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00:12:10 <Fremen> now that was a fun jam session :p 00:19:19 <Eddi|zuHause> beware of the sandworms, if you make noise :p 00:20:53 *** Stimrol [~Stimrol@dsl-149-87-36.hive.is] has quit [Remote host closed the connection] 00:21:27 *** Stimrol [~Stimrol@dsl-149-87-36.hive.is] has joined #openttd 00:30:44 *** Stimrol [~Stimrol@dsl-149-87-36.hive.is] has quit [Remote host closed the connection] 00:34:03 *** Stimrol [~Stimrol@dsl-149-87-36.hive.is] has joined #openttd 00:41:43 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has quit [] 00:45:57 *** Frankr [~chatzilla@cpc4-pres13-2-0-cust231.pres.cable.virginmedia.com] has quit [Quit: ChatZilla 0.9.88.2 [Firefox 14.0.1/20120713134347]] 01:12:53 *** Stimrol [~Stimrol@dsl-149-87-36.hive.is] has quit [Quit: ZNC - http://znc.in] 01:13:30 *** Stimrol [~Stimrol@dsl-149-87-36.hive.is] has joined #openttd 01:26:19 *** mahmoud [~KEM@ALyon-158-1-90-153.w90-29.abo.wanadoo.fr] has quit [Ping timeout: 480 seconds] 01:49:49 *** DDR 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[~pixa@79-68-100-206.dynamic.dsl.as9105.com] has joined #openttd 07:33:29 *** Pixa [~pixa@85.210.79.253] has quit [Ping timeout: 480 seconds] 07:37:38 *** LordPixaII [~pixa@85.210.73.165] has quit [Ping timeout: 480 seconds] 07:43:24 *** Pixa [~pixa@79-68-102-89.dynamic.dsl.as9105.com] has joined #openttd 07:48:49 *** KingPixaIII [~pixa@79-68-100-206.dynamic.dsl.as9105.com] has quit [Ping timeout: 480 seconds] 08:06:26 <Markk> Hoi 08:40:34 *** roboboy [~robotboy@CPE-58-173-40-46.nxzp1.ken.bigpond.net.au] has joined #openttd 08:50:42 *** DDR [~chatzilla@d66-183-118-10.bchsia.telus.net] has quit [Quit: for the love of god this is not safe for work] 09:04:30 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has joined #openttd 09:10:23 *** roboboy [~robotboy@CPE-58-173-40-46.nxzp1.ken.bigpond.net.au] has quit [Ping timeout: 480 seconds] 09:17:14 *** FLHerne [~francis_h@dsl-217-155-24-22.zen.co.uk] has joined #openttd 09:31:24 *** cypher [~Miranda@ip-78-45-94-47.net.upcbroadband.cz] has joined #openttd 09:32:00 *** Elukka [Elukka@78-27-97-92.bb.dnainternet.fi] has quit [] 09:38:24 *** TheDude [~Miranda@gatekeeper.amit.cz] has joined #openttd 10:15:06 *** Arafangion [~Arafangio@220-244-108-23.static.tpgi.com.au] has joined #openttd 10:17:25 <Eddi|zuHause> court forbids microsoft from saying "OEM software cannot be transferred to another computer" 10:18:02 <NGC3982> For what reason? 10:18:45 <NGC3982> Oh, it can. 10:18:50 <NGC3982> Neat 10:19:43 <Eddi|zuHause> it doesn't say anything about whether it's true or not. 10:20:09 <Eddi|zuHause> http://www.heise.de/newsticker/meldung/Gebrauchtsoftware-Neue-einstweilige-Verfuegung-gegen-Microsoft-1674046.html 10:25:12 <NGC3982> Ah, i see. 10:29:40 *** roboboy [~robotboy@CPE-58-173-40-46.nxzp1.ken.bigpond.net.au] has joined #openttd 10:35:17 <planetmaker> Eddi|zuHause: it actually does. Because the argument of the one suing them was that they inappropriately display the current law, thus gaining illegal commercial advantage 10:48:38 <planetmaker> http://blog.openttdcoop.org/2012/08/24/fun-with-nocargoal/ <- yexo, Terkhen 10:55:28 *** mkv` [~Markavian@78-105-168-146.zone3.bethere.co.uk] has joined #openttd 10:55:39 *** Goulp [~Muxy@main.goulp.net] has joined #openttd 10:58:00 *** LordPixaII [~pixa@79-68-102-89.dynamic.dsl.as9105.com] has joined #openttd 10:58:10 *** yorick_ [~yorick@ip51cd0513.speed.planet.nl] has joined #openttd 10:58:14 *** bb10X [~bb10@bb10x.org] has joined #openttd 10:58:51 *** yorick [~yorick@ip51cd0513.speed.planet.nl] has quit [Read error: Connection reset by peer] 10:58:51 *** Muxy [~Muxy@main.goulp.net] has quit [Read error: Connection reset by peer] 11:01:23 *** bb10 [~bb10@bb10x.org] has quit [Read error: No route to host] 11:02:14 *** OwenSX-28AC [~oshepherd@kamina.ldn1.uk.e43.eu] has joined #openttd 11:02:17 *** Markavian` [~Markavian@78-105-168-146.zone3.bethere.co.uk] has quit [Ping timeout: 480 seconds] 11:02:27 *** OwenS [~oshepherd@kamina.ldn1.uk.e43.eu] has quit [Ping timeout: 480 seconds] 11:02:27 *** OwenSX-28AC is now known as OwenS 11:03:02 *** Pixa [~pixa@79-68-102-89.dynamic.dsl.as9105.com] has quit [Ping timeout: 480 seconds] 11:09:29 <NGC3982> That look's so fun! 11:14:04 <Terkhen> planetmaker: it sounds like a lot of fun 11:14:18 <planetmaker> well, it was :D 11:14:35 <planetmaker> hm, you were part in at least try one, no? 11:15:06 <Terkhen> but I have not played with it at all and the post lists me as tester 11:15:23 <planetmaker> hm, I must have a *really* bad memory. I'll fix that. 11:15:43 <Terkhen> I plan to test now that I know about it, but I should not be listed :P 11:16:38 <Terkhen> would it be possible to restart the server shortly after the time interval is finished? 11:16:53 <planetmaker> yes 11:17:07 <NGC3982> planetmaker: Im up for that, if you want to give it another go. 11:17:11 <planetmaker> in principle. But I guess it needs a bot connecting to admin port 11:17:43 <planetmaker> whould I restart the server? I can't play now myself, but... 11:17:47 <Terkhen> so it is feasible to create a small server that is automatically creating small games 11:17:58 <NGC3982> Sure. 11:17:59 <planetmaker> in principle yes 11:18:24 <Terkhen> all the time, so you can just log in and play a short game when you feel like it 11:18:30 <NGC3982> Where's Andy, btw? 11:18:39 <Terkhen> that would be awesome 11:19:03 <Terkhen> NGC3982: probably taking care of a baby or working 11:19:04 <planetmaker> Terkhen: yes, in principle. Though "short game" here also meant with this config short of 2 hours 11:20:07 <NGC3982> Terkhen: Ah. I thought he used a shell or something. 11:20:28 <NGC3982> I have ignore on modes, parts, joins and stuff, so i don't see if or why people leave. 11:21:09 <planetmaker> NGC3982: but you can see who's here and what people talk... hearing andy talk that's the logical assumption given the time of day 11:21:35 <planetmaker> Terkhen: I could give you ops in #openttdcoop.nightly. then you can use rcon on the server yourself 11:21:56 <planetmaker> and e.g. !getsave to load a game which suits you which you then can load with !rcon load ... 11:22:15 <planetmaker> the fully automated mode... needs more work. But I agree, would be awesome 11:22:15 <NGC3982> PM: Yes, of course. I just wanted to know if there was any particular reason for him not being here, since - Well, he always is. 11:22:19 <NGC3982> :P 11:22:26 <planetmaker> he's not always 11:22:30 <Terkhen> planetmaker: I was thinking on a small server with some kind of account control that restarts automatically 11:22:49 <planetmaker> what you mean with "account control"? 11:23:08 <Terkhen> you need a password to login 11:23:19 <planetmaker> Terkhen: and yes, I've been toying indeed the idea to combine a GS with a admin script. Maybe some web interface to show / keep scores. Would be awesome 11:23:41 <planetmaker> hm, start with login? 11:23:48 <Terkhen> since games are short and you know who has been online, moderation is simpler 11:24:06 <planetmaker> that *would* work with a proper admin script 11:24:17 <planetmaker> which could be the interface between game and web 11:24:19 <Terkhen> a server password given by an external app would work too 11:24:53 <planetmaker> maybe I should learn java to extend dih's admin script 11:25:32 <Terkhen> IMO a thing like that would add a new way to play openttd online 11:25:40 <Terkhen> more "casual" 11:26:14 <Fremen> hiyaz 11:26:32 <Terkhen> always available, play for 2 hours, get your reward, repeat when you feel like it 11:26:39 <planetmaker> Terkhen: totally agree. And tbh, it'd be the way I currently would love to play it 11:26:44 <Fremen> how can I take control of my company in a saved multiplayer game? 11:26:52 <planetmaker> cheat 11:26:56 <planetmaker> ctrl+alt+c 11:27:29 <Fremen> ty ! 11:28:13 <Terkhen> planetmaker: I'll check dih's lib when I'm at home, I'm already using java at work 11:28:37 <Terkhen> but a few of those servers would attract more online players 11:28:38 <planetmaker> joan / berries are the project names on devzone 11:28:54 <Terkhen> including myself 11:28:57 <planetmaker> :-) 11:29:10 <planetmaker> Terkhen: I'm totally willing to host such server 11:30:35 <Terkhen> it needs account control for stats, a map randomizer to spice things up and probably more versions of Zuu's work 11:30:55 <Terkhen> and stats are not a necessity 11:31:11 <planetmaker> well. That is in principle all feasible with vanilla openttd 11:31:15 <Terkhen> just a simple way to "login" wouls be enough 11:31:21 <planetmaker> you might provide a set of cfgs 11:31:31 <planetmaker> which allow different newgrf / GS configs 11:33:26 <planetmaker> Login to a website ... would need to be handled somehow. I'm sure it's feasible, though I don't know the technical details 11:34:19 <Terkhen> but that would need an utility app to start/stop the service... maybe it is possible to change config stuff from the admin port 11:34:33 <planetmaker> yes, iirc that is possible 11:34:57 <planetmaker> alternatively, what our current ap+ does now is call a small shell script which basically terminates and restarts 11:35:06 <planetmaker> e.g. also after version updates of openttd 11:35:19 <planetmaker> but I think an admin port script can do the same 11:35:23 *** roboboy [~robotboy@CPE-58-173-40-46.nxzp1.ken.bigpond.net.au] has quit [Ping timeout: 480 seconds] 11:35:26 <planetmaker> even natively 11:35:47 <Terkhen> I'll check the admin port later 11:35:53 <Terkhen> :P 11:36:44 <Terkhen> the account stuff is because it needs a simple way to ban offenders, that is also newbie friendly 11:38:50 <planetmaker> yes, of course 11:39:13 <planetmaker> I wonder if it can be synced with the devzone account(s) :D 11:40:28 <Eddi|zuHause> planetmaker: but it's only an "einstweilige verfÌgung", meaning they only made a rough decision and it's pending a proper trial 11:41:13 <planetmaker> yes. Though often it's quite a good indication in as to what will be the judgement. 11:41:33 <planetmaker> as they may only do that if they see even quickly good grounds and reason for the case 11:41:39 <Eddi|zuHause> it's fairly easy to get one of those, depending on how well you choose your court 11:43:04 <planetmaker> it's Hamburg ;-) 11:43:24 <planetmaker> there it's easy to get that judgement, also as final one 11:43:38 <Eddi|zuHause> easily as often it's then overthrown in higher instances 11:47:09 <planetmaker> Terkhen: is your ssh key still valid which I have on devzone? 11:48:09 <Terkhen> I'm not sure but I think that I lost it again when I changed my laptop :P 11:48:16 <planetmaker> :D 11:49:10 <Terkhen> I don't have a development environment atm anyways, I'll just be reading stuff for now 11:49:33 <planetmaker> well, ok. I was thinking of giving you the required ssh to toy with stuff 11:54:00 <Terkhen> thanks, I'll ask you if/when I need that 12:02:59 * NGC3982 thinks highly of SSH. 12:09:59 *** TheDude [~Miranda@gatekeeper.amit.cz] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 12:12:02 *** bolli [~Sam@222.160.17.46.bridgep.com] has joined #openttd 12:12:36 <bolli> Hi all 12:12:46 <bolli> I have another graphics related nml issue 12:13:01 <bolli> anybody know what this means and how to resolve it?: nmlc: "TDNZ.nml", line 26: Real sprite compression is invalid; can only have the NOCROP bit (0x40) set, encountered -13 12:13:10 *** mahmoud [~KEM@ALyon-158-1-105-126.w90-29.abo.wanadoo.fr] has joined #openttd 12:13:36 <planetmaker> well, what does it say? :-) 12:13:50 <bolli> It says that the compression is invalid :p 12:14:01 <bolli> but I have no diea what that means or how to resolve it :p 12:14:07 <bolli> *idea 12:14:23 <planetmaker> it means to use NOCROP or no compression 12:14:40 <planetmaker> where the latter means to just leave it out 12:15:07 <planetmaker> http://newgrf-specs.tt-wiki.net/wiki/NML:Realsprites 12:15:12 <bolli> However, i have GIMPs compression output set to 0 12:15:20 <bolli> So I don't know how its compressing it 12:15:43 <planetmaker> it has nothing to do with the graphics file as you have it 12:15:49 <Hirundo> Most likely you have one number too many 12:16:51 <planetmaker> but when you discuss your code problems it usually helps if you actually can at least quote the code... 12:16:51 <planetmaker> like, we don't know what you have written 12:16:51 <planetmaker> nor how your line 26 looks like 12:18:01 <bolli> Sorry. Probably looks horrid but: https://dl.dropbox.com/u/13385764/ottd/TDNZ.nml 12:18:01 <Hirundo> You have copied real sprites from nfo, right? 12:18:13 <planetmaker> that very much looks like, yes 12:18:36 <bolli> I think so... 12:18:38 <planetmaker> remove the compressing row with 01 and 09 12:18:46 <planetmaker> in all real sprites 12:18:47 <Hirundo> NML has a much more sane ordering of things: x,y,xsize,ysize,xoffs,yoffs 12:18:59 <planetmaker> and re-sort xsize and ysize as well 12:19:00 <Hirundo> It might be, that your xsize and ysize are swapped as well 12:19:19 <planetmaker> will be. That's a vehicle. 8 width is the first x width 12:19:20 <bolli> aha 12:19:22 <bolli> Thanks 12:19:43 <bolli> yup that works once I remove the final column 12:20:00 <planetmaker> that's wrong 12:20:10 <Hirundo> compiles != works 12:20:14 <planetmaker> you must remove the 3rd. and swap 4th and 5th 12:20:18 <bolli> *compiles 12:20:40 <Hirundo> You probably got warnings about pure white pixels 12:25:05 <bolli> ok 12:25:08 <bolli> is this better? 12:25:08 <bolli> [x, y,1,-3,8,-13] 12:25:08 <bolli> [x + 9, y,9,-13,22,-11] 12:25:08 <bolli> [x + 32, y,1,-16,32,-12] 12:25:08 <bolli> [x + 65, y,9,-5,22,-11] 12:25:10 <bolli> [x + 88, y,1,-3,8,-11] 12:25:10 <bolli> [x + 97, y,9,-13,22,-11] 12:25:12 <bolli> [x + 120, y,1,-16,32,-12] 12:25:12 <bolli> [x + 153, y,9,-5,22,-11] 12:25:14 <planetmaker> no 12:25:28 <planetmaker> from what you pasted: remove row 3. swap rows 4 and 5 12:26:25 <planetmaker> [x + 9, y, 8, 24, -3, -13] 12:26:29 <bolli> ah blast 12:27:57 <bolli> Ok 12:28:02 <bolli> Think I got the right ones this time 12:28:03 <bolli> [ x, y,8,24,-3,-13] 12:28:03 <bolli> [ x + 9, y,22,20,-13,-11] 12:28:03 <bolli> [ x + 32, y,32,17,-16,-12] 12:28:03 <bolli> [x + 65, y,22,20,-5,-11] 12:28:04 <bolli> [ x + 88, y,8,24,-3,-11] 12:28:04 <bolli> [ x + 97, y,22,20,-13,-11] 12:28:06 <bolli> [ x + 120, y,32,17,-16,-12] 12:28:06 <bolli> [ x + 153, y,22,20,-5,-11] 12:37:29 <bolli> And thats fixed all of my alignment problems. 12:37:35 <bolli> Thanks all who helped ;) 12:37:39 <Terkhen> bolli: pastebin please 12:38:31 <planetmaker> next time :-) 12:54:14 *** roboboy [~robotboy@CPE-58-173-40-46.nxzp1.ken.bigpond.net.au] has joined #openttd 13:05:11 *** argoneus [~argoneus@ip-78-102-118-47.net.upcbroadband.cz] has joined #openttd 13:05:44 *** glx [glx@2a01:e35:2f59:c7c0:1481:425b:25d4:8ae0] has joined #openttd 13:05:47 *** mode/#openttd [+v glx] by ChanServ 13:06:34 *** FLHerne [~francis_h@dsl-217-155-24-22.zen.co.uk] has left #openttd [] 13:33:07 *** sla_ro|master [~slaco@78.96.213.97] has quit [Quit: DANGER sla.ro is OFFLINE DANGER] 13:41:05 <Belugas> hello 13:42:42 *** Prof_Frink [~proffrink@94.13.8.182] has joined #openttd 13:46:05 *** bolli [~Sam@222.160.17.46.bridgep.com] has quit [Read error: Connection reset by peer] 13:46:07 *** bolli [~Sam@222.160.17.46.bridgep.com] has joined #openttd 14:10:43 <bolli> hmm 14:10:46 <bolli> Next question 14:11:00 <bolli> is there any way to stop the pallete animations? 14:11:13 <bolli> or do I need to just avoid those colours? 14:12:13 <planetmaker> avoid them 14:12:22 <bolli> ok :/ 14:12:47 <planetmaker> or use them where appropriate ;-) 14:13:17 <bolli> Took me a minute to work out why the front of my train was Flashing orange.... 14:13:35 <planetmaker> http://newgrf-specs.tt-wiki.net/wiki/PalettesAndCoordinates#Palettes 14:13:45 <planetmaker> would have told you in the first place ;-) 14:13:51 <bolli> yeah, I've already found that :p 14:14:20 <planetmaker> as you see, those colours are also available as non-animated 14:16:55 <planetmaker> you may also want to make use of ttdviewer to verify your image files 14:17:25 <planetmaker> http://dev.openttdcoop.org/projects/ttdviewer 14:17:32 <bolli> thanks :) 14:17:40 <planetmaker> it offers quick means to check for animated pixels 14:17:46 <planetmaker> and also effects of recolouring 14:28:48 *** M1zera [~Miranda@ip-78-102-217-126.net.upcbroadband.cz] has joined #openttd 14:35:50 <NGC3982> < Ihmrat> jag sjÀlv Àr dock i kosmos 14:35:52 <NGC3982> oops 14:35:54 <NGC3982> Sorry. 14:38:37 <Rubidium> Hirundo: the order in nfo (v32) is much saner as well 14:44:10 *** Phoenix_the_II [~ralph@f72217.upc-f.chello.nl] has joined #openttd 14:45:48 <planetmaker> hm, indeed :-) Just using a sane(r) nfo version... :-P 14:50:26 *** roboboy [~robotboy@CPE-58-173-40-46.nxzp1.ken.bigpond.net.au] has quit [Ping timeout: 480 seconds] 15:33:12 *** bolli [~Sam@222.160.17.46.bridgep.com] has quit [Ping timeout: 480 seconds] 15:48:30 *** sla_ro|master [~slaco@78.96.213.97] has joined #openttd 16:00:11 *** M1zera [~Miranda@ip-78-102-217-126.net.upcbroadband.cz] has quit [Read error: Connection reset by peer] 16:26:08 *** bolli [~Sam@173.189.125.91.dyn.plus.net] has joined #openttd 16:36:31 *** chester_ [~chester@95-27-103-147.broadband.corbina.ru] has joined #openttd 16:40:38 *** Arafangion [~Arafangio@220-244-108-23.static.tpgi.com.au] has quit [Remote host closed the connection] 16:47:52 *** pugi [~pugi@host-091-097-057-141.ewe-ip-backbone.de] has joined #openttd 16:51:31 *** cypher [~Miranda@ip-78-45-94-47.net.upcbroadband.cz] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 16:57:22 *** TheDude [~Miranda@2.237.broadband7.iol.cz] has joined #openttd 17:01:47 *** Alberth [~hat3@2001:980:272e:1:21a:92ff:fe55:fc8d] has joined #openttd 17:01:50 *** mode/#openttd [+o Alberth] by ChanServ 17:02:22 <Alberth> hello 17:16:18 *** Rhamphoryncus [~rhamph@d161-184-227-133.abhsia.telus.net] has joined #openttd 17:22:01 *** cypher [~Miranda@ip-78-45-94-47.net.upcbroadband.cz] has joined #openttd 17:25:11 *** TheMask96 [martijn@polaris.ne2000.nl] has quit [Ping timeout: 480 seconds] 17:25:36 <bolli> Quick Question about NML 17:25:42 <bolli> Can I include other files? 17:25:51 <Yexo> not with nlmc itself 17:25:57 <bolli> IE- so I could have Spritesets in another file 17:26:03 <Yexo> but you can use another preprocessor (like gpp or m4) to do that 17:26:03 <bolli> ok.... 17:26:13 <bolli> hmm 17:26:23 <Yexo> most projects on #openttdcoop devzone use gpp with a custom makefile 17:27:04 <bolli> hmm 17:28:47 *** TheMask96 [martijn@polaris.ne2000.nl] has joined #openttd 17:30:10 <bolli> hmm 17:30:23 <bolli> Is there such a thing as gpp for windows? :| 17:30:37 <Yexo> sure 17:30:45 <Yexo> it's included in cygwin and mingw 17:30:50 <bolli> I've only used it on linux before... 17:31:12 <Yexo> both cygwin and mingw will give you a linux-like environment on windows 17:31:30 <Alberth> doesn't type filea.nml fileb.nml > all.nml work? 17:31:51 <Yexo> for just adding files after eachother that should work, yes 17:32:13 <Alberth> although m4 and gpp also have some macro expansion facilities that may be useful 17:38:57 *** kais58 [~kais58@host-92-22-216-56.as13285.net] has quit [Remote host closed the connection] 17:44:33 <bolli> there 17:44:43 <bolli> I've gotten "copy /b nml\master.nml+nml\trains\*.nml TDNZ.nml" 17:45:01 *** frosch123 [~frosch@frnk-590f42c1.pool.mediaWays.net] has joined #openttd 17:45:06 <bolli> otherwise the compiler doesn't like things such as templates missing because they're in a different file 18:14:26 *** TheDude [~Miranda@2.237.broadband7.iol.cz] has quit [Ping timeout: 480 seconds] 18:15:11 *** TheDude [~Miranda@2.237.broadband7.iol.cz] has joined #openttd 18:17:06 <bolli> Right. Time for another Question... 18:17:19 <Rubidium> 42 18:17:44 <bolli> Is there a page that shows what Cargo Carriers are needed for ECS? 18:18:06 <Yexo> probably any recent newgrf 18:19:52 * planetmaker looks at... ogfx+airports and finds no such hint ;-) 18:23:05 * Rubidium looks at... zbase_extra.grf and finds no such hint either ;D 18:23:21 *** Wolf01 [~wolf01@host228-221-dynamic.48-82-r.retail.telecomitalia.it] has joined #openttd 18:23:27 <Wolf01> hello o/ 18:24:03 <Markk> Moin \o 18:28:03 <Alberth> hi \o/ 18:28:43 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has joined #openttd 18:28:53 <Alberth> bolli: the wiki pages of ECS itself perhaps? 18:29:19 <Alberth> hi andy 18:29:58 <bolli> what a good idea Alberth :blush: 18:30:13 <andythenorth> lo 18:30:40 *** Goulp [~Muxy@main.goulp.net] has quit [Quit: PACKET_CLIENT_QUIT] 18:30:45 *** Muxy [~Muxy@main.goulp.net] has joined #openttd 18:31:57 * andythenorth wonders if NoCargoGoal has a cargo counting bug 18:32:24 <andythenorth> not sure how we got so much gold delivered, there were only about 6k tons per year on the map at my guess 18:32:46 <Rubidium> did you use transfers? 18:33:39 <Alberth> doesn't matter, cargomonitor only works on final delivery 18:33:57 <Alberth> s/on/for/ 18:35:36 <Alberth> andythenorth: I am wondering that too, and tbh I hope so (rather than in my cargo-monitoring code ;) ) 18:36:42 <andythenorth> what causes GetTownDeliveryAmount to be increased? 18:36:47 *** flaa [~flaa@188.141.45.124] has joined #openttd 18:36:52 <frosch123> let's say they produced 80 ton/month on average, and there were 30 mines 18:36:53 <Alberth> but in the end, it does not matter. The goal was to make the script happy :) 18:36:56 <frosch123> @calc 30*12*80 18:36:56 <DorpsGek> frosch123: 28800 18:37:04 <frosch123> how do you get to 6k? 18:37:55 <andythenorth> I figured about 10 mines 18:38:02 <andythenorth> no evidence :) 18:38:07 <frosch123> @calc 10*12*50 18:38:07 <DorpsGek> frosch123: 6000 18:38:15 <frosch123> 10 mines with 50 production? 18:38:30 <frosch123> 50 is quite low, even for gold; and there were for sure more than 10 mines 18:38:39 <andythenorth> maybe an underestimate 18:39:00 <Alberth> count them from the map posted in the blog? 18:39:06 *** chester_ [~chester@95-27-103-147.broadband.corbina.ru] has quit [Ping timeout: 480 seconds] 18:39:22 <Alberth> or from an autosave? 18:40:01 <frosch123> ah, i even have an autosave 18:40:11 <frosch123> 21 mines 18:40:32 <frosch123> 70 to 80 bags per mine 18:40:38 <frosch123> @calc 21*12*75 18:40:38 <DorpsGek> frosch123: 18900 18:42:01 <frosch123> maybe 75 is too much for average 18:42:34 <frosch123> @calc 21*12*65*0.75 * 5 18:42:34 <DorpsGek> frosch123: 61425 18:42:45 <frosch123> @calc 50000/(21*12*65*0.75) 18:42:45 <DorpsGek> frosch123: 4.07000407 18:42:58 <frosch123> it would have needed 4 years with all connected and 75% rating 18:43:10 <frosch123> sounds plausible to me 18:44:11 *** bolli [~Sam@173.189.125.91.dyn.plus.net] has quit [Ping timeout: 480 seconds] 18:48:12 *** chester_ [~chester@95-27-103-115.broadband.corbina.ru] has joined #openttd 18:48:43 *** bolli [~Sam@173.189.125.91.dyn.plus.net] has joined #openttd 18:51:09 *** Matulla [~chatzilla@95-89-101-95-dynip.superkabel.de] has joined #openttd 18:52:26 <Matulla> hi all i got a real good running game after 13 gameyears all cities has grown and got there bank now i Run into 10mio money and can bye me a somthing new 18:52:38 <Matulla> Cole mine is the best payback 18:53:05 <Matulla> or shoudt i consider a iron to steel ... workflow 18:54:05 <Matulla> planetmaker: mars rover includet to your planet ? O.O and the new items around 18:54:31 *** DDR [~chatzilla@d66-183-118-10.bchsia.telus.net] has joined #openttd 18:54:57 <Rubidium> best method is having two pairs of producing and consuming industry. Then you can have a (relatively) full train both ways 18:55:22 <Alberth> pax between cities eg :) 18:55:34 <Matulla> Pax ? 18:55:39 <Alberth> passengers 18:55:54 <Matulla> that is not to bay 18:56:05 <Matulla> only on growings 18:56:35 <SquireJames> Or have a steel mill in one town, factory in another. Have the trains take steel from town A to town B, load up on the goods produced, and bring them back to town A 18:56:43 <Matulla> so oil is to consider or wood 18:57:10 <Matulla> ok i see your guess 18:57:57 <Matulla> rhanks 18:58:04 <Matulla> T O.O B) 18:58:23 *** Matulla [~chatzilla@95-89-101-95-dynip.superkabel.de] has quit [Quit: ChatZilla 0.9.87 [Firefox 14.0.1/20120713225625]] 18:59:15 *** SquireJames [52081a66@ircip4.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 19:01:07 * Rubidium wonders when regular CPUs costed ~1000$ per MHz 19:02:19 <bolli> Can somebody take a look at this and help me work out why its only appearing as one car rather than 3? http://pastebin.com/NDPXQQNb 19:02:55 <NGC3982> Rubidium: 1930? 19:03:23 <Rubidium> well, in 1970 you had the 4004 which was ~200$ at 740 kHz 19:03:38 <Rubidium> but 1930 sounds a bit too old 19:04:11 <Rubidium> can't find a CPU that came before that though 19:04:25 <planetmaker> switch(FEAT_TRAINS, SELF, sw_dm_articulated_part, extra_callback_info1) { <-- try to reduce the numbers by one in the two following lines 19:04:25 <Rubidium> can easily find one that costs 1000$ per MHz though ;) 19:04:28 <NGC3982> Well, by definition, it kinda didnt exist. 19:04:32 <bolli> ah nvm 19:04:48 <bolli> Worked it out. Wrong item reference 19:05:28 <NGC3982> Rubidium: Asking the same question but ignoring the official definition brings us back all the way to ENIAC, i guess. 19:05:39 *** Muxy [~Muxy@main.goulp.net] has left #openttd [PACKET_CLIENT_QUIT] 19:06:18 <Rubidium> NGC3982: I'm looking for one of roughly 1000$ per MHz, the ENIAC costs way more 19:06:31 <NGC3982> The thing is, before the 1970's you have the relative inflation that kind of defeats the purpose of counting in what a thousand dollars really mean. 19:07:09 <Rubidium> you always have that 19:07:22 <michi_cc> How regular is regular? If it can be uncommon, try one of the radiation hardened ones. 19:07:56 <Rubidium> michi_cc: those cost about 00 per MHz 19:08:05 <Rubidium> right 'now' 19:08:40 <NGC3982> Oh, now? 19:08:56 <Rubidium> but I was wondering about main stream CPUs 19:09:05 <Rubidium> i.e. those bought by hobbyists 19:10:12 * Rubidium wonders whether you can run OS X on the Curiosity rover 19:10:21 <planetmaker> haha :-) 19:10:36 <TrueBrain> are you, really? :) 19:10:40 <Rubidium> the CPU it uses is a hardened variant of the one used in the first iMac 19:10:44 <planetmaker> ask Pasadena to try some tests on the engineering model 19:11:03 <TrueBrain> Rubidium: they left out the SMC BIOS I am sure :P 19:11:55 <TrueBrain> (the hardware that tells OSX that the hardware is Apple signed etc) 19:12:50 *** bolli [~Sam@173.189.125.91.dyn.plus.net] has quit [Ping timeout: 480 seconds] 19:12:51 <Rubidium> I'm not sure whether they were that picky back in 1998 19:13:19 <Rubidium> oh, that's even well before Mac OS X it seems 19:13:22 <TrueBrain> being PPC was picky enough :D 19:35:31 *** siridle [siridle@1407ds1-hb.1.fullrate.dk] has joined #openttd 19:43:17 *** Biolunar [~mahdi@blfd-4d08f012.pool.mediaWays.net] has joined #openttd 19:57:45 *** Progman [~progman@p57A18DED.dip.t-dialin.net] has joined #openttd 19:58:26 *** Pixa [~pixa@79-74-231-163.dynamic.dsl.as9105.com] has joined #openttd 19:58:55 *** cypher [~Miranda@ip-78-45-94-47.net.upcbroadband.cz] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 20:04:00 <andythenorth> guess what andythenorth wants to do 20:04:18 *** LordPixaII [~pixa@79-68-102-89.dynamic.dsl.as9105.com] has quit [Ping timeout: 480 seconds] 20:05:05 <Rubidium> andythenorth: the usual thing on friday night: work? 20:05:10 <andythenorth> ah 20:05:13 <andythenorth> that reminds me 20:05:18 <andythenorth> I have html to edit 20:05:29 <andythenorth> I was thinking head-to-head NoCargoGoal 20:05:32 <andythenorth> but work beckons 20:05:37 <andythenorth> unless... 20:06:06 <Rubidium> or maybe andy wants to take a nice and long uninterupted nap 20:06:25 <andythenorth> not happening :) 20:07:05 <Yexo> andythenorth: http://devs.openttd.org/~yexo/comp.png 20:07:19 <andythenorth> actual head to head? :) 20:07:24 <Yexo> yep 20:07:27 <andythenorth> does it work? 20:07:40 <andythenorth> or have you been photoshopping :P 20:07:41 <Yexo> it doesn't crash anymore when starting the game 20:08:12 <Yexo> that's about as far as I've tested it 20:08:42 <andythenorth> we'd all need the patch... 20:08:45 <andythenorth> and the server... :) 20:09:04 <Rubidium> hg.openttd.org ;) 20:10:18 <Yexo> more testing first, then I'll see if I can trigger the compile farm 20:10:46 <Yexo> although I suspect I'll need help with that 20:13:17 <planetmaker> hm, I heard h2h? 20:14:36 <Yexo> hmm, I broke the tile processing loop 20:14:51 <Yexo> no game today anymore pm, it needs more tests first 20:15:08 <andythenorth> oops, /me accidentally went to deviant art 20:15:10 <andythenorth> anyway 20:15:24 <andythenorth> planetmaker: if yexo is working on h2h, we'd better have a test to compare against :) 20:15:28 <planetmaker> getting too late for a game (for me), too. Somehow getting tired already (not of the game, though :-) ) 20:15:30 <andythenorth> co-opetitve? 20:15:34 <andythenorth> oh 20:15:35 <andythenorth> :P 20:15:43 <andythenorth> 2hrs is long 20:15:46 <planetmaker> yeah 20:15:50 <Yexo> not for me today 20:16:08 *** TheDude [~Miranda@2.237.broadband7.iol.cz] has left #openttd [I'm a happy Miranda IM user! Get it here: http://miranda-im.org] 20:16:21 <planetmaker> I wonder whether there's a way to incorporate h2h into regular openttd somehow 20:23:20 *** Frankr [~chatzilla@cpc4-pres13-2-0-cust231.pres.cable.virginmedia.com] has joined #openttd 20:26:52 *** Elukka [Elukka@78-27-120-175.bb.dnainternet.fi] has joined #openttd 20:29:55 *** KenjiE20 [kenjie20@supporter.blinkenshell.org] has quit [Remote host closed the connection] 20:30:04 *** KenjiE20 [kenjie20@supporter.blinkenshell.org] has joined #openttd 20:33:01 *** Alberth [~hat3@2001:980:272e:1:21a:92ff:fe55:fc8d] has left #openttd [] 20:34:07 *** kais58 [~kais58@cpc2-cwma8-2-0-cust293.7-3.cable.virginmedia.com] has joined #openttd 20:37:42 <Yexo> is there a reason town name generation uses Random() during map generation bug InteractiveRandom() later on? 20:37:46 <Yexo> just so always the same names are generated? 20:40:05 <TrueBrain> for what is the Interactive used? 20:40:10 <TrueBrain> sounds odd :P 20:40:39 <Rubidium> I'd reckon town funding 20:40:57 <TrueBrain> town name generator doing town funding? 20:41:00 <Rubidium> but yes, it's to generate the same town names 20:41:20 <Yexo> that wasn't always the case 20:50:33 <frosch123> Yexo: when funding a town in game you can press the button to generate a new name as often as you like 20:50:43 <frosch123> thus it needs to use interactiverandom 20:51:20 <Yexo> yeah, I was wondering more about the non-interactive random 20:51:31 <Yexo> disabled that for now in h2h 20:51:40 <frosch123> i would think that was was there before we got fund town :) 20:51:59 <Yexo> I remember "restart" giving exactly the same map but with different town names 20:52:03 <Yexo> that changed at some point 20:52:10 <frosch123> hmm, founding actinally, funding was the other thing :) 20:53:25 <frosch123> 0.6 already uses Random there 20:53:54 <frosch123> 0.3.5 as well 20:54:35 <frosch123> 0.1.0 as well 20:55:02 <TrueBrain> Yexo: still working on h2h? :) 20:55:25 <Yexo> updated it yesterday from ~r20500 to current 20:55:37 <Yexo> I want it to work together with NoGo 20:55:50 <TrueBrain> lolz; that would be cool :) 20:55:57 <TrueBrain> tricky, but cool :) 20:56:02 <Yexo> but yesterday I only made sure it compiled, today I'm actually getting it to work 20:56:16 <Yexo> it worked already with AIs, so shouldn't be too hard 20:56:20 <TrueBrain> as far as I remember, the patch wasn that big .. just hackish :P 20:56:27 <TrueBrain> hehe, nice :) 20:56:57 <Yexo> 75kb currently, not too bad 20:57:14 <andythenorth> TrueBrain: we now have a nice NoGo script for cargo goals 20:57:15 <TrueBrain> that would be real competitive, 2 identical maps with a goal script .... :D 20:57:28 <TrueBrain> andythenorth: so I heard :) 21:05:28 <planetmaker> andythenorth: I wrote a small blog post about it :-) 21:05:33 <andythenorth> I read it :) 21:06:02 <planetmaker> k :-) 21:09:21 <andythenorth> I am thinking up more GS 21:09:33 <andythenorth> I sent an idea to Zuu called Deep Freeze, I'll paste 21:09:55 *** welshdragon [~anonymous@cpc8-oxfd20-2-0-cust37.4-3.cable.virginmedia.com] has joined #openttd 21:09:56 <andythenorth> http://paste.openttdcoop.org/show/1667/ 21:10:10 <andythenorth> not convinced yet, except by the name :P 21:14:18 *** FLHerne [~francis_h@dsl-217-155-24-22.zen.co.uk] has joined #openttd 21:22:19 <planetmaker> the title sounds pretty convincing. Not sure about the actual goal... needs to be feasible really 21:22:45 <Yexo> given enough years this is certainly feasible 21:22:45 *** siridle [siridle@1407ds1-hb.1.fullrate.dk] has quit [] 21:22:48 <planetmaker> sounds similar to the existing "mind your neighbours" (or similar) 21:22:54 <andythenorth> it's a longer game 21:22:59 <andythenorth> at least 30 years 21:23:04 <andythenorth> maybe too long for MP 21:23:10 <andythenorth> and probably boring in SP 21:23:20 <Yexo> can easily reduce it to 20 out of 30 towns connected or so 21:23:21 <andythenorth> might be nice for a small map in MP 21:23:39 <andythenorth> I am thinking 'cargo delivered' is a proxy for 'connect all' 21:29:38 <frosch123> every town? :o 21:29:56 <frosch123> i would have expected bronce/silver/goal to be percentage of towns 21:30:06 <frosch123> and goods acceptance is indeed very hard :) 21:30:51 <frosch123> i guess you have to play this with very few towns if you want to finish it in an evening 21:31:47 <andythenorth> frosch123: % is a good suggestion 21:33:29 <frosch123> anyway, better make it a desert gs 21:33:36 <frosch123> desert towns are more reliable than snow towns 21:33:48 <frosch123> wrt. map generation 21:33:57 <frosch123> (i think :p ) 21:34:00 *** chester_ [~chester@95-27-103-115.broadband.corbina.ru] has quit [Quit: Leaving.] 21:34:15 *** FLHerne [~francis_h@dsl-217-155-24-22.zen.co.uk] has left #openttd [] 21:34:34 *** KritiK [~Maxim@95-27-171-81.broadband.corbina.ru] has joined #openttd 21:34:51 <andythenorth> snow is prettier :) 21:34:57 <andythenorth> but yes, it works for desert too 21:35:32 <andythenorth> it would be nice to have something intermediate between scenario and random map 21:35:41 <andythenorth> like a map script or such 21:40:44 <Yexo> http://devs.openttd.org/~yexo/mapgen/mapgen_script.diff / http://devs.openttd.org/~yexo/mapgen/screenshot.png :p 21:40:44 <Yexo> hmm, makes me wonder what became of geogen 21:42:01 <Rubidium> reality caught up ;) 21:42:51 <Yexo> actually it seems it's still updated 21:44:31 <Yexo> I should try to integrate that properly in openttd someday 21:47:44 *** FLHerne [~francis_h@dsl-217-155-24-22.zen.co.uk] has joined #openttd 21:53:32 <frosch123> Yexo: can it generate the new scenario format? 21:53:38 <frosch123> *could 21:54:26 <Yexo> can openttd already load that? 21:55:16 <Yexo> http://www.openttd.org/download-h2h :) 21:55:34 <Yexo> ^^ will probably crash often (when generating a map and/or expanding a town near the map border) 21:55:39 <andythenorth> hoo hoo 21:57:36 *** Idiot [~Anonymous@adsl-84-226-243-94.adslplus.ch] has joined #openttd 21:59:08 <Terkhen> nope, it can't 21:59:12 <Eddi|zuHause> Yexo: don't all functions have checks for void tiles? 21:59:21 <Terkhen> it is still just a spec :) 22:00:34 <Yexo> Eddi|zuHause: a non-debug build will probably run mostly fine 22:00:35 <Yexo> a debug build asserts on a trigger that would cause it to try (and fail) to build road on a void tile 22:01:06 *** Chris_Booth [~chatzilla@host86-170-200-26.range86-170.btcentralplus.com] has joined #openttd 22:01:09 *** FLHerne [~francis_h@dsl-217-155-24-22.zen.co.uk] has left #openttd [] 22:01:25 <Yexo> if you add +2 to any coordinate you won't necessarily end up on a void tile, you can end up outside of the map 22:02:24 <Eddi|zuHause> well, normally you'd end up on the other side of the map then 22:02:40 *** SquireJames [52081a66@ircip4.mibbit.com] has joined #openttd 22:02:45 <Yexo> only if you mask all bits so you stay within the map 22:03:15 <Eddi|zuHause> oh, you mean like in the southern corner. yes, that may be evil 22:04:37 <Yexo> also I messed up so the original baseset won't work (broken obg files) 22:05:45 <Idiot> hello people, i am new here, up to now everything works well, i can see your messages 22:06:00 <Yexo> hi Idiot 22:06:10 <Idiot> hi yexo 22:06:49 *** GhostlyDeath [~GhostlyDe@173-81-221-154-elkn.atw.dyn.suddenlink.net] has joined #openttd 22:07:16 <Idiot> with ubuntu it's really easy to join 22:07:35 <SquireJames> Tisn't exactly rocket science on Windows :P 22:08:39 <Eddi|zuHause> windows commonly doesn't come with an IRC client pre-installed 22:08:49 <Idiot> my windows is sleeping already for a long time 22:09:27 <Eddi|zuHause> it's the internet age. "long time" might as well mean "yesterday" 22:09:36 <Idiot> on ubuntu you just type in a terminal: sudo apt-get install xchat 22:10:37 <SquireJames> Not that Windows has to, since the forum has an applet 22:10:42 <Idiot> today, i confess 22:12:22 <andythenorth> good night 22:12:23 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has left #openttd [] 22:13:15 <Idiot> i just wondered if it works. really it works. and i am very interested in the work of anonymous. but i will go to sleep now. good night everybody 22:13:48 *** frosch123 [~frosch@frnk-590f42c1.pool.mediaWays.net] has quit [Remote host closed the connection] 22:15:29 *** Idiot [~Anonymous@adsl-84-226-243-94.adslplus.ch] has quit [Quit: Verlassend] 22:25:28 <Terkhen> eeh, what? 22:25:56 <GhostlyDeath> Think that was a bot 22:26:17 <GhostlyDeath> It was joined in at least 15 channels 22:26:18 <SquireJames> I was thinking that, but I didn't want to say for fear of sounding stupid 22:26:29 <GhostlyDeath> Joined my channel, spoke no words 22:26:36 <GhostlyDeath> So I joined another channel it was inside to check it out 22:27:44 *** flaa [~flaa@188.141.45.124] has quit [Quit: leaving] 22:27:57 <GhostlyDeath> The channels all had nothing to do with each other and varied in categories 22:28:02 *** Chris_Booth [~chatzilla@host86-170-200-26.range86-170.btcentralplus.com] has quit [Quit: ChatZilla 0.9.88.2 [Firefox 15.0/20120814224555]] 22:30:07 <SquireJames> Creepy, bots are getting smarter it seems 22:30:26 <GhostlyDeath> If it is a bot, it would just be your standard Markov bot 22:30:50 <GhostlyDeath> Reads what you type, uses words and context matching to make a reply that possibly makes sense 22:30:51 <SquireJames> Well, it's an improvement on Bukkit anyway :P 22:32:25 <SquireJames> I however, am not a bot, but I shall be going to watch some recorded shows for a bit. Be back later gentlemen 22:32:50 <SquireJames> (and ladies, if Tenebrae is still wandering around being dramatic for no reason...) 22:33:58 <Terkhen> that anonymous thing was too strange yes :) 22:34:15 <GhostlyDeath> Nice to see OpenTTD progressing though 22:35:55 *** cypher [~Miranda@ip-78-45-94-47.net.upcbroadband.cz] has joined #openttd 22:44:53 <Terkhen> :9 22:44:54 <Terkhen> :) 22:56:04 *** sla_ro|master [~slaco@78.96.213.97] has quit [Quit: DANGER sla.ro is OFFLINE DANGER] 23:02:58 <Terkhen> good night 23:09:14 *** GhostlyDeath [~GhostlyDe@173-81-221-154-elkn.atw.dyn.suddenlink.net] has left #openttd [] 23:09:16 <Wolf01> 'night all 23:09:19 *** Wolf01 [~wolf01@host228-221-dynamic.48-82-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 23:19:38 *** Biolunar [~mahdi@blfd-4d08f012.pool.mediaWays.net] has quit [Quit: All your IRC are belong to us] 23:22:23 *** KritiK [~Maxim@95-27-171-81.broadband.corbina.ru] has quit [Quit: Leaving] 23:40:29 *** Frankr [~chatzilla@cpc4-pres13-2-0-cust231.pres.cable.virginmedia.com] has quit [Quit: ChatZilla 0.9.88.2 [Firefox 14.0.1/20120713134347]]