined with unique id, which is gone in the meantime 15:34:48 <claude> how to change my name? 15:35:08 <Chris_Booth> '/nick yourname' 15:35:17 *** claude is now known as darkomen 15:35:21 <darkomen> ok thc 15:35:23 <darkomen> thx 15:35:29 <Chris_Booth> np 15:36:16 <darkomen> Can anyone tell me what are the libraries used in the source code of OTTD? 15:36:53 <Chris_Booth> they are listed on the wiki.openttd.org compiling page 15:37:02 <darkomen> ok thx 15:37:41 <Chris_Booth> darkomen: http://wiki.openttd.org/Compiling 15:42:32 <darkomen> Wow, many libraries 15:49:19 <CIA-2> OpenTTD: smatz * r21877 /trunk/src/ (ground_vehicle.hpp tile_type.h): -Codechange: move definition of HALF_TILE_SIZE to tile_type.h 15:50:25 *** Tezcatlipoca [53d00d0f@ircip2.mibbit.com] has joined #openttd 15:53:05 *** lightekk [~lightekk@15.13.broadband2.iol.cz] has joined #openttd 15:53:55 <planetmaker> darkomen, believe me: it's few 15:55:14 <planetmaker> zlib, libpng, liblzma. then maybe sdl. maybe some music. And I probably forgot stuff ;-) 15:57:00 <planetmaker> yes. forgot freetype2, fontconfig and icu 15:57:09 <planetmaker> and possibly lzo2 15:57:13 *** Tezcatlipoca [53d00d0f@ircip2.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 15:57:33 <planetmaker> still it's very few for a project of this size. 16:03:04 *** perk111 [~perk11@81.17.157.195] has joined #openttd 16:05:36 <darkomen> ok thx 16:08:23 *** mit [~dimana@cpe-184-58-98-41.woh.res.rr.com] has joined #openttd 16:08:23 *** mit [~dimana@cpe-184-58-98-41.woh.res.rr.com] has left #openttd [] 16:08:30 *** perk11 [~perk11@81.17.157.195] has quit [Ping timeout: 480 seconds] 16:09:25 *** DayDreamer [~pouzara@80.95.101.194] has quit [Quit: Leaving.] 16:09:27 <Terkhen> libicu 16:09:33 <Terkhen> oh, you mentioned it :) 16:14:07 <CIA-2> OpenTTD: smatz * r21878 /trunk/src/ground_vehicle.hpp: -Codechange: move parts of UpdateInclination() to separate functions 16:21:07 <CIA-2> OpenTTD: smatz * r21879 /trunk/src/ (ground_vehicle.hpp roadveh_cmd.cpp train_cmd.cpp): -Codechange: reset vehicle's GOINGUP/DOWN bits when it crashes 16:21:13 *** fjb [~frank@p5DDFDC06.dip.t-dialin.net] has quit [Remote host closed the connection] 16:24:53 *** nicfer [~nicfer@190.50.17.46] has joined #openttd 16:35:27 <CIA-2> OpenTTD: smatz * r21880 /trunk/src/train_cmd.cpp: -Fix: when a train after reversing ended at the last bit of a bridge ramp and directed outside the bridge, it could still have track set to TRACK_BIT_WORMHOLE 16:43:32 *** Fixer [~Fixer@91.202.128.79] has joined #openttd 16:46:18 *** darkomen [c130ac17@ircip3.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 16:47:18 <Fixer> hi... i want to make one suggestion - if you can... warn translators on the main page for the coming release to translate remaining words (when no new new text will be added for translation) 16:48:53 <CIA-2> OpenTTD: smatz * r21881 /trunk/src/saveload/afterload.cpp: -Codechange: ensure that vehicle's GOINGUP/DOWN bits are set correctly and that it has correct z_pos when converting from older savegames 16:49:31 <planetmaker> Fixer, translators got an e-mail some time ago 16:49:53 <Fixer> hmm.. 16:49:59 <planetmaker> like December, I think 16:50:01 <Fixer> i don't get emails... let me check 16:50:11 <Fixer> maybe in spam folder 16:51:13 <planetmaker> 16th December 16:51:17 <Terkhen> I got it the 16th of december 16:51:22 <planetmaker> :-) 16:51:32 *** Prof_Frink [~proffrink@5e06ec12.bb.sky.com] has joined #openttd 16:51:44 <Fixer> i don't get it... my box is empty 16:51:47 <planetmaker> But it is not guaranteed that (currently) no string will change or be added. 16:52:06 <Fixer> can i subscribe> 16:52:08 <Fixer> ?* 16:52:12 <CIA-2> OpenTTD: smatz * r21882 /trunk/src/ground_vehicle.hpp: -Codechange: make use of the fact that vehicle's Z position can change only if it has GVF_GOINGUP_BIT or GVF_GOINGDOWN_BIT set 16:52:14 <planetmaker> Keeping translations up2date can be done through-out the year. 16:52:35 <planetmaker> Fixer, well, are you a registered translator? With a valid e-mail address at openttd? 16:52:46 <planetmaker> then you *should* have gotten it automatically 16:52:56 <Fixer> planetmaker: i can edit now... and i wrote to some guy on openttd to allow me 16:52:58 <planetmaker> But Rubidium ^ might know exactly how 16:53:05 <planetmaker> Fixer, when? 16:53:14 <Fixer> wait a sec 16:53:18 <planetmaker> if after 16 December, you naturally didn't get that e-mail ;-) 16:53:22 *** kamnet [4cb171cd@ircip1.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 16:53:39 <Fixer> 04.07.2010 16:53:46 <Fixer> summer 16:53:48 <planetmaker> hm 16:53:57 <Fixer> to translator@openttd.org 16:54:16 <planetmaker> yeah, that's the correct way. And when you can translate your language that obviously also worked 16:54:51 <Fixer> and i don't get an email ;( 16:56:16 *** Trenskow [~trenskow@0x535fd846.arcnxx19.dynamic.dsl.tele.dk] has joined #openttd 16:56:19 <Fixer> btw new rail list feature is cool 16:56:34 <planetmaker> it even works in 1.0.x ;-) 16:56:35 <Fixer> i mean station list * 16:56:39 <planetmaker> oh :-) yeah 16:56:53 <Fixer> already tried it... really nice 16:57:01 *** Trenskow [~trenskow@0x535fd846.arcnxx19.dynamic.dsl.tele.dk] has left #openttd [] 16:57:15 * planetmaker also likes the industry chain view 16:57:23 <planetmaker> and the new NewGRF selection 16:57:41 <Terkhen> :) 16:57:46 <Terkhen> those are really nice 16:57:47 <planetmaker> and... the NewObjects and... and ... and :-) 16:57:48 <Fixer> but one question is what is the default value for popup help? it opens for too long (i set it to minimun value right now) 16:58:05 *** darkomen [c130ac1b@ircip2.mibbit.com] has joined #openttd 16:58:06 <Fixer> 2 is really big delay 16:58:17 <planetmaker> 2 is default afaik 16:58:24 <Terkhen> it opens for as long as you keep the mouse over the widget 16:58:35 <planetmaker> you don't want it to show always when you just try to click a button, do you? 16:58:54 <Fixer> no... but it feels slow :) 16:59:02 <Fixer> like wait few seconds 16:59:23 <planetmaker> then set it to 1 second or right click - though right click does not work in one or two exceptions - IIRC 16:59:24 <Terkhen> you can always disable it to show them with the right click as before 16:59:32 <planetmaker> he :-) 16:59:55 <Fixer> ok 17:00:08 <Fixer> thanks... i was thinking that 0 is disabling 17:00:43 <Terkhen> after recent changes in the strings it should explicitly say what "disabled" does 17:01:17 <planetmaker> Fixer, fix the translation ;-) 17:01:31 <planetmaker> what Terkhen says. 17:01:42 <Fixer> ok 17:01:44 <Fixer> i will look at it 17:02:14 <Terkhen> check both Untranslated Strings and Strings Needing Validation 17:03:19 <Fixer> found it 17:04:58 *** darkomen [c130ac1b@ircip2.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 17:07:06 <Fixer> 190 strings are needing validation 17:07:09 <Fixer> that's huge 17:07:20 *** maddy_ [~plaiho@182.21.240.77.static.louhi.net] has joined #openttd 17:07:24 <Fixer> didn't know about that 17:08:38 <maddy_> hi all, I'm trying to add the programmable signals patch manually, just wondering should I set the savegame version to something like 999? the original patch had incremented it by one 17:12:43 *** Fixer [~Fixer@91.202.128.79] has left #openttd [] 17:16:45 *** Fixer [~Fixer@91.202.128.79] has joined #openttd 17:18:24 *** Biolunar [~mahdi@blfd-4d086237.pool.mediaWays.net] has joined #openttd 17:18:45 *** andythenorth [~andy@cpc9-aztw25-2-0-cust133.aztw.cable.virginmedia.com] has joined #openttd 17:27:12 *** Chris_Booth [~chatzilla@cpc7-newt30-2-0-cust37.newt.cable.virginmedia.com] has quit [Ping timeout: 480 seconds] 17:35:40 <CIA-2> OpenTTD: smatz * r21883 /trunk/src/ (ground_vehicle.hpp roadveh.h train.h): -Codechange: make UpdateZPosition() faster by not calling GetSlopeZ() when not needed 17:37:17 *** Chruker [~no@87-104-39-161-dynamic-customer.profibernet.dk] has joined #openttd 17:37:55 <dihedral> go smatz, go! :-) 17:38:20 <SmatZ> and that's all, folks! 17:39:44 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 17:39:47 *** mode/#openttd [+o Alberth] by ChanServ 17:42:17 <Terkhen> :) 17:42:48 *** Zuu [~Zuu@h-114-141.A98.priv.bahnhof.se] has joined #openttd 17:48:08 <dihedral> you spoilsport :-P 17:49:43 <maddy_> so can anyone tell me please? is it good idea to set save version to 999 if I add a patch (instead of increment by one, which would conflict when it's officially incremented by one in future) 17:52:04 <Terkhen> maddy_: your call 17:52:06 *** Zuu [~Zuu@h-114-141.A98.priv.bahnhof.se] has quit [Ping timeout: 480 seconds] 17:52:54 <maddy_> either one will work tho? I'm not at all familiar with this 17:54:11 <maddy_> as in, if I play now with my custom savegame format, then it's changed in the future, will I be able to load my games if I update my source to the newer one 17:54:51 <planetmaker> it only matters for savegame compatibility. Maintaining savegame compatibility will require work on your part. 17:55:11 <planetmaker> look at src/saveload/saveload.cpp (IIRC) 17:55:20 <SpComb> but if trunk updates and bumps.. 17:55:38 <planetmaker> that's the part where work is required ;-) 17:55:57 <SpComb> you'll have to bump and hack the saveload stuff because your savegame has a weird version 17:56:21 <planetmaker> if one wants to do that work, it might be more desirable to bump by a bit and then follow the trunk bumps 17:56:43 <maddy_> yeah, I'm assuming there will be a problem at some point, was just wondering if there was some "clean" way to do it 17:58:39 <glx> any trunk bump will probably break your saves if not patched correctly 17:59:15 <planetmaker> yeah. And as that is tedious work, usually not done (I know two PP only which did / do that). 17:59:44 <glx> and that was very hacky :) 17:59:58 <planetmaker> hehe 18:00:19 *** Chris_Booth [~chatzilla@cpc7-newt30-2-0-cust37.newt.cable.virginmedia.com] has joined #openttd 18:00:48 <maddy_> but if I always load my savegame with my custom client, will it still break when savegame format in trunk is changed (assuming I update from svn my client too) 18:01:16 <SpComb> your custom client will save the savegames with v=999 18:01:37 <maddy_> yes, but considering I don't use the 999, instead use the default, or increment by 1 18:01:44 <SpComb> then the updated trunk with v=151 will check for savegames with v=150, and do compat loading for them 18:01:55 <SpComb> you'd have to bump to v=1000 and s/150/999/ 18:02:11 <planetmaker> maddy_, if you just change the savegame version number, you'll have lost your old savegame. 18:02:41 <glx> miniIN used +2 and special handling IIRC 18:04:29 <maddy_> so if I set my version to 158, then trunk bumps it to 158, I compile my client with the new version, can I load my save? 18:05:46 <SpComb> it'll have stuff in it that's different from what a trunk 158 save would have 18:06:24 <planetmaker> <maddy_> so if I set my version to 158, then trunk bumps it to 158, I compile my client with the new version, can I load my save? <-- no. Unless you add special code to take care of that 18:06:25 <SpComb> i.e. the 157 stuff, your patch stuff, and none of the 158 stuff 18:07:14 <maddy_> right 18:14:00 <maddy_> so in essence, it's hard to use patches on the code, while maintaining savegame compability with trunk 18:15:00 <SpComb> it's easy to have your patched build be able to load trunk savegames 18:15:05 <SpComb> that's what you usually get 18:15:28 <planetmaker> you get that for free if you patch properly actually 18:15:42 <planetmaker> older trunk saves than the revision which you patch. 18:15:49 <SpComb> but supporting both patched and updated trunk savegames is more involved 18:16:01 <maddy_> I see 18:16:03 *** dihedral [~dih@znc.noaddedsugar.net] has quit [Remote host closed the connection] 18:16:14 *** dihedral [~dih@znc.noaddedsugar.net] has joined #openttd 18:16:17 <SpComb> since the savegame versioning is just a purely linear history 18:16:27 <SpComb> doesn't do merges 18:16:59 <SpComb> but it's possible with difficult to understand trickery that miniIN used :) 18:17:22 <Terkhen> back then I tried to understand it, but I ended up deciding it was not worth the effort 18:17:32 <Terkhen> I just started and finished all of my games with the same version 18:18:03 <maddy_> I guess one "simple" way would be to store the custom data in a separate file alltogether, and not in the official .save? 18:18:16 <SpComb> unlikely 18:18:23 <glx> another option is to use a new chunk 18:19:05 <glx> but that can cause other problems I think 18:19:25 <dihedral> znc upgrade :-) 18:20:20 <maddy_> Terkhen: yeah I'll probably do that too 18:20:37 *** Chris_Booth [~chatzilla@cpc7-newt30-2-0-cust37.newt.cable.virginmedia.com] has quit [Max SendQ exceeded] 18:20:47 <Terkhen> it what requires less effort and it is not really an issue if your games are relatively short 18:21:37 *** frosch123 [~frosch@frnk-590fe04f.pool.mediaWays.net] has joined #openttd 18:22:41 <maddy_> at least compiling openttd was easy, all needed files in handy openttd-useful.zip, so I'll have to at least thank the devs for that 18:23:26 *** Chris_Booth [~chatzilla@cpc7-newt30-2-0-cust37.newt.cable.virginmedia.com] has joined #openttd 18:23:56 *** ZirconiumX [561b9bc6@ircip1.mibbit.com] has joined #openttd 18:24:06 <SpComb> ideally the saveload mechanism would support some kind of nonlinear versioning 18:24:29 <SpComb> not sure if it would just be as simple as separate, named chunks for trunk's stuff and the patch's stuff, and then separate versions for each 18:24:37 *** ZirconiumX [561b9bc6@ircip1.mibbit.com] has quit [] 18:24:44 <SpComb> patch code would handle the patch's chunk and trunk code would ignore it 18:25:53 <maddy_> yeah, I was thinking of something like that, and wondering if such a thing exists 18:26:00 <SpComb> but the patch's version would still have to be newer than the trunk's version 18:26:06 *** Fast2 [~Fast2@p57AF81B1.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 18:26:19 <SpComb> or something along those lines.. 18:26:51 *** dfox [~dfox@ip-94-113-89-201.net.upcbroadband.cz] has quit [Ping timeout: 480 seconds] 18:28:00 <dihedral> can the two "OpenTTD 1.1.0-beta4" threads be merged? 18:28:27 <Yexo> no 18:28:38 <Yexo> the older one would get the first post, and the older one is the unofficial post 18:30:15 <Yexo> I've now closed one with a reference to the other 18:30:29 <dihedral> oh - i thought they could be appended in an order you choose 18:31:13 <Yexo> no, the order depends on the time the posts were made 18:31:27 <dihedral> do you know mysql? :-D 18:31:29 <dihedral> hehe 18:31:47 <dihedral> nah - it's fine :-) 18:31:51 <dihedral> hihi 18:32:02 <Yexo> yes, but I don't have access to the forum database ;) 18:33:25 <dihedral> heh 18:35:21 *** |Jeroen| [~jeroen@d5152B6A8.access.telenet.be] has quit [Quit: oO] 18:45:51 <CIA-2> OpenTTD: translators * r21884 /trunk/src/lang/ (bulgarian.txt greek.txt japanese.txt ukrainian.txt): 18:45:51 <CIA-2> OpenTTD: -Update from WebTranslator v3.0: 18:45:51 <CIA-2> OpenTTD: bulgarian - 19 changes by yxomo 18:45:51 <CIA-2> OpenTTD: greek - 15 changes by Gonik, fumantsu 18:45:51 <CIA-2> OpenTTD: japanese - 201 changes by kokubunzi, nex259 18:45:52 <CIA-2> OpenTTD: ukrainian - 100 changes by Fixer 18:59:46 *** Dreamxtreme [~Dre@92.30.96.65] has quit [Quit: +++ OK ATH OK] 19:00:42 *** Chris_Booth [~chatzilla@cpc7-newt30-2-0-cust37.newt.cable.virginmedia.com] has quit [Remote host closed the connection] 19:01:12 *** Chris_Booth [~chatzilla@cpc7-newt30-2-0-cust37.newt.cable.virginmedia.com] has joined #openttd 19:03:26 <maddy_> oh dear... I got my programmable signals patch added, and a clean compile, but the game crashes on startup 19:04:07 <Terkhen> MSVC should tell you the code line where it crashes 19:04:10 <dihedral> well then something went wrong ^^ 19:06:18 *** fonsinchen [~fonsinche@brln-4dbaba5f.pool.mediaWays.net] has joined #openttd 19:08:45 <maddy_> anyone got any tips? http://pastebin.com/4T006zmf 19:09:13 <Xaroth_> [00] openttd 0x004D8F17 TrainController + 1850 (g:\openttd_src\src\train_cmd.cpp:3224) 19:11:20 <maddy_> hmm...I didn't edit that file, but that line has to do with signals 19:11:47 <peter1138> uh... run it in the debugger? 19:12:59 <maddy_> good tip 19:16:27 <maddy_> found the problem, division by zero: _settings_game.pf.path_backoff_interval 19:17:07 *** fonsinchen [~fonsinche@brln-4dbaba5f.pool.mediaWays.net] has quit [Remote host closed the connection] 19:17:30 <maddy_> I did add a new line to settings_type.h where that is defined, that has to be the prob 19:18:40 *** murr4y [~murray@122.84-48-65.nextgentel.com] has quit [Ping timeout: 480 seconds] 19:19:14 <maddy_> how do I fix it? 19:19:36 <Xaroth_> well, don't divide by zero, obviously 19:19:56 <maddy_> how do I add something to settings_type.h without breaking it? 19:19:57 <Xaroth_> there is no 'on error resume next' in C :) 19:20:26 <maddy_> I assume it's crashing on trying to load the title game 19:21:11 <andythenorth> evenings 19:21:41 <frosch123> maddy_: likely you did not specify the savegame version, when you added the var 19:22:06 <frosch123> so you loaded something from the title-savegame which was not there, and everything behind got shifted 19:22:19 <maddy_> yes 19:22:34 <maddy_> where do I specify the version for the new variable? 19:22:44 * andythenorth grumbles about so-called Virgin broadband 19:22:50 <frosch123> use the macros with COND 19:23:07 <maddy_> what file? 19:23:38 <frosch123> table/settings... whatever 19:26:04 <maddy_> found it, thank you 19:27:49 *** Zuu [~Zuu@h-114-141.A98.priv.bahnhof.se] has joined #openttd 19:27:54 *** nicfer [~nicfer@190.50.17.46] has quit [Read error: Connection reset by peer] 19:28:28 *** DayDreamer [~DayDreame@94.142.234.1] has joined #openttd 19:29:28 *** murr4y [~murray@122.84-48-65.nextgentel.com] has joined #openttd 19:29:42 <Ammler> btw. what's the project name of OpenTTD 1.1? 19:30:39 <planetmaker> eh? 19:30:59 *** xiong [~xiong@netblock-72-25-106-16.dslextreme.com] has joined #openttd 19:31:06 <Zuu> Yea, is it yet another time, time to rename the project? 19:31:09 <planetmaker> you want us to assign it a 'codename'? 19:31:14 * Alberth thinks it is "OpenTTD 1.1" 19:31:31 <planetmaker> like OpenTTD 4-WaldstÀdter-See? 19:31:42 *** Dreamxtreme [~Dre@92.30.96.65] has joined #openttd 19:34:29 <maddy_> got the game to run properly, programmed signals dont work yet tho :) maybe I'll debug tomorrow 19:36:20 <maddy_> thanks all for help 19:36:22 *** maddy_ [~plaiho@182.21.240.77.static.louhi.net] has quit [Quit: leaving] 19:50:54 *** goblin [~goblin@krlh-4d034a7b.pool.mediaWays.net] has quit [Quit: leaving] 19:51:43 <Ammler> Alberth: lame :-P 19:54:07 <Terkhen> I suspect that a thread about that would get a lot of answers 19:55:01 <Ammler> :-) 20:00:04 <Alberth> I prefer to make patches instead 20:00:57 <Terkhen> :) 20:01:54 * andythenorth ponders 20:11:57 <Terkhen> andythenorth: I have been unifying further code between road vehicles and trains; my plan is to unify as much as possible before starting with rv-wagons 20:12:36 <Terkhen> now the road vehicles already have access to the functions that set the "wagon" subtype, of course they completely ignore it 20:13:26 <andythenorth> ok 20:15:14 <andythenorth> I should finish writing the mini-spec I started :o 20:24:35 *** KritiK [~Maxim@95-25-225-141.broadband.corbina.ru] has joined #openttd 20:24:46 <dihedral> yumm... pancakes 20:36:27 *** lafille [~lafille@ANantes-552-1-71-81.w92-139.abo.wanadoo.fr] has joined #openttd 20:38:33 *** lafille [~lafille@ANantes-552-1-71-81.w92-139.abo.wanadoo.fr] has quit [] 20:41:28 *** andythenorth [~andy@cpc9-aztw25-2-0-cust133.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 20:45:44 *** andythenorth [~andy@cpc9-aztw25-2-0-cust133.aztw.cable.virginmedia.com] has joined #openttd 20:49:38 *** Luddha [~lud@90-230-114-135-no34.tbcn.telia.com] has joined #openttd 20:49:40 <Luddha> hello 20:49:42 <Luddha> anyone here? 20:49:43 <Luddha> :D 20:49:51 <Luddha> pfse 20:50:25 *** Chillosophy [~Chillosop@ip91350749.adsl-surfen.hetnet.nl] has joined #openttd 20:50:41 <Yexo> @topic get -2 20:50:42 <DorpsGek> Yexo: 'Latest' is not a valid version 20:50:44 <Yexo> @topic get -3 20:50:45 <DorpsGek> Yexo: Don't ask to ask, just ask 20:50:48 <Terkhen> hi Luddha 20:50:50 <planetmaker> someone broke the silence... 20:50:51 <Yexo> luckz: ^^ 20:51:06 <Luddha> Terkhen :) 20:51:14 <Luddha> just downloaded ottd again after some years break 20:51:22 <Luddha> are you playing any fun game or something? 20:53:15 <dihedral> who in here actually plays? 20:57:18 * Alberth plays the 'change source code without crash' game 20:58:06 <Rubidium> just add some comments to the source code; usually works quite well with not adding new crashes 20:59:14 * Terkhen plays 'change the source code before dropping the performance to abysmal levels' 20:59:20 <Terkhen> s/before/without/ 20:59:30 * andythenorth plays 'writing tickets is nearly the same as writing code' 20:59:35 <andythenorth> but tickets don't fail to compile :P 21:02:11 <dihedral> then we need a new ticket system 21:02:44 <Terkhen> and a ticket system for the ticket system 21:04:24 *** DayDreamer [~DayDreame@94.142.234.1] has quit [Read error: Connection reset by peer] 21:05:24 <dihedral> "please create the following ticket in the ticket system" 21:08:22 <andythenorth> write a ticket for that 21:11:07 *** Adambean [AdamR@82.hosts.reece-eu.net] has quit [Quit: Gone fishing] 21:11:59 *** Pulec [~pulec@static-cl093181068250.unet.cz] has joined #openttd 21:15:12 *** LordAro [~kvirc@host217-43-109-34.range217-43.btcentralplus.com] has joined #openttd 21:21:56 *** andythenorth [~andy@cpc9-aztw25-2-0-cust133.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 21:25:38 *** andythenorth [~andy@cpc9-aztw25-2-0-cust133.aztw.cable.virginmedia.com] has joined #openttd 21:35:19 *** nicfer [~nicfer@190.50.17.46] has joined #openttd 21:37:07 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 21:37:09 *** JOHN-SHEPARD [~JOHN-SHEP@ALyon-158-1-72-104.w90-29.abo.wanadoo.fr] has quit [Read error: Connection reset by peer] 21:39:16 *** einKarl [~einKarl@77-23-166-116-dynip.superkabel.de] has quit [Remote host closed the connection] 21:50:22 *** KritiK_ [~Maxim@95-26-69-202.broadband.corbina.ru] has joined #openttd 21:55:23 *** KritiK [~Maxim@95-25-225-141.broadband.corbina.ru] has quit [Ping timeout: 480 seconds] 21:55:32 *** KritiK_ is now known as KritiK 22:04:27 *** Chillosophy [~Chillosop@ip91350749.adsl-surfen.hetnet.nl] has quit [] 22:11:22 *** ecke [~ecke@188.75.128.2] has joined #openttd 22:12:10 *** supermop [~daniel_er@82-69-99-113.dsl.in-addr.zen.co.uk] has joined #openttd 22:12:15 <supermop> hello 22:13:20 *** JOHN-SHEPARD [~JOHN-SHEP@ALyon-158-1-72-104.w90-29.abo.wanadoo.fr] has joined #openttd 22:13:34 <SmatZ> hello supermop 22:15:07 *** DDR [~DDR@d142-179-76-217.bchsia.telus.net] has joined #openttd 22:16:29 <supermop> hi smatz 22:16:34 <supermop> what's up? 22:17:29 <Rubidium> 1 ;) 22:18:16 <SmatZ> not much :) quite nice evening here 22:18:37 <Rubidium> and 2 is down 22:18:50 <SmatZ> :-( 22:19:01 <supermop> thats good 22:19:06 *** ecke [~ecke@188.75.128.2] has quit [Quit: more listen, more understand, more know] 22:19:08 <supermop> it is chilly but nice here 22:19:57 <SmatZ> :-) 22:23:53 *** Biolunar [~mahdi@blfd-4d086237.pool.mediaWays.net] has quit [Remote host closed the connection] 22:27:18 *** thomas001 [~thomas@p5B0F6A1B.dip.t-dialin.net] has joined #openttd 22:28:51 <thomas001> hi can you recommend a good combination of ecs vectors? 22:29:55 <LordAro> all of them is generally a good idea 22:30:17 <glx> or none :) 22:30:20 <George> thomas001: how large is your map? 22:30:26 <SmatZ> there are some rules in what order they should be loaded... it's described somewhere :) 22:30:29 *** LordAro [~kvirc@host217-43-109-34.range217-43.btcentralplus.com] has quit [Quit: KVIrc 4.0.2 Insomnia http://www.kvirc.net/] 22:30:38 <thomas001> George, i like to play 512x256 22:30:40 <andythenorth> try the newest beta versions... 22:30:55 <thomas001> andythenorth, i have ne newest versions available in bananas 22:31:13 <SmatZ> thomas001: or try FIRS :) 22:31:18 <George> thomas001: Amount of water? 22:31:19 <thomas001> firs? 22:31:22 <andythenorth> George released new vectors somewhere recently 22:31:25 <thomas001> George, uhm...standard 22:31:53 <thomas001> most vectors are labeled dec 2010 or jan 2011 22:32:22 <George> Normal means medium? 22:32:43 *** Chillosophy [~Chillosop@ip91350749.adsl-surfen.hetnet.nl] has joined #openttd 22:33:04 <George> amount of town/industries? 22:33:36 <SmatZ> :-) 22:33:40 <George> terrain type? 22:34:06 <thomas001> wait 22:34:55 <George> SmatZ: I mean in case of mountains, large number of lakes and industries map generator would make a mess of industries 22:34:56 <thomas001> normal towns, hight industry, but i can also change this ;) 22:35:11 <thomas001> i just search for settings fun to play 22:35:19 <SmatZ> (just to explain... andythenorth is author of FIRS, George is author of ECS) 22:35:46 <SmatZ> George: sure :) I was just smiling because I was happy how you care about users of your newgrf :) 22:36:12 <George> For this map size (512x256) and high number of industries there would be too much industries 22:36:50 <George> You can change number of indutries on the map, and in this case you would have less but different industries 22:37:10 <thomas001> okay i will try that 22:37:11 *** perk111 [~perk11@81.17.157.195] has quit [Ping timeout: 480 seconds] 22:37:21 <George> or you can reduce the number of vectors and would get more similar industries on the map 22:37:28 <George> the second is easier to play 22:38:39 <George> If you want an easier game I'd suggest not to use machinery and wood vector 22:39:08 <George> But if you like the game to be difficult - all vectors are your choise 22:39:44 <thomas001> hmm i will keep that in mind, thank you :) 22:39:57 <thomas001> or i will try firs..never heard of that before 22:40:41 <andythenorth> thomas001: http://www.tt-forums.net/viewtopic.php?f=67&t=44177 22:40:48 * SmatZ hides 22:40:51 <George> I heard there were balancing changings in the recent FIRS 22:41:18 <andythenorth> there have been quite a few :) 22:41:21 <George> andythenorth, correct me if I'm wrong 22:41:53 <andythenorth> there will be some more changes in 0.6 but not many 22:42:02 <thomas001> uhhm there are *a lot* industries in firs 22:42:09 <andythenorth> yup 22:42:24 <thomas001> any flow diagram what to deliver where? ;) 22:42:24 <andythenorth> there will in future be an option to have fewer 22:42:35 <Terkhen> use the industry chain window 22:42:49 <andythenorth> is that in stable releases? 22:42:53 <Terkhen> no 22:45:09 <thomas001> Terkhen, where is it? just searched all menus...sorry 22:45:29 <SmatZ> thomas001: open industry window, click "display chain" 22:45:31 <Terkhen> thomas001: it is only present if you are playing with the beta or a nightly 22:45:53 * dihedral has run into some complication with grapes :-( 22:47:00 *** SmatZ changed the topic of #openttd to: 1.0.5, 1.1.0-beta4 | Website: *.openttd.org (translator: translator, server list: servers, wiki: wiki, patches & bug-reports: bugs, revision log: vcs, release info: finger) | Don't ask to ask, just ask | 'Latest' is not a valid version | English only 22:47:14 <Rubidium> poor dihedral 22:47:26 <Rubidium> maybe you should attack the problem from a different angle 22:47:34 <andythenorth> dihedral: uncomplicate it with grapes: drink more wine 22:49:35 <dihedral> Rubidium, yes, another angle is what i try to look for :-) 22:49:43 <dihedral> or rather anything :-P 22:49:50 *** Vadtec [~Vadtec@i.am.vadtec.net] has quit [Ping timeout: 480 seconds] 22:50:08 <andythenorth> thomas001: there's no diagram, but some info here: http://tt-foundry.com/sets/FIRS/schema/industries?economy=point_5_release 22:50:16 <andythenorth> my server seems a bit slow today though :o 22:50:24 <andythenorth> pages aren't loading for me 22:50:27 <Rubidium> dihedral: try to explain the problem or rather the thing you're trying to do 22:51:08 <dihedral> hmmm 22:51:08 <thomas001> okay i'll try to set up a fun new game, thank you all :) 22:51:58 <dihedral> it's the problem of handling chat messages 22:52:18 <dihedral> they origniate somwhere (irc, openttd) 22:52:34 <dihedral> they come from a user (i'll need a generic user object) 22:52:56 <dihedral> in irc (and relevant for a reply) there is a channel involved regarding public chat 22:53:44 <dihedral> irc and openttd also provide different information about a user, trying to turn that into a genetic something is not my strength :-P 22:54:03 <Rubidium> maybe some URI thing? 22:54:23 <Rubidium> irc://Rubidium@irc.oftc.net/#openttd 22:54:39 <Rubidium> openttd://Rubidium@someserver/all 22:54:44 <Rubidium> openttd://Rubidium@someserver/company#0 22:54:52 *** andythenorth [~andy@cpc9-aztw25-2-0-cust133.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 22:55:51 <Wolf01> 'night 22:55:55 *** Wolf01 [~wolf01@host179-63-dynamic.2-87-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 22:56:04 <dihedral> i was thinking of a user object which reflects name, login, user, host / ip 22:56:43 <dihedral> regarding the source of a message i am more stuck 22:56:58 <dihedral> there needs to be a way to generically define how to reply, chat public and private 22:57:02 <Rubidium> that could get the same thing as the destination 22:57:25 <dihedral> as the information needed is not always the same 22:57:40 <dihedral> irc needs a channel and a string for the public chat, openttd needs just the string 22:58:13 <dihedral> private chat - irc needs a nick, openttd an id - that can be handled with the user object 22:58:49 <Rubidium> dihedral: see the public OpenTTD chat as a channel 22:59:02 <Rubidium> dihedral: see private chats as channels 22:59:46 <Rubidium> see the user id for private chats as a channel, just toString the id 23:01:06 <dihedral> i am considering a MessageProvider, one for OpenTTD one for IRC 23:01:23 <dihedral> the MessageProvider would define the methods both must implement 23:12:46 <dihedral> hmm 23:12:58 *** Fast2 [~Fast2@p57AF81B1.dip0.t-ipconnect.de] has joined #openttd 23:13:11 <dihedral> i do not know how many approaches i've already had :-P 23:16:04 <CIA-2> OpenTTD: yexo * r21885 /trunk/src/ (newgrf_text.cpp strings.cpp table/control_codes.h): -Fix [FS#4422]: NewGRF string codes 0x80 and 0x81 were broken since the typechecking of string parameters 23:16:04 <dihedral> anyway - it's late 23:16:09 <dihedral> i'll head to bed 23:16:11 <dihedral> good night 23:16:16 <SmatZ> nn dihedral 23:16:21 <dihedral> nn SmatZ 23:16:32 <dihedral> thanks for your input Rubidium 23:22:24 *** Razmir [~razmir@220.18.broadband3.iol.cz] has joined #openttd 23:23:04 <Razmir> !whois V453000 23:24:44 <Luddha> is there any way to stop someone elses train? 23:24:53 <Razmir> nope 23:27:34 *** Kurimus [Kurimus@dsl-tkubrasgw1-fe86de00-46.dhcp.inet.fi] has quit [] 23:27:38 <SmatZ> Luddha: no 23:28:15 *** Vadtec [~Vadtec@i.am.vadtec.net] has joined #openttd 23:29:21 *** supermop [~daniel_er@82-69-99-113.dsl.in-addr.zen.co.uk] has quit [Quit: supermop] 23:30:46 <DJNekkid> * 0 00 10 \b16 01 DFLT_E_80 // action0, for rails, numprops, numrails, ID 23:30:47 <DJNekkid> 14 \w80 23:30:55 <DJNekkid> what byte is \w80 here? 23:31:13 <DJNekkid> 7 ? 23:31:55 <DJNekkid> (DFLT_E_80 is actually placeheld for \b0) 23:32:52 <Rubidium> guess it is 23:33:42 <DJNekkid> hmm, apparently is it 6 23:34:20 <Rubidium> byte or offset? 23:34:36 *** frosch123 [~frosch@frnk-590fe04f.pool.mediaWays.net] has quit [Remote host closed the connection] 23:34:37 <Rubidium> 00 01 02; 00 is the first byte, but at offset 0 23:35:36 <DJNekkid> whatever actuion6's count :P 23:35:45 <DJNekkid> *action 23:36:12 <DJNekkid> :D 23:36:33 <Rubidium> in any case... I hope my bed is warm 23:36:35 <DJNekkid> adding adjustable speeds via action14 to nutracks :) 23:36:58 <DJNekkid> unless you have a woman there (as i assume you prefer thoose), i doubt it :) but GN :) 23:37:11 <DJNekkid> im gonna finish this, and im off as well :) 23:42:34 *** DDR [~DDR@d142-179-76-217.bchsia.telus.net] has quit [Quit: In democracy it's your vote that counts; In feudalism it's your count that votes. - Mogens Jallberg] 23:46:50 *** Luddha [~lud@90-230-114-135-no34.tbcn.telia.com] has quit [] 23:55:54 *** thomas001 [~thomas@p5B0F6A1B.dip.t-dialin.net] has quit [Quit: Leaving]