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00:16:25 *** Sleepie [~Sleepie@p50845D5C.dip.t-dialin.net] has quit [Quit: lost in space...] 00:48:09 *** roadt_ [~roadt@60.168.92.11] has joined #openttd 00:53:42 *** DDR [~chatzilla@d172-218-2-5.bchsia.telus.net] has quit [Quit: for the love of god this is not safe for work] 02:13:48 *** glx [glx@2a01:e35:2f59:c7c0:6442:7693:5db7:e97f] has quit [Quit: bye] 02:18:50 *** DDR [~chatzilla@d172-218-2-5.bchsia.telus.net] has joined #openttd 02:32:34 *** FLHerne [~francis_h@dsl-217-155-24-22.zen.co.uk] has left #openttd [] 03:04:39 *** Supercheese [~Password4@76.178.163.204] has joined #openttd 03:04:56 *** namad7 [~aaaaa@pool-173-71-180-190.pitbpa.fios.verizon.net] has quit [] 03:23:35 *** DDR [~chatzilla@d172-218-2-5.bchsia.telus.net] has quit [Ping timeout: 480 seconds] 03:28:19 <Elukka> http://i195.photobucket.com/albums/z113/Elucca/onesmallstepetc.png 03:28:20 <Elukka> yay kerbals 03:33:36 *** DDR [~chatzilla@d172-218-2-5.bchsia.telus.net] has joined #openttd 03:37:43 *** namad7 [~aaaaa@pool-173-71-180-190.pitbpa.fios.verizon.net] has joined #openttd 04:02:05 *** HerzogDeXtEr1 [~Flex@i59F6DCCC.versanet.de] has joined #openttd 04:07:38 *** HerzogDeXtEr [~Flex@i59F6C9F1.versanet.de] has quit [Ping timeout: 480 seconds] 04:43:31 *** Eddi|zuHause [~johekr@p5DC67048.dip.t-dialin.net] has quit [] 04:43:35 *** telanus [~telanus@196-215-17-200.dynamic.isadsl.co.za] has joined #openttd 04:43:46 *** Eddi|zuHause [~johekr@p5DC67AB3.dip.t-dialin.net] has joined #openttd 05:04:09 *** KouDy1 [~KouDy@115.133.7.6] has joined #openttd 05:04:10 *** KouDy [~KouDy@115.133.7.94] has quit [Read error: Connection reset by peer] 05:04:55 *** KouDy1 [~KouDy@115.133.7.6] has quit [] 05:05:03 *** KouDy [~KouDy@115.133.7.6] has joined #openttd 05:11:29 *** sla_ro|master [slaco@78.96.213.97] has joined #openttd 05:16:19 *** Prof_Frink [~proffrink@94.13.8.182] has quit [Ping timeout: 480 seconds] 05:20:28 *** namad7 [~aaaaa@pool-173-71-180-190.pitbpa.fios.verizon.net] has quit [Read error: Connection reset by peer] 05:22:11 *** namad7 [~aaaaa@pool-173-71-180-190.pitbpa.fios.verizon.net] has joined #openttd 06:10:07 *** LordPixaII [~pixa@85.210.70.174] has joined #openttd 06:10:08 *** Pixa [~pixa@85.210.70.174] has quit [Remote host closed the connection] 06:20:35 <Terkhen> good morning 06:22:50 <telanus> morning 06:28:05 <NGC3982> morning. 06:28:12 <Supercheese> but... it's night here 06:28:53 <Supercheese> hmm, we need timezone agnostic times 06:28:59 <Supercheese> good waking, perhaps 06:29:16 <Supercheese> presuming awakening happened recently 06:31:29 <telanus> could work 06:32:00 <telanus> but one would get the same problem using good awakening 06:32:42 <Supercheese> Too close to Great Awakening, perhaps 06:33:22 <Supercheese> "Salve, excitate" for some Latin panache ;) 06:37:19 <NGC3982> let's make irc timezone neutral 06:37:28 <NGC3982> morning = "hi". 06:37:31 <NGC3982> :/ 06:42:50 *** telanus1 [~telanus@196-215-17-200.dynamic.isadsl.co.za] has joined #openttd 06:44:03 <telanus1> hi 06:46:28 *** telanus [~telanus@196-215-17-200.dynamic.isadsl.co.za] has quit [Ping timeout: 480 seconds] 06:47:03 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has joined #openttd 06:48:05 *** telanus1 is now known as telanus 06:48:20 <Supercheese> "Salve, excitate" instead of good morning, and "Vale, dormiture" instead of good night. :P 06:49:00 <Supercheese> of course, that would violate the English-only rule 06:50:42 <Eddi|zuHause> Supercheese: what's that supposed to solve? 06:52:22 *** TGYoshi [~TGYoshi@86.81.146.146] has joined #openttd 06:53:21 <Supercheese> Utilizing Latin to provide concise, timezone-agnostic greetings and farewells 06:53:43 <Supercheese> as opposed to "[good] morning", which is awkward when it's nighttime in your local timezone 06:53:56 <Supercheese> anyhow, I'm sleepy and rambling 06:55:54 <__ln__> i'm pretty sure "dormiture" means something like sleeping 06:56:12 <Supercheese> it's easier in Latin; in English you'd have to say "Hi, recently-awakened" 06:56:28 <Supercheese> or "Bye, about-to-sleep" 06:56:40 <Supercheese> the literal translations :P 06:57:05 <Supercheese> but I digress from anything relevant 06:58:10 <__ln__> why don't we embrace Swatch® Internet Time, and say something like "good @730 everyone!" 06:58:59 <Supercheese> Probably have to pay royalties for that 06:59:06 <Supercheese> :P 06:59:45 <Supercheese> Ceterum, dormiturus sum 06:59:51 <Supercheese> Valete 07:00:02 *** Supercheese [~Password4@76.178.163.204] has quit [Quit: ChatZilla 0.9.88.2 [Firefox 14.0.1/20120713134347]] 07:07:55 * Terkhen will stick to good morning 07:10:19 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has joined #openttd 07:11:09 *** Arafangion [~Arafangio@220-244-108-23.static.tpgi.com.au] has joined #openttd 07:11:29 *** telanus1 [~telanus@196-215-17-200.dynamic.isadsl.co.za] has joined #openttd 07:16:06 *** telanus [~telanus@196-215-17-200.dynamic.isadsl.co.za] has quit [Ping timeout: 480 seconds] 07:16:28 *** LordAro [~LordAro@host81-155-105-242.range81-155.btcentralplus.com] has joined #openttd 07:22:27 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 07:23:27 *** Alberth [~hat3@2001:980:272e:1:21a:92ff:fe55:fc8d] has joined #openttd 07:23:30 *** mode/#openttd [+o Alberth] by ChanServ 07:24:10 <planetmaker> moin 07:24:34 <Alberth> moin 07:24:49 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has joined #openttd 07:26:07 <Alberth> moin andy 07:26:26 <Terkhen> hi planetmaker, Alberth and andythenorth 07:26:40 <andythenorth> bonjour 07:32:26 <planetmaker> Alberth, should we maybe supply a pre-compiled version of zbase somewhen? 07:32:30 <planetmaker> Do you want? Shall I? 07:32:49 <planetmaker> (until I fix building with CF) 07:33:10 * andythenorth looks for pictures of tankers 07:33:27 <Alberth> planetmaker: Seems like a good idea to me 07:34:10 <Alberth> planetmaker: can you dig up the terrain template you made? 07:34:47 <planetmaker> which do you mean? 07:34:54 <Alberth> currently I am running a python script to do the expansion 07:35:55 <planetmaker> hm, I made one for my toy. one moment 07:36:01 <Alberth> alternative_sprites(spr3924, ZOOM_LEVEL_NORMAL, BIT_DEPTH_32BPP) { tmpl_32bpp064_groundtiles("terrain/terrain_temperate", 73) } <-- the 'tmpl_32bpp064_groundtiles template 07:36:33 <andythenorth> cement tanker http://www.shipspotting.com/gallery/photo.php?lid=1303783 07:36:45 * andythenorth wants someone to draw conical tanks for a river barge 07:36:46 <andythenorth> :P 07:37:11 <planetmaker> Alberth: http://paste.openttdcoop.org/show/1576/ <-- my sprites/templates/sprite_templates.pnml 07:37:21 <Alberth> a dutch ship! 07:37:43 <andythenorth> :) 07:38:12 <planetmaker> http://paste.openttdcoop.org/show/1577/ only the template 07:38:52 <Alberth> planetmaker: thanks, will put it into zbasebuild 07:39:12 <planetmaker> Alberth, you might consider whether line 11 is actually right 07:43:42 <Alberth> I have the same list 07:44:20 <Alberth> let's do a test :) 07:45:32 <planetmaker> Alberth, the image offsets are a plain copy from what you created in the python script ;-) 07:45:42 <planetmaker> I was far too lazy to figure out myself again :-P 07:46:22 <Alberth> at least they are now all wrong in the same way :p 07:46:29 <planetmaker> wrong? 07:47:06 *** GBerten2936 [GBerten293@oxygen.evosurge.com] has joined #openttd 07:47:11 *** GBerten2936 is now known as lugo 07:48:24 <Alberth> betting they are wrong gives much better odds :) 07:49:38 <Eddi|zuHause> so i've been wondering, what is the reasoning behind the ship-depot grid autosizing to sprite size, but not the purchase window? 07:51:45 <Alberth> there is none 07:52:12 <andythenorth> changing the purchase window sprite size is smelly 07:52:36 <andythenorth> chris sawyer decided it would be ~76px, and that shouldn't change 07:52:50 *** M1zera [~Miranda@ip-78-102-217-126.net.upcbroadband.cz] has joined #openttd 07:52:55 *** DDR [~chatzilla@d172-218-2-5.bchsia.telus.net] has quit [Quit: for the love of god this is not safe for work] 07:52:59 <Alberth> CS didn't have large ships not articulated thingies 07:53:03 <Alberth> *nor 07:53:16 <andythenorth> besides, this looks good, no? http://dev.openttdcoop.org/attachments/download/3144/fish_buy_menu_7.png 07:53:31 <andythenorth> nice crisp right hand edge to those sprites :P 07:53:34 *** peter1138 [~petern@petern.bnsnet.co.uk] has joined #openttd 07:53:38 *** mode/#openttd [+o peter1138] by ChanServ 07:54:21 <V453000> looks good to me andy 07:54:28 * andythenorth was being English 07:54:36 <andythenorth> it looks not great : 07:54:47 <andythenorth> I don't hate it, but it could be better :P 07:54:59 <Alberth> I would chop off the bow, tbh 07:54:59 <V453000> okay :D that it similar to what I am drawing atm 07:55:14 <andythenorth> it's an unfair case because the ships aren't all drawn yet 07:55:22 <andythenorth> they will have more variety when finished 07:55:30 <andythenorth> anyway 07:55:36 * andythenorth -> honest toil 07:55:38 <andythenorth> bye 07:55:41 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 07:55:42 <Alberth> bye 07:58:40 * NGC3982 notices his laptop screen starts flickering at 90 degrees centigrade. 07:58:44 <dihedral> greetings 07:59:06 <dihedral> NGC3982, take it out of the oven once it gets a golden crisp 08:00:10 <lugo> http://i.imgur.com/CthqX.jpg , ah andy is gone already i'd had request for a new cargo: ships 08:00:41 <NGC3982> dihedral: it's an old toshiba satellite ive been using for work for five years now 08:01:03 <NGC3982> it's holding 80-113C regularly, and havent had any real problems until now. 08:01:28 <NGC3982> time to put the old horse on the shelf.. 08:04:58 <V453000> :DDD lugo 08:05:18 <peter1138> lugo, what the hell? 08:05:30 *** Elukka [Elukka@78-27-97-92.bb.dnainternet.fi] has quit [] 08:05:33 <NGC3982> sweet jesus 08:05:38 <NGC3982> photoshopped? 08:06:59 <peter1138> I don't think so. 08:11:01 <__ln__> enhanced using adobe® photoshop® software? 08:11:17 <peter1138> Oh you! 08:11:31 <Eddi|zuHause> i can tell by the pixels! 08:13:06 *** Biolunar [~mahdi@blfd-4d083e8a.pool.mediaWays.net] has joined #openttd 08:13:29 <lugo> http://www.absoluut2.com/blog.php?categories=Captain%27s%20Log 08:13:30 <NGC3982> after a few months of intense star trek plowing, i fail to read "enhance" without parapraxing' it to "engage". 08:23:49 <dihedral> NGC3982, so you actually mean the screen flickers when the CPU reaches 90 degrees? :P 08:23:58 <dihedral> or do you read GPU temperatures too? 08:24:19 <dihedral> you could open up the laptop and remove all the dust from the fans and coolers, that usually helps 08:24:29 <Eddi|zuHause> NGC3982: ever tried cleaning? 08:24:30 <NGC3982> dihedral: im unabled to read the gpu sensor, for some reason. 08:25:05 <NGC3982> Eddi|zuHause: it's not a dirt issue. the thermal compound has literally boiled away trough the years, and no fans work. 08:25:05 <Eddi|zuHause> no computer should ever reach 90°C 08:25:33 <NGC3982> that said, im going to use it until it dies (since it's mostly used as spare computing for some not-so-relevant statistics). 08:26:01 <dihedral> Eddi|zuHause, CPU's often used to reach 90 degrees C 08:26:08 <NGC3982> it's an old dual-core 08:26:20 <dihedral> oh - not THAT old then :-P 08:26:29 <NGC3982> as i said, five years. 08:26:54 <NGC3982> and probably four years accumulated uptime 08:27:21 <NGC3982> im actually a bit suprised on how well it has worked. 08:27:24 <V453000> my chipset on my asus used to have 120 degrees C :D 08:27:25 *** M1zera [~Miranda@ip-78-102-217-126.net.upcbroadband.cz] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 08:27:25 <NGC3982> giving no cooling is present 08:27:42 <NGC3982> V453000: if i recall, speedfan gave me a top temp of 113C. 08:27:47 <V453000> nice 08:28:08 <Eddi|zuHause> not sure what you are proud of... 08:28:12 <NGC3982> although, i don't think you could sigma-5 that result, if you catch my drift. 08:28:54 *** andythenorth [~Andy@78-86-194-127.zone2.bethere.co.uk] has joined #openttd 08:29:08 <NGC3982> Eddi|zuHause: that it still works, even with the temperature, and the fact that i dropped it like twenty times or something. 08:29:46 *** andythenorth [~Andy@78-86-194-127.zone2.bethere.co.uk] has quit [] 08:30:03 <V453000> lo 08:30:03 <V453000> l 08:44:46 <NGC3982> guys 08:44:55 <NGC3982> i think i have a serious problem with openttd right now 08:45:21 <NGC3982> ive been having these urges to play at work, at home, while away. 08:45:41 <Eddi|zuHause> so? 08:45:54 <NGC3982> im having a hard time letting go of it 08:46:04 <Eddi|zuHause> so? 08:46:24 <NGC3982> it's very bothering, and it creates frustration. 08:47:07 <Eddi|zuHause> don't fight it, embrace it :) 08:49:19 <NGC3982> well, i am. the problem is that it's affecting everything else. 08:49:35 <NGC3982> i fail miserably at work, and that wont work as an employer. 08:49:45 <NGC3982> at work/wont work/ 08:51:01 * NGC3982 uninstalls openttd from his work computers. 08:52:15 <lugo> that sounds like a wise decision, but don't do browser games now :p 08:53:07 <peter1138> Like, say, Minecraft... 08:54:04 <NGC3982> lugo: i find most modern games uninteresting. 08:54:16 <NGC3982> openttd is something special, indeed. 08:54:17 <lugo> http://jsc.sourceforge.net/examples/web/ThreeDStuff/IsometricWithToolbar.htm 08:54:33 <NGC3982> what the 08:54:34 <NGC3982> :D 08:54:40 <lugo> with zombies lol 08:54:48 <__ln__> or like, say, http://play-ttd.com/ 08:54:56 <NGC3982> that looks fantastic. 08:54:59 <dihedral> I think there needs to be an extra statement in the readme: OpenTTD can be addicting 08:55:20 <dihedral> __ln__, that always kills my browser :-P 08:55:42 * NGC3982 notices that play-ttd.com doesnt work on his phone browser. 08:56:01 <NGC3982> i guess that's a stand-alone singleplayer ttd-deluxe client? 08:56:19 <NGC3982> if it was openttd-ish, it would be neat to control (or monitor) servers 08:56:25 <__ln__> it is openttd 08:56:28 <NGC3982> :-O 08:57:01 <NGC3982> not going to open, not going to open, not going to open.. 08:57:21 <NGC3982> by the way 08:57:31 <peter1138> It's okay, it's too slow to be playable. 08:57:49 <NGC3982> can i restart a server with a new size (and generated landscape) with rcon only? 08:59:41 <planetmaker> yes 08:59:55 <NGC3982> where can i find documentation about it? the wiki doesnt seem to have anything on it. 08:59:55 <planetmaker> but tedious 09:00:14 <planetmaker> iirc you can set the newgame variables explicitly 09:00:21 <planetmaker> just the normal rcon documentation 09:00:25 <NGC3982> oh? 09:00:37 <planetmaker> I might be wrong, though. Too tedious :-) 09:01:01 <planetmaker> and you have the admin interface (port 3977) to actually do that "better" 09:02:24 * NGC3982 looks into it. 09:06:14 *** tokai|noir [~tokai@port-92-195-80-117.dynamic.qsc.de] has joined #openttd 09:06:17 *** mode/#openttd [+v tokai|noir] by ChanServ 09:12:03 *** tokai|mdlx [~tokai@port-92-195-211-22.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 09:14:50 * NGC3982 re-installs openttd.. :( 09:15:55 <Alberth> better just think to work hard so you can play it later at home 09:18:16 <NGC3982> the thing is, i have been working around the clock for the last three years 09:18:27 <NGC3982> openttd helped me 'de-stress' alot 09:18:33 <NGC3982> but now it's almost the other way around. 09:18:34 <NGC3982> :) 09:21:35 <Alberth> stupid HG question. I have some uncommitted changes in my current revision. Someone else has added one new revision which I pulled. Now how do I update to tip again without discarding my changes? 09:21:59 <peter1138> commit 09:22:03 <Alberth> obviously I can commit and then merge, or diff the changes to a file, revert, update, and apply the file 09:22:16 <peter1138> i never figured it out 09:22:18 <peter1138> and thus i don't use hg 09:24:35 <peter1138> i think it's just not designed to let you do that 09:24:46 <Alberth> seems that way :( 09:24:52 <peter1138> http://stackoverflow.com/questions/4696466/mercurial-says-abort-outstanding-uncommitted-changes-i-dont-want-to-commit 09:27:11 <Alberth> too complicated :p 09:27:19 <peter1138> indeed 09:27:50 <Alberth> so how do you manage the weird flags and settings of git? 09:27:57 <Alberth> or are they natural to you? 09:32:52 <Alberth> the 'official' explanation: http://mercurial.selenic.com/wiki/FAQ#FAQ.2BAC8-CommonProblems.Why_won.27t_Mercurial_let_me_merge_when_I_have_uncommitted_changes.3F 09:32:58 <peter1138> who said i use git? :-) 09:33:12 <Alberth> ie too complicated to do 09:50:36 *** andythenorth [~Andy@78-86-194-127.zone2.bethere.co.uk] has joined #openttd 10:04:51 *** M1zera [~Miranda@ip-78-102-217-126.net.upcbroadband.cz] has joined #openttd 10:06:22 <planetmaker> Alberth: can't you simply run "hg up"? 10:07:53 <planetmaker> if you have already divergent commits: the recommended way according to #mercurial is a merge. Alternatives are to commit and then hg qimport as much so that you don't have several heads 10:07:58 <Alberth> nope, but the picture was more complicated than I thought, I had a local commit as well 10:08:00 <planetmaker> or alternatively pull and rebase 10:08:24 <planetmaker> (though rebase is mostly a short for the qimport way) 10:08:49 <planetmaker> that's what I assumed, Alberth :-) As hg just updates fine with only uncommited stuff ;-) 10:09:19 *** peter1138 [~petern@petern.bnsnet.co.uk] has quit [Read error: Connection reset by peer] 10:10:58 *** peter1138 [~petern@petern.bnsnet.co.uk] has joined #openttd 10:11:01 *** mode/#openttd [+o peter1138] by ChanServ 10:19:34 *** prooz [prooz@eddie.slaskete.net] has quit [Ping timeout: 480 seconds] 10:23:21 *** Mucht [~Martin@chello084115143107.3.graz.surfer.at] has joined #openttd 10:30:54 <Alberth> planetmaker: any idea what goes wrong here? http://paste.openttdcoop.org/show/1578/ 10:31:37 <Alberth> ie the nml error is old, it belongs to the previous version of the template file 10:32:25 <planetmaker> hm? 10:32:46 <planetmaker> isn't it simply missing a template definition? 10:32:49 <Alberth> I'd expect the deps to get rebuild, but it breaks 10:32:50 *** andythenorth [~Andy@78-86-194-127.zone2.bethere.co.uk] has left #openttd [] 10:32:55 <planetmaker> tmpl_32bpp_zoom_additional_rough 10:33:01 <planetmaker> defined anywhere? 10:33:30 <planetmaker> hm... ho... I might have missed that in the template only paste I posted 10:34:01 <Alberth> it was a missing template definition, I fixed that already, the error is old, the .pnml template file has changed 10:34:25 <Alberth> but the system doesn't generate a new nml file 10:34:36 <planetmaker> ah. Yes. It's a bit broken... :S 10:34:45 <planetmaker> touch sprites/ogfx*pnml 10:34:56 <Alberth> ugh :( 10:34:57 <planetmaker> it's a makefile failure 10:35:04 <planetmaker> not of yours 10:36:20 <Alberth> ok, that is a work around 10:37:25 <planetmaker> alternatively try "make remake" 10:37:41 <Alberth> but it makes you wonder how to do dependency generation in a makefile :) 10:38:19 <planetmaker> it's a bit tricky... ;-) 10:40:26 *** prooz [prooz@student-142-249.hig.no] has joined #openttd 10:42:26 <Arafangion> Tricky because that's *recursive* make there, unless I'm badly mistaken. 10:43:24 <planetmaker> yes-ish 10:43:55 <Alberth> mostly because you need dependencies to decide whether you need to update dependencies 10:44:18 <Alberth> which gives unpleasant effects when you delete files 10:46:06 <planetmaker> and that's where we are... 10:46:07 <Alberth> but I am not doing that 10:46:28 <planetmaker> Alberth: I shall try to put the re-write into use on zbasebuild 10:46:37 <planetmaker> it *should* behave better 10:46:59 <planetmaker> but I haven't put it to much use except in DutchTrains(?) from foobar and on iirc fish 10:47:12 <planetmaker> but I might get around to that only tomorrow 10:47:13 <Alberth> perhaps we should do what openttd does, namely generate deps in a separate program 10:48:41 *** Rhamphoryncus [~rhamph@d161-184-227-133.abhsia.telus.net] has quit [Quit: Rhamphoryncus] 10:49:35 <planetmaker> well. maybe... but run time is an issue, too 10:49:46 <Eddi|zuHause> planetmaker still has the scariest avatar... 10:50:01 <planetmaker> :D 10:50:24 <planetmaker> and for once it's not even a ripped image from *somewhere* ;-) 10:50:25 <NGC3982> hmz. 10:52:29 <NGC3982> can town density be altered via newgrf? 10:52:59 <NGC3982> (where town density is the maximum of usable passengers per tile) 10:53:04 <NGC3982> is such a number exist, that is. 10:53:26 <Eddi|zuHause> yes, it's defined per house 10:54:59 <Eddi|zuHause> http://newgrf-specs.tt-wiki.net/wiki/Action0/Houses#Population_.280B.29_and_Mail_generation_multiplier_.280C.29 10:59:53 <peter1138> rsync: connection unexpectedly closed (6769 bytes received so far) [sender] 10:59:53 <peter1138> rsync error: error in rsync protocol data stream (code 12) at io.c(601) [sender=3.0.7] 10:59:54 <peter1138> fun :S 11:05:10 *** Mucht [~Martin@chello084115143107.3.graz.surfer.at] has quit [Remote host closed the connection] 11:12:32 *** cyph3r [~Miranda@ip-78-45-94-1.net.upcbroadband.cz] has joined #openttd 11:17:53 <Eddi|zuHause> peter1138: it's a MITM attack!! 11:18:47 *** M1zera [~Miranda@ip-78-102-217-126.net.upcbroadband.cz] has quit [Read error: Connection reset by peer] 11:19:48 <peter1138> Eddi|zuHause: it's a local sync, no network involved... 11:27:16 <Alberth> yeah, a Man In The Machine attack 11:28:37 <peter1138> :-) 11:28:48 <NGC3982> heh, that's my nickname at work. 11:35:22 <__ln__> what was the law like about taking photos in public places in France? 11:36:44 <Eddi|zuHause> i'm sure it is more lenient than the former east german law :p 11:37:30 *** Mucht [~Martin@chello084115143107.3.graz.surfer.at] has joined #openttd 11:38:34 <__ln__> what was that like? :p 11:39:58 <Alberth> planetmaker: zbasebuild should perhaps also use a different name than opengfx in its binary? 11:41:00 *** Mucht [~Martin@chello084115143107.3.graz.surfer.at] has quit [Remote host closed the connection] 11:41:52 <LordAro> peter1138: how do you manage to break your software so much/often? ;) 11:42:56 <planetmaker> Alberth: yes, possibly. Whatabout "zBase" :-P. At least the announced name. And actually also grfID. Hm 11:43:02 <Eddi|zuHause> __ln__: basically it was forbidden as a foreigner to photograph things like railways. you could get arrested, and in the least serious case your film was taken away 11:43:27 <planetmaker> though I don't really mind passing it off as OpenGFX, tbh 11:44:35 <planetmaker> but indeed, Alberth, it's a problem to "just build as-is". It'll get a lower revision than opengfx, thus current opengfx will seem newer to openttd than zbasebuild 11:44:47 <Eddi|zuHause> planetmaker: call it OpenGFX32? 11:44:51 <planetmaker> (which is a backdraw of the symlinks as opposed to real clone) 11:44:57 <__ln__> Eddi|zuHause: sounds like modern-day USA... 11:45:18 <Alberth> I was mostly thinking of name and error report confusion 11:45:25 <planetmaker> Eddi|zuHause: thought about that. Might be good. But... It's also 8bpp OpenGFX. Thus... 11:45:55 <planetmaker> Alberth: yes. Iff we publish it as OpenGFX - then it will be OpenGFX. There's little way back 11:46:03 <planetmaker> tbh, I'd not mind going that way 11:46:22 <planetmaker> I'm only a bit hesitant because of Zephyris' reply as 'test ground' 11:46:42 <Eddi|zuHause> planetmaker: an AMD x64 also contains a 32bit mode... 11:47:12 <planetmaker> on the other hand... would it hurt, to have "experimental" 32bpp in OpenGFX? 11:49:26 <peter1138> what's wrong with zBase? 11:49:32 <peter1138> it's not near finished yet is it? 11:49:48 <Eddi|zuHause> what's the meaning of "zbase"? 11:49:55 <planetmaker> it's not finished yet. And to build it you need all of OpenGFX anyway 11:50:14 <planetmaker> Eddi|zuHause: no real meaning. Other than maybe Zephyris' base graphics ;-) 11:50:18 <peter1138> Zephyris BASEset 11:51:05 <Eddi|zuHause> planetmaker: i'd still of the opinion that you should offer "pure" OpenGFX besides "OpenGFX32" 11:51:33 <peter1138> 32bpp sucks :p 11:51:40 <planetmaker> Eddi|zuHause: but it's (currently) a choice of the user to choose 8bpp or 32bpp 11:52:06 <peter1138> especially my bits of code 11:52:14 <Eddi|zuHause> planetmaker: yes, but is it also a choice of the user to download 8bpp or 32bpp? 11:52:41 <peter1138> did the special case for destroyed vehicles ever get added? 11:52:48 <planetmaker> Eddi|zuHause: no(t yet). But that can (and shall) be implemented in bananas that it offers the full or the 8bpp-only download 11:52:51 <Alberth> planetmaker: naming it opengfx makes it 'official', perhaps more than wanted at this stage 11:52:55 <planetmaker> md5sums don't differ 11:54:54 <peter1138> it's probably up to zephyris to decide when he's ready... 11:55:04 <Alberth> "zbase" seems a safer alternative for now, to me 11:55:08 <peter1138> yeah 11:56:13 <planetmaker> ok. I'll try to commit the changes. Maybe today, possibly I find time only tomorrow 11:57:06 <Alberth> np, the worst that can happen is a more complete 32bpp base set :) 11:57:22 <planetmaker> yup :-) you do great work there, imho 11:57:27 <planetmaker> as does zephyris 11:58:05 <planetmaker> hm.. Alberth, but should I merge opengfx in order to build it via CF? It's a one-time big commit. But doesn't hurt much really 11:58:21 <planetmaker> hm... and zbase itself? as well? 11:58:26 <planetmaker> would seem proper, I'd recon 11:59:25 <Alberth> (14:19:19) planetmaker: hm... and zbase itself? as well? <-- I don't understand this 12:00:06 <planetmaker> Alberth: hg pull -f path/to/zbase && hg pull -f path/to/opengfx 12:00:38 <planetmaker> replacing the symlinks by the actual repo contents 12:00:41 <Alberth> oh, you mean merge both repos into zbasebuild? 12:00:51 <planetmaker> yup 12:01:39 *** glx [glx@2a01:e35:2f59:c7c0:6c56:b5ec:ec8e:d20] has joined #openttd 12:01:42 *** mode/#openttd [+v glx] by ChanServ 12:02:22 <planetmaker> I still like this light main repo really... 12:02:46 <Alberth> the other option is to merge opengfx into zbase, and copy the zbasebuild scripts over (with or without merge, I don't care much) 12:02:48 <planetmaker> maybe making it official sub repos for now. I'll look into that 12:03:01 <Alberth> hg archive may be useful 12:03:08 <planetmaker> how? 12:03:37 <Alberth> ie 'create an unversioned archive of a repository revision' as part of the zbasebuild build 12:04:01 <planetmaker> I know what it does... but what do you want to do with the archive? 12:04:41 <planetmaker> (when the CF builds the source bundles it uses hg archive to some degree) 12:04:51 <Alberth> hg archive http://localhost/opengfx ; hg archive http://localhost/zbase ; make 12:05:32 <Alberth> if you don't want to merge 12:05:50 <planetmaker> the cleaner solution is using sub repos 12:05:59 <planetmaker> as there the actual revision is stored 12:09:01 <planetmaker> maybe I can convince hg to find the sub repos alongside zbasebuild 12:17:59 <planetmaker> sub repos. They allow relative paths like ../opengfx or ../zbase 12:18:11 <planetmaker> On the cost of that it might fail to clone in the presence of missing write permissions 12:18:37 *** peter1138 [~petern@petern.bnsnet.co.uk] has quit [Quit: Leaving.] 12:21:41 <Alberth> ../ is not really needed 12:23:04 <planetmaker> Alberth: not needed... but then it'd create new clones of those repos 12:24:08 <Alberth> doesn't that happen anyway? 12:24:34 <planetmaker> Alberth: with the sub-repos being the repos as they're now: no 12:25:02 <planetmaker> currently it's symlinks which hg doesn't know about. The idea with the relative paths of the sub repos is to tell hg about those 12:25:20 <planetmaker> without changing anything else except the sub repo knowledge in zbasebuild 12:26:15 <Alberth> if that works, without pulling a new clone, then moving the current repos to a new position in zbasebuild and then adding as subrepo should also work, right? 12:26:59 <Alberth> the latter does mean either all symlinks move, or all zbase paths change 12:27:43 <planetmaker> using sub repos might mean that all zbase and opengfx paths change.... maybe. 12:27:48 <planetmaker> I'll give it a play-around 12:29:17 *** DOUK [~KEM@ALyon-158-1-62-254.w90-29.abo.wanadoo.fr] has joined #openttd 12:33:08 *** guru3_ [~guru3@81-224-161-252-no225.tbcn.telia.com] has quit [Read error: Connection reset by peer] 12:33:26 *** guru3 [~guru3@81-224-161-252-no225.tbcn.telia.com] has joined #openttd 12:34:06 *** mahmoud [~KEM@ALyon-158-1-22-222.w90-29.abo.wanadoo.fr] has quit [Ping timeout: 480 seconds] 12:48:30 <Alberth> bbl 12:48:32 *** Alberth [~hat3@2001:980:272e:1:21a:92ff:fe55:fc8d] has left #openttd [] 12:49:38 <Belugas> hello 12:55:46 <Eddi|zuHause> finally a sensible reaction: "USA forbid batman costumes in cinemas" 12:58:40 <NGC3982> that sounds like a sensational interpretation of "covered faces is prohibited". 13:02:01 *** Belugas [~belugas@216.191.111.230] has quit [Quit: On snow, everyone can follow your traces] 13:06:46 <Warod> now everyone should just get a headband with batman ears. :> 13:07:02 <Warod> So the bottom of the screen would be like ^^^^^^^^^^^^^^^^ for everyone behind. ;) 13:07:13 <NGC3982> \o/ 13:07:39 <__ln__> \^o^/ 13:08:49 <NGC3982> ah, i love this 13:09:13 <NGC3982> there is surely evidence of natural chaotisism in openttd 13:09:27 <NGC3982> changing a tiny parameter gets absurd implikations 13:09:35 <NGC3982> -gets + gives 13:09:37 <planetmaker> tiny like acceleration model? 13:10:27 <NGC3982> exactly 13:10:38 <NGC3982> or correcting a turn 13:14:47 <Eddi|zuHause> "the buttertrain effect"? 13:15:00 <NGC3982> :D 13:17:12 *** Belugas [~belugas@216.191.111.230] has joined #openttd 13:17:16 *** mode/#openttd [+o Belugas] by ChanServ 13:18:43 <planetmaker> *flap flap* 13:20:47 * NGC3982 notes how hawaii disapears. 13:23:27 *** TWerkhoven [~twerkhove@cpc10-linl9-2-0-cust80.18-2.cable.virginmedia.com] has joined #openttd 13:32:04 * Belugas does so much not feel like working... 13:32:15 <Eddi|zuHause> a laptop with a battery uptime of 1h is... unwieldy... 13:32:42 <Belugas> mine has problems giving me only 20 minutes... 13:33:43 <TWerkhoven> i've got one that shows 100% for 10, then shuts down cus of low battery 13:34:19 <TWerkhoven> well, it did untill it went bust 13:41:22 <Eddi|zuHause> i have a feeling the laptop is way faster after deactivating the windows swapfile 13:43:07 <NGC3982> the asus 39jc extends 10 hours with linux 13:43:15 <NGC3982> u36jc* 14:15:13 *** sla_ro|master [slaco@78.96.213.97] has quit [Quit: DANGER sla.ro is OFFLINE DANGER] 14:27:35 *** roadt_ [~roadt@60.168.92.11] has quit [Remote host closed the connection] 14:30:27 *** telanus2 [~telanus@196-215-17-200.dynamic.isadsl.co.za] has joined #openttd 14:33:45 *** roadt [~roadt@60.168.92.11] has joined #openttd 14:34:06 *** telanus1 [~telanus@196-215-17-200.dynamic.isadsl.co.za] has quit [Ping timeout: 480 seconds] 14:36:52 *** roadt [~roadt@60.168.92.11] has quit [Remote host closed the connection] 14:37:11 *** roadt [~roadt@60.168.92.11] has joined #openttd 14:39:31 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has joined #openttd 14:42:23 *** roadt [~roadt@60.168.92.11] has quit [Remote host closed the connection] 14:44:23 *** roadt [~roadt@60.168.92.11] has joined #openttd 14:49:36 <NGC3982> my god, im in bsd enviroment for the first time 14:53:42 <andythenorth> make sure you know your safe word 14:54:21 <NGC3982> i fail to find information on how i start a server with a loaded grf in bsd 15:02:44 <NGC3982> bah, i need help. 15:02:52 *** KouDy [~KouDy@115.133.7.6] has quit [Quit: Leaving.] 15:02:58 <NGC3982> im having ssh access to this bsd openttd-server 15:03:06 <NGC3982> and im trying to start it with a certain grf setup 15:03:26 <NGC3982> as far as the intarwebz tell me, im simply supposed to put the grf files in /openttd/data 15:03:34 <NGC3982> but that catalogue doesnt exist, as far as i can see. 15:04:56 <andythenorth> mkdir ? 15:05:05 <NGC3982> i cant even find /openttd/ 15:05:14 <NGC3982> the only referenses i find is for linux 15:05:15 <NGC3982> and not bsd 15:05:20 <NGC3982> so im a bit ..puzzled. 15:05:30 <andythenorth> see if it has a locate db that is up to date... 15:05:33 <Rubidium> even then, /openttd is more likely wrong 15:05:34 <andythenorth> to test this try 15:05:38 <andythenorth> locate openttd 15:05:54 <Rubidium> NGC3982: what does the readme say? 15:05:54 <NGC3982> i have .openttd 15:05:59 <NGC3982> Rubidium: i cant find one. 15:06:37 <andythenorth> biab 15:06:42 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 15:07:23 *** KouDy [~KouDy@115.133.7.6] has joined #openttd 15:08:27 *** Arafangion [~Arafangio@220-244-108-23.static.tpgi.com.au] has quit [Remote host closed the connection] 15:10:56 *** Prof_Frink [~proffrink@94.13.8.182] has joined #openttd 15:24:19 <NGC3982> this is un-intuitive. 15:24:30 <NGC3982> crap operating system with crap controls and crap stuff. 15:24:31 <NGC3982> and stuff. 15:24:42 <NGC3982> and no bloody documentation 15:30:59 <Warod> hahaha 15:31:04 <Warod> BSD? 15:31:06 <Warod> or something else? 15:31:20 <telanus2> maybe windows? 15:31:23 *** telanus2 is now known as telanus 15:31:51 <Warod> windows is a crap operating system with quite crap controls but with less crap documentation. :P 15:36:39 <telanus> anyone know why this is happening: http://goput.it/shz.png 15:36:51 <telanus> only have CETS active 15:37:03 *** pugi_ [~pugi@dyndsl-095-033-158-090.ewe-ip-backbone.de] has joined #openttd 15:39:03 *** pugi_ is now known as pugi 15:41:10 <planetmaker> and the issue is? 15:41:59 <planetmaker> I see a steam train driving and all in good order 15:42:35 <planetmaker> ^ telanus 15:43:00 <telanus> shouldn't have graphics? 15:43:09 <planetmaker> nope 15:43:16 <planetmaker> it's not yet released, is it? 15:43:20 <telanus> a green box looks a bit unrealistic 15:43:37 <telanus> don't know 15:43:47 <planetmaker> I know that it's not ;-) 15:44:16 <planetmaker> builds of test versions are freely available. But ... what you show is quite normal there 15:44:48 <planetmaker> it allows coding the stuff without actual graphics 15:45:15 <telanus> ahh 15:45:53 *** flaa [~flaa@188.141.45.124] has joined #openttd 15:46:10 *** sla_ro|master [slaco@78.96.213.97] has joined #openttd 15:46:46 <planetmaker> btw, it's not like the train has _no_ graphics. It just has a bit box-like ones 15:46:52 <planetmaker> ;-) 15:48:34 <Belugas> mmh.. when the ads on tt-forums are more interesting than the actual forums, it might be a problem... 15:51:17 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has joined #openttd 15:52:21 <planetmaker> lol, Belugas :-) 15:55:20 <Belugas> ;) 15:55:53 <Belugas> i have to admit, though, a new guitar is more interesting to me, no matter the realism of the subject 15:55:56 <Belugas> buwhahaha!!! 15:58:12 <planetmaker> you should look at it realisically ;-) 16:06:28 *** roadt [~roadt@60.168.92.11] has quit [Ping timeout: 480 seconds] 16:14:08 *** frosch123 [~frosch@frnk-590fd881.pool.mediaWays.net] has joined #openttd 16:31:17 *** Alberth [~hat3@2001:980:272e:1:21a:92ff:fe55:fc8d] has joined #openttd 16:31:21 *** mode/#openttd [+o Alberth] by ChanServ 16:47:02 * LordAro waves at Alberth 16:47:11 <LordAro> and frosch123 16:47:31 *** Markavian [~Markavian@78-105-168-146.zone3.bethere.co.uk] has joined #openttd 16:47:49 <Alberth> hi LordAro 16:48:24 <LordAro> hmmm, why TruBrain, Rubdium or frosch not get (automatic) OP/voice in channel? 16:49:30 <planetmaker> a case of "not care" or "not want" supposedly 16:52:07 <Belugas> add a feature request! 16:52:24 <Belugas> i should indeed, planetmaker :) 16:52:54 * andythenorth feature requests a new brain 16:52:59 <andythenorth> one that is more true 16:53:01 *** mkv` [~Markavian@78-105-168-146.zone3.bethere.co.uk] has quit [Ping timeout: 480 seconds] 16:58:28 <DorpsGek> lordaro: they are hiding; all complains and issues go to me 16:59:18 <DorpsGek> i get many personal support requests via pm 17:03:34 *** FLHerne [~francis_h@dsl-217-155-24-22.zen.co.uk] has joined #openttd 17:05:01 <TrueBrain> andythenorth: is that an insult? :D 17:05:12 <andythenorth> not intentionally 17:05:17 <andythenorth> :) 17:05:18 <TrueBrain> ;) 17:05:36 <andythenorth> I am not entirely in my right head at the moment 17:05:45 <TrueBrain> who's are you in? 17:05:52 <andythenorth> I have not slept properly for 7 days 17:05:56 <TrueBrain> ugh 17:06:01 <TrueBrain> your tiny ones sick again? 17:06:02 <andythenorth> I have two sick kids and have caught their disease 17:06:14 <TrueBrain> best of luck with that :( 17:06:19 <andythenorth> ach 17:06:20 <andythenorth> it's fine 17:06:25 <andythenorth> I'm just a bit 17:06:28 <andythenorth> ...somewhere else 17:06:33 <andythenorth> turns out I can still write code :P 17:06:35 *** Wolf01 [~wolf01@95.232.234.29] has joined #openttd 17:06:37 <TrueBrain> kewl :D 17:06:55 <Wolf01> kewlo :D 17:11:06 <andythenorth> I often look at my code and think someone else wrote it anyway 17:12:39 *** TWerkhoven[l] [~twerkhove@cpc10-linl9-2-0-cust80.18-2.cable.virginmedia.com] has joined #openttd 17:14:00 <NGC3982> here comes a bit of a paste: 17:14:02 <NGC3982> [newgrf] 17:14:02 <NGC3982> ~/.openttd/data/pb_ukrs.grf 17:14:02 <NGC3982> ~/.openttd/data/ukrsap1w.grf 17:14:21 <NGC3982> this is added to the openttd.cfg in root, on this bsd server. 17:14:48 <NGC3982> i have verified the path name 17:15:01 <NGC3982> and yet, im unabled to start a game with the grfs 17:15:08 <NGC3982> and im starting to feel a bit clueless. 17:15:35 <Alberth> "unable to start"? in what way? 17:16:02 <NGC3982> when starting a dedicated game, it responds to all the other changes in the cfg, but it simply doesnt add and run the grf's. 17:16:26 <frosch123> NGC3982: drop the "~/.openttd/data/" part 17:16:43 <frosch123> and add a " =" at the end 17:16:47 <Alberth> good point 17:16:53 <NGC3982> oh, the = 17:16:55 <NGC3982> right, sorry. 17:16:56 <NGC3982> bah. 17:17:43 <NGC3982> oh, it ..uhm, works without the = now. 17:17:44 <NGC3982> :E 17:18:34 <frosch123> you're lucky then :) 17:30:39 *** KouDy [~KouDy@115.133.7.6] has quit [Quit: Leaving.] 17:32:46 <CIA-4> OpenTTD: translators * r24433 /trunk/src/lang/ (belarusian.txt korean.txt): 17:32:46 <CIA-4> OpenTTD: -Update from WebTranslator v3.0: 17:32:46 <CIA-4> OpenTTD: belarusian - 9 changes by KorneySan 17:32:46 <CIA-4> OpenTTD: korean - 21 changes by telk5093 17:35:02 *** Supercheese [~chatzilla@50-37-107-36.mscw.id.frontiernet.net] has joined #openttd 17:39:44 *** telanus [~telanus@196-215-17-200.dynamic.isadsl.co.za] has quit [Remote host closed the connection] 17:40:25 *** telanus [~telanus@196-215-17-200.dynamic.isadsl.co.za] has joined #openttd 17:50:36 *** Supercheese [~chatzilla@50-37-107-36.mscw.id.frontiernet.net] has quit [Remote host closed the connection] 17:51:22 *** Supercheese [~chatzilla@50-37-107-36.mscw.id.frontiernet.net] has joined #openttd 17:51:40 *** Chris_Booth[ph] [~chrisboot@host81-154-231-254.range81-154.btcentralplus.com] has joined #openttd 17:51:41 *** KouDy [~KouDy@115.133.7.6] has joined #openttd 17:51:59 *** KouDy [~KouDy@115.133.7.6] has quit [] 17:52:08 *** KouDy [~KouDy@115.133.7.6] has joined #openttd 17:53:56 *** KouDy [~KouDy@115.133.7.6] has quit [] 17:59:02 *** Chris_Booth[ph] [~chrisboot@host81-154-231-254.range81-154.btcentralplus.com] has quit [Read error: Connection reset by peer] 17:59:02 *** Chris_Booth[ph] [~chrisboot@host81-154-231-254.range81-154.btcentralplus.com] has joined #openttd 18:01:16 *** valhallasw [~valhallas@s55978e11.adsl.wanadoo.nl] has joined #openttd 18:02:04 <andythenorth> you know how I hardly ever make feature requests? 18:02:07 *** Sleepie [~Sleepie@p50847954.dip.t-dialin.net] has joined #openttd 18:02:17 <Sleepie> hi 18:02:22 *** Chris_Booth[ph] [~chrisboot@host81-154-231-254.range81-154.btcentralplus.com] has quit [] 18:03:14 <andythenorth> well I have a feature request 18:03:16 <FLHerne> andythenorth: What's the feature request then? :P 18:03:18 <andythenorth> flat docks 18:03:25 <FLHerne> For canals? 18:03:29 <FLHerne> +1 18:03:35 <andythenorth> for wherever 18:04:32 <andythenorth> I know that one day, if we're all really good, and eat our greens, and send santa a nice letter, a viable newports spec might emerge, then somebody might make a patch, and it might be accepted to trunk, and then we might be able to extend that to docks properly, and everything will then be great 18:04:32 <FLHerne> Well, you won't find many flat areas next to the sea :P 18:04:48 <andythenorth> but don't you ever want to just frivolously incur some technical debt? 18:05:33 <andythenorth> it's not like it actually costs us money to fix it :P 18:07:00 * andythenorth just wants to be able to build sea level docks using the canals->dynamite trick 18:07:12 <andythenorth> can't justify it, just think it's fun :P 18:07:49 <andythenorth> ho 18:08:03 <andythenorth> that would allow similar to 'bouys have stations' as in ttdp 18:08:05 <FLHerne> I do find the 'wait for the universal-every-possible-related-feature patch' attitude annoying sometimes :-( 18:08:18 <andythenorth> build a 1 tile dock on water, with water tile as ground sprite 18:08:50 <FLHerne> Especially for airport closing/overbuild, which already exists as a stableish patch :P 18:09:54 <andythenorth> stableish? 18:10:08 <andythenorth> probably ready for trunk if it's stableish :P 18:10:26 <andythenorth> Eddi|zuHause: would you favour 1 tile flat docks, or 2 tile (with orientations) 18:10:36 <andythenorth> assuming we play a theoretical game here :P 18:10:48 <Eddi|zuHause> multi-tile docks... :) 18:11:10 <Eddi|zuHause> (with one ship per loading bay, similar to airports) 18:11:20 <andythenorth> sounds like newports :P 18:11:28 <andythenorth> what about a hack version? 18:11:52 <Eddi|zuHause> don't do hacks. 18:12:10 <FLHerne> andythenorth: Like normal docks, but allow the land side to be built on a flat tile 18:12:27 <Supercheese> "FISH Revision 790:da1106bcaa94: Change: autorefit more or less works now" 18:12:31 <Supercheese> Yay! 18:12:59 <Supercheese> Now to wait for a semi-stable nightly 18:13:01 <andythenorth> take note of the 'less' 18:13:05 <andythenorth> it's all about to change anyway 18:13:12 <Supercheese> Hence the waiting :P 18:13:12 <andythenorth> I'm redesigning the set ;) 18:13:30 <Alberth> going for SHARK :) 18:13:33 <Supercheese> rofl 18:14:03 <__ln__> good @810 everyone! 18:14:17 <Sleepie> Alberth: but it then needs a sequel ATTACK ;) 18:14:53 <andythenorth> reverse acronym SHARK? 18:14:53 <Alberth> not all sharks eat flesh 18:15:11 <andythenorth> also I want ottd - toddler edition 18:15:20 <Eddi|zuHause> are there shark vultures? :) 18:15:31 <andythenorth> the n-s / e-w building tools are removed, and replace by one tool that builds loops, complete with depot 18:15:42 <andythenorth> this would make my life easier 18:15:56 <andythenorth> especially as I have to build the damn things one handed 18:16:01 <andythenorth> not easy on a trackpad :P 18:16:20 <Supercheese> script it, then 18:16:35 <Supercheese> few lines of autohotkey or whatnot ;) 18:16:44 <Eddi|zuHause> make a gamescript that reads your sign locations and builds the routes, then you only need to place signs 18:17:13 <andythenorth> nice idea 18:17:46 <andythenorth> meanwhile....FISH :P 18:17:53 <Alberth> andythenorth: http://devs.openttd.org/~alberth/bigsize.png size seems fine :) 18:17:55 <Sleepie> can you coop with a gamescript? 18:18:46 <Alberth> fighting a gamescript is a lot harder, as it has more powers than you 18:19:22 * andythenorth needs to 1.0 more newgrfs :P 18:19:33 <andythenorth> then I can invent reverse acronyms for GS 18:19:47 <andythenorth> seems all the action is there these days 18:19:51 <andythenorth> newgrf is so....over :P 18:20:09 <Alberth> but you can program anything in a gamescript, I see no reason why you could not program something co-op-ish 18:20:14 <Sleepie> I haven't tried playing with a gamescript yet nor with one of the new AIs, but both look very interesting 18:20:25 <andythenorth> "I would advise anyone who is serious about their career these days to learn GS. Newgrf is yesterday's technology" 18:20:43 <andythenorth> "Recruiters will find you more attractive if you have GS on your CV, compared to newgrf" 18:21:04 * andythenorth might be short of sleep 18:21:09 * andythenorth goes off to troll lego forums 18:21:21 <Alberth> and if you name it "Squirrel" some may recognize it even :) 18:21:26 <Sleepie> andythenorth: which one? eurobricks? 18:21:47 <andythenorth> yup 18:22:20 <Sleepie> well I'm more or less just lurking there lately to less time 18:22:27 <Hirundo> bbl 18:23:19 <Sleepie> I also build not much in the last month just bought some sets for parts on sale 18:23:24 <andythenorth> I like lego a lot. I don't always like AFOLs 18:23:39 <Sleepie> me too 18:24:13 <Sleepie> yeah some of them sometimes really spoil the fun 18:24:34 <Sleepie> but who cares I just ignore those 18:24:40 <andythenorth> they are silly strange paranoid obsessives 18:24:52 <andythenorth> actually, so am I :P 18:24:53 <FLHerne> andythenorth: SHips And maRine Kraft? 18:25:03 <andythenorth> try harder 18:25:16 <FLHerne> True. Misspelling doesn't count :P 18:25:32 <andythenorth> Ships Are Really Killing Stuff 18:25:51 <FLHerne> :-) 18:26:22 <andythenorth> Shark Adds Riverine Kudos 18:26:42 <andythenorth> Shark Applies Regatta Kings 18:26:53 * andythenorth sticks with FISH 18:28:01 <andythenorth> gah 18:28:14 <andythenorth> now I have to rewrite my build script to handle tankers :| 18:28:28 <andythenorth> whose idea was that? :/ 18:28:42 <Sleepie> yours, wasn't it? 18:28:51 <Sleepie> :P 18:31:01 <andythenorth> I have four properties for capacity: pax, mail, freight, liquid 18:31:07 <andythenorth> I use these to figure out classes 18:31:29 <andythenorth> using an if/else block that was ugly when there were three capacity props 18:31:42 <andythenorth> now it will be super-ugly 18:31:46 <andythenorth> what's a better way? 18:32:06 <andythenorth> http://paste.openttdcoop.org/show/1581/ 18:32:40 <andythenorth> ho 18:32:48 * andythenorth thinks of at least two silly ways to do it :o 18:32:54 <andythenorth> which are more elegant 18:33:13 *** pjpe [b8af1d68@ircip1.mibbit.com] has joined #openttd 18:33:23 <Alberth> 4-tuple with conditions on each property 18:33:25 <Supercheese> bitmask the properties? 18:33:40 <Supercheese> or whatever equivalent 18:34:32 <andythenorth> if prop > 0, push to list, then '_'.join() on the list to get the class group name 18:34:56 <andythenorth> Alberth: ^ my idea is effectively same as what you said? 18:35:16 <Alberth> somewhat, I can code a "dont-care" condition 18:37:52 <andythenorth> how do I implement yours? 18:39:38 *** telanus [~telanus@196-215-17-200.dynamic.isadsl.co.za] has quit [Remote host closed the connection] 18:40:05 <Alberth> http://paste.openttdcoop.org/show/1582/ 18:40:40 <Alberth> oh, vals and conds should be swapped I see 18:41:18 * andythenorth will never be a proper programmer :P 18:41:27 <andythenorth> I just never see these patterns 18:41:55 <andythenorth> are there any climates / industry sets with no liquid cargos 18:42:06 <andythenorth> [would make tanker default cargo problematic] 18:46:31 <Sleepie> hmm I dunno if possible, but can you query if liquid cargos are available? if then you can disable tankers when necessary. 18:51:55 *** DDR [~chatzilla@d172-218-2-5.bchsia.telus.net] has joined #openttd 18:52:12 <NGC3982> hmz 18:52:23 <NGC3982> how do i change the value of train reversing in the console? 18:53:46 <andythenorth> I can't think of any good case for a freight ship that can't also carry liquid 18:54:09 <frosch123> vehicles disable themself if they are refittable to nothing, while they are supposed to be refittable 18:54:11 <Eddi|zuHause> i don't think you can change difficulty settings from the console 18:54:20 <andythenorth> frosch123: thanks 18:54:40 <NGC3982> Eddi|zuHause: so i cant change difficulty options in a started network game? 18:55:36 *** Lord_Aro [~LordAro@host81-155-105-242.range81-155.btcentralplus.com] has joined #openttd 18:55:47 *** LordAro [~LordAro@host81-155-105-242.range81-155.btcentralplus.com] has quit [Read error: Connection reset by peer] 18:56:55 *** KritiK [~Maxim@128-72-90-154.broadband.corbina.ru] has joined #openttd 19:04:57 *** Elukka [Elukka@78-27-97-92.bb.dnainternet.fi] has joined #openttd 19:05:40 *** flaa [~flaa@188.141.45.124] has quit [Quit: leaving] 19:16:26 *** TWerkhoven [~twerkhove@cpc10-linl9-2-0-cust80.18-2.cable.virginmedia.com] has quit [Quit: He who can look into the future, has a brighter future to look into] 19:17:18 *** Djohaal [~Djohaal@177.40.4.242] has joined #openttd 19:32:11 *** Alberth [~hat3@2001:980:272e:1:21a:92ff:fe55:fc8d] has left #openttd [] 19:34:05 *** valhallasw [~valhallas@s55978e11.adsl.wanadoo.nl] has quit [Ping timeout: 480 seconds] 19:38:37 *** mahmoud [~KEM@ALyon-158-1-126-125.w90-29.abo.wanadoo.fr] has joined #openttd 19:42:40 *** Lord_Aro [~LordAro@host81-155-105-242.range81-155.btcentralplus.com] has quit [Remote host closed the connection] 19:43:07 *** LordAro [~LordAro@host81-155-105-242.range81-155.btcentralplus.com] has joined #openttd 19:43:34 *** DOUK [~KEM@ALyon-158-1-62-254.w90-29.abo.wanadoo.fr] has quit [Ping timeout: 480 seconds] 19:44:20 *** LordAro [~LordAro@host81-155-105-242.range81-155.btcentralplus.com] has quit [Remote host closed the connection] 19:44:46 *** LordAro [~LordAro@host81-155-105-242.range81-155.btcentralplus.com] has joined #openttd 19:45:04 <LordAro> desktop environment keeps breaking -.- 19:45:43 *** LordAro [~LordAro@host81-155-105-242.range81-155.btcentralplus.com] has quit [Remote host closed the connection] 19:46:11 *** LordAro [~LordAro@host81-155-105-242.range81-155.btcentralplus.com] has joined #openttd 19:49:02 *** Supercheese [~chatzilla@50-37-107-36.mscw.id.frontiernet.net] has quit [Quit: ChatZilla 0.9.88.2 [Firefox 14.0.1/20120713134347]] 19:52:35 <FLHerne> LordAro: Which one? :P 19:52:49 <LordAro> xfce 19:52:57 <LordAro> seems to be something like this: http://forums.linuxmint.com/viewtopic.php?f=49&t=97013&p=561234&hilit=freeze 19:53:04 <FLHerne> Ah. Not tried that one :P 19:54:48 * LordAro doesn't touch Gnome 3 with bargepole :P 19:54:54 <Terkhen> good night 19:55:18 <FLHerne> Me neither. Awful mess. KDE4 has finally got stableish, though :-) 19:56:04 <FLHerne> Terkhen: 'night 20:05:03 <Wolf01> LordAro, I use it too, it broke seriously a couple of times, but I always managed to get it working again ;) 20:05:51 <LordAro> my (limited) understanding of the current problem is that it's deeper than the desktop environment, it's a problem with X itself :( 20:07:24 <LordAro> symptoms: the screen freezes when running fullscreen games, such as wine programs, assaultcube and others 20:07:29 <Wolf01> I found it once running without window frames (ever message popups were fullscreen or impossible to move) and I have always problems with firefox 20:07:53 <Wolf01> I can't play on that pc, so I didn't care :P 20:08:12 <Wolf01> it's an old y2k laptop 20:08:31 <LordAro> i can restart X (ctrl+alt+backspace) but it's still not right, e.g. minecraft and others will not start correctly, only black screening and using 100% cpu 20:08:47 <Wolf01> which video card? 20:08:49 <LordAro> the problem cmpletely fixes itself on reboot, but... 20:09:05 <LordAro> ATI HD Radeon 6570 20:09:50 <Wolf01> ati 6xyz too here, and same symptom with minecraft, I never managed to get it running 20:12:02 <LordAro> :( 20:12:57 <LordAro> idk, i think i'll ask on the forums 20:13:12 <LordAro> (linux mint forums, tt-forums isn't so great at tech support :) ) 20:13:21 <LordAro> not bad though :L 20:14:53 <FLHerne> Interesting. Minecraft and AssaultCube blackscreen and freeze here when I try to fullscreen them, but switching virtual terminals and back again fixes it for some reason :P 20:32:17 <frosch123> night 20:32:24 *** frosch123 [~frosch@frnk-590fd881.pool.mediaWays.net] has quit [Remote host closed the connection] 20:36:34 <LordAro> well, either way, an update pack is expected in the next couple of weks, i'll complain then 20:52:34 <andythenorth> bye 20:52:41 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 21:04:19 *** Supercheese [~chatzilla@50-37-107-36.mscw.id.frontiernet.net] has joined #openttd 21:05:09 <FLHerne> LordAro: Mint 13 XFCE is now out :D 21:05:24 <FLHerne> Along with the KDE version, which is even better :P 21:06:37 *** TWerkhoven[l] [~twerkhove@cpc10-linl9-2-0-cust80.18-2.cable.virginmedia.com] has quit [Quit: He who can look into the future, has a brighter future to look into] 21:10:41 <Supercheese> Lots of folks here use GIMP, yes? Is there a way to use the new Single Window mode while still keeping the legacy saving method, rather than the new Export method? Or am I stuck with the new way? 21:11:18 <Supercheese> Currently I'm using 2.6, but I'd like to update to 2.8 21:12:37 <Supercheese> having to manually export things to PNG rather than ctrl+s is a major pain 21:13:45 <NGC3982> how do i hinder reliability lowerage? 21:14:45 <LordAro> FLHerne: Linux Mint Debian Edition FTW :L 21:15:41 <NGC3982> i cant seem to get the trains to ignore the reliability percentage. 21:18:26 <FLHerne> LordAro: Considered that. Possibility if normal Mint doesn't suit. 21:18:27 <NGC3982> for crap sake 21:18:36 <NGC3982> how can i un-send groups to a depot? 21:18:40 * NGC3982 gets bancrupt. 21:19:15 <Eddi|zuHause> hit pause and select each train individually 21:19:43 <NGC3982> oh god, 21:20:05 <NGC3982> that means i made a fataly illed click on the wrong button. 21:20:05 <NGC3982> :P 21:20:18 <Supercheese> Can't you just tell the group to all go to depot again, which will cancel the depot order? 21:20:26 <Supercheese> or does that not work? 21:24:05 *** sla_ro|master [slaco@78.96.213.97] has quit [Quit: DANGER sla.ro is OFFLINE DANGER] 21:28:32 <Eddi|zuHause> it might be useful to put "cancel depot order" into the manage list dropdown 21:40:43 *** Biolunar [~mahdi@blfd-4d083e8a.pool.mediaWays.net] has quit [Quit: All your IRC are belong to us] 22:04:38 *** M1zera [~Miranda@ip-78-102-217-126.net.upcbroadband.cz] has joined #openttd 22:17:52 *** FLHerne [~francis_h@dsl-217-155-24-22.zen.co.uk] has left #openttd [] 22:30:19 *** TGYoshi [~TGYoshi@86.81.146.146] has quit [Quit: Hugs to all] 22:34:25 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has quit [] 22:35:31 <Wolf01> 'night 22:35:34 *** Wolf01 [~wolf01@95.232.234.29] has quit [Quit: Once again the world is quick to bury me.] 22:38:36 *** roadt [~roadt@60.168.92.11] has joined #openttd 22:50:16 *** Rhamphoryncus [~rhamph@d161-184-227-133.abhsia.telus.net] has joined #openttd 23:25:25 *** LordAro [~LordAro@host81-155-105-242.range81-155.btcentralplus.com] has quit [Remote host closed the connection] 23:26:13 <Sleepie> Hmm self transporting oil ;) -> http://www.tt-forums.net/viewtopic.php?f=26&t=61644 23:27:53 <Supercheese> Yep, very nice implementation of pipelines 23:28:54 <Supercheese> Now to edit the DWE grf to make those pipeline-stations traversable by the new pipe-engines ;) 23:29:26 <Sleepie> yep that would be cool 23:29:59 <Supercheese> changing a few lines of hex here and there 23:30:05 <Supercheese> just gotta find where they are :P 23:30:32 <Sleepie> with this you finally transport oil from oil wells to refinery with a pipeline only 23:30:41 * Supercheese doesn't want to bother with decompiling and recompiling via grfcodec 23:31:09 * Sleepie first needs to learn grf coding at all 23:35:14 <Supercheese> Now, if I could decompile to NML instead of NFO, then of course I'd do that 23:35:23 <Supercheese> but NFO is bleh to try and read 23:35:36 <Supercheese> unless the author commented the &$%! out of it 23:37:00 <Sleepie> I dunno if thats even possible (decompiling to nml) 23:37:48 <Sleepie> but I think NML makes it easier to dive slowly into NFO 23:39:00 * Sleepie plans to play or most-likely mess around a bit with NML in the near future 23:39:30 * Supercheese finds the spots to hex edit 23:40:44 <Sleepie> then just do it :P 23:42:08 * Supercheese crosses his fingers and hopes his edits work 23:42:36 <Sleepie> The red box will tell you :P 23:43:17 <Supercheese> d'oh, the pipes don't line up 23:43:27 <Supercheese> forgot to check that ahead of time 23:43:44 <Supercheese> the edit did work though 23:43:56 <Supercheese> pipe arrows slide into the DWE pipe station 23:43:57 <Sleepie> screenshot? 23:44:35 <Supercheese> grabbing 23:45:59 <Supercheese> http://i45.tinypic.com/eam5hj.png 23:46:10 *** KouDy [~KouDy@115.133.7.6] has joined #openttd 23:46:14 <Supercheese> alignment off, the arrows don't draw over the pipes 23:46:25 <Supercheese> but the pipe engines use the station 23:46:44 <Sleepie> yeah so it works 23:47:10 <Sleepie> it only needs to be fixed graphics 23:48:01 <Supercheese> mentioning that in thread now 23:48:37 <Sleepie> yep good idea 23:48:58 <Supercheese> http://www.tt-forums.net/viewtopic.php?f=26&t=61644&p=1035452#p1035452 23:49:31 <Supercheese> lemme check license on DWE, see if I can send you the edited .grf 23:50:57 <Supercheese> ah, it's GPL 23:52:57 <Sleepie> well than everything can be reused 23:53:02 <Supercheese> yep :D 23:54:19 <Supercheese> Hmm, how to fix sprite order issues... code the pipeline stations as groundtiles? 23:54:29 * Supercheese does not know how to do that, however 23:54:46 <Sleepie> me too 23:55:27 <Sleepie> from what I know stations are more difficult than other stuff 23:56:15 <Sleepie> ideally DWE will be enhanced with some adapters when LaDoncella pipe set has evolved 23:56:34 <Supercheese> Crap, NML doesn't support stations 23:56:45 <Sleepie> not yet 23:57:12 <Sleepie> because its more complex 23:57:58 <Sleepie> but I'm sure it will... 23:58:27 <Supercheese> yeah, DWE has cool pipehouses, flame exhausts, underpasses, splits, etc 23:58:46 <Supercheese> I guess you'd just need an adapter sprite that goes between the two pipe styles? 23:58:54 <Sleepie> true many fancy eyecandy 23:59:13 <Supercheese> the T-junction is especially neat 23:59:32 <Supercheese> 3 pipes fly over 3 pipes 23:59:44 <Supercheese> well, 2 fly over, 1 just Ts in directly 23:59:48 <Sleepie> I'm still try to catch up I'm back to TTD for about 3 weeks now