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00:17:53 *** KillerByte [~quassel@c-67-160-166-115.hsd1.or.comcast.net] has quit [Remote host closed the connection] 00:31:14 *** MJP [~mjp@hq.z77.fr] has quit [Ping timeout: 480 seconds] 00:37:10 *** Brumi [~quassel@78-131-41-191.pool.digikabel.hu] has quit [] 01:09:35 *** supermop [~daniel_er@d110-33-173-77.sun801.vic.optusnet.com.au] has joined #openttd 01:09:48 <supermop> ok, before i post a new thread and look like an idiot 01:10:02 <supermop> here is yet another idea for daylength 01:10:34 <supermop> after all, days should just be arbitrary in ottd, it's the ticks that matter, right 01:14:28 <supermop> sooo why not have things that occur daily or monthly instead occur every 74 or 2220 ticks etc 01:14:42 <supermop> or any arbitrary amount of ticks 01:16:01 <supermop> so scaling number of tiicks per day has no effect on the real speed of those other events 01:16:54 <supermop> if user wants to change the frequency of those events they could possibly do so either by newgrf or game setting 01:19:47 <supermop> i envision this being implemented along side a 24 hr clock 01:40:17 <MagisterQuis> So, I'm setting up a dedicated server. I can't work out how to get it to stop printing debug messages to the console. 01:40:35 <MagisterQuis> As cool as it is to know who queries me, I don't really care that much. 01:41:01 <MagisterQuis> Even with -d 0 or -d net=0, it still prints them. 01:43:56 <MagisterQuis> Is there any way to suppress the dbg: [net] [udp] queried from ⊠messages without going into the console and manually changing the debug level? 01:46:00 *** Aristide [~quassel@2a01:e35:2eb9:64b0:85d4:ada4:6bd9:ef4a] has quit [Remote host closed the connection] 02:03:53 *** Kurimus [~stabbity@dsl-tkubrasgw2-54f816-197.dhcp.inet.fi] has quit [] 02:10:38 *** ivan` [~ivan`@000130ca.user.oftc.net] has quit [Quit: ERC Version 5.3 (IRC client for Emacs)] 02:28:45 *** ivan` [~ivan`@000130ca.user.oftc.net] has joined #openttd 03:10:25 *** glx [~glx@000128ec.user.oftc.net] has quit [Quit: Bye] 03:19:25 <supermop> http://www.tt-forums.net/viewtopic.php?f=32&t=70447 03:25:29 *** supermop [~daniel_er@d110-33-173-77.sun801.vic.optusnet.com.au] has quit [Quit: supermop] 03:29:14 *** Myhorta[1] [~Myhorta@10.87.37.188.rev.vodafone.pt] has quit [Quit: Leaving] 03:42:04 *** ABCRic [~ABCRic@a79-169-2-218.cpe.netcabo.pt] has quit [Ping timeout: 480 seconds] 04:16:47 *** DanMacK [~androirc@70.25.16.131] has joined #openttd 04:17:14 <DanMacK> hey all 04:17:22 <DanMacK> @seen Pikka 04:17:23 <DorpsGek> DanMacK: Pikka was last seen in #openttd 2 days, 22 hours, 49 minutes, and 51 seconds ago: <Pikka> no, I'm just not in here 04:39:36 *** Dan9550 [~dan9550@122.298.dsl.mel.iprimus.net.au] has joined #openttd 04:56:01 *** Eddi|zuHause [~johekr@p57BD4280.dip0.t-ipconnect.de] has quit [] 04:56:16 *** Eddi|zuHause [~johekr@p57BD5D8A.dip0.t-ipconnect.de] has joined #openttd 05:01:09 *** KWKdesign [~KWKdesign@pool-108-52-130-213.phlapa.fios.verizon.net] has quit [Ping timeout: 480 seconds] 05:01:20 *** KWKdesign [~KWKdesign@pool-108-52-130-213.phlapa.fios.verizon.net] has joined #openttd 05:01:23 *** Kurimus [~stabbity@dsl-tkubrasgw2-54f816-197.dhcp.inet.fi] has joined #openttd 05:22:07 *** Hazzard [~quassel@c-67-174-253-44.hsd1.ca.comcast.net] has quit [Remote host closed the connection] 05:22:29 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 05:23:01 *** DanMacK [~androirc@70.25.16.131] has quit [Remote host closed the connection] 05:37:29 *** Pereba [~UserNick@179.179.22.26] has quit [Quit: AdiIRC - The only client that takes care of your wife while sancho not come. (www.adiirc.com)] 05:43:24 *** LSky [~lskynl@5ED4B2EA.cm-7-5c.dynamic.ziggo.nl] has joined #openttd 05:48:17 <Rubidium> MagisterQuis: add the -d 0 after the -D 05:56:14 <LSky> morning 06:09:39 *** HobGoblin [~jaa@yatima.uukgoblin.net] has joined #openttd 06:10:42 *** George|2 [~George@185.43.94.91] has joined #openttd 06:12:26 *** TinoDid|znc [~TinoDidri@alpha.visl.sdu.dk] has joined #openttd 06:13:04 *** lobstar [~lobster@glosoli.owenrudge.net] has joined #openttd 06:13:11 *** KouDy_ [~koudy@188.75.190.58] has joined #openttd 06:13:19 *** funnel_ [~funnel@23.226.237.192] has joined #openttd 06:13:43 *** confound_ [~hdp@glaive.weftsoar.net] has joined #openttd 06:13:46 *** Dan9550X [~dan9550@122.298.dsl.mel.iprimus.net.au] has joined #openttd 06:13:50 *** Hirundo_ [~Hirundo@188.cimarosa.openttdcoop.org] has joined #openttd 06:13:57 *** Netsplit resistance.oftc.net <-> oxygen.oftc.net quits: UukGoblin, Dan9550, George, tyteen4a03, brambles, Stimrol, namad8, Hirundo, SmatZ, Born_Acorn, (+11 more, use /NETSPLIT to show all of them) 06:13:57 *** TinoDid|znc is now known as TinoDidriksen 06:14:00 *** TheIJ` [~rita@188.226.187.103] has joined #openttd 06:14:02 *** brambles_ [lechuck@s0.barwen.ch] has joined #openttd 06:14:05 *** joho [~joho@takamachi.nanoha.se] has joined #openttd 06:14:28 *** Netsplit over, joins: KWKdesign 06:15:26 *** Netsplit over, joins: SmatZ 06:15:39 *** namad7 [aaaaa@pool-74-111-111-176.pitbpa.fios.verizon.net] has joined #openttd 06:17:01 *** tyteen4a03 [tyteen@Daedalusx.net] has joined #openttd 06:17:16 *** ccfreak2k [~ccfreak2k@2605:6400:2:fed5:22:0:6979:842d] has joined #openttd 06:17:18 *** Stimrol [~Stimrol@46-239-219-51.tal.is] has joined #openttd 06:17:52 *** tokai|noir [~tokai@00012860.user.oftc.net] has joined #openttd 06:17:55 *** mode/#openttd [+v tokai|noir] by ChanServ 06:19:15 *** Born_Acorn [~bornacorn@yoda.zernebok.com] has joined #openttd 06:22:11 <andythenorth> disabling 90â turns is a BAD FEATURE 06:22:28 *** tokai|mdlx [~tokai@port-92-195-26-163.dynamic.qsc.de] has joined #openttd 06:23:06 *** Alberth [~hat@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd 06:23:09 *** mode/#openttd [+o Alberth] by ChanServ 06:23:44 *** KenjiE20 [kenjie20@46.246.119.109] has joined #openttd 06:28:43 *** tokai|noir [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 482 seconds] 06:46:44 *** supermop [~daniel_er@d110-33-173-77.sun801.vic.optusnet.com.au] has joined #openttd 06:52:50 *** Zsub [~Joris@5249B9F1.cm-4-2c.dynamic.ziggo.nl] has joined #openttd 06:52:51 <planetmaker> moin 06:53:31 <Zsub> moin 06:54:26 *** sla_ro|master [slamaster@95.76.164.39] has joined #openttd 06:57:18 <Eearslya> meow 07:04:07 <supermop> hi 07:07:41 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Read error: Connection reset by peer] 07:08:23 <Supercheese> Baaa 07:10:52 <Rubidium> supermop: the main problem with day length patches is that something isn't scaled right according to some user 07:11:03 <andythenorth> also thereâs no need for them 07:11:08 <andythenorth> is a problem 07:11:18 <andythenorth> more code with no purpose, getting in the way, and having bugs 07:12:01 <Rubidium> e.g. if you make a day longer, then a month and year get longer too. As a result per tick you pay less interest, less infrastructure costs and less vehicle maintenance. Also vehicles depreciate slower, so all in all the game gets significantly easier 07:12:30 <andythenorth> Rubidium: I think the aim is to get the game into real time 07:12:34 <andythenorth> one month = one month 07:12:44 <andythenorth> so that a realistic model train can be built 07:13:04 <Rubidium> also... some people think that industries/towns produce too much in their current state, and so that the tick based industry and town "production" need to be changed to something day-ish (in that particular use case) 07:13:29 <supermop> Rubidium: my idea is to have costs happen per tick rather than per day 07:14:30 <supermop> so that if i pay x cost every 30 days now, i still pay x cost every 2220 ticks after changing the speed at which the calendar increments 07:15:05 <supermop> so that if i sit at my computer for 10 minutes, the same 'stuff' happens with or without daylength effects 07:15:52 <andythenorth> ho ho, is Marklinâs site âmobile optimisedâ? http://www.marklin.com 07:15:53 <andythenorth> :P 07:15:55 <supermop> only difference is that if i want it to stay in the 1920's longer, those years are passing more slowly 07:16:10 <Rubidium> so a vehicle model length of 10 (original) years, now at 740 ticks per day is old after just 1 (new) year? 07:16:55 <supermop> i imagine things that change based on the calendar still would do so, 07:17:04 <andythenorth> I have tried to figure out a few times, why donât we just lie about the date? 07:17:22 <supermop> andythenorth: thats basically what i am saying 07:18:15 <planetmaker> maybe one indeed could have vehicles get old after just 3 weeks. But introduce newer *types* of vehicles by the changed time flow. As the only concession. 07:18:31 <andythenorth> just display the date as âdate * multiplierâ 07:18:34 <andythenorth> problem solved 07:18:41 <andythenorth> everything else untouched 07:18:53 <planetmaker> And ask for insane amounts of interest, thus coupling that to ticks 07:18:55 <supermop> Rubidium: if a newgrf says this train is old after 10 years, lets say it takes 10 times as many ticks to get there 07:19:39 <planetmaker> supermop, but 'getting old' is part of difficulty. It costs money. Thus slower time makes it easier, if 'getting old' is delayed 07:19:39 <andythenorth> hmm 07:19:57 <andythenorth> this sounds hideous, letâs talk about breakfast instead 07:20:19 <andythenorth> a world of possibilities awaits, what should I eat? 07:20:40 <supermop> planetmaker: as stated in my post, it does not contribute enough to difficult as is 07:22:05 <supermop> i get the impression that people mostly want two things from daylength: their trains (particularly steam trains) to last longer in real time, and to have more time to build out networks before they end up in the 30th century 07:22:10 <Alberth> andy, the finest breakfeast you can create before the morning ends? 07:22:30 <Rubidium> a tompouce? 07:23:01 <supermop> i personally don't mind using 80's DMUs in the 2500s 07:23:03 <Alberth> supermop: make a nice newgrf for it. Problem solved 07:23:30 <Rubidium> mak 07:23:45 <andythenorth> I have eggs, bacon, tomatoes, oat cereal, mushrooms, salmon, salami, porridge, melon, milk, bananas 07:23:47 <Rubidium> a) don't mistype make, b) do it in the right window ;) 07:23:53 <andythenorth> Alberth: +1 07:24:04 <andythenorth> supermop: you just want vehicles available for longer? 07:24:13 <Alberth> Rb can make anything in any window :) 07:24:35 <supermop> i want to stop seeing ideas for daylength pop up that keep hitting the same roadblock 07:24:51 <supermop> i use never expire 07:25:00 * NGC3982 enjoys the public servers for the first time in five years. 07:25:01 <Alberth> supermop: stop reading the suggestions forum :) 07:25:15 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 07:25:26 <supermop> i do want some kind of 24hr time though as it makes it easier for me to timetable 07:25:34 <andythenorth> supermop: daylength is a fundamentally ânot happeningâ issue 07:25:39 <andythenorth> it shouldnât even be attempted 07:25:51 <Alberth> supermop: never expire doesn't prevent new models from appearing "too fast" 07:26:10 <andythenorth> I have (in my deep past) made games with Flash 07:26:23 <andythenorth> in Flash the equivalent of ticks is framerate 07:26:38 <supermop> and if the problem has always been things get scaled wrong, why not just separate those things from the number that people want to scale 07:26:47 <andythenorth> because itâs insanely difficult 07:26:58 <andythenorth> literally I have tried this in *much* simpler games 07:27:10 <andythenorth> you cannot easily decouple the different factors 07:28:29 <andythenorth> you get a hideous intersection of issues like interaction, gameplay progression, animation, difficulty 07:29:02 <andythenorth> games are fundamentally time-based media, you canât fuck around with the timings trivially 07:30:22 <DorpsGek> Commit by rubidium :: r26517 /trunk/src (3 files in 2 dirs) (2014-04-26 07:30:15 UTC) 07:30:23 <DorpsGek> -Fix: Windows 9x (or rather non-unicode) compile failures 07:32:03 <andythenorth> supermop: the basic goal I think you want could be met by lying about the date in the UI + newgrfs with scalable intro dates 07:32:18 <andythenorth> i.e. a parameter for time scale = 1x, 2x, 4x etc 07:32:40 <andythenorth> but no programmer is going to patch and commit that because it wonât seem like a âproperâ solution 07:33:17 <Rubidium> it will mess up George's industries for sure ;) 07:33:32 <supermop> is tht much different than having a set-able coefficient for changing number of ticks in a rendered date? 07:36:50 <andythenorth> Rubidium: grfs have to explicitly declare support for it - grv v9 or something 07:37:01 <LSky> distribution variety isnt related to industry placement, is it? 07:37:02 <andythenorth> and if not supported, grf is disabled, or setting is 1x 07:37:53 <planetmaker> LSky, in map generation? That's only about landscape form 07:38:56 <LSky> hi btw 07:38:59 <planetmaker> supermop, yes... maybe. The problem really is that there's many values which are used for both, per tick and real-life unit time. 07:39:20 <LSky> its a shame that the daylength thing isnt happening btw, its much more fun in my experience 07:39:39 <andythenorth> why? 07:39:41 <planetmaker> But, indeed, I do think if there can be a daylength thing it's in a sort similar to how you describe. Mostly de-coupling things. Keeping game-as-is and mostly display fixes to time 07:39:56 <LSky> for multiplayer, you get to play a map for longer 07:40:07 <planetmaker> how that? 07:40:08 <andythenorth> canât you just play for longer? 07:40:14 <Alberth> LSky: 5000000 years not enough? 07:40:19 <LSky> people kinda stop bothering after 2020 07:40:29 <Alberth> ... 07:40:33 <planetmaker> there's virtually no end to a map other than "not playable anymore" and "everything connected and built-up" 07:40:50 <andythenorth> LSky: so if time is 2x slower, theyâll stop bothering 1970? 07:40:55 <planetmaker> LSky, incidentially that's usually the date where everything is connected in multiplayer 07:41:00 <LSky> from what ive seen, people enjoy the sweet spot 1940-2010 most 07:41:03 <planetmaker> if you start early enough and enough companies 07:41:49 <supermop> i care less about length of game, more i would like to be less reliant on days as they are now for my gameplay 07:41:51 <planetmaker> So what would happen, if you made a small add-on NewGRF which stretches the introduction dates of the vehicles of your favourite set from the 100-year range to 1000 year range? 07:41:59 <LSky> andy, youd think that, but every game regardless of when the game started, its about done when people played a day or so in 2000+ 07:42:47 <Alberth> LSky: why do people stop playing? If you want a longer game play, that's what you're going to have to fix 07:43:05 <LSky> well im not saying its an issue as such 07:43:15 <LSky> i mean, its just a shame that it wont be officially supported 07:43:26 <LSky> were doing fine on our server, where games last about 6 real days 07:43:53 <LSky> and yeah, i suppose introduction dates of vehicles can be edited 07:44:03 <LSky> but thats going to be editing quite a few newgrfs if you wanna do it right 07:44:37 <LSky> the original reason for having this, for me, was so that when id play an mp game, my company wouldnt be gone/horribly outdated when id come back the next day 07:44:54 <Rubidium> vice versa too; if you change the length of a day, then NewGRFs need to be updated to properly account for the repurcussions of that 07:45:04 <LSky> yes 07:45:10 <LSky> but just basecosts solves most of that 07:45:41 <LSky> we've ran this server like this for 2 years now, never needed to edit newgrfs and its balanced well, imo 07:46:19 <LSky> i mean, all im saying is that its a shame that it wont be officially supported 07:46:31 *** HerzogDeXtEr [~flex@i59F6B0E2.versanet.de] has quit [Quit: Leaving.] 07:46:32 <supermop> also my opinion is sort of meaningless as a i rarely playthrough a game anymore 07:46:53 <LSky> well whats 'playing through' in OpenTTD? 07:46:55 <LSky> sandbox after all 07:47:30 <Rubidium> the main problem of OpenTTD why features can't be added easily is because of backward compatability, and having to figure out what to do with that 07:48:18 <LSky> i didnt really expect it to have been a feature any time soon, the daylength mods are kind of outdated as is 07:48:48 <LSky> took us a lot of effort to get any mod working with recent nightlies 07:48:48 <supermop> way i play now is: andy releases something new, so i get a nightly, download that set, plus updates of anything else i have downloaded, play a map between 64x128 and 256x512 for a few hours to see what neat things andy has made for me... 07:48:49 <Rubidium> were we to drop support for the current NewGRFs, base sets, AIs and game scripts, then we can simplify a huge amount of code a ditch loads of somewhat pointless settings 07:49:59 <LSky> well, if it cant work, it cant work, i have no issue with that 07:50:12 <LSky> its usually managable with mods 07:51:07 <andythenorth> Rubidium: we could do that⊠07:51:10 <andythenorth> version 2? 07:51:31 <supermop> then get bothered by some little issue, stop playing to brainstorm a newgrf, get put off by doing work on it, go do something else 07:52:30 <LSky> planetmaker, im looking at the 'apply for project' page btw, i have no idea what im supposed to be putting in the fields of tracker, status, priority, assignee, etc, etc 07:54:08 *** George [~George@185.43.94.91] has joined #openttd 07:54:30 *** pthagnar [~pthagnar@cpc7-pres17-2-0-cust28.18-3.cable.virginm.net] has quit [Quit: Leaving] 07:59:29 *** George|2 [~George@185.43.94.91] has quit [Ping timeout: 480 seconds] 08:02:38 <planetmaker> just leave it at defaults 08:06:03 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has joined #openttd 08:11:09 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Remote host closed the connection] 08:12:16 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 08:15:30 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Remote host closed the connection] 08:17:03 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 08:17:18 <supermop> ooops 08:17:33 *** Cybert1nus [~Cybertinu@cybertinus.customer.cloud.nl] has quit [Remote host closed the connection] 08:17:37 <supermop> accidentally started a wasteland game with a growth script running 08:17:49 <supermop> can i turn off a GS in a running game? 08:18:23 <LSky> which growth script 08:18:36 <supermop> andythenorth: HEQs crawlers look good in a post apocalyptic setting 08:18:40 <supermop> real growth 08:19:50 *** Zsub [~Joris@5249B9F1.cm-4-2c.dynamic.ziggo.nl] has quit [Quit: Zsub] 08:23:08 *** retro|cz [~retro@ip-89-176-82-80.net.upcbroadband.cz] has joined #openttd 08:25:38 *** Phreeze [~p@vodsl-11053.vo.lu] has joined #openttd 08:25:56 <andythenorth> supermop: :) 08:26:17 *** Cybertinus [~Cybertinu@cybertinus.customer.cloud.nl] has joined #openttd 08:28:25 <Phreeze> no, it's me 08:31:20 *** Zsub [~Joris@5249B9F1.cm-4-2c.dynamic.ziggo.nl] has joined #openttd 08:38:05 *** Brumi [~quassel@78-131-41-191.pool.digikabel.hu] has joined #openttd 08:50:28 <andythenorth> anyway 08:50:39 <andythenorth> forbidding 90â turns is a BAD FEATURE 08:52:40 <planetmaker> why is it BAD? 08:52:48 <andythenorth> what does it achieve? 08:52:53 <planetmaker> 90° turns must be forbidden by default :) 08:52:53 <andythenorth> other than breaking routing for ships? 08:53:00 <Phreeze> it's kind of...unrealistic 08:53:03 <andythenorth> I had it forbidden for years 08:53:03 <planetmaker> oh, for ships not. For trains 08:53:04 <__ln___> 90' is 1 degree and 30 minutes? 08:53:15 <Phreeze> when i was a kid and playing with trucks, even THEN i didnt do 90° turns 08:53:31 <andythenorth> I just re-enabled it for my 4 year old, and now Iâm looking at it as âwtfâ 08:53:37 <andythenorth> thereâs nothing wrong with 90â turns 08:53:48 <planetmaker> 90' indeed is 1° 30' 08:53:53 <Phreeze> for trains, it looks weiiiiiiird 08:54:10 <planetmaker> no way to show that slight angle change in OpenTTD :P 08:55:34 <andythenorth> itâs not an improvemtn on original TTD 08:55:38 <andythenorth> improvement * 08:55:46 <andythenorth> itâs just a thing to please the train nerds 08:56:36 *** Progman [~progman@p57A1A624.dip0.t-ipconnect.de] has joined #openttd 08:57:16 <Brumi> 4 year old playing openttd? 08:57:24 <Brumi> impressive :) 08:57:35 <andythenorth> heâs been playing for about 18 months 08:57:48 <Brumi> can he read? 08:57:48 <andythenorth> unaided for about last 9 months 08:57:53 <andythenorth> canât read 08:58:00 <Brumi> wow 08:58:12 <andythenorth> he just builds train loops and sets them going 08:58:26 <planetmaker> :) 08:59:08 * peter1139 hands andythenorth a supply of °°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°° symbols. 08:59:17 <Brumi> I also couldn't build anything sensible when I first started playing 08:59:34 <peter1139> alt-gr+shift+0, simple. 08:59:42 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Remote host closed the connection] 09:00:18 <andythenorth> peter1139: steve jobs didnât approve of your funny symbol 09:00:23 <andythenorth> not on my keyboard 09:00:24 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 09:00:30 <peter1139> Get a real computer. 09:00:37 <peter1139> Or just put a real OS on it. 09:01:20 <planetmaker> andythenorth, my mac has the ° in the usual place... left of 1 by means of shift. 09:02:09 <andythenorth> °°°°°°°°°°° 09:02:12 <andythenorth> blearch 09:02:18 <andythenorth> letâs make a farm 09:02:25 <andythenorth> â¡â¡â¡â¡â¡â¡â¡â¡â¡â¡â¡â¡â¡â¡â¡â¡â¡â¡â¡â¡â¡â¡â¡ 09:02:35 <andythenorth> keeps the cows in 09:03:30 <andythenorth> â â â â â â â â â â â â â â â â â â â â â â â â â â â â 09:03:33 <andythenorth> keeps the sheep in 09:03:40 <andythenorth> sheep are not as strong as cows 09:05:59 *** Haube [~michi@37-4-140-125-dynip.superkabel.de] has joined #openttd 09:07:09 *** Zsub [~Joris@5249B9F1.cm-4-2c.dynamic.ziggo.nl] has quit [Quit: Zsub] 09:15:36 <andythenorth> where is V453000 09:17:02 *** valhallasw [~valhallas@s55978e11.adsl.online.nl] has joined #openttd 09:19:20 *** Twofish [~IRC@0001308f.user.oftc.net] has quit [Read error: Connection reset by peer] 09:19:40 *** Pensacola [~quassel@h220216.upc-h.chello.nl] has joined #openttd 09:19:45 *** Twofish [~IRC@46.228.54.111] has joined #openttd 09:23:05 <planetmaker> there's some object set which has a few nice fences. DWE? VAST? Dunno, but likely one of those two 09:26:34 *** gelignite [~gelignite@i528C323B.versanet.de] has joined #openttd 09:33:57 <peter1139> Is there an option to stop towns building so many bridges? 09:36:42 <planetmaker> no 09:36:56 <planetmaker> except if you disable road building by towns altogether 09:37:14 <planetmaker> maybe a different road layout helps, but that's dubious 09:37:19 <planetmaker> depends on geography 09:39:01 <peter1139> Should be quite simple to check for nearby bridges, I think? 09:40:05 <peter1139> Take a point half-way along the bridge, then check perpendicular for a "few" tiles from there for other bridges. 09:40:51 <planetmaker> should not be more than two each way 09:40:58 <planetmaker> two tiles 09:41:09 <peter1139> 2? That wouldn't stop anything. 09:41:33 <peter1139> Well depending on the layout I suppose. 09:44:46 <peter1139> Hmm, ah, I'm thinking over water. Over track is not so ugly. 09:44:47 <andythenorth> I like these stupid bridges that are unmovable and block my ships, stations etc 09:48:59 <andythenorth> are rivers unmovable yet? 09:49:48 *** fjb is now known as Guest7754 09:49:49 *** fjb [~frank@000158aa.user.oftc.net] has joined #openttd 09:49:55 *** frosch123 [~frosch@frnk-4d00b53d.pool.mediaWays.net] has joined #openttd 09:50:00 <andythenorth> quak 09:50:03 <Alberth> moin 09:50:06 <peter1139> You can't move them. 09:50:18 <andythenorth> must be fixed then 09:51:22 *** MJP [~mjp@hq.z77.fr] has joined #openttd 09:52:22 <frosch123> hola 09:56:36 *** Guest7754 [~frank@000158aa.user.oftc.net] has quit [Ping timeout: 480 seconds] 09:57:37 <fonsinchen> If you're bored, make a timetable for conditional orders and watch the weirdness. 09:57:57 <andythenorth> :o 09:58:05 <andythenorth> that sounds like mixing sodium and water 09:59:20 <andythenorth> why are conditional orders? 09:59:25 <fonsinchen> It's possible and it does something remotely logical. It's just very hard to understand what it does. 10:00:17 <andythenorth> do conditional orders have any purpose? 10:00:38 <fonsinchen> Oh, ask V453000, he'll give you myriads of examples 10:01:38 <andythenorth> oh if itâs V453000 we can ignore all the answers 10:06:47 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has joined #openttd 10:07:15 <Wolf01> hi hi 10:09:09 <planetmaker> andythenorth, I use cond. orders for low-capcity things where I can have one train serve e.g. two mines 10:09:25 <planetmaker> if load% > 90 also try to pickup stuff from 2nd mine or so 10:11:42 <andythenorth> hmm 10:11:55 *** yorick [~yorick@ip51cd0513.speed.planet.nl] has joined #openttd 10:12:04 <andythenorth> doesnât cdist make all that redundant? 10:12:14 <andythenorth> maybe not 10:13:20 <andythenorth> planetmaker: how do you get the < 90% load? 10:13:23 <andythenorth> timetable? 10:13:45 <planetmaker> andythenorth, don't use full load and just visit a low-throughput station 10:13:55 <planetmaker> where there waits less than the train can carry 10:25:50 *** Progman [~progman@p57A1A624.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 10:28:23 *** Progman [~progman@p57A1A624.dip0.t-ipconnect.de] has joined #openttd 10:28:47 *** Progman [~progman@p57A1A624.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 10:35:04 <MagisterQuis> Rubidium: Still prints a few debug messages, though debuglevel reports net=0. Is there a way to compile it as default (without digging through the source) or a setting in the config file? 10:36:12 <Rubidium> some of the messages can't be easily disabled 10:38:20 <planetmaker> MagisterQuis, did you see that you failed to attach the fix-OpenBSD patch? 10:39:13 <MagisterQuis> planetmaker: I did. I attached it. 10:39:20 <MagisterQuis> Like, commented and atteched. 10:39:22 <MagisterQuis> attached* 10:39:36 <MagisterQuis> http://sprunge.us/ALPO <- and put this in there. 10:42:40 <Rubidium> though as far as I can see all stuff that's printed at debug level 0 is something odd happened 10:43:54 <fonsinchen> Either I'm too stupid to understand it or timetabling of conditional orders makes no sense whatsoever. 10:44:13 <MagisterQuis> Rubidium: Seems it prints some routine startup messages: http://sprunge.us/DMfg 10:44:29 *** Brumi_ [~quassel@78-131-41-191.pool.digikabel.hu] has joined #openttd 10:48:39 *** Brumi [~quassel@78-131-41-191.pool.digikabel.hu] has quit [Ping timeout: 480 seconds] 10:52:27 <Rubidium> MagisterQuis: try http://rbijker.net/openttd/less_noisy.diff 10:53:12 <MagisterQuis> Rubidium: Why are those messages debug messages (as opposed to, say, info)? 10:53:17 <Rubidium> I'm not sure whether the version should or should not be shown regardless of anything 10:54:38 <Rubidium> MagisterQuis: it's just the same; either you make a number of functions for "error", "warning", "info" and "debug"... or you just make one with different levels of importance 10:55:07 <MagisterQuis> Ah, that makes sense. 10:55:20 <Rubidium> only caveat is that some info is more important than some warnings, so you'd need to add levels to the four functions as well 10:55:27 <MagisterQuis> So, in OpenTTD, DEBUG() is a bit like syslog()? 10:55:35 <Rubidium> yup 10:55:43 <MagisterQuis> That makes sense. 10:56:00 <MagisterQuis> In that case, it'd make sense for those messages to be printed at level 0. 10:56:10 <MagisterQuis> The [dbg] tag threw me. 10:56:44 <MagisterQuis> Starting a server with no output would be odd. 10:57:16 <Rubidium> that's kinda why the dedicated server does -dnet=6 in -D 10:57:33 <MagisterQuis> Yeah, but then you get a message every time someone queries it. 10:58:32 <Rubidium> it's always been doing that; I was never bothered much by it 10:59:18 <MagisterQuis> I'll try net=1 and see how chatty it is. 10:59:30 <MagisterQuis> I haven't played in years :D 10:59:43 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Remote host closed the connection] 10:59:47 <MagisterQuis> Last time I played much, I wrote a wrapper that allowed control via IRC. 10:59:55 <MagisterQuis> It was nearly unauthenticated :D 11:00:22 <planetmaker> the new kid in town for that is usage of the admin port :) 11:00:25 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 11:00:47 <planetmaker> Usually I recommend using SOAP to control OpenTTD (and bridge it to IRC - it's a supybot plug-in) 11:00:58 <MagisterQuis> I saw that. I decided not to poke at it unless I actually need it. 11:01:10 <MagisterQuis> Surprisingly, full-time employment kinda takes time away from messing with game servers. 11:01:42 <planetmaker> using soap made many things quite easy actually - I think 11:04:56 <MagisterQuis> Given that I'll have all of four users, I'm not hugely worried about it. 11:05:09 <MagisterQuis> Plus random people who wander in. 11:05:23 <MagisterQuis> But, with the number of servers online, even that's not going to be a large number. 11:06:32 <planetmaker> well. The amount of online players and available servers tends to be the same numbers. Approximately 11:07:23 <MagisterQuis> Lol. 11:07:27 <MagisterQuis> Everybody runs his own server? 11:07:50 <planetmaker> well. Not really. Most probably play single-player. Just check-out servers.openttd.org 11:08:04 <planetmaker> and count server-no and connected clients 11:08:15 <planetmaker> average is one. But it's unequally distributed 11:08:49 <MagisterQuis> Neat. 11:09:42 <planetmaker> I certainly didn't count in the last year, but I'll be surprised if it changed significantly 11:10:11 *** Alberth [~hat@2001:981:c6c5:1:be5f:f4ff:feac:e11] has left #openttd [] 11:13:39 <Rubidium> it's more like half a player/server 11:30:12 *** Zsub [~Joris@5249B9F1.cm-4-2c.dynamic.ziggo.nl] has joined #openttd 11:30:34 *** Zsub [~Joris@5249B9F1.cm-4-2c.dynamic.ziggo.nl] has quit [] 11:31:56 *** Supercheese [~Superchee@76.178.136.186] has quit [Read error: Connection reset by peer] 11:32:27 *** Supercheese [~Superchee@76.178.136.186] has joined #openttd 11:36:35 *** Aristide [~quassel@tok69-5-82-235-150-75.fbx.proxad.net] has joined #openttd 11:39:56 *** NGC3982 [~kruger@h215n4-vj-d3.ias.bredband.telia.com] has quit [Quit: leaving] 11:44:12 <Eddi|zuHause> the peak time is probably more interesting than the average 11:51:34 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth] 11:52:53 *** Brumi [~quassel@78-131-41-191.pool.digikabel.hu] has joined #openttd 11:57:37 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 11:58:27 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 11:58:38 *** Brumi_ [~quassel@78-131-41-191.pool.digikabel.hu] has quit [Ping timeout: 480 seconds] 12:00:47 *** NGC3982 [~kruger@h215n4-vj-d3.ias.bredband.telia.com] has joined #openttd 12:00:51 <NGC3982> Oh hai. 12:02:48 <Eddi|zuHause> "How do you explain to a foreigner that there are naked beaches and naked saunas, but in the pool belonging to a naked sauna you have to wear bathing clothes" 12:02:59 *** Pol [~quassel@h220216.upc-h.chello.nl] has joined #openttd 12:05:28 <planetmaker> hehe 12:05:48 <planetmaker> try to explain the concept of 'FKK' in the first place. And how to know when / where / why :P 12:08:11 <andythenorth> hmm 12:08:15 <andythenorth> wasteland 12:08:50 *** Pensacola [~quassel@h220216.upc-h.chello.nl] has quit [Ping timeout: 480 seconds] 12:09:12 <planetmaker> it's an awesome idea, too :) 12:09:19 <planetmaker> and not badly made either 12:09:35 * andythenorth ponders 12:14:14 *** Brumi [~quassel@78-131-41-191.pool.digikabel.hu] has quit [Remote host closed the connection] 12:15:49 *** Phreeze [~p@vodsl-11053.vo.lu] has quit [Ping timeout: 480 seconds] 12:18:48 *** Brumi [~quassel@78-131-41-191.pool.digikabel.hu] has joined #openttd 12:25:35 <andythenorth> Road Hog alpha-1 now on banananananas 12:25:41 <andythenorth> 'needs' nightly ottd 12:51:06 <fjb> Moin. 12:52:01 <planetmaker> hi fjb 12:52:14 <fjb> Moin planetmaker 12:54:06 <fjb> planetmaker: FKK when and where? You will find out when the police arrests you or not. 12:59:21 <planetmaker> lol 13:20:24 *** Brumi [~quassel@78-131-41-191.pool.digikabel.hu] has quit [Ping timeout: 480 seconds] 13:25:04 *** tycoondemon [~ashnohoe@D97BA885.cm-3-4c.dynamic.ziggo.nl] has quit [] 13:38:38 *** yorick [~yorick@ip51cd0513.speed.planet.nl] has quit [Remote host closed the connection] 13:41:28 *** tycoondemon [~ashnohoe@D97BA885.cm-3-4c.dynamic.ziggo.nl] has joined #openttd 13:52:16 *** ABCRic [~ABCRic@a79-169-2-218.cpe.netcabo.pt] has joined #openttd 14:08:29 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth] 14:17:22 *** Starlight [~chatzilla@36.80-202-82.nextgentel.com] has joined #openttd 14:20:34 *** Starlight [~chatzilla@36.80-202-82.nextgentel.com] has quit [] 14:21:20 *** supermop [~daniel_er@d110-33-173-77.sun801.vic.optusnet.com.au] has quit [Quit: supermop] 14:22:19 *** blathijs_ is now known as blathijs 14:25:56 *** Phreeze [~p@vodsl-11053.vo.lu] has joined #openttd 14:29:01 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 14:33:59 *** Phreeze [~p@vodsl-11053.vo.lu] has quit [Ping timeout: 480 seconds] 15:04:27 *** Dan9550X [~dan9550@122.298.dsl.mel.iprimus.net.au] has quit [Remote host closed the connection] 15:09:01 *** Dan9550 [~dan9550@122.298.dsl.mel.iprimus.net.au] has joined #openttd 15:15:42 *** MagisterQuis [~Adium@71.206.53.147] has quit [Read error: Connection reset by peer] 15:16:10 *** MagisterQuis [~Adium@71.206.53.147] has joined #openttd 15:29:37 *** MagisterQuis1 [~Adium@2601:a:6380:421:f4cb:c550:4982:46f6] has joined #openttd 15:29:37 *** MagisterQuis [~Adium@71.206.53.147] has quit [Remote host closed the connection] 15:52:14 *** Hazzard [~quassel@c-67-174-253-44.hsd1.ca.comcast.net] has joined #openttd 15:53:30 <LordAro> @seen Zuu 15:53:30 <DorpsGek> LordAro: Zuu was last seen in #openttd 2 weeks, 6 days, 18 hours, 12 minutes, and 1 second ago: <Zuu> Hello ZirconiumX 15:57:49 *** Brumi [~quassel@78-131-41-191.pool.digikabel.hu] has joined #openttd 16:10:07 *** MagisterQuis1 [~Adium@2601:a:6380:421:f4cb:c550:4982:46f6] has quit [Quit: Leaving.] 16:12:06 *** Alberth [~hat@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd 16:12:09 *** mode/#openttd [+o Alberth] by ChanServ 16:12:49 *** MagisterQuis [~Adium@2601:a:6380:421:ccb6:b176:c70d:2fa2] has joined #openttd 16:18:58 *** HerzogDeXtEr [~flex@88.130.184.131] has joined #openttd 16:29:55 *** brambles_ is now known as brambles 16:32:04 *** boojee [~oftc-webi@46.39.246.3] has joined #openttd 16:33:26 <George> Hi. Can running cost be negative? 16:41:31 *** DanMacK [~0a0a6574@188.cimarosa.openttdcoop.org] has joined #openttd 16:41:41 <DanMacK> Hey all 16:52:15 <Rubidium> George: I doubt it 16:52:42 <George> Would it be hard to provide such a feature? 16:55:10 <George> Electric locomotives with Regenerative brakes (also going down hill) in fact generate energy, thus could be represented as negative running cost 16:55:36 <DorpsGek> Commit by rubidium :: r26518 trunk/src/genworld.cpp (2014-04-26 16:55:30 UTC) 16:55:37 <DorpsGek> -Change: make genworld messages on the dedicated server disable-able by using -dnet=0 16:55:39 *** DanMacK [~0a0a6574@188.cimarosa.openttdcoop.org] has quit [Quit: Page closed] 16:55:58 <Eddi|zuHause> you're probably modelling a few steps too far there 16:56:02 <andythenorth> just lower the running costs generally? 16:56:12 <andythenorth> same net effect 16:56:26 <andythenorth> or zero them 16:56:32 <andythenorth> when coasting 16:56:59 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 16:57:01 *** mode/#openttd [+v glx] by ChanServ 16:57:01 <andythenorth> the relevant cost is for a journey or round-trip, 16:57:08 <andythenorth> not for any given tick 16:57:11 <Eddi|zuHause> every bit of energy you save during braking you already spend through accelerating, so just reduce the acceleration costs 16:58:07 <Eddi|zuHause> as to the difficulty: it would be trivial to interpret the property/return value as signed 16:58:35 <Eddi|zuHause> but you can't change specs like that, someone could be using that range already 16:59:51 <Eddi|zuHause> so you need an additional flag to switch the signedness 17:00:02 <Eddi|zuHause> and there it starts being a mess 17:00:40 * Rubidium wonders how much of the running costs are actually electricity 17:01:37 <Eddi|zuHause> how much of your car's running cost is fuel? 17:01:58 <Rubidium> I can't answer that question 17:02:00 <Eddi|zuHause> it's probably significant, but if you include the driver time, it's not the majority 17:03:38 *** kais58__ is now known as kais58|AFK 17:03:45 <Rubidium> lets assume a TRAXX engine, apparantly 4 MW of power output on 1.5 kV: EUR 0.03 / kWh -> 1 hour full whack costs EUR 120. They need to pay at least EUR for the train path if it's only the loc, and using 100% of the engines power with only the loc for an hour seems improbable 17:04:24 <Rubidium> anyhow... top speed is 140 km/h, so lets assume it runs at top speed, that costs 140 EUR 17:04:32 <Rubidium> (all on Dutch railways) 17:05:20 <andythenorth> is that all? 17:05:25 <andythenorth> thatâs ridiculously cheap 17:05:36 <fonsinchen> They have to pay the train driver also while the train is not going full power (or at least I hope so). 17:06:49 <Rubidium> maybe do it the other way around... lets assume regenerative breaking is 100% efficient is converting momentum into electricity 17:07:09 *** MagisterQuis [~Adium@2601:a:6380:421:ccb6:b176:c70d:2fa2] has left #openttd [] 17:07:24 <fonsinchen> But it's pretty surprising to do that math. I once calculated together with a friend that only the ICEs running in germany use the power output of 1 nuclear plant on average. 17:07:54 <Eddi|zuHause> then you can ignore accelerating/decelerating but you still have to overcome rolling friction and wind resistance for travelling 17:08:09 *** Phreeze [~p@vodsl-11053.vo.lu] has joined #openttd 17:08:34 <Eddi|zuHause> fonsinchen: but we closed 6 of those and it didn't even leave a dent in the statistics 17:10:29 <fonsinchen> Still, those trains are burning a sizable share of the total electricity produced in Germany. Apparently they didn't really optimize them for power consumption back then. 17:11:37 *** KWKdesign [~KWKdesign@pool-108-52-130-213.phlapa.fios.verizon.net] has quit [Ping timeout: 480 seconds] 17:11:51 *** KWKdesign [~KWKdesign@pool-108-52-130-213.phlapa.fios.verizon.net] has joined #openttd 17:13:26 <Phreeze> speaking of german trains, recently got a cool book for 10eur 17:13:44 <Phreeze> Deutsche Eisenbahnen, Bassermann Verlag 17:13:54 <Phreeze> got it on amazon 17:15:41 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth] 17:17:33 <Rubidium> the loc is 80 000 kg, going 140 km/h (40 m/s): 18 kWh -> EUR 0.54. With 270 kN traction, the train should be able to stop in 12 seconds. It would need 550 meter to stop, so EUR 0.55. So a kamikaze break would still cost money. 17:18:16 <Rubidium> (under perfect conditions) 17:19:37 <fonsinchen> Did you just prove that a train is no perpetuum mobile? 17:21:01 <Phreeze> rubi, you know that the price for 1kw for heavy energy customers is ridiiiiiculously loooow 17:21:22 <Phreeze> like if you pay 10cents, they pay lessen than 1 17:22:50 <Rubidium> Phreeze: I'm using the prices that Prorail, the track owner here, puts in its document regarding running trains on their tracks 17:24:41 <Rubidium> I reckon some fraction of the price per kWh is for maintenance of the actual catenary 17:27:11 * Rubidium pays about EUR 0.06 per kWh for the electricity, then another EUR 0.15 in taxes and EUR 22.50 to get the electricit here, although I also get a EUR 385.5 refund on the "energy tax". 17:30:53 <Rubidium> which is nice, as last year I paid like EUR 475 for electricity and gas of which EUR 375 were costs for having a connection to the electricity/gas networks 17:34:07 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Read error: Operation timed out] 17:34:50 <frosch123> what triggers a refund on the tax? 17:35:28 <frosch123> here you would usually only get refunds for stuff you need for work 17:35:47 <Rubidium> the utilities company has to subtract it from the bill 17:38:11 <Rubidium> though it's more something that sometime they decided that the poluter has to pay, but the taxes (on average) were not allowed to rise. So they increased the tax per kWh and subtract "average usage * (new tax per kWh - old tax per kWh)" from the total 17:38:37 <frosch123> oh that kind of non-sense 17:42:37 <Rubidium> well, I'm kinda happy about it 17:43:48 <Rubidium> though those kind of constructs can be found everywhere in tax related stuff 17:44:24 <Rubidium> but lets not digress into that mess 17:45:19 <DorpsGek> Commit by translators :: r26519 trunk/src/lang/korean.txt (2014-04-26 17:45:12 UTC) 17:45:20 <DorpsGek> -Update from WebTranslator v3.0: 17:45:21 <DorpsGek> korean - 2 changes by telk5093 17:45:32 *** retro|cz [~retro@ip-89-176-82-80.net.upcbroadband.cz] has quit [Read error: Operation timed out] 17:51:57 *** chrswk [~chrswk@213.188.53.45] has joined #openttd 18:03:33 *** jpierre03 [~jpierre03@voyage.prunetwork.fr] has joined #openttd 18:09:12 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has joined #openttd 18:10:09 *** lugo [lugo@apple.bnc4free.com] has quit [Quit: I'm using a Free IRC Bouncer from BNC4FREE - http://bnc4free.com/] 18:20:31 *** lugo [lugo@192.249.56.28] has joined #openttd 18:20:59 *** kais58|AFK is now known as kais58__ 18:27:32 *** Dan9550 [~dan9550@122.298.dsl.mel.iprimus.net.au] has quit [Remote host closed the connection] 18:36:23 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 18:47:21 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 19:01:27 *** alluke [~oftc-webi@cs78237230.pp.htv.fi] has joined #openttd 19:07:40 *** chrswk [~chrswk@213.188.53.45] has quit [] 19:13:58 *** sla_ro|master [slamaster@95.76.164.39] has quit [] 19:15:32 *** DanMacK [~0a0a6574@188.cimarosa.openttdcoop.org] has joined #openttd 19:16:29 *** Brumi [~quassel@78-131-41-191.pool.digikabel.hu] has quit [] 19:25:49 *** talebowl [~delltvgat@91.180.85.103] has joined #openttd 19:25:59 <Eddi|zuHause> i didn't understand a word of that... 19:31:41 <Supercheese> of which? 19:32:41 * andythenorth looks for a âwin nowâ button in ottd 19:33:32 <Supercheese> Ctrl+Alt+C 19:33:47 *** Alberth [~hat@2001:981:c6c5:1:be5f:f4ff:feac:e11] has left #openttd [] 19:35:51 <Rubidium> andythenorth: the red dot in the top left corner of the window? 19:38:49 <Supercheese> Top left?! Mac insanity 19:42:19 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has left #openttd [] 19:45:27 <frosch123> Alt+0 in debug builds? 19:48:19 <Eddi|zuHause> i don't think i actually ever tried that 19:55:49 *** talebowl [~delltvgat@91.180.85.103] has quit [Quit: Ex-Chat] 20:04:21 *** Pol [~quassel@h220216.upc-h.chello.nl] has quit [Remote host closed the connection] 20:09:34 <alluke> dat feel when torrent gets stuck 20:14:18 *** sla_ro|master [slamaster@95.76.164.39] has joined #openttd 20:22:39 *** Brumi [~quassel@78-131-41-191.pool.digikabel.hu] has joined #openttd 20:23:30 *** Phreeze [~p@vodsl-11053.vo.lu] has quit [] 20:24:29 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 20:29:19 *** Progman [~progman@p57A1A624.dip0.t-ipconnect.de] has joined #openttd 20:34:29 <DorpsGek> Commit by frosch :: r26520 trunk/src/lang/english.txt (2014-04-26 20:34:22 UTC) 20:34:30 <DorpsGek> -Change: Reword some texts, mostly setting names. 20:41:53 *** alluke [~oftc-webi@cs78237230.pp.htv.fi] has quit [Quit: Page closed] 20:47:24 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has quit [] 20:55:14 <DorpsGek> Commit by rubidium :: r26521 trunk/src/strgen/strgen.cpp (2014-04-26 20:55:08 UTC) 20:55:15 <DorpsGek> -Fix-ish: prevent from ever reading huge (or negative) amounts of data in strgen 20:55:59 *** retro|cz [~retro@ip-89-176-82-80.net.upcbroadband.cz] has joined #openttd 20:59:41 <fonsinchen> andythenorth: Feel like testing the better link capacity estimates for full load? https://github.com/ulfhermann/openttd/commits/capacity 21:00:05 <andythenorth> trunk? 21:00:10 <fonsinchen> You can apply the waybill patch on top of that 21:01:21 <fonsinchen> Well, I've tested it myself a bit, but experience tells me that others find bugs where I don't find them. 21:01:58 <andythenorth> hmm 21:02:04 <andythenorth> is this a branch I can just switch to? 21:02:09 <fonsinchen> Yes 21:02:59 <fonsinchen> The ships/trains+waybill thing works pretty well with it. It just takes a fairly long time for the numbers to settle. 21:03:13 <andythenorth> :) 21:03:22 <andythenorth> I might not test tonight, need to sleep 21:52:17 *** LSky [~lskynl@5ED4B2EA.cm-7-5c.dynamic.ziggo.nl] has quit [Ping timeout: 480 seconds] 22:16:09 *** DDR [~kvirc@S010600254bbe4e1c.vc.shawcable.net] has quit [Read error: Connection reset by peer] 22:16:53 *** DDR [~kvirc@S010600254bbe4e1c.vc.shawcable.net] has joined #openttd 22:17:12 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has left #openttd [] 22:20:06 *** sla_ro|master [slamaster@95.76.164.39] has quit [] 22:26:11 *** DanMacK [~0a0a6574@188.cimarosa.openttdcoop.org] has quit [Quit: Page closed] 22:37:59 *** retro|cz [~retro@ip-89-176-82-80.net.upcbroadband.cz] has quit [Ping timeout: 480 seconds] 22:38:57 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has quit [] 22:47:16 *** talebowl [~delltvgat@91.180.85.103] has joined #openttd 23:01:48 *** valhallasw [~valhallas@s55978e11.adsl.online.nl] has quit [Ping timeout: 480 seconds] 23:09:11 *** Haube [~michi@37-4-140-125-dynip.superkabel.de] has quit [Read error: Connection reset by peer] 23:32:42 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Quit: Leaving] 23:35:23 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 23:39:26 <Wolf01> 'night 23:39:33 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 23:43:16 *** Brumi [~quassel@78-131-41-191.pool.digikabel.hu] has quit []