Config
Log for #openttd on 8th November 2013:
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00:20:18  <Wolf01> 'night
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09:41:38  <Alberth> moin
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10:07:43  <planetmaker> moin
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10:13:15  <GriffinOneTwo> ~
10:16:09  <LordAro> /o
10:16:20  <Taede> mornin
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13:02:58  <NGC3982> Good afternoon.
13:05:18  <NGC3982> I this
13:05:36  <NGC3982> Oops.
13:06:00  <NGC3982> I think i need inspiration on what kind of server to run.
13:07:02  <NGC3982> Dutch? American? ECS or FIRS?
13:12:07  <peter1138> Vanilla.
13:12:19  <LordAro> everything all at once.
13:12:27  <peter1138> ALL THE GRFS
13:12:37  <LordAro> and ALL THE AIs
13:13:48  <LordAro> and ALL THE SCENARIOS
13:13:48  <LordAro> wait
13:14:58  <LordAro> oh, excellent, my new psu has arrived
13:16:19  <LordAro> brb, ripping computer apart
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13:23:16  <GriffinOneTwo> can't you only do like 60 GRFs at once?
13:23:25  <GriffinOneTwo> or was it 30?
13:25:25  <GriffinOneTwo> yea, its 60
13:26:03  <peter1138> Combine all the GRFs into a single MEGA GRF, then
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13:31:22  <TinoDidriksen> 60? That's an arbitrary number...
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13:34:09  <MNIM> YOU are an arbitrary number! >:/
13:39:48  <peter1138> TinoDidriksen, something to do with fitting into a single UDP packet.
13:40:51  <TinoDidriksen> That makes more sense.
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14:04:04  <LordAro> well, that was easy
14:07:08  <peter1138> Must've done it wrong.
14:09:22  <LordAro> seems to be working
14:09:34  * LordAro has disconnected (Nope.)
14:09:37  <LordAro> :p
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15:22:13  <Belugas> hello all
15:22:22  <V453000> beer
15:22:42  <peter1138> Hmm
15:22:51  <MNIM> beer?
15:22:53  <peter1138> When is it okay and not okay for a soldier to shoot the enemy?
15:23:19  <MNIM> peter1138: according nato guidelines for soldiers in the big sandbox:
15:23:37  <MNIM> shoot once up in the air, once overhead, once in the legs, then in the head
15:23:43  <V453000> beer is the answer to everything
15:24:27  <MNIM> though usually that defaults to the slightly more sensible once in the air, thrice on center mass.
15:24:41  <peter1138> He added: "Obviously this doesn't go anywhere fellas. I just broke the Geneva Convention."
15:24:44  <peter1138> Hmm, fair enough.
15:25:01  <MNIM> peter1138: why, he farted at the enemy?
15:25:23  <peter1138> He shot him.
15:25:31  * MNIM shrugs
15:25:50  <peter1138> What are they supposed to dO?
15:26:10  <peter1138> Oh, hello Taliban insurgent, pleased to meet you, toodle off now...
15:26:22  <MNIM> if he has reasonable suspicion of threat, he has the right to defend himself.
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15:27:10  <MNIM> most western armies rather shoot ten civilians accidentally than lose one friendly soldier.
15:27:46  <MNIM> especially in the sandbox, where everybody looks like a civvie, but nobody is.
15:28:24  <MNIM> hell. they can't even trust iraqi/afghan soldiers for that matter.
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15:31:01  <NGC3982> Poop.
15:32:02  <MNIM> well yes.
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17:18:09  <DanMacK> Hey all
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19:13:37  <DorpsGek> Commit by rubidium :: r25949 trunk/src/gfx_layout.cpp (2013-11-08 19:13:32 UTC)
19:13:38  <DorpsGek> -Fix [FS#5683]: text direction forcing characters were not filtered out, but shown as ? when ICU was not used for layouting. These are included in chat and console messages to force them to be displayed right
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19:19:19  <andythenorth> o/
19:26:47  <Alberth> \o
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19:31:25  <andythenorth> http://www.railpictures.net/viewphoto.php?id=457852&nseq=1
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19:40:46  <Alberth> you don't see much train :)
19:43:07  <andythenorth> where is more height levels
19:43:09  <andythenorth> ?
19:43:13  <andythenorth> oh also my GS idea
19:43:18  <andythenorth> is for collaborative MP
19:43:29  <andythenorth> you have to achieve goals to unlock items for your collaborating players
19:43:45  <andythenorth> I think it's niche and interesting
19:43:46  <Supercheese> https://www.tt-forums.net/viewtopic.php?f=33&t=40844&start=920#p1094010
19:43:49  <Supercheese> ^ MHL
19:44:09  <andythenorth> it could take two forms
19:44:32  <andythenorth> one company gets things like 'grow towns', another gets things like 'deliver raw materials'
19:44:42  <Alberth> sounds like fun :)
19:44:51  <andythenorth> money is kludged by the gamescript so the goals can be interesting without caring about economy too much
19:44:59  <andythenorth> the other option is to divide the map
19:45:07  <andythenorth> and treat it like trading
19:45:23  <andythenorth> so region A has to export to region B and vice versa
19:45:55  <andythenorth> dunno if that works?
19:46:24  <Alberth> I wondered about having a newgrf with trains that can carry a limited amount of cargo for each player
19:46:46  <Alberth> or rather, limited types of cargo
19:47:02  <andythenorth> so player 1 gets cargo types A, C, F
19:47:09  <andythenorth> player 2 gets B, E, N ?
19:47:17  <Alberth> something like that
20:18:36  <DorpsGek> Commit by michi_cc :: r25950 /trunk/src/video/cocoa (cocoa_v.mm fullscreen.mm) (2013-11-08 20:18:27 UTC)
20:18:37  <DorpsGek> -Codechange: [OSX] Move some functions used by all video sub-drivers into the common source file.
20:18:40  <DorpsGek> Commit by michi_cc :: r25951 /trunk/src/video/cocoa (cocoa_v.mm fullscreen.mm) (2013-11-08 20:18:31 UTC)
20:18:41  <DorpsGek> -Fix [FS#5797]: [OSX] Disable the old fullscreen sub-driver when compiling with SDK versions 10.9+.
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20:40:32  <Eddi|zuHause> Alberth: like i said previously, all the infrastructure for limiting vehicles to certain players is there, just GS needs access to it somewhow
20:41:08  <Eddi|zuHause> where "vehicles" in this case could mean "wagons that carry X"
20:41:08  <Alberth> I must have missed you saying that :)
20:41:20  * andythenorth avoids trolling :)
20:41:32  <andythenorth> today is a good andythenorth day
20:41:49  <Eddi|zuHause> so one player would get all bulk wagons, other player all liquid wagons, etc.
20:42:12  <Eddi|zuHause> won't work with all kinds of newgrfs
20:42:27  <Eddi|zuHause> or may be severely imbalanced
20:43:11  <Alberth> GS accessing wagon properties is probably already hazardous
20:43:17  <Eddi|zuHause> Alberth: was in the context of Pikka's "everybody gets a differen 10cc subset"
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20:43:55  <andythenorth> GS accessing wagon properties = all bets are off imo
20:44:14  <andythenorth> hmm static props ok
20:44:17  <Alberth> Eddi|zuHause: ok, not aware of such things, which may be a good thing
20:44:20  <andythenorth> it's cb 36 that's a joker in the pack
20:44:50  <Eddi|zuHause> the game internals maintain a bitmask for every vehicle, which player can build it, but the default behaviour is fixed to "none", "one (protype)" and "all"
20:45:59  <Eddi|zuHause> so a GS taking over control of the vehicle introduction could just set different bitmasks
20:46:13  <Alberth> nice
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20:46:49  <DanMacK> Hey all
20:46:53  <Alberth> o/
20:47:26  <andythenorth> hi DanMacK
20:54:28  <Eddi|zuHause> "kex exchange" is a typo only a german would make...
20:54:50  <Eddi|zuHause> http://www.openssh.com/txt/gcmrekey.adv
20:56:18  <Alberth> :)
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21:11:01  <Wolf01> rainink o/
21:11:11  <Alberth> hi hi
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21:12:06  <zydeco> greetings, comrades
21:12:09  <Alberth> it's wet here too
21:15:26  <DorpsGek> Commit by rubidium :: r25952 trunk/src/string.cpp (2013-11-08 21:15:20 UTC)
21:15:27  <DorpsGek> -Fix [FS#5719]: do not skip numbers when skipping spaces and other sorting 'improving' characters
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21:25:41  <DorpsGek> Commit by rubidium :: r25953 trunk/src/saveload/afterload.cpp (2013-11-08 21:25:35 UTC)
21:25:42  <DorpsGek> -Fix [FS#5732]: Wrong bits used when converting signal types/variants while loading savegames older than v64 (adf88)
21:26:50  <andythenorth> is it bedtime?
21:27:28  <Alberth> I think it is
21:27:53  <andythenorth> feels that way
21:28:01  <andythenorth> my alarm clock wakes up at 5.30am
21:28:02  <DorpsGek> Commit by rubidium :: r25954 trunk/src/saveload/afterload.cpp (2013-11-08 21:27:56 UTC)
21:28:03  <DorpsGek> -Fix [FS#5731]: All semaphores got converted to electric signals when loading savegames from v15 to v20 (adf88)
21:29:22  <Eddi|zuHause> who has v15 savegames?
21:29:32  <Rubidium> you?
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21:29:56  <Rubidium> e.g. 0.4.0.1
21:31:30  <Eddi|zuHause> i'm not sure i have those anymore
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22:24:27  <DorpsGek> Commit by rubidium :: r25955 trunk/src/train_cmd.cpp (2013-11-08 22:24:21 UTC)
22:24:28  <DorpsGek> -Fix [FS#5723]: Train's "force proceed" status gets reset when the track on the other side of the tile has a signal (adf88)
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22:27:01  <LordAro> is this when Rubidium goes and fixes all the bugs that "the other lazy people haven't fixed yet" ?
22:27:04  <LordAro> :p
22:27:23  <Rubidium> nah, not all
22:29:03  <DorpsGek> Commit by rubidium :: r25956 trunk/src/newgrf_storage.h (2013-11-08 22:28:57 UTC)
22:29:04  <DorpsGek> -Fix [FS#5772]: temporary persistent storage modifications, e.g. command tests or those from GUI, were not properly reset, creating the possibility of desyncs
22:29:43  <Rubidium> only about 10
22:31:35  <Wolf01> I have troubles reading temporary and persistent in the same sentence
22:33:45  <Rubidium> good ;)
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23:02:06  <DorpsGek> Commit by rubidium :: r25957 /branches/1.3 (67 files in 4 dirs) (2013-11-08 23:02:00 UTC)
23:02:07  <DorpsGek> [1.3] -Backport from trunk: language updates
23:02:32  <LordAro> ooh, do i detect a 1.3.3 update shortly?
23:02:47  <Rubidium> not really
23:03:05  <Rubidium> still needs the win9x issue sorted, and a release candidate and the likes
23:03:12  <LordAro> true
23:03:49  <Rubidium> this is just 3+ months of language updates; mostly needed because the script doesn't always get everything right the first pass ;)
23:10:25  <LordAro> :)
23:10:36  <LordAro> fix the script? :P
23:13:14  <Rubidium> TMWFTLB
23:14:54  <LordAro> :p
23:15:59  <LordAro> i've always found it interesting that if you google that acronym, the 5th result is a tt-forums post :)
23:16:57  <Supercheese> Hah, so it is
23:17:40  <LordAro> discussing the usage of it, no less
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