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Log for #openttd on 18th February 2013:
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00:00:20  <Ammler> your?
00:00:41  <Eddi|zuHause> i mean the opensuse repo
00:01:15  <Supercheese> Hmm, I keep getting FIRS gas stations building by rivers/lakes
00:01:16  <Ammler> well, since opengfx doesn't need it anymore...
00:01:38  <Eddi|zuHause> how is that a reason? :)
00:03:29  <Ammler> it's at 6.0.1, is there a newer
00:03:43  <Ammler> Eddi|zuHause: well, you can always submit a update
00:05:15  <Ammler> according to the newsfeed 6.0.1 is newest
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00:05:53  <Eddi|zuHause> hm, then my repo settings are wrong?
00:06:11  <Ammler> Eddi|zuHause: if you want to use nightly, add grfcodec as requires
00:07:01  <Eddi|zuHause> Ammler: i don't find it here: http://download.opensuse.org/repositories/home:/openttdcoop/openSUSE_12.2/
00:07:22  <Eddi|zuHause> at least not for "sane" architectures
00:07:29  <Ammler> it's in games since around a year alreadey
00:07:48  <Eddi|zuHause> i don't think i have the games repo
00:08:31  <Ammler> hmm, there is 6.0.3
00:08:57  <Ammler> I will push the update tonight
00:09:27  <Ammler> but well, since no package depends on it anymore, it is kinda low prio
00:10:46  <Ammler> maybe I should better drop it
00:12:03  <Ammler> at least drop from games and move back to home
00:15:41  <Eddi|zuHause> what should that solve?
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00:20:26  <Ammler> Eddi|zuHause: well, if you don't find grfcodec in the official repo anymore, you look somewhere else
00:20:54  <Ammler> also it seems 6.0.3 doesn't have built yet
00:21:10  <Ammler> so 6.0.2 is last available
00:22:57  <Ammler> pushed, should be available in around 4 hours on the mirrors
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00:24:34  <Eddi|zuHause> Ammler: btw in the home repo you have a stray renum 5.something
00:25:03  <Eddi|zuHause> (nforenum is now part of grfcodec)
00:25:08  <Ammler> I guess, that is just a simlink to nforenum :-)
00:25:50  <Eddi|zuHause> even then, 5.whatever is ancient
00:29:51  <Ammler> doesn't matter, it depends on grfcodec
00:31:41  <Ammler> register on obs and I add you to the project, you are welcome to contribute :-P
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00:37:07  <Generalcamo> Would it be possible to add in "Luxery" bonuses for express cars? Say, if the train looks pretty?
00:41:35  <Eddi|zuHause> yes, you can have cargo "age" slower, i.e. get more profit at the end of the journey
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00:56:10  <Generalcamo> Can I do it per-cargo?
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01:01:02  <Eddi|zuHause> that depends on your skills :)
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02:06:20  <Generalcamo> Is it possible to change industry to accept different inputs for a single output over time?
02:06:49  <Generalcamo> For example, a toy factory accepts only wood until 1960, when it accepts plastic too. In 1980, it stops accepting wood
02:07:32  <Pikka> it is possible, although the industry window will show it always accepts both wood and plastic, so it may be confusing for players.
02:07:48  <Pikka> --always processes wood and plastic
02:08:35  <Generalcamo> I'm trying to create a mod that expands the industrial and transportation portion of the game. From 1811 to present day.
02:08:46  <Generalcamo> Which is why I am asking these questions..
02:14:13  * Pikka bbl
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02:15:21  <Supercheese> Generalcamo: sounds possible so far
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05:25:16  * Supercheese wants NML station support
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05:40:45  <Bad_Brett> *Bad_Brett agrees
06:15:47  <Bad_Brett> it's quite surprising that it hasn't been done yet... i guess it must be rather complex stuff
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06:43:39  <Snail> why don't you try m4nfo? it can do stations
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07:03:02  <Supercheese> Interesting idea
07:03:46  * Supercheese reads the m4nfo manual
07:07:13  <Supercheese> seems loads easier than raw NFO
07:09:36  <Supercheese> I might go write a station grf in m4nfo :)
07:17:28  <__ln__> ave caseus
07:18:55  <peter1138> i still remember m4 being the tool used to configure sendmail
07:19:01  <peter1138> so i'm phobic to it
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07:20:30  <Supercheese> ave logarithmus naturalis
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08:10:22  <andythenorth> orangensaft
08:12:27  <Pikka> don't they
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08:15:31  <andythenorth> not always
08:15:33  <andythenorth> but often
08:17:47  <Pikka> andy, sounds like my problems with capacity for non-pax in av8, cb36 for capacity in the buy menu should fix it.
08:18:06  <Pikka> and not in the buy menu, too :)
08:18:21  <andythenorth> yeah, going to try it
08:21:48  <andythenorth> yeah that works
08:21:54  <andythenorth> easy peasy
08:22:15  <andythenorth> http://paste.openttdcoop.org/raw/2125/
08:22:25  <andythenorth> pikka you'd have done it *just* like that, right? :)
08:22:53  <Pikka> almost exactly
08:23:00  <andythenorth> barring the details
08:23:10  <andythenorth> perhaps every char or so would have been different
08:23:16  <Pikka> barring the fact that I'd have done it in nfo, yes
08:24:34  <andythenorth> I should write a higher-level abstraction of nml to nfo
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08:27:07  <andythenorth> Pikka: any more screenies? o_O
08:27:16  <andythenorth> or does asking annoy you?
08:27:18  <Pikka> of anything in particular?
08:27:37  <Supercheese> zeppelins :3
08:27:52  <andythenorth> 10cc
08:28:11  <dihedral> greetings
08:28:16  <Pikka> I've got the Mk1s for the british trains in, that's about the only progress since yesterday :)
08:28:26  <Pikka> hello dihedral
08:28:36  <andythenorth> in the web industry, there is a phenomen called "client is sitting at desk hitting 'refresh'"
08:28:43  <andythenorth> which can be lovely and enthusiastic
08:28:45  <andythenorth> or tedious
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08:29:13  <andythenorth> twof*sh, but not Fish 2
08:30:29  <andythenorth> all the best ships are now being built in Canada
08:30:33  <andythenorth> or so I hope :)
08:30:46  <Pikka> www.pikkarail.com/junk/andytroll.png
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08:31:08  <Twofish> north noth south?
08:31:16  <andythenorth> have coaches always had grey windows?  I missed that
08:31:29  <Pikka> the white on the coaches is 2cc
08:31:43  <Pikka> no, "usually" they have blueypurple windows
08:31:48  <andythenorth> blurple
08:32:15  <Twofish> north not* south? // Not easy to spell when just arrived work... Tired...
08:33:15  <andythenorth> there is a key here
08:34:27  <peter1138> andythetroll?
08:34:53  <Pikka> http://bugs.openttd.org/task/5475 D:
08:34:58  <peter1138> :)
08:35:18  <peter1138> if CB14D does it, why the report?
08:35:18  <andythenorth> I am trying to think what I could do with that
08:35:34  <peter1138> if CB14D doesn't do it, then the report wants something to not do it
08:35:37  <Pikka> http://bugs.openttd.org/task/5474 it has a partner
08:35:46  <peter1138> therefore, task is complete :D
08:35:47  <andythenorth> CB14D - houses
08:36:29  <Pikka> yes
08:36:33  <peter1138> my solution: just waste an engine id
08:36:39  <Pikka> :)
08:36:52  <peter1138> there's only 65534 of them after all
08:36:56  <andythenorth> hmm
08:37:12  * Pikka is hoping for a resolution to http://bugs.openttd.org/task/5473 before tackling a new sound system for 10CC
08:37:20  <andythenorth> Ferry (Steam) < 1940 | Ferry (Diesel) >= 1940
08:37:29  <andythenorth> see I could use that new cb o_O
08:37:36  <Pikka> the way I do sounds at the moment dates back to Pineapple and the original UKRS, it's sounding a bit tired to me :)
08:37:50  <Pikka> yes andy
08:37:54  <Pikka> or just "Ferry" :P
08:38:12  <andythenorth> that too
08:38:39  <andythenorth> new names, or ships with 2 holds?
08:38:42  <andythenorth> pick one :P
08:38:47  <andythenorth> or none
08:38:53  <Pikka> two holds, deffo
08:40:15  <andythenorth> owing to our inimitable ability to add convolutions and complexity in the name of future unknown possible use cases, it will probably be argued extensively that merely 2 holds is not enough, and that holds should be arbitrarily extensible, limited only by addressable memory, and that a GUI must support this, but also none can be found
08:40:20  <andythenorth> ^ complicated is bad :P
08:41:27  <Pikka> articulated ships
08:41:44  <Pikka> would be the best way to do it
08:42:50  <andythenorth> how did your articulated met-cam things pan out?
08:42:52  <Supercheese> articulated everything
08:42:55  <Supercheese> articulated planes
08:42:56  <peter1138> http://bugs.openttd.org/task/5454
08:42:57  <Supercheese> articulated houses
08:43:02  <Supercheese> articulated industries
08:43:09  <peter1138> an articulated ship
08:43:14  <Pikka> fake-articulated trains are bad
08:43:22  <Pikka> but ships it would be fine, because you can't string ships together
08:44:15  <Supercheese> why are fake-articulated trains bad? side effects with acceleration calculations?
08:44:16  <andythenorth> k
08:44:25  <andythenorth> bad gui?
08:45:23  <Pikka> use var 10 to show special "hold" sprites in the refit and vehicle detail windows
08:46:08  <Pikka> of course, you can't (afaik) currently refit articulated parts seperately, that would need to change ;)
08:47:00  <Supercheese> only trains have the refit-separately thingy IIRC
08:47:12  <Supercheese> would be nice to e.g. refit FIRS trams separately
08:47:26  <Supercheese> half livestock half grain etc.
08:47:30  <andythenorth> furry trams
08:47:45  <Supercheese> drama trams
08:48:06  <Supercheese> Capacity: 15 Posts of Drama
08:48:45  <peter1138> Source: ozTrans, Destination: tt-forums
08:49:40  <peter1138> let's see who's reading the logs :D
08:50:28  <andythenorth> troll1138
08:50:39  <Pikka> isn't he
08:50:56  <andythenorth> what larks
08:51:09  <andythenorth> so do articulated ships
08:51:15  <andythenorth> and I'll redesign Squid again
08:51:22  <andythenorth> everyone's a winner
08:52:02  <Pikka> everyone's a wiener
08:52:19  <peter1138> super-mega-articulated-container-ships
08:52:30  <peter1138> auto-refittable
08:52:38  <peter1138> transfer-anything-ships
08:52:42  <Pikka> yes
08:52:52  <Pikka> cheap at half the price
08:53:09  <Pikka> also once you patch that they will go faster than 80mph
08:53:23  <Supercheese> Multi-hold articulated ekranoplan
08:53:25  <peter1138> yes, like in FS#5454
08:53:26  <Supercheese> 400 mpg ships
08:53:30  <Supercheese> mph*
08:53:33  <Pikka> then no-one will need to use anything but ships ever again
08:53:54  <peter1138> hmm, i should push that branch
08:56:54  <Pikka> FISH Donald Campbell edition
08:58:12  * Pikka isn't sure he believes in water and land speed records set by jet-powered vehicles
08:58:17  <andythenorth> ship-wagons?
08:58:37  <Pikka> surely there's a point where you stop being a boat or a car and become an aircraft that's only incidentally in contact with the ground/water?
08:59:01  <andythenorth> hydrofoil?
08:59:02  <andythenorth> also
08:59:05  <andythenorth> ship-wagons?
08:59:09  <Pikka> yes
08:59:13  <Pikka> well
08:59:14  <Pikka> no
08:59:16  <andythenorth> could have dreadnought hauling a lot of barges
08:59:19  <andythenorth> would be awesome
08:59:34  <andythenorth> ice barges
08:59:44  <andythenorth> capacity falls if you play tropic :P
08:59:50  <Supercheese> dolphin-towed barges
08:59:58  <andythenorth> http://en.wikipedia.org/wiki/Project_Habakkuk
09:00:00  <Pikka> I think RV wagons were discounted on the grounds that it's "unrealistic" and articulated vehicles serve just as well
09:00:48  <Pikka> articulated vehicles where you can refit each part seperately would be the pest of poth worlds I think
09:01:23  <Supercheese> aye
09:01:57  <jonty-comp> dolphins with cargo bags?
09:02:08  <jonty-comp> red alert 2 total conversion grf
09:02:48  <Supercheese> :D
09:02:56  <Supercheese> Kirov Airships
09:03:05  <Supercheese> Chronovehicles
09:03:09  <Supercheese> teleport to destination
09:03:48  <andythenorth> Pikka: rv-wagons were discounted because nobody can be arsed :)
09:03:56  <Pikka> well, that too
09:03:59  <andythenorth> most people who could do it don't like rvs :)
09:04:06  <Supercheese> andy's already got the squid covered ;)
09:04:53  *** Flygon_ is now known as Flygon
09:05:39  <Flygon> What about getting rv trailers refitted with some trailers being powered and some not
09:05:45  <Flygon> Like Australian road trains :B
09:06:06  <Supercheese> road trains already possible far as I can tell
09:06:18  <Eddi|zuHause> Pikka: a misc flag that says "you can refit each part individually", to not break old GRFs that depend on all vehicles having the same refit?
09:11:56  <andythenorth> container ship: 400 holds (individually refittable)
09:14:20  <planetmaker> so like 1 passenger, 5 mail, 2 sheep, 3 fish, 300 coal ? sounds stupid
09:14:56  <jonty-comp> and then make it hold food as well
09:15:03  <andythenorth> chicken fox grain
09:15:18  <jonty-comp> and the food decreases proportional to how many passengers there are
09:15:21  <planetmaker> no, it's a ship which only runs mid-summer during ramadan
09:15:33  <jonty-comp> over the duration of the journey :P
09:15:34  <planetmaker> North of the polar circle
09:16:10  <peter1138> north of the polar bear
09:16:14  <Eddi|zuHause> one cabbage, one goat, one wolf
09:16:30  <andythenorth> same puzzle?
09:16:34  <jonty-comp> and if the ship doesn't dock for at least 6 ingame months, there is a chance of a zombie outbreak disaster on board
09:16:48  <jonty-comp> in which case it becomes controlled by an agressive AI that crashes it into other ships and infects them
09:17:18  <andythenorth> hmm
09:17:26  <andythenorth> newgrf vehicles that can consume their own cargo
09:17:31  <andythenorth> realism to the fore!
09:17:34  <jonty-comp> oh god, what i have i done
09:17:37  <jonty-comp> D:
09:17:40  <planetmaker> hm, that closes the circle. We're very close to UfoAI then ;-)
09:17:59  <andythenorth> your train has no coal left, it will continue at 1mph
09:18:03  <andythenorth> until you load coal again
09:18:40  <jonty-comp> but it is unrealistic to have a coal train that consumes its own cargo
09:18:46  <andythenorth> tender
09:18:47  <jonty-comp> instead you must have a tender wagon
09:18:56  <jonty-comp> and then distribute coal to every station on your network
09:19:07  <Supercheese> @_@
09:19:34  <andythenorth> it would be fun for small maps
09:19:37  <andythenorth> very small maps
09:19:55  <andythenorth> tinkering
09:19:56  <Supercheese> 64x64
09:19:58  <andythenorth> yes
09:20:01  * Eddi|zuHause points at the fact that you did not _buy_ the coal you're transporting
09:20:07  <andythenorth> meh, details
09:20:08  <jonty-comp> i suspect it would quickly become impossible over a certain size
09:20:18  <jonty-comp> ingame market system!
09:20:30  <andythenorth> jonty-comp: you'd just run round-robin trains dropping off fuel at every station
09:20:36  <andythenorth> it's conceptually easy, just tedious
09:20:45  <Eddi|zuHause> also, you need water for steam engines as well
09:20:48  <Eddi|zuHause> and sand!
09:20:52  <andythenorth> yes
09:20:54  <Eddi|zuHause> and oil!
09:20:58  <andythenorth> railroad tycoon had all thee
09:21:00  <jonty-comp> and spare parts
09:21:00  <andythenorth> these *
09:21:11  <andythenorth> instead we have servicing
09:21:26  <jonty-comp> once stations got too spread out, you'd use more coal than you transported though
09:22:06  <andythenorth> nah it would be fine
09:22:17  <andythenorth> I'd just introduce a 'servicing' industry: produces coal, water, sand
09:22:27  <andythenorth> no input needed :P
09:22:47  <andythenorth> hax
09:24:29  <jonty-comp> you'd have to transport those items to the depots instead of the stations, of course
09:25:44  <andythenorth> so anyway
09:25:47  <andythenorth> ships with 2 holds?
09:25:51  <andythenorth> or articulated ships?
09:25:58  <jonty-comp> and each depot could have a stockpile of items that determines how much servicing a train there reduces the breakdown %!
09:26:00  <andythenorth> 2 holds => interesting hax
09:26:10  <andythenorth> articulated ships => have to avoid doing Bad Things
09:29:02  <Pikka> either way andy
09:29:05  <Pikka> come up with a spec
09:29:08  <Pikka> post it somewhere
09:29:24  <Pikka> ask someone who might be able to patch it to patch it
09:29:37  <Pikka> do not go anywhere near the forums with it unless you want idiots to talk in circles around it forevermore
09:29:58  <andythenorth> do not pass go
09:30:03  <andythenorth> do not collect £200?
09:30:09  <Supercheese> 0*
09:30:17  <Pikka> yes :)
09:30:25  <andythenorth> Community Chest: someone has patched the game
09:30:54  <Pikka> so, american boxcars
09:31:01  <Pikka> brown, other brown, red, and CC? :)
09:31:06  <Supercheese> Roll two dice: If you roll 12 the patch is accepted to trunk, otherwise no patch for you
09:31:10  <andythenorth> definitely CC
09:31:44  <Pikka> some of the brown ones will have CC markings or something?
09:34:01  <andythenorth> you doing 2CC?
09:34:30  <Pikka> sometimes
09:34:42  <Pikka> like I said, the white bits on those coaches are 2cc
09:36:59  <andythenorth> 2CC boxcar?
09:37:59  <andythenorth> I liked the US Set.  With enough patience (graphics are random on build), a matched set of BN green engines and boxcars could be built
09:38:02  <planetmaker> 09:39 Pikka: do not go anywhere near the forums with it unless you want idiots to talk in circles around it forevermore <-- Discussing specs in the forum definitely is not bad. You just need to filter the clutter
09:38:45  <planetmaker> but you need to do that anyway
09:39:06  <Pikka> yeah
09:39:13  <Pikka> but the problem is you need everyone else to filter the clutter too
09:39:29  <Pikka> the actual conversation gets lost otherwise :)
09:40:04  <planetmaker> without making it known you'll have no conversation
09:40:11  <Eddi|zuHause> ... i don't know what you're talking about :p
09:41:12  <planetmaker> It worked well so far to make a wiki page with the specs and discuss it in the forums
09:41:13  <Pikka> if there's no action, the conversation is at best pointless :)
09:41:27  <planetmaker> that of course ;-)
09:41:45  <Pikka> :)
09:41:50  <planetmaker> though not necessarily. It just depends on the time horizon
09:41:56  <Pikka> yep
09:42:19  <andythenorth> also, ships with multiple holds are just massive hax.  So maybe it's better not to
09:42:35  <andythenorth> "yes but it's realistic"
09:42:42  <Supercheese> autorefit already is sufficiently haxing
09:42:43  <Pikka> well, it's only massive hax until you work out the proper way to do it, andy :P
09:43:08  <andythenorth> gameplay hax
09:43:28  <Supercheese> hex
09:45:33  <andythenorth> you could just buy one giant ship for any route
09:46:06  <Supercheese> you can already just buy num_cargoes ships for any route
09:46:28  <Supercheese> would only consolidate that down to one
09:46:36  <Supercheese> make gameplay simpler perhaps
09:47:38  * Supercheese should sleep
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09:47:45  * andythenorth work
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09:55:48  <peter1138> use an rgb recolour to have just the shade of brown you want
10:01:03  <jonty-comp> or just draw in 32bpp in the first place
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10:28:52  <peter1138> could do
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10:43:28  <Pikka> "one giant ship for any route" is realistic or something :)
10:44:29  <Eddi|zuHause> you'd ideally want just enough ships that always one is loading
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11:24:06  <peter1138> clearly water needs depth
11:24:20  <peter1138> so you can send your megaliner up that barge canal
11:24:28  <peter1138> er
11:24:30  <peter1138> narrow-boat canal
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11:25:54  <joey8> hi all, i am installing openttd123 and have extracted it to my home directory. i have changes the path to include the games/openttd directory but i am getting "openttd: not found" in a little white message box. can any one help please?
11:29:41  <Pikka> what OS, joey8?
11:29:52  <joey8> ubuntu - latest
11:30:54  <Eddi|zuHause> joey8: have you tried opening it from a console window?
11:31:17  <joey8> yes - that is what i am doing... running the openttd-wrapper program
11:31:23  <joey8> is that right?
11:31:40  <Eddi|zuHause> i don't know any openttd-wrapper program
11:31:47  <joey8> oh
11:32:06  <peter1138> i think there was some crazy wrapper some distribution added
11:35:43  <blathijs> \o
11:36:17  <Eddi|zuHause> say "crazy" and random people appear :)
11:37:00  <blathijs> It's a wrapper intended to display an error message when no graphics set is found (as opposed to silently quitting, which is weird when users click the "OpenTTD" menu item and nothing happens)
11:37:27  <blathijs> I guess we can remove it again in the most recent versions which actually ask if you want to download OpenGFX now
11:39:01  <blathijs> joey8: You should be able to just run /usr/games/openttd normally, the /usr/share/games/openttd/openttd-wrapper script is only intended to be called from the applications menu
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11:41:04  <blathijs> joey8: Hmm, wait, you're saying that openttd-wrapper doesn't find openttd. So either /usr/games/openttd doesn't exist on your system (which would be weird) or you messed up something in the path to remove /usr/games from it
11:41:17  <blathijs> joey8: What does this openttd123 thing do?
11:41:38  <blathijs> Googling it only gives me stuff about OpenTTD 1.2.3
11:42:08  <blathijs> Oh wait, that's exactly what you meant, I guess
11:42:47  <blathijs> joey8: You should change the path to include the "games" directory, not the games/openttd filename
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12:32:49  <Pikka> yes but
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12:35:47  <peter1138> pikka no, don't do it pikka, no
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12:56:55  <andythenorth> I dunno
12:57:10  <andythenorth> should I?
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13:27:41  <andythenorth> yay
13:27:43  <andythenorth> inflation
13:27:45  <andythenorth> let's remove it
13:28:19  <planetmaker> :D
13:31:32  <andythenorth> so let's try this
13:31:39  <andythenorth> current inflation means costs outstrip income?
13:31:45  <andythenorth> and the 'fix' is to keep them the same?
13:32:13  <andythenorth> and the point of this for gameplay is...?
13:33:33  <V453000> unicorns
13:33:38  <V453000> also hello :)
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13:42:55  <joey8> does anybody know why i should be getting a small white message box with "openttd not found" when i click on the openttd-wrapper program. trying to do an install on ubuntu 12.04. thank you
13:43:21  <Pinkbeast> Please, say what set of instructions you were attempting to follow?
13:43:44  <joey8> i am making my own up pinkbeast because i cant find any to follow, sorry.
13:44:24  <joey8> i would willingly follow any instruction set if one was offered to me.
13:44:51  <joey8> i have just downloaded the deb file from the openttd website
13:44:51  <Pinkbeast> OK, then, perhaps you could explain what steps have got you to this point.
13:44:56  <joey8> ok
13:44:59  <joey8> i have just downloaded the deb file from the openttd website
13:45:03  <Pinkbeast> ... Ah, OK. Then you did what?
13:45:32  <joey8> ok and then  i extracted to my home directory so now i have a deb and a usr directory
13:46:15  <joey8> if i click on the openttd-wrapper program i get the afore-mentioned error message
13:46:23  <Pinkbeast> Please say what you actually did. What command did you run to "extract to my home directory"?
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13:46:33  <joey8> ok 1 min please
13:47:01  <Pinkbeast> It sounds to me like you have just unpacked the package, not installed it.
13:47:30  <joey8> ah ha ..... "install it"? mmm sorry i was unaware i had to do that
13:47:47  <joey8> is there an instruction set i am to follow please pinkbeast
13:47:57  <Pinkbeast> Well, any Debian package needs to be installed.
13:48:05  <joey8> ok
13:48:11  <Pinkbeast> You in general would install one with "sudo dpkg -i foo.deb"
13:48:19  <joey8> ah ok
13:48:50  <joey8> i have looked on the openttd website for instructions. could you help by pointing me in the right direction please thank you
13:49:16  <Pinkbeast> Errr I suggest you install the package as above
13:49:27  <joey8> what ... with dpkg?
13:49:39  <Pinkbeast> Yes, as all Debian packages are installed.
13:49:47  <joey8> ok will try. thanx for your help
13:49:52  * joey8 waves
13:50:05  <joey8> ãƒ
13:50:40  <Pinkbeast> You might then find it complains about the lack of some other packages which you might install with "apt-get install foo"
13:50:50  <joey8> ah ha ok
13:51:19  <joey8> thanx - i am going know to try it. (in another room) thank you bye
13:51:32  <Pinkbeast> OK, but you could ssh in to the machine in question and run dpkg
13:51:53  <joey8> its ok - dont need to - i will walk ãƒ
14:03:41  <jonty-comp> what is this walking you speak of
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14:06:15  <andythenorth> http://people.gnome.org/~michael/data/2013-02-03-re-factoring.pdf
14:07:56  <peter1138> take anything touched by gnome with a pinch of salt
14:08:26  <goodger> I like how michael meeks can't spell "its"
14:10:27  <Pinkbeast> It's a weird mix of sensible stuff like making autobuilds work as well as possible and vague noises about the magic of free software
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14:21:20  <joey8> pinkbeast - just a quick thank you. 1.2.3 all running great - thanx for your care and help
14:21:23  <joey8> ãƒ
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15:19:38  <Belugas> hello
15:20:18  <peter1138> hi sir
15:20:49  <Belugas> godd day to you peter1138 :)
15:20:55  <Pikka> hallo Belugas and peeter
15:22:41  <Belugas> pister mikka!
15:22:44  <Belugas> hem...
15:22:45  <Belugas> no
15:22:50  <Belugas> misper tikka
15:22:53  <Belugas> grrr..
15:22:57  <Belugas> shake shake shake
15:23:03  <Belugas> mister Pikka!
15:23:09  <Belugas> sluuuurp
15:23:18  <Belugas> cofffeee time!
15:23:18  <andythenorth> :)
15:23:26  * andythenorth is drinking Nescafe instant
15:23:28  <andythenorth> bleargh
15:23:59  <Pikka> andythenorth, better than nothing
15:24:08  * Pikka is out of scotch :[
15:24:25  <Pikka> not /much/ better than nothing, admittedly
15:24:28  <andythenorth> forums are boringly quiet
15:24:31  <andythenorth> so is simuscape
15:24:36  <andythenorth> should I join the german forum?
15:24:44  <andythenorth> my german is nichts so gut
15:24:50  <andythenorth> ist*
15:24:54  <Pikka> the german forum is at least refreshingly to the point
15:24:57  <Pikka> as you might expect
15:24:58  <andythenorth> meine deutsch
15:25:03  <andythenorth> ah germans
15:25:16  <Pikka> Simuscape's "Hall of Fame" post was greeted with "what is this shit" :)
15:25:40  <andythenorth> Pikka: how good is your german then?
15:26:08  <Pikka> poor to quite poor, I did it for a few years in high school
15:26:57  <peter1138> http://www.independent.co.uk/news/world/europe/russian-meteor-strike-that-injured-1200-people-was-us-weapons-test-claims-politician-8499856.html
15:27:00  <peter1138> yeah
15:27:31  <jonty-comp> hahaha
15:32:30  <Pikka> seems plausible
15:33:09  <Pikka> sounds like the Russian Bob Katter, does he wear a big hat?
15:34:21  <andythenorth> asteroids were considered as a serious piece of WMD
15:34:45  <andythenorth> if you can target one precisely, it' s a really simple continent killer
15:34:54  * andythenorth read the wrong books at age 13
15:35:05  <andythenorth> I might go home and make a livestock ship :P
15:35:15  <Pikka> probably easier just to nuke the continent directly
15:35:17  <Pikka> good idea :)
15:44:52  <planetmaker> if a fish ship has the fish tow the ship instead of carry it... would it have reduced running costs?
15:46:30  <peter1138> no because it costs more to train the fish
15:46:39  <peter1138> which you then transmute into food
15:47:19  <andythenorth> planetmaker: what if the fish carry this, and you put your ship on it? http://3.bp.blogspot.com/-sIOxEb74Gs0/T6VAtD6RCOI/AAAAAAAAEdA/Vrr-snZP5kw/s1600/heavy+lift+ships+-1.jpg
15:47:39  <peter1138> that's not a ship
15:47:41  <peter1138> that's a sawn
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15:48:13  <peter1138> er
15:48:14  <peter1138> swan
15:48:19  <peter1138> sawn off swan?
15:49:11  <jonty-comp> how do you get from one end to the other without getting wet feet?
15:49:57  <andythenorth> use a boat
15:50:02  <andythenorth> those ships should be in FISH
15:50:15  <andythenorth> on the right: the big trawler.  In the middle, a nice ferry
15:50:23  <andythenorth> on the left....some dredger thing.  That's HEQS :P
15:50:47  <planetmaker> interesting ship, andy
15:51:00  <peter1138> jonty-comp, probably a walkway underneath the bed
15:53:56  <andythenorth> biab
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15:56:06  <peter1138> back in a boat?
15:56:12  <peter1138> boat in a bath?
15:58:09  <goodger> brain in a box
15:58:38  <peter1138> band in a box
15:59:10  <jonty-comp> box in a box
16:04:55  <peter1138> http://images.4chan.org/b/src/1361196949372.jpg
16:05:27  <peter1138> brony on a bench?
16:05:27  <goodger> what in satan's glorious name
16:05:43  <jonty-comp> oh my
16:06:29  <peter1138> http://images.4chan.org/b/src/1361197082762.jpg
16:06:31  <peter1138> brony in a bedroom
16:07:00  <jonty-comp> nice TV
16:07:09  <Pikka> your mother's a brony, peter1138
16:07:22  <peter1138> i don't think that's possible
16:07:31  <Pikka> anything's possible
16:08:14  <Pikka> especially with your mother
16:09:26  <Pikka> also, Biggles in a Blenheim
16:09:56  <goodger> "bronies imply affirmation of blasphemy"
16:10:53  <Pinkbeast> Do we really? Egads.
16:11:24  <Pikka> and bedtime in a brisbane
16:11:26  <Pikka> goodnight
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16:12:04  <goodger> bronies inculcate arrested belief [in a god]
16:12:14  <peter1138> oh god we got one
16:12:21  <goodger> :D
16:12:26  <Pinkbeast> goodger: you who what now?
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16:32:25  <Bad_Brett> hello there
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17:03:14  <andythenorth> we should fix inflation by introducing a complete economic cycle
17:03:19  <andythenorth> and have multiple currencies
17:03:32  <andythenorth> with all the associated macro-economic machinery
17:03:43  <Pinkbeast> So I can play Warren Buffett and never touch a vehicle?
17:03:56  <andythenorth> no
17:04:00  <andythenorth> you still have to play trains
17:04:07  <Pinkbeast> It'd be a neat parallel to your "the game is not all about trains, you know" - "the game is not all about transport". :-)
17:04:11  <andythenorth> but now "they cost more, so it's more fun"
17:04:34  <Pinkbeast> If I was Warren Buffett I'd have my own trainset
17:04:39  <andythenorth> true
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17:14:40  <andythenorth> so 1 bandit.grf, or 1 per theme?
17:14:47  <andythenorth> herm, no pikka :P
17:15:11  <planetmaker> g'evening
17:15:30  <andythenorth> assume there's a set of 10 US trucks, a set of 10 Australian trucks etc
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17:15:32  <andythenorth> or so
17:16:14  <andythenorth> I am figuring one grf
17:16:30  <andythenorth> makes setting up a game easier, and one place to set parameters, not n
17:16:40  <andythenorth> assuming parameters are needed :P
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17:21:44  <RavingManiac> Sometimes, I think that openttd is set in some dystopian alternate history
17:22:02  <RavingManiac> Where the world is ruled by transportation barons
17:22:37  <RavingManiac> It is they who determine which cities grow and die, where the goods go
17:22:38  <RavingManiac> etc
17:23:14  <goodger> and where your home can be demolished before they realise they needed to demolish the one next door
17:24:10  <RavingManiac> and when the city authorities get their shit together and make a stand against the corporation levelling the town?
17:24:14  <RavingManiac> Bribe money!
17:24:33  <RavingManiac> and five more families are homeless
17:24:41  <planetmaker> plant trees! cheaper and more effective ;-)
17:24:56  <goodger> nah, those five families are simply murdered in their homes prior to demolition
17:25:39  <planetmaker> "oh, I destroyed your house? C'mon, look what nice trees I planted instead!" "oh, ok. Then please don't mind. Continue at will"
17:28:04  <MNIM> goodger: I always thought they were killed in the explosion
17:28:19  <Belugas> don't you love this game or not!  I still do :D
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17:56:56  <Terkhen> hello
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18:06:06  <andythenorth> hi Terkhen
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18:13:57  <andythenorth> Terkhen: fancy doing the FIRS spanish update? o_O
18:14:06  <andythenorth> I should release soon :)
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18:32:42  <Snail> hey andy
18:32:51  <Snail> I'm updating FIRS' translation now...
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18:34:47  <Snail> what are exactly "recyclables"? stuff to be recycled, or stuff already recycled?
18:35:09  <Snail> coz they're produced by the "recycling depot" and accepted by the "recycling plant"...
18:35:24  <Pinkbeast> Stuff to be recycled I believe.
18:35:51  <Terkhen> he's gone :P
18:36:05  <Terkhen> yes, it is stuff to be recycled
18:41:29  <Snail> whoops, I asked him right after he left :)
18:41:40  <Snail> thanks guys
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19:09:55  <Snail> anyone knows the difference between "basic farm" and "mixed farm" in FIRS?
19:10:06  <Snail> I'm looking here --> http://www.tt-foundry.com/sets/FIRS/schema/economies
19:10:15  <Snail> but it looks like there's no info...
19:10:16  <Snail> \
19:11:10  <frosch123> mixed farm produces both livestock and grain
19:11:33  <frosch123> i guess basic farm appears only in economies with a single type of farm
19:12:06  <Snail> ok
19:12:43  <frosch123> the bloated economy iirc has 3 farms: grain, livestock, grain+livestock
19:12:53  <frosch123> the normal economies may have only one type
19:13:03  <jonty-comp> http://www.tt-forums.net/viewtopic.php?f=32&t=64419
19:13:08  <jonty-comp> that makes perfect sense
19:13:52  <frosch123> tell him abuot the cheat menu
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19:26:58  <terjesc> Very descriptive topic title.
19:27:21  <frosch123> yeah, sadly it is limited in length
19:28:21  <terjesc> I was talking about the forum post.
19:28:44  <terjesc> "Does anyone know how to answer?"
19:28:55  <terjesc> (=
19:30:44  <Rubidium> yes
19:30:52  <Rubidium> Q.E.D.
19:31:42  <planetmaker> :D was tempted to reply that. Would qualify as "unhelpful", though
19:32:17  <terjesc> Well, to write Q.E.D. you kind of have to demonstrate that you know how to answer first.
19:32:23  <terjesc> q:
19:32:57  <Rubidium> terjesc: didn't I demonstrate that by answering his question with yes?
19:33:09  <terjesc> Oh, sorry. Of course.
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19:34:01  <__ln__> h w1
19:34:23  <Wolf01> h __
19:34:24  <planetmaker> terjesc, the answer is "use cheat menu"
19:34:37  <Wolf01> hello :D
19:34:41  <planetmaker> and get yourself as much money as you want
19:34:50  <terjesc> planetmaker: I know. (=
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19:41:36  <peter1138> http://forum.xda-developers.com/showthread.php?t=2095934
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19:41:58  <jonty-comp> i wondered how long it would take someone to do that
19:42:33  <jonty-comp> now i need to figure out running wine in qemu so that i can get x86 apps on my tablet
19:45:32  <DorpsGek> Commit by translators :: r25022 /trunk/src/lang (11 files) (2013-02-18 18:55:14 UTC)
19:45:33  <DorpsGek> -Update from WebTranslator v3.0:
19:45:34  <DorpsGek> belarusian - 10 changes by KorneySan
19:45:35  <DorpsGek> croatian - 9 changes by VoyagerOne
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19:45:36  <DorpsGek> dutch - 9 changes by habell
19:45:37  <DorpsGek> hungarian - 6 changes by oklmernok
19:45:38  <DorpsGek> italian - 5 changes by lorenzodv
19:45:39  <DorpsGek> korean - 17 changes by telk5093
19:45:40  <DorpsGek> polish - 5 changes by wojteks86
19:45:41  <DorpsGek> brazilian_portuguese - 10 changes by Tucalipe
19:45:42  <DorpsGek> russian - 9 changes by Lone_Wolf
19:45:43  <DorpsGek> swedish - 50 changes by Zuu
19:45:44  <DorpsGek> vietnamese - 9 changes by nglekhoi
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19:59:44  <andythenorth> Terkhen: sorry for forgetting translation :(
19:59:57  <andythenorth> I assumed you'd commit:)
20:02:31  <andythenorth> I'll do it now
20:05:49  <Terkhen> I mentioned back then that I had no development environment :P
20:05:53  <Terkhen> no problem :)
20:05:58  <Terkhen> I was able to find the paste :P
20:07:10  <andythenorth> oops :)
20:07:33  <andythenorth> sometimes in the middle of something I have to go and do real life :P
20:07:35  <andythenorth> then I forget
20:07:39  <andythenorth> real life first :P
20:08:09  <Terkhen> :)
20:08:54  <Snail> hey andy
20:09:01  <Snail> I had a question for you about FIRS 0.9.2
20:09:10  <andythenorth> ?
20:09:30  <Snail> in my set, I have a vehicle that can carry mail by default and can be refitted to passengers
20:09:45  <Snail> when I refit to passengers, I change the capacity through CB36
20:10:26  <Snail> with FIRS 0.7 (as well as with all the other industry sets including default) I used to set capacity to X passengers through CB36, and I got X*2 as real capacity in-game
20:10:45  <Snail> however, now with FIRS 0.9.2, the same code gives me X/2 passengers in-game
20:10:56  <Snail> perhaps there have been changes in the cargo definitions?
20:11:21  <andythenorth> yes
20:11:27  <andythenorth> might be a bug, might be correct behaviour
20:11:30  <andythenorth> I'll look
20:11:41  <andythenorth> mail / pax in FIRS are supposed to be same as default game
20:11:47  <andythenorth> what does default do? :)
20:11:55  <MinchinWeb> In a NewGRF set, how do you change the sort order of vehicles?
20:13:02  <andythenorth> there's a sort order property
20:13:15  <Snail> default doubles the real in-game capacity if I take a vehicle whose default cargo is mail and I refit it to pax
20:13:16  <DorpsGek> Commit by frosch :: r25023 trunk/src/network/network_content_gui.cpp (2013-02-18 19:23:09 UTC)
20:13:17  <DorpsGek> -Change: Regroup buttons in content download GUI to put item-specifc stuff next to each other.
20:13:24  <Snail> while FIRS 0.9.2 halves it...
20:13:49  <Snail> the original bug report is here --> http://www.tt-forums.net/viewtopic.php?f=26&t=58283&start=168
20:15:21  <andythenorth> I have set multiplier to 2
20:15:25  <andythenorth> maybe it should be 0.5
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20:16:01  <andythenorth> http://newgrf-specs.tt-wiki.net/wiki/NML:Cargos#Cargo_properties
20:16:02  <Snail> did you change it from FIRS 0.7?
20:16:10  <andythenorth> probably
20:16:13  <Snail> coz it used to work well with that one
20:16:14  <andythenorth> I'd have to diff to check
20:16:22  <andythenorth> a lot has changed since then :P
20:16:26  <Snail> :p
20:16:39  <andythenorth> it's also a new property in openttd 1.2
20:16:47  <andythenorth> might not have been set in FIRS 0.7 at all
20:16:56  <Snail> but at least from this feature's perspective, FIRS 0.7 behaved like all the other cargo sets while FIRS 0.9.2 doesn't
20:17:16  <andythenorth> nml docs say mail should be 2
20:17:27  <andythenorth> which it is
20:17:45  <andythenorth> but pax is 1, should be 4
20:17:53  <andythenorth> FIRS bug :)
20:18:12  <andythenorth> fixing
20:18:26  <Snail> thanks :)
20:18:39  <Snail> oh I also updated the Italian translation ;)
20:19:55  <andythenorth> I committed it :)
20:20:05  <andythenorth> hmm
20:20:30  <DorpsGek> Commit by frosch :: r25024 /trunk/src (5 files in 5 dirs) (2013-02-18 19:30:24 UTC)
20:20:31  <DorpsGek> -Feature: Searching of (missing) content via GrfCrawler.
20:20:34  <andythenorth> :)
20:21:44  <andythenorth> lots of recent commits :)
20:22:00  <andythenorth> so we're having some of cdist then?
20:22:46  <Snail> cargo dist in trunk?
20:23:10  <andythenorth> there are commits relating to some cdist things
20:23:17  <andythenorth> http://vcs.openttd.org/svn/
20:23:28  <frosch123> it's not the whole story
20:23:36  <andythenorth> I wouldn't make assumptions until someone tells you
20:24:00  <andythenorth> might just be general improvements that happen to have come from fonso
20:25:22  <andythenorth> Snail: want to test FIRS fix?  http://bundles.openttdcoop.org/firs/push/LATEST/
20:25:31  <andythenorth> if it works, I'll be releasing soon
20:26:15  <andythenorth> frosch123: that's pretty nice for GRFCrawler
20:26:36  <Snail> andy: ok, downloading now
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20:27:16  <andythenorth> I wonder if that's going to prompt some new grfcrawler entries
20:27:24  <andythenorth> I'm tempted, even though it's irrational
20:30:38  <andythenorth> hmm
20:30:41  <andythenorth> old GRFCrawler is old
20:31:23  <Snail> andythenorth: tested and works :)
20:31:30  <Snail> thanks dude
20:31:59  <Snail> makes me relieved I don't have to go change my code :p
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20:32:25  <andythenorth> np
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20:32:29  <andythenorth> my bug
20:32:31  <andythenorth> thanks for finding it
20:33:07  <Snail> :)
20:33:17  <andythenorth> grfcrawler updated :P
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20:33:24  <andythenorth> can I be bothered to add my other grfs?
20:33:25  <andythenorth> erm
20:33:26  <andythenorth> nope
20:33:46  <andythenorth> so should I set capacity multiplier for any other FIRS cargos?
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20:34:23  <Snail> well, as for me, the problem only occurred with passengers
20:34:24  <Snail> al
20:34:25  <Snail> l the oth
20:34:26  <Snail> er
20:34:45  <Snail> all the other cargoes behave nicely (i.e. same way as for the other industry sets)
20:35:46  <andythenorth> hmm
20:36:01  <andythenorth> pikka chops doesn't bother using capacity multiplier on planes / trains
20:36:04  <andythenorth> HEQS does it
20:36:15  <andythenorth> FISH doesn't
20:37:12  <andythenorth> zeph does it the wrong way round in eGRVTS
20:37:31  <andythenorth> 15t of stuff, or 30 crates of goods
20:37:50  <andythenorth> hmm, no, that's the correct way :P
20:37:57  <andythenorth> how confusing
20:40:51  <Snail> you mean from the vehicle set's point of view?
20:41:50  <andythenorth> or the player's
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20:41:54  <andythenorth> or the newgrf author's
20:42:09  <andythenorth> I suspect it's just a bad feature :)
20:42:11  <tracerpt> hello
20:42:32  <Snail> I think this is way overcomplicated :p
20:42:42  <andythenorth> yes
20:44:20  <planetmaker> hi
20:46:28  <Snail> have to go now
20:46:31  <Snail> cya later
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20:54:33  <MinchinWeb> I'm trying to figure out purchase list sorting... I found this -> http://newgrf-specs.tt-wiki.net/wiki/NML:Vehicles#Sorting_vehicles_in_the_purchase_list <- but it doesn't seem to work the way I expected
20:54:50  <MinchinWeb> are the ID's the ones you assign in your NML?
20:55:39  <frosch123> it's the third parameter of the "item" thingie or so
20:55:45  <frosch123> hmm, or the second?
20:56:21  <MinchinWeb> the name, or the number?
20:56:36  <frosch123> both work i guess, better use the name :)
20:58:19  <MinchinWeb> guess I'll try names and see if it works better :)
21:01:09  <andythenorth> want some source?
21:01:12  <andythenorth> I can find some :P
21:01:41  <andythenorth> MinchinWeb: nfo or nml?
21:02:10  <andythenorth> http://paste.openttdcoop.org/show/2128/
21:02:19  <andythenorth> I use explicit numeric IDs
21:02:22  <MinchinWeb> NML
21:02:27  <andythenorth> I don't trust all this magical stuff
21:02:37  <andythenorth> lol
21:02:59  <andythenorth> the IDs in that list happen to be in exact correct order :P
21:03:02  <tracerpt> anyone using the 32bpp thingie?
21:03:05  <andythenorth> that's just a side-effect of how I remade the set
21:03:45  <MinchinWeb> well, my code looks about the same, but it's not showing up the way I want
21:04:55  <peter1138> 32bpp thingie?
21:06:07  <tracerpt> 32bpp graphics
21:07:21  <tracerpt> I've been playing ttd and openttd for years but just now i've decided to add some content
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21:08:55  <tracerpt> keep getting lost in the wiki
21:09:53  <frosch123> just install ottd 1.2.x or newer, open the content download in game, get zbase, and activate it in game options
21:11:08  <tracerpt> cheers
21:11:20  <tracerpt> off to ruin my game now brb xD
21:11:42  <tracerpt> added some train sets and it looks like a warzone
21:12:15  <peter1138> and then switch back to ttd/opengfx when you can't stand the look
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21:13:46  <tracerpt> isn't it supposed to be better?
21:13:53  <MinchinWeb> well, my sorting seems to be working now :) thanks
21:14:29  <frosch123> tracerpt: there is no better in subjective decisions
21:15:05  <frosch123> it is different for sure though
21:15:17  <tracerpt> yeah
21:18:27  *** tokai|noir [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds]
21:21:13  <andythenorth> so
21:21:36  <andythenorth> crates of goods are 'bigger' in default vehicles
21:21:42  <andythenorth> but 'smaller' in eGRVTS and HEQS
21:21:45  <andythenorth> which is odd
21:21:56  <andythenorth> I guess 'crates' are not standard dimensions :P
21:23:13  *** Wuzzy [~Wuzzy@0001b11e.user.oftc.net] has joined #openttd
21:23:30  <MinchinWeb> well a crate should have a standard weight, no?
21:23:42  <andythenorth> the weight is same yes
21:23:54  <andythenorth> 16 crates = 8t
21:26:49  <MinchinWeb> well then dimensions can't very too too much (you would think)
21:26:58  <andythenorth> but by volume, a truck from default game carries 25t of coal, or similar truck carries 8t goods (16 crates)
21:27:30  <andythenorth> whilst a HEQS truck carries 2t coal, or 4 crates of goods
21:27:48  <andythenorth> and an eGRVTS 2 truck carries 15t coal or 30 crates goods
21:27:50  <MinchinWeb> I think HEQS has it right then
21:28:13  <andythenorth> more right than the actual game? :P
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21:33:36  <jonty-comp> well the original game is hardly a bastion of realism
21:33:50  <andythenorth> realism I'm not bothered :)
21:33:57  <andythenorth> more consistency
21:34:09  <andythenorth> although consistency is the hobgoblin of tiny minds &c &c
21:37:51  <tracerpt> cant find zbase on the downloader ò.Ó
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21:46:40  <frosch123> hmm, ok, apparently it needs 1.3 beta
21:46:44  <MinchinWeb> andythenorth: did you ever get to templating on that Python/NML tutorial you were writing?
21:46:59  <andythenorth> basic python templating yes
21:47:04  <andythenorth> it's in newgrf dev forum
21:47:15  <andythenorth> don't think I got as far as chameleon templating
21:47:15  <Wolf01> 'night all
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21:48:31  <tracerpt> oh
21:48:32  <andythenorth> MinchinWeb: http://www.tt-forums.net/viewtopic.php?f=68&t=58390
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21:48:46  <tracerpt> need to update then
21:48:56  <tracerpt> ty frosch
21:49:15  <frosch123> i actually don't know why it requires 1.3 :p
21:49:34  <peter1138> mask shading?
21:50:04  <frosch123> i would think everything was backported to 1.2.3
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21:59:46  <tracerpt> everything i've read says 1.2.0 and above
22:01:59  <Rubidium> there are some issues that makes it work less than satisfactory with < 1.2.3
22:02:55  <tracerpt> guessing that's why it was made for 1.3 now
22:02:58  <frosch123> yeah, but it's not available for 1.2.3 either
22:03:11  <frosch123> i think the bananas version requirements are wrong
22:03:25  <frosch123> planetmaker: might know :)
22:03:30  <Rubidium> frosch123: odd, my 1.2.3 shows it
22:04:04  <tracerpt> I'll update to the latest version just in case
22:04:47  <frosch123> well, i tried with 1.2 branch, i hoped that would be newer
22:05:15  <Rubidium> frosch123: that doesn't have the 'release' bit nor the .3 bit
22:05:53  <frosch123> yeah, indeed, 1.2.3 tag shows zbase
22:08:57  *** DDR [~chatzilla@d108-180-71-172.bchsia.telus.net] has joined #openttd
22:10:40  <tracerpt> upgrading now :D
22:11:09  <planetmaker> hm...
22:11:31  <planetmaker> which newgrf?
22:11:41  <frosch123> zbase
22:11:44  <frosch123> but is is fine
22:11:48  <frosch123> it is available in 1.2.3
22:12:01  <frosch123> just not in 1.2-branch as i thought it would
22:12:20  <planetmaker> hm, I actually do not know why its availability is set to 1.3. It should work with 1.2.3 or so
22:12:29  <tracerpt> yeah
22:12:36  <tracerpt> upgraded to 1.2.3
22:12:39  <tracerpt> showing zbase now
22:12:45  <planetmaker> but not 1.2.2 or earlier. Some bug iirc which has issues with container format ... or something
22:13:03  <planetmaker> my memory is fuzzy, but there was a reason :-)
22:13:12  <Rubidium> planetmaker: colours
22:13:15  <frosch123> we changed the recolouring
22:13:19  <Rubidium> planetmaker: and 1.2.3 shows zbase
22:13:25  <planetmaker> :-) ^
22:14:06  <tracerpt> so i just install zbase and it will run with the default trainsets or do i need to download new ones?
22:14:42  <planetmaker> basesets just change all default sprites. so yes, also the default trainset will of course work. And look different
22:14:57  <tracerpt> allright then
22:14:59  <planetmaker> (but only look different, not work different)
22:15:05  <tracerpt> oki
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22:16:48  <tracerpt> I like the wagons measuring 0.5, gonna browse the forums later on to try and see if there's a way to add only the engines
22:17:16  <tracerpt> thanks for the help :) will be back later
22:18:51  <frosch123> night
22:18:55  *** frosch123 [~frosch@frnk-590f6444.pool.mediaWays.net] has quit [Remote host closed the connection]
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22:38:28  <andythenorth> can I be arsed to dibble around with cargo aging?
22:38:34  <andythenorth> for refrigeration and such?
22:38:36  <andythenorth> nah
22:43:49  <jonty-comp> surely the value depreciation over time takes care of that
22:46:43  <andythenorth> the cargo aging affects the calculation
22:46:51  <andythenorth> allowing a bit more variation between vehicle types
22:47:02  <andythenorth> but then I have to put more text in buy menu, blearch
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23:01:56  <Supercheese> Ooooh, r25024 GRFcrawler search
23:03:53  *** KouDy [~KouDy@188.75.190.58] has quit [Ping timeout: 480 seconds]
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23:10:17  <andythenorth> FISH r999 :D
23:10:21  <andythenorth> bedtime
23:10:29  <andythenorth> last time it will ever be all 9s I reckon
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23:14:18  <Eddi|zuHause> until it suddenly is 9999 :)
23:14:55  <andythenorth> that will be the day :)
23:14:56  <andythenorth> bedtime
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23:24:07  <Terkhen> good night
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