Config
Log for #openttd on 17th July 2012:
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01:56:54  <Elukka> http://i195.photobucket.com/albums/z113/Elucca/IMG_0003.jpg
01:57:03  <Elukka> he found he's rather fond of a third floor window as his perch
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06:05:59  <Alberth> wap
06:06:49  <NGC3982> neat.
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06:11:59  <Terkhen> good morning
06:15:10  <telanus> morning
06:21:17  <NGC3982> El..el
06:21:18  <NGC3982> bah.
06:21:34  <NGC3982> i have ignore on all modes, nicks, parts, quits and joins.
06:24:50  <Alberth> just don't log on any more :p
06:28:33  <NGC3982> ?hehe
06:29:05  <NGC3982> well, im determined to whithold that people should use shells or bnc.
06:29:22  <NGC3982> it's not hard, and ill gladly help setting it up.
06:31:02  <Alberth> ISP creating stable connections would help a lot more :)
06:38:06  <planetmaker> moin
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06:46:47  <NGC3982> Alberth: that wont keep people from turning their chat software on and off, sadly. :(
06:47:18  <Alberth> NGC3982: probably windows machine automagically suspending
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07:17:26  <Terkhen> valve finally announced steam for linux officially
07:17:53  <Eddi|zuHause> with more than 2 games available?
07:18:36  <Terkhen> a single one for now, and without release date :P
07:19:11  <Eddi|zuHause> well, would be more interesting if it supported starting windows games in wine then ;)
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07:21:12  <Terkhen> http://blogs.valvesoftware.com/Linux/ <-- given steam terms of use, I find the references to open source amusing
07:22:11  <Terkhen> yes, that would be nice, buy I foresee some companies refusing to let people play officially through wine
07:27:12  <Alberth> does someone have a vim syntax file for NML?
07:30:48  <Terkhen> Alberth: there are files for notepad++ and geany at the devzone, and also an script for extracting all tikens and putting them in 4 separate groups
07:30:58  <Terkhen> tokens*
07:31:07  <Terkhen> stupid phone
07:31:18  * Alberth gives Terkhen a hammer
07:32:06  <Terkhen> if it is a microscopic hammer it would help me with pushing these keys
07:33:05  <__ln__> keys? that's so 2010's; today everything's touch-touch-touch.
07:33:32  <Alberth> he touches the keys :p
07:35:36  * NGC3982 hates non-tactile response.
07:39:39  <Terkhen> they are not physical keys, but they are still keys
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07:43:15  <__ln__> yesterday steve ballmer introduced a new version of Office which is soooooo touch-touch.
07:44:12  * telanus wonders how OpenTTD would play on a touch-screen
07:44:41  <__ln__> telanus: very badly
07:45:39  <Terkhen> in my experience, unplayable
07:46:06  <Terkhen> things might be better on a tablet though
07:46:34  <__ln__> something like a 20" touch screen at vga resolution could be playable
07:47:36  <__ln__> yet still not good
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08:06:03  <NGC3982> telanus: i tried to get that web version of ttd deluxe to work on my phone
08:06:06  <NGC3982> sadly with no luck.
08:06:26  <blathijs> __ln__: A friend of mine has a fairly big touch screen, I should get him to install OpenTTD some time :-)
08:20:17  <dihedral> hello
08:23:26  <Terkhen> hi dihedral
08:23:33  <dihedral> hello sir Terkhen
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13:06:43  <Belugas> hello
13:08:38  <telanus> olla
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13:19:27  <peter1138> Herp, and indeed, derp.
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13:32:41  <Terkhen> hi peter1138
13:35:12  <NGC3982> derp o_==
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13:45:45  <Eddi|zuHause> what does that even mean?
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14:05:17  <NGC3982> its not a word, more then a sound, i guess.
14:05:41  <__ln__> *it's
14:05:43  <Alberth> that was not the question :)
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15:22:05  <andythenorth> bon
15:22:06  <andythenorth> jour
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15:29:45  <Eddi|zuHause> jovy?
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15:30:47  <V453000> apetit?
15:30:52  <V453000> bon beer?
15:32:46  <andythenorth> tempi
15:33:00  <andythenorth> maker of organs
15:33:14  * andythenorth didn't solve FISH yet
15:33:19  <andythenorth> I saw a nice diagram today
15:33:24  <glx> old reference andythenorth :)
15:33:35  <andythenorth> glx: je suis old
15:33:50  <andythenorth> diagram was basically 'decide slow, ship fast'
15:33:54  <andythenorth> 'get better result'
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15:34:11  <andythenorth> counter idea was 'decide fast, spend months in implementation hell, ship late'
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15:34:37  <andythenorth> so my preferred options for FISH autorefit are
15:34:47  <V453000> ships dont fast.
15:35:26  <andythenorth> (1) fewer ships overall, with cargo subtypes for 'Tanker' 'Cargo Vessel' etc.  You can autorefit any cargo within the subtype, but can't cross subtypes except in depot.
15:35:41  <andythenorth> this is similar to current FISH setup, but additionally handles autorefit
15:36:35  <andythenorth> (2) more ships.  'Blah Blah Tanker' etc is a type in the buy menu.  Limited range of refits available.  Autorefit any within the range.
15:36:59  <andythenorth> this option spams buy menu more, with quite similar looking ships.  And I have to invent names and stats, and add them to the grf.
15:37:40  <andythenorth> maybe option 2 adds more interesting variety to FISH, but it has quite a lot of variety already
15:38:04  * andythenorth is grateful for opinions, but is aware that other people's set design problems can be hard to engage with :P
15:38:22  <Terkhen> I prefer option 1
15:38:23  * FLHerne votes (1)
15:39:09  <FLHerne> And then add more variety, too :P
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15:39:32  <andythenorth> I could add also buy menu text: 'Autorefit: any cargo in same subtype'
15:39:32  <andythenorth> or so
15:39:50  <FLHerne> Don't necessarily let all ships refit to every subtype :-)
15:40:03  <andythenorth> some ships just refit everything anyway
15:40:19  * telanus votes for (1)
15:40:19  <andythenorth> for example, fishing boats carry liquids, but don't have specific tanker graphics
15:40:21  <planetmaker> "to coal, iron ore, copper ore - but not to bauxite" :-P
15:41:01  <FLHerne> andythenorth: You should forbid them from carrying liquids then :P
15:41:26  <FLHerne> Or massively lower the capacity, to suggest deck-cargo barrels or suchlike
15:42:13  <NGC3982> i like that
15:42:16  <NGC3982> that last one
15:42:21  <andythenorth> maybe, but it's just annoying for gameplay :P
15:42:21  <NGC3982> i really like it.
15:43:15  <planetmaker> andythenorth: that's not necessarily annoying
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15:43:26  <planetmaker> every vehicle carries everything is not good gameplay either
15:43:51  <planetmaker> or everything in the same quantity
15:44:11  <FLHerne> andythenorth: Variation is good for gameplay. Boring homogeny isn't :P
15:44:18  <planetmaker> with ogfx-trains I chose to have flatbed wagons also carry fuel oil and milk for example
15:44:39  <planetmaker> But the capacity is about 1/3 ... 1/2 of the tanker wagon - assuming that the flatbed carries cans or barrels
15:45:11  <planetmaker> so the player *does* have the option to refit. But for maximum capacity the proper vehicle should be used
15:45:28  <andythenorth> hmm
15:46:14  <andythenorth> "(89 passengers or 52t of cargo)"
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15:46:32  <andythenorth> could be extended to "...or 35,000 litres of liquids)
15:46:51  <andythenorth> buy menu gets quit ugly
15:46:54  <andythenorth> +e
15:46:54  <planetmaker> http://dev.openttdcoop.org/issues/4065#note-5 <-- andythenorth :-)
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15:49:19  <Terkhen> andythenorth: just choose some cargo groups that make sense
15:49:49  <andythenorth> wrt? :)
15:49:53  <Terkhen> and some conditions to refit between them
15:50:00  <Terkhen> autorefit
15:50:01  <FLHerne> What's the gameplay purpose for shipping liquid on tiny boats, anyway?
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15:50:20  <Terkhen> oil platforms
15:50:24  <andythenorth> dunno, that's up to the industry set
15:50:32  <andythenorth> vehicles shouldn't be making too many decisions about that
15:50:42  <Terkhen> bbl
15:51:18  <andythenorth> no way of knowing cargos might exist in the game
15:51:33  <andythenorth> FIRS milk ships in small quantities for example
15:51:37  <andythenorth> and chemicals
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17:26:51  <Wolf01> hello
17:27:41  <telanus1> olla
17:27:52  *** telanus1 is now known as telanus
17:31:13  <FLHerne> olleh :P
17:33:30  <CIA-4> OpenTTD: translators * r24410 /trunk/src/lang/ (afrikaans.txt finnish.txt):
17:33:30  <CIA-4> OpenTTD: -Update from WebTranslator v3.0:
17:33:30  <CIA-4> OpenTTD: afrikaans - 10 changes by telanus
17:33:30  <CIA-4> OpenTTD: finnish - 1 changes by USephiroth
17:35:04  <Sacro> \o/
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17:50:22  * andythenorth ponders adding 'liquid capacity' property to each ship in FISH
17:50:32  <andythenorth> already have pax capacity, mail capacity and cargo capacity
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17:50:52  <andythenorth> any other ever-more-fine distinctions to consider? :o
17:50:56  <andythenorth> fish capacity?
17:50:59  <andythenorth> stuff capacity?
17:51:00  *** DDR [~chatzilla@d172-218-2-5.bchsia.telus.net] has joined #openttd
17:51:12  <andythenorth> feathers capacity
17:51:27  <andythenorth> if feathers capacity(t) = coal capacity(t), which is heavier?
17:52:18  <andythenorth> pax capacity: commuter
17:52:24  <andythenorth> pax capacity: long distance
17:52:24  <FLHerne> Do your ships run out of mass or volume first? :P
17:52:36  <andythenorth> ^^ set cargo aging period appropriately?
17:52:59  <FLHerne> If volume, you could have separate capacity for almost everything :P
17:53:04  <andythenorth> the danger of having a generated grf is that this stuff is *so* easy to add :P
17:53:41  <FLHerne> Commuter/long distance might make sense for a train GRF. Ships not so much
17:54:03  <andythenorth> all the magic might get in the way of providing...a nice mix of vehicles
17:54:08  * FLHerne tries to generate CHIPS-style objects with m4
17:54:16  <andythenorth> ugh
17:54:27  <FLHerne> Copy/paste and sed only go so far :-(
17:54:31  <andythenorth> python
17:54:53  <andythenorth> stop arsing about with macro languages and use a proper scripting language
17:55:10  <FLHerne> Possibly overspecified for a simple object grf? :P
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17:55:44  <andythenorth> [shrug]
17:55:51  <andythenorth> sledgehammer still gets you a cracked nut
17:56:08  <Eddi|zuHause> FLHerne: if the task is "remove copy-paste", then use a tool that lets you generate the repeated tasks
17:56:37  <andythenorth> I have done the macro language thing
17:56:42  <andythenorth> I don't think it's good enough
17:57:01  <andythenorth> templates should mostly do ${insert_value}
17:57:21  <andythenorth> rather than #omfg.complex_macro_madness
17:57:42  <andythenorth> and the values should be obviously generated in the assembly script
17:57:52  <andythenorth> complex macros in templates just mungles everything
17:57:57  <Eddi|zuHause> that doesn't look like a very well visited channel :p
17:58:05  * andythenorth hopes not
17:58:12  <andythenorth> complex macro templating  avoids abstraction at the cost of brainfuck
17:58:21  <andythenorth> may as well just accept the abstraction
17:58:23  <andythenorth> only one kitten dies
17:58:37  <FLHerne> andythenorth: brainfuck has a cost?
17:58:43  <andythenorth> does to me
17:58:45  <andythenorth> ymmv
17:59:04  <andythenorth> I am referring not to the language ;)
17:59:29  <FLHerne> I'll avoid trying to show you my attempt at microcontroller pathfinding then :P
17:59:44  <andythenorth> I dislike trying to parse templates where you need to run the magic in your head to understand what you'll get as the result
17:59:52  <andythenorth> I prefer 'the value here will be the value'
18:00:01  <andythenorth> I don't even trust repeats much :P
18:00:27  <andythenorth> this for example is horribles http://paste.openttdcoop.org/show/1543/
18:00:34  * andythenorth did that one
18:01:16  * FLHerne fails to see the horribles :P
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18:01:31  <FLHerne> Which bit is meant to be horrible?
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18:02:11  <andythenorth> the calculations
18:03:27  <FLHerne> What's horrible about those?
18:03:46  <andythenorth> hard to parse, ugly code
18:04:02  <andythenorth> doesn't in anyway explain wtf is going on
18:04:05  *** Wakou [~stephen@host86-129-34-31.range86-129.btcentralplus.com] has joined #openttd
18:04:20  <devilsadvocate> I can't seem to find FIRS in the in-game content downloading system. can anyone tell me why that would be?
18:04:59  *** Chris_Booth[ph] [~chrisboot@host81-154-231-254.range81-154.btcentralplus.com] has quit []
18:06:03  <FLHerne> It looks like it's allocating sprites based on ship speed? Not sure what the 0.45s are for though :P
18:06:15  *** KouDy [~KouDy@60.49.40.23] has quit [Quit: Leaving.]
18:08:49  <andythenorth> magic :P
18:08:58  <andythenorth> can't remember
18:11:13  <FLHerne> Looks intelligible with explanatory comments :P
18:12:01  <andythenorth> anyway, I'm biased in favour of python
18:12:07  <andythenorth> others will have alternative biases
18:12:57  * andythenorth discounts lower cargo capacity for liquids
18:13:06  <andythenorth> goods also travels in packing crates etc
18:13:14  <andythenorth> so the barrels / churns argument doesn't hold
18:13:31  <andythenorth> higher capacity for specific tanker refits I would consider
18:13:40  <andythenorth> because it makes a bit more interest
18:14:02  <andythenorth> and because tankers service oil platforms, which get high production in some sets
18:14:09  <andythenorth> desirable?
18:14:21  <andythenorth> 10% extra or so
18:14:34  <Eddi|zuHause> just take a larger ship then
18:14:40  <Eddi|zuHause> not too much magic with capacities
18:15:25  <andythenorth> +0.5
18:15:37  <andythenorth> I don't like magic capacities too much, it makes buying ships harder
18:15:44  <andythenorth> especially if the difference is 10% or so
18:15:49  <andythenorth> but it seems to be wanted...
18:16:28  <andythenorth> Eddi|zuHause: 'autorefit only within same subtype' is an extension of something you proposed. ta
18:16:35  * andythenorth mentions that as an aside
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18:24:53  <Wolf01> looked like a netsplit
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18:25:13  <frosch123> what makes you think so`
18:25:37  <FLHerne> Almost everyone disconnecting and reconnecting? :P
18:25:53  <Wolf01> no, the clouds outside of the window
18:26:01  <frosch123> maybe they all thought suddendly that ottd is crap
18:26:18  <frosch123> but then reconsidered that idling here is fine nevertheless
18:28:39  *** Elukka [Elukka@78-27-97-92.bb.dnainternet.fi] has quit [Ping timeout: 480 seconds]
18:30:53  <andythenorth> frosch123: I'm convinced by your argument
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18:33:19  <frosch123> calling yourself idling does not convince me though
18:35:44  <frosch123> you will have a hard time with idling, once the topic gets to cargo classes, refitting or rv wagons
18:35:48  <frosch123> or vehicle smoke :p
18:36:30  <andythenorth> meh
18:36:35  <andythenorth> replace me with a bot
18:36:38  <andythenorth> it's easy
18:37:30  <Wakou> Hi guys I was doin an update of my opensuse install, and noticed that an openGFX file was upgraded. How do I check the versions? What has changed?
18:38:23  <frosch123> check the changelog
18:39:07  <frosch123> http://dev.openttdcoop.org/projects/opengfx/repository/entry/docs/changelog.txt
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18:40:02  *** mode/#openttd [+v Belugas] by ChanServ
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19:15:55  <Wolf01> http://www.bestoldgames.net/eng/old-games/locomotion.php still better game than it's homonymous
19:18:25  <__ln__> anyone tried this? http://store.steampowered.com/app/65235/
19:20:51  <Wolf01> lol?
19:24:28  * andythenorth does ponder
19:24:45  <andythenorth> right, so autorefit within subtypes
19:24:54  <frosch123> http://devs.openttd.org/~frosch/diffs/settingtype.diff http://devs.openttd.org/~frosch/settingtype.png  <- someone has some better (read: shorter) texts to show there?
19:25:02  <andythenorth> but should I provide 'Oil (Tanker)' and 'Oil (General Cargo)'
19:25:07  *** prooz [prooz@eddie.slaskete.net] has joined #openttd
19:25:10  <andythenorth> to cover the case of barrels and crap
19:25:31  <prooz> Is there a setting i can use on my server to make the time go slower?
19:25:58  <andythenorth> no
19:26:01  <frosch123> you can auto-pause the server when no client is connected
19:26:10  <andythenorth> that's definitely slower :)
19:26:28  <andythenorth> frosch123: wording looks ok to me
19:26:33  <prooz> I calculated that 100 years = 15 hrs
19:26:36  <prooz> So that's not verry much
19:26:38  <frosch123> andythenorth: it's too long :)
19:26:48  <andythenorth> -changes
19:26:56  <andythenorth> 'affects only the current company'
19:27:15  <andythenorth> -Company setting?
19:27:20  <frosch123> i wondered about cutting the "stored in savegame" part
19:27:23  <andythenorth> maybe
19:27:29  <andythenorth> I wonder how that's useful
19:27:41  <andythenorth> what does end user do with this info, other than be interested?
19:27:46  <andythenorth> what decisions does it support?
19:27:55  <frosch123> fs#5244
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19:28:21  <frosch123> users currently complain about changes in settings dialog not applying to their game, or to new games
19:29:00  <frosch123> so i would like a catching word like "game/client/company setting" and a short description of what that means
19:29:37  <andythenorth> oh
19:29:49  <andythenorth> is that why I keep getting annoyed about my settings disappearing?
19:29:54  <andythenorth> I set things, then they go away again
19:30:07  <andythenorth> I thought it was YetAnotherOSX bug
19:30:15  <frosch123> might be both :p
19:30:36  <andythenorth> hmm
19:30:50  <andythenorth> is changing this more lipstick on the pig? :)
19:31:03  <frosch123> actually, i also need the reverse descriptions for the intro gui settings
19:31:10  <andythenorth> is the issue 'the main start the game gui smells bad?'
19:31:13  <frosch123> "stored in save; affects new games only"
19:31:41  * andythenorth finds settings confusing
19:31:57  <andythenorth> I have permanent "can't build while pause" rage, but the settings never persist for that
19:32:02  <andythenorth> afaict
19:32:07  * andythenorth might be doing it wrong
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19:32:29  <andythenorth> I pause to save battery whilst coding newgrf
19:32:33  <andythenorth> then I test newgrf and get rage
19:32:42  <andythenorth> "you may not build any vehicles"
19:32:47  <andythenorth> "you may not build any stations"
19:32:48  <andythenorth> :P
19:33:12  * andythenorth experiments
19:33:42  <andythenorth> hmm
19:33:45  <andythenorth> that setting persists
19:33:56  * andythenorth has been having a lot of easily solved rage
19:34:50  <NGC3982> http://25.media.tumblr.com/tumblr_m6ytds9nRw1qzul5to1_400.gif
19:35:00  <andythenorth> hmm
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19:35:05  <andythenorth> doesn't persist if set in game
19:35:10  <andythenorth> only if set at main menu
19:36:51  <andythenorth> ah
19:36:59  <andythenorth> doesn't persist if you control-d a 'make run' game
19:37:17  <andythenorth> ctrl-c /s
19:37:30  * andythenorth is probably an edge case :P
19:39:23  <frosch123> diff has two more strings to optimise
19:42:41  <andythenorth> which ones?
19:42:55  <frosch123> the _MENU ones
19:44:20  * NGC3982 watches the first episode of deep space nine.
19:44:32  <NGC3982> it took me 13 months to complete the next generation.
19:44:33  <NGC3982> :P
19:45:09  <andythenorth> frosch123: use similar to the _INGAME versions?
19:45:23  <andythenorth> looks simple to me...
19:45:32  <frosch123> they are similiar, but kind of the reverse
19:46:22  <prooz> Hmm. Is there a way to change text etc. when using windowed mode?
19:46:37  <andythenorth> "stored in save; affects current company only" ?
19:48:26  <andythenorth> blearch
19:48:31  <frosch123> yeah, that becomes better
19:48:33  <frosch123> updated diff
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19:48:37  <andythenorth> 'cargo subtype' should be renamed 'vehicle subtype'
19:49:06  <frosch123> it's called refit cycle anyway
19:49:35  <andythenorth> nml disagrees :P
19:50:00  <frosch123> maybe because that name is even more misleading than cargo subtype :)
19:50:43  <andythenorth> 'subtype'
19:51:22  <andythenorth> it may be stupid, but it's allowed for some creative uses at least ;)
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19:51:45  <andythenorth> if it was less dumb, we might have been able to do less with it
19:51:55  <andythenorth> worse is better :p
19:57:17  <andythenorth> hmm
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19:57:55  <andythenorth> if I have subtype strings, e.g. 'Oil (Tanker)', 'Goods (Cargo Holds)', 'Coal (Cargo Holds)'
19:58:02  <andythenorth> what do I do for pax?
19:58:09  <andythenorth> 'Passengers (Cabins)' ?
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20:01:18  <andythenorth> http://dev.openttdcoop.org/attachments/download/3127/subtypes.png
20:01:25  <andythenorth> not terrible, but not great :P
20:04:24  <andythenorth> more evil: http://dev.openttdcoop.org/attachments/download/3128/subtypes_2.png
20:06:20  <CIA-4> OpenTTD: frosch * r24411 /trunk/src/ (lang/english.txt settings_gui.cpp): -Add [FS#5244-ish]: Display the a setting type in the adv. settings description which explains the scope of changes to a particular setting.
20:06:24  <andythenorth> http://dev.openttdcoop.org/attachments/download/3129/subtypes_3.png ?
20:07:35  <andythenorth> http://dev.openttdcoop.org/attachments/download/3130/subtypes_4.png
20:07:50  <andythenorth> crowd votes?
20:08:28  <telanus> I'd go with 4
20:08:33  <Warod> 4
20:09:40  <frosch123> how does to colour look in other guis?
20:09:45  <frosch123> e.g. vehicle details
20:10:11  <frosch123> or are they all grey?
20:10:55  <andythenorth> frosch123: http://dev.openttdcoop.org/attachments/download/3131/subtypes_4b.png
20:11:01  <andythenorth> usually gold
20:11:08  <andythenorth> I usually stick to same colours as default game
20:11:18  <andythenorth> I don't like random colours being added by grfs :P
20:11:44  <andythenorth> there's no precedent I can remember for using Silver
20:11:49  <frosch123> i mean the vehicle details, the window that shows the current load
20:11:50  <andythenorth> in vehicle context
20:11:56  <andythenorth> 1 min
20:12:07  <andythenorth> cyan there
20:12:57  <andythenorth> http://dev.openttdcoop.org/attachments/download/3132/subtypes_4v.png
20:13:10  <andythenorth> the silver looks bad
20:14:01  * andythenorth suspects using colour string codes here is a Bad Idea
20:14:31  <andythenorth> the subtype string might get reused in as yet unknown places
20:16:44  <FLHerne> Do you intend to have more subtypes than that? :P
20:17:14  <frosch123> passengers - barrels
20:17:18  * FLHerne would like a distinction between bulk and piece goods
20:17:31  <frosch123> passengers - bulky
20:17:54  <frosch123> passengers - oversized
20:18:28  <andythenorth> passengers: countable
20:18:33  <andythenorth> passengers: uncountable
20:18:39  <andythenorth> FLHerne: why more distinctions?
20:18:45  <andythenorth> to make gameplay more annoying?
20:18:49  <andythenorth> :)
20:20:04  <FLHerne> No, I mean to separate coal/mud/stone/grain (loaded by conveyor, big holds) from vehicles/timber/steel (loaded by crane, needs separate decks)
20:21:28  <FLHerne> So Cabins, Tanks, Holds (with hopper loading), Holds, (with crane loading)
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20:21:47  <FLHerne> remove last comma, or that doesn't make sense :P
20:22:09  <frosch123> excellent... passengers - with crane loading
20:22:38  <FLHerne> What? That would be fun, but hardly realistic :P
20:23:22  * telanus wave good night
20:23:33  <FLHerne> telanus: Night
20:24:19  *** telanus [~telanus@196.210.247.225] has quit [Remote host closed the connection]
20:24:47  <andythenorth> FLHerne: 12 monkeys
20:25:54  <FLHerne> andythenorth: Eh? (Misses reference/metaphor/turn of phrase/relevance)
20:27:39  <frosch123> 12 monkey is a cool movie; though that's all i remember about it
20:28:09  <frosch123> hmm, i think it involved time travel and a virus
20:29:10  * FLHerne boggles at the drasic, seemingly random subject change :P
20:29:46  <frosch123> i think the main character in 12 monkey constantly wonders about what's real and what not
20:30:25  <frosch123> the time travels confuses him, so he cannot tell apart which future/past is a dream or not
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20:33:11  * andythenorth had the wrong Terry Gilliam film
20:34:38  <NGC3982> ooh, terry gilliam <3.
20:35:07  *** LordPixaII [~pixa@85.210.76.156] has joined #openttd
20:35:12  * andythenorth was thinking of Brazil
20:35:19  <andythenorth> and cages of people
20:39:02  <andythenorth> for the size of the ships in FISH, dry cargo vs. bulk isn't really a distinction
20:39:08  <andythenorth> they're just coasters and river boats
20:39:57  <andythenorth> I don't see the gain for gameplay in forcing the split
20:40:14  <andythenorth> it's just annoying, and runs smack into the cargos-have-multiple-classes issue
20:40:25  <andythenorth> maybe I miss something :P
20:40:52  *** Pixa [~pixa@79-68-97-109.dynamic.dsl.as9105.com] has quit [Ping timeout: 480 seconds]
20:41:51  <FLHerne> andythenorth: Interest :P
20:42:20  <FLHerne> Anyway, those Patraikos things are hardly small coasters :P
20:42:41  <andythenorth> they're only 1k tonnes
20:43:43  <FLHerne> They're also the largest ships you could usefully draw for OTTD :P
20:43:56  <FLHerne> They glitch enough already :-(
20:44:39  *** LordPixaII is now known as Pixa
20:45:33  <frosch123> you should draw ship in the shape of icebergs then
20:45:56  <frosch123> small figure at the top, so no glitches; yet huge in total
20:46:40  <FLHerne> How would you know what size it was, then?
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20:49:56  <andythenorth> we have a submarine in a ship grf somewhere
20:54:56  <andythenorth> good night
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20:55:56  <frosch123> night
20:55:59  *** frosch123 [~frosch@frnk-590d5ef8.pool.mediaWays.net] has quit [Remote host closed the connection]
21:30:57  <__ln__> @seen Bjarni
21:30:57  <DorpsGek> __ln__: Bjarni was last seen in #openttd 40 weeks, 4 days, 21 hours, 23 minutes, and 55 seconds ago: <Bjarni> heh
21:35:10  <Wolf01> heh... 40 weeks
21:38:14  <NGC3982> is there a limit on how much a secondary industry can produce?
21:41:09  <Eddi|zuHause> yes
21:41:41  <Eddi|zuHause> 255 per tile every 256 ticks (8 or 9 times a month)
21:45:56  <NGC3982> i see
21:46:01  <NGC3982> thank you.
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21:48:31  <Terkhen> good night
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22:35:01  <Wolf01> 'night
22:35:05  *** Wolf01 [~wolf01@95.232.234.29] has quit [Quit: Once again the world is quick to bury me.]
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22:57:27  *** DDR [~chatzilla@d172-218-2-5.bchsia.telus.net] has quit [Quit: for the love of god this is not safe for work]
23:01:05  <LordAro> dammit, i'm not asleep yet -_-
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