Config
Log for #openttd on 25th June 2011:
Times are UTC Toggle Colours
00:05:07  *** Progman [~progman@p57A1BDE4.dip.t-dialin.net] has quit [Remote host closed the connection]
00:06:24  <MNIM> heh
00:06:39  <MNIM> okaying in the golden age right now, 1935
00:08:17  <MNIM> beautiful vintage trains and planes, fast intercities, giant station halls, beautiful coastal and mountain tracks, the works
00:08:20  <MNIM> *playing
00:09:07  *** pugi [~pugi@p4FCC53D7.dip.t-dialin.net] has quit [Quit: I reject your reality and substitute my own]
00:09:38  <MNIM> combined with TTRS, 2CCTS and AV8\
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03:10:07  <pikka> hello world
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03:13:23  <supermop> hello
03:14:38  <orudge> zomg Pikka
03:14:57  <pikka> oh look an orudge
03:15:13  <orudge> Oh noes
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06:20:18  <pikka> hi andy
06:25:31  <andythenorth> hola pikka
06:25:40  <andythenorth> is it bedtime?
06:25:49  <pikka> nope
06:26:02  <pikka> I'm sitting in a pub with orudge
06:26:02  * andythenorth is watching chuggington
06:26:13  <andythenorth> chuggington is not as good as I hoped
06:26:58  * andythenorth is sitting on a sofa with 1x sick child
06:26:59  <pikka> and stevenh, raichase, whitehand, and robotboy
06:27:06  <andythenorth> it's a gathering
06:27:13  <andythenorth> bet you're not watching chuggington
06:27:24  <pikka> chuggington isn't so good its true
06:28:44  <andythenorth> it's a bit like watching a talking version of Railroad Tycoon 3
06:28:57  <pikka> indeed
06:29:43  <andythenorth> definite uncanny valley effect on the human character
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07:51:32  <Terkhen> good morning
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07:52:20  <Wolf01> hello
07:53:14  * Alberth waves hi
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09:08:56  <andythenorth> will something exciting happen today?
09:09:39  <Terkhen> I'm testing important stuff so... I hope not :P
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09:33:54  <Spenger> hi
09:34:00  <Alberth> hi
09:34:18  <Spenger> how are you?
09:34:28  <Alberth> pondering lunch
09:35:18  <planetmaker> launch! ;-)
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09:35:30  <planetmaker> hello :-)
09:35:36  <Alberth> hi planetmaker
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09:46:34  <fjb> Moin
09:46:42  <Alberth> moin
09:46:56  <fjb> Moin Alberth
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11:25:24  <ZirconiumX> Hello all
11:25:44  <Terkhen> hi ZirconiumX
11:26:16  <ZirconiumX> Hi Terkhen
11:26:58  <ZirconiumX> How are you
11:27:18  * ZirconiumX is runnig dangerously low on greeting etc.
11:27:27  * ZirconiumX can't spell either
11:29:08  * Alberth gives ZirconiumX some coffee
11:29:36  <ZirconiumX> thanks Alberth
11:29:43  * ZirconiumX doesn't like coffee
11:30:23  <ZirconiumX> I do - just not the horrible fairtrade stuff that has an aftertaste that stays for an hour or two
11:30:37  * ZirconiumX prefers Cona Coffee
11:31:22  <Terkhen> fighting with bugs in libraries :) (translation: not doing anything fun)
11:32:08  <ZirconiumX> cheating and looking in someone else's code (translation: It's OK,
11:32:15  <ZirconiumX> Terkhen)
11:32:29  <ZirconiumX> :p
11:33:24  <ZirconiumX> Well - _mostly_ someone else's work
11:36:08  * ZirconiumX is rewriting magic for the third time with assertions and something that actually works
11:38:50  <Alberth> the latter is useful :)
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11:39:21  <ZirconiumX> the second one worked - but was based on someone else's code
11:39:42  <ZirconiumX> which is useless if you want to say it's MINE
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11:40:21  * Terkhen usually don't mind as long as it's done
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11:42:10  <ZirconiumX> What's the difference between an int blah, an int *blah, and an int &blah
11:42:22  <ZirconiumX> in C++
11:42:26  <ZirconiumX> or C
11:42:29  <ZirconiumX> whatever
11:43:41  <Terkhen> hmm... too long to explain here (specially pointers); you should check a C/C++ tutorial or book
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11:55:23  <Alberth> int blah1  holds an int, int *blah2 holds a pointer to such an int, and int &blah3 is a reference, it behaves as an int, but uses a pointer internally
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11:56:53  <ZirconiumX> thanks Alberth
11:58:02  <Alberth> unfortunately, my explanation does not make much sense unless you understand pointers
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12:07:46  <ashmir> hi guys. I'm searching for the parametters of the command newgame, can someone help me?
12:08:32  <Alberth> no idea what you are talking about
12:08:46  <ashmir> rcon pwd newgame a b c d             for example
12:08:46  <Alberth> oh in the console perhaps?
12:09:01  <ashmir> but i dont know what's abcd
12:09:04  <ashmir> yes
12:09:50  <Terkhen> ashmir: use "help newgame"
12:10:09  <Alberth> but that just gives a single optional argument 'seed'
12:10:30  <ashmir> yes :/
12:10:52  <Terkhen> does it have more parameters?
12:10:57  <Alberth> I am guessing that 'rcon' is something else
12:11:04  <Alberth> Terkhen nope
12:11:23  <Terkhen> rcon is used to send commands to the server
12:11:42  <ZirconiumX> r(emote) con(trol)
12:11:44  <Terkhen> but the right syntax is: rcon pwd "newgame a"
12:11:45  <ZirconiumX> rcon
12:12:03  <Alberth> by what?  that's what should document the parameters
12:12:37  <ZirconiumX> us
12:12:59  * Terkhen is a bit lost :)
12:13:14  * Alberth gives Terkhen a few bits
12:13:14  <ZirconiumX> PM please explain to Alberth, how openttdcoop uses rcon to create a new game
12:14:19  <ZirconiumX> planetmaker appears to be busy
12:14:20  <Alberth> ok, so it is another console command :p
12:14:46  <Terkhen> yes
12:14:49  <Alberth> well, ashmir, it seems to have only one new parameter, not 4
12:14:54  <Chris_Booth> Alberth !rcon in openttdcoop is a command used to tell autopilot what to do
12:15:06  <Chris_Booth> rcon typed into the game console is different
12:15:06  <ashmir> i used rcon ****** newgame 0 9 9 0 for example, it generate a temperate new game with many towns and industries
12:15:20  <Chris_Booth> and most the commands that the both use are different
12:15:24  <Terkhen> ashmir: newgame has only a single parameter, the seed
12:15:48  <ZirconiumX> maybe 0 means ransom seed
12:15:48  <Terkhen> for configuring the other parts of new game creation you must configure each setting before using newgame
12:15:55  <ZirconiumX> random seed
12:16:06  <Alberth> ashmir: so you use another piece of software with an rcon command; you should ask its author
12:16:28  <ashmir> ok, thank you.
12:16:49  <Alberth> or better, submit a documentation patch to them :)
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12:31:59  <ZirconiumX> Hmmm
12:32:25  <ZirconiumX> Ice cream man must be insane
12:32:43  <ZirconiumX> It's a grey, miserable day, still raining
12:33:18  <ZirconiumX> yet he's out to give ice creams
12:34:26  <__ln__> you mean the day is sunshinely challenged
12:34:45  <ZirconiumX> extremely sunshinely challenged
12:35:22  <ZirconiumX> I bet he's got those rose tinted spectacles on
12:35:45  <Alberth> he's reharsing for tomorrow or monday :)
12:35:56  <ZirconiumX> (idiom, he doesn't actually have rose tinted spectacles on)
12:37:31  <ZirconiumX> meh
12:37:41  <ZirconiumX> Xcode comes with gdb
12:37:52  <ZirconiumX> which allows the program to run
12:38:08  <ZirconiumX> but not to take input
12:38:20  <ZirconiumX> so as soon as it prompts for input...
12:38:35  <ZirconiumX> the debugger's useless
12:38:48  <ZirconiumX> it's an anti-debugger
12:39:25  <ZirconiumX> Argh!
12:39:30  <ZirconiumX> Linker failure
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16:28:11  <supermop> so just wrote my first email in german
16:29:19  <__ln__> excellent
16:30:26  <supermop> very
16:30:33  <supermop> its also really stilted
16:30:44  <supermop> but i havent written in german since 2003
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16:36:59  <__ln__> http://narf-archive.com/pix/cdfd2153a2ddd0bc483350016f08b4e475157240.png  (sfw)
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17:54:29  <MNIM> so, it's now 1939 and Im already overloading parts of my double tracked network near my starting cities
17:54:33  <MNIM> hmmmmmmh.
17:54:45  <MNIM> and what's worse - absolutely no space for quad-track
17:57:16  <Terkhen> longer trains?
17:58:40  <MNIM> all passenger trains are five long
17:58:50  <MNIM> no space for longer stations either
17:59:02  <MNIM> this is getting promising for when I reach 2000
18:00:31  <Terkhen> yes, passengers overflow networks quickly :P
18:00:56  <MNIM> so it seems
18:01:18  <Terkhen> I have sometimes played with town growth disabled, so I can control passenger flow a bit better
18:01:23  <Terkhen> but that's "cheating" :P
18:02:13  <MNIM> well, that's an option too, but then other cities won't develop naturally
18:02:32  <MNIM> don't really care about cheating, since Im a sandbox player anyway
18:04:10  <Terkhen> another option is disabling "town build roads"; then towns have a small margin of growth and after that you can build roads for them
18:04:50  <MNIM> yeah, Ive got that already
18:05:15  <MNIM> http://www.fileden.com/files/2009/1/1/2248324/Screens/New%20Handwell%20Co.%2C%2018th%20Jul%201939.png
18:05:25  <MNIM> that's what my main metro zone looks like right now
18:06:02  *** pikka [~yaaic@120.17.3.84] has joined #openttd
18:06:43  <MNIM> based around a big fjord, with giant 800 pax ferries moving around people to relieve the rail network a bit
18:06:45  * Alberth likes the fake harbours
18:06:52  <MNIM> marico newgrf
18:07:44  <MNIM> you can only build 'em in scedit, and it's got some bugs with building 'em like more scenery stuff does, but it does look pretty neat indeed
18:08:16  <MNIM> hmmmmh
18:08:44  <MNIM> I should build more buses to transfer passengers between those cities too
18:09:18  <Terkhen> the docks looks nice indeed :)
18:09:20  <Terkhen> why only in SE?
18:10:40  <MNIM> dunno, it's scenery like windmills, radio transmitters etc, so maybe they're inherently limited to scedit
18:10:52  <MNIM> http://www.fileden.com/files/2009/1/1/2248324/Screens/New%20Handwell%20Co.%2C%2018th%20Jul%201939%231.png
18:10:55  *** Biolunar [~mahdi@blfd-5d823e2d.pool.mediaWays.net] has quit [Quit: All your IRC are belong to us!]
18:10:57  <MNIM> a bit more rural scene.
18:11:09  <MNIM> and if you may feel the urge to ask, yes, I am indeed dutch :P
18:12:36  <MNIM> Not sure how good the load of a heavy train passing at 160kmh is for a sea dike, but oh well :P
18:13:45  <Terkhen> that's a strange limitation IMO; I'm able to build objects in normal games with othet objects NewGRFs
18:13:53  <Alberth> at least the sea level is not rising :p
18:13:58  <Terkhen> and that last link gives "file not found" to me
18:14:14  <MNIM> 0-o
18:14:15  <MNIM> de hell
18:14:19  <MNIM> it does for me too
18:14:44  <MNIM> hmmmmh
18:14:48  <MNIM> wait a second
18:15:31  <MNIM> http://www.fileden.com/files/2009/1/1/2248324/Screens/Polders.png
18:15:35  <MNIM> yeah, this works
18:15:47  <MNIM> I think that was just an ascii code too much or something
18:17:05  * Alberth can place marico objects in a game
18:17:35  <MNIM> 0-o
18:17:43  <MNIM> huh.
18:17:44  <MNIM> oh well
18:18:00  <MNIM> then Ill have to blame it on my misuse of newgrfs
18:18:05  * MNIM shrugs
18:18:13  <MNIM> there are ways around it anyway
18:18:31  <MNIM> since I frequently dive into the scedit to add rivers and make big landscape changes anyway
18:18:32  <Alberth> not really
18:18:32  <Terkhen> strange, I can't :P
18:18:43  <Terkhen> maybe we have an older version
18:19:13  <Alberth> that could be the case, I run (almost) trunk
18:19:41  <MNIM> trunk, as in, latest standard nightlies?
18:20:20  <Terkhen> no, an older version of marico
18:20:31  <MNIM> could be too
18:20:35  <Alberth> usually not, I build directly from the latest svn sources
18:20:40  <MNIM> oh.
18:20:46  <MNIM> yeah, that may be the case, too
18:20:49  <Alberth> Terkhen: also a possible explanation
18:21:17  <MNIM> since mine is the lates stable .deb release if I'm not mistaken
18:21:34  <Terkhen> I downloaded the latest version of marico and I still can't build anything with 1.1.1
18:21:58  <MNIM> 1.1.1-RC1. to be precisew
18:22:02  <MNIM> *precise
18:22:30  <Alberth>  http://devs.openttd.org/~alberth/marico.grf
18:24:10  <Terkhen> heh, I can't even build anything on the SE :P
18:24:40  * MNIM makes preemptive save
18:24:42  <Alberth> good, less distraction :p
18:25:46  <MNIM> to whom, alberth?
18:25:48  <MNIM> 0-o
18:25:53  <Alberth> to Terkhen
18:25:58  <MNIM> ah, lol
18:26:00  <MNIM> well
18:26:09  * Terkhen goes back to writing documentation :P
18:26:14  <MNIM> to me ottd is a wayyyy to big distraction already anyway
18:26:24  <Terkhen> I should delete the binaries I have around too
18:26:27  <MNIM> and my add does not exactly help :P
18:27:08  <MNIM> hmmmh, odd, newgrf settings does not see the new file, even after rescanning
18:27:26  <Alberth> my file?
18:27:46  <Alberth> it hides older versions I think
18:27:54  <MNIM> so it seems
18:28:02  <Terkhen> Alberth's file is identical to the one I had
18:28:21  <MNIM> I renamed the new file to marico2.grf
18:28:46  <MNIM> and now it automatically loads marico2.grf, even though I made no changes in newgrf settings
18:28:49  <Alberth> so I am up to date :)
18:29:12  <MNIM> I take it ottd does not handle newgrfs by filename
18:29:30  <Terkhen> regarding savegames it uses the GRFID
18:29:31  <MNIM> whelp, yeah
18:29:42  <MNIM> now I can build in-game indeed
18:29:49  <Alberth> and md5 checksum
18:30:11  <Terkhen> strange :O
18:30:32  <MNIM> don't think I see new features though, so it does not look like an incredibly big jump in versions
18:30:59  <Alberth> I don't know, I just pulled a random version for testing
18:31:10  <MNIM> lol
18:31:12  <Terkhen> I don't remember any recent updates
18:31:18  <Alberth> (while hacking the newgrf object gui
18:31:33  <MNIM> oh, hacky hacky!
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18:35:00  <MNIM> heh
18:35:38  <MNIM> you know your train is long when you need four locs to pull it
18:38:07  <Alberth> holland is not that big :)
18:38:44  <MNIM> nope, but my mix of scandinavia - netherlands is
18:38:51  <MNIM> 1024^2
18:39:09  <MNIM> also, most of our freight traffic on rails is actually international
18:39:15  <Alberth> oh, big. I always get lost with anything > 512*512 :)
18:39:17  <MNIM> rotterdam - france and such
18:39:29  <MNIM> I use flags for general areas
18:40:32  <MNIM> also, I use space I don't use (yet) as practice space for junctions and stations
18:42:49  <MNIM> hmmmmh
18:43:04  <MNIM> how far are the people working on realistic breakdowns?
18:43:33  <MNIM> it's really annoying that a train with four locs still completely breaks down as often as trains with only one
18:44:25  <supermop> In locomotion it would have broken down four times as often
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18:47:02  <MNIM> ouch
18:47:48  <MNIM> well, if that four times as often meant that only one lock broke down with a horsepower+torque penalty, yes please
18:47:54  <MNIM> but not a complete standstill!
18:49:18  <MNIM> oh, no wonder their efficiency dropped
18:49:28  <MNIM> I forgot some advanced settings >.
18:51:47  <supermop> it was awful for trains of multiple units,
18:52:05  <supermop> as you had to manually pick up a train to replace it when it was old,
18:52:21  <supermop> and you had to stop the train to pick it up
18:52:45  <supermop> but you coulding stop a running train if it (or any part of its consist) was broken down,
18:53:02  <MNIM> ouch
18:53:05  <MNIM> hmmmh
18:53:28  <supermop> so if you let a train get to about 70-80% of its expected life by accident,
18:53:38  <MNIM> I should stop ottd-ing now and make food
18:53:55  <supermop> you would be stuck with it crawling around at about 5 mph forever
18:54:17  <supermop> as each unit brokedown as soon as, or before the last was fixed
18:54:43  <supermop> pretty much the only solution was to crash it RCT style
18:55:37  <andythenorth> sounds like US railroading in the 70s
18:55:45  <andythenorth> 10 units on a train
18:55:48  <andythenorth> only 2 are online :P
19:02:13  <supermop> haha
19:04:52  <andythenorth> NewBreakdowns :p
19:07:15  <MNIM> is it working properly yet?
19:14:14  <supermop> what are you working on these days Andy?
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19:16:27  <andythenorth> FIRS
19:17:29  <supermop> nice
19:27:38  <Alberth> playing a test-game, or painting snow pixels?
19:33:35  <andythenorth> painting
19:34:53  <supermop> neat
19:35:19  <supermop> i'm not sure if I've really played at all in 2011 yet
19:38:02  <supermop> been too frustrated with map generation
19:40:12  <Alberth> supermop: andy needs test players ;)
19:43:37  <supermop> hmm
19:43:54  <supermop> I could make another map by hand
19:44:48  <supermop> any one have a suggestion for getting a steady shot for a ~90 minute continuous video take out of a train window
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19:45:19  <supermop> ?
19:45:49  * MNIM burps
19:45:52  <MNIM> oops
19:45:54  <MNIM> my fault
19:45:57  <MNIM> I was hungry
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19:46:56  <andythenorth> supermop: http://www.amazon.com/SLIK-TRIPODS-MINI-Mini-Tripod/dp/B00006HOKV
19:46:59  <andythenorth> approximately
19:47:21  <andythenorth> you'd need a table seat
19:47:37  <andythenorth> you'll likely get some vibration, but it's the best way
19:48:46  <supermop> no tables on NJT
19:48:48  <andythenorth> http://www.steadicam.com/handheldSteadicamJR.html
19:49:05  <supermop> strictly packed in commuter seats
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19:49:42  <supermop> bombardier bi-levels, old comets, or even older Budd EMUs
19:50:00  <supermop> i can get a window sill though
19:50:21  <supermop> haha
19:50:33  <supermop> i think the steadycam would get me some wierd looks
19:51:25  <supermop> ws thinking one of those squishy beanbag tripods could be good, as the sill is sloped, and it might dampen some vibration
20:10:35  <supermop> maybe a lump of plasticine with a set screw in it
20:18:48  <planetmaker> wow... translators are also lazy, eh?
20:20:55  <Alberth> perhaps we should rename some random strings :p
20:21:16  <planetmaker> :-P
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20:24:22  <Oliver_> What irc server is this?
20:24:56  <planetmaker> erm?
20:25:12  <Alberth> one of oftc,net
20:25:15  <Oliver_> is in the webirc, couldnt se what irc server its on
20:25:45  <planetmaker> aye
20:25:48  <planetmaker> :-)
20:25:59  <Alberth> these things live in just one server?
20:26:32  <Oliver_> Se if i add it to my mirc settings when i have time
20:26:41  <Oliver_> miht be intresting channel to be in
20:27:12  <Terkhen> Oliver_: irc.oftc.net IIRC
20:27:56  <Oliver_> Btw, for the osx version, do i need to download all music gfx and just add the folders to the gamefolder?
20:28:44  <planetmaker> the onlything strictly needed are the game graphics
20:28:54  <planetmaker> which go into ~/Documents/OpenTTD/data
20:29:03  <planetmaker> the rest then can be obtained via ingame content download
20:29:09  <planetmaker> including sound and music set(s)
20:29:22  <Oliver_> cant open the game in osx it says it need graphic
20:29:28  <planetmaker> yes :-)
20:29:35  <planetmaker> [22:30]	planetmaker	the onlything strictly needed are the game graphics
20:29:49  <planetmaker> get them from http://www.openttd.org/download-opengfx
20:31:07  <Ammler> maybe osx version should include opengfx in the bundle
20:32:21  <planetmaker> we first need a working CF for OSX again
20:32:28  <Ammler> ah ok :-)
20:32:50  <Ammler> did that not survive the migration?
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20:33:09  <planetmaker> nope :-(
20:34:00  <Ammler> then you should again think about macports :-P
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20:36:37  <Alberth> good night
20:37:04  <planetmaker> g'night Alberth
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21:31:10  <Rubidium> Ammler: no, it should have an installer
21:31:42  <Rubidium> and first the CF needs to work properly again at all before I'm going to waste time on OSX; maybe by that time OSX works properly in Xen
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21:41:57  <pikka> ew
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21:55:14  <andythenorth> ew?
21:57:37  <pikka> largely
21:58:04  <pikka> seen any orudge this morning?
21:58:51  <andythenorth> not so much no
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22:05:11  <pikka> perhaps he is sleeping still
22:05:40  <pikka> oh well, I'll wander
22:06:06  * andythenorth will go to bed
22:06:19  <andythenorth> good night
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22:18:50  <Terkhen> good night
22:25:40  <Wolf01> 'night all
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22:43:51  <Lyzio> Evening folks
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