Log for #openttd on 13th April 2014:
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05:54:23  <Eearslya> Two part question; Can a single station only have one type of resource in it? If so, can I place two stations adjacent without connecting them as one?
05:54:47  <Eearslya> Train stations, to clarify.
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06:00:59  <Supercheese> You can have two adjacent stations that are logically separate (i.e. different station signs)
06:01:17  <Supercheese> Hold ctrl while building and select separate station
06:06:08  <Hazzard> Stations can hold multiple types of resources at once
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06:10:36  <Eearslya> Well then I'm confused as to why this iron ore mine isn't giving up its ore D:
06:11:37  <planetmaker> moin
06:12:24  <planetmaker> Eearslya: does the wagon transport the wrong cargo?
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06:13:49  <planetmaker> ho andythenorth^Wearly
06:14:04  <andythenorth> quite late :P
06:14:10  <andythenorth> usually I’m up at 5.30
06:14:32  <planetmaker> kids are like that, I always hear ;)
06:14:47  <planetmaker> I find 8am very early for Sundays. 7 even worse :)
06:16:23  <Eearslya> Ahhhh I didn't realize I had to refit it...
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06:16:54  <rubidium> well... my circadian rhythm wakes me up every day around the same time (07:00)
06:20:35  <planetmaker> :) not the worst thing (nor time)
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06:33:10  <andythenorth> hmm
06:33:21  <andythenorth> someone is wrong on the internet....
06:33:53  <Supercheese> zounds
06:35:19  <planetmaker> wrong on the internet? Impossible!
06:35:37  <andythenorth> I don’t know how many times I can be arsed to correct this GPL crap
06:35:41  <andythenorth> it’s only a game
06:35:50  <andythenorth> do we really care about the legality of newgrfs?
06:36:09  <Supercheese> Ehh, seemingly only for flagrant breaches of conduct
06:36:29  <Supercheese> such as posting binaries without license on the official forums
06:36:29  <andythenorth> kamnet is just talking shit here
06:36:42  <andythenorth> you don’t get to pick and choose bits of a license as you see fit
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06:36:44  <Supercheese> although that's not newgrf
06:36:53  <Alberth> moin
06:36:56  <andythenorth> moin Alberth
06:37:06  <planetmaker> hi Alberth
06:37:18  <planetmaker> andythenorth, I fear, it should be clarified there. Will you?
06:37:25  <andythenorth> I don’t want to derail Phreeze’s thread :(
06:37:31  <andythenorth> but it’s just plain wrong
06:37:41  <andythenorth> Kamnet always _sounds_ so authoritative
06:37:49  <andythenorth> but is seriously an armchair expert
06:38:14  <andythenorth> Phreeze: going to derail your thread, sorry
06:38:31  <planetmaker> but then, not sure it's worth the effort here
06:39:28  <planetmaker> is cc-by-sa incompatible with gpl?
06:39:54  <andythenorth> absolutely 100%
06:40:01  <andythenorth> on both sides (I think)
06:40:28  <rubidium> -nc definitely is incompatible with GPL
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06:41:48  <andythenorth>
06:43:24  <planetmaker> -nc and -nd undoubtly are incompatible for sure
06:45:54  <planetmaker> andythenorth, not worth. it's gplv2 on bananas ;)
06:47:27  <planetmaker> <-- Am I at fault? :)
06:47:28  <Phreeze> just woke up, and again a license discussion ^^
06:47:42  <planetmaker> moin :)
06:48:20  <andythenorth> planetmaker: dual-license?
06:48:38  <Phreeze> i think some newgrfs are dual license
06:48:40  <andythenorth> you’re not incorporating material solely licensed under one license into a project with incompatible licensing
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06:48:49  <Phreeze> from what i've reda in their readmes at least ;)
06:49:00  <andythenorth> dual licensing is *always* valid if you are are the copyright holder of the licensed work
06:49:03  <planetmaker> andythenorth, not exactly dual-licensed. The 32bpp there are only cc-by-sa
06:49:11  <planetmaker> there=with pota-ghat
06:49:15  <andythenorth> the problems only kick in for stuff you’re not the copyright holder on
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06:49:49  <planetmaker> and I can't change the cc-by-sa for the textures. they're not mine.
06:50:01  <planetmaker> But found in the same license bundling in its original form
06:50:38  <Phreeze> imo the SA says: credit that guy for exactly his parts
06:51:01  <planetmaker> that's the BY part. SA means share the stuff under the same conditions you got it
06:51:08  <Phreeze> i think it's within the license, if you just credit all theguys
06:51:15  <Phreeze> yeah, BY , never know what part ^^
06:51:26  <andythenorth> planetmaker: you’d have to do wavey-hands about the texturs being content, not part of the program
06:51:46  <planetmaker> there's grfstrip to get rid of the 32bpp here, too ;)
06:52:51  <planetmaker> Phreeze, anyhow, I think that there's not a problem for you but only in how kamnet understands licenses :)
06:53:31  <planetmaker> now back to more productive stuff....
06:53:31  <andythenorth> Phreeze: yes the issue was some 100% incorrect advice
06:53:38  <andythenorth> licenses = boring :(
06:53:48  <planetmaker> 100% boring
06:53:54  <Phreeze> yeah...should have defines that all newgrfs must be gpl ;)
06:53:59  <Phreeze> *defined
06:54:05  <planetmaker> yes
06:54:36  <Phreeze> afk feeding dog and taking a shower...damn it's before 9h00...
06:54:52  <Phreeze> (and is still dont get it, why my PC woke up from sleep at 4h27 or so)
06:56:47  <andythenorth> for the record :|
06:57:03  <andythenorth> licensing isn’t particularly interesting, and it will never come to a court
06:57:15  <andythenorth> but when people do it wrong, it causes boring forum drama
06:57:35  <andythenorth> ‘artists’ get annoyed, other people issue cease-and-desist on our ISPs etc
06:57:45  <Supercheese> license disputes are blergh
06:58:22  <Phreeze> i think, ottd artists want others use their grf
06:58:28  <Phreeze> but some want credit
06:58:31  <andythenorth> they would be a non-issue if fuckheads would stop giving bad advice
06:58:54  <Phreeze> therefore a CCBYSA...they don't care or know or think about getting others into a dilemma ;)
06:59:24  <Phreeze> nevertheless, I've redrawn those CCBYSA pixel by pixel anway
06:59:38  <Phreeze> it's not that much effort with those small sprites ;)
06:59:49  <Phreeze> (*redrawn the parts i wanted to use
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07:01:45  <DanMacK> Hey hey
07:01:47  <andythenorth> hey Dan9550
07:01:48  <Alberth> hi hi danmack
07:01:49  <andythenorth> oops
07:01:51  <Flygon> A rrelative who used to work at an ISP noted they got C&Ds daily from all sorts of companies (@ andythenorth)
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07:01:57  <andythenorth> DanMacK :)
07:02:03  <Flygon> The workers in the NOC would basically torrent everything they could
07:02:13  <Flygon> It's baffling the ISP never got sued
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07:04:55  <Phreeze> for those not familiar with this: C&D and NOC means WHAT ? :)
07:07:35  <Supercheese> Cease & Desist, I presume
07:07:52  <Supercheese> dunno about NOC
07:09:52  <andythenorth> network operating centre or such
07:12:05  <Dan9550> hello
07:12:07  <Supercheese> My professor would be displeased; I've borrowed some translations from the Latin translation of Harry Potter
07:12:48  <Supercheese> he never liked those books, for some reason
07:14:43  <Supercheese> well, dormiturus sum, valete omnes
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07:20:45  <Eddi|zuHause> <andythenorth> v is a diplomatist <-- is that a person who hates diplomats?
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07:26:34  <Phreeze> paypal is great
07:26:44  <Phreeze> at least for donations and for the economy, not for my account ^^
07:27:18  <Phreeze> i donated 3eur to wikipedia. If there wasn't that "click click done" method, e.g. a normal bank transfer, i'd be too lazy
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07:32:39  <Eddi|zuHause> <Phreeze> how do you all sort your trains in newgrfs ? i'm not sure if i should sort by engine, then name <-- (basically: cargo, traction type, intro date, original company, name))
07:33:41  <Eddi|zuHause> name is like the least important to sort for
07:34:12  <Eddi|zuHause> the "cargo" part is mostly for wagons
07:34:43  <andythenorth> railytype, intro date,
07:34:57  <andythenorth> except rail and elrail are same
07:35:18  <andythenorth> just do what seems right and play test it tbh
07:35:22  <andythenorth> there’s no golden rule
07:41:16  <andythenorth> hmm
07:41:21  <andythenorth> this is going to go badly
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07:50:25  <DanMacK> ??
07:50:54  <planetmaker> quite. I'll split that, andythenorth
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07:57:51  <andythenorth> ta
07:58:05  <Phreeze> hm i forogot to mention that the newgrf starts 1949 and that original trains are disabled. i should add a parameter for that
07:58:09  <planetmaker> no worries
08:02:48  <Phreeze> are there bots that download Newgrf automatically ?
08:03:15  <Phreeze> just seen that my old LUnames grf was downloaded nearly 41k .... can't imagine that people want luxembourgish town names ^^
08:05:41  <planetmaker> people want everything
08:12:15  * LordAro appearo
08:12:31  <Phreeze> oh a Lord appears
08:12:46  <LordAro> bow before me, peasant
08:13:23  <LordAro> :p
08:13:39  <Phreeze> can someone tell me, why in my ingame bananas, i always have 2 versions of Av8 ?
08:13:55  <Phreeze> in my content_download, i have 1.81 and 2.21. the 1.81 has a NEWER timestamp
08:14:23  <Phreeze> same goes for basemod 3.2.1 which was "updated" yesterday, and i have basemod 4.0 from 2012
08:14:55  <Phreeze> is it cause i use "older" versions in some savegame ?
08:15:11  <LordAro> you downloaded the 1.81 after 2.21, as it was a dependency of a scenario or something
08:15:15  <LordAro> i think
08:15:28  <Alberth> it may be because your openttd is too old?
08:15:46  <Phreeze> 1.4.0
08:15:58  <Phreeze> i think it's cause of an older savegame
08:16:09  <Phreeze> i just delete those, and start openttd and see what happens
08:16:17  <Phreeze> OpenGFX_Industries-0.3.4.tar
08:16:21  <Phreeze> OpenGFX_Industries-VERSION.tar
08:16:25  <Phreeze> version ? :D
08:16:43  <Alberth> technically, you can have newer versions than 1.4.0, but it's unlikely
08:16:53  <Eddi|zuHause> i think there's some old av8 addon set that has 1.81 as dependency
08:17:12  <Eddi|zuHause> that's why it's also available
08:17:13  <Phreeze> apache heliciopter perhaps, i got that one too
08:17:16  * Phreeze wipes it
08:17:33  <LordAro> why are you so concerned by it?
08:17:40  <Eddi|zuHause> it has nothing to do with what you downloaded
08:17:46  <Phreeze> i want to have it clean
08:18:01  <Alberth> ha ha :)
08:18:11  <Phreeze> i want to select or deselt av8, not "err what's the latest av8 click click ah that one"
08:18:30  <Alberth> it's an open source project, with distributed control. It's not ever going to be clean
08:24:07  <LordAro> surely only the latest will be displayed in the 'select newgrf' list ?
08:25:31  <planetmaker> don't mention the $VERSION :P
08:25:37  <Eearslya> Can I have a station be an intermediary for a resource? ie. Train picks up mail in city 1, drops it off at a station, and a road vehicle comes by to bring it the rest of the way to the city
08:26:08  <planetmaker> Eearslya, transfer orders are your friend. Also check the wiki for it
08:27:36  <planetmaker> Phreeze, I'm always amazed by the obsession of 'clean' folders people want. But gather zillions of unused mp3 or so which each is larger in size than the average grf
08:27:46  <planetmaker> worse gather unseend video files...
08:27:51  <planetmaker> *unwatched
08:28:09  <Alberth> Eearslya:
08:28:18  <Phreeze> aaand found a bug ^^ a diesel that has a design date of 195
08:28:20  <Phreeze>  ;)
08:28:52  <Alberth> planetmaker: perhaps the unclear mechanism is the problem?
08:29:02  <planetmaker> Alberth, of feeder services?
08:29:21  <Alberth> of wanting clean newgrf folders
08:29:22  <planetmaker> or of how grf deps work? :)
08:29:59  <planetmaker> maybe, yeah. dunno. I never got the idea to want a 'clean' folder there. The more less issue in trying to debug some crappy savegame ;)
08:30:19  <planetmaker> and the startup time is no concern even with ~1.5k grfs around on my hdd to search for
08:33:16  <planetmaker> but how to explain the 'mechanism'? What *is* the actual mechanism and the issue with it?
08:33:42  <planetmaker> OpenTTD - at least at one point in time - needed the stuff it put there or which you put there actively yourself
08:34:03  <planetmaker> and if you treasure your savegames, you'll need it again, most likely
08:35:25  <planetmaker> so... which actions convert water into land or vice versa?
08:35:38  <planetmaker> raising or lowering land. and levelling land. and clearing land. Anything else?
08:35:57  <Alberth> flooding
08:36:28  <planetmaker> oh, of course :) thanks
08:36:51  <planetmaker> building rivers, I guess
08:36:57  <planetmaker> or canals
08:37:02  <Alberth> :)
08:37:02  <Phreeze> in fact, i dont want a clean folder, i want a clean list
08:37:15  <Phreeze> as the in the GRF download, there are 2 av8 downloads
08:38:01  <Alberth> Phreeze: nobody ever looked at it from a user perspective in the general sense, just like all gui stuff
08:38:22  <planetmaker> probably needs a 'hide' button :)
08:38:34  <planetmaker> though we should call it 'delete' ;)
08:38:36  <Phreeze> yeah hide ;)
08:38:52  <Alberth> "make it go away" :p
08:38:56  <Eearslya> planetmaker: So from what I'm reading, it's not possib le to have the train drop off all its mail, then pick up coal at the same place, without also getting the mail back
08:38:56  <Phreeze> i just deselected them and i use av9 ;)
08:39:00  <planetmaker> ho begone! ;)
08:39:30  <Alberth> Eearslya: correct, at least without cargodist
08:39:33  <Phreeze> Eearslya: use 2 trains. Mail and coal on 1 bad idea, fast freight and slow freight combined
08:39:37  <planetmaker> Eearslya, that's possible, if you have *one* wagon which carries mail one-way, refit to coal and then loads coal
08:39:44  <planetmaker> but those wagons might not exist :)
08:39:58  * Alberth hates coal dust on his mail
08:40:15  <planetmaker> :)
08:40:36  <planetmaker> refit includes cleansing of the wagon. It won't be coal-dusted. But soap-soaked ;)
08:40:53  <Eearslya> Alright, well barring all that, can I just make this train stop accepting mail? The engines themselves can hold mail, so I can't exactly just remove it
08:41:23  <Alberth> can you refit the engine?
08:41:33  <planetmaker> Eearslya, can you refit the engine to *not* hold mail? you can't otherwise stop it
08:41:39  <Phreeze> just leave those mail in it ^^
08:41:54  <Phreeze> like in real life "oh i'm sure that mail was delivered correctly!"
08:42:21  <Phreeze> to be honest: do not use those engines to transport coal ^^ ever seen a TGV with coal wagons ? ;)
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08:43:50  <Eearslya> I'm using it because it's currently the fastest I have
08:43:54  <Taede> i have actually, in my old savegames
08:43:54  <Eearslya> And yes, I could refit it
08:44:02  <Eearslya> Will the station eventually stop collecting mail?
08:45:10  <planetmaker> no, it won't
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08:46:47  <andythenorth> reift is awesomely powerful, it allows petrol <-> milk
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08:47:27  <Phreeze> i failed hard :X
08:47:36  <Phreeze> disabled default trains in grf
08:47:40  <Phreeze> now i have no wagons ;)
08:47:53  <Phreeze> gotta look up the ids for those hehe
08:48:48  <Eearslya> I'm having fun with FIRS
08:50:23  <andythenorth> which economy?
08:52:05  <Phreeze> what version does the bananas read ? the one i indicate when uploading, or the:  "version: 1;"  from the source code ?
08:53:05  <Phreeze> in the source code, i cant use 1.1 !? for some reason it wants an integer
08:53:45  <Eearslya> Economy?
08:53:53  <Eddi|zuHause> the version in the source code is for determining which one is newer
08:53:53  <andythenorth> it’s a parameter on FIRS
08:54:03  <andythenorth> hmm
08:54:08  <andythenorth> why do we still call them parameters?
08:54:15  <andythenorth> why don’t we call them options, or settings?
08:54:17  <Eddi|zuHause> it does not need fancy sub-versioning
08:54:27  <andythenorth> ‘parameter’ is exposing the implementation to user
08:54:43  <Phreeze> ahhh ok, so i just increment by 1 in the source code, and in banas i call it 1.1 and so on
08:54:52  <Eearslya> FIRS economy, whatever that may mean
08:55:01  <andythenorth> Eearslya: that’s the really big one :)
08:55:09  <andythenorth> I no longer like it
08:55:09  <Eearslya> In what way?
08:55:10  <andythenorth> too big
08:55:29  <Eddi|zuHause> Phreeze: basically, whenever you upload your grf anywhere, the internal version must be higher than all before.
08:55:31  <planetmaker> Phreeze, source code versions are integer. How you call it for user purposes is up to you
08:55:52  <planetmaker> you can also call it monkey, zebra, zealot, frog, beaver....
08:56:14  <Eearslya> Why are my engines backwards D:
08:56:18  <Eddi|zuHause> give it fibonacci numbers
08:56:30  <planetmaker> Eearslya, try ctrl+click?
08:56:56  <Phreeze> i'll give them binary numbers...starting decimal 13424532
08:57:02  <andythenorth> Eearslya:
08:57:10  <andythenorth> or better
08:57:26  <Eddi|zuHause> there are binary fibonacci numbers
08:58:16  <Eearslya> FIRS is the one I like then, I added it to have more industries after all
08:58:40  <andythenorth> he :D
08:59:51  <Phreeze> bananas error: A pack should contain only one type.
08:59:56  <Phreeze> what am i doing wrong ?
09:00:16  <Phreeze> in the zip, i got the grf, tne PNGs and the readme.txt
09:00:23  <Phreeze> and language and license
09:01:15  <Phreeze> removed it says Unknown file in pack: english.lng
09:01:43  <andythenorth> don’t include the source?
09:01:52  <Phreeze> k, with just text files and grf it works
09:08:23  <Eearslya> It's amazing how 3 buses can turn a population 3000 city into a sprawling population 37000 metropolis
09:08:33  <Eearslya> Just gotta give it 43 years
09:08:34  <Phreeze> after years, yes ;)
09:09:00  <Phreeze> i have a city like that, with a train station served by 2 trains and 3 buses with 10000 people waiting ^^
09:09:21  <Phreeze> i then realised that the town has become like 10times the size as before
09:10:15  <Eearslya> Yeah, this was the first city I set up in, then moved away and spent 30 years getting my train system working proper..come back and see it's huge now
09:10:25  <Phreeze> ^^
09:10:33  <Phreeze> gotta go, see you
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09:14:04  <andythenorth> fricking autorefit
09:14:11  * andythenorth can’t figure out why it’s failing
09:14:26  <andythenorth> I have a vehicle with orders set to refit between pax and mail
09:14:29  <andythenorth> fixed cargos
09:14:44  <andythenorth> it does the first refit from pax -> mail
09:14:51  <andythenorth> but then won’t refit mail -> pax
09:14:58  <andythenorth> no feedback, no error mesages
09:15:02  <andythenorth> just broken orders
09:15:21  <andythenorth> there’s no cargo on the vehicle, nor any waiting
09:16:03  <andythenorth> depot refit works
09:18:17  <andythenorth> refit between mail and ENSP works
09:18:50  <andythenorth> but won’t refit back to pax at stations
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09:51:44  <andythenorth> present in tip too
09:52:48  <andythenorth> I’m not running the autorefit cb
09:52:55  <andythenorth> do I need to use that as well as the property?
09:54:00  <andythenorth> specs say not
09:54:19  <planetmaker> refit in stations requires that afaik
09:54:44  <planetmaker> but not 100% positive
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09:55:00  <andythenorth> weird that it would only be required for PAX?
09:58:06  <planetmaker> andythenorth, iirc, the refit *property* describes the possible refits in a depot
09:58:17  <planetmaker> if you want station-refit, you need to call the callback
09:58:20  <andythenorth> nah
09:58:27  <andythenorth> specs say set refit_cost to 0
09:58:29  <andythenorth> and set the flag
09:58:36  <andythenorth> this is a bug with PAX
09:58:48  <andythenorth> either in my code, or ttd, or nml
09:59:03  <andythenorth> but my code
there isn’t any specific to this
09:59:53  <planetmaker> hm, good news... my job funding is safe beyond next year. Unless Russians kill access to the space station :P
10:00:33  <andythenorth> :P
10:01:48  <andythenorth> yeah autorefit is still just bugged
10:02:54  <planetmaker> ah, I wasn't aware of the "or prop 1C specifies zero cost"
10:02:56  <andythenorth> I’ll have to make a save and post :P
10:03:42  <andythenorth> think I’ve seen this before with ships too
10:06:51  <andythenorth> planetmaker: if you fancied verifying
Iron Horse is on bananas.  Tin Rocket (1998) auto-refits all freight cargo, won’t auto-refit to PAX
10:06:56  <andythenorth> but depot refits are fine
10:07:07  <andythenorth> this is at an empty station with no cargo waiting etc
10:07:32  <andythenorth> and cdist set to manual
10:07:58  <andythenorth> I wouldn’t rule out a bug in my code, but I suspect that auto-refit continues to have issues
10:08:06  <andythenorth> every time it’s looked at, something is found :P
10:08:20  <andythenorth> I have tested with compile of tip
10:08:36  * andythenorth has to go do chores
10:08:38  <andythenorth> bbl
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10:25:32  <Wolf01> moin
10:32:21  *** kais58|AFK is now known as kais58__1
10:32:21  <planetmaker> o/
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10:47:48  <DorpsGek> TrueBrain: Commit by frosch :: r26460 /branches/1.4 (13 files in 3 dirs) (2014-04-13 10:47:39 UTC)
10:47:49  <DorpsGek> TrueBrain: [1.4] -Backport from trunk:
10:47:50  <DorpsGek> TrueBrain: - Fix: Do not crash when supplying an invalid filename without extension to cmd parameter -q (r26423)
10:47:51  <DorpsGek> TrueBrain: - Fix: Some road constructions used the rail sound effect [FS#5946] (r26422)
10:47:52  <DorpsGek> TrueBrain: - Fix: Goal GUI failed to shade [FS#5948] (r26420)
10:47:53  <DorpsGek> TrueBrain: (...)
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10:51:25  <planetmaker> uh, what?
10:52:22  <planetmaker> hm, looks like frosch using hgsubversion :P
10:52:29  <DorpsGek> TrueBrain: Commit by frosch :: r26461 /branches/1.4 (8 files in 5 dirs) (2014-04-13 10:52:19 UTC)
10:52:30  <DorpsGek> TrueBrain: [1.4] -Backport from trunk:
10:52:31  <DorpsGek> TrueBrain: - Fix: Avoid division by 0 when scaling flow values [FS#5970] (r26448)
10:52:32  <DorpsGek> TrueBrain: - Feature: Draw links to match _settings_game.vehicle.road_side [FS#5961] (r26445)
10:52:33  <DorpsGek> TrueBrain: - Change: Use pkg-config for libpng as well (r26435, r26433, r26432)
10:52:34  <DorpsGek> TrueBrain: (...)
10:53:11  <frosch123> planetmaker: no, why?
10:53:37  <planetmaker> time difference. But I guess the two hours is just the clock difference between dorpsgek and local time
10:54:01  <frosch123> 10:47 UTC and 12:47 CEST look fine to me
10:54:34  <planetmaker> yup. But I first wondered. Then realized ;)
10:54:52  <planetmaker> first talk. Then think :P
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11:18:14  <LordAro> dem TrueBrain highights
11:20:32  <TrueBrain> @kick LordAro please dont highlight me unneededly; it is rude *trolls*
11:20:32  *** LordAro was kicked from #openttd by DorpsGek [please dont highlight me unneededly; it is rude *trolls*]
11:20:38  <TrueBrain> he so had that coming :P
11:21:53  <planetmaker> don't mess with da FalseBrain ;)
11:22:02  <Pikka> TrueBrain, "needlessly" or "unnecessarily" ;)
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11:22:13  <andythenorth> lo bob
11:22:14  <LordAro> :(
11:22:15  <planetmaker> :D
11:22:19  <Pikka> lo bob andy
11:22:25  <TrueBrain> Pikka: what can I say .. I am special :D
11:22:28  <andythenorth> it is a pikka
11:22:36  <TrueBrain> <3 Lord Aro
11:23:07  <Pikka> isn't it
11:23:24  <andythenorth> did anyone make a GS yet?
11:23:33  <Pikka> did you?
11:24:05  <Pikka> if not, then probably not.
11:24:05  <andythenorth> no
11:24:10  <andythenorth> looks like real programming
11:24:13  <andythenorth> I’m not smart enough
11:25:38  <andythenorth> also newgrfs
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11:25:49  <Pikka> what of newgrfs?
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11:26:07  <andythenorth> making
11:26:34  <andythenorth> GS and newgrf can’t both be making
11:26:51  <andythenorth> 12 degrees C here
11:26:53  <andythenorth> must be summer
11:27:06  <Pikka> must be
11:28:04  * andythenorth considers a GS
11:28:05  <planetmaker> and might do the trick for caching of the GetClosestWaterDistance values
11:28:17  <andythenorth> simple GS
11:28:31  <andythenorth> after random number of years, it puts up message: “You won!”
11:28:33  <planetmaker> first player to build a HQ wins?
11:28:51  <andythenorth> maybe also “You lost!”
11:28:54  <andythenorth> as option
11:29:00  <planetmaker> might actually not be a bad idea, andythenorth :)
11:29:03  <andythenorth> then game is over
11:29:11  <planetmaker> For players who need an ending, that's great :)
11:29:17  <andythenorth> play until you’re dead
11:29:22  <andythenorth> bit too realistic
11:29:41  <planetmaker> after 5 million years we'd not only be dead, but long de-composed
11:29:52  <Pikka> can't be having realism
11:29:57  <planetmaker> unless you prepare your dead such that you'll be fossilised
11:30:06  <planetmaker> Like finding a good swampy marshland or so
11:34:11  * LordAro attempts to rebase against;a=commitdiff;h=0566a6cfdaa3a4b1e28676b076e2f833bd39bd8f;hp=94d326dc7dcc3f5d8850f32a1e02b93fb233b710
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12:49:49  <Pikka> first player to build a HQ wins... hmmm... :)
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12:59:12  <andythenorth> “And I would argue that a NewGRF falls under an artistic and entertainment work, and not software or documentation. “
12:59:14  <andythenorth> FFS
12:59:21  <andythenorth> that’s just stupid
12:59:35  <Pikka> all license arguments are stupid
13:00:03  <andythenorth> well yes
13:00:45  <andythenorth> anyway
13:00:47  <andythenorth> maybe he’s right
13:01:22  <andythenorth> planetmaker: strictly newgrfs aren’t an interactive program, and they don’t display the GPL notification at startup
13:01:26  <andythenorth> so we should stop using GPL
13:01:36  * Pikka stopped using GPL
13:02:01  <andythenorth> well done Pikka :D
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13:02:17  <andythenorth> is there food here?
13:02:32  *** Progman [] has quit [Remote host closed the connection]
13:02:35  <Pikka> only coffee
13:02:44  <andythenorth> yes
13:02:51  * andythenorth found rice
13:02:51  <Pikka> I think you should keep using GPL
13:02:53  <Pikka> or
13:03:06  <Pikka> whatever
13:03:45  <Pikka> no-one's going to court over newgrfs. being a good member of the community and being intellectually honest are higher priorities than legalismisms
13:04:20  <andythenorth> the problem comes when we get takedown notices
13:04:27  <andythenorth> and other crap
13:05:04  <Pikka> what licence people use for their newgrfs isn't going to change that though
13:05:08  <andythenorth> also I wanted to switch to
13:08:30  <Pikka> the real "problem" is that the plebs all want to reuse one another's sprites, and so that tricksy little viral GPL gets passed around.
13:08:31  <andythenorth> might do that :P
13:08:44  <andythenorth> I like that problem fwiw
13:08:49  <andythenorth> means I can take stuff from anything
13:09:01  <andythenorth> whereas all this ‘based on respect’ etc shit is meaningless
13:09:09  <Pikka> yes
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13:09:17  <Pikka> but so is the GPL if no-one's going to sue
13:09:25  <andythenorth> yeah, but then I just ignore them
13:09:33  <andythenorth> and they can’t start sending takedowns to our ISPs
13:10:03  <Pikka> but they can
13:10:10  <andythenorth> well yes
13:10:20  <andythenorth> anyway, it’s all a bit la la la eh
13:10:26  <Pikka> zacly
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13:11:30  <andythenorth> mostly this is not licenses, mostly ‘someone is wrong on the internets'
13:11:38  <andythenorth> bad andythenorth
13:12:16  <andythenorth> is there food here?  only eating coffee causes shakes
13:12:30  <Pikka> I had a banana but I ated it
13:13:10  <andythenorth> shame
13:13:11  * rubidium still got a "the laughing cow"
13:13:16  <andythenorth> you could have sent it to me
13:13:20  <andythenorth> mmm
13:13:23  <andythenorth> laughing cow
13:13:33  <andythenorth> no proper cheese in France
13:13:36  <Pikka> I have a bit of bert in the fridge
13:13:51  * andythenorth considering starting a business, importing real cheese to France
13:14:03  <rubidium> what is real cheese?
13:14:11  <rubidium> "real American imitation cheese"?
13:14:31  <peter1139> 14:01 < andythenorth> planetmaker: strictly newgrfs aren’t an interactive program, and they don’t display the GPL notification at startup
13:14:43  <peter1139> Pretty much no GPL software does display a notification, heh.
13:15:20  <andythenorth> rubidium: cheddar
13:15:34  <andythenorth> the majority of proper cheese is cheddar
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13:15:46  <andythenorth> there are others, but they are much less significant
13:16:14  <andythenorth> ha ha
13:16:16  <andythenorth> “If I don’t actually do what the fuck I want am I in violation of the terms of the license?”
13:16:19  <andythenorth> from the FAQs
13:19:09  <andythenorth> it is a very funny page
13:19:44  <andythenorth> only andythenorth would find a licensing FAQ funny :(
13:22:00  <planetmaker> peter1139, also NewGRFs (can) display the license info ingame where it's nicely user visible
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13:33:07  <andythenorth> V453000 is a bit quiet
13:33:10  <andythenorth> is he here?
13:33:27  <V453000> no
13:33:37  <frosch123> if in doubt, he is drunk
13:33:38  <planetmaker> oh there
13:33:47  <planetmaker> in the beer barrel :P
13:34:23  <V453000> rendering a fucking stone
13:34:44  <planetmaker> you didn't start with it?
13:34:56  <V453000> with what? :D
13:35:02  <planetmaker> rendering?
13:35:31  <V453000> wat
13:35:40  <andythenorth> V453000: so farms = slave labour?
13:35:47  <V453000> yes
13:35:52  <planetmaker> I'm asking you, what you render, V453000 ;)
13:36:07  <V453000> oh, beginnings of yeti stone mine planetmaker  :P
13:36:17  <andythenorth> V453000: I kind of agree, I was hoping cdist would solve it :P
13:36:39  <planetmaker> he, nice :)
13:36:45  <V453000> we have cdist - firs game on our prozone server atm, cdist isnt helpful.
13:37:19  <andythenorth> worse than helpful
13:37:22  <andythenorth> the opposite
13:37:32  <V453000> :)
13:37:53  <andythenorth> also you hate supplies generally?
13:38:04  <V453000> no!
13:38:12  <andythenorth> just farms
13:38:23  <V453000> supplies are great but every industry needs to be able to contribute to supply produciton
13:38:43  <V453000> farms are the problem in their number, you just have to build X times more in order to get the same (or less) than other industries
13:39:05  <andythenorth> I have serously considered ‘farms’ = a single industry instance
13:39:09  <andythenorth> instead of a cluster of 10 or so
13:39:18  <andythenorth> worked in railroad tycoon
13:39:26  <V453000> the clustering is just weird
13:39:30  <andythenorth> much higher production, single drop off
13:39:54  <andythenorth> weird in which ways?
13:41:10  <V453000> In general for all industries: in multiplayer everybody needs everything to have firs work nicely. Having a cluster of an important industry only somewhere is only for the player who found it first. For farms: slave labour :)
13:41:31  <V453000> if everything was spread over the whole map individually, it would get a lot more playable
13:41:51  <planetmaker> I don't think that's true for FIRS farms
13:41:52  <andythenorth> hmm
13:42:00  <planetmaker> them clustering is one of the selling points for me
13:42:17  <andythenorth> ^ main reason I never changed it
13:42:24  <V453000> what I could see as a working option would be: 1. have e.g. FARMING / MINING area  and 2. let ANY primary produce its own supplies
13:42:32  <planetmaker> FIRS generally might not be ideal for small to intermediate maps with multiplayer
13:42:39  <andythenorth> +1
13:43:02  <V453000> what would that mean is, some players would not get to all industry types, but it would not hurt them
13:43:08  <andythenorth> V453000: point 2 means what?
13:43:10  <V453000> which hurts the system of firs majorly, too
13:43:23  <V453000> point 2 means e.g. farms must be able to create farm supplies in all economies
13:43:29  <andythenorth> ok
13:43:47  <andythenorth> that was always ruled out, due to closed feedback loops
13:43:47  <V453000> which isnt a problem only in the case of "each player gets something" but also in general
13:43:58  <andythenorth> but Heart of Darkness does it
.sky didn’t fall
13:44:23  <V453000> in that case oil/iron ore/coal/... should not be able to create ES
13:44:29  <V453000> which I would agree with
13:45:00  <andythenorth> V453000: consider realism :P
13:45:05  <V453000> ...
13:45:08  <andythenorth> RL farms definitely don’t feed grain to cows
13:45:18  <andythenorth> or use cowshit for growing crops...
13:45:28  <V453000> see
13:49:31  <andythenorth> original design had a farm supply depot
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13:51:40  <andythenorth> V453000: you can’t just ignore the farms? o_O
13:51:49  <V453000> exactly
13:51:51  <V453000> you totally can
13:51:58  <V453000> and you have no reason at all not to do so
13:52:01  <V453000> which imo is wrong
13:52:12  <V453000> the player should have some motivation to use everything
13:53:08  <planetmaker> <andythenorth> or use cowshit for growing crops... <-- they definitely do that
13:53:21  <planetmaker> heck, it's even recommended practise
13:53:59  <V453000> yes, I think that would solve the farm self-insufficience
13:54:16  <andythenorth> there is room to add an industry
13:54:27  <andythenorth> grain, livestock -> FMSP
13:54:38  <andythenorth> maybe fruit?
13:54:44  <andythenorth> not milk :P
13:54:46  <andythenorth> or wool :P
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13:58:15  <V453000> can farms produce livestock poo as a new cargo?
13:58:58  <andythenorth> no slots
13:59:05  <V453000> :D
13:59:48  <V453000> well how about letting towns grow only if you give them food, and grabbing FMSP from a supply depot near towns, town grows = moar FMSP
13:59:50  <V453000> human shit?
14:00:01  <V453000> sounds a lot like yeti though :P
14:00:37  <V453000> perhaps grain farms could feed animal farms, and animal farms could poo on grain farms
14:00:55  <V453000> that would actually be nice
14:01:24  <V453000> or even demolish FMSP as a whole and let ES go to farms too
14:01:29  <V453000> machinery, tractors, ...
14:01:47  <andythenorth> just ‘supplies'
14:01:57  <V453000> yea
14:02:36  <V453000> it doesnt help the fact that farms couldnt make supplies tho
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14:06:04  <andythenorth> that was by design originally
14:06:08  <andythenorth> doesn’t make it right
14:06:20  <andythenorth> but the idea was you had to connect up the whole economy to get food to grow towns
14:06:35  <andythenorth> although growing towns is the most boring goal ever never
14:13:02  <pthagnar> coca farms
14:13:21  <pthagnar> the products of which cause towns to shrink
14:13:29  <planetmaker> shrink? Grow!
14:13:53  <planetmaker> citizens are angry / indifferent / happy / hippi ;)
14:15:17  <andythenorth> hmm
14:15:30  <andythenorth> ships can auto-refit pax <-> other cargos
14:15:38  <andythenorth> wtf have I done wrong here :|
14:15:48  <andythenorth> my trains just won’t do it
14:25:14  <andythenorth> Pikka: got any trains that auto-refit pax <-> other ?
14:25:33  <Pikka> I do not
14:25:42  <Pikka> but I see no reason why it shouldn't work
14:25:48  <andythenorth> me neither
14:25:56  <andythenorth> works for ships
14:26:02  <andythenorth> can’t see anything wrong in my code
14:26:15  <Pikka> unless your fabulous 3-part-vehicles don't play well with autorefitting...
14:26:20  <andythenorth> fabulouso
14:26:34  <andythenorth> I shall abuse them
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14:29:20  <andythenorth> dunno what I could do that would only affect PAX
14:34:18  <andythenorth> seems not due to fancy 3 part vehicles
14:51:38  <Pikka> dunno then
14:52:19  <Pikka> I blame peter1139
14:52:35  <LordAro> who doesn't?
14:59:35  <peter1139> What?
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16:13:49  <andythenorth> spose I could try reading ottd src
16:19:54  <andythenorth> why would PAX even have a special case in src?
16:20:36  <planetmaker> road stops
16:20:43  <planetmaker> town growth
16:20:56  <andythenorth> for rail stations though?
16:21:05  <planetmaker> no :)
16:21:09  <andythenorth> unless it’s an unintended consequence of something else :P
16:21:26  <andythenorth> I kind of want it to be my grf, but I can’t find anything wrong
16:27:23  <andythenorth> this is the nml for the vehicle
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16:27:39  <andythenorth> someone find the code where I unintentionally blocked PAX auto-refit?
16:27:56  <andythenorth> only thing I can think of is that it doesn’t find a capacity for PAX during the refit
16:28:48  <andythenorth> and that’s just a bad guess going nowhere :P
16:30:36  <planetmaker> is pax default cargo?
16:31:56  <planetmaker> where does that vehicle have any capacity at all, andythenorth ?
16:36:24  <andythenorth> tin_rocket_1_switch_cargo_capacity_by_cargo_0
16:36:28  <andythenorth> and similar
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16:57:57  <andythenorth> been looking for auto-refit code in src
16:57:59  <andythenorth> bit lost
17:00:45  <andythenorth> wonder if there’s something that prevents going across classes
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17:45:40  <DorpsGek> Commit by translators :: r26462 /trunk/src/lang (5 files) (2014-04-13 17:45:28 UTC)
17:45:41  <DorpsGek> -Update from WebTranslator v3.0:
17:45:42  <DorpsGek> german - 3 changes by planetmaker
17:45:43  <DorpsGek> hungarian - 5 changes by Brumi
17:45:44  <DorpsGek> italian - 3 changes by lorenzodv
17:45:45  <DorpsGek> turkish - 4 changes by wakeup
17:45:46  <DorpsGek> welsh - 6 changes by kazzie
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19:03:09  * andythenorth might play a game
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19:09:01  <Supercheese> take care, the only winning move is not to play
19:09:07  <Supercheese> ;)
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19:22:29  <DorpsGek> Commit by peter1138 :: r26463 /trunk/src (10 files in 2 dirs) (2014-04-13 19:22:23 UTC)
19:22:30  <DorpsGek> -Fix (r10190ish): Add special handling for PALETTE_CRASH to work for non-8bpp-mapped sprites.
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20:09:24  <Bob_> hi
20:18:35  <andythenorth> NCG or SV?
20:19:00  <planetmaker> for what, andythenorth ?
20:19:01  <planetmaker> hi Bob_
20:19:06  <andythenorth> playing a game
20:19:50  <planetmaker> difficult choice
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20:21:23  <andythenorth> SV I think
20:21:36  <andythenorth> more depth
20:21:49  <planetmaker> :)
20:23:55  <Bob_> how's it going guys?
20:24:23  <andythenorth> setting up a game
20:24:30  <andythenorth> takes about 10 mins :P
20:39:58  <Eddi|zuHause> <andythenorth> planetmaker: strictly newgrfs aren’t an interactive program, and they don’t display the GPL notification at startup <-- neither programs need to be "interactive" nor is a requirement for GPL to show at startup.
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20:41:22  <frosch123> Eddi|zuHause: read licence paragraph 2c
20:42:18  <andythenorth> nah he’s right
20:42:26  <Eddi|zuHause> frosch123: starts with a giant "IF"
20:42:39  <NucWin> what is the bare minimum deps for a dedicated server? ubuntu wants to install mesa, pulse and lots of other packages i surely dont need
20:42:45  <frosch123> well, the parantheses at the end are important
20:42:54  <frosch123> if the program does, you have to keep it that way
20:43:24  <frosch123> NucWin: if you compile yourself, do "./configure --enable-dedicated"
20:43:30  <frosch123> that should remove the need for most X libs
20:43:53  <Eddi|zuHause> frosch123: but again, NewGRF is not interactive in the first place, so the whole section doesn't apply
20:44:11  <NucWin> so compiling myself will be the best route for dedicated?
20:44:28  <andythenorth> do stations have PBS signals in or not?
20:44:31  <andythenorth> I never figured out it
20:44:36  <frosch123> it is unlikely that you find a dedicated-only package for ubuntu
20:44:43  <valhallasw> andythenorth: no, just out
20:44:48  <NucWin> thanks
20:44:51  <Eddi|zuHause> NucWin: we don't offer precompiled dedicated servers, because there is not enough demand
20:44:56  <valhallasw> andythenorth: PBS signals should be at a place where the train can stop
20:44:59  <frosch123> i guess only gentoo may have such a use flag
20:45:33  <Eddi|zuHause> andythenorth: no, stations don't have builtin signals
20:45:42  <valhallasw> oh, 'in' like that
20:45:51  <andythenorth> but a train won’t forward reserve past a platform where it is stopping?
20:45:52  <NucWin> only get 10GB of space on my vps so dont want to go package crazy, i will build locally and upload :)
20:45:57  <Eddi|zuHause> andythenorth: just trains that reverse check for a free path without a signal
20:46:01  <frosch123> Eddi|zuHause: but, wouldn't it be appropiate for newgrf to print "absolutely no warranty"?
20:46:15  <Eddi|zuHause> andythenorth: it will reserve beyond the platform to the next signal
20:46:23  <andythenorth> trying to figure out if my metro stations need signals in front of them or not :P
20:46:31  <Eddi|zuHause> frosch123: print to where?
20:46:40  <frosch123> on all sprites
20:46:51  <Eddi|zuHause> frosch123: do the sprites read interactive commands?
20:46:53  <frosch123> in the vehicle details
20:47:03  <frosch123> no warranty of any purpose for this vehicle
20:47:07  <andythenorth> +1
20:47:16  <andythenorth> can we have a blink character code?
20:47:26  <frosch123> Eddi|zuHause: nuts includes text in some sprites
20:47:48  <frosch123> andythenorth: only in ttdp
20:47:55  <Eddi|zuHause> andythenorth: just use an animated text colour? :p
20:48:01  <andythenorth> good point
20:48:08  <frosch123> ottd no longer uses text colour definitions from the baseset
20:48:12  <andythenorth> fire cycle
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20:56:08  <planetmaker> 10GB is sufficient, if you don't do anything out of the ordinary. zlib, liblzma, lzo2, icu, dunno about fontconfig for servers
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20:56:49  <planetmaker> NucWin, unless you have the same system on the VCS as on your compile machine, it's going to be fun :)
20:56:55  <frosch123> what do you want icu for?
20:57:29  <planetmaker> fancy text :P
20:57:32  <rubidium> even lzo2 isn't really needed for servers
20:57:50  <NucWin> both are ubuntu 12.04 x64
20:58:27  <planetmaker> aye, ok. I still find it always easier to compile on server :)
20:58:41  <rubidium> on the other hand, lzma requires pkg-config which might pull in quite a bit of gnome stuff
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20:59:42  <peter1139> bah @ powercut
21:00:14  <planetmaker> seems small, rubidium
21:00:57  <rubidium> and all it's dependencies?
21:01:15  <planetmaker> don't I understand the list that way?
21:01:16  <__ln__> its
21:01:50  <rubidium> you mean the architecture list with sizes? That's only for the package itself
21:01:53  <planetmaker> it lists with a red dot the deps
21:02:40  <NucWin> dont think i have build stuff on my vps
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21:02:42  <rubidium> yeah, which lists glib
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21:02:53  <NucWin> if it fails this way i will just have to install it
21:03:07  <__ln__> glib is not exactly "quite a bit of gnome stuff"
21:03:40  <frosch123> gnu/gnome/gimp :p
21:03:50  <rubidium> and glib is more or less the root library of GTK/GNOME/...
21:04:17  <rubidium> a lovely 4 MB big library with a 8 MB data appendix
21:05:02  <andythenorth> maybe I should stop station walking and build some trams
21:05:06  <__ln__> it is, but it is a requirement for a lot of other software as well (including a lot of non-gui software), so i'm wondering if anyone has a system without glib installed already.
21:06:45  <__ln__> for example, irssi depends on glib.
21:07:37  <rubidium> seems like the gnome pulling capability of pkg-config is quite limited
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21:09:03  <planetmaker> good night
21:10:48  <peter1139> glib is almost a standard library now
21:21:51  <andythenorth> building these metros is faff
21:22:34  <Supercheese> So many strings to translate
21:25:52  <frosch123> night
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21:25:57  <andythenorth> signals in tunnels anyone? :P
21:26:26  <FLHerne> andythenorth: And on bridges, and on underground railways
21:26:26  <Supercheese> cirdan's NMF has that
21:26:35  <Supercheese>
21:26:55  <Supercheese> and much more
21:27:17  <Supercheese> no signals on bridges yet it seems
21:28:05  <FLHerne> And on station tiles (including the diagonal ones). Obviously they have to be restrictive and programmable and speed-limiting and act as waypoints too
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21:41:46  <andythenorth> how do I fix a train that has no power?
21:41:50  <andythenorth> can’t convert the railtype
21:42:34  <andythenorth> crash another train into it?
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21:42:59  <glx> don't change newgrf in a running game ;)
21:43:24  <andythenorth> I didn’t
21:43:31  <andythenorth> some track got flooded
21:43:44  <andythenorth> but that should have nothing to do with railtype
21:44:45  <andythenorth> appears to be no solution :o
21:45:38  <andythenorth> well that’s fucked my game :)
21:45:55  <Supercheese> why can't you convert?
21:46:05  <andythenorth> just can't
21:46:12  <Supercheese> well fix that
21:46:13  <andythenorth> train on it
21:46:26  <andythenorth> can’t convert with a train on it...
21:46:27  <Supercheese> oh, can't convert while the train's there eh
21:46:29  <Supercheese> lame
21:46:30  <andythenorth> yeah
21:46:36  <andythenorth> so how did the train get there? o_O
21:46:37  <Supercheese> patch that sh*t out
21:46:40  <glx> how train can be on a track where it has no power ?
21:46:46  <Supercheese> :O
21:47:02  <andythenorth> glx: is a good question eh?
21:47:36  <glx> that's why my first reaction was newgrf change
21:47:43  <FLHerne> Can't you just leave it stranded there?
21:48:00  <andythenorth> FLHerne: this is definitely the best way to fix bugs, yes
21:48:37  <Supercheese> Crash another train into it
21:48:41  <Supercheese> that'll remove it
21:48:43  <Supercheese> :D
21:48:46  <andythenorth> can't
21:48:49  <Supercheese> awww
21:48:51  <FLHerne> It's a feature, clearly. Discourages allowing your railway to flood by increasing the hassle :P
21:48:52  <andythenorth> incompatible railtype
21:49:15  <Supercheese> well, flood the train then
21:49:16  <glx> hmm so the flooding modified railtype ?
21:49:21  <andythenorth> not sure
21:49:27  <Supercheese> doesn't flooding destroy the train?
21:49:30  <FLHerne> Are there no trains that %will% run on that railtype, then?
21:49:32  <andythenorth> it destroyed one train
21:49:47  <Supercheese> but not the other? O_o
21:49:54  <glx> what does say landscape info ?
21:50:22  <andythenorth> says it’s standard railway track
21:50:25  <andythenorth> not metro track
21:50:37  <andythenorth> I’ve managed to connect more track and crash the train
21:51:08  <Supercheese> huzzah
21:51:28  <andythenorth> interesting issue
21:51:37  <glx> maybe you can try to reproduce it :)
21:51:57  <andythenorth> ugh
21:54:22  <Supercheese> Bug husbandry is a tough profession. Sometimes those issues just don't want to reproduce, despite all attempts at breeding
21:56:45  <Eddi|zuHause> i always wondered what this word "husbandry" actually means
21:57:28  <Supercheese> to wiktionary
21:57:44  <Supercheese> huh, no etymology
22:01:15  <Eddi|zuHause> well, for starters: which language is it derived from
22:01:27  <__ln__> to OED -> etymology: HUSBAND n. + -RY suffix.
22:01:49  <Eddi|zuHause> __ln__: recurse
22:01:55  <__ln__> husband, n.: THe master of a house, the male head of a house. Obs.
22:02:43  <__ln__> Etymology:  Late Old English húsbonda , -bunda , < hús house + late Old English ? bónda , bonda , bunda , < Old Norse bóndi , peasant owning his own house and land, freeholder, franklin, yeoman; earlier búandi , bóandi , originally present participle of búa , bóa to dwell, have a household; but the Old English use answered immediately to Old Norse húsbóndi , a man of this rank in his capacity as head or master of the household
22:03:50  <Eddi|zuHause> so, nordic
22:04:31  <Supercheese>
22:05:02  <Supercheese> and yeah Norse
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22:14:38  <andythenorth> bye
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23:20:40  <Wolf01> 'night
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23:48:00  <FrenkyPohodar> Good day to you.
23:54:09  <FLHerne> FrenkyPohodar: Good (very early) morning :-)
23:55:50  <FrenkyPohodar> In the Czech Republic, two in the morning :)

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