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Log for #openttd on 11th May 2013:
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08:41:46  <Alberth> hi Wolf01
08:41:50  <Wolf01> hello :D
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08:47:40  <Wolf01> damn... this night I played Minecraft, I took a lava shower and now I'm naked at 2000 blocks from home (where  I slept the last time)
08:49:35  <__ln__> so in sicily
08:49:40  <Alberth> you do weird things in your weekend :)
08:50:45  <Wolf01> yes, I have this bad habit
08:53:41  <Wolf01> gah, a creeper unde the checkpoint tree.. I can't sleep :(
08:53:44  <Wolf01> *under
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10:17:44  <juzza1> how does NML determine vehicle IDs if they are not set in the item blocks?
10:19:16  <juzza1> if for example i have a file like this http://dev.openttdcoop.org/projects/finnishtrainset/repository/entry/finnishtrainset.pnml does it go numerically from the first to last
10:19:16  <Alberth> quite likely by grabbing unused ones
10:19:59  <Alberth> if you care about assigned ID, I'd assign them
10:20:21  <Alberth> NML may change its policy, and horribly break your code
10:20:43  <juzza1> yeah i probably should
10:20:54  <juzza1> what is the first id if a disable all orignal trains?
10:21:18  <Alberth> sorry, no idea
10:23:36  <planetmaker> IDs start at 0, whether you disable or not disable orginal trains
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10:24:08  <planetmaker> There's actually little point in disabling them, if you define trains anyway. You could simply overwrite.
10:25:07  <planetmaker> only place where it is maybe a bit useful is, when people add the NewGRF to an existing game
10:25:12  <planetmaker> But then all bets are off anyway
10:26:05  <planetmaker> other than that NML keeps track of which IDs are assigned. And takes the next one, if no ID is explicitly stated
10:27:19  <planetmaker> If you do not assign IDs explicitly, you need to keep the order in which vehicles are assigned, or their ID will change. Assigning a specific ID explicitly in code is only needed, if you want to set backward compatibility explicitly
10:27:30  <planetmaker> which may or may not be a good idea
10:28:06  <planetmaker> you're not backward compatible, if you changed the length of any vehicle compared to a previous version
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10:28:53  <planetmaker> thus in those cases you should break backward compatibility explicitly via setting the proper min_compatible_version in the grf block to the current version
10:29:09  <planetmaker> ^ juzza1
10:29:51  <juzza1> thanks for the info
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10:32:59  <juzza1> i guess assigning the ids isn't really necessary then, for as long as new vehicles are added after the previous ones in the code
10:34:03  <planetmaker> yes, that should work. Alberth is right though, it cannot be 100% guaranteed, if NML internals change, but ...
10:34:15  <planetmaker> ... you have one thing less to worry about during coding then ;-)
10:34:32  <planetmaker> and as long as releases are bananafied, people get the correct version anyway
10:35:10  <planetmaker> (updating newgrfs generally is... prone with issues)
10:35:19  <planetmaker> updating on running games. but you know that :-)
10:35:41  <planetmaker> good for testing and developing. but not for playing
10:36:18  <oskari89> I've done that :P
10:36:23  <oskari89> For FTS developing
10:36:31  <planetmaker> FTS?
10:36:36  <oskari89> Finnish Trainset
10:36:39  <planetmaker> oh... ^ :-)
10:36:49  <planetmaker> yes, sure. When developing I update, change or so all the time
10:37:06  <planetmaker> But ... I know when that will not give the results. And I frequently also test in completely new games
10:37:50  <juzza1> yeah i usually just load a new game, sometimes you get pretty funny results though if you force the changes to a previous save
10:37:57  <oskari89> In one point, one of my games was so messy that i needed to put some 2500 trains to depot and delete them all
10:38:19  <planetmaker> exactly, juzza1 :-)
10:38:33  <planetmaker> oskari89, yeah. And that's when you actually can also start a new game really. IMHO
10:38:41  <oskari89> Yes
10:39:00  <planetmaker> as I'd then not trust the newly build trains either
10:39:00  <oskari89> That gives the opportunity for that in completely "clean" infrastructure
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10:39:14  <planetmaker> and after all I want to test the current version. Not some possibly corrupted thing
10:39:27  <planetmaker> quak
10:40:46  <oskari89> I hope that the heightmap extension could come some day to OpenTTD
10:40:52  <juzza1> but yeah just to recap, if a go through the route of no ids, then the only way to get rid of original vehicles is to explicitly disable them?
10:41:17  <planetmaker> I think so, yes, juzza1
10:42:24  <frosch123> moin pm :)
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10:43:13  <planetmaker> http://dev.openttdcoop.org/projects/ogfx-trains/repository/entry/src/remove_wagons.pnml @ juzza1
10:45:01  <Wolf01> I'm trying to figure out how to make a train pass in minecraft, the main problem is the lack of signals, and I unlinkely will put redstone all around the map
10:45:04  <planetmaker> http://dev.openttdcoop.org/projects/ogfx-trains/repository/entry/src/redefine_engines.pnml <-- mind also that you can assign the ID once to the name. And in other places just use the name to define further parts of the vehicle
10:45:38  <planetmaker> can be helpful, if you want to go for defined IDs. Thus define them once in one place. And not care in all other places of your code
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10:57:05  <alluke> how do you do the beep
10:57:43  <planetmaker> *beep*
10:58:05  <alluke> like quote someone
10:58:23  <alluke> @ nick doesnt seem to work
10:58:23  <planetmaker> ?
10:58:36  <oskari89> alluke: read the irc manual :P
10:58:41  <alluke> wheres that
10:58:48  <alluke> trid to find it yesterday
10:58:49  <oskari89> Google it
10:59:05  <Alberth> in particular, the manual of your client :)
10:59:13  <Chrill> mIRC manual: http://mircwiki.rsna.org/index.php?title=MIRC_User%27s_Manual
10:59:25  <Chrill> but youre not using mirc
10:59:26  <Chrill> of course
10:59:43  <Chrill> http://www.irc-wiki.org/Qwebirc
10:59:44  <oskari89> alluke: That earlier Dv15 tging
10:59:47  <oskari89> *thing
10:59:58  <oskari89> We decided that it needs to be that length
11:00:12  <alluke> the length is good
11:00:52  <oskari89> http://www.vaunut.org/kuva/57718
11:01:08  <oskari89> There's no other dimension changes than length
11:01:19  <oskari89> Basically
11:01:40  <alluke> yeah
11:01:41  <oskari89> You can see that from that picture
11:02:31  <oskari89> Alluke: try the latest nightly of Finnish Trainst
11:02:35  <oskari89> *trainset
11:02:39  <alluke> i have it in
11:02:48  <alluke> why is the eit called blue coach
11:02:56  <alluke> instead of express coach
11:03:18  <oskari89> "Sininen vaunu" in finnish
11:03:26  <alluke> i know
11:03:43  <juzza1> because the coder guy doesnt know the wagon specifics...
11:04:07  <oskari89> alluke: try Dr12 with some 20 Ome's behind it :)
11:04:16  <alluke> okay
11:04:33  <oskari89> Kind of nice consist
11:05:10  <oskari89> Doesn't accelerate very much when it's full, but it's kind of nice and realistic consist
11:05:44  <oskari89> Slowly climbing to about 90 km/h
11:05:48  <oskari89> :)
11:06:04  <oskari89> With plenty of smoke
11:06:59  <oskari89> Or try pair of Dv16 :)
11:07:16  <alluke> i have 3 dv12s hauling soeks
11:07:19  <oskari89> With the second engine turned backwards, of course
11:07:49  <alluke> and they take good amout of time to hit 101
11:08:03  <alluke> over 1000 tons loaded
11:08:17  <oskari89> :)
11:08:31  <alluke> btw
11:08:37  <alluke> what happened to that mockup sprite
11:08:38  <alluke> http://dev.openttdcoop.org/attachments/download/4502/Ome_comparison.png
11:09:35  <oskari89> Basically the Ome did get it's sprites modifed from Taimn
11:10:14  <alluke> saw that
11:10:34  <alluke> why not use danmacks sprites
11:10:46  <oskari89> He had only that one sprite
11:11:09  <alluke> damn
11:12:31  <oskari89> Most of DanMacK's in-progress sprites are just one sprite :(
11:13:35  <oskari89> Don't know if he has more on his PC, i think so
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11:15:34  <oskari89> @seen DanMacK
11:15:34  <DorpsGek> oskari89: DanMacK was last seen in #openttd 11 weeks, 1 day, 20 hours, 56 minutes, and 38 seconds ago: <DanMacK> Hey all
11:17:21  <alluke> taimn is too bright
11:17:37  <juzza1> :D
11:19:28  <alluke> the blue should be nearly black
11:19:35  <alluke> and copy the bogeys from occ
11:23:48  <oskari89> Alluke: http://www.vaunut.org/kuva/47874
11:24:11  <alluke> yes
11:24:17  <alluke> its way too bright atm
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11:24:38  <alluke> one or two shades darker blue
11:24:43  <oskari89> http://www.vaunut.org/kuva/41366
11:25:36  <alluke> yes
11:27:00  <alluke> it looks way brighter than those in the pics
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11:29:31  <juzza1> make it darker and all views will look the same
11:29:43  <juzza1> the shadow side already uses the deepest blue available
11:32:35  <oskari89> alluke: Maybe you could do some heightmap?
11:32:51  <oskari89> For Finnish scenery, around "your" area?
11:33:08  <alluke> hm
11:33:12  <alluke> how does that work
11:38:40  <oskari89> http://www.tt-forums.net/viewtopic.php?f=26&t=21457&sid=8d8d131b6fe699b99378aec99ba107c2&start=480#p1075233
11:39:09  <oskari89> Hmmm
11:39:21  <oskari89> Basically head here first: http://www.viewfinderpanoramas.org/dem3.html
11:39:28  *** ntoskrnl [~not@a91-153-231-146.elisa-laajakaista.fi] has joined #openttd
11:39:42  <oskari89> Then download 3DEM
11:40:06  <oskari89> And follow my instructions on that post
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11:44:49  <oskari89> Remember those height level scales
11:45:03  <NGC3982> Hey
11:45:06  <oskari89> They _must_ be set correctly
11:45:17  <NGC3982> I just noticed that IKEA's espresso grind is fantastic
11:46:35  <alluke> ...
11:48:22  <NGC3982> Not to ruin your conversation or something.
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11:55:02  <alluke> @juzza1
11:55:21  <alluke> tried recolouring the taimn using greyer shades
11:55:52  <alluke> https://dl.dropboxusercontent.com/u/1004368/N%C3%A4ytt%C3%B6kuva%202013-05-11%20kohteessa%2014.32.23.png
11:57:16  <NGC3982> That looks neat.
11:58:32  <oskari89> Alluke: use this: http://dev.openttdcoop.org/projects/finnishtrainset/repository/changes/gfx/wagons/wa_taimn.png
11:58:51  <alluke> right
11:59:02  <alluke> but how does that quick one look
11:59:06  <juzza1> you can only use these colors http://www.ttdpatch.de/grfspecs/PalettesAndCoordinates.html
11:59:11  <alluke> i have the palette
11:59:19  <juzza1> your colors are not in the palette
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12:00:03  <alluke> downloaded photoshop palette here http://dev.openttdcoop.org/documents/1
12:00:30  <oskari89> Use dos palette
12:00:36  <juzza1> use the color picker on your blues, they are not in the palette
12:00:41  <juzza1> cant use company colors btw
12:00:50  <alluke> yeah
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12:04:58  <NGC3982> http://i.imgur.com/ypp0WK1.png
12:05:03  <NGC3982> That's exciting. No gridlines.
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12:24:22  <oskari89> alluke: Do post that on the DevZone after you're done :P
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12:35:49  <juzza1> alluke: all the psd files are now at http://dev.openttdcoop.org/projects/finnishtrainset/repository if you want to look at them or modify
12:36:07  <alluke> ok
12:44:25  <alluke> ihttps://dl.dropboxusercontent.com/u/1004368/N%C3%A4ytt%C3%B6kuva%202013-05-11%20kohteessa%2015.43.16.png
12:44:30  <alluke> https://dl.dropboxusercontent.com/u/1004368/N%C3%A4ytt%C3%B6kuva%202013-05-11%20kohteessa%2015.43.16.png
12:45:58  <alluke> aint that the correct palette
12:46:57  <__ln__> however, at Microsoft: http://blog.zorinaq.com/?e=74
12:47:18  <alluke> tl;dr
12:47:40  <Eddi|zuHause> alluke: that doesn't look right
12:48:25  <__ln__> alluke: yeah, somebody should make a video out of it for the attention-spanly challenged people.
12:50:02  <Eddi|zuHause> alluke: he rants about nobody trying to optimise stuff in the windows kernel, because it's not a business interest. whereas people optimise stuff in the linux kernel for "fame and glory"
12:50:51  <alluke> hahaha
12:51:59  <alluke> but doesnt ottd support 32bpp colors
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12:52:19  <Eddi|zuHause> alluke: yes, but you need 8bpp sprites as well
12:52:28  <alluke> yes
12:52:48  <alluke> whats the problem in drawing 8bpp sprites in 32bpp colors
12:53:00  <planetmaker> palette conversion
12:53:06  <alluke> hmm
12:53:12  <Eddi|zuHause> alluke: the conversion into 8bpp may not use any "magic" colours and stuff
12:53:22  <Eddi|zuHause> people often get that wrong
12:53:42  <alluke> 32bpp grfs work in newer ottd without any hassle
12:54:09  <Eddi|zuHause> yes, openttd automatically switches to 32bpp if the grf requests it
12:54:28  <oskari89> But mixing between those two in same grf... ?
12:55:03  <alluke> https://dl.dropboxusercontent.com/u/1004368/N%C3%A4ytt%C3%B6kuva%202013-05-11%20kohteessa%2015.54.38.png
12:55:42  <planetmaker> oskari89, nothing wrong with mixing them. Except maybe the artistic POV from making it fit look well together
12:56:06  <__ln__> barely noticeable difference in the screenshot above
12:56:19  <planetmaker> oskari89, indeed you can provide 4x, 2x, 1x 0.5x, 0.25x sprites in both 8bpp and 32bpp all in one newgrf
12:56:38  <planetmaker> I probably forgot the 0.125x zoom level
12:57:25  <planetmaker> (discover the alternative_sprites block :-) )
12:58:14  <planetmaker> baseline is though: you absolutely MUST provide 8bpp 1x zoom sprites
12:58:22  <planetmaker> everything else is optional
12:59:25  <alluke> stupid oil rigs
12:59:33  <alluke> one dropped production and other one disappeared
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13:00:58  <planetmaker> play with opengfx+ industries and disable it
13:01:12  <planetmaker> at least I think it's feasible via parameter
13:01:15  <alluke> i play with pbi atm
13:01:18  <alluke> ye it is
13:04:03  <planetmaker> uh... all water sprites again re-generated... time for a 5 minute tea break :D
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13:12:33  <alluke> hmm
13:12:37  <alluke> fin-aus today
13:13:54  <__ln__> i didn't know australia is even playing hockey in the world championships
13:14:38  <Eddi|zuHause> i didn't know there is a hockey world championship
13:15:32  <NGC3982> Me neither.
13:15:33  <NGC3982> Sports.
13:15:35  <NGC3982> :/
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13:18:05  <__ln__> can't avoid hearing about it unfortunately.
13:18:10  * LordAro waves
13:18:29  * Alberth waves back
13:19:16  <LordAro> haia Alberth
13:19:43  <__ln__> sports is meant to keep the spectators focused on something irrelevant so they don't start causing real trouble.
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13:36:08  <alluke> yay
13:36:18  <alluke> 2-0!
13:37:03  <__ln__> please no, keep this an ice hockey free zone.
13:38:51  <frosch123> what about non-ice hockey?
13:39:38  <alluke> tractor pulling?
13:40:01  <NGC3982> Lady throwing.
13:40:22  <alluke> wheelchair diving
13:41:41  <Mailaender> O.o
13:41:54  <__ln__> brockian ultra-cricket
13:42:02  <LordAro> ^^
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13:42:19  <frosch123> cricket is a finish national sports, isn't it?
13:42:28  <alluke> dunno
13:42:36  <alluke> aint it played in intia and pakistan
13:42:44  <alluke> india*
13:43:15  <Mailaender> Cricket is very British?
13:43:58  <LordAro> indeed, wotwot
13:44:11  <frosch123> yeah, i confused it
13:44:23  <frosch123> i meant some other sports, but i cannot remember the name :p
13:44:36  <Mailaender> have you successfully automatised the publishing process on http://www.desura.com/?
13:44:51  <frosch123> i doubt that
13:44:58  <LordAro> great fun - you get to throw lumps of very hard leather at each other at >50mph
13:45:08  <LordAro> if you're good, anyway
13:45:13  <NGC3982> Cricket feels very colonial
13:45:16  <Mailaender> I am currently searching for a solution. We have weekly builds for OpenRA and it annoys me to manually create those MFCs.
13:45:26  <NGC3982> Our university is filled with pakistani people, and thus - cricket.
13:45:42  <frosch123> ah, i meant curling :p
13:45:56  <LordAro> lol
13:46:40  <frosch123> it also starts with c :)
13:48:28  <__ln__> "Brockian Ultra-Cricket is a curious game which involves suddenly hitting people for no readily apparent reason and then running away."
13:49:11  <LordAro> ah, Douglas Adams. Great man
13:49:55  <NGC3982> Indeed.
13:50:18  * NGC3982 fills __ln__ with pan galactic gargle blasters.
13:51:18  <alluke> weird how ln isnt happy when his country succeeds in sports
13:52:21  <frosch123> alluke: he's a spy, he is actually hungarian
13:52:33  <alluke> hah
13:53:06  <alluke> does whois tell his spy name then? :P
13:53:33  <__ln__> alluke: success in sports results in anarchy on the streets.
13:53:38  <alluke> lol
13:53:41  <alluke> i love the anarchy
13:53:44  <alluke> like in 2011
13:53:53  <alluke> i was there in helsinki
13:54:11  <alluke> super fun
13:54:33  <frosch123> helsinki 2011 - what kind of movie is that?
13:54:44  <frosch123> does it involve zombies?
13:54:44  <alluke> no movie
13:54:57  <__ln__> the best part of it when the team returned to finland by plane, and were so drunk some of them couldn't properly walk out of the plane.
13:55:01  <alluke> but there were 100k people on the streets :D
13:55:06  <alluke> yes xD
13:55:14  <frosch123> duty free on board? :p
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13:56:26  <__ln__> i don't want people to think professional sports isn't all about drinking.
13:58:12  <alluke> i didnt drink anything in 2011
13:58:36  <__ln__> i wasn't talking about you but the athletes.
13:58:46  <alluke> cmon
13:58:49  <alluke> they deserve it
13:59:06  <alluke> work hard party hard
13:59:41  <LordAro> in my experience, most of the 'famous' professional sports players never actually work hard
13:59:51  <LordAro> e.g. english premier league
14:01:05  <planetmaker> probably that's why German teams play in Wembley :-P
14:01:48  <planetmaker> they drank more ;-)
14:02:03  * LordAro doesn't actually follow football much at all
14:02:34  * planetmaker usually doesn't too much either. But it was kinda unescapable so far here
14:02:48  <LordAro> it usually is :L
14:03:00  <LordAro> (is unescapable)
14:03:16  <planetmaker> true
14:08:46  <alluke> dark chocolate with orange and crisps
14:08:48  <alluke> not bad
14:09:17  <NGC3982> I'm so going to get sued.
14:09:40  <alluke> why
14:11:32  <LordAro> did you make a rectangular phone?
14:12:40  <alluke> lovely weather outside and im wasting my life here
14:17:46  <oskari89> alluke: you took my word
14:17:59  <oskari89> Why i'm sitting here
14:18:31  <alluke> sucks to live in an apartment house
14:18:44  <alluke> going outside with laptop would be better than this
14:18:48  <NGC3982> I was uploading a few dj sets on Soundcloud with a pseudonyme
14:19:10  <NGC3982> I haven't really checked the copyright guidelines out..
14:19:17  <alluke> 3-0
14:19:21  <alluke> eat that austria
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15:04:39  <MNIM> Hmmmh.
15:05:01  <MNIM> How did you specify the town names language again?
15:05:18  <Alberth> in the game options, a dropdown
15:12:04  <planetmaker> And if you want NewGRF townnames: first add that in the NewGRF settings. Then choose the or a townname set provided by that in the game options
15:12:10  <planetmaker> tedious tbh
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15:42:38  <LordAro> huh, power went out
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15:45:16  <MNIM> Alberth: Yeah, but that was all grayed out in a running game
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15:56:42  <planetmaker> of course
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16:07:25  <alluke> fin-aus 7-2 XD
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16:35:43  <Alberth> People really hate it when you suddenly rename all towns and cities
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16:47:37  <planetmaker> openttd also hates accessed null pointers ;-)
16:55:36  <Terkhen> hello
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17:03:02  <Alberth> hi Terkhen
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17:45:15  <DorpsGek> Commit by translators :: r25234 trunk/src/lang/russian.txt (2013-05-11 17:45:09 UTC)
17:45:16  <DorpsGek> -Update from WebTranslator v3.0:
17:45:17  <DorpsGek> russian - 2 changes by perk11
17:45:48  <perk11> :O
17:48:04  <Alberth> one entire commit for you! :)
17:51:59  <planetmaker> :-)
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18:08:39  <planetmaker> hm... my terrain file still had windows palette. What a pain to properly convert :S
18:08:59  <Alberth> write a Python script
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18:09:34  <frosch123> yeah, there are two dozen programs to convert palettes :) write a new one
18:09:36  <Alberth> or fix NML :p
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18:09:43  <frosch123> personally i advertise ttdviewer :)
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18:10:05  <planetmaker> Alberth, NML auto-converts to DOS, whatever palette it finds (except if there's only windows input)
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18:10:26  <planetmaker> frosch123, it does read and write zillion-layer gimp files? :D
18:10:36  <frosch123> oh, no :p
18:11:16  <planetmaker> I actually use ttdviewer to check results :-)
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18:11:26  <frosch123> \o/
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18:19:11  <planetmaker> @seen pikka
18:19:11  <DorpsGek> planetmaker: pikka was last seen in #openttd 7 weeks, 2 days, 9 hours, 36 minutes, and 23 seconds ago: <Pikka> I do not want to watch a half-hour video for the one little piece of information I need and which probably isn't in there anyway
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18:32:49  <alluke> !oskari89 whats that talgo
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20:34:13  <oskari89> Alluke: http://www.talgo.com/pdf/T22in.pdf
20:34:15  <oskari89> See yourself
20:34:50  <alluke> lol
20:35:10  <alluke> why not work on something more important
20:35:13  <alluke> like dr14
20:35:45  <oskari89> Was meant to be Sm5 http://vaunut.org/kuvat/?tt=11&i1=KOEV&i2=999055
20:36:01  <oskari89> I put that priority to low
20:36:05  <oskari89> No need to hurry
20:37:30  <alluke> why did vr choose flirt instead of that
20:37:53  <oskari89> Price? :P
20:38:00  <oskari89> Plug-and play?
20:38:26  <oskari89> I think those were deciding factors
20:39:20  <alluke> flirt has shorter loading times
20:39:24  <alluke> and it looks better :P
20:39:54  <oskari89> Compare Edo to that Talgo22 cab unit
20:40:03  <oskari89> See any similarity? ;)
20:40:55  <alluke> hahahcopycats :D
20:41:09  <alluke> but i liked the concept drawing more
20:41:20  <alluke> if only i could find it
20:41:51  <alluke> http://www.vrgroup.fi/images/5i1M6efAu/5xOlaL80R/Ohjaamovaunu_keula_small.jpg
20:43:16  <Terkhen> good night
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21:54:20  <Wolf01> 'night
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