Config
Log for #openttd on 27th May 2013:
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05:25:09  <dihedral> hello
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08:26:25  <Supercheese> Good night
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09:35:42  <GunChleoc> Is anybody with Wiki powers around?
09:36:12  <GunChleoc> I have a new language for the main page
09:36:15  <GunChleoc> http://wiki.openttd.org/Pr%C3%AComh-Dhuilleag/Gd
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10:49:23  <planetmaker> GunChleoc,  http://wiki.openttd.org/?title=Template:Other_languages&action=edit
10:49:52  <GunChleoc> Already done
10:50:32  <GunChleoc> I can add Gaelic anywhere except for the main page, because if the vandalism safeguard
10:50:48  <GunChleoc> *because of
10:52:09  <planetmaker> yeah. added
10:53:14  <GunChleoc> Thanks! :)
10:54:00  <planetmaker> you're welcome
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15:52:28  <alluke> the actual fuck
15:52:37  <alluke> one iore mine procudes 783 tons without cheat
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15:54:16  <TinoDidriksen> Not so unusual. Seen several go over 1000.
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15:59:34  <HellTiger> http://d24w6bsrhbeh9d.cloudfront.net/photo/aLRqrxM_460s.jpg
16:04:44  <planetmaker> alluke, you can raise that. to 256*8 or 256*9. Depending on month
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16:08:55  <alluke> okay
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16:27:27  <_aD> I've seen some with as much as 7 ore!
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16:31:22  <Terkhen> hello
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16:45:39  <_aD> Hi Terkhen
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17:46:11  <DorpsGek> Commit by translators :: r25298 /trunk/src/lang (10 files) (2013-05-27 17:45:55 UTC)
17:46:12  <DorpsGek> -Update from WebTranslator v3.0:
17:46:13  <DorpsGek> dutch - 4 changes by habell
17:46:14  <DorpsGek> english_AU - 3 changes by mrtux
17:46:15  <DorpsGek> english_US - 4 changes by Rubidium
17:46:16  <DorpsGek> finnish - 4 changes by jpx_
17:46:17  <DorpsGek> german - 3 changes by planetmaker
17:46:18  <DorpsGek> italian - 1 changes by lorenzodv
17:46:19  <DorpsGek> polish - 4 changes by nouwak
17:46:20  <DorpsGek> russian - 3 changes by Lone_Wolf
17:46:21  <DorpsGek> gaelic - 3 changes by GunChleoc
17:46:22  <DorpsGek> spanish - 4 changes by Terkhen
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18:29:29  <samu> hi
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18:30:40  <samu> i found an utility called process explorer and I'm exploring openttd.exe for fun
18:31:35  <samu> there is 9 threads open by openttd.exe as far as I can understand
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18:41:35  * Zuu has sucessfully been able to return a harcoded value from ScriptObject::DoCommand in world gen by throwing the apporite thing. Now he only need to figure out how to get hold of the correct return value.
18:41:40  <samu> peak cpu usage 14.43% :o
18:42:51  <samu> hey Zuu, i was writing an excel table, you have many AIs
18:43:04  <Zuu> Indeed
18:43:18  <samu> clueless plus is main one
18:43:22  <samu> or paxlink
18:43:30  <Zuu> I'd say CluelessPlus
18:43:48  <samu> and tutorials
18:43:59  <samu> brb
18:44:27  <Zuu> PaxLink was once a possible AI to overtake CluelessPlus, but it became to complex so I decided to get back to Clueless and improve it.
18:45:17  <samu> CluelessPlus, IdleMore, PAXLink, StreetTraffic, TownCars, TutorialAI, TutorialShipAI
18:46:02  <samu> i saw PAXlink survive 100 years only once
18:46:07  <Zuu> and then add some libraries and GSes too. :-)
18:46:47  <Zuu> IIRC, my banas user account is #1 or #2 in total download count if you make a sum over all content that is associated with that account.
18:47:14  <samu> let me find cluelessplus statistics
18:47:55  <Zuu> Thought, I have taken over ownership of some of the original AI libraries such that the pathfinders due to fixing a small bug while others have made the main work there.
18:48:12  <samu> out of 10 games
18:48:47  <samu> 0 errors, 9 alive, 1 negative profit
18:49:20  <Zuu> Assuming there was a though competition, that sounds good.
18:49:37  <samu> info i got here
18:49:38  <samu> +/- CluelessPlus (v34): bankrupt, road vehicles, aircraft
18:49:53  <samu> so it bankrupted at some time then restarted and was fine
18:50:08  <Zuu> I have not really been able to fully stabilize it after adding aircraft to it. In non-air mode it is better to not get into bad economic situations.
18:50:10  <samu> positive income on the second try most likely
18:50:24  <samu> tileset was toy land
18:50:48  <samu> Default game settings 1.3.0, AI profile Medium, Speed Fast + Default AI settings + 512x512 Toy-Land Original, Terrain Flat, Sea Low, Rivers Few, Seed 1111111111
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18:52:01  <Alberth> moin
18:52:04  <samu> oi
18:52:53  <samu> it's good at repairing routes
18:52:53  <Zuu> samu: Thanks. If you have any report that you expect me to have a look at, its best placed in the forum as it could take some months until I get around to have a look on it unless it is urgent.
18:53:16  <samu> terron is good at destroying routes on the other hand
18:53:33  <samu> or is it dictator?
18:53:40  <samu> one of these ruins its own routes
18:53:52  <Zuu> ok
18:54:54  <Zuu> CluelessPlus has a specialized pathfinder class (which is actually part of SuperLib and available to anyone) that runs over existing roads to detect broken connections. It runs more frequent on lines that make a loss.
18:55:28  <Zuu> It also has code that trigger on road vehicle crashes and tries to replace rail crossings with a bridge.
18:55:44  <samu> oh i haven't noticed that one
18:56:24  <samu> i have noticed missing bridges from either terron or dictator
18:56:31  <samu> it is a bridge over river
18:56:40  <samu> should be*
18:56:46  <samu> but it's missing
18:57:43  <samu> some other AI also tries to use rivers as a path for ships
18:58:05  <samu> or lakes connected to rivers
18:58:25  <Zuu> wmDot?
18:58:40  <samu> hmm nah, that one errors too often
18:58:53  <samu> it was one of the others who use ships
18:58:58  <Zuu> NoCab?
18:59:20  <samu> don't remember, I have to try again
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18:59:59  <samu> NoCAB, when it finds some ships lost
19:00:14  <samu> it builds more routes
19:00:25  <samu> more of the same
19:00:41  <samu> erm,, how to explain hmm
19:00:51  <samu> it starts off with a route
19:01:06  <samu> suddenly that route gets broke with lost ships
19:01:20  <samu> it either adds more ships to that route, or builds more of the same route
19:01:45  <samu> so, it's quite easy to find 100+ lost ships for NoCAB
19:03:18  <samu> Otvi is only successful with passenger ships
19:03:58  <samu> the other cargo ships have always a dock that doesn't get the cargo, out of range
19:04:15  <samu> not withing range to get the cargo
19:04:24  <samu> within*
19:04:50  <samu> I think it could have been Trans
19:05:18  <samu> brb, let me set up a game with Trans
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19:24:46  <samu> it was one of those rare errors
19:25:02  <samu> don't think i can make it happen anytime soon
19:25:36  <samu> it was using a dock on a coast towards a lake
19:25:54  <samu> that lake was connected to a river
19:26:19  <samu> dowwards to the water
19:26:43  <samu> to the ocean
19:26:50  <V453000> try having thousands of trains
19:26:54  <V453000> cpu usage easily 100% of one core
19:27:28  <V453000> e.g. https://dl.dropboxusercontent.com/u/20419525/Don%27t%20Try%20This%20At%20Home%2C%202599-04-21.sav
19:27:32  <samu> and I could tell it was going to be passengers ship
19:27:39  <samu> but it errored out before that
19:27:49  <samu> so, a ship AI that does passengers
19:30:09  <samu> savegame is made with newer version :(
19:34:51  <V453000> try nightly
19:35:01  <samu> there is a problem with Trans and ships anyway
19:35:22  <samu> but I can't make it do what I described
19:35:56  <samu> Trans (v100307)
19:36:02  <samu> - waterconnector.nut error: the index 'AllowTryStation' does not exist
19:37:17  <samu> what does it mean?
19:38:54  <samu> ah no, i'm not trying nightly, sorry
19:41:30  <V453000> :D
19:41:38  <samu> what is an index?
19:41:55  <glx> index is the general name for functions, variables, ...
19:42:11  <Alberth> usually a number pointing to an entry in some sequence
19:42:16  <glx> squirrel stuff
19:46:04  <samu> :(
19:46:30  <samu> can't decipher
19:47:28  <samu> [Water Connector] Destination not found
19:48:03  <samu> [water Connector] Selected source: Morlaix
19:48:49  <samu> [Morlaix] have 10000 [true] -> Good Job ^_^
19:49:26  <samu> [Morlaix] 0 station tiles found
19:49:44  <samu> [Morlaix] Allowed to try to build station
19:49:53  <samu> and error
19:51:06  <Alberth> it just reports that it cannot find the thing with that name
19:51:24  <Alberth> what's there to decipher?
19:51:41  <samu> what it was doing
19:51:47  <samu> building a dock?
19:52:00  <samu> there is no dock at Morlaix town
19:52:33  <Alberth> AllowTryStation  <-- it was looking a thing with that name :p
19:52:50  <samu> oh :(
19:52:54  <Alberth> judging by the name, it didn't reach the point of having built anything
19:54:14  <samu> Trans isn't even on Morlaix local authority details
19:55:12  <Alberth> you probably need to build a station first :p
19:59:27  <samu> lol, it refits passengers ships to passengers and says good job
19:59:32  <samu> oh well :)
20:02:56  <Alberth> it's a happy bot :)
20:05:15  <samu> :p there are other messages Allowed to try to build station before
20:05:21  <samu> and it didn't error
20:06:36  <Alberth> it can be something as simple as a typo in the name, or a wrong case of one letter or so
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20:17:40  <samu> I have another question - What is a Page Fault? There's 464.599 and always increasing page faults
20:18:02  <TinoDidriksen> It's a cache miss.
20:18:04  <samu> page fault delta 49-90
20:18:11  <samu> always changing
20:18:18  <TinoDidriksen> Nothing to care about.
20:18:34  <samu> oki
20:19:55  <samu> Private Bytes - System Commin 170.2 MB
20:19:58  <samu> Commit
20:22:21  <samu> threads, count: 9
20:22:27  <samu> do you know what these threads do?
20:23:01  <samu> Stack / Module ?
20:26:35  <samu> openttd.exe+0x32464, openttd.exe+0x324654, wdmaud.drv!widMessage+0x4940, openttd.exe+0x227518, openttd.exe+0x227094, ntdll.dll!RtlValidateHeap+0x170, WINMM.dll+0x1010, ntdll.dll!TplsTimerSet+0x7c0+MMDevAPI.DLL|Ordinal5+0x1274
20:27:24  <samu> oops, that's a comma there
20:27:43  <samu> openttd.exe+0x32464, openttd.exe+0x324654, wdmaud.drv!widMessage+0x4940, openttd.exe+0x227518, openttd.exe+0x227094, ntdll.dll!RtlValidateHeap+0x170, WINMM.dll+0x1010, ntdll.dll!TplsTimerSet+0x7c0, MMDevAPI.DLL!Ordinal5+0x1274
20:28:57  <Zuu> samu: the english wording of page fault is farily harmless. The swedish translation is easy to mistake for a hardware error if you do not know what it is. :-)
20:29:14  <samu> wish i could copy paste
20:30:04  <samu> those are memory addresses?
20:30:42  <samu> i have another program with a lot of page faults
20:30:57  <samu> so it's always normal?
20:31:04  <TinoDidriksen> Yes
20:31:13  <Alberth> they are offsets in program data
20:31:30  <TinoDidriksen> A page fault is simply a cache miss when accessing memory that's been swapped out.
20:31:53  <glx> samu: main thread and stuff created by windows like midi, sound, ...
20:32:32  <Supercheese> Aww, I thought a page fault was talking about book tectonics ;)
20:32:39  <samu> oh, the midi one insterests me
20:32:54  <samu> must find the thing who blocks sound to the whole system
20:33:19  <Alberth> Supercheese: these are electronic pages :)
20:33:37  <Supercheese> Alberth: iTectonics, then? :P
20:34:03  <Alberth> apple would claim it's theirs probably
20:34:56  *** samu [~oftc-webi@54.239.189.46.rev.vodafone.pt] has quit [Quit: Page closed]
20:35:10  <Rubidium> ^ page fault? ;)
20:35:40  <frosch123> :)
20:36:06  *** samu [~oftc-webi@54.239.189.46.rev.vodafone.pt] has joined #openttd
20:36:19  <samu> bah, sorry I closed ie by mistake
20:36:54  *** Ristovski [~rafael@78.157.7.34] has quit [Quit: Leaving]
20:38:14  <Zuu> samu: Your quit message did fit very well the discussion.
20:38:38  <samu> what was my quit message?
20:38:42  <Zuu> * samu has quit (Quit: Page closed)
20:38:45  <samu> I can't see
20:38:46  <samu> ah
20:38:51  <samu> lol
20:45:45  <samu> wow
20:46:03  <samu> this .png image
20:46:17  <samu> is using 2.904.264 K memory
20:48:25  <samu> svchost.exe > dllhost.exe > something windows photo viewer.exe
20:48:37  <samu> is it normal?
20:50:07  <Zuu> 3000 MB or 3000 Mb?
20:50:16  <Zuu> Both is quite a lot
20:50:27  <FLHerne> How many pixels?
20:50:39  <samu> it is under the column Working Set
20:50:52  <Zuu> But yes, loading eg. a giant screenshot from OpenTTD can use a lot of memory. :-)
20:52:18  <samu> 32641x16471
20:52:38  <samu> 41.1 MB file
20:52:57  <frosch123> 2 GB uncompressed
20:52:57  <Alberth> @calc 32641 * 16471
20:52:57  <DorpsGek> Alberth: 537629911
20:53:18  <samu> what?
20:53:36  <frosch123> can you digital camera handle 500 megapixels?
20:53:53  <samu> it's a screenshot from openttd
20:53:54  <Alberth> 537,000,000 pixels x 4 bytes RGB = 2GB
20:54:37  <samu> closed image viewer, it freed up 2.8 GB ram
20:54:40  <samu> lol
20:55:06  <samu> your png files are a trap
20:55:22  <Alberth> it's called giant for a reason :p
20:55:27  <glx> same happens with jpeg
20:55:35  <frosch123> it's an educational trap
20:55:48  <glx> most tools work on uncompressed data
20:56:52  <samu> :)
20:56:55  <samu> jpg
20:56:55  <Terkhen> good night
20:57:04  <Alberth> good night Terkhen
20:57:52  <samu> i dont have many jpgs around
21:01:39  <samu> largest working set now is THXAudio.exe
21:02:05  <samu> 82.248K
21:02:11  <samu> then explorer.exe
21:02:26  <samu> 80.136K
21:02:29  <Alberth> the point of having memory is to use it :)
21:03:00  <samu> openttd.exe is further down the list with 50.332K
21:03:23  <samu> yeah
21:03:58  <samu> I wanted more than 8 GB RAM
21:04:16  <samu> wanted 32 GB or so, to create a RAMDrive
21:04:26  <samu> a big one
21:04:33  *** _aD [quadra@0001362b.user.oftc.net] has quit [Ping timeout: 480 seconds]
21:06:48  <samu> and would install something big on it
21:06:59  <samu> Need for Speed World
21:09:33  <samu> 20.925 ficheiros, 257 pastas
21:09:52  <samu> 20.925 files, 257 folders for Need for Speed World
21:10:19  <samu> too many small files
21:12:40  <Alberth> using it as disk cache is much more useful imho
21:13:58  <juzza1> waiting for the stuff to fill in after a reboot might get a little annoying
21:14:46  <Alberth> and you don't need to copy data onto the RAM disk first :p
21:14:58  <samu> yes, i agree,  tested a 4 GB RAMDrive, took 1 more minute to boot and 1 more to shutdown
21:15:17  <samu> sometimes it was annoying
21:16:11  <samu> then some of the patches for the game said insufficient space... .(
21:16:19  <samu> gave up on ramdrive
21:17:12  <samu> tried to look about super fetch
21:17:17  <samu> couldn't find anything
21:17:28  <samu> all I find is it's automated
21:20:26  <Zuu> Now with SSDss, I don't wory about disk speed.
21:20:30  <Zuu> SSDs*
21:21:20  <samu> $$Ds*
21:21:45  <Alberth> just never shutdown :p
21:23:15  <samu> I've been more interested in ssds before
21:24:24  *** KouDy [~KouDy@188.75.190.58] has quit [Ping timeout: 480 seconds]
21:24:29  <samu> nowadays I rather find it's worth waiting for better prices
21:24:56  <samu> they're always getting way cheaper than last year
21:25:10  <samu> so, I wait until it's no longer the case
21:25:32  <Alberth> they'll continue to decline :p
21:25:34  <samu> it's too tempting to buy one
21:25:59  <samu> only to find out they were overly expensive next year
21:26:15  <samu> :( still waiting
21:29:43  *** Alberth [~hat3@a82-95-164-127.adsl.xs4all.nl] has left #openttd []
21:32:01  <samu> my 3-way dilema
21:32:41  *** Progman [~progman@p57A18148.dip0.t-ipconnect.de] has quit [Remote host closed the connection]
21:32:48  <samu> more ram  vs. 2nd hdd vs. ssd
21:32:57  <samu> decided to wait
21:34:21  <juzza1> 4th option: do nothing and save money
21:34:43  <samu> yes, depends
21:35:05  <samu> I need "something"
21:35:12  <samu> most likely a 2nd drive
21:35:47  <samu> the anti-virus is great at slowing my comp to a crawl
21:36:34  <samu> but not really urgent
21:38:47  <samu> wanted to do video recording
21:38:58  <samu> but meh...
21:39:12  <glx> don't use norton
21:39:14  <samu> can't do everything at the same time
21:39:44  <samu> ah, I use mse
21:42:12  <samu> mse is light, discrete, but what I find is... it's light, until it finds zip files or iso images
21:42:16  <FLHerne> samu: With the amount of tweaking you seem to do, why haven't you switched to Linux yet? :P
21:43:18  <samu> linux eh... I have bad experiences with it
21:43:23  <samu> well, with ubuntu
21:43:40  <samu> it boots on live cd, but once installed it doesn't boot
21:44:02  <NGC3982> Where does it not boot (yes, that is a serious question)?
21:44:18  <NGC3982> I had a fair amount of poop with GRUB while exploring Linux for the first times.
21:44:27  <samu> it was some years ago, it was stuck on 'starting ubuntu"
21:44:35  <NGC3982> Oh.
21:44:39  <samu> with a orange bar going one way to another
21:44:39  <NGC3982> Well, never mind me then.
21:44:42  <NGC3982> :-)
21:46:03  <samu> tried red hat way before
21:46:17  <samu> i just sucked at it
21:46:42  <samu> didn't even know how to get to a floppy disk
21:47:32  <NGC3982> I can relate.
21:58:17  *** sla_ro|master [slamaster@89.137.75.224] has quit []
21:59:17  <DorpsGek> Commit by zuu :: r25299 /trunk/src (goal_base.h script/api/game_changelog.hpp) (2013-05-27 21:59:11 UTC)
21:59:18  <DorpsGek> -Feature: Allow more concurrent goals in a game
22:03:14  <samu> how do i brute force a farm to increase production?
22:03:44  <samu> it produces 189 grain a month, but only 12 livestock a month, how do I balance it?
22:04:41  <samu> needs more livestock
22:06:32  <NGC3982> Since the base value is lower for livestock than grain, you will have to balance cargo handling to increase livestock before grain.
22:06:56  <NGC3982> You should have as few goods waiting as possible, and leave lesser gaps between pickups.
22:07:16  <V453000> not like you need to balance it at all
22:07:25  *** perk11 [~perk11@broadband-46-242-13-101.nationalcablenetworks.ru] has joined #openttd
22:08:27  <frosch123> night
22:08:35  *** frosch123 [~frosch@frnk-590fdda5.pool.mediaWays.net] has quit [Remote host closed the connection]
22:08:41  <samu> could smart advertising campaign affect production per month?
22:08:47  <samu> smart... oops, small
22:08:58  <Zuu> Get a statue if you don't have one yet
22:09:04  <samu> it's a farm close to a town
22:09:06  *** tokai|mdlx [~tokai@port-92-195-10-158.dynamic.qsc.de] has joined #openttd
22:09:18  <Zuu> Get a statue in that town.
22:09:28  <Zuu> That boosts your station rating by 10% permanently.
22:09:29  <samu> I have a statue yes
22:10:33  <Supercheese> You could just use the cheat menu, adjust production :P
22:10:48  <samu> if I keep buying these advertising campaigns, will it speed up?
22:10:58  <samu> i can't cheat on multiplayer
22:11:08  <Supercheese> Ah, alas
22:11:14  <NGC3982> samu: A server?
22:11:23  <samu> yes
22:11:38  <NGC3982> What server?
22:11:41  <NGC3982> Ill gladly join.
22:11:56  <samu> ah no, i dont want to cheat
22:12:14  <NGC3982> Me neither. I just want to join you. :>
22:12:23  <samu> it's some btpro
22:12:32  <samu> the 140 year btpro
22:12:54  *** tokai [~tokai@00012860.user.oftc.net] has quit [Read error: Operation timed out]
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22:21:30  <samu> 30
22:24:09  <samu> 24
22:24:33  <samu> it's not like I think
22:32:18  <samu> hmm, noob question
22:32:34  <samu> scrolling with max zoom out
22:32:40  <samu> is single-threaded?
22:34:08  <samu> well 4200 MHz, 12% CPU
22:34:13  <samu> it is :9
22:34:45  <samu> it's the typical behaviour for this cpu for single-thread applications
22:37:51  *** chester_ [~chester@128-72-74-248.broadband.corbina.ru] has quit [Quit: Leaving.]
22:39:41  *** Biolunar__ [~mahdi@blfd-4db0e9b6.pool.mediaWays.net] has quit [Read error: Operation timed out]
22:41:22  <V453000> almost everything is single threaded
22:41:31  <V453000> regarding openttd
22:42:33  <samu> another question, the land generator is single, or multi?
22:43:01  <samu> bah why do I ask, I can test it
22:44:51  <samu> 4200 MHz, 13% CPU :o
22:44:56  <samu> poor AMD is poor
22:46:21  <samu> the typical 100% cpu use is 3300/3600 MHz
22:47:21  <Zuu> samu: we can add threads that do useless stuff and put more load on your cpu, but that does't do any help :-p
22:48:03  <planetmaker> that's the multiplayer capability: you can start as many clients as you have cores (or maybe one less)
22:48:10  *** Eddi|zuHause [~johekr@p57BD5EB2.dip0.t-ipconnect.de] has joined #openttd
22:48:11  <V453000> XD
22:48:37  <samu> gonna try
22:48:54  <samu> land generating 2048x2048 x8
22:50:12  <Zuu> Starting a game with 64000 goals created in the world gen takes some time. :-)
22:50:42  <Zuu> Thaksfully much faster than if they would have been created after world gen. :-)
22:51:50  <samu> woah 3600/3900
22:51:54  <samu> some gaps
22:53:31  <samu> HWiNFO can't breath
22:53:40  <samu> with all OpenTTDs generatin
22:53:53  <samu> but it's 3600 at least
22:53:59  <samu> and 100% cpu
22:54:02  *** Alice3 [~Alice@cpc18-grim14-2-0-cust478.12-3.cable.virginmedia.com] has quit []
22:54:05  * Zuu gives samu a book about C++ to do something more creative with his time than watching his CPU
22:54:13  <samu> :(
22:54:55  <V453000> :D
22:56:22  <Zuu> Don't be sad. Programming is both fun and useful.
22:58:05  <Zuu> Having a good CPU is something you will have use for when compiling programs. :-)
22:59:39  <V453000> I already learned never to compile NUTS on my notebook ever again
22:59:44  <V453000> not a short process
23:00:21  <glx> compiling on a raspberry pi is not a good idea either
23:04:50  <samu> can AIs think with multiple threads?
23:06:18  <Zuu> no
23:19:48  *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has quit [Ping timeout: 480 seconds]
23:21:50  <samu> http://www.vistax64.com/vista-general/268370-windows-audio-device-graph-isolation-dies-when-running-windows-media-player-no-audio-until-reboot.html
23:21:58  <samu> "good"
23:22:45  <samu> what plays midi for openttd?
23:24:04  <samu> it's windows media player?
23:24:10  <samu> or something windows picks up?
23:27:43  <samu> brb
23:28:50  *** oskari89 [oskari89@62-241-226-106.bb.dnainternet.fi] has quit []
23:34:11  <samu> help, I'm almost there
23:34:35  <samu> there's 3 more thread counts when playing a midi
23:35:24  *** ImNotTouchingIt [~Mark36@203-113-214-3-static.TCS.netspace.net.au] has joined #openttd
23:36:09  <V453000> :)
23:36:17  <glx> your problems happens with both win32 and dmusic ?
23:36:17  <ImNotTouchingIt> I was just wondering. I work in a School and as a Business Management Excercise for the students I suggested to the teacher that we have a OpenTTD competition where the students could try and make as much money as possible (or not) building up a company.
23:36:30  <ImNotTouchingIt> I was wondering how you would go about setting up a server for such things.
23:37:08  <ImNotTouchingIt> I mean I have a physical server I can use but as for the OpenTTD Server Software I don't know much about that.
23:38:40  <samu> i stopped playing midi, count down to 10
23:38:54  <samu> shouldn't it go to thread count 9?
23:40:25  <samu> this one remained: WINMM.dll!timeEndPeriod+0xe8
23:40:33  <samu> no idea if it's normal
23:41:10  <glx> that's windows doing its magic
23:42:00  <samu> bad magic?
23:42:12  <samu> i don't know, there were 9
23:42:21  <samu> started playing a midi, went up to 12
23:42:27  <samu> stopped playing midi, down to 10
23:42:45  <glx> openttd didn't start these threads
23:42:51  <glx> it's all done by windows
23:43:41  <samu> and the others are named...
23:44:28  <samu> WINMM.dll!mmTaskCreate+0x114
23:45:06  <samu> msvcrt.dll!ftime64_s+0x180 - this one is using 0.05% cpu
23:49:25  <glx> openttd has 4 threads on its own: main thread, sound thread,midi thread and paint window thread
23:49:33  <Eddi|zuHause> ImNotTouchingIt: you can start a server through the multiplayer GUI. if it's on a LAN, you probably don't have to do anything special, if it should be routed through the internet, you need to open the ports in the firewall/router
23:49:37  <glx> all others are created by windows
23:50:56  <Eddi|zuHause> ImNotTouchingIt: or you can start a "dedicated" server with running "openttd -D" (must be a capital "D", not a "d", then you have only a console, no GUI
23:51:36  *** samu [~oftc-webi@54.239.189.46.rev.vodafone.pt] has quit [Quit: Page closed]
23:51:51  <Eddi|zuHause> ImNotTouchingIt: and then it gets really complicated if you want to run more than one server :p
23:52:06  *** samu [~oftc-webi@54.239.189.46.rev.vodafone.pt] has joined #openttd
23:52:10  <samu> ops
23:54:41  <samu> stacks
23:55:06  <samu> sometimes i wish I could understand all this
23:55:18  *** KritiK [~Maxim@0001264a.user.oftc.net] has quit [Quit: Leaving]
23:55:22  <samu> ntoskrnl.exe!KeWaitForMultipleObjects+0xc0a
23:55:27  <samu> ntoskrnl.exe!KeWaitForMultipleObjects+0xc0a
23:55:42  <samu> ntoskrnl.exe!KeAcquireSpinLockAtDpcLevel+0x732
23:55:58  <samu> ntoskrnl.exe!KeDelayExecutionThread+0x186
23:56:27  <samu> ntoskrnl.exe!NtWaitForSingleObject+0x16e
23:56:42  <samu> ntoskrnl.exe!KeSynchronizeExecution+0x3a23
23:56:43  <glx> windows stuff
23:57:03  <glx> in the kernel
23:57:06  <samu> these are a list of stacks
23:57:12  <samu> last one is
23:57:16  <V453000> fuck linux
23:57:20  <samu> openttd.exe+0x1386b4
23:57:29  <samu> ah english :(
23:59:07  <samu> this one is 14 stacks in a list
23:59:34  <samu> that other is 9, and the other is 11

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