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joined #openttd 05:57:33 *** Prof_Frink [~proffrink@94.13.8.182] has quit [Ping timeout: 480 seconds] 06:07:48 *** Pixa [~pixa@85.210.77.169] has joined #openttd 06:11:56 *** LordPixaII [~pixa@85.210.73.171] has joined #openttd 06:12:39 *** KingPixaIII [~pixa@85.210.73.173] has quit [Ping timeout: 480 seconds] 06:16:30 *** KingPixaIII [~pixa@85.210.65.74] has joined #openttd 06:16:51 *** Pixa [~pixa@85.210.77.169] has quit [Ping timeout: 480 seconds] 06:20:51 *** Pixa [~pixa@85.210.68.50] has joined #openttd 06:21:29 *** LordPixaII [~pixa@85.210.73.171] has quit [Ping timeout: 480 seconds] 06:25:49 *** LordPixaII [~pixa@85.210.78.75] has joined #openttd 06:26:06 *** KingPixaIII [~pixa@85.210.65.74] has quit [Ping timeout: 480 seconds] 06:30:23 *** Pixa [~pixa@85.210.68.50] has quit [Ping timeout: 480 seconds] 06:31:06 *** Pixa [~pixa@85.210.78.11] has joined #openttd 06:32:36 <NGC3982> morning. 06:35:54 *** LordPixaII [~pixa@85.210.78.75] has quit [Ping timeout: 480 seconds] 06:36:54 *** Rhamphoryncus [~rhamph@d161-184-227-133.abhsia.telus.net] has quit [Quit: Rhamphoryncus] 06:53:54 *** tokai|noir [~tokai@port-92-195-57-175.dynamic.qsc.de] has joined #openttd 06:53:57 *** mode/#openttd [+v tokai|noir] by ChanServ 06:54:49 *** sla_ro|master [slaco@78.96.213.97] has joined #openttd 06:59:49 *** tokai|mdlx [~tokai@port-92-195-119-95.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 07:32:18 *** FLHerne [~francis_h@dsl-217-155-24-22.zen.co.uk] has joined #openttd 07:42:39 *** Phoenix_the_II [~ralph@f72217.upc-f.chello.nl] has joined #openttd 08:43:42 *** Supercheese [~Password4@76.178.163.204] has quit [Quit: ChatZilla 0.9.88.2 [Firefox 14.0.1/20120713134347]] 08:48:37 <Terkhen> good morning 08:57:22 *** mahmoud [~KEM@ALyon-158-1-36-161.w90-29.abo.wanadoo.fr] has joined #openttd 09:08:42 <V453000> lol what the hell, "Cheatinâ uh?" pops up when I want to add image in wordpress through the visual editor instead of html :D 09:09:32 <V453000> and wont add images for a cookie :D 09:09:34 <V453000> some nerd trap 09:11:51 <NGC3982> :D 09:16:22 *** Zeknurn [~Zeknurn@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Read error: Connection reset by peer] 09:17:04 *** Zeknurn [~Zeknurn@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 09:36:25 *** tycoondemon [~ashnohoe@524B5F54.cm-4-4b.dynamic.ziggo.nl] has quit [Remote host closed the connection] 09:36:31 *** tycoondemon [~ashnohoe@524B5F54.cm-4-4b.dynamic.ziggo.nl] has joined #openttd 09:42:01 *** DDR [~chatzilla@d66-183-118-10.bchsia.telus.net] has quit [Quit: for the love of god this is not safe for work] 09:46:55 <V453000> ok it is apparently either just completely trolling me or it is very broken 09:47:12 <V453000> a random page "Are you sure you want to do this?" without any buttons to reply to that question :D 09:55:30 <NGC3982> :D 09:57:25 <Eddi|zuHause> i'm sure you're having great fun :) 09:58:45 <V453000> seriously when this pops up I have no clue what now :D 09:59:04 <V453000> there is usually some side solution around it but why is there that message in the first place :D 10:03:33 *** andythenorth [~Andy@78-86-194-127.zone2.bethere.co.uk] has joined #openttd 10:03:36 *** andythenorth [~Andy@78-86-194-127.zone2.bethere.co.uk] has left #openttd [] 10:13:51 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has joined #openttd 10:16:22 *** lkz [~lkz@luckz.de] has quit [Read error: Operation timed out] 10:18:14 *** luckz [~lkz@luckz.de] has joined #openttd 10:39:43 *** pugi [~pugi@host-091-097-028-122.ewe-ip-backbone.de] has joined #openttd 11:41:13 *** bolli [~Sam@222.160.17.46.bridgep.com] has joined #openttd 11:43:11 *** Frankr [~chatzilla@cpc4-pres13-2-0-cust231.pres.cable.virginmedia.com] has joined #openttd 11:48:05 *** SquireJames [52081a66@ircip4.mibbit.com] has joined #openttd 11:48:14 <SquireJames> Hello All 11:50:38 <NGC3982> SquireJames: Hi. 11:52:47 <Terkhen> hi SquireJames 11:54:14 <SquireJames> I was advised to come here and see if a kind soul might help me get OTTD to recognise my pitiful attempt at scripting 11:54:23 <SquireJames> Right now, it won't even recognise that it is a game script 11:56:23 <dihedral> greetings 11:57:55 <Fremen> hiya 11:58:54 <Fremen> is it fair in multiplayer to leech of other players' generated goods? 11:59:28 <SquireJames> I think people misunderstand the goal of Transport Tycoon. There is no "leeching" 11:59:31 <Terkhen> it's a good place, yes... you might have to be patient if no one who knows about GS is around 11:59:52 <Fremen> well it was just a question, I don't know what's ethical :p 11:59:54 <SquireJames> If you can provide a better service than a competitor, you get the goods. You do not own the factories or the products; you merely transport them 12:00:07 <SquireJames> If they have a problem, then thats their problem ;) 12:00:32 <SquireJames> and wilco Terkhen, no rush. To be honest I doubt my script will work in it's current state anyway 12:00:57 <Terkhen> I agree, yes... the cargo is not yours and therefore it canr be stolen from you 12:01:05 <Terkhen> cant* 12:01:23 <planetmaker> Fremen, that mainly depends on the server. Abide by their rules. Some allow it, some don't. 12:01:32 <planetmaker> If you violate the rules, good servers are quick to ban you 12:03:10 <SquireJames> Ah Hello planetmaker, will communicate via this applet then rather than clogging up a thread :) 12:03:26 <planetmaker> SquireJames, the shortname is four letters exactly... you use 5 12:03:31 <Fremen> Well I find it weird that another players' station contains like 1500 goods and not never drop below 1200 while I have to wait in station to fill up while I got constantly one waiting for it 12:03:38 <SquireJames> ah ha, okay, will fix that 12:03:50 *** TrueBrain [~truebrain@ip82-139-83-21.lijbrandt.net] has joined #openttd 12:04:18 <Eddi|zuHause> Fremen: check the station rating. if he even has 1% more, then he will get most of the goods 12:04:31 <Fremen> why is that? 12:04:33 <SquireJames> fixed, now reads "HIST", game still does not find script 12:04:50 <Terkhen> Fremen: use newer, faster vehicles to beat your opponent's rating 12:04:59 <Fremen> aha 12:05:02 <Eddi|zuHause> Fremen: it's a rule of the original game, i never quite understood it 12:05:06 <dihedral> and service them regularly 12:05:24 <Eddi|zuHause> Fremen: but the station with the higher rating gets something like a 66/33 split 12:05:28 <Fremen> well I just got back in the game and it's the one thing I didn't understand so far 12:05:42 <Terkhen> yes, read the mechanics page to know how it works 12:05:46 <Fremen> looks like I have to upgrade my trains :) 12:05:58 <Eddi|zuHause> Fremen: a statue in the town helps a big deal 12:06:16 <SquireJames> Also, if it's a bulk cargo like coal, try using feeders 12:06:19 <Fremen> hah yeah I considered that 12:06:26 <dihedral> and put the HQ where you have your main action going on 12:06:32 <Fremen> it's goods 12:06:39 <SquireJames> Should work with goods too 12:06:47 <Fremen> yeh my HD is in that town 12:06:54 <Fremen> HQ 12:07:06 <Eddi|zuHause> dihedral: why do you think the HQ has an influence at all? 12:07:07 <SquireJames> (sorry I forget Goods is a cargo too, not just a category. Railway habits die hard!) 12:07:39 <Fremen> I even started transporting passengers and mail in that town so the authoroty there likes me more 12:07:47 <Fremen> not been successful :p 12:08:06 *** TrueBrain [~truebrain@ip82-139-83-21.lijbrandt.net] has quit [] 12:08:21 *** TrueBrain [~patric@ip82-139-83-21.lijbrandt.net] has joined #openttd 12:08:23 <Fremen> HQ generates passengers no? 12:08:26 <Fremen> some 12:08:31 <Eddi|zuHause> yes 12:08:38 <Eddi|zuHause> which has no influence whatsoever on goods 12:09:11 <Fremen> but it should improve my standing with the locals if I transport passengers no? 12:09:21 <Fremen> well like a minuscule bit 12:09:36 <Eddi|zuHause> the only real use-case for a HQ: if you start with passengers, and connect a large town to a small town, then put the HQ in the smaller town, so you have better symmetry 12:09:59 <Fremen> yeh I started that way but those are now huge so I moved it 12:10:08 <Eddi|zuHause> Fremen: yes, but local authority has only influence on construction, not on transporting 12:10:22 <Fremen> and teh damn town isn't growing 12:12:32 <Fremen> I see that AI player uses like 20 trucks 12:12:36 <Fremen> that's why his rating is better 12:12:41 <Fremen> kinda lame no? 12:14:26 <Fremen> nvm 12:15:03 <dihedral> Eddi|zuHause, i thought it had an influence - where is it then... it has some kind of influence (or use to have) 12:15:47 <Eddi|zuHause> dihedral: i have no idea where you got your half-knowledge from 12:16:11 <Fremen> hmm I have 72% station rating, he has 46% 12:17:04 *** bolli1 [~Sam@194.33.13.67] has joined #openttd 12:18:13 <Terkhen> frem 12:18:34 <Terkhen> Fremen: you must be getting more cargo then 12:19:35 <Fremen> doens't feel that way but I guess I am 12:20:55 *** Frankr [~chatzilla@cpc4-pres13-2-0-cust231.pres.cable.virginmedia.com] has quit [Ping timeout: 480 seconds] 12:21:10 <Terkhen> having a station with a lot of cargo is not a good sign :) 12:21:44 <Terkhen> in fact, IIRC, that reduces your rating too 12:21:48 *** bolli [~Sam@222.160.17.46.bridgep.com] has quit [Ping timeout: 480 seconds] 12:21:48 <Fremen> well it will drop probably and appear in mine 12:21:49 <Fremen> :p 12:21:52 <Fremen> hm 12:21:59 <Fremen> not so cool :p 12:22:00 *** bolli [~Sam@222.160.17.46.bridgep.com] has joined #openttd 12:22:18 <Terkhen> your opponent might be getting less cargo 12:22:35 <SquireJames> Still around planetmaker? 12:22:56 <Fremen> yup my rating is droppen 12:23:00 <Terkhen> but since his/her service is not great, cargo piles up a lot 12:23:00 <Fremen> but so is his 12:23:15 <Terkhen> hmm :) 12:25:07 *** bolli1 [~Sam@194.33.13.67] has quit [Ping timeout: 480 seconds] 12:27:21 <Fremen> I'm alrady happy I managed to build a train network in my first game in over a decade without crashing/clogging anything 12:32:15 <Fremen> is there an AI that uses non-passenger trains? 12:34:20 <SquireJames> Yes, Denver & Colorado or something 12:35:16 *** Frankr [~chatzilla@cpc4-pres13-2-0-cust231.pres.cable.virginmedia.com] has joined #openttd 12:42:12 <planetmaker> SquireJames, yes. But I don't know 12:48:34 <SquireJames> Fair enough :) might go back to basics and get that basic script that was released 12:48:43 <SquireJames> get that recognised by the game, then edit that 12:48:48 *** argoneus [~argoneus@ip-78-102-118-47.net.upcbroadband.cz] has joined #openttd 12:53:05 <SquireJames> It is, in theory, a remarkably simple script. All it does it produce a news article on certain dates. Hence it being particular frustrating that I cannot achieve something so simple 13:09:11 <Terkhen> ask Zuu once he is around :) 13:15:02 <SquireJames> Will do :) would be nice to contribute something after all these years 13:15:33 <SquireJames> NFO is white mans magic to me, I can draw but thats no good without a coder, and I am slowly, slowly learning NML. 13:22:10 <Terkhen> NML is simpler, yup 13:23:07 <Terkhen> you can check the existing tutorials, and also find working code examples at the openttdcoop devzone 13:26:36 <planetmaker> Fremen, try NoCab and admiralAI as well. maybe choochoo 13:26:44 <planetmaker> or simpleai 13:47:55 <Belugas> hello 13:51:29 <SquireJames> Hello there Belugas 14:14:34 <Belugas> sir SquireJames :) 14:18:27 *** Frankr [~chatzilla@cpc4-pres13-2-0-cust231.pres.cable.virginmedia.com] has quit [Ping timeout: 480 seconds] 14:37:05 *** M1zera [~Miranda@ip-78-102-217-126.net.upcbroadband.cz] has joined #openttd 14:44:07 <Fremen> planetmaker I tried NoCAB, it's ok, it crashed once though 14:44:25 <Fremen> Ovti is a rather extreme good AI 14:44:36 <Fremen> I guess those aren't ment to win against? :p 14:44:56 <planetmaker> I won in 2.5 hours (10 game years) against every. Easily ;-) 14:45:21 <planetmaker> NoCAB is imho currently the smartest AI around, though 14:45:36 <Fremen> well I have 2 nocabs and 2 ovti's running 14:45:41 <Fremen> ovti is 1 and 2 14:46:01 <planetmaker> you should report the crashes to the NoCAB author (thread in AI (sub-)forums) 14:46:11 <Fremen> I'm still learning though, but actually i don't like rushing so much, I love watching my networks :p 14:46:18 <planetmaker> hehe 14:46:25 <Fremen> well the error message was gone before I could make a screenshot 14:46:42 <planetmaker> Try the NoCarGoa 14:46:53 <planetmaker> Try the NoCarGoal game script. It makes you continue to build ;-) 14:47:23 <Fremen> heh 14:47:25 <planetmaker> the AIs have an error log, if you look at the respective AI. Usually 14:48:50 <Fremen> meh I'm failign in upgrading my trains 14:49:01 <Fremen> works great with vehicles (automatic) 14:49:13 <Fremen> but with trains it's not working for some reason 14:51:31 <Fremen> nvm 14:52:03 <planetmaker> depots need be accessible and on the route and servicing must be needed (not, if breakdowns = off and (no servicing, if breakdowns off) = on 14:52:30 <Fremen> well it was an electric 14:52:34 <Fremen> that's why I guess 14:52:37 <Fremen> it wasn't working 14:52:45 <Fremen> wanted to replace steam with electric :p 14:53:10 <planetmaker> that's no problem. First electrify everything. then replace 14:53:11 <Fremen> workign now with diesel 14:53:22 <Fremen> yeh but i'll wait with that for now 14:53:32 <Fremen> I'm trying every aspect of teh game one by one :p 15:03:24 *** Frankr [~chatzilla@cpc4-pres13-2-0-cust231.pres.cable.virginmedia.com] has joined #openttd 15:16:02 *** BenTrein [~bentrein@ppp-124-121-56-93.revip2.asianet.co.th] has joined #openttd 15:35:11 *** Kurimus [~stabbity@dsl-tkubrasgw3-fe93dd00-34.dhcp.inet.fi] has quit [Ping timeout: 480 seconds] 15:45:26 *** Kurimus [~stabbity@dsl-tkubrasgw3-fe93dd00-34.dhcp.inet.fi] has joined #openttd 15:54:15 *** Prof_Frink [~proffrink@94.13.8.182] has joined #openttd 16:02:08 *** Rhamphoryncus [~rhamph@d161-184-227-133.abhsia.telus.net] has joined #openttd 16:26:30 *** frosch123 [~frosch@frnk-4d00b23f.pool.mediaWays.net] has joined #openttd 16:46:26 *** Frankr [~chatzilla@cpc4-pres13-2-0-cust231.pres.cable.virginmedia.com] has quit [Ping timeout: 480 seconds] 17:15:08 *** glx [glx@2a01:e35:2f59:c7c0:6de3:d161:1951:bebe] has joined #openttd 17:15:11 *** mode/#openttd [+v glx] by ChanServ 17:30:15 *** chester_ [~chester@95-25-122-125.broadband.corbina.ru] has joined #openttd 17:30:19 *** Alberth [~hat3@2001:980:272e:1:21a:92ff:fe55:fc8d] has joined #openttd 17:30:22 *** mode/#openttd [+o Alberth] by ChanServ 17:30:52 <Alberth> o/ 17:39:09 *** maup [6df38390@ircip1.mibbit.com] has joined #openttd 17:40:00 <maup> Hello, I have a question 17:40:25 <maup> how to buy shares in the company competitive? 17:43:06 *** Frankr [~chatzilla@cpc4-pres13-2-0-cust231.pres.cable.virginmedia.com] has joined #openttd 17:43:41 <bolli> maup: In the company window of whom you want to buy shares for i believe. 17:44:05 *** Frankr [~chatzilla@cpc4-pres13-2-0-cust231.pres.cable.virginmedia.com] has quit [] 17:44:18 <maup> Yes, but this button is always inactive 17:44:43 <bolli> Is this single player or multiplayer? 17:44:59 <maup> single player 17:45:33 <bolli> I believe the option to turn it on is in advanced settings 17:45:47 <bolli> however, its only for companies that are more than 6 years old 17:46:21 <maup> ok, i'll check settings 17:48:40 <Alberth> companies run by humans can only be bought up to 75% unless they get bankrupt iirc 17:57:16 *** TheMask96 [martijn@polaris.ne2000.nl] has quit [Ping timeout: 480 seconds] 17:58:01 <maup> that option was turned off, thanks 18:02:22 *** TheMask96 [martijn@polaris.ne2000.nl] has joined #openttd 18:02:40 *** Supercheese [~Password4@76.178.163.204] has joined #openttd 18:04:02 *** bolli [~Sam@222.160.17.46.bridgep.com] has quit [Ping timeout: 480 seconds] 18:07:53 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has joined #openttd 18:08:31 <Alberth> hi andy 18:09:18 *** maup [6df38390@ircip1.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 18:13:08 *** Supercheese [~Password4@76.178.163.204] has quit [Quit: ChatZilla 0.9.88.2 [Firefox 14.0.1/20120713134347]] 18:18:58 *** BenTrein [~bentrein@ppp-124-121-56-93.revip2.asianet.co.th] has quit [Quit: Leaving] 18:27:40 *** siridle [siridle@1407ds1-hb.1.fullrate.dk] has joined #openttd 18:34:24 <andythenorth> ho 18:34:29 <andythenorth> we've gone mainstream 18:34:37 <andythenorth> first forum article I've seen with 'please send me the codes' 18:34:49 <andythenorth> next there'll be stack overflow articles about nml 18:34:56 <andythenorth> in fact if there aren't, we should start one :P 18:36:59 <Alberth> write a book :p 18:37:11 <planetmaker> there's a German manual ;) 18:37:46 <planetmaker> http://www.amazon.de/OpenTTD-offizielle-Handbuch-Einsteiger-ebook/dp/B005GTKGFO 18:40:31 <planetmaker> hm, which forum article you refer to, andythenorth? 18:41:17 <andythenorth> planetmaker: http://www.tt-forums.net/viewtopic.php?f=68&t=62255 <- it's a nice post, not a bad one 18:41:26 <andythenorth> just translation issues ;) 18:42:07 <Alberth> planetmaker: it seems to explain the basic ideas only, or does it go further, eg how to plan a game, possible goals one may have, etc? 18:42:58 <planetmaker> yes, nice thread, andythenorth 18:43:12 <planetmaker> Alberth: no, very basic indeed 18:49:20 <andythenorth> so...MP NoCargoGoal? 18:49:23 <andythenorth> PBI? 18:49:27 <andythenorth> bigger target? 18:49:45 <andythenorth> No trains! 18:49:57 * andythenorth is somewhat addicted 18:50:07 *** Wolf01 [~wolf01@host228-221-dynamic.48-82-r.retail.telecomitalia.it] has joined #openttd 18:50:15 <Wolf01> hello 18:52:44 <Alberth> o/ 18:54:01 <Alberth> "somewhat" ???? :) Makes me wonder what happens with a real addiction :p 18:54:26 <SquireJames> I guess it's like being a "little bit pregnant" 18:55:23 <andythenorth> that tends to turn into being a lot more pregnant, usually 18:55:44 <andythenorth> planetmaker: fancy setting up a new server game? 18:57:24 <planetmaker> I just need a map... the server's still there, just needs the command to "wake up" 19:04:14 *** Zuu_ [~chatzilla@212.28.207.194] has joined #openttd 19:04:27 * Yexo makes a nice map 19:04:52 <planetmaker> :-) 19:05:00 <Yexo> any requests for newgrfs? 19:05:05 <Yexo> I was thinking a lot of opengfx+ ones 19:05:14 <Zuu_> SquireJames: If you keep hitting your head at the wall after fixing the issues mentioned on the forums, tar/zip up your entire code and post it at the forums. 19:05:45 <Zuu_> Rotated airports? :-) 19:05:48 <SquireJames> Thanks Zuu, if it gives me any more trouble I shall :) I am sure it's a simple fix somewhere though. Probably staring me in the face 19:05:53 <Yexo> Zuu_: yes 19:06:07 <Yexo> although I'm not sure we'll be using any planes 19:07:54 * TrueBrain kicks CIA-1 19:07:54 <CIA-1> ow 19:09:22 <andythenorth> Yexo: planetmaker HEQS, FISH, PBI 19:09:24 <andythenorth> make it hard :P 19:09:36 <andythenorth> no trains ;) 19:09:36 <Yexo> was size was the map yesterday? 19:09:41 <andythenorth> 512 x 256? 19:09:43 <planetmaker> 512^2 19:09:46 <andythenorth> ah 19:09:56 <planetmaker> arcitc with med. water 19:10:01 <Yexo> heqs 1.5.1? 19:10:07 <andythenorth> plausible 19:10:11 <planetmaker> but propper spelling. latest bananas fish+heqs 19:10:14 <andythenorth> have we got enough people for 2 teams? 19:10:19 <planetmaker> teams? 19:10:20 <andythenorth> head to head :P 19:10:29 <Zuu_> andythenorth: I forgot to thank you yesterday for the ideas behind NoCarGoal 19:10:32 <andythenorth> co-opetitive 19:10:46 <andythenorth> Zuu_: the ideas are stolen entirely from Railroad Tycoon :) 19:10:50 <andythenorth> there's more we can steal 19:11:02 <andythenorth> I would like to thank you for making it so nicely and so quickly ;) 19:13:08 *** DDR [~chatzilla@d66-183-118-10.bchsia.telus.net] has joined #openttd 19:13:28 <andythenorth> Zuu_: a common challenge in RT is variations on "build route from one side of map to other" 19:13:39 <andythenorth> i.e. transcontinental USA, or all of Europe etc 19:13:49 <andythenorth> which could be measured by hauling cargo across map? 19:13:56 <SquireJames> Aye I remember those :) Good old transcontinental challenge 19:15:21 <Zuu_> A GS cannot read the source of cargo when it is deliveried. 19:16:03 <SquireJames> Yexo, whereabouts should I add that } ? I added one to the end of the file, did not seem to make a difference. 19:16:25 <Yexo> before RegisterGS 19:16:36 <andythenorth> hmm 19:16:49 <Yexo> if you start openttd with "-d ai=5" you should see the error messages of your AI 19:16:52 <andythenorth> also we don't have a linkgraph of connected stations I guess :( 19:17:00 <Yexo> oh, make that "game=5" for gamescripts (I think) 19:17:07 <andythenorth> Zuu_: could be done in a scenario? 19:17:10 <Yexo> maybe it's "script=5" by now 19:17:34 <andythenorth> primary industry at A (east), destination at B (West), disable build new industries, measure cargo delivered? 19:17:38 <SquireJames> okeedoke 19:17:44 <Zuu_> andythenorth: That would work 19:17:56 <andythenorth> we need to teach GS to build industries 19:18:11 <Zuu_> And you could do that just for one cargo so that the player can get some economy before attempting to cross. 19:18:20 <andythenorth> yes 19:18:23 <andythenorth> you have to 19:18:29 <andythenorth> these are usually 35-40 year challenges 19:18:33 <SquireJames> Could we teach GS to make their own GS, or would that result in the end of humanity as we know it? :P 19:18:38 <Zuu_> Or the challenge is to make money from PAX so that you can connect the industries. 19:19:10 <Zuu_> andythenorth: GS can build industries IIRC, but not for free. 19:19:12 <andythenorth> some of the best longer challenges have a long money-building phase followed by frantic construction :) 19:19:12 <SquireJames> Yexo, you did it :) It now recognises my GS 19:19:29 <andythenorth> GS needs a money cheat 19:19:36 <Yexo> cool :) 19:19:36 <andythenorth> is that blocked by worries about abuse? 19:19:42 <Yexo> now provide us with a new goal :p 19:20:01 <Zuu_> Yexo: He have a syntax error in main.nut unless he have already fixed that. 19:20:20 *** George [~George@83.136.241.246] has quit [Ping timeout: 480 seconds] 19:20:21 <Yexo> yes, but syntax errors in main.nut will show up in the debug window in-game 19:20:27 <Yexo> so they're easier to find/debug 19:20:43 <andythenorth> reset base construction costs for everything while GS is building :P 19:20:47 <andythenorth> then restore them 19:20:49 <SquireJames> Yexo pointed that one out for me, with the correct number of closed parentheses it loads. Crashes as soon as the games ran of course but thats because my coding is currently shockingly bad :) 19:20:54 <Zuu_> I though that fatal main.nut errors could stop the AI/GS from show up in the list, but then I stand corrected. 19:21:17 *** George [~George@212.113.107.39] has joined #openttd 19:21:52 <Zuu_> SquireJames: If you use r24489 or later the crash will show up even more red in the debug window :-p 19:22:18 <Zuu_> See what useful features I have made :-) 19:22:21 <SquireJames> Indeed it does :) 19:22:48 <Fremen> bah the server I was on crashed, better get my own :p 19:23:10 <planetmaker> servers don't "just crash"... 19:23:31 <Fremen> well that one is gone :s 19:23:42 <frosch123> some server we know? 19:24:02 <Fremen> but I saw people were new to hosting so I guess they messed up 19:24:04 *** George|2 [~George@83.136.241.246] has joined #openttd 19:24:04 *** George is now known as Guest4077 19:24:04 *** George|2 is now known as George 19:24:08 <Fremen> after 20 years in the game 19:25:00 <Fremen> how heavy is it to host an Openttd server? 19:25:01 <SquireJames> Quick little straw poll here, who likes the idea of historical news articles in game? 19:25:04 <Fremen> in traffic 19:26:40 <Zuu_> Often there is so many news that you don't have time to read them even if you disable the most spamy ones. 19:27:05 <Yexo> GS game is ready, same server/channel as yesterday 19:27:48 <planetmaker> Zuu_: generally I only display crashes, goals, that's it 19:27:53 <planetmaker> works well 19:28:14 <andythenorth> SquireJames: tied to specific scenarios / newgrfs maybe 19:28:21 <andythenorth> RT had them to some extent 19:28:24 <andythenorth> essays...no :P 19:28:32 * andythenorth goes looking for MP game 19:28:39 <SquireJames> Well, RT was my inspiration :) 19:28:40 <Zuu_> Maybe we should add a new news category for GS only to use so that GSs are not forced to insert their news into an existing category? 19:28:52 <planetmaker> yes, zuu 19:29:02 <andythenorth> Zuu_: you playing again? 19:29:02 <planetmaker> goal news should be extra 19:29:03 <SquireJames> I disable most of them Zuu, but I can see your point 19:29:30 <SquireJames> I eventually want to try and tie my news articles to effects 19:29:33 <Zuu_> I guess I need to get a todo-list to add upp all my ideas for things that "should" be different :-) 19:29:42 <andythenorth> Alberth: MP? 19:29:50 <SquireJames> So, for example, the Great Depression hits, economy suffers etc 19:29:50 *** Guest4077 [~George@212.113.107.39] has quit [Ping timeout: 480 seconds] 19:29:51 <andythenorth> frosch123 ? 19:30:02 * andythenorth is feeling sociables :P 19:30:12 <Alberth> andythenorth: not tonight, sorry 19:30:58 <andythenorth> planetmaker: what's the irc channel? 19:31:09 <planetmaker> #openttdcoop.nightly 19:31:23 <planetmaker> you're in it already :-P 19:31:50 <Alberth> he wants to read it all two times :p 19:34:21 <DDR> andythenorth: I'd have you a game, if we can find another person? 19:34:59 <DDR> That is at least three people. It gets sort of competitive with only two people, I find. :( 19:35:53 <Fremen> I'd like to play but I'm pretty newbie :p 19:36:08 <DDR> All the more reason to play with people who know what they're doing. 19:36:21 <Fremen> sure I'm in for a few hours :) 19:36:44 *** Alberth [~hat3@2001:980:272e:1:21a:92ff:fe55:fc8d] has left #openttd [] 19:37:11 <SquireJames> Well my C++ knowledge is starting to come back a little. It's been a while! I've found the code for checking and returning the current date. Namely this static int32 GSDate::GetDate ( int32 year, int32 month, int32 day_of_month ) [static] 19:37:24 <SquireJames> I assume I have to declare that in main.nut at the beginning 19:41:38 <SquireJames> Well, that just crashed it. Hmm, thinking cap on 19:45:07 <SquireJames> I'm officially stuck. All I need is a code that checks the current date every (in game) day and if it's a certain date, posts a certain message 19:48:27 <Rubidium> just call it like: GSDate.GetDate(2012, 08, 23) 19:49:44 <SquireJames> Ah, okay, think I got it. I'll try that :) Thanks 19:57:26 *** FLHerne [~francis_h@dsl-217-155-24-22.zen.co.uk] has left #openttd [] 20:01:58 *** Frankr [~chatzilla@cpc4-pres13-2-0-cust231.pres.cable.virginmedia.com] has joined #openttd 20:09:52 *** Chris_Booth [~chatzilla@host86-170-200-26.range86-170.btcentralplus.com] has joined #openttd 20:13:56 *** Poo_Shitt [~PooShitt@178-36-199-174.adsl.inetia.pl] has joined #openttd 20:14:05 <Poo_Shitt> Hello. 20:14:47 *** Pixa [~pixa@85.210.78.11] has quit [Read error: Connection reset by peer] 20:17:26 *** Pixa [~pixa@85.210.73.219] has joined #openttd 20:23:18 *** Zeknurn [~Zeknurn@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Read error: Connection reset by peer] 20:24:47 *** Zeknurn [~Zeknurn@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 20:27:14 <Zuu_> SquireJames: The int32 thingy is just an artifact of how the docs are generated. Although it does give you the information that it wants an integer. 20:27:28 <Zuu_> To create local variables do: local a = 5; 20:28:00 <Zuu_> GSDate.GetCurrentDate() 20:28:05 <Zuu_> Gives you the current date 20:28:13 *** siridle [siridle@1407ds1-hb.1.fullrate.dk] has quit [] 20:29:05 <Poo_Shitt> Got curious and checked Black Ops 2 on youtube. 20:29:28 <Poo_Shitt> One thing I don't understand is why campaign is in future but the zombie mode is back in world war 2? 21:02:29 *** KritiK [~Maxim@95-24-218-127.broadband.corbina.ru] has joined #openttd 21:08:59 <planetmaker> Poo_Shitt: wrong channel 21:11:28 <Poo_Shitt> planetmaker: That was a life check. 21:11:34 <Poo_Shitt> Good thing at least you replied. 21:11:36 <Poo_Shitt> c: 21:11:44 *** Poo_Shitt [~PooShitt@178-36-199-174.adsl.inetia.pl] has quit [] 21:15:04 <__ln__> hola 21:21:33 *** Supercheese [~Password4@76.178.163.204] has joined #openttd 21:24:47 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has left #openttd [] 21:34:37 <Wolf01> 'night all 21:34:42 *** Wolf01 [~wolf01@host228-221-dynamic.48-82-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 21:52:01 <Terkhen> good night 21:57:06 <frosch123> night 21:57:09 *** frosch123 [~frosch@frnk-4d00b23f.pool.mediaWays.net] has quit [Remote host closed the connection] 22:04:59 <Zuu_> night 22:05:04 *** Zuu_ [~chatzilla@212.28.207.194] has quit [Quit: ChatZilla 0.9.88.2 [Firefox 14.0.1/20120713134347]] 22:13:22 *** Chris_Booth [~chatzilla@host86-170-200-26.range86-170.btcentralplus.com] has quit [Quit: ChatZilla 0.9.88.2 [Firefox 15.0/20120814224555]] 22:18:46 *** NataS [~Shep@00179a279bbd.click-network.com] has quit [Remote host closed the connection] 22:23:22 *** Nat_aS [~Shep@00179a279bbd.click-network.com] has joined #openttd 22:25:20 *** George|2 [~George@212.113.107.39] has joined #openttd 22:25:20 *** George is now known as Guest4101 22:25:20 *** George|2 is now known as George 22:26:08 *** Guest4101 [~George@83.136.241.246] has quit [Ping timeout: 480 seconds] 22:33:18 *** mahmoud [~KEM@ALyon-158-1-36-161.w90-29.abo.wanadoo.fr] has quit [Ping timeout: 480 seconds] 22:33:32 *** M1zera [~Miranda@ip-78-102-217-126.net.upcbroadband.cz] has quit [Read error: Connection reset by peer] 22:35:45 *** chester_1 [~chester@95-28-155-89.broadband.corbina.ru] has joined #openttd 22:41:07 *** mahmoud [~KEM@ALyon-158-1-90-153.w90-29.abo.wanadoo.fr] has joined #openttd 22:42:45 *** chester_ [~chester@95-25-122-125.broadband.corbina.ru] has quit [Ping timeout: 480 seconds] 22:51:37 <planetmaker> night 22:53:29 <Kjetil> is that you God ? 22:56:07 *** sla_ro|master [slaco@78.96.213.97] has quit [Quit: DANGER sla.ro is OFFLINE DANGER] 23:00:07 <NGC3982> Sure is. 23:16:45 *** George is now known as Guest4107 23:16:49 *** George [~George@83.136.241.246] has joined #openttd 23:21:50 *** Guest4107 [~George@212.113.107.39] has quit [Ping timeout: 480 seconds] 23:34:04 *** chester_1 [~chester@95-28-155-89.broadband.corbina.ru] has quit [Quit: Leaving.] 23:36:09 *** Phoenix_the_II [~ralph@f72217.upc-f.chello.nl] has quit [Ping timeout: 480 seconds] 23:45:10 *** pugi [~pugi@host-091-097-028-122.ewe-ip-backbone.de] has quit []