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Smaller, Faster, Easier. http://miranda-im.org] 02:29:10 *** glx [glx@2a01:e35:2f59:c7c0:9d64:836:33bb:dd09] has quit [Quit: bye] 02:35:46 *** Zeknurn [~Zeknurn@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Ping timeout: 480 seconds] 04:00:41 *** HerzogDeXtEr [~Flex@i59F6DDD0.versanet.de] has joined #openttd 04:07:33 *** HerzogDeXtEr1 [~Flex@i59F6C7C7.versanet.de] has quit [Ping timeout: 480 seconds] 04:19:49 *** Aztec [~history@pdbn-5d8246b3.pool.mediaWays.net] has joined #openttd 04:25:46 *** Maya [~history@pdbn-5d825778.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 04:26:45 *** telanus1 [~telanus@196-215-60-175.dynamic.isadsl.co.za] has quit [Remote host closed the connection] 04:34:39 *** telanus [~telanus@196-215-60-175.dynamic.isadsl.co.za] has joined #openttd 04:42:47 *** Eddi|zuHause [~johekr@p5DC66EEC.dip.t-dialin.net] has quit [] 04:44:50 *** telanus [~telanus@196-215-60-175.dynamic.isadsl.co.za] has quit [Remote host closed the connection] 04:48:22 *** pjpe [ae5f4748@ircip1.mibbit.com] has joined #openttd 04:52:56 *** telanus [~telanus@196-215-60-175.dynamic.isadsl.co.za] has joined #openttd 05:03:17 *** KouDy [~KouDy@115.133.6.123] has quit [Quit: Leaving.] 05:07:39 *** pjpe [ae5f4748@ircip1.mibbit.com] has left #openttd [] 05:09:40 *** Prof_Frink [~proffrink@94.13.8.182] has quit [Ping timeout: 480 seconds] 05:09:57 *** M1zera [~Miranda@ip-78-102-217-126.net.upcbroadband.cz] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 05:13:28 *** Elukka [Elukka@78-27-97-92.bb.dnainternet.fi] has joined #openttd 05:15:05 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has joined #openttd 05:17:31 *** KouDy [~KouDy@115.133.6.123] has joined #openttd 05:37:15 *** |Jeroen| [~jeroen@d5153E8CC.access.telenet.be] has joined #openttd 05:41:20 *** Eddi|zuHause [~johekr@p57BD5B4E.dip.t-dialin.net] has joined #openttd 05:49:16 *** sla_ro|master [slaco@78.96.213.97] has joined #openttd 05:51:43 <NGC3982> agaran: ;) 05:54:16 <NGC3982> agaran: most of the company funded public roads around the various democratic countries, usually stay public. 05:55:30 <V453000> officially :P 05:56:36 <NGC3982> well, apple funded roads are of course not prohibited to unix developers. 05:56:44 <NGC3982> Most*, and Well*. 05:57:42 <andythenorth> V453000: would you like to draw a ship for FISH 2? 05:58:04 <V453000> I would love to andy, make my day 72 hours long though :P 05:58:04 <andythenorth> to make a break from trains and cats? 05:58:16 <andythenorth> everyone is so busy 05:58:25 <andythenorth> what happened to unemployment? :P 05:58:32 <V453000> :D 05:58:45 <NGC3982> I wish i could invent a clock 05:59:08 <V453000> even when I get some free time I have came up with like a bazillion ideas for NUTS which need to be implemented all at once 05:59:14 <V453000> so I need that sorted asap 05:59:18 <andythenorth> meh 05:59:25 <NGC3982> A clock that makes your personal day a hundred hours long. 05:59:28 <andythenorth> pixel drawing is in short supply 05:59:41 <V453000> mhm 05:59:41 <andythenorth> I have some offers of help from people I don't trust 05:59:49 <andythenorth> and some people I trust who are busy :P 05:59:53 <NGC3982> andythenorth: Time for me to learn to paint sprites, maybe? 06:00:00 <andythenorth> you can but try 06:00:02 <andythenorth> I learnt 06:00:16 <V453000> :P Maybe I will give it a try sometime ... I will have to investigate the style of fish tho 06:00:19 * NGC3982 would love to try it out, at least. 06:00:25 <andythenorth> V453000 started some documentation on painting ttd style 06:00:33 <NGC3982> On the Wiki? 06:00:35 <andythenorth> boats are the worst possible thing to draw 06:00:40 <V453000> :DD 06:00:52 <NGC3982> I'm on a boat (MF)! 06:00:59 <Supercheese> I figure rendering then editing has to be loads easier than painting from scratch... 06:01:01 *** |Jeroen| [~jeroen@d5153E8CC.access.telenet.be] has left #openttd [Leaving] 06:01:02 <andythenorth> the easiest thing to draw are trains that are symmetrical along two axes 06:01:07 <V453000> lately I have been trying various styles and I dont even know what do I actually like best atm :D 06:01:25 <NGC3982> V453000: Where can i find this ..documentation. 06:01:32 * NGC3982 thow's kitties at andythenorth 06:02:46 <V453000> ^ I wonder about that too, tt-foundry seems like not the spot :) 06:03:48 <andythenorth> http://dev.openttdcoop.org/projects/pixel 06:03:56 <V453000> oh noway :D 06:04:32 <andythenorth> e.g. http://dev.openttdcoop.org/projects/pixel/wiki/Contrast_in_single_colour_vehicles 06:04:59 <V453000> I know I wrote that .. 06:06:12 <V453000> oh 06:06:20 <V453000> jesus christ sorry im asleep yet :D 06:06:33 <V453000> [08:13] <andythenorth> V453000 started some documentation on painting ttd style <- I thought there was a : after my name 06:06:44 <V453000> meaning you started something xD 06:06:48 <V453000> <- dumb 06:07:28 <V453000> but yeah I would love to continue writing that stuff but atm I spend most of the time with nuts and also I am kind of confused atm about styles :D 06:07:49 <V453000> my redrawing of about 7 trains ended up having like 5 different styles 06:07:51 <V453000> .. 06:11:39 <V453000> I will see andy, I will probably at least try a ship, but I fear that it will restrain me in the styles too much ... will see 06:11:45 <V453000> also a ship is a lof of pixels :) 06:14:25 *** Zeknurn [~Zeknurn@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 06:14:43 *** Pixa [~pixa@79-68-104-118.dynamic.dsl.as9105.com] has joined #openttd 06:16:51 <NGC3982> V453000: ;) 06:18:45 *** KingPixaIII [~pixa@79-68-105-30.dynamic.dsl.as9105.com] has joined #openttd 06:19:36 *** LordPixaII [~pixa@85.210.72.165] has quit [Ping timeout: 480 seconds] 06:21:50 <V453000> it is horrible, I once tried to draw a bigger building and a base tile and it is soooo much more pixels than a train is :D 06:23:44 *** Pixa [~pixa@79-68-104-118.dynamic.dsl.as9105.com] has quit [Ping timeout: 480 seconds] 06:29:57 <Supercheese> Any Script-fu magic to batch convery .pngs to TTD palette? 06:30:12 <Supercheese> convert* 06:33:36 <planetmaker> for *that* I don't have a script-fu magic. But would likely be feasible 06:35:17 * Supercheese has never coded script-fu 06:35:25 <Supercheese> or any GIMP automation, for that matter 06:36:34 <planetmaker> it looks difficult and needs a bit getting hang of. But ... then it's not terribly difficult 06:36:53 <planetmaker> I'd suggest to look through the gimp scripts pages. Likely such thing even exists (except another palette) 06:37:01 <Supercheese> Good heavens, so many parentheses 06:37:58 <Supercheese> Oh, looks like you can run batch commands from the command line 06:38:20 <Supercheese> or the script-fu console I suppose 06:38:32 <planetmaker> yes 06:40:48 <planetmaker> gimp -b -i -n < script 06:41:09 <andythenorth> V453000: ship is a *lot* of pixels :) 06:42:43 <andythenorth> and small ships aren't so much needed for FISH 2, they're mostly done ;) 06:43:17 <andythenorth> buildings are alright, once you understand the shading patterns 06:43:28 <andythenorth> the hardest thing is finding a correct shape 06:43:35 <andythenorth> and then organising the windows to look good 06:43:53 *** Pixa [~pixa@79-68-108-24.dynamic.dsl.as9105.com] has joined #openttd 06:43:58 <andythenorth> after that there are only 4 or 5 shading styles, just pick one and use it :P 06:44:27 <V453000> yeah windows are ass 06:45:07 <V453000> so only big ships ... k :D 06:45:24 <V453000> now I see why the recruitment :p 06:45:50 <andythenorth> they're actually not so bad, once you have the style, you can cut + paste large sections 06:46:08 *** pugi [~pugi@host-091-097-100-052.ewe-ip-backbone.de] has joined #openttd 06:46:41 <V453000> hehe 06:47:25 <andythenorth> time for /me to go and learn how to render macros via the view callable 06:47:26 *** LordPixaII [~pixa@79-68-108-187.dynamic.dsl.as9105.com] has joined #openttd 06:47:36 <andythenorth> which is better than calling them directly from the template 06:47:43 <andythenorth> as there's less boilerplate 06:47:46 <andythenorth> but more indirection :( 06:48:18 *** KingPixaIII [~pixa@79-68-105-30.dynamic.dsl.as9105.com] has quit [Ping timeout: 480 seconds] 06:48:39 <V453000> was that english? 06:48:49 <planetmaker> yes 06:48:58 <V453000> :P 06:51:45 <andythenorth> it could actually be applied to FISH 2 06:51:50 <andythenorth> but it doesn't right now :P 06:52:01 <andythenorth> the macros in FISH 2 are called directly from the template 06:52:28 *** Pixa [~pixa@79-68-108-24.dynamic.dsl.as9105.com] has quit [Ping timeout: 480 seconds] 06:52:38 <andythenorth> which leads to code like: 06:52:38 <andythenorth> <tal:call_global_template define="global_template load: global_template.pt" metal:use-macro="global_template" /> 06:52:39 *** Pixa [~pixa@85.210.79.69] has joined #openttd 06:52:53 <andythenorth> which is very loaded with boilerplate 06:53:02 <andythenorth> whereas I could learn how to do: 06:53:19 <andythenorth> ${view.macro(''global_template')} 06:53:26 <andythenorth> and get the same result 06:54:29 * andythenorth -> honest toil 06:54:30 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has left #openttd [] 06:57:21 *** KingPixaIII [~pixa@79-68-110-133.dynamic.dsl.as9105.com] has joined #openttd 06:57:28 *** LordPixaII [~pixa@79-68-108-187.dynamic.dsl.as9105.com] has quit [Ping timeout: 480 seconds] 06:58:13 <NGC3982> i was thinking. 06:58:39 <NGC3982> is there some third-party software for creating NewGRF's for non-coding users? 06:59:25 <Supercheese> GRFMaker only one I'm aware of, and it's severely lacking in many areas 06:59:34 <Supercheese> NML is currently best way to generate GRFs, IMHO 06:59:37 <NGC3982> i recently made some of my first draft for a report system in C#, and ive made a click-n-drag win32 program that essentially (and simply) can create files (and make somewhat decent linux commands). 07:00:14 <NGC3982> Supercheese: I see. I was actually thinking about making a simple "Make your own TTD bus!" program, just for kicks. 07:00:16 <V453000> nml is simple :p dont fear coding 07:00:19 <V453000> im not a coder either 07:00:45 <V453000> my code is probably also terrible, but nml is easy 07:00:46 <planetmaker> NGC3982: you're asking to code without coding 07:00:51 <NGC3982> I do not fear NML (although, i don't really code it). Im thinking about making a software with click-n-drag for simple vehicle GRF's, for other people. 07:00:59 <planetmaker> it's like writing without keyboard nor voice input 07:01:01 <NGC3982> As nothing more then a fun program. 07:01:11 <NGC3982> note: As nothing more then a fun program. 07:01:39 <V453000> idk how evolved are the grf makers etc :) 07:01:46 *** LordPixaII [~pixa@85.210.76.232] has joined #openttd 07:02:13 *** Pixa [~pixa@85.210.79.69] has quit [Ping timeout: 480 seconds] 07:02:33 <NGC3982> The thing is; Writing NML and creating a GRF with sucha software is almost identical to dito software, used to create important files for my business systems. 07:02:37 <NGC3982> So, why not. 07:03:06 <NGC3982> Such a* 07:04:19 <NGC3982> planetmaker: Yes, it surely wont make users able to create new industries, make their own sprites or similar changes. Though, it would be fun partly as a coding experience for myself, and maybe a fun treat to new-to-coding-and/or-OpenTTD users. 07:04:27 <V453000> well it wont hurt anybody? :p 07:04:34 <NGC3982> Exactly. 07:04:47 <NGC3982> Im sorry if i gave the impression of trying to create something official. :P 07:05:16 <V453000> I dont think you were answered about the program but about coding in general 07:05:35 <planetmaker> :-) jo 07:05:36 <NGC3982> Yes, i noticed. 07:05:54 <planetmaker> I don't say it's bad. It may even be fun 07:06:10 <planetmaker> but it will always be much more limited than the written programmes 07:06:17 <NGC3982> Yes, indeed. 07:06:22 <planetmaker> heck, even NML puts more restrictions on a NewGRF than plain NFO does 07:06:41 <NGC3982> NFO is some kind of ancient moon language. 07:06:48 <planetmaker> though in the nml/nfo case that is offset by the far superior way to create more complex expressions and structures 07:06:54 *** KingPixaIII [~pixa@79-68-110-133.dynamic.dsl.as9105.com] has quit [Ping timeout: 480 seconds] 07:07:32 <NGC3982> It's on. Im going to try it out. 07:07:42 <NGC3982> And i think ill start with a web based GRF-creator 07:08:23 <NGC3982> Hm, i don't think i need anything else then a web based creator (read: Generator). 07:09:19 <V453000> web based? 07:09:30 <Supercheese> Yeah, if you just want to make a couple of vehicles, a web-based doohickey that outputs NML which is then compiled to grf shouldn't be that tedious 07:10:02 <planetmaker> NGC3982: I'm thinking of a web-frontend to the devzone where you can upload your nml and sprites and it will compile for you 07:10:04 <Supercheese> or appropriate some of the meta-config stuff from other projects, even 07:10:15 <planetmaker> such solution exists in principle. But one cannot update the sprites. which sucks 07:13:21 *** valhallasw [~valhallas@wirenat2.strw.leidenuniv.nl] has joined #openttd 07:15:23 <NGC3982> V453000: Yes. 07:15:33 <NGC3982> planetmaker: Absolutely. 07:15:43 <NGC3982> I have already made the default sprite for a train 07:15:56 <NGC3982> That the user can download, edit and reupload 07:16:18 <NGC3982> (At least in theory. Im no NML pro, so im waiting for principal errors in my creation). 07:17:49 <NGC3982> Supercheese: Yes, exactly. At least it's a fun thing to toss around C# with. 07:18:16 <NGC3982> Though; Where can i find information on the OpenTTD menu color scheme, and font? 07:18:49 <planetmaker> look at it ingame? 07:19:06 <planetmaker> not sure what you mean, though 07:19:13 <NGC3982> planetmaker: Im sorry, but i fail to reach up to the genious:ness of guessing a fonts name. 07:19:23 <NGC3982> Let's say the fonts of the main menu. 07:19:49 <planetmaker> as newgrf you don#t chose font 07:20:11 <planetmaker> it's a user setting in the openttd.cfg 07:20:22 <planetmaker> both size and font. Default is the sprite font coming with your base set 07:20:28 <NGC3982> Even for the main menu in Windows? 07:20:32 * NGC3982 looks 07:20:40 <planetmaker> every text in openttd 07:20:56 <planetmaker> the wiki will tell you how to change it 07:21:57 <NGC3982> (Y)! 07:22:09 <planetmaker> http://wiki.openttd.org/FAQ_troubleshooting#My_User_Interface_is_too_small_to_read 08:14:27 <NGC3982> Ah, there we are. 08:14:33 <NGC3982> That makes it a bit irrelevant 08:14:47 <NGC3982> Of course, the font isnt always the same for all systems. 08:15:00 * NGC3982 thanks and moves on. 08:20:01 <Supercheese> Well, good night folks 08:20:05 <Supercheese> Valete omnes 08:20:09 *** Supercheese [~Password4@76.178.163.204] has quit [Quit: ChatZilla 0.9.88.2 [Firefox 14.0.1/20120713134347]] 08:20:56 *** NGC3982 is now known as appe 08:21:00 *** appe is now known as NGC3982 08:22:48 <Terkhen> good morning 08:29:41 <NGC3982> Hm 08:29:49 <NGC3982> While planning a layout for this 08:30:07 <NGC3982> I noticed that making the conditions for a GRF-maker is very, very simple. 08:30:30 <NGC3982> The thing that will make my brain implode might be the transition between NML to .grf. 08:31:07 <Terkhen> just write nml code and use nml to translate it to the final grf 08:31:14 <Terkhen> just make it write* 08:31:36 <NGC3982> Making the NML documentation and code is super-power-turtle simple 08:31:59 <NGC3982> My problems come with communicating with the BSD shell 08:32:08 <NGC3982> It's a local (and a permission) issue i have to solve at first. 08:32:35 <NGC3982> I don't have 'my own' server systems for this. 08:47:59 *** Biolunar [~mahdi@blfd-4d08399e.pool.mediaWays.net] has joined #openttd 08:49:01 <agaran> NGC3982: yup, but i mean in ottd when i build road in city, then fund reconstruction, i still see same road tiles count in infrastructure 08:50:32 <NGC3982> agaran: I see. I do not know the official reason for why that happends, but i guess it's more about accounting the correct amount of infrastructure, more then who actually owns the tile of road. 08:51:48 <agaran> still, company pays for owned tiles.. then reconstruction is pointless because it dont move burden of paying for roads to city 08:54:25 *** flaa [~flaa@cable-roi-ff30c000-246.dhcp.inet.fi] has joined #openttd 08:59:54 <peter1138> I think you don't know what reconstruction is for :-) 09:00:04 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has joined #openttd 09:00:26 <agaran> could be, but i just wanted to change that ugly road count to zero ;-) 09:00:42 <peter1138> Fund the reconstruction of the urban road network. Causes considerable disruption to road traffic for up to 6 months. 09:00:55 <peter1138> That's the tooltip for it. 09:01:25 <peter1138> Does that give you a clue to its purpose? 09:02:21 <agaran> it is to annoy drivers of course 09:02:46 <peter1138> Not exactly. 09:02:52 <agaran> i know ;-) 09:03:34 <agaran> some sort of border around company owned ground would be nice to find that pesky roads too.. ;) 09:04:23 <peter1138> If you don't want to own roads, simply don't build them. 09:05:14 <agaran> thank you very much for help 09:05:16 *** agaran [~agaran@static-78-8-120-176.ssp.dialog.net.pl] has left #openttd [] 09:05:19 <peter1138> :-) 09:12:35 *** FLHerne [~francis_h@dsl-217-155-24-22.zen.co.uk] has joined #openttd 09:13:33 <NGC3982> planetmaker: Please enlighten me in what clue that should give agaran. 09:18:50 <peter1138> I was assuming they might say "no" and then go from there... 09:18:58 <peter1138> (P.S. I'm not planetmaker) 09:19:31 <peter1138> The purpose of 'Fund road reconstruction' is to hinder the operation of other players road vehicles. 09:19:33 <NGC3982> Oh, sorry. 09:19:52 <NGC3982> peter1138: Oh, i see. That was actually not what i have been using it for. 09:20:25 <NGC3982> I actually thought it would passivly expand cities in greater extent (as long as i don't have any busses en-route). 09:32:04 <Eddi|zuHause> actually, road reconstruction could also be a "disaster" 09:35:37 *** TGYoshi [~TGYoshi@86.81.146.146] has joined #openttd 09:38:18 <NGC3982> Yes, i have noticed that while clicking the wrong row in town settings. 09:38:21 <NGC3982> ;-( 09:38:37 <NGC3982> Eddi|zuHause: Or oh, you mean litteraly? 09:39:05 <Eddi|zuHause> yes, i mean along the lines of ufos and zeppelins 09:40:11 <NGC3982> Ah, i see. 09:41:29 * NGC3982 first read 'zerglings' 09:55:21 <Eddi|zuHause> i never played that game 10:01:05 *** tokai|mdlx [~tokai@port-92-195-42-56.dynamic.qsc.de] has joined #openttd 10:05:30 * __ln__ has seen a real zeppelin fly past his apartment 10:06:50 *** tokai|noir [~tokai@port-92-195-127-106.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 10:07:34 <__ln__> quite a TTD moment 10:09:35 <FLHerne> __ln__: Are you sure? I wasn't aware that any rigid airships were still flyable? 10:09:42 *** flaa [~flaa@cable-roi-ff30c000-246.dhcp.inet.fi] has quit [Ping timeout: 480 seconds] 10:09:49 <NGC3982> Here in Sweden, blimps and zeppelin's are a real rarety. 10:10:52 <NGC3982> FLHerne: Zeppelin Luftschifftechnik still make highly flyable utility airships, as both blimps and zeppelins. 10:11:08 <NGC3982> For instance, the Zeppelin NT 10:11:47 <FLHerne> NGC3982: Ah, ok. Didn't know the company was still around :P 10:12:05 <NGC3982> Im sorry, but i think im a bit wrong, actually. 10:12:19 <NGC3982> The Zeppelin NT is defined as 'semi-rigid'. 10:12:20 <__ln__> FLHerne: yes, i'm sure, it was this one: http://www.pelastamalmi.org/en/news/yokoso2.html 10:13:29 <FLHerne> NGC3982: Yeah, but it counts as a Zeppelin in the more accurate sense... :-) 10:13:43 *** Sacro [~ben@80.64.57.156] has joined #openttd 10:13:58 <NGC3982> Ah, i see. 10:14:00 <FLHerne> __ln__: Sorry. My mistake :P 10:14:24 <NGC3982> FLHerne: I guess the "Zeppelin" zeppelin is un-flyable with modern air regulations. 10:15:18 <NGC3982> Wich also makes me think about one of the most unusable vehicle in all of NewGRF vehicles. 10:16:14 <FLHerne> NGC3982: The AV8 one is awesome :D 10:17:52 <NGC3982> :P 10:18:44 <FLHerne> I had >50 of them in one game. They look great over shipping... :-) 10:19:42 <NGC3982> :D 10:19:54 <NGC3982> Yeah, that's about it. It looks good. 10:22:59 <FLHerne> And moves passengers :P 10:23:41 <FLHerne> A little slow, but competitive with rail at the time 10:26:10 <__ln__> A trip to the US on a Zeppelin must have cost ridiculously much back then... 10:28:46 *** DDR [~chatzilla@d172-218-2-5.bchsia.telus.net] has quit [Quit: for the love of god this is not safe for work] 10:32:50 *** cyph3r [~Miranda@ip-78-45-94-47.net.upcbroadband.cz] has joined #openttd 10:41:18 *** snorre_ [~snorre@c4A06BF51.dhcp.as2116.net] has joined #openttd 10:44:50 *** Sacro [~ben@80.64.57.156] has quit [Remote host closed the connection] 10:45:07 *** snorre [~snorre@c4A06BF51.dhcp.as2116.net] has quit [Ping timeout: 480 seconds] 10:46:27 *** Sacro [~ben@80.64.57.156] has joined #openttd 11:13:18 *** snorre_ [~snorre@c4A06BF51.dhcp.as2116.net] has quit [Ping timeout: 480 seconds] 11:40:24 <NGC3982> Oh my, the blistering furnace of activity in this channel. 11:41:37 <NGC3982> Where's andy when you need passive IRC activity. 11:41:39 <NGC3982> ;) 11:58:32 *** Zeknurn [~Zeknurn@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Read error: Connection reset by peer] 12:09:24 * FLHerne gets urinated on by a rat :-( 12:11:53 <planetmaker> tmi 12:13:08 <FLHerne> :P 12:31:22 *** drush [~drush@93-94-245-23.dynamic.swissvpn.net] has joined #openttd 12:31:41 <drush> hi everyone! 12:32:22 <drush> I'm trying to compile openttd on linux, statically. I get told that libz.a cannot be located, although it is in my toolchain's lib directory 12:32:33 <drush> what am I possibly doing wrong? 12:34:15 <planetmaker> can you paste the (complete) output? 12:34:36 <planetmaker> and the one of your configure run 12:35:01 *** mahmoud [~KEM@ALyon-158-1-121-32.w90-29.abo.wanadoo.fr] has joined #openttd 12:35:13 <drush> of course planetmaker 12:35:20 <planetmaker> sounds to me like that lib dir not being part of the linker options 12:37:10 <drush> http://pastebin.com/c3WKtyEe 12:38:22 <planetmaker> first error is missing zlib in the path 12:39:48 <drush> http://pastebin.com/yE1kscta 12:40:37 <drush> and btw, libz.a has been compiled with that same toolchain as well 12:42:05 <planetmaker> yes... but it is not returned as found when running the automatic lib detection. Try to configure zlib directly with --with-zlib=/path/to/zlib.a 12:42:29 <drush> thank you planetmaker, I will try this 12:43:27 <planetmaker> maybe the automatic detection can be improved.. config.lib:2496:2618 12:43:55 <drush> planetmaker it worked :D thank you very much 12:44:39 <planetmaker> np 12:48:05 <drush> as for lib detection, 12:49:22 <drush> the $PATH with a ps3 toolchain is such: 12:49:31 <drush> PS3DEV=/usr/local/ps3dev 12:49:41 <drush> PATH=$PATH:$PS3DEV/bin 12:49:46 <drush> PATH=$PATH:$PS3DEV/ppu/bin 12:49:48 <drush> PATH=$PATH:$PS3DEV/spu/bin 12:54:01 <planetmaker> the ppu/bin and spu/bin look anything than generic... 12:59:43 *** glx [glx@2a01:e35:2f59:c7c0:3900:9b7:bffc:4925] has joined #openttd 12:59:47 *** mode/#openttd [+v glx] by ChanServ 13:01:40 <drush> planetmaker: their bin directories have typical compiler tools you'd find in a gcc 4.7.0 bin directory 13:01:59 <drush> or an android ndk gcc bin directory 13:02:19 *** Zeknurn [~Zeknurn@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 13:25:30 *** Kurimus [~stabbity@dsl-tkubrasgw3-fe93dd00-34.dhcp.inet.fi] has quit [] 13:27:20 *** telanus1 [~telanus@196-215-60-175.dynamic.isadsl.co.za] has joined #openttd 13:30:56 *** telanus [~telanus@196-215-60-175.dynamic.isadsl.co.za] has quit [Ping timeout: 480 seconds] 13:31:35 <planetmaker> http://www.tt-forums.net/viewtopic.php?p=1037438#p1037438 \o/ 13:33:17 *** telanus1 is now known as telanus 13:41:25 <drush> seaplane? that's crazy 13:41:51 <drush> or call me old fashioned 13:42:05 <planetmaker> well, not really supported so far properly 13:42:30 <planetmaker> I'm mostly delighted by the "I attach an open source license" 13:42:42 <NGC3982> what's it about? 13:42:45 <NGC3982> wait 13:42:47 <NGC3982> seaplane? 13:42:52 <NGC3982> W, W and S*. 13:42:57 * NGC3982 looks into it. 13:43:23 * NGC3982 tries it out. 13:43:52 <planetmaker> it misses a seaport :-) 13:44:46 <planetmaker> though... if someone creates a seaport... it might be added to ogfx-airports 13:46:15 <NGC3982> Sea..port? 13:49:09 <NGC3982> "-Place Newobject watertiles around it to fence it off from flooding" 13:49:17 <NGC3982> What is a "Newobject watertile"? 13:50:02 <NGC3982> oh 13:50:03 <NGC3982> wait 13:50:04 <NGC3982> it works. 13:50:20 <FLHerne> NGC3982: A NewObject that looks exactly like a watertile, IIRC :P 13:51:07 <FLHerne> Is it now possible to make multiple airport types of the same size (sharing the current statemachines) ? 13:51:38 <NGC3982> FLHerne: I see, so i can't use this in-game just as it is? 13:51:45 <NGC3982> I simply loaded the GRF and fooled around with it. 13:52:07 <planetmaker> like... http://www.youtube.com/watch?v=Fpg74rYrqB4&feature=related 13:52:16 <FLHerne> It works in-game, but IIRC replaces the small airport 13:52:16 <planetmaker> FLHerne: yes, that's feasible 13:53:00 <FLHerne> I was wondering if it could be made to not do that, because otherwise I can't land airships anywhere :P 13:53:06 <drush> an airport in the middle of the sea 13:53:12 <planetmaker> you can even change their footprint. The statemachine is hooked to the tile of the upper corner of the virtual rectangle 13:53:24 <drush> something like the 4th level (I think so) in tomb raider 2 13:54:00 <drush> or like the modern oil rig in classic environment, where helis can land 13:54:09 <drush> except that one could support planes 13:54:43 <FLHerne> planetmaker: Does NML do airports yet? I might play around with that :-) 13:54:59 <planetmaker> FLHerne: ogfx-airports is written in NML 13:55:07 <FLHerne> I assume they don't have a build-on-water flag yet :P 13:55:14 <planetmaker> they don't. Indeed 13:55:33 <FLHerne> Feature suggestion: Add one :P 13:57:36 <planetmaker> FLHerne: jain... there it makes sense to change that IMHO to a runway-specific flag 13:57:48 <planetmaker> which needs newgrf statemachines kinda 13:57:57 <planetmaker> and the aircraft class "seaplane" 13:58:33 <planetmaker> so yes, makes sense. But I'd like to see it in a bit more context :-) 14:01:06 *** Kurimus [~stabbity@dsl-tkubrasgw3-fe93dd00-34.dhcp.inet.fi] has joined #openttd 14:13:24 *** sla_ro|master [slaco@78.96.213.97] has quit [Quit: DANGER sla.ro is OFFLINE DANGER] 14:21:27 *** Rhamphoryncus [~rhamph@d161-184-227-133.abhsia.telus.net] has quit [Quit: Rhamphoryncus] 14:32:55 *** flaa [~flaa@cable-roi-ff30c000-246.dhcp.inet.fi] has joined #openttd 14:38:53 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has quit [] 14:45:03 *** kais58 [~kais58@cpc2-cwma8-2-0-cust293.7-3.cable.virginmedia.com] has joined #openttd 14:49:12 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has joined #openttd 15:12:20 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has joined #openttd 15:39:27 *** frosch123 [~frosch@frnk-590fcdab.pool.mediaWays.net] has joined #openttd 15:52:03 *** valhallasw [~valhallas@wirenat2.strw.leidenuniv.nl] has quit [Ping timeout: 480 seconds] 15:56:29 * peter1138 underclocks his graphics card 16:14:56 *** Prof_Frink [~proffrink@94.13.8.182] has joined #openttd 16:20:05 *** andythenorth is now known as Guest1488 16:20:05 *** Guest1488 [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has quit [Read error: Connection reset by peer] 16:20:05 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has joined #openttd 16:45:31 *** valhallasw [~valhallas@s55978e11.adsl.wanadoo.nl] has joined #openttd 16:54:22 *** drush [~drush@93-94-245-23.dynamic.swissvpn.net] has quit [Ping timeout: 480 seconds] 16:55:16 <FLHerne> peter1138: Laptop? 16:59:59 *** M1zera [~Miranda@ip-78-102-217-126.net.upcbroadband.cz] has joined #openttd 17:07:44 *** Alberth [~hat3@2001:980:272e:1:21a:92ff:fe55:fc8d] has joined #openttd 17:07:47 *** mode/#openttd [+o Alberth] by ChanServ 17:09:04 <Alberth> evenink 17:16:03 *** sla_ro|master [slaco@78.96.213.97] has joined #openttd 17:19:07 *** Death [2e74afb2@ircip4.mibbit.com] has joined #openttd 17:20:02 *** Death [2e74afb2@ircip4.mibbit.com] has quit [] 17:22:14 *** Sacro [~ben@80.64.57.156] has quit [Quit: Leaving] 17:46:10 *** Supercheese [~Password4@76.178.163.204] has joined #openttd 17:46:27 <Aztec> Is it possible to have a terminus station where two trains can enter (or one enter, one exit) at once? 17:46:39 <Supercheese> Sure 17:46:42 <Alberth> yes, use PBS signals 17:48:35 <Aztec> Sometime I wonder if that thing on top of my neck actually works ... i even build such a station once. 17:49:23 <Supercheese> Well, you typed that, didn't you? I figure some synapses somewhere had to function for that to happen ;) 17:49:37 <Alberth> context switching is hard :) 18:11:33 *** Sacro [~Ben@cpc5-reig5-2-0-cust81.6-3.cable.virginmedia.com] has joined #openttd 18:21:59 <CIA-4> OpenTTD: translators * r24451 /trunk/src/lang/unfinished/thai.txt: 18:21:59 <CIA-4> OpenTTD: -Update from WebTranslator v3.0: 18:21:59 <CIA-4> OpenTTD: thai - 37 changes by sf_alpha 18:36:05 <telanus> stupid Question time with your host telanus : what's the difference between fork-fork-ogfx-trains and fork-ogfx-trains? 18:39:01 <Aztec> Stupid Answer: Fork-Fork does work with Spoons, Fork doesn't. Sorry, I can't really help you. 18:39:18 *** Pixa [~pixa@85.210.65.165] has joined #openttd 18:42:37 <planetmaker> telanus: there's no difference... except stupid commits. for testing purposes 18:42:53 <telanus> ah, thank you 18:43:38 <planetmaker> but where do you find those repos? 18:44:24 *** Wolf01 [~wolf01@95.232.234.29] has joined #openttd 18:44:31 <Wolf01> hello 18:44:36 *** LordPixaII [~pixa@85.210.76.232] has quit [Ping timeout: 480 seconds] 18:46:05 <Alberth> evenink Wolf01 19:06:16 <Wolf01> it's a bit boring today 19:12:40 <Aztec> I hate breakdowns. :/ 19:16:23 *** Chris_Booth [~chatzilla@host86-133-9-237.range86-133.btcentralplus.com] has joined #openttd 19:17:12 *** Eddi|zuHause [~johekr@p57BD5B4E.dip.t-dialin.net] has quit [Remote host closed the connection] 19:17:36 *** Eddi|zuHause [~johekr@p57BD5B4E.dip.t-dialin.net] has joined #openttd 19:24:50 <Alberth> but they make track design so much more interesting 19:25:07 <Supercheese> I've played with breakdowns disabled ever since 1996 19:26:10 <Alberth> also, they make picking an engine more complicated 19:26:44 <Alberth> without breakdowns you can just pick the biggest one, even if it sucks in reliability 19:27:05 <frosch123> yeah, when playing with default vehicles you have to enable breakdowns 19:27:12 <frosch123> else the vehicle selection is silly 19:27:17 <Supercheese> Well, I also haven't played with default vehicles in ages 19:27:50 <frosch123> if you play with something like nars, which provides updates without adding new vehicles, playing with breakdowns is silly 19:28:09 <frosch123> that's why i dislike nars :) 19:29:00 <andythenorth> NARS ftw :D 19:29:15 <Supercheese> Doesn't support autorefit yet, IIRC 19:29:20 <Supercheese> Only flaw atm 19:29:29 <V453000> NARS is really weird 19:30:00 <V453000> I especially dont understand why do doubled trains behind each other have 2x power while when you put them on each end of train they have like 1.5x only 19:30:13 <andythenorth> meh 19:30:15 <andythenorth> tuples 19:30:20 * andythenorth goes away again 19:30:37 *** valhalla1w [~valhallas@s55978e11.adsl.wanadoo.nl] has joined #openttd 19:35:53 *** telanus1 [~telanus@196-215-60-175.dynamic.isadsl.co.za] has joined #openttd 19:39:30 *** telanus [~telanus@196-215-60-175.dynamic.isadsl.co.za] has quit [Ping timeout: 480 seconds] 19:43:48 <CIA-4> OpenTTD: rubidium * r24452 /branches/1.2/ (6 files in 4 dirs): 19:43:48 <CIA-4> OpenTTD: [1.2] -Backport from trunk: 19:43:48 <CIA-4> OpenTTD: - Fix: In some cases ships could be covered with land [FS#5254] (r24449, r24439) 19:43:48 <CIA-4> OpenTTD: - Fix: Copy constructor and assignment operator cannot be implicit template specialisations [FS#5255] (r24448) 19:43:48 <CIA-4> OpenTTD: - Fix: Make (non-refittable) vehicles with invalid default cargo unavailable [FS#5256] (r24438) 19:43:48 <CIA-4> OpenTTD: - Change: Allow passing C(XX)- and LDFLAGS to the compilation of helper binaries such as depend, strgen and settingsgen (r24432, r24429, r24427) 19:47:11 <CIA-4> OpenTTD: rubidium * r24453 /branches/1.2/src/lang/ (8 files in 2 dirs): [1.2] -Backport from trunk: language updates 19:54:58 <CIA-4> OpenTTD: rubidium * r24454 /branches/1.2/ (7 files in 5 dirs): [1.2] -Update: some documentation 20:01:00 <CIA-4> OpenTTD: rubidium * r24455 /tags/1.2.2-RC1/ (. readme.txt src/os/windows/ottdres.rc.in src/rev.cpp.in): -Release: 1.2.2-RC1 20:04:35 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 20:11:13 *** newbie [05011c7c@ircip1.mibbit.com] has joined #openttd 20:11:35 <newbie> Good evening all 20:12:07 <frosch123> grandmaster? 20:15:47 <newbie> grandmaster? No :-) But I love Openttd 20:17:36 <newbie> I have a question I have been trying to figure out. When I play in a multiplayer game, and the server is gone when I log on to continue, but I have saved a copy of the game on my PC before leaving the game. HOw can I log back into my company to continue the game when the server is not available? 20:17:41 <newbie> is it possible? 20:20:00 <frosch123> press ctrl+alt+c 20:20:09 <frosch123> hmm, or only ctrl+c 20:20:27 <newbie> ok, I will try this tip 20:20:56 <frosch123> it's ctrl+alt+c 20:21:04 <frosch123> or "cmd" in weird machines 20:21:36 <frosch123> press that after loading the game in sp 20:21:38 <newbie> ctlr+alt+c did it, thanks a lot, you have saved my day 20:21:56 <newbie> I can continue my quest for millions :-) 20:22:41 <newbie> have a nice evening, thanks a lt 20:23:17 *** newbie [05011c7c@ircip1.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 20:47:01 *** FLHerne [~francis_h@dsl-217-155-24-22.zen.co.uk] has left #openttd [] 20:53:44 *** Zeknurn [~Zeknurn@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Read error: Connection reset by peer] 20:55:01 *** FLHerne [~francis_h@dsl-217-155-24-22.zen.co.uk] has joined #openttd 20:55:07 *** Zeknurn [~Zeknurn@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 20:56:33 *** flaa [~flaa@cable-roi-ff30c000-246.dhcp.inet.fi] has quit [Quit: leaving] 20:56:55 *** FLHerne [~francis_h@dsl-217-155-24-22.zen.co.uk] has quit [Remote host closed the connection] 20:59:37 <Supercheese> Whoah whoah whoah, what the heck. I define a new cargo, set it to have the same town growth effect as goods, and the default houses automatically accept it? 20:59:47 <Supercheese> That's completely unexpected, but very neat 21:01:12 <Supercheese> Nope, probably due to something else 21:01:24 <Supercheese> Hmm 21:03:16 *** FLHerne [~francis_h@dsl-217-155-24-22.zen.co.uk] has joined #openttd 21:05:15 <Supercheese> Very weird, new cargo seems to be overriding passenger acceptance in towns 21:07:10 *** valhallasw [~valhallas@s55978e11.adsl.wanadoo.nl] has quit [Ping timeout: 480 seconds] 21:09:18 <Supercheese> Hmm, methinks I am doing something wrong 21:10:56 <frosch123> Supercheese: if in doubt, houses likely accept cargo slot 5 21:11:30 <frosch123> if it overrides pax, you used cargoslot 0 21:11:34 <frosch123> you should not do that :p 21:11:39 <Supercheese> err 21:11:50 <Supercheese> there's no "cargo_slot" in NML 21:11:57 <Supercheese> Is that "number"? 21:12:03 <frosch123> it's the item id 21:12:20 <Supercheese> err... sorry, I don't know what that is in NML 21:12:27 <frosch123> you cannot reasonably autoassign cargo ids 21:12:32 <Supercheese> it's got a new cargo label 21:12:32 <frosch123> you have to put some thought into it 21:12:47 <Supercheese> do I have to define all cargos? 21:12:52 <Supercheese> I currently only have one 21:13:04 *** TWerkhoven[l] [~twerkhove@cpc10-linl9-2-0-cust80.18-2.cable.virginmedia.com] has joined #openttd 21:13:07 <Supercheese> hoping to just add it on top of the defaults 21:13:17 <frosch123> http://newgrf-specs.tt-wiki.net/wiki/NML:Item <- the <ID> part is _very_ important for cargos 21:13:56 <Supercheese> Oh that seems backwards, is the ID the second or third argument? 21:14:03 <Supercheese> item (<expression> [, <ID> [, <expression>]]) { 21:14:06 <Supercheese> indicates second 21:14:16 <Supercheese> but later it says the third (optional) argument is the numerical id 21:14:43 <Supercheese> anyway, I think that will fix things 21:15:05 <frosch123> ah, yeah, might be that you have to put some identifies in <ID> and the real number in the third 21:15:14 <Supercheese> trying that now 21:15:20 <frosch123> anyway, looks like cargoslots are very well hidden from the specs 21:15:24 <frosch123> andy deleted too much :) 21:15:41 <Supercheese> fixed 21:15:43 <Supercheese> thanks 21:16:07 <frosch123> http://newgrf-specs.tt-wiki.net/index.php?title=CargoTypes&oldid=2861 <- type b of the original cargos is important 21:16:09 <Supercheese> Hmm, should add some of this info somewhere 21:16:22 <frosch123> if you reuse a slot, you replace an existing cargo 21:16:31 <frosch123> if you use a higher number, you add a new one 21:16:49 <frosch123> (resp. overwrite the definiton of some other grf :p) 21:17:00 <Supercheese> ya 21:17:15 *** Elukka [Elukka@78-27-97-92.bb.dnainternet.fi] has quit [] 21:17:42 <frosch123> http://newgrf-specs.tt-wiki.net/wiki/CargoDefaultProps <- ah, that's the right page 21:18:42 <Supercheese> Yeah, cargo ID stuff needs to get added to the appropriate NML spec pages 21:18:46 * Supercheese investigates 21:24:25 <Supercheese> Added info: http://newgrf-specs.tt-wiki.net/wiki/NML:Item 21:27:22 *** telanus1 [~telanus@196-215-60-175.dynamic.isadsl.co.za] has quit [Quit: Konversation terminated!] 21:45:24 <frosch123> are you an antique roman if you start counting with 1? 21:50:32 <Alberth> or a mathematician :) 21:53:06 *** Alberth [~hat3@2001:980:272e:1:21a:92ff:fe55:fc8d] has left #openttd [] 21:53:33 <Rubidium> or a pascal person? 21:54:27 <Wolf01> 'night all 21:54:45 *** Wolf01 [~wolf01@95.232.234.29] has quit [Quit: Once again the world is quick to bury me.] 21:54:50 *** DDR [~chatzilla@d172-218-2-5.bchsia.telus.net] has joined #openttd 21:59:12 *** sla_ro|master [slaco@78.96.213.97] has quit [Quit: DANGER sla.ro is OFFLINE DANGER] 21:59:24 *** Markavian [~Markavian@78-105-168-146.zone3.bethere.co.uk] has joined #openttd 22:00:37 *** LordPixaII [~pixa@85.210.78.56] has joined #openttd 22:01:15 <frosch123> @set topic 1 1.2.1, 1.2.2-RC1 22:01:15 *** DorpsGek changed the topic of #openttd to: topic 1 1.2.1, 1.2.2-RC1 22:01:42 <frosch123> @op 22:01:45 *** mode/#openttd [+o frosch123] by DorpsGek 22:01:55 *** frosch123 changed the topic of #openttd to: 1.2.1 | Website: *.openttd.org (translator: translator, server list: servers, wiki: wiki, patches & bug-reports: bugs, revision log: vcs, release info: finger) | Don't ask to ask, just ask | 'Latest' is not a valid version, 'Most recent' neither | English only 22:02:07 <frosch123> @topic set 1 1.2.1, 1.2.2-RC1 22:02:08 *** DorpsGek changed the topic of #openttd to: 1.2.1, 1.2.2-RC1 | Website: *.openttd.org (translator: translator, server list: servers, wiki: wiki, patches & bug-reports: bugs, revision log: vcs, release info: finger) | Don't ask to ask, just ask | 'Latest' is not a valid version, 'Most recent' neither | English only 22:02:17 <frosch123> @deop 22:02:20 *** mode/#openttd [-o frosch123] by DorpsGek 22:04:04 *** mkv` [~Markavian@78-105-168-146.zone3.bethere.co.uk] has quit [Ping timeout: 480 seconds] 22:06:26 *** Pixa [~pixa@85.210.65.165] has quit [Ping timeout: 480 seconds] 22:12:37 *** TWerkhoven[l] [~twerkhove@cpc10-linl9-2-0-cust80.18-2.cable.virginmedia.com] has quit [Quit: He who can look into the future, has a brighter future to look into] 22:15:16 <Terkhen> good night 22:21:07 <frosch123> night 22:21:10 *** frosch123 [~frosch@frnk-590fcdab.pool.mediaWays.net] has quit [Remote host closed the connection] 22:22:04 *** Kylie [Kylie@CPE18593346e177-CM18593346e174.cpe.net.cable.rogers.com] has quit [Quit: KVIrc 4.0.4 Insomnia http://www.kvirc.net/] 22:53:37 *** Chris_Booth [~chatzilla@host86-133-9-237.range86-133.btcentralplus.com] has quit [Remote host closed the connection] 22:55:52 *** FLHerne [~francis_h@dsl-217-155-24-22.zen.co.uk] has left #openttd [] 23:07:26 *** TGYoshi [~TGYoshi@86.81.146.146] has quit [Quit: Hugs to all] 23:28:16 *** cyph3r [~Miranda@ip-78-45-94-47.net.upcbroadband.cz] has quit [Read error: Connection reset by peer] 23:30:54 *** valhalla1w [~valhallas@s55978e11.adsl.wanadoo.nl] has quit [Ping timeout: 480 seconds] 23:34:26 *** cyph3r [~Miranda@ip-78-45-94-47.net.upcbroadband.cz] has joined #openttd 23:43:55 *** Biolunar [~mahdi@blfd-4d08399e.pool.mediaWays.net] has quit [Quit: All your IRC are belong to us]