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Smaller, Faster, Easier. http://miranda-im.org] 00:17:13 *** caracal [~smiler@ns1.niestu.com] has joined #openttd 00:17:52 <caracal> so why would i see four vehicles in the "Available Vehicles" list, but only one when i click "New Vehicle" in a depot? 00:29:54 *** DanMacK [~DanMacK@206.191.69.149] has quit [Quit: Bye for now!] 00:33:40 <planetmaker> caracal: because they're available for a different track / road type? 00:33:53 <planetmaker> a depot is always associated with one type only 00:34:45 <caracal> well, from the road vehicles list i select Available and see four types of road vehicle, but when i build a depot i see only one 00:35:08 <caracal> not sure how to "activate" the others, since there's only one road type and one depot type that i know of 00:35:18 <planetmaker> trams? 00:37:52 *** _goblin_ [~goblin@dslb-092-074-205-163.pools.arcor-ip.net] has quit [Quit: leaving] 00:41:15 <caracal> two kinds of tram and one "streetcar" 00:41:56 <caracal> appear in the "available road vehicles" list, but not available for building at a depot 00:42:09 <caracal> only the ford model t bus 00:44:24 <caracal> do i need to lay track for those or something? 00:50:56 <caracal> bah, and i just satisfied the requirements of a subsidy, but didn't get it ... cheat! 00:54:48 <caracal> huh, and a new tram type just appeared, and is now in the avail list, but i still can't buy them 00:55:09 <caracal> clearly there's something about trams i don't understand 01:11:20 <caracal> ahhhh ... it's a submenu off the road-building button 01:18:48 <caracal> well that works much better <g> 01:22:39 <lugo> iirc, subsidies work in one direction only, or at least the establishment of it 01:23:39 <lugo> so if town a to town b is subsidised you need to make sure that your vehicle starts in town a, in order to instantly get the subidy 01:26:22 <caracal> this was livestock from a farm to a food processing plant 01:26:36 <caracal> which can go in only one direction anyway 01:26:53 <caracal> built the line, delivered several loads, then the subsidy expired 01:27:03 <caracal> i call bug <grin> 01:27:18 <lugo> heh :) 01:31:24 <caracal> i thought i'd seen a subsidy bug earlier, with passengers, but i realized i had inserted an intermediate stop between the source and destination, so even though passengers were being delivered, they weren't passengers from the correct origin city 01:31:41 <caracal> but this is a straight two-station line, hard to see how that could get messed up 01:53:26 *** dfox [~dfox@ip-94-113-17-246.net.upcbroadband.cz] has quit [Remote host closed the connection] 02:12:40 *** murr5y [~murray@229.84-48-69.nextgentel.com] has joined #openttd 02:38:51 *** a1270 [~a1270@72-24-233-98.cpe.cableone.net] has joined #openttd 02:48:39 *** pugi [~pugi@p4FCC54C4.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 02:49:05 *** pugi [~pugi@p4FCC510D.dip.t-dialin.net] has joined #openttd 02:50:29 *** bryjen [~bryjen@76.92.85.169] has quit [Quit: Leaving] 03:01:09 *** pugi [~pugi@p4FCC510D.dip.t-dialin.net] has quit [Quit: I reject your reality and substitute my own] 03:08:01 *** lord-carlos [~carlos@ip-21-64.bnaa.dk] has quit [Remote host closed the connection] 03:42:34 *** Pulec|XNB [~pulec@static-cl093181068250.unet.cz] has quit [] 03:42:49 *** perk11 [~perk11@broadband-77-37-203-211.nationalcablenetworks.ru] has joined #openttd 03:49:37 *** perk11 [~perk11@broadband-77-37-203-211.nationalcablenetworks.ru] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 03:57:42 *** Intexon [~Intexon@blk-222-147-135.eastlink.ca] has quit [Ping timeout: 480 seconds] 04:22:27 <caracal> "autorenew failed (money limit)" ... wha?! i have more than enough money 04:22:54 <caracal> maybe not enough to renew all vehicles of that type at the same time, but that's not what i'm trying (well, wanting) to do 04:24:29 <caracal> what i've seen in the past is that it replaces a vehicle whenever it hits a depot ... and i certainly have more than enough for *that* 04:24:42 <caracal> but i'm getting this endless stream of the above messages 04:24:58 <caracal> that seems a bit cross-eyed to me 04:27:02 <caracal> and another thing ... ;) i have a truck station in a growing city, and every other month or so i get a message saying "now accepts goods", followed by "no longer accepts goods" ... back and forth, over and over 04:27:19 <caracal> any way i can affect that process aside from just growing the city faster? 04:54:01 *** Eddi|zuHause [~johekr@p54B729AC.dip.t-dialin.net] has quit [Remote host closed the connection] 04:54:21 *** Eddi|zuHause [~johekr@p54B759D5.dip.t-dialin.net] has joined #openttd 04:59:37 *** bodis [~bodis@cpc3-ando3-0-0-cust781.15-1.cable.virginmedia.com] has joined #openttd 05:08:24 *** caramida [~ionica@89.32.132.229] has joined #openttd 05:09:16 *** amkoroew [~matze@p5B103104.dip.t-dialin.net] has joined #openttd 05:31:26 *** Markk [~mark@rikskriminalpolisen.com] has quit [Quit: Lost terminal] 05:32:34 *** Markk [~mark@rikskriminalpolisen.com] has joined #openttd 05:32:39 <planetmaker> caracal: yes, trams are not roads, thus have their own depot 05:32:57 <caracal> i eventually discovered that 05:33:02 <planetmaker> and no, there's no way to change these messages except turning this type of messages 05:33:20 <caracal> actually, you can just stop replacing vehicles until you have more money 05:33:30 <planetmaker> and I discovered that 3h of sleep are not enough, good morning nevertheless ;-) 05:33:32 <caracal> oh, you mean the accepting goods messages 05:33:46 <planetmaker> I meant both ;-) 05:33:58 <planetmaker> two separate statements with no connection 05:34:48 <caracal> well, the money limit messages (1) are indeed due to not having enough to replace the entire fleet at once, even though that's not what it actually does, and (2) can be stopped by stopping the replacement, or getting more money 05:35:20 *** bodis [~bodis@cpc3-ando3-0-0-cust781.15-1.cable.virginmedia.com] has quit [Remote host closed the connection] 05:53:35 *** zachanima [~zach@2506ds3-od.0.fullrate.dk] has quit [Ping timeout: 480 seconds] 05:56:32 *** andythenorth [~Andy@cpc18-aztw25-2-0-cust185.aztw.cable.virginmedia.com] has joined #openttd 06:01:40 *** andythenorth [~Andy@cpc18-aztw25-2-0-cust185.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 06:02:33 <Terkhen> good morning 06:08:35 *** Prof_Frink [~proffrink@5e04b3aa.bb.sky.com] has quit [Ping timeout: 480 seconds] 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[~lasershoc@hd9483b29.seveveb.dyn.perspektivbredband.net] has joined #openttd 11:06:12 <Eddi|zuHause> sometimes i really have no clue what xkcd is saying... 11:10:32 *** Intexon [~Intexon@blk-222-147-135.eastlink.ca] has joined #openttd 11:13:14 *** HerzogDeXtEr [~Flex@i59F6DEE7.versanet.de] has joined #openttd 11:13:45 <Sacro> Eddi|zuHause: http://forums.xkcd.com/viewtopic.php?f=25&t=16397 11:15:07 *** Devroush [~dennis@178-119-81-33.access.telenet.be] has joined #openttd 11:15:34 <lugo> Eddi|zuHause, bet you know it, but: xkcdexplained.com 11:16:08 <lugo> he ceased updating :/ 11:16:17 <lugo> *they 11:19:57 *** HerzogDeXtEr1 [~Flex@i59F6A0D1.versanet.de] has quit [Ping timeout: 480 seconds] 11:22:46 *** APTX [APTX@89-78-217-144.dynamic.chello.pl] has quit [Remote host closed the connection] 11:22:52 *** APTX [APTX@89-78-217-144.dynamic.chello.pl] has joined #openttd 11:24:54 *** caramida [~ionica@89.32.132.229] has quit [Remote host closed the connection] 11:25:11 *** Prof_Frink [~proffrink@5e04b3aa.bb.sky.com] has joined #openttd 11:25:34 <Sacro> make isntall 11:25:43 <Sacro> hmm 11:25:45 <Sacro> this isn't a terminal 11:28:38 <Prof_Frink> Yes it is. 11:30:07 <peter1138> that's a _woody_ word 11:30:19 <__ln__> gorn 11:30:43 <peter1138> what's gorn dear? 11:31:02 <__ln__> a word with woody quality 11:31:23 <peter1138> sausage 11:31:29 <__ln__> eww 11:33:05 <peter1138> Caribou! 11:33:11 <__ln__> where?! 11:33:29 <peter1138> we're mangling this :S 11:35:00 <__ln__> well i wasn't expecting the kind of spanish inquisition 11:35:56 <MNIM> nobody expects the spanish inquisition! 11:36:07 * MNIM disappears again 11:43:38 <andythenorth> I was expecting that 11:43:52 <MNIM> suuuuuure 11:52:15 <Eddi|zuHause> i guess the only english word that i _really_ hate is the word "I" (being capitalised" 11:52:27 <Eddi|zuHause> s/"$/)/ 11:52:45 <Ammler> s/i/I/ 11:53:31 <Eddi|zuHause> it's so silly, it a) goes against all sane spelling rules, and b) you can't emphasise it by capitalising it 11:55:42 <Terkhen> ^ 11:55:48 * Terkhen hates it too 11:57:28 <MNIM> not to mention that it kindof symbolizes a bad kind of egotism 11:59:16 <Terkhen> I, you 11:59:34 <Terkhen> We Should Capitalize All Words To Avoid That 12:00:26 * Prof_Frink hits Terkhen with a germanhammer 12:00:35 <Terkhen> what does that do? 12:00:38 <Eddi|zuHause> when making forum posts i often have to correct capitalisation afterwards... 12:02:08 <MNIM> Terkhen: exactly that. German is a silly language, requiring all Nouns to be capitalized 12:02:23 <Terkhen> oh, really? I did not know that 12:02:26 <Terkhen> sounds annoying :) 12:02:35 <Eddi|zuHause> it's totally great 12:02:41 <Eddi|zuHause> improves reading flow significantly 12:03:17 <Terkhen> hmmm... annoying for writing :P 12:03:42 <Eddi|zuHause> its widespread use goes back to Martin Luther, who used it it his bible translation 12:03:48 *** glx [glx@2a01:e35:2f59:c7c0:b59a:5e8f:c171:fefe] has joined #openttd 12:03:51 *** mode/#openttd [+v glx] by ChanServ 12:04:04 <Eddi|zuHause> (which was basically the first really widespread book) 12:07:50 <MNIM> now you know why all writers hate lutherans :P 12:07:55 *** Progman [~progman@p57A1BADB.dip.t-dialin.net] has quit [Remote host closed the connection] 12:08:01 <MNIM> fucking capitalization 12:09:04 <Ammler> hmm, it is good, you can't captialize I 12:10:42 <Eddi|zuHause> Capitalising all Nouns is a great Way to introduce Structure into a Sentence. 12:11:12 <Eddi|zuHause> Especially with the way that Germans like to construct very long Sentences. 12:11:30 <Eddi|zuHause> bÀh, missed one ;) 12:11:41 <Terkhen> I guess it requires getting used to it, those sentences just confuse me :P 12:11:49 <MNIM> Seee 12:12:17 *** sllide [~jari@ip565eb113.direct-adsl.nl] has quit [Ping timeout: 480 seconds] 12:13:03 *** Intexon [~Intexon@blk-222-147-135.eastlink.ca] has quit [Ping timeout: 480 seconds] 12:31:59 *** Neon [~Neon@dslb-094-219-007-251.pools.arcor-ip.net] has joined #openttd 12:36:53 *** fjb is now known as Guest564 12:36:54 *** fjb [~frank@p5DDFEAC4.dip.t-dialin.net] has joined #openttd 12:43:22 <Eddi|zuHause> of course, every change of style needs getting used to 12:43:47 *** Guest564 [~frank@p5DDFF322.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 12:48:44 <peter1138> yeah, it's illogical :p 12:54:35 *** Firzen [~Neon@dslb-094-219-007-251.pools.arcor-ip.net] has joined #openttd 12:57:46 *** Bjarni [~Bjarni@0xbcb14e86.espnqu1.dynamic.dsl.tele.dk] has joined #openttd 12:57:49 *** mode/#openttd [+o Bjarni] by ChanServ 12:58:57 *** Neon [~Neon@dslb-094-219-007-251.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 13:00:18 *** Firzen [~Neon@dslb-094-219-007-251.pools.arcor-ip.net] has quit [Quit: Python is way too complicated... I prefer doing it quickly in C.] 13:03:25 *** Neon [~Neon@dslb-094-219-007-251.pools.arcor-ip.net] has joined #openttd 13:27:42 *** Mazur [~mazur@5ED2BEAE.cm-7-3c.dynamic.ziggo.nl] has quit [Ping timeout: 480 seconds] 13:31:40 *** ashledombos [~ashledomb@marvin-18-230.cnt.nerim.net] has quit [Remote host closed the connection] 13:36:55 *** ricky26 [~quassel@80.83.125.94] has joined #openttd 14:02:16 *** Amis [~Amis@mail.paks.hu] has quit [Quit: *pop*] 14:24:57 *** supermop [~daniel_er@rrcs-72-43-171-87.nyc.biz.rr.com] has joined #openttd 14:26:06 *** supermop [~daniel_er@rrcs-72-43-171-87.nyc.biz.rr.com] has quit [Remote host closed the connection] 14:26:15 *** supermop [~daniel_er@rrcs-72-43-171-87.nyc.biz.rr.com] has joined #openttd 14:37:51 *** |Jeroen| [~jeroen@d5152B25B.access.telenet.be] has joined #openttd 14:49:54 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 14:49:57 *** mode/#openttd [+o Alberth] by ChanServ 14:50:26 *** KouDy [~KouDy@ip-94-112-27-160.net.upcbroadband.cz] has joined #openttd 14:50:26 *** Prof_Frink [~proffrink@5e04b3aa.bb.sky.com] has quit [Ping timeout: 480 seconds] 14:51:55 *** Biolunar [~mahdi@blfd-4d083023.pool.mediaWays.net] has joined #openttd 14:53:45 *** Amis [~Amis@5400C31A.dsl.pool.telekom.hu] has joined #openttd 14:54:09 *** Mazur [~mazur@5ED2BEAE.cm-7-3c.dynamic.ziggo.nl] has joined #openttd 14:58:07 *** frosch123 [~frosch@frnk-590f797e.pool.mediaWays.net] has joined #openttd 15:04:30 *** Br33z4hSlut5 [~static.kp@92.68.154.34] has quit [Remote host closed the connection] 15:15:50 <frosch123> Eddi|zuHause: "Aber wenn dir der "Diese HTML-Seiten als .zip runterladen" Link auf der Hauptseite nicht ausreicht" <- did i miss something? 15:16:41 <Eddi|zuHause> frosch123: second paragraph on this page: http://wiki.ttdpatch.net/tiki-index.php?page=NewGraphicsSpecs 15:17:26 <frosch123> oh, you mean on the old wiki 15:17:55 <frosch123> but, wasn't the point of the question that there is no such thing on the new one? 15:18:42 <Eddi|zuHause> no, he said he liked the old one better. 15:19:24 <Eddi|zuHause> but a similar link on the new wiki would probably be a good idea 15:19:46 <Eddi|zuHause> i'm sure there's a way to export a wiki like this. 15:19:58 <Eddi|zuHause> i mean other than "wget -m" 15:21:03 *** ar3kaw [~ident@ecz10.neoplus.adsl.tpnet.pl] has quit [Quit: âI-n-v-i-s-i-o-nâ 3.2 (July '10)] 15:25:25 *** Progman [~progman@p57A1BADB.dip.t-dialin.net] has joined #openttd 15:39:46 *** sllide [~jari@ip565eb113.direct-adsl.nl] has joined #openttd 15:44:05 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has joined #openttd 15:48:38 <frosch123> orudge: http://www.mediawiki.org/wiki/Extension:DumpHTML 15:48:47 <frosch123> or was he on vacation or something? 15:54:26 <Sacro> orudge is in australia 15:55:09 <frosch123> ah, i read a book these days, which is not about australia 15:56:06 <frosch123> ("the last continent") 15:59:46 *** Vikthor [~Vikthor@78-80-200-5.tmcz.cz] has quit [Ping timeout: 480 seconds] 16:04:12 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has joined #openttd 16:19:46 *** TheMask96 [martijn@pride.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 16:21:05 *** Vikthor [~Vikthor@78-80-200-5.tmcz.cz] has joined #openttd 16:25:52 *** TheMask96 [martijn@wrath.vhost.ne2000.nl] has joined #openttd 16:28:00 *** Pulec [~pulec@static-cl093181068250.unet.cz] has joined #openttd 16:44:42 *** supermop_plus [~daniel_er@rrcs-72-43-171-87.nyc.biz.rr.com] has joined #openttd 16:45:39 *** sllide [~jari@ip565eb113.direct-adsl.nl] has quit [Read error: Connection reset by peer] 16:45:52 *** sllide [~jari@ip565eb113.direct-adsl.nl] has joined #openttd 16:46:33 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has quit [Ping timeout: 480 seconds] 16:47:20 *** Zeknurn [~lasershoc@hd9483b29.seveveb.dyn.perspektivbredband.net] has quit [Read error: Connection reset by peer] 16:48:44 <andythenorth> hmm 16:48:46 *** Zeknurn [~lasershoc@hd9483b29.seveveb.dyn.perspektivbredband.net] has joined #openttd 16:48:49 <andythenorth> FIRS supplies mechanic :P 16:49:19 <andythenorth> 'on average, over enough months it will be ok' just doesn't work for humans 16:49:57 <andythenorth> situations akin to law of large numbers are just not intuitive 16:50:20 <supermop_plus> hm? 16:50:20 *** bodis [~bodis@cpc3-ando3-0-0-cust781.15-1.cable.virginmedia.com] has joined #openttd 16:50:22 <andythenorth> people would rather have a more complicated system, with much more complex rules and the need to do actual maths 16:50:31 <supermop_plus> sounds ok 16:50:36 <andythenorth> thereby doing micro-management to avoid micro-management 16:51:05 <Eddi|zuHause> andythenorth: i think it should be progressive (supply demand per month will increase with every production increase), and storage for up to 12 months 16:51:06 * Terkhen does not understand 16:51:11 * andythenorth considers reintroducing stockpiling 16:51:26 <Eddi|zuHause> stockpiling only for supplies, not any other cargos 16:51:39 <supermop_plus> but then i dont get to have tiny little trucks 16:51:45 <andythenorth> it's basically a choice of which kind of player request I want more of: 16:52:17 <andythenorth> (1) please disable stockpiling, stockpiling SUCKS, it breaks my networks, I would use your set if it didn't have stockpiling 16:52:51 <andythenorth> (2) please introduce stockpiling, this absence of stockpiling SUCKS, it makes no sense to me, I would use your set if it had stockpiling 16:53:14 * Terkhen belongs to (1), although I wouldn't mind stockpiling for supplies 16:53:18 <andythenorth> suggests that supplies are just a flawed concept 16:53:21 <andythenorth> good things are easy 16:53:30 * andythenorth considers removing supplies 16:53:38 <Eddi|zuHause> supplies are a great concept 16:53:49 <Eddi|zuHause> it makes the essence of the set 16:53:57 <Terkhen> ^ 16:54:02 <supermop_plus> yeah, so far the best way to model an idea 16:54:08 <Eddi|zuHause> without supplies, one may as well just play with the default set 16:54:20 <andythenorth> but you get the prettier graphics :P 16:54:47 <Eddi|zuHause> you have the default graphics for all the essential industries anyway... 16:55:32 <supermop_plus> ok, i was on the phone: but here is why i like supplies: 16:56:21 <supermop_plus> the type of industries called 'primary' in the game have a sort of weird way of operation, 16:57:52 <supermop_plus> where production ramps up continuously to very large amounts based solely on how often/well some company shows up at their door to pick stuff up 16:58:51 <supermop_plus> not really in response to any demand in the regional economy, or due to any factors about ease or difficulty of operating the farm/mine etc 17:00:08 *** |Jeroen| [~jeroen@d5152B25B.access.telenet.be] has quit [Quit: oO] 17:00:28 <supermop_plus> it would be more interesting if different industries could fluctuate based on how economical it is to operate them, or based on their location in the region 17:00:58 <supermop_plus> but these are too complicated to model in a fun way in the game (thusfar) 17:01:55 <Eddi|zuHause> you're missing a part here: good raw material sources are very often in very inaccessible places (e.g. mountains) 17:02:04 <supermop_plus> supplies stand in for the various ssituations needed to support a high level of productivity, 17:03:31 <supermop_plus> indeed, eddi, so those good supplies are left un-tapped in early industrial societies, but become more lucrative as the industrial infrastructure to support their use grows, and convenient supplies fall off. 17:03:44 *** MNIM [~LiesLies@ip5452ffad.adsl-surfen.hetnet.nl] has quit [Remote host closed the connection] 17:04:23 <andythenorth> the game isn't very good at modelling that kind of detail in gameplay though :) 17:04:29 <andythenorth> it kind of gets lost 17:04:34 <supermop_plus> a system that can deliver supplies regularly stand in for all of the other industrial concerns we don't model 17:05:22 <supermop_plus> ie, how is this factory/mine/whatever powered, how do its workers get there, etc 17:05:33 <andythenorth> hmm 17:05:34 <andythenorth> :) 17:05:47 <andythenorth> "I know that most people hate the stockpiling feature, maybe it can even done without it, but it would ensure that the industry have to be served with supplies on a regular base, not just used as dump." 17:05:54 <andythenorth> ^ how is this different to current ? 17:06:20 <andythenorth> same for this "to reach the highest value you might have to deliver the right amount just on time (kind of a quest once you got the complete chain running)" 17:06:42 <supermop_plus> hmm, same as now but no payment beyond the first crate per month? sounds worse than stockpiling 17:06:50 <Terkhen> stockpile up to X supplies and consume Y every month, Y and X are based on current production 17:07:24 *** sllide [~jari@ip565eb113.direct-adsl.nl] has quit [Remote host closed the connection] 17:08:17 <andythenorth> stockpiling was tried :( 17:08:28 <andythenorth> and widely disliked :| 17:08:37 <andythenorth> brr 17:08:41 <Terkhen> for supplies? 17:08:41 * andythenorth will do something else 17:08:43 <andythenorth> yes 17:10:24 <Terkhen> oh, that should have been before I tried FIRS 17:11:13 *** andythenorth [~Andy@78-86-194-127.zone2.bethere.co.uk] has quit [Quit: andythenorth] 17:13:16 *** Biolunar is now known as Optimus|lunar 17:15:21 *** andythenorth [~Andy@78-86-194-127.zone2.bethere.co.uk] has joined #openttd 17:16:10 <Eddi|zuHause> i'm fairly convinced that stockpiles for supplies are the right solution 17:16:55 <andythenorth> hmm 17:17:02 <andythenorth> why go against empiricism? 17:17:13 <andythenorth> they may be theoretically correct, but they're tested and proven wrong 17:17:54 <Eddi|zuHause> andythenorth: what i found annoying is that i can't get any statistics of how well i supplied an industry with supplies over the past ~12 months 17:18:27 *** Adambean [AdamR@82.hosts.reece-eu.net] has quit [Read error: Connection reset by peer] 17:18:30 *** Adambean [AdamR@82.hosts.reece-eu.net] has joined #openttd 17:20:00 <Eddi|zuHause> and while there: secondary industrie shouldn't tell you how much primary cargo they currently store (that's 0 most of the time), but how much was delivered this/last month accumulated 17:25:06 <supermop_plus> yeah, I would like that information available 17:25:18 <andythenorth> patchy patchy 17:28:18 <supermop_plus> in british english, is a colliery just another word for coal mine? or is it a specific type of coal mine? 17:29:04 <andythenorth> about the same I'd say 17:29:15 <andythenorth> a coal mine can be a drift or open pit though 17:29:16 <Eddi|zuHause> never heard that word 17:29:28 <andythenorth> a colliery is a deep mine with usually two vertical shafts 17:29:32 * andythenorth -> bbl 17:29:40 *** andythenorth [~Andy@78-86-194-127.zone2.bethere.co.uk] has quit [Quit: andythenorth] 17:31:25 <supermop_plus> ive only ever heard it used in england 17:32:23 <Eddi|zuHause> in german the word "Zeche" might be used to describe a (coal) mine 17:34:09 <frosch123> though the plural of it can also be used as verb 17:37:19 <Eddi|zuHause> "Zeche" may also mean a bill (e.g. in a restaurant) 17:37:35 <Eddi|zuHause> "Zeche prellen" means leaving without paying 17:38:00 <supermop_plus> ha 17:41:56 *** bryjen [~bryjen@76.92.85.169] has joined #openttd 17:43:25 <CIA-2> OpenTTD: translators * r22613 /trunk/src/lang/simplified_chinese.txt: 17:43:25 <CIA-2> OpenTTD: -Update from WebTranslator v3.0: 17:43:25 <CIA-2> OpenTTD: simplified_chinese - 1 changes by Gavin 17:44:52 *** lukaszpl [~0a0a6567@101.haydn.openttdcoop.org] has joined #openttd 17:45:16 <lukaszpl> hello. is that any chance to play ottd on applce mac? 17:46:44 *** lukaszpl [~0a0a6567@101.haydn.openttdcoop.org] has quit [] 17:47:30 <Eddi|zuHause> apparently not 17:47:50 <Eddi|zuHause> especially not for impatient people 17:52:11 *** perk11 [~perk11@broadband-77-37-203-211.nationalcablenetworks.ru] has joined #openttd 17:53:31 *** andythenorth [~Andy@cpc18-aztw25-2-0-cust185.aztw.cable.virginmedia.com] has joined #openttd 17:54:10 *** DanMacK [~DanMacK@206.191.69.149] has joined #openttd 17:54:32 * DanMacK leaves the shadows and enters the light 17:55:22 *** andythenorth [~Andy@cpc18-aztw25-2-0-cust185.aztw.cable.virginmedia.com] has quit [] 17:56:33 *** Wolf01 [~wolf01@host137-191-dynamic.51-79-r.retail.telecomitalia.it] has joined #openttd 17:56:54 <Eddi|zuHause> waah, it's so bright 17:57:58 *** andythenorth [~Andy@cpc18-aztw25-2-0-cust185.aztw.cable.virginmedia.com] has joined #openttd 17:58:09 <andythenorth> ah ha 17:58:14 <andythenorth> DanMacK is revealed 17:58:23 <Wolf01> hello 17:58:24 * andythenorth wonders what projects DanMacK has been doing? 17:58:29 <andythenorth> websites about inter-urbans? 17:58:35 <Eddi|zuHause> "Gandalf!" 17:59:47 *** Chris_Booth [~chatzilla@cpc7-newt30-2-0-cust37.newt.cable.virginmedia.com] has quit [Read error: Connection reset by peer] 18:01:45 *** Chris_Booth [~chatzilla@cpc7-newt30-2-0-cust37.newt.cable.virginmedia.com] has joined #openttd 18:02:06 <DanMacK> Yeah... still digging for that 18:02:17 <DanMacK> Distracted by records online 18:02:27 <andythenorth> how is your spriting mojo? I feared for it 18:04:50 <DanMacK> trying to find it... 18:05:44 <DanMacK> I';ve got some Canset stuff to finish, other stuff to finish... Finnish stuff to finish... 18:06:28 <andythenorth> do you have any kind of todo list or tickets? 18:06:32 <andythenorth> or do you keep it in your head? 18:08:02 <DanMacK> bit of both 18:08:17 <DanMacK> I've got a todo list for the Canset 18:10:44 <andythenorth> I find it really unhelpful keeping stuff in my head 18:10:49 <andythenorth> it's like mental freight 18:10:55 <andythenorth> stops me getting anything done 18:11:22 <DanMacK> exactly 18:15:03 <DanMacK> I've gone through lulls before, it's nothing new 18:15:39 <DanMacK> When you've been doing this for 8 and a half years, you need a break :P 18:18:02 *** robotx [~robotx@pat-36.wireless.bristol.edu] has joined #openttd 18:26:44 *** Mucht [~Martin@chello084115143107.3.graz.surfer.at] has quit [Remote host closed the connection] 18:28:43 <planetmaker> andythenorth: that's probably why V suggested the increased monthly need for supplies for industries. Which might mean a stockpile... might work for supplies if it doesn't change acceptance 18:28:45 *** robotx [~robotx@pat-36.wireless.bristol.edu] has quit [Quit: Verlassend] 18:29:11 <planetmaker> hm... scrolling down helps to not answer totally out of context :-P 18:30:32 <andythenorth> heh 18:30:39 <andythenorth> the correct answer is to remove them 18:30:45 <andythenorth> but that won't be popular 18:31:00 <supermop> what if 18:31:13 <supermop> instead of a traditional stockpile 18:31:22 <supermop> suplies went bad 18:31:40 <supermop> as a way to deter dropping off 10 years worth at once 18:34:14 *** blup_ [~theotek@modemcable056.181-23-96.mc.videotron.ca] has joined #openttd 18:34:30 *** blup_ is now known as blup 18:35:37 <supermop> so you can drop off as many as you want, but they will have a shelf life, and the industry only benefits from those supplies that it can process before they spoil 18:35:44 *** welshdragon [~dragon@anubis.millsie.net] has left #openttd [Leaving] 18:41:25 <andythenorth> could be done by reducing the stockpile, but not using them for increased production 18:41:38 <andythenorth> but it would be very hard to explain + possibly hard to code (might be easy) 18:48:00 *** blup [~theotek@modemcable056.181-23-96.mc.videotron.ca] has quit [Remote host closed the connection] 18:50:19 *** Vikthor [~Vikthor@78-80-200-5.tmcz.cz] has quit [Quit: Leaving.] 18:53:36 <andythenorth> maybe I remove them for 0.7.0 and play test 18:54:55 <andythenorth> or 18:54:59 <andythenorth> canset style 18:55:05 <andythenorth> unlimited stockpile 18:55:17 <planetmaker> if stockpile: unlimited 18:55:28 <andythenorth> industry consumes at n per month - related to production 18:56:11 <andythenorth> random monthly chance that all stockpiled supplies were 'lost' :P 18:56:23 <andythenorth> still breaks with YACD though 18:56:31 <Rubidium> unlimited stockpiles don't exist 18:56:37 <andythenorth> 65k or so 18:56:55 <andythenorth> so what happens if it overflows? 18:56:58 <Terkhen> the bugged power plant in opengfx+ industries had 65k, yes 18:57:02 <Rubidium> andythenorth: it doesn't 18:57:05 <andythenorth> sign overflow? or just limited 18:57:07 <Terkhen> it stops accepting 18:57:10 <Rubidium> the industry just doesn't accept it 18:57:13 <andythenorth> so I wouldn't need to write acceptance code myself 18:57:23 <andythenorth> does tile acceptance remain? 18:57:36 <andythenorth> you get paid? 18:57:37 *** DayDreamer [~DayDreame@94.142.234.1] has quit [Read error: Connection reset by peer] 18:57:51 <Rubidium> although if you're devious, you use the 64 bytes of the industry to store the stockpile 18:57:54 <Rubidium> @calc 2**64 18:57:54 <DorpsGek> Rubidium: 18446744073709551616 18:58:07 <Rubidium> @calc 2**(64*8) 18:58:08 <DorpsGek> Rubidium: 13407807929942597099574024998205846127479365820592393377723561443721764030073546976801874298166903427690031858186486050853753882811946569946433649006084096 18:58:21 <andythenorth> I'd probably use persistent storage for it - it's not 'cargo waiting to be processed' 18:58:45 <andythenorth> I'd like to be able to turn that string off :P 18:58:48 <Rubidium> that looks like a reasonable approximation for unlimited in the scope of OpenTTD cargo 18:59:08 <andythenorth> no, it's not enough 18:59:11 <andythenorth> I demand a patch :P 18:59:29 <andythenorth> hmm 18:59:36 *** Yexo [~Yexo@101.haydn.openttdcoop.org] has quit [Quit: bye - http://dev.openttdcoop.org] 18:59:42 <andythenorth> industry then uses the cargo at what rate? 18:59:49 <andythenorth> depends on output? 19:00:05 *** blup [~theotek@modemcable056.181-23-96.mc.videotron.ca] has joined #openttd 19:00:13 <Alberth> 1% 19:00:21 <andythenorth> hmm 19:01:06 * andythenorth has no good suggestions 19:01:11 <andythenorth> makes it harder to code :P 19:01:15 <andythenorth> someone write a spec? 19:02:14 *** DayDreamer [~DayDreame@94.142.234.1] has joined #openttd 19:02:18 <Alberth> a spec 19:02:22 <andythenorth> thanks 19:02:24 <andythenorth> I'll code that 19:02:34 <Alberth> yw 19:03:13 <Alberth> what's wrong with stockpiling upto eg 64K, and throwing away everything more than that? 19:03:17 <andythenorth> nothing 19:03:26 <andythenorth> but what to do with the stockpile? 19:03:40 <andythenorth> consumption should be related to production 19:03:41 <Alberth> use it at the current rate 19:03:46 <andythenorth> 1t per month? 19:04:50 <andythenorth> hmm 19:04:59 <andythenorth> if starting output is (for argument) 1 19:05:06 <andythenorth> and industry output is currently 4 19:05:07 <Alberth> in my view, the problem is that people need to do precise timing of small amounts, right? a stockpile fixes that problem 19:05:35 * Alberth has no experience with supplies at all 19:06:00 * andythenorth has brain-boggle 19:06:12 <andythenorth> consumption of supplies needs to be related to current output 19:06:23 <andythenorth> and production increase chance needs to be related to amount delivered 19:06:47 <andythenorth> so I deliver 500t, to an industry at level 1 production, I get instant upgrade to maximum production? 19:07:02 <andythenorth> or just to next level 19:07:03 <andythenorth> ? 19:07:23 <andythenorth> it makes no sense to me so far 19:07:37 <Alberth> you have several production levels? 19:07:49 <andythenorth> yes, driven by the production multiplier 19:07:52 <andythenorth> maybe when FIRS is nml someone else will fix it 19:08:33 <andythenorth> I regret the whole idea :P 19:09:12 <andythenorth> not FIRS 19:09:16 <andythenorth> just supplies 19:10:39 <andythenorth> they were invented for the wrong reason 19:10:59 <andythenorth> to give a purpose to a small HEQS vehicle which hasn't actually been included in HEQS :P 19:11:16 <andythenorth> http://www.foremost.ca/index_nodwell.php 19:11:23 <Alberth> that sounds a bit useless indeed :) 19:11:45 <Terkhen> even if they were created for the wrong reason, they are still fun :) 19:11:51 <Alberth> but we need rivers for that vehicle :p 19:12:23 <Alberth> what is wrong with assuming they got delivered when you have a stockpile of it? 19:13:23 <Alberth> hmm, you can make the 64K or the time it lasts, configurable. 19:13:32 <andythenorth> you have to choose a rate to consume it 19:13:43 <andythenorth> I don't know how to make that decision :) 19:13:55 <andythenorth> you have to choose the affect it has on production 19:14:03 <andythenorth> I don't know how to make that decision either 19:14:06 <Alberth> 1t for each tonne produced? 19:14:10 <andythenorth> but those are the two key problems 19:15:13 <andythenorth> and for each 1t consumed, what is the chance of production increase? 19:15:59 <Alberth> hmm, this is getting complicated indeed 19:16:00 <andythenorth> or to put it another way 19:16:06 <andythenorth> the industry is producing 128t coal 19:16:06 <Alberth> Terkhen: so why is it fun? 19:16:12 <andythenorth> I have 500t stockpiled 19:16:26 <andythenorth> should I (a) use 128t supplies for a fixed chance of increase 19:16:36 <andythenorth> or (b) use 500t for an enhanced chance of increase 19:16:39 <andythenorth> or (c) go north 19:16:51 * Alberth votes (a) 19:17:04 <Terkhen> creating a network that gives a small amount of supplies to each primary is fun, I'm not sure if the same would hold with increased supply requirements 19:17:20 <blup> idk what you all are talking about but I'd go for [c] :P 19:17:30 <Terkhen> and those are huge amounts of supplies 19:17:49 <Alberth> blup: the concept of supplies in FIRS, and what to do with them 19:17:52 <andythenorth> (a) contravenes the player request for 'more supplies delivered => more chance of increase' 19:18:11 * Terkhen has an overcomplicated scheme in mind 19:18:14 <andythenorth> (b) contravenes player request for 'please provide a stockpile so I can deliver less often' 19:18:21 <andythenorth> (c) is easiest 19:18:47 <andythenorth> at least with (c) I get the same class of feature requests pikka gets 19:18:57 <Terkhen> I have no clue of what (c) is 19:19:00 <andythenorth> do nothing 19:19:15 <Alberth> and stock-piling kills the fun described by Terkhen 19:19:27 <blup> that's somewhat the same thing as ECS vectors ? 19:20:04 <Alberth> blup: FIRS is another industry set, yes 19:20:11 <blup> kk 19:20:21 <Alberth> however, it does not stockpile, nor are there acceptance limits 19:20:42 <Alberth> which makes it a whole lot more fun to play imho 19:20:49 <Terkhen> I'd say (c) for now :P 19:21:59 <andythenorth> it's looking that way 19:21:59 <Alberth> the only alternative would be to make it configurable 19:22:06 <andythenorth> that would suck 19:22:21 <andythenorth> it means duplicating the production code at least once 19:22:25 <Alberth> quite likely 19:22:31 <frosch123> night 19:22:34 *** frosch123 [~frosch@frnk-590f797e.pool.mediaWays.net] has quit [Remote host closed the connection] 19:22:38 <andythenorth> increases testing workload by power of 2 for each parameter option 19:22:52 <andythenorth> makes game balance almost impossibly complex 19:23:04 <andythenorth> but ecs does it :) 19:23:39 <Alberth> people cannot complain about stockpiling anymore <-- would be the major benefit, I think 19:24:01 <Alberth> but I don't know whether it is worth the mess 19:24:26 <Alberth> looking for an alternative might be time spent better 19:25:01 <andythenorth> removing it is second least amount of work 19:25:16 <andythenorth> and feature requests can be handled with "it was tried and didn't work" 19:25:21 <Alberth> ecs is not moving so rapidly, which eases the load 19:26:14 <Alberth> how would it change compared to not caring about supplies, like I do ? 19:26:25 *** KritiK [~Maxim@95-28-63-12.broadband.corbina.ru] has joined #openttd 19:26:57 <Alberth> ie leave them in, but consider them deprecaeted 19:27:46 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has joined #openttd 19:32:54 <andythenorth> removing them would have lots of benefits 19:33:28 * DanMacK never really used them TBH 19:33:35 <DanMacK> I tried 19:33:42 <andythenorth> would free up two cargo slots 19:35:22 <andythenorth> and remove four industries 19:35:30 <andythenorth> so would make for easier gameplay 19:38:01 <andythenorth> I can also remove lots of strings 19:38:09 <andythenorth> and remove the need for instructions 19:38:17 <andythenorth> primary cargo production would be same as default game 19:38:33 <andythenorth> translation would be simplified 19:40:24 <andythenorth> hmm 19:40:37 <andythenorth> could the supplies be moved to a separate vector grf? 19:41:14 <Terkhen> probably 19:41:34 <Terkhen> that extra grf would need to redefine industry tiles though 19:41:45 <andythenorth> that's possible I think 19:41:56 <Terkhen> yes, just tiresome :P 19:42:07 <andythenorth> that way players could code their own supplies behaviour 19:42:10 <andythenorth> to suit their taste 19:44:00 <Terkhen> makes sense, but I feel that then FIRS loses part of what makes it unique 19:44:06 *** JVassie [~James@host-92-27-149-231.static.as13285.net] has joined #openttd 19:45:17 <andythenorth> hmm 19:45:46 <JVassie> mmh 19:45:51 <andythenorth> mhm 19:45:55 <JVassie> hmh 19:46:29 <andythenorth> reminds me of a duck-shoot game (where ducks go off one side of screen and reappear on other) 19:46:35 <JVassie> lol 19:46:40 <andythenorth> ach 19:46:40 <JVassie> reminds me of binary 19:53:10 <andythenorth> maybe beer will help the supplies question 19:53:27 <Chris_Booth> mmm beer! 19:53:47 <Chris_Booth> not replyed to a beer highlight in ages lol 19:54:01 <Chris_Booth> sorry that was a very bad off topic 19:54:53 <JVassie> mmm 19:55:05 <JVassie> lol 19:55:08 <supermop> replace supplies cargoes with beer cargo? 19:55:10 <JVassie> 51 windows updates to install 19:55:20 <supermop> deliver beer each month to reduce production? 19:56:20 <andythenorth> that is one of the funnier suggestions :) 19:56:33 <andythenorth> I can't figure it out 19:56:38 <SmatZ> beer! 19:57:28 <Chris_Booth> to late I wont the Beer war here 19:57:32 <andythenorth> so it needs storage stockpile + refusal of acceptance + variable consumption according to production 19:57:36 <andythenorth> + failure to deliver on time = production drops 19:57:38 <SmatZ> :) 19:57:47 <andythenorth> I can't see how all that fits together 19:58:11 * JVassie is having a love affair with Calvin Harriw 19:58:13 <JVassie> true story 19:58:18 <JVassie> *harris 19:58:24 <andythenorth> storage => no need to deliver on time 19:58:44 <andythenorth> acceptance refusal => punishment for over-delivering 19:58:58 <andythenorth> production drop => punishment for not delivering on time 19:59:15 <andythenorth> + variable consumption by production => varying demand 19:59:25 <andythenorth> these don't seem to fit together somehow 19:59:43 <andythenorth> so to put it into plain english for instructions 20:00:29 *** JVassie [~James@host-92-27-149-231.static.as13285.net] has quit [Quit: Leaving] 20:02:00 <andythenorth> "to increase production at FIRS primaries, deliver the required amount of cargo every month. If you miss a month, but you over-delivered in previous months, the industry will use supplies from the stockpile. But if you over-deliver too much the supplies won't be accepted. If you fail to provide supplies, production will fall. The amount of supplies required depends on current production. Current production depe 20:02:00 <andythenorth> the amount of supplies delivered." 20:02:06 <andythenorth> so what do supplies do 20:02:07 <andythenorth> ? 20:04:17 *** ashledombos [~ashledomb@ris91-2-82-227-26-30.fbx.proxad.net] has joined #openttd 20:04:38 * andythenorth will do something more useful 20:04:41 <andythenorth> good night 20:04:44 *** andythenorth [~Andy@cpc18-aztw25-2-0-cust185.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 20:10:17 *** DanMacK [~DanMacK@206.191.69.149] has quit [Quit: Bye for now!] 20:13:51 *** Lakie [~Lakie@82.152.166.171] has quit [Quit: bbl] 20:36:45 <Eddi|zuHause> andy is ever so impatient... 20:38:09 *** Juo [~Juo@109.107.202.238] has joined #openttd 20:38:37 *** amkoroew [~matze@p5B103104.dip.t-dialin.net] has quit [Quit: Leaving.] 20:40:34 *** ashledombos [~ashledomb@ris91-2-82-227-26-30.fbx.proxad.net] has quit [Remote host closed the connection] 20:46:30 *** a1270 [~a1270@72-24-233-98.cpe.cableone.net] has quit [Quit: Leaving] 20:58:59 *** Amis [~Amis@5400C31A.dsl.pool.telekom.hu] has quit [Read error: Connection reset by peer] 21:04:58 *** murr5y [~murray@229.84-48-69.nextgentel.com] has quit [Ping timeout: 480 seconds] 21:09:05 *** TinoDidriksen [~TinoDidri@alpha.visl.sdu.dk] has quit [Read error: Operation timed out] 21:11:10 *** TinoDidriksen [~TinoDidri@alpha.visl.sdu.dk] has joined #openttd 21:15:57 *** murr5y [~murray@229.84-48-69.nextgentel.com] has joined #openttd 21:19:30 *** MNIM [~LiesLies@ip5452ffad.adsl-surfen.hetnet.nl] has joined #openttd 21:20:14 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has quit [Quit: TschÃŒÃ] 21:21:32 *** Optimus|lunar [~mahdi@blfd-4d083023.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 21:22:45 <Terkhen> good night 21:24:25 *** murr5y [~murray@229.84-48-69.nextgentel.com] has quit [Ping timeout: 480 seconds] 21:32:55 *** evo [as@71.182.38.86.ip.erdves.lt] has joined #openttd 21:33:01 <evo> hey 21:33:23 *** evo is now known as evo-devo 21:33:55 *** evo-devo [as@71.182.38.86.ip.erdves.lt] has left #openttd [] 21:36:30 *** goblin [~goblin@dslb-094-218-138-076.pools.arcor-ip.net] has joined #openttd 21:40:20 *** perk11 [~perk11@broadband-77-37-203-211.nationalcablenetworks.ru] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 21:44:47 *** Progman [~progman@p57A1BADB.dip.t-dialin.net] has quit [Remote host closed the connection] 21:46:59 *** Progman [~progman@p57A1BADB.dip.t-dialin.net] has joined #openttd 21:47:11 *** ar3k [~ident@ect146.neoplus.adsl.tpnet.pl] has joined #openttd 21:47:13 *** ar3k is now known as ar3kaw 21:49:37 *** Juo [~Juo@109.107.202.238] has quit [Quit: Juo] 21:50:03 *** Progman [~progman@p57A1BADB.dip.t-dialin.net] has quit [Remote host closed the connection] 22:04:27 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 22:13:49 *** supermop [~daniel_er@rrcs-72-43-171-87.nyc.biz.rr.com] has quit [Remote host closed the connection] 22:13:53 *** supermop [~daniel_er@rrcs-72-43-171-87.nyc.biz.rr.com] has joined #openttd 22:19:12 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has quit [Ping timeout: 480 seconds] 22:22:00 *** Neon [~Neon@dslb-094-219-007-251.pools.arcor-ip.net] has quit [Quit: Python is way too complicated... I prefer doing it quickly in C.] 22:27:41 <Wolf01> 'night 22:27:44 *** Wolf01 [~wolf01@host137-191-dynamic.51-79-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 22:32:21 *** Adambean [AdamR@82.hosts.reece-eu.net] has quit [Quit: Gone fishing] 22:32:40 *** Devroush [~dennis@178-119-81-33.access.telenet.be] has quit [] 22:38:24 *** supermop [~daniel_er@rrcs-72-43-171-87.nyc.biz.rr.com] has left #openttd [] 22:40:10 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has joined #openttd 22:48:35 *** sla_ro|master [~slaco@95.76.27.160] has quit [Quit: The Third Tiberium War - http://www.moddb.com/mods/the-third-tiberium-war] 22:55:12 *** fjb [~frank@p5DDFEAC4.dip.t-dialin.net] has quit [Remote host closed the connection] 22:59:11 *** supermop_plus [~daniel_er@rrcs-72-43-171-87.nyc.biz.rr.com] has quit [Quit: supermop_plus] 23:01:48 *** JVassie [~James@host-92-27-149-231.static.as13285.net] has joined #openttd 23:11:11 *** goblin [~goblin@dslb-094-218-138-076.pools.arcor-ip.net] has quit [Quit: leaving] 23:16:24 *** amkoroew [~matze@p5B103104.dip.t-dialin.net] has joined #openttd 23:17:08 *** murr5y [~murray@229.84-48-69.nextgentel.com] has joined #openttd 23:21:56 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has quit [Quit: TschÃŒÃ] 23:27:59 *** Progman [~progman@p57A1BADB.dip.t-dialin.net] has joined #openttd 23:30:07 *** pugi [~pugi@p4FCC510D.dip.t-dialin.net] has quit [Quit: I reject your reality and substitute my own] 23:33:48 *** KouDy [~KouDy@ip-94-112-27-160.net.upcbroadband.cz] has quit [Quit: Leaving.] 23:34:12 *** Bjarni [~Bjarni@0xbcb14e86.espnqu1.dynamic.dsl.tele.dk] has quit [Quit: Leaving] 23:34:15 *** Progman [~progman@p57A1BADB.dip.t-dialin.net] has quit [Remote host closed the connection] 23:45:00 *** DayDreamer [~DayDreame@94.142.234.1] has quit [Read error: Connection reset by peer] 23:48:06 *** a1270 [~a1270@72-24-233-98.cpe.cableone.net] has joined #openttd