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00:15:12 *** valhallasw [~valhallas@s55978e11.adsl.wanadoo.nl] has quit [Ping timeout: 480 seconds] 00:19:38 <KittenKoder> I so could have saved myself a ton of headaches doing this template thing first. 00:22:16 *** ar3k [~ident@ebl184.neoplus.adsl.tpnet.pl] has joined #openttd 00:23:28 *** duckblaster [~duckblast@122-59-202-3.jetstream.xtra.co.nz] has quit [Ping timeout: 480 seconds] 00:27:33 *** ar3kaw [~ident@ebs174.neoplus.adsl.tpnet.pl] has quit [Ping timeout: 480 seconds] 00:30:10 *** DDR [~DDR@d142-179-78-88.bchsia.telus.net] has quit [Quit: In democracy it's your vote that counts; In feudalism it's your count that votes. - Mogens Jallberg] 00:35:12 *** perk111 [~perk11@broadband-77-37-203-211.nationalcablenetworks.ru] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 00:38:08 <lessthanthree> is it possible to change the max number of vehicles once a game is running 00:38:11 <lessthanthree> *? 00:56:16 <pjpe> ur sbhit is broke 00:58:09 <lessthanthree> yeah i know. 00:59:23 <pjpe> my company is going to dieee 01:02:25 <lessthanthree> maybe ill kill it and restart from autosave 01:02:27 *** HerzogDeXtEr1 [~Flex@i59F6D6CA.versanet.de] has quit [Read error: Connection reset by peer] 01:04:36 *** Pikka [~Figgy@d110-32-23-151.rdl800.qld.optusnet.com.au] has quit [Quit: Leaving] 01:11:37 *** jpx_ [jpx_@a91-156-248-92.elisa-laajakaista.fi] has quit [Ping timeout: 480 seconds] 01:21:46 *** KritiK [~Maxim@95-25-76-3.broadband.corbina.ru] has quit [Quit: Leaving] 01:33:28 *** glx [glx@2a01:e35:2f59:c7c0:2842:fee3:c798:506] has quit [Quit: bye] 01:51:21 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has quit [Quit: TschÃŒÃ] 02:25:11 <KittenKoder> Work in progress, basically I finally got lining things up: http://rpgcn.com/backups/test.png 02:26:05 <KittenKoder> ^_^ My first GRF. 02:26:50 *** rhaeder1 [~quix0r@dslb-188-100-221-120.pools.arcor-ip.net] has joined #openttd 02:31:18 *** rhaeder [~quix0r@dslb-188-100-215-020.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 02:36:47 <KittenKoder> >.< .... and now everyone's asleep. 03:33:10 *** KittenKoder [~kitten@174-24-255-9.tukw.qwest.net] has quit [Quit: Leaving] 03:35:35 *** KittenKoder [~kitten@174-24-255-9.tukw.qwest.net] has joined #openttd 03:36:11 *** luQue [~lkz@luckz.de] has joined #openttd 03:36:13 *** luckz [~lkz@luckz.de] has quit [Ping timeout: 480 seconds] 04:36:07 *** Adambean [AdamR@82.hosts.reece-eu.net] has quit [Quit: Gone fishing] 04:56:03 *** Eddi|zuHause [~johekr@p54B726EA.dip.t-dialin.net] has quit [Remote host closed the connection] 04:56:25 *** Eddi|zuHause [~johekr@p54B727A2.dip.t-dialin.net] has joined #openttd 05:32:26 *** DayDreamer [~DayDreame@94.142.234.1] has joined #openttd 06:02:00 *** Ammler [~ammler@101.haydn.openttdcoop.org] has quit [Read error: Connection reset by peer] 06:02:20 *** Ammler [~ammler@101.haydn.openttdcoop.org] has joined #openttd 06:12:52 *** Prof_Frink [~proffrink@5e090e25.bb.sky.com] has quit [Ping timeout: 480 seconds] 06:15:44 *** lessthanthree [lt3@d64-180-56-85.bchsia.telus.net] has quit [Read error: Connection reset by peer] 06:15:53 *** sla_ro|master [~slaco@95.76.27.160] has joined #openttd 06:22:38 *** Br33z4hSlut5 [~static.kp@195-240-99-235.ip.telfort.nl] has joined #openttd 06:39:58 *** exec [~7c4e1e7c@101.haydn.openttdcoop.org] has quit [Ping timeout: 480 seconds] 06:49:13 *** HerzogDeXtEr [~Flex@i59F6C5EF.versanet.de] has joined #openttd 06:51:19 *** pugi [~pugi@dyndsl-095-033-153-192.ewe-ip-backbone.de] has joined #openttd 07:02:52 <__ln__> http://www.boston.com/bigpicture/2011/08/london_riots.html 07:06:05 *** XknarfieX [~X-Frank-X@a83-161-139-139.adsl.xs4all.nl] has joined #openttd 07:14:33 *** Juo [~Juo@cpc11-acto2-2-0-cust244.4-2.cable.virginmedia.com] has quit [Quit: Juo] 07:18:27 *** Sacro_ [~ben@150.237.48.99] has joined #openttd 07:18:29 *** Sacro [~ben@150.237.48.99] has quit [Remote host closed the connection] 07:19:15 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has joined #openttd 07:21:20 *** DayDreamer [~DayDreame@94.142.234.1] has quit [Quit: Leaving.] 07:21:33 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has quit [Remote host closed the connection] 07:22:34 <Terkhen> good morning 07:24:02 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has joined #openttd 07:27:15 *** Progman [~progman@p57A19CB5.dip.t-dialin.net] has joined #openttd 07:34:26 *** Progman [~progman@p57A19CB5.dip.t-dialin.net] has quit [Quit: Progman] 07:35:43 <peter1138> 08:35:37 up 11:38 07:35:44 <peter1138> hurr 07:37:27 *** Progman [~progman@p57A1D8AC.dip.t-dialin.net] has joined #openttd 07:39:12 *** jpx_ [jpx_@a91-156-233-43.elisa-laajakaista.fi] has joined #openttd 07:40:03 *** Belugas [~belugas@216.191.111.237] has quit [Ping timeout: 480 seconds] 07:42:53 *** Belugas [~belugas@216.191.111.237] has joined #openttd 07:42:56 *** mode/#openttd [+o Belugas] by ChanServ 07:46:35 <XknarfieX> morning 07:47:05 *** XknarfieX [~X-Frank-X@a83-161-139-139.adsl.xs4all.nl] has quit [] 07:47:08 *** X-Frank-X [~X-Frank-X@a83-161-139-139.adsl.xs4all.nl] has joined #openttd 07:48:55 *** Juo [~Juo@87-194-64-202.bethere.co.uk] has joined #openttd 07:50:15 *** mib_qvecbd [4b5e7ba7@ircip4.mibbit.com] has joined #openttd 07:51:17 *** mib_qvecbd [4b5e7ba7@ircip4.mibbit.com] has quit [] 08:00:27 *** Mucht [~Martin@chello084115143107.3.graz.surfer.at] has joined #openttd 08:05:50 *** Neon [~Neon@dslb-094-219-027-229.pools.arcor-ip.net] has joined #openttd 08:12:42 *** TWerkhoven [~twerkhove@cpc14-linl7-2-0-cust28.sgyl.cable.virginmedia.com] has joined #openttd 08:26:21 *** Mucht [~Martin@chello084115143107.3.graz.surfer.at] has quit [Remote host closed the connection] 08:38:24 *** pjpe [ae5f3a15@ircip2.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 08:58:30 *** Progman [~progman@p57A1D8AC.dip.t-dialin.net] has quit [Remote host closed the connection] 09:10:38 *** Biolunar [mahdi@blfd-4d0824c5.pool.mediaWays.net] has joined #openttd 09:41:29 *** perk11 [~perk11@broadband-77-37-203-211.nationalcablenetworks.ru] has joined #openttd 09:41:43 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has joined #openttd 10:51:16 *** Mucht [~Martin@chello084115143107.3.graz.surfer.at] has joined #openttd 10:52:26 <Eddi|zuHause> i think this is correct now: www.informatik.uni-halle.de/~krause/fix_fence_drawing.diff 10:53:52 *** pugi__ [~pugi@dyndsl-095-033-153-192.ewe-ip-backbone.de] has joined #openttd 10:54:34 *** pugi__ [~pugi@dyndsl-095-033-153-192.ewe-ip-backbone.de] has quit [] 10:55:02 <Eddi|zuHause> planetmaker: do you have a fenced-meadows-grf that works with original graphics? 10:57:24 <planetmaker> yes. The company land in ogfx+landscape is that 10:57:44 <Eddi|zuHause> where can i find that grf? 10:58:18 <planetmaker> the same place as you find CETS 10:58:58 <planetmaker> http://bundles.openttdcoop.org/ogfx-landscape/nightlies/LATEST/ 11:04:38 <planetmaker> http://dev.openttdcoop.org/projects/ogfx-landscape/repository/entry/src/company_land.pnml 11:08:25 *** perk11 [~perk11@broadband-77-37-203-211.nationalcablenetworks.ru] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 11:10:21 <Eddi|zuHause> hm... that's what i feared. you should not draw fences if near same-company rail tiles... 11:14:47 <planetmaker> I haven't tested that actually.. 11:16:00 <Eddi|zuHause> (or station) 11:22:50 <Eddi|zuHause> and as a bonus maybe a tile with a diagonal fence (if at corner of rectangular area) 11:23:51 <planetmaker> why whould the company land then use a diagonal fence? 11:25:22 <Eddi|zuHause> for beautification ;) 11:25:42 <planetmaker> :-) 11:26:42 <planetmaker> I'm not sure that makes sense... it's draw then a 45° rotated rectangle inside a 2x2 area 11:27:03 <planetmaker> and why wouldn't fields have 90° corners? 11:27:58 <planetmaker> it's moderately easy to detect railtiles, though 11:28:00 <Eddi|zuHause> i mean: just give the player a choice 11:28:44 <Eddi|zuHause> planetmaker: and check the owner of the railtile? 11:29:03 <planetmaker> would IMHO not be needed. Fenced is fenced 11:29:19 <planetmaker> though... there are corner cases where it then would not show any fence 11:31:44 *** Vikthor [~Vikthor@78-80-200-5.tmcz.cz] has joined #openttd 11:35:59 <Eddi|zuHause> i do think checking owner is necessary 11:37:28 <planetmaker> though it has the not so nice side-effect that they're also not shown when the rail has no fences.. 11:38:07 <Eddi|zuHause> but that's exactly what i'm trying to reach ;) 11:39:25 <Eddi|zuHause> the fence should always face away from any company property 11:39:48 <Eddi|zuHause> it makes no sense to show fences in the middle 11:40:01 <planetmaker> oh, it does 11:40:15 <planetmaker> fencing the rail makes still perfect sense towards this company land 11:40:21 <planetmaker> Might be a company-owned playground 11:40:28 <Markk> 1 11:40:31 <Markk> Whoops 11:40:35 <Eddi|zuHause> let me rephrase that: it goes against my aesthetic sense 11:41:00 <planetmaker> as I tried to point out: I don't think it does that always 11:41:08 <Markk> My current network, but DON'T open it in your browser (It might work in Safari, but not in Firefox): http://solidfiles.com/d/4342/ 11:41:14 <Markk> Do you guys fancy it? 11:42:17 <Eddi|zuHause> huge file is huge 11:42:33 <Markk> yes. 11:42:38 <Markk> Paint couldn't handle it. 11:42:39 <Eddi|zuHause> (actually, it's rather small for a giant screenshot :p) 11:43:39 <Eddi|zuHause> planetmaker: but "not always" means "provide the option" 11:44:07 <Eddi|zuHause> i have not played with water borders in ages 11:45:19 <planetmaker> Eddi|zuHause: but it need not be an option for the player, but for the newgrf. And they can do that... 11:45:57 <planetmaker> or we'd limit the freedom of newgrf authors 11:46:05 <planetmaker> :-P 11:46:23 <Eddi|zuHause> are we still talking about the same thing? 11:46:37 <planetmaker> fences? 11:47:16 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 11:47:19 *** mode/#openttd [+o Alberth] by ChanServ 11:58:52 <Eddi|zuHause> let's take an example: you see the two company-owned tiles on the right here? http://www.informatik.uni-halle.de/~krause/Ravenswald%20Transport,%205.%20Mai%201988.png <- i'd like to replace those with grassy fields without fences. and the two fences a little further above that are rectangular but not quite touching each other with a diagonal fence. 12:03:07 <peter1138> that's to let the lawnmowers in 12:09:11 *** ar3k [~ident@ebl184.neoplus.adsl.tpnet.pl] has quit [Read error: Connection reset by peer] 12:09:27 *** ar3k [~ident@ebl184.neoplus.adsl.tpnet.pl] has joined #openttd 12:09:28 *** ar3k is now known as ar3kaw 12:14:15 *** Eddi|zuHause [~johekr@p54B727A2.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 12:14:57 *** glx [glx@2a01:e35:2f59:c7c0:68af:ece8:e5d8:974b] has joined #openttd 12:15:00 *** mode/#openttd [+v glx] by ChanServ 12:17:02 *** Mucht [~Martin@chello084115143107.3.graz.surfer.at] has quit [Remote host closed the connection] 12:20:31 *** Eddi|zuHause [~johekr@p54B727A2.dip.t-dialin.net] has joined #openttd 12:55:28 *** Progman [~progman@p57A1D8AC.dip.t-dialin.net] has joined #openttd 13:02:09 *** Kurimus [~stabbity@dsl-tkubrasgw3-fe93dd00-34.dhcp.inet.fi] has joined #openttd 13:19:05 *** Coke [~peter@h-135-45.a254.priv.bahnhof.se] has joined #openttd 13:27:13 *** DayDreamer [~DayDreame@94.142.234.1] has joined #openttd 13:41:28 *** Hirundo is now known as Hirundoc 13:41:36 *** Hirundoc is now known as Hirundo 13:42:50 <Coke> Are the different types of industries available hardcoded in the sources or is it in some data files loaded when you start the game? 13:43:21 *** Adambean [AdamR@82.hosts.reece-eu.net] has joined #openttd 13:43:29 <Ammler> yes and possible 13:43:39 <Ammler> (called newgrfs) 13:43:50 <Coke> Ok. I'm trying to grep for the steel mill to see an example, but can't find it 13:43:51 *** Noxbru [~Noxbru@76.Red-88-23-41.staticIP.rima-tde.net] has joined #openttd 13:44:11 <Coke> build_industry.h maybe? 13:44:29 <Coke> ah, there we go 13:45:01 <Coke> So, I was thinking about maybe extending buildable objects to include storage facilities for various cargo 13:45:34 <Coke> Like, maybe you have a cargo supply depot in which you can put cargo. It accepts cargo and supplies cargo (if put in there) so you can build relay stations basically 13:45:47 <Coke> I looked at the cargo destination patch, but that's not really what I'm after. 13:46:02 <Coke> (or waiting hall for passengers where there is no city nearby, etc) 13:46:57 <Coke> Is newgrfs widely supported/in use ? 13:47:00 <Eddi|zuHause> stations do that 13:47:28 <Coke> they do? 13:47:36 <Eddi|zuHause> use "transfer and leave emtpy" orders to deliver to the station, and normal load orders to pick up 13:47:48 <Coke> For any cargo? 13:47:55 <Eddi|zuHause> yes, any cargo 13:48:05 <Coke> thats even more generous than i expected 13:48:10 <Coke> hmm. gonna try that out quickly 13:48:34 <Eddi|zuHause> make sure your rating stays above 50% on those stations 13:48:43 <Eddi|zuHause> otherwise you lose the cargo 13:49:15 <Noxbru> really? that explains where my petrol went... 13:50:21 <planetmaker> my explanation then is: they then simply hire different transports... 13:50:50 <Eddi|zuHause> planetmaker: that's fine, but you lose your partial transfer money 13:50:53 <Coke> its not dropping on the station 13:51:14 <Coke> says station accepts nothing and supplies nothing 13:51:17 <planetmaker> Eddi|zuHause, yes, that's the contract penalty 13:51:21 <Noxbru> Coke, make sure that the leave empty part of the order is added 13:51:33 <planetmaker> Coke, "transfer and leave empty" 13:51:41 <planetmaker> the station need not accept or supply anything 13:52:16 <Coke> ah, transfer 13:52:17 <Alberth> Coke: 'transfer' means you are going to transport the cargo further later 13:52:23 <Coke> yes saw it 13:52:55 <Coke> yaaay 13:52:59 <Coke> i learned something new :) 13:53:31 <Coke> thanks a lot for the lesson guys 13:53:59 <Coke> im going to play now, hehe. 13:56:11 *** Lakie [~Lakie@82.153.209.129] has joined #openttd 14:18:07 *** DayDreamer [~DayDreame@94.142.234.1] has quit [Read error: Connection reset by peer] 14:34:48 *** Pulec [~pulec@static-cl093181068250.unet.cz] has joined #openttd 14:35:51 *** Br33z4hSlut5 [~static.kp@195-240-99-235.ip.telfort.nl] has quit [Remote host closed the connection] 14:40:11 *** X-Frank-X [~X-Frank-X@a83-161-139-139.adsl.xs4all.nl] has quit [] 15:08:59 *** frosch123 [~frosch@frnk-590ff5dd.pool.mediaWays.net] has joined #openttd 15:31:46 *** KouDy [~KouDy@ip-78-102-180-237.net.upcbroadband.cz] has joined #openttd 15:47:21 *** Hyronymus [~chatzilla@s53757898.adsl.wanadoo.nl] has joined #openttd 15:48:42 *** Devroush [~dennis@178-119-81-33.access.telenet.be] has joined #openttd 16:06:49 *** Noxbru [~Noxbru@76.Red-88-23-41.staticIP.rima-tde.net] has left #openttd [] 16:12:10 *** Kurimus [~stabbity@dsl-tkubrasgw3-fe93dd00-34.dhcp.inet.fi] has quit [] 16:14:05 *** Kurimus [~stabbity@dsl-tkubrasgw3-fe93dd00-34.dhcp.inet.fi] has joined #openttd 16:26:00 *** |Jeroen| [~jeroen@d5152B25B.access.telenet.be] has joined #openttd 16:26:34 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has quit [Quit: TschÃŒÃ] 16:34:28 *** |Jeroen| [~jeroen@d5152B25B.access.telenet.be] has quit [Quit: oO] 16:40:40 *** Hyronymus is now known as Hyr|dinner 16:47:33 *** pugi [~pugi@dyndsl-095-033-153-192.ewe-ip-backbone.de] has quit [Ping timeout: 480 seconds] 16:51:42 *** pugi [~pugi@dyndsl-091-096-054-043.ewe-ip-backbone.de] has joined #openttd 16:56:53 *** DanMacK [~DanMacK@CPE00222d1dbe8d-CM00222d1dbe89.cpe.net.cable.rogers.com] has joined #openttd 16:57:08 *** DanMacK [~DanMacK@CPE00222d1dbe8d-CM00222d1dbe89.cpe.net.cable.rogers.com] has quit [] 17:04:55 *** Juo [~Juo@87-194-64-202.bethere.co.uk] has quit [Quit: goodbye] 17:18:07 <KittenKoder> Gah. 17:27:09 *** Juo [~Juo@cpc11-acto2-2-0-cust244.4-2.cable.virginmedia.com] has joined #openttd 17:27:25 *** Hyr|dinner is now known as Hyronymus 17:35:22 <Alberth> what am I doing wrong in decoding this NFO line? http://www.fpaste.org/SbxA/ 17:38:08 <Hirundo> Were did you find that nfo? 17:38:31 <Alberth> in the mini-airport grf 17:38:49 <Alberth> ie not currently supported :) 17:39:48 <Hirundo> varadjust (60) has bit 5 set, i.e. another variable follows 17:40:01 <Hirundo> 10 is an operator, not num-ranges 17:41:52 <Alberth> ah, /me is looking at the wrong page. 17:41:54 <Alberth> Thanks 17:42:00 <Hirundo> What the entire action2 does is adding 8 to register 00 17:42:26 <Hirundo> and then returning 1 17:42:39 <Alberth> you don't have a act 2 nfo -> nml decoder, do you? 17:43:15 <Hirundo> no, I don't 17:43:28 <KittenKoder> Can fences and depots use 2cc? 17:43:42 <Hirundo> Yexo has one, but AFAIK it's not released anywhere (yet) 17:43:53 * Alberth ponders making one, doing another 40 of these is not fun 17:44:31 <glx> you could steal that from grf2html 17:44:32 <Hirundo> KittenKoder: Not as far as I know, but I'll check for you 17:45:00 <KittenKoder> I don't think fences do, but I want to make sure I didn't just color them wrong. 17:45:20 <Alberth> glx: good idea, perhaps grf2html can handle this already 17:45:37 <glx> it may not like the feature 17:46:01 <Hirundo> KittenKoder: Nope, it's not possible 17:46:42 <KittenKoder> Okay, thanks. 17:47:02 <KittenKoder> In that case the fences are done ... though they aren't really fences. :p 17:47:31 <KittenKoder> Barricades ..... a sci-fi type of barricade 17:48:25 <KittenKoder> After I get all the basic stuff worked out I am going to learn parameter setting code so people can use the standard or no fences. 17:48:32 *** pjpe [ae5f3a15@ircip2.mibbit.com] has joined #openttd 17:49:02 <Alberth> glx: it doesn't, I get "Exception: Access violation" :) 17:53:13 <KittenKoder> Depots can be "taller" right? 17:53:41 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has joined #openttd 17:55:00 <KittenKoder> Or do players prefer the typical size? 17:57:17 *** Progman [~progman@p57A1D8AC.dip.t-dialin.net] has quit [Remote host closed the connection] 17:57:27 <Eddi|zuHause> how tall do you want to make it? 17:57:34 <KittenKoder> Just a little taller. 17:58:05 <KittenKoder> I saw one that was almost twice as tall, but I didn't like it for other reasons. 17:58:05 <Eddi|zuHause> one of the tram depots has electric gear on it that makes it taller 17:58:33 <KittenKoder> That was the other one I didn't like. :p But because it didn't fit in the cities well for my eyes. 17:59:08 <Eddi|zuHause> i use some tram tracks that replace also the depot 17:59:35 <Eddi|zuHause> the default tram tracks are too narrow imho 17:59:42 <Eddi|zuHause> and the default tram catenary is ugly 17:59:57 <KittenKoder> Meh. 18:00:05 <KittenKoder> I only use trams to prevent bus squishing. 18:00:18 *** Noxbru [~Noxbru@76.Red-88-23-41.staticIP.rima-tde.net] has joined #openttd 18:00:33 <KittenKoder> The only reason I use passenger road vehicles at all is to appease the local authorities. 18:00:48 <KittenKoder> I prefer trains. 18:00:48 <KittenKoder> :p 18:01:44 <KittenKoder> I love the look of maglev, just ... not the tracks or the default trains. 18:02:03 <KittenKoder> The 2cc set has some nice ones. 18:03:20 <KittenKoder> Wait, I don't think that's where they're from. >.< 18:03:23 <KittenKoder> I can't remember. 18:04:24 <Eddi|zuHause> does 2cc have maglevs at all? 18:04:26 <pjpe> yes 18:04:33 <pjpe> the shanghai maglev and the japanese one 18:05:15 <KittenKoder> Chimera I think is one of them. 18:05:32 <pjpe> that's a separate newgrf with the 2cc name 18:05:41 <KittenKoder> Yeah. 18:06:20 <KittenKoder> I think the maglev speed is insane personally, but would like to see more variety in them. 18:17:54 <frosch123> [19:49] <Alberth> glx: it doesn't, I get "Exception: Access violation" :) <- wow, it's that bad? :o 18:20:30 <Eddi|zuHause> that must be a moron who wrote that piece :p 18:21:07 <Alberth> version 0.4, binary is of dec 2007, there might be a newer version :) 18:21:20 *** Coke [~peter@h-135-45.a254.priv.bahnhof.se] has quit [Quit: Lost terminal] 18:21:57 <frosch123> 0.5.2 was the last one 18:22:05 <Alberth> could it choke on my 64bit system (binary is 32 bit) 18:22:25 <frosch123> you need a 64 bit linux binary? 18:23:05 *** valhalla1w [~valhallas@s55978e11.adsl.wanadoo.nl] has joined #openttd 18:23:25 <Alberth> when I build the program I was running 32 bit, in the meantime switched to 64 bit, so that may introduce extra limitations (though it should not, afaik_ 18:23:33 <Alberth> s/_/)/ 18:23:45 *** andythenorth [~Andy@cpc15-aztw25-2-0-cust3.aztw.cable.virginmedia.com] has joined #openttd 18:23:46 <frosch123> http://devs.openttd.org/~frosch/grf2html 18:23:58 <frosch123> debian 64bit 18:24:08 <frosch123> s/debian/squeeze/ 18:25:03 <Alberth> lol 'ldd' crashed :p 18:25:20 <Eddi|zuHause> that's where the fun starts :p 18:26:05 <frosch123> it works for me :p 18:26:07 <Alberth> segmentation fault ./grf2html -h :D 18:27:04 <frosch123> http://paste.openttdcoop.org/show/446/ <- aparently you have some different machine than me 18:30:27 <Alberth> hmm, pascal, who on earth uses that for writing real programs? :p 18:31:07 <frosch123> delphi was the best compiler on windows from 1995 to 2002 18:31:14 <frosch123> and also the best language 18:31:19 <Eddi|zuHause> yep 18:31:28 <frosch123> though it really "was" 18:31:31 <Eddi|zuHause> it suddenly declined... 18:32:09 <frosch123> oh, and grf2html uses virtual constructors :) 18:36:35 <Alberth> right, no windres at my system and not in the packages as well. That ends this exercise. 18:42:02 <frosch123> yeah, it's not easy to build :p 18:42:10 <frosch123> i guess grf2html would be a ottd patch :) 18:42:29 <frosch123> grf2html 2.0 that is 18:42:37 <frosch123> though i never reached 1.0 :p 18:42:42 <Alberth> better make grf2nml :p 18:42:49 <frosch123> yexo did that 18:43:47 <Alberth> so I heard 18:44:35 <frosch123> well, but what i meant is viewing a grf2html like output inside ottd 18:45:06 <frosch123> including the variable and register values of a particular callback run or so 18:45:09 <Alberth> add a html browser to ottd, and you're done :) 18:45:29 <frosch123> reminds me of the matlab profiler 18:45:46 <frosch123> that also creates a html 18:45:56 <frosch123> actually the matlab profiler is really good 18:46:20 <Alberth> html is a quite useful format for outputting human-readable data 18:46:37 <frosch123> though i have not used it in the past 3.5 years 18:47:05 <Alberth> you don't read or write html email? :p 18:47:27 <Alberth> or browsed the internets? :D 18:47:29 <frosch123> matlab :) 18:47:49 <frosch123> isn't the internet flash-based? 18:48:07 <Alberth> I mostly tried computations like sqrt(2) with matlab 18:48:22 <Alberth> unfortunately, it was not stable enough for that 18:48:51 <frosch123> matlab sounds like the wrong program to compute sqrt(2) :) 18:49:12 <Alberth> a part of the internet believes flash should be used, but you can just ignore that part :p 18:49:46 <Alberth> I was testing stability of starting matlab ;) 18:50:27 <Alberth> but it's not so good in starting 18:50:41 <Eddi|zuHause> i generally only read text-email 18:50:52 * Alberth does too 18:51:14 <Alberth> with the nice side-effects that sometimes you get empty emails 18:51:43 <Alberth> or email with the word "text" as content :) 18:51:56 * andythenorth should stop watching riots 18:52:10 <Alberth> reading RFCs is complicated :) 18:52:31 <Eddi|zuHause> andythenorth: taking part in riots for a change? :) 18:52:46 <andythenorth> nope 18:52:52 <Alberth> or throw the TV out the window ? 18:52:52 <andythenorth> riots are severely over-rated 18:52:55 <Eddi|zuHause> boooring ;) 18:55:53 <andythenorth> the riots are on my way to work so I had a bit of a look 18:56:21 <andythenorth> one burnt out car, one smashed car, one torched and smouldering bin 18:56:33 <andythenorth> but with good camera angles, you can make it look like the end of days 18:57:12 <Eddi|zuHause> haha :p 18:58:14 <peter1138> i think the burning buildings were a little worse than that 18:59:31 <andythenorth> yarp 18:59:45 <peter1138> http://london.craigslist.co.uk/mob/2536072357.html 19:00:12 <andythenorth> bargain 19:00:19 * andythenorth just got an iphone 19:00:21 <andythenorth> it sucks 19:02:18 <andythenorth> should we call in the army? 19:02:30 <Alberth> nuke the city 19:02:36 <andythenorth> job done 19:03:52 <andythenorth> anything being coded? 19:04:35 <Alberth> an advanced varaction2 decoder 19:04:46 <Alberth> I don't want to decode them by hand :p 19:05:28 <andythenorth> you can't do it in your head? 19:06:13 <frosch123> Alberth: if you give me the grf, i can also run it through grf2html and give you the output btw 19:06:33 <andythenorth> grf2html is how I learnt lots of varaction 2 stuff 19:07:07 <frosch123> andythenorth: but that was 2 or 3 years ago when grf2html was the sparcling star at the horizon :) 19:08:13 <Alberth> http://devs.openttd.org/~alberth/mini_airport.grf 19:08:49 <Alberth> andythenorth: I have decided looong ago that computers are much better at numbers 19:09:13 <andythenorth> how should NewHQs be implemented? 19:09:27 <andythenorth> akin to new objects, houses, or industries? 19:09:38 <andythenorth> they need acceptance and production 19:09:41 <frosch123> cool, it gives access violation for me as well :) 19:10:00 <Alberth> frosch123: it might just be a bad grf 19:10:26 <frosch123> well it outputs correctly until sprite #98 19:10:35 <frosch123> it says 90% 19:10:51 <Alberth> http://devs.openttd.org/~alberth/mini_airport.pnfo the source 19:11:35 <Alberth> andythenorth: acceptance and production excludes newobjects, I think 19:11:53 <Alberth> an HQ looks more like a house to me, tbh 19:12:44 <frosch123> so grf2html actually only fails on the last 10 sprites :) 19:13:00 <andythenorth> Alberth: excludes *current* newobjects :P 19:14:14 <Alberth> frosch123: hmm, you may need the sprites too: the zip file in http://www.tt-forums.net/viewtopic.php?f=33&t=45654 19:14:54 <Alberth> andythenorth: I was more wondering how houses are different from industries :p 19:15:07 <andythenorth> player can't fund them 19:15:10 <andythenorth> no production code 19:15:16 <andythenorth> the tiles are...similar 19:15:41 <andythenorth> we need (1) HQ Airports (2) HQ to accept BEER 19:15:48 <andythenorth> neither have a rational reason 19:15:50 <SmatZ> BEER! 19:15:57 <andythenorth> but we should do more stuff because it's cool 19:16:07 <Alberth> you said the magic word :) 19:16:19 *** Noxbru [~Noxbru@76.Red-88-23-41.staticIP.rima-tde.net] has left #openttd [] 19:16:28 <SmatZ> :) 19:18:03 <Hirundo> Making HQ accept BEER is possible within current specs 19:18:19 <Alberth> andythenorth: a runway around the building would be cool :) 19:18:21 *** TinoDid|znc [~TinoDidri@alpha.visl.sdu.dk] has joined #openttd 19:18:25 <Hirundo> You just need to put BEER in cargo slot 0 19:19:16 <andythenorth> workable 19:19:23 <Alberth> Hirundo: but the whole company will run at 20% only if you don't supply he HQ 19:20:19 <Alberth> ie a money-making multiplier :) 19:20:54 <Hirundo> I wonder, how much stuff breaks if you change the pax/mail/goods cargos 19:21:10 <SmatZ> not much 19:21:20 *** TinoDidriksen [~TinoDidri@alpha.visl.sdu.dk] has quit [Ping timeout: 480 seconds] 19:21:20 *** TinoDid|znc is now known as TinoDidriksen 19:21:21 <SmatZ> you would just carry BEER instead of MAIL :) 19:21:53 <Alberth> SmatZ would like that :) 19:22:16 <SmatZ> http://www.guardian.co.uk/uk/2010/sep/15/theresa-may-cut-police-budget-without-violent-unrest just a year ago :P 19:22:22 <SmatZ> :) 19:28:39 *** Progman [~progman@p57A1D8AC.dip.t-dialin.net] has joined #openttd 19:33:29 <frosch123> Alberth: http://devs.openttd.org/~frosch/mini_airport.tgz <- grf2html output 19:36:00 *** Kurimus [~stabbity@dsl-tkubrasgw3-fe93dd00-34.dhcp.inet.fi] has quit [] 19:39:43 <Alberth> frosch123: looking good, you repaired grf2html? 19:40:13 <frosch123> the access violation, yes 19:40:13 *** TinoDidriksen [~TinoDidri@alpha.visl.sdu.dk] has quit [Read error: Connection reset by peer] 19:41:12 <Alberth> will try to understand what it actually does tomorrow 19:41:14 <Alberth> good night 19:42:13 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 19:42:21 *** TinoDidriksen [~TinoDidri@alpha.visl.sdu.dk] has joined #openttd 19:51:09 *** supermop [~daniel_er@rrcs-72-43-171-87.nyc.biz.rr.com] has joined #openttd 20:07:25 *** perk11 [~perk11@broadband-77-37-203-211.nationalcablenetworks.ru] has joined #openttd 20:08:03 <frosch123> night 20:08:06 *** frosch123 [~frosch@frnk-590ff5dd.pool.mediaWays.net] has quit [Remote host closed the connection] 20:09:40 *** KritiK [~Maxim@95-25-35-241.broadband.corbina.ru] has joined #openttd 20:28:09 <andythenorth> Terkhen: http://www.tt-forums.net/viewtopic.php?f=32&t=51510 20:29:03 <Terkhen> heh, I probably ignored that thread :P 20:29:30 <Terkhen> I did not know it was suggested already 20:29:33 <Terkhen> (besides IRC) 20:36:08 <andythenorth> "when FIRS is done" 20:36:12 <andythenorth> we can do rv-wagons :P 20:36:46 * andythenorth is bored of riot reading + will play dice wars 20:40:18 <Terkhen> ask me again when summer ends, right now I barely can code the mechanic conversions that FIRS requires :P 20:40:40 <andythenorth> FIRS will keep us busy long past then ;) 20:40:48 <andythenorth> Terkhen: I can't even *read* nml yet :P 20:41:40 <Terkhen> you can start by checking simple vehicle code in OpenGFX+ Road Vehicles, or some of the meaningful examples on regression 20:41:57 <planetmaker> there's now even an even more meaningful examples folder 20:42:04 <Terkhen> oh, nice, nml moves fast :P 20:42:05 <planetmaker> in the nml repo 20:42:23 <planetmaker> yeah, hirundo is doing excellent and quick work 20:42:30 <Terkhen> indeed :) 20:42:44 <Terkhen> I suppose that once that you have your mind set to nfo is difficult to switch :P 20:43:19 <Terkhen> for me, nml turned a long list of vaguely understood separate parts of knowledge into a single thing 20:43:19 *** Hyronymus [~chatzilla@s53757898.adsl.wanadoo.nl] has quit [Remote host closed the connection] 20:43:42 <planetmaker> not sure... I wasn't an nfo wizard ever, but I found it easy to forget the meaning of all the numbers :-P 20:43:56 <planetmaker> yeah... that describes it quite well 20:44:45 <Terkhen> once that planetmaker ends with production code and I finish spritelayouts, the conversion should be more than 50% done 20:44:58 <Terkhen> the other "big" thing I can think of is fixing references to strings 20:45:18 <Terkhen> besides that... maybe better reorganization and further templating 20:45:45 <Terkhen> for example, ground spritesets and ground only spritelayouts could be defined only once in a common file 20:46:14 <Terkhen> am I missing anything big besides those three things? 20:46:38 <planetmaker> yes. I guestimate that about 33% of the industry templating is done (not industry tiles) 20:46:42 <planetmaker> maybe more 20:47:00 <planetmaker> but I have no overview of how far tiles are 20:47:08 <planetmaker> I tend to ignore it for now :-) 20:47:13 <Terkhen> all of the industries I have checked have a single industry tile 20:47:19 <Terkhen> they reuse it with different layouts 20:47:30 * planetmaker knows at least one with two 20:47:30 <Terkhen> some of them use different industry tiles that are defined in a single file 20:47:46 <Terkhen> I guess that those industry tiles are common between different industries 20:47:55 <planetmaker> I guess so, too. 20:48:17 <Terkhen> since I'm fixing also industry layouts and relative_pos switches while I fix spritelayouts, industry tiles should be done too, unless some of them have some special code 20:48:26 <planetmaker> when the overall templating is done, I fear the resulting FIRS will need a thorough test 20:48:42 <planetmaker> I'd not bet my life that I don't do an occasional error which compiles but changes gameplay 20:49:34 <Terkhen> http://dev.openttdcoop.org/projects/firs/repository/entry/sprites/nml/industries/aluminium_plant.pnml#L130 <--- the missing industrytile code are just nearby_tile_class switches and var 0x60 switches (which honestly I have no clue of what they do) 20:50:43 <andythenorth> good luck testing that :P 20:50:44 <andythenorth> oh 20:50:48 <andythenorth> I'll have to help :( 20:50:55 <andythenorth> coop games :p 20:51:05 <andythenorth> how about an automated testing server with logging? 20:51:09 <andythenorth> for closures and other crap 20:51:15 <andythenorth> how about teaching AIs to play it? 20:51:31 <Terkhen> first each of us should have a small testing game to filter the "big" mistakes, then a coop game 20:51:45 <Terkhen> stuff like no industry accepting livestock and so on :P 20:51:59 <Terkhen> creating an automated test might be more work than actually testing it :P 20:52:06 <planetmaker> it's part of the slope check for tiles whether it can be built, I guess 20:52:30 <Terkhen> I suppose that once I finish with spritelayouts I can check all "other industrytile code" and beautify it :) 20:52:39 <planetmaker> :-) 20:52:52 <Terkhen> I'm going slow though, I find it complicated to concentrate on anything lately 20:52:54 <planetmaker> I've already version2 of the closure and availability code is use ;-) 20:53:06 <planetmaker> I'll have to check somewhen where v1 is still in use 20:53:16 <Terkhen> :) 20:53:45 <planetmaker> but it gets easy now that I can really in half the cases just replace all code by the templates 20:53:56 <planetmaker> only few things are not yet templated. Like clustering for primary 20:54:21 <planetmaker> oh... apropos, andythenorth: there are random cargo output for sawmill and recycling plant 20:54:36 <planetmaker> from nfo it seems that's intended... 20:54:50 <andythenorth> sawmill no 20:54:53 <andythenorth> recycling plant yes 20:54:56 <planetmaker> but funnily sawmill and recycling plant seemed to have shared that piece of code. 20:55:04 <andythenorth> not intentionally :P 20:55:06 <planetmaker> ok, looked odd to me 20:55:40 <planetmaker> then you can somewhat undo r2272 I think 20:56:53 <andythenorth> have you guys done any cb28 (location) or cb2f (tile location) templating yet? 20:57:22 <planetmaker> location for industries is templated, except primary clustering part 20:57:47 * Terkhen checks cb2f 20:57:47 <planetmaker> and primary clustering is with a bit of luck the only industry template missing 20:58:06 * planetmaker guesses the var 0x60 you talked earlier about ;-) 20:58:33 <Terkhen> I suppose that cb2f is in those nearby_tile_class switches and var 0x60 20:58:46 <Terkhen> I still have not checked that code 20:58:52 <supermop> does nml do stations yet? 20:59:02 <Terkhen> I'll come back to it once that spritelayouts and industry tile layouts are done :) 20:59:04 <Terkhen> supermop: nope 20:59:28 <Terkhen> from what I have heard they are a tough bone :P 20:59:46 * Terkhen looked at the specs of stations and did not understand a word of them 21:01:34 <planetmaker> supermop: nope 21:01:41 * planetmaker is slow 21:01:47 <Terkhen> :) 21:01:48 * planetmaker looked at sawmill code 21:01:54 <supermop> ok 21:02:06 <supermop> i was thinking i should rewrite mlss in nml 21:02:14 <Hirundo> planetmaker: I thought, you were playing your 'fake Terkhen' role of this afternoon again ;) 21:02:16 <supermop> to make it easier for me to maintain and update 21:02:30 <planetmaker> :-P 21:02:38 <planetmaker> didn't I? 21:02:41 <Terkhen> no, now I'm sleepy Terkhen :) 21:02:46 <planetmaker> :-D 21:02:58 <supermop> i should get a proper coder 21:03:36 *** Pulec [~pulec@static-cl093181068250.unet.cz] has quit [] 21:03:55 <Hirundo> supermop: It's sortof figured out how stations are supposed to be done in NML, which was quite a large step already 21:05:13 <Hirundo> It's currently on the list of 'big features that have to be done but take a lot of time' 21:05:27 <Hirundo> Once on that list, progress tends to be slow :) 21:06:34 <andythenorth> good night 21:06:36 *** andythenorth [~Andy@cpc15-aztw25-2-0-cust3.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 21:06:52 <KittenKoder> I make stupid lights. 21:08:25 <Terkhen> good night from here too 21:15:09 *** Devroush|2 [~dennis@178-119-81-33.access.telenet.be] has joined #openttd 21:15:22 <KittenKoder> I kinda like what I did with the fences. 21:19:22 *** Devroush [~dennis@178-119-81-33.access.telenet.be] has quit [Ping timeout: 480 seconds] 21:20:25 *** DayDreamer [~DayDreame@94.142.234.1] has joined #openttd 21:21:23 *** Lakie [~Lakie@82.153.209.129] has quit [Quit: Sleep.] 21:30:22 *** ccfreak2k [~ccfreak2k@4chan.fm] has quit [Ping timeout: 480 seconds] 21:31:02 *** sla_ro|master [~slaco@95.76.27.160] has quit [Ping timeout: 480 seconds] 21:32:29 *** sla_ro|master [slaco@95.76.27.160] has joined #openttd 21:33:15 *** pjpe [ae5f3a15@ircip2.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 21:33:15 *** KritiK_ [~Maxim@95-25-35-241.broadband.corbina.ru] has joined #openttd 21:34:56 *** KouDy [~KouDy@ip-78-102-180-237.net.upcbroadband.cz] has quit [Quit: Leaving.] 21:36:26 *** KritiK [~Maxim@95-25-35-241.broadband.corbina.ru] has quit [Read error: Connection reset by peer] 21:36:40 *** KritiK_ is now known as KritiK 21:37:48 *** Adambean [AdamR@82.hosts.reece-eu.net] has quit [Quit: Gone fishing] 21:41:25 *** pjpe [ae5f3a15@ircip1.mibbit.com] has joined #openttd 21:43:03 *** Devroush [~dennis@178-119-81-33.access.telenet.be] has joined #openttd 21:43:37 *** Devroush|2 [~dennis@178-119-81-33.access.telenet.be] has quit [Ping timeout: 480 seconds] 21:47:17 *** Neon [~Neon@dslb-094-219-027-229.pools.arcor-ip.net] has quit [Quit: Python is way too complicated... I prefer doing it quickly in C.] 21:54:22 *** Juo [~Juo@cpc11-acto2-2-0-cust244.4-2.cable.virginmedia.com] has quit [Quit: Juo] 21:54:38 *** sla_ro|master [slaco@95.76.27.160] has quit [] 22:12:17 *** Prof_Frink [~proffrink@5e090e25.bb.sky.com] has joined #openttd 22:14:48 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has quit [Remote host closed the connection] 22:19:05 *** DayDreamer [~DayDreame@94.142.234.1] has quit [Read error: Connection reset by peer] 22:20:52 *** Devroush [~dennis@178-119-81-33.access.telenet.be] has quit [] 22:26:09 *** Biolunar [mahdi@blfd-4d0824c5.pool.mediaWays.net] has quit [Quit: All your IRC are belong to us!] 22:26:10 <KittenKoder> I'm of the mind that several maglevs were made specifically for a track like this and not the default one. 22:31:01 *** valhalla1w [~valhallas@s55978e11.adsl.wanadoo.nl] has quit [Quit: leaving] 22:51:47 *** Progman [~progman@p57A1D8AC.dip.t-dialin.net] has quit [Remote host closed the connection] 22:53:17 *** TWerkhoven [~twerkhove@cpc14-linl7-2-0-cust28.sgyl.cable.virginmedia.com] has quit [Quit: He who can look into the future, has a brighter future to look into] 22:59:30 *** Ammler [~ammler@101.haydn.openttdcoop.org] has quit [Quit: gone...] 23:00:26 *** Vikthor [~Vikthor@78-80-200-5.tmcz.cz] has quit [Quit: Leaving.] 23:01:35 *** Ammler [~ammler@101.haydn.openttdcoop.org] has joined #openttd 23:02:08 *** perk11 [~perk11@broadband-77-37-203-211.nationalcablenetworks.ru] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 23:16:57 *** supermop [~daniel_er@rrcs-72-43-171-87.nyc.biz.rr.com] has quit [Remote host closed the connection] 23:18:39 <Eddi|zuHause> i think firefox has some extreme memory leak problem 23:19:25 <Eddi|zuHause> i closed it, and it freed about 2GB of memory 23:26:26 <Ammler> maybe it is some addon or plugin 23:43:03 <Eddi|zuHause> i don't think i have many addons 23:44:00 <Eddi|zuHause> i don't usually use firefox, only for sites which make extensive use of flash, and this google spreadsheet thingy 23:54:10 *** KritiK [~Maxim@95-25-35-241.broadband.corbina.ru] has quit [Quit: Leaving] 23:54:10 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has quit [Read error: Connection reset by peer] 23:55:40 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has joined #openttd