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00:12:44 *** _aD [quadra@0001362b.user.oftc.net] has quit [Ping timeout: 480 seconds] 00:24:56 *** pugi [~pugi@host-091-097-084-068.ewe-ip-backbone.de] has quit [] 00:29:18 *** HerzogDeXtEr1 [~Flex@89.246.174.11] has joined #openttd 00:35:51 *** HerzogDeXtEr [~Flex@i59F6A015.versanet.de] has quit [Ping timeout: 480 seconds] 00:54:52 *** KritiK [~Maxim@0001264a.user.oftc.net] has quit [Quit: Leaving] 01:11:36 *** gelignite [~gelignite@i528C3BE3.versanet.de] has quit [Quit: http://bit.ly/nkczDT] 01:20:33 *** HerzogDeXtEr1 [~Flex@89.246.174.11] has quit [Read error: Connection reset by peer] 01:27:47 <Eddi|zuHause> ok, i never played ANY of these games... 02:06:22 <Supercheese> No Legend of Zelda? For shame 02:35:00 *** permagreen [~donovan@204-195-27-175.wavecable.com] has quit [Ping timeout: 480 seconds] 02:36:01 *** DarkAceZ [~BillyMays@50.107.54.92] has quit [Quit: Run away!] 02:40:08 *** DarkAceZ [~BillyMays@50.107.54.92] has joined #openttd 02:49:06 *** Biolunar__ [~mahdi@blfd-4db0f853.pool.mediaWays.net] has joined #openttd 02:53:31 *** glx [glx@000128ec.user.oftc.net] has quit [Quit: Bye !] 02:56:11 *** Biolunar_ [mahdi@blfd-4db0e9b6.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 02:56:23 *** Tvel [~Thunderbi@84.40.82.221] has joined #openttd 02:56:34 *** Tvel [~Thunderbi@84.40.82.221] has quit [] 04:06:56 *** luminux [~luminux@c-98-234-237-175.hsd1.ca.comcast.net] has joined #openttd 04:07:06 *** luminux [~luminux@c-98-234-237-175.hsd1.ca.comcast.net] has quit [] 04:07:20 *** luminux [~luminux@c-98-234-237-175.hsd1.ca.comcast.net] has joined #openttd 04:09:47 *** luminux [~luminux@c-98-234-237-175.hsd1.ca.comcast.net] has quit [] 04:56:01 *** Eddi|zuHause [~johekr@p5DC6712D.dip0.t-ipconnect.de] has quit [] 06:03:54 *** Elukka [~Elukka@a91-152-213-89.elisa-laajakaista.fi] has joined #openttd 06:11:07 <Terkhen> good morning 06:37:26 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Read error: Connection reset by peer] 06:37:29 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has quit [Read error: Connection reset by peer] 06:38:07 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has joined #openttd 06:38:08 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 07:00:33 *** _aD [quadra@81.2.77.131] has joined #openttd 07:01:08 *** _aD is now known as Guest6578 07:08:23 *** Elukka [~Elukka@a91-152-213-89.elisa-laajakaista.fi] has quit [] 07:10:30 *** valhallasw [~valhallas@ip4daa59e3.direct-adsl.nl] has joined #openttd 07:13:42 *** KouDy [~KouDy@188.75.190.58] has joined #openttd 07:25:41 *** oskari89 [oskari89@62-241-226-106.bb.dnainternet.fi] has joined #openttd 07:36:48 *** valhallasw [~valhallas@ip4daa59e3.direct-adsl.nl] has quit [Ping timeout: 480 seconds] 07:45:23 *** Aridorn [~Ari@cpe.atm2-0-79204.svgnxx2.dk.customer.tdc.net] has joined #openttd 07:45:29 <Aridorn> is there an admin around? 07:46:40 <Aridorn> the citybuilder server for 4k goal is bugged and wont reset, even though its a couple of hours ago someone reached the goal 07:53:18 <planetmaker> you should try to contact the admins of that server... 07:53:30 <planetmaker> not sure they're (ever) here 07:54:09 <Aridorn> dangit 07:54:37 <planetmaker> besides "citybuilder" is hardly a unique server describtion ;-) 07:55:08 <planetmaker> at least three completely different servers bear that in the name 07:55:11 *** sla_ro|master [~sla.ro@89.137.75.224] has joined #openttd 07:55:35 <Aridorn> its -BTPro.nl-#13 07:55:41 *** valhallasw [~valhallas@ip4daa59e3.direct-adsl.nl] has joined #openttd 07:57:17 <planetmaker> they surely have a website 07:59:32 <Aridorn> i found where they have their IRC 07:59:35 <Aridorn> ill check there 07:59:42 <Aridorn> thx for responding 08:00:15 <planetmaker> np 08:00:33 *** Aridorn [~Ari@cpe.atm2-0-79204.svgnxx2.dk.customer.tdc.net] has quit [] 08:09:34 *** Alberth [~hat3@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 08:09:37 *** mode/#openttd [+o Alberth] by ChanServ 08:10:40 <Alberth> moin 08:16:29 *** Progman [~progman@p57A18DAD.dip0.t-ipconnect.de] has joined #openttd 08:21:49 *** ntoskrnl [~not@a91-153-231-146.elisa-laajakaista.fi] has joined #openttd 08:25:46 *** Pensacola [~quassel@h220216.upc-h.chello.nl] has joined #openttd 08:35:33 *** oskari89 [oskari89@62-241-226-106.bb.dnainternet.fi] has quit [] 08:46:35 *** FLHerne [~quassel@dsl-217-155-24-22.zen.co.uk] has joined #openttd 08:49:49 <Alberth> hmm, why would you want partial loading? it makes so little sense to me 09:16:48 <planetmaker> Alberth, it makes sense from a service perspective. Consider a setup like 09:17:00 <planetmaker> mine1 ---- mine2 ----- steel plant 09:17:14 <planetmaker> you want to pickup 50% at mine1, 50% at mine2 and then return to steel plant 09:17:39 <planetmaker> thus you regularily pickup at each station (good for rating), but still deliver quickly without the train standing there, loading for ages 09:17:50 <Alberth> 2 trains: mine1 -> mine2 (a short one), and mine2 -> steel plant (long one) ? 09:17:54 <planetmaker> it makes sense for low to intermediate prod. levels 09:18:00 <planetmaker> of course, that works 09:18:23 <planetmaker> or conditional orders with like (if load% > 80 --> goto steel plant; otherwise goto mine2). But less nice 09:18:32 <planetmaker> and your suggestion needs 2 trains. while load% needs one 09:19:16 <planetmaker> thus if you play for the original points you can gain (performance graph), feeder services are not necessarily good 09:19:17 <Alberth> with firs farms, I usually have trucks driving around between them until they are sufficiently loaded 09:19:24 <planetmaker> as profit annually for that kind < 20k 09:20:31 *** Eddi|zuHause [~johekr@p57BD581E.dip0.t-ipconnect.de] has joined #openttd 09:20:33 <Alberth> well, ok. we need extended orders, probably :) 09:22:57 *** valhalla1w [~valhallas@ip4daa59e3.direct-adsl.nl] has joined #openttd 09:23:28 *** valhallasw [~valhallas@ip4daa59e3.direct-adsl.nl] has quit [Ping timeout: 480 seconds] 09:25:11 <planetmaker> maybe :-) 09:27:39 <Eddi|zuHause> man this certificate thing is annoying. how long does it take to renew a certificate? 09:28:51 <TinoDidriksen> SSL/TLS? A few minutes. 09:31:51 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has joined #openttd 09:32:10 <Wolf01> hello 09:32:12 <Alberth> moin 09:38:51 *** FLHerne [~quassel@dsl-217-155-24-22.zen.co.uk] has quit [Remote host closed the connection] 09:50:08 <Eddi|zuHause> TinoDidriksen: it was rather a rhethorical question :p 09:50:28 <TinoDidriksen> I know. 09:50:41 *** Ristovski [~rafael@78.157.7.34] has joined #openttd 09:52:55 *** alluke [~oftc-webi@cs181208223.pp.htv.fi] has joined #openttd 10:03:02 <alluke> how to mod devzone issues 10:04:28 *** frosch123 [~frosch@frnk-590f644c.pool.mediaWays.net] has joined #openttd 10:06:30 <Eddi|zuHause> there's a very hidden "edit description" button 10:06:59 <Eddi|zuHause> click on "edit" on the bottom, and then above the comment section, there's a property section 10:10:16 <alluke> uhh 10:10:21 <alluke> could you provide a screenshot? 10:11:34 <frosch123> what's the best newgrf/nml link to give to someone who submits a townname patch to fs? 10:12:13 <frosch123> i have some shaded memory about a townname howto somewhere 10:13:13 <Rubidium> frosch123: http://dev.openttdcoop.org/projects/townnames ? ;) 10:14:34 <frosch123> Alberth: you seem to be a manager of that project. can you please fix the "homepage" link 10:14:42 <frosch123> Town_Names->Town_names 10:15:14 <alluke> when i right click the issue theres edit but its greyed out 10:16:14 <Alberth> fixed 10:16:52 *** HellTiger [~HellTiger@43-54.61-188.cust.bluewin.ch] has joined #openttd 10:16:53 <Alberth> no idea I was manager of that :) 10:18:30 <frosch123> :) 10:19:16 <Eddi|zuHause> hm, whole news is full of football stuff :/ 10:19:33 <frosch123> yeah, though wcs ro8 is way more interesting 10:23:50 <Alberth> nice, I cannot change the ticket status, or close old ones :p 10:26:40 *** Kabaka [kabaka@equine.vacantminded.com] has quit [Max SendQ exceeded] 10:27:07 *** Phoenix_the_II [~ralph@13-17-191-195.ftth.glasoperator.nl] has joined #openttd 10:32:02 *** gelignite [~gelignite@i5387AE4B.versanet.de] has joined #openttd 10:32:14 *** Kabaka [kabaka@equine.vacantminded.com] has joined #openttd 10:32:38 *** PhoenixII [~ralph@13-17-191-195.ftth.glasoperator.nl] has quit [Ping timeout: 480 seconds] 10:48:18 *** RavingManiac [~RavingMan@182.55.110.110] has joined #openttd 10:49:34 *** Alice3 [~Alice@cpc18-grim14-2-0-cust478.12-3.cable.virginmedia.com] has joined #openttd 10:52:17 <planetmaker> which issues, Alberth , alluke ? 10:52:48 <Alberth> http://dev.openttdcoop.org/projects/townnames 10:52:48 <alluke> one i made some time ago 10:52:55 <alluke> then i realized i forgot to add something in it 10:53:11 <planetmaker> just reply / update the issue, alluke 10:53:37 <alluke> id like to put it into the same window 10:53:39 <planetmaker> update button is top right. Above the issue description. below the main menu(s) 10:53:44 *** Ristovski [~rafael@78.157.7.34] has quit [Quit: Leaving] 10:54:09 <planetmaker> you likely cannot edit your postings there, if you're not admin or manager of that project 10:54:20 <alluke> doh 10:54:20 <alluke> ok 10:54:38 <alluke> i gotta ask if i can get promoted 10:55:06 <planetmaker> generally it's not recommended to edit replies there... Just add a new one 10:55:22 <alluke> why not 10:55:23 <planetmaker> it's not like it opens a new "window" 10:55:32 <planetmaker> it's just a new reply. Like in any forum 10:55:38 <planetmaker> added below previous replies 10:55:52 <alluke> but in forums you can edit your posts 10:57:06 <planetmaker> Alberth, "townnames" is more of a meta-project. To edit an issue assigned to a sub-project you probably need be manager / developer of that (too) 10:57:42 <planetmaker> alluke, yes. For a day or so 10:58:22 *** KouDy [~KouDy@188.75.190.58] has quit [Quit: Leaving.] 11:02:00 <planetmaker> Alberth, anything in particular you want / need? 11:04:12 <Alberth> no, I was just trying to delete old compiler failure messages 11:04:19 <planetmaker> he :-) 11:19:21 *** HerzogDeXtEr [~Flex@89.246.174.11] has joined #openttd 11:20:50 *** TrueBrain [~truebrain@000125f6.user.oftc.net] has quit [Quit: reboot] 11:21:25 *** Samu [~oftc-webi@242.59.37.188.rev.vodafone.pt] has joined #openttd 11:21:33 <Samu> hello 11:27:50 <Samu> anyone from yesterday here? 11:29:04 *** TrueBrain [~truebrain@ip82-139-82-247.lijbrandt.net] has joined #openttd 11:32:27 <Mazur> No, they all went to the beach to play with eachother. 11:32:49 *** Supercheese [~Password4@76.178.163.204] has quit [Read error: Connection reset by peer] 11:33:20 *** Supercheese [~Password4@76.178.163.204] has joined #openttd 11:37:39 <Samu> ... 11:40:04 <Samu> so nobody liked it 11:41:08 <V453000> frosch123: do you watch wcs? :) 11:41:25 <Samu> what is wcs? 11:41:50 <V453000> http://www.twitch.tv/event/wcs 11:42:42 <frosch123> yup :) 11:42:49 <Samu> no 11:43:03 <Samu> it shows starcraft 2 11:43:31 <Samu> didn't buy heart of the swarm 11:43:42 <Samu> screw blizzard 11:44:10 <frosch123> i do now even have wol. you do not need to play the game to watch it 11:44:15 <frosch123> *not 11:44:27 <frosch123> i played bw 11:44:45 *** Alberth [~hat3@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 11:45:04 <Samu> i'm not bothering anymore with blizzard titles 11:45:13 <Eddi|zuHause> i watched this for 2 minutes, and didn't understand a single word 11:45:17 <frosch123> you can code ottd in parallel to watching it, but you cannot code in paralel to playing 11:45:19 <frosch123> easy decision 11:45:43 <Samu> they let diablo 2 rot 11:46:25 <Samu> they released diablo 3 with some auction house... rip before it was even out 11:46:32 <Samu> stupid greed 11:47:33 <Samu> last i've heard they want to port it to consoles 11:47:44 <Samu> IDIOTS! 11:48:01 <Eddi|zuHause> what's wrong with consoles? 11:48:24 <frosch123> i've heard xbox one presentation was quite entertaining 11:48:34 <frosch123> though not in a positive sense 11:48:40 <Samu> controlling characters already retarded on d3 11:48:48 <Samu> now I see why 11:48:55 <Samu> they want to port it to consoles 11:49:06 <Samu> good luck with that... 11:49:39 <Eddi|zuHause> i never played diabolo, so i've no clue what all the fuzz is about 11:49:55 <Samu> it is about switching skills 11:50:11 *** Guest6578 is now known as _aD 11:50:16 <Eddi|zuHause> a friend recently recommended to me a diabolo-esque game called "path of exile" 11:50:20 <Wolf01> gah, skyrim crashed again :( 11:50:25 <Samu> on d2 i could switch skills on a whim, at any time 11:50:34 <frosch123> Eddi|zuHause: every generation has to learn that a sequel to anything does not necessarily match the style of the earlier stuff 11:50:48 <frosch123> some learn it with settlers, some with matrix, some with diablo 11:50:56 <Samu> on d3, to switch skills, i have to confirm with some delay, up to 5 simultaneous skill choices 11:51:08 <Samu> that's so dumb 11:51:24 <Samu> no real freedom to control our skills 11:53:18 <V453000> may I ask which game developer company is not idiots in your eyes? 11:53:22 *** flaa [~flaa@89.100.79.103] has joined #openttd 11:53:32 <V453000> cause in my eyes blizzard is miles ahead of anyone else in game quality 11:53:50 <Samu> i have no idea 11:53:54 <V453000> I can see that 11:53:59 <Samu> blizzard quality declined greatly 11:54:01 <Samu> since wow 11:54:10 <Eddi|zuHause> http://www.pathofexile.com/ <-- anyway, i found this rather entertaining the past few weeks 11:54:12 <V453000> starcraft 2 is excellent 11:54:13 <Samu> whoever played their games since tthe start 11:54:28 <Samu> just knows blizzard is more greedy that ever before 11:54:36 <Eddi|zuHause> but i have no idea how it compares to diabolo 2 or 3 11:54:57 <Samu> feature that were granted were taken away on their next titles only to be re-introduced like they're something new 11:55:28 <V453000> ok, so starcraft 2 is uncontested by any other RTS game, but you complain that blizzard is "greedy" which I honestly dont even understand what is it supposed to mean by you 11:55:49 <Samu> sc2 is contested by lol 11:56:00 <V453000> lol isnt rts, lol is moba 11:56:08 <frosch123> lol is contested by dota 2 11:56:10 <V453000> which isnt even remotely similar 11:56:24 <frosch123> but yeah, comparing lol with sc2 is quite silly 11:56:24 <V453000> and/or hon, as frosch said 11:57:11 <Eddi|zuHause> now you're just making up random 2 letter abbreviations 11:57:14 <V453000> btw I actually bought sc2 + hots frosch123 :P totally worth it, it is amazing 11:57:15 <Eddi|zuHause> 3 11:57:18 <Samu> sc2 better because everyone buys it nowadays 11:57:44 <Samu> but there is not anything worthy out there anyway 11:57:53 <V453000> :D ok 11:57:54 <Samu> it's like it's the only thing 11:57:56 <frosch123> V453000: i've been watching sc2 since wol beta (that's 4 years?), but never got around to buy it .p 11:58:02 <Samu> deemd to be called RTS 11:58:02 <V453000> so which real time strategy is worth it? :D 11:58:26 <V453000> frosch123: me too, but bought it a month ago :) 11:58:32 <frosch123> :p 11:58:40 <V453000> the campaign is awesome, and I am not even mentioning all the multiplayer stuff 11:59:13 <V453000> well, and why is there no other RTS Samu? Oh could it be because nobody even dares to contest sc2? 11:59:29 <Samu> I don't know what to say 11:59:30 <V453000> because other companies would have to spend so much money and so much research into how to actually make a better game than that? 11:59:40 <Samu> the SC2 feels more like C&C 11:59:59 <Samu> feels not really a successful title for Brood War 12:00:06 <Samu> not the same feel 12:00:17 <V453000> do you even know what C&C specifics are 12:00:19 <Samu> feels more fast paced but also more reckless 12:00:27 <V453000> (a title which EA releases, and since then does not care about it at all) 12:00:52 <V453000> quality of any C&C game is uncomparable to what blizzard brings any of their game with patches to 12:00:56 <Samu> less skill needed to it 12:01:19 <_aD> Quality of any C&C game is comparable to what year it was released in :-) 12:01:43 <Samu> C&C are always bad titles 12:02:00 <V453000> tiberium wars was amazing when it came out 12:02:04 <Samu> SC2 was approaching the feel of C&C 12:02:11 <V453000> but after 1 year, all of the top players left 12:02:11 <Samu> not the feel of BW 12:02:19 <Samu> that's it 12:02:36 <V453000> by what do you judge that sc2 has the feel of cnc? :D 12:02:42 <Samu> by playing both 12:02:43 <V453000> that it has 3d graphics? 12:02:47 <Samu> no 12:02:48 <V453000> XD 12:02:57 <alluke> is there any mp-compatible patchpack that supports 1.2.0 and above? 12:02:58 <Samu> played C&C 3 12:03:02 <Samu> played TFT 12:03:08 <Samu> played SCBW 12:03:14 <V453000> I played cnc3 competitively, please tell me more 12:03:15 <Samu> and SC2 WOL 12:03:44 <Samu> all these playing styles 12:04:12 <V453000> cnc3 has absolutely different playing style than sc 12:04:15 <Samu> TFT and SCBW for example really seem like they're coming right 12:04:35 <Samu> they aren't too fast to get things, just precise 12:04:36 <V453000> all you do in cnc is do some build and hope opponent doesnt do what is good against it, because the pace is so fast that you cant even scout it soon enough 12:05:09 <Samu> there are ways to go around the enemy in multiple ways 12:05:16 <Samu> yes, the counter 12:05:42 <V453000> yes, but the counter is not reactive, it is just guessing and hoping 12:05:45 <Samu> cnc3 seems to have a counter system but units that fit multiple roles at the same time 12:05:51 <V453000> where starcraft is a reactive game 12:06:03 <Samu> the counter system pales 12:06:09 <V453000> it is irrelevant which units there are, that doesnt matter 12:06:28 <Samu> and sc2 wol does seem to have several units that do way too much 12:06:46 <Samu> they feel reckless 12:07:00 <Samu> they are units that can do much damage without much effort 12:07:10 <V453000> so you are saying that sc2 is unbalanced 12:07:13 <Samu> but to counter them 12:07:17 <V453000> good luck justifying that 12:07:25 *** RavingManiac [~RavingMan@182.55.110.110] has quit [Quit: Leaving] 12:07:26 <Samu> yes maybe 12:07:28 <V453000> atm all 3 races have the same winrate 12:07:30 <V453000> how come? 12:07:49 <V453000> how come Every other strategy game has less balanced races? 12:07:54 <Samu> the same winrate but when looking 12:07:59 <Samu> what made them win 12:08:04 <V453000> XD 12:08:07 <V453000> wtf? 12:08:12 <V453000> how does it matter how you win 12:08:25 <Samu> it is just a bit reckless, or that it was obvious 12:08:29 <frosch123> yeah, samu has a point. i always thought it's just protoss players being stupid 12:08:32 <Samu> from beginnign 12:08:40 <frosch123> noone sane would play protoss :p 12:08:40 <Samu> or from somewhere at some point in the game 12:08:47 <Samu> it was just delaying 12:08:51 <Samu> the innevitable 12:09:18 <Samu> game was over already at some point, and not expected to change 12:09:26 <Samu> it is just being delayed 12:09:32 <V453000> lets give an example 12:09:37 <Samu> no real surprises 12:10:07 <Samu> like dealing with terran expansions 12:10:08 <V453000> cnc3 at the time of patch 1.09 which was the final one, had One player playing Scrin race in top 100, about 60 Nod players, and about 40 GDI 12:10:19 <V453000> sc2 has 33 33 33 12:10:33 <V453000> please tell me sc2 is poorly balanced 12:10:34 <Samu> or dealing to mmm 12:10:46 <Samu> a nonstop flowing of mmm 12:10:58 <Samu> dealing with it is an hassle 12:11:00 <V453000> frosch123: protoss have their playing style, playing protoss well isnt easy at all 12:11:13 <frosch123> V453000: sorry for trolling :) 12:11:17 <V453000> :) 12:11:37 <Samu> protoss feeks weak against this 12:11:51 <Samu> they kill them tons 12:12:05 <V453000> 50-50 PvT means they kill them tons 12:12:07 <V453000> I understand 12:12:10 <Samu> but it's just that they just keep coming eveywhere and it feels 12:12:18 <Samu> it's not going to stop soon 12:12:38 <V453000> there is always something you can do against every and each thing 12:12:43 <Samu> but protoss also needs to expand and take care of the map if it want to win 12:12:51 <V453000> if your opponent has 6 bases and you have 2, yes you probably fucked up earlier 12:12:52 <frosch123> anyway, balance is not decided by the units, but by the maps 12:12:53 <Samu> just not defending 12:13:20 <Samu> terran feels more reckless this way 12:13:26 <V453000> so what you are saying is that protoss cant expand ... makes sense 12:13:33 <V453000> surely zerg cant expand either 12:13:38 <Samu> they can 12:13:46 <Samu> but they're always on defensive 12:13:54 <frosch123> forge - fast expand - or die trying :) 12:14:06 <V453000> protoss are always on defensive? 12:14:13 <V453000> how about 100+1 2 base agression builds? 12:14:20 <frosch123> yeah, blink stalkers and recall are completely defensive :) 12:14:24 <V453000> 6-7 minute timing attacks? 12:14:32 <V453000> 4+ gate attacks? 12:14:34 <Samu> thats pvz 12:14:47 <V453000> that is pv anything 12:15:07 <frosch123> i thought wol pvz is broodlord vs. vortex? :p 12:15:11 <Samu> well i dont follow proscene much 12:15:20 <V453000> also, when you get protoss deathball of units, it is fucking hard to win a game 12:15:22 <V453000> esp as terran 12:15:45 <V453000> I wonder what do you follow Samu 12:15:47 <Samu> deathballs are lame 12:15:57 <Samu> that's what i can call reckless 12:16:10 <Samu> takes much effort to fight against 12:16:10 <V453000> sure, then you do different style than late game army composition 12:16:14 <V453000> warp prism, ... 12:16:22 *** gelignite [~gelignite@i5387AE4B.versanet.de] has quit [Quit: http://bit.ly/nkczDT] 12:16:33 <V453000> right 12:16:52 <Samu> feels like 200/200 vs 200/200 12:16:53 <V453000> you should consider to learn something about the game first maybe 12:16:59 <Samu> no fun to watch 12:17:02 <Samu> no fun to play against 12:17:11 <Samu> way different than in bw 12:17:12 <V453000> because you have no clue? 12:17:15 <V453000> it isnt about 200/20 12:17:28 <Samu> bw 200/200 was nearly non-existant 12:17:40 <Samu> if there was no unit cap 12:17:42 <V453000> I didnt say bw is the same as sc2 12:17:49 <Samu> there would be a balance issue 12:17:56 <V453000> but 200/200 was very common in bw just as well 12:17:58 <Samu> it would be more obvious 12:18:04 <Samu> not really 12:18:20 <V453000> says you based on? 12:18:56 <V453000> "you cannot have 17 control groups of zerglings, zerg is a bad race" 12:18:57 <V453000> ? 12:19:05 <V453000> or some similar logic? 12:19:23 <Samu> no 12:19:46 <Samu> i remember 200/200 was rare 12:19:56 <V453000> where was it rare 12:19:59 <V453000> in your games? 12:20:03 <Samu> maybe except protoss 12:20:33 <Samu> i dont know why you want proof 12:20:37 <Samu> it just feels that way 12:20:46 <Samu> bw wasn't as easy to play 12:21:10 <V453000> and that is an argument for? 12:21:14 <Samu> it had much more opportunities 12:21:21 <Samu> to engage in fights 12:21:22 <frosch123> the term "easy" does not exist in a human vs. human game 12:21:24 <V453000> of course, it had different controlling, so it was technically harder to play 12:21:26 <Samu> in different ways 12:21:40 <Samu> and have some degree of success 12:21:41 <V453000> as frosch said 12:21:45 <Samu> than in sc2 12:22:15 <Samu> more variety 12:22:40 <V453000> soooo 12:22:49 <V453000> blizzard is bad for making the 2 best strategy games 12:22:50 <V453000> k 12:23:16 <Samu> it's being carried away by younger ppl 12:23:21 <V453000> regardless which is better in your opinion. But technically if you look at the amount of features, sc2 is clearly a worthy successor to me 12:23:27 <Samu> they have little idea what bw was 12:23:44 <Samu> and also because every other RTS titlle is just crap 12:23:47 <V453000> XD oh the old man argument 12:23:52 <V453000> In my time it was better! 12:23:54 <Samu> maybe except those Lol-kinda RTS 12:24:05 <V453000> moba is NOT RTS 12:24:09 <Samu> which in my opinion suck 12:24:10 <V453000> at all 12:24:17 <V453000> by any logic, by any sense, they have nothing in common 12:24:19 <Samu> but they get ppl playing it 12:24:32 <Samu> way too many ppl playing mobas like u say 12:24:42 <V453000> so what? :D how is it related to RTS that people play some other genre? 12:25:07 <V453000> it still doesnt put starcraft 2 to being a bad game 12:25:59 <V453000> to me you are just a whiny bitch to who are all games bad, the only thing which is good was the good old times 12:26:00 <Samu> sc2 is a good game because they haven't heard of any better, because there's also nothing better 12:26:05 <Samu> so yes 12:26:15 <V453000> because nobody made anything better? 12:26:16 <Samu> old times bw is/was better than sc2 12:26:26 <Samu> yes 12:26:33 <Samu> live with what you have 12:26:40 <V453000> therefore Which company is better than blizzard if No company made the better thing, or even TRY to make something better because they knew the investment would be huge? 12:27:04 <Samu> blizzard is GREEDY 12:27:11 <V453000> BECAUSE? 12:27:13 <Samu> until you don't get it 12:27:18 <Samu> you'll keep saying blizzard is best 12:27:32 <V453000> what does it even mean greedy 12:27:43 <Samu> you look like someone who's gonna buy the 3 sc2 titles 12:27:51 <V453000> to me greedy means making shit quality game, selling it for a lot of money, not upkeeping it and moving onto another shit title, same routine 12:27:53 <Samu> and shove out â¬180~ 12:27:59 <Samu> good for you 12:28:01 <Samu> not for me 12:28:10 <V453000> yes, because they are so high quality that they are worth the money 12:28:13 <Samu> because there's no one better 12:28:19 <V453000> so 12:28:21 <Samu> so u must spend the â¬180 12:28:21 <V453000> what do you buy? 12:28:25 <Samu> that's it 12:28:34 <TinoDidriksen> Whether they are greedy or not doesn't have to affect whether the games are good. Only care where their greed has ruined a game so far is D3. 12:28:45 <TinoDidriksen> *case 12:29:04 <V453000> I dont know much about D3 but that indeed probably wasnt the most successful thing 12:29:25 <V453000> I am more interested in Samu telling me what is worth his money, if sc2 is overly expensive 12:29:38 <V453000> so far it seems like nothing 12:29:55 <V453000> because of which blizzard is a greedy and bad company 12:30:01 <Samu> features like clans in sc2 12:30:13 <Samu> replays 12:30:21 <Samu> something that did exist way before 12:30:33 <Samu> or even global play 12:30:43 <Samu> that kind of crap they call "new features" 12:30:49 <Samu> that did exist before on bw 12:30:52 <Samu> or tft 12:30:53 <V453000> yes, and they implement them as well, and in a great fashion 12:30:53 <TinoDidriksen> SC2:HotS wasn't a full price game anyway. It was an expansion, and priced as such. 12:30:55 <Samu> or d2 12:30:58 <frosch123> oh, yeah, 1990's stunts also had replays 12:30:59 <Samu> that's where greed 12:31:04 <Samu> comes into 12:31:06 <Samu> that's it 12:31:08 <Samu> for me 12:31:18 <V453000> SO 12:31:22 <V453000> which company is not greedy 12:31:23 <V453000> Samu 12:31:29 <frosch123> Samu: anyway, as long as you say everything is bad, you look like a darn douchbag 12:31:34 <V453000> WHICH game is you purchase because it is worth it 12:31:34 <Samu> but the new kids in the block thing "wow awesome blizzard, i will lick ur ass!" 12:31:41 <Samu> and will buy 12:31:45 <V453000> helloo 12:31:46 <V453000> which one 12:32:04 <Samu> right now? nothing 12:32:13 <V453000> there we go 12:32:14 <Samu> no game worth buying 12:32:21 <V453000> yep 12:32:23 <Samu> last game I bought was SC2 wol 12:32:37 <Samu> and it was such a disappointment there was not even chat channels 12:32:50 <Samu> only introduced later on as a "new feature!"... oh sure 12:33:02 <frosch123> and, did you have to pay for the upgrade? 12:33:12 <Terkhen> most people welcome new free features in their games :P 12:33:18 <V453000> you arguments dont even make sense, you are comparing companies between each other (supposedly by saying one company is greedy), but you say that all of them are absolutely bad 12:33:39 <V453000> then you say that fixing things with patches is bad 12:33:43 <Samu> they sold you a sc2 beta but ok... 12:33:49 <Samu> sold me* 12:33:59 <Samu> i am locked to 1 acount 12:34:05 <V453000> you could also say that blizzard games are always beta 12:34:12 <V453000> because they always keep improving them as much as they can 12:34:17 <V453000> with patches 12:34:23 <Samu> i can now go to other regions becase the community complained about their DRM crap 12:34:27 <frosch123> every software is beta 12:34:31 <frosch123> if it is not, it is unsupported 12:34:32 <Samu> or today we'd still be region locked 12:34:37 <Terkhen> I'm quite sure you could have known about that before buying the game; you bought what they were selling 12:34:43 <Samu> there is no lan play or oflline play 12:34:52 <Terkhen> I did know about what you are mentioning before I bought it, for example 12:34:55 <Samu> but the new kids dont care about it 12:35:04 <Samu> they were grown up with internet already 12:35:09 <Samu> what is a lan for them... bah 12:35:11 <V453000> how is lan or offline play relevant nowadays? 12:35:45 <V453000> especially in this discussion as you are just naming features in a discussion about gaming companies being bad, thus one of them is the worst 12:36:18 <Samu> they are selling stuff as new feature which were supposed to be taken from granted 12:36:22 <Samu> but k 12:36:26 <V453000> either way, enough of this conversation. You are just a butt-hurt asshole who decrees that everything is wrong, therefore the best products have their cost wrong. 12:36:34 <V453000> sc2 wont have lan ever 12:36:50 <Samu> their loss 12:37:17 <V453000> because? 12:37:22 <V453000> no, fuck this 12:37:25 <V453000> not worth my time 12:37:27 <Samu> bye 12:37:43 <Samu> d3 requires internet to play single player 12:37:47 <Samu> same as simcity 12:37:56 <Samu> now everyone says simcity SUUUUUUCKS 12:38:01 <Samu> but d3 is still great 12:38:54 <Samu> can't play d3 in a lan 12:39:03 <Samu> i'm limited to 8 characters 12:39:12 <Samu> in constrast, d2 i could play single player 12:39:16 <Samu> I could play on a lan 12:39:23 <Samu> I can make 593453489'573489'5238' charactes on battle.net 12:39:37 <frosch123> @kban samu 100000 it's getting boring 12:39:38 *** mode/#openttd [+b *!~oftc-webi@242.59.37.188.rev.vodafone.pt] by DorpsGek 12:39:38 *** Samu was kicked from #openttd by DorpsGek [it's getting boring] 12:39:46 <V453000> :> 12:39:56 <V453000> ty 12:40:08 <frosch123> yay! dimaga! 12:40:24 <V453000> awesome, especially like how happy he was 12:40:34 <V453000> if you watched shoutcraft US, it was wtf 12:40:41 <V453000> the winner in finals didnt even SMILE 12:40:45 <V453000> he was like, ok I won 12:42:03 <V453000> https://www.youtube.com/watch?v=sVgr9juKtTY 1 hour 43 minutes 12:42:35 <frosch123> i hardly watch us events 12:42:47 <V453000> I like how TB casts :) 12:43:22 <V453000> by the way 12:43:32 <V453000> d.Apollo was the absolute number 1 in cnc3:tiberium wars 12:43:40 <V453000> he was the only one able to play the alien race in top 100 12:43:51 <V453000> was like wtf :D 12:44:05 <frosch123> he, did not know about his background :) 12:44:23 <frosch123> and i have no idea about c&c 12:44:25 <V453000> he was always around bw/sc 12:48:32 <V453000> YEAH :D emotions :) 12:55:34 *** sla_ro|master [~sla.ro@89.137.75.224] has quit [] 12:56:53 *** KritiK [~Maxim@0001264a.user.oftc.net] has joined #openttd 13:06:42 *** Samu [~oftc-webi@157.237.37.188.rev.vodafone.pt] has joined #openttd 13:07:17 <Samu> stupid ban 13:07:44 <Samu> i want to talk with what I did yesterday 13:08:00 <Samu> was it worth it? 13:16:52 *** perk11 [~perk11@broadband-46-242-13-101.nationalcablenetworks.ru] has joined #openttd 13:25:23 *** Samu [~oftc-webi@157.237.37.188.rev.vodafone.pt] has quit [Quit: Page closed] 14:13:00 *** valhallasw [~valhallas@ip4daa59e3.direct-adsl.nl] has joined #openttd 14:13:09 *** valhalla1w [~valhallas@ip4daa59e3.direct-adsl.nl] has quit [Ping timeout: 480 seconds] 14:25:45 *** DarkAce-Z [~BillyMays@50.107.54.92] has joined #openttd 14:29:01 *** DarkAceZ [~BillyMays@50.107.54.92] has quit [Ping timeout: 480 seconds] 14:47:29 *** Alberth [~hat3@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 14:47:32 *** mode/#openttd [+o Alberth] by ChanServ 14:47:47 <Alberth> o/ 14:50:10 <frosch123> :o 14:51:43 <Alberth> don't be surprised, it's only me :) 14:52:17 *** Belugas [~belugas@216.191.111.230] has joined #openttd 14:52:20 *** mode/#openttd [+o Belugas] by ChanServ 14:52:48 <Alberth> moin mister B 14:53:53 *** DarkAce-Z is now known as DarkAceZ 14:55:16 <Belugas> :) 14:55:28 <Belugas> i'm not there, i'm a ghost in my machine!! 14:55:46 <Belugas> in fact, office called for support :( 14:55:51 <Belugas> but hello anyway! 15:02:37 * Alberth hopes the amount of support is small 15:17:18 *** alluke [~oftc-webi@cs181208223.pp.htv.fi] has quit [Remote host closed the connection] 15:36:33 <Rubidium> oh, Belugas found a way to get some rest in the weekend? :) 15:58:02 *** pugi [~pugi@host-091-097-010-209.ewe-ip-backbone.de] has joined #openttd 16:14:27 *** sla_ro|master [slamaster@89.137.75.224] has joined #openttd 16:25:23 *** Ristovski [~rafael@78.157.7.34] has joined #openttd 16:27:57 *** Pensacola [~quassel@h220216.upc-h.chello.nl] has quit [Remote host closed the connection] 16:57:37 *** permagreen [~donovan@204-195-27-175.wavecable.com] has joined #openttd 17:23:41 *** APTX [APTX@aptx.org] has joined #openttd 17:27:39 *** APTX_ [APTX@87-206-254-167.dynamic.chello.pl] has quit [Ping timeout: 480 seconds] 17:45:15 <DorpsGek> Commit by translators :: r25285 trunk/src/lang/korean.txt (2013-05-25 17:45:08 UTC) 17:45:16 <DorpsGek> -Update from WebTranslator v3.0: 17:45:17 <DorpsGek> korean - 1 changes by telk5093 17:52:54 *** jane_ghf [~G25@85.132.102.58] has joined #openttd 17:53:31 *** jane_ghf [~G25@85.132.102.58] has quit [Remote host closed the connection] 17:54:13 *** oskari89 [oskari89@62-241-226-106.bb.dnainternet.fi] has joined #openttd 18:13:48 *** KouDy [~KouDy@188.75.190.58] has joined #openttd 18:24:34 *** openttd [~oftc-webi@157.38.54.77.rev.vodafone.pt] has joined #openttd 18:24:41 *** openttd [~oftc-webi@157.38.54.77.rev.vodafone.pt] has quit [] 18:25:01 *** Samu [~oftc-webi@157.38.54.77.rev.vodafone.pt] has joined #openttd 18:26:34 <Samu> i found a bug - i can't autoreplace some trains because they weren't mine at first, they were from a company i bought out 18:26:52 <Samu> bug or intentional 18:29:09 <Rubidium> what makes you think that is actually the case? 18:34:49 <Samu> all my trains, those that were really mine did autoreplace 18:35:02 <Samu> those that were from the company I bought didn't 18:35:25 <Eddi|zuHause> using groups? 18:35:34 <Samu> nop 18:35:54 <Rubidium> newgrfs? 18:36:00 <Samu> no, normal 18:36:10 <Eddi|zuHause> we'll need a savegame to check your claims 18:36:17 <Samu> ok 18:36:23 <Eddi|zuHause> preferably one from before and after the autoreplace 18:37:26 <Samu> omg, they are replaced now... I don't get it 18:37:36 <Samu> but it took some years 18:37:46 <Eddi|zuHause> probably they did not find their way to the depot 18:37:57 <Rubidium> "only autoreplace when old enough to autorenew"? 18:38:14 <Eddi|zuHause> is that a feature? 18:38:49 <Samu> i used the train list autoreplace 18:39:00 <Samu> mine did replace way earlier 18:39:16 <Rubidium> Eddi|zuHause: yup 18:39:23 <Samu> these took 2 or 3 years 18:39:41 <Eddi|zuHause> i probably missed a few things in the last months 18:40:24 <Samu> I'm not sure what to say now 18:40:31 <Samu> my error maybe 18:40:38 <Samu> but that much time :8 18:41:03 <Samu> sorry 18:41:22 <Rubidium> Eddi|zuHause: all 13+ of them? 18:41:42 <Eddi|zuHause> i saw something about linkgraph 18:42:26 <Rubidium> @commit 24136 18:42:26 <DorpsGek> Rubidium: Commit by michi_cc :: r24136 /trunk/src (14 files in 4 dirs) (2012-04-17 19:44:02 UTC) 18:42:27 <DorpsGek> Rubidium: -Feature [FS#4465]: Autoreplace vehicles only when they get old. (Vikthor) 18:42:58 <Samu> no i ordered to replace, "now" 18:43:09 <Samu> not the "when old" option 18:48:04 <Samu> I will test something 18:48:29 <Samu> a company with autorenew turned on and a company with autorenew off 18:48:49 *** Elukka [~Elukka@a91-152-213-89.elisa-laajakaista.fi] has joined #openttd 18:48:53 <Samu> autorenew off goes bankrupt with trains, autorenew on buys autorenew off trains 18:49:06 <Samu> what should happen when I order to autoreplace? 18:53:00 <Eddi|zuHause> you have any test cases for your wild and abstruse theories? 18:54:13 <Samu> no, just observations 18:55:27 <Samu> 2 years game time is about 20 minutes, it took them way more time than I expected 18:55:32 <Samu> to replace 18:55:44 <Supercheese> you mightn't have enough depots easily accessible 18:55:57 <Supercheese> It will take a long time to autoreplace if your trains can't find a depot 18:56:25 <Samu> there was a depot , those trains did go past it several times, so i assumed they wouldn't be autoreplaced 18:57:44 <Samu> I notice they have a service interval of 135 days 18:57:49 <Samu> mine have 150 18:58:13 *** ntoskrnl [~not@a91-153-231-146.elisa-laajakaista.fi] has quit [Ping timeout: 480 seconds] 19:00:03 <Samu> I will attempt a new company on this server with some different settings on autorenew 19:00:10 <Samu> brb 19:06:58 <Samu> to who do I send savegame? 19:07:07 <Samu> oh wait, this is browser irc 19:07:32 <Supercheese> Post it on forums/bugtracker/etc. 19:07:43 <Supercheese> then post the link here 19:07:45 <Samu> bugtracker 19:09:50 *** Supercheese [~Password4@76.178.163.204] has quit [Read error: Connection reset by peer] 19:10:18 *** Supercheese [~Password4@76.178.163.204] has joined #openttd 19:11:53 *** Progman_ [~progman@p57A1B17D.dip0.t-ipconnect.de] has joined #openttd 19:15:33 *** Progman [~progman@p57A18DAD.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 19:15:45 *** Progman_ is now known as Progman 19:20:24 *** Alberth [~hat3@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 19:20:28 <Samu> i ordered to replace floss 47 to sh 125, do you need a savegame for this too? 19:20:50 <Samu> that floss 47 from the bankrupted company 19:21:05 <Samu> with autoreplace settings as off 19:22:33 <Samu> it went past the depot 4 times already, not replaced yet 19:24:56 <Samu> serviced now 19:24:58 <Samu> and replaced 19:25:29 <Eddi|zuHause> the service interval must run out first 19:26:02 <Samu> so odd 19:26:15 <Samu> i cant reproduce 19:26:37 <Eddi|zuHause> maybe your bought-out trains had extremely long service interval? 19:27:04 <Samu> it had a long loading at the station 19:27:14 <Samu> but interval was 135 days 19:28:45 <Samu> 64 tonnes of wood a month forest with a train full loading 330 tonnes 19:29:06 <Samu> and another train full loading livestock and grain 19:29:12 <Samu> from a nearly dead farm 19:29:39 <Samu> dang, sorry my error I bet 19:30:08 <Eddi|zuHause> in any case, the probability of "buying out" the company being the cause is near 0 19:34:20 <Samu> I had a similar behaviour with helicopters before 19:34:26 <Samu> but meh... 19:36:06 <Samu> it just doesn't happen when I want it to happen for proof 19:36:12 <Samu> :( 19:37:26 <Eddi|zuHause> "VorfÃŒhreffekt" 19:37:59 <Eddi|zuHause> (Heisenbug) 19:38:07 <Samu> m? 19:39:37 <Eddi|zuHause> http://de.wikipedia.org/wiki/VorfÃŒhreffekt 19:39:59 <Eddi|zuHause> http://en.wikipedia.org/wiki/Heisenbug 19:41:37 <Eddi|zuHause> (the two concepts have largely the same meaning, although the second one is more specific to software, where the first one can be applied to a wide range of technical or non-technical issues) 19:42:41 <Eddi|zuHause> like, if a physics teacher presents an experiment before class, and it goes wrong, he might claim it's the "VorfÃŒhreffekt" ("presentation effect") 19:43:07 <Eddi|zuHause> usually implying that it worked in trial runs 19:47:40 *** glx [glx@000128ec.user.oftc.net] has joined #openttd 19:47:43 *** mode/#openttd [+v glx] by ChanServ 19:51:14 <Samu> what I noticed with helicopters was when they were old already 19:51:56 <Samu> all my other vehicles were black-numbered, but helicopters were red-numbered, and only helicopters 19:52:17 <Samu> never replaced 19:56:01 <Samu> planes were black-numbered 19:56:14 <Samu> it was only specific to helicopter 20:05:23 <Eddi|zuHause> they need a hangar at least on one airport they visit 20:12:58 *** Guilux [~Guilux@chenapan.net] has quit [Ping timeout: 480 seconds] 20:24:36 *** wallmani [~wallmani@0001a1d2.user.oftc.net] has joined #openttd 20:26:08 <wallmani> hello, i am working on an AI for the game, and for some reason when i put the info.nut and main.nut files to /usr/share/openttd/ai/MyNewAI it does not get recognized by openttd 20:26:39 <V453000> side question: who is the cause of files having .nut extension? 20:27:32 <Rubidium> V453000: the guy who wrote squirrel? 20:27:45 <V453000> XD squirrel? 20:27:45 <wallmani> yeah, this is specifically for AI 20:27:56 <wallmani> yeah, it's a C++-like language 20:27:59 <wallmani> specifically for AI 20:28:05 <V453000> xD 20:28:12 <V453000> so there is an actual squirrel which eats nuts 20:28:12 <V453000> nice 20:28:29 <Rubidium> wallmani: by default openttd is installed into /usr/local/, so that's also the path where to place those files 20:28:45 <Rubidium> although ~/.openttd/ai might be an easier location 20:29:32 <wallmani> ah, for some reason archlinux put it in /usr/share/openttd/ 20:29:45 <frosch123> V453000: http://squirrel-lang.org/ <- see top left 20:29:49 <wallmani> i put it in ~/.openttd/downloaded_content/ai before that 20:30:14 <V453000> nice enough 20:30:43 <wallmani> that still does not work 20:30:49 <wallmani> well let me try ~/.openttd/ai 20:31:38 <wallmani> did not help 20:32:42 <Rubidium> wallmani: if you start openttd -dscript=9, do you get any output? 20:33:10 <wallmani> ah, i see it now 20:33:23 <wallmani> The script 'MyNewAI' returned a string from GetShortName() which is not four characaters. Unable to load the script. 20:33:48 <wallmani> i did not know about that one, thank you! 20:43:01 *** oskari89 [oskari89@62-241-226-106.bb.dnainternet.fi] has quit [] 20:44:32 <wallmani> ah, this is great 20:44:38 <wallmani> everything works well now 20:49:17 <Samu> i discovered something about helicopters 20:49:39 <Samu> when they land on a heliport 20:49:49 <Samu> their last service is updated 20:50:04 <Samu> intended? 20:50:11 <Samu> they don't enter a depot 20:50:30 <Samu> let me try airport 20:51:03 <Rubidium> that's a configurable feature 20:51:44 <Samu> ah 20:52:02 <Samu> so that's why they don't get replaced 20:52:03 <Samu> ? 20:52:13 <Samu> renewed? 20:52:34 <Rubidium> possibly 20:52:45 <Rubidium> or rather probably 20:53:10 <Rubidium> autorenew happens when the vehicle thinks: heh, I should service 20:53:22 <Rubidium> if it's serviced on heliports, it never gets into that state 20:53:42 <Rubidium> otherwise a failed autorenew (money or so), would just keep vehicles circling for the depot 20:54:30 <Samu> doesn't happen on airport 20:54:39 <Samu> ty for info 20:55:33 <Samu> trying helidepot 20:57:31 <Samu> aha helidepot 20:57:51 <Samu> touches land: tada it's serviced 20:58:09 *** sla_ro|master [slamaster@89.137.75.224] has quit [] 20:58:12 <Samu> but there's a depot 20:58:22 <Samu> never autorenews the 20:59:50 <Eddi|zuHause> because it's constantly serviced, the service interval never runs out 21:02:58 <__ln__> http://www.wimp.com/germansuperbrain/ 21:05:56 <Samu> service helicopters at helipads automaticaly? so this is what it does 21:06:02 <Eddi|zuHause> how would americans find words to name these numbers? 21:06:05 <Samu> I was always wondering what it was for 21:06:19 <Supercheese> Past "quadrillion", I have no idea 21:06:24 <Supercheese> "quintillion" perhaps 21:06:30 <Supercheese> Then..... 21:06:36 <Supercheese> "hexillion" sounds dumb 21:07:06 <Supercheese> http://en.wikipedia.org/wiki/Names_of_large_numbers 21:07:33 <Supercheese> "sextillion" sounds no less dumb, though 21:08:04 <Supercheese> Past quintillion, I figure most people would stick to scientific notation 21:08:07 <Eddi|zuHause> "Hex" is the wrong language 21:08:24 <Supercheese> 7.523 x 10^20 or whatnot 21:09:27 <Supercheese> "Even well-established names like sextillion are rarely used, since in the contexts of science, astronomy, and engineering, where such large numbers often occur, they are nearly always written using scientific notation." 21:11:04 <Eddi|zuHause> sure, but then you lose the notation of precision to whole numbers 21:11:48 <Samu> it services at oil rigs too 21:12:18 <frosch123> maybe it runs with raw oil 21:12:31 <frosch123> crude oil? 21:12:33 <Samu> heliport, helidepot, helistation 21:12:41 <Samu> and oil rig 21:12:53 <Supercheese> Waste oil-fired helicopters 21:12:54 <Supercheese> whee 21:12:58 <Eddi|zuHause> and not the heliports at real airports? 21:13:06 <Samu> no 21:13:12 <Samu> it goes to hangar 21:13:15 <Nat_aS> Eddi|zuHause scientific notation has all the presision you need 21:13:23 <Samu> or just doen't refresh service date 21:13:55 <Nat_aS> you only use as many significant figures as your measurement can accurately give you, and chop the rest off. 21:14:18 <Samu> what? 21:14:49 <Samu> i have to try different sized airports 21:14:53 <Samu> brb 21:16:04 <Eddi|zuHause> may be the "service at heliport" codepath should get a check for "but go to next hangar if autoreplace is set"? 21:16:50 <Eddi|zuHause> it's probably tricky, because you can't be sure there's a hangar anywhere 21:17:34 <Samu> when do imbacontinental airports become available? 21:17:40 <Supercheese> I'd just tell all the helicopters that need to be autoreplaced to go for servicing, just using the dropdown on the group page 21:17:45 <Supercheese> 2-3 clicks 21:18:00 <Supercheese> removes any ambiguity about servicing 21:21:31 <Samu> alright, just built 1 aircraft station of every type, let's see which ones services the helicopter 21:22:23 <Samu> intercontinental does 21:22:42 <Samu> helicopter lands on helipad and becomes serviced 21:23:14 <Samu> next one is international 21:24:00 <Samu> same 21:24:21 <Samu> city airport 21:24:55 <Eddi|zuHause> so likely everything that has a dedicated heliport will service the helicopter 21:25:17 <Samu> did not service 21:25:22 <Samu> it looks so 21:25:37 <Samu> metropolitan 21:26:19 <Samu> did not service 21:26:52 <Supercheese> so the commuter airport will service and small will not 21:26:56 <Supercheese> based on the data thus far 21:27:26 <Samu> commuter: serviced at land touch 21:28:09 <Samu> small: did not service 21:28:14 <Supercheese> as expected 21:29:00 <Samu> helistation: serviced at land touch 21:29:38 <Samu> helidepot : serviced at land touch 21:30:04 <Supercheese> that about covers it 21:30:20 <Samu> yes 21:30:36 <Samu> heliport, serviced at land touch 21:30:43 <Samu> oil rig the same 21:31:09 <Samu> so... I usually have helistations and helidepots for helicopters 21:31:56 <Samu> it doesn't renew them there even though there's a depot 21:33:09 <Supercheese> Yeah, you'd best tell the group to service at a depot manually, then 21:33:27 <Samu> i can turn that setting off 21:33:31 <Eddi|zuHause> or just disable the setting 21:33:39 <Samu> yes, bad setting 21:33:43 <Samu> for me at least lol 21:33:55 <Supercheese> Well, if you don't care about servicing, like if you have breakdowns off 21:33:57 <Supercheese> sure 21:34:00 <Eddi|zuHause> it's from a time before the helistation/helidepot was introduced 21:34:28 <Eddi|zuHause> so if you sent a helicopter from a heliport to an oil rig, it would never service 21:34:50 <Eddi|zuHause> or you needed a large airport instead 21:35:13 <Eddi|zuHause> (what is now the city airport) 21:35:54 <Eddi|zuHause> over time, some new airports were introduced 21:36:14 <Samu> I found my problem :) 21:37:40 <Samu> intercontinental, international, helistation and helidepot were my problem 21:38:17 <Samu> exactly what I had at that time in the game 21:40:01 <Samu> do helicopters service now if there's no station with a depot with that setting off? 21:40:13 <Samu> they fly off to a nearby airport or so? 21:40:51 <Samu> no station with a depot in their order list* 21:42:48 <Samu> testing 21:44:41 <Samu> cool, they are servicing at a depot 21:44:58 <Samu> their orders only include heliports 21:45:25 <Samu> but they're going to an hangar from somewhere 21:45:55 *** Ristovski [~rafael@78.157.7.34] has quit [Quit: Leaving] 21:46:18 <Samu> let me try put the hangar at the other side of the world 21:47:30 <Eddi|zuHause> there is probably no distance check 21:47:52 <Eddi|zuHause> planes don't have a pathfinder like other vehicles do 21:48:15 <Samu> funny, it wants to service halfway 21:48:21 <Samu> after being serviced 21:48:30 <Samu> so... it never resumes schedulle 21:48:42 <Samu> haha i have to be cautious with this 21:49:51 *** KouDy [~KouDy@188.75.190.58] has quit [Quit: Leaving.] 21:50:06 <Samu> ah nah 21:50:14 <Samu> it does not 21:50:21 <Samu> it does 1 order at least 21:50:55 <Samu> what if i have 2 hangars 21:51:01 <Samu> in opposite directions 21:52:10 <Samu> fast forward was fooling me 21:52:15 <Samu> it is doing 1 order 21:52:26 <Samu> then services 21:53:02 <Samu> works flawless 21:54:39 <Samu> this error is funny anyway 21:54:45 <Samu> i reported it the other day 21:55:05 <Samu> Can't send aircraft to hangar... Can't send aircraft to hangar... 21:55:12 <Samu> I destroyed all hangars 21:58:30 <Samu> it should tell me the real reason... unable to find any hangar? 21:58:36 <Samu> a nearby hangar? 21:58:41 <Samu> something like that 22:07:50 *** tokai|noir [~tokai@00012860.user.oftc.net] has joined #openttd 22:07:53 *** mode/#openttd [+v tokai|noir] by ChanServ 22:09:16 <frosch123> night 22:09:18 *** frosch123 [~frosch@frnk-590f644c.pool.mediaWays.net] has quit [Remote host closed the connection] 22:13:48 *** tokai|mdlx [~tokai@port-92-195-42-108.dynamic.qsc.de] has quit [Read error: Operation timed out] 22:32:36 *** flaa [~flaa@89.100.79.103] has quit [Quit: leaving] 22:42:12 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has quit [] 22:44:35 *** LunaVorax [~LunaVorax@ABordeaux-651-1-226-186.w83-193.abo.wanadoo.fr] has joined #openttd 22:44:38 <LunaVorax> Hello 22:47:25 <LunaVorax> I'm not sure if this the right place to ask that, but I'm looking for help to get the music working under ArchLinux x86_64 using ALSA. I've installed and configured Timidity++ (and a soundfont) and it seems to work (the command "timidity file.mid" actually plays midi) but OpenTTD doesn't seems to notice it, even with parameter "-m extmidi" (I don't know if that helps). Does anyone have a suggestion for this problem? 22:50:54 *** cyph3r [~Miranda@ip-213-220-193-253.net.upcbroadband.cz] has joined #openttd 22:55:53 *** DDR [~chatzilla@d154-5-157-16.bchsia.telus.net] has joined #openttd 23:01:29 *** Alice3 [~Alice@cpc18-grim14-2-0-cust478.12-3.cable.virginmedia.com] has quit [] 23:03:28 <Eddi|zuHause> LunaVorax: does the game settings window show that you selected a music set? 23:03:39 <Eddi|zuHause> LunaVorax: and the jukebox is set to play? 23:09:38 *** Elukka [~Elukka@a91-152-213-89.elisa-laajakaista.fi] has quit [] 23:15:41 *** valhallasw [~valhallas@ip4daa59e3.direct-adsl.nl] has quit [Read error: Operation timed out] 23:21:22 <LunaVorax> Eddi|zuHause, the soundfont I was using was incompatible apparently 23:53:47 <Wolf01> 'night 23:53:54 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.]