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07:16:26 <V453000> because I just put 2 images on top of it using same template and they dont seem to fit 07:17:06 <andythenorth> hmm 07:17:13 <andythenorth> Iâve forgotten how all that works :P 07:17:19 <andythenorth> itâs done by magic in FIRS 07:17:44 <V453000> D: 07:18:10 <V453000> https://dl.dropboxusercontent.com/u/20419525/3X_FIXED2.png 07:18:24 <V453000> two images which "should be atop of each other 07:18:27 <andythenorth> what are your realsprite offsets? 07:18:31 * andythenorth is just guessing at things 07:18:39 <V453000> I dont even know what realsprite offsets are? 07:18:45 <V453000> you mean the offsets in the template? 07:19:25 <V453000> template template_industrytile_x4_redone(x, z) { // x == MOVEMENT on X // z == file name, e.g. "gfx/industry_3BB/industry_3BB_f0000.png" [x*256, 0, 256, 704, -128, -578, z] } 07:19:30 <andythenorth> there will be spriteset {} somewhere 07:19:49 <andythenorth> probably in the template 07:20:25 <andythenorth> this stuff makes my head hurt :) 07:20:31 <V453000> mine too 07:21:08 <andythenorth> I think it will be your offsets, but not 100% sure 07:22:56 <V453000> that would mean I need 2 different templates for the building and childsprite then 07:23:02 <V453000> I kind of assumed that they would behave the same :d 07:24:36 <andythenorth> did you test that it was the offsets? 07:24:52 <andythenorth> FIRS templates have 4 params 07:24:53 <andythenorth> tmpl_building_sprite(150, 10, 59, -28) 07:25:10 <andythenorth> template tmpl_building_sprite(x, y, h, dy) { 07:25:10 <andythenorth> [x, y, 64, h, -31, dy] 07:25:11 <andythenorth> } 07:26:44 <andythenorth> :) although mostly thatâs not used 07:27:36 <andythenorth> mostly this does them https://dev.openttdcoop.org/projects/firs/repository/entry/src/templates/spritesets.pynml 07:31:06 <andythenorth> V453000: how many industries for YETI? o_O 07:32:21 <V453000> 16 07:32:26 <V453000> hm 07:36:44 <andythenorth> you might find a lot of boring repetitive coding for spritesets and such 07:36:50 <andythenorth> esp. if youâre animating :) 07:36:53 <V453000> yeah :D 07:36:59 <V453000> I already did an endless amount 07:37:07 <V453000> idk, will try 2nd template 07:37:13 <planetmaker> V453000, iirc the childsprites have the same offsets as their parents 07:37:26 <planetmaker> their alignment is relative to the parent 07:37:51 <V453000> that is what I would expect too, pm, even further proving that, it looks like the childsprite is correct https://dl.dropboxusercontent.com/u/20419525/3X_FIXED.png 07:37:59 <planetmaker> all iirc that is. There are bear traps with spiky pits ahead. I'm sure 07:38:11 <V453000> but when I also correctly loaded the building, it moved 07:38:21 <andythenorth> theyâre simple to do once you have the right setup 07:38:23 <V453000> so there is some weird bear trap relation between building and childsprite 07:38:32 <V453000> yes andy, but once you have the right setup XD 07:38:37 <andythenorth> do the docs say anything? 07:39:51 <andythenorth> xoffset and yoffset move the origin of a child sprite relative to parent 07:40:13 <andythenorth> so if you pass them the wrong offs, youâll get unwanted results 07:40:14 <V453000> o 07:40:20 <V453000> that could be it 07:40:22 <andythenorth> http://newgrf-specs.tt-wiki.net/wiki/NML:Spritelayout 07:40:30 <andythenorth> docs are pretty useful on this :) 07:40:46 *** HerzogDeXtEr [~flex@i59F6B2C8.versanet.de] has joined #openttd 07:40:50 <V453000> oh yeah 07:40:52 <V453000> I have 0 0 07:41:00 <V453000> which explains why they center to top right of their parent seemingly 07:41:36 <V453000> they are very useful andy, I just somehow manage to get confused frequently :P 07:43:47 <V453000> will try that, thanks andy 07:43:56 <andythenorth> np 07:44:08 <V453000> one more thing related to this 07:44:09 <andythenorth> pretty common that child objects offset from parent 07:44:13 <andythenorth> flash does it 07:44:14 <andythenorth> css does it 07:44:19 <andythenorth> etc 07:44:38 <V453000> people have been reporting a lot of errors where trains draw over the industry, I guess that is because zextent 0 07:44:44 <V453000> what is a sane zextent? 07:45:03 <V453000> when it was like 1, it seemed to already overwrite things atop of it like tracks on foundation 07:45:26 <V453000> the docs say 16 07:45:29 <V453000> but that looks insane to me 07:45:34 <andythenorth> usually the height of the building in the sprite iirc 07:46:02 *** Flygon [~Flygon@147.18.214.218.sta.commander.net.au] has quit [Read error: Operation timed out] 07:46:11 <andythenorth> FIRS ones range 32-90 07:46:15 <andythenorth> in a quick sample 07:46:17 <V453000> but if the building technically is ground? 07:46:19 <V453000> right 07:46:35 <andythenorth> hmm ground 07:46:46 <andythenorth> actual ground tile, nothing on it? 07:46:58 <V453000> well no 07:47:03 <V453000> non-animated stuff 07:47:09 <V453000> while the childsprite is animated stuff 07:47:16 <andythenorth> try 32 as a default 07:47:20 <andythenorth> just to see 07:47:22 <V453000> http://dev.openttdcoop.org/projects/yeti/wiki/Tech 07:47:23 <V453000> eh 07:47:31 <V453000> http://dev.openttdcoop.org/attachments/download/6338/anim_mask_workflow.png 07:47:36 <V453000> this is what I am trying to do 07:47:53 <V453000> the "static underlay sprite" is building{} 07:48:00 <V453000> with animated sprite being childsprite 07:48:24 <andythenorth> have you run into issue where spritesets have to have same number of items 07:48:29 <andythenorth> which is interesting for animation 07:48:37 <andythenorth> might not affect you 07:48:37 <V453000> yes I did :d 07:48:46 <V453000> was ridiculous 07:48:50 <andythenorth> again, FIRS magics that away 07:48:52 <V453000> had to make 127 times [] 07:49:01 <V453000> in the spriteset definition :D 07:49:12 <andythenorth> you need a code generator :P 07:49:18 <V453000> makes sense to make tiles on the bottom edge have zextent 0, and the rest like 16? 07:49:19 <andythenorth> imagine how much trouble that could cause :) 07:49:24 <V453000> http://dev.openttdcoop.org/attachments/download/6337/CUTTING_MASK.png 07:49:42 <planetmaker> V453000, you need to use as zextend the overall extend. Also, a child sprite never extends, also not in z-direction, its parent 07:49:46 <V453000> namely 3, 31 32 33 23 13 03 07:50:01 <planetmaker> if it needs to extend its parent in z-extend pad the parent with many transparent pixels in z-direction 07:51:46 * andythenorth bbl 07:51:51 <V453000> hm, will try something 07:51:55 <V453000> thanks andy, cya 07:51:59 <andythenorth> but zextents should be height of stuff drawn on tile 07:52:04 <andythenorth> roughly 07:52:18 <andythenorth> try turning on bounding box view, it might show them, canât remember 07:52:20 <andythenorth> bye 07:52:22 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth] 07:52:50 <V453000> yeah it shows the bounding box derived from zextent (: 07:52:55 <V453000> but still valuable info 07:55:38 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 08:19:54 *** jrambo [~jrambo@93-87-175-81.dynamic.isp.telekom.rs] has quit [Read error: Connection reset by peer] 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[~mikegrb@mikegrb.netop.oftc.net] has quit [Remote host closed the connection] 13:00:46 *** mikegrb [~mikegrb@mikegrb.netop.oftc.net] has joined #openttd 13:15:58 *** mikegrb [~mikegrb@mikegrb.netop.oftc.net] has quit [Quit: once more unto the breach] 13:18:03 *** mikegrb [~mikegrb@mikegrb.netop.oftc.net] has joined #openttd 13:19:17 *** Midnightmyth [~quassel@93-167-84-102-static.dk.customer.tdc.net] has quit [Ping timeout: 480 seconds] 13:22:05 *** mikegrb [~mikegrb@mikegrb.netop.oftc.net] has quit [Remote host closed the connection] 13:22:13 *** mikegrb [~mikegrb@mikegrb.netop.oftc.net] has joined #openttd 13:22:29 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 13:33:39 *** sla_ro|master [slamaster@89.137.74.191] has quit [] 13:34:39 <NGC3982> Stephen Hawking is dead. 13:39:34 <Belugas> you've been caugh spreading a hoax ;) 13:39:43 <Belugas> shame on you! 13:46:10 *** Jerik [~Jerik@c-68-80-55-194.hsd1.pa.comcast.net] has joined #openttd 13:52:57 *** mikegrb [~mikegrb@mikegrb.netop.oftc.net] has quit [Remote host closed the connection] 13:53:07 *** mikegrb [~mikegrb@mikegrb.netop.oftc.net] has joined #openttd 13:53:45 *** mikegrb [~mikegrb@mikegrb.netop.oftc.net] has quit [Remote host closed the connection] 13:57:51 *** mikegrb [~mikegrb@mikegrb.netop.oftc.net] has joined #openttd 13:58:10 *** Pikka [~Octomom@d110-32-40-180.rdl801.qld.optusnet.com.au] has joined #openttd 13:58:17 <Pikka> hallo 13:58:23 <planetmaker> o/ 13:58:43 <Pikka> is it not that the "sending a single character through chat crashed OpenTTD" thing was fixed 13:58:45 <Pikka> ? 13:58:57 <andythenorth> lo Pikka 13:59:10 <andythenorth> how is pineapple land? 13:59:16 <Pikka> 'cause it just happened to me in r26705 :) 13:59:20 <Pikka> it is splendid! 13:59:25 <Pikka> give or take 13:59:27 <andythenorth> does it have any BAD FEATURES? 13:59:29 <andythenorth> crocs? 13:59:34 <andythenorth> typhoons? 13:59:37 <Pikka> well 13:59:41 <andythenorth> politicians? 13:59:43 <planetmaker> Pikka, I've no clue what you asked about :) 14:01:06 <Pikka> planetmaker; I remember when we were playing a while back, the game would crash if I sent a single character through chat (eg "o") 14:01:33 <Pikka> I thought it was fixed, but it still does it :) I can't find the bug report right now, I assume I made one, right? 14:01:54 * planetmaker doesn't recall that incident. Even after this verbose reminder 14:02:16 <planetmaker> Nor can I remember such bug, tbh 14:02:20 <Pikka> andythenorth, we've got a few of those things, although we call the middle one cyclones 14:02:31 <Pikka> and the last one something that I probably can't say without being kicked 14:02:57 <andythenorth> Pikka: but as long as you can buy a bigger boat, and chrome wheels for your truck, youâll be happy :D 14:03:15 <Pikka> unfortunately, they're stopping the boats. 14:03:49 *** mikegrb [~mikegrb@mikegrb.netop.oftc.net] has quit [Remote host closed the connection] 14:03:57 <andythenorth> do you get a jet ski instead? 14:04:03 <andythenorth> also how is openttd land? 14:04:08 * andythenorth has been making faster compiles 14:04:40 <Pikka> I got a hankering today to add 4 more locos to 10cc, but I can only think of 3. Also, I have uni work I should be doing, which might be why I'm thinking about OpenTTD. 14:04:49 * peter1138 overclocks andythenorth to 1.21 jigawatts 14:04:54 <andythenorth> thanks 14:05:05 <andythenorth> my dad says âjigabytes' 14:05:23 <andythenorth> but I absolutely refuse to say âpingâ instead of Pea En Gee 14:05:32 <andythenorth> even though itâs spec 14:05:42 <andythenorth> Pikka: but what ho brake vans? 14:05:46 <andythenorth> and cabeese? 14:05:50 <andythenorth> should I remove them? 14:05:50 <Pikka> there is one 14:05:56 <Pikka> I think they're fine 14:06:01 <Pikka> they're optional 14:06:10 <andythenorth> I wondered about doing something with them 14:06:18 <planetmaker> optional -> good feature :) 14:06:19 <andythenorth> like increasing reliability or speed or payment rate or such 14:06:29 <Pikka> nah 14:06:32 <andythenorth> nah 14:06:58 <planetmaker> hm, reliability might be interesting :) or just add power 14:07:04 <Pikka> it would either be too trivial to be noticable, or it would have such a great effect that they would no longer be "optional" 14:07:09 <planetmaker> or just use them as deco-item 14:07:18 <andythenorth> deco-train 14:07:21 <Pikka> brake vans are for decoration, definitely 14:07:36 <Pikka> and nor do we need autoreplace to play the game for us ;) 14:07:51 <andythenorth> meh to clicking and dragging :P 14:08:38 <peter1138> I might a DBSetXL game. Just for the BAD FEATURES that makes it all worthless or something. 14:08:53 <peter1138> +play 14:08:54 <V453000> replacing trains manually is just repetitive tedious monkey work, autoreplace is kind if important :P 14:09:16 <V453000> db set xl is mostly ok, is just wtf cause in the end you only got one option of BR182 and have fun 14:09:40 <peter1138> Ah, see, I play at the start and middle too, not just the end. 14:10:06 <V453000> it works pretty much that same way throughout 14:11:28 <peter1138> Ah but wagon speed limits. 14:11:37 <peter1138> Which you probably refuse to ever use. 14:12:14 *** LSky` [~LSky@5ED4B2EA.cm-7-5c.dynamic.ziggo.nl] has joined #openttd 14:12:55 <V453000> yep no sense 14:13:01 <peter1138> See. 14:13:17 <peter1138> "This NewGRF is boring now I've disabled its variety" 14:13:43 <V453000> seriously, having trains of various speeds on 1 network is just broken game 14:13:46 <V453000> not variety 14:14:04 <Pikka> doesn't mb enforce wagon speed limits through callback anyway 14:14:20 <Pikka> actually he probably doesn't, that's too much even for mb 14:14:22 <V453000> no that was some canadian stuff 14:14:27 <peter1138> Pikka, no, none of those callbacks existed back then. 14:14:27 <Pikka> yes, oztrans 14:14:37 <Pikka> it's not too much for oztrans 14:14:51 <V453000> exact :D 14:15:31 <andythenorth> V453000: you have to have multiple networks for different speeds 14:15:34 <andythenorth> more interesting 14:15:49 <peter1138> I never needed that 14:15:49 <andythenorth> wagon speed limits ftw 14:16:09 <peter1138> My trains just have to fight it out the death 14:16:13 <V453000> example: more point to point lines = more interesting than 1 intact network? 14:16:25 <andythenorth> THERE MUST BE ONE AND ONLY ONE WAY 14:16:27 <andythenorth> etc 14:16:29 <V453000> :D 14:16:32 <Pikka> good luck, have fun 14:16:38 * Pikka uni tomoz, bed time 14:16:40 *** Pikka [~Octomom@d110-32-40-180.rdl801.qld.optusnet.com.au] has quit [Quit: Leaving] 14:23:14 <Eddi|zuHause> <Pikka> doesn't mb enforce wagon speed limits through callback anyway <-- no, the set is just broken without speedlimits, as the last generation of wagons never appears, but the previous generation still disappears. so you end up with no cargo wagons unless you enable "vehicles never expire" in time 14:37:46 *** luaduck_zzz is now known as luaduck 14:44:58 *** mikegrb [~mikegrb@mikegrb.netop.oftc.net] has joined #openttd 14:47:50 *** mikegrb [~mikegrb@mikegrb.netop.oftc.net] has quit [Remote host closed the connection] 14:49:42 *** mikegrb [~mikegrb@mikegrb.netop.oftc.net] has joined #openttd 14:53:01 *** mikegrb [~mikegrb@mikegrb.netop.oftc.net] has quit [Remote host closed the connection] 15:00:04 *** Midnightmyth [~quassel@93-167-84-102-static.dk.customer.tdc.net] has joined #openttd 15:01:37 *** mikegrb [~mikegrb@mikegrb.netop.oftc.net] has joined #openttd 15:15:28 *** Myhorta[1] [~Myhorta@dsl-114-116.bl27.telepac.pt] has joined #openttd 15:15:38 *** montalvo [~montalvo@c-76-103-107-219.hsd1.ca.comcast.net] has joined #openttd 15:17:21 *** Progman [~progman@p57A18051.dip0.t-ipconnect.de] has joined #openttd 15:18:13 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds] 15:19:54 *** Jinassi [~Jinassi@0001ec72.user.oftc.net] has joined #openttd 15:20:02 *** Jinassi [~Jinassi@0001ec72.user.oftc.net] has left #openttd [] 15:28:48 *** TheMask96 [martijn@pride.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 15:29:26 *** TELK [~oftc-webi@61.101.44.235] has joined #openttd 15:33:50 *** TheMask96 [martijn@envy.vhost.ne2000.nl] has joined #openttd 15:41:37 *** TELK [~oftc-webi@61.101.44.235] has quit [Quit: Page closed] 15:50:32 *** sla_ro|master [slamaster@89.137.74.191] has joined #openttd 15:55:12 <keoz> Maybee someone can help me understand order->type bytes (cf. order_base.h, order_cmd.cpp) ? I see that for a normal goto station order, type value is 01100001 (=97). The first bit from right is about the order type (1 = GO_TO_STATION). The two last are the non stop flag - if I understood fine so far. But what is the 6th bit for ? 15:57:19 *** frosch123 [~frosch@frnk-4d01f21f.pool.mediaWays.net] has joined #openttd 16:16:04 *** Brumi [~quassel@78-131-41-191.pool.digikabel.hu] has quit [] 16:25:39 *** Jinassi [~Jinassi@0001ec72.user.oftc.net] has joined #openttd 16:26:26 <Jinassi> Anyonemantains this? http://www.desura.com/games/openttd 16:28:24 <frosch123> currently no, do you want to? 16:29:01 <Jinassi> If possible I'd like to spread the word to gog too, even further, to increae coverage 16:29:08 <Jinassi> with permission 16:29:30 <frosch123> isn'g gog about selling games? 16:29:39 <frosch123> also openttd is no old game, it is a maintained game 16:29:42 <Jinassi> they too have a free games section 16:30:59 <Jinassi> shit, bbl 16:31:11 <frosch123> boss visiting? 16:31:47 <peter1138> Bah, no ipv6 working. 16:33:02 <Jinassi> ticket 16:35:03 <Rubidium> keoz: just look through order_base.h and look what uses this->type. Then you'd find that it's used for stop location (or the comparison of conditional orders) 16:39:03 <keoz> I saw about comparison conditional, but is it normal that a conditional bit is set in an order, whose type is OT_GOTO_STATION ? 16:39:21 <keoz> (yes, I suppose it is) 16:39:46 <Rubidium> you need to understand that a lot of bitstuffing is done there 16:39:50 * keoz getting crazy. 16:39:58 <Rubidium> based on one bit, the meaning of another bit means something completely differently 16:41:26 <Rubidium> or in this case, based on bits 0..3, bits 4..7 mean something different. For OT_CONDITIONAL bits 5..7 are the comparator function, but for (most of) the others, bits 4 and 5 are the stop location whereas bits 6 and 7 are the non-stop type 16:42:43 <keoz> That's what I understood so far 16:42:55 <keoz> I mean, less clearly 16:43:39 <keoz> but in this case, considering that stop location flags are depot specific, why do I have the bit 5 enabled in a GOTO_STATION order ? 16:43:53 *** Myhorta[1] [~Myhorta@dsl-114-116.bl27.telepac.pt] has quit [Ping timeout: 480 seconds] 16:44:14 <keoz> Oh shit. Understood the mistake 16:44:51 <keoz> bits 4 and 5 are stop location for gotostation orders, nothing to do with depots 16:45:57 <keoz> hence, 97 means goto station order, non stop at intermediate stations, and use the end platform 16:46:29 <keoz> Well ... Thank you for clarifying, Rubidium ! 16:54:52 *** tycoondemon [~ashnohoe@ip503d7ac1.speed.planet.nl] has quit [Read error: Connection reset by peer] 16:55:02 *** APTX [~APTX@aptx.org] has joined #openttd 16:55:06 *** tycoondemon [~ashnohoe@ip503d7ac1.speed.planet.nl] has joined #openttd 16:58:03 *** Brumi [~quassel@78-131-41-191.pool.digikabel.hu] has joined #openttd 17:04:41 *** andythenorth [~Andy@194.168.185.226] has quit [Quit: andythenorth] 17:16:46 <keoz> Hell. It works. 17:23:58 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has joined #openttd 17:24:02 <Wolf01> moin 17:34:28 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 17:43:14 <andythenorth> o/ 18:07:34 *** Myhorta[1] [~Myhorta@dsl-114-116.bl27.telepac.pt] has joined #openttd 18:27:57 *** Pereba [~UserNick@179.179.31.124] has joined #openttd 18:44:58 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 18:45:01 *** mode/#openttd [+v glx] by ChanServ 18:50:32 *** Pereba [~UserNick@179.179.31.124] has quit [Quit: AdiIRC is updating to v1.9.4 Beta Build (2014/07/28-1) 64 Bit] 18:51:14 *** Pereba [~UserNick@179.179.31.124] has joined #openttd 19:09:23 <andythenorth> la la la 19:11:37 <frosch123> yay, thunderstorm! 19:24:02 *** Midnightmyth [~quassel@93-167-84-102-static.dk.customer.tdc.net] has quit [Ping timeout: 480 seconds] 19:25:13 <andythenorth> maybe here too 19:25:15 <andythenorth> inky sky 19:25:28 <andythenorth> despite probably 400 miles difference? 19:25:31 <peter1138> Ah... Minecraft banners... http://algoin.de/bngn/?=0.9-cs.9-bs.0-cbo.0-bts 19:25:46 <andythenorth> lolwut 19:25:47 <andythenorth> etc 19:25:50 <andythenorth> also wtf? 19:31:25 <LordAro> peter1138: surprised it took this long 19:33:45 <andythenorth> hmm 19:33:53 <andythenorth> how to decide if an industry is primary or secondary 19:34:13 * andythenorth teddy-bear coding 19:35:37 *** keoz [~keikoz@pha75-1-81-57-54-15.fbx.proxad.net] has quit [Ping timeout: 480 seconds] 19:38:18 *** Myhorta[1] [~Myhorta@dsl-114-116.bl27.telepac.pt] has quit [Ping timeout: 480 seconds] 19:53:09 <planetmaker> good evening 19:54:05 <Alberth> evenink 19:54:30 <frosch123> hallöle 19:54:44 <Alberth> andy, throw a dice? 19:55:10 <frosch123> also thought that: if it shows V make it primary, if it shows A make it secondary 19:55:20 <frosch123> we need a V/A dice 19:55:38 <frosch123> or rather coin 19:58:33 <Alberth> @random 6 19:59:23 <Alberth> or perhaps @random V A 20:00:00 *** Brumi [~quassel@78-131-41-191.pool.digikabel.hu] has quit [] 20:03:01 *** sla_ro|master [slamaster@89.137.74.191] has quit [] 20:03:45 <andythenorth> well 20:04:14 <andythenorth> I shall consider those, thanks 20:06:14 <andythenorth> but I think I just add a new property, with strings for types :P 20:08:41 <andythenorth> to 64 industries 20:08:42 <andythenorth> boring 20:09:06 <andythenorth> I could tape it together by mapping from other properties 20:09:09 <andythenorth> but that will end badly 20:15:59 <Alberth> unfortunately, much programming isn't actually exciting :p 20:16:50 <andythenorth> I get a bit stuck on design with stuff like this 20:16:55 <andythenorth> too few properties = inflexibility 20:17:03 <andythenorth> too many = combinatorial explosion 20:17:16 <andythenorth> anyway, find + replace ftw 20:17:31 *** polaris117 [~polaris@pool-108-34-155-226.prvdri.fios.verizon.net] has joined #openttd 20:18:15 *** polaris117 [~polaris@pool-108-34-155-226.prvdri.fios.verizon.net] has quit [] 20:19:03 <Alberth> don't relate properties with each other to prevent combinatorial explosion :) 20:19:15 <andythenorth> trying not to :) 20:19:48 <andythenorth> FIRS compiling is limited by my battery life 20:19:52 <andythenorth> meh 20:28:40 *** Alberth [~hat@2001:981:c6c5:1:be5f:f4ff:feac:e11] has left #openttd [] 20:33:06 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Read error: Connection reset by peer] 20:33:29 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 20:34:10 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has joined #openttd 20:35:16 <frosch123> night 20:35:20 *** frosch123 [~frosch@frnk-4d01f21f.pool.mediaWays.net] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn] 20:36:20 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 20:53:14 <andythenorth> bye 20:53:16 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth] 20:53:50 *** Progman [~progman@p57A18051.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 20:58:13 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has quit [] 20:59:04 *** keoz [~keikoz@pha75-1-81-57-54-15.fbx.proxad.net] has joined #openttd 21:03:56 *** Midnightmyth [~quassel@93-167-84-102-static.dk.customer.tdc.net] has joined #openttd 21:08:21 *** Progman [~progman@p57A18051.dip0.t-ipconnect.de] has joined #openttd 21:15:16 *** Progman [~progman@p57A18051.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 21:15:20 *** theholyduck [~theholydu@172.245.30.36] has quit [Ping timeout: 480 seconds] 21:17:20 *** HerzogDeXtEr [~flex@i59F6B2C8.versanet.de] has quit [Read error: Connection reset by peer] 21:20:26 *** theholyduck [~theholydu@172.245.30.36] has joined #openttd 21:25:40 *** Hazzard [~2668e0ee@188.cimarosa.openttdcoop.org] has joined #openttd 21:36:57 *** LSky` [~LSky@5ED4B2EA.cm-7-5c.dynamic.ziggo.nl] has quit [] 21:38:18 *** Mucht [~Martin@000128e2.user.oftc.net] has quit [Remote host closed the connection] 21:43:47 *** Midnightmyth [~quassel@93-167-84-102-static.dk.customer.tdc.net] has quit [Ping timeout: 480 seconds] 21:59:59 *** Midnightmyth [~quassel@93-167-84-102-static.dk.customer.tdc.net] has joined #openttd 22:06:41 *** keoz [~keikoz@pha75-1-81-57-54-15.fbx.proxad.net] has quit [Quit: keoz] 22:07:37 <Wolf01> 'night 22:07:41 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 22:39:03 <Eddi|zuHause> mÀh, i converted my minecraft map from 1.4-ish to 1.7-ish and all the dogs stopped listening to me :/ 22:40:09 <Eddi|zuHause> also, i had to manually convert all the statistics and achievements :/ 22:40:24 *** Yotson [~Yotson@2001:980:6ac8:1:d856:de27:20a5:3306] has quit [Quit: .] 22:48:38 <Eddi|zuHause> also, new highscore on GIRP: 63,5m 22:52:58 *** Myhorta 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