Times are UTC Toggle Colours
00:00:50 *** ATS63 [ATS63@d.clients.kiwiirc.com] has joined #openttd 00:01:50 *** ATS65 [ATS65@d.clients.kiwiirc.com] has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 00:06:13 *** montalvo [~montalvo@c-76-103-107-219.hsd1.ca.comcast.net] has joined #openttd 00:20:49 *** pthagnar [~pthagnar@cpc7-pres17-2-0-cust28.18-3.cable.virginm.net] has quit [Ping timeout: 480 seconds] 00:24:38 *** pthagnar [~pthagnar@cpc7-pres17-2-0-cust28.18-3.cable.virginm.net] has joined #openttd 00:28:13 *** Flygon [~Flygon@147.18.214.218.sta.commander.net.au] has joined #openttd 00:29:13 *** ATS63 [ATS63@d.clients.kiwiirc.com] has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 00:33:51 *** Flygon_ [~Flygon@147.18.214.218.sta.commander.net.au] has quit [Ping timeout: 480 seconds] 00:44:47 *** welshdragon [~chatzilla@cpc1-oxfd20-2-0-cust78.4-3.cable.virginm.net] has quit [Ping timeout: 480 seconds] 01:36:23 *** montalvo [~montalvo@c-76-103-107-219.hsd1.ca.comcast.net] has quit [Quit: Textual IRC Client: www.textualapp.com] 01:38:14 *** Pereba [~UserNick@179.183.37.145] has quit [Quit: It's true! All Day I IRC⢠[www.adiirc.com]] 01:57:06 *** LadyHawk- [~LadyHawk@5751e87a.skybroadband.com] has joined #openttd 02:01:44 *** LadyHawk [~LadyHawk@5751e87a.skybroadband.com] has quit [Ping timeout: 480 seconds] 02:01:46 *** LadyHawk- is now known as LadyHawk 02:13:59 *** ATS63 [ATS63@d.clients.kiwiirc.com] has joined #openttd 02:14:00 *** ATS65 [ATS65@d.clients.kiwiirc.com] has joined #openttd 02:25:26 *** DabuYu [DabuYu@128.250.79.238] has quit [Ping timeout: 480 seconds] 02:30:54 *** DabuYu [DabuYu@128.250.79.238] has joined #openttd 02:45:16 *** keoz [~keikoz@pha75-1-81-57-54-15.fbx.proxad.net] has quit [Quit: keoz] 02:52:33 *** DDR [~kvirc@S010600254bbe4e1c.vc.shawcable.net] has joined #openttd 03:01:40 *** HerzogDeXtEr [~flex@i59F6AB90.versanet.de] has quit [Quit: Leaving.] 03:07:32 *** gelignite_ [~gelignite@i528C3AE3.versanet.de] has joined #openttd 03:12:58 <ATS63> So I went to the bus stop and waited for 6 months... 03:14:52 *** gelignite [~gelignite@i528C37BC.versanet.de] has quit [Ping timeout: 480 seconds] 03:17:26 <ATS63> The bus company are outstanding. They may demolish my home any time 03:33:17 <ATS63> Also I love it when I get a plane and we land, and have to wait in the hanger. Its really nice 03:34:26 *** efess [~Efess@c-24-61-64-170.hsd1.ct.comcast.net] has quit [Ping timeout: 480 seconds] 03:36:59 *** efess [~Efess@c-24-61-64-170.hsd1.ct.comcast.net] has joined #openttd 03:45:01 *** efess [~Efess@c-24-61-64-170.hsd1.ct.comcast.net] has quit [Ping timeout: 480 seconds] 04:09:02 <Eddi|zuHause> my irony detector spontaneously combusted. 04:20:16 *** DDR [~kvirc@S010600254bbe4e1c.vc.shawcable.net] has quit [Read error: Connection reset by peer] 04:36:51 *** KWKdesign [~KWKdesign@pool-108-52-130-213.phlapa.fios.verizon.net] has quit [Ping timeout: 480 seconds] 04:37:34 *** KWKdesign [~KWKdesign@pool-108-52-130-213.phlapa.fios.verizon.net] has joined #openttd 04:40:48 *** ATS63 [ATS63@d.clients.kiwiirc.com] has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 04:40:48 *** ATS65 [ATS65@d.clients.kiwiirc.com] has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 04:56:01 *** Eddi|zuHause [~johekr@p5DC67C3F.dip0.t-ipconnect.de] has quit [] 04:56:16 *** Eddi|zuHause [~johekr@p57BD4C07.dip0.t-ipconnect.de] has joined #openttd 05:16:46 *** Hazzard [~quassel@c-67-174-253-44.hsd1.ca.comcast.net] has quit [Ping timeout: 480 seconds] 05:27:45 *** LSky` [~LSky@5ED4B2EA.cm-7-5c.dynamic.ziggo.nl] has joined #openttd 05:38:32 *** efess [~Efess@c-24-61-64-170.hsd1.ct.comcast.net] has joined #openttd 05:59:16 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 06:09:26 *** DabuYu [DabuYu@128.250.79.238] has quit [Ping timeout: 480 seconds] 06:16:21 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth] 06:16:44 *** DabuYu [DabuYu@128.250.79.238] has joined #openttd 06:18:46 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 06:40:42 *** sla_ro|master [slamaster@89.137.74.191] has joined #openttd 06:43:04 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth] 06:47:26 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 06:49:16 *** DabuYu [DabuYu@128.250.79.238] has quit [Ping timeout: 480 seconds] 06:56:39 *** DabuYu [DabuYu@128.250.79.238] has joined #openttd 07:11:15 *** Alberth [~hat@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd 07:11:18 *** mode/#openttd [+o Alberth] by ChanServ 07:13:13 *** Pensacola [~quassel@h220216.upc-h.chello.nl] has joined #openttd 07:17:40 <andythenorth> o/ 07:19:23 <andythenorth> hi Alberth 07:19:47 <Alberth> mornink 07:19:58 <Alberth> how did the pickle sleep? 07:20:31 <andythenorth> yeah 07:20:54 <andythenorth> instead of changing two important data structures everywhere in the compile 07:21:08 <andythenorth> I wrote this 07:21:09 <andythenorth> condition="ship.id in roster.buy_menu_sort_order" 07:21:18 <andythenorth> which took 30s 07:21:33 <andythenorth> 7 hours of hard sleeping to get to that mind 07:22:01 <Alberth> so that was profitable rest :) 07:22:41 <andythenorth> the world must be full of excessive code written by sleep deprvied developers 07:23:21 <Alberth> code typing is much easier than smart thinking :) 07:23:23 <andythenorth> http://www.buzzmaven.com/2014/01/old-engineer-hammer-2.html 07:23:59 <andythenorth> read this last week, interesting http://pythontesting.net/strategy/why-most-unit-testing-is-waste/ 07:24:37 *** Supercheese_ [~Superchee@76.178.136.186] has quit [Quit: Valete omnes] 07:25:56 *** ATS63 [ATS63@d.clients.kiwiirc.com] has joined #openttd 07:25:56 *** ATS65 [ATS65@d.clients.kiwiirc.com] has joined #openttd 07:31:11 <Eddi|zuHause> <Alberth> code typing is much easier than smart thinking :) <-- this is basically a variation of what my professor taught: "a bad programmer will produce 100 lines of code per hour. a good programmer will produce 10 lines of code per hour" 07:31:45 <Alberth> :) 07:31:54 <peter1138> I do end-to-end testing. 07:32:24 *** Yotson [~Yotson@2001:980:6ac8:1:6c7d:feca:86fd:80ec] has joined #openttd 07:36:58 <peter1138> Except in ottd, then I just commit without testing anything. 07:37:09 <peter1138> Why bother compiling even? 07:46:32 <andythenorth> thatâs what a compile farm is for :P 07:52:11 <Alberth> I mostly just test whether the demonstrated bug in the specific use case is fixed 07:58:50 <Eddi|zuHause> andythenorth: so what i gather from being halfway through the article is: "if a test succeeds [or fails] a lot of times in a row, run this test less often, to use the computation time more effectively" 07:59:04 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 07:59:27 <andythenorth> also succeeding tests cause a false sense of security 07:59:37 <andythenorth> tests often fail to be maintained against changes 07:59:47 <andythenorth> but the test run reports green for months on end 08:00:37 <andythenorth> causes too much reliance on tests passing, verus up-front design 08:01:01 <ATS63> Well if we're talking about bugs... it would be cool if ships couldn't sail through each other 08:01:15 <Eddi|zuHause> i've never really done automatic testing 08:01:24 <Eddi|zuHause> ATS63: that is not a bug 08:01:26 <andythenorth> automatic testing is good 08:01:46 <andythenorth> over-provisioning unit tests adds a lot of cost, for possibly limited real gain 08:02:30 <ATS63> Well then, it could be a "feature request" 08:02:39 <ATS63> Ships could crash, by sailing into each other. 08:03:11 <ATS63> Airplanes should have the same behaviour 08:04:55 * andythenorth does stupid thing 08:05:36 <andythenorth> dunno why I care about keeping vehicle IDs âneat and tidy' 08:05:42 <andythenorth> itâs such a non-issue :P 08:05:46 <andythenorth> anyway, theyâre all tidy now 08:05:59 *** ATS64 [ATS63@d.clients.kiwiirc.com] has joined #openttd 08:06:42 *** ATS63 [ATS63@d.clients.kiwiirc.com] has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 08:06:42 *** ATS65 [ATS65@d.clients.kiwiirc.com] has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 08:06:42 <Eddi|zuHause> ATS64: imho, that would make a bad game that i wouldn't want to play. 08:07:30 <ATS64> Provided there was new code that made it an unlikely event to occur, I disagree 08:07:52 <Eddi|zuHause> ATS64: especially for airplanes, which easily might fly in different altitudes even though they are on the same tile 08:08:29 <ATS64> Might, except they ascend & descend over the same number of tiles at the same angle :) 08:08:36 <Alberth> let's first start by an algorithm that makes it possible without taking loads of CPU time 08:09:11 <Eddi|zuHause> well, the game actually does implement different altitudes. but because this has no gameplay value, it only does this very crudely based on speed 08:09:22 <ATS64> I'm no science expert but I think that means all aircraft fly at the same altitude 08:09:42 <andythenorth> donât ruin my ships :( 08:10:30 <Eddi|zuHause> if you watch closely, you see planes changing altitude on approaching a holding pattern, or breaking down 08:11:53 <ATS64> The algorithm for ships wouldn't need to be complicated. Follow the maritime rules. http://en.wikipedia.org/wiki/Port_and_starboard#Right-of-way_for_other_vessels 08:12:19 <andythenorth> ship tile pathfinding is already rather demanding on CPU 08:12:33 <andythenorth> a game with a large number of ships will run your battery down fast 08:14:20 <ATS64> It could be an option that can be disabled in the advanced settings? 08:14:56 <ATS64> The advantage is, it would introduce congestion issues to ships 08:15:36 <Eddi|zuHause> ATS64: but sometimes, even very simple code has very high computational complexity 08:17:48 <andythenorth> ATS64: it has been discussed many times before ;) 08:18:22 <andythenorth> it is on a list of things that a probably never going to happen, like subways and roadtypes 08:18:25 <andythenorth> and daylength 08:18:32 <andythenorth> are * 08:18:38 <andythenorth> :) 08:19:18 <ATS64> hmm... subways would be cool too 08:22:49 <Alberth> ATS64: now you need to come up with a receipt that implements the rules, and works in every circumstance 08:23:02 <Alberth> without taking a lot of steps 08:24:06 <Alberth> unlike the real world, there are no actual humans aboard each ship that understand the rules, and decide what to do 08:25:28 <ATS64> You mean I'm paying kpa in running costs, and theres no human controlling this ferry? I always thought they were chinese 08:26:04 <Alberth> sorry to disappoint you 08:26:21 *** DabuYu [DabuYu@128.250.79.238] has quit [Ping timeout: 480 seconds] 08:26:26 *** ATS63 [ATS64@d.clients.kiwiirc.com] has joined #openttd 08:27:03 <Eddi|zuHause> is this a case of "i don't have a hard drive, i have a bunch of chinese people in the basement memorizing numbers" 08:27:06 <Eddi|zuHause> ? 08:27:08 *** ATS64 [ATS63@d.clients.kiwiirc.com] has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 08:27:34 <Eddi|zuHause> .... also, can you fix your connection? 08:29:09 <andythenorth> hmm 08:29:21 <andythenorth> should be src/docs 08:29:28 <andythenorth> lang_src is even stupider 08:30:19 <Eddi|zuHause> andythenorth: not a thing i would worry about... 08:30:39 <andythenorth> just ugly 08:30:49 <andythenorth> Iâll ignore it 08:31:38 <Eddi|zuHause> andythenorth: i suppose that falls into the category of "do not touch a running system" 08:31:53 <ATS63> Something like that 08:32:18 <ATS63> I'm trying to find the asian responsible for my connection issues so I may punish them by reducing their rice allowance. Its not even wacist 08:33:20 <ATS63> Whats a good client for windows? 08:33:29 *** DabuYu [DabuYu@128.250.79.238] has joined #openttd 08:34:21 <Eddi|zuHause> i have no clue, i only ever used the one everybody else is using, and i haven't used windows much in the last 8 years at all 08:35:08 <ATS63> I guess I could ssh to a lunix machine 08:35:18 <Eddi|zuHause> and "everybody else is using it" is not a measurement for "good" 08:35:30 <Alberth> just install linux :) 08:35:49 <ATS63> I have many lunix machines. But not on the desktop, no thanks, I like being able to work 08:36:01 * andythenorth will bbl 08:36:03 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth] 08:36:34 <Alberth> I have the problem the other way around, windows prevents me from working effectively 08:37:28 <ATS63> I do a great deal of video encoding on this machine. Also I'm an amateur radio licensee, have about 6 radios hooked up to this machine, the software is windows or not at all :/ 08:37:31 <Eddi|zuHause> i have a different problem. i prevent myself from working effectively 08:37:36 <ATS63> Oh yeah and outlook is pretty cool too 08:39:21 *** ATS63_ [~peterh@excite.10mbit.biz] has joined #openttd 08:39:46 *** ATS63 [ATS64@d.clients.kiwiirc.com] has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 08:39:55 <ATS63_> Better? I'm a lunix 08:42:16 *** ATS63_ [~peterh@excite.10mbit.biz] has quit [] 08:42:18 *** ATS63 [~peterh@2407:500::2:981d:d5e9] has joined #openttd 08:42:33 <ATS63> I'm an IPv6 lunix... even better 08:45:10 <__ln__> is this something like "i'm a pc - i'm a mac" 08:46:04 <Alberth> yes 08:46:08 <ATS63> I'm a raspberry pi. Eat me. 08:46:44 <Eddi|zuHause> maybe if there were a raspberry tau... 08:47:46 *** ATS63 [~peterh@2407:500::2:981d:d5e9] has quit [Quit: Changing server] 08:47:47 <Alberth> raspberry Ï :) 08:48:06 *** ATS63 [~peterh@2407:500::2:981d:d5e9] has joined #openttd 08:49:08 <Eddi|zuHause> ATS63: so far, this did not solve the problem of constant leaving and joining :p 08:49:32 <ATS63> I'm remembering how to use this damn thing :( 08:52:43 <Eddi|zuHause> anyway... https://www.youtube.com/watch?v=ZPv1UV0rD8U 08:59:02 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 09:00:22 * andythenorth ponders a Euro roster with 100% inland boats 09:07:34 *** Pikkaphone [~yaaic@203-206-161-219.perm.iinet.net.au] has joined #openttd 09:08:08 *** andythenorth is now known as Pikkaphablet 09:11:09 <Pikkaphone> impostor 09:11:29 <Pikkaphone> should be a law against it 09:12:48 <Pikkaphablet> /nick andythenorth 09:12:48 <Alberth> claim all user names starting with pikka 09:12:55 *** Pikkaphablet is now known as andythenorth 09:13:10 <Pikkaphone> perhaps I will 09:13:52 <Pikkaphone> and enforce it by deactivating myself if I see anyone else use one 09:14:18 <Alberth> good idea 09:15:33 <Alberth> you can also supply modified names to that person, that are compatible 09:15:49 <andythenorth> is there a name translation table? 09:36:38 *** welshdragon [~chatzilla@cpc1-oxfd20-2-0-cust78.4-3.cable.virginm.net] has joined #openttd 09:45:03 *** frosch123 [~frosch@frnk-5f747601.pool.mediaWays.net] has joined #openttd 09:48:24 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Remote host closed the connection] 09:48:53 *** Pensacola [~quassel@h220216.upc-h.chello.nl] has quit [Remote host closed the connection] 10:03:25 * Pikkaphone translates Alberth to Jim Fnutt 10:05:53 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Remote host closed the connection] 10:06:34 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 10:08:29 * Alberth feels nutty 10:08:57 <andythenorth> Pikkaphone: if there were ship hulls and ship houses and ship holds 10:09:08 <andythenorth> could make them like lego 10:09:17 <andythenorth> what rendereisinginging software do you use? 10:09:27 <Pikkaphone> 3dsm 10:09:41 <Pikkaphone> for renderererererering 10:09:43 <andythenorth> hmm 10:09:47 <andythenorth> no max on macs 10:09:48 <andythenorth> afaik 10:09:59 <Pikkaphone> milkshape for modeling 10:10:50 <andythenorth> I could use virtualbox or something 10:10:59 <andythenorth> but maybe my 3D days are behind me 10:11:12 <Pikkaphone> true, but you could put bits together and I could render them. Or I could just render a lot of variations and you could use the ones you want 10:11:26 <andythenorth> I like option 2 10:11:29 <andythenorth> ;) 10:12:48 <Pikkaphone> 4 hulls, 4 houses, 4 greebleyequipments 10:13:06 <Pikkaphone> that's 64 ships, heaps 10:15:20 <andythenorth> big heap ships 10:15:23 <andythenorth> hmm 10:15:28 <andythenorth> this is where FISH started 10:15:29 <andythenorth> https://dev.openttdcoop.org/attachments/download/6394/coaster_revised.png 10:15:38 <andythenorth> I didnât draw that, tweaked someone elseâs thing 10:15:55 <andythenorth> I kind of wonder if the simple boxy style is better than all this realism-shmism 10:16:52 <Pikkaphone> chunky is good for ttd 10:17:36 <Pikkaphone> I should do a boat, work out a scale 10:17:47 <andythenorth> http://www.dorsetgifts.com/woodennauticals/paddlesteamer46cms15032.jpg 10:17:50 <andythenorth> do a wooden one 10:18:29 <Pikkaphone> wooden pixels 10:18:43 <Pikkaphone> and wouldn't you? 10:21:38 <andythenorth> I would 10:21:50 <andythenorth> maybe 20-30 ships per roster 10:21:59 <andythenorth> maybe 3 or 6 rosters 10:22:04 <Pikkaphone> that's a lot of ships 10:22:08 <andythenorth> too many 10:22:29 <Pikkaphone> ships on a roster 10:22:50 <Pikkaphone> planes on a snake 10:23:14 <andythenorth> sharks on a bear 10:23:35 <andythenorth> sausage inna bun 10:23:39 <Pikkaphone> horses for courses 10:24:04 <frosch123> someone knows what silly grf causes the effect in fs#6079? 10:24:21 <Pikkaphone> bungle in the jungle 10:24:51 <Pikkaphone> link to fs for the lazy? 10:25:26 <andythenorth> http://bugs.openttd.org/task/6079 10:25:31 <Pikkaphone> ta 10:25:33 *** keoz [~keikoz@pha75-1-81-57-54-15.fbx.proxad.net] has joined #openttd 10:26:05 <frosch123> the sprites seem to come from vactrains 10:26:20 <frosch123> but the vacuum mail vanm, which is introducted > 2000 has 37 capacity :p 10:26:36 <frosch123> ah, maglev 10:27:00 *** Jomann [~abchirk@p57A0AAAA.dip0.t-ipconnect.de] has joined #openttd 10:29:18 <Pikkaphone> I don't know the grf, but I suspect the problem is rail type related 10:29:42 *** welshdragon [~chatzilla@cpc1-oxfd20-2-0-cust78.4-3.cable.virginm.net] has quit [Ping timeout: 480 seconds] 10:31:32 <frosch123> yeah, looks like a maglev wagon which is compatible to normal rail or something 10:32:25 <frosch123> so, should we remove the arctic climate? 10:32:54 <frosch123> every two months someone opens a fs task, about no forests or farms being available 10:33:18 <frosch123> maybe hardlock "mountainious" and "no variety distribution", unless password is gioven 10:34:36 <andythenorth> definitely consider removing it 10:34:39 <andythenorth> less stuff is better 10:34:56 <Pikkaphone> but 10:35:10 <Pikkaphone> Arctic heart of darkness 10:35:22 <Pikkaphone> mmm, cold coffee 10:39:04 <andythenorth> might do an antarctic economy for FIRSES 10:39:22 <andythenorth> primary industries: ânodulesâ, âmethaneâ 10:39:29 <andythenorth> ski planes 10:39:34 <pthagnar> sciences 10:39:34 <andythenorth> cat trains 10:39:37 <andythenorth> ice breaker 10:39:54 <pthagnar> ice cores 10:40:06 <pthagnar> krill 10:40:10 <Pikkaphone> penguin processor 10:40:12 <andythenorth> http://www.lego.com/en-gb/city/products/arctic/60032-arctic-snowmobile 10:40:58 <andythenorth> elvis 10:41:23 <pthagnar> shoggoths 10:44:48 <Pikkaphone> small round things 10:45:45 <Pikkaphone> Wokay 10:45:54 <Pikkaphone> time to go home 10:46:24 <Pikkaphone> and either work on uni assignments or on boot rosters 10:47:00 <Pikkaphone> or on the last loco for the 10cc update, I suppose 10:47:14 *** sla_ro|master [slamaster@89.137.74.191] has quit [] 10:49:25 <andythenorth> all the things 10:55:01 *** Pikkaphone [~yaaic@203-206-161-219.perm.iinet.net.au] has quit [Ping timeout: 480 seconds] 10:57:14 <Alberth> frosch123: there are more such dependencies, eg map size vs industry density 11:00:57 *** dxtr [32530add@000182a2.user.oftc.net] has quit [Ping timeout: 480 seconds] 11:02:16 *** Pikka [~Octomom@d58-106-26-5.rdl801.qld.optusnet.com.au] has joined #openttd 11:04:54 <Alberth> frosch123: finnish set? http://www.tt-forums.net/viewtopic.php?p=454419#p454419 has these weird named flat wagons, it seems 11:08:24 *** dxtr [8703ca11@000182a2.user.oftc.net] has joined #openttd 11:13:46 *** dxtr [8703ca11@000182a2.user.oftc.net] has quit [Read error: No route to host] 11:14:06 <Alberth> andythenorth: why this snow mobile guy go to the middle of lots of snow and ice, to open a package with an ice crystal in it? 11:14:37 <andythenorth> collecting rare crystals 11:15:06 <Alberth> but he brought the crystal with him :p 11:19:36 <andythenorth> ha 11:19:43 <andythenorth> the lego back story makes no sense 11:19:47 <andythenorth> nvm 11:20:07 <Alberth> it looks spiffy, that's what counts :) 11:21:44 *** dxtr [a383332f@000182a2.user.oftc.net] has joined #openttd 11:22:49 <Pikka> they don't have to worry about back stories any more 11:23:22 <Pikka> now 99% of what they make is licenced movie merchandise 11:24:11 <andythenorth> allegedly 11:24:31 <andythenorth> also there are no bricks any more 11:24:34 <andythenorth> just one big part 11:24:36 <andythenorth> allegedly 11:25:00 *** pthagnar [~pthagnar@cpc7-pres17-2-0-cust28.18-3.cable.virginm.net] has quit [Remote host closed the connection] 11:27:48 *** pthagnar [~pthagnar@cpc7-pres17-2-0-cust28.18-3.cable.virginm.net] has joined #openttd 11:27:54 *** tokai|mdlx [~tokai@port-92-195-70-195.dynamic.qsc.de] has joined #openttd 11:28:31 *** welshdragon [~chatzilla@cpc1-oxfd20-2-0-cust78.4-3.cable.virginm.net] has joined #openttd 11:28:38 *** pthagnar [~pthagnar@cpc7-pres17-2-0-cust28.18-3.cable.virginm.net] has quit [] 11:30:06 *** Pereba [~UserNick@179.183.37.145] has joined #openttd 11:34:11 *** tokai|noir [~tokai@port-92-195-3-195.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 11:45:46 *** jarcosmonaut [~oz@166.179.66.2] has joined #openttd 11:49:15 <andythenorth> livestock barge? 11:49:29 <andythenorth> google canât find any real ones in Europe, but, eh? 11:52:30 <Alberth> sounds like fun 11:53:09 <Alberth> move MOO fast, it's in a hurry :) 11:54:33 <andythenorth> itâs the Sound of Moo 11:55:51 <andythenorth> oops 11:55:57 * andythenorth should compile before committing 11:56:03 <andythenorth> reduces errors :P 11:57:05 <Alberth> not really, but you catch them quicker :p 11:58:55 <Eddi|zuHause> andythenorth: if you disallow transporting cargo because of "realism", then you get UKRS, which is a BAD FEATURE 11:59:06 <andythenorth> yair 11:59:15 <Eddi|zuHause> which you can easily read up in the BAD FEATURES thread 11:59:49 <andythenorth> ho 11:59:55 <andythenorth> a silly small coaster 12:00:00 <andythenorth> I have all these sprites lying around :D 12:00:47 <Alberth> all spread out on the floor :) 12:00:54 <andythenorth> mostly 12:01:02 <Eddi|zuHause> motorboat: 5hp, capacity 2 persons (or 1 ton) 12:01:42 <Eddi|zuHause> or 4 persons, 2 crates, 1 ton 12:02:51 <Eddi|zuHause> <Alberth> all spread out on the floor :) <-- somehow that is the natural state of lego pieces 12:03:20 <Alberth> yeah, used to do that too :) 12:03:43 <Eddi|zuHause> and it's not limited to lego 12:04:28 <Alberth> furniture has this property too :) 12:04:48 <Alberth> meh, we already have Game Settings :( 12:05:19 <Eddi|zuHause> "Game Settings" maybe should be "System Settings" 12:05:41 <Eddi|zuHause> and "Advanced Settings" should be "Game Settings" 12:06:26 *** Nathan1852 [~Nathan185@p4FEBA4C8.dip0.t-ipconnect.de] has joined #openttd 12:07:22 <Alberth> no, it's Game as in the currently played game 12:07:55 <Alberth> I changed Advanced Settings to Program Settings now, let's see how that looks 12:08:54 <andythenorth> so does the Danube or the Rhine have trawlers? o_O 12:10:04 <peter1138> Settings 12:10:06 <peter1138> More Settings 12:10:35 <peter1138> UKRS, so bad, everyone loved it. 12:13:37 <Eddi|zuHause> andythenorth: if one has them, the other has them too. they are connected by a canal 12:14:13 <Eddi|zuHause> (well, technically it's the Main-Donau canal) 12:15:18 <Eddi|zuHause> so you can go all the way from the north sea to the black sea 12:17:49 <andythenorth> Eddi|zuHause: thanks :) 12:18:02 <andythenorth> but do they fish in the river? o_O 12:20:37 *** welshdragon [~chatzilla@cpc1-oxfd20-2-0-cust78.4-3.cable.virginm.net] has quit [Ping timeout: 480 seconds] 12:21:21 <Eddi|zuHause> are there fish in the river? 12:22:26 <andythenorth> dunno :) 12:22:42 <andythenorth> doubt FIRS will build in rivers 12:22:45 <andythenorth> maybe it should 12:23:34 *** sla_ro|master [slamaster@89.137.74.191] has joined #openttd 12:43:26 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth] 12:48:08 <keoz> I don't think there are much fish there, no :) 12:48:37 <Alberth> all the bears caught it! 12:50:17 <Eddi|zuHause> poor bruno :( 12:52:00 <Eddi|zuHause> (Bruno was a wild brown bear that migrated from austria into bavaria a some years ago. and they shot him) 12:52:29 <DorpsGek> Commit by alberth :: r26725 trunk/src/lang/english.txt (2014-08-10 12:52:23 UTC) 12:52:30 <DorpsGek> -Fix: String pointed the user to a non-existent group of settings. 12:55:42 <frosch123> Eddi|zuHause: i thought he was from italy? 12:56:17 <Eddi|zuHause> there is no border between germany and italy :p 12:56:44 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has joined #openttd 12:57:10 <Wolf01> moin 12:57:17 <__ln__> speak of the wolf 12:57:29 <Alberth> o/ 12:57:49 <Wolf01> what, daylength again? 12:58:09 <Eddi|zuHause> no, __ln__ is just confused what's a wolf and what's a bear :p 12:59:22 <Eddi|zuHause> maybe these finns are too urbanized and don't know the difference anymore 13:00:22 *** HerzogDeXtEr [~flex@88.130.160.12] has joined #openttd 13:00:41 <Eddi|zuHause> actually, there is quite a controversity about repopulation of wolves that spread from poland into eastern germany 13:01:54 <Eddi|zuHause> farmers are afraid they will kill too many livestock, like sheep 13:02:56 <Wolf01> 7 sheeps and 2 deers here 2 days ago killed by a couple of wolves 13:03:35 <Wolf01> and at least 6 cows, 2 donkeys and some other livestock killed by a bear in the last month 13:03:49 <__ln__> *sheep 13:04:10 <Eddi|zuHause> "the singular of sheep should be shoop" 13:05:19 <Eddi|zuHause> (which is wrong, because it should of course be "shaap") 13:08:52 <Pikka> and the plural of hoop should be heep 13:09:24 <Eddi|zuHause> what is a hoop anyway? 13:10:13 <Eddi|zuHause> i know what a hoof is 13:10:32 <Pikka> a hoop 13:10:35 <Pikka> is a disc 13:10:40 <Pikka> with an hole in it, innit 13:12:07 <Eddi|zuHause> i really have no idea 13:12:07 *** dxtr [a383332f@000182a2.user.oftc.net] has quit [Remote host closed the connection] 13:12:21 <Pikka> hum 13:12:27 <Eddi|zuHause> i guess they left that word out in english class 13:12:45 <Pikka> the best known hoop is a hula hoop 13:14:06 <Eddi|zuHause> i suppose that makes some sense... 13:14:31 <Wolf01> I always thought that hoop in hula hoop was an exclamation 13:15:48 <Eddi|zuHause> i wouldn't have made that association. because in german, the "hoop" in "hula hoop" is pronounced with a short u, not a long u 13:16:13 <Eddi|zuHause> as such, i would also not spelled it that way 13:16:19 <Wolf01> we pronounce it like "hop" 13:17:55 <Eddi|zuHause> you mean like in "allez hop"? 13:18:51 <Wolf01> it could be, I don't know that one 13:19:12 <Eddi|zuHause> it's a common circus phrase 13:20:05 <Eddi|zuHause> i would have translated it as "go jump" 13:20:13 <Pikka> hmm 13:22:10 <Pikka> it's all about barrels 13:22:30 <Pikka> a metal ring around a barrel is a hoop, a metal ring around a wheel is a tyre. in german it's all Reifen. 13:24:03 *** haeldb [~Haeldb@cpe-173-172-130-116.tx.res.rr.com] has joined #openttd 13:24:09 *** haeldb [~Haeldb@cpe-173-172-130-116.tx.res.rr.com] has left #openttd [] 13:27:01 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 13:43:39 *** Nathan1852 [~Nathan185@p4FEBA4C8.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 13:54:21 *** andythenorth_ [~andytheno@213.205.228.89] has joined #openttd 13:59:07 *** andythenorth_ [~andytheno@213.205.228.89] has quit [Remote host closed the connection] 14:31:21 *** InvokeStatic_ [~Invoke@97-83-98-15.dhcp.trcy.mi.charter.com] has joined #openttd 14:31:36 *** Eddi|zuHause2 [~johekr@p57BD4C07.dip0.t-ipconnect.de] has joined #openttd 14:32:10 *** Pereba_ [~UserNick@179.183.37.145] has joined #openttd 14:32:34 *** Eddi|zuHause [~johekr@p57BD4C07.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 14:32:34 *** InvokeStatic [~Invoke@97-83-98-15.dhcp.trcy.mi.charter.com] has quit [Read error: Connection reset by peer] 14:32:58 *** Eddi|zuHause2 is now known as Eddi|zuHause 14:38:31 *** Pereba [~UserNick@179.183.37.145] has quit [Ping timeout: 480 seconds] 14:38:36 *** KWKdesign [~KWKdesign@pool-108-52-130-213.phlapa.fios.verizon.net] has quit [Ping timeout: 480 seconds] 14:38:40 *** Pereba_ is now known as Pereba 14:39:22 *** KWKdesign [~KWKdesign@pool-108-52-130-213.phlapa.fios.verizon.net] has joined #openttd 14:44:31 *** TheBix [~Esh@c27-253-109-156.carlnfd2.nsw.optusnet.com.au] has joined #openttd 14:45:12 <TheBix> guys now that we have cargodist, is it not possible to make the user able to configure the amount of cargo delivered to a certain station per month and finally add some much needed functionality to the game? 14:46:15 <Pikka> probably 14:50:48 *** jrambo [~jrambo@212-200-204-135.dynamic.isp.telekom.rs] has joined #openttd 14:54:01 *** shirish [~quassel@117.195.107.198] has joined #openttd 14:56:12 *** Guest4769 [~jrambo@93-87-175-81.dynamic.isp.telekom.rs] has quit [Ping timeout: 480 seconds] 15:06:25 <Alberth> how does one need cargo dist for that? 15:06:55 <Alberth> it sounds like something that a lot of game scripts are already doing 15:07:12 <Alberth> despite cargo dist, mostly 15:23:19 <Eddi|zuHause> Alberth: i think it's more like "at this station i enter that i want X amount per month, and then cargodist figures out how much share it must reserve for this route on the origin station(s)" 15:23:53 <Eddi|zuHause> which is currently this obscure and not very customizable "demand" function 15:25:07 <Eddi|zuHause> Alberth: game scripts can say "deliver X amount here to get Y reward", but they can't influence cargodist to make this delivery 15:25:16 <Alberth> the only use case I see where you want that to set manually is woth *supplies of FIRS 15:25:42 <Alberth> Eddi|zuHause: true, game scripts needs to be able to influence cargo dist 15:26:00 <Alberth> which would be a good step imho 15:26:02 <Eddi|zuHause> it's also the maximum capacities of PBI and ECS 15:26:23 <Eddi|zuHause> which is currently horribly incompatible with cargodist 15:26:33 <Eddi|zuHause> as you cannot say "lower the share for this industry" 15:26:48 <Alberth> it's horribly incompatible with ttd 15:27:22 <Alberth> what's the point of having max acceptance, if you automate it away with cdist? 15:27:38 <Alberth> you might as well have industries without such max limits 15:28:02 <Eddi|zuHause> the point is that you have to service more secondary industries, instead of shoving the whole map to one location 15:29:39 <Alberth> sure, but you don't need an industry set with max capacity for that, if you have game script control over cargo dist 15:30:09 <Pikka> the industry set, of course, predates both gamescript and cargodist. :P 15:30:20 <Eddi|zuHause> and it's not automatted, you have to set the "demand share" manually, if you see that the automatic distribution allocates too much to this one station 15:30:55 <Eddi|zuHause> i think game script is the worst solution to this problem 15:30:56 <Alberth> Pikka: yeah, but to argue need for setting an upper limit in cdist for such industry sets is thus backwards reasoning 15:31:12 <Pikka> gamescript is the worst solution to almost every problem 15:31:41 <Eddi|zuHause> the problem is that the two ideas "maximum input" and "cargodist" are incompatible. how is throwing another layer of incompatibility on top of it going to solve anything? 15:31:57 <Alberth> I'd say it's a newgrf trying to global optimization without global overview :p 15:32:13 <Eddi|zuHause> it's not global optimization 15:32:20 <Eddi|zuHause> it's completely local to the industry 15:32:51 <Alberth> right, and controlling number of industries, keeping decision to close locally instead of globally? 15:33:03 <Eddi|zuHause> "if stockpile > value: stop accepting" is 100% self-contained 15:33:04 <Alberth> it won't ever work 15:34:03 <Eddi|zuHause> now this works very well on its own. but cargodist gets horribly confused by targets suddenly disappearing and reappearing 15:34:13 <Alberth> stockpile limits are indeed local, and that's fine 15:34:41 <Eddi|zuHause> but cargodist already has this "demand" function builtin, which could help solve this (as long as the total production is less than the total consumption) 15:34:49 <Eddi|zuHause> but the player has no way to influence it 15:35:05 <Alberth> neither does the newgrf 15:35:15 <Alberth> or does the newgrf cooperate in the world 15:35:24 <Eddi|zuHause> the newgrf does not have to 15:35:37 <Eddi|zuHause> the newgrf stays exactly like it is 15:35:42 <Alberth> sure, then give back the global things to the game engine!! 15:35:57 <Eddi|zuHause> the player gets a new interface to cargodist, by adjusting the demand value of a station up or down 15:36:33 <Eddi|zuHause> no interference between grf and cargodist. 15:36:58 <Eddi|zuHause> everything is in the hands of the player 15:37:25 <Alberth> fun, with 3,500 industries 15:38:44 <Eddi|zuHause> Alberth: but you don't connect 3500 industries all at once 15:38:53 <Eddi|zuHause> you add an industry to your network 15:38:57 <Eddi|zuHause> you identify bottlenecks 15:38:59 <Eddi|zuHause> you solve them 15:39:11 <Alberth> ecs does change the limits 15:39:12 <Eddi|zuHause> you identify the next bottlenecks 15:39:15 <Eddi|zuHause> you solve them 15:39:34 <Eddi|zuHause> Alberth: that's not the point 15:40:16 <Eddi|zuHause> Alberth: the point is, that when you get the news message "limit exceeded", you have the option as player to influence your network in a way to adjust 15:40:37 <Eddi|zuHause> which you currently can't 15:41:12 <Eddi|zuHause> you cannot reduce the number of trains servicing the route, because cargodist will still send the same amount of cargo, it will just pile up at some transfer station 15:42:08 <Eddi|zuHause> but like i said, the functionality is all there. it's just lacking an interface 15:51:57 *** Hazzard [~quassel@c-67-174-253-44.hsd1.ca.comcast.net] has joined #openttd 16:16:03 *** andythenorth_ [~andytheno@213.205.228.89] has joined #openttd 16:18:51 *** andythenorth_ [~andytheno@213.205.228.89] has quit [Remote host closed the connection] 16:19:56 <Eddi|zuHause> oh, something else about cargodist. it has this "planned" view, but it's entirely unclear which timeframe this applies to. it would be more useful to know things like "average deliveries per month" 16:29:21 <frosch123> i am quite sure it is "per month" 16:29:45 <frosch123> i wouldn't know any other unit that would make sense 16:30:04 *** KWKdesign [~KWKdesign@pool-108-52-130-213.phlapa.fios.verizon.net] has quit [Read error: Connection reset by peer] 16:30:16 *** KWKdesign [~KWKdesign@pool-108-52-130-213.phlapa.fios.verizon.net] has joined #openttd 16:37:18 <Eddi|zuHause> frosch123: per linkgraph update interval? 16:38:02 <Eddi|zuHause> i could probably come up with a dozen things it could mean. the problem is that it doesn't say it. 16:38:31 <frosch123> well, check the station supply then :) 16:38:46 <frosch123> and compare it to the industry production 16:38:52 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has joined #openttd 16:39:56 *** andythenorth_ [~andytheno@213.205.228.89] has joined #openttd 16:41:06 <frosch123> https://github.com/ulfhermann/openttd/commit/f243f9a2fd258b1bfeb1580430d1e8ed862de23b <- Eddi|zuHause: those docs say "per month" 16:41:54 <Eddi|zuHause> frosch123: too many derivative steps to be comprehensive 16:42:19 <frosch123> there are api functions in that diff, which specfiy their unit 16:42:43 *** andythenorth_ [~andytheno@213.205.228.89] has quit [Remote host closed the connection] 16:43:03 *** jjavaholic [~jjavaholi@grahamg63.plus.com] has joined #openttd 16:52:08 *** SpComb [terom@zapotek.paivola.fi] has quit [Ping timeout: 480 seconds] 17:14:00 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has joined #openttd 17:27:32 *** SpComb [terom@zapotek.paivola.fi] has joined #openttd 17:28:28 <keoz> Little question: when using a "return (a && b)" statement, can I assume as a sure thing, that "a" will always be evaluated before "b" ? Additionally, if "a" is "false", is "b" still going to be evaluated ? 17:29:12 <peter1138> 1 yes 2 no 17:30:25 <keoz> Perfect. I had a doubt whether it's just a usual or standard behaviour. Thanks. 17:30:36 * FLHerne hates people who exploit that as an extra conditional and then ignore the return value of b :P 17:30:39 <Eddi|zuHause> it's one of the rare cases where behaviour of C is actually defined :p 17:31:37 <peter1138> FLHerne, (a && b) clearly doesn't ignore the return value of b, if a is true. 17:32:52 <Eddi|zuHause> i vaguely remember that (borland) pascal had compiler flags where you could turn lazy evaluation on or off 17:33:24 <frosch123> yes, it had 17:34:01 <Eddi|zuHause> also, overflow checking and stuff which C doesn't have by design 17:34:50 <frosch123> {$Q+} {$R+} {$S+} :) 17:35:02 <frosch123> array bounds, overflows, stack 17:35:12 <Eddi|zuHause> yeah. that was aaaaaages ago 17:35:20 <frosch123> today you use valgrind :p 17:37:04 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 17:38:22 <FLHerne> peter1138: I don't mean syntactically, I mean people who write a 'bool something() { dostuff(); return true; }' :o 17:38:52 <Eddi|zuHause> FLHerne: what does that have to do with the question? 17:38:58 <FLHerne> Which isn't even useful, because you could put it in the body of the 'if' anyway 17:39:41 <FLHerne> Eddi|zuHause: There seem to be crazy people who write functions that always return true, and then use short-circuit evaluation to conditionally call them 17:40:26 <Eddi|zuHause> they could, like, use the comma operator? 17:41:03 <Eddi|zuHause> thing about programming languages: there's an infinite number of ways to do the same stuff. 17:41:33 <frosch123> http://hg.openttd.org/openttd/trunk.hg/file/8f3d2dfd75aa/src/rail_cmd.cpp#l2221 <- you mean shit like that? :p 17:42:08 <FLHerne> Eddi|zuHause: Ooh, I haven't even seen that before. How have I missed that? :D 17:42:36 <frosch123> hg.coop is down, else i could link you to the crappiest nforenum code i encountered :) 17:42:36 <Eddi|zuHause> the station rating code uses this a lot 17:43:08 <Rubidium> frosch123: you mean there is relatively uncrappy nforenum code? 17:43:09 <frosch123> but i believe i ranted about it before :) 17:43:34 <frosch123> Rubidium: no, i mean some which even stands out compared to the rest 17:44:05 <andythenorth> the problem with ship rosters 17:44:11 <andythenorth> is providing variety 17:44:16 <andythenorth> so many obligatory ships 17:45:53 <Eddi|zuHause> frosch123: that rail_cmd line i'd probably have expressed as something along the lines of "x = a + ord(b)" 17:46:01 <DorpsGek> Commit by translators :: r26726 /trunk/src/lang (3 files) (2014-08-10 17:45:52 UTC) 17:46:02 <DorpsGek> -Update from WebTranslator v3.0: 17:46:03 <DorpsGek> afrikaans - 4 changes by telanus 17:46:04 <DorpsGek> catalan - 1 changes by juanjo 17:46:05 <DorpsGek> russian - 1 changes by Lone_Wolf 17:46:50 <Eddi|zuHause> frosch123: possibly with an "assert_compile(B1<B2, B2<B3, ...)" 17:49:52 <andythenorth> maybe you just always get a couple of small ferries and a couple of fishing boats 17:49:54 <andythenorth> always same 17:50:09 <andythenorth> and other stuff varies 17:50:28 <Alberth> depends on when your game starts? 17:50:50 <frosch123> just call them roster 1 to roster 5 and randomly distribute the vehicles over them for every release 17:51:43 <andythenorth> plausible 17:51:48 <frosch123> that way you do not have to wonder about their purpose, but let others figure it out 17:51:54 <andythenorth> he 17:51:59 <andythenorth> âcrowdsourcingâ 17:52:04 <andythenorth> the world is not short of types of ships 17:52:10 <andythenorth> but Iâm not going to bloody draw them all 17:52:16 <Eddi|zuHause> that is a wonderful strategy if you define your existence by the number of support requests 17:53:27 <frosch123> well, looking outside, a ship may be useful currently 17:54:13 <Eddi|zuHause> that's probably still taking a while to get here 17:54:30 <frosch123> well, at that intensity it will be over in a few minutes :) 17:54:47 <andythenorth> same here 18:07:23 *** Midnightmyth [~quassel@93-167-84-102-static.dk.customer.tdc.net] has joined #openttd 18:10:04 <Pikka> the perfect grf has every stat for every vehicle as a grf parameter 18:10:29 <Pikka> players like customisation, right? 18:11:01 <frosch123> yeah, but i still wonder how to customise pixel positions via parameters 18:11:21 <FLHerne> Pikka: Yep 18:11:37 <Rubidium> Pikka: wrong... the perfect GRF does exactly the thing the user wants at all and any time 18:11:42 <FLHerne> Then all the pixel colours as parameters, too :-) 18:12:02 <Pikka> splendid 18:12:14 <Rubidium> he wants to play with unreal capacity 19th century trains one maglev... (yay steampunk?)... then the GRF arranges that 18:12:43 <Rubidium> she wants to play with pink unicorns on horse tracks, then the GRF arranges that 18:13:05 <frosch123> oh, i also want the latter 18:14:03 <Rubidium> they want to play together? Then he sees only maglev 19th century trains, whereas she sees the unicorns on horse track. They go at different speeds, but heck... we'd just call it adaptive game speed ;) 18:23:46 <andythenorth> /me makes that grf 18:24:37 <V453000> watz 18:30:59 <andythenorth> hello 18:31:29 <andythenorth> if I make a river boat roster, should it have sea ships in it? o_O 18:32:41 <Pikka> boo to rivers and canals 18:33:54 <andythenorth> Iâm ignoring the speed thingy 18:35:05 <V453000> boo to rivers and canals 18:35:11 <V453000> go wetrail 18:45:17 *** Kurimus [~stabbity@dsl-tkubrasgw2-54f816-197.dhcp.inet.fi] has quit [Ping timeout: 480 seconds] 18:55:23 *** Nathan1852 [~Nathan185@p4FEBA4C8.dip0.t-ipconnect.de] has joined #openttd 19:00:20 *** KritiK [~Maxim@0001264a.user.oftc.net] has joined #openttd 19:01:57 *** jjavaholic [~jjavaholi@grahamg63.plus.com] has quit [Ping timeout: 480 seconds] 19:11:08 <Eddi|zuHause> <FLHerne> Then all the pixel colours as parameters, too :-) <-- you run out of parameters quickly 19:12:19 <FLHerne> The refit window already got abused to support nicely customisable vehicles, just demand more parameters 19:12:23 <Eddi|zuHause> andythenorth: if people want both river boats and ocean boats, they can select two rosters? 19:31:36 *** Pikka [~Octomom@d58-106-26-5.rdl801.qld.optusnet.com.au] has quit [Quit: Leaving] 19:37:52 *** Extrems [borgs@modemcable204.141-177-173.mc.videotron.ca] has quit [Ping timeout: 480 seconds] 19:40:30 <andythenorth> Eddi|zuHause: only if we find a way to enable two rosters 19:40:39 <planetmaker> good evening 19:40:43 <andythenorth> current group think was a single action 14 param to choose a single roster ;) 19:40:46 <frosch123> hai pm :) 19:40:51 <frosch123> everything broken when you were gone :p 19:41:00 * andythenorth designing by committee 19:41:31 <planetmaker> so world went crashing? Anything of importance? :P 19:41:43 <Eddi|zuHause> andythenorth: well, there are two easy options: 1) a ship may be in more than one roster, so you get a "european river", "european sea" and "all european" roster 19:42:14 <frosch123> redmine went down, spike had to trigger hard reset, but the reboot also had issues. right now, hg via http(s) is still broken 19:42:28 <frosch123> oh, and jenkins fails or so 19:42:37 <Eddi|zuHause> 2) give two selectors, e.g. one for river and one for sea, each having a "none" option. or have all rosters available in each, and don't care about duplicate selections 19:42:38 <planetmaker> uh. meh 19:42:46 <Alberth> jenkins was fixed again 19:43:04 *** Speedy [~speedy@the.wrong.domain.name] has quit [Ping timeout: 480 seconds] 19:44:45 <Eddi|zuHause> if your ship availability is defined by "climate avalailability = (selector1==A || selector1==B || selector2==A || selector2==B)" then there is no problem with either 1) or 2) 19:45:05 <Eddi|zuHause> CETS does a mixture of both 19:45:27 <Eddi|zuHause> there is one selector for each time era 19:45:43 <Eddi|zuHause> but a vehicle can be in multiple eras and multiple companies for each era 19:47:11 <Eddi|zuHause> the overlap between eras is so you actually have vehicles available for a 1920 start if you disabled the 1870-1920 era 19:48:01 <Eddi|zuHause> and the overlap between companies is for cargo wagons and stuff, which were rather unified 19:48:49 <Eddi|zuHause> which has the side effect of you not having 20 different-but-same open wagons if you select "all companies" 19:48:51 <andythenorth> I could do a âbigâ roster 19:49:12 <andythenorth> I always find thereâs no gameplay purpose to including both river boats and sea ships together 19:49:15 <andythenorth> they duplicate sizes 19:49:34 <Eddi|zuHause> that sounds perfectly reasonable 19:49:49 <Eddi|zuHause> (wo are you and what have you done with andy?) 19:51:29 <planetmaker> right... rhodecode is for another day. No immediate clue why it fails 19:51:55 <planetmaker> it's up and running, but not accessible, or so it seems 19:52:20 <Eddi|zuHause> ports were blocked while it started? 19:52:32 <Eddi|zuHause> or other weird stuff(tm) 19:52:45 <planetmaker> and... now it works 19:53:01 <Eddi|zuHause> yes. i'm that good. 19:58:24 <Eddi|zuHause> i think the ship just arrived 19:59:29 <andythenorth> river or sea? o_O 19:59:49 <Eddi|zuHause> not sure yet 19:59:58 <Eddi|zuHause> but apparently it took about 2 hours 20:00:12 <planetmaker> I can tell you that there's a big difference between sea worthy and inland water worthy ;) 20:01:21 <Eddi|zuHause> i suppose there will be a few centuries until sea ships reach my place 20:01:50 <planetmaker> well. Sea ships can go inlands. But inland ships cannot go safely onto the sea :) 20:02:05 <Eddi|zuHause> my house is at about 130m, the river is about 90m above sea level 20:02:05 *** Supercheese [~Superchee@76.178.136.186] has joined #openttd 20:03:56 <Eddi|zuHause> there's not a lot of inland ship traffic on the river either, because the current economic size of ships doesn't fit anymore, and expanding the limiting section takes a lot of monew which nobody wants to spend 20:04:37 <Eddi|zuHause> so we now have this brand new harbour which no ship will reach in the near future 20:04:52 <planetmaker> sounds reasonable. As tax-money sink 20:05:20 *** DanMacK [~63f912e8@188.cimarosa.openttdcoop.org] has joined #openttd 20:05:35 <Eddi|zuHause> well they do have a railway connection, so they are using it to load containers onto trucks and stuff 20:05:51 <Eddi|zuHause> but it still accumulates negative profit 20:06:54 <Eddi|zuHause> it's better than Leipzig anyway, which has a harbour since ~1830, and no ship has ever reached it, because the canal was never completed 20:08:00 <andythenorth> build student flats on it 20:08:29 <Eddi|zuHause> they started like 3 times, and each time they made significant progress, some war came along and consumed all the investment capital 20:10:02 <Eddi|zuHause> so for the last 70 years they were stuck with a halfway completed canal, and some bridges over flat land 20:10:56 <Eddi|zuHause> some crazy people want to continue building, but there's no expectation that any kind of freight will ever be transported on the canal after completion, so they're hoping for tourism 20:15:31 <Rubidium> are there enough low wage jobs in that area? 20:17:19 <Rubidium> if not, buy them a shovel and wheelbarrow and they can start digging ;) 20:17:48 <Rubidium> here they even "rerouted" a canal to pass a village that had very high unemployment 20:24:31 *** Midnightmyth [~quassel@93-167-84-102-static.dk.customer.tdc.net] has quit [Ping timeout: 480 seconds] 20:35:04 <Eddi|zuHause> that method has gone out of favour since the 1930s 20:35:35 <Eddi|zuHause> not really sure why, because that went very well back then :p 20:36:55 <andythenorth> bye 20:40:25 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has left #openttd [] 20:40:36 *** Alberth [~hat@2001:981:c6c5:1:be5f:f4ff:feac:e11] has left #openttd [] 20:48:00 <frosch123> night 20:48:02 *** frosch123 [~frosch@frnk-5f747601.pool.mediaWays.net] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn] 21:03:09 *** Yotson [~Yotson@2001:980:6ac8:1:6c7d:feca:86fd:80ec] has quit [Quit: .] 21:07:11 *** shirish [~quassel@0001358e.user.oftc.net] has quit [Read error: Connection reset by peer] 21:09:58 *** Jomann [~abchirk@p57A0AAAA.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 21:13:42 *** shirish [~quassel@117.195.107.198] has joined #openttd 21:13:57 *** sla_ro|master [slamaster@89.137.74.191] has quit [] 21:16:56 <Wolf01> 'night 21:17:00 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 21:22:18 *** DanMacK [~63f912e8@188.cimarosa.openttdcoop.org] has quit [Ping timeout: 480 seconds] 21:31:37 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has quit [] 21:44:37 *** gelignite_ [~gelignite@i528C3AE3.versanet.de] has quit [Quit: http://bit.ly/nkczDT] 21:51:46 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 21:51:49 *** mode/#openttd [+v glx] by ChanServ 21:53:35 *** luaduck_zzz [~luaduck@0001c465.user.oftc.net] has joined #openttd 21:53:43 *** luaduck_zzz is now known as luaduck 22:02:50 *** jarcosmonaut [~oz@166.179.66.2] has quit [Quit: My MacBook Pro has gone to sleep. ZZZzzzâŠ] 22:14:21 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Remote host closed the connection] 22:17:15 *** dxtr [70170849@000182a2.user.oftc.net] has joined #openttd 22:28:33 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 22:37:23 *** yorick [~yorick@ip51cd0513.speed.planet.nl] has joined #openttd 22:48:05 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has quit [Quit: There's a real world out here!] 22:50:39 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Quit: Leaving] 22:54:41 *** Guest140 [~pop@se2x.mullvad.net] has joined #openttd 22:56:00 <Guest140> HI I AM A BITCOIN DONATION BOT PLEASE DONATE BTC TO 1337rD387Bzo9kuRVPfYQmtYDVDfNT2Jwk (EVEN SMALL AMOUNTS HELP) 22:57:04 *** KritiK [~Maxim@0001264a.user.oftc.net] has quit [Quit: Leaving] 22:57:30 *** Guest140 was kicked from #openttd by DorpsGek [glx] 23:03:02 *** LSky` [~LSky@5ED4B2EA.cm-7-5c.dynamic.ziggo.nl] has quit [] 23:14:37 <iCookRice> hello everyone, is there any way in the default .cfg (no mods/patches) to reduce or eliminate trees ? 23:22:36 <glx> you can hide them 23:38:15 <peter1138> they are a gameplay mechanic, not just visual 23:38:34 <Supercheese> You can select no trees at map gen IIRC 23:48:34 *** Ttech [~ttech@00014919.user.oftc.net] has quit [Quit: Este é o fim.] 23:48:59 <Eddi|zuHause> and you can disable the growth of new trees in settings 23:51:36 <iCookRice> is that in the .cfg? 23:51:44 <iCookRice> for a dedicated server 23:53:36 *** Ttech [~ttech@00014919.user.oftc.net] has joined #openttd