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Log for #openttd on 24th September 2012:
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00:22:24  <welshdragon> How do I get the scenario editor to just build more houses when I hit "expand"
00:22:43  <Supercheese> I dunno
00:24:22  <welshdragon> it's weird, it will build new roads, but not any new houses
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00:40:18  <planetmaker> welshdragon, do you use like TAI as NewGRF? The used house newgrf must support houses. Ultimately it decides whether houses can be built or not
00:44:51  <welshdragon> right
00:45:35  <welshdragon> yesm i use TaI
00:45:48  <Supercheese> that'd explain it
00:48:49  <welshdragon> remoced
00:50:26  <welshdragon> hah, broke it
00:50:34  <welshdragon> assertion failed
00:50:48  <Supercheese> changed grfs in running game/scenario?
00:52:31  <welshdragon> nope, scenario was paused :P
00:53:00  <Supercheese> -_-
01:03:43  <welshdragon> i know, I break every OpenTTD rule in the book :P
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01:13:58  <welshdragon> aha, I just reproduced it
01:14:31  <welshdragon> With Chill's PP: when you remove TaI and hit "expand" in a town, it breaks
01:14:48  <Supercheese> the "remove TAI" part is what's doing the breaking
01:15:09  <Supercheese> solution: don't remove TAI or start a new game/scenario
01:15:17  <welshdragon> mmm
01:15:26  <welshdragon> or don't expand towns
01:15:40  <Supercheese> then it'll just break later
01:15:44  <Beardie> hi anyone know how to update GRFs on BaNaNaS?
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01:16:10  <Supercheese> If the new version of the GRF is available for your version, saying "select upgrades" should do ya
01:16:29  <Beardie> wait i just figured out why
01:16:37  <Beardie> we have two BaNaNaS accounts
01:16:54  <Beardie> ours has no files why we do have a GRF in the BaNaNaS system
01:16:55  <Supercheese> oohhh you mean manage updates
01:17:07  <Supercheese> like for a grf you uploaded, update that
01:17:24  <Beardie> yeah but its not showing we added a grf in the first place
01:17:34  <Beardie> saying this we donl;t know who did lol
01:17:40  <Supercheese> you need to use the original uploader's account
01:17:47  <Beardie> yes
01:17:55  <Beardie> but since i run the set it should be
01:17:59  <Beardie> and its not lol
01:18:04  <Supercheese> hmm
01:18:07  <Beardie> just figured it out now
01:19:36  <Beardie> one fo the other creators of the set must have put it on with their account
01:19:43  <Beardie> anyway ty supercheese
01:19:55  <Supercheese> you're welcome
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01:36:33  <welshdragon> one thing i've noticed is that over time, TaI towns and cities shrink
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02:10:20  <BadBrett> Supercheese: Do you know if i can make industries that both have land and water tiles? (for example a water mill)
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02:10:34  <Supercheese> You can probably fake it pretty easily
02:10:42  <Supercheese> but as for "official" land and water tiles I dunno
02:11:07  <Supercheese> I haven't done too much with industries
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02:11:33  <BadBrett> ok, thanks
02:12:22  <BadBrett> i guess andy should know more about this. FIRS has very strange industry layouts
02:13:07  <Supercheese> it seems pretty easy to check if a certain tile is water and the ones right next to it not water
02:13:29  <Supercheese> so you could check for that and place the industry on those tiles
02:13:36  <Supercheese> you can also check slopes
02:14:06  <Supercheese> then you've got yer water mill location
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02:15:47  <Supercheese> you can even check if the tile is a river, rather than sea
02:16:07  <BadBrett> yeah... but for some reason i can't get the slopes to work... i'm gonna check out FIRS Fishing Harbor
02:16:18  <BadBrett> but it shouldn't be to hard to accomplish
02:16:29  <Supercheese> http://newgrf-specs.tt-wiki.net/wiki/NML:Industries#Common_variables
02:16:38  <Supercheese> nearby_tile_slope Value Range: 	SLOPE_XXX
02:16:51  <Supercheese> requires arguments, of course
02:16:59  <Supercheese> nearby_tile_slope(x,y)
02:17:10  <Supercheese> http://newgrf-specs.tt-wiki.net/wiki/NML:List_of_tile_slopes
02:18:04  <BadBrett> hmm... i thought that was only for adjacent tiles?
02:18:34  <Supercheese> http://newgrf-specs.tt-wiki.net/wiki/NML:Industries#Industry_tile_callbacks
02:18:38  <Supercheese> tile_check
02:18:47  <Supercheese> Called before constructing the industry, so nothing exists on the map yet.
02:19:11  <Supercheese> I figure a combination of that callback accessing those variables above
02:19:20  <Supercheese> should get placement down to where you want it
02:19:28  <BadBrett> yeah i already use tile_check... but i guess i screwed up :p
02:19:41  <Supercheese> "From the tile variables, relative x/y/position, town zone are available, as well as the class, height, slope, terrain type and water status of nearby tiles"
02:19:58  <Supercheese> should be all ya need
02:22:49  <BadBrett> yeah... perhaps there's a conflict with the variable water_distance which i have set
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02:44:02  <BadBrett> i laugh every time "snorre" joins the channel because it means "dick" in swedish... actually it's an old name as well (like Dick), but i've never actually met anyone with that name
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07:57:39  <NGC3982> Snorre was used as a normal serious surname a very long time ago
07:59:02  <NGC3982> Afaik, it's originally icelandic, and it spans at least back to the year 1000-1100 (With Snorre Sturlasson).
07:59:47  <NGC3982> But yeah, the nickname snorre might be for a reason. 27 people still live in Sweden with that name as we speak, according to Svenskanamn.se
08:00:34  <NGC3982> I guess most of them are very old. Although, 'snorre' as a penis analogy is a post-1950-ish kind o' thing.
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09:37:39  * NGC3982 ends the monologue.
09:37:52  <Terkhen> good morning
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09:49:28  <telanus> NGC3982: Snorre <-- was the nickname we gave our ex-national Rugby coach
09:49:55  <NGC3982> What country?
09:50:07  <telanus> South Africa
09:51:59  <MNIM> well, but in that case it's more likely because of the 'stache, right?
09:52:10  <Eddi|zuHause> in german you are a "Schnorrer" if you (continuously) live off other people's supplies
09:53:04  <Eddi|zuHause> like if you are in a bar constantly ask for a beer, instead of buying one yourself
09:53:13  <telanus> Because he has a huge Moustache
09:53:32  <MNIM> haha, thought so
09:53:47  <telanus> snor=Moustache in Afrikaans
09:54:12  <Eddi|zuHause> oh, a "Schnurrbart", then
09:54:20  <MNIM> in dutch similar slang exists, Eddi, though 'snorren' means more like 'to fix' like in "I need to fix me some money, I've got month left at the end of my paycheck"
09:56:18  <Eddi|zuHause> "schnurren" is the sound that cats make, which is likely the source of the word "Schnurrbart" (for moustache)
09:56:38  <NGC3982> "snor" is actually nose mucus or snot here in Sweden.
09:56:42  <NGC3982> How quaint.
09:57:26  <Eddi|zuHause> not to confuse with "schnarchen" ("to snore" in english)
09:57:28  <MNIM> eddi: a small distance to the west a 'snor' is a moustache, and a 'baard' is a beard, so I'm not so sure about that
09:57:33  <NGC3982> Hehe
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09:59:20  <Eddi|zuHause> MNIM: well "beard" is a "(Voll-)Bart"
09:59:37  <NGC3982> "To stroke my snor" is not a beautiful thing to say around here.
09:59:43  <NGC3982> Illogical, but nevertheless funny.
10:00:02  <MNIM> ...to stroke your snot? 0-o
10:00:06  <MNIM> is that a euphemism?
10:00:49  <MNIM> also, lol, similarly, we have a phrase 'de snor drukken' (to press the moustache)
10:02:12  <MNIM> which means as much as 'to weasel out' like in hiding your moustache with one hand and pointing at somebody with the other saying "He with the moustache!"
10:04:05  <Eddi|zuHause> i've never heard of anything even remotely similar here...
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10:11:51  <NGC3982> No, no, "To stroke my snor" is something i made up right now.
10:12:07  <NGC3982> It was just to emphasize the difference of "snor" in Germany and Sweden.
10:12:13  <MNIM> ...
10:12:16  <MNIM> :/
10:12:38  * NGC3982 also wants a moustasche.
10:14:03  * snorre will never go to sweeden again :P haha
10:14:31  <NGC3982> snorre: ;)
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10:15:08  <snorre> snorre is a common first name in norway
10:16:40  <planetmaker> moin
10:16:47  <snorre> ok not so common, 1586 have that name http://www.ssb.no/vis/navn/sok.cgi?fornavn=snorre&etternavn=&lang=n
10:17:20  <MNIM> ...that would be interesting if I could read it... my norsk is not that good Im afraid
10:17:39  <NGC3982> snorre: You norweigans have the funniest names in history.
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10:18:00  <krinn> hi
10:18:02  <NGC3982> I work with norweigans on a daily basis, and i just love how the names of people and places are put together
10:18:05  <planetmaker> hi krinn
10:18:15  <NGC3982> It's mostly just a lot of words added after each other
10:18:24  <NGC3982> Kronebeckestadebecken
10:18:34  <NGC3982> Ture-tore Wenchesdotterstaden
10:18:57  <NGC3982> Or my personal favourite: Pule Tull
10:18:58  <NGC3982> :D
10:18:59  <TrueBrain> english only! Pffffffffff
10:19:00  <TrueBrain> :D :)
10:19:05  <NGC3982> Hehe
10:19:33  <krinn> I'm a bit lost, back after the summer work, i don't really know where i was with my work on SCP and my tries show no problems, anyone try it and saw problem ?
10:20:12  <planetmaker> English... anyone seen Taumatawhakatangihangakoauauotamateapokaiwhenuakitanatahu ?
10:20:20  <planetmaker> :D
10:20:23  <NGC3982> Haha
10:20:53  <planetmaker> commonly known as Taumata though :-)
10:21:35  <NGC3982> That sounds indonesian or something
10:21:46  <krinn> there a seen function to check zuu ?
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10:22:18  <krinn> !seen zuu
10:22:42  <__ln__> @seen Zuu
10:22:42  <DorpsGek> __ln__: Zuu was last seen in #openttd 14 hours, 25 minutes, and 6 seconds ago: <Zuu> And working from the idea that you have a working strategy that from time to time need some support with feeders is probably much more sane.
10:22:42  <planetmaker> European evening hours are more likely to see Zuu around :-)
10:22:52  <MNIM> not indonesian, 	Papua New Guinean
10:23:05  <krinn> thx __ln__
10:23:21  <MNIM> if I remember it correctly it was something like 'rock where long white man played the flute' and a lot more
10:23:58  <NGC3982> MNIM: Oh.
10:24:10  <NGC3982> Wait, a person in #Openttd?
10:24:33  <MNIM> wikipedia says "The summit where Tamatea, the man with the big knees, the climber of mountains, the land-swallower who travelled about, played his nose flute to his loved one"
10:25:09  <MNIM> so I got the flute part right! also, rock-summit... http://www.myfacewhen.net/uploads/2027-close-enough.jpg
10:26:04  <NGC3982> ;)
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10:35:35  <__ln__> http://timesofindia.indiatimes.com/tech/enterprise-it/strategy/Nokia-There-is-no-Plan-B-Lumia-phones-will-succeed/articleshow/16525262.cms
10:35:46  <__ln__> "Nokia has been a leader and we want to lead. We cannot be one of the many companies making Android phones." -- "We heartily welcome Samsung to the Windows Phone ecosystem and we hope that they get serious about it."
10:37:17  <krinn> so they plan to be one of the many windows phone companies ? how is it leading the way ?
10:37:57  <__ln__> that's how!
10:42:07  <NGC3982> Harr.
10:45:52  <TrueBrain> don't be a critic. They get paid a lot of dollars to make such statements :P
10:46:44  <TrueBrain> Facebook Netherlands said today that it is not hard to know your privacy settings when sending messages on Facebook. I wonder if they use a different frontend, as I cannot figure it out ... I feel old now :D
10:48:10  <krinn> there's something called "privacy" on facebook?
10:51:18  <NGC3982> Of course there is.
10:51:23  <NGC3982> People just need to know how to use it.
10:51:54  <krinn> i expect to see it only in "your privacy is our" statement
10:53:49  <__ln__> When I buy Facebook, I will charge /day/person to keep their private content private, otherwise it goes public.
10:54:51  <krinn> lol __ln__ at the current rate their actions fall, you may buy facebook for a dollar soon
10:55:44  <NGC3982> Stock market prices != popularity.
10:56:53  <krinn> except their populary is over estimated
10:57:05  <krinn> something stock will put in light
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13:24:28  <Yexo> <krinn> [12:48:10] there's something called "privacy" on facebook? <- it's disguised as the "Logout" button
13:26:01  <bolli> but, this being facebook, does it actually log you out, or does it cause the browser to crash?
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13:58:37  <Belugas> hello
13:59:10  <Terkhen> hi Belugas
14:02:34  <Belugas> hello Terkhen :)
14:02:41  <Belugas> got a nice weekend?
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14:03:22  <NGC3982> Crap-tart.
14:03:30  <NGC3982> I missed out on min_active_clients
14:03:53  <NGC3982> And runned bancrupt over night.
14:03:59  <NGC3982> On a six weeks map.
14:07:28  <Kitty> I don't suppose there is a way of telling total profit made from say, coal ?
14:09:07  <planetmaker> By default there's no such possibility, Kitty
14:09:28  <NGC3982> One should be able to calculate the maximum profit per speed and tile, right?
14:10:03  <planetmaker> you don't need to calculate... you got the payment rates graphs ingame
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14:12:37  <NGC3982> Yes, that was what i was ..trying to point out.
14:12:42  <NGC3982> :P
14:24:27  <Kitty> I am trying to get my head round ships
14:24:30  <Kitty> I can build a canal
14:24:39  <Kitty> but can't put a dock in it for inland industries
14:24:45  <Kitty> am I donig something wrong ?
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14:35:57  <NGC3982> Kitty: Yes, that is true. You cannot build docks in channel premises.
14:36:29  <NGC3982> They are not to be used for docks, but simply leading a way to them.
14:37:12  <NGC3982> Kitty: Take a look at this picture. It illustrated both purpose and how-to:
14:37:13  <NGC3982> http://wiki.openttd.org/images/thumb/f/f3/Temperate-canal-locks.png/300px-Temperate-canal-locks.png
14:40:57  <__ln__> https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-ash4/292840_443598275692510_311425642_n.jpg
14:42:55  <Terkhen> Belugas: yes, thank you :)
14:43:04  <Terkhen> I hope you did too
14:44:35  <Eddi|zuHause> http://img.pr0gramm.com/2012/09/1055102251.gif
14:46:45  <Belugas> kind of yes.  Marvelous weather, but i had to work a lot at home.  preparing for fall, painting my work room downstair, helpng my son with school prject, that kind of stuff :)
14:47:02  <Belugas> Terkhen, i guess it's all about routine of a dad :D
14:47:15  <Terkhen> sounds like you were busy :P
14:47:42  <Belugas> ho big time...
14:47:59  <Belugas> fun of coming at work, on monday, yu can relax!
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14:53:54  <NGC3982> __ln__: :D
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16:54:41  <andythenorth_> lo
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16:59:40  * andythenorth_ wonders what the chances of GS MP are tonight? :)
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17:22:57  <Rubidium> andythenorth_: 0 <= chance <= 1 ;)
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17:45:59  <CIA-1> OpenTTD: translators * r24556 /trunk/src/lang/ (belarusian.txt croatian.txt dutch.txt):
17:45:59  <CIA-1> OpenTTD: -Update from WebTranslator v3.0:
17:45:59  <CIA-1> OpenTTD: belarusian - 2 changes by Wowanxm
17:45:59  <CIA-1> OpenTTD: croatian - 2 changes by VoyagerOne
17:45:59  <CIA-1> OpenTTD: dutch - 2 changes by habell
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18:16:43  <andythenorth_> Rubidium: I'm no good at probability sorry
18:16:46  <andythenorth_> can you explain :P
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18:17:50  <andythenorth_> quik
18:17:53  <andythenorth_> quak
18:18:31  <frosch123> moin :)
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18:43:10  <andythenorth_> rv-wagons?
18:43:44  <andythenorth_> or (with a new GUI panel) set arbitrary vehicle properties on construction?
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18:45:41  <FLHerne> Both :D
18:46:45  <andythenorth_> it was more a question to frosch123 :P
18:50:36  <frosch123> luckily i disconnected
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18:54:35  <andythenorth_> how handy :P
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19:00:55  * andythenorth_ has idea
19:01:04  <andythenorth_> offer only one truck model at any one time
19:01:20  *** KouDy [~KouDy@188.75.190.58] has quit [Ping timeout: 480 seconds]
19:01:28  <andythenorth_> but have multiple vehicle IDs for it, with different bodies
19:01:58  <Zuu> in newGRF world, is not a vehicle an instance of an engine?
19:02:12  <andythenorth_> name could just be Truck
19:02:12  <andythenorth_> Flat Truck
19:02:12  <andythenorth_> Box Truck
19:02:14  <andythenorth_> etc
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19:02:45  <andythenorth_> Zuu: if I understand you correctly, no
19:02:51  <andythenorth_> vehicle is any...vehicle
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19:03:17  <NGC3982> Evening.
19:03:27  <andythenorth_> dunno how openttd code treats them, maybe they are all engines
19:03:48  <NGC3982> As far as i know, the english language separates engine from engine
19:04:04  <NGC3982> http://upload.wikimedia.org/wikipedia/commons/1/1b/Mercedes_V6_DTM_Rennmotor_1996.jpg
19:04:08  <NGC3982> An engine.
19:04:09  <andythenorth_> the english language is slippery :P
19:04:20  <NGC3982> http://library.thinkquest.org/04oct/00450/Steam_Locomotivepix.jpg
19:04:24  <NGC3982> And an engine.
19:04:31  <NGC3982> An engine with an engine in it.
19:04:32  <Zuu> andythenorth_: so a vehicle is not a real vehicle that drive around in the game (+ smoke vehicles etc)?
19:04:37  <NGC3982> Engiception.
19:05:09  <andythenorth_> Zuu: a vehicle has an ID, and instances of it can be created
19:05:13  <andythenorth_> hmm
19:05:21  <andythenorth_> not sure of best way to answer this question :)
19:05:41  <Zuu> For AI/GS, 'engine' defines a vehicle type. When you buy an engine, you get a vehicle.
19:05:54  <Zuu> Vehicles are what companies have.
19:06:38  <andythenorth_> same for newgrf
19:06:42  <Zuu> Eg. the Turbo Tunner is an engine. While Road Vehicle #1 is a vehicle.
19:06:46  <andythenorth_> not all vehicles appear in buy menu
19:07:26  <Zuu> A vehicle shouldn't appear in the buy menu. Only engines.
19:07:44  <andythenorth_> ?
19:07:44  <andythenorth_> wagons?
19:08:15  <Zuu> wagons are probably an engine or wagons. I don't know. I haven't used the rail part of AI API.
19:08:35  <andythenorth_> to newgrf, they're just vehicles
19:08:46  <Zuu> Yea, wagons are engines.
19:09:10  <Zuu> (if they are not built)
19:09:19  <Zuu> If you build them, you get a vehicle.
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19:56:16  <andythenorth_> lots of games from 1983 are not awesome
19:56:25  * andythenorth_ is playing BBC Micro Emulator :P
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20:13:05  <NGC3982> http://i.imgur.com/AzKjj.png
20:13:15  <NGC3982> I have for some reason started to use stations like this.
20:13:28  <NGC3982> Instead of the fork in-fork out system.
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20:17:47  <Wolf01> hello
20:18:26  <Supercheese> salve
20:18:36  <frosch123> night
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20:54:06  <Supercheese> It's amazing how you notice typos so easily... days and days after you've made them, and not before
20:55:31  <Terkhen> good night
20:55:39  <Supercheese> vale, dormiture
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21:03:35  <Eddi|zuHause> Supercheese: that's because when you still know the text immediately after writing it, the brain does a lot of autocorrection towards what you wanted to write
21:04:05  <Supercheese> Yeah, I think there was a university study about that
21:04:15  <Eddi|zuHause> also: murphy's law says that you spot the typo right after it printed (or commited, ...)
21:09:26  <planetmaker> it never is different ;-)
21:13:11  <Eddi|zuHause> one of you has to change his name... it's impossible to distinguish two people with the same colour...
21:13:32  <Supercheese> eh?
21:14:19  <PaperEngineer> Hi people. I am trying to get OpenTTD working on my office PC. I can't connect to a friend's dedicated server.  I can connect from my personal laptop, but I get errors about UDP socket type failed?  Any advice?
21:14:36  <Supercheese> Net work issues, oh man
21:14:39  <Supercheese> those are a pain to diagnose
21:14:43  <Supercheese> network*
21:14:57  <PaperEngineer> Would you be willing to help me a little?
21:15:21  <Supercheese> I personally don't do much multiplayer
21:15:31  <Supercheese> I'm not really qualified
21:15:34  <Eddi|zuHause> PaperEngineer: potentially a firewall issue, or an IPv6 issue
21:15:43  <PaperEngineer> I get this: dbg: [net] getaddrinfo for hostname "", port 0, address family either IPv4 or IPv6 and socket type udp failed: Address family for hostname not supported
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21:32:08  <NGC3982> Bah.
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22:24:43  <Wolf01> 'night all
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23:14:16  <BadBrett> hmm... any idea whay ctrl+b won't work for me? i'm sure i've used that feature before
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