Times are UTC Toggle Colours
00:01:04 *** Alice3 [~Alice@cpc18-grim14-2-0-cust478.12-3.cable.virginmedia.com] has quit [] 00:13:03 <Bad_Brett> that would indeed be a nice feature, to be able to "block" certain cargos on a station 00:14:05 <Supercheese> There's a Patch For That⢠00:15:04 <Supercheese> http://www.tt-forums.net/viewtopic.php?f=33&t=59590#p1010188 00:15:50 *** roboboy [~robotboy@0001164c.user.oftc.net] has joined #openttd 00:16:06 <Bad_Brett> haha... whenever i get a great idea, someone beat me to it 00:24:59 <Bad_Brett> oh no... i didn't unhide the driver's right arm before rendering 00:25:04 <Bad_Brett> he looks crippled 00:25:13 <Eddi|zuHause> afair that patch wasn't included because it allowed "cheating" in the sense of resetting the station rating 00:25:42 <Bad_Brett> that doesn't sound good 00:28:23 <Eddi|zuHause> "the radiation leaks in fukishima are more severe than thought previously, because the measurements exceeded the scale on the devices" 00:28:56 <Bad_Brett> what the hell 00:30:18 <Bad_Brett> 18 times higher? 00:34:42 <Eddi|zuHause> it's only 1.8 sievert, what could possibly go wrong... 00:54:42 *** mark_ [~lord_bolt@203-166-239-78.dyn.iinet.net.au] has joined #openttd 00:55:22 <mark_> Hi Folks, is the current dev build broken? I am getting missing file layout/ParagraphLayout.h 00:58:12 <mark_> I cannot chat on openttd.dev 01:22:59 <peter1138> That's something to do with ICU. 01:28:05 <mark_> perhaps the file has not been commited to SVN? 01:28:31 *** montalvo [~montalvo@macbook60.icrar.org] has joined #openttd 01:30:21 <Eddi|zuHause> pherhaps you're missing a library? 01:30:47 <Eddi|zuHause> if you're using windows/msvc, did you update useful.zip? 01:30:49 <mark_> I have had successful builds in the last 2 months 01:31:01 <mark_> what useful changed? 01:31:35 <Eddi|zuHause> it changes when the library requirements change 01:32:05 <Eddi|zuHause> which was probably about 2 months ago 01:32:38 <mark_> bam!. ok. seaching the wiki now for the useful package 01:37:34 <mark_> ohh the wiki page needs updating it says useful version 4.2, however it is more current than that (5.1) is current 01:38:12 <mark_> article needs updating http://wiki.openttd.org/Compiling_on_Windows_using_Microsoft_Visual_C%2B%2B_2008/2010 01:39:39 <Eddi|zuHause> well it's a wiki for a reason 01:41:21 <mark_> indeed 01:41:26 <mark_> I will try and fix it 01:41:41 *** psde [~oftc-webi@krlh-5f71d667.pool.mediaWays.net] has quit [Quit: Page closed] 02:55:52 *** Supercheese [~Superchee@98.145.157.55] has quit [Quit: ChatZilla 0.9.90.1 [Firefox 23.0.1/20130814063812]] 02:59:55 <roboboy> hello 03:00:23 <roboboy> I am getting a 504 Gateway timeout for http://vcs.openttd.org/svn/ 03:00:36 *** Supercheese [~Superchee@98.145.157.55] has joined #openttd 03:03:12 <roboboy> hello Supercheese 03:03:24 <Supercheese> Salve, amice 03:05:15 *** glx [~glx@000128ec.user.oftc.net] has quit [Quit: Bye] 03:25:09 <Eddi|zuHause> there probably won't be anyone around to fix that 03:25:21 <Bad_Brett> oh 03:25:25 <Bad_Brett> some action tonight 03:27:05 <Bad_Brett> i wonder when stations will be implemented in nml 03:30:32 <Eddi|zuHause> i don't think anyone even started 03:33:39 <Bad_Brett> that surprises me 03:34:49 <Bad_Brett> i always thought that would be a quite popular feature 03:44:11 <roboboy> Stations and vehicles are my most used GRF types 03:44:22 <mark_> thanks Eddi, got a successful build 03:44:28 <roboboy> Iv'e never found an industry set that I like 03:45:29 <roboboy> I don't like the stockpiling in UKRSI/PBI/TAI and for me ECS is too complex 03:45:47 <roboboy> and never tried FIRS since I'm not an OpenTTD user 03:46:41 <Bad_Brett> not an openttd user? 03:46:54 <roboboy> I am still using TTDPatch 03:47:10 <Bad_Brett> but why? 03:47:24 <mark_> why roboboy? 03:47:48 <roboboy> to me OpenTTD no longer feels like TTD and TTDPatch does and for me, that is the main thing I want 03:48:42 <Bad_Brett> i see 03:49:01 <roboboy> plus TTDPatch does nearly everything I want 03:49:31 <Bad_Brett> i loved the original TT, but even back in 94 it felt like there was something missing 03:49:54 <roboboy> for me a new pathfinder would be the main thing TTDP needs 03:50:10 <roboboy> I don't come close to filling the map so bigger maps isn't a must 03:51:44 <roboboy> there are some NewGRF things that OpenTTD has since implemented that I would like but dont want 03:52:43 <roboboy> some of the older OpenTTD devs would remember one of my complaints about OpenTTD being the credits/about window. I can't even remember what I didn't like about it at the time 03:53:13 <roboboy> this was around about 0.4.0.1 03:53:18 <Bad_Brett> the credit window? 03:54:35 <Bad_Brett> i don't remember when i converted to openttd from ttdpatch 03:55:04 <roboboy> the one that opens when you click the ? menu and click "About OpenTTD" 03:55:16 <Bad_Brett> the first time i tried openttd, it was still rather buggy so i stuck with ttdpatch 03:55:43 <Bad_Brett> yeah i know, but why would you complain about the credits? :P 03:58:43 <roboboy> I can't remember 03:59:17 <roboboy> I would have to download 0.4.0.1 and compare 04:02:04 <roboboy> In fact if I was still a teenager, I would probably still complain about it as John Broomhall and others from the original about window are missing that are still relevant in some way 04:03:18 <Bad_Brett> oh i see 04:03:56 <Supercheese> we can't neglect good old Broomhall 04:04:08 <Bad_Brett> ...i always turned the music off ;-) 04:04:12 <Supercheese> The TTD soundtrack is some of my favorite music of all time! :< 04:04:32 <Supercheese> That may or may not be due to massive nostalgia 04:04:40 <Bad_Brett> i don't think midi and jazz works very well together 04:04:52 <Supercheese> I never listened to the midi versions 04:04:58 <Supercheese> always good old DOS version 04:05:13 <Bad_Brett> yeah, those were midi's, right? 04:05:28 <Supercheese> I'm not sure, I know the Windows version was 04:06:26 <Bad_Brett> unless you used the pc speaker, it must have been midi 04:06:42 <Supercheese> Always sounded like this to me: http://www.youtube.com/watch?v=keroMZrsKCk 04:07:12 <Bad_Brett> i remember when we got our soundblaster16 back in 1993... that was so cool 04:12:04 <Bad_Brett> when i played this with sound for the first time...man that was awesome 04:12:09 <Bad_Brett> http://www.youtube.com/watch?v=tppjzT-su0Q 04:21:34 <Bad_Brett> testing new locomotives in-game right now... this is really exciting 04:34:29 *** wakou2 [~stephen@host86-147-214-17.range86-147.btcentralplus.com] has quit [Quit: Konversation terminated!] 04:40:21 *** Pereba [~UserNick@177.205.149.220.dynamic.adsl.gvt.net.br] has quit [Quit: A clean quit, because my messages are already in your mind.] 04:56:01 *** Eddi|zuHause [~johekr@p5DC66A56.dip0.t-ipconnect.de] has quit [] 04:56:16 *** Eddi|zuHause [~johekr@p57BD581B.dip0.t-ipconnect.de] has joined #openttd 05:08:34 <maddy_> good morning all 05:13:33 *** Tulitomaatti [tt@dsl-hkibrasgw3-58c15b-226.dhcp.inet.fi] has joined #openttd 05:13:41 *** ntx [~ntx@dsl-hkibrasgw3-58c027-185.dhcp.inet.fi] has joined #openttd 05:20:34 *** Pensacola [~quassel@h220216.upc-h.chello.nl] has joined #openttd 05:23:01 *** Vadtec [~Vadtec@2001:470:1f06:13e0::1337] has quit [Ping timeout: 480 seconds] 05:28:11 *** Prof_Frink [~proffrink@87.114.66.27] has quit [Remote host closed the connection] 05:31:31 *** roadt__ [~roadt@114.96.133.108] has quit [Read error: Connection reset by peer] 05:31:41 *** roadt__ [~roadt@114.96.135.128] has joined #openttd 05:44:25 <roboboy> that was my other complaint about OpenTTD, it's inability to use the DOS music (My cusin owns and lent me for life the DOS version) 05:44:54 <roboboy> so legally I can't have the orriginal music if I play OpenTTD for multiplayer 06:02:42 <maddy_> can you add that feature to the code? 06:06:32 <Supercheese> Just use a separate media player in the background 06:08:03 <maddy_> that would be my recommendation as well, it has the added benefit of being able to play any songs 06:11:38 *** Midnightmyth [~quassel@93-167-84-102-static.dk.customer.tdc.net] has joined #openttd 06:20:22 *** Pecio [~fgh@dot19.neoplus.adsl.tpnet.pl] has joined #openttd 06:39:43 *** JVassie [JVassie@cpc14-nmal18-2-0-cust85.19-2.cable.virginmedia.com] has quit [] 06:47:46 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginmedia.com] has joined #openttd 06:50:19 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginmedia.com] has quit [] 07:16:47 *** Elukka [~Elukka@a91-152-213-89.elisa-laajakaista.fi] has joined #openttd 07:17:48 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has joined #openttd 07:20:29 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginmedia.com] has joined #openttd 07:27:35 *** sla_ro|master [slamaster@85.186.160.35] has joined #openttd 07:33:31 <roboboy> my understanding of the reason OpenTTD can't play the DOS music is that no once has figured out how and where it is stored. 07:40:26 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginmedia.com] has left #openttd [] 07:44:09 <TinoDidriksen> That's clearly false, as there exists tracker and midi versions of it, and these days MP3 renders. 07:48:52 <roboboy> maybe one person 07:48:53 <roboboy> http://irclogs.qmsk.net/channels/openttd/search?count=100&q=DOS+music 07:52:44 <maddy_> personally, I wouldn't think support for DOS music a very high priority, I imagine most people do not need it 07:52:59 *** wakou2 [~stephen@host86-147-214-17.range86-147.btcentralplus.com] has joined #openttd 07:53:44 <maddy_> instead, the time of the devs could be used on other gameplay enhancing features, which benefit most players 08:01:36 *** Alice3 [~Alice@cpc18-grim14-2-0-cust478.12-3.cable.virginmedia.com] has joined #openttd 08:07:15 <sla_ro|master> why not just record the sound in multiple devices and then make it as ogg/mp3/whatever? 08:07:58 <dihedral> hello again 08:16:08 *** Supercheese [~Superchee@98.145.157.55] has quit [Quit: ChatZilla 0.9.90.1 [Firefox 23.0.1/20130814063812]] 08:19:45 *** oskari89 [oskari89@62-241-226-106.bb.dnainternet.fi] has joined #openttd 08:29:01 *** montalvo [~montalvo@macbook60.icrar.org] has quit [Ping timeout: 480 seconds] 08:32:14 *** Midnightmyth [~quassel@93-167-84-102-static.dk.customer.tdc.net] has quit [Ping timeout: 480 seconds] 08:55:21 *** DDR [~chatzilla@S01060019dbe06285.vc.shawcable.net] has quit [Ping timeout: 480 seconds] 09:26:08 *** Midnightmyth [~quassel@93-167-84-102-static.dk.customer.tdc.net] has joined #openttd 09:36:34 *** zooks [~zooks@181-242.wlan-int.ru.nl] has joined #openttd 09:57:09 *** Hendrick [~Hendrick@212.93.105.53] has joined #openttd 10:07:06 *** LordAro [~LordAro@host86-165-37-175.range86-165.btcentralplus.com] has joined #openttd 10:08:16 <LordAro> /o 10:09:15 <__ln__> / o 10:09:18 <roboboy> hello 10:14:49 *** cyph3r [~Miranda@ip-213-220-193-253.net.upcbroadband.cz] has joined #openttd 10:17:15 *** HerzogDeXtEr [~flex@i59F6BE84.versanet.de] has joined #openttd 10:31:29 <Eddi|zuHause> <sla_ro|master> why not just record the sound in multiple devices and then make it as ogg/mp3/whatever? <-- because we are neither legally allowed to do conversions on the music nor to distribute those coonversions afterwards. so either someone implements a reader of the original format or it won't happen. 10:34:11 *** zooks [~zooks@181-242.wlan-int.ru.nl] has quit [Ping timeout: 480 seconds] 10:51:05 *** Stimrol [~Stimrol@46-239-219-51.tal.is] has quit [Quit: ZNC - http://znc.in] 10:55:59 *** Stimrol [~Stimrol@46-239-219-51.tal.is] has joined #openttd 11:01:12 *** KritiK [~Maxim@0001264a.user.oftc.net] has joined #openttd 11:02:46 *** Midnightmyth [~quassel@93-167-84-102-static.dk.customer.tdc.net] has quit [Ping timeout: 480 seconds] 11:16:05 *** kais58__4 is now known as kais58|AFK 11:16:10 *** kais58|AFK is now known as kais58__4 11:26:37 *** |2rB [~Twofish@0001308f.user.oftc.net] has joined #openttd 11:26:37 *** |2rB [~Twofish@0001308f.user.oftc.net] has quit [] 11:35:09 *** zooks [~zooks@181-242.wlan-int.ru.nl] has joined #openttd 12:04:19 *** cyph3r [~Miranda@ip-213-220-193-253.net.upcbroadband.cz] has quit [Read error: Connection reset by peer] 12:10:06 *** zooks [~zooks@181-242.wlan-int.ru.nl] has quit [Ping timeout: 480 seconds] 12:12:28 *** cyph3r [~Miranda@ip-213-220-193-253.net.upcbroadband.cz] has joined #openttd 12:21:57 *** zooks [~zooks@181-242.wlan-int.ru.nl] has joined #openttd 12:50:18 <roboboy> so the location is known GM/adlib.cat and the format of the cat files is known but not the blobs of data that represents each music titles is not known 12:57:58 <LordAro> you mean the .gm files? 12:59:04 <roboboy> no the DOS version's 12:59:39 <roboboy> it doesn't use gm files that can be renamed to .midi 13:00:08 <roboboy> it stores it's music in .cats 13:00:25 <LordAro> in that case, no idea :( 13:00:37 <planetmaker> if the format is somewhat like sample.cat you might try throwing catcodec on it and see what it gives 13:02:16 *** Pecio [~fgh@dot19.neoplus.adsl.tpnet.pl] has left #openttd [] 13:02:44 <planetmaker> (I do expect it to error out, though) 13:05:05 <Eddi|zuHause> i think the last time it was discussed it was said "it's midi, but not exactly" 13:05:31 <Eddi|zuHause> i think there were 3 different formats 13:06:14 <Eddi|zuHause> like adlib, opl and gm 13:08:45 *** Miauw [~Miauw@d54C14D72.access.telenet.be] has joined #openttd 13:09:11 <Miauw> Hullo. 13:09:18 <Hendrick> Hi Miauw 13:09:41 <roboboy> there is adlib,GM and roland 13:10:03 <roboboy> catcodec borks on it 13:10:12 <peter1138> It's a different file format. 13:10:35 <roboboy> That's what I have found 13:11:13 <roboboy> http://www.ttdpatch.net/chris_becke_ttdlx.html has a tool to decode them but the author never figured out how to turn the blobs into playable midi files 13:11:17 <Eddi|zuHause> it probably takes a good long session of reverse engineering 13:11:40 <Eddi|zuHause> yes, that is probably what i meant 13:12:05 <roboboy> I have read suggestions that the blobs are possibly raw commands for the respective cards 13:13:13 <roboboy> I have never heard anyone mention the SOUND.CFG file that DOS TTD seems to use 13:13:14 <Eddi|zuHause> there should be enough documentation about that to make a converter 13:14:00 <Eddi|zuHause> most dos games come with an "install" or "setup" that will let you choose sound cards and stuff 13:14:15 <Eddi|zuHause> which obviously needs to be stored somewhere 13:14:30 <Eddi|zuHause> windows games don't need that, because there's a unified driver layer for that 13:15:32 <roboboy> that's what I suspected 13:20:10 <peter1138> IF you going to reverse engineer stuff, ignore the adlib and opl files. 13:20:57 <peter1138> Unless you want to borrow the synth from ScummVM. 13:21:10 *** sla_ro|master [slamaster@85.186.160.35] has quit [] 13:21:10 <roboboy> I would only be interested in GM.CAT 13:23:09 <Miauw> So, yeah. 13:23:12 <Miauw> I just found this little game. 13:23:22 <Miauw> And I have no idea what to do and I'm just following the tutorial on the wiki at the moment. 13:23:27 <Miauw> The music is great, tough c: 13:24:49 <Miauw> ... 13:24:51 <Miauw> Why is my bus not moving? 13:25:21 <Bad_Brett> did you set the waypoints? 13:25:26 <Bad_Brett> and did you start it? 13:25:30 <Miauw> How do I start it? 13:25:41 <Miauw> Oh, I see 13:26:21 <LordAro> http://wiki.openttd.org/Tutorial 13:26:26 <Miauw> I was following that 13:26:33 <LordAro> just checking :) 13:26:34 <Miauw> And I still am 13:27:22 <Miauw> I can't get over how incredibly sexy this game looks. 13:28:04 <LordAro> that's not the normal reaction to the graphics :p 13:28:12 <roboboy> may I also suggest you have a look at the tutorial Game Script on bannanas 13:28:17 <Miauw> I just like the style. 13:28:27 <LordAro> which are you using? ogfx/original...? 13:29:00 <Miauw> Not the original, anyway. 13:29:06 <Miauw> Whatever's default included in the installer 13:29:47 <LordAro> there isn't, but i'm going to guess opengfx 13:30:02 <Miauw> Yeah, that. 13:34:00 <Bad_Brett> ...whoops 13:34:21 <Bad_Brett> i somehow managed to erase the both the grf file and the nml file 13:35:23 <LordAro> D: 13:35:26 *** alluke [~oftc-webi@cs181208223.pp.htv.fi] has joined #openttd 13:35:41 *** alluke [~oftc-webi@cs181208223.pp.htv.fi] has quit [] 13:36:00 <Bad_Brett> that's when you can be really happy that you didn't write the code manually :) 13:36:12 *** zooks [~zooks@181-242.wlan-int.ru.nl] has quit [Ping timeout: 480 seconds] 13:36:46 *** Extrems [borgs@24.157.137.219] has quit [Ping timeout: 480 seconds] 13:37:05 <Eddi|zuHause> that's when you're happy that you can just pull a new working copy from the repo 13:37:14 <LordAro> you can thank eddi and oberhumer(?) :) 13:37:48 <Bad_Brett> repository? what's that? ;-) 13:39:19 <roboboy> speaking if repositories, the web view of the OpenTTD repository http://vcs.openttd.org:80 is giving me 504's 13:41:11 *** HerzogDeXtEr1 [~flex@i59F6BE84.versanet.de] has joined #openttd 13:44:25 *** Extrems [borgs@24.157.137.219] has joined #openttd 13:47:00 *** HerzogDeXtEr [~flex@i59F6BE84.versanet.de] has quit [Ping timeout: 480 seconds] 13:49:39 <LordAro> Truebrain: ^ 13:55:36 <Miauw> Uh. 13:55:39 <Miauw> The tutorial is 13:55:40 <Miauw> Damnit 13:55:43 <Miauw> Nevermind 13:59:18 <roboboy> gnight #openttd 14:08:31 *** roboboy [~robotboy@0001164c.user.oftc.net] has quit [Ping timeout: 480 seconds] 14:08:53 *** tsst [~id@37.140.99.39] has joined #openttd 14:12:25 <planetmaker> Miauw, you might want to download the tutorial game script and try that :-) 14:12:36 <planetmaker> (available from ingame online content) 14:13:21 <planetmaker> oh. I'm slow. others are so much faster :-) 14:15:18 <Miauw> Do villages expand automatically? 14:15:30 <Xaroth|Work> when they receive the stuff they need 14:15:36 <Miauw> Alrighto 14:15:37 <Xaroth|Work> check the town info window to see what they need 14:16:30 <planetmaker> also, good service of the stations in its vicinity help growth in the default game 14:18:42 <Miauw> Wee, busses :v 14:19:10 <Miauw> Are you fucking me, game? 14:19:16 <Miauw> The first time this bus goes anywhere 14:19:22 <Miauw> It breaks down immedieatly >.> 14:19:37 <Eddi|zuHause> they do that at the most annoying moments :p 14:19:49 <Eddi|zuHause> i generally disable breakdowns 14:25:17 <Miauw> So... 14:25:23 <Miauw> If I'm in a town, I could buy mail trucks too? 14:27:03 <Pinkbeast> You could buy mail trucks at any road depot 14:27:49 <Eddi|zuHause> yes, but they can't load at bus stops, you need to build separate truck stops 14:28:05 <Miauw> Hm, alright. 14:32:23 *** alluke [~oftc-webi@cs181208223.pp.htv.fi] has joined #openttd 14:32:45 <alluke> why doesnt spring 2013 pp launch 14:32:54 <alluke> friend complied one for mac and sent to me 14:33:41 <peter1138> Because red cars go faster. 14:33:53 <alluke> very funny 14:34:45 <planetmaker> honestly, what answer do you expect, alluke ? 14:35:16 <Miauw> Yay mail trucks 14:35:26 <planetmaker> you didn't supply a proper crystal ball. Nor any info at all to base an answer on without such device 14:35:46 <alluke> what other info are needed? 14:35:56 <alluke> the same one works on friends computer 14:35:58 <alluke> same os as me 14:36:02 <Miauw> Same version? 14:36:09 <alluke> yes 14:36:16 <Rubidium> same computer? 14:36:32 <planetmaker> same libraries and library versions? 14:36:49 <alluke> where can i see that? 14:37:08 <peter1138> Did you download it from openttd.org? 14:37:11 <Eddi|zuHause> did he send over other required files like obg and lang? 14:37:13 <Rubidium> what part of the version is the same? 14:37:54 <Eddi|zuHause> did you install graphics? 14:38:05 <Eddi|zuHause> osx doesn't download automatically, afair 14:38:24 <peter1138> Did you try asking the people who... developed this... patch pack, I assume? 14:38:26 <Rubidium> given the Chrome/IE/Firefox version numbers many might think that 10.x.y == 10.z.y 14:39:34 *** HerzogDeXtEr1 [~flex@i59F6BE84.versanet.de] has quit [Read error: Connection reset by peer] 14:45:10 <alluke> where are the obg and lang files located? 14:45:30 <Miauw> They're libraries if I'm right. 14:45:38 <Miauw> You should try googling "obg library osx" or so. 14:46:06 *** Valle [~oftc-webi@p5B2F89B8.dip0.t-ipconnect.de] has joined #openttd 14:46:13 <Valle> Good afternoon 14:47:39 <Eddi|zuHause> alluke: that depends what your friend built. a bundle, or simple compile? 14:47:40 <Miauw> Hullo 14:48:22 <planetmaker> on osx he should have given you an app file 14:48:32 <planetmaker> anything else... probably only works on his machine 14:49:52 <Valle> I built alluke's bundle. 14:50:25 <Valle> i sent him the actual bundle and the required grfs for the data folder 14:50:38 <planetmaker> what kind of bundle? 14:50:51 <planetmaker> with static ICU? 14:51:04 <Valle> the typical folder with an openttd.app inside it 14:51:19 <Eddi|zuHause> have you tried running from a console to see error messages? 14:51:27 <Valle> Sorry, i don't know what an ICU is. Could you explain that, please? 14:51:34 <planetmaker> a library. 14:51:59 <Valle> err... 14:52:31 <planetmaker> ./configure --help 14:52:57 <alluke> dont tell me i need xcode and other junk 14:53:12 <Valle> I didn't build it with --static-icu 14:53:38 <planetmaker> try that. icu is a bitch 14:53:43 <Valle> only --without-lzma and --without-liblzo2 14:53:44 <planetmaker> the binary will become HUUGE 14:53:46 <Valle> ok, thanks. 14:54:01 <Valle> Wonderful. lol 14:54:30 <planetmaker> --without-lzma and --without-liblzo2 disables loading of... most savegames, though 14:55:35 <Valle> Does it affect savegames created by the binary created using these settings? 14:55:41 <Eddi|zuHause> no 14:55:50 <Valle> Excellent. 14:55:53 <Valle> Thx. 14:56:08 <Eddi|zuHause> but uncompressed savegames might get huge as well 14:56:27 <planetmaker> :-) 14:56:32 <Valle> Where can i install them? 14:56:44 <planetmaker> like any other library... 14:57:16 <Valle> phew, if i remembered that... time to open the good old wiki again ;-) brb 14:57:17 <Eddi|zuHause> note that "most savegames" include the title game, so you will get green empty space 14:57:29 <planetmaker> macports, brew, hand-"crafted". whatever 14:57:43 <planetmaker> green? blue water, Eddi|zuHause :-) 14:57:44 <Valle> Ah, that's why I had blue sea as background 14:58:02 <Eddi|zuHause> hm, must have changed :) 14:58:09 <planetmaker> not in years 14:58:29 <Eddi|zuHause> i'm pretty sure i had green background once upon a time 14:58:51 <Eddi|zuHause> and yes, i didn't try that in years 14:59:14 <planetmaker> :-) 15:02:53 <Valle> cannot find an available formula for lzma and liblzo2... ah whatever, it'll work well enough to see if that patch pack is stable enough for longer gameplay 15:03:58 <Eddi|zuHause> from what i hear, it's very desyncy 15:05:09 <Valle> didn't that only affect windows64 users? 15:05:31 <Eddi|zuHause> no idea, but it doesn't really sound encouraging 15:05:46 <Valle> well, i get desyncs in cpp occasionally as well 15:06:39 <Valle> if it allowed using newer newgrfs i'd probably never even consider to bother with a change, but it appears to be hopelessly outdated 15:09:56 <Miauw> Welp, I fucked up. 15:09:59 <Miauw> How do I get wood from forests? 15:10:24 <Pinkbeast> Miauw: Have you refitted the vehicle/wagons to haul wood? 15:10:34 <Miauw> Fuck, I used coal wagons >.< 15:10:54 <Miauw> Thankso. 15:29:45 <Eddi|zuHause> hm, it was already full water in r12697 15:31:35 <Eddi|zuHause> and also in r7691-MiniIN 15:31:44 <Eddi|zuHause> no idea what i remember then... 15:33:10 *** DDR [~chatzilla@S01060019dbe06285.vc.shawcable.net] has joined #openttd 15:33:21 <Eddi|zuHause> what are the chances of converting my miniin savegame to trunk? 15:33:56 <Pinkbeast> I remember the miniIN 15:34:01 <Eddi|zuHause> oooh... diagonal crossings... i should possibly finish that patch 15:41:27 <Eddi|zuHause> hm, missing catenary on level crossings, i never figured that out 15:41:46 <Rubidium> Eddi|zuHause: depends whether non-implemented stuff is being used/can't be converted into something else 15:41:59 <Bad_Brett> what's the angle on a slope? 12.25 degrees? 15:42:13 <Bad_Brett> *11.25 15:42:31 <Pinkbeast> Bad_Brett: Apparent angle, or physics angle? 15:42:49 <Eddi|zuHause> Bad_Brett: on 16 tile substeps (~32px) you rise 8px 15:44:31 <Eddi|zuHause> @calc atan(8/32)*180/pi 15:44:31 <DorpsGek> Eddi|zuHause: 14.0362434679 15:44:45 <Eddi|zuHause> does that help you in any way? 15:44:57 <Bad_Brett> yes it does, thank you 15:45:07 <Eddi|zuHause> i don't know how accurate that is 15:45:43 <Eddi|zuHause> @calc atan(8/(16*sqrt(5)))*180/pi 15:45:43 <DorpsGek> Eddi|zuHause: 12.6043826484 15:45:50 <Eddi|zuHause> that may be closer 15:46:09 <Terkhen> hello 15:46:14 <Bad_Brett> hello Terkhen 15:46:39 <Bad_Brett> my guess is that the later one will be closer 15:46:56 <Bad_Brett> but i'm gonna try both 15:46:59 <Eddi|zuHause> Bad_Brett: problem with vehicles "adjusting" to slopes is that you could end up with one end digging into the ground 15:47:49 <Bad_Brett> i don't think i'm gonna have that problem though... i'll have the "rubber effect" instead 15:49:07 <Eddi|zuHause> you'll also have combinatoric explosion for turning and sloping at the same time 15:49:22 <Valle> bundle built, tested and... doesn't work either. Same problem 15:49:24 <Bad_Brett> yeah, i won't do that 15:49:37 <Eddi|zuHause> Valle: still have not seen an error message 15:49:55 <Valle> according to alluke it doesn't even launch 15:49:56 <Bad_Brett> some things will look a bit strange, but it's not that bad 15:50:15 <Eddi|zuHause> Valle: that is not an error message 15:52:22 <Valle> trying to obtain one... sigh 15:52:27 <alluke> console gave me this 15:52:28 <alluke> 2.9.2013 18.52.11 com.apple.launchd.peruser" target="_blank">com.apple.launchd.peruser.501[158] ([0x0-0xa2fa2f].org.openttd.openttd" target="_blank">org.openttd.openttd[29308]) posix_spawn("/Users/aleksiriikonen/Downloads/bundle/OpenTTD.app/Contents/MacOS/openttd", ...): Permission denied 2.9.2013 18.52.11 com.apple.launchd.peruser" target="_blank">com.apple.launchd.peruser.501[158] ([0x0-0xa2fa2f].org.openttd.openttd" target="_blank">org.openttd.openttd[29308]) Exited with exit code: 1 15:52:54 <planetmaker> :D 15:53:00 <planetmaker> "permission denied" 15:53:39 <alluke> damn 15:53:42 <alluke> how to change that? 15:53:55 <Pinkbeast> What are the permissions on that directory? 15:54:17 <planetmaker> chmod a+x that/long/path/to/openttd 15:54:30 <alluke> that into terminal? 15:54:34 <planetmaker> ^ 15:54:54 <Eddi|zuHause> i'd generally try to find out what the permissions are before changing them 15:55:25 <planetmaker> might be wise, yes 15:55:42 <Eddi|zuHause> planetmaker seems to be of the "try random things until it works" mood today :p 15:56:11 <planetmaker> nah. well. maybe. :D 15:56:14 <alluke> ITS ALIVE! 15:56:21 <alluke> sir, youre a wizard 15:56:56 <Valle> well done, you launched it out of Downloads. Enjoy fixing the permissions for your final location of the files 15:57:16 <LordAro> Eddi|zuHause: how else do you do things? i fairly regularly ruin code checkouts with that sort of mentality :p 15:57:16 <planetmaker> Valle, I never had issues starting stuff out of downloads 15:57:27 <Bad_Brett> what does "other_veh_is_hidden" really mean? are 8 z-positions on a slope or just 1? 15:57:32 <Bad_Brett> *are there 15:57:39 <Valle> I never had them either - no idea how he accomplished that 15:57:51 <Eddi|zuHause> Bad_Brett: if vehicle part is in tunnel or depot, it is "hidden" 15:58:16 <alluke> it didnt work from applications directory either 15:58:20 <Eddi|zuHause> and yes, there are 8 z-positions in a slope 15:58:23 <alluke> now it launches from everywhere 15:58:33 <Bad_Brett> but the comment says "Signed difference in Z-position (upwards) between the other vehicle and this vehicle." on that one 15:58:37 <Bad_Brett> is that an error? 15:59:10 <Eddi|zuHause> Bad_Brett: link? 15:59:25 <Eddi|zuHause> i think there are two separate things mixed together 15:59:33 <Valle> Thanks for the assistance everyone. 15:59:39 <planetmaker> yw 16:00:01 <alluke> yes, huge thanks 16:03:04 <Bad_Brett> http://newgrf-specs.tt-wiki.net/wiki/NML:Vehicles#Variables_that_require_an_argument 16:03:43 <Eddi|zuHause> Bad_Brett: looks like a copy-paste error 16:03:46 <Bad_Brett> i guess the variable is called "other_veh_z_offset" 16:03:57 <Eddi|zuHause> yeah, just changed that page 16:03:59 <Bad_Brett> by the way, the y offset name is wrong as well 16:04:18 <Eddi|zuHause> no it's not :p 16:04:28 <Bad_Brett> :D 16:05:14 <planetmaker> :-) 16:08:52 *** Prof_Frink [~proffrink@87.114.66.27] has joined #openttd 16:17:34 <Miauw> Why are all these truck stations stopping to accept goods? 16:19:27 <Pinkbeast> Goods/pax/mail acceptance is done by individual town buildings which contribute a fraction of acceptance (you can see a building "accepts 3/8 goods", for example). 16:20:20 <Pinkbeast> Towns chop and change buildings and because goods-accepting buildings are relatively scarce except in busy centres, goods acceptance can come and go in towns. :-/ 16:22:42 *** mhl [~quassel@ip-193-239-80-157.merinet.pl] has joined #openttd 16:28:24 *** Progman [~progman@p57A1AF01.dip0.t-ipconnect.de] has joined #openttd 16:29:16 <Bad_Brett> the good news is that if you transport a lot of passengers and mail to that town, it will eventually accept goods again 16:30:07 <Eddi|zuHause> building stations with larger acceptance radius often helps against random fluctuations 16:30:11 *** sla_ro|master [~sla.ro@85.186.160.35] has joined #openttd 16:33:30 *** Hendrick [~Hendrick@212.93.105.53] has quit [Ping timeout: 480 seconds] 16:37:41 <Bad_Brett> hmm... the nml file for a single locomotive exceeds 1 mb :P 16:37:54 *** DDR [~chatzilla@S01060019dbe06285.vc.shawcable.net] has quit [Quit: DDR is not Dance Dance Revolution.] 16:38:20 <Eddi|zuHause> that's gonna be "fun" to compile for a whole set :p 16:38:32 <Eddi|zuHause> 24h compilation time :p 16:38:48 <Eddi|zuHause> (or more likely: out of memory) 16:38:50 <Bad_Brett> got to get some booze first 16:39:26 <Bad_Brett> i hate out of memory errors 16:39:43 <Bad_Brett> they have ruined many things 16:39:50 <Eddi|zuHause> nml is vulnerable to that on large files 16:40:31 <Bad_Brett> is there a upper limit on how much memory that can be allocated for the nml compiler? 16:40:38 <Eddi|zuHause> i have considered moving over my generator to nfo 16:40:56 <Eddi|zuHause> typically around 3GB per process 16:41:16 *** Midnightmyth [~quassel@93-167-84-102-static.dk.customer.tdc.net] has joined #openttd 16:41:19 <Bad_Brett> that sounds scary 16:41:19 <Eddi|zuHause> as python is 32bit 16:42:19 <Bad_Brett> well, i guess i could always release a grf pack instead 16:42:57 <Eddi|zuHause> well what i did instead was compile every engine individually into an nfo, and then combine those nfos for the whole set 16:45:06 <Bad_Brett> can i use the --nfo=<file> option to do that? 16:45:49 <Eddi|zuHause> yes, but i patched my nml so i can insert a "common headers end here" line into the NFO 16:47:06 <Bad_Brett> that sounds like a smart solution 16:47:38 <Eddi|zuHause> see the "eddi-nml" project on devzone, it adds a "comment(<text>);" statement that issues NFO ActionC lines 16:47:54 <Bad_Brett> are there any problems with it, since you consider moving over your generator to nfo? 16:48:57 <Miauw> Uh. 16:48:59 <LordAro> Bad_Brett: just rewrite nmlc in Cpp :p 16:49:00 <Miauw> My trains are stuck. 16:49:03 <Eddi|zuHause> there are no problems with the patch, but the combining of the NFO has some rather fragile assumptions about the output of NML, like not shuffling around lines and that all identifiers get assigned the same value internally 16:49:05 <Miauw> Both are waiting for a free path 16:49:17 <Eddi|zuHause> Miauw: turn one around 16:49:32 <Eddi|zuHause> Miauw: and then rework your signalling :) 16:49:33 <Miauw> Oh, I didn't know you could do that 16:49:34 <Miauw> Nice 16:49:38 <Miauw> It wasn't my signalling, I think 16:49:55 <Miauw> It was that for whatever reason my trains are going in seperate directions. 16:50:06 <Miauw> And that I accidently had a piece of railway that I bombed. 16:50:16 <Miauw> The direction thing fixed itself, too 16:50:35 <Miauw> Also, I don't into signals. 16:50:47 <Eddi|zuHause> signals might be difficult to grasp at first 16:51:08 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 16:51:11 *** mode/#openttd [+v glx] by ChanServ 16:51:26 <Bad_Brett> strangely enough, nmlc.exe only uses 100 mb of memory right now 16:52:30 <Miauw> These trains really like breaking down at intersections 16:52:34 <Eddi|zuHause> Bad_Brett: well i think cets.nml was around 15MB when i ran into trouble 16:52:40 *** cyph3r [~Miranda@ip-213-220-193-253.net.upcbroadband.cz] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 16:54:51 <Bad_Brett> in that case, it will happen to me as well 16:55:11 <Eddi|zuHause> Bad_Brett: for the combining to work right, i had to introduce a dummy switch that uses all string-IDs etc, to make sure they get the same internal ID for every individual engine, and not get optimised out 16:55:21 <Bad_Brett> guess i'll try eddi-nml 16:55:55 <Bad_Brett> oh man, that sounds like a lot of potential frustration 16:57:33 <Bad_Brett> but i guess once you get it to work, it shouldn't be to hard do it automatically 16:57:51 <Eddi|zuHause> maybe this helps, that's the main concept https://dev.openttdcoop.org/projects/cets/repository/revisions/9bf61df42a07 16:58:06 <planetmaker> Bad_Brett, the NML is 1M for the engine or does that include images? 16:58:38 <Bad_Brett> only the code 16:58:44 <Bad_Brett> no images 16:59:09 *** tokai|noir [~tokai@00012860.user.oftc.net] has joined #openttd 16:59:12 *** mode/#openttd [+v tokai|noir] by ChanServ 16:59:12 <Eddi|zuHause> anyway, gtg 16:59:18 <Bad_Brett> see you 16:59:22 <planetmaker> scary 17:00:09 <Eddi|zuHause> planetmaker: that's what you get when you have 16 parts to a vehicle instead of 3, and display all the turning angles :p 17:00:21 <Bad_Brett> and 6 zoom levels :) 17:00:34 *** tsst [~id@37.140.99.39] has quit [] 17:01:04 <planetmaker> Bad_Brett, how do the zoom levels matter? 17:01:29 <planetmaker> you count the spritesets towards that code? And don't have it templated? 17:01:35 <Eddi|zuHause> every zoom level needs additional sprite template for every angle 17:02:02 <planetmaker> hm, yeah, adds up :-) 17:02:05 <Eddi|zuHause> i don't use nml templates for that, because evaluation of formulas was really slow 17:02:25 *** lobster [~lobster@glosoli.owenrudge.net] has quit [Remote host closed the connection] 17:02:25 <Bad_Brett> yeah same here 17:02:44 <Eddi|zuHause> so when i generate stuff anyway, might as well just fill in the final values 17:03:11 <planetmaker> yeah 17:04:34 *** tokai|mdlx [~tokai@port-92-195-1-6.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 17:05:29 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 17:05:32 *** mode/#openttd [+o Alberth] by ChanServ 17:05:45 <Alberth> o/ 17:07:06 *** Hendrick [~Hendrick@212.93.105.53] has joined #openttd 17:07:17 <Xaroth|Work> http://www.cdecl.org/ 17:07:31 *** lobstar [~lobster@glosoli.owenrudge.net] has joined #openttd 17:07:41 <Bad_Brett> oh, i forgot... i use 4*vehicle_length spritesets for animations as well... and i'm gonna need even more for animations on slopes :-) 17:08:17 *** TrueBrain [~truebrain@ip82-139-82-247.lijbrandt.net] has quit [Quit: reboot] 17:08:25 <Malinux-> is there a way to measure distance in openttd? 17:08:56 <planetmaker> yeah 17:09:33 <Alberth> there is a measurement tool setting in the advanced settings 17:09:38 <planetmaker> I believe it's even active by default if you use one of the tools which drags 17:10:43 <Malinux-> okey. I will try to find it then :) 17:10:58 <Alberth> values don't mean much though 17:11:44 *** Miauw_ [~Miauw@d54C14D72.access.telenet.be] has joined #openttd 17:11:58 <Malinux-> Alberth: do you mean lengt:1, 2 and so on when pressing shift while placing tracks? 17:11:59 <Miauw_> Bluh. 17:12:05 <Miauw_> Local authority refuses to let me build a truck station 17:12:06 <Malinux-> ho many meters is 1 length? 17:12:11 <planetmaker> yes, Malinux- 17:12:18 <planetmaker> 1 length is 1 length 17:12:23 <Malinux-> ok 17:12:24 <planetmaker> it can be 500km. it can be 5m 17:12:30 <Malinux-> I see 17:12:33 <planetmaker> depending on the game element you look at 17:12:42 <Pinkbeast> Miauw_: A good service will improve that, or plant trees somewhere you won't end up building later. 17:12:42 <planetmaker> it's a game after all 17:12:53 <Malinux-> but then I use length instead when finding out what fastest train to use for a given distance :) 17:13:02 <Alberth> Malinux-: Different elements have different scales 17:13:49 <Miauw_> Goddamnit 17:13:54 <Miauw_> Something is seriously fucking with my connection 17:13:55 <Malinux-> Alberth: ok 17:14:02 <Miauw_> Seemingly random sites won't let me connect 17:14:22 <Alberth> Malinux-: it also depends on the terrain, load of the train, and various settings 17:14:47 <Alberth> oh, bends in the tracks and tunnels count too 17:15:09 *** Miauw [~Miauw@d54C14D72.access.telenet.be] has quit [Ping timeout: 480 seconds] 17:17:44 *** Progman [~progman@p57A1AF01.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 17:18:29 <Miauw_> So, where do I find that turotiral sscenario? 17:19:08 <Miauw_> Nevermind 17:19:10 <Alberth> online game content is the easiest 17:19:20 <Miauw_> I found it. 17:19:29 <Miauw_> Didn't notice you could filter 17:19:30 *** Miauw_ is now known as Miauw 17:19:45 <Pinkbeast> Cor blimey, I didn't know about that 17:21:38 <Bad_Brett> hmm, isn't there a 64bit version of python? 17:21:52 *** TrueBrain [~truebrain@ip82-139-82-247.lijbrandt.net] has joined #openttd 17:22:57 <Alberth> Bad_Brett: I have that 17:23:50 <Bad_Brett> cool. how much work would it be to convert the nml compiler to a 64 bit version? 17:24:46 <Alberth> PIL needs to be changed, I think 17:25:22 <planetmaker> Bad_Brett, what advantage do you think you'll gain? 17:25:38 <planetmaker> except the memory boundary which you haven't yet hit? 17:25:47 <Bad_Brett> to be able to allocate more memory 17:25:56 <Alberth> ... 17:26:09 <Bad_Brett> yes exactly... but i'm trying to plan ahead :-) 17:26:51 <Bad_Brett> obiously CETS already have a memory problem 17:28:40 <Bad_Brett> anyway, it's doesn't really matter right now 17:28:47 <Bad_Brett> i was just curious 17:29:20 <Bad_Brett> the computer i'm currently working on has 2 gb of RAM :-) 17:33:20 *** Wolf01 [~wolf01@host180-136-dynamic.244-95-r.retail.telecomitalia.it] has joined #openttd 17:33:25 <Wolf01> moin 17:33:59 <Malinux-> Alberth: bends in the tunnels? 17:34:10 <Wolf01> what, worms? 17:35:12 <Alberth> Malinux-: I wish, but no, only in normal tracks at the ground. 17:35:25 <Alberth> o/ Wolf01 17:36:15 <Pinkbeast> Sometimes you can dig a little hole to install a corner in a tunnelled section 17:42:14 *** frosch123 [~frosch@frnk-590f5ea0.pool.mediaWays.net] has joined #openttd 17:42:19 <Malinux-> Alberth: I see :) as I thought :) someday somebody work hard and make diagnoal bridges and tunells 17:42:41 <Malinux-> Pinkbeast: to connect to tracks within a tunell? 17:44:11 *** alluke [~oftc-webi@cs181208223.pp.htv.fi] has quit [Quit: Page closed] 17:44:54 <Pinkbeast> Malinux-: To turn a corner effectively within a tunnel (but also to include a junction) 17:54:31 <Malinux-> yeah. ah junction is the english word for connecting two lines. My English vocabular could have been better 17:56:13 *** lobstar is now known as lobster 18:07:00 *** gelignite [~gelignite@i528C3785.versanet.de] has joined #openttd 18:19:48 *** valhallasw [~valhallas@5070A0D5.static.ziggozakelijk.nl] has joined #openttd 18:33:50 *** Supercheese [~Superchee@98.145.157.55] has joined #openttd 18:37:47 <DorpsGek> Commit by frosch :: r25753 trunk/src/object_cmd.cpp (2013-09-02 18:37:44 UTC) 18:37:48 <DorpsGek> -Fix [FS#5725] (r25557): If old savegames contain bridges over owned land, keep on drawing the bridges nevertheless. 18:47:56 *** Progman [~progman@p57A1AF01.dip0.t-ipconnect.de] has joined #openttd 18:53:53 <Miauw> What does the number mean in the signal menu? 18:54:01 <Miauw> And how do I determine the direction of one-way signals? 18:54:34 <Alberth> distance between signals with drag, click more often 18:54:41 <Miauw> Oh. 18:54:43 <Miauw> Thanks 18:56:04 *** ntoskrnl [~not@a91-153-231-146.elisa-laajakaista.fi] has joined #openttd 18:56:15 <Alberth> http://wiki.openttd.org/Building_signals 19:22:36 *** Miauw [~Miauw@d54C14D72.access.telenet.be] has quit [Quit: Leaving] 19:56:09 *** Pereba [~UserNick@177.205.149.220.dynamic.adsl.gvt.net.br] has joined #openttd 20:06:37 *** alluke [~oftc-webi@cs181208223.pp.htv.fi] has joined #openttd 20:08:21 <Valle> Yup, the S2013PP is a bit of a desync party i'm afraid 20:08:45 <Supercheese> It mashes so many patches together, that's not too surprising 20:11:30 <alluke> imma combine infrasharing patch to latest ottd nightly 20:11:40 <alluke> cargodist + infrasharing = win 20:13:08 <Valle> lol good luck 20:13:54 <planetmaker> that should not be terribly difficult, Valle 20:14:03 <planetmaker> though cargodist+infra needs thinking 20:14:39 <alluke> doesnt the latest nightly have built-in cargodist? 20:14:51 <LordAro> indeed 20:15:20 * alluke wishes for 1.3.3 with built-in cd & is 20:15:41 <LordAro> pfft. 20:15:49 <LordAro> 1.4.0, at least 20:16:15 <alluke> better than never 20:16:16 <LordAro> mostly likely 1.6.0, at least :P 20:16:22 *** Pensacola [~quassel@h220216.upc-h.chello.nl] has quit [Remote host closed the connection] 20:16:30 <alluke> you dreambreaker 20:16:46 <planetmaker> Alberth, won't happen 20:16:51 <planetmaker> ups. 20:16:55 <planetmaker> alluke, ^ 20:17:05 <alluke> hah 20:17:09 <alluke> why? 20:17:11 <planetmaker> and... LordAro is right :D 20:17:15 <planetmaker> 1.3.x is bug-fix only 20:17:19 <alluke> ok 20:17:32 <planetmaker> 1.4.0 is next feature-release 20:17:41 <planetmaker> which will include cargodist 20:17:46 <alluke> 1.3.3 wont? 20:18:00 <frosch123> planetmaker: maybe 1.4.0 fixes the oilrig transfers :p 20:18:04 <planetmaker> :-) 20:18:06 <frosch123> by adding infrasharing :p 20:18:15 <frosch123> damn, i meane 1.3.3 ofc 20:18:25 <planetmaker> :P 20:18:32 <frosch123> ruined joke :/ 20:18:46 <planetmaker> cookie? 20:19:17 <frosch123> what's the schedule for the eints site acceptance test? 20:19:42 <planetmaker> I thought you made that :D 20:20:47 <frosch123> when is the end of test operation? and start of final production? :p 20:21:28 <frosch123> according to redmine rights noone but me tested it though 20:21:43 <frosch123> can we shovel that upon andy? :p 20:21:49 <planetmaker> maybe we test it ^^ 20:21:50 <planetmaker> my thought 20:22:21 <planetmaker> quite honestly, I think that's a good idea 20:22:49 <frosch123> what? letting andy do it? :p 20:23:10 <planetmaker> no. But open it for the 'real' FIRS project and use that to test... 20:24:03 <planetmaker> what does ^Spike^ think? 20:24:04 <Alberth> clone the project, and manually upload changes back to the real live project? 20:24:20 <alluke> would 1.3.3 contain bugs if it had cd? 20:24:22 <frosch123> we already clone it :p 20:24:58 <frosch123> alluke: flyspray has currently the highest bug count since years 20:24:59 <Alberth> alluke: the bug being that it had a new feature? yes 20:24:59 <planetmaker> something broke eints-test building... 20:25:03 *** Elukka [~Elukka@a91-152-213-89.elisa-laajakaista.fi] has quit [] 20:25:22 <alluke> right 20:25:48 <frosch123> though they are likely not related to cdist in most cases :p 20:25:54 <planetmaker> :-) 20:26:00 <frosch123> but just to stress the difference between 1.3 and nightly 20:26:09 <^Spike^> huh what where 20:27:44 <planetmaker> translator.openttdcoop.org - going live? Or should we take some further precautions or tests or wait for something, ^Spike^ ? 20:28:19 <planetmaker> like ldap? 20:28:20 <alluke> access denied 20:28:22 <alluke> wants pw 20:28:26 <planetmaker> yes 20:28:37 <planetmaker> that's intended :-) 20:28:41 <alluke> thought so 20:28:43 *** dfox [~dfox@94.142.237.120] has quit [Read error: Operation timed out] 20:28:44 <^Spike^> ldap won't be coming today/tomorrow 20:28:48 <^Spike^> so i would say live imo 20:28:49 <planetmaker> though the project list IMHO should not require one (feature request!) 20:28:54 <^Spike^> for webusers that is... 20:28:59 <planetmaker> yes, only web users 20:29:02 <alluke> will it give me line to translate and a box to enter the translation 20:29:06 <alluke> then just press ok 20:29:10 <^Spike^> that needs a more extensive plan planetmaker :) 20:29:12 <^Spike^> as you know :) 20:29:14 <planetmaker> alluke, do you have a DevZone account? use that 20:29:20 <alluke> ok 20:29:43 *** dfox [~dfox@94.142.237.120] has joined #openttd 20:29:47 <^Spike^> for that project well we will look at everything authenticating using our services 20:30:15 <planetmaker> ok, so let's then get it going into public test service :-) 20:30:20 <planetmaker> aka andy's projects :D 20:30:27 <frosch123> planetmaker: i just wonder how much usability complains we will get 20:30:38 <frosch123> eints clearly works if you know what you are doing 20:30:54 <alluke> when i press start fixing it doesnt accept my pw anymore :( 20:31:09 <^Spike^> alluke prob cause you need the proper role if i understaand that right :D 20:31:20 <^Spike^> frosch123 shame it doesn't account for admin roles :) 20:31:20 <frosch123> but e.g. it keeps you asking for user and password for creating new projects, even if you won't be allowed to do it in any case 20:31:26 <^Spike^> aka you're admin you may do it all :) 20:31:41 <alluke> okay 20:31:43 <planetmaker> right, alluke what language do you speak? 20:31:48 <frosch123> ^Spike^: i think there even is one 20:31:53 <alluke> finnish 20:32:27 <^Spike^> it doesn't allow me to edit a different language ;) 20:32:30 <planetmaker> you might try finnish now 20:32:31 <frosch123> yeah, that's exactly the issue i meant 20:32:33 <alluke> k 20:32:44 <planetmaker> I wonder if it works 20:32:46 <frosch123> it does not tell you "you are not allowed to do this", but just asks you for a different user/pw :p 20:32:57 <^Spike^> but i'm a redmine admin :) 20:33:02 <planetmaker> :D 20:33:23 <^Spike^> and assigning myself all those roles is a bit too much :D 20:33:31 <planetmaker> that's indeed a usability issue, frosch123 20:34:10 <planetmaker> it probably should tell what level of rights it requires 20:34:20 <planetmaker> so that you can guestimate whether you may succeed or not 20:34:30 <planetmaker> or not offer that choice 20:34:37 <planetmaker> still... we should test-run it 20:34:41 <^Spike^> true :) 20:34:44 <planetmaker> only that way we get that feed-back 20:34:47 <^Spike^> yep :) 20:34:50 <^Spike^> like mine :D 20:35:00 <^Spike^> an admin without permissions... tsk... ;) 20:35:06 <planetmaker> alluke, mind, that eints-test is not a real project 20:35:10 <planetmaker> it's our test case 20:35:13 <frosch123> ^Spike^: ok, apparently there is no global admin role 20:35:18 <^Spike^> ehm... 20:35:24 <frosch123> you need to be "Translation Manager" of every project 20:35:25 <^Spike^> there is an admin flag with a user i think 20:35:30 <planetmaker> so spare your real effort for when we add real projects, like FIRS :-) 20:35:32 <alluke> ok 20:35:38 <alluke> so those strings wont be used anywhere? 20:35:52 <^Spike^> eints-test prob not.. we use it for testcases of multiple services atm :D 20:36:09 <alluke> ok 20:36:19 <planetmaker> eints-test won't be used anywhere, it's a firs clone which I already spoilt 20:36:40 <Wolf01> 'night 20:36:43 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 20:36:58 <^Spike^> frosch123 the users table has a column: admin set t/f depending on if the person is a admin :) 20:37:12 <frosch123> yes, but eints does not care about such stuff :p 20:37:16 <^Spike^> or is that a hard one to code it? :) 20:37:36 <frosch123> let's say i do not consider it important at the moment :p 20:37:47 <^Spike^> not? :D 20:38:04 <frosch123> you can do your dirty things via hg :p 20:38:13 <^Spike^> .... :) 20:38:43 <^Spike^> i just make all issues in redmine low priority on a cron for eints project and my own high priority the whole time ;) 20:38:56 <^Spike^> state: MUSTFIX! :) 20:40:16 *** ntoskrnl [~not@a91-153-231-146.elisa-laajakaista.fi] has quit [Ping timeout: 480 seconds] 20:41:06 <alluke> good night 20:41:17 *** alluke [~oftc-webi@cs181208223.pp.htv.fi] has quit [Quit: Page closed] 20:43:22 <^Spike^> oh well time for me to work on something intresting for ottdc :) 20:43:32 <^Spike^> atleast for ppl running the servers :D 20:46:43 <frosch123> night 20:46:48 *** frosch123 [~frosch@frnk-590f5ea0.pool.mediaWays.net] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn] 20:49:14 *** Valle [~oftc-webi@p5B2F89B8.dip0.t-ipconnect.de] has quit [Quit: Page closed] 20:54:04 *** Hendrick [~Hendrick@212.93.105.53] has quit [Quit: Truly, the end of days.] 21:03:03 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 21:04:32 <Xaroth|Work> TWerkhoven: Xaroth closed the pull request in a few seconds 21:04:35 <Xaroth|Work> awesome grammar 21:04:38 <Xaroth|Work> but cheers for the pr 21:05:01 <TWerkhoven> yw 21:18:27 *** sla_ro|master [~sla.ro@85.186.160.35] has quit [] 21:27:40 *** gelignite [~gelignite@i528C3785.versanet.de] has quit [Quit: http://bit.ly/nkczDT] 21:34:39 *** HerzogDeXtEr [~flex@i59F6BE84.versanet.de] has joined #openttd 21:50:44 *** KritiK [~Maxim@0001264a.user.oftc.net] has quit [Quit: Leaving] 21:50:49 *** HerzogDeXtEr1 [~flex@i59F6A1EC.versanet.de] has joined #openttd 21:51:56 *** perk11 [~perk11@broadband-46-242-13-101.nationalcablenetworks.ru] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 21:56:11 *** HerzogDeXtEr [~flex@i59F6BE84.versanet.de] has quit [Ping timeout: 480 seconds] 22:09:00 *** valhallasw [~valhallas@5070A0D5.static.ziggozakelijk.nl] has quit [Quit: leaving] 22:16:30 *** Alice3 [~Alice@cpc18-grim14-2-0-cust478.12-3.cable.virginmedia.com] has quit [] 22:17:32 *** Progman [~progman@p57A1AF01.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 22:28:03 *** mhl [~quassel@ip-193-239-80-157.merinet.pl] has quit [Remote host closed the connection] 22:31:31 *** Midnightmyth [~quassel@93-167-84-102-static.dk.customer.tdc.net] has quit [Ping timeout: 480 seconds] 22:52:04 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has quit [] 23:24:22 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Read error: Connection reset by peer] 23:25:13 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 23:38:21 *** fjb is now known as Guest5270 23:38:23 *** fjb [~frank@000158aa.user.oftc.net] has joined #openttd 23:39:01 *** LordAro [~LordAro@host86-165-37-175.range86-165.btcentralplus.com] has quit [Remote host closed the connection] 23:41:05 *** oskari89 [oskari89@62-241-226-106.bb.dnainternet.fi] has quit [] 23:45:09 *** Guest5270 [~frank@000158aa.user.oftc.net] has quit [Ping timeout: 480 seconds]