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00:00:19 *** JOHN-SHEPARD_ [~JOHN-SHEP@ALyon-158-1-109-4.w90-29.abo.wanadoo.fr] has joined #openttd 00:01:50 *** supermop [~daniel_er@cpe-67-243-25-39.nyc.res.rr.com] has joined #openttd 00:02:12 <supermop> hello 00:04:32 *** Biolunar [~mahdi@blfd-4db0e768.pool.mediaWays.net] has joined #openttd 00:05:34 *** JOHNSHEPARD [~JOHN-SHEP@ALyon-158-1-14-253.w90-29.abo.wanadoo.fr] has quit [Ping timeout: 480 seconds] 00:06:38 *** pugi [~pugi@p4FCC5CDE.dip.t-dialin.net] has quit [Quit: I reject your reality and substitute my own] 00:09:27 *** KenjiE20 [~KenjiE20@92.8.74.86] has quit [Quit: WeeChat 0.3.4] 00:10:05 *** JOHN-SHEPARD_ [~JOHN-SHEP@ALyon-158-1-109-4.w90-29.abo.wanadoo.fr] has quit [Read error: Connection reset by peer] 00:12:49 *** Pulec [~pulec@static-cl093181068250.unet.cz] has quit [] 00:31:35 <Wolf01> 'night 00:31:38 *** Wolf01 [~wolf01@host62-62-dynamic.56-82-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 00:39:48 *** Lakie [~Lakie@91.84.251.149] has quit [Quit: Sleep.] 00:40:38 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has quit [Quit: TschÃŒÃ] 00:44:12 *** Ruudjah [~opera@86.93.109.194] has left #openttd [] 00:48:51 *** Ruudjah [~opera@86.93.109.194] has joined #openttd 01:02:21 *** Cozzie [~Cozzie@C-61-68-168-182.bur.connect.net.au] has joined #openttd 01:04:05 *** Cozzie|alt [~Cozzie@C-59-101-162-226.mel.connect.net.au] has quit [Ping timeout: 480 seconds] 01:19:58 <__ln__> good morning 01:20:33 <supermop> hello 01:26:57 *** Biolunar_ [~mahdi@blfd-4db0f73a.pool.mediaWays.net] has joined #openttd 01:30:05 *** JVassie_ [~James@92.27.149.231] has quit [Ping timeout: 480 seconds] 01:33:59 *** Biolunar [~mahdi@blfd-4db0e768.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 01:35:14 *** Biolunar_ [~mahdi@blfd-4db0f73a.pool.mediaWays.net] has quit [Quit: All your IRC are belong to us!] 01:40:04 *** Chruker [~no@port113.ds1-vj.adsl.cybercity.dk] has quit [] 02:05:01 *** roboboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has quit [Ping timeout: 480 seconds] 02:25:54 *** rhaeder1 [~quix0r@dslb-188-109-248-145.pools.arcor-ip.net] has joined #openttd 02:30:15 *** rhaeder [~quix0r@dslb-094-221-143-201.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 02:44:07 *** glx [glx@2a01:e35:2f59:c7c0:f0ad:feb8:3b66:acfe] has quit [Quit: bye] 02:48:16 *** Intexon [~Intexon@blk-222-147-135.eastlink.ca] has quit [Ping timeout: 480 seconds] 03:53:24 <supermop> any sprite artists around want to look at a wip? 04:04:25 *** jcapinc [~jeffrey@c-76-24-83-169.hsd1.nh.comcast.net] has joined #openttd 04:05:33 <jcapinc> Factory prducing goods has truck stations and a train stations, truck station has > 700 train station has < 100 at all times. any way to change the distrobution here? I would like to move a lot of cargo with the trains 04:08:19 <jcapinc> anybody on? 04:18:28 <Lachie> supermop: show? 04:27:43 <supermop> ? 04:36:49 *** supermop [~daniel_er@cpe-67-243-25-39.nyc.res.rr.com] has quit [Quit: supermop] 04:49:23 *** andythenorth [~andy@46.208.69.103] has joined #openttd 04:54:21 *** murr4y [~murray@101.84-48-68.nextgentel.com] has quit [Read error: Operation timed out] 04:56:02 *** Eddi|zuHause [~johekr@p54B76196.dip.t-dialin.net] has quit [Remote host closed the connection] 04:56:18 *** Eddi|zuHause [~johekr@p54B77B36.dip.t-dialin.net] has joined #openttd 05:06:01 *** andythenorth [~andy@46.208.69.103] has quit [Quit: andythenorth] 05:18:12 *** sla_ro|master [~slaco@95.76.27.160] has joined #openttd 05:29:33 *** jcapinc [~jeffrey@c-76-24-83-169.hsd1.nh.comcast.net] has quit [Quit: Leaving] 05:42:50 *** andythenorth [~andy@46.208.69.103] has joined #openttd 05:56:40 *** andythenorth [~andy@46.208.69.103] has quit [Quit: andythenorth] 05:58:47 <dihedral> good morning 06:14:05 *** Kurimus [Kurimus@dsl-tkubrasgw1-fe35dc00-187.dhcp.inet.fi] has joined #openttd 06:14:34 *** andythenorth [~andy@46.208.69.103] has joined #openttd 06:14:38 *** Pulec [~pulec@static-cl093181068250.unet.cz] has joined #openttd 06:16:29 *** HerzogDeXtEr [~Flex@i59F6ABFB.versanet.de] has joined #openttd 06:23:14 *** HerzogDeXtEr1 [~Flex@i59F6C7EE.versanet.de] has quit [Ping timeout: 480 seconds] 06:24:58 *** andythenorth_ [~andy@cpc18-aztw25-2-0-cust185.aztw.cable.virginmedia.com] has joined #openttd 06:31:58 *** andythenorth [~andy@46.208.69.103] has quit [Ping timeout: 480 seconds] 06:44:19 *** Ruudjah2 [~opera@ip94-126-210-87.adsl2.static.versatel.nl] has joined #openttd 06:48:09 *** Ruudjah [~opera@86.93.109.194] has quit [Ping timeout: 480 seconds] 06:50:22 <dihedral> Rubidium, the admin port is not opened if the password is not set at the time of starting the dedicated server 06:50:50 <dihedral> iirc the desired effect was to not accept connections if no password was set - or am i confusing something? 07:03:31 *** DayDreamer [~DayDreame@94.142.234.1] has joined #openttd 07:09:01 *** Pulec [~pulec@static-cl093181068250.unet.cz] has quit [] 07:18:17 *** Ruudjah [~opera@86.93.109.194] has joined #openttd 07:23:49 *** Ruudjah2 [~opera@ip94-126-210-87.adsl2.static.versatel.nl] has quit [Ping timeout: 480 seconds] 07:25:38 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 07:25:41 *** mode/#openttd [+o Alberth] by ChanServ 07:33:44 *** Devroush [~dennis@178-119-81-33.access.telenet.be] has joined #openttd 07:38:12 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has joined #openttd 07:38:54 *** DoubleYou [~jkuckartz@ppp118-209-11-250.lns20.mel4.internode.on.net] has joined #openttd 07:41:53 *** jonty-comp [~jonty@borealis.jontysewell.net] has quit [Remote host closed the connection] 07:49:22 *** Neon [~Neon@dslb-094-219-016-214.pools.arcor-ip.net] has joined #openttd 07:53:51 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has joined #openttd 07:53:59 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has quit [] 08:01:24 *** sla_ro|master [~slaco@95.76.27.160] has quit [Ping timeout: 480 seconds] 08:01:54 *** jonty-comp [~jonty@borealis.jontysewell.net] has joined #openttd 08:05:08 *** Progman [~progman@p57A1A2BD.dip.t-dialin.net] has joined #openttd 08:05:33 *** sla_ro|master [~slaco@95.76.27.160] has joined #openttd 08:09:49 *** ar3k [~ident@eby78.neoplus.adsl.tpnet.pl] has joined #openttd 08:13:38 *** Markavian [~Markavian@121.101.dsl.syd.iprimus.net.au] has quit [Ping timeout: 480 seconds] 08:16:34 *** ar3kaw [~ident@ect247.neoplus.adsl.tpnet.pl] has quit [Ping timeout: 480 seconds] 08:21:58 *** Richard52 [kvirc@95-37-117-58.dynamic.mts-nn.ru] has joined #openttd 08:22:28 *** Richard52 [kvirc@95-37-117-58.dynamic.mts-nn.ru] has quit [] 08:30:34 *** JOHNSHEPARD [~JOHN-SHEP@ALyon-158-1-193-185.w109-212.abo.wanadoo.fr] has joined #openttd 08:31:52 *** roboboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has joined #openttd 08:39:22 *** andythenorth [~andy@46.208.69.103] has joined #openttd 08:46:50 *** andythenorth_ [~andy@cpc18-aztw25-2-0-cust185.aztw.cable.virginmedia.com] has quit [Ping timeout: 480 seconds] 08:49:27 *** flitz [~me@dslb-188-097-091-124.pools.arcor-ip.net] has joined #openttd 08:49:35 <flitz> good morning 08:50:12 <flitz> what is the quickest way to find out which engine_id is assigned to each vehicle type in a current game ? 08:54:17 *** pugi [~pugi@p4FCC55C8.dip.t-dialin.net] has joined #openttd 08:54:21 <andythenorth> flitz: I'll check... 08:54:49 <avdg> hmm, is there really support for the android? 08:55:44 <avdg> http://wiki.openttd.org/?title=Operating_system&diff=64697&oldid=prev 08:55:59 <andythenorth> flitz: I don't know if there even is a way... 08:56:14 <flitz> :) thanks anyways 08:56:22 <andythenorth> I thought newgrf debug might report it 08:56:49 <andythenorth> flitz: is it newgrf or default vehicles? 08:57:05 <flitz> newgrf 08:57:36 * avdg revert the changes on the wiki 08:57:46 <andythenorth> flitz decompile it, have a look 08:58:14 <Terkhen> good morning 08:59:04 *** Richard52 [kvirc@95-37-117-58.dynamic.mts-nn.ru] has joined #openttd 08:59:37 <flitz> I didn't even know whether the engine_id is set in a newgrf or assigned when the game loads 09:00:05 <andythenorth> newgrf ID is in newgrf 09:00:21 <andythenorth> I don't know if they are remapped in any way by ottd though 09:03:21 <flitz> I will see, because I know a couple of numbers already 09:03:46 <flitz> just don't want to test-buy and print evertime I find a new one 09:09:19 *** Richard52 [kvirc@95-37-117-58.dynamic.mts-nn.ru] has quit [Quit: KVIrc 4.0.2 Insomnia http://www.kvirc.net/] 09:11:08 *** guru3_ is now known as guru3 09:11:49 *** JOHNSHEPARD [~JOHN-SHEP@ALyon-158-1-193-185.w109-212.abo.wanadoo.fr] has quit [Read error: Connection reset by peer] 09:14:57 *** heffer [~felix@hyperion.fetzig.org] has quit [Read error: No route to host] 09:16:11 <DoubleYou> <avdg> hmm, is there really support for the android? <- I wonder if android phones have enough memory and power to play it, and the interface would be very difficult i suppose too 09:16:22 *** fonsinchen [~fonsinche@brln-4d0cd04e.pool.mediaWays.net] has joined #openttd 09:16:55 <avdg> DoubleYou: I reverted the change to be sure, but donno, I already thought that it would be bogus 09:19:38 <Alberth> it seems more a case of 'see, it is technically possible', rather than an enjoyable experience. 09:20:14 *** kgust [~kgust@c-66-41-187-237.hsd1.mn.comcast.net] has quit [Quit: kgust] 09:20:50 <DoubleYou> Alberth: would be a challenge to make it actually work and enjoyable 09:21:22 <avdg> hmm, more bogus edits :/ 09:22:25 <Alberth> DoubleYou: I don't consider that really feasible, many windows are already too large for such a screen 09:22:51 <Alberth> at best you get a very crippled game compared to normal OpenTTD 09:22:51 <avdg> http://wiki.openttd.org/System_Requirements <- still needs some rewording, but reverted the changes of someone 09:24:50 *** Wolf01 [~wolf01@host186-236-dynamic.4-87-r.retail.telecomitalia.it] has joined #openttd 09:25:05 <Alberth> avdg: free download sites should not be at the wiki 09:25:09 *** Chrill [~Chrill@ip68-8-120-178.sd.sd.cox.net] has joined #openttd 09:25:10 <Wolf01> hello 09:25:22 <Alberth> hello Wolf01 09:25:40 *** Spoons [~faux@molotov.compsoc.warwick.ac.uk] has joined #openttd 09:25:47 <avdg> k, but it was wrong if these files weren't put on the requirements at all 09:25:52 * avdg removes links 09:26:42 *** FauxFaux [~faux@compsoc.sunion.warwick.ac.uk] has joined #openttd 09:26:54 *** Chrill_ [~Chrill@ip68-8-120-178.sd.sd.cox.net] has joined #openttd 09:26:57 *** Spoons [~faux@molotov.compsoc.warwick.ac.uk] has left #openttd [] 09:27:03 *** Chrill_ [~Chrill@ip68-8-120-178.sd.sd.cox.net] has quit [] 09:29:52 <Alberth> a reference to OpenGFX seems useful too 09:29:56 <avdg> http://wiki.openttd.org/System_Requirements#All_Operating_Systems <- betterN 09:29:57 <avdg> ? 09:30:03 <avdg> just added these 09:30:49 <avdg> I'm not a good english writer though 09:30:53 <Alberth> yeah, just read it :) 09:30:54 <guru3> i never got it working with svga lib under linux 09:31:24 <guru3> also, not sure about those os x requirements 09:31:42 <FauxFaux> Yeah so my new monitor turned up, and the first widescreen game I could think of was openttd. /o\ http://faux.uwcs.co.uk/openttd-widerr.png 09:31:44 <guru3> i'm pretty sure it doesn't run happily on my g4 because of the graphics card and how the accelerated drivers happen 09:31:57 <Alberth> I would remove the warning and explain that you can either use the free Open* files, or the original TTDX files 09:32:36 *** Biolunar [~mahdi@blfd-4db0f73a.pool.mediaWays.net] has joined #openttd 09:32:59 *** amkoroew [~Heinz@p5B107B2E.dip.t-dialin.net] has joined #openttd 09:32:59 <guru3> i'd say you need at least a 500 mhz g4 with at least a radeon 9200 or nvidia 4 series card 09:33:15 <andythenorth> Terkhen: hi hi 09:33:23 <guru3> which generally goes hand in hand with 10.3, but not always 09:33:32 <avdg> just mix a few sentences :p 09:33:39 <Alberth> guru3: I would not even consider using svgalib 09:33:48 <Alberth> much too dangerous 09:33:59 <guru3> i tried it once on some aged hardware 09:34:09 <guru3> you can get it working with 32mb of ram though 09:34:16 <guru3> at least you could maybe a year or two ago 09:34:24 <guru3> (linux ofc) 09:35:03 <guru3> and does it really require directx on windows? surely it just uses the sdl.dlls? 09:35:29 <avdg> better now? 09:35:33 <__ln__> and what does sdl use then if not directx? 09:35:46 <guru3> hmm well got a point there 09:36:04 <avdg> __ln__: then it should use opengl, if sdl has support for it 09:36:27 <guru3> also a point 09:37:06 <__ln__> i'm not aware of SDL being able to draw its stuff on OpenGL. 09:37:06 <guru3> i think i'd also say at this point 233 mhz mmx p1 as the minimum for the cpu 09:37:25 <guru3> sdl + opengl does work for 3d 09:37:30 *** amkoroew1 [~Heinz@p5B107CAE.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 09:37:32 <__ln__> openttd is not 3d 09:37:39 *** DayDreamer [~DayDreame@94.142.234.1] has quit [Read error: Connection reset by peer] 09:37:40 <guru3> yes i know, but i was giving an example 09:37:58 <Alberth> avdg: better indeed. thanks 09:38:11 *** Wolf03 [~wolf01@host96-236-dynamic.8-87-r.retail.telecomitalia.it] has joined #openttd 09:38:11 *** Wolf01 is now known as Guest1243 09:38:11 *** Wolf03 is now known as Wolf01 09:38:15 <guru3> but maybe sdl uses gdi under windows for 2d? 09:38:32 <Eddi|zuHause> reading the documentation to your GRF 09:38:39 <Eddi|zuHause> bÀh 09:38:41 <Eddi|zuHause> ignore me 09:38:47 <guru3> (so says wikipedia) 09:41:37 *** Zuu [~Zuu@h-114-141.A98.priv.bahnhof.se] has joined #openttd 09:41:54 <__ln__> sounds slow 09:42:11 <andythenorth> Terkhen: thought any more of rv-wagons? 09:42:21 <andythenorth> wondering what I should do for HEQS 2... 09:42:42 <guru3> ive seen pretty good 2d performance from gdi before... i seem to remember that basiliskII uses it 09:43:02 <Alberth> andythenorth: finish HEQS 1 ? 09:43:02 *** asilv [~as@h-62-142-161-134.joensuunelli.fi] has joined #openttd 09:43:13 <andythenorth> Alberth: what else could 1.0 mean? :P 09:43:35 <Alberth> :) 09:43:53 <andythenorth> there are two options 09:43:54 <Eddi|zuHause> guru3: afaik the game needs directx only for midi output, everything else is GDI [sdl is not used on windows by default] 09:44:06 *** Guest1243 [~wolf01@host186-236-dynamic.4-87-r.retail.telecomitalia.it] has quit [Ping timeout: 480 seconds] 09:44:17 <andythenorth> (1) try and make the best possible articulated vehicles in current spec, using multiple refits for capacity etc 09:44:38 <andythenorth> (2) wait for rv-wagons and avoid lots of complications 09:44:41 <Terkhen> andythenorth: sorry, I have been quite busy lately 09:45:06 <andythenorth> Terkhen: I understand :) I'm not saying 'hurry up', just wondering if it's a viable project... 09:45:17 <andythenorth> can it be broken into small enough pieces? 09:45:20 <guru3> Eddi|zuHause: interesting about the midi, never knew that 09:45:29 <Terkhen> I think it is viable, just a quite long one :) 09:45:37 <andythenorth> so is a decent newgrf 09:45:44 <andythenorth> I started HEQS in 2008... 09:46:27 <Terkhen> the problem is that the first piece is still quite big... adapting road vehicle code and GUI to use wagons 09:46:32 *** Cozzie [~Cozzie@C-61-68-168-182.bur.connect.net.au] has quit [] 09:46:37 <andythenorth> could we ignore the GUI for now? 09:46:48 <andythenorth> and just convert current arv instructions to use wagons properly 09:47:01 <andythenorth> so GUI and newgrf interface are initially unchanged... 09:47:06 <Terkhen> my plan was to unify as much code as possible before touching the GUI at all, yes 09:47:44 *** X-2 [~X-2@5ED662EB.cm-7-7b.dynamic.ziggo.nl] has quit [Ping timeout: 480 seconds] 09:48:06 <Terkhen> right now IIRC there is a dummy "wagon" flag for road vehicles, after unifying vehicle state with trains 09:48:43 <andythenorth> I am correct in understanding that current a-rv implementation is not same as proper arbitrary consists of engines + wagons? 09:49:12 <andythenorth> or is that a misunderstanding? 09:52:20 <Terkhen> I have not checked the code thoroughly enough to know for sure... but the code of road vehicles and trains is quite similar already 09:53:06 <Terkhen> I don't think that it would work right now... there must be some problems waiting but I think they would be solvable 09:54:26 <Terkhen> the most time consuming part is profiling the changes, though 10:01:13 <guru3> so right, is it ok if i edit the system requirements a bit? 10:01:30 <flitz> general concern: my programming-todo list keeps getting longer instead of shorter while working :/ 10:02:03 <avdg> flitz: prioritize? 10:02:19 <flitz> only important things in it, bugs and stuff 10:02:26 <avdg> having too much todo's is imo always good if you don't know what to do 10:02:59 <andythenorth> Terkhen: I'm going out now, might be back later if it helps... 10:03:00 <andythenorth> bye 10:03:02 *** andythenorth [~andy@46.208.69.103] has left #openttd [] 10:03:46 <avdg> flitz: you have to cut what goes in and what not I think 10:03:54 <avdg> *cut off 10:04:34 <Alberth> flitz: a common problem, but not too bad, you can pick what you like best :) 10:05:47 *** JOHNSHEPARD [~JOHN-SHEP@ALyon-158-1-193-185.w109-212.abo.wanadoo.fr] has joined #openttd 10:08:50 <guru3> you know ttd aparently, along with windows 2000, was not compatible with ati radeon graphics card? 10:14:08 *** frosch123 [~frosch@frnk-590f7ebb.pool.mediaWays.net] has joined #openttd 10:24:54 <Zuu> guru3: Do we have TTD specs on the OpenTTD wiki? 10:25:42 <guru3> aparently 10:25:47 <guru3> ive updated them some based on my experience 10:46:07 <avdg> well, the system requirements depends on how big the size of the map is in general right? 10:47:00 <guru3> that's mostly a ram requirement 10:47:08 <guru3> cpu depends on the size of your company 10:47:09 <avdg> so maybe better to tell what the *expected* requirements are for lets say 128^2 10:47:32 <Alberth> ttdx used 256^2 afaik 10:47:38 <avdg> cpu depends also on what is available in the map (but bigger maps 10:47:38 <avdg> 10:47:42 <guru3> how about 2^8? 10:47:42 <avdg> bleh 10:47:50 <avdg> requires faster more cpu) 10:48:09 <avdg> hmm, I was not aware of what the default map size was 10:48:15 <guru3> 256x256, or 2^8 10:49:07 <avdg> guru3: on what did you "tested" these specs 10:49:39 <guru3> by tested do you mean what openttd settings did i have with what hardware? 10:49:45 <avdg> yeah 10:50:22 <guru3> hrm, tough to answer 10:50:29 <avdg> or we can just remove the specs and say it should run with any "modern" computer 10:50:31 <guru3> running openttd is generally one of my tests of any new computer i setup 10:50:43 <guru3> so ive hit a huge range of hardware over the years 10:50:44 <avdg> openttd as benchmark :p 10:50:54 <guru3> well i run it because it's generally low spec :) 10:52:16 <guru3> i either use a 2^6, 2^7, or 2^8 map 10:52:32 <guru3> at 64x64 tiles it's small, but still playable 10:54:17 *** flitz [~me@dslb-188-097-091-124.pools.arcor-ip.net] has quit [Quit: flitz] 10:54:30 <guru3> i last tested with a p1 around 0.7 i think 10:54:49 <guru3> actually i think most of my last testing was with around 0.7 10:54:56 <guru3> but i dont think the specs have changed much since then 10:55:31 <avdg> what about this "OpenTTD can run on any modern computer, but bigger maps and maps with many constructions needs more memory and cpu then smaller and empty maps" or something 10:55:57 <avdg> since I think its hard to define the stats the right(tm) way 10:56:56 <guru3> i think seeing the specs written out is good 10:57:01 <avdg> in meaning of that multiple people can set a min spec (so how do we measure that) 10:57:03 <guru3> but maybe a notice saying that this are true minimums 10:57:20 <guru3> or really, openttd has been known to run on hardware as old as 10:57:29 <guru3> but performance will obviously get better with a newer pc 10:57:47 <avdg> nah, performance is not the issue 10:57:59 <guru3> ? surely it is 10:58:05 <avdg> its about the state of the map in most cases 10:58:07 *** KenjiE20 [~KenjiE20@92.9.232.165] has joined #openttd 10:58:21 <guru3> performance == how well the game plays 10:58:35 <Chrill> OpenTTD maps bigger than 512x512 struggle on my 2.13 GHz dualcore with a rather average graphics card and 2GB of ram 10:58:35 <guru3> which depends on the map and the system specs 10:58:36 <Chrill> just sayin 10:58:47 <guru3> you have too many trains then Chrill 10:58:51 <Chrill> 40? 10:58:55 <guru3> err 10:59:00 <guru3> planes/busses? 10:59:05 <guru3> (ships even?) 10:59:13 <Chrill> rarely use planes, very rarely ships, but maybe 100 RVs 10:59:20 <guru3> are they going really far? 10:59:27 <Chrill> no, mostly in the same city 10:59:39 <guru3> um well... it should be running better than that then 10:59:44 <Chrill> it should indeed 10:59:46 <Chrill> but it never does 10:59:51 <guru3> graphics card drivers? 10:59:55 <Chrill> updated 11:00:02 <guru3> changed blitter? 11:00:09 <Chrill> the computer was bought in 2010 so its not that old anyway 11:00:13 <Chrill> blitter? dont know that word 11:00:31 <avdg> chrill: the bling bling on the map ;-) 11:00:55 <guru3> blitter is the method openttd uses to draw to the screen 11:01:06 <guru3> openttd -h in the cmd window for more info 11:01:08 <Chrill> well, if I dont know about it, I suppose its very default 11:01:29 <Chrill> admittedly, I run a high amount of NewGRFS 11:01:40 <guru3> urgh that's probably not going to help 11:02:08 * guru3 <3 original graphics 11:02:16 <Chrill> I love the NARS trains though 11:02:18 <Chrill> :D 11:02:38 <avdg> guru3: I tend just to say that we can't measure these specs, a player can run the game on a lower hardware, but lower specs, so just specify that the requirements depends on the state of the map, just my few words about it 11:03:00 <Chrill> OpenTTD can be too demanding for a modern computer if the map is big enough and used enough 11:03:03 <guru3> that's entirely correct, but i think potential users need to see examples of how low we mean by low 11:03:09 <Chrill> and it can be run on a 10 yr old machine if the map is small enough 11:03:27 <avdg> just fix it ;- 11:03:28 <avdg> ) 11:03:32 <guru3> the original box for ttd says 486 25 mhz :) 11:03:39 <guru3> maybe we should post those specs? :P 11:03:43 <Chrill> yeah, i doubt openttd would qualify :P 11:06:24 *** Chrill [~Chrill@ip68-8-120-178.sd.sd.cox.net] has quit [] 11:06:33 *** Chrill [Chrill@ip68-8-120-178.sd.sd.cox.net] has joined #openttd 11:07:52 <avdg> brb 11:08:03 <guru3> working on an update to the page... 11:08:21 <Eddi|zuHause> small question: lets assume i have a GRF which checks: 11:08:23 <Eddi|zuHause> -1 * -1 07 88 04 G XX XX XX XX 02 11:08:24 <Eddi|zuHause> -1 * -1 07 88 04 gG XX XX XX XX 01 11:08:26 <Eddi|zuHause> wouldn't that be the same, if it just did GG once? or am i missing some semantics here? 11:08:56 <Zuu> Hmm is this information on NoAI save/load depricated? http://wiki.openttd.org/AI:Save/Load 11:09:24 <Zuu> It seems OpenTTD never call the Load(..) function of my CluelessPlus AI. Both in 1.1.0 and trunk. 11:09:29 <Eddi|zuHause> according to http://wiki.ttdpatch.net/tiki-index.php?page=Action7 G is "is active", gG is "is not yet, but will be active" and "GG" is "is or will be active" 11:10:00 *** X-2 [~X-2@5ED662EB.cm-7-7b.dynamic.ziggo.nl] has joined #openttd 11:11:03 *** KenjiE20 [~KenjiE20@92.9.232.165] has quit [Quit: WeeChat 0.3.4] 11:12:24 <Zuu> Hmm, now save/load works again for a new game but not for the one I created an hour ago. So possible ignore my complaint :-p 11:13:12 <Ammler> Eddi|zuHause: maybe when the grf was coded GG didn't exist 11:14:20 <Zuu> Or is it that Save() fails to be called when the AI is stuck deep in some code? 11:16:00 <guru3> i have to ask, when was the last time anyone actually saw a copy of ttd in a bargain bin? 11:16:15 <guru3> i found mine in 2003 i think 11:17:51 *** Richard52 [kvirc@95-37-117-58.dynamic.mts-nn.ru] has joined #openttd 11:17:55 *** Richard52 [kvirc@95-37-117-58.dynamic.mts-nn.ru] has quit [] 11:18:53 *** JOHN-SHEPARD_ [~JOHN-SHEP@ALyon-158-1-86-4.w90-29.abo.wanadoo.fr] has joined #openttd 11:19:23 <Zuu> I never been at a game shop in ages. Except for one time 3-4 years ago when I bought SimCity4. 11:19:36 * Chrill shops for Zuu 11:19:45 *** KenjiE20 [~KenjiE20@92.9.232.165] has joined #openttd 11:19:46 <Chrill> @ Spelia 11:19:58 <guru3> i should point out that that 2003 was the first time i'd seen transport tycoon in a shop since about 1997 11:20:10 <guru3> and it was in the bargain bin then too 11:20:44 <guru3> on the flip side ive new got 3 copies of transport tycoon (floppy, cd, and cd with alternate graphics/world editor) 11:20:53 <Zuu> well it is not point-and-shoot, so most people don't understand it :-p 11:20:55 <guru3> and one copy of ttd (bargain bin windows 95 version) 11:21:20 <guru3> the install for TT was pretty cool too 11:21:23 <Chrill> I have the floppy TTO back home in Sweden 11:21:25 <Chrill> somwehre, lost it :p 11:21:49 <guru3> mine's in the attic, right next to pizza tycoon 11:21:51 <Chrill> I remember this karting game I had on PC back in the 90s.. 11:21:55 <Chrill> 4 floppy disks 11:22:07 <guru3> which i bought with some godforsaken thought that it might be as good as TT 11:22:11 <Chrill> i wanna play it, find it online, but cannot for the love of God remember its name 11:22:12 <guru3> that... was not true 11:22:13 <Chrill> anyone got any idea? :P 11:23:14 *** JOHNSHEPARD [~JOHN-SHEP@ALyon-158-1-193-185.w109-212.abo.wanadoo.fr] has quit [Ping timeout: 480 seconds] 11:23:31 <guru3> nope all the computer gaming of my youth was TT 11:23:35 <guru3> and pretty much just TT 11:23:38 <guru3> for about 4 years 11:23:49 <guru3> make that 6 years 11:24:14 <Eddi|zuHause> i had more games during that time.... 11:24:16 <guru3> no strike that 5 years 11:24:23 <guru3> something in the range anyway 11:24:31 <guru3> i'd wake up at 6 am to play 11:24:35 <guru3> on the weekends anyway 11:24:50 <Chrill> lol 11:25:10 <guru3> i was badly addicted 11:25:18 <Eddi|zuHause> i remember when my brother got TT, we installed it in secret on our father's PC (which was faster) 11:25:34 <Eddi|zuHause> we played all day, and deleted it before he got home 11:25:36 <guru3> i had no trouble running on the family IBM 11:25:38 <Eddi|zuHause> but he found out anyway 11:25:50 <guru3> 120Mhz P1, 64mb/ram 11:25:51 <Chrill> Eddi|zuHause: you hacker you 11:26:21 <Chrill> can old TTO savegames open in OTTD? 11:26:32 <Eddi|zuHause> he said something like "the giveaway was that you weren't asking to install it" :p 11:26:44 <Eddi|zuHause> [implying that we had already done so] 11:26:56 <guru3> Chrill: yes! it's great seeing some of the shit i did way back when 11:27:04 <guru3> need to find all my old zips with saves so i can load them up, but they're back home :( 11:27:05 <Eddi|zuHause> guru3: yes, but with 25MHz it's not as much fun 11:27:10 <Chrill> aww I really need to find that old junk 11:27:15 <guru3> Eddi|zuHause... i can believe that 11:27:23 <Eddi|zuHause> my father's PC had 60MHz 11:27:40 <guru3> hot damn, blazing fast 11:27:52 <guru3> 486 DX series or early pentium? 11:28:00 <Eddi|zuHause> 486 11:28:14 <guru3> the good old days before ZIF when jumpers did shit 11:28:27 <Eddi|zuHause> the older one was 386 11:29:00 <guru3> ouch, that's got to have been below min spec 11:29:34 <Eddi|zuHause> it's ok with no vehicles, but after a few trains you notice significant slowdown 11:29:58 <guru3> yeah makes sense 11:30:10 <guru3> i'd always hit the 120 limit before that happened 11:30:21 <Eddi|zuHause> the limit was 80 11:30:32 <Eddi|zuHause> and you rather quickly reach that 11:30:34 *** Chrill [Chrill@ip68-8-120-178.sd.sd.cox.net] has quit [] 11:30:43 <Eddi|zuHause> and the game comes to a crawl at that point... 11:31:07 <guru3> hmmm 80 also sounds right 11:31:13 <guru3> it's been too long since i played 11:31:21 <Eddi|zuHause> for the next few months/years/i totally have no sense of time/... i never reached 1940 [starting 1930] 11:31:37 <guru3> once i got the secnario editor i would create small islands 11:31:41 <guru3> and completely fill them up 11:31:54 <Eddi|zuHause> yeah, i have savegames like that ;) 11:32:00 <guru3> made it a real challange to build towards the end when most every tile was taken 11:32:03 <avdg> guru3: ty btw to fix my changes 11:32:27 <guru3> np, my last edit on the wiki was about 6 years ago it seems 11:32:34 <CIA-1> OpenTTD: frosch * r22302 /trunk/src/blitter/base.cpp: -Codechange: Replace a linear search with a binary search. 11:33:24 *** JOHN-SHEPARD_ [~JOHN-SHEP@ALyon-158-1-86-4.w90-29.abo.wanadoo.fr] has quit [Ping timeout: 480 seconds] 11:35:05 *** X-2 [~X-2@5ED662EB.cm-7-7b.dynamic.ziggo.nl] has quit [Ping timeout: 480 seconds] 11:36:10 <guru3> now i really need to go shopping for food for lunch 11:36:13 <guru3> toodles 11:43:51 *** JOHNSHEPARD [~JOHN-SHEP@ALyon-158-1-110-200.w90-29.abo.wanadoo.fr] has joined #openttd 11:49:56 *** DanMacK [~DanMacK@206.191.69.149] has joined #openttd 11:50:11 *** DoubleYou [~jkuckartz@ppp118-209-11-250.lns20.mel4.internode.on.net] has quit [Read error: Connection reset by peer] 11:57:08 *** Wolf03 [~wolf01@host158-235-dynamic.9-87-r.retail.telecomitalia.it] has joined #openttd 11:57:08 *** Wolf01 is now known as Guest1252 11:57:08 *** Wolf03 is now known as Wolf01 11:58:54 *** Mucht [~Martin@chello084115143107.3.graz.surfer.at] has joined #openttd 12:03:06 *** Guest1252 [~wolf01@host96-236-dynamic.8-87-r.retail.telecomitalia.it] has quit [Ping timeout: 480 seconds] 12:14:22 *** Markavian [~Markavian@32.170.dsl.syd.iprimus.net.au] has joined #openttd 12:14:39 *** Intexon [~Intexon@blk-222-147-135.eastlink.ca] has joined #openttd 12:18:56 *** dfox [~dfox@ip-94-113-89-201.net.upcbroadband.cz] has joined #openttd 12:22:33 *** glx [glx@2a01:e35:2f59:c7c0:2c91:e9d1:6153:ba6b] has joined #openttd 12:22:36 *** mode/#openttd [+v glx] by ChanServ 12:23:27 *** Intexon [~Intexon@blk-222-147-135.eastlink.ca] has quit [Ping timeout: 480 seconds] 12:23:44 * Zuu finds an interesting "feature" CluelessPlus buy more vehicles for new connections if the vehicles have higher capacity :-) 12:24:15 <Alberth> :) 12:25:09 <avdg> nice feature :) 12:25:24 <avdg> is that also because these vehicles produce higher ratings? 12:26:26 <Zuu> at least it does use the travel time estimation in the right way so shorter connections correctly get fewer vehicles. :-) 12:35:00 *** sllide [~jari@ip565eb113.direct-adsl.nl] has joined #openttd 12:39:10 *** murr4y [~murray@101.84-48-68.nextgentel.com] has joined #openttd 12:40:20 *** Intexon [~Intexon@blk-222-147-135.eastlink.ca] has joined #openttd 12:45:14 *** KenjiE20 [~KenjiE20@92.9.232.165] has quit [Quit: WeeChat 0.3.4] 12:48:05 *** Wolf03 [~wolf01@host92-229-dynamic.5-87-r.retail.telecomitalia.it] has joined #openttd 12:48:05 *** Wolf01 is now known as Guest1258 12:48:05 *** Wolf03 is now known as Wolf01 12:48:19 *** pugi [~pugi@p4FCC55C8.dip.t-dialin.net] has quit [Quit: I reject your reality and substitute my own] 12:53:16 *** KenjiE20 [~KenjiE20@92.9.232.165] has joined #openttd 12:53:52 *** Guest1258 [~wolf01@host158-235-dynamic.9-87-r.retail.telecomitalia.it] has quit [Ping timeout: 480 seconds] 12:55:33 *** KouDy [~KouDy@ip-94-112-27-160.net.upcbroadband.cz] has joined #openttd 13:00:21 *** dpkendal [~david@5addc44e.bb.sky.com] has joined #openttd 13:03:34 *** heffer [~felix@hyperion.fetzig.org] has joined #openttd 13:06:24 *** flitz [~me@dslb-188-097-233-049.pools.arcor-ip.net] has joined #openttd 13:42:05 *** Mucht [~Martin@chello084115143107.3.graz.surfer.at] has quit [Remote host closed the connection] 13:42:45 *** alluke [~52b528fd@101.haydn.openttdcoop.org] has joined #openttd 13:49:16 <Eddi|zuHause> anyone got the current cargo translation table of FIRS? 13:56:23 <frosch123> http://dev.openttdcoop.org/projects/firs/repository/entry/sprites/nfo/ids.pnfo#L146 <- why do you ask? 13:58:09 <yorick> in ADMIN_PACKET_ADMIN_UPDATE_FREQUENCY, a uint16 is used for AdminUpdateType, but in ADMIN_PACKET_ADMIN_POLL, a uint8 is used 14:01:21 <Eddi|zuHause> frosch123: need to hack refit masks... 14:04:24 *** KritiK [~Maxim@95-24-66-250.broadband.corbina.ru] has joined #openttd 14:10:29 <fonsinchen> I have the perfect solution to nondeterministic orders... 14:10:49 <fonsinchen> The only real nondeterministic ones left are conditionals 14:11:00 <fonsinchen> everything else is solved with auto orders. 14:11:15 *** aber [~Adium@gb049.stw.stud.uni-saarland.de] has joined #openttd 14:11:37 <fonsinchen> Now for all conditional orders except those depending on load percentage I can just greedily evaluate them and hope the value won't change. 14:11:58 <fonsinchen> For load percentage conditions I just choose a random value in each loading turn. 14:12:19 <fonsinchen> Like this the vehicle will load for all stations it might visit. 14:12:29 <fonsinchen> (but not for all stations in the world) 14:12:49 <Eddi|zuHause> fonsinchen: i had some weird effect when telling a vehicle "goto A" as sole entry 14:13:12 <fonsinchen> when? 14:13:39 <Eddi|zuHause> yesterday, in chill's patchpack... don't know how current a snapshot it uses of cargodist 14:13:48 <fonsinchen> What happened? 14:14:12 <Eddi|zuHause> it unconditionally loaded cargo, and sold it when arriving again 14:14:28 <Eddi|zuHause> A is both transfer-station as well as accepting station for the cargo 14:14:42 *** Chillosophy [~Chillosop@ip91350749.adsl-surfen.hetnet.nl] has joined #openttd 14:15:02 <fonsinchen> hm, bad 14:15:29 <fonsinchen> I'll try to reproduce that when I'm done with the "next hop" rewrite. 14:30:16 <yorick> something that might be nice: a way to determine when an rcon command sent using ADMIN_PACKET_ADMIN_RCON has finished without knowing the exact outputs of each of the commands 14:42:35 *** alluke [~52b528fd@101.haydn.openttdcoop.org] has quit [Quit: Page closed] 14:49:28 *** supermop [~daniel_er@rrcs-72-43-171-87.nyc.biz.rr.com] has joined #openttd 14:51:44 <frosch123> the lifetime of heqs trams seems a bit high 14:52:23 *** andythenorth [~andy@46.208.69.103] has joined #openttd 14:52:40 <frosch123> hmm, did that summon him :p 14:52:55 <Eddi|zuHause> the sixth sense :p 14:53:21 <andythenorth> tada 14:53:30 <andythenorth> I'm not the only one who does that :P 14:53:34 <andythenorth> frosch123 does it too 14:53:45 <andythenorth> it's a very lovely day in the UK 14:53:53 <andythenorth> looks just like the Temperate climate 14:54:13 <frosch123> yeah, i am sitting in the sun and play desert :p 14:54:29 <frosch123> just using heqs trams to transport water 14:55:19 <supermop> hmm i wonder if it will look bad to post a new thread for just one wip image 14:56:12 <supermop> that is not related to either of the other projects i have going 14:56:17 <supermop> might look unfocused 14:56:27 <supermop> but i am pretty unfocused.... 14:56:35 <frosch123> hmm, are depot orders broken again... 14:57:01 <andythenorth> supermop: nah it's fine 14:57:09 <frosch123> they used to skip orders to the same depot they get started in 14:57:09 <andythenorth> frosch123: when aren't depot orders broken? :P 14:57:54 <supermop> ok 14:58:09 <frosch123> andythenorth: started playing 2 hours ago, already got 6 issues which need urgent fixing :p 14:58:18 <andythenorth> ho 14:58:20 <supermop> now i need to think of another 4 letter acronym 14:58:24 <andythenorth> you should play more often :) 14:58:30 <frosch123> "urgent" as in "they annoy me" :p 14:58:39 <andythenorth> frosch123: are those 6 issues for my grfs, or the game? :o 14:58:56 <frosch123> oh, yeah, i have also one issue for heqs 14:59:07 <frosch123> tram lifetimes of 70 years is quite high 14:59:11 <andythenorth> frosch123: it can't make use of rv-wagons? 14:59:14 <andythenorth> oh something else 14:59:24 <andythenorth> frosch123: high for game, or high for RL? 14:59:40 <supermop> do NGUP or NGMS sound bad in any languages? 14:59:50 <andythenorth> NGUP isn't great to say 14:59:53 <andythenorth> what is the set? 14:59:55 <frosch123> high compared to everything else in the game 15:00:01 <andythenorth> frosch123: 50 years? 15:00:09 <andythenorth> I wanted to make them distinctive in some respects 15:00:21 <supermop> well sort of an umbrella set for my grfs, 15:00:26 <supermop> but a town set for now 15:00:45 <supermop> is META taken? 15:00:51 *** flitz [~me@dslb-188-097-233-049.pools.arcor-ip.net] has quit [Quit: flitz] 15:00:56 <supermop> too pretentious? 15:01:11 <andythenorth> no 15:01:28 <andythenorth> just pick something you like and reverse-acronym it 15:01:32 <supermop> ok now what can meta stand for... 15:01:43 <supermop> modular, 15:01:57 <frosch123> extensible 15:02:30 <andythenorth> macro extension template attribute language 15:02:35 <andythenorth> hmm - that's metal 15:02:38 <Eddi|zuHause> andythenorth: silly thought: remove goods output of the foundry, and instead make a car factory that takes metal and mnsp and produces goods (cars)? 15:02:48 <andythenorth> Eddi|zuHause: planned as an economy 15:02:55 <andythenorth> along with auto parts of some kind 15:02:57 <andythenorth> and maybe rubber 15:03:03 <supermop> i want meta as short for metabolist 15:03:09 <andythenorth> ^ would need a few other cargos bounced out 15:03:15 <supermop> but that doesnt really mean anything to ottd 15:03:47 <Eddi|zuHause> andythenorth: my proposal would also work without additional cargo, though 15:04:07 <andythenorth> yes, but it wouldn't add much...would it? 15:04:09 <supermop> here are my older ideas: 15:04:20 <andythenorth> and it wouldn't be available until 1920s....(maybe that's good?) 15:04:59 <Eddi|zuHause> yes. around the same time as aluminium chain? 15:05:08 <supermop> nakagin umbrella project, nakagin modular set, nakagin metabolist set, metabolist modular set 15:05:49 <andythenorth> naps 15:05:59 <andythenorth> Nagakin Project Set 15:06:08 <supermop> metabolist modular (x) set, where x is this module (town, road, etc) 15:06:31 <Eddi|zuHause> that all sounds like some esoteric church thing... 15:06:32 <andythenorth> NAPS town 15:06:36 <supermop> well, kurokawa is the impetus, but i dont want it to be all about just one building 15:06:37 <andythenorth> NAPS road 15:06:47 <andythenorth> hmmm 15:06:58 <andythenorth> anyways 15:06:58 * andythenorth observes SAC has taken an interesting solution to criticism? 15:07:14 <andythenorth> a sort of "I'll take my toys away" approach 15:07:27 <peter1138> s/an interesting/her usual/ 15:07:51 * andythenorth sighs 15:07:56 <andythenorth> it would have been so easily resolved 15:08:07 <andythenorth> all she had to do was act a bit better 15:08:42 <Eddi|zuHause> you assume what a grown-up man would have done... 15:08:54 <andythenorth> it's a failing on my part 15:09:01 <Eddi|zuHause> but now assume a girl who's playing with trains... 15:09:04 <DanMacK> Hey Andy 15:09:09 <andythenorth> hi DanMacK 15:09:14 <andythenorth> do you want to draw some stuff? 15:10:46 <supermop> im going to just use meta in the post, i can change it later 15:16:53 <supermop> i guess i should keep modular as the first letter 15:17:10 <supermop> to preserve my "brand" 15:18:13 <Eddi|zuHause> you should register that as a trademark and sue everybody that uses it :p 15:20:14 <supermop> ha 15:35:11 <andythenorth> Terkhen: hi hi 15:40:02 * andythenorth ponders 15:40:10 <andythenorth> http://tt-foundry.com/sets/FIRS/schema/industries?economy=point_7_release#glass_works 15:40:18 <andythenorth> needs repainting 15:40:24 <andythenorth> company colour roof? or grey? 15:43:18 *** JVassie_ [~James@92.27.149.231] has joined #openttd 15:45:27 <Eddi|zuHause> some hints of company colour might make it look more interesting 15:46:04 *** JOHNSHEPARD [~JOHN-SHEP@ALyon-158-1-110-200.w90-29.abo.wanadoo.fr] has quit [Ping timeout: 480 seconds] 15:48:30 <Terkhen> hi andythenorth 15:48:47 <andythenorth> Eddi|zuHause: I'm thinking that too 15:49:01 <andythenorth> Terkhen: can I do anything towards rv-wagons...? 15:49:05 <andythenorth> allowing it's a long project... 15:49:12 <andythenorth> "one commit at a time" 15:49:55 <Terkhen> not much for now, I guess... I don't have much time right now to continue profiling and coding new patches 15:50:21 <Terkhen> my final year project is due soon and it's not going as smoothly as I wanted 15:50:59 *** Otto [~Otto@dhcp-077-250-044-116.chello.nl] has joined #openttd 15:51:44 <andythenorth> that should have priority ;) 15:53:21 <Terkhen> sorry to keep you waiting, I hope to have more free time for openttd stuff in a month or so :) 15:58:48 *** Lakie [~Lakie@91.84.251.149] has joined #openttd 15:59:50 *** Wolf03 [~wolf01@host152-235-dynamic.2-87-r.retail.telecomitalia.it] has joined #openttd 15:59:50 *** Wolf01 is now known as Guest1280 15:59:50 *** Wolf03 is now known as Wolf01 16:00:24 *** supermop_ [~daniel_er@rrcs-72-43-171-87.nyc.biz.rr.com] has joined #openttd 16:00:53 <supermop_> got bumped off the imac in the middle of writing a post 16:05:17 *** X-2 [~X-2@5ED662EB.cm-7-7b.dynamic.ziggo.nl] has joined #openttd 16:05:42 *** Guest1280 [~wolf01@host92-229-dynamic.5-87-r.retail.telecomitalia.it] has quit [Ping timeout: 480 seconds] 16:07:51 *** Otto [~Otto@dhcp-077-250-044-116.chello.nl] has quit [] 16:24:50 *** supermop_ [~daniel_er@rrcs-72-43-171-87.nyc.biz.rr.com] has quit [Quit: supermop_] 16:25:55 <supermop> ok 16:26:10 *** pugi [~pugi@p4FCC55C8.dip.t-dialin.net] has joined #openttd 16:28:12 *** JOHNSHEPARD [~JOHN-SHEP@ALyon-158-1-117-198.w90-29.abo.wanadoo.fr] has joined #openttd 16:35:37 *** |Jeroen| [~jeroen@d5152B25B.access.telenet.be] has joined #openttd 16:37:02 <Zuu> Hmm, more than half of all CluelessPlus code exist in main.nut - or more exactly 3865 lines :-) 16:51:08 <andythenorth> god object...? 16:54:16 <Alberth> who needs objects anyway ;) 16:56:34 *** Zuu [~Zuu@h-114-141.A98.priv.bahnhof.se] has quit [Ping timeout: 480 seconds] 16:56:39 <yorick> anyone interested in an (undocumented) (ugly) (basic) library for openttd admin interface communication in node.js? :) 16:58:04 <Sacro> Yeah can do 16:58:13 <peter1138> OpenTTD server in node.js! 17:00:24 *** |Jeroen| [~jeroen@d5152B25B.access.telenet.be] has quit [Quit: oO] 17:03:12 <yorick> peter1138: if you have a lot of spare time :) 17:09:19 *** enr1x [~kiike@62.57.225.29.dyn.user.ono.com] has joined #openttd 17:15:40 *** Intexon [~Intexon@blk-222-147-135.eastlink.ca] has quit [Ping timeout: 480 seconds] 17:16:50 <Rubidium> dihedral: having a port open but not accepting connections would cause more issues I think 17:26:37 *** Richard52 [kvirc@109-184-123-236.dynamic.mts-nn.ru] has joined #openttd 17:27:00 <Richard52> hello 17:27:55 <Richard52> Where are all? 17:29:35 <Alberth> away, in the sun 17:30:10 <Alberth> or busy doing other RL things 17:32:25 <yorick> https://github.com/yorickvP/node-ottdadmin 17:37:19 *** fonsinchen [~fonsinche@brln-4d0cd04e.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 17:42:28 *** JOHNSHEPARD [~JOHN-SHEP@ALyon-158-1-117-198.w90-29.abo.wanadoo.fr] has quit [Ping timeout: 480 seconds] 17:42:41 <supermop> took me forever to post this 17:42:43 <supermop> http://www.tt-forums.net/viewtopic.php?f=26&t=54010 17:44:06 <supermop> that was what I was discussing earlier, Andy 17:45:06 *** JOHNSHEPARD [~JOHN-SHEP@ALyon-158-1-50-108.w90-29.abo.wanadoo.fr] has joined #openttd 17:54:18 <andythenorth> interestink 17:55:43 <supermop> that is a totem to represent the idea of the town set 17:55:49 <supermop> and the other sets as well 17:56:09 <supermop> that one is roughly 8m/tile 17:56:30 <supermop> other scales will be 4 and 12 17:56:37 <supermop> 4 won't really work 18:01:31 <DanMacK> Interesting idea 18:02:29 * DanMacK would actually make the capsules smaller 18:04:31 *** fonsinchen [~fonsinche@brln-4d0cd04e.pool.mediaWays.net] has joined #openttd 18:07:18 <supermop> yeah, 18:07:39 <supermop> trying to keep it similar in proportion to the prototype 18:07:47 <supermop> which i have walked through 18:08:00 <supermop> but there is a case for derivation 18:08:06 <supermop> obviously 18:08:35 <supermop> this is only 6 levels high and is roughly as tall as i can safely make it, the real one is 13 18:09:26 *** JOHNSHEPARD [~JOHN-SHEP@ALyon-158-1-50-108.w90-29.abo.wanadoo.fr] has quit [Quit: Quitte] 18:12:50 <andythenorth> grrr 18:12:56 <andythenorth> high-contrast buildings look better 18:13:01 <andythenorth> even though I think they shouldn't 18:13:31 <supermop> i should make it higher contrast/ 18:13:37 <supermop> or for firs? 18:13:48 <andythenorth> firs 18:13:55 <andythenorth> I'm reworking the furniture factory 18:14:08 <supermop> so Dan, what other proportions need changing? 18:17:06 <Richard52> Do waht you want 'cause a pirate is free... 18:17:09 <Richard52> continue 18:20:38 <DanMacK> I'd just say the capsules TBH 18:22:09 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has joined #openttd 18:23:23 <supermop> ok 18:23:44 <supermop> what do you think about the lower slab floor? 18:24:41 *** Richard52 [kvirc@109-184-123-236.dynamic.mts-nn.ru] has quit [Quit: KVIrc 4.0.2 Insomnia http://www.kvirc.net/] 18:28:02 *** tokai|noir [~tokai@port-92-195-84-211.dynamic.qsc.de] has joined #openttd 18:30:13 <andythenorth> bah 18:33:47 *** tokai|mdlx [~tokai@port-92-195-43-133.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 18:40:07 <andythenorth> improved? http://www.tt-forums.net/viewtopic.php?f=26&t=41607&p=940737#p940737 18:40:33 <supermop> i like the darkness 18:40:40 <supermop> but the contrast seems too high 18:41:03 <Terkhen> I prefer the new one too 18:41:40 <supermop> lunchtime 18:41:53 *** supermop [~daniel_er@rrcs-72-43-171-87.nyc.biz.rr.com] has quit [Quit: supermop] 18:41:55 <andythenorth> really I should eliminate the stone bits and do it all in brick 18:41:59 <andythenorth> but that would be boring... 18:42:14 <andythenorth> time to do something else :) 18:42:34 <andythenorth> DanMacK: mind if I improve the windmill? 18:45:44 *** fonsinchen [~fonsinche@brln-4d0cd04e.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 18:52:08 <avdg> hmm, I have again a bugged compile (make executes a command twice) 18:52:18 * avdg tries singlethreated 18:52:29 *** JOHNSHEPARD [~JOHN-SHEP@ALyon-158-1-102-88.w90-29.abo.wanadoo.fr] has joined #openttd 18:53:48 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has quit [Quit: TschÃŒÃ] 18:55:01 *** DanMacK [~DanMacK@206.191.69.149] has quit [Quit: Bye for now!] 19:26:38 *** perk11 [~perk11@81.17.157.195] has joined #openttd 19:31:07 *** perk11 [~perk11@81.17.157.195] has quit [] 19:41:39 *** supermop [~daniel_er@rrcs-72-43-171-87.nyc.biz.rr.com] has joined #openttd 19:47:21 *** andythenorth [~andy@46.208.69.103] has quit [Quit: andythenorth] 19:51:32 *** enr1x [~kiike@62.57.225.29.dyn.user.ono.com] has quit [Quit: Lost terminal] 19:53:29 *** fonsinchen [~fonsinche@brln-4d0cd04e.pool.mediaWays.net] has joined #openttd 20:03:14 *** Twerkhoven[L] [~twerkhove@cpc14-linl7-2-0-cust28.sgyl.cable.virginmedia.com] has joined #openttd 20:08:24 <yorick> my admin client is not receiving ADMIN_PACKET_SERVER_CLIENT_ERROR on openttd 1.1 20:08:27 <yorick> .0 20:08:29 <yorick> (I checked with tcpdump) 20:13:18 <CIA-1> OpenTTD: frosch * r22303 /trunk/src/strings.cpp: -Codechange: Simplify the 'zerofill' parameter of FormatNumber() and reduce usage of magic numbers. 20:16:34 *** JOHNSHEPARD [~JOHN-SHEP@ALyon-158-1-102-88.w90-29.abo.wanadoo.fr] has quit [Ping timeout: 480 seconds] 20:19:54 <Eddi|zuHause> hm... konqueror is not liking grf2html-output with 4000 images 20:20:44 <glx> hehe 20:21:14 <frosch123> :p 20:21:21 *** Adambean [AdamR@82.hosts.reece-eu.net] has joined #openttd 20:22:16 <frosch123> i should offer it to some browser-performance-study 20:22:34 <Rubidium> yeah ;) 20:22:52 <frosch123> it is also suitable for a filesystem performance study 20:26:27 <CIA-1> OpenTTD: frosch * r22304 /trunk/src/ (strings.cpp table/control_codes.h table/strgen_tables.h): -Add: {DECIMAL} string code to print decimal fractions. 20:27:05 *** sla_ro|master [~slaco@95.76.27.160] has quit [Quit: join my irc at irc.sla-company.co.cc] 20:27:46 <CIA-1> OpenTTD: frosch * r22305 /trunk/src/ (depot_gui.cpp lang/english.txt): -Add: One digit for the fractional part of train lengths in the depot view. 20:29:09 <Eddi|zuHause> do the lang files have decimal separator meanwhile? 20:29:22 <frosch123> long ago 20:29:46 <Eddi|zuHause> was that used anywhere? 20:30:13 <frosch123> e.g. for 3.5 MB to download 20:30:41 <yorick> it appears that ServerNetworkGameSocketHandler::CloseConnection is missing "NetworkAdminClientError(this->client_id, NETWORK_ERROR_CONNECTION_LOST);" 20:30:57 <Eddi|zuHause> i had an idea once: large money values could be shortened with something like: 15,00 Mio â¬, 234,5 Mrd â¬, etc. 20:31:23 <Yexo> isn't that already done in a few places? 20:31:39 <frosch123> only for SI stuff 20:31:58 <frosch123> so kâ¬, M⬠and G⬠might be possible :p 20:32:25 <Eddi|zuHause> these prefixes should be translateable ;) 20:33:20 <CIA-1> OpenTTD: rubidium * r22306 /trunk/src/lang/slovak.txt: -Fix-ish: WT3 still doesn't validate the amount of plural parameters 20:33:43 *** JOHNSHEPARD [~JOHN-SHEP@ALyon-158-1-70-60.w90-29.abo.wanadoo.fr] has joined #openttd 20:34:21 * yorick submits bug report 20:37:30 <Eddi|zuHause> dbsetxl seems to have some kind of "debug mode" when the TTDPatch version is set to 0 20:38:02 <Eddi|zuHause> it skips various compatibility checks then 20:39:30 <Eddi|zuHause> or i am reading things wrong 20:40:07 <asilv> maybe old versions don't have any info to check? 20:43:14 *** Zuu [~Zuu@h-114-141.A98.priv.bahnhof.se] has joined #openttd 20:48:37 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 21:00:34 *** fonsinchen [~fonsinche@brln-4d0cd04e.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 21:03:26 *** lugo [lugo@89.238.177.145] has quit [Read error: Operation timed out] 21:10:33 *** pugi [~pugi@p4FCC55C8.dip.t-dialin.net] has quit [Quit: I reject your reality and substitute my own] 21:10:42 *** lugo [lugo@89.238.177.145] has joined #openttd 21:15:36 <CIA-1> OpenTTD: frosch * r22307 /trunk/src/town_gui.cpp: -Fix: When drawing the town authority window, check whether the availability of the actions changed, and force a complete redraw in that case. 21:21:33 *** Lakie [~Lakie@91.84.251.149] has quit [Quit: Sleep.] 21:47:27 *** Kurimus [Kurimus@dsl-tkubrasgw1-fe35dc00-187.dhcp.inet.fi] has quit [] 21:47:46 *** Biolunar [~mahdi@blfd-4db0f73a.pool.mediaWays.net] has quit [Quit: All your IRC are belong to us!] 21:49:01 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has joined #openttd 21:51:49 *** Intexon [~Intexon@blk-222-147-135.eastlink.ca] has joined #openttd 21:52:53 <CIA-1> OpenTTD: rubidium * r22308 /trunk/src/network/ (network_client.cpp network_server.cpp): -Fix [FS#4574]: waiting on a server could kick the client, or rather the client would kick itself due to an unexpected packet 21:56:20 *** Adambean [AdamR@82.hosts.reece-eu.net] has quit [Quit: Gone fishing] 21:56:47 <Terkhen> good night 21:58:43 <supermop> would a replacement need to provide the same number of different houses as the original set? 22:03:24 <supermop> oops 22:03:27 <supermop> *town 22:03:46 <supermop> or can it have greater or fewer? 22:03:53 *** dpkendal [~david@5addc44e.bb.sky.com] has quit [Quit: dpkendal] 22:04:30 <Rubidium> yes 22:05:10 <supermop> i take that to mean it can have any number? 22:05:32 <Rubidium> nope 22:05:51 <supermop> that it can only have the original number then? 22:05:53 <Rubidium> it must be something in the range of 1..255 (I think) 22:06:03 <supermop> oh ok 22:06:59 <Rubidium> (and to be pedantic: it also must be a natural number ;)) 22:07:34 <supermop> ouch! 22:08:15 <supermop> essentially i wanted to know if i could throw something together with say4-10 buildings, just to see them in game 22:08:31 <Eddi|zuHause> yes, you can do that 22:08:34 <supermop> rather than code dozens first 22:08:46 <Rubidium> then ask that instead of meta questions ;) 22:10:34 <supermop> well the question aswers two things for me: 22:10:36 *** Twerkhoven[L] [~twerkhove@cpc14-linl7-2-0-cust28.sgyl.cable.virginmedia.com] has quit [Quit: He who can look into the future, has a brighter future to look into] 22:11:19 <supermop> can i create a quick prototype, and can I eventually exceed the default number with extra permutations of some buildings 22:11:48 *** Progman [~progman@p57A1A2BD.dip.t-dialin.net] has quit [Remote host closed the connection] 22:12:22 <Eddi|zuHause> yes and yes 22:12:52 <supermop> good and goos 22:13:01 <supermop> *good 22:30:04 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has quit [Remote host closed the connection] 22:31:05 *** asilv [~as@h-62-142-161-134.joensuunelli.fi] has quit [Quit: asilv] 22:45:32 *** Neon [~Neon@dslb-094-219-016-214.pools.arcor-ip.net] has quit [Quit: Python is way too complicated... I prefer doing it quickly in C.] 22:46:17 <Eddi|zuHause> how evil is shortening a vehicle in a running game? 22:48:34 <Rubidium> autoreplace happens all the time, so not at all ;) 22:48:48 *** ar3kaw [~ident@eby78.neoplus.adsl.tpnet.pl] has joined #openttd 22:49:14 *** Mahmoud_Ahmadinejad [~JOHN-SHEP@ALyon-158-1-114-225.w90-29.abo.wanadoo.fr] has joined #openttd 22:49:39 <Eddi|zuHause> what? 22:50:00 <Eddi|zuHause> if that was a joke i didn't get it... 22:50:54 <Rubidium> autoreplace removes wagons all the time, making the whole vehicle shorter 22:51:18 <Eddi|zuHause> no, i meant train property 21 :p 22:51:32 <Rubidium> oh, that shortening ;) 22:52:18 *** KouDy [~KouDy@ip-94-112-27-160.net.upcbroadband.cz] has quit [Quit: Leaving.] 22:52:19 <Rubidium> it might merely trigger some assertions, NOT_REACHEDs, GPFs and such. Most likely due to the train separating 22:52:24 *** JOHNSHEPARD [~JOHN-SHEP@ALyon-158-1-70-60.w90-29.abo.wanadoo.fr] has quit [Ping timeout: 480 seconds] 22:53:59 <Eddi|zuHause> so, besides the warning message upon loading the game/grf, there's no further saveguards? 22:54:29 <Eddi|zuHause> i mean the one saying "vehicle X has wrong length" 22:55:16 <Rubidium> except the usual things like train integrity checks and sync checks 22:55:49 *** ar3k [~ident@eby78.neoplus.adsl.tpnet.pl] has quit [Ping timeout: 480 seconds] 22:56:03 <frosch123> i think you are relatively save as long as you send the trains to a depot before reversing them 22:56:55 <frosch123> i.e. length only matters on reversing 22:58:11 <Eddi|zuHause> aha. interesting. only that's very difficult with my games :p 22:58:32 *** supermop [~daniel_er@rrcs-72-43-171-87.nyc.biz.rr.com] has quit [Quit: supermop] 22:58:47 <frosch123> lucky trains, if they cannot fall off the track in your layouts :p 22:59:26 <frosch123> night 22:59:32 *** frosch123 [~frosch@frnk-590f7ebb.pool.mediaWays.net] has quit [Remote host closed the connection] 22:59:54 <Eddi|zuHause> ... i'm totally not getting any jokes tonight... 23:07:24 *** sllide [~jari@ip565eb113.direct-adsl.nl] has quit [Remote host closed the connection] 23:19:07 *** kgust [~kgust@c-66-41-187-237.hsd1.mn.comcast.net] has joined #openttd 23:33:07 *** enr1x [~kiike@62.57.225.29.dyn.user.ono.com] has joined #openttd 23:37:44 *** Devroush [~dennis@178-119-81-33.access.telenet.be] has quit [] 23:47:31 *** KenjiE20 [~KenjiE20@92.9.232.165] has quit [Quit: WeeChat 0.3.4]