Config
Log for #openttd on 4th March 2011:
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00:20:21  <Eddi|zuHause> aauuaa... black-furry-thing-that-has-claws...
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00:23:23  * avdg wonders why luukland is "stealing our" facebook domain
00:23:27  <avdg> http://www.facebook.com/openttd
00:24:50  <rane> what's luukland
00:25:15  <Eddi|zuHause> that's the "we hate rubidium" guy, right?
00:25:21  <avdg> yeah
00:26:04  <supermop> hello
00:26:11  <avdg> hi
00:27:29  <CIA-11> OpenTTD: glx * r22180 /trunk/ (Makefile.setting.in config.lib): -Fix: when using -static-libgcc, also use -static-libstdc++
00:29:05  <supermop> how can i make my grf set a parameter in another grf?
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00:33:23  <Yexo> you can't
00:33:41  <supermop> hm
00:33:51  <supermop> nekkid was suggesting that i do that
00:34:17  <Eddi|zuHause> i think he meant reading that parameter
00:34:30  <supermop> i really cannot figure out why my grf works fr some people but not for m
00:34:32  <supermop> e
00:34:33  <Yexo> there is no reason at all to do that
00:34:45  <Yexo> your current approach (checking which rail types are available) is the best one
00:34:53  <supermop> ok
00:35:04  <Yexo> different openttd versions maybe?
00:35:06  <Eddi|zuHause> i agree, everything else seems silly
00:35:15  <supermop> but both you and planetmaker were able to see some effect in game
00:35:26  <supermop> what version are you using,
00:35:34  <supermop> i was testing with 1.0.5
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00:36:50  <Yexo> try again with a recent nightly or 1.1.0-RC1
00:37:51  <supermop> ok
00:41:50  <Eddi|zuHause> hm... i think i'm going crazy... this new monitor makes a really high pitched sound...
00:41:57  <supermop> ah great
00:42:04  <Eddi|zuHause> and the weird part is, it seems to be related to brightness...
00:42:38  <supermop> ok now that seems to work, but it is still showing the 1b sprite for everything, so i have more work to do
00:42:47  <supermop> crt?
00:43:07  <Eddi|zuHause> who the hell produces CRTs anymore?!?
00:43:09  <supermop> i can hear high pitched noise from all CRTs
00:43:10  <Eddi|zuHause> i said NEW
00:43:19  <supermop> there are new crts
00:43:28  <supermop> foor precision color work
00:43:41  <supermop> is it flourescent or led backlit?
00:44:18  <Eddi|zuHause> i don't think it's LED, not sure...
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00:44:59  <supermop> you could be hearing the ballast/transformer for the flourescent tube
00:45:13  <supermop> but that should be constant at 50 hz where you are
00:46:58  <__ln__> my geforce 8800 makes really annoying high-pitched sound if i try to run folding@home on it.
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00:47:03  <Eddi|zuHause> 50Hz isn't exactly "high pitched"
00:47:10  <supermop> yeah
00:47:22  <Eddi|zuHause> i know a 50Hz sound, this isn't one
00:49:38  <supermop> well this makes no sense at all
00:51:28  <supermop> i cannot see anything else to be causing this in the code
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01:18:52  <supermop> is there some reason why low and very low speed are intrinsically different than other railtypes?
01:19:54  <Eddi|zuHause> i don't understand the question
01:20:48  <supermop> me neither
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01:29:29  <grzywacz> Eddi|zuHause, that happens with monitors
01:30:06  <grzywacz> Eddi|zuHause, my does that when in sleep, high-pitched sound is emitted whenever the power led blinks... -_-;
01:30:17  <Eddi|zuHause> grzywacz: with brand new ones?
01:31:01  <grzywacz> Eddi|zuHause, aye
01:33:26  <grzywacz> Eddi|zuHause, http://en.wikipedia.org/wiki/Capacitor#Capacitance_instability ?
01:35:45  <Eddi|zuHause> i can't keep a monitor making this kind of sound
01:35:57  <grzywacz> Return it then.
01:36:05  <grzywacz> Blame capacitors. ;)
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01:44:33  <SmatZ> I can literally hear when the CPU is under load
01:44:49  <SmatZ> because of the sound from the MB
01:45:03  <Eddi|zuHause> something that just occured to me: can openttd hide (as in remove, not just grey out) railtypes for which there will never be a vehicle available?
01:45:16  <SmatZ> Eddi|zuHause: I think it already does
01:45:21  <supermop> it seems like it should be able to
01:45:44  <SmatZ> rb added it ~month ago
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01:46:07  <SmatZ> @commit 21817
01:46:07  <DorpsGek> SmatZ: Commit by rubidium :: r21817 trunk/src/toolbar_gui.cpp (2011-01-16 10:25:47 UTC)
01:46:08  <DorpsGek> SmatZ: -Change: only show rail/road types that will eventually be available in-game. For example don't show trams when there is no tram NewGRF loaded
01:46:10  <Eddi|zuHause> easy test would be the default vehicle set, which doesn't have any trams
01:47:01  <Eddi|zuHause> aha. good. question answered then ;)
01:48:11  <SmatZ> :)
01:48:19  <Eddi|zuHause> i can hear mouse movement in the speakers if i turn them really loud (volume control on the active speaker, not volume control in the computer)
01:48:52  <Eddi|zuHause> but this really high pitch noise from the monitor really is disturbing
01:49:25  <SmatZ> my monitor makes weird sounds only when it's in a sleep mode
01:49:50  <SmatZ> sometimes it decides to de-magnetise itself while sleeping
01:49:59  <SmatZ> which makes a very loud sound
01:50:05  <SmatZ> I am always shocked :P
01:53:49  <SmatZ> I had samsung syncmaster 950nf ( I think)
01:53:53  <SmatZ> it was a great monitor
01:54:02  <SmatZ> later I got syncmaster 1100df
01:54:07  <SmatZ> and it... isn't very good
01:54:08  <SmatZ> :(
01:54:19  <SmatZ> samsung disappointed me
01:54:57  <SmatZ> it's a 21" monitor and I have to use 1024x768
01:54:59  <avdg> sounds like I'm not the only one with an almost identical scenario
01:55:19  <SmatZ> because when the brightness is set higher, it's hard to read even at this resolution
01:55:40  * avdg hates that peeeep
01:55:47  <SmatZ> :-)
01:56:39  <avdg> well, I put it out my room
01:56:45  <SmatZ> :)
01:56:57  <avdg> the only solution was to not feed it with power
01:57:35  <SmatZ> hehe
02:02:16  <grzywacz> maybe it was trying to communicate with you
02:03:37  <SmatZ> :)
02:06:22  <avdg> aka kinda brainwash, because you want to sleep and the screen doesn't let you do that
02:07:07  <SmatZ> yeah
02:07:14  <SmatZ> luckily there's the power button
02:07:26  <avdg> didn't help in my case :p
02:07:39  <SmatZ> I always turn off the "main switch" at the outlet
02:07:51  <avdg> oh, that one :p
02:07:52  <SmatZ> so there is really 0W consumed by the PC
02:08:05  <SmatZ> and no silly lights
02:08:13  <grzywacz> good choice
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02:08:57  <SmatZ> I used a power meter to measure the consumption, and it was ~10W for PC when powered off
02:08:59  <avdg> here are outlet on "special designed" areas, so you really get annoyed to reach them :(
02:09:32  <avdg> you can run a computer for that :o
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02:10:48  <avdg> http://ssj3gohan.tweakblogs.net/blog/6112/85w-core-i3-based-desktop-computer-(english).html
02:11:18  <SmatZ> nice :)
02:18:47  * avdg goes off
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03:36:56  <andythenorth> morning
03:36:57  <andythenorth> hmm
03:37:01  <andythenorth> you're all in bed :P
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03:54:45  <supermop> hi andy
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06:39:28  <planetmaker>  moin
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07:55:37  <andythenorth> afternoon
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08:22:12  <dihedral> good morning
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09:09:21  <Terkhen> good morning
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09:24:38  <Chris_Booth> good morning Terkhen
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10:14:24  <Wolf01> hello
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10:29:14  <dihedral> :-)
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12:13:12  <CIA-11> OpenTTD: yexo * r22181 /trunk/src/viewport.cpp: -Fix (r20574): following a vehicle with a very high VehicleID was impossible
12:14:50  <Noldo> interesting
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12:15:56  <Yexo> very high = over 65k
12:16:44  <Noldo> did it follow the wrong vehicle then?
12:16:54  <Yexo> no idea, didn't test it
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12:19:09  <Noldo> depending on what Vehicle::Get return when there is no such vehicle it could even crash
12:19:23  <Eddi|zuHause> Noldo: lots of these bugs are found by code review, not actually someone triggering them
12:19:47  <peter1138> Code review? We do that?
12:20:16  <Eddi|zuHause> i'm usually surprised as well ;)
12:20:23  <Yexo> Noldo: that's quite possible
12:20:42  <Yexo> and this wasn't a review of the code, I was just trying to understand some more code in viewport.cpp
12:20:55  <Yexo> sometimes you come across bugs when looking for something else
12:20:58  <Eddi|zuHause> Yexo: that, technically, is a review :)
12:21:19  <Yexo> depending on how you look at it :)
12:21:28  <Yexo> I wasn't searching the code for bugs
12:21:55  <Eddi|zuHause> let's call it a "weak review" :=)
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12:25:15  <DanMacK> Hey all
12:26:54  * Chrill waves at DanMacK
12:30:58  <Eddi|zuHause> "Kommt ein Mann in eine Bahrein und kriegt einen Mordsqatar – vom vielen Dschinn."
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12:48:10  <planetmaker> that pun costs you at least 5€, Eddi|zuHause
12:49:05  <Eddi|zuHause> http://www.titanic-magazin.de/ <-- comes from here
12:49:18  <planetmaker> moin DanMacK
12:50:03  <Eddi|zuHause> planetmaker: and the inflation again... it used to be 5DM...
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13:18:24  <DanMacK> Hey Andy
13:19:46  <planetmaker> @calc 1.02**21
13:19:46  <DorpsGek> planetmaker: 1.5156663439
13:20:28  <planetmaker> @calc 1.03**21
13:20:28  <DorpsGek> planetmaker: 1.86029457171
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13:37:59  <SmatZ> http://who-t.blogspot.com/2011/03/how-to-dos-developer.html :D
13:39:26  <FauxFaux> TBH if they're a dos developer they deserve it. ¬_¬
13:39:51  <SmatZ> :P
13:42:04  <Terkhen> the "via code" part can be easily avoided; nobody in their right mind would review code like that
13:43:23  <Terkhen> oh, the "given up on humanity" sentence addresses that :D
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13:52:08  <Eddi|zuHause> "Wait for a few weeks, then refer to this discussion, but not in the same thread." <-- that sounds like a classic MB :)
13:52:19  <DanMacK> lol
13:52:34  <planetmaker> :-D
13:52:40  <DanMacK> Where's that posted?
13:52:51  <planetmaker> the link above from sm4tz
13:53:01  <DanMacK> ahhh
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13:59:41  <Belugas> hello
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14:04:21  <SmatZ> hello Belugas
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14:08:12  <Belugas> SmatZ, I salute you
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14:24:12  * andythenorth wonders what to do about FIRS fishing ground production
14:24:13  <andythenorth> my plan was to make it totally static
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14:37:55  <Belugas> my plan is to win the lottery and retire from active duty
14:38:11  <andythenorth> who has more ambition? :o
14:38:19  <andythenorth> Belugas: you could code ottd all day then
14:38:38  <peter1138> lol
14:38:42  <peter1138> i don't think so :)
14:40:01  <Belugas> peter1138 knows me better than you, andythenorth ;)
14:41:48  <Belugas> note: i could go back in deving, then...  but... all day long?  GOD NO!!
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14:45:10  <Belugas> like... while traveing in plane, between jams sessions, while the family is sleeping, or watching Bamby...
14:45:26  <Belugas> jam sessions in europ, that is...
14:49:09  <peter1138> rock star life style, hehheh
14:50:43  <Belugas> :D
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14:51:30  <Belugas> now that would be worth it!
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15:44:04  <Guest3529> is there a newgrf to enable construction of towns?
15:44:22  *** Startouf [~58b78fc3@101.haydn.openttdcoop.org] has joined #openttd
15:44:30  <Startouf> Hello all
15:44:32  <Startouf> I need some information : how can i enable town foundation ? Do i need a newgrf ?
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15:45:23  <Startouf> hi
15:45:24  <Startouf> I need some information : how can i enable town foundation ? Do i need a newgrf ?
15:45:53  <CyberSoul> no its just an advanced setting under towns
15:46:13  <Startouf> ...em could you explain ?
15:46:20  <Startouf> i don't have towns
15:46:25  <Startouf> in advanced settings
15:46:34  <CyberSoul> economy->towns
15:46:38  <Startouf> ah kk
15:46:40  <Startouf> ty
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15:46:57  <Startouf> i've looked through the entire advanced setup...can't believe i missed it
15:47:14  <Startouf> Thank you dude
15:47:25  <CyberSoul> yeah, i have trouble finding stuff I know i found before
15:47:32  <CyberSoul> your welcome
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15:51:52  <DanMacK> Hey Scuddles
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15:52:59  <Scuddles> Hello DanMacK
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15:56:23  <alluke> yo
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16:09:27  <alluke> RATS
16:10:20  <DanMacK> ??
16:20:41  <supermop> sounds like a new set from andy
16:22:23  <DanMacK> lol
16:23:56  <supermop> Rats All Terrain Stuff
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16:29:45  <alluke_> fuu fuu
16:29:46  *** alluke [~52b528fd@101.haydn.openttdcoop.org] has quit [Ping timeout: 480 seconds]
16:30:42  <alluke_> realistic all-terrain set?
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16:32:37  <alluke_> http://www.youtube.com/watch?v=Z36KFNLLj2w
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16:54:07  <alluke_> trolololololo
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17:12:47  <supermop> So, for anyone who might be interested, I made a little more progress on my grf last night
17:13:20  <supermop> and it now currently shows the intended sprites for all but 2 rail types
17:13:42  <supermop> still no idea why those two are not working
17:14:15  <supermop> I should make some alternate versions for other rail grfs to see if there are similar issues
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17:36:45  <supermop> It would seem that no one was interested,
17:36:48  <supermop> anyway
17:42:24  <alluke_> what
17:42:45  <alluke_> im interested O.O
17:43:41  <supermop> I am having a weird issue with a grf i am working on,
17:43:50  <supermop> i cannot figure out the reason
17:44:52  <alluke_> hm
17:45:01  <alluke_> i know  nothing about those
17:45:06  <alluke_> what grf is it
17:45:14  <alluke_> brb shithouse
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17:47:31  <alluke_> k bacl
17:47:34  <alluke_> back
17:51:00  <DanMacK> Thanks for sharing :P
17:51:24  <alluke_> sharing what?
17:52:53  <Yexo> <supermop> and it now currently shows the intended sprites for all but 2 rail types <- which 2 rail types don't work?
17:53:04  <Yexo> also, is the last version of your nml/grf file on tt-forums?
17:57:51  <supermop> rail and Rlow,
17:58:04  <supermop> i meant to put it up this morning before coming to work
17:58:07  <supermop> but i forgot
17:58:23  <supermop> i might run home over lunch to upload it
18:00:23  <Yexo> are you sure nutracks is providing new rail graphics for RAIL ?
18:00:39  <Yexo> without new rail graphics you can't have new depot graphics either (except by overwriting the default depot graphics)
18:06:45  <supermop> hm that actually sounds like what might be happening
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18:25:00  <supermop> well i have made a grf to overide the default depot in the past
18:25:19  <supermop> although it was with an ugly variation of my metal shed
18:25:34  <supermop> i could improve that and try to include that code in my grf
18:25:46  <supermop> except i wrote that one in nfo, not nml
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18:45:34  <CIA-11> OpenTTD: translators * r22182 /trunk/src/lang/ (traditional_chinese.txt vietnamese.txt):
18:45:34  <CIA-11> OpenTTD: -Update from WebTranslator v3.0:
18:45:34  <CIA-11> OpenTTD: traditional_chinese - 18 changes by elleryq
18:45:34  <CIA-11> OpenTTD: vietnamese - 7 changes by nglekhoi
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18:58:51  <alluke_> where can i download r22148
18:59:21  <dihedral> svn.openttd.org
18:59:40  <Rubidium> http://www.openttd.org/en/download-trunk/r22148 ?
18:59:50  <dihedral> that exists? :-)
19:00:06  <Rubidium> don't know; if it doesn't, then it wasn't a nightly
19:00:17  <alluke_> well the public server uses that one
19:00:27  <SmatZ> alluke_: go to #openttdcoop
19:00:28  <dihedral> then it was a nightly :-D
19:00:41  <alluke_> ok
19:00:43  <alluke_> is there a way to open it on a tab
19:00:55  <dihedral> what SmatZ said!
19:01:11  <SmatZ> just clicking on #openttdcoop might open that channel :P
19:01:24  <dihedral> else /join #openttdcoop
19:01:25  <SmatZ> or /join #openttdcoop
19:01:29  <dihedral> haha :-P
19:01:33  <alluke_> ik but id like to put it on this same window
19:01:33  <SmatZ> :P
19:01:37  <alluke_> ok
19:01:37  <alluke_> ty
19:01:56  <alluke_> work'd
19:04:56  <CIA-11> OpenTTD: rubidium * r22183 /branches/1.1/ (20 files in 3 dirs):
19:04:56  <CIA-11> OpenTTD: [1.1] -Backport from trunk:
19:04:56  <CIA-11> OpenTTD: - Fix: Following a vehicle with a very high VehicleID was impossible (r22181)
19:04:56  <CIA-11> OpenTTD: [1.1] -Backport language changes from trunk
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19:17:40  <Alberth> a literal programming package is too much for Linux :)
19:18:55  <peter1138> ?
19:19:13  <Alberth> s/literal/literate/   but the same 0 results :)
19:19:51  <Alberth> http://en.wikipedia.org/wiki/Literate_programming
19:22:51  <planetmaker> good evenink
19:23:28  <Alberth> good oddink
19:23:41  <dihedral> ploink
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19:33:30  <Belugas> i prefer a TV program
19:37:40  <peter1138> I prefer a synth program.
19:40:57  <avdg> moar spam
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20:08:42  <Belugas> hehehe right that, peter1138 :)
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20:50:23  <CIA-11> OpenTTD: rubidium * r22184 /branches/1.1/ (7 files in 5 dirs): [1.1] -Prepare: for 1.1.0-RC2
20:53:34  <CIA-11> OpenTTD: rubidium * r22185 /tags/1.1.0-RC2/: -Release: 1.1.0-RC2
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21:10:19  <krinn> hi
21:11:07  <krinn> how can i check if an airport is influencing a town ? AIStation.IsWithinTownInfluence(airportID, townid) return false ?
21:12:21  <Alberth> true   sounds like a more logical value in that case
21:12:41  <krinn> :) i know, but it keep staying at false
21:12:52  <krinn> it work for others stations type, but fail if my station is an airport
21:14:12  <CIA-11> OpenTTD: rubidium * r22186 /trunk/src/newgrf.cpp: -Fix: spelling mistake
21:15:56  <krinn> could AIAirport.GetNearestTown solve that ? the description looks ok, the function name looks a bit hazardous
21:16:45  <Alberth> I also arrived at that function, it looks like it gives what you need
21:17:24  <Rubidium> krinn: with airportID you meant the stationID of the airport?
21:17:33  <krinn> yes Rubidium
21:18:08  <Alberth> GetNearestTown (TileIndex tile, AirportType type)     AirportType seems quite strange though here
21:18:15  <krinn> in fact i grab them with a AIStationList(station_type)
21:18:32  <krinn> wich gave me stationID for airports
21:19:34  <krinn> Alberth, for me too, if an airport is within two towns that grow, looks like it will be hard to know what town was use for that airport at first
21:19:38  <Alberth> hmm, probably not, the tile should be unique enough
21:20:48  <Alberth> krinn: that does not change, just as normal stations don't change where they belong to
21:20:49  <Yexo> AIStation::GetNearestTown is the correct function
21:20:53  <krinn> well, it looks logic the tile = one tile of the airport, but i also see trouble where a tile in the airport touch town A while other side tiles touch town B
21:21:25  <krinn> ah ok Yexo i will try
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21:22:01  <krinn> but it would be better if it was AIAirport::GetInfluencingTown :p
21:22:29  <Yexo> it's not something airport specific
21:22:46  <krinn> and it's normal the station check fail for airport ?
21:22:57  <Yexo> which station check?
21:23:14  <krinn> static bool AIStation::IsWithinTownInfluence
21:23:42  <alluke_> lolwut
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21:26:30  <Yexo> AIStation::IsWithinTownInfluence(station_id, town_id) == AITown::IsWithinTownInfluence(town_id, AIStation::GetLocation(station_id))
21:26:33  <Yexo> not sure if that helps you
21:27:49  <Yexo> so for small towns it's indeed likely that'll return false even when the airport is close to the town
21:27:51  <krinn> it answer the failure, as AIStation::GetLocation(station_id) could gave a tile that is from the airport, but still away from the town influence, while some others tiles of the airport are within it
21:28:01  <Yexo> especially when the airport is at the north or west side of the town
21:28:24  <Yexo> AIStation.GetLocation will return the tile under the station label
21:28:34  <Yexo> which is generally the northern-most tile
21:28:47  <krinn> my airport was south/west
21:31:01  *** supermop [~daniel_er@rrcs-72-43-171-87.nyc.biz.rr.com] has joined #openttd
21:31:09  <krinn> there's a trouble with it Yexo really
21:31:37  <krinn> i have add a debug when it return false, and i get the "is oustide" influence... even the airport is close to the town
21:32:03  <krinn> and now it's at north/est from the town (a small town) and keep saying false
21:39:45  <supermop> alas, i was not able to get home over lunch
21:41:35  <krinn> Yexo, made a screenshot if you wish / airport name+town in it + console out + showing code that produce the output
21:43:55  <Yexo> supermop: just upload it at the forum when you get home and I'll take a look somewhere this weekend
21:44:20  <Yexo> krinn: I haven't really got the time to dive into the code to check it extensively, but please upload that somewhere
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21:45:00  <supermop> Will do, Yexo
21:45:42  <krinn> http://f.imgtmp.com/Yalnp.png (only 24hour hosting)
21:47:17  <Yexo> the tile that is checked is the tile under the station label, that is the far north tile of the airport
21:47:23  <Yexo> which is indeed outside the town radius
21:47:30  <Yexo> it's quite a small town
21:47:48  <krinn> yes, but the airport really got pass/mail from that town
21:48:12  <krinn> and it's southern tiles are really close to the town
21:49:02  <peter1138> (Yikes, what a nasty GTK theme)
21:49:19  <Belugas> BYE!!!!!
21:49:26  <peter1138> BAI!
21:49:35  <krinn> bye
21:49:54  <krinn> well, it's a clear one to work with
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22:03:27  <krinn> i fix it by grabbing all station tiles and foreach each tiles thru AITile.IsWithinTownInfluence
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22:25:20  <CIA-11> OpenTTD: glx * r22187 /trunk/ (5 files in 2 dirs): -Fix: some reordering in source.list
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22:34:25  <CIA-11> OpenTTD: glx * r22188 /trunk/ (28 files in 4 dirs): -Add: Generate the settings as part of the MSVC build process, and enable it in Makefile too
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22:47:57  <CIA-11> OpenTTD: glx * r22189 /trunk/projects/ (12 files): -Fix (r22188): Add svn properties to the new files
22:48:37  <alluke_> lakie have you got a grip
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22:55:47  * DanMacK thinks Lakie's finishing up some other projects before starting the FTS
22:57:03  <Lakie> More accurately relaxing with some games, and up to recently, I've been working on projects that'll likely be used by FTS.
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23:20:05  <alluke_> okay
23:20:23  <alluke_> id like to get the fts for my 18th birthday :P
23:20:51  <Lakie> heh
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23:23:18  <Wolf01> 'night
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23:44:33  <CIA-11> OpenTTD: glx * r22190 /trunk/projects/ (9 files): -Fix (r22188): minor changes in project files
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