Times are UTC Toggle Colours
00:07:39 *** sla_ro|master [slamaster@95.76.164.39] has quit [] 00:07:59 *** Supercheese [~Superchee@98.145.80.103] has joined #openttd 00:13:21 *** valhallasw [~valhallas@s55978e11.adsl.online.nl] has quit [Ping timeout: 480 seconds] 00:13:31 *** adf88 [~Thunderbi@wis-zul.spine.pl] has quit [Remote host closed the connection] 00:13:43 *** adf88 [~Thunderbi@wis-zul.spine.pl] has joined #openttd 00:14:01 *** Lizz [~Lizz@142.68.154.131] has quit [Read error: Connection timed out] 00:15:48 *** Lizz [~Lizz@142.68.154.131] has joined #openttd 00:18:36 *** yorick [~yorick@ip51cd0513.speed.planet.nl] has quit [Remote host closed the connection] 00:22:23 *** Progman [~progman@p57A19E1E.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 00:24:37 *** guru3 [~guru3@000128ea.user.oftc.net] has joined #openttd 00:25:10 *** stroh [~smoofi@cpe-0018f841fb5c.ip-pool.rftonline.net] has joined #openttd 00:25:12 *** Lizz1 [~Lizz@142.68.154.131] has joined #openttd 00:25:16 *** _2rB [~IRC@46.228.54.111] has joined #openttd 00:27:37 *** djgummik1h [~djgummiku@srv02.letsplayonline.eu] has joined #openttd 00:27:51 *** scshunt_ [raedford@taurine.csclub.uwaterloo.ca] has joined #openttd 00:27:58 *** Netsplit resistance.oftc.net <-> oxygen.oftc.net quits: Lizz, KenjiE20, slee, namad7, strohalm, Blowfish, @Belugas, Xaroth, guru3_, djgummikuh, (+3 more, use /NETSPLIT to show all of them) 00:27:58 *** Xaroth [~Xaroth@254-058-128-083.dynamic.caiway.nl] has joined #openttd 00:28:08 *** Netsplit over, joins: KouDy 00:28:25 <Elyon> lies 00:28:32 *** Belugas [~belugas@216.191.111.230] has joined #openttd 00:28:35 *** mode/#openttd [+o Belugas] by ChanServ 00:29:18 *** adf88 [~Thunderbi@wis-zul.spine.pl] has quit [Remote host closed the connection] 00:29:45 *** ccfreak2k [~ccfreak2k@haqua.4chan.fm] has joined #openttd 00:29:46 *** adf88 [~Thunderbi@wis-zul.spine.pl] has joined #openttd 00:30:20 *** namad7 [aaaaa@pool-74-111-111-176.pitbpa.fios.verizon.net] has joined #openttd 00:36:00 *** scshunt_ is now known as scshunt 00:36:11 *** scshunt is now known as scshunt_ 00:36:36 *** scshunt_ is now known as scshunt 00:36:53 *** adf88 [~Thunderbi@wis-zul.spine.pl] has quit [Remote host closed the connection] 00:38:26 *** slee [~slee@0001c4b7.user.oftc.net] has joined #openttd 00:42:17 *** Elukka [~Elukka@a91-152-213-89.elisa-laajakaista.fi] has quit [] 00:42:28 *** adf88 [~Thunderbi@wis-zul.spine.pl] has joined #openttd 00:46:05 *** HerzogDeXtEr1 [~flex@i59F6AA35.versanet.de] has joined #openttd 00:46:38 *** adf88 [~Thunderbi@wis-zul.spine.pl] has quit [] 00:52:00 *** HerzogDeXtEr [~flex@89.246.190.1] has quit [Ping timeout: 480 seconds] 01:11:05 *** Pereba [~UserNick@187.113.89.181] has quit [Quit: www.AdiIRC.com - not made by microsoft.] 01:40:15 *** Japa [~Japa@112.79.39.25] has quit [Ping timeout: 480 seconds] 01:41:31 *** luaduck is now known as luaduck_zzz 01:44:44 *** retro|cz [~retro@ip-89-176-82-80.net.upcbroadband.cz] has joined #openttd 01:48:36 *** Andreas [~Andreas@c118116.upc-c.chello.nl] has quit [Ping timeout: 480 seconds] 01:50:37 *** Djohaal [~Djohaal@189.58.16.148.dynamic.adsl.gvt.net.br] has joined #openttd 03:06:02 *** retro|cz [~retro@ip-89-176-82-80.net.upcbroadband.cz] has quit [Ping timeout: 480 seconds] 03:16:02 <Flygon> truthes 03:16:59 <Pikka> sammiches 03:24:29 *** Lizz1 [~Lizz@142.68.154.131] has quit [Read error: Connection reset by peer] 03:53:22 <Flygon> ... 03:53:24 <Flygon> Dammit Pikka @_@ 03:53:27 <Flygon> Now I want some! 03:54:54 *** roadt_ [~roadt@60.168.86.80] has joined #openttd 03:56:00 *** KenjiE20 [kenjie20@irc.blinkenshell.org] has joined #openttd 04:05:08 *** Randominty [~Randomint@124-171-103-7.dyn.iinet.net.au] has joined #openttd 04:30:11 *** Hazzard [~43aefd2c@188.cimarosa.openttdcoop.org] has quit [Ping timeout: 480 seconds] 04:46:11 *** ST2 [~ST2@bl20-254-138.dsl.telepac.pt] has joined #openttd 04:48:18 *** glx [~glx@000128ec.user.oftc.net] has quit [Quit: Bye] 04:48:51 *** xT2 [~ST2@2.81.255.33] has quit [Ping timeout: 480 seconds] 04:48:51 *** ST2 is now known as xT2 05:00:06 *** HerzogDeXtEr1 [~flex@i59F6AA35.versanet.de] has quit [Quit: Leaving.] 05:01:11 *** robotboy [~robotboy@0001164c.user.oftc.net] has quit [Ping timeout: 480 seconds] 05:03:44 *** slee [~slee@0001c4b7.user.oftc.net] has quit [Quit: mmm....bacon] 05:35:31 *** GriffinOneTwo [~oftc-webi@adsl-68-123-207-203.dsl.irvnca.pacbell.net] has quit [Remote host closed the connection] 05:56:02 *** Eddi|zuHause [~johekr@p57BD4726.dip0.t-ipconnect.de] has quit [] 05:56:16 *** Eddi|zuHause [~johekr@p57BD4F5A.dip0.t-ipconnect.de] has joined #openttd 06:28:29 <Pikka> there 06:28:30 <Pikka> http://www.tt-forums.net/viewtopic.php?f=65&t=69986 06:57:31 *** Djohaal [~Djohaal@189.58.16.148.dynamic.adsl.gvt.net.br] has quit [Quit: Leaving] 07:23:05 *** roadt_ [~roadt@60.168.86.80] has quit [Ping timeout: 480 seconds] 08:12:15 *** Flygon_ [~Flygon@147.18.214.218.sta.commander.net.au] has joined #openttd 08:12:15 *** Flygon [~Flygon@147.18.214.218.sta.commander.net.au] has quit [Read error: Connection reset by peer] 08:18:05 *** Flygon [~Flygon@147.18.214.218.sta.commander.net.au] has joined #openttd 08:18:06 *** Flygon_ [~Flygon@147.18.214.218.sta.commander.net.au] has quit [Read error: Connection reset by peer] 08:31:56 *** Fadi|ircc [uid15865@id-15865.highgate.irccloud.com] has joined #openttd 08:43:05 *** Pensacola [~quassel@h220216.upc-h.chello.nl] has joined #openttd 08:44:58 *** Supercheese [~Superchee@98.145.80.103] has quit [Quit: Valete omnes] 08:54:12 *** valhallasw [~valhallas@s55978e11.adsl.online.nl] has joined #openttd 08:58:21 *** Progman [~progman@p57A1B39A.dip0.t-ipconnect.de] has joined #openttd 09:14:50 *** sla_ro|master [slamaster@95.76.164.39] has joined #openttd 09:31:56 *** Aristide [~quassel@ALyon-156-1-155-207.w90-14.abo.wanadoo.fr] has joined #openttd 09:35:17 *** adf88 [~Thunderbi@wis-zul.spine.pl] has joined #openttd 09:54:10 *** Alberth [~hat@2001:980:272e:1:be5f:f4ff:feac:e11] has joined #openttd 09:54:13 *** mode/#openttd [+o Alberth] by ChanServ 09:56:11 <Pikka> honestly, this bloke over the back 09:56:31 <Pikka> he yells at his little kids all day and then is surprised that they yell at each other 09:58:29 <Elyon> :( 10:18:21 <Flygon> Pikka: I'll lobby for parenting licenses if you lobby 10:29:27 *** TheBix [~Esh@c27-253-119-137.carlnfd2.nsw.optusnet.com.au] has joined #openttd 10:29:29 <TheBix> hey guys 10:29:43 <TheBix> are there any good scenarios that you guys would recommend playing? 10:31:24 <Eddi|zuHause> depends on what you expect from a scenario 10:31:35 <TheBix> what do you like? 10:31:49 <TheBix> i've been playing my own scenarios although i've noticed its not possible to grow cities in them fro some reason 10:32:11 <Eddi|zuHause> there are scenarios that portrait real world locations, such as Europe, USA, etc. 10:32:30 <Eddi|zuHause> founding of towns by the player is a setting 10:32:37 <Eddi|zuHause> check the advanced settings 10:33:08 <Eddi|zuHause> by default the scenario will keep the setting that the creator set, but most things can be changed by the players 10:33:29 <Eddi|zuHause> except certain map creation settings and NewGRFs 10:34:03 <Flygon> Unless you enable NewGRF changing in the config file 10:34:07 <Eddi|zuHause> there is a scenario modelling a fictional world called "Cindini" which used to be very popular, but i never played it 10:34:38 <Flygon> I'd say "Complete the Europe scenario, complete with buses/trams" 10:34:45 <Eddi|zuHause> the "story book" feature in 1.4.0-beta is quite new, i don't know if any scenarios use that yet 10:34:47 <Flygon> But that's schmuck bait for the 4096 vehicle limit x.x 10:35:04 <Eddi|zuHause> vehicle limit is 5000 10:35:07 <Eddi|zuHause> per company 10:35:16 <Flygon> Wait, it's 5000? 10:35:18 <Flygon> Huh 10:35:20 <Eddi|zuHause> so just make a different company 10:35:24 <Flygon> Why did I think it was 4096? O_o 10:35:28 <Flygon> Eddi: The issue with that is 10:35:33 <Eddi|zuHause> the hard limit is 64000 i think 10:35:37 <Flygon> Is that it makes CargoDist not really practical 10:35:45 <Eddi|zuHause> yes 10:35:50 <Flygon> Because I was using Trams and Buses as a feeder for railway stations 10:35:51 <Eddi|zuHause> needs infrastructure sharing 10:36:06 <Eddi|zuHause> which has a whole bucket of issues 10:36:09 <Flygon> Lemme guess, uncapping it outright breaks old Savegames? 10:36:40 <Eddi|zuHause> Flygon: not old savegames, but you'll have trouble keeping your savegame in newer versions when you update 10:36:47 <Eddi|zuHause> Flygon: the limit is rather arbitrary 10:37:23 <Eddi|zuHause> Flygon: can probably get away with changing like 3 lines 10:38:56 <Flygon> If it's so 'easy' to uncap the vehicle limit, then why is the options cap of 5000 implemented indefinitely? Bar the whole "Preventing the shmuck bait of someone trying to run 25000 boats from a single company and wondering why the game lags so badly" thing 10:40:12 *** Andreas [~Andreas@c118116.upc-c.chello.nl] has joined #openttd 10:40:38 <Flygon> I'm sorry if I sound accusatory, I really am not trying to be offensive somehow >_< 10:40:47 <Flygon> I'm just genuinely curious about some of the caps 10:43:42 <TheBix> theres no reason to even get that many vehicles in a map imo 10:43:56 <Flygon> You'd hate some of my savegames then 10:44:11 <Flygon> I was trying to 'complete' that 2048*2048 Europe scenario 10:44:32 <Flygon> But then I realized I was completely boned when I realized I would hit the cap in vehicles 10:44:40 <Flygon> In both boats and road vehicles 10:44:59 <Flygon> I was having an extensive Tram network in every town to encourage growth and reputation 10:45:20 <Flygon> And there's also the whole "Coaches" thing too 10:45:21 <TheBix> i was playing on an australia scenario 10:45:30 <TheBix> the cities won't grow for some reason 10:45:37 <Flygon> The 1024*1024 one? 10:45:41 <TheBix> and its kinda boring since i can't get parts of my industry to take off 10:45:44 <TheBix> yeah i think thats it 10:45:46 <Flygon> The ones in the desert need water 10:45:56 <TheBix> i know that 10:46:00 <TheBix> they're getting it 10:46:02 <TheBix> and the food too 10:46:09 <Flygon> Did they have a bus? 10:47:49 <TheBix> yes but it didn't do much 10:47:54 <TheBix> so i just built a dummy train station 10:47:58 <TheBix> to catch the whole city 10:48:38 <Pikka> often what happens with scenarios is people 'shape' the city 10:48:46 <Pikka> and they knock out the centre road tile, or disconnect it 10:49:07 <Pikka> if the tile at the centre of the town isn't a connected road tile, the town won't grow because it can't pathfind 10:50:06 <SpComb> :o 10:50:22 <SpComb> what if it's a bus stop? 10:50:37 <Pikka> bus stops are road tiles, so that's fine 10:51:23 *** Progman [~progman@p57A1B39A.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 10:52:14 <TheBix> so 10:52:20 <TheBix> why do they stop it growing? 10:52:32 *** roadt_ [~roadt@60.168.86.80] has joined #openttd 10:52:50 <Pikka> who's "they"? 10:52:59 <Pikka> the scenario creators don't mean to 10:53:06 <TheBix> players 10:53:53 <Pikka> they don't mean to either :P disconnecting the centre road tile stops the town growing because towns grow by pathfinding out along the roads from the centre until they find an empty tile 10:54:05 <Pikka> if the roads aren't connected to the centre, it doesn't work 10:55:05 <Pikka> I don't know for sure that this is your problem, btw 10:55:41 <Pikka> I just mention it because I came across this problem today while testing my AI, one of the scenarios I tried it on had a town with a dud centre tile and I had to add in an allowance for that 10:56:25 <TheBix> ah 10:56:31 <TheBix> i think i put a bus stop in the middle 10:59:36 <Andreas> I got a question about GSGoal 10:59:48 <Andreas> how do I know the GoalID of a goal? 11:01:20 <Andreas> I mean when you set up a goal, the parameters are: company, goal, type and destination 11:01:24 <Andreas> but nowhere an ID 11:01:48 <TheBix> also 11:01:57 <TheBix> i saw a game on reddit 11:02:01 <TheBix> that had like 11:02:04 <TheBix> every tile was a city 11:02:07 <TheBix> as in every tile was part of one 11:02:11 <TheBix> so it was yuck 11:02:25 <TheBix> as in it was good 11:02:51 <Andreas> well reddit has some patched servers aswell so not everything you see there is possible in the 'normal' game 11:03:23 <Andreas> + if you play a citybuilder with multiple companies, chances are they will grow better than if you do it alone 11:04:01 <TheBix> http://www.reddit.com/r/openttd/comments/1wx0d5/my_most_recent_ottd_map_in_the_year_2300_album/ 11:04:03 <TheBix> this one 11:06:56 <Andreas> well that was a game till 2300 :p 11:07:08 <TheBix> yes but my cities barely grow 11:07:12 <TheBix> so even if it was 2300 11:07:28 <Andreas> (map stil downloading, not so great internet speed here ) 11:07:55 <Andreas> what climate? sub-tropical? 11:08:19 <TheBix> yep 11:08:22 <TheBix> that's the australia one 11:08:37 <TheBix> theres no electric trains which is annoying 11:09:03 <Andreas> well all towns need to grow is 1000 lt of water, 1t of food and 4 regularly serviced stations 11:09:10 <Andreas> then it should grow 11:09:16 <Andreas> quite fast aswell 11:09:31 <Andreas> (regular is at least once a month here) 11:09:45 <TheBix> " 4 regularly serviced stations" 11:09:58 <TheBix> that's crap I make all my stations the same lol 11:10:08 <TheBix> as in one per town, or maybe two if i feed with busses 11:10:26 <Andreas> nah, 4 seperate stations 11:10:47 <TheBix> so do I just make 3 bus stations to feed the towns? 11:10:48 <Andreas> I usually just let 2 busses drive circles in the center visiting 4 bus stops 11:10:50 <TheBix> is that what I should do? 11:10:51 <TheBix> yeah 11:11:53 <Eddi|zuHause> iirc it was "5 stations" 11:12:15 <TheBix> right, but they don't grow if I only have two or so yes? 11:12:29 <Eddi|zuHause> much slower 11:12:40 <Andreas> https://wiki.openttd.org/Towns 11:12:47 <Andreas> 5 indeed, in a 2 month period 11:12:52 <Andreas> not 4 in 1 XD 11:13:15 <Andreas> but I usually also have a train station, so 4 bus stops + 1 station does the trick 11:13:27 <TheBix> and what does serviced mean? 11:13:31 <TheBix> picking up or dropping off? 11:13:39 <Eddi|zuHause> load or unload at least one piece of cargo 11:13:53 <Eddi|zuHause> so a coal mine station counts as well 11:13:59 <Eddi|zuHause> doesn't have to be passengers or mail 11:14:19 <TheBix> okay 11:14:30 <TheBix> also, one problem is since there's no production bonuses in the vanilla game 11:14:36 <TheBix> i can't get industry moving really 11:14:51 <TheBix> like i can never get enough production going to actually need more than a few trains 11:15:01 <Eddi|zuHause> primary industries "grow" when you service it more than 67% station rating 11:15:03 <Andreas> if you play long enough and ratings are high, some will grow quite big 11:15:28 <Eddi|zuHause> that usually involves "always have a train waiting to pick up" 11:15:33 <Andreas> but is does take more time than with most industry grfs indeed (to grow a lot I mean) 11:16:29 <Andreas> but no GS experts here that can explain how GoalID works? 11:17:05 <Elyon> TheBix: you may want to look into buying statues in the related towns of industries 11:17:28 <Elyon> as that can give you a rating boost. There are three tiers of station ratings when it comes to industry production increases 11:17:40 <Eddi|zuHause> Andreas: Zuu is the resident GS expert 11:17:46 <Elyon> tier 2 is at 67% as Eddi|zuHause mentioned, and I believe tier 3 is 80% 11:18:17 <Eddi|zuHause> Elyon: that may depend on the NewGRF 11:18:25 <Andreas> heeh Eddi|zuHause, I kinda guessed that judging from the forum :) 11:18:27 <Elyon> TheBix: other factors are how little cargo is waiting (less is better) and the velocity of the last vehicle to enter the station (up to 255 km/h) 11:18:31 <Elyon> Eddi|zuHause: ah, true that 11:18:34 <TheBix> grow as in produce more? 11:18:36 <Elyon> yes 11:19:00 <Eddi|zuHause> Elyon: ECSVectors has a pretty steep requirement for growth, the default industries are way more relaxed 11:19:09 <Elyon> I believe the maximum production rate is ~2500 tonnes/kilolitres etc. per month 11:19:18 <Elyon> Eddi|zuHause: I see, I didn't know that actually 11:19:30 <Elyon> well, I haven't played with ECS so 11:19:34 *** KritiK [~Maxim@0001264a.user.oftc.net] has joined #openttd 11:19:47 <Elyon> but FIRS uses some supply of engineering/farm supplies I believe? 11:19:57 <Elyon> but that only goes to 4 times production 11:19:59 <Andreas> Eddi|zuHause, the requirements are steep indeed, but once you meet them it does grow faster than the regular ones 11:20:38 <Andreas> at least that is the impression I had... 11:20:57 <Eddi|zuHause> Andreas: but with wagon speed limits, it's practically impossible to maintain an 80% rating 11:21:40 <Andreas> true... 11:25:49 *** Elukka [~Elukka@a91-152-213-89.elisa-laajakaista.fi] has joined #openttd 11:26:07 <Pikka> oh sugar 11:26:29 <Pikka> I hit the wrong checkbox and for the last hour I've been rendering in greyscale D: 11:27:19 <Pikka> wow 11:27:23 <Pikka> more than the last hour D: 11:27:31 <Pikka> how far back do I have to redo...? :/ 11:27:52 <Eddi|zuHause> just script it :) 11:29:27 <Pikka> "just" 11:30:04 <Andreas> OTTD in greyscale when playing before a certain date sounds nice (not for cc by the way XD) 11:30:29 <Eddi|zuHause> i played TT on a greyscale monitor 11:30:48 *** yorick [~yorick@ip51cd0513.speed.planet.nl] has joined #openttd 11:30:52 <TheBix> a ufo just landed on the tracks 11:30:57 <Eddi|zuHause> Andreas: it's just a trivial recolouring needed 11:31:05 <TheBix> luckily it landed at the end of the line so it isn't causing any trouble 11:31:24 <Eddi|zuHause> TheBix: the trouble starts later :p 11:31:37 <TheBix> i know 11:31:40 <TheBix> the wiki ruined the surprise 11:32:06 <Eddi|zuHause> particularly when you don't pay attention to it 11:32:24 <Andreas> a few days ago I noticed that the ufo in z-base is octagonal, not round :p 11:32:57 <TheBix> wait 11:33:00 <Eddi|zuHause> never used zbase 11:33:00 <TheBix> how long do I have to wait 11:33:04 <TheBix> till the ufo "leaves" ? 11:33:31 <Eddi|zuHause> TheBix: depends on how far it's from the map edge, mostly 11:34:04 <TheBix> not too far 11:34:12 <TheBix> crap here it comes 11:34:54 <Andreas> *boom* 11:34:57 <TheBix> yep 11:35:01 <TheBix> did barely any damage 11:35:25 <Eddi|zuHause> yes, but it will completely screw up the network if you pay no attention 11:35:52 <Eddi|zuHause> also, UFOs have the habit of repeatedly picking the same tile 11:36:34 <Eddi|zuHause> especially if only a small part of the map is covered 11:40:03 <planetmaker> moin 11:40:35 <planetmaker> Pikka, what programme do you use to render? 11:40:57 <Pikka> 3dsm 11:41:22 <Pikka> it could all be properly batched and done without intervention, I'm just very unorganised 11:41:39 <planetmaker> but doesn't run on linux, right? 11:42:35 <Pikka> I don't think so. it barely runs on windows 7. 11:42:58 <planetmaker> I've a spare cpu core where blender can work on openttd sprites. Or any other programme running on linux for that purpose 11:43:13 <Elyon> good morning :) 11:43:22 <Eddi|zuHause> i have 6 cores 11:43:34 <Eddi|zuHause> and don't do much with it 11:43:55 <planetmaker> Eddi|zuHause, I also have more cores. But I don't dare to spend all my server's cores on rendering ;) 11:43:56 <Eddi|zuHause> i'm way too lazy 11:44:18 <Pikka> yeah.. it's not the actual rendering that takes the time, it's the swapping out textures and stuff. like I said, I'm very disorganised. :) 11:44:35 <planetmaker> could possibly dare to spend a 2nd. But first see how it works with one. Long ago that someone used that service 11:44:54 <Eddi|zuHause> like half a year ago i did some mess with the boot menu of my server, and didn't bother to fix it. so now every time the power shuts off, i have to attach a keyboard and a monitor to boot manually 11:44:55 *** Wolf01 [~wolf01@host58-55-dynamic.182-80-r.retail.telecomitalia.it] has joined #openttd 11:45:26 <Wolf01> hello o/ 11:46:00 <Elyon> hiya 11:47:18 <TheBix> any advantage to saying no to vehicle offers? 11:48:02 <Pikka> if you say yes and then don't build one, you don't get any more offers for a little while 11:48:16 <TheBix> ah 11:48:28 <TheBix> well i just said yes and converted my whole road fleet 11:48:37 <TheBix> via autoreplace 11:48:38 <TheBix> so we'll see 11:49:02 <TheBix> i have breakdowns turned off 11:49:05 <TheBix> so I have no worrries 11:50:51 *** foobar1337 [~foobar133@p200300632F5A16007C49392B9CC6DA63.dip0.t-ipconnect.de] has joined #openttd 11:51:45 <Pikka> is it me or are the forums very slow? 11:51:53 <Eddi|zuHause> yes 11:52:09 <foobar1337> hi, I always wondered, also back in the 90th in original TT: When destroying farmland, does the productivity of the corresponding farm decrease? if yes: how much per tile? 11:52:13 <Eddi|zuHause> it's not you, it's mee 11:52:31 <Eddi|zuHause> foobar1337: no 11:53:05 <foobar1337> so, destroying farmland has the only negative of being extremly expensive? 11:53:32 <Eddi|zuHause> foobar1337: farmland is for destroying trees without the town getting angry :) 11:53:43 <Pikka> orudge has spilt tea down the back of the servers again... 11:55:14 <foobar1337> and another question: the forums are full of patches for the game code. Who decides if a patch will be included into the official build? And what are the exact requirements for this? 11:55:58 <Eddi|zuHause> foobar1337: the people deciding is the core developer team (list is on the website). most of these people are found here 11:56:27 <Eddi|zuHause> foobar1337: the quality standards are pretty high. it starts with the code style, which you also find on the wiki 11:57:07 <Eddi|zuHause> then there's a debate whether the feature fits the game's style, may block other similar or better features, or other stuff 12:00:55 <TheBix> omg 12:00:59 <TheBix> ufo landed in the same spot 12:01:09 <TheBix> except a little closer now because the previous spot was blown up 12:01:35 <Eddi|zuHause> TheBix: that's what i meant 12:01:47 <TheBix> does this happen often? 12:01:54 <Eddi|zuHause> yes 12:01:54 <TheBix> ufos landing in the same spot over and over? 12:01:57 <TheBix> wow 12:02:01 <TheBix> can I disable ufo landings? 12:02:09 <Alberth> they are smart things :p 12:02:14 <Eddi|zuHause> you can disable all desasters 12:02:22 <TheBix> but will they keep landing in the same spot? 12:02:27 <TheBix> indefinitely? 12:02:33 <TheBix> or do they do it a few times and then stop? 12:03:14 <Eddi|zuHause> they come indefinitely. the landing place is "random", but the distribution is not very balanced 12:03:17 <foobar1337> Oh, then I have an UI suggestion: The town list is a button with only one sub entry. Wouldn't it be good to put this into the world map button menu, where it also fits semantically? 12:03:21 <Alberth> afaik they are attracted by large quantities of track, so until you stop laying track there, they'll keep coming 12:04:00 <Alberth> they are the single reason why I disabled disasters 12:04:06 <Eddi|zuHause> foobar1337: there will be a "found town" menu entry if you enabled that 12:05:48 <Eddi|zuHause> Alberth: well technically, they pick a random spot on the map to land on, and then track down the next rail tile from that point, so when you have large empty spaces, any tile they pick within that space results in the same rail tile being chosen 12:05:49 <foobar1337> ah, I see. But this would also fit into the world map button, wouldn't it (I exepct city related stuff in the world information). The found town button could also be directly in the town list window, imho. 12:05:55 <TheBix> is there any info on the net about 4 lane junctions? 12:06:32 <Eddi|zuHause> foobar1337: the buttons are mostly historical, there is no real reason to change them 12:07:15 <foobar1337> yes there is: clean UI for new player. ;) 12:07:32 <TheBix> wow 12:07:37 <TheBix> theres a ufo now flying over my map 12:07:48 <TheBix> i have disasters turned off 12:07:51 <TheBix> so idk what its doing 12:07:52 <Eddi|zuHause> foobar1337: i don't think there is much to be gained 12:08:20 <Eddi|zuHause> TheBix: when the ufo spawned before you turned off disasters, it will not disappear 12:08:39 <TheBix> will it just fly around indefinitely? 12:08:45 <foobar1337> I'm used to it, because I started with TT in the 90th, but OpenTTD has added a lot of stuff, so even I slowly start to find the UI getting to complex. 12:08:59 <Eddi|zuHause> TheBix: not entirely sure. but in any case, no new ones will appear 12:09:08 <Alberth> TheBix: http://wiki.openttdcoop.org/Line_hierarchy 12:09:14 <TheBix> its gone now 12:18:25 *** foobar1337 [~foobar133@p200300632F5A16007C49392B9CC6DA63.dip0.t-ipconnect.de] has quit [Quit: Leaving] 12:18:34 <TheBix> guys do the devs have any plays for properly implementing priorities? 12:18:42 *** roadt_ [~roadt@60.168.86.80] has quit [Read error: Operation timed out] 12:19:14 <Andreas> TheBix, generally if your network is not 'balanced' (in other words traffic in all directions is not equal) there is no need for a 4 lane junction in which the trains can go from any lane to any direction 12:19:50 <Andreas> so ususally if you try that things will just get worse :p 12:20:31 <planetmaker> I find it much more conveniently to build junctions properly right from the start 12:20:47 <planetmaker> then I can extend the network where I see fit without a broken junction falling onto my feet later 12:21:36 <Eddi|zuHause> i don't usually have 4 lanes 12:22:06 <Eddi|zuHause> and if i do, it's essentially two separate 2-lane lines 12:22:27 <Eddi|zuHause> which makes junctions look much different 12:22:36 <planetmaker> depends on how I build. Some tracks start to need be double-tracked soon usually 12:25:13 <Andreas> hehe well PM if I am not mistaken you are used to the coop building style, which is a bit beyond the average player I guess 12:25:51 *** Aristide [~quassel@ALyon-156-1-155-207.w90-14.abo.wanadoo.fr] has quit [Remote host closed the connection] 12:27:55 <TheBix> from what i was just reading 12:28:02 <TheBix> the co op building style is just a lot of exploits 12:28:42 <Eddi|zuHause> that's one of the reasons i don't play that way 12:29:03 <Andreas> lol 12:30:07 <planetmaker> I don't think that "coop style" means to use exploits. The main definition is to build a proper network with as few slow-downs as feasible 12:30:42 <planetmaker> what you call 'exploits' are used with some scenarios, but basically only is using knowledge about path finder 12:31:17 <planetmaker> when I build for myself, I don't use many special constructs. But still build a network which allows nice flow 12:31:30 *** frosch123 [~frosch@frnk-5f7401fd.pool.mediaWays.net] has joined #openttd 12:31:35 <planetmaker> quak 12:31:39 <frosch123> moin 12:31:46 *** Miauw [~Miauw@2a02:1810:a800:7a00:d878:b3da:5e86:2651] has joined #openttd 12:31:49 <LordAro> o/ 12:32:05 <Alberth> hi hi 12:32:56 *** adf88 [~Thunderbi@wis-zul.spine.pl] has quit [Ping timeout: 480 seconds] 12:33:55 <Alberth> Miauw: if you post a picture or a savegame, people can help you with your trains running in circles 12:34:06 <Miauw> Thanks for remembering :P 12:34:09 <Miauw> I'll put a pic up soon. 12:34:14 <Miauw> Not really circles 12:34:17 <Miauw> A train goes into a station 12:34:23 <Miauw> and sometimes it just decides to turn around in the station 12:34:30 <Miauw> at which point it can't find a way around 12:34:39 <Miauw> I've made sure they can't get in from the other side with a one-way path signal 12:35:21 <Alberth> one possibilty is that the tracks further down the stream is broken in some way 12:35:33 <Andreas> [11:59] <Andreas> how do I know the GoalID of a goal? 12:35:33 <Andreas> [12:01] <Andreas> I mean when you set up a goal, the parameters are: company, goal, type and destination 12:35:33 <Andreas> [12:01] <Andreas> but nowhere an ID 12:35:51 <Andreas> sorry, just hoped somebody that can help me woke uo 12:35:53 <Andreas> *up 12:36:10 <frosch123> that function to create a goal returns the id 12:36:11 <Alberth> the path finder then concludes the train is pointing in the wrong direction 12:36:12 <Miauw> It doesn't happen all the time though 12:36:14 <frosch123> you have to save it yourself 12:36:18 <Miauw> It happens SOMETIMES 12:36:23 <Miauw> and if I turn the train around again, it works 12:36:55 <Miauw> http://img.ie/mpczt.png 12:36:56 <Miauw> Here's a pic 12:37:08 <Miauw> I use path signals over the entire track 12:37:31 <Andreas> ah tnx frosch123, I think I get it, will try :) 12:37:42 <planetmaker> what path finder analysis are we supposed to do from that limited screenshot without train, its orders and the stations related to orders? 12:37:59 <Miauw> Give me a sec 12:38:29 <Alberth> the problem with two-way signals is that they are 2-way, and trains tend to claim long paths in the "wrong" direction with them 12:38:46 *** adf88 [~Thunderbi@wis-zul.spine.pl] has joined #openttd 12:39:08 <Alberth> also, path reservations don't stop at a station platform, they continue to the next signal 12:39:15 <Miauw> http://img.ie/wlltg.png 12:40:22 <Miauw> Alberth: Oh, so I should just replace all signals with one-way signals? 12:40:36 <planetmaker> would probably help in this situation, yes 12:40:54 <planetmaker> btw, do you know the ingame screenshot feature? :D 12:41:05 <Andreas> tnx frosch123 it works now XD 12:41:10 <Alberth> that reduces the chances of getting weird claimed paths a lot! 12:41:16 *** adf88 [~Thunderbi@wis-zul.spine.pl] has quit [Remote host closed the connection] 12:41:30 <Andreas> so simple, yet I was starting to slowly loose my mind :p 12:41:39 <Alberth> ie the train may find the path to the mines (the next station) blocked, so it goes the other way around 12:42:32 <Alberth> two-way signals discourage it, but if there is no other solution, the path finder will do that 12:43:07 <Alberth> did you try letting the train run? 12:43:18 <Alberth> it'd be fun to see where it goes :) 12:43:28 <Miauw> planetmaker: I don't know the button 12:43:48 <Miauw> I've let the trains run, and it seems to work 12:43:51 <planetmaker> ? icon has it 12:43:57 <planetmaker> or short cut: ctrl+s 12:44:03 <Miauw> Also I named my currency farts so that's why I didn't take a full-screen screenshot :P 12:44:06 <Miauw> Wait 12:44:18 <Miauw> Does the in-game screenshot take screenies at full resolution (even if you're zoomed out?) 12:44:34 <planetmaker> it creates an image of the whole window 12:44:37 *** adf88 [~Thunderbi@wis-zul.spine.pl] has joined #openttd 12:44:48 <planetmaker> there's a giant screenshot, but be prepared for a wait :) 12:44:56 <planetmaker> and there's the zoomed-in screenshot 12:44:56 <Miauw> Ah 12:45:08 <planetmaker> that's the display area at 1x zoom 12:45:12 <planetmaker> even if you zoomed-out 12:45:32 <Miauw> Oh, alright 12:45:35 <Miauw> I'll keep that in mind 12:46:02 <planetmaker> for quickly showing something they are very handy :) 12:46:11 <planetmaker> well. Also for slowly showing something :D 12:47:07 *** adf88 [~Thunderbi@wis-zul.spine.pl] has quit [Remote host closed the connection] 12:52:30 *** adf88 [~Thunderbi@wis-zul.spine.pl] has joined #openttd 12:56:43 <DorpsGek> Commit by fonsinchen :: r26319 trunk/src/map_type.h (2014-02-09 12:56:36 UTC) 12:56:44 <DorpsGek> -Change: Allow map sizes up to 4096x4096. 12:57:01 <Pikka> the mad fool 12:57:47 *** Pereba [~UserNick@187.113.89.181] has joined #openttd 13:00:13 <frosch123> but... the map has only 4094x4094 tiles! 13:01:32 <planetmaker> what about the big map patch!?!!elf111 13:02:04 <planetmaker> back to jenkins api 13:04:56 <DorpsGek> Commit by alberth :: r26320 /trunk/src (5 files in 5 dirs) (2014-02-09 13:04:50 UTC) 13:04:57 <DorpsGek> -Add: Label for both the filter category and filter type in the advanced settings window. 13:05:12 *** adf88 [~Thunderbi@wis-zul.spine.pl] has quit [Remote host closed the connection] 13:05:24 *** adf88 [~Thunderbi@wis-zul.spine.pl] has joined #openttd 13:05:51 <DorpsGek> Commit by alberth :: r26321 /trunk/src (lang/english.txt settings_gui.cpp) (2014-02-09 13:05:46 UTC) 13:05:52 <DorpsGek> -Feature: Warn the user about missing setting search results due to filtering. 13:06:41 <DorpsGek> Commit by alberth :: r26322 /trunk/src (lang/english.txt settings_gui.cpp) (2014-02-09 13:06:35 UTC) 13:06:42 <DorpsGek> -Feature: Warn the user about empty setting search results too. 13:08:35 <Sacro> \o/ 13:24:04 *** Pikka [~Octomom@d58-106-37-126.rdl801.qld.optusnet.com.au] has quit [Ping timeout: 480 seconds] 13:34:47 *** Miauw_ [~Miauw@2a02:1810:a800:7a00:39f2:924e:14cd:d398] has joined #openttd 13:41:25 *** Miauw [~Miauw@2a02:1810:a800:7a00:d878:b3da:5e86:2651] has quit [Ping timeout: 480 seconds] 13:50:15 *** TheBix [~Esh@c27-253-119-137.carlnfd2.nsw.optusnet.com.au] has quit [Quit: Leaving] 13:56:49 *** retro|cz [~retro@ip-89-176-82-80.net.upcbroadband.cz] has joined #openttd 14:07:00 *** Randominty [~Randomint@124-171-103-7.dyn.iinet.net.au] has quit [] 14:11:56 *** Pereba [~UserNick@187.113.89.181] has quit [Quit: Thumbs UP to AdiIRC ð [www.adiirc.com]] 14:12:31 *** Pereba [~UserNick@187.113.89.181] has joined #openttd 14:18:31 *** Kjetil_ [kjetil@161.81-166-7.customer.lyse.net] has quit [Remote host closed the connection] 14:18:32 *** Kjetil [kjetil@161.81-166-7.customer.lyse.net] has joined #openttd 14:19:28 *** roadt_ [~roadt@60.168.86.80] has joined #openttd 14:24:21 *** adf88 [~Thunderbi@wis-zul.spine.pl] has quit [Ping timeout: 480 seconds] 14:25:03 *** adf88 [~Thunderbi@wis-zul.spine.pl] has joined #openttd 14:32:25 *** Oldskool [~oldskool@hoodrich.nl] has joined #openttd 14:32:44 *** LeandroL [~leandro@190.189.0.224] has quit [Ping timeout: 480 seconds] 14:36:20 <Oldskool> hi guys, I'm about to fiddle around with the source code a bit and maybe apply a patch, I was wondering if VS Express 2013 is also supported? Wiki only goes up to 2010 version, is that for a reason or just not updated yet? :) 14:38:51 *** DDR [~kvirc@S010600254bbe4e1c.vc.shawcable.net] has quit [Server closed connection] 14:39:13 *** DDR [~kvirc@S010600254bbe4e1c.vc.shawcable.net] has joined #openttd 14:39:42 <frosch123> usually the critical thing is not the compiler, but the sdl 14:40:04 <frosch123> and i remember lots of warnings with some newer version, which may annoy you or may not 14:42:26 <Oldskool> That would annoy me, yes ;) I'd better get the 2010 version just to be sure then. Thanks for clearing it up. 14:46:39 *** adf88 [~Thunderbi@wis-zul.spine.pl] has quit [Remote host closed the connection] 14:46:51 *** adf88 [~Thunderbi@wis-zul.spine.pl] has joined #openttd 14:46:58 *** DDR [~kvirc@S010600254bbe4e1c.vc.shawcable.net] has quit [Read error: Connection reset by peer] 14:47:20 *** DDR [~kvirc@S010600254bbe4e1c.vc.shawcable.net] has joined #openttd 14:49:21 *** adf88 [~Thunderbi@wis-zul.spine.pl] has quit [Remote host closed the connection] 14:49:36 *** adf88 [~Thunderbi@wis-zul.spine.pl] has joined #openttd 14:51:05 *** Pereba [~UserNick@187.113.89.181] has quit [Quit: AdiIRC is updating to v1.9.3 Beta Build (2014/02/09) 64 Bit] 14:51:47 *** Pereba [~UserNick@187.113.89.181] has joined #openttd 14:53:51 *** LeandroL [~leandro@190.189.0.224] has joined #openttd 14:57:25 *** adf89 [~Thunderbi@wis-zul.spine.pl] has joined #openttd 14:59:41 *** adf88 [~Thunderbi@wis-zul.spine.pl] has quit [Ping timeout: 480 seconds] 14:59:55 *** adf89 [~Thunderbi@wis-zul.spine.pl] has quit [Remote host closed the connection] 15:00:07 *** adf88 [~Thunderbi@wis-zul.spine.pl] has joined #openttd 15:00:36 <DorpsGek> Commit by fonsinchen :: r26323 /trunk/src (landscape.cpp table/settings.ini) (2014-02-09 15:00:30 UTC) 15:00:37 <DorpsGek> -Fix: update some constants related to map size. 15:01:09 *** Miauw [~Miauw@2a02:1810:a800:7a00:bc19:f393:5520:6067] has joined #openttd 15:06:30 *** Miauw_ [~Miauw@2a02:1810:a800:7a00:39f2:924e:14cd:d398] has quit [Ping timeout: 480 seconds] 15:18:04 *** tokai|noir [~tokai@00012860.user.oftc.net] has joined #openttd 15:18:07 *** mode/#openttd [+v tokai|noir] by ChanServ 15:23:37 *** adf88 [~Thunderbi@wis-zul.spine.pl] has quit [Remote host closed the connection] 15:24:34 *** tokai|mdlx [~tokai@port-92-195-55-161.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 15:25:41 *** Pikka [~Octomom@d58-111-72-67.rdl800.qld.optusnet.com.au] has joined #openttd 15:29:15 *** adf88 [~Thunderbi@wis-zul.spine.pl] has joined #openttd 15:51:15 *** HerzogDeXtEr [~flex@i59F6AA35.versanet.de] has joined #openttd 15:59:51 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has joined #openttd 16:02:28 <Fadi|ircc> do you guys know what coudl cause massive fps drops? 16:02:30 <Fadi|ircc> could* 16:02:42 <Alberth> sprite cache 16:03:00 <Fadi|ircc> what? :o 16:03:04 <Alberth> too many vehicles 16:03:22 <Alberth> ships without buoys at regular distances 16:03:48 <Fadi|ircc> so there's no fix for that? 16:04:02 <Fadi|ircc> It was fine for me 4 hours ago even with that many vehcles 16:05:02 <Alberth> you just watched the game for the last 4 hours? 16:05:36 <Fadi|ircc> I mean I played fine 4 hours ago, I closed it down, went out then came back to find massive lag 16:05:41 <Fadi|ircc> I'm playing on the coop server btw 16:05:43 <Alberth> maybe your machine dropped performance due to batteries or so? 16:06:00 <Fadi|ircc> ;-; 16:07:09 <Fadi|ircc> English for dummies please, translate it to that :/ 16:07:31 <Alberth> you have these smart machines nowadays that try to save energy 16:07:58 <Alberth> mostly by reducing cpu performance, eg when on low batteries or so 16:08:07 <Fadi|ircc> are you talking about laptops? 16:08:22 <Alberth> anything mobile, mostly :) 16:08:31 *** adf88 [~Thunderbi@wis-zul.spine.pl] has quit [Ping timeout: 480 seconds] 16:08:36 <Fadi|ircc> I have a desktop m8 16:08:57 *** adf88 [~Thunderbi@wis-zul.spine.pl] has joined #openttd 16:08:58 <Alberth> I don't know what happened in the last 4 hours of the game 16:09:08 <Alberth> so just making suggestions 16:09:32 <Fadi|ircc> :/ 16:09:38 <Alberth> you could try loading a previous save game, and see whether it is the machine or the game itself 16:10:18 <Alberth> another thing you can try is load a save of the current game as stand-alone 16:10:35 <Alberth> and check whether the fast-forward button speeds up the game 16:10:44 <Alberth> if not, you're at the limit of the cpu 16:10:54 <Alberth> alternatively, you can check the cpu load 16:11:27 *** adf88 [~Thunderbi@wis-zul.spine.pl] has quit [Remote host closed the connection] 16:11:33 <Alberth> on full load, it's 100% * ( 1 / number_of_cores ) 16:11:55 <Alberth> ie 25% on a 4 core machine 16:17:19 *** adf88 [~Thunderbi@wis-zul.spine.pl] has joined #openttd 16:55:00 *** Pensacola [~quassel@h220216.upc-h.chello.nl] has quit [Remote host closed the connection] 16:57:57 *** gelignite [~gelignite@i528C34F3.versanet.de] has joined #openttd 17:03:08 <Miauw> Hm, any way to put all vehicles with shared orders in one group? 17:03:36 <planetmaker> yes. you can ctrl-drag them there iirc 17:03:43 <Miauw> Thanks 17:05:23 <Alberth> wasn't there a menu option in a dropdown somewhere? 17:05:38 <Alberth> I haven't tried groups in a long time though 17:06:51 <frosch123> the dropdown allows adding all shared to an existing group 17:07:03 <frosch123> the ctrl+drag allows moving all shared to a different or new group 17:13:25 *** adf88 [~Thunderbi@wis-zul.spine.pl] has quit [Remote host closed the connection] 17:13:37 *** adf88 [~Thunderbi@wis-zul.spine.pl] has joined #openttd 17:15:57 *** adf88 [~Thunderbi@wis-zul.spine.pl] has quit [] 17:23:40 *** Djohaal [~Djohaal@189.58.16.148.dynamic.adsl.gvt.net.br] has joined #openttd 17:24:41 *** Pikka [~Octomom@d58-111-72-67.rdl800.qld.optusnet.com.au] has quit [Quit: Leaving] 17:27:37 *** Elyon_ [~elyon@0x52b41996.static.bcbnet.dk] has joined #openttd 17:29:39 *** Elyon [~elyon@0x52b41996.static.bcbnet.dk] has quit [Ping timeout: 480 seconds] 17:32:50 *** Hazzard [~43aefd2c@188.cimarosa.openttdcoop.org] has joined #openttd 17:34:10 *** Elyon [~elyon@0x52b41996.static.bcbnet.dk] has joined #openttd 17:37:01 *** Elyon_ [~elyon@0x52b41996.static.bcbnet.dk] has quit [Ping timeout: 480 seconds] 17:41:56 *** luaduck_zzz is now known as luaduck 17:46:09 *** luaduck_zzz [~luaduck@0001c465.user.oftc.net] has joined #openttd 17:50:01 *** luaduck [~luaduck@0001c465.user.oftc.net] has quit [Ping timeout: 480 seconds] 17:50:01 *** luaduck_zzz is now known as luaduck 18:05:46 *** roadt_ [~roadt@60.168.86.80] has quit [Ping timeout: 480 seconds] 18:33:07 *** roadt_ [~roadt@60.168.86.80] has joined #openttd 18:42:10 *** roadt_ [~roadt@60.168.86.80] has quit [Ping timeout: 480 seconds] 18:45:54 <DorpsGek> Commit by translators :: r26324 /trunk/src/lang (6 files) (2014-02-09 18:45:42 UTC) 18:45:55 <DorpsGek> -Update from WebTranslator v3.0: 18:45:56 <DorpsGek> catalan - 17 changes by juanjo 18:45:57 <DorpsGek> english_US - 1 changes by Supercheese 18:45:58 <DorpsGek> finnish - 7 changes by jpx_ 18:45:59 <DorpsGek> german - 7 changes by planetmaker 18:46:00 <DorpsGek> russian - 4 changes by Lone_Wolf 18:46:01 <DorpsGek> spanish - 7 changes by Terkhen, juanjo 19:01:05 *** Supercheese [~Superchee@98.145.80.103] has joined #openttd 19:17:27 <DorpsGek> Commit by frosch :: r26325 /trunk/src/lang (48 files in 2 dirs) (2014-02-09 19:17:21 UTC) 19:17:28 <DorpsGek> -Fix/Cleanup (r26320): Remove non-existent string from translations. 19:20:59 *** Elyon [~elyon@0x52b41996.static.bcbnet.dk] has quit [Read error: Operation timed out] 19:24:23 *** Miauw_ [~Miauw@2a02:1810:a800:7a00:285a:3106:1d6f:4dc7] has joined #openttd 19:24:29 <Miauw_> I tried to take a fully zoomed-in screenshot 19:24:33 <Miauw_> My computer bluescreened 19:26:11 <planetmaker> hehe 19:26:14 <frosch123> really? is your os from the last millenium? 19:26:15 *** Miauw [~Miauw@2a02:1810:a800:7a00:bc19:f393:5520:6067] has quit [Ping timeout: 480 seconds] 19:26:56 <Miauw_> it's windows 7 19:27:00 *** Miauw_ is now known as Miauw 19:27:09 <Miauw> I think the stop error was gpu-related 19:27:16 <Miauw> I've had gpu bsod's before 19:27:26 <Miauw> Aero caused weird artifacts and crashing 19:27:28 <Miauw> so now it's off 19:28:52 *** Elyon [~elyon@0x52b41996.static.bcbnet.dk] has joined #openttd 19:30:18 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has joined #openttd 19:35:52 *** Haube [~michi@77-23-68-77-dynip.superkabel.de] has joined #openttd 19:46:00 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 19:46:03 *** mode/#openttd [+v glx] by ChanServ 19:51:27 *** Djohaal_ [~Djohaal@200.146.10.184.dynamic.dialup.gvt.net.br] has joined #openttd 19:53:10 <Alberth> kamnet is becoming a townname newgrf build service :) 19:53:26 <planetmaker> yeah :P 19:58:16 *** Elyon [~elyon@0x52b41996.static.bcbnet.dk] has quit [Read error: Connection reset by peer] 19:58:47 *** Djohaal [~Djohaal@189.58.16.148.dynamic.adsl.gvt.net.br] has quit [Ping timeout: 480 seconds] 20:10:20 *** Elyon [~elyon@0x52b41996.static.bcbnet.dk] has joined #openttd 20:12:31 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has quit [] 20:14:56 *** Miauw [~Miauw@2a02:1810:a800:7a00:285a:3106:1d6f:4dc7] has quit [Quit: Leaving] 20:29:39 <frosch123> yeah, but i am worried that people want a list of 10 fallback townname sets 20:30:01 <frosch123> those regional sets always have only a few names, which do not suffice for 4kx4k 20:30:08 <frosch123> (yay, topic of the day :p ) 20:30:51 <frosch123> maybe there should be a us townname set, with parameters for each state 20:31:24 <frosch123> maybe eddi wants to do something like that for germany :p 20:31:41 <Flygon> What'd be interesting is, is having townsets that're Urban and Regional specific... 20:31:44 <Flygon> As in 20:31:58 <frosch123> hmm, i recall pm did add north/south parameters to the german townname set 20:32:01 <Flygon> Names largely reserved just for large cities, then ones reserved for towns around large cities 20:32:03 <Flygon> Then the rest 20:32:30 <frosch123> Flygon: for that you have to change quite some stuff in the town generation 20:32:40 <frosch123> currently you assign the name first, then plant houses 20:32:43 <planetmaker> frosch123, I have there 5 townname sets in the NewGRF 20:32:48 <planetmaker> east / west / north / south 20:32:49 <Flygon> Just sayin' them as I sees them x3 20:32:52 <planetmaker> and joint 20:32:57 <frosch123> for your approach you would have to plant all houses of all towns first, then assign names to them 20:33:09 <Flygon> Anyway 20:33:14 <Flygon> I gotta go surprisingly urgently 20:33:17 <Flygon> Trains don't wait! 20:34:19 <frosch123> they do, if you are the driver 20:37:42 <DorpsGek> Commit by rubidium :: r26326 trunk/src/openttd.cpp (2014-02-09 20:37:36 UTC) 20:37:43 <DorpsGek> -Fix [FS#5871]: when autosaving the message about a save already happening could be shown, even though the code's intention was to not show it (MJP) 20:37:59 *** HerzogDeXtEr [~flex@i59F6AA35.versanet.de] has quit [Quit: Leaving.] 20:38:35 <planetmaker> err, what? 20:39:59 <planetmaker> ah 20:43:49 <Rubidium> that joint town name set should then contains the (inner) join of the names in the regional sets (for fun) 20:44:14 *** Progman [~progman@p57A1B39A.dip0.t-ipconnect.de] has joined #openttd 20:45:36 <frosch123> hmm, rb just gave me an idea: why has there been no chemistry nerd, who made a townname set with melecule names 20:46:03 <planetmaker> oh! 20:46:10 <frosch123> parameters: element names, anorganic molecule names, organic molecule names 20:46:25 <planetmaker> di-hydrogen-monoxide :P 20:46:27 <Rubidium> though those names are generally quite long 20:46:46 <frosch123> yeah, they could keep up with the icelandic names 20:47:27 <Rubidium> ((2R,3R,4S,5S,6R)-2-[(2S,3S,4S,5R)-3,4-dihydroxy-2,5-bis(hydroxymethyl)oxapent-2-yl]oxy-6-(hydroxymethyl)oxahexane-3,4,5-triol) 20:47:34 <frosch123> maybe the elements parameter would distinguish between the classical elements, and the weird ones beyond uranium 20:48:25 <Rubidium> it would be fun to put names like the one I just mentioned onto the declaration of food; people will go beserk 20:57:19 *** adf88 [~Thunderbi@wis-zul.spine.pl] has joined #openttd 21:09:48 *** Elyon [~elyon@0x52b41996.static.bcbnet.dk] has quit [Remote host closed the connection] 21:10:22 *** Elyon [~elyon@0x52b41996.static.bcbnet.dk] has joined #openttd 21:10:31 <DorpsGek> Commit by fonsinchen :: r26327 /trunk/src (3 files) (2014-02-09 21:10:25 UTC) 21:10:32 <DorpsGek> -Fix [FS#5901]: Take care of next_station when reassigning from MTA_DELIVER to MTA_TRANSFER. 21:13:31 <Wolf01> 'night 21:13:38 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 21:15:52 *** Alberth [~hat@2001:980:272e:1:be5f:f4ff:feac:e11] has left #openttd [] 21:18:21 *** Flygon_ [~Flygon@147.18.214.218.sta.commander.net.au] has joined #openttd 21:19:04 *** Flygon [~Flygon@147.18.214.218.sta.commander.net.au] has quit [Read error: Connection reset by peer] 21:23:47 *** valhalla1w [~valhallas@s55978e11.adsl.online.nl] has joined #openttd 21:25:02 *** Kurimus [~stabbity@dsl-tkubrasgw2-54f816-197.dhcp.inet.fi] has joined #openttd 21:25:34 *** valhallasw [~valhallas@s55978e11.adsl.online.nl] has quit [Ping timeout: 480 seconds] 21:33:21 *** Speedy` [~speedy@the.wrong.domain.name] has joined #openttd 21:33:36 *** Speedy` is now known as Speedy 21:43:13 *** sla_ro|master [slamaster@95.76.164.39] has quit [] 21:58:29 *** Progman [~progman@p57A1B39A.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 22:09:20 *** Haube [~michi@77-23-68-77-dynip.superkabel.de] has quit [Read error: Connection reset by peer] 22:11:12 *** frosch123 [~frosch@frnk-5f7401fd.pool.mediaWays.net] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn] 22:16:19 *** adf88 [~Thunderbi@wis-zul.spine.pl] has quit [Remote host closed the connection] 22:16:33 *** adf88 [~Thunderbi@wis-zul.spine.pl] has joined #openttd 22:18:30 *** Stimrol [~Stimrol@46-239-219-51.tal.is] has quit [Quit: ZNC - http://znc.in] 22:23:12 *** Andreas [~Andreas@c118116.upc-c.chello.nl] has quit [Ping timeout: 480 seconds] 22:23:12 *** Stimrol [~Stimrol@46-239-219-51.tal.is] has joined #openttd 22:23:36 *** Flygon [~Flygon@147.18.214.218.sta.commander.net.au] has joined #openttd 22:23:37 *** Flygon_ [~Flygon@147.18.214.218.sta.commander.net.au] has quit [Read error: Connection reset by peer] 22:27:42 *** adf88 [~Thunderbi@wis-zul.spine.pl] has quit [Remote host closed the connection] 22:28:10 *** adf88 [~Thunderbi@wis-zul.spine.pl] has joined #openttd 22:35:13 *** adf88 [~Thunderbi@wis-zul.spine.pl] has quit [Remote host closed the connection] 22:35:56 *** adf88 [~Thunderbi@wis-zul.spine.pl] has joined #openttd 22:48:25 *** DabuYu [DabuYu@128.250.79.246] has joined #openttd 22:50:45 *** gelignite [~gelignite@i528C34F3.versanet.de] has quit [Quit: http://bit.ly/nkczDT] 23:07:36 <Eddi|zuHause> <Rubidium> it would be fun to put names like the one I just mentioned onto the declaration of food; people will go beserk <-- how is that worse than "E345"? 23:30:10 *** Aristide [~quassel@tok69-5-82-235-150-75.fbx.proxad.net] has joined #openttd 23:34:53 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has quit [] 23:40:07 *** adf88 [~Thunderbi@wis-zul.spine.pl] has quit [Remote host closed the connection] 23:40:22 *** adf88 [~Thunderbi@wis-zul.spine.pl] has joined #openttd 23:47:31 *** adf88 [~Thunderbi@wis-zul.spine.pl] has quit [Remote host closed the connection] 23:47:42 *** adf88 [~Thunderbi@wis-zul.spine.pl] has joined #openttd 23:49:54 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 23:53:17 *** roadt_ [~roadt@60.168.86.80] has joined #openttd