Config
Log for #openttd on 2nd April 2012:
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01:41:24  <drac_boy> hi
01:55:06  <drac_boy> I'm assume that if action 0 prop 1E (and 0D?)  was set its possible to have houses without any of the usual PASS/MAIL cargos at all for custom games?
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02:14:18  <drac_boy> hmm looks like might have to postpone that, silly wiki just went dead suddenly
02:14:21  <drac_boy> :-/
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06:26:49  <Terkhen> good morning
06:28:31  <telanus> morning
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08:27:54  <Ammler> is it possible to get the reason why loading a language file does fail, how does openttd check and invalidate it?
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08:29:52  <Ammler> are you 100% sure, language files are noarch?
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08:35:34  <peter1138> what arch are you on?
08:35:59  <__ln__> peteris: stop annoying Peer
08:37:41  <peteris> __ln__, sorry, my router went berserk again, did a restet :(
08:37:53  <peteris> t.i. reset
08:38:19  <Pikka> admiralty, peter1138
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08:42:00  <peter1138> quite so
08:42:19  <Ammler> peter1138: I never have this issue, just a user is complaining about it which I can't reproduce, so I wonder, how can I get him to provide more info
08:42:49  <peter1138> Ammler, if your user can't provide more info, most likely they're not going to be affected by arch issues
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08:44:52  <Ammler> peter1138: well, his bugreport contains the debug output that language files fail (https://bugzilla.novell.com/show_bug.cgi?id=749128)
08:50:24  <peter1138> openttd-data?
08:50:54  <peter1138> ah cos you split it off cos it's noarch
08:53:43  <Ammler> yeah, I wonder, if that could be an issue, but then I wonder why I am not able to reproduce it on my 64 and 32bit boxes
08:56:20  <peter1138> only if there's somehow a version mismatch
08:58:01  <Ammler> is it possible to read the version from the lang file or how does openttd know, it is mismatch?
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09:00:03  <peter1138> no idea
09:00:43  <Ammler> I splitted lang files to noarch packages since ever and never got issues with that
09:01:37  <Ammler> so I think it is something else, but the guy has an strange version anyway, maybe that resolves itself...
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10:29:08  <Eddi|zuHause> err... today's xkcd is... buggy...
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10:31:15  <drac_boy> hi
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11:26:33  <Eddi|zuHause> you know what i hate? that usb plugs are asymmetric
11:27:43  <drac_boy> eddi well the bottom two pins are not same as the upper two pins so you can't just simply want to flip the cable connector :p
11:31:15  <Eddi|zuHause> yes, but it _could_ be designed to allow that (i.e. make 8 pins, the upper 4 in reverse of the lower 4. that makes it agnostic to rotation)
11:32:31  <drac_boy> that would result in a wide thin connector which isn't what I think you want to use..it'll probably snap more easily with the repeative uses
11:33:09  <Eddi|zuHause> you can make them in two layers, doesn't have to be in one row.
11:33:53  <drac_boy> thats then going into reducency cost overrun and eventually someone would stop producing the 5th through 8th pin just because its still the same function
11:36:02  <Elukka> http://media.riemurasia.net/albumit/m10225/948281258.jpg
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11:46:02  <drac_boy> just wondering but I assume that any town building id can be used in any climate meaning its possible to have 40+ different buildings in one climate if you had wanted to do that?
11:53:22  <Eddi|zuHause> Elukka: that's basically exactly what happens every time :)
11:53:56  <Eddi|zuHause> drac_boy: you can have 256 ids in every climate
11:54:17  <Eddi|zuHause> you are _not_ restricted to the original IDs, nor to the original climate availability
11:54:21  <drac_boy> ah heh ok thats a lot of building variety
11:54:32  <drac_boy> thanks, wasn't sure since the wiki didn't quite say much
11:54:43  <Eddi|zuHause> technically you can have 512 buildings, but you need two separate grfs then
11:56:38  <drac_boy> so how does the id work for more than 100 buildings?
11:56:50  <Eddi|zuHause> IDs are hexadecimal
11:56:53  <Eddi|zuHause> 00 to FF
12:00:01  <drac_boy> so it'll go up to 9Fh then after that its AAh?
12:01:03  <Eddi|zuHause> just use the escapes for decimal numbers, if you don't understand what hexadecimal is :)
12:01:33  <Eddi|zuHause> (or if you use NML, just write the decimal number)
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12:03:19  <drac_boy> heh no nml for me, thanks still :P
12:04:37  <drac_boy> btw I hadn't known that the house ids went from numeric to alphabet for the first digit at first, now I do I guess :)
12:14:18  <peter1138> new word for hexadecimal: "numeric to alphabet"
12:18:08  <drac_boy> yeah yeah
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12:25:17  <drac_boy> anyway need to do a few other things this morning but humm I'll see if I have any other little newgrf questions when I'm back or not :-)
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12:28:04  <peter1138> hmm, so why is opengfx broken, or is it intentional?
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13:26:59  <Belugas> hello
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15:58:04  <Longtomjr> Hi all
15:58:16  <Terkhen> hi Longtomjr
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16:24:38  <appe> o/
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16:44:45  <andythenorth> hmm
16:44:53  <andythenorth> so apparently we need marketing?
16:45:27  <CornishPasty> What's that?
16:45:37  <andythenorth> http://www.tt-forums.net/viewtopic.php?f=29&t=59357
16:47:58  <SpComb> should market for more technical users who can contribute :)
16:48:37  <andythenorth> by increasing the total userbase, that would probably happen as some % of new users will be technical
16:48:46  <andythenorth> but meh
16:49:01  * andythenorth wonders why 'popularity' is automatically assumed to be desirable
16:50:54  <Rubidium> too bad you'll first have to educate people, and I reckon there'll be a massive flood of the same question asked over and over again
16:52:34  <andythenorth> so you won't be buying google ads with your overflowing bank balance?
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16:55:19  <appe> < andythenorth> so apparently we need marketing?
16:55:23  <appe> as in, openttd?
16:55:41  <andythenorth> yup
16:56:12  <Terkhen> yeah, paying adds, facebook pages and so on
16:56:32  <Terkhen> as if we got paid for download or something
16:56:43  <Rubidium> and then trying to claim that paying for ads pays itself by increased ad revenue
16:56:51  <Rubidium> like the ad revenue is that good
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16:56:54  <appe> what does your licence limit you to?
16:57:03  <andythenorth> arbitrage doesn't work very reliably
16:57:08  <appe> when it comes to hiring commercial biz for the sake of marketing.
16:57:09  <andythenorth> you can make revenue from good content
16:57:26  <andythenorth> but the arbitrage model is very slim, and easily broken by market conditions
16:57:42  <SpComb> appe: license?
16:57:45  <SpComb> for the code?
16:58:01  <andythenorth> also, what would you do with the income?  Other than pay more bandwidth (actually I think that was his suggestion)
16:58:02  <SpComb> only thing that might apply would be any trademarks
16:58:25  <andythenorth> once you start making money, any legal dispute with Atari does get more interesting for them to pursue
16:58:31  <andythenorth> whereas currently...not
16:58:33  <SpComb> +that
16:58:53  <andythenorth> but I think the goal of marketing was explained as 'more fanbase'
16:59:04  <appe> what andythenorth said.
16:59:05  <appe> :)
16:59:09  <appe> well
16:59:12  <andythenorth> as though that is intinsically good
16:59:19  <andythenorth> +r
17:01:11  <andythenorth> brb
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17:07:11  <oskari89> Time to draw some level crossing related stuff :)
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17:13:20  <andythenorth> how rare: a suggestion that seems good :) http://www.tt-forums.net/viewtopic.php?f=32&t=59354
17:13:35  <andythenorth> I think 'refurb / upgrade' might be a valid feature
17:13:46  <andythenorth> and could probably be handled by newgrf
17:14:00  <andythenorth> it 'just' needs a more structured way than currently available
17:17:44  <andythenorth> like an incremental variable on the vehicle for 'model variation' or such
17:20:11  <andythenorth> and then use cb36 to set props
17:20:22  <andythenorth> and the game or the newgrf can increment the var
17:20:32  <andythenorth> or the game asks the newgrf if it can increment the var....
17:21:00  <andythenorth> it would be better than the NARS / HEQS current kludge with upgrading model stats
17:21:25  <andythenorth> ho
17:21:40  * andythenorth would instantly abuse it by packing bits somehow so that it could also handle liveries :P
17:23:01  * frosch123 is amused about the discussion why there are no google ads on the ottd page :p
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17:33:14  <Matulla> Hi ,Question howto get a train waiting for  at least 2 days for lading ,espacaly if there is no load in the station
17:33:36  <Matulla> is there a tutorial or howto around for this
17:34:22  <FLHerne> Timetables should do that
17:34:25  <Rhamphoryncus> andythenorth: we need a way to refit to newer models anyway
17:34:48  <Matulla> i do  a waystation after the train and direct it back if there is no load persent
17:34:57  <andythenorth> there is a way to refit to newer models
17:35:22  <andythenorth> but it plays badly with newgrfs where model stats change :)
17:35:23  <FLHerne> http://wiki.openttd.org/Timetables
17:35:44  <FLHerne> Nuisance to set up, but allow you to set station dwell time
17:35:46  <Rhamphoryncus> That's what I mean
17:36:10  <Matulla> FLHerne: thanks
17:37:17  <andythenorth> if newgrfs had a method to indicate available model upgrades that would work better
17:37:27  <andythenorth> they could also specify a cost for upgrade / refurb
17:37:28  <Rhamphoryncus> Why again don't they just have 3 different engines?
17:37:35  <andythenorth> buy menu spam
17:38:09  <andythenorth> HEQS could have 5 different models of mog
17:38:12  <andythenorth> but it's tiresome
17:38:34  <andythenorth> they're not significantly different enough to warrant a separate model
17:38:50  <Rhamphoryncus> So.. fix the buy menu.  And make sure the newgrf can override upgrade costs so it can do cheaper refits/refurbs
17:39:23  <andythenorth> so 'auto-replace' becomes 'refurb' ?
17:39:30  <andythenorth> auto-renew / replace /s
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17:40:23  <Rhamphoryncus> Replace to a different engine, refit to a different model of the same engine, refurb to the same model
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17:41:57  <andythenorth> refurb just resets reliability?
17:42:03  <CIA-1> OpenTTD: translators * r24087 /trunk/src/lang/ (dutch.txt french.txt korean.txt latvian.txt):
17:42:03  <CIA-1> OpenTTD: -Update from WebTranslator v3.0:
17:42:03  <CIA-1> OpenTTD: dutch - 3 changes by Parody
17:42:03  <CIA-1> OpenTTD: french - 4 changes by OliTTD
17:42:03  <CIA-1> OpenTTD: korean - 1 changes by telk5093
17:42:04  <CIA-1> OpenTTD: latvian - 30 changes by Parastais
17:42:07  <andythenorth> or changes other stats?
17:42:41  <Rhamphoryncus> Reliability.  Is there another stat that should be reset?
17:42:57  <andythenorth> I'd have to read code about how reliability actually works :P
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17:43:05  <Rhamphoryncus> badly :)
17:43:08  <Wolf01> evenink
17:43:20  <andythenorth> something like NARS adjusts costs according to class age iirc
17:43:22  <Rhamphoryncus> Oh, running cost too, if the newgrf is playing with that
17:43:46  <andythenorth> but to handle that, a method is then needed between newgrf and game....
17:44:00  <andythenorth> i.e. a refurb counter or such
17:44:40  <andythenorth> I guess it's a subset of general storage I'd like to see for 'variations' on vehicles
17:44:53  <Rhamphoryncus> IMO, the class age costs should be a small increase.  Larger increase should be time since last refurbishment
17:45:16  <andythenorth> that's fine, but the newgrf spec has no opinion
17:45:29  <andythenorth> therefore you have no way to influence that other than social pressure ;)
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17:47:59  <Rhamphoryncus> Just par for me ;)
17:47:59  <andythenorth> if a more general storage was available, we could stop abusing cargo subtypes
17:48:08  <andythenorth> which happens currently, and is a mess
17:48:19  <andythenorth> although
17:48:23  <andythenorth> hmm, tidy minds are bad
17:54:52  <Rhamphoryncus> There we go, flipped my charts and got the proper labels on it.  Now I've figured out what I want to do with cargo payments
17:56:11  <Rhamphoryncus> Each cargo type has a speed threshold that goes up with distance.  For oil or coal it's pretty flat; they don't care about speed.  For passengers it's steep, but with a couple plateaus to allow buses for short trips
17:56:42  <Rhamphoryncus> The speed threshold is the point of decreasing returns on payment, where farther gets you less and less benefit
17:56:44  <andythenorth> you doing it with newgrf?
17:56:52  <Rhamphoryncus> That's my plan
17:57:06  <andythenorth> had a look at FIRS payment curves?
17:57:16  <Rhamphoryncus> ... I didn't know FIRS had payment curves ;)
17:57:35  <andythenorth> it does, the originals are unworkable except for a certain subset of play styles
17:57:47  <andythenorth> basically I don't want to ship coal by maglev
17:58:08  <Rhamphoryncus> So.. 90% of my recent gameplay hasn't worked the way I thought it did
17:58:13  <andythenorth> nor should ships be penalised over long distances
17:58:17  <andythenorth> for bulk cargos
17:58:32  <Rhamphoryncus> yeah
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18:00:17  <Rhamphoryncus> Hmm.  So the in-game cargo payment screen is broken with FIRS :)
18:00:46  <andythenorth> ?
18:00:51  <andythenorth> other than 'too many cargos', how?
18:01:04  <Rhamphoryncus> The information it's giving me is irrelevant
18:01:23  <Rhamphoryncus> As it's just the standard algorithm
18:02:01  <andythenorth> there are a number of curve adjustment parameters we use
18:02:09  <andythenorth> but only those exposed to newgrf, nothing other than that
18:02:21  * Rhamphoryncus nods
18:02:28  <Rhamphoryncus> I'll definitely have to look
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18:50:20  <drac_boy> hi
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19:02:08  <drac_boy> so which var or so would it had been to be able to change sprite&length for a vehicle in the depot refit window?
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19:10:07  * drac_boy wonders who xiong could be
19:12:31  <xiong> drac_boy, I am Xiong.
19:14:21  <drac_boy> I mean why the frequent coming&going :p
19:18:04  <xiong> When I returned my own people laughed at me, calling me He Who Speaks Loud Saying Nothing. Now, I am Nobody.
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20:18:58  <Wolf01> 'night all
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20:30:35  <xiong> When I returned my own people laughed at me, calling me He Who Speaks Loud Saying Nothing. Now, I am Nobody.
20:31:12  <Eddi|zuHause> poor he-who-speaks-loudly-not-listening-to-me :/
20:31:25  <xiong> drac_boy, I am an ATT customer on his last day. I am going to try Comcast, whose lineman is arriving... shortly.
20:31:53  <drac_boy> eddi yeah I can't seem to make much sense of him
20:32:00  <drac_boy> wonder why I ever asked in first place heh
20:32:11  <xiong> drac_boy, What is difficult?
20:32:13  <appe_> hey, what happend.
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20:32:53  <xiong> ATT connectivity stinks. It stunk before and has gotten much worse recently. Therefore you see me coming and going.
20:32:58  <Rhamphoryncus> Ugh, that was annoying.  nmlc choked because I tried making a symlink to it.. but the error it gave mentioned the file I edited, and the specific line I edited
20:33:05  <Rhamphoryncus> Which was a complete coincidence
20:33:42  <xiong> What's difficult is figuring out a rational statement of who I am, beyond my name. Who can answer this?
20:33:50  * xiong 51 M San Francisco CA former hardware engineer, proud autistic; Perl, history, railroad models, recreational geometry; Be active: http://xuefang.com/waiban/
20:34:01  <xiong> Hm, that's obsolete.
20:34:14  * appe_ read obese
20:34:39  * xiong 52 M San Francisco CA former hardware engineer, proud autistic; Perl, history, railroad models, recreational geometry; Be active: http://xuefang.com/waiban/
20:34:42  <frosch123> what.... simutrans has a osx developer :o
20:34:46  <xiong> appe_, That too.
20:36:17  <drac_boy> hi frosch123
20:36:48  <xiong> Ha ha. My new Netgear cable modem came with the complete printed text of GPL v2 *and* v3. Perhaps I'm allowed to choose.
20:36:51  <frosch123> hiho
20:37:16  <drac_boy> how're you frosch123?
20:37:36  <frosch123> pondering going to bed :p
20:37:40  <drac_boy> heh
20:38:00  <drac_boy> I'm just drawing a bit and still trying to figure out patch vars .. well .. aside to being on irc a bit :p
20:38:11  <drac_boy> at some point I guess I'll start supper
20:38:50  * xiong wonders, who is drac_boy?
20:40:27  <xiong> ... and, Have you any tobacco?
20:45:21  <drac_boy> frosch123 don't know if you wanted to answer this before bed or not but - can you set different sprite lengths for vehicle refits?
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20:46:44  <frosch123> you can change the length of vehicles with refitting
20:46:59  <frosch123> heqs does that to simulate more or less vehicles
20:47:27  <drac_boy> well I guess the problem is I can't quite figure out which vars thats supposed to be? :)
20:47:45  <frosch123> nml or nfo?
20:48:45  <drac_boy> ah sorry should had mentioned that, nfo :)
20:49:22  <frosch123> then it's callback 11 for grf version <= 7, resp. callback 36 for grf version >= 8
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20:50:26  <drac_boy> oh, thanks frosch123. have a good sleep hopefully :)
20:50:39  <frosch123> now i scared you off, right? :p
20:50:58  <drac_boy> nope? :)
20:51:00  <drac_boy> heh
20:52:58  <drac_boy> one of the few reasons I asked about that was to save some vehicle ids in the list if I can just lump cabover and conventional tractors together considering both share the same engine and number of axle
20:53:11  <drac_boy> seem like a waste of slots in the list otherwise
20:54:41  <frosch123> sounds like a livery refit
20:56:16  <Eddi|zuHause> <drac_boy> eddi yeah I can't seem to make much sense of him <-- i meant he has me on his ignore list
20:56:58  <drac_boy> frosch123 mm well the sprites are a bit different length as well
20:57:10  <drac_boy> anyway back to some more drawing for me ;)
20:58:22  <Eddi|zuHause> drac_boy: the question you should be askong when deciding whether to use livery refit or separate vehicles is: "what's the gameplay difference between both, and would a player ever want to autoreplace one to the other?"
20:58:25  <frosch123> simutrans always feels weird to me... all graphic "paks" they have are always complete basesets
20:58:34  <frosch123> there seems to be no way to combine stuff
20:58:57  <Eddi|zuHause> frosch123: make a combined pak :p
20:59:15  <Eddi|zuHause> my simutrans version is from 2002-ish
20:59:50  <frosch123> at some point i had a hellish slow simutrans which tried to simulate pedestrians
21:00:06  <frosch123> i did not manage to turn that crap off
21:00:10  <Eddi|zuHause> hehe :)
21:00:20  <frosch123> so i do not know whether it would have run faster
21:00:35  <drac_boy> eddi heh well I don't think there would be any reason to offer autoreplace on them btw. but it'll be seperate id for the smaller 2-axle verus larger 3-axle ones on other hand
21:00:58  <frosch123> but they seem to have diagonal roads
21:01:44  <Eddi|zuHause> drac_boy: if there's absolutely no difference (power, speed, etc.) then you might consider leaving one out
21:01:48  <frosch123> oh, good that we never added highway graphics to ottd
21:02:07  *** Progman [~progman@p57A194D9.dip.t-dialin.net] has quit [Remote host closed the connection]
21:02:17  <Eddi|zuHause> frosch123: there's the dutch road furniture grf
21:02:18  * Belugas closes the books and heads to home, where some manual work awaits him. again. night all
21:02:26  <drac_boy> eddi well its an aethistic matter so I'll rather put both in. someone might want the cabover look while another player wants conventional nose instead
21:02:26  <frosch123> vehicles stopping on the highway just because the vehicle in front is driving slightly slower looks funny
21:03:11  <Eddi|zuHause> highways are in dire need of smoother curves
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21:09:40  <drac_boy> hm pastebin.ca seem to be down -_-
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21:11:18  <frosch123> night
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21:12:16  <drac_boy> eddi would you mind pm for a moment?
21:12:37  <Eddi|zuHause> what for?
21:13:01  <drac_boy> well paste is down...and I dunno about spamming a little bit in here. but if you're not interested re trucks thats ok anyway
21:13:15  <Eddi|zuHause> use paste.openttdcoop.org?
21:13:41  <Eddi|zuHause> there are like a dozen paste sites
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21:25:12  <drac_boy> sorry, had a phone call. heres one example of what I was thinking about. its still open to debate yet of course. the multiplier is just roughly by about how much more cargo it can take http://paste.openttdcoop.org/show/1279/
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21:26:07  <drac_boy> thats what the refit list would had looked like
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22:10:06  <drac_boy> sure is quite a lot of smoke from the pot -_-
22:10:11  <drac_boy> at least supper's almost done
22:12:10  <Terkhen> good night
22:12:32  <drac_boy> bye Terkhen
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