Config
Log for #openttd on 20th November 2013:
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02:06:46  <DanMacK> Hey all
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09:35:52  <planetmaker> moin
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18:45:21  <DorpsGek> Commit by translators :: r26042 /trunk/src/lang (japanese.txt luxembourgish.txt) (2013-11-20 18:45:12 UTC)
18:45:22  <DorpsGek> -Update from WebTranslator v3.0:
18:45:23  <DorpsGek> japanese - 3 changes by nex259
18:45:24  <DorpsGek> luxembourgish - 1 changes by Phreeze
18:45:37  <LordAro> quiet here today
18:46:40  <Eddi|zuHause> psst... you broke it...
18:49:27  <TrueBrain> tempted to use @kick .. hmm
18:49:29  <TrueBrain> so tempting ...
18:51:31  <LordAro> D:
18:51:39  <LordAro> DorpsGek did it first!
18:54:00  <TrueBrain> but I cannot kick him .. he refuses to kick himself
18:54:38  <LordAro> Eddi then? :p
18:55:01  <TrueBrain> no, I like Eddi
18:55:04  <LordAro> D:
18:55:08  <LordAro> :(
18:55:11  <TrueBrain> :D
18:55:19  <TrueBrain> the insult is in the details :D:D
18:59:29  <DorpsGek> you don't like me? but, i am your friend!
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19:09:58  <Eddi|zuHause> :)
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19:12:13  <andythenorth> bonsoir
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19:17:25  <TrueBrain> where are klines when you need them?
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19:18:29  <Xaroth|Work> nfi
19:18:58  <Xaroth|Work> amazed their oper tools haven't reacted after the third time tbh
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19:39:49  <andythenorth> oops
19:39:58  * andythenorth accidentally read the suggestions forum
19:40:01  <andythenorth> fail
19:45:04  <SpComb> andythenorth: reply to every topic on the first page
19:45:35  <andythenorth> with super-polite but obscure replies?
19:45:42  <andythenorth> thereby owning the front page?
19:48:43  <SpComb> reply girl style
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20:22:05  <andythenorth> so now what?
20:22:07  <andythenorth> dice wars?
20:22:17  <andythenorth> http://www.gamedesign.jp/flash/dice/dice.html
20:22:22  <andythenorth> or something ottd related?
20:23:28  *** Muxy [~Muxy@main.goulp.net] has joined #openttd
20:23:49  <Supercheese> What's this about a river boat set?
20:23:57  <Supercheese> from the FISH/Squid thread
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20:24:33  <frosch123> wtf.... why do people think a slope percentage would refer to an angle
20:24:51  <Taede> they confuse openttd with reallife?
20:24:52  <Supercheese> well, it's a grade, isn't it?
20:25:28  <frosch123> 100% slope means 1 height in 1 horizontal distance
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20:25:38  <frosch123> 50% slope mean 0.5 height in 1 horizontal distance
20:26:43  <andythenorth> Supercheese: straw poll, would you prefer: river boats in Squid, always | river boats in Squid, parameter | river boats, different grf ?
20:26:46  <andythenorth> assume 8 or 10
20:26:47  <andythenorth> boats
20:27:20  <Supercheese> well, combining features in one grf is always better
20:27:24  <Supercheese> due to the max grf limit
20:27:34  <Supercheese> avoid splitting if at all possible, IMO
20:27:54  <Supercheese> and I
20:28:04  <Supercheese> arg, stupid apostrophe next to enter key
20:28:14  <Supercheese> I'm always fond of parameters*
20:29:00  <andythenorth> because...?
20:29:23  <Supercheese> well, in the off chance someone doesn't want river boats, then they could turn them off
20:29:35  <Supercheese> more flexibility
20:29:58  <andythenorth> also you enjoy restarting games often, because you've forgotten to set a parameter?
20:30:04  <andythenorth> or you didn't know about parameters at all?
20:30:18  * andythenorth is concerned about those outcomes
20:30:54  <andythenorth> although we now have a much better parameters UI, the process of setting them up fundamentally sucks
20:31:09  <Supercheese> the only problems I have with parameters are when I update newgrfs and forget to set the parameters back to the way I had them, but I've learned to be cautious about that now
20:31:41  <andythenorth> I've played a fair number of MP games - setup by regulars here no less, including me - where parameters were wrong or not set
20:31:56  <andythenorth> which requires all kinds of shuffling of savegame crap to fix, or a restart
20:32:18  <Supercheese> valid concern
20:32:30  <Supercheese> I don't do MP so I've naturally not encountered that
20:32:53  <andythenorth> anyway, I have no objection to repeating what HEQS does - turn groups of vehicles on / off
20:33:00  <andythenorth> so I'll do that
20:33:44  <andythenorth> hmm
20:33:47  <andythenorth> what groups are useful?
20:34:10  <andythenorth> River | Sea?
20:34:24  <andythenorth> or something else
20:34:27  <Supercheese> At most I could see: Passenger Ships / Fishing Ships / Bulk Cargo Ships / Tanker Ships / River boats
20:34:41  <Supercheese> and possibly also Small Utility craft
20:34:51  <andythenorth> Squid is designed on 3 grops of 10
20:34:57  <Supercheese> that's too many, probably
20:35:02  <andythenorth> Passenger / Packet ships
20:35:08  <andythenorth> General Cargo Ships
20:35:11  <Supercheese> but fairly comprehensive, methinks
20:35:12  <andythenorth> Specialist Ships
20:35:58  <andythenorth> River Ships is an oddball addition of 8 or 10 for inland use
20:36:16  <Supercheese> hmm, there'd be some overlap between Specialty and River boats
20:36:19  <Supercheese> i.e. log tug
20:36:46  <andythenorth> that's specialist, according to set design
20:36:54  <andythenorth> set design might not match up with player world view
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20:39:25  <Supercheese> it does seem highly specialized
20:39:59  <Wolf01> hi \o/
20:44:49  <frosch123> dammit, i cannot remember being so angry about a post in the suggestion topic before
20:46:17  * andythenorth now has to guess which
20:46:22  <andythenorth> back to that forum again :(
20:48:01  <andythenorth> frosch123: for context 'in real life' might mean 'in my small closed bubble of existence as an unworldly train spotter in the UK'
20:48:48  <andythenorth> % grades seem to be common in US, I guess Europe
20:49:10  <andythenorth> I don't understand how it's relevant to OTTD though
20:50:10  <Supercheese> I've heard of grades expressed in X in Y, but more commonly in percent
20:51:18  <andythenorth> wtf the trig has to do with it I am unsure :)
20:51:37  <andythenorth> a 20% grade is 1 in 5 afaik
20:51:43  <frosch123> the poster apparently thought % slope refers the the angle
20:51:49  <frosch123> 100% slope = 360 degree slope
20:51:54  <frosch123> 50% slope = 180 degree slope
20:51:56  <andythenorth> lolwut etc
20:51:59  <frosch123> 25% slope = vertical wall
20:52:02  <andythenorth> still, we can all be mistaken :)
20:52:10  <andythenorth> stay out of that forum?
20:53:24  <andythenorth> then it will be a nice surprise when you see the xml-driven, 100% realistic, 3D (cubicles), multi-threaded, massively multiplayer game with a fully demand-driven economy, all implemented in javascript
20:54:24  <andythenorth> although (seriously) this is the best suggestion I have seen in ages, and should be a major feature for April 1 http://www.tt-forums.net/viewtopic.php?f=32&t=68942
20:54:46  * andythenorth is *not* trolling
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20:55:12  <frosch123> i play without sound
20:55:21  <andythenorth> :(
20:55:41  <frosch123> sound is reserved for music or video
20:55:52  <frosch123> not stupid oink oink stuff
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20:56:34  <DanMacK> Hey all
20:58:24  <Eddi|zuHause> frosch123: thanks, i wanted to say that earlier but couldn't find the words
20:58:44  <Eddi|zuHause> (i mean the math stuff, not the oink stuff :p)
20:59:02  <frosch123> :p
20:59:52  <frosch123> Eddi|zuHause: is my pythoras correct? or did i mess up some signs?
21:00:00  <frosch123> +ag
21:00:20  <Eddi|zuHause> frosch123: but he did specify X means horizontal
21:00:22  <frosch123> i don't want anyone on the forum to correct my post :p
21:01:06  <frosch123> oh, indeed
21:01:20  <Supercheese> If TTD had the "press X to play train whistle" feature when I was a lad, I would have used the **** out of that feature
21:01:42  <Eddi|zuHause> Supercheese: go play simcity.
21:01:55  <Eddi|zuHause> well, simcity 4 has that feature
21:01:59  <Supercheese> past tense ;)
21:02:23  <Eddi|zuHause> sim city 4 is like 10 years old already
21:02:40  <Eddi|zuHause> i'm not even sure how old it is
21:02:49  <Supercheese> I remember when SimCity 2000 was new
21:03:11  <planetmaker> I remember when SimCity was new...
21:03:18  <Supercheese> I was a bit young to grasp all the game mechanics of SimCity
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21:03:46  <SpComb> I'm too old to remember all the cheats of SimCity
21:04:02  <Supercheese> although I recall massive tornadoes and such being rather amusing
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21:04:20  <NGC3982> http://arstechnica.com/business/2013/11/after-15-years-of-llama-whipping-aol-shuts-down-winamp-for-good/
21:04:24  <Eddi|zuHause> i only remember the FUNDS cheat of simcity, where after the 5th time you get an earthquake
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21:06:01  <zydeco> greetings, comrades
21:06:04  <Supercheese> wait what?
21:06:09  <Supercheese> No more Winamp?!
21:07:20  <Eddi|zuHause> i haven't used winamp since i stopped using win :p
21:07:46  <Supercheese> Winamp has been my go-to music player for years, sad news
21:08:33  <zydeco> I got a weird error, but it may have be because I edited the newgrfs
21:08:50  <NGC3982> I used to download from oldversion.com
21:08:53  <NGC3982> 2.9.something
21:08:57  <NGC3982> That was <3.
21:09:05  <zydeco> it was a normal "can't remove road" message, but it said the tile was owned by Passengers
21:09:10  <zydeco> which was not the name of any company
21:09:37  <Eddi|zuHause> zydeco: that sounds funny :p
21:10:02  <Eddi|zuHause> zydeco: did a company get bankrupt somewhen?
21:10:05  <frosch123> [22:04] <Eddi|zuHause> i only remember the FUNDS cheat of simcity, where after the 5th time you get an earthquake <- that's why you did it at game start
21:10:16  <frosch123> got 100k, and used it to fill the map
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21:11:12  <Eddi|zuHause> frosch123: yeah. i don't know how, but i had a cracked version that gave you 1.000.000.000 if you started in easy mode
21:11:32  <zydeco> no, it was owned by another company
21:11:37  <zydeco> after a while it changed to the actual company name
21:11:50  <frosch123> i remember my brother using a hexeditor to cheat money
21:11:56  <frosch123> and ending up with a negative amount :p
21:12:06  <Eddi|zuHause> hehe :p
21:12:48  <Eddi|zuHause> zydeco: but i don't see how changing newgrfs could cause that
21:13:18  <planetmaker> haha :-P well cheated
21:14:23  <Eddi|zuHause> later i had this program called "dirty little helper" which contained cheats for more games than i could ever play
21:15:50  <frosch123> yeah, before the internet there were lexicons as software
21:17:02  <Eddi|zuHause> hm, http://dlh.net still seems to exist
21:17:27  <andythenorth> Supercheese: have you played a game with Squid btw?
21:17:39  * andythenorth has some proposed changes
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21:18:04  <zydeco_> ugh
21:18:30  <zydeco_> is this one of those things you can wait and they fix themselves?
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21:32:38  <Wolf01> lol
21:32:53  <Wolf01> I just read the topic in suggestions
21:32:56  <Wolf01> about the slopes
21:36:29  <Eddi|zuHause> zydeco: we have no clue what this is unless you give us a savegame from before it happened and a way to reproduce it
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21:37:11  <zydeco> I was just commenting on it because it was funny, it happened earlier today
21:37:17  <zydeco> but I'll save next time
21:39:19  <frosch123> night
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22:32:08  <Wolf01> 'night
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23:53:10  <alluke> phone game shows in tv
23:53:54  <NGC3982> Yes?
23:54:03  <NGC3982> What aboot it.
23:54:45  <alluke> are they all bullshit
23:55:25  <glx> easy money for the tv
23:55:33  <alluke> yeah
23:55:44  <alluke> they cash the dumb people
23:56:00  <alluke> ive watched one show three nights in a row
23:56:24  <glx> and the questions are easy enough so all the idiots call to try to win
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23:56:49  <alluke> actually, no
23:57:03  <alluke> in that show theres something almost impossible to notice
23:57:15  <alluke> to make sure noone answers right
23:58:07  <glx> there should be a winner else other won't call ;)
23:58:38  <alluke> they dont tell the winner on tv afaik
23:58:48  <alluke> they contact them "personally"
23:59:13  <NGC3982> While using a prospecting raw material industry constructions, is it possible for the industry not to be placed at all?
23:59:20  <glx> yes
23:59:27  <NGC3982> Dag nabit.
23:59:38  <glx> when prospecting you can find nothing
23:59:42  <glx> like real life ;)
23:59:46  <NGC3982> I was afraid of that.
23:59:54  <NGC3982> Well then, i learned something.

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