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00:06:28 <Eddi|zuHause> http://wiki.openttd.org/Frosch/Town_Control <-- that's what the original answer refered to, but failed to give the link 00:10:21 *** Pulec [~pulec@static-cl093181068250.unet.cz] has quit [Ping timeout: 480 seconds] 00:17:12 *** douknoukem [~KEM@ALyon-158-1-58-51.w90-29.abo.wanadoo.fr] has quit [Ping timeout: 480 seconds] 00:18:28 *** Priski [priski@lakka.kapsi.fi] has joined #openttd 00:20:36 <Eddi|zuHause> if i start a new game in the next half year, please remind me to try TaI then :) 00:21:19 <Pikka> okay :P 00:23:55 *** Mazur [~mazur@5ED2BEAE.cm-7-3c.dynamic.ziggo.nl] has quit [Ping timeout: 480 seconds] 00:24:27 *** Mazur [~mazur@5ED2BEAE.cm-7-3c.dynamic.ziggo.nl] has joined #openttd 00:36:02 <michi_cc> http://www.tt-forums.net/viewtopic.php?f=33&t=54253 00:36:11 <michi_cc> And I'm off to bed 00:36:35 <Pikka> goodnight michi_cc 00:42:55 *** Mazur [~mazur@5ED2BEAE.cm-7-3c.dynamic.ziggo.nl] has quit [Ping timeout: 480 seconds] 00:43:37 *** Mazur 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starts? the (random) game creation lets a few ticks run already 01:12:47 *** DanMacK [~DanMacK@206.191.69.149] has quit [Quit: Bye for now!] 01:36:56 *** Progman_ [~progman@p57A1C764.dip.t-dialin.net] has joined #openttd 01:38:01 *** Pikka [~Figgy@d58-111-77-124.rdl800.qld.optusnet.com.au] has quit [Read error: Connection reset by peer] 01:38:52 *** Mazur [~mazur@5ED2BEAE.cm-7-3c.dynamic.ziggo.nl] has quit [Ping timeout: 480 seconds] 01:44:25 *** Progman [~progman@p57A1A2E2.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 01:44:33 *** Progman_ is now known as Progman 01:47:20 *** Mazur [~mazur@5ED2BEAE.cm-7-3c.dynamic.ziggo.nl] has joined #openttd 01:47:22 *** Biolunar_ [~mahdi@blfd-4db0f780.pool.mediaWays.net] has joined #openttd 01:54:31 *** Biolunar [~mahdi@blfd-4db19b9c.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 02:01:35 *** Fuco [~dota.keys@fuco.sks3.muni.cz] has quit [Quit: Quit] 02:06:09 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has quit 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#openttd 04:24:08 *** supermop [~daniel_er@12.69.202.66] has joined #openttd 04:33:43 *** Mazur [~mazur@5ED2BEAE.cm-7-3c.dynamic.ziggo.nl] has quit [Ping timeout: 480 seconds] 04:37:39 *** Mazur [~mazur@5ED2BEAE.cm-7-3c.dynamic.ziggo.nl] has joined #openttd 04:47:25 *** Mazur [~mazur@5ED2BEAE.cm-7-3c.dynamic.ziggo.nl] has quit [Ping timeout: 480 seconds] 04:54:00 *** Mazur [~mazur@5ED2BEAE.cm-7-3c.dynamic.ziggo.nl] has joined #openttd 04:56:02 *** Eddi|zuHause [~johekr@p54B7482C.dip.t-dialin.net] has quit [Remote host closed the connection] 04:56:21 *** Eddi|zuHause [~johekr@p54B77C9B.dip.t-dialin.net] has joined #openttd 05:12:52 *** Mazur [~mazur@5ED2BEAE.cm-7-3c.dynamic.ziggo.nl] has quit [Ping timeout: 480 seconds] 05:33:15 <planetmaker> moin 05:45:29 *** Absurd-Mind [~peter@p549580BC.dip0.t-ipconnect.de] has joined #openttd 05:46:11 *** MMavipc [~crapmail@ip72-197-227-147.sd.sd.cox.net] has quit [] 05:59:50 *** DDR [~DDR@d142-179-79-208.bchsia.telus.net] has quit [Remote host closed the connection] 06:40:52 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 06:40:55 *** mode/#openttd [+o Alberth] by ChanServ 06:52:29 *** Mazur [~mazur@5ED2BEAE.cm-7-3c.dynamic.ziggo.nl] has joined #openttd 06:52:39 <Mazur> Good... 06:55:26 *** sla_ro|master [~slaco@95.76.27.160] has joined #openttd 07:00:58 <yorick> moin 07:01:57 <Alberth> moin yorick, and welcome Mazur :) 07:02:49 *** KouDy [~KouDy@188.75.190.58] has joined #openttd 07:06:01 *** KouDy [~KouDy@188.75.190.58] has quit [Read error: Connection reset by peer] 07:07:11 *** DayDreamer [~DayDreame@94.142.234.1] has joined #openttd 07:09:54 <Mazur> It spoke/ 07:10:09 <Mazur> I think I never saw it spoke before. 07:11:58 *** KouDy [~KouDy@188.75.190.58] has joined #openttd 07:11:58 *** Mazur [~mazur@5ED2BEAE.cm-7-3c.dynamic.ziggo.nl] has quit [Remote host closed the connection] 07:12:17 <Alberth> it left the room 07:13:13 *** pugi [~pugi@p4FCC49E3.dip.t-dialin.net] has joined #openttd 07:16:08 *** Zuu [~Zuu@h-114-141.A98.priv.bahnhof.se] has joined #openttd 07:24:09 *** Kurimus [Kurimus@dsl-tkubrasgw1-fe21dc00-138.dhcp.inet.fi] has joined #openttd 07:24:48 *** Pikka [~Figgy@d58-111-77-124.rdl800.qld.optusnet.com.au] has joined #openttd 07:27:10 *** asilv [~as@87-93-146-221.bb.dnainternet.fi] has joined #openttd 07:47:15 *** Neon [~Neon@dslb-094-219-015-197.pools.arcor-ip.net] has joined #openttd 07:51:19 *** DDR [~DDR@d142-179-79-208.bchsia.telus.net] has joined #openttd 07:52:53 *** Vinnie_nl [~vinniep@5356A6F6.cm-6-7c.dynamic.ziggo.nl] has joined #openttd 07:56:09 *** Biolunar [~mahdi@blfd-4db0f780.pool.mediaWays.net] has joined #openttd 08:01:51 *** andythenorth [~Andy@213.99.112.87.dyn.plus.net] has joined #openttd 08:05:51 <michi_cc> Eddi|zuHause: Not really, as the date isn't increased during that, which means that NewGRF stuff (houses/industries) that make use of the date don't give proper production during the tile loop. 08:08:47 *** Hyronymus 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[Ping timeout: 480 seconds] 09:03:06 *** douknoukem [~KEM@ALyon-158-1-58-51.w90-29.abo.wanadoo.fr] has joined #openttd 09:11:29 *** Absurd-Mind [~peter@p549580BC.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 09:21:49 *** DOUK [~KEM@ALyon-158-1-58-51.w90-29.abo.wanadoo.fr] has joined #openttd 09:24:26 *** douknoukem [~KEM@ALyon-158-1-58-51.w90-29.abo.wanadoo.fr] has quit [Ping timeout: 480 seconds] 09:25:35 *** Adambean [AdamR@82.hosts.reece-eu.net] has joined #openttd 09:34:16 *** DDR [~DDR@d142-179-79-208.bchsia.telus.net] has quit [Remote host closed the connection] 09:49:04 *** rhaeder1 [~quix0r@dslb-094-221-158-070.pools.arcor-ip.net] has quit [Remote host closed the connection] 09:49:21 *** Zuu [~Zuu@h-114-141.A98.priv.bahnhof.se] has quit [Ping timeout: 480 seconds] 09:50:29 *** rhaeder [~quix0r@dslb-094-221-158-070.pools.arcor-ip.net] has joined #openttd 10:02:05 *** douknoukem [~KEM@ALyon-158-1-58-51.w90-29.abo.wanadoo.fr] has joined #openttd 10:05:53 *** DOUK [~KEM@ALyon-158-1-58-51.w90-29.abo.wanadoo.fr] has quit [Ping timeout: 480 seconds] 10:11:43 *** KouDy [~KouDy@188.75.190.58] has quit [Quit: Leaving.] 10:14:05 <andythenorth> improved? http://www.tt-forums.net/viewtopic.php?f=26&t=41607&p=943371#p943371 10:17:15 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has quit [Remote host closed the connection] 10:18:51 <planetmaker> andythenorth: yes, improved. But I somehow liked the more 'boring' way of the much less pronounced stories in the initial old version. 10:19:11 <planetmaker> Those textile factories I know don't have their stories as pronounced on the outside 10:19:32 <andythenorth> hmm 10:19:32 <planetmaker> all other stuff like shadings and colours iMHO are better in the newest, though 10:19:34 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has joined #openttd 10:19:51 <andythenorth> I was trying to address George's feedback :P 10:20:15 <andythenorth> it's easy to change either way 10:21:49 <Alberth> the chimney looks out of place imho, it is too bulky compared to the building 10:22:01 <planetmaker> I'd not say that :-) 10:22:07 <planetmaker> chimneys tend to be bulky 10:22:16 <Alberth> especially, as you can enter it through a door :) 10:22:22 <planetmaker> :-P 10:23:09 <andythenorth> I like the chunky chimney ;) 10:23:13 <andythenorth> the door could stay or go 10:23:22 <planetmaker> might not fit for a chimney 10:23:34 <planetmaker> "enter here to incinerate yourself" 10:24:32 <Alberth> can you let the chimney start at the ground? Now it looks a bit like it is on top of that small building 10:26:10 *** KenjiE20 [~KenjiE20@92.8.77.37] has joined #openttd 10:26:43 <andythenorth> it is ;) 10:26:48 * andythenorth tweaks 10:26:50 <fonsinchen> Hi michi_cc 10:26:52 <Alberth> oh, you have an angled roof just at the left. not sure how appropriate that is, as you don't need much light around a big fire :) 10:28:08 * Alberth makes some lunch 10:29:02 <andythenorth> http://tt-foundry.com/misc/textile_mill_chimney_rework.png 10:29:27 <planetmaker> much improved chimney placement, indeed 10:30:06 <andythenorth> no door ;P 10:30:32 <planetmaker> hm... :-P 10:31:23 <planetmaker> I compared to rework 2 10:33:41 <andythenorth> planetmaker: http://tt-foundry.com/misc/textile_mill_storeys_rework.png 10:34:12 <andythenorth> not convinced that last one improves anything much 10:35:21 <andythenorth> brb 10:35:58 <planetmaker> well, it still looks like something is extruding from the wall at each story roof. That's a bit weired IMHO for a textile mill 10:36:50 <planetmaker> I really like the story separation of the old version, better :-) 10:37:12 <planetmaker> which is mostly a wall, that's it. That's what I expect of an industrial building 10:39:35 <andythenorth> looked kind of...flat 10:39:45 <andythenorth> I can reduce the shadows a bit below it 10:40:37 *** DOUK [~KEM@ALyon-158-1-58-51.w90-29.abo.wanadoo.fr] has joined #openttd 10:41:16 <andythenorth> maybe I just do a smaller line 10:41:17 <andythenorth> http://www.vam.ac.uk/images/image/26442-large.jpg 10:41:44 *** JVassie [~James@92.27.149.231] has joined #openttd 10:41:56 <planetmaker> there are no lines in that building. 10:42:21 *** douknoukem [~KEM@ALyon-158-1-58-51.w90-29.abo.wanadoo.fr] has quit [Ping timeout: 480 seconds] 10:42:31 <planetmaker> hm... a VERY small one under the windows 10:42:40 <fonsinchen> michi_cc: You've been working on YACD since june 2009 (judging from your git log). You could have told me about it and it would be ready by now ... 10:42:41 *** andythenorth_ [~Andy@cpc18-aztw25-2-0-cust185.aztw.cable.virginmedia.com] has joined #openttd 10:43:23 <fonsinchen> I don't insist on cargodist being the only true way to do it, you know ... 10:45:31 <Ammler> are destination and distribution completely different? Maybe you could combine some stuff? 10:45:32 <planetmaker> fonsinchen: that's just the way he works: hide for long and then *pop*, "I've a somewhat working implementation here". It certainly has nothing to do with you or hiding it from anyone. 10:46:08 <fonsinchen> We can combine some stuff. He can take my smallmap and viewport overlays for example. 10:46:33 <fonsinchen> Or I can take his integration with the pathfinder if I understand how it works. 10:47:06 <Ammler> both are almost useless without is ;-) 10:47:09 <planetmaker> andythenorth , the line width in the old style is IMHO appropriate 10:47:43 <fonsinchen> He's right though. The approaches are quite different. He has fixed destinations while cargodist only takes destinations reachable in the given network. 10:48:19 <planetmaker> yes. The difference is distribution vs. destinations 10:48:31 <fonsinchen> I chose this approach as it's easier in the early game and gives the player more freedom to shape the network. 10:48:37 <planetmaker> spellt that way it gets clear(er) 10:49:15 <Ammler> fonsinchen: your destination is mainly for lazy guys, so they don't need to care about transfer :-) 10:49:20 *** andythenorth [~Andy@213.99.112.87.dyn.plus.net] has quit [Ping timeout: 480 seconds] 10:49:29 <fonsinchen> Both approaches have their merits I think. One could even imagine an implementation offering both as options. 10:50:01 <fonsinchen> Being lazy is what drives humanity forward ;) 10:51:58 <fonsinchen> Also this was the very problem that drove me to start with cargodist: You can't create a passenger network where people will transfer at a hub (for example a central station) to and from a local transport service correctly without cargodist. 10:52:44 <Ammler> true, that is the main usage of it 10:53:34 <fonsinchen> Also you cannot do partial transfers without cargodist (or another form of destinations or distribution) 10:53:55 <Ammler> how hard would it be to make such things manually? 10:54:33 <Ammler> I mean, would that be a complete new patch or could cargodist already allow something like that? 10:54:47 <fonsinchen> Easier than cargodist probably. But when thinking about it I though: Well, now that I'm at it I could also make it determine the transfer amounts automatically. 10:55:04 <fonsinchen> And then one thing lead to the next and in the end I had cargodist. 10:56:21 <fonsinchen> If I'd do the partial and to/from transfers separately now, I'd make those a bunch of special orders. That would be a completely different approach than cargodist. 10:57:22 *** dfox [~dfox@ip-94-113-17-246.net.upcbroadband.cz] has joined #openttd 10:57:30 *** tycoondemon [~ashnohoe@524B73C2.cm-4-4b.dynamic.ziggo.nl] has quit [Ping timeout: 480 seconds] 10:59:32 <fonsinchen> Well, it seems michi_cc isn't answering today. I'm offline for now. Happy Easter. 10:59:43 *** fonsinchen [~fonsinche@brln-4dbabe93.pool.mediaWays.net] has quit [Remote host closed the connection] 11:02:45 *** Vinnie_nl [~vinniep@5356A6F6.cm-6-7c.dynamic.ziggo.nl] has quit [Quit: Vinnie_nl] 11:07:35 *** aber [~Adium@p5085DF35.dip.t-dialin.net] has joined #openttd 11:07:56 <andythenorth_> planetmaker: something more in this direction? http://tt-foundry.com/misc/textile_mill_smaller_shadow.png 11:08:16 <andythenorth_> it needs to keep some shading + relief, or it looks like a slab 11:08:49 <planetmaker> yes, that's the right direction from my subjective point of view 11:08:56 <andythenorth_> I'm fine with it 11:09:05 <andythenorth_> I think that's enough shadow removed 11:09:09 <andythenorth_> or it looks 'realistic' 11:09:13 <andythenorth_> not 'game art' 11:10:51 <andythenorth_> planetmaker: wrt OpenGFX factory sprites... 11:11:01 <planetmaker> jo? 11:11:03 <andythenorth_> I am going to redraw FIRS glass works 11:11:11 <andythenorth_> it will use 2x2 repeated modules 11:11:17 <andythenorth_> and it will be quite factory-like 11:11:19 <planetmaker> hm :-) 11:11:28 <planetmaker> I'll look forward to seeing that 11:11:37 <andythenorth_> building shape will be quite similar to ttd factory 11:11:44 <andythenorth_> shading might be different 11:11:57 <andythenorth_> might not be brick, but more similar to station shading 11:12:03 <andythenorth_> unless that sucks 11:12:42 <andythenorth_> hmm 11:12:50 <andythenorth_> should I reply to Leanden about FIRS IDs? 11:12:58 <andythenorth_> might be flame-alike :P 11:13:18 *** Guest2956 [569a523e@ircip1.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 11:13:34 <planetmaker> hm, where, what? 11:14:02 <andythenorth_> FIRS dev thread ;) 11:16:48 <planetmaker> do the Pikka thing ;-) 11:16:57 <Pikka> what's a pikkathing? 11:17:10 <planetmaker> silently ignore nasty stuff ;-) 11:17:27 <Pikka> do I do that? 11:17:41 <planetmaker> stuff as in stupid comments and alike 11:17:50 <planetmaker> I guess, yes 11:18:13 <planetmaker> :-) It's meant as a compliment, you know 11:18:43 <andythenorth_> he's just lazy :P 11:18:47 <planetmaker> :-P 11:18:54 *** Intexon [~Intexon@blk-222-147-135.eastlink.ca] has quit [Quit: XChat 2.8.6-2] 11:18:55 <andythenorth_> real men get involved in pissy flamer wars ;) 11:20:45 <planetmaker> http://paste.openttdcoop.org/show/164/ <-- unfortunately osie doesn't tell the game log and only the current newgrf config, not its history 11:22:45 <planetmaker> Pikka: maybe more accurately the "thing" should translate to "silently ignore feedback for a newgrf you disagree with" ;-) 11:23:07 <andythenorth_> Pikka: do you overpaint renders for AV8? 11:23:12 *** Absurd-Mind [~peter@p549580BC.dip0.t-ipconnect.de] has joined #openttd 11:23:14 <andythenorth_> or have you got a magic render setting? 11:30:03 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has quit [Remote host closed the connection] 11:33:25 <Pikka> andy, I remove odd pixels and add details like windows 11:33:34 <Pikka> but most of the shading and shaping is pure render 11:35:15 <andythenorth_> interestink 11:35:33 <andythenorth_> it doesn't add unhelpful anti-aliasing? and it renders in correct palette? 11:36:35 <Pikka> it doesn't add unhelpful anti-aliasing, and I convert the palette in psp 11:36:55 <andythenorth_> drawing FISH took a lot of work - cleaning the renders 11:36:57 <Pikka> using a cut-down version of the ttd palette that only has the colour ranges I want it to use :) 11:37:49 <Pikka> what do you use to render, andy? 11:38:01 <andythenorth_> I use a thing called lead@inbox ;) 11:38:04 <andythenorth_> he's very quick 11:38:07 <Pikka> oh :) 11:38:16 <Pikka> and what does he use, blender? 11:38:27 <andythenorth_> not sure, didn't ask ;) 11:38:29 <andythenorth_> I used to use cinema 4D a lot, but not for TTD 11:38:40 <andythenorth_> and some other more motion-graphics type 3D software 11:38:41 <Pikka> I could never make head nor tail of blender, but I see no reason why it shouldn't produce the same results as max 11:39:02 *** Intexon [~Intexon@blk-222-147-135.eastlink.ca] has joined #openttd 11:39:38 <andythenorth_> I never learnt max 11:39:42 <andythenorth_> but we made this in it: http://www.dudecorp.com/prank_caller 11:40:58 <andythenorth_> planetmaker: http://www.tt-forums.net/viewtopic.php?f=26&t=41607&p=943396#p943396 11:42:08 <andythenorth_> I should swap one of the warehouse tiles out for a yard 11:42:09 <__ln__> https://forums.aws.amazon.com/thread.jspa?threadID=65649&tstart=0 11:42:13 <andythenorth_> with some boxes and stuff 11:43:07 <planetmaker> good idea 11:44:04 <andythenorth_> __ln__: AWS goes away sometimes ;) 11:44:21 <planetmaker> andythenorth_: you definitely watched too often "Cube" ;-) 11:44:51 <andythenorth_> I haven't seen it, but IMDB suggests I should ;) 11:46:33 <Pikka> www.pruplethingz.com/junk/Image44.png 11:46:34 <andythenorth_> hmm 11:46:46 <andythenorth_> eGRVTS isn't maintained 11:46:50 <andythenorth_> zeph is busy 11:46:55 <Pikka> render, palletted, sprite... not too much work done on that one. 11:47:05 <andythenorth_> that's very clean indeed 11:47:34 <andythenorth_> planetmaker: should we take over eGRVTS? 11:47:36 <andythenorth_> I'd rather not 11:47:40 <andythenorth_> but it's not maintained... 11:47:43 <Pikka> sometimes I might do things like manually dither the border between two shades on the fins or wings, but obviously on this one I couldn't be bothered :) 11:50:32 <Eddi|zuHause> Leanden is also one of those pathologic cases... 11:52:02 <Pikka> "I did it for the hovercraft because it's clever, not because it's good" <- this sounds like the thinking behind regearing :) 11:52:42 <andythenorth_> ho 11:52:43 <andythenorth_> indeed 11:52:46 <Alberth> let's add a new feature so it gets broken :p 11:53:02 <andythenorth_> how about smoke? 11:53:13 <Pikka> yes! 11:53:22 <andythenorth_> yes! 11:53:26 <andythenorth_> smoke is in a sad state 11:53:36 <andythenorth_> it would be a nice easter present :P 11:53:40 <Eddi|zuHause> Alberth: something "elementary" similar to the disable-turning-around-in-depot 11:53:48 <andythenorth_> smoke! 11:53:55 <Pikka> smoke would be good for wakes also 11:54:03 <Pikka> for mah seaplanes 11:54:05 <Pikka> ;) 11:54:11 <andythenorth_> only if fully implemented as newgrf effect vehicles :P 11:54:14 <Pikka> yes 11:54:24 <Alberth> Eddi|zuHause: if we can break more things, so much the better :p 11:54:26 <Eddi|zuHause> Pikka: can't you abuse rotor for that? 11:54:26 <Pikka> but there's no reason not to go that whole hog, is there? :P 11:54:29 <andythenorth_> I would pay 1 dollar to be able to use the current nearly-working-but-broken smoke :P 11:54:37 <andythenorth_> adding current smoke broke DB Set 11:54:40 <andythenorth_> all kinds of drama 11:54:58 <Eddi|zuHause> or: shadow 11:55:03 <Pikka> pretty sure you can't have a rotor on something that's not a helicopter, eddi, and it wouldn't be much good because it moves with the vehicle anyway. 11:55:26 <Pikka> adding a wake as part of the main sprite is no big drama, it just will be hard to make it look as good as a "particle effect" type wake. 11:55:32 <Eddi|zuHause> maybe you're right 11:55:51 <andythenorth_> wake with the sea animation is...acceptable 11:55:56 <andythenorth_> not beautiful 11:56:13 <andythenorth_> or there's this one - this could introduce some helpful breakage 11:56:13 <andythenorth_> http://www.tt-forums.net/download/file.php?id=143812 11:56:22 <andythenorth_> that involves New*****Ports 11:56:26 <andythenorth_> or whatever it's called 11:56:36 <Eddi|zuHause> NewFuckingPorts! 11:57:04 <Pikka> http://wiki.teamfortress.com/w/images/4/49/Medic_autodejectedtie01.wav andy 11:57:18 <Pikka> hooray for newports! 11:58:01 <andythenorth_> newports would also put an end to helicopter fishing 11:58:53 <andythenorth_> about two years ago frosch had a patch to 'fix' stations on water 11:59:08 <andythenorth_> but newports is doing it right :P 11:59:17 <andythenorth_> why can't we be more like PHP? 11:59:26 <Pikka> I've often wondered that 11:59:34 <andythenorth_> do it wrong, but win 11:59:40 <Eddi|zuHause> andythenorth_: we'd be TTDPatch then ;) 12:00:06 <andythenorth_> my day job is very python-focussed, which also means everything must be done right there too 12:00:17 <planetmaker> andythenorth_: switch to the competition project. They work that way :-P 12:00:21 <Pikka> gnupots 12:00:28 * Pikka toddles off to make tea 12:00:34 * andythenorth_ should go to the shops 12:00:44 <planetmaker> shops? On Easter Sunday? 12:00:45 <andythenorth_> if newports was done when we both get back, that would be nice 12:00:50 <andythenorth_> planetmaker: dunno, they might be shut 12:00:55 <andythenorth_> could be a dissapointing trip 12:02:58 <Pikka> shops here are shut today and tomorrow, it is a bad time to be low on supplies 12:03:33 <planetmaker> quite 12:03:34 <Pikka> man cannot live on chocolate rabbits alone 12:03:42 <planetmaker> :-D 12:03:53 <planetmaker> unless filled with beer? 12:04:23 <XeryusTC> Pikka: man cannot live on rabbits alone :P 12:04:56 <planetmaker> vegitarians eat my food's food ;-) But beef instead of rabbit is fine, too 12:05:25 <planetmaker> 'nough of clichés now :-P 12:06:51 <Pikka> actually that's very true XeryusTC 12:07:10 <Pikka> http://en.wikipedia.org/wiki/Rabbit_starvation 12:10:44 *** Fuco [~dota.keys@fuco.sks3.muni.cz] has joined #openttd 12:23:07 *** HerzogDeXtEr [~Flex@88.130.180.55] has joined #openttd 12:24:18 *** glx [glx@2a01:e35:2f59:c7c0:ddaf:4134:1ac1:f256] has joined #openttd 12:24:21 *** mode/#openttd [+v glx] by ChanServ 12:36:03 *** tokai|noir [~tokai@port-92-195-225-194.dynamic.qsc.de] has joined #openttd 12:42:18 *** tokai|mdlx [~tokai@port-92-195-238-114.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 12:48:47 *** LordAro [~kvirc@host86-149-31-152.range86-149.btcentralplus.com] has quit [Ping timeout: 480 seconds] 12:51:08 *** Mazur [~mazur@5ED2BEAE.cm-7-3c.dynamic.ziggo.nl] has joined #openttd 12:55:39 *** amkoroew1 [~Heinz@p5B1030DF.dip.t-dialin.net] has quit [Read error: Connection reset by peer] 12:59:12 *** ar3k [~ident@ebq129.neoplus.adsl.tpnet.pl] has joined #openttd 12:59:12 *** amkoroew [~Heinz@p5B1030DF.dip.t-dialin.net] has joined #openttd 13:02:16 *** ar3kaw [~ident@ebq129.neoplus.adsl.tpnet.pl] has quit [Ping timeout: 480 seconds] 13:07:25 *** KritiK [~Maxim@89-178-166-231.broadband.corbina.ru] has joined #openttd 13:16:53 *** ZirconiumX [561b9caa@ircip4.mibbit.com] has joined #openttd 13:17:23 <ZirconiumX> Hello all 13:32:36 <Alberth> @seen all 13:32:36 <DorpsGek> Alberth: I have not seen all. 13:32:43 <Alberth> nope, not here 13:33:10 <ZirconiumX> @seen someone 13:33:10 <DorpsGek> ZirconiumX: someone was last seen in #openttd 27 weeks, 0 days, 19 hours, 52 minutes, and 47 seconds ago: <Someone> indeed 13:33:20 <ZirconiumX> WTF 13:33:47 * ZirconiumX thinks DorpsGek has a long memory 13:34:19 <Alberth> he is less crazy than you may think :p 13:35:17 <ZirconiumX> no - I thought that he was sane - now he's less than sane :p 13:35:53 <Alberth> 'DorpsGek' means 'Village idiot' in Dutch :) 13:35:54 <ZirconiumX> lol 13:36:24 <ZirconiumX> <AI Debug> <Error> PAnic! 13:36:30 <ZirconiumX> *Panic! 13:36:48 <Alberth> nice :p 13:37:31 <ZirconiumX> the panic, or the less than sane bit? 13:37:46 <Alberth> your panic message :) 13:38:31 <ZirconiumX> Based on the road pathfinder 13:38:43 <ZirconiumX> SampleAI::Stop() 13:38:45 <ZirconiumX> { 13:38:59 <ZirconiumX> AILog.Error("Panic!") 13:39:00 <Alberth> use a paste bin :) 13:39:01 <ZirconiumX> } 13:39:26 <Alberth> ah, not a real panic, just a simulated one :) 13:39:53 <ZirconiumX> That's where I borrowed the Idea from 13:40:06 <ZirconiumX> - as well as the Ooops messages 13:42:42 <ZirconiumX> http://pastebin.com/2RbpvNTx 13:51:51 <ZirconiumX> I'm going to do something that probably isn't helpful - but what the heck 13:58:01 <ZirconiumX> meh - It doesn't have quite the same effect 13:58:07 <ZirconiumX> http://en.wikipedia.org/wiki/File:Linux-2.6-oops-parisc.jpg 13:58:13 <ZirconiumX> is what I'm hoping for 13:59:52 *** Pikka [~Figgy@d58-111-77-124.rdl800.qld.optusnet.com.au] has quit [Read error: Connection reset by peer] 14:00:41 *** Dreamxtreme [~Dre@92.18.98.139] has quit [Quit: Nice Scotty, now beam my clothes up too!] 14:01:15 <ZirconiumX> this good enough? 14:01:16 <ZirconiumX> http://pastebin.com/30dqSCDf 14:02:32 <Alberth> only you can decide :) 14:02:40 *** Dreamxtreme [~Dre@92.18.207.86] has joined #openttd 14:03:32 <ZirconiumX> It'll probably look terrible in the font 14:11:11 *** asilv_ [~as@87-95-72-109.bb.dnainternet.fi] has joined #openttd 14:12:40 *** asilv is now known as Guest3039 14:12:40 *** asilv_ is now known as asilv 14:12:50 *** Wolf01 [~wolf01@host41-233-dynamic.14-87-r.retail.telecomitalia.it] has joined #openttd 14:12:55 <Wolf01> hello 14:13:08 *** Absurd-Mind [~peter@p549580BC.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 14:14:22 <ZirconiumX> hello Wolf01 14:15:09 <ZirconiumX> I've axed the dead donkey - openttd complained 14:16:49 <ZirconiumX> lol 14:17:02 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 14:17:22 *** Guest3039 [~as@87-93-146-221.bb.dnainternet.fi] has quit [Ping timeout: 480 seconds] 14:18:12 *** Ruudjah [~opera@86.93.109.194] has quit [Ping timeout: 480 seconds] 14:28:20 *** DOUK [~KEM@ALyon-158-1-58-51.w90-29.abo.wanadoo.fr] has quit [Ping timeout: 480 seconds] 14:32:13 <ZirconiumX> Hmm 14:33:08 <ZirconiumX> How do I take the AITownList output and turn it into something I can go: 14:33:41 <ZirconiumX> town_a = AITownList.Begin() 14:33:59 <ZirconiumX> town_b = AITownList.Next() 14:34:01 <ZirconiumX> then 14:34:12 <ZirconiumX> town_b = blah.Next() 14:34:19 <ZirconiumX> in a spiderweb fashion 14:37:43 <ZirconiumX> Anyone? 14:43:05 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has joined #openttd 14:46:46 *** douknoukem [~KEM@ALyon-158-1-58-51.w90-29.abo.wanadoo.fr] has joined #openttd 14:49:26 <dihedral> ZirconiumX, monogloguing? 14:49:48 <ZirconiumX> ? 14:53:09 <ZirconiumX> monologuing? 14:53:20 * ZirconiumX is connfused 14:53:26 <ZirconiumX> s/conn/con 14:58:40 <planetmaker> a dihedral ! Happy Easter :-) 14:59:11 <dihedral> Hoppy easter to you too planetmaker :-) 15:02:20 <ZirconiumX> Happy easter pm & dihedral 15:02:40 *** pugi [~pugi@p4FCC49E3.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 15:03:43 *** pugi [~pugi@p4FCC377A.dip.t-dialin.net] has joined #openttd 15:08:56 *** asilv_ [~as@87-93-67-60.bb.dnainternet.fi] has joined #openttd 15:09:19 *** Chillosophy [~Chillosop@ip91350749.adsl-surfen.hetnet.nl] has joined #openttd 15:15:50 *** asilv [~as@87-95-72-109.bb.dnainternet.fi] has quit [Ping timeout: 480 seconds] 15:27:05 *** tycoondemon [~ashnohoe@524B73C2.cm-4-4b.dynamic.ziggo.nl] has joined #openttd 15:30:50 *** HerzogDeXtEr1 [~Flex@i59F6BE3E.versanet.de] has joined #openttd 15:37:57 *** HerzogDeXtEr [~Flex@88.130.180.55] has quit [Ping timeout: 480 seconds] 15:44:27 *** Markavian [~Markavian@66.100-50-210.dynamic.dsl.syd.iprimus.net.au] has quit [Quit: Leaving] 15:53:50 <__ln__> http://lists.debian.org/debian-legal/2011/04/msg00023.html 15:55:39 <Eddi|zuHause> i read about that 15:57:49 *** KouDy [~KouDy@ip-94-112-27-160.net.upcbroadband.cz] has joined #openttd 15:59:31 <planetmaker> ridiculous 16:01:09 <ZirconiumX> http://www.tt-forums.net/viewtopic.php?f=65&t=40203&start=420#p942632 16:01:17 <ZirconiumX> :p 16:04:37 *** KouDy [~KouDy@ip-94-112-27-160.net.upcbroadband.cz] has quit [Quit: Leaving.] 16:08:16 *** KouDy [~KouDy@ip-94-112-27-160.net.upcbroadband.cz] has joined #openttd 16:15:08 <Eddi|zuHause> ZirconiumX: what are you trying to tell us with that? 16:16:05 <ZirconiumX> nvm - I just found it funny 16:23:54 <Sacro> hang on, diagonal bridges? 16:24:09 <Eddi|zuHause> Sacro: no. 16:24:24 <Sacro> no, perspective is borked 16:31:32 <planetmaker> I wonder though which part, ZirconiumX ;-) 16:55:31 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 16:55:34 *** mode/#openttd [+o Alberth] by ChanServ 16:56:56 <ZirconiumX> <random comment alert - ignore if you wish> http://www.viceland.com/wp/2009/07/babes-of-the-bnp/ extract Which do you dislike more, Muslims or Hindus? Muslims. Theyâre the ones whoâve got the most attention, theyâre the ones who are kicking off about things the most. Theyâre more in the public eye as troublemakers </random comment> 16:57:13 <ZirconiumX> Hi Alberth 16:58:14 * Alberth dislikes random comments VERY much 16:59:09 <ZirconiumX> At least I warned you... 17:02:00 <__ln__> is "30jÀhriger" spelled like that, or with a dash? 17:02:42 <Eddi|zuHause> depends... 17:03:48 <Eddi|zuHause> without dash wins on google... 17:04:09 <Alberth> ZirconiumX: it is a gross generalization of two religious groups of people, it has a very non-friendly political message that its author is trying to sell 17:04:20 <Eddi|zuHause> ah no, with "" it doesn't 17:04:43 <__ln__> googlefight is not the optimal tool for correct spelling in general :) 17:04:47 <Alberth> ZirconiumX: and apparently, you like it enough to further spread it 17:05:14 *** ZirconiumX [561b9caa@ircip4.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 17:07:10 <andythenorth_> wtf is zirconiumx doing posting that here? 17:07:24 <Eddi|zuHause> __ln__: duden-suche.de says "1. -jÀh|rig: in Zusb., z.B. achtjÀhrig (mit Ziffer: 8-jÀhrig): acht Jahre alt, dauernd." 17:08:30 <Eddi|zuHause> __ln__: so with - when you use the number, without - when you write out the number 17:08:34 <andythenorth_> ho 17:08:36 <andythenorth_> it's satire 17:08:59 <andythenorth_> wonder if he knows it's satire? :o 17:09:12 * Alberth failed to understand it as such 17:09:57 <__ln__> Eddi|zuHause: thanks; the only remaining mystery then is why is the dashless version so common, with digits 17:14:25 <Eddi|zuHause> __ln__: as far as i understand it, the - is part of the spelling reform 17:15:46 <__ln__> ahh, i learned deutsch mostly before the reform 17:16:13 <Eddi|zuHause> http://faql.de/rechtschreibung.html#jaehrig 17:17:04 *** Biolunar [~mahdi@blfd-4db0f780.pool.mediaWays.net] has quit [Quit: All your IRC are belong to us!] 17:17:39 *** Biolunar [~mahdi@blfd-4db0f780.pool.mediaWays.net] has joined #openttd 17:32:50 *** KouDy [~KouDy@ip-94-112-27-160.net.upcbroadband.cz] has quit [Ping timeout: 480 seconds] 17:33:51 *** KouDy [~KouDy@ip-94-112-27-160.net.upcbroadband.cz] has joined #openttd 17:37:12 *** MrSieb [~01Mr@chello062178128065.5.13.vie.surfer.at] has joined #openttd 17:45:29 <CIA-1> OpenTTD: translators * r22375 /trunk/src/lang/portuguese.txt: 17:45:29 <CIA-1> OpenTTD: -Update from WebTranslator v3.0: 17:45:29 <CIA-1> OpenTTD: portuguese - 3 changes by jomasaco 17:51:11 <andythenorth_> hmm 17:51:21 <andythenorth_> is newgrf for idiots who can't use default vehicles? 17:51:26 <andythenorth_> or industries 17:51:29 <andythenorth_> remove it! 17:51:38 <andythenorth_> I'll stay home and look after the baby instead 17:51:40 <andythenorth_> ;) 17:52:13 *** MrSieb [~01Mr@chello062178128065.5.13.vie.surfer.at] has quit [Ping timeout: 480 seconds] 17:56:28 <Alberth> :( 17:57:33 <andythenorth_> Alberth: any more thoughts on the industry layouts? :) 17:57:43 <andythenorth_> that's for idiots who don't like random :D 17:58:16 <Alberth> or newgrf authors that want to have more than one industry layout ;) 18:00:35 <andythenorth_> hmm 18:00:46 <andythenorth_> the 'idiots' stuff happened in the other channel :P 18:00:49 * andythenorth_ is an idiot 18:01:55 <Alberth> aren't we all? :p 18:05:07 <Alberth> But no, I haven't it given any further thought. 18:05:07 <Alberth> I currently still think that it would be nice if a user can state what industry he wants exactly, but that makes life also very complicated for the case of having exactly one industry layout, as the window makes not much sense then. 18:05:45 <andythenorth_> indeed 18:05:54 <andythenorth_> it makes most sense in case of things like FIRS fishing harbour 18:06:07 <andythenorth_> other than that, I'd rather have less choice about this kind of thing 18:07:13 <Alberth> indeed, so maybe my assumption is not good :) 18:07:47 <Alberth> that is, a user should not want such things 18:08:03 <andythenorth_> there are cases for it 18:08:13 <andythenorth_> but my case is as a newgrf developer 18:08:17 <andythenorth_> which is somewhat different 18:09:31 *** douknoukem [~KEM@ALyon-158-1-58-51.w90-29.abo.wanadoo.fr] has quit [Ping timeout: 480 seconds] 18:09:35 <Alberth> I guess there are lots of things that have layout, do you have control for those? 18:09:48 <andythenorth_> such as? 18:09:53 <Alberth> for newobjects, yes 18:10:14 <Alberth> do houses have layout? 18:10:33 <Alberth> for stations, yes 18:10:52 <andythenorth_> houses players have no control over 18:11:00 <andythenorth_> stations is on a tile-by-tile basis 18:11:09 <Alberth> I was thinking that too :) 18:12:07 <andythenorth_> your patch works perfectly for newgrf development btw 18:12:10 <Alberth> airport graphics exist only in one orientation 18:12:10 <andythenorth_> I'm using it right now 18:13:14 <Alberth> although if we ever get state machines, we'll need layouts for sea ports, and airports too 18:13:35 <andythenorth_> true 18:13:39 <andythenorth_> if ever... 18:14:59 *** DanMacK [~DanMacK@206.191.69.149] has joined #openttd 18:16:27 <Alberth> and ideally, we'd need sprites seperately for displaying the layout 18:18:37 <andythenorth_> hmm 18:23:43 <DanMacK> layout for what? 18:24:14 <andythenorth_> industries 18:25:05 <DanMacK> ahhh 18:25:51 *** Vinnie_nl [~vinniep@5356A6F6.cm-6-7c.dynamic.ziggo.nl] has joined #openttd 18:33:36 <planetmaker> Alberth: I attached as mock-up what is my idea of the transparency window 18:35:16 <andythenorth_> hmm 18:35:24 <andythenorth_> what's the case for full animation ever being off? 18:35:27 <andythenorth_> this is not 1994 18:35:39 <Alberth> planetmaker: I like it! :) 18:36:07 <Alberth> andythenorth_: I find moving water annoying 18:36:09 *** douknoukem [~KEM@ALyon-158-1-58-51.w90-29.abo.wanadoo.fr] has joined #openttd 18:36:12 <andythenorth_> or to put it another way....why can't these go in advanced settings, interface 18:36:27 <andythenorth_> how often during gameplay do they need turned on / off 18:36:35 <Alberth> 'full animation' is just palette animation 18:36:46 <andythenorth_> yarp 18:36:47 *** bryjen [~bryjen@76.92.85.169] has joined #openttd 18:36:55 <Alberth> so even in 1994 it was not expensive :) 18:37:06 <andythenorth_> so for people with certain visual field problems, it might be annoying? 18:37:08 <andythenorth_> etc 18:37:11 <andythenorth_> advanced setting 18:37:29 <andythenorth_> there's no serious case for turning it on / off easily during gameplay 18:37:41 <asilv_> I usually turn it off once game starts to run slowly, happens at most games 18:37:43 <Alberth> I agree 18:37:44 <andythenorth_> if we did a scoring exercise with limited points for GUI items, it would score low 18:37:59 <Alberth> asilv_: so does it have any effect? 18:38:03 <planetmaker> that's how I handle those two settings, too 18:38:03 <andythenorth_> does it have *any* measurable performance effect at all? 18:38:27 <planetmaker> yep. quite 18:38:32 <Alberth> andythenorth_: I'd be surprised :) 18:38:40 <planetmaker> turning it off and on? 18:38:48 <asilv_> yes, especially on fast forward 18:38:49 <andythenorth_> I don't understand blitters, but everything has to run through the sprite sorter anyway, transforming this palette is minimal CPU 18:39:03 <andythenorth_> if it really matters, we should also disable all company colours 18:39:04 <planetmaker> full animation has more effect, but full animation also makes a difference on 'heavy' games 18:39:25 <Alberth> full details, I heop 18:39:29 <Alberth> *hope 18:39:31 <planetmaker> andythenorth_: the point is: much more has to be re-drawn in the animation case 18:39:45 <planetmaker> like all water etc. All that can be skipped, nothing needs sorting 18:39:51 <andythenorth_> we should also disable the transparent station roofs and aircraft shadows? 18:39:54 <planetmaker> nor blitting 18:40:24 * andythenorth_ is arguing to learn, not for arguing's sake 18:40:28 <asilv_> i was talking about animation, full detail does not have any noticeable effect 18:40:40 <andythenorth_> science would tell us the answer? 18:40:45 *** dfox [~dfox@ip-94-113-17-246.net.upcbroadband.cz] has quit [Ping timeout: 480 seconds] 18:40:45 <andythenorth_> i.e. measure it 18:41:31 <andythenorth_> or just move it to advanced settings :) 18:41:33 <Alberth> full details controls details around tracks and roads, eg street lights 18:41:48 <andythenorth_> interface -> display options 18:42:00 <Alberth> good point imho 18:42:01 <andythenorth_> I use full details to turn off fences 18:42:12 <andythenorth_> but I rarely need to turn it on/off in gameplay 18:42:19 <andythenorth_> it's a set-once kind of thing 18:42:26 * Alberth likes fences 18:42:34 <andythenorth_> turning on/off transparency is a much more common task 18:42:39 <planetmaker> so do I like fences :-) 18:43:37 <andythenorth_> I have nothing against them - I just mostly use NARS, and US railroads are unfenced 18:43:41 <andythenorth_> 'realism' :P 18:44:48 <andythenorth_> planetmaker: the lock buttons do what in your mockup? 18:45:00 <planetmaker> same as now 18:45:13 <Alberth> lock them, so 'x' has no effect 18:45:14 <planetmaker> fix the setting from being changed by pressing 'x' 18:45:37 * andythenorth_ tries to work out how that works now 18:45:40 <planetmaker> btw, you see my default settings ;-) 18:45:41 * andythenorth_ is confused 18:45:50 <Alberth> ctrl click :) 18:46:04 <andythenorth_> oh my 18:46:06 <andythenorth_> how handy 18:46:07 <planetmaker> except industries which I changed there for the purpose of demonstration 18:46:15 <planetmaker> lol, you didn't know that? 18:46:18 <andythenorth_> 'yet another feature" 18:46:43 <andythenorth_> I like the current icons + layout 18:46:48 <andythenorth_> are words needed? 18:47:15 <andythenorth_> (I'm not against change) 18:47:17 <planetmaker> andythenorth_: but... it doesn't cover all options 18:47:18 <Alberth> it would be nice if visibility was merged into that window 18:47:25 <planetmaker> ^ 18:47:45 <andythenorth_> agreed 18:48:22 <andythenorth_> sometimes when a word and icon are needed both, it indicates one is failing 18:48:28 <andythenorth_> (or both) 18:49:30 <Alberth> ie we should drop the text part? 18:49:30 <andythenorth_> if both *are* needed, then the layout could be improved simply by cropping bridge icon 18:49:32 <planetmaker> the icons could be skipped. or replaced by words. They indicate the state 18:49:41 <planetmaker> yes, that could be done 18:49:41 <andythenorth_> indeed 18:49:48 <planetmaker> but that's the least of the issues 18:49:50 <andythenorth_> losing the icons seems a bit wrong 18:50:01 <planetmaker> quite. We all seem to agree there :-) 18:50:09 <planetmaker> it gives quick visual feedback 18:50:17 <andythenorth_> for the way I setup the gui, I wouldn't mind a switch from horizontal to vertical dialog 18:50:31 <andythenorth_> it could go at the left or right hand edge of the screen neatly 18:50:57 <andythenorth_> but the main issue is how to interact? 18:51:14 <andythenorth_> there are three states: opaque, semi-transparent, transparent 18:51:16 <andythenorth_> + lock 18:51:38 <planetmaker> I don't really think so. The main issue is how to add the yes/no switches to the 3-way (or 4-way if locked) switches of the current transparency 18:52:23 <andythenorth_> that's not the same as setting one of three states + lock? :o 18:54:13 <andythenorth_> I don't know of a GUI control type to do this other than < > arrows or drop-down menu 18:55:58 <planetmaker> nor do I. But horizontally two buttons next to eachother look bad. 18:55:58 <Alberth> click several times at the icon? 18:56:19 <planetmaker> Or another over-print icon for transparency is used. But that's then basically 3-state as we don't have a 2nd control 18:56:26 <planetmaker> that's my idea, Alberth, yes 18:57:13 <Alberth> and keep control click for fixating for 'x' (while still allowing a normal click) 18:57:18 <Eddi|zuHause> i really don't like overloading the current toolbar with text... 18:57:58 <planetmaker> yep, keeping basically the same ctrl behaviour 18:58:14 <Eddi|zuHause> suggestion: a "large/small version" button like the finance window to switch between toolbar-like and setting-like window? 18:59:12 <Alberth> Eddi|zuHause: I am currently not even sure we need a (much) bigger window, its seems we can do without the text 18:59:23 <planetmaker> maybe, yes 18:59:41 <planetmaker> then we just need additional icons. And not even that, if we move all those to the adv. settings 19:00:16 <Alberth> I agree on full animation and full details to the adv settings, but not the other ones imho 19:00:18 <Eddi|zuHause> planetmaker: for "full animation" use a water icon, and for "full details" a fence icon? 19:00:29 <andythenorth_> I thought of click three times 19:00:32 <andythenorth_> but it's non-standard 19:00:41 <planetmaker> would work, yes, Eddi|zuHause 19:00:58 <andythenorth_> planetmaker: use the colour cycle for the icon :P 19:01:01 <andythenorth_> then it stops / starts 19:01:07 <andythenorth_> which might be what Eddi mean 19:01:08 <andythenorth_> t 19:01:10 <planetmaker> he. better idea :-) 19:01:23 <planetmaker> the palette from the newgrf wiki ;-) 19:01:38 <planetmaker> 16x16 px are sufficient 19:01:48 <Eddi|zuHause> what? 19:02:03 <planetmaker> the full palette also with the animated pixels 19:02:07 <Alberth> except nobody understands that icon :) 19:02:13 <planetmaker> I guess. Sad :-P 19:02:29 <Eddi|zuHause> that's the most stupid idea i heard today... honestly... 19:04:15 <Eddi|zuHause> something about the industry layouts: if the layout is known beforehand, the affected tilearea can be highlighted properly 19:04:45 <andythenorth_> Eddi|zuHause: the layout could be selected when the 'fund' button is pressed... 19:04:50 <andythenorth_> and passed on to the next function 19:05:23 <Eddi|zuHause> andythenorth_: so one can enforce a different layout by unselecting fund again? 19:05:40 <andythenorth_> oh 19:05:43 <andythenorth_> interestink 19:14:31 *** Absurd-Mind [~peter@p549580BC.dip0.t-ipconnect.de] has joined #openttd 19:15:28 *** bryjen [~bryjen@76.92.85.169] has quit [Quit: Leaving] 19:23:38 <Alberth> andythenorth_: the white stripe is very good, it makes the buildings and the chimney belong together more 19:23:50 <andythenorth_> I think so 19:24:06 <andythenorth_> and it reduces the amount of orangey-brown colour, which is a bit like sick :P 19:25:30 <Alberth> yeah, it looks more fresh, although the door colors may also have to do with that 19:37:21 *** Chillosophy [~Chillosop@ip91350749.adsl-surfen.hetnet.nl] has quit [Ping timeout: 480 seconds] 19:37:30 *** Chillosophy [~Chillosop@ip91350749.adsl-surfen.hetnet.nl] has joined #openttd 19:38:54 *** sllide [~jari@ip565eb113.direct-adsl.nl] has joined #openttd 19:47:12 *** Devroush [~dennis@178-119-81-33.access.telenet.be] has joined #openttd 19:48:05 *** HyronymusI [~chatzilla@s53757898.adsl.wanadoo.nl] has joined #openttd 19:48:05 *** Hyronymus [~chatzilla@s53757898.adsl.wanadoo.nl] has quit [Remote host closed the connection] 19:48:09 *** HyronymusI is now known as Hyronymus 19:48:15 *** sla_ro|master [~slaco@95.76.27.160] has quit [Ping timeout: 480 seconds] 19:52:03 <andythenorth_> hmm 19:52:14 *** dfox [~dfox@ip-94-113-17-246.net.upcbroadband.cz] has joined #openttd 19:52:14 <andythenorth_> the current transparency window isn't 100% intuitive anyway 19:52:58 <andythenorth_> is it common to alternate between partial and full transparency? 19:53:05 <andythenorth_> or could that just be a setting? 19:53:27 *** Vinnie_nl [~vinniep@5356A6F6.cm-6-7c.dynamic.ziggo.nl] has left #openttd [] 19:53:29 <Eddi|zuHause> andythenorth_: it is common to have one on partial and another on full transparency 19:53:34 <Alberth> it would be many settings then 19:53:37 <andythenorth_> true 19:53:45 *** douknoukem [~KEM@ALyon-158-1-58-51.w90-29.abo.wanadoo.fr] has quit [Ping timeout: 480 seconds] 19:55:21 <andythenorth_> hmm 19:55:34 <andythenorth_> we do already have a case of click multiple times for different settings 19:55:53 <andythenorth_> in orders 19:55:59 <andythenorth_> far | middle | near 19:57:12 <Alberth> having a dropdown there would be somewhat messy? :) 19:57:24 <Alberth> I think 3 values is doable for a button 19:57:39 <andythenorth_> dropdown would suck graphically 19:57:49 <andythenorth_> and the < > arrows make for *very* small hit targets 19:57:55 <Eddi|zuHause> Alberth: but what about the X key? 19:58:22 <Alberth> what about it? ie I don't see the connection 19:58:47 <Eddi|zuHause> assuming i set the button to invisible with the 3-click method 19:58:59 <Eddi|zuHause> then i press X to revert it to visible 19:59:05 <Eddi|zuHause> and press X again 19:59:13 <Eddi|zuHause> then it would turn to transparent, not invisible 19:59:29 <Alberth> huh? 19:59:43 *** TWerkhoven [~twerkhove@cpc14-linl7-2-0-cust28.sgyl.cable.virginmedia.com] has joined #openttd 19:59:45 <andythenorth_> it can't be a push button if we have 3 values on it 19:59:49 <andythenorth_> it has to be some other control 20:00:32 <Eddi|zuHause> Alberth: using the X key must remember whether it was transparent or invisible the last time, so a 4th state 20:00:53 <Alberth> these icon buttons are for defining where 'x' toggles to right?, it is not that 'x' touches those icon buttons itself 20:01:24 <andythenorth_> the interaction of X with the transparency totally confuses me 20:01:29 <Eddi|zuHause> Alberth: x toggles all buttons that are not locked. the GUI may toggle individual buttons 20:01:33 <andythenorth_> I can't create a mental model for it 20:02:04 <Alberth> Eddi|zuHause: oh, now I see the confusion 20:02:58 <Alberth> I was under the impression that x toggles between visible and the state set by the icon button, unless the latter is locked, in which case you always get the state of the icon button 20:03:39 <andythenorth_> it's confusing :P 20:04:00 *** sla_ro|master [~slaco@95.76.27.160] has joined #openttd 20:05:36 <andythenorth_> what's good about the current behaviour? 20:06:02 <Eddi|zuHause> everything except that the invisibility button is not labelled 20:06:15 <Eddi|zuHause> (imho) 20:06:24 <Rubidium> oh... going to make that idiot proof as well? 20:06:34 <Alberth> you can have different interpretations of the x toggle without running into trouble :p 20:10:59 <andythenorth_> there's no available modifier key other than ctrl? 20:13:00 *** Twerkhoven[L] [~twerkhove@cpc14-linl7-2-0-cust28.sgyl.cable.virginmedia.com] has joined #openttd 20:13:33 <Alberth> right mouse may be used for tooltips 20:13:56 <Rubidium> in theory (assuming you're still talking about the transparency window) you could use shift, but that's generally used for cost estimates 20:14:03 <Alberth> theoretically, there is also shift and alt, but openttd does not use them anywhere afaik 20:14:10 <Rubidium> the alt is used by window managers to move the screen, and as such can't be used 20:14:14 <andythenorth_> how does 'signs displayed' compare with 'signs invisible'? 20:14:26 <Rubidium> they're equal-ish 20:14:39 <andythenorth_> Alberth: ^ that reduces one item yes / no? 20:14:42 <Rubidium> both have to be "visible" for the signs to be visible 20:14:43 <Eddi|zuHause> andythenorth_: transparent signs are text without background 20:15:01 <Eddi|zuHause> (at least that's for station signs) 20:15:06 <andythenorth_> Alberth: in your image here...http://www.tt-forums.net/download/file.php?id=143828 20:15:09 <Alberth> no, as Eddi|zuHause just explained :) 20:15:16 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has joined #openttd 20:15:24 <andythenorth_> I don't follow 20:15:26 <Alberth> Eddi|zuHause: for normal signs too 20:15:51 <andythenorth_> why do I need a menu option for 'signs displayed' ? 20:15:57 <Alberth> andythenorth_: a sign has 3 states, invisible, text visible, text+background visible 20:16:16 <Eddi|zuHause> andythenorth_: sign visible: black text on company coloured background, sign transparend: company coloured text on transparent background, sign invisible: no text 20:16:29 <andythenorth_> I can see that 20:16:34 <andythenorth_> but why also a menu option for it? 20:16:37 <andythenorth_> seems redundant 20:16:59 <Eddi|zuHause> andythenorth_: hysterical raisins 20:17:05 <andythenorth_> so I figured 20:17:30 <andythenorth_> planetmaker reached same conclusion as me in his mockup - or made a mistake.... 20:17:38 <Eddi|zuHause> andythenorth_: there's a reason why we're discussing unification :) 20:18:34 <andythenorth_> why don't we put every possible menu option in every menu - all the time 20:18:38 <andythenorth_> that will help the idiots :P 20:18:50 <andythenorth_> they'll always be able to find what they want...eventually 20:19:59 <Alberth> but we don't want the idiots here, we want the non-idiots 20:20:14 <andythenorth_> how are we doing with that? :) 20:20:33 <Alberth> I will leave shortly :p 20:21:09 <andythenorth_> in current transparency GUI... 20:21:28 <andythenorth_> it would make more sense to me if small button was 'lock' and had a lock icon on it 20:21:43 <andythenorth_> and ctrl-click changed transparency type 20:21:50 <andythenorth_> but change upsets people :) 20:22:38 <Alberth> but your aim is to set transparency with that window, not locking, isn't it? 20:23:25 <Alberth> to make it more clear we'd need to add lock buttons there 20:25:24 <andythenorth_> I kind of mean that 20:25:39 <andythenorth_> currently there is a small non-labelled toggle for fully / partial opaque 20:25:44 <andythenorth_> scrap that 20:25:55 <andythenorth_> make a lock-toggle button with lock icon (bool) 20:26:11 <andythenorth_> use ctrl-click on main icon to decide fully / partial opaque 20:26:46 <Alberth> I'd use a triple click rather than ctl+click 20:27:00 <andythenorth_> true 20:27:07 <andythenorth_> but there's no good control for that ? 20:27:39 <Alberth> what about the idea proposed by our planet person? 20:28:01 <andythenorth_> those < > buttons are very hard to acquire 20:28:10 <Alberth> ie 3 different graphics 20:28:23 <Alberth> (and no <> buttons imho) 20:29:09 <planetmaker> I just wonder how obvious that will be to new users. 20:29:20 <planetmaker> Just like andy only discovered the ctrl+click today 20:29:46 <Alberth> 1 button, click goes to partial, click again goes to full (outline graphics?), click again goes to solid again 20:30:10 <andythenorth_> try it? 20:30:13 <Alberth> planetmaker: what do you do if you have partial and you want to change it? 20:30:26 <Alberth> (to solid) 20:30:36 <andythenorth_> if it uses a toggle on / off button, it might be counter-intuitive ;) 20:30:41 <andythenorth_> maybe we can fix that... 20:31:14 <Alberth> I think there is only one choice, namely click the button, and wow, I got invisible now 20:31:34 <Alberth> ie you cannot miss it 20:32:01 <Alberth> andythenorth_: true, not a toggle button, a push button is better 20:32:22 <andythenorth_> push, push, push 20:32:25 <planetmaker> yep 20:32:29 <planetmaker> seems the best 20:32:39 <andythenorth_> remind me - why change the current panel? except to add new items? 20:33:23 <Alberth> some andythenorth_ wanted a vertical row of icons? :p 20:33:46 <andythenorth_> it was just a suggestion :) 20:33:57 <andythenorth_> no charge for suggestions... 20:34:00 <andythenorth_> nor warranty :P 20:34:24 <Alberth> but I think we should keep the current row as is, perhaps move the light green buttons to the top and add the lock icon onto it, to make clear it has changed 20:34:33 <andythenorth_> ho that would work 20:34:53 <Alberth> andythenorth_: you are lucky you don't live in germany :) 20:35:08 <andythenorth_> I'd have to provide a warranty? 20:35:27 <Alberth> yep, you cannot deny liability 20:35:49 <Alberth> hence the MIT license is invalid there :) 20:36:19 <andythenorth_> GPL too probably 20:36:49 <andythenorth_> Alberth: if the three-click thing is weird, try ctrl-click or shift-click ;) 20:37:58 * Alberth should program a keyboard-upside-down+click :p 20:38:39 <andythenorth_> space-click 20:38:55 <andythenorth_> hold f1 and f12 whilst clicking :P 20:38:56 <Alberth> ok, thanks for the elaborate discussion 20:39:15 <andythenorth_> prevented me redrawing textile mill again 20:39:30 <Alberth> I thought you were done with it for now 20:39:33 <andythenorth_> which is net benefit to world I guess 20:39:40 <andythenorth_> I doubt it's going to improve much 20:40:14 <Alberth> just define it as optimal, as is 20:40:57 *** Chillosophy [~Chillosop@ip91350749.adsl-surfen.hetnet.nl] has quit [] 20:41:03 <Alberth> if people have criticism ask them to send a patch 20:42:05 <Eddi|zuHause> i really don't like the 3-state idea... 20:42:10 <andythenorth_> send a patch 20:42:26 *** ar3k [~ident@ebq129.neoplus.adsl.tpnet.pl] has quit [Quit: âI-n-v-i-s-i-o-nâ 3.2 (July '10)] 20:42:43 <andythenorth_> bah 20:42:55 <andythenorth_> I usually have catenary set to invisible 20:43:04 <andythenorth_> so that steam trams don't look stupid 20:43:19 <andythenorth_> now I have random bits of electrified track all over my network 20:43:30 <andythenorth_> didn't notice I had electrified track building selected 20:43:53 *** asilv_ [~as@87-93-67-60.bb.dnainternet.fi] has quit [Quit: asilv_] 20:44:22 <andythenorth_> do we need roadtypes? 20:44:38 <DanMacK> Yes 20:44:57 <Eddi|zuHause> currently, the transparency gui has 3 functions: i can toggle whether a category should be transparent, i can toggle whether transparency should be invisibility without actually changing the visibility, and i can exclude a category toggling with the X key 20:45:19 <Eddi|zuHause> when you replace it with a 3-state button, either function 1 or function 2 is removed 20:45:30 <andythenorth_> can't we just set a tile bit for catenary? And add a new building option...tram tracks w/catenary, without catenary 20:48:11 <Eddi|zuHause> you can make the X key three-state as well, but that only means you have to press X twice many times... which is IMHO a degration from current usability 20:48:30 <Eddi|zuHause> have i mentioned that i'm against the three-state button? 20:48:53 <Alberth> yes, but I don't understand why, exactly 20:49:23 <Alberth> perhaps because we have a different functioning of buttons and 'x' in our mind 20:49:57 <andythenorth_> Eddi|zuHause: how do you exclude a category toggling with the x key? 20:50:09 <andythenorth_> not that it matters... 20:50:11 <andythenorth_> nvm 20:50:31 <Eddi|zuHause> that's the lock icon 20:50:46 <andythenorth_> I see the point about function 1 & 2 20:51:28 <Alberth> Eddi|zuHause: as I see it, 'x' toggles between visible and other state. Other state is one of 3, controlled by the icon button. locking is when you want 'x' to always display 'other' state 20:51:49 <andythenorth_> ach 20:51:52 <andythenorth_> just leave it as it is? 20:52:05 <andythenorth_> least work :P 20:52:38 <Alberth> says the person tweaking textile mills forever :p 20:53:02 *** Dreamxtreme [~Dre@92.18.207.86] has quit [Quit: There are two major products that come out of Berkeley: LSD and UNIX. We don't believe this to be a coincidence.] 20:53:23 <andythenorth_> the current design is optimum for Eddi 20:53:23 *** Dreamxtreme [~Dre@92.18.207.86] has joined #openttd 20:55:25 <andythenorth_> hmm 20:55:50 *** ar3k [~ident@ebq129.neoplus.adsl.tpnet.pl] has joined #openttd 20:55:52 *** ar3k is now known as ar3kaw 20:56:01 * andythenorth_ goes back to tweaking endlessly 20:56:02 <Alberth> perhaps I am missing something, but transparency and invisibility are too much related to have a drop-down and a button for them 20:56:03 <Eddi|zuHause> Alberth: imagine the following situation: i have bridges and houses set to "turn invisible" with the X key. now i want to temporarily have houses invisible but bridges visible, so i click on the houses button (twice, because it's three-state) to make houses invisible. now i click on the houses button again to make houses visible again. now i press "X", what should happen to houses now? 20:56:19 <andythenorth_> Alberth: the stuff in the menu completely confuses me 20:57:23 <andythenorth_> "Station names displayed" and "Transparent station signs" is apparently broken somehow 20:57:31 <Alberth> Eddi|zuHause: you don't want forced visibility? 20:57:57 <andythenorth_> transparent station signs is a totally pointless menu option 20:58:28 <andythenorth_> first I toggle sign 'display' on|off and then I can toggle sign transparency on|off 20:58:30 <andythenorth_> stupid 20:58:48 <andythenorth_> why not one menu item for that, instead of two, one of which is broken depending on the setting of the other 20:58:53 <andythenorth_> ? 20:59:03 <andythenorth_> historical raisins probably :) 20:59:59 <andythenorth_> maybe something to do with waypoint signs? 21:00:16 <andythenorth_> so I can (1) choose stations, waypoints, or both, then (2) set all visible to transparent 21:00:21 <andythenorth_> still confusing 21:02:26 <Eddi|zuHause> Alberth: i don't think i can explain my problem so you understand it, if you haven't understood it at this point. 21:03:15 <Eddi|zuHause> anyway. my opinion is: move the dropdown entries to the transparency gui, but don't tamper with the behaviour of the gui 21:03:39 <Alberth> I think I see the problem, but I cannot see how far reaching this problem is 21:03:59 *** sla_ro|master [~slaco@95.76.27.160] has quit [Quit: Mutant Co-Op - C&C Renegade] 21:04:01 <andythenorth_> Eddi|zuHause: I see the problem 21:04:06 <andythenorth_> it's valid imho 21:04:32 <Alberth> that is, what kinds of things do you want to exclude from the x toggle? 21:04:50 <andythenorth_> for me, I don't care about partial transparency, (I just use fully transparent) but that's a matter of taste and ymmv etc. 21:06:09 <andythenorth_> leaving the GUI alone might be best 21:06:24 <andythenorth_> although I'm sad that I didn't know about the lock 21:07:17 <andythenorth_> I've been irritated for years by accidentally turning trees back on with x key 21:08:19 <Terkhen> good night 21:08:20 <Alberth> and you never asked a question about it :( 21:08:26 <Alberth> good night Terkhen 21:08:35 <andythenorth_> never occurred to me that it would be on ctrl 21:08:44 <andythenorth_> and it's a pretty common shortcut :( 21:08:55 <andythenorth_> some of the GUI sucks 21:09:27 <andythenorth_> that's sad because of the wasted effort coding things 21:09:51 <andythenorth_> nice features that are never found :| 21:10:50 <Eddi|zuHause> the lock could get an extra row of buttons 21:12:18 <Eddi|zuHause> below the large button a row with half-width buttons "invisible" and "lock", although i have no idea how an "invisible" icon should look like 21:13:21 <Alberth> Eddi|zuHause: do you want a toggle transparent/invisible, and a 3 state visible/use-toggle-state/x where 'x' means switching between vissible and toggle state? 21:13:39 <Alberth> Eddi|zuHause: an outline of the icon? 21:13:54 <andythenorth_> invisible is an eye 21:13:58 <andythenorth_> perhaps 21:14:16 <Alberth> but you need to see what you make invisible imho 21:14:53 <Eddi|zuHause> what you turn invisible is in the icon of the large button 21:14:58 <andythenorth_> yes 21:15:05 <andythenorth_> the smaller buttons should be lock | opacity 21:15:13 <Eddi|zuHause> it is just a generic button toggling between "shadow" and "invisible" 21:15:13 <andythenorth_> I don't know what icon opacity would get 21:15:44 <andythenorth_> currently the lack of icon for opacity isn't the biggest problem in the world 21:16:31 <DanMacK> A shadow of a building/// 21:25:46 <andythenorth_> what's a good tramset? 21:25:48 <andythenorth_> for PAX? 21:25:53 <andythenorth_> my game needs one 21:28:23 *** ar3k [~ident@ecf128.neoplus.adsl.tpnet.pl] has joined #openttd 21:29:39 <Alberth> good night 21:30:10 <andythenorth_> night Alberth 21:30:37 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 21:31:39 <planetmaker> good night also 21:35:36 *** ar3kaw [~ident@ebq129.neoplus.adsl.tpnet.pl] has quit [Ping timeout: 480 seconds] 21:36:25 <andythenorth_> bed time 21:36:29 <andythenorth_> good night 21:36:32 *** andythenorth_ [~Andy@cpc18-aztw25-2-0-cust185.aztw.cable.virginmedia.com] has left #openttd [] 21:44:56 *** Zuu [~Zuu@h-114-141.A98.priv.bahnhof.se] has joined #openttd 22:01:38 *** Pulec [~pulec@static-cl093181068250.unet.cz] has quit [] 22:08:59 *** Neon [~Neon@dslb-094-219-015-197.pools.arcor-ip.net] has quit [Quit: Python is way too complicated... I prefer doing it quickly in C.] 22:10:26 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has quit [Remote host closed the connection] 22:11:17 *** Adambean [AdamR@82.hosts.reece-eu.net] has quit [Quit: Gone fishing] 22:12:54 *** douknoukem [~KEM@ALyon-158-1-57-121.w90-29.abo.wanadoo.fr] has joined #openttd 22:13:36 *** KouDy [~KouDy@ip-94-112-27-160.net.upcbroadband.cz] has quit [Quit: Leaving.] 22:16:21 *** Mazur [~mazur@5ED2BEAE.cm-7-3c.dynamic.ziggo.nl] has quit [Remote host closed the connection] 22:19:13 *** DayDreamer [~DayDreame@94.142.234.1] has quit [Read error: Connection reset by peer] 22:23:51 *** Absurd-Mind [~peter@p549580BC.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 22:33:17 *** Twerkhoven[L] [~twerkhove@cpc14-linl7-2-0-cust28.sgyl.cable.virginmedia.com] has quit [Quit: He who can look into the future, has a brighter future to look into] 22:39:51 * DanMacK has a mind to take a stab at Cindini again 22:41:45 *** sllide [~jari@ip565eb113.direct-adsl.nl] has quit [Ping timeout: 480 seconds] 22:46:00 <Eddi|zuHause> www.eisenbahnstiftung.de/bg/pics/1078.jpg <-- "realism": good/bad? :p 22:46:30 <DanMacK> Not as bad as the V200? on the Turntable 22:46:36 <DanMacK> that was awwesome 22:47:08 <Eddi|zuHause> (this is Hamburg main station, 1946) 22:48:09 <DanMacK> 1946... well, it was right after the war... Was DB short on passenger coaches? 22:49:02 <Eddi|zuHause> that, and usage was extremely high, because cities were short on food supply 22:49:40 <DanMacK> makes sense 22:51:06 *** pugi [~pugi@p4FCC377A.dip.t-dialin.net] has quit [Quit: I reject your reality and substitute my own] 22:51:06 *** Hyronymus [~chatzilla@s53757898.adsl.wanadoo.nl] has quit [Remote host closed the connection] 22:52:47 *** Zuu [~Zuu@h-114-141.A98.priv.bahnhof.se] has quit [Ping timeout: 480 seconds] 22:53:42 *** DanMacK [~DanMacK@206.191.69.149] has quit [Quit: Bye for now!] 22:57:06 <Eddi|zuHause> might have been a V160, don't remember, and not bothered to look up 23:00:30 <Eddi|zuHause> www.eisenbahnstiftung.de/bg/pics/950.jpg <-- that frequently happened to me in bridgebuilder 23:01:51 *** Devroush [~dennis@178-119-81-33.access.telenet.be] has quit [] 23:02:11 *** Pikka [~Figgy@d58-111-77-124.rdl800.qld.optusnet.com.au] has joined #openttd 23:02:50 *** Kurimus [Kurimus@dsl-tkubrasgw1-fe21dc00-138.dhcp.inet.fi] has quit [] 23:06:35 *** douknoukem [~KEM@ALyon-158-1-57-121.w90-29.abo.wanadoo.fr] has quit [Ping timeout: 480 seconds] 23:07:16 *** Chris_Booth [~Chris_Boo@cpc7-newt30-2-0-cust37.newt.cable.virginmedia.com] has joined #openttd 23:09:31 *** Netsplit charon.oftc.net <-> coulomb.oftc.net quits: KingJ, KOPOBA, George, Brianetta, PierreW, TWerkhoven, Wilberforce, DJNekkid, avdg, welshdragon, (+8 more, use /NETSPLIT to show all of them) 23:09:57 *** douknoukem [~KEM@ALyon-158-1-57-121.w90-29.abo.wanadoo.fr] has joined #openttd 23:10:03 *** Netsplit over, joins: Brianetta, George, SpComb^_, welshdragon, TWerkhoven, amkoroew, KOPOBA, DJNekkid, PierreW, avdg (+8 more) 23:17:10 *** Chris_Booth_ [~Chris_Boo@cpc7-newt30-2-0-cust37.newt.cable.virginmedia.com] has joined #openttd 23:20:01 *** KritiK [~Maxim@89-178-166-231.broadband.corbina.ru] has quit [Quit: Leaving] 23:22:15 *** Chris_Booth__ [~Chris_Boo@cpc7-newt30-2-0-cust37.newt.cable.virginmedia.com] has joined #openttd 23:24:06 *** Chris_Booth [~Chris_Boo@cpc7-newt30-2-0-cust37.newt.cable.virginmedia.com] has quit [Ping timeout: 480 seconds] 23:24:13 *** Chris_Booth__ is now known as Chris_Booth 23:28:56 *** Biolunar [~mahdi@blfd-4db0f780.pool.mediaWays.net] has quit [Quit: All your IRC are belong to us!] 23:28:57 *** Chris_Booth_ [~Chris_Boo@cpc7-newt30-2-0-cust37.newt.cable.virginmedia.com] has quit [Ping timeout: 480 seconds] 23:35:32 *** Dreamxtreme [~Dre@92.18.207.86] has quit [Quit: Don't follow me] 23:58:10 <Eddi|zuHause> www.eisenbahnstiftung.de/bg/pics/776.jpg <-- one could say "what an idyllic scene", if the picture wasn't titled "Summer in Nikolajew (Ukraine), 1943"