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00:00:49 <Eddi|zuHause> @calc (500-338)/26 00:00:49 <DorpsGek> Eddi|zuHause: 6.23076923077 00:04:41 *** sla_ro|master [~slaco@95.76.26.172] has quit [Quit: Sla Mutant Co-Op for Renegade - coming back soon] 00:09:17 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has quit [Quit: TschÃŒÃ] 00:19:29 *** pjpe [ae5b514a@ircip3.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 00:20:12 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has quit [Ping timeout: 480 seconds] 00:32:12 *** pjpe [ae5b514a@ircip2.mibbit.com] has joined #openttd 00:32:36 <Eddi|zuHause> what did i do wrong when i get: openttd: /home/johannes/spiele/OpenTTD/trunk/src/settings_gui.cpp:1039: void SettingEntry::Init(byte, bool): Assertion `this->d.entry.setting != __null' failed. 00:32:49 <Eddi|zuHause> when opening the settings window 00:32:53 <Eddi|zuHause> (i added a setting) 00:33:49 <Yexo> name mismatch between the setting in settings_gui.cpp and in settings_type.h? 00:36:08 <Eddi|zuHause> hmm... checking 00:50:08 *** Kurimus [~stabbity@dsl-tkubrasgw3-fe93dd00-34.dhcp.inet.fi] has quit [] 00:57:32 <Eddi|zuHause> www.informatik.uni-halle.de/~krause/town_space2.diff <-- the grids seem to work, but i must have done something wrong with the "natural" layouts. the towns never get larger than about 5x5 01:02:04 <Eddi|zuHause> ah... i think i found it... testing 01:04:48 <Eddi|zuHause> fixed, same link 01:06:02 <Eddi|zuHause> (issue was mising brackets around trinary operator) 01:06:55 <Eddi|zuHause> anyone fancy fixing the found town gui? 01:08:02 *** michi_cc [~michi@dude.icosahedron.de] has quit [Ping timeout: 480 seconds] 01:11:04 <Eddi|zuHause> i should probably do this against an up to date trunk :p 01:14:52 <Eddi|zuHause> so... better :) 01:15:14 <Eddi|zuHause> *test* *poch* *poch* ... is this thing on? 01:18:05 <supermop_> nope 01:18:07 <supermop_> its not on 01:24:08 <Eddi|zuHause> damn. i'll delete all my work then and start from scratch 01:28:02 *** pugi [~pugi@host-091-097-079-012.ewe-ip-backbone.de] has quit [Ping timeout: 480 seconds] 01:28:17 *** pugi [~pugi@host-091-097-049-163.ewe-ip-backbone.de] has joined #openttd 01:41:18 *** nicfer [~Administr@190.50.60.47] has joined #openttd 01:41:31 <nicfer> hey 01:42:14 <nicfer> can I make a newgrf without graphics with NML? 01:44:17 <nicfer> I mean, all being code 01:50:31 <nicfer> I'm going to make a grf that moves all maglevs to monorail 01:52:01 <nicfer> also adding some new vehicles using the subtropical graphics 01:58:23 *** pugi [~pugi@host-091-097-049-163.ewe-ip-backbone.de] has quit [Quit: I reject your reality and substitute my own] 02:04:21 <Eddi|zuHause> sure, that's possible 02:18:38 <nicfer> a bit OffTopic, what nogo release is 'h6058373d-nogo'? 02:21:58 *** Pixa [~pixa@79-68-96-254.dynamic.dsl.as9105.com] has joined #openttd 02:22:31 <Eddi|zuHause> i can't think of an answer that's not a tautology 02:38:19 *** TheMask96- [~martijn@pride.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 02:40:39 *** TheMask96 [~martijn@envy.vhost.ne2000.nl] has joined #openttd 02:56:57 *** pjpe [ae5b514a@ircip2.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 03:23:24 *** rhaeder1 [~quix0r@dslb-188-100-219-198.pools.arcor-ip.net] has joined #openttd 03:27:49 *** rhaeder [~quix0r@dslb-188-100-208-041.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 03:51:09 *** pjpe [ae5b514a@ircip1.mibbit.com] has joined #openttd 04:01:26 *** rhaeder1 [~quix0r@dslb-188-100-219-198.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 04:11:47 *** glx [glx@2a01:e35:2f59:c7c0:e1bd:2aa:9141:1389] has quit [Quit: bye] 04:56:40 *** Sacro_ [~ben@150.237.48.99] has joined #openttd 04:58:46 *** Sacro [~ben@150.237.48.99] has quit [Ping timeout: 480 seconds] 05:50:08 *** nicfer [~Administr@190.50.60.47] has quit [Read error: Connection reset by peer] 05:53:02 *** Eddi|zuHause [~johekr@p54B741B6.dip.t-dialin.net] has quit [Remote host closed the connection] 05:53:22 *** Eddi|zuHause [~johekr@p54B74181.dip.t-dialin.net] has joined #openttd 06:28:21 *** DayDreamer [~DayDreame@ip-86-49-59-25.net.upcbroadband.cz] has joined #openttd 06:28:26 *** Prof_Frink [~proffrink@5e0a9627.bb.sky.com] has quit [Ping timeout: 480 seconds] 06:30:47 *** michi_cc [~michi@dude.icosahedron.de] has joined #openttd 06:30:50 *** mode/#openttd [+v michi_cc] by ChanServ 06:33:17 *** JVassie_ [~James@2.30.129.191] has joined #openttd 06:43:36 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has joined #openttd 07:13:10 *** sla_ro|master [slaco@95.76.26.172] has joined #openttd 07:16:55 *** JVassie_ [~James@2.30.129.191] has quit [Ping timeout: 480 seconds] 07:25:57 <planetmaker> moin 07:30:13 <appe> morning 07:31:44 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has joined #openttd 07:37:20 *** Wolfsherz [~Wolfsherz@46.115.21.101] has joined #openttd 07:51:08 *** andythenorth [~Andy@cpc1-aztw25-2-0-cust298.aztw.cable.virginmedia.com] has joined #openttd 07:54:17 <Terkhen> good morning 08:05:45 *** Kurimus [~stabbity@dsl-tkubrasgw3-fe93dd00-34.dhcp.inet.fi] has joined #openttd 08:14:01 <Zuu> morning and off to work :-) 08:22:12 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has quit [Ping timeout: 480 seconds] 08:25:32 <dihedral> greetings 08:26:23 <Terkhen> hi dihedral 08:27:27 <peter1138> urgh, definitely done something to my shoulders/upper back :S 08:27:41 <planetmaker> hi DDR 08:27:47 <planetmaker> ehm... hi dihedral 08:28:11 <DDR> Hi, planetmaker. 08:28:20 <planetmaker> :-) 08:28:27 <DDR> What's up? 08:28:27 <dihedral> :-P 08:28:31 <peter1138> carrying 8 * 23kg boxes upstairs apparently did it for me :S 08:28:34 <planetmaker> tab completion is up :-P 08:28:51 <dihedral> the line from Terkhen is 08:28:53 <DDR> Yay! I lurvs tab completion! 08:29:21 <dihedral> i love crtl+r in bash 08:29:38 <planetmaker> peter1138: do it more often and you'll be fine even afterwards ;-) 08:29:59 *** supermop_ [~daniel_er@cpe-67-243-25-39.nyc.res.rr.com] has quit [Quit: supermop_] 08:30:02 <dihedral> or simply have it amputated if it annoys you :-P 08:30:44 <peter1138> true that 08:34:15 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has joined #openttd 08:39:30 *** andythenorth [~Andy@cpc1-aztw25-2-0-cust298.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 08:49:14 *** Celestar [~dax@89.204.137.110] has joined #openttd 08:52:58 *** Elukka [~Elukka@78-27-103-88.bb.dnainternet.fi] has joined #openttd 09:00:37 *** Progman [~progman@p57A1A89B.dip.t-dialin.net] has joined #openttd 09:26:17 *** Neon [~Neon@dslb-178-004-191-189.pools.arcor-ip.net] has joined #openttd 09:34:10 *** Pixa [~pixa@79-68-96-254.dynamic.dsl.as9105.com] has quit [Read error: Connection reset by peer] 09:34:52 *** Pixa [~pixa@79-68-96-254.dynamic.dsl.as9105.com] has joined #openttd 09:41:58 *** snack2 [~nn@dsl-prvbrasgw1-fe05dc00-37.dhcp.inet.fi] has joined #openttd 09:50:23 *** pjpe [ae5b514a@ircip1.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 09:53:34 *** plantain [~plantain@115.31.88.183] has quit [Ping timeout: 480 seconds] 09:59:51 *** DDR [~chatzilla@142.179.78.88] has quit [Quit: ChatZilla 0.9.87 [Firefox 8.0/20111115183541]] 10:18:48 *** Sacro_ is now known as Sacro 10:56:29 <planetmaker> hm, qc is getting really philosophical ;-) 10:59:51 *** sla_ro|master [slaco@95.76.26.172] has quit [Quit: Sla Mutant Co-Op for Renegade - coming back soon] 11:40:23 <Lachie> evening 11:40:25 *** DayDreamer [~DayDreame@ip-86-49-59-25.net.upcbroadband.cz] has quit [Quit: Leaving.] 11:53:23 <Terkhen> hi Lachie 11:57:57 *** MNIM [~mBuntu@ip5452ffad.adsl-surfen.hetnet.nl] has quit [Ping timeout: 480 seconds] 11:58:52 <Lachie> what's happening? 12:04:49 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has quit [Remote host closed the connection] 12:09:08 <peter1138> i'm testing EZ sprites 12:09:27 <peter1138> or will do, once the 32bit-gfx-nightly-megapack-2011-06-15.tar downloads 12:09:32 <peter1138> 38.9MB ~ 100KB/s :( 12:10:45 *** Wolfsherz [~Wolfsherz@46.115.21.101] has quit [Quit: Verlassend] 12:13:40 *** snack2 [~nn@dsl-prvbrasgw1-fe05dc00-37.dhcp.inet.fi] has quit [Ping timeout: 480 seconds] 12:14:55 <peter1138> of course, they're quite ugly, but i can't fix that ;) 12:16:36 *** michi_cc [~michi@dude.icosahedron.de] has left #openttd [] 12:16:36 *** michi_cc [~michi@dude.icosahedron.de] has joined #openttd 12:16:40 *** mode/#openttd [+v michi_cc] by ChanServ 12:17:21 *** TWerkhoven [~twerkhove@cpc12-linl7-2-0-cust144.sgyl.cable.virginmedia.com] has joined #openttd 12:19:49 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has joined #openttd 12:21:30 *** Celestar_ [~dax@89.204.139.198] has joined #openttd 12:24:06 *** Celestar [~dax@89.204.137.110] has quit [Read error: Connection reset by peer] 12:59:05 <planetmaker> peter1138, I'm pondering to start a 'real' 32bpp base set or to add that maybe even directly to OpenGFX. Not yet sure what makes sense 12:59:16 <planetmaker> definitely not all existing 32bpp EZ sprites do 13:00:54 <Terkhen> that would be nice :) 13:01:26 <peter1138> 32bpp-optimized/anim are crashing :( 13:03:19 <planetmaker> but I'd definitely like bananas support for that... 13:05:40 <planetmaker> until then I guess I'll have to supply the "standard package" via bananas and the "extended package" via DevZone 13:09:19 <planetmaker> Mostly it'll need a graphics artist to really work on that, too 13:09:26 <planetmaker> To make it all a bit consistent 13:22:36 *** glx [glx@2a01:e35:2f59:c7c0:a926:30e8:36c:8857] has joined #openttd 13:22:39 *** mode/#openttd [+v glx] by ChanServ 13:24:58 <peter1138> if dst > dst_ln... i've done something wrong. hmm. 13:25:38 <peter1138> i somehow doubt there are 2.5 million pixels in this row... 13:26:15 <peter1138> oh, /4 13:26:20 <peter1138> still :) 13:32:49 *** TWerkhoven [~twerkhove@cpc12-linl7-2-0-cust144.sgyl.cable.virginmedia.com] has quit [Ping timeout: 480 seconds] 13:35:45 *** Amis [~Amis@94-21-110-154.pool.digikabel.hu] has joined #openttd 13:35:55 <Amis> Hello o/ 13:35:56 *** TWerkhoven [~twerkhove@cpc12-linl7-2-0-cust144.sgyl.cable.virginmedia.com] has joined #openttd 13:36:25 <Amis> Is it possible to turn on "Funding only" for industries when the game is already running? (like through console or something) 13:37:31 <planetmaker> yes 13:37:34 <planetmaker> through console 13:37:41 <Amis> Which command is it? 13:37:48 <planetmaker> look up your openttd.cfg 13:37:55 <planetmaker> set settingname value 13:38:24 <planetmaker> or on servers via rcon set settingname value 13:38:41 <planetmaker> I probably miss some quotes 13:39:19 <planetmaker> in SP you can of course change it directly via GUI 13:39:21 <Amis> I guess it's "number_industries" and zero is the value of funding only 13:39:29 <planetmaker> sounds wrong 13:39:56 <Amis> Then "industry_density"? 13:40:26 <planetmaker> raw_industry_construction 13:40:36 <planetmaker> you can always fund secondary ones 13:40:46 <Amis> Oh, you may misunderstood me 13:41:03 <Amis> I'm looking for the one at map generation 13:41:10 <Amis> Not how you can fund industries 13:41:35 <planetmaker> eh? 13:41:43 <planetmaker> on a server or in single player? 13:41:43 <Amis> The number of industries (very low, low, etc...) when generating a new map 13:41:51 <glx> so you don't want any industries at start 13:42:23 <Amis> No, I have this map running but the rate at the industries spawn is kinda high and I want to disabled the spawning of new industries 13:42:30 <Amis> Only player should create industries now 13:42:52 <planetmaker> then the settings you said are the correct ones. Not sure though that changing them has an effect 13:42:55 <planetmaker> try :-) 13:44:00 <Amis> Great, "number_industries" is unknown and density one is for network only :/ 13:44:17 <Eddi|zuHause> "HEQ's" ... oh my eyes bleed! :/ 13:45:16 <planetmaker> I nearly thought so. 13:45:49 <planetmaker> So what you want to do basically, Amis , is create a new map with no industries and no industry density, manually place in the SE a few industries, if you want and load that map 13:47:31 <glx> difficulty.industry_density 13:47:33 <Amis> planetmaker, no. I have a map already created and playing it for a while. I want to "set" the spawn rate of new industries to "Funding only" so only ME can create industries and the game won't flood my shores with stupid oil rigs and etc... 13:47:55 <glx> set it to 0 13:48:21 <Amis> glx, for multi only :/ 13:49:22 <glx> no newgame only indeed 13:49:48 <Amis> *sadface* 13:50:13 <Amis> I guess I have to turn on the magic bulldozer and get rid of em manually 13:50:27 <glx> probably because newgrfs 13:50:36 *** TomyLobo [~foo@p4FC23858.dip.t-dialin.net] has quit [Quit: Standby mode...] 13:52:13 <Amis> I do have some newgrfs but it does the same in a default setting. If you have minimal amount of water area around the edges and you are playing for a while (let's say 20 years) it will keep spawning new oil rigs on there so you'll end up with rigs on rigs 13:57:39 <Eddi|zuHause> we should maybe invest some time to make the difficulty settings changable ingame. e.g. max load or industry density 13:57:58 * Amis nods in agreement 13:58:02 <planetmaker> The difficulty settings IMHO rather should be converted to normal settings 13:58:15 <planetmaker> Difficulty is hardly affected by them (or at least as much by other settings) 13:58:52 <planetmaker> And then maybe setting presets which could be like both, "newbie", "advanced" "all" and "easy", "moderate" "hard" as the other category 13:59:01 <Amis> Nowdays difficulty settings = kinkeh newgrfs 13:59:11 <planetmaker> and one should move over some game options there, too 13:59:33 <planetmaker> maybe I should re-activate my meanwhile ancient patch queue... 14:00:22 <Eddi|zuHause> but that is something entirely unrelated 14:02:29 <glx> won't change the fact that some newgrf read these settings on init and can cause desync if the setting is change between 2 player joins 14:03:43 <glx> that's the only reason to disable changing some settings ingame 14:03:55 *** Syrius [~Amis@mail.paks.hu] has joined #openttd 14:06:07 <Eddi|zuHause> but that applies only to multiplayer 14:06:20 <Eddi|zuHause> the difficulty settings are also not changable in _single_ playeer 14:10:29 <Belugas> hello 14:10:44 *** Amis [~Amis@94-21-110-154.pool.digikabel.hu] has quit [Ping timeout: 480 seconds] 14:13:45 *** DOUK [~KEM@ALyon-158-1-12-178.w90-29.abo.wanadoo.fr] has joined #openttd 14:17:23 <peter1138> size mismatch: full-size 130 256 (33 64), scaled 32 64 14:17:24 <peter1138> hmm 14:17:27 <peter1138> that might be it 14:17:56 *** mahmoud [~KEM@ALyon-158-1-124-37.w90-29.abo.wanadoo.fr] has quit [Ping timeout: 480 seconds] 14:18:20 <peter1138> trying to draw a row that doesn't exist. hmm. 14:19:47 *** andythenorth [~Andy@venncaps.watershed.co.uk] has joined #openttd 14:19:53 <andythenorth> was this prototyped in ottd? 14:19:55 <andythenorth> http://www.bbc.co.uk/news/technology-16047098 14:19:55 <andythenorth> :P 14:23:35 <peter1138> yes, that's it :D 14:24:30 <peter1138> i wonder how 32bpp-EZ coped... 14:29:42 *** andythenorth [~Andy@venncaps.watershed.co.uk] has quit [Quit: andythenorth] 14:36:52 *** andythenorth [~Andy@venncaps.watershed.co.uk] has joined #openttd 14:41:08 <peter1138> hmmmmm 14:46:23 <andythenorth> yup 14:46:29 <andythenorth> my thoughts exactly 14:48:01 <peter1138> http://fuzzle.org/~petern/ottd/yaez3.png 14:48:03 <peter1138> yeah :S 14:48:10 <peter1138> hmm 14:48:26 <andythenorth> madness 14:48:30 <planetmaker> not bad, peter1138 14:48:33 <andythenorth> some of those buildings aren't pixelated 14:48:35 <andythenorth> what's that about :P 14:48:54 <planetmaker> cheap rip-off :-P 14:49:05 <peter1138> oh 14:49:13 <peter1138> fixed the tall 32bpp sprites being pixelates 14:49:34 <andythenorth> peter1138: are you planning to add a filter that down-samples those nasty hi-res sprites? 14:49:48 <planetmaker> I'd say 'no' 14:49:58 <planetmaker> normal tile size should stay authorative 14:49:59 <peter1138> nope 14:50:07 <planetmaker> rest is 'extra' 14:50:37 <andythenorth> pah 14:50:39 <andythenorth> :) 14:51:02 *** DayDreamer [~DayDreame@ip-86-49-59-25.net.upcbroadband.cz] has joined #openttd 14:53:03 <peter1138> oh, you want them blocky? heh 14:53:18 <peter1138> well, don't install the EZ sprites ;) 14:53:33 <planetmaker> :-D 14:53:34 <peter1138> (i assume it's possible to have tars full of normal zoom sprites and separate tars for extra zoom) 14:54:15 <peter1138> some of these ez sprites have massive shadows that aren't drawn properly 14:54:25 <peter1138> stick out too far from the tile edge 14:54:28 *** mahmoud [~KEM@ALyon-158-1-17-72.w90-29.abo.wanadoo.fr] has joined #openttd 14:54:35 <peter1138> much likes FIR's smoke :) 14:54:37 <planetmaker> hm... shouldn't EZ sprites always have normal zoom accompany them? 14:54:39 <andythenorth> stupid FIRS 14:54:54 <peter1138> planetmaker, it's not necessary 14:55:12 <planetmaker> well. Not necessary. But it will be strange 14:55:22 <planetmaker> How do I then select which EZ sprite to use? 14:55:29 <andythenorth> some of these EZ sprites are confused about where the sun is :P 14:55:31 <planetmaker> if they're not a set? 14:55:41 <planetmaker> with the concurrently used normal zoom 14:55:47 <Yexo> <peter1138> (i assume it's possible to have tars full of normal zoom sprites and separate tars for extra zoom) <- I don't think that is currently possible, but perhaps it is 14:55:56 <Yexo> don't the sprites for a newgrf have to be in the same tar file as the grf itself? 14:56:12 <planetmaker> ^^ I'd like that actually to be necessary 14:56:33 *** rhaeder [~quix0r@dslb-188-100-212-247.pools.arcor-ip.net] has joined #openttd 14:56:37 <peter1138> huh? 14:56:38 <planetmaker> or you might very easily get WAY too many cross-talk of unwanted category 14:57:01 <peter1138> Yexo, no 14:57:16 <peter1138> it's not currently necessary, and these 32bpp-ez sprites rely on it 14:57:33 <peter1138> anyway we scale sprites as needed 14:57:35 <Yexo> how does it work? directory name has to match the grf name? 14:57:43 <peter1138> Yexo, yup, just that 14:57:48 <planetmaker> peter1138, but how do they / should theybehave if I have two versions of them? In separate tars? 14:57:48 <peter1138> that's TrueBrain's design ;) 14:57:53 <planetmaker> I see much mayhem going there 14:57:57 <peter1138> planetmaker, buggered if i know 14:58:00 <Yexo> make the version part of the grf name 14:58:14 <planetmaker> I'd say "same tar" 14:59:29 *** DOUK [~KEM@ALyon-158-1-12-178.w90-29.abo.wanadoo.fr] has quit [Ping timeout: 480 seconds] 14:59:35 <planetmaker> because now I forsee that I'll have newgrf or baseset v0.1 with both 8bpp and 32bpp. And then v0.2 also. And... yeah :-) 14:59:58 <andythenorth> broken FIRS smoke in high res 15:00:33 <planetmaker> Feature: High-resolution bugs 15:00:42 <planetmaker> or bugs in HD :-P 15:00:46 <peter1138> andythenorth, it's broken whatever res 15:00:58 <andythenorth> I know but it will be broken better in hi res 15:01:13 <andythenorth> more players will be attracted 15:01:54 <peter1138> this pack has a miserable 3 vehicles done 15:02:00 <peter1138> and they're crap 15:02:08 <planetmaker> peter1138, at the same time I'd not want the 32bpp be active when I use a NewGRF to actionA replace the sprites 15:02:31 <peter1138> planetmaker, why? 15:02:43 <peter1138> i assume you know how that works 15:02:44 <planetmaker> might totally not match the actionA replaced sprite 15:02:53 <Yexo> planetmaker: if it works well the 32bpp sprites from the newgrf that uses the actionA would be loaded 15:02:57 <peter1138> it will look for 32bpp versions of the replacement sprites... 15:03:04 <planetmaker> good :-) 15:03:11 <peter1138> none of this is new 15:03:40 <peter1138> 32bpp sprites have always been loaded based on grf file name and sprite id within 15:04:03 <planetmaker> sorry, wasn't sure about actionA :-) 15:04:05 <peter1138> action a will of course update those, so it won't magically know how to load the original unreplaced sprite 15:04:19 <planetmaker> yes. That's goood 15:04:34 <peter1138> and that's been there since 32bpp was introduced 15:04:51 <peter1138> i'm sure you've tested it with all the 32bpp sets available :D 15:04:59 <planetmaker> :D 15:05:06 <planetmaker> but too long ago to test it all in detail :-) 15:06:11 <CIA-6> OpenTTD: yexo * r23439 /trunk/src/script/squirrel.cpp: -Fix: Use the DEBUG macro to output the reason for a compile failure in info.nut instead of printing it directly to stderr 15:08:46 <peter1138> so... still wonder how 32bpp-ez gets around this blitter issue 15:09:27 <peter1138> blitter params are set up based on the zoomed in sprite dimensions 15:09:43 <peter1138> if the zoom level sprite is a smaller, it'll read out of bounds and break 15:10:08 <Yexo> are you sure it deals properly with that? Perhaps it just added a bounds check to prevent crashes 15:10:10 <peter1138> 32bpp-ez doesn't appear to change that, but i could be missing it :) 15:10:32 *** andythenorth [~Andy@venncaps.watershed.co.uk] has quit [Quit: andythenorth] 15:10:51 <peter1138> could be hidden in their changes to GfxMainBlitter 15:12:20 <peter1138> oh, i see 15:12:51 <peter1138> GetSprite returns a different sprite based on the global _cur_dpi->zoom 15:12:59 <peter1138> nasty 15:13:40 <peter1138> otoh, it means gfxmainblitter has the real sprite size 15:14:01 <peter1138> i haven't changed the spritecache that way though 15:14:26 *** Celestar_ [~dax@89.204.139.198] has quit [Ping timeout: 480 seconds] 15:16:49 <peter1138> maybe i should o_O 15:26:43 *** TGYoshi [~TGYoshi@86.81.146.146] has joined #openttd 15:33:24 <peter1138> http://fuzzle.org/~petern/ottd/yaez4.png 15:33:26 <peter1138> yeah, delightful 15:33:38 <peter1138> tall sprites loading 15:33:42 <peter1138> and dodgy shadows showing :p 15:33:53 <peter1138> oh, and dodgy recolour sprites 15:35:43 <Elukka> hm. somehow most 32bpp sprites look less detailed than 8 bit ones 15:35:48 <Elukka> they have that untextured 3D model look 15:36:13 <peter1138> yup 15:36:16 <SpComb> reflections, eh 15:36:18 <Terkhen> yes, they look plain 15:37:44 <Elukka> i suppose another problem with them is that you'd need some kind of general art direction to make them look good and consistent 15:38:29 <Terkhen> since all of them would be "new" sprites, they could establish conventions such as "direction of light" and "direction of wind" that are not consistent with 8bpp 15:38:36 <Terkhen> not that I notice those details :P 15:41:49 <peter1138> apparently the sun is at about 3:10pm 15:42:45 <peter1138> how reasonable is it to require sprites to be the correct scaled size? 15:44:40 *** snack2 [~nn@dsl-prvbrasgw1-fe05dc00-37.dhcp.inet.fi] has joined #openttd 15:46:29 <Elukka> i think the models would need proper texturing to look really good as sprites 15:48:11 <Rubidium> peter1138: I see no reason why that couldn't be a condition for the sprites (read: I'm okay with such a requirement if is makes stuff simpler code wise) 15:48:23 <planetmaker> direction of light is - according to andy - about 4:30pm 15:48:27 <planetmaker> maybe also am ;-) 15:48:50 <planetmaker> and roughly consistent size among one sprite category makes sense imho 15:49:12 *** andythenorth [~Andy@cpc1-aztw25-2-0-cust298.aztw.cable.virginmedia.com] has joined #openttd 15:49:20 <planetmaker> 16:45 peter1138: how reasonable is it to require sprites to be the correct scaled size? 15:49:40 <planetmaker> ^^ you mean that the zoom-level sprites must be the same proportions properly scaled? 15:49:49 <planetmaker> would be fine with me, too 15:50:33 *** Celestar [~dax@dslb-188-099-125-241.pools.arcor-ip.net] has joined #openttd 15:51:20 <Ammler> a common direction of light might be ok, but for wind it would rather be bad 15:51:27 <Ammler> or boring :-) 15:53:42 <peter1138> planetmaker, don't be silly, it's dark at 4:30am ;) 15:53:51 <planetmaker> :-D 15:53:59 <Elukka> it's dark at 4:30 pm now! 15:54:03 <planetmaker> Ammler: for a single set it might make sense ;-) 15:54:18 <planetmaker> I guess a common _light_ direction makes quite sense 15:54:27 <peter1138> currently if a prescaled down sprite is too small, i ignore it, and make one based on the last valid zoom level 15:54:50 <planetmaker> pre-scaled down? 15:55:04 <planetmaker> I thought we always want normal zoom? 15:55:15 <peter1138> prescaled as opposed to scaled by the game 16:03:29 <andythenorth> afaik the 32bpp stuff has a common light direction if they all use the same render rig 16:03:35 <andythenorth> but they've chosen a dumb direction :P 16:03:42 <andythenorth> so they're all consistently ugly 16:07:37 <Rubidium> I must say the *train* of http://www.tt-forums.net/download/file.php?id=153009 looks pretty nice, although the shades outside of the image need to go 16:08:12 <planetmaker> yes 16:08:22 <andythenorth> they are toylike which is nice 16:08:38 <Rubidium> though it gives me a much higher "Thomas & friends" feel 16:09:21 <Eddi|zuHause> it emphasises the need for longer wagons :) 16:09:50 <planetmaker> yeah ;-) 16:10:12 <Rubidium> or... narrower/lower vehicles 16:10:22 <Rubidium> will help with some other glitches as well ;) 16:10:23 <andythenorth> looks like chuggington 16:10:23 <Eddi|zuHause> speaking of which: i'd _really_ like a newgrf property to make the bounding box longer than the vehicle 16:10:41 <andythenorth> I'd like long ships not to disappear 32% of the time :P 16:15:53 *** MEEKS1 [6d964b9e@ircip2.mibbit.com] has joined #openttd 16:16:02 <MEEKS1> hi can some1 help me? 16:16:41 <Eddi|zuHause> www.informatik.uni-halle.de/~krause/town_space2.diff <-- need testers, and someone who updates the found town gui 16:18:02 *** Celestar [~dax@dslb-188-099-125-241.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 16:20:29 <peter1138> Eddi|zuHause, why longer? 16:21:07 <peter1138> it will fuck up tunnels/bridges/probably-foundations/probably-crossing-tile-edges, etc.. 16:21:42 <Eddi|zuHause> peter1138: no, it won't. shorter bounding boxes fuck up tunnels/bridges/foundations/... 16:22:00 *** sla_ro|master [slaco@95.76.26.172] has joined #openttd 16:22:20 <Eddi|zuHause> e.g. if you use refit tricks to shorten a vehicle to 1lu to make a "shorter" consist 16:22:41 <Eddi|zuHause> this worked fine previously, but with the new shortened bounding boxes, it glitches 16:23:16 <Eddi|zuHause> HEQS trams might suffer from this (haven't checked) 16:24:08 <andythenorth> what would the glitch look like? 16:24:15 <peter1138> should allow 0lu vehicles :) 16:24:24 <peter1138> then you just bung them on the end 16:24:46 <Eddi|zuHause> andythenorth: let it drive over a foundation or slope, the foundation will occasionally be drawn over the vehicle 16:25:07 *** pjpe [ae5b514a@ircip1.mibbit.com] has joined #openttd 16:25:44 *** Qantourisc [~Qantouris@78-22-225-157.access.telenet.be] has quit [Quit: Nvidia drivers gone haywire.] 16:26:16 <peter1138> if the vehicle is bigger than the bounding box, yeah 16:27:39 <peter1138> i assume the vehicle following goes crazy with 0lu vehicles ;) 16:27:50 <TGYoshi> you guys know everything so.. is it possible to split log(2x-3) so I get rid of the chain-rule? :3 16:29:51 <Hirundo> What's so bad about the chain rule? 16:30:16 <TGYoshi> WhatÂŽs so great about the chain rule? 16:30:25 <Hirundo> It works (tm) 16:30:33 <Hirundo> Now provide your answer :P 16:30:37 <TGYoshi> So much writing ;) 16:31:16 <Hirundo> d/dx(2x-3) = 2, I don't see how that causes much writing 16:31:54 <michi_cc> Not that it would help you with the chain rule, but log(a-b) = log(a) + log(1-b/a) 16:32:02 <TGYoshi> Mwah, if I use the chain rule I gotta write all this: 16:32:08 <TGYoshi> a = log(b) 16:32:15 <peter1138> hmm, not possible to have different sprite offsets either 16:32:21 <TGYoshi> aÂŽ = 1/(ln10 * b) 16:32:28 <TGYoshi> b = 2x-3 16:32:31 <TGYoshi> bÂŽ = 2 16:32:40 <TGYoshi> fÂŽ = aÂŽ * bÂŽ 16:32:58 <TGYoshi> = 2/(ln10 * 2x-3) 16:33:04 <TGYoshi> +brackets* 16:33:12 <TGYoshi> So much writing ;) 16:33:45 <TGYoshi> michi_cc: ty, so much stuff? :/ 16:33:50 <TGYoshi> lol 16:34:21 <Eddi|zuHause> peter1138: the other application would be my longer wagons, which are currently difficult to compose of several sprites, when they go around curves or slopes 16:35:58 <peter1138> long bounding boxes aren't going to help there 16:36:55 <Eddi|zuHause> yes, they actually are 16:37:15 <Eddi|zuHause> well, they'd be a workaround 16:37:37 <Eddi|zuHause> the other thing i need is to give a dynamic sprite offset 16:37:54 *** MEEKS1 [6d964b9e@ircip2.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 16:38:14 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has quit [Remote host closed the connection] 16:38:22 <Eddi|zuHause> as in either "draw this relative to <other vehicle>" or "apply this offset to the sprite [and use var62 to calculate the offset] 16:44:15 *** HOTGirl1 [~w6w8d7v4v@109-93-76-147.dynamic.isp.telekom.rs] has joined #openttd 16:44:38 *** HOTGirl1 [~w6w8d7v4v@109-93-76-147.dynamic.isp.telekom.rs] has quit [Remote host closed the connection] 16:49:29 *** enr1x [~kiike@62.57.4.46.dyn.user.ono.com] has quit [Quit: leaving] 16:53:51 *** pjpe [ae5b514a@ircip1.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 16:58:46 <peter1138> hm 17:06:29 <andythenorth> j< 17:06:33 <andythenorth> gn 17:06:35 <andythenorth> fb 17:06:56 <andythenorth> "it seems to be a simple pattern" 17:06:56 <peter1138> well said 17:07:10 <andythenorth> "possibly a repetition of a musical theme" 17:08:20 <Eddi|zuHause> your < is at a weird place 17:08:33 <peter1138> no, it's the correct place 17:08:54 <peter1138> although andythenorth randomly pressed shift 17:09:09 <andythenorth> I don't like that other character 17:09:44 *** HerzogDeXtEr [~Flex@i59F6C767.versanet.de] has joined #openttd 17:10:00 *** Celestar [~dax@dslb-188-099-125-241.pools.arcor-ip.net] has joined #openttd 17:11:26 <peter1138> hm j, k. l/ etc 17:12:18 <andythenorth> jb 17:12:22 <andythenorth> g. 17:12:30 <andythenorth> yj 17:12:35 <andythenorth> uk 17:12:38 <andythenorth> what larks 17:12:39 <andythenorth> :P 17:12:45 <andythenorth> we should write code for a living 17:15:34 <peter1138> i do 17:15:52 <peter1138> fortunately just computer code, not cryptographic codes :p 17:16:51 <murr4y> this is good material for a new dan brown novel 17:21:06 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has joined #openttd 17:29:48 *** pugi [~pugi@host-091-097-049-163.ewe-ip-backbone.de] has joined #openttd 17:30:12 *** Prof_Frink [~proffrink@5e0a9627.bb.sky.com] has joined #openttd 17:30:45 * andythenorth makes a living paying other people to write code 17:30:52 * andythenorth is a capitalist exploiter 17:33:29 *** Jordan [~quassel@CPE00221574c413-CM0026f31f4d65.cpe.net.cable.rogers.com] has joined #openttd 17:34:30 <Jordan> Hello, how would I go about making the icons bigger? Like 4 times bigger? 17:35:46 <planetmaker> grab the graphics programme of your choice and use the zoom algorithm of your choice and code the whole thing as NewGRF 17:36:01 <planetmaker> you might just use the BigGUI NewGRF, though 17:36:14 <planetmaker> would save you the work ;-) 17:37:18 <planetmaker> http://bundles.openttdcoop.org/ogfx-biggui/nightlies/LATEST/ <-- maybe you want this updated version 17:37:39 <Jordan> okay I'll try that thanks 17:45:21 <lugo> mmh i'm having issues with desyncs in a game i host (openttd-chillpp-hec8df784-windows-win32) 17:45:30 <lugo> thing is, only one player gets desynced 17:46:11 *** pjpe [ade6a119@ircip4.mibbit.com] has joined #openttd 17:46:13 <lugo> since he has the exact same version as all other players and since the wiki reads 'Desyncs are always bugs in OpenTTD' i wonder what's happening there 17:46:25 <peter1138> 4x might be a bit much :) 17:46:31 <Yexo> you're playing with a custom patchpack, so complain in the topic for that 17:46:32 <andythenorth> roadtypes2 ? 17:46:37 <andythenorth> oh my fingers slipped :P 17:46:54 <andythenorth> I should learn to buffer brain and fingers 17:47:08 <lugo> Yexo: yeah thought there might be some general troubleshooting steps i could do before that 17:47:27 <peter1138> nah, everyone wants glossy unmatched high resolution sprites, i'm sure 17:49:15 <lugo> so some tweaking in the [network] part of the config is not likely to do anything right? 17:49:26 <Yexo> not likely 17:49:30 <planetmaker> lugo: you can compile the game with desync debugging enabled, start the server in desync debugging mode and then analyse the MB of data it spews out 17:49:46 <planetmaker> and search where it differs from savegames from the clients taken in similar regular steps 17:50:17 <planetmaker> i.e. desync debugging is one of the least amusing bugs to fix 17:51:10 <planetmaker> as you've to compare state of client and server. And have a well-known initial state to start from) 17:51:12 *** pjpe [ade6a119@ircip4.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 17:52:55 <Jordan> there we go that's much better. Now I can differentiate between the buttons. :) 17:53:34 <planetmaker> Jordan: if you also play online, you might want to add that NewGRF in your openttd.cfg to the list of static newgrfs 17:53:42 <planetmaker> then it's always active 17:54:01 <lugo> thanks planetmaker, i was afraid of that... 17:54:51 <Jordan> I found the newgrf-static section in openttd.cfg but I don't know what to put 17:55:40 <planetmaker> do you have that newgrf currently in the "normal" newgrf section? 17:55:44 <planetmaker> Then just copy that line 17:55:59 <Jordan> no I don't 17:56:29 <planetmaker> mind also that editing the cfg will only be effective if OpenTTD is not running 17:56:39 <Jordan> right 17:56:43 <planetmaker> or it'll be overwritten once you quit OpenTTD 17:57:04 <Jordan> wait 17:57:13 <Jordan> >ogfx-biggui.grf = 17:57:24 <Jordan> that showed up under the newgrf section 17:57:59 <planetmaker> yep. Just move that to the static section 17:58:14 *** frosch123 [~frosch@frnk-590fd3f2.pool.mediaWays.net] has joined #openttd 17:58:27 <planetmaker> save the cfg. and you're done 17:58:40 <Jordan> okay cool 18:28:04 *** glx is now known as Guest19554 18:28:04 *** glx_ [~glx@2a01:e35:2f59:c7c0:a926:30e8:36c:8857] has joined #openttd 18:28:05 *** glx_ is now known as glx 18:28:08 *** mode/#openttd [+v glx] by ChanServ 18:32:25 *** tokai|noir [~tokai@port-92-195-49-77.dynamic.qsc.de] has quit [Read error: Operation timed out] 18:32:38 *** ptr [~peter@c-5eeaaa2e-74736162.cust.telenor.se] has joined #openttd 18:34:00 *** Guest19554 [glx@2a01:e35:2f59:c7c0:a926:30e8:36c:8857] has quit [Ping timeout: 480 seconds] 18:37:07 *** tokai|noir [~tokai@port-92-195-49-77.dynamic.qsc.de] has joined #openttd 18:41:16 *** ptr is now known as Guest19558 18:41:33 *** HerzogDeXtEr1 [~Flex@88.130.189.27] has joined #openttd 18:43:24 <CIA-6> OpenTTD: translators * r23440 /trunk/src/lang/ (9 files in 2 dirs): (log message trimmed) 18:43:24 <CIA-6> OpenTTD: -Update from WebTranslator v3.0: 18:43:24 <CIA-6> OpenTTD: estonian - 35 changes by hellohboy 18:43:24 <CIA-6> OpenTTD: french - 25 changes by glx 18:43:24 <CIA-6> OpenTTD: hungarian - 35 changes by Brumi 18:43:25 <CIA-6> OpenTTD: italian - 2 changes by lorenzodv 18:43:25 <CIA-6> OpenTTD: japanese - 4 changes by ikanotheokara 18:48:33 *** HerzogDeXtEr [~Flex@i59F6C767.versanet.de] has quit [Ping timeout: 480 seconds] 18:50:00 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 18:50:03 *** mode/#openttd [+o Alberth] by ChanServ 18:55:27 <Eddi|zuHause> possible suggestion for YACD: allow setting a percentage of cargo that will go to a random connected location (instead of choosing a completely random destination) 18:56:38 <Eddi|zuHause> so an industry will produce X% for predetermined destinations, Y% for connected destinations, and Z% for random destinations 18:57:23 <Eddi|zuHause> that may improve things in the beginning, when the predetermined destinations are not fitting well into your network 19:05:13 <Eddi|zuHause> that'd be something inbetween current YACD and CargoDist/YACDist 19:06:53 *** Celestar [~dax@dslb-188-099-125-241.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 19:10:20 *** JVassie_ [~James@2.30.129.191] has joined #openttd 19:14:03 <andythenorth> that's a nice suggestion 19:14:12 *** Tenebrae [~Tenebrae@pool-71-105-104-87.lsanca.dsl-w.verizon.net] has joined #openttd 19:14:12 <andythenorth> it's even realistic :P 19:14:19 <Tenebrae> There are people here. 19:14:20 *** JVassie [~James@2.30.129.191] has joined #openttd 19:14:29 <Tenebrae> Whether or not they want to answer your question is another matter entirely. 19:14:41 <andythenorth> Eddi|zuHause industries don't contract so much with industries for which there is no transport :P 19:14:51 <Tenebrae> Oh, snap. 19:14:54 *** Mucht [~Martin@chello084115143107.3.graz.surfer.at] has joined #openttd 19:15:40 <Eddi|zuHause> ENotAtEndOfBacklog :p 19:17:13 <SpComb> EWrongPersonOnRightChannel 19:18:52 <andythenorth> anyone want to code BANDIT? 19:18:53 <andythenorth> :D :P 19:19:19 <andythenorth> I could use a collaborator 19:19:28 <andythenorth> I am endlessly fun to work with, just ask anyone round here :P 19:20:02 <andythenorth> it's nml... 19:20:05 <Eddi|zuHause> you could adapt my generator script :) 19:20:15 <Eddi|zuHause> then all you need is a table with stats :) 19:20:56 <andythenorth> your generator script handles articulated RVs? 19:21:01 <andythenorth> maybe you adapt it :D 19:21:03 *** JVassie_ [~James@2.30.129.191] has quit [Ping timeout: 480 seconds] 19:21:11 <Eddi|zuHause> it handles articulated trains 19:21:38 <andythenorth> I find your views interesting, may I subscribe to your newsletter? 19:22:01 *** awesome [50a205e1@ircip1.mibbit.com] has joined #openttd 19:22:13 <andythenorth> that's pretty awesome 19:22:20 <awesome> hi... how do i make aserver for my friends only? 19:22:34 <Rubidium> - set a password 19:22:48 <Rubidium> - don't advertise it, but let your friends enter the address manually 19:22:49 <awesome> i mean how do i MAKE it? 19:23:01 *** Tenebrae [~Tenebrae@pool-71-105-104-87.lsanca.dsl-w.verizon.net] has left #openttd [Leaving] 19:23:03 <Rubidium> - ask you friends over and run a LAN only game 19:23:07 <Eddi|zuHause> set up your firewall and click on start multiplayer game 19:23:18 <Jordan> I think he means "how do you set up a server" 19:23:32 <awesome> my friend can't find the server and i have port forwarded it? 19:23:39 <awesome> yes! 19:23:57 <Eddi|zuHause> awesome: let them input your IP 19:24:04 <awesome> how? 19:24:38 <Eddi|zuHause> awesome: likely you port-forwarded only TCP, not UDP 19:24:39 <Jordan> damn I have 500 passengers waiting at a bus station 19:25:03 <awesome> i port forwarded in both? 19:25:06 <Eddi|zuHause> Jordan: i think i had 15000 once :) 19:25:09 <awesome> can i use hamachi? 19:25:16 <Jordan> DAMN 19:25:24 <Eddi|zuHause> awesome: i don't know what that is 19:25:32 <Jordan> Hamachi is a VPN program 19:25:41 <Jordan> it would work 19:25:58 <awesome> ok.. 2 sec will try it out 19:26:29 *** Celestar [~dax@dslb-188-099-125-241.pools.arcor-ip.net] has joined #openttd 19:26:43 <andythenorth> Eddi|zuHause: you do know that code generators are always evil? 19:26:49 <andythenorth> or did you not get that email? 19:26:54 <Eddi|zuHause> andythenorth: yep :p 19:27:22 <Eddi|zuHause> andythenorth: we did cover that in compiler construction lectures :p 19:27:29 <andythenorth> they may seem innocent, but they are really just biding their time 19:27:32 <andythenorth> waiting to bite you 19:27:41 <andythenorth> with an edge case, or complexity hell 19:27:43 <Sacro> I miss yacc and bison 19:27:47 * andythenorth has written code generators :P 19:28:14 <awesome> how do my friend join? 19:28:29 *** awesome [50a205e1@ircip1.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 19:28:36 <Eddi|zuHause> andythenorth: i cover edge cases with including a "custom callbacks" file 19:28:45 <andythenorth> ah 19:28:50 <andythenorth> cheating :P 19:29:02 <andythenorth> I am trying to avoid edge cases in BANDIT - by design 19:29:12 <Jordan> oh god now there's 760 passengers 19:29:20 <andythenorth> conveniently, the edge cases can be put in HEQS, which is plain old NFO + CPP 19:29:49 <Eddi|zuHause> andythenorth: usually i use this for some weird articulation exceptions... usual articulation is done by (AB*C) 19:29:50 *** Joker [50a205e1@ircip2.mibbit.com] has joined #openttd 19:30:04 <Eddi|zuHause> but i have a train that has ABC*D 19:30:04 <Joker> how did my friend join my hamachi server? 19:30:27 <Jordan> you give him your hamachi network's name and password 19:30:38 <Joker> yes but ingame 19:30:53 <Belugas> he prefered to be with your hamachi server than with you! 19:30:55 <Jordan> he enter's your computer's IP address 19:30:57 <Eddi|zuHause> Joker: search for LAN games? 19:31:32 <Joker> okay..... we are in a hamachi group! but how does he connect in game? 19:32:20 <Eddi|zuHause> "making something idiot proof just creates better idiots" 19:32:59 <Alberth> Joker: he picks an existing company, or creates a new one 19:34:43 <Alberth> Joker: http://wiki.openttd.org/Multiplayer#Entering_the_game 19:35:15 <Joker> he can't find the server! 19:35:22 <Joker> F.I.N.D! 19:35:56 <planetmaker> Joker: setup your network properly and allow the proper ports to pass 19:35:57 <planetmaker> @ports 19:35:57 <DorpsGek> planetmaker: OpenTTD uses TCP and UDP port 3979 for server <-> client communication, UDP port 3978 for masterserver (advertise) communication (outbound), and TCP port 3978 for content service, a.k.a. BaNaNaS (outbound) 19:35:59 <Alberth> you don't need to find it if you have its IP address 19:36:29 <planetmaker> and search the forum for it. In 99.995% the people mis-configured one or more of firewall or router 19:36:46 <planetmaker> which is something you'll have to figure out from those handbooks you got for them 19:37:30 <Alberth> Joker: http://wiki.openttd.org/Multiplayer#Connecting_to_a_server <-- in that window, he clicks 'add server', and types your IP address 19:39:09 <Jordan> oh god everyone wants to leave Nunington 19:39:22 <Jordan> >Waiting: 1635 passengers 19:39:23 <Alberth> if he cannot connect, most likely your ports are configured wrong at the router firewall, or your firewall of the machine. In theory his firewall can also mess things up, but that does not happen a lot, as normally, firewalls allow outgoing connections 19:39:27 <Jordan> >population: 1956 19:40:03 <Alberth> oh, that is quite normal :) 19:40:14 <Jordan> what kind of hellhole is that place 19:40:30 <Alberth> your average OpenTTD town :) 19:40:37 <Jordan> O_O 19:41:59 *** KritiK [~Maxim@95-27-226-16.broadband.corbina.ru] has joined #openttd 19:43:48 <Alberth> Jordan: any similarity between concepts in the game and the real world are purely co-incidental and not intended :p 19:43:56 <Jordan> I see 19:43:59 <planetmaker> :-) 19:44:35 <Alberth> in other words, don't try to interpret game events as anything real-world :) 19:53:03 <Jordan> >city offers subsidy 19:53:08 <Jordan> >won't let me build close enough 19:53:13 <Jordan> trollololol 19:55:09 *** valhallasw [~valhallas@193.52.24.37] has joined #openttd 19:55:29 <Jordan> how can I make a train station wider? Just build another one beside it? 20:00:11 *** valhalla1w [~valhallas@193.52.24.37] has joined #openttd 20:00:28 <Alberth> That's the easiest way yeah. You can leave a gap between them if you press CTRL while placing, a window pops up with stations nearby select the one you want to extend then :) 20:02:11 *** valhallasw [~valhallas@193.52.24.37] has quit [Read error: Operation timed out] 20:03:00 <Jordan> dammit I just cloned a truck I want to sell. :-/ 20:14:15 <andythenorth> Eddi|zuHause: I would like to buy your generator script 20:14:31 <andythenorth> I have in my hand 1 dollar in silver coins 20:26:26 *** Celestar [~dax@dslb-188-099-125-241.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 20:26:29 *** Joker [50a205e1@ircip2.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 20:31:56 <andythenorth> hmm 20:32:02 <andythenorth> trucks are much smaller than trains aren't they? 20:32:03 <andythenorth> http://www.railpictures.net/viewphoto.php?id=383063&nseq=4 20:32:08 <andythenorth> I forgot to notice 20:34:25 <Alberth> that is an error in reality 20:34:53 *** NicoNet2k [~Chris@cpe-76-188-161-222.neo.res.rr.com] has quit [Remote host closed the connection] 20:35:14 *** NicoNet2k [~Chris@cpe-76-188-161-222.neo.res.rr.com] has joined #openttd 20:35:25 <andythenorth> reality is not conformant with the game :o 20:35:34 <andythenorth> is reality GPL, or other OS license? 20:39:24 <andythenorth> Eddi|zuHause: it worries me that I mostly understand your generator :o 20:39:42 <andythenorth> makes it far too tempting... 20:39:49 <Eddi|zuHause> hey i DID put in comments :p 20:40:18 <Eddi|zuHause> and asides of the articulation stuff, there's not a lot of magic in there 20:40:22 <Alberth> andythenorth: I have no source, nor do I know where to find it :p GPL seems unlikely if you ask me :) 20:40:54 <andythenorth> Eddi|zuHause: I really want to use it...but I won't learn nml that way :( 20:41:01 <Eddi|zuHause> well, there's the parser for the refit lists, and the parser for the graphics 20:41:14 *** Celestar [~dax@dslb-188-099-125-241.pools.arcor-ip.net] has joined #openttd 20:41:46 <Eddi|zuHause> and stuff about putting the railtype in the description, but you're likely not going to need that 20:42:00 <andythenorth> need that for roadtypes :P 20:49:28 <Eddi|zuHause> and you still need to know nml, if you want to modify/extend the "prototype" vehicle that the generator is based on 20:49:47 <Eddi|zuHause> the point of the generator is to not have to copy-paste the modification to all vehicles 20:50:36 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has joined #openttd 20:51:06 <andythenorth> I've been heading that way with templates and defines :P 20:51:44 <Eddi|zuHause> yes. and this is one more step removed from that :) 20:53:08 <andythenorth> tempting... 20:54:29 <planetmaker> might be worth it, andythenorth :-) 20:54:58 <Eddi|zuHause> "(German pay-tv) FOX channel will air A Christmas Carol (last year's Doctor Who christmas special) in february" 20:55:09 <Eddi|zuHause> "christmas is gonna be late" :p 20:55:30 <andythenorth> so first I'd have to convert Eddi's script... 20:55:38 <andythenorth> unless Eddi|zuHause wants a BANDIT credit... 20:56:01 <Eddi|zuHause> s/FEAT_TRAINS/FEAT_ROAD/? 20:56:22 <Eddi|zuHause> (or whatever that is in nml) 20:56:25 <andythenorth> ho 20:56:31 <andythenorth> all the prop numbers are abstracted :D 20:56:34 <andythenorth> I forgot that 20:57:58 <Eddi|zuHause> you can probably leave out some columns from the table 20:58:10 <Eddi|zuHause> e.g. all that has to do with company/epoch/set 20:58:53 <Eddi|zuHause> there's likely not much real modification needed, only leaving out stuff that you don't need 20:59:24 <andythenorth> I'm convinced... 20:59:42 <andythenorth> I have CETS checked out 20:59:56 <CIA-6> OpenTTD: rubidium * r23441 /trunk/src/ (script/api/script_airport.cpp station_cmd.cpp): -Fix [FS#4764]: some airport functions didn't take the layout into account resulting in wrong noise levels or nearests towns (patch by Zuu) 21:00:38 <Eddi|zuHause> there were some makefile changes to call the generator script, you'll have to ask planetmaker about that 21:04:32 <Zuu> Oh, I've forgoten that I written that patch. :-) 21:04:33 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has quit [Quit: TschÃŒÃ] 21:04:54 <Zuu> wrote* 21:05:03 <planetmaker> or +have ;-) 21:05:24 <Zuu> I though "I've" but then saw I hadn't typed that. :-) 21:05:43 <Belugas> hee?? Zuu wrote something that fixed my stuff? cool! 21:05:56 * Belugas is moved 21:06:32 <planetmaker> good night from here 21:06:37 <Rubidium> too bad that all that moving didn't get you in Europe so participating in the meets would be easier 21:06:46 <Celestar> (= 21:06:49 <Rubidium> night planetmaker 21:07:58 <Terkhen> good night 21:08:07 <peter1138> http://fuzzle.org/~petern/ottd/yaez6.png < like that 21:08:21 <peter1138> oh well 21:08:27 <peter1138> overlapping ground sprites... bad :) 21:08:28 <andythenorth> hmmph 21:08:33 <andythenorth> that building looks ok though 21:08:37 <Eddi|zuHause> oh great... "Eric Bolling of 'Follow the Money' (FOX Business Network) thinks that the muppets movie conveys a communistic message" 21:08:43 <peter1138> what, the depot in the middle? :D 21:08:53 <andythenorth> the factory :) 21:09:03 <Belugas> night planetmaker, sweet dreams among the stars :) 21:09:08 <andythenorth> sometimes I like the CGI stuff, sometimes I don't 21:10:07 <Zuu> gqod night planetmaker 21:10:10 <Zuu> good* 21:11:18 <andythenorth> Eddi|zuHause: the fun thing is that my text editor can syntax highlight python :) 21:11:32 <Rubidium> why does that hous have a swedish flag? 21:11:33 <andythenorth> whereas I am too dumb to teach it nml syntax colouring 21:11:44 <andythenorth> it's swedish houses 21:11:59 <Eddi|zuHause> i just use the nearest script language for nml highlighting 21:14:05 <Eddi|zuHause> what's wrong with the colouring in that picture? 21:14:20 <Eddi|zuHause> the factory roof, i mean 21:15:17 <Zuu> Belugas: I think that patch was part of my work this summer on NoAI support for Airport views and towards NewGRF airports. 21:15:49 <Zuu> I haven't dared to check how much of it that has become broken by all recent changes by TrueBrain :-) 21:16:42 <TrueBrain> pff, I never break anything :D 21:17:36 <Zuu> Actually, I don't think there is that many conflicts, more that files have been renamed + moved around etc. 21:18:03 *** HerzogDeXtEr1 [~Flex@88.130.189.27] has quit [Read error: Connection reset by peer] 21:18:12 <Alberth> that is easily solved by editing the patch file :p 21:18:33 <Zuu> At least that is what I hope for without looking into it. :-D 21:19:07 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 21:22:45 <Belugas> [16:19] <TrueBrain> pff, I never break anything :D <-- liar, you broke your nail 2 days ago 21:23:10 <TrueBrain> proof it! 21:23:10 *** amix [~Michal@77.88.121.165] has joined #openttd 21:23:18 <amix> hello 21:23:28 <amix> snowing here 21:23:31 <amix> :) 21:23:49 <Belugas> hem... cannot... 21:23:50 <TrueBrain> set your snowline higher 21:24:01 <Zuu> I'm happy as long as there is no snow, ice or other slippy surface. 21:24:07 <Belugas> amix, i'm NOT glad for you, and i'm glad it does not here! 21:24:21 <Belugas> samo samo, Zuu 21:24:40 <Belugas> and i have to say, SO FAR, i have a delightfull december 21:24:50 <amix> huhu 21:24:54 <Zuu> Makes my bike ride to work much quicker and safer. :-) 21:24:57 <amix> i love the snow 21:25:00 <amix> :) 21:26:18 <Zuu> With snow I have to go up 10 minutes earlier in the morning if I bike or maby 30-40 minutes earlier if I want to take the bus. 21:27:07 *** DayDreamer [~DayDreame@ip-86-49-59-25.net.upcbroadband.cz] has quit [Quit: Leaving.] 21:27:41 <amix> Zuu: :) 21:27:53 <amix> i goto training studio 21:27:58 *** Celestar [~dax@dslb-188-099-125-241.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 21:30:16 * andythenorth has a new bike 21:30:49 <Zuu> nice 21:35:47 <Belugas> i'd rather hide in my <still-in-construction> studio when snow falls 21:38:15 *** pjpe [ade6a119@ircip4.mibbit.com] has joined #openttd 21:38:44 <appe> snow is an abomination. 21:38:46 <Eddi|zuHause> <Zuu> I'm happy as long as there is no snow, ice or other slippy surface. <-- that reads like "i like snow, just as long as there's no snow" 21:39:00 *** Elukka [~Elukka@78-27-103-88.bb.dnainternet.fi] has quit [] 21:39:51 *** snack2 [~nn@dsl-prvbrasgw1-fe05dc00-37.dhcp.inet.fi] has quit [] 21:40:49 <frosch123> or, if there is really a lot of it 21:48:55 <Eddi|zuHause> Bug of the day: Facebook allows viewing private photos in the "report for pornography" form 21:50:00 <Jordan> oh facebook 21:50:19 * Rubidium wonders what is "face" about those photos 21:52:29 *** DDR [~chatzilla@142.179.78.88] has joined #openttd 21:53:58 <TrueBrain> Eddi|zuHause: I already reported all the photos of my friends 21:54:00 <TrueBrain> just for shit and giggles 21:55:41 <appe> http://d24w6bsrhbeh9d.cloudfront.net/photo/908310_460s_v1.jpg 21:55:45 <andythenorth> bye 21:55:47 *** andythenorth [~Andy@cpc1-aztw25-2-0-cust298.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 21:57:59 <Eddi|zuHause> that makes absolutely no sense 22:06:11 <michi_cc> Eddi|zuHause: Regular viewers of FOX News are less informed than people who don't consume any news at all: http://tpmdc.talkingpointsmemo.com/2011/11/poll-fox-news-viewers-less-informed-than-those-who-read-no-news.php 22:07:54 *** TGYoshi [~TGYoshi@86.81.146.146] has quit [Quit: Popidopidopido] 22:08:56 <Eddi|zuHause> michi_cc: i always get my news from comedy shows :p 22:09:36 *** Eddi|zuHause [~johekr@p54B74181.dip.t-dialin.net] has quit [Remote host closed the connection] 22:10:07 *** Eddi|zuHause [~johekr@p54B74181.dip.t-dialin.net] has joined #openttd 22:10:29 *** TWerkhoven [~twerkhove@cpc12-linl7-2-0-cust144.sgyl.cable.virginmedia.com] has quit [Quit: He who can look into the future, has a brighter future to look into] 22:13:15 <Eddi|zuHause> oh, and conspiracy websites 22:22:13 <frosch123> night 22:22:16 *** frosch123 [~frosch@frnk-590fd3f2.pool.mediaWays.net] has quit [Remote host closed the connection] 22:41:57 *** JVassie [~James@2.30.129.191] has quit [Ping timeout: 480 seconds] 22:49:03 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has joined #openttd 22:50:15 *** Syrius [~Amis@mail.paks.hu] has quit [Ping timeout: 480 seconds] 22:53:27 *** Neon [~Neon@dslb-178-004-191-189.pools.arcor-ip.net] has quit [Quit: Python is way too complicated... I prefer doing it quickly in C.] 22:58:37 <peter1138> 21:14 < Rubidium> why does that hous have a swedish flag? 22:58:49 <peter1138> i dunno, swedish people seem to have a thing for spamming swedish flags... 22:59:48 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has quit [Remote host closed the connection] 23:08:03 *** Lakie [~Lakie@host81-141-101-27.wlms-broadband.com] has joined #openttd 23:08:21 *** Guest19558 [~peter@c-5eeaaa2e-74736162.cust.telenor.se] has quit [Quit: Zzzzzz] 23:17:18 *** tokai|mdlx [~tokai@port-92-195-70-10.dynamic.qsc.de] has joined #openttd 23:18:59 *** KritiK [~Maxim@95-27-226-16.broadband.corbina.ru] has quit [Quit: Leaving] 23:23:24 *** tokai|noir [~tokai@port-92-195-49-77.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 23:25:03 *** Maarten_ [~dutchusa@99-73-209-18.lightspeed.irvnca.sbcglobal.net] has joined #openttd 23:25:07 *** Jordan [~quassel@CPE00221574c413-CM0026f31f4d65.cpe.net.cable.rogers.com] has quit [Remote host closed the connection] 23:25:23 *** Jordan [~quassel@CPE00221574c413-CM0026f31f4d65.cpe.net.cable.rogers.com] has joined #openttd 23:29:13 *** Maarten__ [~dutchusa@99-73-209-18.lightspeed.irvnca.sbcglobal.net] has quit [Ping timeout: 480 seconds] 23:29:55 <__ln__> the most spoken language on the streets of berlin: spanish 23:43:57 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has quit [Quit: TschÃŒÃ] 23:44:02 <Zuu> peter1138: I guess they are compensating for that it has became a situation in Sweden where the flag has been taken over by the far right extrimists. Though, I think it was worse 5-10 years ago. 23:45:15 *** Jordan [~quassel@CPE00221574c413-CM0026f31f4d65.cpe.net.cable.rogers.com] has quit [Quit: http://quassel-irc.org - Chat comfortably. Anywhere.] 23:51:10 *** sla_ro|master [slaco@95.76.26.172] has quit [Quit: Sla Mutant Co-Op for Renegade - coming back soon] 23:51:25 *** Kurimus [~stabbity@dsl-tkubrasgw3-fe93dd00-34.dhcp.inet.fi] has quit []