Config
Log for #openttd on 13th March 2014:
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05:53:07  <lucky_> hi everyone.  I'm trying to set a font on OpenTTD on OS X and it seems to be ignoring the values I put in and I'm pretty sure they're valid
05:53:59  <lucky_> fonts: Tahoma / Tahoma, bold / Times / Courier New, sizes: 18, 21, 26, 18
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07:59:02  <LordAro> lucky_: settings like that will only be reloaded when OTTD starts - you're not trying to modify the settings while OTTD is running?
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10:25:51  <peter1139> Heh
10:26:10  <peter1139> So I though... I know, I'll play some Jethro Tull. So I searched on YouTube and found a full album to play.
10:26:23  <peter1139> Then I noticed the uploaded has a TTD icon and has the named TTDLX...
10:26:27  <peter1139> -d+r
10:27:03  <peter1139> -d
10:27:10  <peter1139> Where's the coffee?
10:28:10  <NGC3982>  Morning.
10:28:29  <NGC3982> Oh, yes. Coffee.
10:28:31  <NGC3982> Good idea.
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11:27:51  <peter1139> hmm, dhcp-specified routing is dumb
11:28:22  <NGC3982> What can one use it for?
11:28:27  <peter1139> static routing
11:28:45  <NGC3982> It has been many years since i had to do anything with dhcp
11:29:10  <NGC3982> Having a reliable router kind of defeats the point of changing anything.
11:29:16  <peter1139> I run it on my Pi, because ADSL routers are invariably crap at it.
11:29:25  <NGC3982> Ah, i see.
11:29:43  * NGC3982 has used his e3000 for two years, and loves it dearly.
11:30:26  <peter1139> Ideally I'd just have an ADSL modem/WiFi router that just runs Linux instead of some bastardised locked down GPL-violating version...
11:32:19  <NGC3982> I see.
11:32:23  <NGC3982> I use ddwrt.
11:33:40  <peter1139> ddwrt does not generally do ADSL.
11:33:54  <NGC3982> Oh, alright.
11:34:18  <NGC3982> My only experience with it is in routers, like the WRT54GL, or the e3000 i have now.
11:34:50  <peter1139> I think you have a surplus comma there.
11:35:29  <peter1139> With the first comma, you imply that my ADSL modem/WiFi router is not a router.
11:36:00  <peter1139> Language, eh?
11:36:00  <NGC3982> I have an issue with commas both in Swedish and English.
11:36:16  <NGC3982> For some reason, it feels like i need to separate it.
11:36:23  <NGC3982> For some reason it feels like i need to separate it?
11:36:38  <V453000> my ass is grass
11:37:26  <peter1139> By separating the phrase "My only experience with it is in routers" you are stating that I was talking about not-routers.
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11:38:57  <peter1139> And... my router is not listed on dd-wrt.com... :(
11:39:01  <NGC3982> Oh.
11:39:02  <NGC3982> :D
11:39:23  <peter1139> Not even as no or not possible.
11:42:57  <peter1139> My current router doesn't even do SNMP so I can't monitor bandwidth :(
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12:05:33  <NGC3982> When using a combo signal to let a train continue on a main line instead of trying to enter a full station
12:05:57  <NGC3982> Does the main line need to have a full functioning route back to the initial combo signal to work?
12:06:12  <V453000> yes
12:06:33  <V453000> signal logic needs to be transmitted over tracks
12:06:37  <NGC3982> I see. That figures, since: http://i.imgur.com/9qwp7H7.png
12:07:26  * NGC3982 tries something more productive.
12:07:46  <NGC3982> When just learning how to use entry-combo-exit signals, one feels the need to use them everywhere. :-)
12:10:55  <V453000> you just built an eternal red :D
12:11:01  <V453000> this will never turn green on itself
12:11:33  <V453000> one of them has to be 1way to solve that
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12:14:51  <NGC3982> I noticed. :P
12:21:48  <peter1139> Yay for path signals, alas poor yorick.
12:22:03  * yorick resets the counter
12:28:19  <peter1139> The @seen counter?
12:32:33  <Eddi|zuHause> why do we have a TrueSatan and why is that not an alias of TrueBrain? :p
12:33:14  <Xaroth|Work> isn't that implied?
12:34:00  <V453000> :d
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12:35:31  <andythenorth> o/
12:35:37  <V453000> no!
12:37:51  <NGC3982> Ok :(
12:38:00  <V453000> (:
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15:32:09  <Belugas> hello
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15:41:54  <Hazzard> Hi
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17:17:02  <Knogle> "You may not change nickname while banned or moderated on a channel" are annoying :P
17:19:03  <Eddi|zuHause> don't get banned or moderated then :)
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17:23:19  <frosch123> hmm... "andedrunkard" looks very similar to "andythenorth"
17:23:31  <andythenorth> only in your mind :P
17:23:37  <andythenorth> @seen pikk
17:23:37  <DorpsGek> andythenorth: I have not seen pikk.
17:23:41  <andythenorth> +a
17:23:44  <andythenorth> @seen pikka
17:23:44  <DorpsGek> andythenorth: pikka was last seen in #openttd 1 day, 21 hours, 37 minutes, and 43 seconds ago: <Pikka> not usually, for cargo, no
17:23:48  <andythenorth> where is my GS :P
17:24:11  <frosch123> -1.26% today
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17:56:51  <lucky_> hi everyone.  I'm trying to set a font on OpenTTD on OS X and it seems to be ignoring the values I put in and I'm pretty sure they're valid
17:57:03  <lucky_> fonts: Tahoma / Tahoma, bold / Times / Courier New, sizes: 18, 21, 26, 18
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18:00:44  <planetmaker> lucky_, first thing, close OpenTTD
18:02:20  <planetmaker> and then you need to give the filename which provides the font, not the fontname itself
18:02:27  <planetmaker> it might co-incide, but not sure
18:03:12  <planetmaker> http://wiki.openttd.org/FAQ_troubleshooting#My_User_Interface_is_too_small_to_read_.2F_My_font_is_unreadable_or_faulty @ lucky_
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18:18:34  <Eddi|zuHause> planetmaker: both font name and filename should work
18:22:38  <Alberth> o/
18:23:13  <lucky_> It's sort of working, some parts of my UI are changed, but things like the budget and other text remain the default font which is far too small for me ;(
18:27:42  <lucky_> ah got it :) tahnks
18:29:53  <planetmaker> \o Alberth :)
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18:30:25  <andythenorth> lucky_: put your screen in lower res ;)
18:30:27  <Alberth> hello :)
18:30:36  * andythenorth has low-tech solutions :P
18:31:30  <planetmaker> I quite agree that the minimap legend is for me also not at but over the brink of being readable :)
18:31:52  <andythenorth> use a magnifying glass? o_O
18:31:56  <planetmaker> maybe it should somehow read the dpi of the display and choose accordingly
18:31:57  <andythenorth> or a monocle?
18:32:07  <planetmaker> I simply chose a bigger small font in my cfg :P
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18:34:11  <planetmaker> I've the feeling that in the long run we need some more automatism there. Or at least a visible UI
18:36:55  <Eddi|zuHause> just yesterday someone said "we don't need a font gui"
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18:39:13  <andythenorth> I for one intend to keep peering at the screen
18:39:20  <Alberth> just make all sprites in SVG :)
18:40:14  <planetmaker> not me, Eddi|zuHause :)
18:40:21  <planetmaker> (and I disagree)
18:40:39  <planetmaker> though 'need' is a strong word, but nice-to-have, certainly
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18:45:37  <DorpsGek> Commit by translators :: r26400 /trunk/src/lang (3 files) (2014-03-13 18:45:28 UTC)
18:45:38  <DorpsGek> -Update from WebTranslator v3.0:
18:45:39  <DorpsGek> simplified_chinese - 5 changes by siu238X
18:45:40  <DorpsGek> traditional_chinese - 6 changes by siu238X
18:45:41  <DorpsGek> polish - 30 changes by McZapkie
18:47:19  <Eddi|zuHause> planetmaker: the postulate was "people set this up once and then never touch again", which is a very weak argument
18:47:49  <planetmaker> Yes, I was present when that was said :)
18:48:14  <planetmaker> And I agree, it's not a strong argument :)
18:57:00  <frosch123> but a realistic one :p
19:10:35  <planetmaker> I don't say it's an argument nor an invalid one. But not strong :) And it can also cut the other way. As was just demonstrated 30 minutes ago :)
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19:46:52  <Phreeze> got a ts server, about 10 people on, i know noone of them xD
19:47:13  <Phreeze> "freinds of friends of friends that know some guys' friends"
19:48:50  <Eddi|zuHause> and you tell this to a channel where you don't know anybody?
19:49:59  <Kjetil_> maybe it's contagious!
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19:52:14  <Wolf01> hi hi
19:52:28  <Alberth> moin
19:54:33  <andythenorth> what shall we make?
19:55:45  <Phreeze> kids
19:55:51  <Phreeze> steam down...
19:56:00  <Phreeze> tells me to play openttd then..
19:56:08  <Wolf01> ah, ok, then it's not only for me
19:56:17  <Eddi|zuHause> "make kids"? i think andythenorth can barely cope with the ones he has :)
19:57:08  <andythenorth> I have quite enough of them
19:58:59  <Phreeze> more than 3 ?
19:59:13  <Phreeze> (it sounds that you have "more than usual")
20:01:29  <Eddi|zuHause> "usual" is something like 1.2 or so
20:01:33  <andythenorth> 2 is enough
20:02:06  * andythenorth starts rewriting code
20:02:19  <andythenorth> if I don't do it this way, I'll never know what I would have regretted
20:03:20  <andythenorth> urgh
20:03:25  * andythenorth just had a horrible though
20:03:29  <andythenorth> thought *
20:03:40  <planetmaker> just one? :)
20:04:04  <andythenorth> just the one in the last few minutes
20:04:18  <andythenorth> my RVs are curently made up of three parts
20:04:28  <andythenorth> because they're copied from IH, and that's the way IH does it
20:04:48  <andythenorth> one of the side effects is that some IH 'vehicles' carry more than one cargo at once
20:04:59  <andythenorth> should RVs have multiple cargos?
20:05:03  <andythenorth> someone say no :P
20:05:14  <Taede> yes please
20:05:21  <planetmaker> ugh
20:05:33  <Eddi|zuHause> unless you're thinking passengers/tourists, probably not.
20:06:00  <andythenorth> buses with pax + mail? :P
20:06:02  <Eddi|zuHause> "Postkutsche" -> passengers/mail
20:06:18  <andythenorth> I dunno if they'd be routable to stations?
20:06:24  <Eddi|zuHause> but that probably died out somewhere in the 1920s
20:06:29  <planetmaker> even then I'm not convinced, Eddi|zuHause. You'll then need always combined stations
20:06:30  <andythenorth> postbus
20:06:59  <Eddi|zuHause> planetmaker: i don't think that ever works properly
20:07:13  <planetmaker> exactly
20:07:49  <Eddi|zuHause> andythenorth: it sounds like a really bad idea in every way imaginable
20:07:51  <frosch123> just make V draw a road railtype :p
20:07:59  <frosch123> then yuo can assemble mixed cargo rv
20:08:36  <Eddi|zuHause> frosch123: and you lose the only advantage of roadvehicles: use them in town
20:08:48  <andythenorth> Eddi|zuHause: I am -1 to it as well
20:08:54  <andythenorth> decision made
20:09:14  <frosch123> hmm, yeah
20:09:32  <frosch123> better make a city canal roadtype, and let gondolas run on it
20:09:49  <planetmaker> damn, frosch123 !
20:10:01  <andythenorth> now it has to be done
20:10:06  <planetmaker> that would look frigging awesome
20:10:27  <andythenorth> it would have to have a way to transfer to bigger ships without looking stupid
20:10:48  <andythenorth> there is a third roadtype slot, or is that broken / a myth?
20:11:02  <Eddi|zuHause> that was removed
20:11:48  <planetmaker> yeah, it existed but is gone for a few years now
20:11:55  <Eddi|zuHause> frosch123: is a canal a road-like or a tram-like roadtype?
20:12:09  <andythenorth> tram like
20:12:31  <planetmaker> road-like
20:12:32  <andythenorth> actually, drive in stops would be handy for canal boats :P
20:12:38  <frosch123> andythenorth: people noticed that three roadtypes make no sense on a single tile at once
20:12:49  <andythenorth> frosch123: those pesky people
20:12:51  <Eddi|zuHause> tram-like means if you combine it with a road, busses can drive in the canal, and road-like means if you combine it with a tram rail, trams can drive in the canal
20:13:04  <frosch123> don't do articulated gondolas
20:13:09  <andythenorth> make it boatlike
20:13:29  <Eddi|zuHause> frosch123: i'm still convinced that i'll need 3 on one tile
20:13:42  <andythenorth> I would settle for some canal boats
20:13:55  <frosch123> Eddi|zuHause: i thought you settled on making it do transitons like elrail
20:13:56  <andythenorth> bridges would be stupid though
20:14:16  <andythenorth> tunnels are ok
20:14:24  <Eddi|zuHause> frosch123: that only solves half the problems
20:14:31  <frosch123> yeah, i think the ship tunnel topic also lists gondolas :p
20:14:52  <Eddi|zuHause> there are canal bridges
20:15:03  <Eddi|zuHause> i visited one in france once
20:15:08  <andythenorth> I guess we'd just draw locks on the slopes (if present)
20:15:24  <andythenorth> bridges are fine, the issue is that they'd look stupid when they end in a bridge slope
20:15:43  <andythenorth> I could live with it
20:15:54  <Eddi|zuHause> yes, but you can't really forbid slopes
20:16:13  <andythenorth> slopes on land just need locks - instead of pavements :P
20:16:22  <Eddi|zuHause> at least no roadtype proposal ever contained that flag :p
20:16:34  <andythenorth> really-flat-roads :P
20:16:51  <Eddi|zuHause> andythenorth: you need a road-object for locks :)
20:16:59  <andythenorth> state machine?
20:17:06  <andythenorth> let me convert you into an autoreply bot :)
20:17:20  <andythenorth> oh, I'm not smart enough to do that :(
20:17:23  <Eddi|zuHause> good luck :)
20:17:32  <frosch123> Eddi|zuHause: when andy mentions locks, it's your turn to mention falkirk wheels and state machines
20:17:43  <planetmaker> I really wonder whether transport types wouldn't be the 'better' generalisation ;)
20:17:44  <andythenorth> rivers as a roadtype?
20:17:55  <planetmaker> instead of [road|rail|canal|...]
20:17:57  <Eddi|zuHause> what's a falkirk wheel?
20:17:57  <frosch123> oh, i was to slow
20:18:00  <frosch123> he actrually did
20:18:07  <andythenorth> planetmaker: bi-directional?
20:18:20  <planetmaker> andythenorth, whatever is defined as compatible. Up to you ;)
20:18:37  <andythenorth> also ski-lifts, aerial tramways, people movers, magic walking floors :P
20:18:39  <planetmaker> with a property which defines pathfinder / signals / ... as property
20:19:04  <Eddi|zuHause> andythenorth: you forgot pipelines and electricity wires
20:19:05  <andythenorth> why are canals-as-roadtype better than just 'canals' ?
20:19:13  <andythenorth> I mean, one of them already exists
20:19:25  <andythenorth> oh, the docks suck, I remember
20:19:48  <andythenorth> and narrow boats could pass instead of driving through each other
20:20:13  <Eddi|zuHause> andythenorth: the complaint was that towns can't grow along "road-rails" :)
20:20:26  <planetmaker> they would simply be another road type thing then
20:20:45  <andythenorth> venice!
20:20:57  <Eddi|zuHause> (although my roadtype suggestion included a flag "can't grow along this roadtype")
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20:24:13  <Eddi|zuHause> "Kerry says 20.000 soldiers are on the Crimea"... aren't they allowed to have like up to 25.000 anyway?
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20:37:10  <TinoDidriksen> In their bases, yes. Out and about, no so much.
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21:10:25  <andythenorth> oh
21:10:35  <andythenorth> this code doesn't need much refactoring :(
21:11:44  <andythenorth> I accidentally abstracted most of it for trains, I just have to stop building 3 vehicles where 1 will do
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21:14:46  <andythenorth> hmm that was way too easy
21:14:50  <andythenorth> I distrust it
21:14:54  <andythenorth> something must be wrong
21:16:57  <Zoolevation> Hello, I got a question, when a station offers goods or passengers, etc. The number of it drops after a short period of time when it is not collected by a train etc. Is it possible to turn that off?
21:17:30  <Alberth> only by better servicing the station, afaik
21:17:36  <Eddi|zuHause> you need to keep the station rating high
21:18:12  <Eddi|zuHause> that can be done by various ways, like frequent bus service, or writing a newgrf
21:22:00  <Zoolevation> alright, thanks guys!
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21:24:47  <andythenorth> ah
21:24:52  <andythenorth> make != make install
21:25:03  <andythenorth> trying to test a grf with make alone leads to wrong results
21:25:19  <planetmaker> hm ,really?
21:25:32  <andythenorth> really :P
21:25:36  <Eddi|zuHause> that's why i symlinked my compile output into the newgrf directory
21:25:52  <andythenorth> wrong make target causes things to look not broken when you expect them to be broken :)
21:26:21  * planetmaker never uses 'make install'
21:26:44  <Eddi|zuHause> exactly, "make install" does evil things, avoid it whenever possible
21:27:05  <andythenorth> orly?
21:27:21  <andythenorth> every day is a school day
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21:28:40  <Phreeze> when compilking stuff for yourself, it usually fails hard^^
21:28:46  <Phreeze> always a dependency that fails
21:28:58  <andythenorth> ?
21:29:17  <Phreeze> make install
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21:30:15  <Alberth> in my experience it more often fails on /me making a mistake in the code :)
21:32:35  <andythenorth> +1
21:32:57  <andythenorth> I have never known anything cause 'make install' to fail that doesn't also cause 'make' to fail
21:33:07  <andythenorth> except a bad path in the makefile config for install location :P
21:33:11  <Phreeze> i dont write code, but when i download source and want to compile it, it gives me errors
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22:14:32  <andythenorth> bully for me
22:14:52  <andythenorth> my RV set now has 3 mining trucks that are already in HEQS anyway, but in this set they're broken!
22:14:57  <andythenorth> shall I release it? o_O
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22:17:01  <Pikka> probably
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22:23:03  <andythenorth> hey look
22:23:06  <andythenorth> it's pikka
22:23:07  <Pikka> where?
22:23:10  <andythenorth> just at bed time too
22:23:15  <andythenorth> probably under the bed
22:23:23  <Pikka> how rare
22:23:27  <andythenorth> 8.25 in Brisvegas
22:23:32  <Pikka> si
22:23:33  <andythenorth> quite late
22:26:06  <andythenorth> Pikka: made anything nice? o_O
22:26:24  <Pikka> errr, what's nice?
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22:27:44  <andythenorth> nice things are nice
22:27:46  <Pikka> working on this: http://i.imgur.com/b8mbFVr.png
22:28:11  <andythenorth> is it a boat?
22:28:14  <andythenorth> oh
22:28:16  <andythenorth> not a boat
22:28:19  <Pikka> it could be
22:28:20  <andythenorth> si nice
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22:28:23  <Pikka> if you put it in a water
22:28:33  <andythenorth> I like this scale
22:28:53  <Pikka> this is the second-last conventional rail locomotive
22:29:01  <Pikka> one more, then one monorail and two maglevs to go
22:29:24  <andythenorth> is it a helectro-diesel?
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22:29:36  <Pikka> just helectros
22:29:51  <andythenorth> you and your simple sets
22:29:59  <andythenorth> you should try making something complicated for a change
22:29:59  <Pikka> no helectrodiesels, no 3rd rails, all very basic
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22:30:52  <Pikka> there's also only one vehicle in the set (apart from the steam locos with tenders) which isn't 8/8 :)
22:31:00  <andythenorth> winner is you
22:31:01  <Alberth> who needs tracks, just drive on the ground, like zephyris does on mars
22:31:03  <andythenorth> is it 4/8?
22:31:34  <andythenorth> wonder if I could persuade Dan to make everything 8/8 or 4/8
22:31:40  <Pikka> it's 6/8... 4/8 is a bit wacky, scale-wise.
22:32:23  <andythenorth> it bugs me when I build a train and get 7.1 length :P
22:32:39  <andythenorth> is the over-length train penalty still insanely painful?
22:32:46  <andythenorth> or did someone fix it?
22:32:55  <Pikka> I think it's still insanely
22:33:01  <andythenorth> probably for the best
22:33:08  <NGC3982> My cat snores.
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22:33:16  <Pikka> but yeah, it's only locos which I change the length on
22:33:30  <Pikka> all the wagons are 8/8, so getting the right length isn't too tricky
22:33:44  <andythenorth> I like my set, but maybe I'll use yours :P
22:33:45  <NGC3982> Also, what kind of douchebag wants to win a multiplayer year 500000 non-ending game so bad that they use all their money to water the whole map.
22:34:34  <andythenorth> spose it's bed time for andythenorth
22:34:40  <Pikka> 360 noscope airshot land lowering
22:34:44  <Pikka> goodnight andythenorth
22:34:51  <andythenorth> goodnight pikkas
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22:49:03  <Eddi|zuHause> my 13lu wagons probably make it a bit tricky to pick a useful engine to make train length a multiple of 16lu
22:55:58  <Wolf01> 'night all
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