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Log for #openttd on 5th November 2013:
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07:50:52  <planetmaker> moin
07:51:30  <V453000> dump
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08:17:47  <V453000> 3D fagots: there is no way to move one of the viewports to 2nd screen, right? :|
08:17:52  <V453000> in 3ds max
08:23:08  * Supercheese does not use 3ds max
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09:24:29  <nickshanks> i have updated http://wiki.openttd.org/Compiling_on_Mac_OS_X with the things I learnt and stuff gleaned from http://irclogs.qmsk.net/channels/openttd/date/2013-10-26?page=2 but I would appreciate it if zydeco could take a look, when he's online
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10:53:35  <dihedral> hello
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15:14:21  <djura-san> howdy. May i ask how to actually use AI's? I download them, select them but nothing happens. I tried "admiral" ai :\
15:16:33  <V453000> set computer opponents: disabled
15:16:35  <V453000> best use
15:17:25  <planetmaker> djura-san, how did you configure them?
15:17:48  <planetmaker> by default also they start a bit later than the human player. And then they need some time to think :-9
15:18:25  <djura-san> planetmaker: i downloaded them trough bananas (:>) and i make admiral ai to start 1 day after start (ai start that is)
15:19:48  <djura-san> I'm not sure if it's working because i get no notification about new company. Maybe it is not working as i'm thinking. For example, i did not know that they need time to start (@ planetmaker)
15:20:06  <djura-san> I will start new city to see if something changes. This layout is ugly anyway
15:21:24  <djura-san> wow, even uglier layout. meh
15:22:01  <Xaroth|Work> are you working in the scenario editor or actually playing?
15:22:03  <planetmaker> well, you should get a notification about the start. And then they think
15:22:25  <djura-san> Xaroth|Work: actually playing :)
15:22:33  <planetmaker> if you want it to start on an existing map like *now*, then open the console (accessible through the ? icon on the main toolbar) and type 'start_ai'
15:22:35  <planetmaker> without the '
15:22:55  <planetmaker> main menu config only applies to maps created after the settings were changed
15:25:06  <djura-san> planetmaker: thank you sir. I will start right now to see how that works :)
15:26:08  <djura-san> darn it, it says that that command is not found planetmaker. Maybe i'm using too old openttd?
15:26:30  <Xaroth|Work> what version are you using?
15:26:34  <djura-san> (v1.2.1)
15:26:55  <djura-san> It is only one in debian stable repos. I'm too lazy to build up new version :|
15:27:06  <LordAro> you sure you're not adding the quote marks?
15:27:15  <planetmaker> download new. http://www.openttd.org/download-stable
15:27:24  <planetmaker> you anyway want that, if you ever plan to play online :-)
15:27:58  <planetmaker> but start_ai should work in openttd since 0.7 :D (or 0.6?)
15:28:00  <djura-san> LordAro: i'm sure mate. I will check out binaries from openttd website (totally forgot about binaries).
15:28:17  <planetmaker> we even have debian packages there ;-)
15:28:29  <planetmaker> though on debian you likely could also install the newer on from sid
15:28:36  <planetmaker> or from experimental or testing
15:28:44  <djura-san> planetmaker: i just saw them. Oh boy, oh boy :D
15:29:20  <djura-san> planetmaker: i could use sid ones but the problem is that i broke my system too many times with sid so i'm avoiding it now.
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15:29:37  <planetmaker> hehe, yeah :-)
15:29:45  <planetmaker> put it into a schroot ;-)
15:29:55  <planetmaker> but that's overkill and tedious
15:30:45  <djura-san> yes it is. Anyway, i'm downloading binaries now (not debian ones) and i will just put them in my ~/bin. DOes they include open graphics and sounds too? That 11MB package?
15:31:09  <djura-san> nope, i just saw info on site.
15:31:19  <LordAro> nope, but it'll be able to find your existing ones
15:31:29  <planetmaker> just put it in your home dir in some sub-dir there
15:31:39  <planetmaker> that way you can easily also have multiple versions in parallel
15:31:43  <planetmaker> no need to install or link
15:32:22  <planetmaker> and wrt base graphics: the newer one probably will find your existing ones, so no need to download them anew
15:33:33  <djura-san> thank you guys. Also i discovered new option for founding when i click to town name. Jeezas, i god 1.650K € in my first city and i discovered this now?
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15:36:47  <djura-san> planetmaker and LordAro: just for info, i downloaded binary package, started it and it was not able to found my current open graphics on machine. I downloaded it trough game.
15:37:01  <LordAro> odd
15:37:13  <LordAro> do you not have a ~/.openttd dir ?
15:37:42  <djura-san> i do
15:37:51  <LordAro> huh
15:38:08  <djura-san> but it reported some errors in cfg so i deleted it.
15:38:15  <LordAro> ...
15:38:36  <djura-san> (i did that after i downloaded graphics)
15:39:11  <LordAro> ...
15:39:17  <LordAro> graphics are stored in there
15:39:45  <LordAro> as are save games
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15:39:55  <planetmaker> debian installs them likely by default in the linux shared dir, thus not in ~/.openttd
15:40:01  <planetmaker> so yes, could be
15:40:07  <LordAro> ...unless you're just talking about openttd.cfg
15:40:08  <djura-san> planetmaker: that is the case here, yes
15:40:26  <planetmaker> though it *should* have found those...
15:40:57  <planetmaker> maybe... debian compiles the shared path to something else than our default. Then not
15:47:07  <LordAro> blathjis will know
15:47:51  <blathijs> Hm?
15:48:01  * blathijs reads
15:48:07  <Eddi|zuHause> ingame downloads will never be stored in the shared dir
15:48:19  <Eddi|zuHause> (you likely don't have write access there anyway)
15:48:20  <planetmaker> no one said so, Eddi|zuHause ;-)
15:48:44  <planetmaker> blathijs, question is: does debian use a non-default shared dir to store things like OpenGFX?
15:48:53  <planetmaker> s/store/install/
15:49:04  <blathijs> No, just ~/.openttd
15:49:09  <blathijs> uh
15:49:14  <planetmaker> blathijs, err... no ;-)
15:49:18  <blathijs> shared dir is /usr/share/games/openttd IIRC
15:49:58  <planetmaker> that's default afaik
15:50:00  <blathijs> djura-san: Where did you store the opengfx files you downloaded?
15:50:01  <planetmaker> yeah
15:50:50  <blathijs> Oh, but he's now not using the Debian version but the linux generic tarball, I think.
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15:51:24  <djura-san> blathijs: in 1.3.2, they are in ~/.openttd. Debian ones are in /usr/share/games/openttd
15:51:37  <blathijs> djura-san: It should be ok to download the openttd package from sid, I think it doesn't require any libraries that aren't also in Debian stable
15:51:57  <blathijs> djura-san: The Debian version (and default versions as well, I think) looks for data in both places
15:52:07  <djura-san> i see
15:52:22  <planetmaker> seems to not have found them then, though. Hm :-)
15:52:25  <blathijs> djura-san: Though I'm not 100% sure if the generic tarball looks there as well
15:52:49  <blathijs> djura-san: In any case, I'd recommend you either install the version from sid, or the .deb from openttd.org, not the generic Linux tarball
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16:18:39  <djura-san> okay, i used admiral ai. map is 64x64, one town (~200 people, 10 houses) and no founding industries :>
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16:43:47  <planet> djura-san I don't expect admiralAI to do very well on those tiny maps
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17:26:41  <NewWorld> Hello, why do my passengers prefer the bus to the train? I have over 1k passengers waiting at the bus station, and almost none at the train station.
17:30:32  <planet> NewWorld: if it's different stations, then you'r probably just faster to ship them away at the train station, your service is worse there or it covers a less densely populated area. Or any combination thereof
17:31:22  <NewWorld> Hmm thanks, though I don't know how I could get better coverage with the train station since you can only build them OUTSIDE of the town unlike bus stations
17:31:41  <NewWorld> planet:  what do you mean "ship them away"?
17:31:55  <planet> transport
17:32:35  <planet> btw, NewWorld try to build a station and hold the Ctrl key while doing so. You might like that feature ;-)
17:32:44  <planet> do that in the vicinity of an existing station
17:32:52  <NewWorld> I'll try it, thanks a lot
17:35:25  <planet> what you experienced: there's more people available downtown than at the outskirts of a city. You could also use the bus to transfer them to the train station
17:38:16  <NewWorld> ^^^ good idea
17:40:09  <NewWorld> I'm trying to give the bus orders: Go To -> The train station, but it won't let me do that
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17:41:38  <NewWorld> Ahh I gotta create a bus station next to the train
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19:35:15  <DorpsGek> Commit by translators :: r25942 trunk/src/lang/latvian.txt (2013-11-05 18:45:08 UTC)
19:35:16  <DorpsGek> -Update from WebTranslator v3.0:
19:35:17  <DorpsGek> latvian - 23 changes by Parastais
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20:16:43  <nickshanks> andythenorth: are these changes in line with what you know: http://wiki.openttd.org/?title=Compiling_on_Mac_OS_X&diff=82627&oldid=82460
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20:18:23  <nickshanks> grr, my IRC connection keeps going down whenever i shut my laptop lid
20:18:37  <nickshanks> even if only for a few seconds to walk to another room
20:18:39  <andythenorth> brew can build ottd?
20:18:58  <andythenorth> o_O
20:19:39  <nickshanks> aparently. not tried it
20:21:06  <andythenorth> nickshanks: that stuff looks about right to me
20:21:13  <andythenorth> I don't have a Mavericks box to hand
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20:49:43  <Wolf01> hi hi
20:54:26  <Rubidium> ohai Wolf01
20:55:32  <Wolf01> I'm sad, I updated to Win8.1 and I found they removed the finger flicks and left only the mouse ones :(
20:55:49  <Wolf01> no more ctrl key on OTTD
20:56:00  * Rubidium is only aware of chick flicks
20:58:02  <Wolf01> I should slap myself and enslave my brain and the hands to develop a ctrl key alternative for touch screens
21:00:07  <George> can_start_stop CB does not happen when the train visits depot for service. is that intended?
21:02:28  <Rubidium> based on the specs I'd assume it's intended that way
21:02:41  <Rubidium> "This callback is called whenever a player (or the AI) tries to start or stop a vehicle."
21:02:53  <Rubidium> i.e. no automatic stuff
21:03:39  <andythenorth> it's for checking things like brakevan attach
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22:05:39  <DanMacK> Hey all
22:06:51  * DanMacK slaps andythenorth around a bit with a large fishbot
22:13:48  *** HerzogDeXtEr1 [~flex@i59F6D798.versanet.de] has joined #openttd
22:18:30  <planetmaker> I hope the fish lay rotting or rusting for a bit for extra fun ;-) Hey DanMacK
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22:23:36  <DanMacK> hey PM
22:24:03  <planetmaker> how're the horses doing?
22:24:42  <DanMacK> good good, we're working out more stuff
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22:33:09  <andythenorth> what would cause the first part of an articulated vehicle to fail to set cargo capacity?
22:33:14  <andythenorth> nml looks right to me
22:33:46  <andythenorth> maybe it's cb36
22:34:09  <andythenorth> yup
22:44:21  <LeandroL> quick question
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22:44:41  <LeandroL> does a city produce more cargo than a town of the same size?
22:45:46  <planetmaker> no
22:46:13  <planetmaker> it just tells you that it'll grow faster, all other things being equal.
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23:32:06  <LeandroL> thanks planetmaker
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23:51:07  <Eddi|zuHause> <Rubidium> "This callback is called whenever a player (or the AI) tries to start or stop a vehicle." <-- that probably only applies to "stop in depot" orders, but maybe it would also be useful for a train that was the result of autoreplace etc.
23:51:26  <Wolf01> 'night
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23:51:51  <Eddi|zuHause> as in "this train can not leave if odd number of wagons"
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23:55:13  <Rubidium> Eddi|zuHause: it does stop and start upon autoreplace
23:55:31  <Rubidium> it shouldn't on servicing
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23:56:06  <Eddi|zuHause> yes, there's no reason to do it on servicing
23:56:38  <Eddi|zuHause> is that autoreplace behaviour documented anywhere?
23:57:58  * Rubidium pedantically says: yes, it is
23:58:28  <Eddi|zuHause> i mean other than the canonical documentation :p

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