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Log for #openttd on 23rd June 2012:
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07:20:45  <LordAro> moin
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07:40:28  <Terkhen> good morning
07:41:10  <LordAro> hi Terkhen
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08:25:42  <LordAro> bbl...
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08:27:52  <Achilleshiel> morning
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08:42:34  <Alberth> oi
08:43:06  <telanus> io
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09:22:50  <Wolf01> hello
09:28:48  <Alberth> hello
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10:32:43  <Alberth> hi Zuu
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10:34:00  <Zuu> Hello Alberth
10:34:07  <Zuu> Lets say hello in this channel today :-)
10:34:18  <Alberth> yeah, let's :)
10:43:20  <Sacro> \o/
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10:53:53  <NGC3982> hello
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13:14:24  <NGC3982> in ECS basic vector, the glass works doesnt seem to have anywhere to export glass
13:14:33  <NGC3982> does any industry accept it, or is it a town shop?
13:14:48  <NGC3982> google (and a forum post) tells me the normal factory should accept it, but it doesnt seem to.
13:15:05  <Alberth> the last time I looked, there is a car factory that accepts glass
13:15:27  <Wolf01> the furniture factory should accept it, but it might be from an old version
13:15:45  <Alberth> but ECS has wiki pages http://www.tt-wiki.net/wiki/ECS_Vectors
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13:35:57  <NGC3982> ah, i only had the basic vector
13:36:18  <NGC3982> hm, one of my lan clients is getting constant 'processing map took too long"
14:13:29  <frosch123> i wonder how many arabic and hebrew players we have
14:13:52  <frosch123> in some parts the rtl stuff really does not work
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14:18:50  <Eddi|zuHause> i presume many of those play in english
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14:22:14  <CIA-8> OpenTTD: frosch * r24351 /trunk/src/depot_gui.cpp: -Fix: Short vehicles were not properly positioned at the cursor when dragging for RTL languages.
14:22:30  <CIA-8> OpenTTD: frosch * r24352 /trunk/src/train_gui.cpp: -Fix: When highlighting the drop position for vehicles in depots, make space for all articulated parts.
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14:30:12  <LordAro> howdy
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14:44:53  <Terkhen> hi LordAro
14:45:07  <LordAro> hi Terkhen (again)
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14:52:16  <CIA-8> OpenTTD: michi_cc * r24353 /trunk/src/script/api/script_order.cpp: -Fix [FS#5215] (r23506): [NoAI] A TileIndex isn't a station id, so don't use it as one.
15:10:50  <NGC3982> using the ECS industry vectors, we noticed our company value is stuck at . how's that?
15:11:01  <NGC3982> it doesnt seem to be different without the grfs
15:12:03  <Alberth> afaik it means your  company is too young to be rated a value
15:12:05  <frosch123>  is the minimum value of a company
15:12:13  <Alberth> but I don't know the details
15:12:17  <frosch123> so, it actually means your value is negative :)
15:12:37  <Alberth> ah, thanks frosch123
15:12:41  <NGC3982> ah, thank you
15:12:46  <NGC3982> is this recently changed+
15:12:53  <frosch123> no
15:13:01  <LordAro> i've always thought it should display something other than "{CURRENCY}1" when this is the case
15:13:07  <frosch123> newgrfs have no effect on the company value btw.
15:13:21  <frosch123> LordAro: it's a symbolic price
15:13:48  <frosch123> at least here it is common to purchase stuff for 1 currency when it is actually not worth anything
15:14:04  <LordAro> perhaps
15:14:14  <frosch123> just to represent the moment when the ownership changes
15:14:39  <LordAro> a "Not yet able to be valued" or something would perhaps be more useful though
15:14:54  <frosch123> it has nothing to do with the age
15:15:06  <Alberth> apparently "bancrupt" is the best notion in such a case :p
15:15:13  <frosch123> you can also bankrupt after 100 years
15:17:13  <CIA-8> OpenTTD: frosch * r24354 /trunk/src/station_cmd.cpp: -Fix: When airport construction was denied due to noise, the error message named the wrong town.
15:17:52  <Alberth> lol :)
15:18:36  <Alberth> this means nobody plays with airport noise? :)
15:19:05  <Eddi|zuHause> since when was the town mentioned in the first place?
15:19:08  <frosch123> iirc there were some complains from ai authors about the error being confusing
15:20:07  <frosch123> STR_ERROR_LOCAL_AUTHORITY_REFUSES_NOISE                         :{WHITE}{TOWN} local authority refuses permission for airport due to noise concerns
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15:26:51  <jgh> hi, does anyone know which version of openttd chill's patchback is based on?
15:27:21  <Alberth> 1.0.5 iirc
15:27:35  <jgh> cheers
15:27:56  <Eddi|zuHause> depends on what "based on" means
15:28:29  <jgh> well for my purposes it means "if i edit a savegame in this version of vanilla openttd is it likely to work with chillpp" i guess
15:29:09  <Eddi|zuHause> yes, then you need 1.0.x it won't work with 1.1.x or 1.2.x
15:29:44  <jgh> cool thanks
15:35:40  <jgh> aaagh where do i download old openttd versions lol
15:38:13  <LordAro> http://binaries.openttd.org
15:43:25  <Eddi|zuHause> that doesn't seem to be on the links page
15:44:50  <Alberth> TrueBrain: ^^ more missing sites :)
15:46:12  <CIA-8> OpenTTD: frosch * r24355 /trunk/src/station_cmd.cpp: -Codechange [FS#5217]: Deduplicate code when building stations. (Hirundo)
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15:57:22  <LordAro> i know it off by heart - i just typed it out :)
15:57:58  <Alberth> ok, what is the game script site?
15:58:25  <frosch123> the api, or bananas?
15:58:34  <frosch123> LordAro: we expect you to know both :p
15:58:44  <Alberth> bananas is very trivial :)
15:58:57  <frosch123> is it?
15:59:03  <LordAro> http://nogo.openttd.org ?
15:59:13  <Alberth> correct!
15:59:16  <LordAro> yays
15:59:43  <LordAro> (note: spent a lot of time in http://noai.openttd.org :P )
16:00:02  <Alberth> (it appends "/api" by itself :) )
16:00:22  <Alberth> I know, that's why I didn't ask the AI one :)
16:02:49  <frosch123> so what about the bananas game script site?
16:06:27  <LordAro> pfft. who cares about that? :P
16:07:13  <frosch123> haha, you won't sleep next night without knowing :p
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17:49:11  <Hirundo> frosch123: Thanks for committing so quickly
17:49:35  <frosch123> you're welcome
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17:51:03  <Hirundo> It was part of an allow/deny cargo acceptance patch, which may or may not appear in the wild soon
17:51:32  <frosch123> :)
17:52:18  <Hirundo> First I need to apply it to my current game, which was the reason to write that patch in the first place
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20:08:24  <CIA-8> OpenTTD: frosch * r24356 /trunk/src/rail_cmd.cpp: -Change: Allow building/modifying/removing signals even if a train is on the belonging track.
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21:29:06  <Eddi|zuHause> @calc 0.8**5
21:29:06  <DorpsGek> Eddi|zuHause: 0.32768
21:29:18  <Eddi|zuHause> @calc 1-0.8**5
21:29:18  <DorpsGek> Eddi|zuHause: 0.67232
21:37:15  <FLHerne> So what are the numbers?
21:37:59  <FLHerne> Also, is there a way to swap all signals on the map from semaphore to colour-light?
21:38:15  <FLHerne> Instead of replacing each signal individually
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21:52:06  <Zuu> FLHerne: The signnal convert tool appears to be single tile only. If you are in a year when colour-light signals are default, it is possible to create a GameScript solution to your problem.
21:52:28  <Wolf01> 'night all
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21:53:18  <Zuu> The reason that colour-lights need to be default, is that the API doesn't expose the semaphore/light status of a signal but rather just stick to the defaults (I think). So to convert all map, you iterate over all tiles and remove and re-build the signal.
21:53:42  <Zuu> Preferable by also checking a list of all vehicles and make sure no vehicle is near the signal when removing it :-)
21:57:32  <FLHerne> Is there a reason why the signal-convert tool is single-tile? I can't see why I would want to convert signals one-by-one - it isn't even draggable like place/remove... :-(
22:03:52  <FLHerne> Actually, is that one of the uses for r24356?
22:04:12  <FLHerne> I mean Zuu's suggestion
22:06:16  <Zuu> What did r24356 do? vcs.openttd.org seems to be down. At least I get a 504 gateway time-out.
22:06:36  * FLHerne looks up the IRC a bit ;-)
22:06:50  <Zuu> Hmm, oh yes, I could use the IRC log :-)
22:07:12  <FLHerne> 21:18
22:08:08  <FLHerne> I was wondering what it was for - I assume easier script-updating of signals is not the primary intention
22:08:38  <Zuu> You still need to watch out for possible crashes as a side effect.
22:09:21  <FLHerne> How quickly can a GS remove and then place a signal?
22:09:42  <Zuu> And a GS can't convert semaphores as a type change as it is not aware of semaphores, instead it has to remove and re-build. As those two things are DoCommands, they cannot happen without some time distance.
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22:10:15  <Zuu> In general it would be doable to remove it in tick X and then place a new signal in tick X+1
22:10:36  <Zuu> But there is also a setting to cause DoCommands to put a script into sleep for more than one tick.
22:10:51  <Zuu> It applies for AIs, not sure how it applies for GS.
22:11:45  <Zuu> However that single tick difference is probably enough for a train facing a red signal to start moving ahead.
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22:12:02  <FLHerne> Probably too much bother/risk for a cosmetic thing anyway :P
22:12:12  * FLHerne will go to bed now
22:12:16  <FLHerne> Thanks :D
22:12:33  <Zuu> The proper solution is probably to fix the GUI convert tool to be dragable
22:13:08  <Zuu> Thanks to the change by frosch123, a such drag over the entire map will replace all signals, also those where there is a train on the same tile as the signal.
22:13:47  <FLHerne> Perfect
22:13:56  <FLHerne> 'Night, anyway
22:14:02  <Zuu> good night
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