Config
Log for #openttd on 13th December 2013:
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01:00:18  <Supercheese> Wow, NightGFX set is amazingf
01:00:21  <Supercheese> amazing*
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01:11:42  <Leszek> Hello everyone.  I have the latest stable release (1.3.3) and I am wondering about "Timetable spreading of vehicles", acording to the wiki it was available sinze r25537.  Am I wrong in thinking it was applied to 1.3.3?
01:11:59  <Leszek> ANyone know?
01:12:22  <Supercheese> It might not make it to a stable until 1.4.X
01:12:28  <Supercheese> should check the changelog
01:12:43  <Leszek> Yea the changlelog is short on changes.
01:12:53  <Leszek> I has a whole bunch of fixes since the RC"s
01:13:14  <Leszek> But it is unclear as to what was added since the first RC and the last stable.
01:13:30  <Supercheese> @commit 25537
01:13:30  <DorpsGek> Supercheese: Commit by frosch :: r25537 /trunk/src (16 files in 3 dirs) (2013-06-30 14:36:31 UTC)
01:13:31  <DorpsGek> Supercheese: -Codechange: Optionally make WWT_MATRIX compute the number of rows and columns from the resize step size.
01:13:40  <Supercheese> @commit 25536
01:13:40  <DorpsGek> Supercheese: Commit by frosch :: r25536 trunk/src/newgrf_gui.cpp (2013-06-30 14:36:07 UTC)
01:13:41  <DorpsGek> Supercheese: -Cleanup: No need to set scrollbar capacity anywhere but in OnResize.
01:13:44  <Supercheese> hmm
01:14:31  <LordAro> seems that number is wrong ;)
01:14:39  <LordAro> @commit 26537
01:14:39  <DorpsGek> LordAro: An error has occurred and has been logged. Please contact this bot's administrator for more information.
01:14:44  <LordAro> @commit 24537
01:14:44  <DorpsGek> LordAro: Commit by zuu :: r24537 /trunk/src (7 files in 3 dirs) (2012-09-21 19:58:18 UTC)
01:14:45  <DorpsGek> LordAro: -Feature: Scripts can be suspended even if the game is still progressing, thus break-on-log now works also for Game Scripts.
01:14:48  <LordAro> nope
01:14:52  <Supercheese> welp
01:15:33  <Supercheese> @commit 25377
01:15:33  <DorpsGek> Supercheese: Commit by rubidium :: r25377 /trunk/src (4 files in 2 dirs) (2013-06-09 13:55:33 UTC)
01:15:34  <DorpsGek> Supercheese: -Feature: timetable spreading of vehicles by Ctrl+Click when setting a start date
01:15:37  <Supercheese> Thar it be
01:15:49  <LordAro> damn, you found it first :p
01:15:54  <Leszek> r25377  ops you found it first
01:15:58  <Supercheese> heh
01:15:59  <LordAro> :D
01:17:05  <Leszek> So then if I wanted to make use of this feature now I should be downloading the nightly's?
01:17:18  <Supercheese> indeed
01:17:44  <Leszek> Thanks.
01:18:22  <Leszek> Good thing I came here, I have been spending the last few hours alternetly trying to google more info and trying to make a couple of ground vehicles spread out.
01:18:30  <LordAro> :L
01:19:03  <Supercheese> wiki edited
01:19:30  <Supercheese> must've been a typo, the link had the correct revision
01:19:37  <Leszek> I see the edit.
01:19:54  <Leszek> Yes all the same numbers, they just doubled the 5 instead of the 7
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01:28:01  <Leszek> I am looking at the Open TTD todo list, I was wondering about patch's that might make the game eventually, is there a list of those or no?
01:28:21  <Supercheese> all stuff like that is 100% up to dev discretion
01:28:32  <Supercheese> if they like it, it'll get trunked, if not it won't
01:29:28  <Leszek> ok thanks for the info.
01:33:32  <LordAro> Leszek, don't get discouraged though ;)
01:36:23  <Superuser> there is a high demand for fixes to the OS X port, though few OS X devs seem to be willing to devote their time to correcting these issues...
01:37:03  <LordAro> because OS X sucks? :p
01:37:08  <Leszek> I am not discouraged, ... one second
01:37:25  <LordAro> and there are no OS X developers who understand stuff well enough to implement it? :L
01:37:38  <LordAro> i mean, i think OTTD basically implements it's own display driver
01:38:18  <Leszek> sorry...
01:38:34  <LordAro> ?
01:38:54  <Leszek> as I was saying, its a free game and I am not contributing to it, if it doesn't have what I want I should do someting
01:39:04  <LordAro> precisely :)
01:39:23  <Leszek> Doesn't mean I don't want information on what is already happening.
01:39:29  * LordAro also somewhat unsubtly guides Leszek in the direction of http://freerct.org
01:39:31  <LordAro> :p
01:40:17  <Leszek> oh freeRCT
01:40:20  <Superuser> wow, I just looked at the tracker again (first time in months)
01:40:21  <Leszek> the RCT wasn't in caps
01:40:24  <Superuser> 3 OS X issues!
01:40:38  <Superuser> I'm a Linux user, but seriously you guys >.>
01:40:43  <Leszek> I was just thinking the other day they should do an open RCT
01:40:46  <Superuser> j/k take it easy :)
01:41:02  <Superuser> I think we should do a "gritty reboot" of RCT
01:41:14  <Superuser> read: more "accidental" deaths, more madness.
01:41:24  <LordAro> patches much appreciated :)
01:41:52  <Leszek> A horror ride that randomly kills 1 in 50 riders...
01:42:02  <Leszek> :)
01:42:12  <Leszek> LOL, thrill level really really hight
01:42:16  <Leszek> high
01:42:43  <Leszek> No I am not that mean.  Even to sims.
01:43:46  <LordAro> :p
01:43:52  * LordAro -> sleep
01:43:54  <LordAro> night all
01:44:18  <Leszek> gnight
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14:24:31  <krinn> hi guys
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14:24:47  <krinn> bot have seen function ? (seeking zuu)
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14:25:16  <__ln__> @seen zuu
14:25:16  <DorpsGek> __ln__: zuu was last seen in #openttd 19 hours, 6 minutes, and 42 seconds ago: <Zuu> Hello
14:25:26  <krinn> thanks __ln__
14:25:38  <__ln__> @seen Bjarni
14:25:39  <DorpsGek> __ln__: Bjarni was last seen in #openttd 2 years, 9 weeks, 5 days, 14 hours, 6 minutes, and 32 seconds ago: <Bjarni> heh
14:25:56  * krinn sit and wait
14:26:17  <peter1138> @seen tron
14:26:17  <DorpsGek> peter1138: I have not seen tron.
14:26:47  <__ln__> @seen Darkvater
14:26:47  <DorpsGek> __ln__: Darkvater was last seen in #openttd 3 years, 34 weeks, 5 days, 2 hours, 48 minutes, and 43 seconds ago: <Darkvater> good ol' days :)
14:27:50  <krinn> i wonder age of DorpsGek
14:28:27  <peter1138> @seen dorpsgek
14:28:27  <DorpsGek> peter1138: I have not seen dorpsgek.
14:29:01  <Sacro> @seen Dalestan
14:29:02  <DorpsGek> Sacro: Dalestan was last seen in #openttd 3 years, 38 weeks, 1 day, 21 hours, 49 minutes, and 16 seconds ago: <DaleStan> <PeterT> Why would one have info version 5 instead of info version 7? <-- because you didn't use any Info version 6 or 7 features, and there was no header telling NFORenum to use any particular version.
14:29:07  <Sacro> do I win?
14:29:21  <__ln__> @seen dominik81
14:29:21  <DorpsGek> __ln__: I have not seen dominik81.
14:29:40  <Sacro> 3y38w to beat...
14:29:48  <peter1138> @seen hackykid
14:29:49  <DorpsGek> peter1138: hackykid was last seen in #openttd 3 years, 40 weeks, 6 days, 5 hours, 9 minutes, and 25 seconds ago: <Hackykid> hi peter1138
14:29:52  <peter1138> \o/
14:30:13  <Sacro> @seen KUDr
14:30:14  <DorpsGek> Sacro: I have not seen KUDr.
14:30:19  <Sacro> balls
14:30:46  <Sacro> @seen Tron
14:30:46  <DorpsGek> Sacro: I have not seen Tron.
14:30:53  <peter1138> @seen brianetta
14:30:53  <DorpsGek> peter1138: brianetta was last seen in #openttd 2 years, 2 weeks, 2 days, 4 hours, 19 minutes, and 23 seconds ago: * Brianetta knows a Peter Nelson IRL
14:30:58  <peter1138> !
14:31:02  <peter1138> also about me :S
14:31:08  <Sacro> what happened to him?
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14:31:56  <Sacro> @seen richk
14:31:56  <DorpsGek> Sacro: I have not seen richk.
14:32:03  <Sacro> @seen richk87
14:32:03  <DorpsGek> Sacro: I have not seen richk87.
14:32:05  <Sacro> @seen richk*
14:32:05  <DorpsGek> Sacro: I haven't seen anyone matching richk*.
14:32:07  <Sacro> :(
14:32:12  <peter1138> @seen richk67
14:32:12  <DorpsGek> peter1138: I have not seen richk67.
14:32:29  <peter1138> @seen patchman
14:32:29  <DorpsGek> peter1138: I have not seen patchman.
14:32:51  <Sacro> @seen Singaporekid
14:32:51  <DorpsGek> Sacro: Singaporekid was last seen in #openttd 3 years, 37 weeks, 0 days, 18 hours, 44 minutes, and 43 seconds ago: <Singaporekid> I would play with that grf
14:33:01  <peter1138> nearly
14:33:12  <Sacro> It's strange how many people left so close
14:33:34  <peter1138> @seen benjamingoodger
14:33:34  <DorpsGek> peter1138: I have not seen benjamingoodger.
14:33:44  <Sacro> he's Goodger these days
14:33:46  <peter1138> true
14:33:51  <krinn> @seen xopek
14:33:51  <DorpsGek> krinn: I have not seen xopek.
14:34:00  <Sacro> and I can see him online now
14:34:11  <Sacro> @seen Krinn
14:34:11  <DorpsGek> Sacro: Krinn was last seen in #openttd 19 seconds ago: <krinn> @seen xopek
14:34:15  <Sacro> whoop
14:34:24  <krinn> :D
14:34:27  <Sacro> @seen lws1984
14:34:27  <DorpsGek> Sacro: I have not seen lws1984.
14:34:46  <peter1138> @seen gonewacko
14:34:46  <DorpsGek> peter1138: gonewacko was last seen in #openttd 1 year, 45 weeks, 1 day, 16 hours, 13 minutes, and 13 seconds ago: <GoneWacko> now that's just not very nice
14:34:50  <krinn> @seen Noldo
14:34:50  <DorpsGek> krinn: Noldo was last seen in #openttd 1 year, 2 weeks, 1 day, 4 hours, 43 minutes, and 29 seconds ago: <Noldo> but isn't it kind of the feature of a bridge to let them pass
14:35:01  <Sacro> @seen Skiddles
14:35:01  <DorpsGek> Sacro: I have not seen Skiddles.
14:35:07  <peter1138> @seen yorick
14:35:07  <DorpsGek> peter1138: yorick was last seen in #openttd 6 weeks, 2 days, 18 hours, 26 minutes, and 41 seconds ago: <yorick> "to unlock more than 100 trains, press the donate link below!"
14:35:14  <Sacro> @seen DarkSSH
14:35:14  <DorpsGek> Sacro: I have not seen DarkSSH.
14:35:19  <krinn> @seen mirQus
14:35:19  <DorpsGek> krinn: mirQus was last seen in #openttd 3 years, 46 weeks, 4 days, 15 hours, 2 minutes, and 59 seconds ago: <mirQus> And in C++ you should compare/initialize pointers with 0. But I think it's goot do differentate integer 0 and empty pointer, so #define NULL 0 is a good thing in my book. ;)
14:35:20  <peter1138> @seen gekz
14:35:21  <DorpsGek> peter1138: I have not seen gekz.
14:35:27  <krinn> ahah i lead no ?
14:35:32  <Sacro> now that's a name I don't recognise
14:35:46  <krinn> lol cheating -> http://irclogs.qmsk.net/channels/openttd/date/2009-12-17
14:35:48  <Sacro> krinn: indeed
14:35:59  <Sacro> zapotek.paivola.fi/~terom/logs :P
14:36:47  <Sacro> @seen Eddi|zuHause
14:36:47  <DorpsGek> Sacro: Eddi|zuHause was last seen in #openttd 18 hours, 9 minutes, and 6 seconds ago: <Eddi|zuHause> so apparently you need one around every 100 years :)
14:36:51  <Sacro> he never leaves
14:36:51  <Eddi|zuHause> that is a very old URL :p
14:36:58  <Sacro> Eddi|zuHause: Yes, it's in my memory
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14:37:29  <peter1138> @seen joepie91
14:37:29  <DorpsGek> peter1138: I have not seen joepie91.
14:37:39  <peter1138> @seen zr40
14:37:39  <DorpsGek> peter1138: I have not seen zr40.
14:37:40  <Sacro> @seen petern
14:37:41  <DorpsGek> Sacro: petern was last seen in #openttd 1 year, 34 weeks, 0 days, 21 hours, 51 minutes, and 19 seconds ago: <petern> I wonder if there's such a thing as a decent android port...
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14:38:12  <Virtual-> I saw a Wii port for OpenTTD
14:38:14  <peter1138> @seen shadow-xiii
14:38:14  <DorpsGek> peter1138: shadow-xiii was last seen in #openttd 1 year, 0 weeks, 0 days, 0 hours, 22 minutes, and 21 seconds ago: <SHADOW-XIII> had to use google, found it at http://www.tt-forums.net/viewtopic.php?p=1033089#p1033089
14:38:15  <Virtual-> Didn't know there was one
14:38:29  <peter1138> @seen pavel1269
14:38:29  <DorpsGek> peter1138: I have not seen pavel1269.
14:38:30  <Sacro> @seen ludde
14:38:30  <Eddi|zuHause> you missed it by 22 minutes!
14:38:31  <DorpsGek> Sacro: ludde was last seen in #openttd 1 year, 22 weeks, 1 day, 7 hours, 35 minutes, and 8 seconds ago: <ludde> hej
14:39:06  *** Guest9187 [~George@212.113.107.39] has quit [Ping timeout: 480 seconds]
14:39:06  <Eddi|zuHause> @seen *xavius
14:39:06  <DorpsGek> Eddi|zuHause: I haven't seen anyone matching *xavius.
14:39:23  <Eddi|zuHause> @seen *x*
14:39:23  <DorpsGek> Eddi|zuHause: *x* could be glx (18 hours, 15 minutes, and 41 seconds ago), Xaroth|Work (22 hours, 38 minutes, and 4 seconds ago), apiecux (5 weeks, 1 day, 18 hours, 53 minutes, and 28 seconds ago), nex259 (5 weeks, 2 days, 1 hour, 49 minutes, and 6 seconds ago), ZxBiohazardZx (7 weeks, 1 day, 18 hours, 54 minutes, and 38 seconds ago), XaTriX (8 weeks, 4 days, 4 hours, 7 minutes, and 7 seconds ago), xaver (9 (37 more messages)
14:39:45  <Eddi|zuHause> @more
14:39:45  <DorpsGek> Eddi|zuHause: weeks, 5 days, 17 hours, 38 minutes, and 34 seconds ago), Malinux- (10 weeks, 0 days, 1 hour, 28 minutes, and 46 seconds ago), Caseus_Maximus (10 weeks, 2 days, 16 hours, 15 minutes, and 43 seconds ago), Xaroth (17 weeks, 1 day, 2 hours, 22 minutes, and 48 seconds ago), XeryusTC (19 weeks, 3 days, 21 hours, 14 minutes, and 10 seconds ago), xDraKx (19 weeks, 6 days, 21 hours, 17 minutes, and 35 (36 more messages)
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14:40:03  <Eddi|zuHause> loots of useless highlights :p
14:40:45  <krinn> must win with XaTriX
14:41:19  <krinn> well forget weeks aren't years :)
14:41:42  <Eddi|zuHause> well those would be at the end of @more :p
14:41:49  <Eddi|zuHause> @more
14:41:49  <DorpsGek> Eddi|zuHause: seconds ago), APTX (28 weeks, 4 days, 17 hours, 1 minute, and 39 seconds ago), LunaVorax (28 weeks, 5 days, 15 hours, 18 minutes, and 0 seconds ago), BxTs (29 weeks, 1 day, 0 hours, 6 minutes, and 57 seconds ago), ardex (29 weeks, 5 days, 13 hours, 2 minutes, and 30 seconds ago), xata (32 weeks, 1 day, 21 hours, 46 minutes, and 17 seconds ago), TheBix (32 weeks, 4 days, 4 hours, 8 minutes, and (35 more messages)
14:42:40  <Eddi|zuHause> never heard those names...
14:42:42  <Eddi|zuHause> @more
14:42:42  <DorpsGek> Eddi|zuHause: 8 seconds ago), APTX_ (32 weeks, 5 days, 21 hours, 43 minutes, and 43 seconds ago), Muxy (32 weeks, 6 days, 16 hours, 36 minutes, and 38 seconds ago), ashleyx42 (34 weeks, 0 days, 16 hours, 37 minutes, and 51 seconds ago), ntx (34 weeks, 4 days, 20 hours, 23 minutes, and 59 seconds ago), XziDesk (36 weeks, 5 days, 13 hours, 55 minutes, and 49 seconds ago), rainbowtux (37 weeks, 5 days, 23 (34 more messages)
14:43:09  <Eddi|zuHause> what happened to Muxy anyway? he went away with Luukland?
14:43:35  <Eddi|zuHause> anyway, gtg
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15:01:03  <Sacro> fuck, someone has done most of the UK in simutrans with realistic looking trains
15:01:10  <Sacro> I wonder if they could be newgrf'd
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15:01:35  *** gynter [gynter@kits.ee] has joined #openttd
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15:13:52  <Rubidium> @seen knome
15:13:52  <DorpsGek> Rubidium: knome was last seen in #openttd 3 years, 37 weeks, 1 day, 7 hours, 9 minutes, and 31 seconds ago: <knome> http://wiki.openttd.org/GNU/Linux#Required_data_files is the direct link to the section. i'll leave the updating for somebody else
15:14:21  <Rubidium> hmm... Tron wasn't seen?
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15:21:52  <Rubidium> @seen beriuc
15:21:52  <DorpsGek> Rubidium: I have not seen beriuc.
15:21:58  <Rubidium> @seen beruic
15:21:58  <DorpsGek> Rubidium: beruic was last seen in #openttd 3 years, 48 weeks, 0 days, 18 hours, 55 minutes, and 18 seconds ago: <beruic> Belugas: Did you mean the General Transport Tycoon or General OpenTTD?
15:22:17  <Rubidium> you won't find anything older than that; that's as far as the bot's database goes
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15:39:59  <peter1138> Well that's just cheating.
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15:44:19  <Sacro> @seen dragonhorseboy
15:44:19  <DorpsGek> Sacro: dragonhorseboy was last seen in #openttd 1 year, 41 weeks, 3 days, 17 hours, 38 minutes, and 57 seconds ago: <dragonhorseboy> going for now..have fun :p
15:44:29  <Sacro> for now!?
15:45:21  <__ln__> @seen Yexo
15:45:21  <DorpsGek> __ln__: Yexo was last seen in #openttd 1 year, 1 week, 6 days, 2 hours, 28 minutes, and 49 seconds ago: <Yexo> <NGC3982> The station glitches are CHIPS related. I adressed it to Andy the other day, and it seems like it's b0rked in some way. <- it's still in the issue tracker for CHIPS, but I haven't had time to look at it yet
15:46:09  <__ln__> he might win the idling competition
15:46:31  <krinn> he's really idle since a year ?
15:47:38  <Sacro> he might be dead
15:47:47  <LordAro> :(
15:48:07  <LordAro> iirc, pm said he was active in other places (facebook?)
15:48:43  <MNIM> LordAro: real life. *gasp*
15:48:53  <LordAro> ikr
15:48:58  <LordAro> what even is that?
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15:51:10  <krinn> really none have news about him ?
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15:56:43  <NGC3982> Wat
15:56:46  <NGC3982> Oh
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16:50:40  <APTX> Eddi|zuHause: what's with the pointless highlights
16:56:42  <LordAro> :D
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17:20:44  <peter1138> What's with the idling and never talking and then complaining when your nick is mentioned twice by a bot...
17:21:34  *** lofejndif [~lsqavnbok@torland1-this.is.a.tor.exit.server.torland.is] has joined #openttd
17:24:29  <Sacro> peter1138: no idea
17:24:47  <Sacro> We could troll other devs
17:24:51  <Sacro> @seen blathijs
17:24:51  <DorpsGek> Sacro: blathijs was last seen in #openttd 1 week, 4 days, 8 hours, 16 minutes, and 15 seconds ago: <blathijs> djgummikuh: How did you update the server? Did you restart it?
17:24:53  <Sacro> @seen Belugas
17:24:53  <DorpsGek> Sacro: Belugas was last seen in #openttd 3 days, 2 hours, 49 minutes, and 4 seconds ago: <Belugas> hello
17:24:58  * Sacro prepares for kicking
17:25:10  *** krinn [~krinn@30.196.74.86.rev.sfr.net] has quit [Remote host closed the connection]
17:25:27  <Sacro> @seen lolman
17:25:27  <DorpsGek> Sacro: I have not seen lolman.
17:25:32  <Sacro> @seen JohnUK89
17:25:32  <DorpsGek> Sacro: I have not seen JohnUK89.
17:38:45  *** adf89 [~Thunderbi@wis-zul.spine.pl] has quit [Ping timeout: 480 seconds]
17:39:17  <peter1138> hmm
17:40:41  <LordAro> @seen peter1138
17:40:41  <DorpsGek> LordAro: peter1138 was last seen in #openttd 1 minute and 23 seconds ago: <peter1138> hmm
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17:55:37  <__ln__> @seen MiHaMiX
17:55:37  <DorpsGek> __ln__: I have not seen MiHaMiX.
18:00:17  *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has joined #openttd
18:00:21  *** mode/#openttd [+o Alberth] by ChanServ
18:00:53  <Alberth> moin
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18:02:21  *** mode/#openttd [+v glx] by ChanServ
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18:47:13  <Belugas> im there sacrp, don;t worry ;)
18:47:23  <Belugas> oops. Sacro..
18:47:27  <Belugas> hello all
18:47:46  <Taede> good evening
18:48:05  <Belugas> evening.. i wish...
18:48:42  <__ln__> Supercheese: http://www.studentwork.fi/tyopaikat/job/?id=10063
19:17:19  *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd
19:18:02  <andythenorth> so if there was a callback on construction actions
19:18:08  <andythenorth> something could sit and watch that
19:18:14  <andythenorth> then plant objects
19:19:21  <peter1138> Put it in an ini file.
19:19:26  *** flaa [~flaa@89.100.79.103] has quit [Read error: Connection reset by peer]
19:19:28  <andythenorth> xml
19:19:35  <peter1138> Bette...
19:19:37  <peter1138> Yeah.
19:20:15  <andythenorth> I was looking at those objecty things
19:20:17  <andythenorth> around airports
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19:26:19  *** Wolf01 [~wolf01@0001288e.user.oftc.net] has joined #openttd
19:26:45  <Wolf01> hello o/
19:29:08  <Alberth> hihi
19:46:00  *** Arrgh is now known as Arr`Gone
19:51:12  <andythenorth> so who knows about track sets?
19:51:18  <andythenorth> I need one with narrow gauge in
19:51:42  <andythenorth> has to be compatible with Metro Track Set 2.1.0
19:52:45  *** LordAro [~LordAro@host81-148-242-53.range81-148.btcentralplus.com] has quit [Ping timeout: 480 seconds]
19:53:35  <peter1138> nope
19:55:04  <andythenorth> well what we have here is the cathedral
19:55:07  <andythenorth> and the biizarre
19:55:26  <andythenorth> too many is
19:56:30  <peter1138> What does Eric Raymond have to do with it?
19:58:33  <andythenorth> there are many market stalls to buy your railtypes from
19:59:03  <Rubidium> andythenorth: railpro?
20:00:36  <andythenorth> ?
20:00:43  * andythenorth is now reading a magazine about the rail industry
20:00:48  <andythenorth> that's where google gets you :P
20:02:05  <Rubidium> andythenorth: the railtypes railpro can deliver to you: http://www.voestalpine.com/railpro/static/sites/c041/downloads/nl/productflyers/productflyers_spoor/Spoorstaafprofielen.pdf
20:02:33  * andythenorth likes
20:02:44  *** Devroush [~dennis@dD5765BAC.access.telenet.be] has quit []
20:03:22  <Rubidium> andythenorth: their market: http://goo.gl/maps/zdBEy
20:04:11  <andythenorth> hmm
20:04:14  <andythenorth> could put that in FIRS
20:04:16  <andythenorth> new cargo
20:04:17  <andythenorth> rails
20:06:48  <frosch123> andythenorth: do you still need to know which articulated part a vehicle is?
20:07:00  <frosch123> position within articulated vehicle
20:08:48  <andythenorth> no
20:08:52  <andythenorth> solved it compile side ;)
20:08:58  *** roadt [~roadt@60.168.84.137] has quit [Ping timeout: 480 seconds]
20:08:59  <frosch123> :p
20:09:04  <andythenorth> do you have a new feature? o_O
20:09:07  <frosch123> 20k vehicles?
20:09:30  <frosch123> http://paste.openttdcoop.org/show/2885/ <- thought abuot that one
20:10:52  <andythenorth> I think with that, I could probably cut down ID use, and do a *lot* of cb36
20:11:11  <andythenorth> although currently that's a non-problem :)
20:11:54  *** Devroush [~dennis@dD5765BAC.access.telenet.be] has joined #openttd
20:11:58  <andythenorth> each articulated conist could just use 2 IDs
20:14:01  <andythenorth> would probably end up with fewer switches
20:14:05  <andythenorth> fewer property blocks
20:14:07  <andythenorth> faster compile maybe
20:14:33  <andythenorth> all significant props are on lead part anyway, so they don't matter
20:14:56  <frosch123> same articulated id for all vehicles? :p
20:15:05  <andythenorth> nah, that ends up being a headache
20:15:17  <andythenorth> I'd have to keep checking lead ID
20:15:25  <andythenorth> there would be some monster switch chain :D
20:15:56  <andythenorth> frosch123: if that's a viable spec extension, I'm sold
20:16:03  <andythenorth> I could see if it's a better way to code this set
20:16:18  <andythenorth> better to recode (again) now than when the set is 10x bigger :P
20:18:15  *** retro|cz [~retro@ip-89-176-82-80.net.upcbroadband.cz] has joined #openttd
20:18:53  <andythenorth> 4th time is the charm
20:19:03  <andythenorth> 4 recodes on an unreleased set :)
20:21:10  <DorpsGek> Commit by frosch :: r26157 /trunk/src (newgrf_engine.cpp vehicle_base.h) (2013-12-13 20:21:04 UTC)
20:21:11  <DorpsGek> -Feature: [NewGRF] Vehicle variable 4D for determining the position within an articulated vehicle.
20:21:24  <andythenorth> that easy eh? :)
20:21:43  <andythenorth> so does nml need to know about that var?
20:22:30  <frosch123> wiki, nforenum, nml
20:22:37  <frosch123> that's the order or so :p
20:23:15  *** LordAro [~LordAro@host81-148-242-53.range81-148.btcentralplus.com] has joined #openttd
20:26:51  *** oskari89 [oskari89@62-241-226-106.bb.dnainternet.fi] has quit []
20:27:12  * andythenorth looks at nml code
20:28:12  <andythenorth> ah
20:28:14  <andythenorth> masks and stuff
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20:31:36  *** Arr`Gone is now known as Arrgh
20:33:11  <planetmaker> andy, does 'position_in_articulated_vehicle' sound like an acceptable variable name?
20:33:47  <andythenorth> sounds perfect
20:35:22  <frosch123> planetmaker: there are two, from front and from back
20:35:27  <frosch123> they are similary to 40 and 41 wrt that
20:35:27  *** jjavaholic [~jjavaholi@grahamg63.plus.com] has joined #openttd
20:36:30  <frosch123> position_in_consist, position_in_consist_from_end, position_in_vehid_chain, position_in_vehid_chain_from_end <- it should match those
20:37:15  <frosch123> so, yeah, positition_in_articulated_vehicle and position_in_articulated_vehicle_from_end would fit, but would be quite long :p
20:38:23  <planetmaker>  yeah. just checked the commit. long variable names...
20:38:30  <planetmaker> I came up with the same
20:38:41  <planetmaker> I wonder whether they should be shorter
20:39:16  * peter1138 ponders actually using his sims 3 key
20:40:35  <Taede> arciculated lorries are commonly referred to as artics, so you might get away with position_in_artic_from_end etc
20:40:59  <andythenorth> long names are fine
20:41:01  <andythenorth> explicit
20:41:06  <andythenorth> just trim vehicle to veh
20:41:39  <planetmaker> agreed. It's even more consistent then
20:43:14  *** DanMacK [~453f3e9a@188.cimarosa.openttdcoop.org] has joined #openttd
20:43:18  <DanMacK> Hey all
20:44:14  <andythenorth> hi hi DanMacK
20:48:47  <planetmaker> so, when you get the notification in devzone channel of successful build of NML the variables will be available, andythenorth
20:49:27  <DanMacK> hey
20:49:28  <andythenorth> yay
20:49:29  <planetmaker> (another advantage of this CF - it updates itself immediately with new nml / grfcodec / pixa)
20:49:34  <planetmaker> hi DanMacK
20:49:38  <andythenorth> new features DanMacK ;)
20:49:48  <DanMacK> sweet :D
20:49:51  <andythenorth> we might go from 10 IDs per IH 'vehicle' to 2
20:49:53  <DanMacK> Features for what?  lol
20:49:56  <andythenorth> but don't go using them all up :P
20:50:00  <DanMacK> lol
20:50:19  <andythenorth> means another recode :P
20:50:28  <DanMacK> lol
20:50:36  <andythenorth> I could do it now (no IH for christmas) or later (less broken savegames)
20:51:40  <DanMacK> hmmmm
20:52:31  <DorpsGek> Commit by frosch :: r26158 trunk/src/table/newgrf_debug_data.h (2013-12-13 20:52:25 UTC)
20:52:33  <DorpsGek> -Fix: NewGRF inspect window lacked several newer variables.
20:53:26  *** Jomann [~abchirk@f052226198.adsl.alicedsl.de] has joined #openttd
20:54:14  <andythenorth> sometimes I could use an 'inspect individual vehicle' option for trains
20:54:22  <andythenorth> can't think of an easy way to do that though
20:54:36  <frosch123> just use the left/right buttons at the top
20:55:05  * DanMacK would like the "Replace Vehicles" option to replace with same type
20:55:30  <frosch123> it's called autorenew
20:55:42  <andythenorth> my favourite new features are the existing ones I didn't know about
20:55:46  <andythenorth> been a few of these recently
20:55:59  <DanMacK> but I don't want to replace everything
20:56:13  <DanMacK> I like the option to select what I want to auto-replace
20:56:31  <andythenorth> where are the left/right buttons?
20:57:10  <andythenorth> oic
20:57:12  <andythenorth> nightly
20:57:14  <andythenorth> winner
20:57:20  <andythenorth> I've been playing 1.3.0 for too long :P
20:57:23  <frosch123> pff, what were you using?
20:57:36  <andythenorth> that is very useful
20:57:46  <andythenorth> especially for IH with 3 vehicles per 'unit'
20:59:35  <andythenorth> DanMacK: do you happen to know which railtype grf we can use for NG?
20:59:55  <andythenorth> I only know of the old NG Rails, which isn't railtypes
21:00:10  <DanMacK> hmmm
21:00:28  <Zuu> andythenorth: I've read short about IH in the logs. It sounds good with a set with only useful choises. I played a different game a few weeks ago - Cities in Motion 2 - where you only have 3 different busses - yet all of them have a usage and I don't feel that I miss out any bus.
21:00:51  <andythenorth> Zuu :)  So far IH is managing that
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21:00:59  <andythenorth> would you agree DanMacK ?
21:01:44  <Zuu> andythenorth: Will IH only be one type of vehicles (eg. RV) or also trains?
21:01:51  <andythenorth> trains only
21:01:58  <andythenorth> we have an RV set planned, but not now
21:02:18  <andythenorth> maybe after roadtypes is done :P
21:02:20  * andythenorth is trolling
21:02:46  <DanMacK> yep, I do agree
21:03:04  <DanMacK> Oberhumer has a NG set on the Fruit Store
21:03:20  <andythenorth> I think Nutracks probably has some
21:03:20  <DanMacK> "Narrow Gauge Track Types"
21:03:23  <andythenorth> it has everything :(
21:03:33  <andythenorth> I don't have an engine to test with yet though
21:03:41  <andythenorth> and engines won't appear if they have no railtype
21:03:49  <andythenorth> and railtypes won't appear if there's no engines
21:03:52  <andythenorth> :D
21:03:55  <DanMacK> I'd say look at that one
21:04:04  <andythenorth> hmm
21:04:05  <DanMacK> and what are you waiting for, you have the test sprite :P
21:04:11  <andythenorth> coding it now ;)
21:04:14  <andythenorth> need a railtype grf
21:04:29  <andythenorth> so this cape gauge stuff - are we going to make that default to 'normal rail'?
21:04:35  <DanMacK> yeah
21:04:36  <andythenorth> or make people install a railtype grf?
21:04:44  <andythenorth> normal seems better
21:05:05  <DanMacK> the "Narrow Gauge" for the cape gauge will be 2'6"
21:05:19  <andythenorth> so I have to set some labels up *inside* IH
21:05:25  <andythenorth> internal to the grf only
21:05:27  <andythenorth> NG
21:05:34  <andythenorth> for the 2'6" stuff
21:05:42  <DanMacK> probably
21:05:42  <andythenorth> and then CAPE or whatever for the other stuff
21:06:28  <DanMacK> yeah
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21:33:40  <andythenorth> compile is
21:33:42  <andythenorth> so
21:33:44  <andythenorth> slow
21:47:07  <DorpsGek> Commit by frosch :: r26159 extra/website/bananas/views.py (2013-12-13 21:47:01 UTC)
21:47:08  <DorpsGek> [website] -Fix: Use grfid to compute md5sum of .grf files in base graphics.
21:47:21  <TrueBrain> banana?
21:47:24  <TrueBrain> BANANA?!
21:47:25  <Xaroth|Work> bananananananaa
21:47:25  <TrueBrain> BANANANANA
21:48:00  <Xaroth|Work> http://www.youtube.com/watch?v=BYBw_o_2nG0
21:48:01  <Xaroth|Work> banana!
21:48:10  <frosch123> does it give +1/+1 ?
21:56:20  <planetmaker> +1/+3
21:56:47  <planetmaker> if tapped it will provide black mana ;)
21:57:13  <planetmaker> did I mention that I absolutely do NOT like that cardgame? :P
21:57:30  <frosch123> i barely know the real cardgame
21:57:59  <frosch123> i only know the supposedly easier game inspired by it
21:58:12  <frosch123> does the original also have bananas?
21:58:23  <planetmaker> No clue. I don't own a single card of it
21:58:50  <planetmaker> selling a dozen cards for a dozen euros always seemed not worth my money ;)
21:58:58  <frosch123> yup :p
21:59:52  <frosch123> esp. since "limited" is likely more fun, but even more expensive
22:00:16  <frosch123> well, i guess you can reshuffle them
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22:04:40  <andythenorth> DanMacK: so my game currently has in the menu: NG rail, rail, elrail, metro, and metro (with catenary) :P
22:04:46  <andythenorth> the last one is kind of pointless :)
22:04:55  <DanMacK> yeah
22:05:58  <andythenorth> fun times :P
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22:33:40  * andythenorth watches a slow slow slow compile :(
22:34:10  * Supercheese wishes there was a TTD nighttime base set, rather than OpenGFX
22:34:23  <Supercheese> although the OGFX night set is damn impressive
22:34:44  <andythenorth> Supercheese: patch the game's palette
22:34:51  <andythenorth> 255 colours -> black :P
22:34:57  <Supercheese> not just palette, the lighted windows
22:35:03  <Supercheese> and other details
22:35:27  <frosch123> nah, power outage and new moon
22:35:41  <frosch123> do you have candles? i have none
22:35:51  * Supercheese has battery-powered candles
22:35:54  <andythenorth> just light the trains :P
22:35:55  <frosch123> at least none i would find in the dark :p
22:36:13  <andythenorth> the purple window shades are mostly only used for the windows
22:36:18  <andythenorth> move those to yellow :P
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23:29:46  <stanek> How does one set up emacs to properly handle openttd's code style? it's currently giving me a hard time with tabs :P
23:31:24  <glx> by using another editor ?
23:32:35  <frosch123> night
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23:40:04  <LordAro> glx, ^^
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