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00:10:10 *** pjpe [b8af1d68@ircip2.mibbit.com] has joined #openttd 00:16:50 *** pjpe [b8af1d68@ircip2.mibbit.com] has left #openttd [] 00:18:33 <Simonn> http://picpaste.com/pics/Naamloos-LS6zYJdw.1347841092.png 00:18:36 <Simonn> man too many airport 00:18:44 <Supercheese> hah 00:18:45 <Supercheese> yeah 00:20:45 <Simonn> I only got like 40 planes 00:20:48 <Simonn> and they need 4 airports for that 00:20:53 *** roadt_ [~roadt@223.240.101.167] has joined #openttd 00:23:51 <Supercheese> depends on how far apart your destinations are and how fast the planes are 00:24:31 <Simonn> not very far 00:24:35 <Simonn> some are like 40 tiles away 00:24:40 <Supercheese> there's yer problem 00:24:42 <Simonn> more like 30 00:24:46 <Supercheese> pick farther spots 00:24:55 <Supercheese> more money for longer distance 00:25:01 <Simonn> I know bt I want development too 00:25:04 <Simonn> I'm developing a big cluster 00:26:20 <Simonn> http://picpaste.com/pics/SimonPort_International__8th_Jun_2049-cPnVNNQS.1347841573.png Supercheese 00:26:51 *** perk11 [~perk11@46.242.10.233] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 00:27:00 <Simonn> som airports are close together ther 00:27:23 <BtbN> do you transfer people there, or are they linked to some stations inside? 00:27:54 <Simonn> I have one airport that's linked to about 20 railroad tracks or something and a lot of trams/buses 00:28:02 <Simonn> and then the other 3 airports recieve transfers from that airport 00:28:13 <Simonn> by a train 00:28:47 <BtbN> i have a city in which i reserved the space for one of the big airports 00:28:56 <BtbN> and i'll let it grow for 50 years 00:29:03 <BtbN> so the airport will be surronded by buildings 00:29:26 <Simonn> yeah most of my airports are surrounded by buildings too after a while 00:29:32 <Simonn> but I bought surrounding land 00:29:36 <Simonn> because I might need more space in the future 00:29:55 *** Fremen [~muhweb@178-118-106-89.access.telenet.be] has quit [Ping timeout: 480 seconds] 00:29:57 <Simonn> I'm linking in more towns to the hub now and I think I might need another 30-40 railroad tracks 00:30:13 <Simonn> so reserving some space for that 00:30:37 <BtbN> btw., is it only me or is transporting people the only realy protiable busines? Doing stuff for factories does not seem to grow that much 00:31:15 <BtbN> it's nice for some money in the beginning, but later it's just not enough 00:31:25 <Simonn> coal 00:31:28 <Simonn> I always found profitable 00:31:32 <Simonn> but in that game I only do passengers 00:31:51 <Simonn> & mail 00:33:41 <Supercheese> depends on the industry set 00:33:52 <Supercheese> express, long-distance mail trains really do haul in cash though 00:34:05 <BtbN> i always build a realy big network of double-rails, one for each direction, and try to connect all citys i come along 00:34:15 <Supercheese> same 00:34:30 <BtbN> and then start putting trains on it, to see how much it can handle 00:54:29 *** Fremen [~muhweb@178-118-106-89.access.telenet.be] has joined #openttd 01:00:31 <Eddi|zuHause> passemgers are so insanely profitable, because there are so many of them 01:00:44 *** fjb [~frank@p5DDFEB52.dip.t-dialin.net] has joined #openttd 01:02:54 <BtbN> industries should grow/produce more if you transport for them for a longer time 01:03:19 <BtbN> and not sometimes just close, making an entire transport system useless 01:17:48 *** fjb [~frank@p5DDFEB52.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 01:18:06 *** glx [glx@2a01:e35:2f59:c7c0:902c:9e3:a5da:1f5b] has quit [Quit: bye] 01:19:45 *** Biolunar_ [~mahdi@blfd-4d08fa57.pool.mediaWays.net] has joined #openttd 01:24:25 *** Frankr [~chatzilla@cpc4-pres13-2-0-cust231.pres.cable.virginmedia.com] has quit [Quit: ChatZilla 0.9.88.2 [Firefox 15.0.1/20120905151427]] 01:26:56 *** Biolunar [~mahdi@blfd-4db0f465.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 01:27:36 *** Biolunar_ [~mahdi@blfd-4d08fa57.pool.mediaWays.net] has quit [Quit: My life for Aiur] 01:38:38 *** Simonn [Simon@230.48-241-81.adsl-dyn.isp.belgacom.be] has quit [] 01:52:19 *** KopjeKoffie1 [~Maarten@f188025.upc-f.chello.nl] has joined #openttd 01:52:19 *** KopjeKoffie [~Maarten@f188025.upc-f.chello.nl] has quit [Read error: Connection reset by peer] 02:08:04 *** tokai|mdlx [~tokai@port-92-195-101-21.dynamic.qsc.de] has joined #openttd 02:13:00 *** tokai|noir [~tokai@port-92-195-119-247.dynamic.qsc.de] has quit [Read error: Operation timed out] 03:06:42 *** Supercheese [~Password4@76.178.163.204] has quit [Quit: ChatZilla 0.9.88.2 [Firefox 15.0.1/20120905151427]] 03:14:54 *** Supercheese [~Password4@76.178.163.204] has joined #openttd 03:54:17 <Supercheese> I now have a new newgame strategy: pick largest city and build subway network :D 03:55:20 <Supercheese> can't buy too make consists, though, as 4-car consists are ~,000 03:55:24 <Supercheese> too many* 04:03:58 <BtbN> subway? 04:04:14 <Supercheese> http://www.tt-forums.net/viewtopic.php?f=26&t=62672 04:05:51 <BtbN> seems like a normal road vehicle just with a shadow texture? 04:05:56 <Supercheese> exactly 04:06:26 <Supercheese> Currently the best ('cause it's the only :P ) implementation of subways in OTTD 04:20:51 *** KnogleAFK [knogle@1604ds5-soeb.0.fullrate.dk] has joined #openttd 04:20:51 *** Knogle [knogle@1604ds5-soeb.0.fullrate.dk] has quit [Read error: Connection reset by peer] 04:34:45 *** KnogleAFK is now known as Knogle 04:56:02 *** Eddi|zuHause [~johekr@p57BD4A2B.dip.t-dialin.net] has quit [] 04:56:17 *** Eddi|zuHause [~johekr@p57BD581A.dip.t-dialin.net] has joined #openttd 05:16:25 *** DDR [~chatzilla@d172-218-21-135.bchsia.telus.net] has joined #openttd 05:18:03 *** telanus [~telanus@196-210-216-49.dynamic.isadsl.co.za] has joined #openttd 05:28:05 *** Prof_Frink [~proffrink@94.13.8.182] has quit [Ping timeout: 480 seconds] 05:57:35 *** HerzogDeXtEr [~Flex@88.130.170.91] has quit [Read error: Connection reset by peer] 06:01:59 <NataS> pppht 06:04:33 *** perk11 [~perk11@46.242.10.233] has joined #openttd 06:11:26 <telanus> MÃŽre 06:21:57 *** valhallasw [~valhallas@s55978e11.adsl.wanadoo.nl] has joined #openttd 06:23:21 <Terkhen> good morning 06:25:24 <__ln__> ···· ·· - · ·-· -·- ···· · -· 06:31:49 *** valhallasw [~valhallas@s55978e11.adsl.wanadoo.nl] has quit [Quit: leaving] 06:37:41 *** sla_ro|master [slaco@78.96.213.97] has joined #openttd 06:39:08 *** DDR [~chatzilla@d172-218-21-135.bchsia.telus.net] has quit [Ping timeout: 480 seconds] 06:58:53 *** M1zera [~Miranda@ip-89-176-31-70.net.upcbroadband.cz] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 06:59:25 <planetmaker> moin 07:01:55 *** telanus [~telanus@196-210-216-49.dynamic.isadsl.co.za] has quit [Ping timeout: 480 seconds] 07:10:08 *** Der_Herr [~kvirc@p5DE44635.dip.t-dialin.net] has joined #openttd 07:14:23 <NGC3982> Morning. 07:21:41 *** Elukka [Elukka@a91-152-213-89.elisa-laajakaista.fi] has quit [] 07:35:19 *** KouDy [~KouDy@188.75.190.58] has joined #openttd 07:45:57 *** sla_ro|master [slaco@78.96.213.97] has quit [Quit: DANGER sla.ro is OFFLINE DANGER] 07:47:11 <peter1138> Indeed it is. 07:53:43 *** telanus [~telanus@196-215-153-66.dynamic.isadsl.co.za] has joined #openttd 08:00:08 *** kais58__ [~kais58@cpc2-cwma8-2-0-cust293.7-3.cable.virginmedia.com] has joined #openttd 08:01:08 *** kais58_ [~kais58@cpc2-cwma8-2-0-cust293.7-3.cable.virginmedia.com] has quit [Ping timeout: 480 seconds] 08:10:33 *** kais58_ [~kais58@cpc2-cwma8-2-0-cust293.7-3.cable.virginmedia.com] has joined #openttd 08:12:25 *** kais58__ [~kais58@cpc2-cwma8-2-0-cust293.7-3.cable.virginmedia.com] has quit [Ping timeout: 480 seconds] 08:32:30 *** perk11 [~perk11@46.242.10.233] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 08:38:33 *** Lassikki [5274f6c2@ircip1.mibbit.com] has joined #openttd 08:38:56 *** Lassikki [5274f6c2@ircip1.mibbit.com] has left #openttd [] 08:59:07 * planetmaker ponders to charge 100⬠for saying "use manual industries grf": http://paste.openttdcoop.org/show/1714/ 09:00:55 <NGC3982> Hah. 09:06:27 <NGC3982> Supercheese: "Subways cannot pass under other surface road vehicles, and can be blocked by them if they are traveling too slowly or are stopped." 09:06:33 <NGC3982> Supercheese: Is there anyway to solve that, at all? 09:07:15 <NGC3982> Afaik, i read something on the forums about that some time ago, "not being fixable". 09:10:33 <__ln__> the only way to overcome such would be to fork OpenTTD 09:12:23 <NGC3982> Ouch. 09:12:49 <NGC3982> But 09:12:57 <NGC3982> There should be some way to work around it, i guess 09:13:09 <NGC3982> Aircraft and trains can travel ontop of each other, for instance. 09:13:36 <NGC3982> Creating the illusion of something being under something else shouldn't be impossible. 09:13:45 <planetmaker> of course you can change everything. But getting true subways into the game is really a major undertaking 09:13:47 <NGC3982> Might be a bastard to create, though. 09:13:56 <NGC3982> Yeah, i guess so. 09:14:03 <NGC3982> It would be a really nice thing though. 09:14:07 * NGC3982 should look into it. 09:14:09 <planetmaker> first of all you need to enable a 3D map array 09:14:35 <NGC3982> Do you need a 3D map array for aircraft? 09:14:58 <NGC3982> I have no idea how the game core works, so im a bit fuddled on how the aircraft uses the arbitrary "height". 09:17:17 <__ln__> NGC3982: Backward compatibility, i.e. the ability to load any old game is the highest priority for OpenTTD... And as long as it is, the map array can't be redesigned to enable nice new features. 09:17:46 <NGC3982> I see. 09:19:02 <__ln__> There has been talk about redesigning the array since 2004... And since it hasn't happened in the past 8 years, I don't suppose it will happen in the next 8 years either. 09:19:19 <NGC3982> I guess it's too much work for a small reward. 09:25:36 <peter1138> it's been done once 09:25:50 <peter1138> it all falters at performance and memory consumption 09:40:43 <NGC3982> I see. 09:41:11 <NGC3982> Though, im looking for a industry tile grf with loading animation 09:41:18 <NGC3982> or at least tiles that show the load 09:41:32 <NGC3982> like CHIPS, but for the standard industry set. 09:48:23 <Eddi|zuHause> i know of two very recent restructuring attempts to allow more flexible tile compositions 09:49:11 <Eddi|zuHause> one had major performance issues (and little developer time to resolve them) and the other was quite less flexible 09:50:15 *** fjb [~frank@p5DDFE79C.dip.t-dialin.net] has joined #openttd 09:50:38 <fjb> Moin. 09:52:15 <Eddi|zuHause> quak 09:52:18 <Eddi|zuHause> oh, wait... 09:53:23 <NGC3982> Eddi|zuHause: I see. 09:59:19 <fjb> :) 10:08:36 <planetmaker> <__ln__> NGC3982: Backward compatibility, i.e. the ability to load any old game is the highest priority for OpenTTD... And as long as it is, the map array can't be redesigned to enable nice new features. <-- that's not true. Adding some code to load old maps is not the issue. The issue is performance really 10:12:47 <NGC3982> What kind of performance increase are we talking about? Simply having too much vehicles and graphics, or too much code? 10:13:27 <peter1138> wouldn't be a problem if it was a performance increase :p 10:14:18 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has joined #openttd 10:16:22 <__ln__> what would Darkvater say? 10:18:09 <NGC3982> Well, yeah, that sounds logical. :P 10:18:55 <peter1138> Donnu 10:19:01 <__ln__> @seen Darkvater 10:19:01 <DorpsGek> __ln__: Darkvater was last seen in #openttd 2 years, 22 weeks, 1 day, 22 hours, 40 minutes, and 58 seconds ago: <Darkvater> good ol' days :) 10:19:56 <planetmaker> http://www.icosahedron.de/openttd/git/newmap.git <-- newmaparray 10:20:36 <NGC3982> That might be the best suited last-said sentance ever. 10:24:17 <__ln__> *sentence 10:28:11 <NGC3982> Oh, i should know that one. 10:31:01 <NGC3982> http://i.imgur.com/sCP6s.pn 10:31:06 <NGC3982> http://i.imgur.com/sCP6s.png * 10:31:12 <NGC3982> By the way, can you see what is wrong here? 10:31:31 <NGC3982> The error sign tells me i can't set the left station as an order. 10:31:42 <NGC3982> Oh wait 10:31:56 <NGC3982> Never mind. 10:31:59 *** sla_ro|master [slaco@78.96.213.97] has joined #openttd 10:33:53 <Eddi|zuHause> you cannot go to terminal stops with articulated vehicles 10:34:50 <Eddi|zuHause> also that is "right", not "left" 10:35:28 <NGC3982> Nothing is going my way today. 10:44:35 <Eddi|zuHause> http://www.abload.de/image.php?img=2.2.2002-066rcppz.jpg <-- my chinese is a little weak, but i think this means "don't drink and walk on the tracks", or something :p 10:51:26 <NGC3982> Hehe 11:08:40 *** Der_Herr [~kvirc@p5DE44635.dip.t-dialin.net] has quit [Quit: KVIrc 4.0.4 Insomnia http://www.kvirc.net/] 11:19:17 *** Simonn [Simon@230.48-241-81.adsl-dyn.isp.belgacom.be] has joined #openttd 11:19:20 <Simonn> hello 11:19:31 <Simonn> is there any mod so that you can add more "layers" to the world? 11:19:33 <Simonn> Like dig under sea level? 11:19:46 <Simonn> I'm having a tunnel problem 11:20:06 <__ln__> impossible 11:20:15 <Simonn> :( 11:20:45 <Simonn> are you certain? 11:20:54 <Simonn> I mean people dig under sea level all the time 11:21:25 <__ln__> of course i'm not certain, i'm just expressing my guesses and opinions as absolute truths. 11:21:31 <planetmaker> the game doesn't implement height levels below sea level 11:21:45 <__ln__> Simonn: which people? 11:21:45 <planetmaker> there's somewhere a patch out there. But it's quite a hack 11:22:16 <Simonn> sooooo..... you don't recommend the patch? 11:22:20 <Simonn> You know... the subway people 11:22:23 <planetmaker> Sea can be either bridged. Or use ships to transport stuff over water tiles. Or terraform loads to build rails nevertheless 11:22:49 <planetmaker> I recommend unmodified openttd. At least in this respect ;-) 11:23:21 <Simonn> yeah but I have some tunnels under my city going north-south 11:23:26 <Simonn> and I want to add more tunnels under the city east-west 11:23:30 <Simonn> so I thought add these at -2 11:23:34 <Simonn> and the other tunnels -1 11:23:38 <Simonn> but not possibruuu :(? 11:26:15 <planetmaker> there's no height -1 ;-) The lowest height is sea level. Which is height 0 11:26:34 <planetmaker> so it depends on which height your town is located at 11:29:01 <__ln__> Simonn: you will have to play Locomotion if you like to build tunnels below sealevel. 11:29:18 <Simonn> lol nah not changing game lol :p 11:29:24 <Simonn> I just have my world set up supercool :( 11:32:00 *** Supercheese [~Password4@76.178.163.204] has quit [Read error: Connection reset by peer] 11:32:30 *** Supercheese [~Password4@76.178.163.204] has joined #openttd 11:36:25 <Simonn> hi Supercheese 11:38:16 <__ln__> why doesn't any developer nowadays say "impossible, you'd have to rewrite half of the game" anymore, when someone has a feature request? 11:39:36 <Simonn> 2012 man 11:39:45 <Simonn> everythings possible 11:40:10 <__ln__> like building a tunnel below sealevel? 11:40:11 <planetmaker> that kind of statement is not true. Re-writing half the game *is* feasible ;-) But... neither fast. Nor necessarily what we want (in the particular way requested) 11:40:49 <planetmaker> __ln__, a new map array surely could also allow tunnels below sea level. Or even allow water at different depth - which could be used to enhance gameplay with ships. 11:41:01 <planetmaker> e.g. thinking of coasters vs. ocean steamer 11:41:29 <Simonn> I want my name in the game credits though 11:41:31 <Simonn> for the idea 11:41:33 <Simonn> & stuff 11:41:46 <__ln__> Simonn: the below sealevel idea? 11:41:50 <Simonn> sure 11:41:53 <planetmaker> which we have partially already in NewGRF specs with the canal speed fraction, e.g. different speeds on sea water vs. river / canal water 11:42:03 <__ln__> Simonn: it wasn't your idea 11:42:05 <planetmaker> lol, Simonn 11:42:11 <planetmaker> you're truely funny 11:42:34 <planetmaker> you're about 5 years late for that idea to be original. If even then 11:42:45 <planetmaker> Besidest he work is implementing it. Not spawning "funny" ideas 11:43:25 <__ln__> it most certainly isn't an original idea since Locomotion was released... and it probably isn't original since the channel tunnel was built. 11:43:38 <Simonn> guys i'm full of ideas 11:43:53 <planetmaker> good for you. Work to make them become reality. Then let's talk about credits again 11:44:25 <Simonn> =( 11:49:49 *** KritiK [~Maxim@93-80-158-235.broadband.corbina.ru] has joined #openttd 12:10:05 *** planetmaker [~planetmak@schere.no-ip.org] has left #openttd [... und tschÃŒÃ!] 12:11:41 *** KouDy [~KouDy@188.75.190.58] has quit [Quit: Leaving.] 12:12:13 *** KouDy [~KouDy@188.75.190.58] has joined #openttd 12:14:08 *** Frankr [~chatzilla@cpc4-pres13-2-0-cust231.pres.cable.virginmedia.com] has joined #openttd 12:22:43 *** KouDy1 [~KouDy@188.75.190.58] has joined #openttd 12:30:18 *** KouDy [~KouDy@188.75.190.58] has quit [Ping timeout: 480 seconds] 12:31:07 *** argoneus [~argoneus@ip-78-102-118-47.net.upcbroadband.cz] has joined #openttd 12:34:57 *** HerzogDeXtEr [~Flex@88.130.177.37] has joined #openttd 12:36:12 <NGC3982> http://i.imgur.com/d3FYe.png 12:36:19 * NGC3982 is in love with tiles. 12:49:32 * peter1138 is in love with tits 12:50:06 *** NataS [~Shep@00179a279bbd.click-network.com] has quit [Quit: Konversation terminated!] 12:50:09 *** Dr_Tan [~Shep@00179a279bbd.click-network.com] has joined #openttd 12:51:33 <NGC3982> Second. 12:56:09 *** sla_ro|vista [slaco@95.77.87.152] has joined #openttd 12:56:47 *** sla_ro|master [slaco@78.96.213.97] has quit [Ping timeout: 480 seconds] 13:08:27 *** sla_ro|master [slaco@78.96.213.97] has joined #openttd 13:12:20 *** sla_ro|vista [slaco@95.77.87.152] has quit [Ping timeout: 480 seconds] 13:33:15 *** telanus [~telanus@196-215-153-66.dynamic.isadsl.co.za] has quit [Quit: Konversation terminated!] 13:36:33 <Simonn> http://picpaste.com/pics/SimonPort_International__28th_Oct_2049_1-UirGOMTT.1347888871.png 13:36:37 <Simonn> this is correct right? 13:36:52 <Simonn> I mean this will work... a bridge going over a tunnel like this? 13:40:08 <Belugas> hello 13:42:35 <Eddi|zuHause> why shouldn't it work? 13:43:15 <Eddi|zuHause> but i would remove the Xes between the bridges and the tunnels 13:43:30 <Eddi|zuHause> they do more harm than good 13:57:48 <Simonn> why? :p 13:57:51 <Simonn> what harm can they do? 14:27:40 *** Elukka [Elukka@a91-152-213-89.elisa-laajakaista.fi] has joined #openttd 14:37:19 *** FLHerne [~francis_h@dsl-217-155-24-22.zen.co.uk] has joined #openttd 14:42:53 <Simonn> how to transfer 14:42:56 <Simonn> but load again after? 14:43:14 <Simonn> like I have a hub with 4 railroad tracks to it, with each 5 stations 14:43:41 <Simonn> I want the trains to load at the hub, go non stop to the last station, fully unload, and then on its way back load everything it can, and to transfer at the hub again 14:45:35 <Eddi|zuHause> transfer&load does not work 14:51:10 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has joined #openttd 15:05:19 *** Bad_Brett [~Bad_Brett@90-227-32-82-no42.tbcn.telia.com] has joined #openttd 15:08:22 *** CIA-1 [cia@cia.vc] has quit [Ping timeout: 480 seconds] 15:20:10 *** CIA-1 [cia@cia.vc] has joined #openttd 15:25:37 *** Prof_Frink [~proffrink@94.13.8.182] has joined #openttd 15:30:10 *** CIA-1 [cia@cia.vc] has quit [Ping timeout: 480 seconds] 15:37:29 *** CIA-1 [cia@cia.vc] has joined #openttd 15:55:47 *** APTX [APTX@2001:470:1f0b:1a9d:240:63ff:fefb:5994] has joined #openttd 15:56:32 <CIA-1> OpenTTD: zuu * r24530 /trunk/src/textbuf.cpp: -Fix [#5203] (r24521): Ctrl+backspace/delete could remove too many characters (sbr) 15:56:57 <Zuu> Good morning CIA-1 :-) 15:57:18 *** APTX_ [APTX@2001:470:1f0b:1a9d:240:63ff:fefb:5994] has quit [Remote host closed the connection] 15:57:43 <Sacro> \o/ 15:58:42 <Zuu> The commit was made about 40 minutes ago. 15:59:56 <Sacro> so? 16:00:39 <__ln__> 40 minutes ago central european time. 16:01:25 * Zuu assumed that CIA-1 was late because it was asleep. Thus the "good morning" :-p 16:04:59 <fjb> Do minutes have a different lenght in other time zones? 16:06:06 <Eddi|zuHause> maybe the relativistic effect of earth's rotation :) 16:07:48 * fjb imagines one time zone rotating faster than the other. 16:08:04 <NGC3982> They don't. 16:08:13 <fjb> Really? 16:09:06 <NGC3982> Timezones are placed along the rotational vektor 16:09:22 <Eddi|zuHause> that was kinda part of the joke :) 16:09:34 <NGC3982> Though, part of timezones experience small differences due to relativistic effects. 16:09:45 * NGC3982 is really out of context here 16:14:11 *** pugi [~pugi@dyndsl-091-096-061-184.ewe-ip-backbone.de] has joined #openttd 16:18:43 *** roadt_ [~roadt@223.240.101.167] has quit [Ping timeout: 480 seconds] 16:20:49 *** KnogleAFK [knogle@1604ds5-soeb.0.fullrate.dk] has joined #openttd 16:20:49 *** Knogle [knogle@1604ds5-soeb.0.fullrate.dk] has quit [Read error: Connection reset by peer] 16:32:49 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has joined #openttd 16:34:31 <Eddi|zuHause> http://twitpic.com/3ncktp/full 16:37:24 <andythenorth> so I need some help with BANDIT 16:37:29 <andythenorth> auto-refit has me puzzled 16:38:50 *** M1zera [~Miranda@ip-89-176-31-70.net.upcbroadband.cz] has joined #openttd 16:38:55 <andythenorth> my intention was to have a small range of truck models, with auto-reft to all cargos 16:39:06 <andythenorth> but some work with FISH proved that isn't possible 16:39:23 <andythenorth> significant change to graphics at stations is unacceptable 16:39:58 <Eddi|zuHause> sorry, no time right now 16:40:36 <andythenorth> np :) 16:40:49 *** planetmaker [~planetmak@schere.no-ip.org] has joined #openttd 16:40:53 *** mode/#openttd [+o planetmaker] by ChanServ 16:40:56 <planetmaker> hm 16:41:03 <andythenorth> so I need a new scheme for trucks 16:41:10 <planetmaker> @logs 16:41:10 <DorpsGek> planetmaker: http://irclogs.qmsk.net/channels/openttd 16:41:24 <andythenorth> and reasons why this set should exist at all - opengfx + already has trucks 16:41:40 <Terkhen> when in doubt add more trucks, repeat until you get traffic jams 16:41:43 <FLHerne> andythenorth: Autro refit within similar groups, depot-refit with cost betwen different groups? 16:42:24 <FLHerne> And it should exist, because more trucks is always good 16:42:39 <andythenorth> FLHerne: there's no way to enforce that 16:42:48 <andythenorth> many cargos fit more than one group 16:42:50 <Terkhen> andythenorth: opengfx+ trucks are... too standard-ish 16:43:16 <FLHerne> andythenorth: Have subtypes so they can be in multiple groups? 16:43:19 <Terkhen> you only have 3 real models 16:43:22 <Terkhen> it is quite boring 16:43:26 <FLHerne> Or do subtypes not work that way :P 16:43:40 <andythenorth> the original scheme for BANDIT had way too many trucks 16:43:49 <andythenorth> I cut them down to about 1/3 the amount 16:43:56 <FLHerne> You can NEVER have too many vehicle types :-( 16:44:11 <andythenorth> maybe limiting cargo refits gives a reason to have more types 16:44:23 <FLHerne> Both :P 16:45:01 <FLHerne> Semi-trailers should definitely be refittable to everything ;-) 16:45:16 *** planetmaker [~planetmak@schere.no-ip.org] has quit [Quit: ...und tschÃŒÃ!] 16:45:45 *** planetmaker [~planetmak@bnc.openttdcoop.org] has joined #openttd 16:45:48 *** mode/#openttd [+o planetmaker] by ChanServ 16:47:30 * andythenorth has been away 16:47:37 <andythenorth> MP GS game later? 16:50:40 <Bad_Brett> what's gs? by the way andy, do fishing grounds still accept passengers and mail? 16:51:26 <Bad_Brett> well not mail 16:53:01 <Bad_Brett> by the way, i was rather surprised when i discovered your nick while browsing lego forums :) 16:54:09 <andythenorth> I do troll afols sometimes :P 16:54:17 <andythenorth> I tried being a lego fan, but it didn't work for me 16:54:28 <andythenorth> now I'm just 'person with house full of lego' instead 16:54:28 <andythenorth> :P 16:54:45 <andythenorth> GS is game script (NoGo) 16:55:23 <andythenorth> fishing grounds accept PAX, stupid isn't it? 16:56:21 *** glx [glx@2a01:e35:2f59:c7c0:95d5:b7fa:cc64:78ee] has joined #openttd 16:56:24 *** mode/#openttd [+v glx] by ChanServ 16:57:21 *** keoz [~keikoz@142.90.76.86.rev.sfr.net] has joined #openttd 17:02:28 <Zuu> Bad_Brett: For example (parts) of city builder is possible to implement as a game script. 17:03:16 <Zuu> You could check out the script "Neighbours are important" that I've published on bananas (based on original work by Yexo) 17:07:04 <Zuu> (hmm... or if it was TB who made the original script that it is based on ..) 17:08:40 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has quit [Ping timeout: 480 seconds] 17:13:17 <Simonn> can you merge towns? 17:13:24 <Simonn> like if they have grown into eachother 17:13:39 <Simonn> and one cannot grow anymore because it has no space, but traffic is transported very well 17:14:29 *** frosch123 [~frosch@frnk-590ff47a.pool.mediaWays.net] has joined #openttd 17:28:31 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has joined #openttd 17:33:22 <andythenorth> um 17:33:40 <andythenorth> what's the point in having nml output nfo7 grfs? 17:33:52 <andythenorth> does openttd stable *still* not support grf v8? :o 17:34:16 * andythenorth is confused 17:34:24 <FLHerne> andythenorth: I thought NML 0.3 did output grfv8? 17:34:56 * FLHerne is still only working on one very simple grf though :P 17:34:56 <andythenorth> there's a proposal to have it output v7, and to have that as default output 17:35:20 <FLHerne> Oh, right. Might be a good idea :-) 17:35:43 <andythenorth> seems to be yet another piece of fricking insanity to me 17:36:01 <FLHerne> The problem is all the recent 'simple' grfs that don't support pre-1.2, even when there's no real reason for that :P 17:36:03 <frosch123> andythenorth: it's about chillpp 17:36:33 <andythenorth> right 17:36:38 <frosch123> the question is what happens faster: nfo7 support in nml 0.6, or a successor to chillpp 17:36:52 <andythenorth> so why cripple the platform with cruft, for stupid pp support? 17:37:10 <andythenorth> and why bother with grf v8 at all? 17:37:25 <frosch123> miniin was also played for 4 years after its deprecation 17:37:40 <andythenorth> so v7 is still officially supported? 17:37:48 <andythenorth> and not deprecated 17:37:48 <andythenorth> ? 17:38:13 <frosch123> we even load tto savegames 17:38:13 <frosch123> so, what do you think? :p 17:38:56 <andythenorth> I think I should go back on holiday :) 17:38:56 <andythenorth> I find this an increasingly bizarre place :) 17:38:56 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has left #openttd [] 17:41:25 *** Wolf01 [~wolf01@host11-216-dynamic.48-82-r.retail.telecomitalia.it] has joined #openttd 17:42:20 <Wolf01> hello 17:42:55 <Simonn> heloo 17:43:07 <Simonn> http://picpaste.com/pics/SimonPort_International__2nd_May_2056-BIMGSpov.1347903760.png man congestion 17:43:14 <Simonn> but no more room for tracks 17:43:44 <FLHerne> Simonn: Better signalling and track layout may be the answer :P 18:00:00 <Simonn> whats wrong with my signalling 18:00:00 <Simonn> :( 18:02:54 <Simonn> http://picpaste.com/pics/SimonPort_International__17th_Jul_2056-HtVgQgHA.1347904935.png 18:05:14 <FLHerne> Well, that train crawling around a 90 degree bend in front of another one is hardly efficient ;-) 18:05:50 <Simonn> well except for that one lil turn 18:06:38 <Simonn> will that fix my capacity problem! no! 18:06:43 <Simonn> I need to start disowning peoples house 18:06:45 <Simonn> and then I feel bad 18:06:51 <Simonn> and the local authorities too 18:07:05 <FLHerne> Simonn: Exits of that station toward the left don't look great either, but it looks like you've bought some land to fix that? 18:07:45 <Simonn> originally the system would had had 6 tunnels 18:08:25 <Simonn> thats what that land was for 18:09:59 <Simonn> but I'm sure if I would upgrade my stations to 8 tracks each 18:10:02 <Simonn> the problem will continue 18:11:41 <Rubidium> it just requires more creativity 18:18:55 <Bad_Brett> This may be a really stupid question, but how do i replace trees in nml? 18:21:40 <Rubidium> I reckon by replacing the TTD sprites 18:22:00 *** Progman [~progman@p57A19695.dip.t-dialin.net] has joined #openttd 18:23:56 <Bad_Brett> yeah i thought so to, but didn't find them in the sprite list... let me check again 18:24:01 <Bad_Brett> *too 18:24:20 <Rubidium> they're somewhat spread around IIRC 18:25:13 <Bad_Brett> alright... is there a better list than this one: 18:25:14 <Bad_Brett> http://newgrf-specs.tt-wiki.net/wiki/NML:List_of_tiles 18:25:22 <Bad_Brett> with the numbers 18:26:50 <Rubidium> don't think so, and that list is merely the ground tiles 18:27:18 <Rubidium> unless you want to read openttd source code 18:28:33 <Rubidium> http://vcs.openttd.org/svn/browser/trunk/src/table/tree_land.h <- not really useful either 18:28:57 <Rubidium> http://vcs.openttd.org/svn/browser/trunk/src/tree_gui.cpp#L31 <- might be less useless 18:43:49 *** kais58 [~kais58@host-92-22-168-112.as13285.net] has quit [Remote host closed the connection] 18:44:37 *** DDR [~chatzilla@d172-218-21-135.bchsia.telus.net] has joined #openttd 18:44:56 *** kais58_ is now known as kais58 18:47:43 <Bad_Brett> i'll check it out... thanks! 19:01:35 <NGC3982> Just a thought 19:01:53 <NGC3982> What happends if a two trains use a crossing signal system at the exact same tick? 19:03:33 <Rubidium> due to the serial nature of handling this, there will always be one train that is earlier than the other 19:04:29 <NGC3982> I see. 19:10:31 <Bad_Brett> hmm... the trees seem to have the same numbers as they have in the original trg1r.pcx... if that's the case it will be really easy to replace them 19:44:20 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has joined #openttd 19:44:39 <andythenorth> MP silicon valley game up on nightly server 19:44:46 * andythenorth breaks channel rules :o 19:47:16 <andythenorth> Zuu ? 19:50:23 *** sla_ro|master [slaco@78.96.213.97] has quit [Quit: DANGER sla.ro is OFFLINE DANGER] 20:06:22 <__ln__> if someone's interested in seeing a finnish national exam of german language, here: http://files.snstatic.fi/hs/2012/yo2012syksy/saksa_p.pdf 20:07:33 <SpComb> am not interested 20:08:04 <SpComb> I did write an eximia though 20:08:48 <__ln__> me too, but in the "shorter" version. 20:09:04 *** keoz [~keikoz@142.90.76.86.rev.sfr.net] has quit [Quit: keoz] 20:19:53 *** BadBrett [~Bad_Brett@90-227-32-82-no42.tbcn.telia.com] has joined #openttd 20:20:16 <BadBrett> i understand pretty much of it actually 20:21:39 *** Markavian` [~Markavian@78-105-168-146.zone3.bethere.co.uk] has joined #openttd 20:25:06 *** Bad_Brett [~Bad_Brett@90-227-32-82-no42.tbcn.telia.com] has quit [Ping timeout: 480 seconds] 20:27:44 <Terkhen> good night 20:41:47 <Simonn> man 20:41:52 <Simonn> anyone see the weeds episode? 20:42:41 <Simonn> wow 19 pages 20:48:48 *** frosch123 [~frosch@frnk-590ff47a.pool.mediaWays.net] has quit [Remote host closed the connection] 21:02:43 *** keoz [~keikoz@142.90.76.86.rev.sfr.net] has joined #openttd 21:22:27 *** keoz [~keikoz@142.90.76.86.rev.sfr.net] has quit [Quit: keoz] 21:25:52 *** Progman [~progman@p57A19695.dip.t-dialin.net] has quit [Remote host closed the connection] 21:35:30 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has quit [Ping timeout: 480 seconds] 21:37:11 *** CIA-1 [cia@cia.vc] has quit [Ping timeout: 480 seconds] 21:52:58 *** APTX_ [APTX@2001:470:1f0b:1a9d:240:63ff:fefb:5994] has joined #openttd 21:52:58 *** APTX [APTX@2001:470:1f0b:1a9d:240:63ff:fefb:5994] has quit [Read error: Connection reset by peer] 22:00:45 *** Beardie [~chatzilla@cpc8-pres13-2-0-cust118.pres.cable.virginmedia.com] has joined #openttd 22:19:41 <Wolf01> 'night all 22:19:45 *** Wolf01 [~wolf01@host11-216-dynamic.48-82-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 22:24:23 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has left #openttd [] 22:24:47 *** KouDy1 [~KouDy@188.75.190.58] has quit [Quit: Leaving.] 22:26:42 *** argoneus [~argoneus@ip-78-102-118-47.net.upcbroadband.cz] has quit [Ping timeout: 480 seconds] 22:33:01 *** fjb [~frank@p5DDFE79C.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 22:50:26 *** FLHerne [~francis_h@dsl-217-155-24-22.zen.co.uk] has quit [Ping timeout: 480 seconds] 22:54:02 *** pugi [~pugi@dyndsl-091-096-061-184.ewe-ip-backbone.de] has quit [] 23:09:09 *** KritiK [~Maxim@93-80-158-235.broadband.corbina.ru] has quit [Quit: Leaving] 23:16:24 *** roadt_ [~roadt@223.240.101.167] has joined #openttd 23:53:25 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has quit []