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00:08:34 *** Korenn [~kvirc@93-125-161-18.dsl.alice.nl] has quit [Quit: KVIrc 3.4.0 Virgo http://www.kvirc.net/] 00:10:07 *** valhallasw [~valhallas@vpn91.ext.espci.fr] has quit [Ping timeout: 480 seconds] 00:11:35 *** Devroush [~dennis@178-119-153-135.access.telenet.be] has quit [] 00:30:03 *** Progman [~progman@p57A1A2AB.dip.t-dialin.net] has quit [Remote host closed the connection] 00:47:43 *** glx [glx@2a01:e35:2f59:c7c0:8c2f:bbb6:a1f0:d3ff] has quit [Quit: bye] 00:50:38 *** bryjen [~bryjen@76.92.84.107] has quit [Remote host closed the connection] 01:02:54 *** JVassie [~James@2.25.203.117] has quit [Ping timeout: 480 seconds] 01:08:59 *** Biolunar_ [~mahdi@blfd-4d0821b2.pool.mediaWays.net] has joined #openttd 01:16:03 *** Biolunar [mahdi@blfd-4db18cde.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 01:44:55 <FFLaguna> Is there a keyboard shortcut to DELETE a signal while the signal tool is selected? 01:45:04 <FFLaguna> It's annoying to click and back forth between bulldozer button 01:46:41 *** pugi [~pugi@host-091-097-176-043.ewe-ip-backbone.de] has quit [Quit: I reject your reality and substitute my own] 02:26:52 *** Pulec [~pulec@static-cl093181068250.unet.cz] has quit [] 03:06:02 *** Elukka [Elukka@89-166-103-135.bb.dnainternet.fi] has quit [] 03:11:10 *** supermop__- [~daniel_er@cpe-67-243-25-39.nyc.res.rr.com] has joined #openttd 03:14:06 *** rait [~rait@82.131.27.103.cable.starman.ee] has joined #openttd 03:17:02 *** rait is now known as irx 03:19:04 <irx> hello 03:19:15 <irx> i'm having some funky pathfinder behaviour 03:19:35 <irx> trains avoiding one lane of a station 03:20:16 <irx> uploaded screenshot + savegame to http://zerofox.eu/ottd 03:20:54 <irx> any chance anyone could take a look and see if i'm missing something obvious? 03:22:57 <supermop__-> which track is the problem? 03:23:44 <irx> the outermost monorail 03:24:24 <supermop__-> its not scientific, but try re building the signal after that platform 03:24:29 <irx> tried 03:24:44 <irx> nothing 03:25:00 <supermop__-> what if you build an additional signal 03:25:15 <supermop__-> the other two have 2 signals 03:25:36 <irx> doesn't work 03:25:42 <supermop__-> hmm 03:26:14 <supermop__-> what about sending the train through at danger? 03:26:56 <irx> still waiting for a free track 03:27:06 <FFLaguna> irx - Put one-way signals on the other side of the station, too 03:27:29 <FFLaguna> Like you have them on the right side of the station, put them immediately adjacent to the station on the left side 03:28:00 <supermop__-> you could also turn on path highlighting to see if something weird is apparent there 03:28:47 <FFLaguna> Try my idea ;) 03:29:41 <irx> i did put them next to the station, didn't work 03:29:56 <irx> however, path highlighting shows that the tracks are occupied for some reason 03:30:20 <supermop__-> try reversing the train 03:30:27 <irx> no need 03:30:39 <FFLaguna> Weird! 03:30:51 <irx> removed the "occupied" tracks, rebuilt them and it worked 03:31:17 <supermop__-> yeah sometimes odd stuff like that happens 03:31:29 <irx> yeah, the savegame's from 1.0.0 ... 03:31:45 <irx> thanks for your idea's :) 04:16:08 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has quit [Quit: TschÃŒÃ] 04:23:29 *** Adambean [AdamR@82.hosts.reece-eu.net] has joined #openttd 04:35:34 *** Adambean [AdamR@82.hosts.reece-eu.net] has quit [Quit: Gone fishing] 04:50:28 *** irx [~rait@82.131.27.103.cable.starman.ee] has quit [Quit: Ex-Chat] 04:56:47 *** Eddi|zuHause2 [~johekr@p54B731D0.dip.t-dialin.net] has joined #openttd 05:03:33 *** Eddi|zuHause [~johekr@p54B72E03.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 05:53:53 <z-MaTRiX> can i soak a film negative in naoh or something to make it "developed"? only for being used as visible light filter... 06:00:42 *** andythenorth [~Andy@cpc15-aztw25-2-0-cust3.aztw.cable.virginmedia.com] has joined #openttd 06:58:26 *** pjpe [ae5b514a@ircip2.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 07:01:05 *** supermop__- [~daniel_er@cpe-67-243-25-39.nyc.res.rr.com] has quit [Quit: supermop__-] 07:05:51 *** andythenorth [~Andy@cpc15-aztw25-2-0-cust3.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 07:14:20 *** Neon [~Neon@dslb-178-004-176-028.pools.arcor-ip.net] has joined #openttd 07:21:50 *** sla_ro|master [~slaco@95.76.27.160] has joined #openttd 07:34:46 *** pjpe [ae5b514a@ircip1.mibbit.com] has joined #openttd 07:38:19 <Terkhen> good morning 07:44:54 <planetmaker> moin 07:44:58 <Terkhen> hi planetmaker 07:45:29 *** TWerkhoven [~twerkhove@cpc14-linl7-2-0-cust28.sgyl.cable.virginmedia.com] has joined #openttd 07:45:42 <V453000> hi 07:49:33 <SmatZ> hello 07:50:19 <Terkhen> hi V453000 and SmatZ :) 07:50:37 *** Razmir [~razmir@23.57.broadband10.iol.cz] has joined #openttd 07:55:32 <V453000> hi beer :) 08:02:36 *** DayDreamer [~DayDreame@ip-86-49-59-175.net.upcbroadband.cz] has joined #openttd 08:11:04 <z-MaTRiX> http://en.wikipedia.org/wiki/Sigma_SD1 08:11:09 <z-MaTRiX> wow ? 08:11:29 <z-MaTRiX> accurate rasterization 08:11:56 *** Progman [~progman@p57A1BC89.dip.t-dialin.net] has joined #openttd 08:13:36 *** Eddi|zuHause2 is now known as Eddi|zuHause 08:13:46 <Eddi|zuHause> you've been at this for days, and i still have no clue what you are actually talking about 08:19:15 *** JVassie [~James@2.25.203.117] has joined #openttd 08:45:09 *** FLHerne [~francis_h@dsl-217-155-24-22.zen.co.uk] has joined #openttd 08:45:16 *** FLHerne [~francis_h@dsl-217-155-24-22.zen.co.uk] has left #openttd [] 08:46:59 *** luckz [~lkz@luckz.de] has quit [Read error: Connection reset by peer] 08:47:03 *** V453000 [~V453000@101.haydn.openttdcoop.org] has quit [Ping timeout: 480 seconds] 08:47:51 *** Ammler [~ammler@101.haydn.openttdcoop.org] has quit [Ping timeout: 480 seconds] 08:48:32 *** DJNekkid [~djnekkid@101.haydn.openttdcoop.org] has quit [Ping timeout: 480 seconds] 08:48:48 *** ^Spike^ [~Spike@101.haydn.openttdcoop.org] has quit [Ping timeout: 480 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timeout: 480 seconds] 09:36:41 *** Guest14459 [~smatz@101.haydn.openttdcoop.org] has quit [Ping timeout: 480 seconds] 09:36:43 *** |Terkhen| [~Terkhen@101.haydn.openttdcoop.org] has joined #openttd 09:36:44 *** planetma- is now known as planetmaker 09:36:53 *** Ammller [~ammler@101.haydn.openttdcoop.org] has quit [Ping timeout: 480 seconds] 09:36:57 *** Terkhen [~Terkhen@101.haydn.openttdcoop.org] has quit [Ping timeout: 480 seconds] 09:37:06 *** XeryusTC [~XeryusTC@101.haydn.openttdcoop.org] has joined #openttd 09:37:13 *** V453000 [~V453000@101.haydn.openttdcoop.org] has joined #openttd 09:37:43 *** Yexo [~Yexo@101.haydn.openttdcoop.org] has joined #openttd 09:37:46 *** mode/#openttd [+o Yexo] by ChanServ 09:38:13 *** avdg [~avdg@101.haydn.openttdcoop.org] has joined #openttd 09:38:43 *** DJNekkid [~djnekkid@101.haydn.openttdcoop.org] has joined #openttd 09:40:50 *** Pulec [~pulec@static-cl093181068250.unet.cz] has joined #openttd 09:55:21 *** Korenn [~kvirc@93-125-161-18.dsl.alice.nl] has joined #openttd 09:55:42 *** Ammler- is now known as Ammler 09:57:41 *** DJNekkid [~djnekkid@101.haydn.openttdcoop.org] has quit [Quit: bye - http://www.openttdcoop.org] 09:59:39 *** frosch123 [~frosch@frnk-4d0090bb.pool.mediaWays.net] has joined #openttd 10:01:35 *** andythenorth [~Andy@cpc15-aztw25-2-0-cust3.aztw.cable.virginmedia.com] has joined #openttd 10:01:38 <frosch123> http://www.dilbert.com/ <- the last two pictures apply so nicely to bananas :) 10:01:56 <planetmaker> to bananas? 10:02:53 <frosch123> well, bananas users 10:04:02 <planetmaker> hehe :-) 10:04:33 <Eddi|zuHause> why must i immedially think of Darkvater...? :p 10:07:06 <frosch123> yeah, i also always think of dv, when reading dilbert :p 10:09:43 <SmatZ> ;-0 10:09:45 <SmatZ> :-) 10:16:29 <Ammler> he, nice 10:26:34 *** andythenorth [~Andy@cpc15-aztw25-2-0-cust3.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 10:42:38 <Arafangion> "four" is a very smart answer, actually. 10:42:48 <Arafangion> It corresponds to teh four primary applications on the iphone. 10:43:00 <Arafangion> Mail, Safari, Contacts/Phone, and Maps. 10:43:18 <Eddi|zuHause> that's like saying "the four elements" 10:43:59 <__ln__> while we all know there are five elements 10:44:05 <planetmaker> :-) 10:44:19 <planetmaker> crazy but great movie 10:44:23 <Eddi|zuHause> and the fifth looks like mila yovowitch? 10:44:32 <__ln__> correct 10:44:48 <b_jonas> the fifth is Camera 10:45:34 <Arafangion> I think the fifth element is hot. :) 10:47:40 *** Doorslammer [7da86216@ircip3.mibbit.com] has joined #openttd 10:48:42 <frosch123> yay, when discussing the periodic table of the elements in 8th grade, someone asked why there are suddenly more than 4 :) 10:50:29 <Eddi|zuHause> that's practically the same discussion as the next step: why are they "atoms" ("undivisible things") when they suddenly can be divided into electrons, neutrons and protons? 10:50:32 <Arafangion> "We've learnt a few things in our long lives..." 10:50:59 <Arafangion> Eddi|zuHause: How can you divide a wave? Particles and waves are the same thing, right? ;) 10:51:06 <Eddi|zuHause> it was the full knowledge of a past time that lives on, but gets overtaken by new development 10:52:13 <Eddi|zuHause> the "four elements" logic is over 2000 years old, the "periodic table" logic is maybe 200 years old 10:52:16 <Alberth> like neutrinos flying faster than light :p 10:55:05 <b_jonas> the "four elements" is not "logic", it's one of the ramblings of Aristoteles taken for granted for a few hundred years 10:55:23 <b_jonas> I hate Aristoteles. Why did everyone believe him without question? 10:56:10 <b_jonas> The periodic table is actually science, so even if they're not really atoms, people did have a good deal of evidence to believe they are. 10:56:11 <Alberth> much like you don't question eg Einstein 10:56:55 <Alberth> b_jonas: they hadn't invented 'science' at the time of Aristoteles 10:56:57 <b_jonas> Alberth: you do. Einstein did science, supported by measurements, such as that solar eclipse star thingy and the Mercury orbit thingy. 10:57:18 <b_jonas> Alberth: yep, that's the problem 10:57:42 <Alberth> what if 'science' turns out to be the wrong approach? 10:58:20 <Alberth> ie you take for granted that it is the right way to achieve knowledge 10:58:49 <virrpanna> well then you wouldn't have computers CASE CLOSED 10:59:17 <Alberth> maybe in 3000 years people say "those people were stupid, they believed science could bring answers" 10:59:31 <b_jonas> By the way, who invented science? (a) Bacon, (b) Kepler, (c) Galilei, (d) Descartes, (e) Huygens, (f) Newton? 10:59:43 <planetmaker> in 3000 years the answer will be given by the iBrain ;-) 11:00:06 <b_jonas> Alberth: yep, like virrpanna says: http://xkcd.com/54/ 11:00:14 <b_jonas> science gave us GPSes 11:00:20 <Alberth> virrpanna: I am not arguing that science didn't bring us much, just showing that what we consider 'stupid' with 4 elements is exactly the same as what we do now 11:00:26 <b_jonas> what did faith in Aristotle give us? 11:00:53 <b_jonas> sure, there are probably many errors and wrong assumptions we're believeing in 11:00:58 <Alberth> the idea that we could do better, eg by doing proper science 11:00:59 <b_jonas> but at least we have a good reason to believe in them 11:01:19 <Alberth> what makes you think people 2000 years ago did not have good reasons? 11:04:23 <b_jonas> people 2000 years ago might have had good reasons, my problem is that 1000 years ago people still believed in Aristotle, who by that time lived 1000 years ago. 11:04:26 <Alberth> Aristoteles ordered the world in one way, we found a better way, and it gave us much progress. However, I think it would be stupid to assume 'science' is the ultimate way 11:05:00 <planetmaker> b_jonas: but is what Aristole wrong? How much of it? And why? 11:05:05 <planetmaker> *wrote 11:05:21 <planetmaker> How much of current science papers are wrong? 11:05:23 <Alberth> b_jonas: just like we believe in science, although its author is long dead? 11:05:26 *** Progman [~progman@p57A1BC89.dip.t-dialin.net] has quit [Remote host closed the connection] 11:05:58 <b_jonas> He was sometimes right and sometimes wrong. The point is that people had faith in him without trying to verify his results. 11:06:01 <planetmaker> scientific knowledge knows no age. It can be verified or proven wrong at each time 11:06:07 <planetmaker> thus age is not a valid argument path 11:06:32 <valhallasw> b_jonas: without trying to *falsify* his results, more importantly ;-) 11:06:57 <frosch123> [13:05] <planetmaker> How much of current science papers are wrong? <- wrong or faked? 11:07:51 <valhallasw> http://retractionwatch.wordpress.com/ ;-) 11:08:09 <planetmaker> frosch123: both together. 11:08:20 <Alberth> b_jonas: failing to falsify a result does not make it correct 11:08:52 <planetmaker> Alberth: b_jonas: another important thing in science is occam's razor 11:09:02 <planetmaker> or I could scientifically claim the presence of god as well ;-) 11:09:27 <Eddi|zuHause> <frosch123> [13:05] <planetmaker> How much of current science papers are wrong? <- wrong or faked? <-- in fields with strong economic background (e.g. pharmacy)? 11:09:56 <planetmaker> I don't really want to know. And no, I don't want to know how statistics is "used" in that field at all 11:10:25 <planetmaker> I've seen too much when I had medical students in the physics lab course for half a year 11:10:35 <valhallasw> planetmaker: then again, astronomers and physicists are not exactly heroes of statistics either 11:10:52 <valhallasw> they suffer from the Not Invented Here syndrome, and try to do all the math themselves 11:11:03 <planetmaker> not few thought that boobs were the better arguments than a brief look in the eperiment description. Disgusting tbh 11:11:07 <valhallasw> while all the sociology/medical/etc students just use SPSS and click the right buttons 11:11:43 <planetmaker> valhallasw: sure. But their errors are at a at least slightly higher math level ;-) 11:12:38 <Eddi|zuHause> valhallasw: what scientific use is a "right button" that you do not know how to reproduce their results? 11:13:10 <valhallasw> Eddi|zuHause: the 'right button' is just a t-test 11:13:33 <valhallasw> but hey, are you sure Origin actually plots the right graph? And that LabVIEW doesn't actually mangle your data? 11:13:48 <b_jonas> well boobs _are_ a good argument for stuff 11:14:27 <b_jonas> especially if delivered personally 11:14:47 <planetmaker> valhallasw: and in a reviewed physics journal you couldn't publish re-invented rule to approximate an integral by the sum of rectangles 11:15:11 <valhallasw> ...and besides, how many physicists actually publish their data reduction code? 11:15:16 <planetmaker> (like medicine just showed feasible there) 11:15:41 <planetmaker> valhallasw: needed is only access to the raw data 11:16:04 <planetmaker> and a decent description of data treatment. Not all the code 11:16:31 <planetmaker> but the description of data treatment more often than not is a bit lacking tbh 11:17:31 <planetmaker> valhallasw: http://fliptomato.wordpress.com/2007/03/19/medical-researcher-discovers-integration-gets-75-citations/ <-- :-) 11:17:53 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has joined #openttd 11:18:55 <valhallasw> planetmaker: well, at least these /medical/ people describe how they did their integrals! 11:19:08 <planetmaker> :-) 11:19:23 <planetmaker> but well. calculating an integral is a solved problem 11:19:39 <planetmaker> in a numerical sense, if you're just interested in the area under a curve 11:19:45 <planetmaker> why would you describe that anew? 11:20:09 <valhallasw> because citations 11:20:13 <valhallasw> and citation index! 11:20:16 <planetmaker> (of course, it needs to be "nice", e.g. continuous etc) 11:20:24 <SmatZ> :-D :-D 11:20:24 <valhallasw> and probably really believing you've discovered something new 11:21:20 *** hanf [~Klaus@host-89-241-72-104.as13285.net] has joined #openttd 11:31:20 *** pugi [~pugi@host-091-097-176-043.ewe-ip-backbone.de] has joined #openttd 11:34:18 <z-MaTRiX> can i soak a film negative in naoh or something to make it "developed"? only for being used as visible light filter... 11:35:03 <z-MaTRiX> planetmaker<< heres something cool with accurate rasterization http://en.wikipedia.org/wiki/Sigma_SD1 11:35:04 *** Devroush [~dennis@178-119-153-135.access.telenet.be] has joined #openttd 11:35:38 <planetmaker> I saw that, yes. 11:37:29 <planetmaker> it's certainly an idea. But on the cost of some sensitivity 11:38:39 <SmatZ> z-MaTRiX: hello :) why do you need to have the film developed to use it as a filter? 11:39:00 <SmatZ> just taking the film out of the roll won't do the job? 11:39:01 <z-MaTRiX> hii 11:39:02 <z-MaTRiX> :) 11:39:20 <z-MaTRiX> because i have removed the IR filter from the camera and its now overexposed 11:39:52 <z-MaTRiX> an overexposed developed color negative will filter out visible colors, and let through IR 11:39:53 <SmatZ> developed film works as an IR filter? 11:39:57 <SmatZ> oh 11:40:00 <SmatZ> interesting :) 11:40:17 <z-MaTRiX> it will work as an IR-pass filter 11:40:18 <z-MaTRiX> :) 11:40:46 <z-MaTRiX> or i may buy a filter, or get developed negative from someone 11:41:10 <z-MaTRiX> i only have undeveloped negative ;/ 11:41:21 <Zuu> Won't a developed negative give you a picture that wil get in the way? 11:41:31 <planetmaker> not if it's a black image :-P 11:41:42 *** andythenorth [~Andy@cpc15-aztw25-2-0-cust3.aztw.cable.virginmedia.com] has joined #openttd 11:41:43 <planetmaker> e.g. develop unexposed film 11:42:08 <Zuu> Oh, I'm sure I got some developed black pictures somewhere. :-) 11:42:40 <z-MaTRiX> well if i pull out the negative and let it sunbath a bit it will not likely to contain an image 11:43:00 <z-MaTRiX> but still needs developing 11:44:20 <z-MaTRiX> tried video tape but its not cool 11:44:56 <planetmaker> z-MaTRiX: if you sun-bath it it will become surprisingly transparent 11:45:15 <planetmaker> also in VIS 11:45:44 <z-MaTRiX> well its a negative if i expose it it will become black no? 11:45:53 <z-MaTRiX> i dont need the pictures 11:45:56 <z-MaTRiX> just the negative 11:46:53 <z-MaTRiX> "colour print film negative" 11:47:54 <z-MaTRiX> never used films actually 11:48:02 <z-MaTRiX> only digital cameras 11:51:00 <planetmaker> z-MaTRiX: it's a _negative_ 11:51:13 <planetmaker> thus a black image has a transparent negative 11:51:21 <planetmaker> and a black negative results in a white image 11:51:31 <z-MaTRiX> but i do not need any image 11:51:47 <z-MaTRiX> i cut a piece of the negative 11:51:50 <z-MaTRiX> and use it as filter 11:52:00 <planetmaker> and thus I proved myself wrong. Expose it = white image --> black negative 11:54:42 <z-MaTRiX> heres some interesting read http://en.wikipedia.org/wiki/Polarizer 11:55:38 <z-MaTRiX> and logic excersize 11:56:23 <z-MaTRiX> exercise 11:58:25 *** glx [glx@2a01:e35:2f59:c7c0:35bc:b705:aafe:b3cf] has joined #openttd 11:58:28 *** mode/#openttd [+v glx] by ChanServ 12:09:31 <z-MaTRiX> :) 12:09:58 <z-MaTRiX> i have lengthened the webcam cable using cat-5e 12:10:37 <z-MaTRiX> (usb data, power + analog audio) 12:16:30 * Zuu got a polarization filter 12:25:38 *** Razmir [~razmir@23.57.broadband10.iol.cz] has left #openttd [] 12:25:50 *** KritiK [~Maxim@95-28-15-31.broadband.corbina.ru] has joined #openttd 12:26:06 <Zuu> I bought it along with my camera, but then after some time I decided to go without it to learn the camera without any filters (apart from UV) before applying filters. 12:26:39 <z-MaTRiX> but it had buillt-in IR filter too no? 12:26:47 *** Rezt [~Rezt@host81-154-185-28.range81-154.btcentralplus.com] has joined #openttd 12:27:00 <Zuu> IR filter, not sure. 12:27:11 <planetmaker> virtually every camera has 12:27:14 <valhallasw> every normal camera has a built-in IR filter 12:27:25 <Zuu> Then it have it. 12:27:33 <planetmaker> as optics are not designed for 800 ... 1500nm 12:27:48 <z-MaTRiX> yeeah 12:27:51 <planetmaker> and it just adds blur 12:27:58 <z-MaTRiX> they are only designed 400-650nm 12:28:09 <z-MaTRiX> red green and blue filters 12:28:25 *** Doorslammer [7da86216@ircip3.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 12:28:42 <z-MaTRiX> IR will pass the RGB matrix 12:28:55 <valhallasw> although I'm wondering why the RGB matrix doesn't do the IR filtering 12:29:03 <z-MaTRiX> this is why it will only be good for black/white IR images 12:29:05 <z-MaTRiX> ;< 12:29:36 <valhallasw> ...wut? what would be a 'color' IR image, exactly/ 12:29:52 <z-MaTRiX> also the lens is not that wideband, it cannot focus 400-1000nm 12:36:45 <planetmaker> valhallasw: colour = image at several wavelengths 12:36:55 *** Hyronymus [~chatzilla@s53757898.adsl.wanadoo.nl] has joined #openttd 12:37:06 <planetmaker> correct word of course being "false colour" ;-) 12:38:32 <valhallasw> Then I still don't understand z-MaTRiX' point 12:39:03 <valhallasw> if you remove the IR filter, that should only change the result for the pixels with a red mask 12:39:22 <valhallasw> as a blue mask is a \lambda <= 450 nm filter 12:39:36 <valhallasw> an green a 400<=\lambda<=600 bandpass or something like that 12:41:41 *** Pulec [~pulec@static-cl093181068250.unet.cz] has quit [] 12:43:04 *** KouDy [~KouDy@ip-94-112-27-144.net.upcbroadband.cz] has joined #openttd 12:43:42 <Zuu> I wonder where the hell did I put my other hearing aid, good I'm going to see a deaf friend. :-) 12:50:23 <Hyronymus> say what? 12:50:50 * MINM whacks Hyronymus on the head 12:51:08 <MINM> that's a bad joke, and you know it >.> 12:51:40 <Hyronymus> yes, I am guilty :( 12:51:43 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has quit [Ping timeout: 480 seconds] 12:53:33 <MINM> now, get back to writing sexy newgrfs! ]:-) 12:58:01 *** dfox [~dfox@ip-94-113-17-246.net.upcbroadband.cz] has quit [Remote host closed the connection] 12:58:25 *** dfox [~dfox@ip-94-113-17-246.net.upcbroadband.cz] has joined #openttd 12:59:51 <peter1138> hmm 12:59:59 <peter1138> is it more or are the forums slow? 13:00:02 <peter1138> ... 13:00:04 <peter1138> is it *me* 13:05:58 *** dfox [~dfox@ip-94-113-17-246.net.upcbroadband.cz] has quit [Remote host closed the connection] 13:06:13 *** dfox [~dfox@ip-94-113-17-246.net.upcbroadband.cz] has joined #openttd 13:10:50 *** heyhey [~heyhey@modemcable043.42-176-173.mc.videotron.ca] has joined #openttd 13:10:54 <heyhey> morning boys! 13:12:34 <heyhey> anyone up just had some questions on compiling so I can get some patches/grfs to work 13:13:11 <planetmaker> grfs should work w/o compilation. Just download a new nightly 13:14:16 <planetmaker> btw, meta questions suck 13:14:42 <heyhey> lol 13:15:05 <heyhey> I went on the forums, and downloaded this patch for bigger airports 13:15:14 <heyhey> it says to patch/compile and then copy the grf over 13:15:54 <Alberth> ... 13:16:11 <Alberth> (as in, and your actual question is... ?) 13:16:39 <planetmaker> @topic get 3 13:16:39 <DorpsGek> planetmaker: Don't ask to ask, just ask 13:16:45 <planetmaker> ha. I should remember 3 13:17:03 <planetmaker> and good that it's in the topic. Proves that people don't read :-P 13:17:08 <heyhey> I just need a quick walk through on compiling/patching, not sure exactly how to do it, I tried to follow wiki's directions 13:17:10 <Alberth> better teach DorpsGek to recognize meta questions :) 13:17:19 <planetmaker> hehe @ Alberth 13:17:31 <planetmaker> heyhey: read the wiki then. Come back with a real question 13:17:49 <Alberth> heyhey: and first compile without patching to test your compile setup 13:17:55 <planetmaker> the wiki has detailed step by step guides. and ^^^ 13:18:56 <heyhey> I did svncheckout to a directory, so I have openttd now without an exe in a folder 13:19:13 *** hanf [~Klaus@host-89-241-72-104.as13285.net] has quit [Read error: Connection reset by peer] 13:19:13 <heyhey> svn://svn.openttd.org/trunk , that's the right url to download it right? 13:19:37 <Alberth> looks right, let me check the revision of your airport thingie 13:20:13 <heyhey> http://www.tt-forums.net/viewtopic.php?f=33&t=56933&sid=8c969e8bd1c16e3579afe9db21bc227d 13:20:17 <heyhey> huge airports 13:20:23 <Alberth> r23011 13:21:06 <Alberth> and trunk is 23050, so update to the older revision first 13:21:18 <planetmaker> "update" :-P 13:21:22 <Alberth> cd <your directory> ; svn up -r 23011 13:23:33 <Alberth> heyhey: how did you download the svn checkout? 13:23:43 <heyhey> i have svn checkut/tortoise installed 13:23:54 <heyhey> just not sure where to get the older revision 13:24:29 <Alberth> ok, find some 'update' button and fill in a revision would be my guess (I never used SVN tortoise) 13:25:00 <Alberth> did you install a C++ compiler already? 13:25:02 <heyhey> in checkout you have Url of repository, checkout directory, checkout depth 13:25:25 <Alberth> checkout for the first time only 13:25:30 <heyhey> is tortoisesvn the compiler? 13:25:53 <Alberth> no, tortoisesvn is just for getting the openttd source code with the right version 13:26:14 <Alberth> and for committing changes into the repo, if you are a developer 13:26:15 <heyhey> ok I am d/ling buildOTTD now 13:26:17 <planetmaker> hence: read the wiki 13:26:31 <planetmaker> and buildottd is WAY outdated and won't work iirc 13:27:12 <heyhey> any other ones planet you suggest? 13:27:28 <heyhey> planet, I know you love helping new guys get setup!! I can tell :) 13:27:35 <Alberth> heyhey: the C++ compiler is for making the exe file from the sources 13:28:27 <heyhey> yep, that I understand, just need to find a compiler now since buildottd is out of date 13:28:54 <heyhey> my wife is cooking me eggs while she thinks I am checking out the weather online, heh 13:29:01 <planetmaker> heyhey: no, I don't mind that at all. But expect that someone has at least take some effort, i.e. like having read the obvious instructions 13:29:30 <planetmaker> and more so as I know that the windows compile setup instructions are very new and elaborate 13:29:36 <Alberth> http://wiki.openttd.org/FAQ_development#Now_I_have_got_the_source_code_how_can_I_compile_it.3F <-- here are instructions, it seems 13:29:45 <planetmaker> what for are they there otherwise, if *everyone* would expect to get his or her personal tour? 13:30:21 *** andythenorth [~Andy@cpc15-aztw25-2-0-cust3.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 13:31:01 <heyhey> planet, what do you use to compile if not buildottd, or are you not using windows? 13:31:28 <planetmaker> I haven't touched that os in years 13:32:28 <Alberth> heyhey: you've picked the most complicated OS for compiling :) 13:32:28 <Alberth> but planetmaker is right, the wiki has very good instructions, I am told. 13:32:52 <MINM> well 13:33:00 <MINM> "A quick guide to get started with OpenTTD development on Linux and other *nix-like systems. For help with compiling on various platforms, join #openttd on OFTC. " 13:33:09 <MINM> straight quote from the wiki 13:33:11 <planetmaker> http://wiki.openttd.org/Compiling_on_MinGW or http://wiki.openttd.org/MSVC 13:33:30 <Alberth> MINM: that seems outdated too :( 13:33:38 <planetmaker> the wiki has many pages, MINM ;-P 13:34:05 <MINM> http://wiki.openttd.org/Compiling_on_Linux 13:34:18 <planetmaker> well. obviously that's for linux, not windows :-) 13:34:48 <planetmaker> http://wiki.openttd.org/Compiling 13:35:04 <heyhey> ya, using win 7 13:35:16 <MINM> I know, but it matters for me >.> 13:35:41 <planetmaker> MINM: it's a wiki :-P 13:35:57 <planetmaker> so, do you bother enough? ;-) 13:36:11 <MINM> ehh, no, not really. :P 13:36:22 <MINM> Im only here for the sexy newgrfs 13:36:37 <heyhey> this is a lot of work just to put in some new patches I found on the forums, I wish they were in the download content where you just click to install heh 13:39:22 <Alberth> blame MS for not installing the various development tools by default :p 13:39:32 <MINM> patches and newgrfs are something wholly different 13:40:10 <MINM> while patches could be made 'install now', nobody bothered yet, as it would need to close ottd to apply a patch in a lot of cases. 13:40:22 <MINM> among a lot of other difficulties 13:41:33 <V453000> well, do it then :P 13:42:05 <SpComb> mm, self-modifying source code 13:42:20 <SpComb> that would go down well 13:43:42 <MINM> as I said, Im only here for the sexy newgrfs! :P 13:43:46 <MINM> code scares me. 13:44:22 * Alberth throws MINM paper with lots of code on it 13:44:40 <planetmaker> :-D 13:44:49 <planetmaker> MINM: and... what about NewGRF code? 13:45:20 * MINM freaks out, flees 13:45:35 <planetmaker> Like... FIRS has about 39k lines of code 13:45:40 <MINM> same! I just slap the files into my /data, and hope it works 13:52:56 <glx> <@Alberth> blame MS for not installing the various development tools by default :p <-- windows itself takes a lot of space already ;) 13:54:03 <Alberth> glx: I always wonder how they can take so much space for so little functionality :p 13:54:27 *** Rezt [~Rezt@host81-154-185-28.range81-154.btcentralplus.com] has quit [Quit: Textual IRC Client: http://www.textualapp.com/] 13:54:28 <glx> winSXS :) 13:54:29 *** Elukka [~Elukka@89-166-103-135.bb.dnainternet.fi] has joined #openttd 13:54:32 <planetmaker> they have a very long chain of backward compatiblity stuff, I guess 14:03:46 *** Beengalass [~Beengalas@nl105-254-205.student.uu.se] has joined #openttd 14:03:56 <Beengalass> Hi 14:04:14 <Beengalass> I got a question on nml, anyone I can ask? 14:04:25 <planetmaker> @topic get 3 14:04:25 <DorpsGek> planetmaker: Don't ask to ask, just ask 14:07:12 <Alberth> Beengalass: just try it, and you'll find out whether anyone can answer your question 14:09:33 * Alberth wonders why people expect a 1-on-1 meeting in a group chat room 14:10:00 <Beengalass> Cause people prefer it that way? Not throw out their newbiness in front of everyone? 14:10:28 <planetmaker> I certainly don't. As it means I explain everything 10 times where one suffices 14:10:51 *** andythenorth [~Andy@cpc15-aztw25-2-0-cust3.aztw.cable.virginmedia.com] has joined #openttd 14:11:01 <planetmaker> independent whether I ask or answer actually 14:11:07 *** rait [~rait@82.131.27.103.cable.starman.ee] has joined #openttd 14:11:09 <planetmaker> if I ask: more people can give input 14:11:18 <Beengalass> I'm no coder, but I'm trying to add trains though nml. It works fine, when I do it one by one. But I would prefer having all locos in one file. I used the tutorial, but it doesn't show how to do it. 14:11:22 <planetmaker> if I answer: more people could read and get a clue 14:11:39 <SpComb> just ask your questions, easier that way :) 14:11:56 <Alberth> Beengalass: the whole idea is that more people know more so you get better answers 14:12:16 *** rait is now known as irx 14:12:21 <planetmaker> Beengalass: just add the different engine definitions beneath eachother... 14:12:30 <planetmaker> there's no magic at all. 14:13:22 <Beengalass> I did try it, but didn't work. Guess I got a bracket wrong or something. Gonna try again. 14:13:43 <planetmaker> nml gives you an error message then. Which would give you a clue... 14:13:47 <Alberth> Beengalass: first try 2 trains, if it fails, it is easier to debug 14:14:59 <planetmaker> http://bundles.openttdcoop.org/ogfx-trains/nightlies/LATEST/log/ogfx-trains.nml <-- like many engines defined in one file 14:15:55 <Beengalass> That is a bit longer that the tutorial one :) 14:16:29 <planetmaker> yes :-P 14:17:16 <planetmaker> you want an even longer one? ;-) http://bundles.openttdcoop.org/cets/nightlies/LATEST/log/cets.nml 14:17:42 <Beengalass> And there is the reason why I didn't became a coder... :) 14:17:46 <planetmaker> a mere 72k lines :-P 14:19:13 <Beengalass> Anyway, I tried copy /*define the actual train*/ part into an existing nml. But it didn't just took it straight of. Should I copy the entire text? I do not mind if its the same graphics and stuff. I just want to edit the numbers. 14:22:53 <planetmaker> as I see it the tutorial does not link any graphics to the train engine 14:23:08 <planetmaker> which is described in the road vehicle part 14:23:38 <planetmaker> oh, I'm wrong 14:23:50 <planetmaker> you need of course everything from "The code so far" section 14:24:35 <planetmaker> it requires probably the graphics file as shown in that tutorial, too 14:24:40 <planetmaker> and of course the language file 14:24:52 <Beengalass> it works fine when I got 1 train per grf. But right now I got 13 grf for all my locos 14:25:37 <planetmaker> you just append additional engine definitions 14:25:42 <planetmaker> of course only one grf block 14:25:49 <planetmaker> and if something goes wrong you get error messages. 14:26:01 <planetmaker> without that it's hard to tell what did go wrong where 14:27:02 <Beengalass> there is no error 14:27:34 <Beengalass> In the english file I have defined the two current train. Cheap and average. Original I know. First in the code is the average one, but I do only get the cheap one in-game. 14:27:39 <Beengalass> And there is no errors. 14:28:13 <heyhey> does anyone know which grf have boeing/airbus, I tried av8 but it's not in there, I forget which one did 14:28:24 <planetmaker> av8 does 14:29:10 <planetmaker> Beengalass: and you did (re-compile) and put the resulting newgrf into your newgrf folder and started a newgrf or at least reloaded newgrfs (when you overwrite the old newgrf)? 14:29:27 <Beengalass> yes. 14:30:35 <planetmaker> can you paste the code somewhere (not here, maybe paste.openttdcoop.org or similar)? 14:30:36 <Alberth> path is correct (displayed in the newgrf selection window if you select the newgrf)? 14:30:53 <Alberth> timestamp of that file is ok? 14:31:12 <Beengalass> sec, phone. I'll return in 15-20 min with uploaded code. 14:31:32 <Alberth> size of the new newgrf is bigger than the previous ones? 14:31:35 <planetmaker> you have long seconds over there :-P 14:31:54 <Beengalass> Sweden, here everything has frozen so it moves slower ^^ 14:35:14 <Alberth> planetmaker: thicker air, so light travels slower :p 14:36:35 <planetmaker> hm... :-P 14:37:35 *** andythenorth [~Andy@cpc15-aztw25-2-0-cust3.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 14:37:46 <planetmaker> but... is cesium different over there? "the duration of 9,192,631,770 periods of the radiation corresponding to the transition between the two hyperfine levels of the ground state of the caesium 133 atom" 14:41:31 *** Progman [~progman@p57A1BC89.dip.t-dialin.net] has joined #openttd 14:45:49 *** orudge [~orudge@owenrudge.net] has joined #openttd 14:56:09 <Alberth> Sorry, I never counted them 14:59:41 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has joined #openttd 15:01:22 <planetmaker> I tried. But I always fell asleep. It's like counting sheep ;-) 15:04:12 <TrueBrain> only smaller 15:04:38 <Alberth> counting sheep is quite difficult actually, they don't nicely jump over a fence one by one, they stay together and move constantly 15:04:53 <TrueBrain> you should play less minecraft :P 15:05:41 <Alberth> minecraft? real-world farm youth experience! 15:06:03 <Alberth> (I had a friend living at a farm:) ) 15:06:11 <TrueBrain> yes, behind a screen, we call that game Minecraft :P 15:07:05 <Alberth> oh, so I have played it without playing it? nice :) 15:07:12 <TrueBrain> :D 15:09:13 <FFLaguna> Av8 aircraft seem faaaaaaar too expensive 15:09:45 <planetmaker> planes cannot be expensive enough ;-) 15:09:55 <Alberth> FFLaguna: cheat yourself some money 15:10:04 <planetmaker> or use a basecost mod newgrf 15:10:14 <planetmaker> and decrease plane running and purchase costs 15:11:03 <Alberth> it is a realistic newgrf, and are people still complaining :p 15:11:43 *** Dany0 [5ab27afe@ircip3.mibbit.com] has joined #openttd 15:12:54 <Dany0> hey guys, could you help me up a bit? I'm trying to do an OpenTTD-standard sprite in qubicle constructor. I will need the dimensions but the only dimension I could find is that a tile is diagonally 64 px wide, and I don't think I understood that correctly 15:14:08 <planetmaker> and 31 px high 15:14:44 <planetmaker> "high" actually. 15:14:51 <Dany0> max? 15:14:58 <Dany0> or what do you mean 15:15:19 <Dany0> like buildings can be 31 px high? 15:15:28 <planetmaker> no 15:15:38 <Dany0> I am not interested in this dimension then 15:15:41 <Alberth> http://devs.openttd.org/~alberth/parameters_of_tiles.png 2*dimension 1 == 31, dimension 2 == 64 15:15:45 <Dany0> I'm working in voxel space 15:15:45 <planetmaker> there's a rather soft limit of ~200px or so 15:15:55 <Dany0> I don't need pixel dimensions 15:15:59 <Dany0> voxel dimensions 15:16:12 <planetmaker> but a ground tile is 64px wide and 31px in the | direction on the screen. If it is flat 15:16:23 <planetmaker> openttd has no voxels 15:16:27 <Dany0> I know 15:16:37 <Dany0> I'm working in a voxel editorm 15:16:40 <Alberth> Dany0: as many as you can scale to those pixel sizes 15:16:41 <Dany0> LMGTFY 15:17:03 <Dany0> http://www.qubicle-constructor.com/ 15:17:16 <Dany0> Alberth: no I want it proportional 15:17:33 <Alberth> there is no proportional, it is just an optical illusion 15:17:45 <Dany0> could someone quickly fire me a jpg/png of the rails any direction? 15:18:03 <Dany0> well then, proportional to the optical illusion 15:18:50 <planetmaker> http://dev.openttdcoop.org/projects/ogfx-landscape/repository/entry/src/gfx/rail_arctic_nogrid.png 15:19:10 <Dany0> well... okay that'll do 15:19:11 <planetmaker> a hight level is 8 px 15:19:14 <Dany0> back in 5 minutes 15:20:22 <Alberth> http://en.wikipedia.org/wiki/Isometric_projection gives you rotations in 3d 15:23:10 <FFLaguna> Where are these "rotations in 3d"? I must not understand correctly at all :( 15:24:17 <Alberth> In the 'overview'. Noticed the number 35.264 ? 15:30:47 <Alberth> afk for a while 15:31:54 * planetmaker is not exactly afk, but shouldn't touch it the next couple of minutes. 15:32:03 <planetmaker> Dough on it leaves ugly residue ;-) 15:33:03 <Dany0> ok editing 15:37:57 *** Elu [~Elukka@89-166-103-135.bb.dnainternet.fi] has joined #openttd 15:38:26 *** Elukka [~Elukka@89-166-103-135.bb.dnainternet.fi] has quit [Read error: Connection reset by peer] 15:52:46 <Dany0> rendering 15:52:53 <Dany0> sh*t it crashed...... 15:53:09 <Dany0> **** 15:54:15 <Dany0> ok old backup version... never mind 15:54:33 *** andythenorth [~Andy@cpc15-aztw25-2-0-cust3.aztw.cable.virginmedia.com] has joined #openttd 15:55:37 *** andythenorth [~Andy@cpc15-aztw25-2-0-cust3.aztw.cable.virginmedia.com] has quit [] 15:56:36 *** PierreW [~ttdlx@bnc.peterbox.net] has quit [Ping timeout: 480 seconds] 15:56:37 *** PierreW [~ttdlx@bnc.peterbox.net] has joined #openttd 15:57:24 *** andythenorth [~Andy@cpc15-aztw25-2-0-cust3.aztw.cable.virginmedia.com] has joined #openttd 15:58:08 *** Kurimus [~stabbity@dsl-tkubrasgw3-fe93dd00-34.dhcp.inet.fi] has joined #openttd 15:58:12 *** Devroush|2 [~dennis@178-119-153-135.access.telenet.be] has joined #openttd 15:59:15 <Dany0> uploading to youtube 16:00:24 *** Devroush [~dennis@178-119-153-135.access.telenet.be] has quit [Ping timeout: 480 seconds] 16:05:00 <Dany0> planetmaker Alberth FFLaguna http://www.youtube.com/watch?v=7EnYMtNlKwQ 16:05:26 *** mahmoud [~KEM@ALyon-158-1-190-29.w109-212.abo.wanadoo.fr] has quit [Read error: Connection reset by peer] 16:09:29 <Dany0> so? 16:12:30 *** andythenorth [~Andy@cpc15-aztw25-2-0-cust3.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 16:13:28 *** Razmir [~razmir@23.57.broadband10.iol.cz] has joined #openttd 16:14:08 *** Razmir is now known as Guest14486 16:14:39 <Dany0> hello? 16:17:08 <Dany0> Alberth planetmaker? 16:17:11 *** Guest14486 is now known as Razmir 16:18:14 *** andythenorth [~Andy@cpc15-aztw25-2-0-cust3.aztw.cable.virginmedia.com] has joined #openttd 16:20:27 <Dany0> guys??? 16:20:31 <Dany0> where did you go? 16:21:29 <V453000> to the pub I heard 16:22:35 <Dany0> ... 16:22:57 <Alberth> back 16:22:58 <Dany0> http://www.youtube.com/watch?v=7EnYMtNlKwQ what do you think 16:23:03 <Dany0> http://www.youtube.com/watch?v=7EnYMtNlKwQ 16:25:24 <Dany0> Alberth: so what do you think 16:26:24 <Alberth> what is the goal of all this? 16:26:50 <Dany0> making openttd sprites easier then in blender 16:26:51 <Dany0> and faster 16:26:57 <Alberth> I *know* you can use a 3D renderer to make 2D sprites 16:27:03 <Dany0> ... 16:27:10 <Dany0> but this a special 3d modeler 16:27:17 <Dany0> it's much easier then blender 16:27:19 <Dany0> and prettier 16:27:40 <Dany0> also one could potentially make a voxlap clone of openttd 16:27:47 <Alberth> I cannot verify your claims at all 16:28:04 <Dany0> and you can convert the vehicles to Ace Of Spades and Minecraft 16:28:05 <Dany0> what? 16:28:17 <Alberth> although I doubt it is easier and faster 16:28:22 <Dany0> ????? 16:28:31 <Dany0> the **** you talking about? 16:28:33 <Alberth> usually easier comes at a prices 16:28:39 <Dany0> *facepalm* 16:28:41 <Alberth> *price 16:28:52 <Dany0> http://www.qubicle-constructor.com/downloads.php 16:28:57 <Dany0> then talk 16:29:10 <Alberth> why do you think I am interested in it? 16:29:19 <Alberth> you only seem to try to sell us to it 16:29:33 <Dany0> do you even read what I'm saying? 16:29:33 <Eddi|zuHause> [23.10.2011 16:17] <planetmaker> you want an even longer one? ;-) http://bundles.openttdcoop.org/cets/nightlies/LATEST/log/cets.nml <-- that is certainly "cheating" :p 16:30:10 <Dany0> and you didn't even try it -.-' 16:30:20 <Alberth> Dany0: I used povray a few times, and that's it. 16:30:31 <Alberth> I am a software coder, not a 3D artist 16:30:36 <Dany0> what are you talking about! 16:30:46 <Dany0> I'm talking one thing, you another 16:30:53 <Dany0> get your stuff straight 16:30:58 <Alberth> lol! 16:31:05 <Dany0> not funny 16:31:18 <Alberth> you're the one trying to sell a 3d modeler to a programmer :) 16:31:20 <V453000> I do not understand how could a 3D render be better fit than a pixel art. The 3D render might be useful to make some shapes etc. correct, but the exact pixels... 16:31:52 <Dany0> no 16:31:57 <V453000> also, the final "sprite" you have rendered is totally ugly 16:32:04 <Dany0> >>>I'm a programmer myself too 16:32:12 <Dany0> V453000: but this is a voxel modelere 16:32:17 <Dany0> *modeler 16:32:29 <Alberth> so what? 16:32:31 <V453000> it doesnt matter what it is, its output is super plain and ugly 16:32:44 <V453000> and to make it nice it would require much more effort than bitmap editor I think 16:32:56 <V453000> do what you want but I am sticking with pixel art 16:33:32 <Alberth> Dany0: and straight tracks should be trivial in this thing, make an engine with the same quality as hand-made pixelart if you want to impress graphic artists 16:34:05 <V453000> Alberth: did you see the output sprite of the track? 16:34:39 <Dany0> much like Tiberian Sun 16:34:57 <Alberth> a bit but not really in detail, I always thought sprites came as bitmap instead of video :) 16:34:58 <Dany0> V453000: another guy that doesn't get it... voxels aren't polygons 16:35:17 <Alberth> Dany0: I know what voxels are 16:35:19 <V453000> I get it very well but your output sprite sucks 16:35:35 <Dany0> http://en.wikipedia.org/wiki/Command_%26_Conquer:_Tiberian_Sun 16:35:39 <V453000> Alberth: in the end there is the output visible :) 16:35:43 <Dany0> Alberth: apparently you don't 16:35:52 <Dany0> Alberth: a lot of people think they do, but they don't 16:36:05 <V453000> show us some sprites made? 16:36:07 <Dany0> V453000: I know I didn't give it much detail 16:36:09 <Dany0> yea 16:36:12 <Alberth> V453000: video is so bad quality, impossible to judge fairly imho 16:36:30 <V453000> I think the sprite is _SO_ bad that the video quality is sufficient :P 16:37:14 <Dany0> http://i.imgur.com/SJkEI.gif 16:37:18 <Alberth> Dany0: honestly, nobody cares how you make sprites, the endresult is what counts 16:37:20 <Dany0> http://i.imgur.com/GhKva.gif 16:37:36 <V453000> how is that a sprite 16:37:40 <V453000> that is a cubicle model rotating 16:37:40 <Dany0> ? 16:37:48 <Dany0> still a sprite 16:37:54 <V453000> not for TTD 16:37:54 <Dany0> how is it not a sprite? 16:38:02 <Alberth> a sprite a single bitmap 16:38:05 <andythenorth> Dany0: can you model a ship with it? 16:38:07 <andythenorth> quickly? 16:38:10 <Dany0> so it's not been rendered in iso cam, still a bitmap 16:38:14 <Dany0> sprite 16:38:18 <andythenorth> I just want to see what the hull shape and shading are like 16:38:19 <Dany0> Alberth: no 16:38:26 <Dany0> Alberth: sprite sheet is a single bitmap 16:38:29 <andythenorth> light in OTTD is at about 5pm high 16:38:39 <Dany0> Alberth: I used gif sprites a lot and others too 16:38:42 <V453000> Dany0: then go ahead and use that SPRITE in openttd 16:38:43 <V453000> go on 16:38:50 <Dany0> V453000: ok so 16:38:53 <Dany0> YOU'RE AN IDIOT 16:38:56 <Dany0> -.-' 16:38:58 <V453000> alright 16:39:03 <Dany0> http://i.imgur.com/OyJiC.gif 16:39:05 <Dany0> thank you 16:39:05 <V453000> still use the sprite please :) 16:39:22 <V453000> how is this any different from the previous technically in being a sprite for openttd 16:39:29 <Dany0> somebody correct V453000 for me please I don't wanna deal with idiots right now 16:39:38 * andythenorth is intrigued by Qubicle 16:39:40 <Alberth> @kick Dany0 16:39:50 <V453000> Alberth: please dont, it is nice 16:40:11 <V453000> and I want to see the result if there is going to be any 16:40:22 <Dany0> oh my goodness 16:40:48 <Dany0> V453000: it's still a sprite, and if I want I can render it with ISO cam, it's still useable in OpenTTD though it doesn't fit 16:40:51 <V453000> yes I am an absolute retard but please enlighten me and show me a proper sprite for openttd 16:41:05 <V453000> usable and doesnt fit ... that is ... useful! 16:41:19 <Dany0> it's in a different theme 16:41:56 <Dany0> of course it's not useful... 16:42:07 <Alberth> so why are you in this channel then? You expect us to change entire OpenTTD just because your renderer cannot make sprites that fit? 16:42:10 <V453000> I am asking you to show something useful :) 16:42:14 <Dany0> Alberth: what? 16:42:26 <Dany0> Alberth: I don't know, are you ignorant or just retarded? 16:42:34 <V453000> because obviously nobody in this channel cannot understand your logic 16:42:35 <andythenorth> Dany0: instead of arguing, can you model a ship? :) 16:42:40 <Dany0> andythenorth: k 16:42:44 <Dany0> andythenorth: gimme blueprints 16:42:56 <Dany0> and dimensions 16:43:03 <V453000> just make any ship 16:43:09 <V453000> what do you need those data for 16:43:10 <andythenorth> it can be very rough 16:43:16 <Dany0> uh 16:43:21 <Dany0> so like one with vessles? 16:43:27 *** Zuu_ [~Zuu@h-114-141.a98.priv.bahnhof.se] has joined #openttd 16:43:42 <andythenorth> http://hg.openttdcoop.org/fish/raw-file/90d6b10c522d/sprites/graphics/coaster_large_gen4.png 16:43:44 <Dany0> like those rescue boats from pirate-themed literature? 16:44:01 <Dany0> no no something that would take less time to make 16:44:10 * andythenorth is sick of drawing ships and if they can be rendered it would be welcome 16:44:20 <V453000> then make a train, those are smaller 16:44:23 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has quit [Ping timeout: 480 seconds] 16:44:25 <Dany0> a vagon 16:44:38 <Dany0> blueprints? 16:45:43 <V453000> google "wagon" ? 16:45:49 <Alberth> http://dev.openttdcoop.org/projects/opengfx/repository/entry/sprites/png/trains/arctic_MJS1000_28px.png 16:45:56 <Alberth> a random train 16:46:01 <Dany0> Alberth: ... well k 16:47:53 <Alberth> http://dev.openttdcoop.org/projects/opengfx/repository/entry/sprites/png/trains/temperate_kirbypaul_88.png a somewhat more round model 16:47:54 <Dany0> dimensions about 10x30? 16:48:03 <MINM> andythenorth: would the av8 method be worth a try? 16:48:25 <andythenorth> MINM: it would if I could get Pikka to supply finished sprites :P 16:48:26 *** heyheyy [~heyhey@modemcable043.42-176-173.mc.videotron.ca] has joined #openttd 16:48:28 <Dany0> Alberth: sry I'm not an artist this is too much for me :S 16:48:41 <andythenorth> mostly I'm over-painting renders from lead@inbox, but they need a lot of processing 16:48:46 <V453000> then make any train or wagon out of your mind 16:49:17 <MINM> lol 16:49:26 <MINM> Im kinda wondering what methods he uses. 16:50:27 <V453000> hehe :) but seeing what mastery he shows with UKRS2, pixels are still his best :P 16:50:39 <V453000> av8 is amazing as well though 16:51:00 <Alberth> you cannot beat handmade pixels with any renderer :) 16:51:49 <V453000> unquestionably :) 16:51:55 <Dany0> yes you can 16:51:59 <Dany0> 8bpp maybe 16:52:01 <Dany0> 32bpp no way 16:52:12 <Dany0> once again 16:52:12 <Dany0> http://en.wikipedia.org/wiki/Command_%26_Conquer:_Tiberian_Sun 16:52:19 <Dany0> game made completely out of rendered voxels 16:53:08 <V453000> I wont comment that until you show us some useful sprites :) 16:53:25 <Dany0> -.-' 16:53:30 <Dany0> well I have some basis 16:55:08 *** heyhey [~heyhey@modemcable043.42-176-173.mc.videotron.ca] has quit [Ping timeout: 480 seconds] 16:56:54 <Dany0> http://img153.imageshack.us/img153/9548/sofarw.jpg so far? 16:57:27 <V453000> not sprite 16:58:24 *** Trojanin [trojanin@floss.pl] has joined #openttd 16:58:31 <Trojanin> hi 16:58:35 <Alberth> hi 16:59:23 <Dany0> V453000: ok seriously? 16:59:31 <Dany0> V453000: do you even think before saying 16:59:32 <Dany0> ? 16:59:44 <V453000> how many pixels does that have? 16:59:46 <Dany0> http://en.wikipedia.org/wiki/Sprite_(computer_graphics) 16:59:50 <Dany0> it has no pixels 17:00:06 <Dany0> http://img545.imageshack.us/img545/1684/sofar2x.jpg 17:00:28 <Eddi|zuHause> Dany0: what he means is you should downscale that to TTD dimensions 17:00:39 <V453000> a sprite for openttd is in 22*17 for side view of the train 17:00:46 <V453000> x:y 17:00:49 <Eddi|zuHause> Dany0: and that looks horrible, especially with the jpeg compression 17:01:56 <Dany0> I'm not an artist... 17:02:05 <V453000> me neither 17:02:23 <V453000> and I draw pixels ... you said making cubicles is easier 17:02:31 <V453000> so where is the problem 17:02:33 *** LordAro [~lordaro@host86-156-236-122.range86-156.btcentralplus.com] has joined #openttd 17:02:36 <Dany0> V453000: what? 17:02:43 <LordAro> evening 17:02:44 <V453000> http://dev.openttdcoop.org/attachments/2004/Electric01.png for example 17:02:52 <V453000> hi LordAro 17:03:04 <Dany0> V453000: you are so unbelievably stupid I doubt I want to talk to you again 17:03:18 <V453000> I sure am but you havent shown us why your method is good yet 17:03:19 * Eddi|zuHause should get the popcorn 17:03:26 * LordAro agrees 17:03:32 <V453000> Eddi|zuHause: hand me one as well please, I ate mine already 17:03:40 <Alberth> hi LordAro 17:03:45 <LordAro> hai Alberth 17:03:54 <Trojanin> hi LordAro 17:04:51 <Dany0> V453000: because you have better control over the final result, it's a lot like 3d paint 17:04:58 <Dany0> and much easier to learn then blender 17:05:09 <V453000> oh, do you have better control? 17:05:18 <__ln__> Dany0: *than 17:05:35 <V453000> I would rather replace pixels instead of adding/removing some cubicles 17:05:52 <Alberth> V453000: that's an easy train :) 17:05:52 <V453000> and you still have to render it out after wards and only then you see the result 17:05:57 <V453000> Alberth: indeed 17:06:12 <V453000> Alberth: no need to make it hard :) 17:06:18 <Alberth> agreed :p 17:07:06 <frosch123> Dany0: i guess your problem in this channel is, that noone hear uses blender 17:07:13 <frosch123> *here 17:07:34 <V453000> no the problem is that his method is not better and he is obviously unable to prove otherwise :) 17:08:15 <Dany0> V453000: THIS IS NOT CUBICLES 17:08:19 <Dany0> V453000: I DARE YOU 17:08:26 <Dany0> V453000: I DOUBLE DARE YOU MOTHERF*CKER 17:08:27 <V453000> show me a sprite, I dont care what it is 17:08:32 <Dany0> SAY CUBICLE ONE MORE F*CKING TIME 17:08:35 <frosch123> from my outside point of view, Dany0 is argueing that the qubicle thingie is better than blender, while everyone argues that 3d rendering is unsuitable in general 17:08:35 <__ln__> Dany0: how old are you? 17:08:36 <Dany0> lrn2voxel 17:09:51 <V453000> I am able to make valid sprites for OpenTTD. Are you? With your not-cubicle method? 17:11:38 *** irx [~rait@82.131.27.103.cable.starman.ee] has quit [Quit: Ex-Chat] 17:12:29 <Dany0> what resolution to render in? 17:13:13 <V453000> the same as the example sprites I sent you 17:13:15 <V453000> http://dev.openttdcoop.org/attachments/2004/Electric01.png for example 17:14:27 <V453000> I am expecting you to say that it is too small and that I am retarded 17:14:37 <Eddi|zuHause> Dany0: let's make a deal. pick this original: http://www.zackenbahn.de/e01.html and make something that fits into these boxes: https://dev.openttdcoop.org/projects/cets/repository/changes/src/gfx/template_6.png 17:14:50 <Eddi|zuHause> if you come up with something sensible, we believe you 17:15:02 <Dany0> you 'believe' me? 17:15:07 <frosch123> mind that the orientations | and - are longer than / and \ 17:15:17 <Rubidium> too bad Qubicle is Windows only. Means it basically can't be used for the open source graphics 17:15:28 <frosch123> which requires any 3d renderer not only to rotate, but also scale stuff 17:15:41 <Dany0> Rubidium: runs in WINE just fine 17:15:49 <Dany0> http://img708.imageshack.us/img708/1278/rendero.png 17:15:50 <Eddi|zuHause> https://dev.openttdcoop.org/projects/cets/repository/raw/src/gfx/template_6.png <-- better link 17:16:01 <Dany0> shading is on.. fck 17:17:16 <Dany0> http://img836.imageshack.us/img836/2219/render2y.png 17:17:33 <Eddi|zuHause> that's still way too big 17:17:40 <V453000> ^ 17:18:17 <Dany0> the camera can't zoom out so far.. 17:18:25 <Rubidium> Dany0: still, by the "claims" made on the website I deduce you have to buy some version to be able to create files useful for generating a NewGRF 17:18:52 <Dany0> Rubidium: well, it'd be a lot easier, mainly shadowing and making houses 17:20:52 <Rubidium> does it even have command line options to generate/export pngs? 17:21:08 <V453000> in a certain palette? :) 17:21:10 <Dany0> what do you mean? 17:21:15 <Dany0> V453000: palette yes 17:21:20 <Dany0> Rubidium: what do you mean? 17:22:06 <Alberth> Dany0: using the renderer from a script, and generating a few hundred sprites 17:22:20 <Dany0> V453000: actually you can even make an object and then convert to a different palette, that's how it exports it to minecraft adjusted to the minecraft palette 17:22:22 *** pugi [~pugi@host-091-097-176-043.ewe-ip-backbone.de] has quit [Ping timeout: 480 seconds] 17:22:40 <Dany0> Alberth: you can do that without a script 17:22:50 <Dany0> Alberth: a few hundred? 17:22:58 <Alberth> Dany0: we like automatic build procedures 17:22:59 <Eddi|zuHause> Dany0: but we *WANT* do use a script 17:23:05 *** pugi [~pugi@dyndsl-091-096-037-206.ewe-ip-backbone.de] has joined #openttd 17:23:12 <Dany0> I'd ask tim 17:23:14 <Rubidium> Dany0: for Qubicle to be used for GPL NewGRF sets you *must* be able to create the NewGRF from the source programatically. This means that the qubicle files have to be "exported" to png (or pcx) by means of a command line option of qubicle 17:23:30 <Alberth> Dany0: a few hundred is a very conservative estimate 17:23:34 <Dany0> Rubidium: nope still don't get it 17:23:47 <Eddi|zuHause> Dany0: CETS has 20.000 real sprites 17:24:15 <V453000> how many engines Eddi? 17:24:17 <Dany0> so you want to export render all your objects at once? 17:24:35 <Dany0> well I guess it could be done... though I'd raise the question why? 17:24:36 <Alberth> Dany0: yes, automatically every night 17:25:24 <Rubidium> Dany0: can Qubicle export one of its files to PNG without any human interaction with Qubicle 17:25:39 *** jo2k [~Jonny@dslb-094-222-142-225.pools.arcor-ip.net] has joined #openttd 17:25:43 <Dany0> Rubidium: ask tim 17:25:50 <Eddi|zuHause> V453000: something 400-ish 17:25:57 <Dany0> oh 17:26:04 <V453000> jesus christ 17:26:14 <V453000> is that going to be well playable? 17:26:18 <Dany0> you can probably put all of them in one scene and export all 17:26:20 <Eddi|zuHause> yes 17:26:35 <Dany0> you know what 17:26:49 <Dany0> http://www.qubicle-constructor.com/forum/viewforum.php?f=5 17:27:07 <Dany0> http://img94.imageshack.us/img94/797/render3ap.png 17:27:22 <Dany0> http://www.qubicle-constructor.com/forum/viewtopic.php?f=5&t=173 17:27:52 <Eddi|zuHause> Dany0: another 50% smaller 17:28:06 <Dany0> Eddi|zuHause: I don't see why but possible why not 17:28:52 <Eddi|zuHause> Dany0: and then apply proper palette and transparent background, and generate all 8 needed views 17:28:52 <Dany0> I'm not suggesting it for the 8bpp stuff -.-' OpenGRF is finished and the only 8bpp set I like is the original one so nothing interesting there 17:28:58 <Dany0> Eddi|zuHause: yeah np 17:29:49 *** Nite [5472b1fc@ircip1.mibbit.com] has joined #openttd 17:29:52 <V453000> 8bpp and 32bpp differ only in amount of colours per pixel? 17:29:59 <Eddi|zuHause> and the angle is not right either 17:30:13 <Dany0> Eddi|zuHause: I set it to iso 17:30:27 <Dany0> 35/45 angles 17:30:33 <Rubidium> you need dimetric 17:30:36 <Dany0> oh 17:30:37 <Eddi|zuHause> Dany0: it's not exactly isometric 17:30:43 <Dany0> and no one tells me that? 17:30:49 <Dany0> that's that 32.885 thing? 17:30:56 <Eddi|zuHause> the angle is arctan(1/2) ~ 26.5° 17:31:45 <Dany0> 0.o' 17:32:15 <Dany0> only integers sorry 17:32:20 <Dany0> dauym 17:32:22 <Dany0> ... 17:32:25 <Dany0> *damn 17:32:38 <Eddi|zuHause> there goes any remote usage this might have had... sorry... 17:33:20 <Dany0> so what you guys need is: dimetric camera; mass rendering and? 17:33:42 <Rubidium> a linux version that doesn't require a GL video card 17:33:42 <V453000> and nice result 17:33:45 <Eddi|zuHause> palette, magic recolour tables 17:33:55 <Dany0> it's still in active day-to-day development, this is easy stuff I'm sure easy to implement 17:33:56 <Alberth> an open source version 17:33:59 <Dany0> Eddi|zuHause: already there 17:34:16 <Dany0> Rubidium: planned for 2.0 17:34:30 <Dany0> Rubidium: why do you need it may I ask? 17:35:03 <Eddi|zuHause> Dany0: 90% of development in this community is done on linux 17:35:04 <Alberth> automatic nightly build at a headless machine? 17:35:22 <Rubidium> wine and gl don't quite work on all platforms Debian supports 17:35:43 <Dany0> Rubidium: worked fine on ubuntu 64b&32b 17:35:56 <Dany0> I'd say even better then windows sometimes :S 17:36:38 <__ln__> Dany0: *than 17:36:45 <Alberth> note the word *all* 17:36:57 <Rubidium> that's less than 10% of the Debian platforms 17:37:53 <Dany0> __ln__: thank you 17:38:08 <Dany0> Rubidium: well you can always try 17:38:16 <Dany0> so one more time 17:38:48 <V453000> dont forget you also need people who actually want to do that 17:38:52 <V453000> might be handy 17:38:53 <Dany0> magic palettes, SW mode, dimetric projection, mass render and? 17:39:03 <Nite> Hi 17:39:04 <Rubidium> Dany0: wine works on only three of the 21 platforms 17:39:12 <Dany0> V453000: says the guy saying cubicles 17:39:21 <Rubidium> primarily because the other platforms aren't using x86 (derivatives) 17:39:26 <V453000> who draws pixels and doesnt care about your cubicles :) 17:39:27 <Nite> Hi 17:39:40 <Dany0> V453000: it's better then blender 17:39:50 <V453000> possibly, I dont care about blender either 17:39:58 <Dany0> V453000: you draw horrib ly 17:40:05 <V453000> thanks 17:40:06 <Nite> i just thought about "trains loading at astation until they get a green signal light ... 17:40:13 <Nite> " 17:40:16 <V453000> Dany0: your sprites are definitely better 17:40:38 <Eddi|zuHause> Nite: nice thought, but where's your implementation? 17:40:58 <Dany0> you can convert polygonal models this way 17:41:21 <Nite> at least i release my thoughts ;-) 17:44:26 <Dany0> http://img832.imageshack.us/img832/9789/render4bu.png 17:44:27 *** heyhey [~heyhey@modemcable043.42-176-173.mc.videotron.ca] has joined #openttd 17:44:40 <Dany0> plus changed palette http://img802.imageshack.us/img802/9508/render5r.png 17:45:01 <V453000> large, and the palette conversion is ... interesting 17:46:07 <Dany0> it failed a little here... but this is what it usually works like: http://www.qubicle-constructor.com/media/tutorial_minecraft/colormap_applied.gif 17:46:33 <MINM> andy: 17:46:34 <MINM> http://www.tt-forums.net/viewtopic.php?p=508269#p508269 17:46:59 <MINM> now if only I could work with milkshape 17:47:21 <Dany0> MINM: http://www.qubicle-constructor.com/ 17:47:30 <Dany0> MINM: much easier & faster 17:47:40 <MINM> depends. 17:47:49 <MINM> you're still using pixel art, essentially. 17:47:51 <V453000> MINM: he was not able to show us a single sprite output yet .. 17:48:00 <MINM> I know 17:48:02 <Dany0> MINM: no YOU ARE NOOOOOOOOOOOOOOOOOOOOT FUUCKING DAMMIT 17:48:10 <Dany0> http://cdn1.knowyourmeme.com/i/000/076/537/original/Super_FUUU_Face.jpg 17:48:17 <MINM> ..what? 17:48:29 <V453000> yes that is him 17:48:35 <Dany0> VOXEL ART != PIXEL ART 17:48:51 <V453000> so your output is ... pixels or voxel art? 17:48:57 <V453000> we still need the bitmap sprite :) 17:48:58 <Dany0> this is voxel art 17:48:58 <Dany0> http://img843.imageshack.us/img843/5411/slab6.png 17:49:30 <MINM> a voxel is a 3d pixel. the only big difference is the use of a third dimension. 17:49:33 *** heyheyy [~heyhey@modemcable043.42-176-173.mc.videotron.ca] has quit [Ping timeout: 480 seconds] 17:49:36 <Dany0> no 17:49:42 <Dany0> a voxel represents actual volume 17:49:52 <Dany0> in compare 17:49:57 <Eddi|zuHause> Dany0: it's nice voxel art, but still totally useless to this game 17:49:58 <Dany0> a polygon model is an approximation 17:50:17 <Eddi|zuHause> every model is an approximation 17:50:31 <Dany0> using maths you're saying that the object rendered is around over here 17:50:38 <Dany0> voxel object is an actual representation of it 17:50:40 <Dany0> in a grid 17:50:48 <V453000> and the result is? 17:50:49 <Dany0> you can have higher then real-life resolution 17:50:54 <V453000> what do you provide for OpenTTD? 17:50:59 <Eddi|zuHause> "representation" and "model" is the same thing 17:51:30 <Dany0> V453000: you are so unbelievably irritating, not your personality, you're quite fine... you're just so... STUPID! ah!!! 17:51:38 <Dany0> Eddi|zuHause: not in the voxel world 17:51:48 <Dany0> voxel world is strict in this 17:51:58 <V453000> sorry, my brain wont get any better, but please show me already that your method is good by providing some sprites for OpenTTD :) 17:52:06 <Eddi|zuHause> Dany0: neither we nor openttd is living in a voxel world 17:52:38 <glx> openttd still needs 2D sprites :) 17:52:47 <Dany0> it's there and it's there and it can not be in some infinitely uncomputable coordinate 17:52:56 <Dany0> 1,2,4 or 1,2,5 nothing else 17:53:13 <Dany0> while polygons are often just fractions and comparisons 17:53:47 <Eddi|zuHause> openttd still has no voxels 17:54:01 <V453000> :) 17:54:06 <Dany0> like a triangle, it says one side is 12 units long, the height is 1/11th of the side 17:54:13 <Dany0> results in bull shenanigans 17:54:21 <Dany0> we are living in voxel world 17:54:26 <Dany0> except it's super-positioning 17:54:39 <V453000> you know, newGRFs will kind of care about the actual results :) 17:54:52 <Dany0> a particle can be on 3400,1,2334 coordinate and 29803,123,555 coordinate at the same time 17:54:57 <Dany0> Eddi|zuHause: one more time 17:55:09 <Dany0> Eddi|zuHause: http://en.wikipedia.org/wiki/Command_%26_Conquer:_Tiberian_Sun 17:55:10 <Dany0> so what 17:55:12 <Dany0> they did it 17:55:17 <glx> and ? 17:55:18 <Eddi|zuHause> yes, please mr. teletubby. one more time.# 17:55:18 <Dany0> it looks really nice and they made it faster 17:55:22 <V453000> then you can do it too, prove it :) 17:55:42 <Dany0> V453000: can you just.. please, stop talking? also I'm not an artist 17:55:53 <glx> won't change the fact openttd only understands 2D sprites 17:56:04 <Dany0> glx: and who are you 17:56:19 <Dany0> glx: oh, you're the guy that CAN'T READ right? -.-'!! 17:56:27 <Eddi|zuHause> Dany0: ever watched the openttd credits? 17:56:39 <Dany0> Eddi|zuHause: yes, why 17:57:09 <V453000> would answer who he is 17:57:25 <Dany0> V453000: ??? 17:57:36 <V453000> credits, names, ... 17:57:49 <V453000> sorry I am so stupid 17:58:10 <Dany0> http://img46.imageshack.us/img46/8962/cover150r.gif 17:58:46 <Eddi|zuHause> ECoherenceWarning 17:59:01 * SpComb wonders if Dany0 has watched too many voxel-rendering videos on youtube 17:59:28 <Dany0> SpComb: and talked to too much people involved with it 17:59:55 <Alberth> SpComb but... the whole world is in voxels! 18:00:03 <Dany0> well 18:00:05 <Dany0> superlative 18:00:11 <Dany0> superpositioned 18:00:21 <V453000> superstupid 18:00:29 <Dany0> also light is voxels too so that's kinda crazy 18:00:41 <Dany0> V453000: see? you are stupid. 18:00:54 <SpComb> the particle-wave-voxel triality? :) 18:00:54 <V453000> yes. I wont do much about it though 18:01:02 *** Dany0 was kicked from #openttd by Alberth [yes everybody is stupid except you] 18:01:09 <V453000> OH :( 18:01:11 <Prof_Frink> \o/ 18:01:13 <V453000> you kicked my new friend 18:01:19 <SpComb> I know, how about we base our graphics on... photons! 18:01:25 <V453000> :D 18:01:26 <Prof_Frink> Raytraced openttd 18:01:28 <V453000> great idea SpComb 18:01:40 *** Dany0 [5ab27afe@ircip3.mibbit.com] has joined #openttd 18:01:46 <V453000> SpComb: althought it might be a bit time consuming ... you know, setting them all right 18:01:53 <V453000> *-t 18:02:02 <Alberth> V453000: sorry, I just had enough of him calling names to everybody 18:02:02 <Dany0> see that's why the universe can't be in a java emulator 18:02:20 <Dany0> you can't have particle-wave-voxel triality be running in java 18:02:36 <TrueBrain> why not? 18:02:44 <Dany0> it'd run out of memory 18:02:45 <Prof_Frink> No, you have tea-coffee-hotchocolate triality. 18:02:46 <MINM> ..okay, now Im just calling plain troll. 18:02:48 <Dany0> explode 18:02:53 <Dany0> and implode at the same time 18:02:59 <TrueBrain> you think to narrow minded 18:03:05 <TrueBrain> they said 640k would be enough for everyone 18:04:05 <Dany0> you'd be so pixelated if the java world emulator would have 640k 18:04:18 <Dany0> but it'd make no difference for V453000 18:04:32 <Rubidium> +q? 18:04:37 <Prof_Frink> Silly. You don't pickle java. 18:04:39 <Dany0> :) 18:04:42 <Eddi|zuHause> [23.10.2011 20:02] <Prof_Frink> No, you have tea-coffee-hotchocolate triality. <-- that might very well be a TBBT episode :p 18:04:45 <Dany0> why not 18:05:05 <TrueBrain> Eddi|zuHause: :D I liked the one about D&D, talking about BBT jokes :P 18:05:05 <V453000> Rubidium: I am waiting when will he realize he is the retard, not all of us, but that probably wont happen 18:05:21 <TrueBrain> Rubidium: he is our new toy 18:05:25 <TrueBrain> please let us toy with him 18:05:27 <TrueBrain> its fun 18:05:35 <Dany0> V453000: you are the one saying "cubicles" <-- shut your mouth 18:05:41 <TrueBrain> @mode +q Dany0 18:05:43 <TrueBrain> hmm 18:05:53 <TrueBrain> @mode +q Dany0 18:05:55 *** mode/#openttd [+q Dany0!*@*] by DorpsGek 18:05:55 <TrueBrain> ah :) 18:06:01 <Rubidium> V453000: but I'd love to go with retardation already 18:06:03 <V453000> Dany0: I still make sprites :) you dont 18:06:07 <TrueBrain> V453000: now you say: no, you shut up! 18:06:09 <V453000> Rubidium: :) 18:06:15 <V453000> TrueBrain: boring ;) 18:06:30 <TrueBrain> V453000: aawwhhh 18:06:32 <TrueBrain> please? 18:06:41 <V453000> cubicles. 18:06:45 <V453000> :D 18:07:12 <TrueBrain> :D:D:D 18:07:16 <TrueBrain> cubicles are nice :) 18:07:18 <Eddi|zuHause> do the cubicles have dilberts in them? 18:07:27 <LordAro> shame, i also found the troll funny 18:07:30 <TrueBrain> hmm .. did DorpsGek btw translate my +q into a +b? 18:07:45 <Eddi|zuHause> TrueBrain: looks like it 18:07:52 <TrueBrain> why would it do that? 18:07:54 * Prof_Frink has cubicles at the base of his fingernails 18:07:55 <__ln__> doesn't look like it 18:08:02 *** rhaeder [~quix0r@dslb-188-100-215-044.pools.arcor-ip.net] has joined #openttd 18:08:06 * LordAro points and laughs at the troll 18:08:08 <TrueBrain> I wonder if it is Konversation translating mode changes 18:08:10 <Eddi|zuHause> TrueBrain: because some stupid person programmed it 18:08:22 <Rubidium> TrueBrain: I'd blame Konversation 18:08:27 <__ln__> 21:05 -!- mode/#openttd [+q Dany0!*@*] by DorpsGek 18:08:34 <TrueBrain> tnx __ln__ 18:08:47 <Eddi|zuHause> TrueBrain: Konversation used to say "give owner status" 18:09:02 <TrueBrain> I wonder if he is trying to talk; how long before he realises we can't read it? I am taking bets now! 18:09:08 <TrueBrain> Eddi|zuHause: yeah, I am used to that ... but it doesn't :P 18:10:35 <SpComb> 05:13:57 [OFTC] -!- CHANLIMIT=#:70 CHANNELLEN=50 CHANMODES=eIqb,k,l,imnpstMRS AWAYLEN=160 KNOCK ELIST=CMNTU SAFELIST EXCEPTS=e INVEX=I are supported by this server 18:12:13 <V453000> TrueBrain: unfortunately I fear we wont be able to read that and thus evaluate the bet :D 18:12:46 <__ln__> V453000: that doesn't stop TB from profiting from the bet, does it 18:12:52 <V453000> :DDDDD 18:13:01 <V453000> sorry for spoiling the profit :P 18:13:21 <TrueBrain> V453000: what __ln__ says :P 18:15:50 <V453000> :) 18:16:46 <TrueBrain> I love those people coming along btw 18:16:50 <TrueBrain> makes this channel all chatty 18:17:26 <V453000> D: 18:17:36 <V453000> he made my day tbh :D 18:19:22 <TrueBrain> so he served his purpose :D 18:19:35 <V453000> you could put it even that way :D 18:20:44 <TrueBrain> I still consider adding to the bot that talking in capitals causes you to be kicked instantly :P 18:20:50 <TrueBrain> but that wouldn't have given you the fun you had :P 18:21:12 <V453000> yeah, that would have been sad, I think his like 3rd sentence was all capitals 18:22:34 *** andythenorth [~Andy@cpc15-aztw25-2-0-cust3.aztw.cable.virginmedia.com] has quit [Read error: Connection reset by peer] 18:23:58 <V453000> http://www.tt-forums.net/viewtopic.php?f=26&t=57085 :DDDDD 18:23:59 <V453000> there you go 18:25:03 <MINM> I don't think he's going to last long on the forums either, is he? 18:37:26 *** mahmoud [~KEM@ALyon-158-1-117-49.w90-29.abo.wanadoo.fr] has joined #openttd 18:38:57 <TrueBrain> k, here he comes again ;) 18:38:58 <TrueBrain> @mode -q Dany0 18:39:01 *** mode/#openttd [-q Dany0!*@*] by DorpsGek 18:39:19 *** andythenorth [~Andy@cpc15-aztw25-2-0-cust3.aztw.cable.virginmedia.com] has joined #openttd 18:40:35 <Dany0> V453000: can you make me a sprite? 18:40:42 <V453000> yes, plenty 18:40:50 <Dany0> top-down space ship 18:40:58 <V453000> how is that useful for OpenTTD 18:41:07 <Dany0> not for OpenTTD, for me 18:41:12 <TrueBrain> +1 for V453000, owh, I just pissed my pants :D 18:41:15 <V453000> I dont care about you 18:41:47 <Dany0> oh come on I know you wanna do it 18:41:47 <MINM> TrueBrain: the forum post? 18:41:48 <V453000> TrueBrain: ? :D 18:41:55 <TrueBrain> no, "yes, plenty" 18:42:01 <TrueBrain> I see him saying it in such a dry way 18:42:14 <V453000> :P 18:42:15 <TrueBrain> and I remembered the thing about the spider 18:42:19 <TrueBrain> you know thatone, about the payment? 18:42:24 <V453000> probably not :) 18:42:37 <Dany0> I don't get it what just happened 18:43:01 <TrueBrain> V453000: http://27bslash6.com/overdue.html 18:43:32 <V453000> hey I know that blog :D 18:44:14 <TrueBrain> its epic :) 18:44:16 <Dany0> yeah but David Throne stopped posting on twitter lately 18:44:27 <Dany0> just poof vanished like oprah 18:44:32 <Dany0> he even made that joke 18:45:56 <V453000> TrueBrain: awesome :D 18:46:02 <Dany0> =( 18:48:22 * andythenorth is intrigued and would like to subscribe to a cubicle newsletter 18:48:35 <andythenorth> it might be a good way forward 18:48:55 <TrueBrain> it keeps reminding me of the "infinite detail" movie 18:49:12 <Dany0> TrueBrain: you kidding me? 18:49:19 <Dany0> don't get me started 18:49:33 <V453000> dont get him started! 18:49:40 <Dany0> ^ what he said 18:49:41 <TrueBrain> I am sorry, I won't. 18:49:47 <Alberth> andythenorth: they have a forum :) 18:49:48 <Dany0> too late >=(! 18:49:48 <V453000> :DD 18:49:49 <TrueBrain> so stop talking about cubicles! 18:49:57 <Dany0> PLEASE 18:49:59 <Dany0> for the love of god 18:50:04 <Dany0> do not say cubicles 18:50:07 <Dany0> please! 18:51:31 <Dany0> UDT is pure shenanigans 18:51:44 <Dany0> first of all it has huge memory problems ATM 18:51:46 <TrueBrain> well, tbh, he called it voxels 18:51:50 <TrueBrain> so lets stop talking about voxels :D 18:52:04 <Dany0> what do you want to talk about then 18:52:12 <TrueBrain> I prefer anything not OpenTTD related 18:52:18 <TrueBrain> makes me feel at home in this channel 18:54:07 <Dany0> ok 18:54:22 <Dany0> anyone here succesfully installed android sdk&ndk & JDK on ubuntu? 18:58:14 <Dany0> nope, no one? 18:59:07 <Dany0> :( 18:59:49 <Dany0> ok have you guys ever played trackmania? 19:00:50 <Dany0> ... bye guys 19:01:06 <Dany0> voxel aloha everyone 19:01:08 *** Dany0 [5ab27afe@ircip3.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 19:01:20 <andythenorth> funny chap 19:01:36 <TrueBrain> he finally got the hint 19:01:37 <TrueBrain> lolz 19:03:38 <Alberth> so how much money did you make on bets? 19:03:43 <LordAro> :) 19:03:59 <TrueBrain> I am 102 euros en 12 cents in the plus 19:04:01 <TrueBrain> so yeah 19:04:21 <Alberth> not bad for a sunday evening of fun :) 19:04:30 <TrueBrain> fun fact for those not creative with pastebins (hint), he thought DorpsGek banned him, and tried to talk to DorpsGek :P 19:05:07 <TrueBrain> also after I called him cocky, he asked me if I consider Sheldon Cooper (BBT) cocky :P 19:05:17 <TrueBrain> just a few highlights of my evening :D 19:05:23 <andythenorth> what an odd fellow 19:05:38 * andythenorth is intrigued by qubicle thing though 19:05:49 <TrueBrain> why? 19:05:57 <TrueBrain> in relation to OpenTTD? 19:06:00 <andythenorth> yes 19:06:05 <andythenorth> drawing pixels sucks 19:06:07 <TrueBrain> we already have cubes :D 19:06:08 <Alberth> a new climate! 19:06:21 <TrueBrain> andythenorth: make a 3D model and render the 2D from it? 19:06:49 <andythenorth> make a 3D model, figure out how to teach it about pixel shading 19:06:53 <andythenorth> :P 19:07:12 <Eddi|zuHause> i haven't seen any cube in ottd 19:07:24 <Alberth> press CTL+B :) 19:07:27 <TrueBrain> Eddi|zuHause: they are rotated 45 degrees, then put out of perspective :P 19:07:32 <TrueBrain> Alberth: lolz :D 19:07:42 <TrueBrain> Alberth: blitter debugger? 19:07:57 <Alberth> bounding box display 19:08:03 <TrueBrain> ah :P 19:08:10 <TrueBrain> well, start with -b 8bpp-debug then :P 19:09:11 <TrueBrain> andythenorth: but how would qubicles solve that? :) 19:09:39 <andythenorth> I'm not sure. I don't understand the tech 19:09:46 *** heffer [~felix@hyperion.fetzig.org] has joined #openttd 19:09:58 <TrueBrain> voxel models either come from a normal 3D model as we know it, or realtime scanned objects with a 3D scanner :P 19:10:02 <TrueBrain> so I am not sure it will help ;) 19:10:52 *** Nite [5472b1fc@ircip1.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 19:11:02 <heffer> planetmaker: do i need a grfcodec > 5.1.1 to build opengfx 0.3.7? 19:12:46 *** heyheyy [~heyhey@modemcable043.42-176-173.mc.videotron.ca] has joined #openttd 19:12:48 <Alberth> I'd expect that you need NML 19:13:07 <Alberth> although I am not sure what opengfx is written in 19:13:35 <heffer> NML? 19:13:38 <heffer> what is that? 19:13:56 <Alberth> https://dev.openttdcoop.org/projects/nml 19:14:32 <heffer> that would be new to me. 0.3.5 of opengfx is happy with just grfcodec 19:15:34 <Rubidium> heffer: yes, it needs a newer grfcodec 19:16:07 <heffer> okay i was trying to build 0.3.7 for Fedora. will there be a new update soon or should i go for a nightly? 19:16:39 <Rubidium> I'd say http://binaries.openttd.org/extra/grfcodec/5.1.2/grfcodec-5.1.2-source.tar.gz would suffice, wouldn't it? 19:17:15 <heffer> Rubidium: it would :D i looked on http://dev.openttdcoop.org/projects/grfcodec which still says 5.1.1 :D 19:17:37 <TrueBrain> documentation always lags behind the reality :( 19:18:06 <heffer> isn't it always like that :) but we're lucky to have irc then :D 19:18:13 *** heyhey [~heyhey@modemcable043.42-176-173.mc.videotron.ca] has quit [Ping timeout: 480 seconds] 19:30:24 *** Devroush|2 [~dennis@178-119-153-135.access.telenet.be] has quit [Ping timeout: 480 seconds] 19:30:53 <__ln__> http://www.gamespot.com/pc/sim/streetcleaningsim/video/6328075/the-gamespot-community-reacts-to-street-cleaning-simulator 19:31:46 <TrueBrain> a 30+ second advertise before the clip 19:31:47 <TrueBrain> omfg 19:31:58 <TrueBrain> let me get a beer, then it should be loaded 19:33:49 *** pjpe [ae5b514a@ircip4.mibbit.com] has joined #openttd 19:33:56 <TrueBrain> lol, nice movie __ln__ 19:35:29 <Beengalass> planetmaker, are you available? 19:35:58 <Alberth> haven't seen him all evening 19:36:53 <Beengalass> Okej. Perhaps anyone else care to help me with some nml codes? 19:37:27 <TrueBrain> wish I knew anything about it :( 19:37:40 <Alberth> just post the problem in a pastebin, and ask the question 19:37:57 <Alberth> (I don't know nml either, but there are others here that do) 19:38:40 <Beengalass> Yeah, I spoke with him earlier but before he could help me I had to run. Issue is that I cannot get a nml file to contain several locomotives but I have to run several grf. 19:38:48 <Beengalass> I want just one grf for all my locomotives. 19:38:58 <Yexo> pastebin your code and I can take a look at it 19:39:20 <Yexo> and that is general advise, see our topic: Don't ask to ask, just ask 19:40:03 <Beengalass> pastebin? 19:40:11 <Yexo> http://paste.openttdcoop.org/ 19:40:31 <Yexo> copy/paste your code there, click "Paste" and share the resulting url here 19:40:36 <Beengalass> http://paste.openttdcoop.org/show/667/ 19:41:02 <Beengalass> In-game I get only the second one (STR_ICM_NAME1). 19:41:04 <Yexo> item(FEAT_TRAINS, item_icm) { <- the second one should have another name 19:41:14 <Yexo> you're simply overwriting the properties for the first one 19:41:29 <Yexo> which is valid, but not what you want 19:42:02 <Beengalass> haha, worked. Thanks. :) 19:42:26 <Yexo> and please pick a grfid of your own 19:42:29 <Beengalass> That was a quick answer. I get the feeling I'm not the first one. 19:42:46 <Yexo> dunno, haven't seen it before but it was obvious for me 19:44:32 <Beengalass> and grfid? The 3th line? 19:44:36 <Yexo> yep 19:44:40 <Beengalass> How come? 19:45:00 <Yexo> it needs to be unique for every grf. The id you're using now is already in use by the nml regression test 19:45:05 <Yexo> or by the nml example 19:45:08 *** heyhey [~heyhey@modemcable043.42-176-173.mc.videotron.ca] has joined #openttd 19:45:14 <Yexo> in any way, you shouldn't use an id that is already in use 19:45:32 *** luckz [~lkz@luckz.de] has joined #openttd 19:46:00 <Beengalass> ALl right 19:49:23 *** heyheyy [~heyhey@modemcable043.42-176-173.mc.videotron.ca] has quit [Ping timeout: 480 seconds] 19:52:24 *** Adambean [AdamR@82.hosts.reece-eu.net] has joined #openttd 19:54:50 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has joined #openttd 19:56:25 *** jo2k [~Jonny@dslb-094-222-142-225.pools.arcor-ip.net] has quit [Quit: jo2k] 20:01:11 *** Zuu_ [~Zuu@h-114-141.a98.priv.bahnhof.se] has quit [Ping timeout: 480 seconds] 20:12:23 *** Hyronymus [~chatzilla@s53757898.adsl.wanadoo.nl] has quit [Remote host closed the connection] 20:14:34 <TrueBrain> its so quiet in here 20:14:41 <TrueBrain> where id Dany0? 20:14:44 *** DayDreamer [~DayDreame@ip-86-49-59-175.net.upcbroadband.cz] has quit [Quit: Leaving.] 20:14:45 <TrueBrain> is 20:17:17 *** LordAro [~lordaro@host86-156-236-122.range86-156.btcentralplus.com] has quit [Quit: "Time is an illusion. Lunchtime doubly so."] 20:17:25 *** Kurimus [~stabbity@dsl-tkubrasgw3-fe93dd00-34.dhcp.inet.fi] has quit [] 20:18:29 *** Elu is now known as Elukka 20:19:17 <andythenorth> good night 20:19:18 *** andythenorth [~Andy@cpc15-aztw25-2-0-cust3.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 20:19:21 <Zuu> TrueBrain: Do you want me to make some noise? 20:20:20 <TrueBrain> sure, go for it 20:20:28 *** TWerkhoven[l] [~turbulent@cpc14-linl7-2-0-cust28.sgyl.cable.virginmedia.com] has joined #openttd 20:20:36 <Zuu> wrong answer, I'm to tired to make noise. :-p 20:20:51 <TrueBrain> darn 20:20:57 <TrueBrain> here, your 5 euros back 20:21:50 * Elukka LOUD NOISES 20:22:15 <Alberth> ef bb bf 4f is this a good utf-8 character? 20:22:34 <TrueBrain> thought it was assembly :P 20:22:44 <Alberth> TrueBrain: we do need auto-kick on all upper-case :p 20:23:05 <Zuu> speaking of utf-8, does OpenTTD contain any filter against weird utf characters like those going out of the box or upside-down characters? 20:23:18 <MINM> http://www.youtube.com/watch?v=mh_5dazOl6g 20:23:22 <MINM> noise enough? 20:23:37 <TrueBrain> Zuu: wouldn't that list be endless? 20:23:43 *** LordAro [~lordaro@host86-156-236-122.range86-156.btcentralplus.com] has joined #openttd 20:23:50 <Zuu> ÊxÇÊ uÊop Çpısdn 20:24:16 * Alberth turns Zuu upside down 20:24:46 <TrueBrain> I wonder why UTF wastes its space on that :P 20:24:56 <Zuu> That list would probably be quite long yes. 20:26:39 <Zuu> Here is some other wierd text: http://www.eeemo.net/ 20:29:11 <LordAro> *weird :) 20:29:24 <Zuu> wÍÍÍŠÍÍÌ¿ÍÍÍÌÍÌÌÍÌÍ¡Í ÍÌÍÍÌ±Í ÌÌÌ Ì¥Ì°ÌŒÌ±ÍÍeÍŠÌÍ͊ͯÍÌ̧̧Í̢̬̥̌Ì̺̣̲̀Í̲̰̬ÍiÌÍÌÌ̜ͫͪÌÍ€ÌÍÍÌ̶ͬÌÌ̱̫̫ÍÌ«ÌrÍ¥ÍÌÍÌÍ€ÍÌÍÌÌÌÍÍ̶̶͢ÒÍÌÍ ÌÍÌÌÌ©Ì£ÍÍÌ«ÌÍÍ̹dÍÍ®ÌÌ Ì·ÌµÍÌÌÍ̥̺Ì̱̰ÍÌ¥ÌÍÌ 20:29:35 <Zuu> :-) 20:30:00 <LordAro> TÍÌÌÌÍÌ¿Ì ÍÌ¿ÌŽÍÍÍÌ£Ì°Ì ÌºÍoÍÌͯͥÌÍÍÌÍ̡̞̞̣ÍÌ¯Ì®Ì ÍÌ ÍÌŠÌ Í§ÍÍÍ©Ì¿ÌÌÌÌœÍÌÌÌͥ̀ÌÍ«ÌÍ Í̲ÍÌ̲ÍÍ̱̫ÌÌ Ì£ÍÌ̱ÌÍ iÌÌœÌÌÌ¿ÌÌ̶ͯͪÍÌ¢ÌŠÌ ÌŒÍÌŠÍÍÍ̹̫ÍÍÌ̳nÌÍͧͪÌÌÍÌÍÌÌ ÌÌÍ̀͊ÌÌÍÌ̧̡̎̚ÌÌ Ì°ÌºÍÍÍÍÍÍÍÌ Ì£Í̲ÍÌ®Í vÍÌÍÍŠÍÍÍÍšÍÌÍÍ®ÍÍ̷̡̹͊ͥ̎ÍÌÌ©ÍÍ̯̀ÍÌÍ̬̮̱̌ÍÌ¥Ío̟ͪÌÍÌÌœÍÍÌÌ Í̵ÍÌÌŠÌÌÌÍÌ»Í̻̌̊Ì̳ÍÌ£ 20:30:00 <LordAro> kÌÍ̜ͧÌÌÌÍÍÌÌÍ€Ì ÌŸÌÌ·ÌµÌ¶ÌžÍ Ì¬ÍÌ°Ì»Ì¹ÌªÌ€Ì Ì²Ì»Ì¯ÌÌ«Ì«eÍÌÍšÌÌÍÌÌÍ£ÍÌÍÌÍÌÌ¿ÌÌ 20:30:12 <LordAro> :) 20:30:38 <Zuu> Those doesn't show up right on my IRC client though. But maybe that is good, as otherwise it would cover the text above/below. 20:30:53 <V453000> I feared my display is broken ... 20:35:00 *** Beengalass [~Beengalas@nl105-254-205.student.uu.se] has quit [] 20:35:12 *** Beengalas [~Beengalas@nl105-254-205.student.uu.se] has joined #openttd 20:36:26 <Wolf01> 'night 20:36:28 *** Wolf01 [~wolf01@95.237.235.128] has quit [Quit: Once again the world is quick to bury me.] 20:36:46 *** heyheyy [~heyhey@modemcable043.42-176-173.mc.videotron.ca] has joined #openttd 20:38:05 <TinoDidriksen> Unicode does not waste space on upside down letters. 20:40:34 *** Devroush [~dennis@ip-213-49-109-113.dsl.scarlet.be] has joined #openttd 20:42:13 *** heyhey [~heyhey@modemcable043.42-176-173.mc.videotron.ca] has quit [Ping timeout: 480 seconds] 20:54:06 <|Terkhen|> good night 20:55:19 *** frosch123 [~frosch@frnk-4d0090bb.pool.mediaWays.net] has quit [Remote host closed the connection] 20:56:00 *** Devroush|2 [~dennis@ip-213-49-111-120.dsl.scarlet.be] has joined #openttd 20:56:48 *** Devroush [~dennis@ip-213-49-109-113.dsl.scarlet.be] has quit [Ping timeout: 480 seconds] 21:03:54 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 21:32:02 *** KouDy [~KouDy@ip-94-112-27-144.net.upcbroadband.cz] has quit [Quit: Leaving.] 21:38:09 *** TWerkhoven[l] [~turbulent@cpc14-linl7-2-0-cust28.sgyl.cable.virginmedia.com] has quit [Read error: Connection reset by peer] 21:42:16 <LordAro> night all 21:42:27 *** Biolunar_ [~mahdi@blfd-4d0821b2.pool.mediaWays.net] has quit [Quit: All your IRC are belong to us!] 21:43:47 *** Razmir [~razmir@23.57.broadband10.iol.cz] has quit [Quit: Razmir] 21:44:24 *** LordAro [~lordaro@host86-156-236-122.range86-156.btcentralplus.com] has quit [Quit: "Time is an illusion. Lunchtime doubly so."] 21:45:59 *** valhallasw [~valhallas@vpn91.ext.espci.fr] has quit [Quit: leaving] 21:52:11 *** SystemParadox [~simon@proxima.systemparadox.co.uk] has joined #openttd 21:57:39 *** SystemParadox [~simon@proxima.systemparadox.co.uk] has quit [Quit: Leaving] 22:12:47 *** heyhey [~heyhey@modemcable043.42-176-173.mc.videotron.ca] has joined #openttd 22:14:16 *** sla_ro|master [~slaco@95.76.27.160] has quit [] 22:14:16 *** HerzogDeXtEr [~Flex@89.246.175.10] has quit [Read error: Connection reset by peer] 22:14:29 *** HerzogDeXtEr [~Flex@i59F6A4D8.versanet.de] has joined #openttd 22:16:14 *** Adambean [AdamR@82.hosts.reece-eu.net] has quit [Quit: Gone fishing] 22:16:58 *** heyheyy [~heyhey@modemcable043.42-176-173.mc.videotron.ca] has quit [Read error: Connection reset by peer] 22:19:51 *** JVassie [~James@2.25.203.117] has quit [Ping timeout: 480 seconds] 22:23:45 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has quit [Quit: TschÃŒÃ] 22:28:28 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has quit [Ping timeout: 480 seconds] 22:30:42 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has quit [Remote host closed the connection] 22:34:56 *** Devroush|2 [~dennis@ip-213-49-111-120.dsl.scarlet.be] has quit [] 22:43:44 <planetmaker> heffer: for OpenGFX 0.3.7 you need grfcodec 5.1.2. For any future release of OpenGFX you'll need NML 22:48:49 *** KritiK [~Maxim@95-28-15-31.broadband.corbina.ru] has quit [Quit: Leaving] 22:49:15 *** Neon [~Neon@dslb-178-004-176-028.pools.arcor-ip.net] has quit [Quit: Python is way too complicated... I prefer doing it quickly in C.] 23:14:31 *** TWerkhoven [~twerkhove@cpc14-linl7-2-0-cust28.sgyl.cable.virginmedia.com] has quit [Quit: He who can look into the future, has a brighter future to look into] 23:21:41 *** heyheyy [heyhey@modemcable043.42-176-173.mc.videotron.ca] has joined #openttd 23:22:02 *** Progman [~progman@p57A1BC89.dip.t-dialin.net] has quit [Remote host closed the connection] 23:26:08 *** heyhey [~heyhey@modemcable043.42-176-173.mc.videotron.ca] has quit [Ping timeout: 480 seconds] 23:26:11 *** heyhey [heyhey@modemcable043.42-176-173.mc.videotron.ca] has joined #openttd 23:29:43 *** heyheyy [heyhey@modemcable043.42-176-173.mc.videotron.ca] has quit [Ping timeout: 480 seconds] 23:57:15 *** Beengalas [~Beengalas@nl105-254-205.student.uu.se] has quit []