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00:48:59 *** KritiK [~Maxim@89-178-58-161.broadband.corbina.ru] has quit [Quit: Leaving] 00:53:12 *** EyeMWing [~Wing@c-68-33-226-154.hsd1.md.comcast.net] has joined #openttd 01:20:28 *** Knogle [~knogle@1604ds5-soeb.0.fullrate.dk] has quit [Read error: Connection reset by peer] 01:21:27 *** Knogle [~knogle@1604ds5-soeb.0.fullrate.dk] has joined #openttd 01:23:45 *** KouDy [~KouDy@115.133.10.43] has quit [Ping timeout: 480 seconds] 01:33:47 *** TheMask96- [martijn@polaris.ne2000.nl] has joined #openttd 01:34:59 *** TheMask96 [martijn@polaris.ne2000.nl] has quit [Ping timeout: 480 seconds] 01:35:34 *** KouDy [~KouDy@115.133.9.29] has joined #openttd 01:45:54 *** pugi [~pugi@host-091-097-181-024.ewe-ip-backbone.de] has quit [] 01:47:11 *** glx [glx@2a01:e35:2f59:c7c0:f801:3deb:e95f:72b8] has quit [Quit: bye] 01:47:44 *** dfox [~dfox@89.177.105.49] has quit [Read error: Connection reset by peer] 01:48:28 *** dfox [~dfox@rei.ipv6.dfox.org] has joined #openttd 02:57:25 *** TheMask96- [martijn@polaris.ne2000.nl] has quit [Ping timeout: 480 seconds] 03:03:37 *** TheMask96 [martijn@polaris.ne2000.nl] has joined #openttd 03:08:03 *** George [~George@212.113.107.39] has joined #openttd 03:49:43 *** Rhamphoryncus [~rhamph@d161-184-227-133.abhsia.telus.net] has joined #openttd 04:02:11 *** Kylie [~Kylie@CPE18593346e177-CM18593346e174.cpe.net.cable.rogers.com] has quit [Quit: Leaving] 04:02:35 *** Kylie [~Kylie@CPE18593346e177-CM18593346e174.cpe.net.cable.rogers.com] has joined #openttd 04:03:37 *** Djohaal [~Djohaal@201.47.25.99.dynamic.adsl.gvt.net.br] has quit [Read error: Connection reset by peer] 04:28:25 *** Elukka [Elukka@78-27-90-14.bb.dnainternet.fi] has joined #openttd 04:46:17 *** Eddi|zuHause [~johekr@p57BD559B.dip.t-dialin.net] has quit [] 04:46:33 *** Eddi|zuHause [~johekr@p57BD58AF.dip.t-dialin.net] has joined #openttd 05:15:58 *** Prof_Frink [~proffrink@94.13.8.180] has quit [Ping timeout: 480 seconds] 06:05:52 *** sla_ro|master [slaco@78.96.213.97] has joined #openttd 06:05:59 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has joined #openttd 06:16:19 <Terkhen> good morning 06:18:49 <Zuu> good morning 06:20:46 <NGC3982> < Mister_Argent> oh god the android port of OpenTTD is wierd 06:20:49 <NGC3982> you can say that twice 06:20:56 <NGC3982> sure, its neat that someone tried 06:21:14 <NGC3982> but that port is so weird. 06:34:11 *** telanus [~Barney_Er@196.215.173.106] has joined #openttd 06:39:56 *** TWerkhoven [~twerkhove@cpc3-linl7-2-0-cust522.sgyl.cable.virginmedia.com] has joined #openttd 07:02:43 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has quit [Ping timeout: 480 seconds] 07:29:36 *** Hazzard [~72f666d1@101.haydn.openttdcoop.org] has joined #openttd 07:42:33 *** Devroush [~dennis@178-119-153-135.access.telenet.be] has joined #openttd 07:44:08 <NGC3982> http://www.getacoder.com/projects/programming_c_87390.html 07:44:11 <NGC3982> sweet jessus 07:44:12 <NGC3982> -s 07:58:02 *** Hazzard [~72f666d1@101.haydn.openttdcoop.org] has quit [Ping timeout: 480 seconds] 08:14:39 *** kkimlabs_ [~kkimlabs@cpe-69-203-124-125.nyc.res.rr.com] has quit [Ping timeout: 480 seconds] 08:17:52 <planetmaker> hi 08:18:54 *** DDR [~chatzilla@d66-183-121-180.bchsia.telus.net] has quit [Quit: for the love of god this is not safe for work] 08:19:57 <NGC3982> morning pm 08:28:42 <planetmaker> hi NGC3982 08:31:28 <NGC3982> hm, irssi didnt hilight the nick. 09:16:04 *** kkimlabs [~kkimlabs@NYUFGA-WLESSAUTHCLIENTS-01.NATPOOL.NYU.EDU] has joined #openttd 09:24:49 *** kkimlabs [~kkimlabs@NYUFGA-WLESSAUTHCLIENTS-01.NATPOOL.NYU.EDU] has quit [Ping timeout: 480 seconds] 09:42:19 *** kkimlabs [~kkimlabs@VPNRASA-WLAN-01.NATPOOL.NYU.EDU] has joined #openttd 09:52:43 *** kkimlabs [~kkimlabs@VPNRASA-WLAN-01.NATPOOL.NYU.EDU] has quit [Ping timeout: 480 seconds] 09:59:22 *** sla_ro|master [slaco@78.96.213.97] has quit [Quit: DANGER sla.ro is OFFLINE DANGER] 10:05:04 *** perk11 [~perk11@46.242.11.118] has joined #openttd 10:10:43 *** cyph3r [~Miranda@ip-213-220-193-139.net.upcbroadband.cz] has joined #openttd 10:12:58 *** perk11 [~perk11@46.242.11.118] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 11:24:30 *** guru3__ [~guru3@2-248-109-4-no225.tbcn.telia.com] has joined #openttd 11:24:30 *** guru3_ [~guru3@2-248-109-4-no225.tbcn.telia.com] has quit [Read error: Connection reset by peer] 11:27:47 *** cyph3r [~Miranda@ip-213-220-193-139.net.upcbroadband.cz] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 11:50:07 *** FLHerne [~francis_h@dsl-217-155-24-22.zen.co.uk] has joined #openttd 12:03:42 *** kopoba [lucker@bb-46-254-87-160.pppoe.fannet.ru] has joined #openttd 12:04:39 <kopoba> hello how to change curency in game it always want to use funt and dont want to save $ and how to lock minimum zoom level? 12:05:49 <NGC3982> kopoba: what do you mean by "funt"? 12:05:50 <Eddi|zuHause> kopoba: changes you make after the game start will only apply to that savegame, change things from the main menu if you want them to be remembered 12:06:10 <Eddi|zuHause> NGC3982: pound, obviously 12:06:41 <NGC3982> ob..viously? 12:06:41 <NGC3982> :D 12:06:54 <kopoba> ok curence problem is fixed 12:06:58 <kopoba> what about zoom? 12:07:04 <Eddi|zuHause> NGC3982: well, if you have minimal knowlege of language 12:07:21 <Eddi|zuHause> kopoba: minimum zoom is in the advanced settings, which are available from the main menu as well 12:07:25 <kopoba> latest version of ottd have too high zoom level 12:07:50 <NGC3982> Eddi|zuHause: i have never heard the word "funt" before. the swedish translation is "fountain". :3 12:08:22 <kopoba> what was default zoom level in priveous versions? 12:08:50 <Eddi|zuHause> NGC3982: well, there's a so called "consonant shift", which goes f->pf->p 12:09:00 <NGC3982> Eddi|zuHause: ah, i see. 12:09:15 *** glx [glx@2a01:e35:2f59:c7c0:3466:af96:53d4:89be] has joined #openttd 12:09:18 *** mode/#openttd [+v glx] by ChanServ 12:09:41 <Eddi|zuHause> kopoba: the new levels are x2 zoom in and x4 zoom in. select "normal zoom" for the previous behaviour 12:10:01 <kopoba> NGC3982 sorry for my bad english i was mean Pound on russian it sounds like funt 12:10:37 <NGC3982> kopoba: no problem. :) 12:10:47 <kopoba> Eddi|zuHause set maximum zoom level on 0? 12:10:47 <NGC3982> russian is a fantastic language 12:11:05 <Eddi|zuHause> kopoba: yes 12:11:24 <kopoba> Eddi|zuHause ok thanks =) 12:11:27 *** TGYoshi [~TGYoshi@86.81.146.146] has joined #openttd 12:11:31 <kopoba> NGC3982 http://translate.google.com/#auto|ru|Pound 12:11:50 <NGC3982> ? ! 12:13:10 <Markk> Deutsch is an fantastischen sprache. 12:13:39 <Eddi|zuHause> only if you don't butcher it 12:14:03 <NGC3982> Markk: kÊft! 12:14:22 <Markk> Eddi|zuHause: ofc 12:14:57 *** guru3__ [~guru3@2-248-109-4-no225.tbcn.telia.com] has quit [Remote host closed the connection] 12:23:42 *** Frank [~who@asd-z-2ebbb.mxs.adsl.euronet.nl] has joined #openttd 12:25:18 <Frank> hello... anyone here who could tell me something about callbacks for NoGo? 12:25:22 *** guru3_ [~guru3@2-248-109-4-no225.tbcn.telia.com] has joined #openttd 12:28:31 <planetmaker> "something about callbacks for NoGo". Like that? :D 12:28:46 <planetmaker> @topic get -3 12:28:46 <DorpsGek> planetmaker: Don't ask to ask, just ask 12:29:33 <Frank> lol 12:29:39 <Frank> sorry 12:29:39 <Frank> ;-) 12:29:51 <Frank> no, I was studying a little on revision: 24290 12:30:02 <Frank> I want to create a callback for: whenhousedestroyed 12:30:30 <Frank> but I can't figure out where in this diff it gets the data from which it needs to detect it is "this action" 12:30:47 <Frank> hope you understand what I mean ;-) 12:31:49 <Frank> just for your info: revision 24290 adds a callback for ScriptEventExclusiveTransportRights 12:32:42 <glx> hmm so you want to add a callback ? 12:32:46 <Frank> exactly 12:33:15 <glx> most things in the diff are generated automatically 12:33:15 <Frank> for gamescripts to use 12:33:36 <Frank> I know, but I just wanted to check what exactly was added coding wise... 12:33:43 <glx> the real callback part is in town_cmd.cpp 12:33:46 <Frank> but every diff which adds a callback looks the same 12:34:03 <Frank> but I can't figure out where it hooks a specific function... 12:34:19 <glx> + AI::BroadcastNewEvent(new ScriptEventExclusiveTransportRights((ScriptCompany::CompanyID)(Owner)_current_company, t->index)); 12:34:20 <glx> + Game::NewEvent(new ScriptEventExclusiveTransportRights((ScriptCompany::CompanyID)(Owner)_current_company, t->index)); 12:34:24 <Frank> yeah 12:34:30 <Frank> just wanted to paste that one ;-) 12:34:42 *** Cybertinus [~Cybertinu@cybertinus.jkit.nl] has quit [Remote host closed the connection] 12:34:50 *** guru3_ [~guru3@2-248-109-4-no225.tbcn.telia.com] has quit [Remote host closed the connection] 12:34:57 <Frank> but in these lines, how does the script knows it's about "ScriptEventExclusiveTransportRights" 12:35:00 <glx> the game just fires events that can be catched by scripts 12:35:11 <Frank> ah, is there a list of these events? 12:35:59 <Frank> I tried to search this list, but until now couldn't find it... 12:36:04 *** Cybertinus [~Cybertinu@cybertinus.jkit.nl] has joined #openttd 12:36:43 <glx> http://noai.openttd.org/api/trunk/classAIEvent.html shows existing events 12:37:41 <Frank> uhm, yeah, but these are the events that are allready in the AI framework... I actually want to add a event 12:38:21 <Frank> which is actually done in revision 24290 12:39:35 <Frank> to me it looks like the lines in town_cmd.cpp do the trick 12:39:41 <Frank> AI::BroadcastNewEvent(new ScriptEventExclusiveTransportRights((ScriptCompany::CompanyID)(Owner)_current_company, t->index)); 12:39:41 <Frank> Game::NewEvent(new ScriptEventExclusiveTransportRights((ScriptCompany::CompanyID)(Owner)_current_company, t->index)); 12:40:08 <Frank> but I can't figure out where it catches the data from which is specific to this event (ExclusiveTransportRights) 12:40:45 <Frank> to put it simple: how does this line knows that this event is triggered right now? 12:40:52 <Frank> in-game 12:44:13 *** TheMask96 [martijn@polaris.ne2000.nl] has quit [Ping timeout: 480 seconds] 12:45:40 <glx> these events are triggered in TownActionBuyRights() 12:47:33 *** Djohaal [~Djohaal@201.47.25.99.dynamic.adsl.gvt.net.br] has joined #openttd 12:49:25 *** TheMask96 [martijn@polaris.ne2000.nl] has joined #openttd 12:49:58 <glx> so you want to trigger your new callback in ClearTownHouse() 12:50:24 <glx> (the function that actually removes a house) 12:52:08 <glx> or in ClearTile_Town() if you want to trigger only for removal resulting on a player action 12:56:15 *** Djohaal_ [~Djohaal@189.115.84.230] has joined #openttd 13:00:01 *** tokai|mdlx [~tokai@port-92-195-9-43.dynamic.qsc.de] has joined #openttd 13:03:08 *** Djohaal [~Djohaal@201.47.25.99.dynamic.adsl.gvt.net.br] has quit [Read error: Connection reset by peer] 13:04:22 *** Biolunar [~mahdi@blfd-4db0ec72.pool.mediaWays.net] has joined #openttd 13:05:48 *** tokai|noir [~tokai@port-92-195-16-207.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 13:08:52 <Frank> allright glx, thanks, I will try :-) 13:14:53 *** Hazzard [~7b782f59@101.haydn.openttdcoop.org] has joined #openttd 13:20:15 *** Knogle [~knogle@1604ds5-soeb.0.fullrate.dk] has quit [Read error: Connection reset by peer] 13:21:31 *** Knogle [~knogle@1604ds5-soeb.0.fullrate.dk] has joined #openttd 13:28:55 *** FLHerne [~francis_h@dsl-217-155-24-22.zen.co.uk] has left #openttd [] 13:31:40 *** FlyingFoXy [~quassel@sanktwendel.weh.rwth-aachen.de] has quit [Ping timeout: 480 seconds] 13:39:07 <Belugas> hello 13:42:09 *** FlyingFoX [~quassel@sanktwendel.weh.rwth-aachen.de] has joined #openttd 13:42:35 *** cyph3r [~Miranda@ip-213-220-193-139.net.upcbroadband.cz] has joined #openttd 13:56:37 *** sla_ro|master [slaco@78.96.213.97] has joined #openttd 13:59:43 *** Hazzard [~7b782f59@101.haydn.openttdcoop.org] has quit [Quit: Page closed] 14:15:27 *** HerzogDeXtEr [~Flex@i59F6A98C.versanet.de] has joined #openttd 14:22:02 *** HerzogDeXtEr1 [~Flex@88.130.179.54] has quit [Ping timeout: 480 seconds] 14:33:01 *** telanus1 [~Barney_Er@196.215.173.106] has joined #openttd 14:38:43 *** telanus [~Barney_Er@196.215.173.106] has quit [Ping timeout: 480 seconds] 14:44:14 *** peter1138 [~petern@petern.bnsnet.co.uk] has joined #openttd 14:44:18 *** mode/#openttd [+o peter1138] by ChanServ 14:45:53 <peter1138> anyone for t-sql? 14:45:59 *** Frank [~who@asd-z-2ebbb.mxs.adsl.euronet.nl] has quit [] 14:50:07 *** flaa [~flaa@188.141.45.124] has joined #openttd 14:54:40 <Belugas> yurk 14:55:08 <Belugas> touched it once, ten feet poll 14:55:22 <Belugas> not my cup of coffee, i'd say 14:55:59 <Belugas> hello sir, btw 14:56:03 <peter1138> got a performance problem :-( 14:56:07 <peter1138> hi :-) 14:56:23 <peter1138> so ... between '2012-06-01' and '2012-07-01' ... is fast 14:56:45 <peter1138> but ... set @sdate = '2012-06-01' set @edate = '2012-07-01' ... between @sdate and @edate ... is slow 14:58:36 <SpComb> you forget the optimizer voodoo dance 15:00:35 <peter1138> yeah but 15:02:25 <peter1138> yeah but 15:03:04 <Belugas> have you tried select @sdate = '.. instead of set? 15:03:41 <Belugas> not sure if it would make a diff. both area about assignments 15:03:52 <peter1138> nope 15:03:54 <peter1138> but 15:04:06 <peter1138> i just tried making @sdate and @edate parameters to an sp 15:04:10 <peter1138> and that ... works... wtf? 15:04:44 <Belugas> maybe the system was accessing global value on each row evaluation? 15:04:59 <Belugas> while in sp, i's local to the proc 15:05:13 <Belugas> dunno, just thinking randomly 15:17:24 *** Djohaal_ [~Djohaal@189.115.84.230] has quit [Read error: Connection reset by peer] 15:19:32 *** frosch123 [~frosch@frnk-590f4b14.pool.mediaWays.net] has joined #openttd 15:23:29 <glx> it's MS :) 15:34:40 *** pugi [~pugi@dyndsl-091-096-061-039.ewe-ip-backbone.de] has joined #openttd 15:38:35 *** Anpa [d4a66463@ircip4.mibbit.com] has joined #openttd 15:38:42 <Anpa> Hi 15:39:33 *** Anpa [d4a66463@ircip4.mibbit.com] has quit [] 15:49:16 *** kkimlabs_ [~kkimlabs@cpe-69-203-124-125.nyc.res.rr.com] has joined #openttd 15:54:44 *** Biolunar [~mahdi@blfd-4db0ec72.pool.mediaWays.net] has quit [Read error: Connection reset by peer] 15:54:54 *** Progman [~progman@p57A1A70C.dip.t-dialin.net] has joined #openttd 15:57:34 *** TinoDidriksen [~TinoDidri@alpha.visl.sdu.dk] has quit [Read error: Connection reset by peer] 15:57:45 *** TinoDidriksen [~TinoDidri@alpha.visl.sdu.dk] has joined #openttd 16:04:10 *** kopoba [lucker@bb-46-254-87-160.pppoe.fannet.ru] has quit [Ping timeout: 480 seconds] 16:19:59 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has joined #openttd 16:29:07 *** FLHerne [~francis_h@dsl-217-155-24-22.zen.co.uk] has joined #openttd 16:30:25 *** cyph3r [~Miranda@ip-213-220-193-139.net.upcbroadband.cz] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 16:34:41 *** pugi [~pugi@dyndsl-091-096-061-039.ewe-ip-backbone.de] has quit [] 16:37:30 *** Alberth [~hat3@2001:980:272e:1:21a:92ff:fe55:fc8d] has joined #openttd 16:37:33 *** mode/#openttd [+o Alberth] by ChanServ 16:38:34 *** Biolunar [~mahdi@blfd-4db0ec72.pool.mediaWays.net] has joined #openttd 16:44:22 *** Kylie [~Kylie@CPE18593346e177-CM18593346e174.cpe.net.cable.rogers.com] has quit [Quit: Leaving] 16:44:45 *** Kylie [~Kylie@CPE18593346e177-CM18593346e174.cpe.net.cable.rogers.com] has joined #openttd 16:53:04 *** cyph3r [~Miranda@ip-213-220-193-139.net.upcbroadband.cz] has joined #openttd 17:07:37 * NGC3982 thinks about building a grf where passengers stimulate oil rig production. 17:08:17 * Alberth proposes to use NML for that purpose 17:10:59 <planetmaker> hullo Zuu: http://www.tt-forums.net/viewtopic.php?f=29&t=57878&p=1029026#p1029026 17:13:31 <Zuu> great 17:21:24 <Zuu> It would be great if someone who more recently worked with the Swedish translation (eg. the translator who requested the change) take a look at your suggestion and comment on it. I might simplify things too much just because I've not though so much about these problems recently. 17:24:16 <planetmaker> I assume it's the same Joal as in the forums. Or so I hope. But you're right, I should reply by e-mail, too 17:26:18 * FLHerne wonders what the traffic light suggestion thread is for :o 17:28:39 <FLHerne> It seems to have very little apparent purpose :-( 17:29:02 <frosch123> it's the reincarnation of the highway thread 17:29:58 <FLHerne> I never found out what that was, either :P 17:33:40 <Alberth> the never-ending quest to make OpenTTD a realistic simulation of reality 17:35:14 *** cornishpasty [users.158@brockwell.irccloud.com] has quit [Remote host closed the connection] 17:35:41 <CIA-8> OpenTTD: translators * r24349 /trunk/src/lang/french.txt: 17:35:41 <CIA-8> OpenTTD: -Update from WebTranslator v3.0: 17:35:41 <CIA-8> OpenTTD: french - 2 changes by OliTTD 17:35:49 *** Wolf01 [~wolf01@95.232.234.29] has joined #openttd 17:35:55 <Alberth> o/ 17:36:03 <frosch123> let's try to make the world an unrealistic simulation of openttd 17:36:08 <Wolf01> evening o/ 17:36:38 <Alberth> frosch123: isn't it already? 17:38:23 <Alberth> I am still not very rich, even though I play the real -world game for several decades already 17:39:07 <frosch123> check the running cost parameter 17:39:10 <NGC3982> im trying to find on what year the first xUSSR (the NewGRF) trains pops up? 17:39:16 *** TheMask96 [martijn@polaris.ne2000.nl] has quit [Ping timeout: 480 seconds] 17:39:23 <NGC3982> google didnt help this time. 17:39:24 <NGC3982> :( 17:39:55 <__ln___> Alberth: have you tried planting a thousand trees to gain popularity? 17:40:21 <frosch123> NGC3982: enable engines never expire, advance to 3000 and check the purchase list for introduction dates 17:40:40 <Alberth> I must say I haven't, but I don't do that in OpenTTD either :p 17:40:40 <FLHerne> If I owned a small hill, I'd spend ages reshaping it with 45° angles :P 17:40:46 <__ln___> ... or building a tunnel from netherlands to india to gain money 17:40:50 <NGC3982> frosch123: oh, neat. thank you. 17:41:13 <Alberth> there is money in India? 17:42:30 <Alberth> FLHerne: that would not match reality, the height is 1/2 the width, so the angle should be 22.5 degrees 17:42:30 <Sacro> hmm 17:43:38 <FLHerne> 45° on the horizontal ones anyway 17:43:59 <Alberth> :) 17:44:05 <FLHerne> Or perhaps not, as nonperspective has to be retained... 17:44:12 *** TheMask96 [martijn@polaris.ne2000.nl] has joined #openttd 17:44:33 <FLHerne> Presumably strange shaping would be required to make that work :-) 17:44:42 <Alberth> obviously the way we buy rectangular pieces of land is broken 17:49:18 *** cornishpasty [users.158@brockwell.irccloud.com] has joined #openttd 18:08:17 *** cornishpasty [users.158@brockwell.irccloud.com] has quit [Remote host closed the connection] 18:14:43 *** cyph3r [~Miranda@ip-213-220-193-139.net.upcbroadband.cz] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 18:17:26 *** cornishpasty [~users.158@brockwell6.irccloud.com] has joined #openttd 18:24:50 *** flaa [~flaa@188.141.45.124] has quit [Quit: leaving] 18:28:15 *** Djohaal [~Djohaal@189.115.84.230] has joined #openttd 18:32:26 * FLHerne came up with a better (?) DNS hierarchy: http://ask.slashdot.org/comments.pl?sid=2925511&cid=40372121 18:42:19 <Eddi|zuHause> hm... i just realized that vancouver has the same latitude as southern germany... 18:43:23 <Zuu> What is the proper place for creating a thread about a scenario that uses GS? The scenario forum or GS forum? Or one in each? 18:44:37 *** DDR [~chatzilla@d66-183-121-180.bchsia.telus.net] has joined #openttd 18:45:26 <Yexo> I'd say it depends on what you want to show 18:46:15 <Yexo> it it's about a nice scenario that uses a GS as sideline in the scenario forum, if it's a show of your GS just packed as a scenario in the GS forum 18:46:16 <Zuu> I think I will go to the scenario forum to see if it can give some interest of scenario creators to use GS. 18:46:39 <Yexo> maybe create a locked post in the GS forum pointing to the thread in the scenario forum? 18:46:59 * Mister_Argent is finally getting a hang of the game! 18:47:44 <Mister_Argent> quick question, though. in a desert map, how much food does a town need to get for it to display as "Food: DELIVERED" in the town details window? 18:47:56 <Yexo> 1 ton per months, unless that changed recently 18:47:59 <Mister_Argent> ah. 18:48:16 <Mister_Argent> this town has delivery vans and a train going to it dropping off food, but that's not apparantly enough... 18:48:37 <Mister_Argent> http://i.imgur.com/fIZUf.png 18:48:38 <Yexo> if you use a GS it depends on that 18:48:47 <Eddi|zuHause> Mister_Argent: you need water as well, during the same month 18:49:03 <Mister_Argent> ah. yeah, it's grown a bit -- it was 1,500-ish when i took control. 18:49:23 <Yexo> I don't see any town trains/trucks in that image 18:49:23 <Mister_Argent> also, yeah, there's separate train lines for water/food/goods/diamonds -- Inefficient, but it pays a bit more :p 18:49:30 <Yexo> are you sure one has arrived this month? 18:49:35 <Mister_Argent> yeah, the trucks are coming from the nearest food processing plant, which is 3 towns away 18:49:41 <Mister_Argent> same detail with the train 18:49:54 <Mister_Argent> the issue isn't so much the food as the distance 18:50:36 <Mister_Argent> Also, the Bakewell 300 is AWESOME 18:51:14 <Eddi|zuHause> Mister_Argent: distance is irrelevant, you need to make sure the trains arrive often enough 18:51:42 <Mister_Argent> what i'm getting at is that 'There's only one train and one van, but it isn't arriving enough because of the distance' 18:51:59 <FLHerne> Get more trains then :P 18:52:07 <Mister_Argent> and vans :P 18:52:43 <Mister_Argent> i'm trying to delibarately make Dendtown bigger -- it's already the largest town on the map, but i want it to be a city. 18:53:31 <Mister_Argent> is ferrying oil from rigs to processing plants a good source of profit, or should i keep things more on-shore? 18:58:51 <FLHerne> Ships are fun :D 19:02:17 <planetmaker> Mister_Argent: if you mean 'city' just the normal way: sure. But if you mean it in the sense of the game which has towns and cities: not feasible. 19:02:46 <planetmaker> Some towns are (depending on settings) chosen on map creation to become 'cities'. And that means nothing more or less than that they start out bigger and might grow a bit faster. 19:02:55 <planetmaker> (all other conditions being equal) 19:03:17 <FLHerne> planetmaker: It's a 'city' already, looking at screenshot... 19:03:32 <planetmaker> ok :-) I didn't see any screenshot 19:03:38 <Mister_Argent> ah. well, what i'm going for is higher population 19:04:18 * FLHerne wonders why there are so many ultra-inefficient stations :P 19:04:33 <FLHerne> At Dendtown, I mean 19:05:53 <Mister_Argent> the inefficiency is intentional :P 19:05:58 <Mister_Argent> Longer tracks -> more profit. 19:06:01 <Mister_Argent> also, i'm lazy. 19:06:29 <planetmaker> Mister_Argent: longer tracks != longer distance between station signs. Only that matters though 19:06:38 <Mister_Argent> ah. 19:06:59 <FLHerne> I'm referring to potential train throughput, not distance :-) 19:07:34 <FLHerne> Why not just have one combined station, rather than 4 small ones? 19:07:46 <Zuu> planetmaker: am I right that I should direct any request to manually set dependencies of bananas to R. or T.? 19:07:55 <Mister_Argent> ...eh...well, i wasn't quite thinking ahead when i set the first station up. 19:08:54 <planetmaker> Zuu: no and yes. Best place is our info@ address. But de-facto that might be true 19:09:20 <Zuu> Ok, I'll send an email there. 19:09:23 <FLHerne> Not so hard to expand them...are you using individual single-track lines for everything? 19:09:32 *** mal2 [~mal2@port-92-206-53-25.dynamic.qsc.de] has joined #openttd 19:10:48 <Mister_Argent> aside from one or two stations, yes. 19:10:59 <Mister_Argent> in retrospect, my infrastructure has severe efficiency issues :P 19:11:18 <Mister_Argent> On the other hand, this is my first single-player game where i haven't crashed and burned violently within the first decade. 19:11:42 * FLHerne is a member of the 6-track-mainline-to-everywhere fraternity :D 19:12:02 <FLHerne> Ah well, each to his own :-) 19:12:42 * Mister_Argent has ,512 right now and that's slowly accumulating. 19:12:59 <Mister_Argent> 4,512 19:13:18 <FLHerne> :-( 19:13:39 <FLHerne> Get some more then! :P 19:13:41 <Mister_Argent> if i didn't spend anything or repay the starter debt i'd propably have closer to 0,000 something 19:13:52 <Mister_Argent> yeah. i'm gonna sit back and watch some twin peaks while the cash builds up 19:14:01 <Mister_Argent> ...or maybe restart in a less violently inefficient way. 19:15:32 *** TWerkhoven[l] [~twerkhove@cpc3-linl7-2-0-cust522.sgyl.cable.virginmedia.com] has joined #openttd 19:17:52 *** George|2 [~George@212.113.107.39] has joined #openttd 19:17:52 *** George is now known as Guest529 19:17:52 *** George|2 is now known as George 19:34:15 *** Eddi|zuHause [~johekr@p57BD58AF.dip.t-dialin.net] has quit [Remote host closed the connection] 19:34:32 *** Eddi|zuHause [~johekr@p57BD58AF.dip.t-dialin.net] has joined #openttd 19:35:29 *** Eddi|zuHause [~johekr@p57BD58AF.dip.t-dialin.net] has quit [] 19:36:32 *** Eddi|zuHause [~johekr@p57BD58AF.dip.t-dialin.net] has joined #openttd 19:41:27 *** TWerkhoven [~twerkhove@cpc3-linl7-2-0-cust522.sgyl.cable.virginmedia.com] has quit [Quit: He who can look into the future, has a brighter future to look into] 19:48:11 <frosch123> Zuu: does it matter which steel mill is delivered? 19:50:18 <Zuu> frosch123: Any of the two on the main island is okay. 19:50:38 <Zuu> You can also deliver to both and the script will sum up the production. 19:50:51 *** KritiK [~Maxim@95-24-138-149.broadband.corbina.ru] has joined #openttd 19:51:06 <frosch123> ok :) 19:51:28 <planetmaker> that sounds like a nice scenario :-) 19:52:21 <TrueBrain> Zuu: done (FYI) 19:53:13 *** pugi [~pugi@dyndsl-091-096-061-039.ewe-ip-backbone.de] has joined #openttd 19:53:54 <Zuu> TrueBrain: Thank you 19:56:23 <Zuu> Its fairly easy to cheat on, but for now I think its good enough to be released and those who play SP will as always have to decide on the rules themself. 19:57:29 *** Elukka [Elukka@78-27-90-14.bb.dnainternet.fi] has quit [] 19:57:54 <Zuu> You could for example collect lots of iron ore in a station over several months and then deliver it. Or you could take the challenge and stay away from such tactics. 20:03:50 <frosch123> hmm, scenarios make it actually more obvious what settings are not company settings, though they should be 20:03:59 <Alberth> good night 20:04:27 *** Alberth [~hat3@2001:980:272e:1:21a:92ff:fe55:fc8d] has left #openttd [] 20:05:42 <Zuu> After making that scenario, I realized that it would have benefited from BaseCost mod with increased cost of terraform. Still I hope the incentives to reach the goal is high enough compared to trying to connect the islands yourself. 20:06:33 <Zuu> frosch123: Any setting in particular that you have in mind? 20:07:08 <frosch123> currently i encountered that the service interval settings are not my default ones 20:07:27 <frosch123> oh, an ai started 20:07:34 <frosch123> "idleMore" :) 20:08:28 <frosch123> Zuu: the first cheat i would have thought of would be to increase the ship limit 20:08:28 <Zuu> Yep, I could have tricked with the savegame/scenario state so that the GS make that AI start before I upload the scenario to bananas, but I havn't done so yet. 20:11:13 *** glx [glx@2a01:e35:2f59:c7c0:3466:af96:53d4:89be] has quit [Quit: bye] 20:12:39 <frosch123> 330/345 20:13:13 <Zuu> but you already got the AI started news message? 20:13:33 <frosch123> i did not notice any news 20:13:47 <frosch123> i just was watching the debug gui to check the goal progress 20:13:53 <frosch123> and noticed that there is an ai as well 20:14:10 <Zuu> When you reach the goal, the GS will use all those money in the IdleMore company to raise land. As the API doesn't permit a GS to raise land for free. 20:14:24 <frosch123> oh 20:17:31 <frosch123> interesting animation 20:17:41 <Zuu> yep, I though so too :-) 20:17:50 <frosch123> hit the goal randomly before connection the last industry 20:18:18 <frosch123> wasn't it possible to scroll the viewport? 20:18:19 <Zuu> I didn't actually play test it, but perhaps the goal should be a bit higher then. 20:18:41 *** glx [glx@2a01:e35:2f59:c7c0:bddd:c469:c67d:df95] has joined #openttd 20:18:44 *** mode/#openttd [+v glx] by ChanServ 20:18:45 <frosch123> well, the production varies quite a lot in my vase 20:18:46 <Zuu> Its possible in SP. So yes, I could do that. 20:18:52 <frosch123> most of the time 150 20:18:55 <frosch123> sometimes 0 20:19:01 <frosch123> now 390 once 20:19:06 <Zuu> ok 20:21:44 <Zuu> I guess the scenario is a bit shallow in the sence that there is no further goals afther you connected the two islands. But at least it shows what you can do with the IdleMore trick :-) 20:22:45 <frosch123> well, the funds are also quite high :) 20:23:32 <frosch123> anyway 4 years for the goal 20:23:46 <frosch123> slightly less 20:26:18 *** Pixa [~pixa@79-68-99-36.dynamic.dsl.as9105.com] has joined #openttd 20:30:50 *** LordPixaII [~pixa@85.210.76.154] has quit [Ping timeout: 480 seconds] 20:40:27 <Terkhen> good night 20:41:42 <frosch123> hmm... google suggests me to update to a more modern browser, which one might that be? :p 20:46:13 *** Progman [~progman@p57A1A70C.dip.t-dialin.net] has quit [Remote host closed the connection] 20:48:56 <Wolf01> 'night all 20:49:00 *** Wolf01 [~wolf01@95.232.234.29] has quit [Quit: Once again the world is quick to bury me.] 21:00:08 *** guru3_ [~guru3@2-248-109-4-no225.tbcn.telia.com] has joined #openttd 21:00:28 <Rubidium> afternoon! 21:03:46 <__ln___> you're suffering from jetlag or something 21:04:31 <Zuu> technically I'd say its also after noon here :-) 21:05:19 <Zuu> at least if you split "afternoon" apart. 21:05:35 <Rubidium> pff, it's not even evening yet 21:11:05 <Rubidium> and it's hot in he re 21:12:21 <Rubidium> 33 °C (feels like 43 °C) 21:13:02 <frosch123> at least you are still using sane units :) 21:13:29 <NGC3982> 33C in the late evening? 21:13:40 <NGC3982> i cant sleep in anything over 17C. 21:13:55 <Rubidium> low last night was 20 21:16:07 <Zuu> Although officially using sane units, that country where Rubidium is got plenty of imported products with imperial units. 21:17:10 *** brambles [brambles@79.133.200.49] has quit [Quit: leaving] 21:18:00 * Zuu learnt that the hard way when wondering why the food took so long time to get ready in the stove. :-) 21:18:06 *** brambles [brambles@79.133.200.49] has joined #openttd 21:18:13 <Zuu> s/stove/oven/ 21:18:58 <NGC3982> :) 21:20:14 * NGC3982 stretches Zuu 8 furlongs long, 10 cables wide and 40 thou thick. 21:20:55 <Rubidium> http://www.youtube.com/watch?v=WfhmacGktQQ (dutch though) 21:22:02 <Rubidium> football is boring though (at least until the last quarter/half) 21:24:33 *** Mazur [~mazur@546984B2.cm-12-2c.dynamic.ziggo.nl] has quit [Quit: Partir, c'est mourir un peu.] 21:25:20 *** Mazur [~mazur@546984B2.cm-12-2c.dynamic.ziggo.nl] has joined #openttd 21:26:12 *** guru3__ [~guru3@2-248-109-4-no225.tbcn.telia.com] has joined #openttd 21:26:12 *** guru3_ [~guru3@2-248-109-4-no225.tbcn.telia.com] has quit [Read error: Connection reset by peer] 21:37:20 *** guru3__ [~guru3@2-248-109-4-no225.tbcn.telia.com] has quit [Read error: Connection reset by peer] 21:37:45 *** Starkdop [~Starkdop@31.37.53.239] has joined #openttd 21:37:51 <Starkdop> hi everyone 21:37:55 <Starkdop> i've a question 21:38:03 <Rubidium> 42 21:38:42 <Starkdop> i creating a website for the francophone community of openttd 21:39:46 <Rubidium> you're aware of http://www.openttd.fr/ ? 21:39:54 <Starkdop> and i would like to know if can i copy the design of openttd.org 21:39:58 <Starkdop> no 21:40:04 <Starkdop> i create a new website 21:40:11 <Starkdop> openttd-fr.com 21:40:37 <Starkdop> yes 21:40:38 <Starkdop> but 21:41:10 <Starkdop> it's grave to make an other website? 21:41:17 <FLHerne> how is a .com address appropriate for a site for a non-commercial game? 21:41:18 <frosch123> copying the website directly has little use. it is supposed to get a french translation itself 21:41:29 * FLHerne finds such things annoying :P 21:41:44 <frosch123> FLHerne: it means com-munity :) 21:41:52 <Starkdop> @FLHerne yeah, .org it's better 21:42:05 <FLHerne> frosch123: :D 21:43:19 <Starkdop> i'm bad in webdesign and the design of openttd.org is cool 21:44:16 <Starkdop> is it a bad idea to make an other francophone website? (with a server) 21:45:11 <Starkdop> A la limite y pas des français ici ? Ca sera mieux pour se faire comprendre ;) 21:46:25 *** guru3_ [~guru3@2-248-109-4-no225.tbcn.telia.com] has joined #openttd 21:47:53 <Starkdop> and openttd.fr is sooooo long to load, the design is... bad and it would be nice to remake a new website 21:48:31 *** TGYoshi [~TGYoshi@86.81.146.146] has quit [Quit: Popidopidopido] 21:48:55 <Rubidium> I don't think creating a second site is a good idea as it will only split the community making both smaller 21:50:11 <Starkdop> i thinks like this too 21:51:26 <Starkdop> but, i feel openttd.fr is dead 21:52:23 <Starkdop> I was motivated :D 21:53:44 <Starkdop> i have an other idea 21:54:29 <Starkdop> I ask to the admin of openttd.fr if can i remake the website, and become the coder... 21:54:34 *** TWerkhoven[l] [~twerkhove@cpc3-linl7-2-0-cust522.sgyl.cable.virginmedia.com] has quit [Quit: He who can look into the future, has a brighter future to look into] 21:54:44 <cornishpasty> FLHerne: .com stands for .COol Man 21:54:54 <Starkdop> because i've already started the conception of the website 22:01:54 <frosch123> night 22:01:58 <Zuu> Starkdop: If you feel the site is slow, it might help to donate towards a faster server. 22:02:00 *** frosch123 [~frosch@frnk-590f4b14.pool.mediaWays.net] has quit [Remote host closed the connection] 22:02:12 <Zuu> Fast servers tend to cost money. 22:02:51 <Zuu> Of course, also the way the site is coded has a large impact on the speed. 22:03:38 <Starkdop> i know 22:03:47 *** Eddi|zuHause [~johekr@p57BD58AF.dip.t-dialin.net] has quit [Read error: Operation timed out] 22:04:15 <Starkdop> so 22:05:07 <Starkdop> if course, if a create a new openttd.fr, it will divided the french community 22:05:09 *** Eddi|zuHause [~johekr@p57BD5642.dip.t-dialin.net] has joined #openttd 22:05:35 <Starkdop> and there aren't many people in the community of openttd, in the world i mean 22:13:29 *** Biolunar [~mahdi@blfd-4db0ec72.pool.mediaWays.net] has quit [Quit: All your IRC are belong to us] 22:15:07 <glx> of course openttd.fr is slow, it's a home server 22:15:42 <Eddi|zuHause> my precious uptime :( 22:16:37 <glx> pff and muxy is never on this chan 22:16:58 <Eddi|zuHause> glx: we kicked him once, and he never came back? 22:17:54 <glx> Starkdop: you can try to reach muxy on epiknet #openttd chan (he's the server owner) 22:18:36 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has quit [Ping timeout: 480 seconds] 22:18:51 <Eddi|zuHause> my logs say he was here this year 22:22:54 *** Devroush [~dennis@178-119-153-135.access.telenet.be] has quit [] 22:24:30 *** FLHerne [~francis_h@dsl-217-155-24-22.zen.co.uk] has left #openttd [] 22:29:03 *** Starkdop [~Starkdop@31.37.53.239] has quit [Quit: Leaving] 22:29:50 *** sla_ro|master [slaco@78.96.213.97] has quit [Quit: DANGER sla.ro is OFFLINE DANGER] 22:48:11 <Mister_Argent> is 117 Tonnes of Ore good for a coal mine? 22:48:24 <Sacro> No 22:48:30 <Sacro> Coal mines tend not to dispense ore 22:48:47 <Mister_Argent> ...er, clicked on another mine adjacent to it 22:48:52 <Mister_Argent> anyway, 108 tonnes of coal 22:48:58 <NGC3982> a year? 22:49:07 <Sacro> yearly that's terrible 22:49:10 <Sacro> monthly isn't amazing 22:49:11 <Mister_Argent> "Production last month: 108 tonnes of coal" 22:49:17 <Mister_Argent> ah. i'll keep looking, then. 22:49:18 <Sacro> it's not high 22:49:26 <Sacro> high would be 140/160ish 22:49:28 <Mister_Argent> is there a way to sort mines by production rate like how you can sort towns by population? 22:49:30 <Sacro> Yes 22:49:34 <Sacro> industries list 22:49:37 <Sacro> sort it 22:49:45 <Sacro> though it doesn't filter by type afaik 22:50:03 <NGC3982> Mister_Argent: its not particurly high. though, you can calculate the worth of "much" or "low" simply by looking on how much coal your average train can pull a month. 22:52:09 *** mal2 [~mal2@port-92-206-53-25.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 22:53:13 <Mister_Argent> Oooh, just found a nice one 22:53:21 <Mister_Argent> 162 tonnes of coal last month 22:53:28 <Mister_Argent> with two power plants nearby 22:54:13 <Sacro> that's better 23:03:39 *** Prof_Frink [~proffrink@94.13.8.180] has joined #openttd 23:21:13 *** pugi [~pugi@dyndsl-091-096-061-039.ewe-ip-backbone.de] has quit [] 23:30:57 *** NorthStar [email@89-180-107-161.net.novis.pt] has joined #openttd 23:31:06 *** NorthStar [email@89-180-107-161.net.novis.pt] has left #openttd [] 23:53:07 <Mister_Argent> quick question -- do the radio antennas do anything? 23:53:26 *** LordPixaII [~pixa@79-68-99-36.dynamic.dsl.as9105.com] has joined #openttd