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joined #openttd 07:11:31 *** sla_ro|master [slaco@95.76.26.172] has joined #openttd 07:52:30 *** sla_ro|master [slaco@95.76.26.172] has quit [Ping timeout: 480 seconds] 08:01:36 *** pugi [~pugi@host-091-097-176-179.ewe-ip-backbone.de] has joined #openttd 08:11:35 *** Neon [~Neon@dslb-094-219-188-034.pools.arcor-ip.net] has joined #openttd 08:36:17 *** andythenorth [~Andy@host86-180-12-160.range86-180.btcentralplus.com] has joined #openttd 08:36:17 *** sla_ro|master [slaco@95.76.26.172] has joined #openttd 08:42:42 <andythenorth> morfing 08:49:06 <peter1138> fellow 08:53:01 *** snack2 [~nn@dsl-prvbrasgw1-fe05dc00-37.dhcp.inet.fi] has joined #openttd 08:53:01 *** andythenorth [~Andy@host86-180-12-160.range86-180.btcentralplus.com] has quit [Read error: Connection reset by peer] 08:53:12 <CIA-6> OpenTTD: peter1138 * r23661 /trunk/config.lib: -Fix (r23438): Remaining parts of configuration were skipped when grfcodec/nforenum were not usable. 08:53:13 *** andythenorth [~Andy@host86-180-12-160.range86-180.btcentralplus.com] has joined #openttd 08:54:20 <peter1138> you missed it andy 08:56:38 *** Progman [~progman@p57A1A6D2.dip.t-dialin.net] has joined #openttd 08:57:44 *** LordPixaII [~pixa@85.210.73.13] has joined #openttd 09:00:23 *** vargadanis [vargadanis@catv-89-135-23-65.catv.broadband.hu] has joined #openttd 09:00:47 *** mahmoud [~KEM@ALyon-158-1-62-121.w90-29.abo.wanadoo.fr] has quit [Ping timeout: 480 seconds] 09:03:57 *** Pixa [~pixa@85.210.73.76] has quit [Ping timeout: 480 seconds] 09:05:25 <appe> happy hanukka! 09:18:07 *** TGYoshi [~TGYoshi@86.81.146.146] has joined #openttd 09:27:19 *** DayDreamer [~DayDreame@ip-86-49-59-25.net.upcbroadband.cz] has quit [Quit: Leaving.] 09:32:40 *** vargadanis [vargadanis@catv-89-135-23-65.catv.broadband.hu] has quit [Ping timeout: 480 seconds] 10:07:09 *** andythenorth [~Andy@host86-180-12-160.range86-180.btcentralplus.com] has quit [Ping timeout: 480 seconds] 10:14:04 *** pjpe [ae5b52e7@ircip4.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 10:14:11 *** |Jeroen| [~jeroen@d5152B25B.access.telenet.be] has joined #openttd 10:22:50 *** andythenorth [~Andy@host86-180-12-160.range86-180.btcentralplus.com] has joined #openttd 10:23:12 <andythenorth> default â length of an RV is 32px? 10:24:23 <peter1138> no 10:25:05 <andythenorth> 28px? 10:26:36 <peter1138> yes 10:26:38 <peter1138> 28x12 10:27:23 <andythenorth> @calc 28/8 10:27:23 <DorpsGek> andythenorth: 3.5 10:27:25 <andythenorth> meh 10:27:34 <andythenorth> photoshop can't draw 0.5 pixels 10:28:46 <peter1138> vehicle spacing is probably 32px 10:28:48 *** perk11 [~perk11@188.32.29.238] has joined #openttd 10:38:11 * andythenorth will use 4px per length unit 10:38:18 <andythenorth> should be alright 10:55:28 *** |Jeroen| [~jeroen@d5152B25B.access.telenet.be] has quit [Remote host closed the connection] 10:56:09 *** mahmoud [~KEM@ALyon-158-1-115-47.w90-29.abo.wanadoo.fr] has joined #openttd 10:58:54 <andythenorth> are newgrf docks plausible (other than direct sprite replacement) 10:58:55 <andythenorth> ? 10:59:11 <Yexo> as plausible as newgrf airports ;) 10:59:22 <andythenorth> I don't need new layouts 10:59:36 <Yexo> given a working implementation of newgrf airports, newgrf docks (with new layouts) become almost trivial 11:00:10 <andythenorth> sounds like, given 'an economically feasible source of nuclear fusion, cheap power becomes almost trivial' :D 11:00:13 <Yexo> any implementation now would only complicate further work 11:00:42 <Yexo> it's not that bad 11:00:55 <Yexo> newgrf airports is doable, I've proven that with my first implementation 11:01:00 <planetmaker> :-) 11:01:01 <andythenorth> what's needed to complete it? 11:01:16 <Yexo> it just takes a lot of time to work out all issues and make a new clean spec 11:01:28 <andythenorth> be nice to have something for ottd 1.3 11:01:39 <andythenorth> as nearly everything else is now done or nearly done :P 11:01:40 <Yexo> perhaps :) 11:02:01 <Yexo> still no cargod*st in trunk, still no moreheightlevels 11:02:14 * andythenorth wonders what's left to do 11:02:17 <Yexo> no underground building, no signals on bridges 11:02:20 <Yexo> no custom bridgeheads 11:02:26 *** TomyLobo [~foo@p4FC23E9E.dip.t-dialin.net] has quit [Quit: Standby mode...] 11:02:42 <andythenorth> meh to underground and signals on bridges 11:02:55 <andythenorth> no signals on bridges adds to gameplay 11:03:37 <andythenorth> roadtypes is far from essential (but would be nice) 11:03:52 <Yexo> see? enough to be done :) 11:03:55 <MNIM> Yexo: well, last time I heard signals on bridges/tunnels was hacky, at best 11:03:55 *** Pulec [~pulec@static-cl093181068250.unet.cz] has joined #openttd 11:04:16 <Yexo> MNIM: yes, that's why it's not in trunk 11:04:19 <andythenorth> rv-wagons would be worthwhile, but lack of it can be worked around 11:05:15 <MNIM> the only way it can be done properly is by re-doing completely how OTTD handles tunnels and bridges (IE - change them from wormholes to tiles) 11:05:36 <MNIM> which is, imaginably, a big undertaking 11:05:45 <andythenorth> EZ: done; YAIM: done; auto-refit: done; advanced sprite layouts: done; various newgrf things: done; town control: somewhat done; goals: somewhat done; 11:06:33 <andythenorth> transfer-and-leave-empty by default: done 11:06:47 <peter1138> EZ isn't done 11:06:51 *** glx [glx@2a01:e35:2f59:c7c0:3800:9748:2491:fe36] has joined #openttd 11:06:54 *** mode/#openttd [+v glx] by ChanServ 11:07:11 <andythenorth> don't go poking holes in my happy story :( 11:07:32 <andythenorth> rivers: done 11:07:49 <andythenorth> in-game readme and changelog: done 11:08:28 <andythenorth> I think large ships glitch more since EZ in trunk, but can't prove it :P 11:09:04 <andythenorth> newgrf control of vehicle smoke: not done :( 11:12:01 <andythenorth> pretty epic set of new features 11:12:06 <andythenorth> so is OTTD dying? 11:13:51 <peter1138> already dead 11:14:01 <MNIM> un-dead 11:14:05 <andythenorth> dying since the day you were born 11:14:08 <MNIM> it's a fricken zombie! 11:19:23 *** TomyLobo [~foo@p54946679.dip.t-dialin.net] has joined #openttd 11:44:36 *** TomyLobo [~foo@p54946679.dip.t-dialin.net] has quit [Quit: Standby mode...] 11:56:23 *** valhallasw [~valhallas@D5225594.static.ziggozakelijk.nl] has joined #openttd 12:09:58 *** tokai|noir [~tokai@port-92-195-170-31.dynamic.qsc.de] has joined #openttd 12:16:03 *** tokai|mdlx [~tokai@port-92-195-227-214.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 12:16:43 *** tokai|mdlx [~tokai@port-92-195-23-129.dynamic.qsc.de] has joined #openttd 12:22:30 *** tokai|noir [~tokai@port-92-195-170-31.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 12:27:46 <andythenorth> should turning on transparency speed up ottd? 12:27:53 <andythenorth> in flash games it's the inverse 12:28:32 <andythenorth> as the blend then has to be calculated for every pixel 12:32:52 <Eddi|zuHause> transparency probably not, but invisibility might 12:36:00 <peter1138> indeed 12:36:17 <peter1138> also, pausing it should speed it up 12:42:18 <TrueBrain> really? 12:42:22 <TrueBrain> I do need to try that :P 12:43:08 <appe> ah, the swedish winter is here 12:43:16 <TrueBrain> it come overnight? 12:43:20 <appe> that means christmas, snow and trains that will never, ever be on time. 12:43:21 <TrueBrain> or did it knock on your door? 12:43:39 <appe> it's one of the biggest media tabloi'ders of the swedish winters. 12:43:40 <appe> hehe 12:45:43 <Eddi|zuHause> the winter here is kind of a bust this year 12:46:45 <andythenorth> anybody want to join BANDIT? 12:47:01 <andythenorth> I could offload unimportant stuff like...coding 12:47:03 <andythenorth> and drawing 12:47:14 <andythenorth> and do the important work of managing the project 12:48:41 *** vargadanis [~andrea@apn-94-44-102-234.vodafone.hu] has joined #openttd 12:48:44 <vargadanis> hello openttd fans 12:48:51 <vargadanis> how are you people today? 12:50:54 *** fjb|tab [~frank@p5DDFE7A1.dip.t-dialin.net] has quit [Remote host closed the connection] 12:51:28 <vargadanis> if I wanted to help out the openttd project a little bit, what would be a good and small thing to do? 12:52:47 *** fjb|tab [~frank@p5DDFE7A1.dip.t-dialin.net] has joined #openttd 12:54:39 <Eddi|zuHause> join the BANDIT team :p 12:56:30 <vargadanis> am I going to have to apprehend innocent bypassing bugs? :) 12:56:39 <vargadanis> looking up the bandit team on wiki 12:57:03 <vargadanis> no luck :S 13:04:46 *** valhallasw [~valhallas@D5225594.static.ziggozakelijk.nl] has quit [Ping timeout: 480 seconds] 13:04:50 <andythenorth> http://www.tt-forums.net/viewtopic.php?f=26&t=46297&p=986795#p986795 13:07:04 <appe> let's see 13:07:06 <vargadanis> I could bring a case of beer too :) hehe 13:07:40 <appe> the big x2k-route in sweden has an average wait of 31 minutes, right now. 13:07:48 <appe> 100% are late at least 18 minutes 13:08:00 <appe> more then 50% of the x2000 is more then 40 minutes late. 13:08:07 <appe> (wich is the refund time) 13:08:15 <peter1138> *than 13:08:20 <appe> ah, thank you. 13:09:18 <peter1138> maybe they're just early? :p 13:09:54 <appe> the thing is, so much people use these trains, the smaller routes need to wait for them when they are late 13:10:02 <appe> wich means not a single train in sweden is on time today 13:11:33 <vargadanis> appe, you have such things as refund time? 13:11:47 <vargadanis> damn... if we wait 40 mins we wait and that is it 13:12:17 <appe> yes, we do. although most people do not use it. 13:14:14 <vargadanis> when I play against AdmiralAI, he has his Co. value up so quick and I have no idea how he does that 13:14:32 <vargadanis> it seems the AI knows a few tricks I do not on how to get moving 13:14:46 <vargadanis> when starting a new scenario what tips would you give me ? 13:14:54 <vargadanis> what to watch out for and what not to do 13:16:58 *** valhallasw [~valhallas@D5225594.static.ziggozakelijk.nl] has joined #openttd 13:21:35 <andythenorth> hmm 13:22:17 <andythenorth> truck capacities match to NARS 2 or UKRS 2 (by visual comparison)? 13:22:24 <andythenorth> would be way too low for gameplay 13:22:32 <andythenorth> ach a vie 13:29:24 *** valhallasw [~valhallas@D5225594.static.ziggozakelijk.nl] has quit [Ping timeout: 480 seconds] 13:34:44 <Eddi|zuHause> don't try to "match" things too hard. just make sure it's consistent internally, and then think about comparability with other sets 13:35:33 *** DOUK [~KEM@ALyon-158-1-78-216.w90-29.abo.wanadoo.fr] has joined #openttd 13:40:54 *** mahmoud [~KEM@ALyon-158-1-115-47.w90-29.abo.wanadoo.fr] has quit [Ping timeout: 480 seconds] 13:44:53 <andythenorth> trucks need capacities slightly inflated 13:45:00 <andythenorth> otherwise you need way too many 14:11:59 <SpComb> 120t of Helium 14:17:06 *** Osai [~Osai@101.haydn.openttdcoop.org] has quit [Remote host closed the connection] 14:17:06 *** V453000 [~V453000@101.haydn.openttdcoop.org] has quit [Write error: connection closed] 14:17:06 *** SmatZ [~smatz@101.haydn.openttdcoop.org] has quit [Read error: Connection reset by peer] 14:17:06 *** XeryusTC [~XeryusTC@101.haydn.openttdcoop.org] has quit [Write error: connection closed] 14:17:06 *** Yexo [~Yexo@101.haydn.openttdcoop.org] has quit [Write error: connection closed] 14:17:06 *** avdg [~avdg@101.haydn.openttdcoop.org] has quit [Read error: Connection reset by peer] 14:17:06 *** Terkhen [~Terkhen@101.haydn.openttdcoop.org] has quit [Write error: connection closed] 14:17:06 *** Ammler [~ammler@101.haydn.openttdcoop.org] has quit [Read error: Connection reset by peer] 14:17:06 *** ^Spike^ [~Spike@101.haydn.openttdcoop.org] has quit [Write error: connection closed] 14:17:06 *** planetmaker [~planetmak@101.haydn.openttdcoop.org] has quit [Write error: connection closed] 14:17:06 *** Hirundo [~Hirundo@101.haydn.openttdcoop.org] has quit [Read error: Connection reset by peer] 14:17:06 *** tneo [~tneo@101.haydn.openttdcoop.org] has quit [Write error: connection closed] 14:19:34 <SpComb> coop'd 14:19:53 <appe> trains with free wifi <3. 14:20:10 <appe> im on the x40 between vaxjo and jonkoping 14:20:36 <Belugas> hello 14:20:46 <appe> trains with free 3g connection and electrical sockets eveywhere 14:20:57 <appe> and for some reason, the cheapest per milage around here 14:20:58 <Eddi|zuHause> i knew a guy from vÀxjö university once 14:21:30 <appe> really? long time ago? :) 14:21:35 <appe> i used to live on the university 14:22:28 *** Ammler [~ammler@101.haydn.openttdcoop.org] has joined #openttd 14:23:20 *** SmatZ [~smatz@101.haydn.openttdcoop.org] has joined #openttd 14:23:50 *** V453000 [~V453000@101.haydn.openttdcoop.org] has joined #openttd 14:23:50 *** planetmaker [~planetmak@101.haydn.openttdcoop.org] has joined #openttd 14:23:53 *** mode/#openttd [+o planetmaker] by ChanServ 14:24:20 *** tneo [~tneo@101.haydn.openttdcoop.org] has joined #openttd 14:24:50 *** Hirundo [~Hirundo@101.haydn.openttdcoop.org] has joined #openttd 14:25:12 *** ^Spike^ [~Spike@101.haydn.openttdcoop.org] has joined #openttd 14:25:20 *** Osai [~Osai@101.haydn.openttdcoop.org] has joined #openttd 14:25:23 *** XeryusTC [~XeryusTC@101.haydn.openttdcoop.org] has joined #openttd 14:26:20 *** Yexo [~Yexo@101.haydn.openttdcoop.org] has joined #openttd 14:26:20 *** avdg [~avdg@101.haydn.openttdcoop.org] has joined #openttd 14:26:23 *** mode/#openttd [+o Yexo] by ChanServ 14:36:56 <Eddi|zuHause> hm... now the passenger wagons are steaming... 14:38:33 <andythenorth> http://www.tt-forums.net/download/file.php?id=153695 14:44:30 <TrueBrain> just for shit and giggles: http://devs.openttd.org/~truebrain/brickland/Ingame.2.png 14:44:42 <TrueBrain> alignment is wrong, I know 14:47:47 <andythenorth> \o/ 14:47:54 <andythenorth> could render the sprites needed with ldraw 14:51:20 <TrueBrain> used LeoCAD 14:53:07 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has joined #openttd 14:53:20 <Eddi|zuHause> use cubicles! 14:59:36 <peter1138> extra zoom voxels 15:00:40 <andythenorth> use opengl! 15:00:45 <andythenorth> faster! 15:00:53 <andythenorth> all modern games do! 15:00:56 <andythenorth> get more users! 15:06:48 *** perk11 [~perk11@188.32.29.238] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 15:20:37 *** fjb|tab [~frank@p5DDFE7A1.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 15:41:15 *** andythenorth [~Andy@host86-180-12-160.range86-180.btcentralplus.com] has quit [Read error: Connection reset by peer] 15:41:17 *** andythenorth [~Andy@host86-180-12-160.range86-180.btcentralplus.com] has joined #openttd 15:47:34 *** fjb|tab [~frank@p5DDFF0A4.dip.t-dialin.net] has joined #openttd 15:50:07 *** TomyLobo [~foo@p54947EF7.dip.t-dialin.net] has joined #openttd 15:50:47 *** TheMask96 [~martijn@wrath.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 15:51:45 *** vargadanis [~andrea@apn-94-44-102-234.vodafone.hu] has quit [Ping timeout: 480 seconds] 15:52:08 *** andythenorth [~Andy@host86-180-12-160.range86-180.btcentralplus.com] has quit [Read error: Connection reset by peer] 15:52:58 *** andythenorth [~Andy@host86-180-12-160.range86-180.btcentralplus.com] has joined #openttd 15:56:27 *** TheMask96 [~martijn@sirius.ne2000.nl] has joined #openttd 16:03:24 *** Pulec [~pulec@static-cl093181068250.unet.cz] has quit [Read error: No route to host] 16:06:34 *** |Jeroen| [~jeroen@d5152B25B.access.telenet.be] has joined #openttd 16:08:21 *** Pulec [~pulec@static-cl093181068250.unet.cz] has joined #openttd 16:14:58 *** valhallasw [~valhallas@D5225594.static.ziggozakelijk.nl] has joined #openttd 16:36:57 *** Devroush [~dennis@178-119-153-135.access.telenet.be] has joined #openttd 16:40:28 *** |Jeroen| [~jeroen@d5152B25B.access.telenet.be] has quit [Remote host closed the connection] 16:50:35 *** fjb|tab [~frank@p5DDFF0A4.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 17:02:28 *** fjb|tab [~frank@p5DDFF0A4.dip.t-dialin.net] has joined #openttd 17:04:29 *** KouDy [~KouDy@188.75.190.58] has joined #openttd 17:06:38 *** wyrzym [~wyrzym@cpc11-sgyl28-2-0-cust630.sgyl.cable.virginmedia.com] has joined #openttd 17:11:14 *** Brumi_ [~quassel@78-131-41-191.pool.hdsnet.hu] has joined #openttd 17:12:33 *** Adambean [~AdamR@82.hosts.reece-eu.net] has joined #openttd 17:12:36 *** Adambean` [~AdamR@82.hosts.reece-eu.net] has joined #openttd 17:12:38 *** Adambean [~AdamR@82.hosts.reece-eu.net] has quit [] 17:13:55 *** fjb|tab [~frank@p5DDFF0A4.dip.t-dialin.net] has quit [Remote host closed the connection] 17:15:14 *** Pixa [~pixa@85.210.65.47] has joined #openttd 17:18:07 *** fjb|tab [~frank@p5DDFF0A4.dip.t-dialin.net] has joined #openttd 17:21:02 *** LordPixaII [~pixa@85.210.73.13] has quit [Ping timeout: 480 seconds] 17:21:25 *** Biolunar [~mahdi@blfd-4d083446.pool.mediaWays.net] has joined #openttd 17:30:56 *** |Jeroen| [~jeroen@d5152B25B.access.telenet.be] has joined #openttd 17:31:20 *** Terkhen [~Terkhen@101.haydn.openttdcoop.org] has joined #openttd 17:31:23 *** mode/#openttd [+o Terkhen] by ChanServ 17:31:29 <andythenorth> hola 17:32:23 <peter1138> hula 17:32:54 <Rubidium> hila 17:33:54 *** enr1x_ [~kiike@62.57.4.46.dyn.user.ono.com] has quit [Remote host closed the connection] 17:34:10 *** vargadanis [vargadanis@catv-89-135-23-65.catv.broadband.hu] has joined #openttd 17:40:42 <Terkhen> hello 17:44:37 *** frosch123 [~frosch@frnk-590d5d36.pool.mediaWays.net] has joined #openttd 17:46:53 *** enr1x [~kiike@62.57.4.46.dyn.user.ono.com] has joined #openttd 17:54:44 *** Brumi_ [~quassel@78-131-41-191.pool.hdsnet.hu] has left #openttd [] 17:55:40 <vargadanis> is there any other similar games to openttd? 17:58:38 <Eddi|zuHause> thou shallst not have any games besides this 18:02:01 *** valhallasw [~valhallas@D5225594.static.ziggozakelijk.nl] has quit [Remote host closed the connection] 18:04:38 <Eddi|zuHause> src/../src/SBB/../templates/gfx_front_vehicle_10.pnml:124:5: error: token """ is not valid in preprocessor expressions <-- any idea what i'm doing wrong 18:05:31 <vargadanis> Eddi|zuHause, seems like an extra " mark 18:06:55 <Eddi|zuHause> vargadanis: but the code looks like this: 18:06:56 <Eddi|zuHause> #define SLICE 0 18:06:58 <Eddi|zuHause> #include "../templates/gfx_front_vehicle_10.pnml" 18:07:15 <Eddi|zuHause> (and later:) 18:07:16 <Eddi|zuHause> #if SLICE == 0 18:07:26 <Eddi|zuHause> no " involved anywhere nearby 18:07:48 <vargadanis> ahm can you pastebin the related lines and surrounding for me somewhere pls? 18:08:51 <Eddi|zuHause> not sure what point in the code would be relevant besides this (except for the full source, which will probably scare you to death :p) 18:09:14 <vargadanis> line 120 to 129 18:10:41 <vargadanis> preprocessor means something is screwed up with the macro expansions... it is a C or C++ code I take it? 18:10:59 <Eddi|zuHause> no, worse, it's nml code: http://paste.openttdcoop.org/show/859/ 18:12:10 <Eddi|zuHause> the #if SLICE line is the one he complains about 18:13:11 <vargadanis> weird.. 18:13:17 <vargadanis> looks ok to me 18:13:27 <vargadanis> SLICE has been previously defined right? 18:14:03 <Eddi|zuHause> yes, unless i missed some places... 18:14:29 <vargadanis> I don't have a clue where to problem might be 18:14:53 <Eddi|zuHause> see, i don't either... 18:16:33 <vargadanis> back to ottd :) 18:16:42 <vargadanis> sorry I couldn't be more help 18:17:02 <vargadanis> thou shallst not stop looking for the error :) 18:17:16 <Rubidium> Eddi|zuHause: have you tried looking at the preprocessed source? 18:18:20 <Eddi|zuHause> Rubidium: how do i get that? 18:18:31 <Eddi|zuHause> cets.nml is not modified 18:20:28 <Rubidium> well, it should be cets.nml in the root I guess 18:21:09 <Eddi|zuHause> yes, but since it's an error, the file is untouched by the makefile 18:21:44 <Rubidium> oh, you mean it's the preprocessor bailing out? 18:21:49 <Eddi|zuHause> yes 18:22:01 <Rubidium> well, then show the diff ;) 18:22:17 <Rubidium> as tip works for me 18:23:43 *** valhallasw [~valhallas@D5225594.static.ziggozakelijk.nl] has joined #openttd 18:24:02 <Eddi|zuHause> www.informatik.uni-halle.de/~krause/cets_new_artic.diff 18:24:58 *** frosch123 [~frosch@frnk-590d5d36.pool.mediaWays.net] has quit [Remote host closed the connection] 18:26:23 <Rubidium> Eddi|zuHause: line 192? 18:26:38 <Eddi|zuHause> of what? 18:26:44 *** JVassie [~James@2.27.86.228] has joined #openttd 18:27:06 <Eddi|zuHause> oh right 18:27:09 <Eddi|zuHause> i see it 18:30:15 <Rubidium> for the next time something like: grep -n SLICE cets_new_artic.diff|grep '"' work do wonders 18:37:40 <Eddi|zuHause> i did look over that line 18:37:45 <Eddi|zuHause> but i totally missed it 18:37:58 <Eddi|zuHause> a grep wouldn't have helped either 18:38:40 *** pjpe [ae5b52e7@ircip2.mibbit.com] has joined #openttd 18:40:06 <Eddi|zuHause> i blame python's syntax higlighting :p 18:41:19 <CIA-6> OpenTTD: translators * r23662 /trunk/src/lang/ (6 files): (log message trimmed) 18:41:19 <CIA-6> OpenTTD: -Update from WebTranslator v3.0: 18:41:19 <CIA-6> OpenTTD: hungarian - 20 changes by Brumi 18:41:19 <CIA-6> OpenTTD: indonesian - 9 changes by fanioz 18:41:19 <CIA-6> OpenTTD: korean - 5 changes by junho2813, telk5093 18:41:20 <CIA-6> OpenTTD: polish - 2 changes by xaxa 18:41:20 <CIA-6> OpenTTD: serbian - 35 changes by etran 18:42:35 <CIA-6> OpenTTD: rubidium * r23663 /trunk/src/lang/korean.txt: -Fix: WT3 validation fluke 18:47:17 * Terkhen got no feedback for the translation as usual 18:47:44 <planetmaker> hm :S 18:47:53 <planetmaker> Well, luckily I got much feedback. 18:48:03 <planetmaker> good evening also 18:49:04 <Terkhen> I guess that I'm doing an awesome job :) 18:49:12 <Terkhen> since it requires no feedback 18:49:17 <planetmaker> :-) 18:50:37 *** sla_ro|vista [slaco@95.76.26.172] has joined #openttd 18:51:59 *** snorre [~snorre@c1A0FBF51.dhcp.bluecom.no] has joined #openttd 18:52:37 *** sla_ro|master [slaco@95.76.26.172] has quit [Ping timeout: 480 seconds] 18:53:36 <Ammler> nobody uses it, all use catalan 18:53:48 *** snorre_ [~snorre@c1A0FBF51.dhcp.bluecom.no] has quit [Ping timeout: 480 seconds] 18:58:51 <Rubidium> sorry for not giving feedback Terkhen, but the feedback I'd give would be pretty useless 19:03:30 *** pjpe [ae5b52e7@ircip2.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 19:19:57 *** |Jeroen| [~jeroen@d5152B25B.access.telenet.be] has quit [Remote host closed the connection] 19:22:11 *** Wolf01 [~wolf01@host48-239-dynamic.16-79-r.retail.telecomitalia.it] has joined #openttd 19:22:24 <Wolf01> hello! 19:26:50 *** pjpe [ae5b52e7@ircip1.mibbit.com] has joined #openttd 19:49:54 *** Elukka [~Elukka@78-27-84-248.bb.dnainternet.fi] has quit [] 19:55:48 *** pjpe [ae5b52e7@ircip1.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 20:02:56 <Terkhen> Rubidium: thanks anyways :) 20:03:14 *** Afdal [~chatzilla@host-174-45-176-7.chy-wy.client.bresnan.net] has joined #openttd 20:03:19 <Afdal> Hello all 20:03:42 *** pjpe [ae5b52e7@ircip3.mibbit.com] has joined #openttd 20:03:52 <Afdal> I'm looking for an IRC bot to relay messages between IRC and an openttd server 20:04:00 <Afdal> Are there any other bots than Autopilot? 20:05:01 *** KritiK [~Maxim@89-178-122-168.broadband.corbina.ru] has joined #openttd 20:05:01 <Afdal> I see planet maker is in here too 20:05:24 <planetmaker> he's in way too many channels :-P 20:06:35 <Eddi|zuHause> he's our irc-openttd bot :p 20:07:23 *** dlr365 [~Doug@d142-59-83-184.abhsia.telus.net] has joined #openttd 20:08:24 <Afdal> :o 20:08:56 <planetmaker> :-) 20:09:50 <planetmaker> Afdal: not that I know of another existing implementation 20:10:03 <Afdal> awww 20:10:06 <planetmaker> Afdal: further, ap+ / autopilot uses a deprecated way. 20:10:23 <planetmaker> OpenTTD has an admin port. Which would allow the same in a more sane way 20:10:23 <Afdal> What do you mean? 20:10:28 <KenjiE20> I really should start poking my code again 20:10:39 <Afdal> admin port? 20:10:54 <Afdal> I want to relay chat both to and from IRC 20:11:02 <planetmaker> I only know of two libraries which can help interface it (python and java) and a demo implementation (java) 20:11:10 <KenjiE20> ap is essentially a hack that 'listens' to console output 20:11:17 <planetmaker> ^^ 20:11:29 <KenjiE20> the admin port is made to pass info out 20:11:57 <Afdal> Would it be relatively simple to code a simpler bot just for relaying? 20:12:05 <KenjiE20> I should get back into my project and nail down the library soon 20:12:10 <Afdal> I don't really know how I would go about doing that though 20:12:20 <Afdal> I've never used hooks or anything like that when programming 20:13:00 <KenjiE20> it's not the easiest thing to build around tbh, but it's better than the ap hack 20:20:36 *** pjpe [ae5b52e7@ircip3.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 20:25:21 *** FLHerne [d99b1816@ircip1.mibbit.com] has joined #openttd 20:25:53 <Afdal> Well if these libraries are documented well and straightforward I might try coding one 20:26:01 <Afdal> Can you point me to them Kenjie20? 20:26:07 <Afdal> Java is perferable 20:26:17 <KenjiE20> they aren't 20:26:20 <KenjiE20> :p 20:26:58 <Afdal> D:> 20:27:04 <KenjiE20> the java one is on http://dev.openttdcoop.org/projects/joan 20:27:28 <KenjiE20> atm most of the implementations are proof of concept 20:27:36 <Afdal> hmm 20:28:08 <KenjiE20> I was working on a c#/mono one, but it's kinda stalled atm 20:28:54 <planetmaker> :-( 20:30:19 *** FLHerne [d99b1816@ircip1.mibbit.com] has quit [] 20:31:49 *** FLHerne [d99b1816@ircip2.mibbit.com] has joined #openttd 20:37:34 <andythenorth> hmm 20:37:35 <andythenorth> http://www.tt-forums.net/download/file.php?id=153701 20:37:42 <andythenorth> everyone will just use the triple, right :P 20:37:57 *** pjpe [ae5b52e7@ircip4.mibbit.com] has joined #openttd 20:38:30 <peter1138> not when it's much slower 20:40:49 <andythenorth> it's much slower? 20:41:02 <Afdal> What does the server log output to anyway? 20:41:10 <andythenorth> irl road trains only travel in certain places - by special permit 20:41:14 <andythenorth> roadtypes? 20:41:26 <Eddi|zuHause> move them to HEQS 20:41:33 <andythenorth> they're valid trucks 20:41:50 <andythenorth> they'll likely be on a parameter though 20:42:21 <andythenorth> valid for parts of north america, australia, and some parts of europe 20:53:29 *** WaveOfBabies1 [~David@cpe-075-177-004-069.triad.res.rr.com] has quit [Ping timeout: 480 seconds] 20:55:41 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has joined #openttd 21:03:46 <Eddi|zuHause> need roadtypes, and allow them only on out-of-town roads 21:04:12 *** dlr365 [~Doug@d142-59-83-184.abhsia.telus.net] has quit [Read error: Connection reset by peer] 21:07:26 <andythenorth> Eddi|zuHause: precisely 21:07:27 <andythenorth> ;0 21:08:23 <andythenorth> if someone brings roadtypes I can bring trucks 21:08:48 <andythenorth> and tractors, and bulldozers, and off-highway mining haulers 21:13:44 *** valhallasw [~valhallas@D5225594.static.ziggozakelijk.nl] has quit [Ping timeout: 480 seconds] 21:16:21 <fjb|tab> Did roadtypes die from technical reasons or lack of time? 21:17:11 <andythenorth> lack of developer 21:17:27 <andythenorth> I started a patch for it 21:17:49 <andythenorth> but it turned into 'andy codes by eddi, or frosch or some other poor person tells andy what lines of code to write' 21:18:20 <andythenorth> i.e. I just copy and paste code from other people :P 21:19:22 <fjb|tab> Didn't peter have an early version? 21:19:51 <andythenorth> it has been rumoured 21:19:59 <Eddi|zuHause> a "hmm... where did i actually put that?"-version :) 21:20:11 <Rubidium> I doubt petert ever did something like that 21:20:35 <fjb|tab> Not that peter... 21:22:21 <Eddi|zuHause> now... why is my graphics code not working properly? 21:22:27 <andythenorth> probably a bug 21:22:29 <andythenorth> :P 21:24:16 <fjb|tab> Eddi|zuHause: Just to annoy you. 21:24:52 <Rubidium> the graphics code doesn't observe Christmas? So it isn't in a helping mood 21:28:36 <Zuu> Hmm, the orders window is really wide with the auto refit option that get the same width as the widest string of any drop down list on that same line. 21:28:49 <Zuu> In swedish that dialog is now at minimum about 700 px wide. 21:29:06 <Zuu> (with the OpenGFX standard font) 21:30:11 <Zuu> The longest string is "full load, any cargo" which is about 1.5 times longer in swedish. 21:31:37 <Arkabzol> Heh. 21:31:54 * Zuu managed to crash two trains by placing a pbs signal (no removal of signs) 21:32:13 <Arkabzol> Weird that Swedish has longer sentences seeing as we have more letters in our alphabet and thus can have shorter words. 21:32:22 <Zuu> Hmm, actually it is not due to the signals. 21:33:27 <Zuu> I built a bypass section. And before adding signals to it a waiting train reserved a path through the free track of the passing track while the other was driving on the main track at the passing section. 21:34:16 <Zuu> Thus the two trains collided 21:34:38 <Zuu> Arkabzol: the problem is that "any cargo" takes four words in the current translation. 21:34:47 <Zuu> "vilket gods som helst" 21:35:04 <Arkabzol> I was thinking "all sorts last". 21:35:16 <Zuu> hmm "varfritt gods" could work 21:35:39 <Zuu> valfritt* 21:35:52 <Zuu> which means free of choice 21:37:30 <Zuu> although it could imply that the player has a choice 21:40:04 *** DDR [~chatzilla@142.179.78.88] has joined #openttd 21:40:08 * Zuu settles for "Full last, nÃ¥gon godstyp" which utilizes one of the extended characters :-) 21:40:40 <Eddi|zuHause> ah... evil bug... 21:40:48 <Eddi|zuHause> i spotted thee 21:43:07 <Zuu> hmm, actually if you got A and B with a single lane railway between them with no signals. If you add a bypass lane in the middle without signals and the trains use PBS signals at A and B to grant acces to the single lane track, then a crash is going to occur. :-) 21:44:02 <Eddi|zuHause> that shouldn't happen 21:45:43 <Zuu> when one train from say A come to the bypass lane, the train that waits at B will find a path through the other lane of the bypass section and head towards A. At a location between the bypass section and B the crash will occur. 21:47:07 <Zuu> And the irony of this is that by putting pbs signals to mark the waiting section as "safe" the problem is solved. :-) 21:47:33 <Eddi|zuHause> then your train A got into motion without reserving the full path 21:48:30 <Zuu> hmm, yes, you are right and that is what happened in my game as there was no signals at all (or other trains) when the train at A started its journy. 21:54:14 <Terkhen> good night 22:12:52 *** andythenorth [~Andy@host86-180-12-160.range86-180.btcentralplus.com] has quit [Read error: Connection reset by peer] 22:13:01 *** andythenorth [~Andy@host86-180-12-160.range86-180.btcentralplus.com] has joined #openttd 22:14:40 <Eddi|zuHause> that may be a valid case for idiot-proofing: when placing a path signal, re-evaluate whether the paths of all surrounding vehicles end at a safe waiting point 22:16:48 *** sla_ro|vista [slaco@95.76.26.172] has quit [Quit: Sla Mutant Co-Op for Renegade - coming back soon] 22:18:10 <andythenorth> hmm 22:18:15 *** Afdal [~chatzilla@host-174-45-176-7.chy-wy.client.bresnan.net] has quit [Quit: ChatZilla 0.9.87 [Firefox 12.0a1/20111221031226]] 22:18:22 <andythenorth> in 1980 BANDIT might have around 30 trucks in the buy menu 22:18:34 <andythenorth> eGRVTS has > 40 22:19:06 <peter1138> so, recolouring 22:19:09 <peter1138> then ez 22:19:14 <peter1138> then, FIRS in 32bpp-ez 22:19:33 <andythenorth> cgi? :P 22:19:48 <peter1138> if you wish 22:19:58 <Eddi|zuHause> nah, asp.net 22:20:40 <peter1138> hurr hurr 22:22:31 <FLHerne> what're the 'vocational only' ones for? 22:23:10 <andythenorth> heavier, more robust 22:23:26 <andythenorth> irl, it's a US term for dump trucks, cement trucks, heavy-haul etc 22:23:37 <andythenorth> in the set it will limit refits 22:25:13 <FLHerne> Oh, OK. I don't think I've heard that term before... 22:25:45 <FLHerne> Will the short 8-axle ones be articulated or rigid? 22:25:56 <FLHerne> 4-axle I mean 22:26:17 <FLHerne> 8 wheels though :p 22:27:17 *** Biolunar [~mahdi@blfd-4d083446.pool.mediaWays.net] has quit [Quit: All your IRC are belong to us!] 22:27:58 <andythenorth> rigid 22:32:41 <peter1138> hurr hurr 22:36:36 * andythenorth -> sleep 22:36:39 *** andythenorth [~Andy@host86-180-12-160.range86-180.btcentralplus.com] has quit [Quit: andythenorth] 22:41:09 *** wyrzym [~wyrzym@cpc11-sgyl28-2-0-cust630.sgyl.cable.virginmedia.com] has quit [Ping timeout: 480 seconds] 22:43:21 * Zuu notices that in the advanced settings it says "disable trains for _computer_: [on/off] 22:43:24 <Zuu> not AI 22:44:23 *** KillerByte [~11Runner@c-24-20-61-147.hsd1.or.comcast.net] has joined #openttd 22:44:47 *** FLHerne [d99b1816@ircip2.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 22:51:31 *** pjpe [ae5b52e7@ircip4.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 22:55:42 <Eddi|zuHause> if $someone is bored, he should write the nml code for throwing a warning when 90° curves are enabled 22:57:11 <Zuu> how does that relate to nml? 22:57:29 <Eddi|zuHause> it relates to CETS 22:57:50 <Eddi|zuHause> i have no real intention to make the curve-behaviour look good in 90° curves 22:58:10 <Zuu> oh okay 22:58:56 <Zuu> otherwise with the power of a GS that setting could be changed :-) 22:59:46 <Eddi|zuHause> hm... where's Elukka? looks like the 4-axle wagon is 1px shorter in -> direction than in <- direction 23:01:04 <Eddi|zuHause> and in / and \ direction the alignment doesn't match the engine 23:01:11 *** Adambean` [~AdamR@82.hosts.reece-eu.net] has quit [Quit: Gone fishing] 23:01:32 <kais58> I only know one elukka, I'll poke the one I know and see if it's the same guy for you 23:01:42 <vargadanis> omg, you must have big pixels if you notice that :) 23:02:00 <Zuu> Maybe you could wish for a action 14 to veto against certain settings. Allthough that colud give a mess if too many GRFs have different opinions on some settings. 23:02:32 <vargadanis> what is nml, 23:02:33 <vargadanis> < 23:02:39 <vargadanis> ? damn question mark 23:02:49 <kais58> nm, he's not online 23:03:43 <Eddi|zuHause> vargadanis: theres x2 and x4 zoom in now. and it looked odd without that, anyway... 23:03:43 <Zuu> vargadanis: a meta language to create NewGRFs. 23:05:35 <Eddi|zuHause> hm... weird... even the template seems wrong... so is actually the vehicle spacing different?!? 23:11:33 <TrueBrain> Zuu: just posted on forum, I can't understand what you meant with your Goal GUI company thingy :) 23:11:39 <TrueBrain> it doesn't make sense to me .. 23:20:17 <Zuu> I ment that if I register one goal for each company, they all show up in the list of company goals. 23:20:20 <TrueBrain> basically my issue is if you read the API, misunderstood the documentation of the API, or if there is a bug 23:20:33 <Zuu> I don't know 23:20:51 <TrueBrain> so wouldn't it then be a more logic conclusion to call it a bug? :) As obvious it doesn't comply with the API documentation :P Hehe :) 23:21:08 <Zuu> If it is a bug or a design flaw or if it is just how it was designed to be (that the GS author has to include the company name in the goal text) 23:21:09 <TrueBrain> it is really hard for me to decypher some of those replies in the NoGo thread :) 23:21:29 <TrueBrain> well, the documentation states the GSGoal.New(company) should only show for company 23:21:44 <Zuu> well, then it is clearly a bug 23:22:11 *** vargadanis [vargadanis@catv-89-135-23-65.catv.broadband.hu] has quit [Ping timeout: 480 seconds] 23:22:13 <Zuu> Which I should have reported earlier instead of working around it. :-) 23:22:18 <TrueBrain> yes :P 23:22:49 *** Lakie [~Lakie@109.176.242.224] has joined #openttd 23:24:32 <Zuu> And regarding debugging, I just realized that one can use the switch company cheat to check the goals of other companies 23:24:49 <Zuu> , when the bug is fixed 23:25:38 <TrueBrain> somehow a single line dropped out :P 23:25:42 <CIA-6> OpenTTD: truebrain * r23664 /trunk/src/goal.cpp: -Fix: adding goals with a company were still added for all companies. Tnx to Zuu for reporting (although cryptic :D) 23:25:48 <TrueBrain> sadly enough tha thappens with merging patches :) 23:26:06 <TrueBrain> there Zuu :) 23:26:23 <TrueBrain> now company should work as intended :P 23:26:44 <TrueBrain> I do wonder if removing goals always work as intended 23:26:45 <TrueBrain> but meh :) 23:27:27 <Zuu> TransportGoals does remove + create a harder goal every time someone is reaching his/her goal. 23:29:00 *** TGYoshi [~TGYoshi@86.81.146.146] has quit [Quit: Popidopidopido] 23:29:54 <CIA-6> OpenTTD: truebrain * r23665 /trunk/src/ (goal.cpp goal_gui.cpp): -Fix (r23664): revert, and apply other fix, which allows switching companies safely in SinglePlayer 23:30:02 <TrueBrain> seconds after commit I realised: doh, wrong way to fix it :D 23:30:04 <TrueBrain> hihihihihi 23:30:44 <TrueBrain> Zuu: please to keep me informed when you have the need to work around stuff; it is quiet possibly a bug :D 23:31:29 <Zuu> Yep, I think I didn't really reflect about it being a bug. 23:31:42 <glx> TrueBrain: it's so you ;) 23:31:47 <TrueBrain> I can understand that Zuu :) 23:32:15 <TrueBrain> but keep your posts going; just please add small code snippets so I know what you are talking about :) 23:32:18 <TrueBrain> I hate guessing :P 23:32:22 <TrueBrain> tnx glx .. I think :D 23:32:56 <TrueBrain> so Zuu .. how is NoGo working? A bit doable script-wise? And a bit fun game-wise? 23:34:39 <Zuu> It is clearly that it allows for many different creations that is yet for people to figure out. 23:35:05 <Zuu> The hard thing with it being so open is that you need a good idea before starting coding :-) 23:35:18 <TrueBrain> hehehe 23:35:22 <TrueBrain> that is good :) 23:35:37 <TrueBrain> I started with NoGo as a very specific platform, but it grew big really fast :P 23:35:57 <Zuu> But I'm sure I have a quite large benefit of having written AIs before writing GS scripts. 23:36:22 <TrueBrain> I think the wiki could use love in the scripting department ... it took me some reading before I had my first GS working :P 23:36:31 <TrueBrain> and I wrote some of those pages myself .. it is so sad :P 23:37:01 <TrueBrain> fun fact: yesterday it took 4 developers to help the 'original' 32bpp developer to get 32bpp pngs loaded ingame ... documentation is so important :D 23:37:22 <Zuu> I haven't yet checket out the wiki as I'm unsure if AI/GS should have a common coding part or not in the wiki. 23:37:53 <TrueBrain> I should make some pages about GS I guess 23:37:54 <Zuu> Also, when searching for nogo, I get no hits in the wiki 23:38:02 <TrueBrain> nobody made any page for it yet :) 23:38:16 * TrueBrain is not a big wiki fan ... information tends to get old really fast 23:38:21 <TrueBrain> but it is a necesity 23:40:06 *** Devroush [~dennis@178-119-153-135.access.telenet.be] has quit [] 23:40:10 <Zuu> hmm, maybe it is not a bad idea to have one are afor AI, one for GameScript/NoGo and a third common area for general sqirrel coding topics. 23:40:33 <Zuu> But that need a wiki-guru to do the categories etc. 23:43:10 *** XaTriX [c130ac17@ircip4.mibbit.com] has joined #openttd 23:43:55 <XaTriX> hi 23:46:48 <Zuu> hello 23:46:52 <XaTriX> is that possible to use proxy on ttd ? 23:47:56 <Eddi|zuHause> unlikely 23:48:13 *** Progman [~progman@p57A1A6D2.dip.t-dialin.net] has quit [Remote host closed the connection] 23:48:26 <XaTriX> hmm 23:48:34 <Zuu> you could try some kind of tunneling if you have access to that. 23:48:58 <XaTriX> i've server with socks & ssh access 23:49:11 <XaTriX> tunneling work when ottd server is on my box 23:49:16 <XaTriX> but dont try for another server 23:49:24 <XaTriX> it could be works ? 23:49:53 <TrueBrain> make an ssh tunnel to a remote server 23:49:59 <TrueBrain> and connect to your local tunnel :) 23:50:15 <TrueBrain> but you woull have to join via the command line, as getting UDP to work would be tricky 23:50:30 <Eddi|zuHause> MAJOR SAVEGAME BREAKAGE ahead... 23:51:36 <Eddi|zuHause> https://dev.openttdcoop.org/projects/cets/repository/revisions/6bff3dc7da8c 23:51:41 <MNIM> what did you do now, eddi? 23:52:13 <XaTriX> connect to my local tunnel ?? 23:52:28 <TrueBrain> an SSH tunnel connects a remote port to a local port 23:52:35 <XaTriX> yeah