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Log for #openttd on 18th April 2011:
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05:09:49  <SmatZ> morning
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05:21:47  <Pokka> ew
05:22:09  <SmatZ> mornong, Pokka
05:22:24  <Pokka> mornong
05:22:40  <Pokka> what's cooking?
05:23:27  <SmatZ> not much I guess
05:24:42  <Pokka> oh
05:25:35  * Pokka feels like a sleep
05:26:09  <Pokka> or doing some 3d for av8
05:26:24  <SmatZ> :)
05:26:45  <Pokka> sadly I am sitting in a bus behind the museum and can't do either
05:32:34  <SmatZ> :(
05:34:21  <Pokka> only 4 hours til I can go home...
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07:31:22  <Terkhen> good morning
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08:25:54  <Pokka> I'm back! at the museum again D:
08:31:36  <Pokka> good moin terkhen
08:32:21  <Terkhen> hi Pokka
08:34:18  * Hendikins decides that since he's got no real trains to play with at work today, he'll play some ottd.
08:35:20  <dihedral> good morning ladies :-)
08:36:16  <Pokka> lucky you hendikins
08:36:27  <Pokka> oh well
08:36:45  * Pokka on the way home, at least
08:44:33  <Hendikins> Pokka: I'd rather be doing work than sitting on standby.
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10:02:35  *** mode/#openttd [-R] by Terkhen
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10:09:22  <Pikka> well
10:09:31  <Pikka> this was a disappointment
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10:12:32  <Wolf01> hello
10:13:27  <Terkhen> hi Wolf01
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10:16:24  * Hendikins yawns some, ponders whether he gets overly elegant in this game.
10:29:28  <dihedral> ...
10:29:49  <dihedral> sounds like something worth to ponder ^^
10:31:09  <Hendikins> The thing is, elegant gets expensive.
10:33:04  <Pikka> bump the elephant  isn't quite as elegant
10:33:09  <Hendikins> So the question is probably more correctly stated as "Am I pissing money up the wall by being overly elegant?"
10:33:42  <Pikka> the elegant bits are usually simpler though, so why would they be more expensive?
10:34:21  <Pikka> or maybe I'm just interpreting "elegant" as "not building junctions three times the size of cities"
10:36:05  <Hendikins> Elegant is stuff that isn't quick and dirty.
10:37:59  <Hendikins> For example, I might run a straight and more level double track corridor and do the associated earthworks, rather than just running a track wherever I can find a space.
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10:48:36  <Mazur> Good...
10:55:55  <Hendikins> Balloon loops, runaround roads, etc.
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11:03:01  <planetmaker> moin
11:03:12  <Markk> Oi
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11:04:43  <Eddi|zuHause> hm... anyone noticed how germany is (almost) the only european country without a major boost in right-wing parties over the last few years?
11:07:04  <__ln__> implicitly noticed
11:10:07  <Eddi|zuHause> hm... i don't suppose it's possible to make a vehicle both articulated and dualheaded
11:10:44  <Wolf01> airports' buses
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11:11:23  <Eddi|zuHause> i meant "dualheaded" as "able to put wagons in the middle"
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11:29:35  <Pikka> Eddi|zuHause: no, it is not possible
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11:56:29  <Eddi|zuHause> www.eisenbahnstiftung.de/bg/pics/4481.jpg <-- interesting, electrification without track...
12:05:07  <Hendikins> Line possibly singled?
12:05:20  <Hendikins> After all, you'd lay the track before wiring it.
12:07:47  <Eddi|zuHause> nope, it's a visual illusion... www.eisenbahnstiftung.de/bg/pics/4465.jpg <-- here you see the second track ;)
12:09:52  <Hendikins> Oddly enough, there have been cases of wired roads being singled and the overhead being left up.
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12:57:41  <Belugas> hello
12:58:00  <Wolf01> hello
12:59:29  * Belugas is in an awfull mood. spent part of the night in emergency. Son has an ear infection. it did NOT required emergency, but it made mom felt better
12:59:41  <Belugas> and that is a good reason enough to get there ...
13:01:53  <planetmaker> hi Belugas
13:03:32  <Belugas> hi Wolf01, hi planetmaker :)
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13:15:24  <planetmaker> wb Belugas
13:16:29  <Belugas> :)
13:16:30  <Belugas> tx
13:16:51  <Belugas> i though a grandma has cut the fiber optic cable ;)
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13:34:06  <yorick> hrrm, PBI is not on bananas?
13:34:58  <planetmaker> possibly not. Bug pikka
13:35:33  <Pikka> PBI was never "finished"
13:35:41  <yorick> well I enjoyed it
13:36:06  <planetmaker> Well, but it's used often enough that it might warrant distribution ;-) And the 'not finished' feeling definitely does not come up
13:36:21  *** andythenorth [~Andy@78-86-194-127.zone2.bethere.co.uk] has joined #openttd
13:36:32  <andythenorth> it's a shame the fund industry tool can't show when a position would be valid for construction
13:36:42  <planetmaker> it's not a comprehensive re-make of all industries as FIRS or ECS, but a small but neat modification of the existing ones with some small additions
13:37:09  <planetmaker> which in itself could be a valid goal which is achieved there nicely
13:37:41  <planetmaker> and it'd be one step more to making the coop grfpack obsolete :-P
13:37:59  * andythenorth loves PBI
13:38:09  <andythenorth> is anything ever finished? :P
13:38:21  <planetmaker> Pikka, you could alternatively upload it with a max version set to 1.0 or so. Then only old savegames could trigger a download. But... ^
13:38:39  <andythenorth> PBI may not be finished, but it is 'done'
13:38:41  <andythenorth> :D
13:39:00  <Pikka> TaI basic industries!
13:39:04  <Pikka> one day I will finish it!
13:39:13  <peter1138> TAI!
13:39:13  <planetmaker> that's a different thing :-)
13:39:19  <andythenorth> TAI TAI!
13:39:23  <Pikka> it will be all 19thcenturyised!
13:39:27  <andythenorth> bonkers
13:40:17  <peter1138> it'll be all fields when i were a lad
13:40:25  <Pikka> yes
13:40:45  <peter1138> clearly 32 cargo types and x industry types IS NOT ENOUGH
13:40:59  <Pikka> I'm pretty sure we need 128 cargo types
13:41:05  <andythenorth> why stop there?
13:41:07  <andythenorth> 256?
13:41:08  <peter1138> pfft
13:41:11  <peter1138> why limit at all
13:41:24  <planetmaker> and every industry being unique.
13:41:25  <peter1138> over 9000 cargo types
13:41:32  <andythenorth> I'm pretty sure I've invented then binned at least 9000 cargo types
13:41:41  <Pikka> mind you
13:41:44  <Pikka> before you do that
13:41:45  <andythenorth> ah...but they can all be done with (subtypes)
13:41:46  <andythenorth> :P
13:41:59  <Pikka> you need to make industries accept/produce more than 3/2 cargos :)
13:42:06  <andythenorth>  subtypes are *really* a great idea  :\
13:42:16  <planetmaker> they are ;-)
13:42:20  <andythenorth> Pikka: industries should produce at least 9000 cargos
13:42:38  <Pikka> ALSO
13:42:46  <Pikka> someone needs to finish newairports :}
13:42:58  <andythenorth> oh was that mentioned?
13:43:01  <andythenorth> newports
13:43:10  <Pikka> my cousins are newports
13:43:13  * andythenorth wants to sack the stupid water-industry-airports
13:43:15  <andythenorth> for a better way
13:43:47  <Pikka> yes, we need newports which allow all vehicle types
13:43:57  <peter1138> newpikka
13:44:02  <Pikka> so we can make gibraltar airport
13:44:02  <andythenorth> new peter1138
13:44:07  <andythenorth> new roadtypes!
13:44:14  <Pikka> those too
13:44:20  <andythenorth> new extended action 2 tile layouts :P
13:44:23  <Pikka> so we can make canals as roads
13:44:38  <peter1138> newless
13:44:45  <andythenorth> newmore
13:44:51  <Pikka> anyway
13:45:05  <andythenorth> how many cargos should an industry produce?
13:45:06  <Terkhen> newnew
13:45:10  <Pikka> av8 2.0, 20th of october, floatplanes with wakes which will look very odd landing on concrete :D
13:45:15  <yorick> we need less complicated graphics format!
13:45:22  <andythenorth> eh?
13:45:22  <Pikka> apparently!
13:45:33  <andythenorth> we need more complicated graphics format!
13:45:38  <andythenorth> more spec!  more features!
13:45:56  <Terkhen> no, developing newgrfs must take a big toll on the coder's sanity
13:46:06  <andythenorth> there's no evidence of that here
13:46:11  <Pikka> nope
13:46:13  <yorick> andythenorth: more advanced, less complicated
13:46:15  <Pikka> .avi
13:46:25  <Pikka> ah yes, yorick
13:46:39  <andythenorth> meh
13:46:42  <peter1138> ini files?
13:46:44  * andythenorth sees no big wins in that
13:46:51  <andythenorth> lot of work for no benefit
13:47:06  <andythenorth> industries should produce 7 cargos?
13:47:15  <planetmaker> nah. 32
13:47:19  <planetmaker> and input, too
13:47:21  <Pikka> the old "do what I want you to do without me having to actually work it out in a logical way" programming that so many people need so they can get into coding. :P
13:47:28  <planetmaker> then finally there can be oversea ports
13:47:46  <Terkhen> besides overseas ports, can you give an example of an industry producing 7 separate cargos? :P
13:47:51  <peter1138> de-special-case everything
13:48:12  <andythenorth> Terkhen: forest
13:48:26  <planetmaker> Terkhen: chocolate factory: nougat, marzipan, chocolate easter bunnies, chocolate santa clause, chocolate easter eggs, ... ;-)
13:48:30  <andythenorth> exactamly
13:48:31  <yorick> Pikka: yes that
13:48:39  <yorick> Pikka: or even squirrel based newgrfs :)
13:48:46  <Pikka> ew
13:48:51  <planetmaker> where's that easier, yorick ?
13:48:57  <Terkhen> meh, you are just making too specific cargos
13:49:00  * andythenorth likes the annoying 2-cargo output limit
13:49:11  <planetmaker> :-) @ Terkhen ;-)
13:49:12  <andythenorth> although a cb might be a better way...
13:49:16  <Terkhen> there was a project for squirrel GRFs...
13:49:27  <planetmaker> was it yorick's project?
13:49:28  <Pikka> I think what we need is even more ways to write grfs, so that the knowledge and assistance base for new coders is even more fragmented than it is now
13:49:41  <Terkhen> it might be, I don't remember much :)
13:49:45  <andythenorth> if we make it simple enough....anyone could write a grf
13:49:47  <yorick> Pikka: it wasn't
13:49:53  <andythenorth> imagine the unlocking of creativity that would allow
13:50:07  <peter1138> s/creativity/crap/
13:50:08  <andythenorth> "because stupid people make the best game designers"
13:50:13  <planetmaker> :-P
13:50:25  <Terkhen> :d
13:50:40  <Pikka> andythenorth: you know what would make a really good newgrf?
13:50:45  <andythenorth> nfo + pngs?
13:51:01  <Pikka> all the trains/planes that I, personally, have been on in the last couple of years
13:51:09  <planetmaker> :-)
13:51:10  <Pikka> and maybe one steam locomotive for completeness
13:51:19  <peter1138> lol
13:51:39  <planetmaker> Pikka, I always assumed we have that: NARS + UKRS2 + av8 ;-)
13:51:53  <andythenorth> you know what would make a better newgrf?
13:51:57  <andythenorth> everything in these videos: http://www.youtube.com/user/tournadude
13:52:18  <peter1138> nah, all ottd really needs is a race car grf
13:52:33  <Terkhen> we need a real mars grf
13:52:44  <andythenorth> a proper space climate? :o
13:52:47  <Terkhen> andythenorth: isn't that heqs?
13:52:56  <andythenorth> not really
13:53:00  <planetmaker> nah. It needs a Mars GRF. A moon GRF. and rockets as 5th transport type.
13:53:00  <Pikka> ew spaceclimate
13:53:06  <andythenorth> Terkhen I restrained myself :P
13:53:16  <andythenorth> spaceclimate would take fricking ages I reckon
13:53:24  <planetmaker> andythenorth, how so?
13:53:27  <andythenorth> unlikely anyone's got time for that
13:53:29  <planetmaker> drawing side?
13:53:33  <Pikka> especially if the creator got bored with it about 60% of the way through
13:53:40  <andythenorth> what's really needed is this: http://www.youtube.com/user/tournadude#p/u/16/CF6cskF9aJ4
13:53:41  <planetmaker> :-D
13:53:48  <Pikka> and decided to use waiting for newports as an excuse for putting it off
13:54:29  * planetmaker now does not look into Pikka's direction and sprite drawer
13:54:34  <Pikka> these sure are some transport vehicles you're showing off, andythenorth
13:54:41  <Terkhen> a good excuse, the existing airports would look strange for rockets, spaceships and so on
13:54:56  <andythenorth> this might need newports http://www.youtube.com/user/tournadude#p/u/42/Mzseq5Ti3Xg
13:55:00  <andythenorth> newlocks?!?
13:55:14  <planetmaker> "real" locks :-P
13:55:23  <Terkhen> "ships don't climb slopes" locks
13:55:41  <andythenorth> 27 cargos for industries?
13:55:48  <andythenorth> hmm
13:55:51  <andythenorth> but seriously....
13:56:03  <peter1138> NUM_CARGOS
13:56:24  <planetmaker> andythenorth, add it to newgrf specs v8 ;-)
13:56:32  <andythenorth> I don't actually mind
13:56:44  <andythenorth> constraints are somewhat good
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13:57:12  <andythenorth> I can cheat for acceptance using the tile acceptance
13:57:14  <peter1138> what ottd needs is a scrollbar in the minimap
13:57:22  <planetmaker> Terkhen, how big is your andalusia scenario?
13:57:30  <andythenorth> peter1138: or something similar
13:57:30  <Terkhen> 1024*512
13:57:32  <andythenorth> keys or something
13:57:37  <andythenorth> scrolling minimap drives me nuts
13:57:39  <Pikka> NUM NUM NUM cargos
13:57:41  <planetmaker> hm... borderline, but ok :-)
13:57:46  <Terkhen> the last version was 2048*1024 :P
13:57:47  <peter1138> not for the minimap itself
13:57:49  <andythenorth> Pikka: what's planned for regearing?
13:57:54  <peter1138> but the huge list of industry types
13:58:01  <Terkhen> 512*256 was too small
13:58:06  <Pikka> putting it in a bucket and setting fire to it, andythenorth
13:58:12  <andythenorth> peter1138 LessIndustries?
13:58:20  <andythenorth> reduce the limit to 32, problem solved
13:58:26  <andythenorth> Pikka currently I have to keep a FIRS slot free for regearing...
13:58:36  <peter1138> i'm getting old so i use a larger-than-normal font size ;p
13:58:45  <Pikka> I'll get rid of it in the next version of NARS2, whenever that may be
13:58:56  <andythenorth> NARS3?
13:59:31  <Terkhen> planetmaker: are you planning to try it?
13:59:39  <andythenorth> peter1138: still trying HEQS?  Or some other grf with insane amounts of industry types?
13:59:54  <andythenorth> oops FIRS :m
14:00:12  <peter1138> FIRS, yes
14:00:14  * andythenorth should just merge all grfs into one :P
14:00:15  <planetmaker> Terkhen, I just got the idea to upload it to one of the servers as a map. And see what people make of it ;-)
14:00:42  <andythenorth> peter1138: is it version from bananas?  or nightly?
14:00:48  <andythenorth> nightly has some stinking problems
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14:01:18  <Terkhen> I did not add much newgrfs to it... it needs the new scenario features to customize it
14:01:34  <Terkhen> which server? I would like to see and maybe play a bit :)
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14:05:28  <Pikka> any road
14:05:31  <Pikka> I think it's well past bedtime
14:05:35  <Pikka> goodnight gentlemen
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14:05:44  <planetmaker> Terkhen, I know. osie is nice ;-)
14:06:16  <Terkhen> does it also mentions the mess I did while trying opengfx+ landscape? :P
14:06:20  <planetmaker> I haven't yet decided on a server. I'd talk to V453000 about it ;-)
14:06:26  <planetmaker> Terkhen, nope ;-)
14:06:30  <planetmaker> just the current state
14:06:40  <V453000> ? :)
14:06:53  <Terkhen> the gamelog is quite long, I tried a lot of combinations and saved after deciding on one
14:07:07  <planetmaker> http://www.tt-forums.net/viewtopic.php?f=60&t=40542 <-- V453000
14:07:11  <Terkhen> I have a newgrf-less version too
14:07:22  <planetmaker> those two are fine with me ;-)
14:07:36  <Terkhen> ok :)
14:08:30  <V453000> massive flat map :|
14:10:23  <Terkhen> the big mountains are at the east, the western part is quite flat
14:11:01  <V453000> it is all flat, the mountains are so smooth that the hillness doesnt really apply _
14:11:04  <V453000> :(
14:11:27  <planetmaker> would make for an SML game ;-)
14:11:30  <planetmaker> or SRNW
14:11:38  <planetmaker> or... chaos!
14:11:49  <V453000> it might be realistic, but I would not play it myself
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14:12:17  <V453000> pm: either of those still is nicer with hills, particularly chaos ;)
14:12:56  <planetmaker> chaos might be
14:14:03  <planetmaker> V453000, we've had very nice games on pretty flat maps, too
14:14:04  <V453000> what I seek in scenarios (and none has it as far as I know), is something special, something the terragen does not give you. For example, I once did a scenario with a town on a super steep hill. The player had to supply the town with supplies that were on the coast, and weight multiplier was high
14:14:22  <andythenorth> 'design'
14:14:23  <andythenorth> :D
14:14:24  <planetmaker> V453000, wasteland ;-)
14:14:28  <V453000> but when I have a map and say "okay, terragen could have made something more interesting" ... then ... bah
14:14:36  <planetmaker> but that might be cargodist only. Not sure
14:14:42  <Terkhen> reality is boring :P
14:15:02  <andythenorth> I've made scenarios like 'big river'
14:15:10  <andythenorth> should be obvious what that one is :P
14:15:38  <V453000> for example the first OSQC osai made was totally awesome, because it was something you cannot get from a heightmap or a generator
14:15:49  <planetmaker> yep
14:15:51  <V453000> lots of some quests, lots of problems, and so on
14:16:04  <V453000> which is what all other scenarios miss, and which is why I do not play them
14:16:08  <andythenorth> shame there's no way to script things like town growth, industry opening etc
14:16:38  <andythenorth> probably never going to happen, would screw with too much other stuff
14:16:59  <Terkhen> V453000: you might like geogen
14:17:15  <andythenorth> an AI with money cheat would be a bit like a scenario scripting engine...
14:17:24  <V453000> I like terra genesis as it is ... without the variety distribution :)
14:17:49  <andythenorth> someone was going to fix terra  genesis?
14:18:00  <Terkhen> geogen has some scripts that generate different types of heightmaps
14:18:13  <Terkhen> islands, archipielagos, "crater" maps and so on
14:18:17  <planetmaker> andythenorth, a scripting of towns or so... is envisionable and IMHO not out-of-question. But it's not a small thing and free for the taking to come up with a scenario script engine
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14:21:21  <yorick> Terkhen: I remember seeing something like geogen when I went to delft recently
14:22:21  <andythenorth> NARS needs narrow gauge :o
14:22:29  <planetmaker> V453000, while I completely agree with "the more mountainous and fjord-like a map, the merrier", it should not necessarily mean that we always use such maps. I've had pretty nice PS games on rather flat tropical maps, too
14:22:53  <planetmaker> Would make for a good noob game :-P
14:22:55  <V453000> true
14:23:15  <V453000> the size is more of a problem then ... 512x1024 just is too much imo
14:23:23  <planetmaker> it's border-line, yes.
14:23:49  <V453000> even 512x512 is very big nowadays
14:24:01  <planetmaker> well. It'd be something different then ;-)
14:24:25  <V453000> it is not about different, but about a dead game where people just have too much to build
14:24:26  <planetmaker> And yes, I know and agree. And it's for good reasons.
14:25:14  <planetmaker> But a 0.5M tiles map won't be a 'dead' game'. Building ML is quick
14:25:15  * andythenorth has just started a flat tropic map
14:25:17  <andythenorth> with a lot of water
14:25:19  <planetmaker> and you don't need more stations
14:25:28  <Terkhen> I usually play flat because I'm lazy :P
14:25:35  <andythenorth> Terkhen: you miss so much fun :P
14:25:39  <planetmaker> you just can aford less trains, though due to CPU limits
14:25:52  <andythenorth> I have allowed FIRS farms to be totally evil on steep slopes
14:25:52  <V453000> I will think about it ;)
14:26:21  <Terkhen> andythenorth: nice :)
14:26:41  <planetmaker> sweet, andythenorth ! :-)
14:26:54  <planetmaker> Finally I can create a real Norwegian fjord scenario
14:27:07  <andythenorth> they've been like this for a while :)
14:27:15  <andythenorth> most of them can build on steep slopes
14:27:15  <Terkhen> that would be interesting to play :)
14:27:20  <planetmaker> Where farms could only be reached by means of a rope ladder
14:27:27  <andythenorth> it makes building stations tricky
14:27:39  <andythenorth> and because FIRS farms typically need 3 stations...
14:27:40  <andythenorth> it's hard :P
14:27:53  <planetmaker> :-) just build heliports :-P
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14:28:39  <Terkhen> distant stations?
14:29:11  <planetmaker> well, with that, there's no need for heliports then.
14:29:50  <Terkhen> but distant stations are boring
14:30:00  <planetmaker> most often: yes
14:33:46  <yorick> why is there a src/ai/ai.hpp.sq
14:34:35  <andythenorth> can you build heliports on steep slopes?
14:34:48  <planetmaker> nope
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14:35:00  <planetmaker> there's virtually nothing which can be built there
14:35:19  <andythenorth> non-drive through rv stops?
14:35:28  <andythenorth> see - it's evil :D
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14:35:41  <planetmaker> andythenorth, evil is different ;-)
14:35:59  <planetmaker> evil would be to make sure that the surrounding tiles within r=3 are also steep slopes :-P
14:36:14  <andythenorth> ho
14:36:16  <andythenorth> yes
14:36:17  <andythenorth> indeed
14:37:15  <yorick> what is a paused openttd using 3% cpu for?
14:37:22  <Terkhen> GUI
14:37:37  <yorick> server
14:37:42  <Terkhen> no clue :)
14:37:59  <yorick> someone would have to profile it
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14:38:14  <planetmaker> That sounds like volunteering it
14:38:17  <Terkhen> :P
14:38:29  <yorick> that sounds like volunteering someone else :P
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14:39:31  <Terkhen> someone else has the bad habit of ignoring tasks forwarded to him... if he did his job I would not need to code
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14:42:11  <peter1138> it still loops to see if it should be unpaused
14:42:20  <peter1138> it still handles network connections and the like
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14:44:21  <yorick> it can use select() and friends to check the network connections
14:44:31  <yorick> and it shouldn't be unpaused without players
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14:47:12  <Terkhen> you can configure the number of users required for unpausing the game IIRC
14:48:02  <yorick> but it's always more than 1
14:48:23  <yorick> or 0, in which case it should always be paused
14:48:41  <yorick> unpause* unless manual pause
14:48:43  <peter1138> yes, you could, but that's not how the dedicated server works
14:49:29  <peter1138> (because it's based on a game engine loop which generally don't idle)
14:49:53  <yorick> ok then, thanks peter1138 and also maybe Terkhen
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14:50:28  <planetmaker> of course you can set the min_active_clients also to exactly one
14:50:52  <LordAro> afternoon all
14:50:52  <peter1138> it's part of the heritage of the dedicated server being "video driver" hack...
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15:05:10  <Belugas> #John, I'm only dancing
15:05:17  <Belugas> #You turned me on!
15:05:25  <Belugas> #She turns me on
15:05:34  <Belugas> #Don't get me wrong
15:05:39  <Belugas> #I'm only dancing!!
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16:17:14  <dihedral> yorick, but you can implement that feature with a bot :-P
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16:27:04  <peter1138> http://fuzzle.org/~petern/ottd/big.png
16:27:15  <peter1138> i... dislike that window
16:29:15  <andythenorth> what has it done to offend?
16:30:03  <peter1138> the huge amount of brown
16:30:31  <andythenorth> you have a lot brown relative to map
16:30:41  <andythenorth> the map:brown ratio is all wrong :P
16:30:57  <peter1138> exactly!
16:32:25  <V453000> andythenorth: do you know that when you make for example the concrete tile with CHIPS, it still shows the electrification, if the rails are electrified?
16:32:37  <andythenorth> oh
16:32:40  <andythenorth> file a bug :D
16:32:45  <andythenorth> it's just some bits I guess
16:33:10  <V453000> now you know :p
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16:49:48  <Belugas> He knows, you know
16:49:54  <Belugas> AND HE HAS PROBLEMS
16:50:16  <planetmaker> that's what she said :-P
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16:54:22  <V453000> :)
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17:15:46  <Belugas> #What a drag it is to get old
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17:46:00  <CIA-1> OpenTTD: translators * r22347 /trunk/src/lang/ (9 files): (log message trimmed)
17:46:00  <CIA-1> OpenTTD: -Update from WebTranslator v3.0:
17:46:00  <CIA-1> OpenTTD: catalan - 1 changes by arnau
17:46:00  <CIA-1> OpenTTD: croatian - 1 changes by VoyagerOne
17:46:00  <CIA-1> OpenTTD: dutch - 1 changes by habell
17:46:02  <CIA-1> OpenTTD: estonian - 1 changes by notAbot
17:46:02  <CIA-1> OpenTTD: finnish - 1 changes by jpx_
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