Times are UTC Toggle Colours
00:08:54 *** valhallasw [~valhallas@s55978e11.adsl.wanadoo.nl] has quit [Ping timeout: 480 seconds] 00:18:33 *** Elukka [Elukka@78-27-97-92.bb.dnainternet.fi] has joined #openttd 00:56:04 *** pugi [~pugi@dyndsl-091-096-054-191.ewe-ip-backbone.de] has quit [] 01:03:08 *** Sleepie [~Sleepie@p4FFFDD4C.dip.t-dialin.net] has quit [Quit: lost in space...] 01:49:14 *** Djohaal [~Djohaal@177.43.130.73] has joined #openttd 01:51:58 *** glx [glx@2a01:e35:2f59:c7c0:6031:8d09:4d19:a001] has quit [Quit: bye] 02:00:19 *** KouDy1 [~KouDy@115.133.7.6] has joined #openttd 02:00:20 *** KouDy [~KouDy@115.133.7.6] has quit [Read error: Connection reset by peer] 02:25:04 *** Zahl [~Zahl@88.130.197.113] has quit [Quit: OS shutdown) (*schiel*] 02:25:32 *** roadt [~roadt@60.168.92.11] has joined #openttd 02:29:35 *** gekk [~gekk@c-98-211-248-95.hsd1.fl.comcast.net] has joined #openttd 02:30:26 *** gekk [~gekk@c-98-211-248-95.hsd1.fl.comcast.net] has quit [] 04:00:54 *** HerzogDeXtEr1 [~Flex@89.246.160.8] has joined #openttd 04:07:46 *** HerzogDeXtEr [~Flex@i59F6AD85.versanet.de] has quit [Ping timeout: 480 seconds] 04:23:19 *** Aciid [aciid@lakka.kapsi.fi] has quit [Ping timeout: 480 seconds] 04:24:41 *** Warod [warod@kapsi.fi] has quit [Ping timeout: 480 seconds] 04:29:57 *** George is now known as Guest630 04:30:01 *** George [~George@212.113.107.39] has joined #openttd 04:34:55 *** Guest630 [~George@212.113.107.39] has quit [Ping timeout: 480 seconds] 04:43:21 *** Eddi|zuHause [~johekr@p5DC66D2D.dip.t-dialin.net] has quit [] 04:43:37 *** Eddi|zuHause [~johekr@p5DC673EA.dip.t-dialin.net] has joined #openttd 04:53:37 *** telanus [~telanus@196-215-17-200.dynamic.isadsl.co.za] has joined #openttd 04:58:50 *** Aciid [aciid@lakka.kapsi.fi] has joined #openttd 04:58:59 *** Warod [warod@2001:1bc8:1004::1] has joined #openttd 05:08:18 *** Prof_Frink [~proffrink@94.13.8.182] has quit [Ping timeout: 480 seconds] 05:31:19 *** cyph3r [~Miranda@ip-78-45-94-47.net.upcbroadband.cz] has joined #openttd 05:34:58 *** Nat_aS [~Shep@00179a279bbd.click-network.com] has quit [Remote host closed the connection] 05:35:19 *** Nat_aS [~Shep@00179a279bbd.click-network.com] has joined #openttd 05:36:58 *** sla_ro|master [slaco@78.96.213.97] has joined #openttd 05:58:48 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has joined #openttd 05:59:11 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has joined #openttd 06:00:18 *** Djohaal_ [~Djohaal@177.43.130.73] has joined #openttd 06:01:52 *** valhallasw [~valhallas@s55978e11.adsl.wanadoo.nl] has joined #openttd 06:06:45 *** Djohaal [~Djohaal@177.43.130.73] has quit [Ping timeout: 480 seconds] 06:07:00 *** Djohaal [~Djohaal@177.43.130.73] has joined #openttd 06:07:53 *** Supercheese [~Password4@76.178.163.204] has joined #openttd 06:10:04 <Terkhen> good morning 06:12:49 *** Djohaal_ [~Djohaal@177.43.130.73] has quit [Ping timeout: 480 seconds] 06:13:33 *** Djohaal_ [~Djohaal@177.43.130.73] has joined #openttd 06:13:38 <Supercheese> Salvete 06:15:19 *** valhallasw [~valhallas@s55978e11.adsl.wanadoo.nl] has quit [Ping timeout: 480 seconds] 06:15:22 *** mahmoud [~KEM@ALyon-158-1-9-165.w90-29.abo.wanadoo.fr] has joined #openttd 06:17:59 *** Alberth [~hat3@2001:980:272e:1:21a:92ff:fe55:fc8d] has joined #openttd 06:18:02 *** mode/#openttd [+o Alberth] by ChanServ 06:19:54 *** Djohaal [~Djohaal@177.43.130.73] has quit [Ping timeout: 480 seconds] 06:20:32 *** DOUK [~KEM@ALyon-158-1-126-125.w90-29.abo.wanadoo.fr] has quit [Ping timeout: 480 seconds] 06:22:40 *** Alberth [~hat3@2001:980:272e:1:21a:92ff:fe55:fc8d] has quit [Quit: Leaving.] 06:28:04 <andythenorth> so eh what? 06:28:10 <andythenorth> should tankers load faster than cargo ships or not? 06:28:19 <andythenorth> cargo ships load at speed 18 currently I think 06:28:27 <andythenorth> otherwise it takes a boringly long time 06:31:23 *** Djohaal_ [~Djohaal@177.43.130.73] has quit [Ping timeout: 480 seconds] 06:33:48 <andythenorth> tankers are ~10% higher capacity than the equivalently sized cargo vessel 06:41:05 *** Nat_aS [~Shep@00179a279bbd.click-network.com] has quit [Remote host closed the connection] 06:41:25 *** Nat_aS [~Shep@00179a279bbd.click-network.com] has joined #openttd 06:44:55 <Nat_aS> honestly I just want ships to move faster 06:44:59 <Nat_aS> :v 06:46:26 *** Alberth [~hat3@2001:980:272e:1:21a:92ff:fe55:fc8d] has joined #openttd 06:46:29 *** mode/#openttd [+o Alberth] by ChanServ 06:47:09 <Terkhen> andythenorth: IMO yes 06:47:20 <Alberth> moin 06:47:28 <Terkhen> hi Alberth 06:50:31 *** Nat_aS [~Shep@00179a279bbd.click-network.com] has quit [Remote host closed the connection] 06:50:45 *** Nat_aS [~Shep@00179a279bbd.click-network.com] has joined #openttd 06:59:05 <planetmaker> moin 07:19:02 *** petern_ [~petern@217.64.121.80] has quit [Quit: Leaving] 07:26:40 <andythenorth> hmm 07:26:53 <andythenorth> should geared freighters load faster (they have their own cranes) 07:27:00 * andythenorth thinks this is overthinking it :P 07:28:05 <planetmaker> cranes are just eye candy. In RL as in OpenTTD. Maybe :-P 07:28:42 <Alberth> cranes are used when the harbour has no cranes :p 07:28:45 * andythenorth avoids pointless detail :P 07:29:02 <andythenorth> ok 07:29:15 <andythenorth> so tankers are 10% higher cap than freighters, and load 25% faster 07:29:18 <andythenorth> solved 07:29:37 <planetmaker> so it be. Can always be changed if too many people find that too strange 07:29:41 <Eddi|zuHause> (un)loading liquids very fast has issues with static electricity 07:29:44 <planetmaker> probably isn't strange, though 07:29:59 <planetmaker> Eddi|zuHause: just needs a good ground 07:30:05 <NGC3982> morning. 07:30:14 <Alberth> moin 07:30:30 <telanus> morgen 07:30:42 <Alberth> nee, vandaag! 07:32:08 <andythenorth> Eddi|zuHause: are you proposing an implementation of new disasters? 07:32:24 <andythenorth> disaster: powder / vapour explosion 07:32:35 <andythenorth> chance varies by loading speed 07:33:01 <Eddi|zuHause> "2 workers die from electric shock" -> 0% rating 07:33:35 <Eddi|zuHause> (basically the same effect as vehicle crashes) 07:35:10 <andythenorth> hmm 07:35:19 <andythenorth> worker safety does drive vehicle upgrades ir 07:35:20 <andythenorth> irl 07:36:28 <andythenorth> hmm 07:36:42 <andythenorth> add 'fines for worker safety infractions' to infrastructure costs 07:37:45 <NGC3982> andythenorth: vandaag? :) 07:38:20 <Alberth> lol :) 07:39:10 <Alberth> NGC3982: "morgen" in Dutch means 'tomorrow', 'vandaag' means 'today' 07:39:21 <planetmaker> :-) 07:39:37 <planetmaker> in German it's nicely ambibuous. It means morning and tomorrow 07:39:58 <planetmaker> s/bib/big/g 07:40:03 <NGC3982> Alberth: oh, really? i was actually under the impression that "morgen" was a used short for "good morning". 07:40:31 <planetmaker> in German, yes 07:40:36 <Alberth> NGC3982: it is, 'goedemorgen' actually 07:40:45 <NGC3982> i see. 07:41:32 <NGC3982> we scandinavians (at least we swedes, danes and norweigans) use 'morrn' a lot. 07:41:49 <NGC3982> [murrn] 07:42:04 <NGC3982> goder morgon > god morgon > morgon > morrn 07:42:14 <NGC3982> lazier, and lazier.. 07:42:32 <Alberth> yeah 'm' is sufficient :) 07:45:18 <andythenorth> hmm 07:45:33 <andythenorth> we could add a whole new layer of worker safety and environmental costs 07:45:44 <andythenorth> post-2000 or so (but probably newgrf-able) 07:45:51 <andythenorth> it would either be really interesting 07:45:56 <andythenorth> or reeeeeeally tedious 07:46:00 <NGC3982> for what? industries? 07:46:08 <andythenorth> vehicles 07:46:09 <Supercheese> By that time, your corporation is so wealthy it doesn't have to care about environmental problems 07:46:17 <Supercheese> just pay more money, big deal 07:46:20 <andythenorth> make it punitive :P 07:46:28 <Supercheese> Local authority gets mad? Bribe bribe bribe 07:46:36 <Supercheese> also, plant trees, bulldoze, repeat 07:47:36 <NGC3982> well, adding enviromental costs doesnt seem to be the problem. 07:48:07 <NGC3982> you should be able to create enough difficulty that the scenario above here, isnt possible by 2000-ish (in default games) 07:48:14 <NGC3982> at least afait. :-) 07:48:39 <NGC3982> andythenorth: i would like that. 07:49:24 <andythenorth> I was thinking about the 'too much money' problem 07:49:35 <andythenorth> it's mostly a function of increased map size no? 07:49:45 <andythenorth> original game was what, 64 x 64? 07:49:49 * Supercheese 's wrists hurt 07:49:58 <Supercheese> too much computer 07:50:05 <andythenorth> number of tiles on maps scales by square law 07:50:20 <andythenorth> so revenue per tile might be same for any map 07:50:29 <andythenorth> but number of tiles increases geometrically 07:50:35 <NGC3982> is revenue per tile different on different sized maps? 07:50:38 <NGC3982> that sounds odd. 07:50:45 <andythenorth> not per tile no 07:50:50 <andythenorth> should be about the same 07:50:57 <andythenorth> but more tiles.... 07:51:02 <andythenorth> many many many more tiles 07:51:06 <NGC3982> yes? 07:51:13 <andythenorth> lots more revenue 07:51:19 <andythenorth> "too much" money 07:51:48 <andythenorth> also games are probably longer than in TTD (1950 start) 07:52:06 <andythenorth> and due to "the signals now actually work" we don't spend most of our time buying new trains 07:52:24 <NGC3982> im not really following. you mean that players get differently paid in games with larger maps? or are you talking about simply making more money (since you can cover more industries and profitable distances)? 07:52:34 <andythenorth> simply more money 07:52:40 <andythenorth> do the maths 07:52:40 <NGC3982> ah, i see. 07:52:45 <NGC3982> yes, that is true. 07:52:47 <andythenorth> say revenue per tile per year is 0 07:52:47 *** peter1138 [~petern@petern.bnsnet.co.uk] has joined #openttd 07:52:50 *** mode/#openttd [+o peter1138] by ChanServ 07:52:51 <Supercheese> Hehe, "maths", plural 07:52:58 <andythenorth> @calc 64 * 64 * 100 07:52:58 <DorpsGek> andythenorth: 409600 07:53:06 <peter1138> Yes, maths, short for mathematics. 07:53:09 <andythenorth> @calc 1024 * 1024 * 100 07:53:09 <DorpsGek> andythenorth: 104857600 07:53:17 * Supercheese is an American, so "maths" sounds funny to him 07:53:19 <peter1138> It is 35°C in this office. 07:53:22 <andythenorth> @calc 104857600 / 409600 07:53:23 <DorpsGek> andythenorth: 256 07:53:32 <NGC3982> andythenorth: yes, of course. but that also implies you having something "on the more tiles"? 07:53:43 <peter1138> Of course it does, Americans never get that right. 07:53:48 <andythenorth> yup, it's not a flawless argument 07:53:50 <NGC3982> that's a bit of a basic of company profit. 07:53:54 <Supercheese> :P 07:54:00 <NGC3982> but yes, the default game makes this very, very easy 07:54:09 <andythenorth> it was very hard to make money on planes in TTD, due to small map size 07:54:11 <NGC3982> especially when you start using PBS 07:54:18 <andythenorth> also ships were insanely hard 07:54:18 *** Stimrol [~Stimrol@dsl-149-87-36.hive.is] has quit [Quit: ZNC - http://znc.in] 07:54:40 <NGC3982> something i have reacted on is the running cost of planes 07:54:46 <NGC3982> wich seems to be very, very low. 07:55:02 <Supercheese> default planes? definitely. Av8, less so 07:55:39 *** Stimrol [~Stimrol@dsl-149-87-36.hive.is] has joined #openttd 07:55:57 <NGC3982> Av8 is 'more' realistic (read: more expencive) 07:57:01 <NGC3982> a solution would be to have plane running cost increase with range, maybe? 07:57:07 <NGC3982> at least it sounds a bit realistic. 07:57:23 <NGC3982> one and a half increase in running cost every 200 tiles or something. 07:57:42 <andythenorth> ho ho 07:57:49 <andythenorth> it's nice having a newgrf build framework 07:57:57 <andythenorth> I distrust frameworks in general 07:58:26 <andythenorth> but being able to set some values in a website, and get a grf from it with one shell command is nice 07:59:59 <planetmaker> yes. Problem is the required image files 08:00:32 <planetmaker> what I do see what could happen, andythenorth, is a web-interface for the devzone which allows uploading NML and png files to your project 08:00:44 <planetmaker> and that then getting build on the usual daily run with a default build rule 08:01:12 <planetmaker> like a restriction of "only one nml file" or so 08:01:23 <planetmaker> with automatic commits to the repo when you upload stuff 08:01:26 <dihedral> 0/ 08:01:41 <planetmaker> that *is* actually feasible with text files. Image files cannot be updated sadly 08:02:00 <planetmaker> and no, it's not yet implemented on the devzone. It's somewhat in testing :-) 08:02:10 <planetmaker> hi dihedral 08:02:28 <planetmaker> it would be so cool, if you also could update image files... :S 08:13:25 <NGC3982> hm, i dont understand :( 08:13:45 <NGC3982> i fail to create a new game with a different size, only using rcon. 08:14:50 <NGC3982> oh 08:14:52 <NGC3982> ooh! 08:15:02 <NGC3982> it's a config thing, not a parameter set with the newgame command? 08:17:54 <NGC3982> it works! \o/ 08:25:42 *** TGYoshi [~TGYoshi@86.81.146.146] has joined #openttd 08:33:44 *** FLHerne [~francis_h@dsl-217-155-24-22.zen.co.uk] has joined #openttd 08:47:42 *** Jupix [~jupix@88.193.17.110] has joined #openttd 09:07:17 *** tokai|noir [~tokai@port-92-195-22-214.dynamic.qsc.de] has joined #openttd 09:07:21 *** mode/#openttd [+v tokai|noir] by ChanServ 09:13:23 *** tokai|mdlx [~tokai@port-92-195-21-228.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 09:23:42 *** Kylie [Kylie@CPE18593346e177-CM18593346e174.cpe.net.cable.rogers.com] has quit [Ping timeout: 480 seconds] 09:39:39 *** KouDy [~KouDy@115.133.2.81] has joined #openttd 09:42:19 *** KouDy1 [~KouDy@115.133.7.6] has quit [Ping timeout: 480 seconds] 10:17:22 *** FLHerne [~francis_h@dsl-217-155-24-22.zen.co.uk] has left #openttd [] 10:34:15 <telanus> OK it' 10:34:23 <telanus> s finished 10:34:42 <telanus> http://www.tt-forums.net/viewtopic.php?p=1035659#p1035659 <------------ FIRS Afrikaans translation 10:36:30 <Alberth> oh, firs wasn't updated recently 10:37:58 <andythenorth> FIRS is stuck again :P 10:38:16 *** roadt [~roadt@60.168.92.11] has quit [Ping timeout: 480 seconds] 10:43:29 * Alberth blames planetmaker for breaking the swedish language "STR_IND_lera_PIT" :) 10:43:40 <Alberth> afrikaans has similar problems :p 10:44:42 <andythenorth> find and replace :) 10:46:29 <Alberth> blindly :) 10:47:44 <Alberth> andythenorth: shall I add it? 10:47:59 <andythenorth> sure 10:52:19 <Alberth> what target for making a .tar file? 10:53:09 <NGC3982> haha, "lera_PIT". 10:53:10 <NGC3982> <3. 10:53:18 * NGC3982 can contribute to the swedish translation of FIRS 10:53:24 <NGC3982> wich is francly a disaster. 10:54:29 <NGC3982> frank-lee. 10:54:33 <planetmaker> Alberth: make bundle_tar ? 10:54:55 <Alberth> thanks 10:56:02 <Alberth> telanus: http://devs.openttd.org/~alberth/firs.tar freshly baked FIRS 11:18:00 *** Supercheese [~Password4@76.178.163.204] has quit [Read error: Connection reset by peer] 11:18:29 *** Supercheese [~Password4@76.178.163.204] has joined #openttd 11:19:57 *** Rhamphoryncus [~rhamph@d161-184-227-133.abhsia.telus.net] has quit [Quit: Rhamphoryncus] 11:39:22 <planetmaker> NGC3982: many people can contribute. In the end only those who *do* contribute make the difference, though :-) 11:42:10 <NGC3982> yes, that is true. 11:42:25 <NGC3982> my disaster-statement wasnt serious, since i really appreciate the fact that someone made FIRS in the first place. 11:43:14 <planetmaker> it was more of a hint "don't talk about the possibility to improve the situation" and instead actually supply a proper translation 11:43:23 <NGC3982> yes, exactly. 11:43:30 <NGC3982> that's why im on the forums, browsing at the moment. 11:43:39 <NGC3982> (and the links you put forward yesterday) 11:44:26 *** Zeknurn [~Zeknurn@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Remote host closed the connection] 11:45:08 *** Zeknurn [~Zeknurn@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 11:59:11 * andythenorth puts a joke into FISH 11:59:13 <andythenorth> you won't find it :P 11:59:19 <NGC3982> :O 12:00:22 <planetmaker> andythenorth: where's Nemo? ;-) 12:00:22 <NGC3982> if i understand game mechanics correctly, when starting a local game (or a dedicated server), i write a new openttd.cfg with the settings and grf's ive choosen for that particular game, right? 12:01:08 <planetmaker> NGC3982: no and yes. You need to modify the newgame settings. Just changing the cfg won't help you while openttd is running 12:01:11 <NGC3982> so, if i was to (with rcon access only) start a new game (with newgame command) without the pre-chosen grfs - i need to alter the cfg first? 12:01:17 <planetmaker> openttd will overwrite then all changes upon exit 12:01:17 <NGC3982> i see. 12:01:39 <planetmaker> you can reload the config, though 12:01:45 <NGC3982> then, how can i alter the grf settings for a new game, with only rcon? 12:01:46 <planetmaker> via rcon 12:01:46 *** peter1138 [~petern@petern.bnsnet.co.uk] has quit [Quit: Leaving.] 12:03:40 <NGC3982> i cant see how i can alter the cfg with rcon (and then reload it) 12:04:10 <planetmaker> that you can't 12:04:22 <NGC3982> ah, i see. 12:04:36 <planetmaker> changing the newgrf config is impossible just via rcon, iirc 12:04:43 <NGC3982> so starting a new game with alterned grf settings (or none at all) is not possible with only rcon access. 12:04:49 <NGC3982> i see. 12:05:01 <NGC3982> bah, i need to stop using windows for server related stuff. 12:05:10 <NGC3982> SSH would be a neat thing just now. ;) 12:12:34 <Eddi|zuHause> there's other means to upload files, even to windows servers 12:12:54 <NGC3982> yes, but it's quirky, and i dont like it. 12:13:09 * Alberth gives NGC3982 a Linux CD 12:13:55 <NGC3982> my problem is also that the "server" is a HTPC 12:29:10 *** roadt [~roadt@60.168.92.11] has joined #openttd 12:32:23 <telanus> Alberth: thank you for the build 12:32:24 *** KouDy [~KouDy@115.133.2.81] has quit [Read error: Connection reset by peer] 12:35:10 *** KouDy [~KouDy@175.137.102.26] has joined #openttd 12:45:37 <Belugas> hello 12:46:04 *** roadt [~roadt@60.168.92.11] has quit [Remote host closed the connection] 12:46:38 <Alberth> hello Belugas 12:50:00 *** sla_ro|master [slaco@78.96.213.97] has quit [Quit: DANGER sla.ro is OFFLINE DANGER] 13:04:19 <Belugas> hello Alberth :) 13:19:55 *** TWerkhoven [~twerkhove@cpc10-linl9-2-0-cust80.18-2.cable.virginmedia.com] has joined #openttd 13:20:48 *** Elukka [Elukka@78-27-97-92.bb.dnainternet.fi] has quit [] 13:26:07 *** Kylie [Kylie@CPE18593346e177-CM18593346e174.cpe.net.cable.rogers.com] has joined #openttd 13:40:49 <V453000> hi, is it possible to get info what settings were changed during the game from a savegame? Like which cheats were used, but with settings? 13:55:16 <Eddi|zuHause> gamelog 13:57:01 <V453000> how do I extract that from the savegame? 13:57:04 <V453000> or is it in the savegame? 13:57:16 <Eddi|zuHause> it's a console command 13:57:36 <Eddi|zuHause> alternatively you get it when you crash the game :p 13:57:52 <V453000> oh 13:58:07 <V453000> wow amazing, thanks Eddi|zuHause ! 13:59:41 <Eddi|zuHause> V453000: you probably know the movie? http://www.youtube.com/watch?v=C924eNQwRm4 13:59:55 <V453000> yeah sure :) 14:00:22 <Eddi|zuHause> nobody else here knew it when i asked yesterday... 14:00:37 <V453000> my sister even knew the complete script of it when she was like 8, that is how many times she saw it :D 14:03:17 *** valhallasw [~valhallas@wirenat2.strw.leidenuniv.nl] has joined #openttd 14:03:21 <Eddi|zuHause> that i can understand :) 14:03:49 <Eddi|zuHause> these westerners don't understand what good movies are :) 14:04:13 <V453000> :D 14:04:45 <V453000> well there is for example one movie called "MrazÃk" which is extremely popular in czech, but it is a russian film and russians barely know it :D 14:04:49 *** Prof_Frink [~proffrink@94.13.8.182] has joined #openttd 14:04:53 <V453000> idk what is it called in english 14:04:59 <V453000> something like Ice man or something similar 14:05:12 <V453000> a guy who is able to freeze anything 14:05:59 <Eddi|zuHause> hm... these pictures don't look familiar 14:06:53 <V453000> does the gamelog register all changes? 14:07:04 <V453000> I changed for example station spread and it doesnt look like it is there 14:07:16 <Eddi|zuHause> i think it does 14:08:04 <V453000> hm 14:08:08 <V453000> that is really strange 14:08:30 <V453000> same for raw industry construction setting and gradual loading that I just tried 14:09:12 <Eddi|zuHause> V453000: is it this one? http://www.imdb.com/title/tt0058374/releaseinfo#akas 14:09:23 <V453000> ah yes 14:09:26 <V453000> father frost :d 14:09:42 <V453000> czech people watch it even nowadays 14:09:58 <V453000> and it is always on tv on 31st december every year 14:10:00 <Eddi|zuHause> i don't remember seing it 14:10:26 <Eddi|zuHause> oh yes, we have one of those "always on 31st december" things as well 14:10:33 <V453000> hehe 14:10:50 <Eddi|zuHause> it's an english sketch called "dinner for one" (aka "the 90th birthday") 14:11:31 <V453000> hm :) ... anyway, could the missing info from gamelog be a bug? or could I possibly be doing something wrong? 14:11:45 <V453000> I dont feel like I could fuck up much in the process of writing a few letters into console :d 14:11:50 <Eddi|zuHause> where a guy serves food and drinks for an old lady and her long deceased (imaginary) friends 14:12:13 <Eddi|zuHause> and he becomes increasingly drunk, as he has to drink everything the 4 guys would drink 14:12:19 <V453000> lol 14:13:04 <Eddi|zuHause> http://www.youtube.com/watch?v=NDqD0Dz_J-M 14:13:19 <Eddi|zuHause> it's said to be the most repeated show in television history 14:13:30 <Eddi|zuHause> as it is on multiple channels every year 14:13:31 <Mazur> Yes, it's well known that's on every new years in Germany. 14:13:42 <V453000> oh jeez :D 14:13:48 <Mazur> NOt in tnhe UK, though, I've onlyu seenit once. 14:14:00 <Mazur> BUt it's funny, yes. 14:14:31 <Eddi|zuHause> must be the only show that is not dubbed on german TV :p 14:14:58 <V453000> they play it also in english in germany? 14:15:12 <Eddi|zuHause> yes 14:15:15 <V453000> oh wow :) 14:15:53 <Mazur> Not seen Drei HaselnÃŒÃchen fÃŒr whatever, yet, not been shown on Dutch, Belgfian or UK TV, yet, when I was alert. 14:16:11 <Mazur> BUt I've heard of it, once. 14:16:37 <Eddi|zuHause> it's basically a variation of the cinderella story 14:17:23 <Mazur> Yes, I could guess that. 14:17:32 <Mazur> Pretty actress. 14:18:08 <V453000> from what I have checked, I think the gamelog only shows settings which can not be changed in multiplayer game, for whatever reasons :o 14:18:34 <Eddi|zuHause> ok :) 14:18:38 <V453000> settings like weight multiplier, towns allowed to build roads, and newgrf changes, do get shown, while all other I tried dont :o 14:18:46 <Eddi|zuHause> that is probably correlation, not causality :) 14:18:49 <V453000> should I make a bugreport about that? or :o 14:19:11 <Alberth> the log is not about logging but about desync debugging 14:19:33 <V453000> hm 14:19:54 <V453000> so I guess there is no other way to check if other settings changed during th game eh 14:20:21 <Alberth> play back the video you were making? :D 14:20:36 <V453000> what video? :D 14:21:01 <V453000> I have a savegame and I would like to see what settings were changed during the game 14:22:16 *** Biolunar [~mahdi@blfd-4d086371.pool.mediaWays.net] has joined #openttd 14:22:21 <Alberth> the only thing I can see further is by comparing the config between now and when you started, since that's what is kept separate 14:23:15 <Alberth> that is, 'new game' copies the config for the game from the intro screen setting (but not all) 14:23:35 <V453000> alright thanks :) ... I was rather searching for the changes in settings, like if anyone allows for themselves to build primaries by funding, and then setting it back so the config files would be the same 14:23:43 <V453000> alright :) 14:24:28 <Alberth> don't think we have that detailed logging 14:26:07 <V453000> :) 14:26:25 <V453000> another Q ... is there a list of settings changeable only in singleplayer? 14:33:37 <Alberth> not as a simple list afaik 14:33:47 <Alberth> there is not even a list of all settings, I think 14:33:56 <Alberth> other than the source code :p 14:34:00 <Eddi|zuHause> V453000: grep through src/table/settings.ini :) 14:34:45 <V453000> I am checking it manually :D halfway through 14:36:09 *** valhallasw [~valhallas@wirenat2.strw.leidenuniv.nl] has quit [Quit: leaving] 14:39:01 * telanus has updated his afrikaans FIRS translation :P 14:41:23 <Eddi|zuHause> @calc 742721/4 14:41:23 <DorpsGek> Eddi|zuHause: 185680.25 14:43:23 *** cyph3r [~Miranda@ip-78-45-94-47.net.upcbroadband.cz] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 14:43:57 <Alberth> telanus: I have 4 changes :p http://paste.openttdcoop.org/show/1588/ 14:57:18 <Alberth> updated 15:11:52 <__ln__> http://www.thelocal.se/42230/20120725/ 15:18:33 <Alberth> telanus: http://bundles.openttdcoop.org/firs/push/r2860/ new build 15:19:40 <telanus> thanx albert 15:26:03 *** pugi [~pugi@dyndsl-091-096-038-140.ewe-ip-backbone.de] has joined #openttd 15:26:16 <Eddi|zuHause> -STR_IND_GRAIN_MILL :Graan Meule 15:26:17 <Eddi|zuHause> +STR_IND_graan_MILL :Graan Meule 15:26:21 <Eddi|zuHause> that doesn't look right 15:27:31 <Eddi|zuHause> neithr does this: 15:27:35 <Eddi|zuHause> -##grflangid 0x1B 15:27:37 <Eddi|zuHause> +##grflangid 0x01 15:27:55 *** frosch123 [~frosch@frnk-590d569f.pool.mediaWays.net] has joined #openttd 15:29:03 <Eddi|zuHause> __ln__: now imagine the law that they could shoot down "hijacked" planes was actually passed 15:32:55 <andythenorth> ^^ find and replace a bad way to do this 15:33:05 <andythenorth> anybody working on a web translator? :P 15:33:20 <andythenorth> ach 15:33:30 <andythenorth> I could add web translation to FISH and BANDIT probly 15:33:32 <andythenorth> hmm 15:33:42 <andythenorth> actually not, due to server / account / security crap 15:33:46 <andythenorth> but the code would be easy 15:36:25 *** sla_ro|master [slaco@78.96.213.97] has joined #openttd 15:37:20 *** pugi [~pugi@dyndsl-091-096-038-140.ewe-ip-backbone.de] has quit [] 15:42:01 *** oskari89 [~oskari89@213-186-253-165.bb.dnainternet.fi] has joined #openttd 15:43:01 <Alberth> Eddi|zuHause: I deleted them 15:45:14 *** Chrill [~chrischri@c83-253-89-11.bredband.comhem.se] has joined #openttd 16:04:25 *** pugi [~pugi@dyndsl-091-096-038-140.ewe-ip-backbone.de] has joined #openttd 16:06:28 *** Snail [~snail@mobile-166-147-114-246.mycingular.net] has joined #openttd 16:16:06 *** Snail [~snail@mobile-166-147-114-246.mycingular.net] has quit [Quit: Colloquy for iPhone - http://colloquy.mobi] 16:17:52 <Chrill> Quick simple opinion: Best bridge set for working alongside TTRS or UK set roads? Best bridge set for regular train tracks? :D 16:18:30 <Eddi|zuHause> yes. 16:19:40 <Chrill> Well said 16:21:17 <Chrill> There is only TBRS, then? 16:21:24 <Chrill> "only" 16:31:27 *** telanus1 [~telanus@196-215-17-200.dynamic.isadsl.co.za] has joined #openttd 16:33:47 *** einKarl [~einKarl@188-193-165-198-dynip.superkabel.de] has joined #openttd 16:35:02 *** telanus [~telanus@196-215-17-200.dynamic.isadsl.co.za] has quit [Ping timeout: 480 seconds] 16:40:06 *** glx [glx@2a01:e35:2f59:c7c0:91c0:90a8:37fc:4aa1] has joined #openttd 16:40:09 *** mode/#openttd [+v glx] by ChanServ 16:40:17 *** masch_ [~quassel@big.masch.it] has joined #openttd 16:41:30 *** |Jeroen| [~jeroen@d5153E8CC.access.telenet.be] has joined #openttd 16:44:11 *** masch [~quassel@big.masch.it] has quit [Read error: Connection reset by peer] 16:45:20 *** flaa [~flaa@188.141.45.124] has joined #openttd 16:52:25 *** TWerkhoven[l] [~twerkhove@cpc10-linl9-2-0-cust80.18-2.cable.virginmedia.com] has joined #openttd 17:09:19 *** |Jeroen| [~jeroen@d5153E8CC.access.telenet.be] has quit [Quit: oO] 17:10:43 *** Silo [~mr.badean@173.65.189.109.customer.cdi.no] has joined #openttd 17:12:07 <Silo> Hey, just started playing for the first time, and downloaded the europe scenario. Since im a plane lover i was thinking about just going for planes, but want the world to expand, so wondering if i can add other AI players? Can't see anyone atleast 17:13:39 *** Eddi|zuHause [~johekr@p5DC673EA.dip.t-dialin.net] has quit [Remote host closed the connection] 17:15:07 <Alberth> you can download AI players 17:15:24 <Alberth> and then enable them by setting the number of competitors 17:16:32 <Alberth> http://wiki.openttd.org/Comparison_of_AIs 17:16:32 <Silo> In the game? because when i press the game at the scenario i cant change any options 17:16:54 <Alberth> before you start the game 17:17:37 <planetmaker> Silo: configure the AIs which you plan to use from the main menu. Then start the scenario 17:19:45 *** Eddi|zuHause [~johekr@p5DC673EA.dip.t-dialin.net] has joined #openttd 17:27:40 *** oskari89 [~oskari89@213-186-253-165.bb.dnainternet.fi] has quit [Ping timeout: 480 seconds] 17:28:30 <Silo> Ty, but anyway i can see if it worked? 17:28:43 <Silo> Like, to see if they are in the game? 17:29:51 <Alberth> they often start a year or so later 17:30:50 *** AlexAR [~SOLEIL@host-92-156-66-217.spbmts.ru] has joined #openttd 17:30:52 *** mkv` [~Markavian@78-105-168-146.zone3.bethere.co.uk] has joined #openttd 17:30:59 <Silo> Oh, k 17:30:59 *** AlexAR [~SOLEIL@host-92-156-66-217.spbmts.ru] has left #openttd [] 17:31:06 *** AlexAR [~SOLEIL@host-92-156-66-217.spbmts.ru] has joined #openttd 17:31:17 <AlexAR> Hi All! :) 17:31:53 <Silo> Hey 17:31:55 <planetmaker> hi 17:32:17 <Alberth> Silo: open the AI/Gamescript settings from the 3rd button dropdown, it should say a non-zero max no of competitors 17:32:38 <CIA-4> OpenTTD: translators * r24435 /trunk/src/lang/spanish.txt: 17:32:38 <CIA-4> OpenTTD: -Update from WebTranslator v3.0: 17:32:38 <CIA-4> OpenTTD: spanish - 9 changes by Terkhen 17:32:40 <Eddi|zuHause> Silo: you will get a news message when a company starts building 17:33:12 <Silo> I bet i can change that on AI/Gamescript config when it says the ai will start somedays after the last one? 17:33:14 <Silo> or something+ 17:33:27 *** Biolunar [~mahdi@blfd-4d086371.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 17:34:18 <planetmaker> yes. ingame you can force an AI to start now, if you type "start_ai" in the console 17:34:28 <planetmaker> console as in the what you open with the key left of 1 17:34:46 *** Biolunar [~mahdi@blfd-4d086371.pool.mediaWays.net] has joined #openttd 17:36:01 *** Markavian` [~Markavian@78-105-168-146.zone3.bethere.co.uk] has quit [Ping timeout: 480 seconds] 17:37:08 <Silo> Ty guys, seems like the Ai is in the game :) 17:39:45 *** einKarl [~einKarl@188-193-165-198-dynip.superkabel.de] has quit [] 17:41:38 *** Wolf01 [~wolf01@95.232.234.29] has joined #openttd 17:42:12 <Wolf01> evenink 17:42:56 <Alberth> evenink Wolf01, and good night 17:43:00 *** telanus1 [~telanus@196-215-17-200.dynamic.isadsl.co.za] has quit [Remote host closed the connection] 17:43:21 *** Alberth [~hat3@2001:980:272e:1:21a:92ff:fe55:fc8d] has left #openttd [] 18:00:18 *** telanus [~telanus@196-215-17-200.dynamic.isadsl.co.za] has joined #openttd 18:03:50 *** AlexAR [~SOLEIL@host-92-156-66-217.spbmts.ru] has quit [Ping timeout: 480 seconds] 18:04:36 <Silo> Anyway i can freeze the "year" dont want to go to the futurstic planes and stuff 18:06:37 <Sacro> vehicles never expire 18:06:41 <Sacro> or a daylength patch 18:09:32 <Silo> So daylenght patch + setting back time before the planes and stuff comes? 18:11:09 <Sacro> could do that yeah 18:12:33 *** valhallasw [~valhallas@5070A0D5.static.ziggozakelijk.nl] has joined #openttd 18:12:59 <Wolf01> daylength... patch... aww 18:14:33 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has left #openttd [] 18:15:03 <Silo> ? 18:22:24 <planetmaker> one of the sad topics. As cargo destinations 18:23:29 *** KouDy [~KouDy@175.137.102.26] has quit [Quit: Leaving.] 18:46:09 <Silo> Can i patch OpenTTD with TTDpatch? 18:47:45 <planetmaker> lol 18:47:47 <Wolf01> oh no, poor boy, you shouldn't ever think about that 18:47:53 <planetmaker> you can also patch windows with linux 19:02:01 <Eddi|zuHause> you can also patch a porsche with a ferrari 19:04:16 <Wolf01> http://imageshack.us/photo/my-images/88/atuttogas.jpg/ <- he patched a fiat 500 with a ferrari 19:05:31 <Terkhen> Silo: they are completely different things, you can't move features from one game to the other 19:06:05 <Terkhen> except NewGRFs of course, and even then not always 19:07:41 *** flaa [~flaa@188.141.45.124] has quit [Ping timeout: 480 seconds] 19:13:39 <Silo> I kind a figured that Terkhen after all the comments :) 19:13:50 <Silo> But ty for a good answer tho, creds 19:23:47 <Terkhen> np 19:25:14 <Silo> Anyway to remove the "saving" mousepointer? my pc sucks so saving take a long time(my main pc crashed so rocking my oldest pc) 19:25:55 <frosch123> you can disable autosave 19:25:57 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has joined #openttd 19:26:06 <Eddi|zuHause> so you think by removing the cursor the saving will go faster? 19:26:07 <frosch123> at the risk of not being able to recover easily 19:26:31 <Eddi|zuHause> i'm feeling very unhelpful today 19:27:55 <Rubidium> Eddi|zuHause: that might be due to the (local) weather 19:28:03 <Silo> No, but the icon is quite large, and the pointing place isnt 19:28:36 <Eddi|zuHause> in any case, you can change mouse cursors with a newgrf 19:29:34 <Eddi|zuHause> http://newgrf-specs.tt-wiki.net/wiki/NML:Replace_TTD_sprites 19:30:46 *** M1zera [~Miranda@ip-78-102-217-126.net.upcbroadband.cz] has quit [Read error: Connection reset by peer] 19:30:56 <Silo> Ty, anyway to change names on vehicles? 19:31:45 * andythenorth is feeling unhelpful 19:31:58 *** pjpe [b8af1d68@ircip2.mibbit.com] has joined #openttd 19:32:01 <andythenorth> it is hot, I am sick, I have two sick kids, and I have spent all day at home trying to work with kids around 19:32:08 <andythenorth> which leads to bad work, and worse parenting 19:32:13 <Eddi|zuHause> Silo: same place 19:32:22 <andythenorth> therefore if there are people to be unhelped, I am your man 19:32:41 <andythenorth> actually I should be helpful, in the quest for karma 19:32:51 <andythenorth> when life gives you lemons etc... 19:33:05 <Rubidium> ... make lemonade 19:33:16 * andythenorth wants lemonade 19:33:18 <andythenorth> with beer in it 19:33:26 <Chrill> lemobeer 19:33:28 <Chrill> hm 19:33:39 <andythenorth> shandy 19:33:45 <Silo> Eddi|zuHause ? I meen more like instead of vehicle 1, to xxx 19:33:50 <andythenorth> http://en.wikipedia.org/wiki/Shandy 19:33:50 <Rubidium> must say the beach can be found at awkward places 19:34:06 <Eddi|zuHause> Silo: oh yes, there is a "name" button in the vehicle details 19:34:13 <Silo> Ty bor 19:34:15 <Silo> *bro 19:34:23 <andythenorth> Rubidium: where did you find it today? 19:34:30 *** Sleepie [~Sleepie@p50845F4A.dip.t-dialin.net] has joined #openttd 19:34:33 <Eddi|zuHause> Silo: click on the vehicle, then on the sheet icon on the lower right 19:34:37 <Sleepie> hi 19:34:57 <Rubidium> andythenorth: the top level of a parking garage, though did find it yesterday 19:35:29 <Rubidium> http://www.freiluftrebellen.de/images/galerie/003.jpg 19:35:56 <andythenorth> hmm 19:36:07 <Rubidium> http://www.freiluftrebellen.de/images/galerie/040.jpg <- makes clear it isn't quite at a beachy location 19:36:09 <andythenorth> germany has a mix of weissbier and lemon soda 19:36:39 * andythenorth must stop reading that page 19:36:45 <andythenorth> I have beer but not soda :P 19:38:15 <Prof_Frink> andythenorth: If it's hot and you're ill, you should have something healthy and made from fruit. 19:38:39 <planetmaker> andythenorth: you can also order that in any pub of your choice usually 19:38:46 *** Chris_Booth [~chatzilla@81.152.252.18] has joined #openttd 19:38:51 <Prof_Frink> I strongly recommend the homepress at the Square and Compass. Will cure everything. 19:38:54 <andythenorth> Prof_Frink: cider? 19:39:05 <Prof_Frink> Ooo arr. 19:39:49 <Prof_Frink> (Please note: Do not attempt to operate heavy machinery or your legs after a pint of Eve's Idea.) 19:46:20 <Eddi|zuHause> @calc 374964/2 19:46:20 <DorpsGek> Eddi|zuHause: 187482 19:48:27 *** M1zera [~Miranda@78.102.217.126] has joined #openttd 19:55:16 <frosch123> night 19:55:19 *** frosch123 [~frosch@frnk-590d569f.pool.mediaWays.net] has quit [Remote host closed the connection] 20:08:31 <Chris_Booth> is there any reason why I couldn't interface with the openttd console using C#? 20:10:00 <planetmaker> no, is there? 20:10:26 <Chris_Booth> was asking you guys planetmaker 20:11:24 <Chris_Booth> if not I would thinking or re-purposing my MySQL instance creator for some fun to run an openttd server 20:11:24 <Rubidium> Chris_Booth: with console you mean the black/white thing with lots of text that shows up when starting openttd with -dN? 20:11:37 <Chris_Booth> Rubidium: yes 20:11:51 <Chris_Booth> in the same way autopilot interfaces with openttd 20:12:36 <Chris_Booth> a sort of openttd server running webservice in C# 20:12:43 <Rubidium> windows binaries are either a dos application or not, so either it always shows the command line or not. Since we don't really want that for OpenTTD, the console you then see is not the one you need. glx once made a small tool to toggle the bit that needs to be toggled 20:13:09 <Rubidium> I think it is http://devs.openttd.org/~glx/convert.zip 20:13:16 <glx> exactly :) 20:13:39 <Rubidium> though if you run a server, why not use the admin port which has been specifically designed for server management? 20:14:01 <Chris_Booth> Rubidium: was just a fun project 20:14:21 <glx> and it's GUI or not, nothing related to DOS 20:15:59 <Chris_Booth> but I was thinking or some sort of website I could use to admin a server 20:16:40 <planetmaker> Chris_Booth: exactly then a bot which interfaces the website and the admin port of openttd is so much more suitable 20:17:36 <Chris_Booth> is there info on the admin port? 20:17:41 <planetmaker> and it would not only be fun but useful ;-) 20:17:48 <glx> wiki should know 20:18:06 <planetmaker> wiki doesn't quite know, I fear 20:18:53 <Chris_Booth> planetmaker: I would think it would be more useful in something open source like js, but I don't know js 20:18:55 <planetmaker> But there's an docs/admin_port.txt 20:19:03 <glx> wiki points to http://svn.openttd.org/trunk/docs/admin_network.txt 20:19:08 <planetmaker> :-) 20:19:21 <planetmaker> admin_network indeed 20:20:02 <planetmaker> Chris_Booth: it would be useful if it existed at all. In whatever language 20:20:14 <glx> Last updated: 2011-01-20 <-- that's really an old feature :) 20:20:39 <Chris_Booth> looks like I have a new project to start this weekend 20:20:51 <planetmaker> All existing implementations are either a proof-of-concept or unreleased and unavailable 20:21:34 <Chris_Booth> I can easily release my .dll's for anyone to use if I get them to work 20:21:44 <Chris_Booth> and then anyone can use them 20:21:44 <planetmaker> there do exist one project in java which has bothn example bot and a library to interface the port. And another in python which is only a library 20:22:04 <planetmaker> there *does* exist one iirc in C#. But unreleased 20:22:21 <andythenorth> is it bedtime? 20:22:24 <planetmaker> yup 20:22:28 <andythenorth> bye then 20:22:29 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has left #openttd [] 20:23:17 <planetmaker> https://dev.openttdcoop.org/projects/grapes <-- java 20:23:29 <planetmaker> and link to the lib. Maybe it gives hints 20:23:50 <planetmaker> https://bitbucket.org/Xaroth/libottdadmin <-- python 20:24:43 <planetmaker> if you want a quick success and result and don't fear java instead of C# or so, the grapes bot is probably your best bet 20:25:24 <planetmaker> if you make it work, and e.g. a new game config via web, I'll happily "buy" it 20:25:33 *** Biolunar_ [~mahdi@blfd-4db0f0e0.pool.mediaWays.net] has joined #openttd 20:26:13 <Chris_Booth> planetmaker: I will not sell it 20:26:20 <Chris_Booth> I will put it on devzone 20:26:29 <planetmaker> that's why I wrote "" ;-) 20:26:36 <Chris_Booth> lol 20:26:41 <planetmaker> buy as in put to use 20:27:22 <Sleepie> nice discussion, because I also started on bot in C#, but did not make much progress because of too much RL stuff 20:27:50 <Sleepie> well only one week to vacation 20:27:57 <Chris_Booth> nice 20:28:05 <Sleepie> maybe then I find some time to continue 20:28:27 *** Rhamphoryncus [~rhamph@d161-184-227-133.abhsia.telus.net] has joined #openttd 20:28:37 <Chris_Booth> planetmaker: I would guess very few people have access to tfs for subversioning 20:28:48 <planetmaker> tfs? 20:28:54 <Chris_Booth> my point proved 20:29:04 <Chris_Booth> its the SVN control inside visual studio 20:29:09 <Sleepie> oh no who will use this if you don't have too 20:29:12 <Chris_Booth> but I think it only works in vs 20:29:15 <Sleepie> tfs sucks 20:29:29 <Sleepie> who said that? 20:29:37 <Chris_Booth> trolololol 20:29:51 <Sleepie> you can use whichever version control you want 20:30:05 <Chris_Booth> Sleepie: read what I said 20:30:24 <Chris_Booth> tfs only works in vs, not it is the only svn that you can use 20:30:37 <Sleepie> I think there is a client 20:30:50 <Sleepie> I'm not sure if its totally free 20:31:12 <Sleepie> sorry misunderstood 20:31:15 <Chris_Booth> team foundation server isn't free 20:31:31 *** Biolunar [~mahdi@blfd-4d086371.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 20:31:32 <Chris_Booth> I will look at other svn plugins for vs 20:31:38 *** Biolunar [~mahdi@blfd-4d086391.pool.mediaWays.net] has joined #openttd 20:31:41 <Sleepie> the server not well the next will come with express 20:31:46 <Sleepie> edition 20:32:58 <Sleepie> but seriously I had to use tfs in one of my last project and I was not impressed 20:34:21 *** telanus [~telanus@196-215-17-200.dynamic.isadsl.co.za] has quit [Remote host closed the connection] 20:34:25 <Chris_Booth> that amazes me it is rather easy since it stores everything you need to build 20:35:19 <Sleepie> On the plus side: Everything is integrated with eachother so depending on your development process (SCRUM for instance) you can maintain all stories and task and link them with your changesets and tests 20:35:58 <Sleepie> Trust me you didn't want to maintain a TFS server 20:36:04 *** Biolunar_ [~mahdi@blfd-4db0f0e0.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 20:36:08 <Chris_Booth> I don't have to 20:36:16 <Chris_Booth> Operations do that for us 20:36:27 *** Biolunar_ [~mahdi@blfd-4db0fa4f.pool.mediaWays.net] has joined #openttd 20:36:32 <Chris_Booth> and when it crashes we bombard them with emails then go to the pub 20:36:34 <Sleepie> lucky guy 20:37:52 <Sleepie> Even since TFS 2010 the buildprocess is based WF4 so any customization of the build process is a bit more complicated than just to tweak a makefile or script 20:39:27 <Sleepie> WF4 is very powerful, but I had never expected they would base the buildprocess on this technology 20:39:40 *** Biolunar [~mahdi@blfd-4d086391.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 20:40:47 <Sleepie> So for my own stuff I still prefer to msbuild or nant, because msbuild has some flaws too 20:41:01 *** mbrit [~mbrit@186.120.97.194] has joined #openttd 20:42:12 <Sleepie> and if you need continous integration, setup a CCNet or Jenkins server and you're done 20:48:00 <Sleepie> planetmaker: Am I right in assuming the DevZone wouldn't be able to build .Net applications at the moment? 20:50:44 <planetmaker> Well. Depends whether opensuse has all packages needed to build it. Then it would be feasible 20:50:50 *** Biolunar_ [~mahdi@blfd-4db0fa4f.pool.mediaWays.net] has quit [Quit: "§$%!ing discs] 20:51:50 <Sleepie> hmm.. I might also have a look at Mono. At least for things like bots for the admin port it should have all things necessary 20:52:25 *** TWerkhoven [~twerkhove@cpc10-linl9-2-0-cust80.18-2.cable.virginmedia.com] has quit [Quit: He who can look into the future, has a brighter future to look into] 20:54:09 *** Chris_Booth [~chatzilla@81.152.252.18] has quit [Read error: Connection reset by peer] 20:54:39 *** namad7 [~aaaaa@pool-173-71-180-190.pitbpa.fios.verizon.net] has quit [] 20:54:57 <Sleepie> At first I have todo my work so there is something to compile ;) 20:57:27 <Sleepie> But anyway, when I have something that is alpha-like I already planned to sign up at DevZone and host it there, so other can use it and contribute 20:58:14 *** TWerkhoven[l] [~twerkhove@cpc10-linl9-2-0-cust80.18-2.cable.virginmedia.com] has quit [Quit: He who can look into the future, has a brighter future to look into] 20:59:19 *** namad7 [~aaaaa@pool-173-71-180-190.pitbpa.fios.verizon.net] has joined #openttd 21:07:19 <planetmaker> Sleepie: for instance the DevZone does build the windows binary of nml 21:08:56 *** cyph3r [~Miranda@ip-78-45-94-47.net.upcbroadband.cz] has joined #openttd 21:09:04 <Sleepie> but that is based on iirc, for .Net you'll the its framework and SDK which you won't have on a linux box 21:09:33 <Sleepie> I dunno if it would be possible with Wine though 21:10:19 <Sleepie> so Mono might be an option, because that would work on both 21:11:09 <Sleepie> and for Windoze .Net binaries could also be provided just as downloads 21:11:56 <Sleepie> also building yourself would be fairly easy on windows 21:12:17 <Sleepie> you wouldn't even VS for it, just the SDK 21:12:26 <Sleepie> +need 21:13:28 *** Chrill [~chrischri@c83-253-89-11.bredband.comhem.se] has quit [] 21:13:38 <Sleepie> ah forgot python in "but that is base..." :) 21:15:24 <Sleepie> I wonder if I could build nml with IronPython 21:15:56 <Sleepie> I hope I find some time on the weekend to test this 21:16:11 <Silo> Any things i have to fix to take oil from oilwells to "factory"? I choose a tank ofc, but they never load anything:s 21:16:58 <Sleepie> Silo: default industries? which vehicle set? 21:17:07 <Silo> Yea i guess 21:17:08 <Terkhen> Silo: make sure that the tank you chose can carry oil, and that it is refitted to oil 21:17:14 <Terkhen> good night 21:17:24 <Sleepie> night Terkhen 21:18:24 <Silo> Will check when i start the game again, lagged a little. But my competitors set up shop just next to me, and the name of the stop is always oil something, but mine is just the name of the place/xx 21:18:40 *** sla_ro|master [slaco@78.96.213.97] has quit [Quit: DANGER sla.ro is OFFLINE DANGER] 21:19:28 <Sleepie> Multiplayer? Maybe they just renamed the station to better find it 21:20:51 <Silo> No, sp 21:21:38 <Sleepie> Ah so AIs, well then the AI is naming those stations I guess 21:23:20 <Sleepie> Btw. you can also rename your stations if you feel the need for it... 21:24:37 <Silo> Suddenly it worked now;s 21:24:38 <Sleepie> I do that in my games, because it let me find stations easier in the station list 21:24:43 <Silo> When i restarted my game 21:24:54 <Silo> The trucks actually loaded the oil 21:25:27 <Sleepie> Good to hear 21:27:44 <Silo> Ty for help tho :D 21:29:23 <Sleepie> you're welcome ;) 21:31:28 <Silo> hmm 21:31:50 <Silo> Do you get new airports just by waiting for the years to go by ? 21:33:16 *** pugi [~pugi@dyndsl-091-096-038-140.ewe-ip-backbone.de] has quit [] 21:35:12 <Sleepie> yep, but I'm not totally sure if you also need faster airplanes 21:36:26 <Sleepie> Already looked here? -> http://wiki.openttd.org/Airport_construction 21:36:47 <Sleepie> and also here -> http://wiki.openttd.org/Airports 21:38:34 <Sleepie> on the latter you can find the introduction date of each airport type 21:53:03 <Nat_aS> too bad you can't merge airports 21:53:11 <Nat_aS> a pair of comuter airports would be cool 21:57:18 <Silo> Cant use my browser while playing 22:04:20 <Sleepie> Silo: just look later than 22:06:20 <Sleepie> Nat_aS: I remember there was some grf airports project/branch, but I don't remember if it was abandoned or whatever 22:07:08 <Nat_aS> custom SImutrans style airports would be so awesome 22:07:14 <Nat_aS> they might unbalance aircraft a bit though 22:07:26 <Sleepie> But there is OpenGFX+ airports, which gives you already some nice features like rotating airports in 90° steps 22:07:33 <Nat_aS> part of the tradeoff is how inneficant each airport is. 22:07:41 <Nat_aS> yes, OGFX airports is nice 22:08:50 <Sleepie> Hmm I don't Simutrans airport systems are their some screenshots on the forums? 22:09:41 <Nat_aS> in simutrans, you build airports like you would any other kind of network 22:09:53 <Nat_aS> placing runways, taxyways, tarmacs, and terminals. 22:09:56 <Nat_aS> and hangars 22:10:37 <Nat_aS> i'm actualy not sure how signal logic works for airports 22:10:37 <Sleepie> Ah I see, which was basically also the goal of the grf airports project for OpenTTD 22:10:57 <Nat_aS> I do understand that the airports of OTTD had a rather complicated signal system that the player can't see 22:11:28 <glx> the state machine is the hardest thing 22:11:56 <glx> it's very easy to deadlock a badly designed state machine 22:17:03 <Sleepie> is there any further development in that direction? 22:17:38 <Sleepie> so improving the current state machine or starting from scratch? 22:18:01 <Nat_aS> state machine? 22:20:26 <glx> each airport has its own state machine 22:20:52 <Nat_aS> actualy now that I think about it 22:21:07 <Nat_aS> airplanes on the ground used the same logic as trucks in simutrans IIRC 22:21:20 <Nat_aS> been a while, I don't remember if i ever saw them pass each other 22:21:41 <Nat_aS> it was kind of hard to build a big air route in that game 22:21:57 <Nat_aS> because passenger networks don't get a lot of heavy use unless you connect a lot of places 22:22:16 <Nat_aS> unlike OTTD where passingers show up even if they have nowhere intresting to go 22:23:00 *** valhallasw [~valhallas@5070A0D5.static.ziggozakelijk.nl] has quit [Ping timeout: 480 seconds] 22:24:54 <Sleepie> I found this topic which seems to be the origin of the current OpenGFX+ airports -> http://www.tt-forums.net/viewtopic.php?f=33&t=45654&hilit=newgrf+airports#p827610 22:25:41 <Sleepie> there also many links to previous attempts the other specs 22:25:51 <Sleepie> in the intro post 22:27:01 <Sleepie> personally I'm quite happy with current airport system, because I'm more interested in trains 22:27:05 *** TGYoshi [~TGYoshi@86.81.146.146] has quit [Quit: Hugs to all] 22:27:51 *** cyph3r [~Miranda@ip-78-45-94-47.net.upcbroadband.cz] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 22:28:34 <Sleepie> modular airports would still be a nice feature though 22:31:28 <Sleepie> some improvements on ship transport would be cool 22:31:45 <Nat_aS> Newgrf seaports 22:31:48 <Nat_aS> All my want 22:31:55 <Nat_aS> also boat speed factor 22:32:04 <Nat_aS> because waiting for boats is fustrating on large maps 22:32:08 <Sleepie> modular harbours 22:32:27 <Nat_aS> i want to build container ports 22:32:35 <Sleepie> yep exactly 22:32:52 <Sleepie> and improved pathfinder for ships 22:33:16 <Sleepie> so they cannot drive through each other 22:43:33 *** Wolf01 [~wolf01@95.232.234.29] has quit [Read error: Connection reset by peer] 22:44:13 *** Pixa [~pixa@85.210.66.68] has joined #openttd 22:44:15 *** Wolf01 [~wolf01@95.232.234.29] has joined #openttd 22:48:52 *** LordPixaII [~pixa@85.210.70.174] has quit [Ping timeout: 480 seconds] 22:49:00 *** LordPixaII [~pixa@85.210.76.12] has joined #openttd 22:51:36 <Wolf01> 'night 22:51:41 *** Wolf01 [~wolf01@95.232.234.29] has quit [Quit: Once again the world is quick to bury me.] 22:53:14 *** Pixa [~pixa@85.210.66.68] has quit [Ping timeout: 480 seconds] 22:55:08 *** Pixa [~pixa@85.210.72.30] has joined #openttd 23:00:05 *** LordPixaII [~pixa@85.210.76.12] has quit [Ping timeout: 480 seconds] 23:08:16 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has quit [] 23:13:31 *** pjpe [b8af1d68@ircip2.mibbit.com] has quit [Ping timeout: 480 seconds] 23:14:48 *** LordPixaII [~pixa@85.210.72.59] has joined #openttd 23:17:43 *** APTX_ [APTX@89-74-57-139.dynamic.chello.pl] has joined #openttd 23:18:40 *** APTX [APTX@2001:470:1f0b:1a9d:240:63ff:fefb:5994] has quit [Ping timeout: 480 seconds] 23:19:42 *** Pixa [~pixa@85.210.72.30] has quit [Ping timeout: 480 seconds] 23:49:56 *** Sleepie [~Sleepie@p50845F4A.dip.t-dialin.net] has quit [Quit: lost in space...]