Config
Log for #openttd on 6th March 2012:
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04:25:19  <DanMacK> Hey all
04:25:25  <Pikka> good morning mister MacK
04:28:44  <DanMacK> Still evening here :)
04:29:21  <planetmaker> morning
04:31:30  <DanMacK> Hey PM
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06:11:06  <andythenorth> moin
06:11:18  <Pikka> mr andy
06:11:30  * Pikka accidentally HOVS tracking table
06:12:05  <Pikka> with 23 vehicles... D:
06:12:25  <andythenorth> poopy doopy
06:12:32  <Pikka> exactly
06:12:33  <andythenorth> where is it to?
06:12:42  <Pikka> where is it to?
06:12:56  <andythenorth> the table...
06:13:07  <Pikka> what does "where is it to" mean? :D
06:13:21  <andythenorth> bristolian for 'where?"
06:13:29  <Pikka> oh right
06:13:35  <andythenorth> like 'where is chipping sodbury to?'
06:13:48  <andythenorth> to which the answer is 'chipping sodbury'
06:13:49  <Pikka> haven't worked out costs yet but I can put it up :)
06:14:03  <andythenorth> sir ozlington has made shunting
06:14:18  <Pikka> yes
06:14:20  <Pikka> which is great
06:14:33  <andythenorth> I am scared newgrf will rain on his parade :(
06:14:43  <Pikka> except pretty much the entirety of newgrf relies on the consist not changing outside the depot
06:14:46  <Pikka> indeed
06:16:17  <andythenorth> I turned on auto-refit for HEQS trams; they change length in stations
06:16:30  <andythenorth> think it causes an assert, or at least ottd is sad about it
06:16:39  <Pikka> yep
06:16:47  <Pikka> sounds like a very bad idea (tm) :)
06:16:52  * andythenorth needs to turn it off :P
06:19:35  <Pikka> http://www.pruplethingz.com/junk/rindabite.png
06:19:45  <Pikka> apologies for presenting textations in graphical form
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06:21:50  <andythenorth> will you keep current size of graphics?
06:22:14  <Pikka> they will be more in line with the UKRS2 sizes than TTD sizes
06:22:43  <Pikka> I'll probably start with the titan or regent and send it over for you to compare to banditry.
06:24:04  <andythenorth> k
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06:24:38  <Pikka> although I'm supposed to be working on UKRS2 today... lalala
06:24:53  <Pikka> starting projects is easy!
06:25:49  <andythenorth> +1
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07:07:54  <Pikka> hmm
07:08:27  <Pikka> I have a costs, they look about right...
07:09:22  <andythenorth> I have a spritesheet of coils for STEL and PAPR
07:09:27  <andythenorth> they look about a wrong
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07:09:46  <Pikka> oops!
07:13:38  <NGC3982> Pikka: what is that? :)
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07:16:37  <Pikka> the link?
07:16:43  <Pikka> planning for bus grfs
07:17:24  * andythenorth ponders curling that and turning it into config data for a set
07:17:31  <andythenorth> parsing the bitmap would be fun
07:17:41  <Pikka> :o
07:18:15  <andythenorth> not fun
07:18:32  * andythenorth has a graphics library and is not afraid to use it!
07:18:39  <andythenorth> new shiny toy syndrome :P
07:20:07  * andythenorth decides writing a text-recognition tool might not be a good project
07:20:58  <andythenorth> if it was a fixed width font...would be easier
07:21:09  <andythenorth> just go in regular increments and see what shape pixel you got :P
07:21:27  <andythenorth> *pixels
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07:35:43  <andythenorth> hmm
07:35:43  <andythenorth> w
07:36:01  <andythenorth> what colour is paper?
07:36:10  <Pikka> depends on what colour it is
07:36:42  <Pikka> either white or brown or nondescript, if we're talking TTD loads :P
07:51:26  <andythenorth> brown? :o
07:52:14  <Pikka> http://www.pulpandpaper-technology.com/contractor_images/cascade/2_90F.jpg here it comes now
07:53:26  <andythenorth> they must be wrapping a big parcel
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09:05:25  <andythenorth> hey, it's pikka!
09:05:33  <Pikka> yep!
09:06:21  <Nat_aS> I'm late but, cover the paper with a tarp :P
09:06:27  <Nat_aS> to keep it dry in the rain
09:06:31  <andythenorth> http://dev.openttdcoop.org/attachments/download/2570/8_8_cargo_coils_STEL.png
09:06:34  <andythenorth> http://dev.openttdcoop.org/attachments/download/2571/8_8_cargo_coils_PAPR.png
09:06:37  <andythenorth> http://dev.openttdcoop.org/attachments/download/2572/8_8_cargo_coils_COPR.png
09:07:03  <andythenorth> Nat_aS: your solution is a good one - for people who don't have a pixel generator in their back pocket ;)
09:07:15  <Pikka> triffic andy!
09:07:34  <Nat_aS> but white is probably the best way to communicate to the player visualy that the train is carrying paper.
09:07:45  <andythenorth> for my next trick, I make those appear for all lengths 1/8 - 8/8
09:07:47  <andythenorth> with loading states
09:08:05  <andythenorth> then comp them to ve-hicles
09:14:27  <Pikka> :]
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09:37:34  <Pikka> lol
09:37:43  <Pikka> there's a town in this test game called "Tendon"
09:40:11  <peter1138> heh
09:40:26  <Pikka> peeeter
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09:44:52  <peter1138> peeeker
09:55:39  <Pikka> gonna run a 1.2 server peter? :}
09:55:51  <Pikka> gonna have bandit ready for 1.2 andy? :P
09:59:06  <peter1138> hm
09:59:11  <peter1138> probably not
09:59:15  <peter1138> not played for years
09:59:20  <peter1138> since the ukrs 1 days
09:59:40  <Pikka> :)
09:59:49  <Pikka> but now it's the UKRS2 days
10:00:09  <peter1138> yeah
10:00:09  <Pikka> oh well
10:00:37  <peter1138> egrvts smells
10:00:44  <Pikka> true that
10:00:46  <Pikka> well
10:00:48  <Pikka> no
10:00:55  <Pikka> it's better than anything else out there
10:01:09  <peter1138> yes
10:01:13  <peter1138> i miss your rv set
10:01:18  <peter1138> the never-finished one
10:01:25  <Pikka> oh
10:01:28  <Pikka> that one
10:01:50  <Pikka> did you see what I showed andy earlier and what I've been doing all afternoon when I should have been doing UKRS2?
10:01:57  <peter1138> no
10:02:28  <Pikka> http://pruplethingz.com/junk/rindabite.png
10:04:09  <peter1138> well
10:04:18  <peter1138> then i might have to play
10:04:27  <Pikka> :P
10:04:32  <Pikka> but it needs bandit for the trucks
10:05:16  <peter1138> andythenorth, hurry
10:08:24  <Pikka> oops
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12:20:13  <Pikka> well if it isn't andythenorth
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12:34:18  <andythenorth> it isn't andythenorth
12:35:24  <Pikka> then to whom am I sprechen?
12:36:42  <Eddi|zuHause> Pikka: question came up whether your vehicle sounds could be reused in a GPL project
12:37:58  <Pikka> well, they're mostly sourced from places which I don't remember, so...
12:38:25  <Pikka> I'm happy for them to be used, but if you care about where they're originally from you might not want to use them.
12:39:57  <andythenorth> Eddi|zuHause: vehicle sounds are one thing I've considered paying money for
12:40:16  <Pikka> really andy?
12:40:22  <andythenorth> royalty free is usually cheap
12:40:33  <andythenorth> finding sounds is time + hassle, often the rights on them are unclear
12:40:41  * andythenorth has found a lot of sounds for games in the past
12:41:13  <andythenorth>  for a sound, or spend 30 mins looking for one?
12:41:24  <Pikka> eh
12:41:26  <andythenorth> dunno if sound dogs license is GPL compatible thought :o
12:41:26  <andythenorth> http://sounddogs.com/
12:42:07  <Pikka> tbh I find the sounds need so much editing to fit TTD that you can start off with just about any old crap :)
12:42:09  <andythenorth> this said, I could never get sounds to compile with grfcodec mac, so I never pursued the idea :P
12:42:12  <Pikka> lol
12:42:22  <Pikka> I hope you're not adding running sounds to road vehicles :P
12:42:37  <andythenorth> I tried adding a bulldozer noise to HEQS
12:42:41  <andythenorth> fail :P
12:42:59  <andythenorth> HEQS might all currently sound like buses, not sure
12:43:13  <Eddi|zuHause> my main problem is that there's no appropriate startup whistle for <1950's electrics
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12:44:08  <Pikka> what should it sound like, eddi?
12:56:38  <Eddi|zuHause> Pikka: well, it can sound pretty much like a steam engine's whistle, but i'd rather have a short blow instead of the long TTD one
13:00:06  <Pikka> well, I could give you a whistle, but if you're worried about the provenance...
13:00:21  <Pikka> because I have no idea where the original sounds I created these from came from :)
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13:04:14  <Eddi|zuHause> here are a few examples how it can sound: http://www.youtube.com/watch?v=ygtP2Q41RCs
13:07:11  <Pikka> neat :)
13:07:28  <Pikka> I'd say get one of those wooden train whistles for kids, go into an echoey room and record it ;)
13:10:00  <MINM> doesn't andy have a toddler? surely he should be able to acquire one
13:11:30  <andythenorth> I used to have an awesome tone generator app
13:11:38  <Mark> Hurrdurr, can you edit a .grf-file?
13:11:54  <andythenorth> it let you compose sounds from ~8 different tones, with generators from sine, sawtooth etc
13:12:05  <andythenorth> and one generator could modulate another
13:12:11  <Pikka> who's Hurrdurr?
13:12:15  <Mark> No one.
13:12:21  <Mark> Just a question to everyone. :)
13:12:27  <andythenorth> then you slice out a bit of tone, and visit Audacity with it...
13:12:49  <Pikka> yes, most people currently talking can I think.
13:12:51  *** andythenorth is now known as Hurrdurr
13:12:53  <Hurrdurr> no
13:12:56  <Mark> Hurrdurr: :D
13:12:57  *** Hurrdurr is now known as andythenorth
13:13:07  <Pikka> yes Hurrdurr, but it's better to start with something with a bit of timbre
13:13:22  <Mark> andythenorth: So the answer is no, you can't?
13:13:44  <Pikka> andy certainly can
13:13:54  <andythenorth> edit a .grf?
13:14:46  <Pikka> http://www.pruplethingz.com/junk/approachingproductivity.png
13:15:02  <Mark> andythenorth: Yer, edit a downloade NewGRF.
13:15:33  <andythenorth> Mark: Hurrdurr was trolling you
13:15:53  <andythenorth> Pikka: that's nice ^^ what does it do? :D
13:16:07  <Mark> aw
13:16:07  <Mark> :>
13:16:18  <Mark> Just edit some parameters like weight, torque and top speed on trains like.
13:16:40  <andythenorth> Mark: you can decompile the grf with grfcodec, edit the resulting nfo (uncommented hex), and recompile it
13:16:42  <Pikka> it voyages, andythenorth
13:16:46  <andythenorth> people do that reasonably often
13:17:10  <Mark> andythenorth: oh, sweet.
13:17:13  <Mark> Thanks! :)
13:18:05  * Pikka wonders what Mark had in mind
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13:39:28  <Belugas> hello
13:40:11  <andythenorth> o/
13:42:51  <Pikka> hello Belugas
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13:45:17  <Belugas> hi hi guys :)
13:45:43  <Belugas> sun is out today.  frigid, but at least, it's sunny!
13:46:20  <__ln__> it can't be out there, it's over here
13:46:33  <Eddi|zuHause> i don't see it...
13:46:55  <Belugas> ho?  so... there are now two known suns in the system!
13:47:03  <Belugas> that or...i'm on another planet :)
13:47:13  <Belugas> on another solar system!
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15:32:27  <peter1138> herpderp
15:32:41  <Pikka> werp
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15:37:05  <Eddi|zuHause> english only!
15:37:18  <Pikka> nein!
15:38:34  <peter1138> non
15:38:50  <Rubidium> neen
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16:01:26  * NGC3982 fails to find PETER1138 in the new general catalogue
16:05:48  <peter1138> odd that
16:08:03  * Pikka parties like it's 1647
16:16:35  <NGC3982> mozart all up in this bitch.
16:16:40  <xiong> *there is another system*
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16:42:15  <andythenorth> moo!
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16:42:19  <andythenorth> moo / quak /s
16:42:40  <andythenorth> quof!
16:42:49  <andythenorth> dogfrog
16:43:21  <frosch123> how many of you have a russian supermarket in their neighbourhood?
16:43:26  <andythenorth> polish
16:43:29  <andythenorth> not russion
16:43:41  <andythenorth> for why?
16:43:56  <frosch123> well, one opened next to me
16:44:24  <frosch123> everything is labelled russian in there :p
16:44:26  <andythenorth> can you buy votes there?
16:45:41  <frosch123> does "bargaining" count as "voting"?
16:46:05  <andythenorth> only if you get to be the russian president at the end of the process :P
16:46:31  <andythenorth> frosputin
16:46:45  <frosch123> :)
16:47:14  <frosch123> would that result in a newgrf oligarchy?
16:47:20  <andythenorth> dunno
16:47:31  <andythenorth> is there one already?
16:47:47  <frosch123> we already have rationed ponies
16:48:03  <andythenorth> do ponies smoke?
16:48:10  <andythenorth> or is that bad for their health?
16:48:50  <frosch123> smoking is only good for elephants and rhinos
16:48:52  * andythenorth ponders attempting the newgrf smoke patch
16:48:57  <andythenorth> I did write a newgrf cb once
16:49:03  <andythenorth> the inverse of 'can wagon be attached'
16:49:14  <andythenorth> it worked and everything.  it languishes on fs somewhere :P
16:49:21  <frosch123> (yellow teeth make them less attractive for hunting)
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18:14:18  <NGC3982> does delivering passengers to oil rigs stimulate the oil production?
18:14:59  <planetmaker> Nope. You also don't get soylent green
18:15:52  <NGC3982> bah
18:15:55  <NGC3982> i was hoping for that.
18:16:25  <planetmaker> write a NewGRF which does exactly that ;-)
18:16:40  <NGC3982> i was actually ranting about on that last week
18:16:59  <NGC3982> but then, with passengers stimulating all the normal industries.
18:20:13  <Terkhen> hello
18:30:23  <Alberth> NGC3982:  /me has been pondering about that too; could be fun
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18:35:28  <NGC3982> sure, it aint that realistic
18:35:37  <NGC3982> but it will make small maps extremely more vibrant
18:35:43  <NGC3982> as far as im concerned.
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18:39:55  <Alberth> andy:   o/
18:42:25  <NGC3982> Alberth: how advanced is building such a grf?
18:42:52  <NGC3982> im more or less a newbie on anything in code. i write some C#, but i have no conception on how compilation and stuff is made or executed.
18:43:39  <andythenorth> lo Alberth
18:43:41  <andythenorth> tip for the wise
18:43:52  <andythenorth> 'cept the wise will already know
18:43:55  <andythenorth>         sequences[i] = PixaSequence(points=coil_load),
18:44:01  <andythenorth> where sequences is a dict
18:44:09  <CIA-1> OpenTTD: translators * r24017 /trunk/src/lang/swedish.txt:
18:44:09  <CIA-1> OpenTTD: -Update from WebTranslator v3.0:
18:44:09  <CIA-1> OpenTTD: swedish - 1 changes by Zuu
18:44:11  <andythenorth> will cause much pondering
18:44:21  <andythenorth> that was 20 mins to debug :(
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18:53:46  <xiong> I have some rather specific ideas about the initial distributions of towns, cities, and industries when starting a new game. Would it be possible to adjust these by writing a NewGRF or would a patch be required?
18:55:37  <andythenorth> somewhat the former, possibly the latter, possibly NoGo
18:55:57  <frosch123> nothing can influence the position of towns on map creation
18:56:10  <frosch123> newgrfs can influence the position of industries
18:56:19  <frosch123> nogo can influence town growth in the game
18:56:53  <andythenorth> can nogo influence much at map creation time?  or does it rely on a created map?
18:58:06  <frosch123> nogo runs after map creation, but before the game starts
18:58:15  <frosch123> so it can change some stuff after map creation
18:58:18  <frosch123> but not much
18:58:31  <frosch123> e.g. it could create a road network
18:59:49  <Alberth> NGC3982: nml is simpler than C#, and 'compilation' is as simple as    nmlc foo.nml     :)
19:02:16  <xiong> Nothing? That seems extreme.
19:02:36  <frosch123> well, none of the usual ottd plugins
19:02:43  <frosch123> source code can of course change stuff
19:02:54  <frosch123> and of course you can make a scenario :p
19:03:13  <xiong> I see 'TerraGenesis'. Does that merely create landforms or does it also allocate towns and industries?
19:03:29  <frosch123> it only does the height
19:03:36  <xiong> Ah.
19:03:54  <xiong> I think there's sufficient control over that.
19:04:01  <frosch123> maybe also sea, if you consider that part of height
19:04:28  <xiong> I'm only concerned about towns and industries.
19:04:52  <NGC3982> Alberth: oh, i see.
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19:05:11  <xiong> Perhaps it would be enough to write a NewGRF to *evaluate* town and industry distribution after creation; one could then simply chuck it and try again.
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19:06:09  <frosch123> oh, i think you can write a nogo script which scores the map, sends the result to the admin port, and some external device on the admin port triggers a new game
19:07:10  <NGC3982> Alberth: where do i look for examples of "setting an industry to <accept thing> and therefor <produce another>"?
19:07:12  <NGC3982> :)
19:07:35  <frosch123> google for nml tutorial
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19:08:57  <NGC3982> ok
19:08:58  * andythenorth ponders registering for simuscape
19:09:16  <andythenorth> NGC3982: opengfx+ industries might help you
19:09:20  <andythenorth> or manual industries grf
19:09:30  <andythenorth> http://dev.openttdcoop.org/projects/
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19:13:23  <xiong> frosch123, That's exactly the outline of my idea; thanks.
19:13:45  <xiong> I appreciate the thought, andythenorth; but I'm not sure that's my direction.
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19:25:01  <NGC3982> andythenorth: i see.
19:31:52  <NGC3982> http://i.imgur.com/tT6Bd.png
19:37:25  <Alberth> adding some violence to the game?
19:39:55  <andythenorth> that's for the new disasters framework I think
19:40:08  <andythenorth> vehicles can destroy buildings
19:40:10  <andythenorth> ships can sink
19:40:13  <andythenorth> bridges collapse
19:40:31  * andythenorth ponders
19:40:47  <andythenorth> how did it get established that micro-management is bad?
19:41:32  <Alberth> did you know Python does not really support nested classes? :)
19:41:48  <andythenorth> I do now :P
19:41:53  <supermop> i like micromanagement
19:42:20  <Alberth> micro management is mostly bad because it scales badly, perhaps?
19:42:23  <andythenorth> Alberth: is that wrt to some of the classes-in-classes I have?
19:42:31  * Alberth nods
19:42:39  <supermop> i want to be able to fire my bus driver if he disobeys the timetable
19:42:43  <andythenorth> Alberth ach, is it a problem I should be fixing?
19:44:15  <Alberth> I would, I am not sure how much of it works by sheer luck, and how much is supported
19:44:54  <andythenorth> so I just move the class defs out, change any self.fooclass stuff
19:44:58  <andythenorth> should still work
19:45:04  <Alberth> and your editor does not show trailing white space :)
19:45:08  <andythenorth> I could teach it
19:46:07  <Alberth> it might scare you
19:47:45  <andythenorth> ha
19:47:54  <andythenorth> found an option: Strip trailing whitespace
19:47:57  <andythenorth> think it does it on save
19:48:13  <andythenorth> I should disable 'force newline at end' :P
19:49:36  <Alberth> nah, EOL at end is good :)
19:50:30  <Alberth> (assuming 'end' is EOF)
19:50:50  <Alberth> vi does that for 30 years already :)
19:56:02  <planetmaker> andythenorth, you're also using TextWrangler, aren't you?
19:56:09  <andythenorth> yup
19:56:15  <planetmaker> Kinda since I use that, that option works quite nicely for me ;-)
19:56:17  <andythenorth> you didn't happen to teach it nml did you?
19:56:35  <planetmaker> Caused on some devzone projects quite some whitespace commits :-P
19:56:41  <planetmaker> no, I didn't yet :-(
19:57:04  <andythenorth> I read the start of the docs on syntax colouring, ran away
19:57:15  <andythenorth> I use ANSI C for nml
19:57:19  <andythenorth> kind of works
19:58:09  <planetmaker> :-) yeah... the same for me with the syntax colouring texts
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20:17:21  <Alberth> andy: you can gain a lot of readability by a little more careful vertical alignment, I think
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20:22:53  * planetmaker aligns andy vertically and reads him
20:25:41  <Alberth> http://paste.openttdcoop.org/show/1178/   some small changes :)
20:26:46  * Alberth always wondered why all stars of the universe are in a flat plane
20:27:45  <Alberth> andy: and a lot of variable documentation comments could be @ivar epydocs :)
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21:11:08  <Eddi|zuHause> <frosch123> how many of you have a russian supermarket in their neighbourhood? <-- that was called "russenmagazin" over here... but it kinda disappeared in the 1990s :p
21:11:59  <frosch123> well, the cookies i bought were crap
21:14:34  <frosch123> i put them in the oven for 15 minutes, and they tasted better :)
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21:49:11  <supermop> do maglevs or monorails have different acelleration in game?
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21:49:22  <frosch123> yes
21:49:59  <supermop> is this a property of the track type or the trains?
21:50:06  <frosch123> maglev have no friction and no tractive effort; only power
21:50:17  <supermop> and monorail?
21:50:18  <frosch123> it's a property of the track type
21:50:46  <planetmaker> track types choose an acceleration model. Monorail... has it's own iirc
21:50:51  <frosch123> http://newgrf-specs.tt-wiki.net/wiki/Action0/Railtypes#Acceleration_model_.2815.29
21:51:01  <frosch123> says only maglev is different
21:51:13  <andythenorth> hmm
21:51:18  <planetmaker> ok :-)
21:51:20  <andythenorth> 1/8 long cargo sprites
21:51:22  <andythenorth> meh to that
21:51:33  <frosch123> monorail has a different curve speed modifier though
21:51:56  <supermop> so if someone wanted a set with say rubber tired trains, or alweg monorails, is there a model to ascribe to that track type to give it different behaviour from steel wheel on steel rail?
21:52:01  * andythenorth just sped up pixa by 1/8 :P
21:52:38  <frosch123> supermop: rubber tired trains would be a property of the train
21:52:46  <frosch123> i.e. their tractive effort coefficient would be higher
21:52:48  <planetmaker> supermop, different wheels don't change the accel model. Just the TE
21:54:13  <supermop> so if i wanted to say 'these monorails, metros, people-movers, etc have rubber tires so they accelerate faster, can better negotiate steep grades etc'
21:54:34  <supermop> i would do that by just giving all of those vehicles a higher TE?
21:54:39  <planetmaker> ^^
21:55:12  <supermop> is te set by new grf or automatically calculated in game?
21:55:29  <planetmaker> it's a property you have to set as newgrf author
21:55:29  <frosch123> http://newgrf-specs.tt-wiki.net/wiki/Action0/Vehicles/Trains#Coefficient_of_tractive_effort_.281F.29
21:56:06  <frosch123> resp. http://newgrf-specs.tt-wiki.net/wiki/NML:Vehicles#Train_properties :)
21:57:08  <supermop> so monorail doesnt have any inherent differences from rail?
21:57:29  <frosch123> trains can drive faster in curves
21:57:37  <supermop> ok
21:57:52  <frosch123> see "curve speed advantage multiplier" on the railtype property page
21:58:19  <supermop> is that alterable in the railtype newgrf?
21:58:30  * andythenorth wonders how pixa can go faster
21:58:33  <frosch123> yes
21:58:42  * andythenorth suspects severe lack of optimisation :P
21:58:57  <supermop> so i can adjust the amount of curve bonus it gets?
21:59:37  <frosch123> http://newgrf-specs.tt-wiki.net/wiki/NML:Vehicles http://newgrf-specs.tt-wiki.net/wiki/NML:Railtypes <- just read those two pages
21:59:48  <frosch123> and you know everything which can be changed about acceleration
21:59:52  <frosch123> via newgrfs
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22:16:16  * andythenorth -> sleep
22:16:22  <andythenorth> bye
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22:20:47  <frosch123> night
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22:39:42  <NGC3982> is there any way for me to move large quantities of vehichles into a new group?
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22:45:28  <NGC3982> what the
22:45:36  <NGC3982> i cant get the autoreplace to work
22:45:56  <NGC3982> http://i.imgur.com/qoa1s.png
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22:48:12  <planetmaker> NGC3982: from what you sho, the autoreplace is active
22:48:27  <planetmaker> trains need to be able to visit depots though
22:49:07  <NGC3982> i sent them to depot, clicked the start button, and it ..just sits there.
22:49:10  <planetmaker> hm... though maybe the error is: you can only replace diesel by electric in an electric depot
22:49:18  <planetmaker> the sh40 is electric
22:49:29  <NGC3982> ooh!
22:49:48  <NGC3982> of course, i dont have electric rail.
22:49:55  <NGC3982> thank you.
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23:09:49  <Terkhen> good night
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23:52:13  <Rhamphoryncus> That's a little strange.  My grasshopper slows down in tunnels.
23:52:48  <Eddi|zuHause> too high wind resistance?
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