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00:34:26 *** luaduck is now known as luaduck_zzz 00:49:48 *** Tirili [~chatzilla@dslc-082-083-130-219.pools.arcor-ip.net] has quit [Quit: ChatZilla 0.9.90.1 [SeaMonkey 2.26.1/20140623143310]] 00:52:48 *** Pereba [~UserNick@187.58.123.209] has quit [Quit: I'm out for now, but you are invited to try AdiIRC: www.adiirc.com enjoy it!] 01:05:42 *** SylvieLorxu [~sylvie@dhcp-077-251-165-191.chello.nl] has quit [Remote host closed the connection] 01:22:56 <Supercheese> Oop, found a typo in base translation 01:23:08 <Supercheese> off to flyspray 01:32:20 <Supercheese> also made a change to hopefully address FS #6097 01:34:11 <berndj-blackout> if i sell a train that's in a depot with passengers, does amnesty international complain about my selling them into slavery? or is nothing except opportunity to deliver lost by selling a loaded train? 01:47:16 *** InvokeStatic [~Invoke@97-83-98-15.dhcp.trcy.mi.charter.com] has quit [Ping timeout: 480 seconds] 01:47:23 <Supercheese> The latter 01:47:27 <Supercheese> nothing really happens 01:48:13 <Supercheese> although autorenew/autoreplace seems to keep cargo around, so won't make your full vehicles suddenly empty when autoreplaced 01:48:27 <Supercheese> manual sales still remove all cargo though 02:40:46 *** KWKdesign [~KWKdesign@pool-108-52-130-213.phlapa.fios.verizon.net] has quit [Ping timeout: 480 seconds] 02:41:19 *** KWKdesign [~KWKdesign@pool-108-52-130-213.phlapa.fios.verizon.net] has joined #openttd 03:31:31 *** KWKdesign [~KWKdesign@pool-108-52-130-213.phlapa.fios.verizon.net] has quit [Ping timeout: 480 seconds] 03:32:20 *** KWKdesign [~KWKdesign@pool-108-52-130-213.phlapa.fios.verizon.net] has joined #openttd 03:58:01 *** LSky` [~LSky@5ED4B2EA.cm-7-5c.dynamic.ziggo.nl] has joined #openttd 04:15:56 *** Supercheese [~Superchee@76.178.136.186] has quit [Quit: Valete omnes] 04:16:56 *** TruePika [~chris@cpe-107-185-199-167.socal.res.rr.com] has joined #openttd 04:17:43 <TruePika> Any known problems with Win64 multiplayer in 1.4.2? I'm getting a version mismatch, both the server and I are on it 04:17:54 <TruePika> on 1.4.2, I don't know if the server is Win64 04:20:05 <TruePika> a Mac client got in though, and IIRC that build has more problems than Windows 04:25:51 *** Supercheese [~Superchee@76.178.136.186] has joined #openttd 04:29:03 *** TruePika [~chris@cpe-107-185-199-167.socal.res.rr.com] has quit [Quit: leaving] 04:39:56 <Sylf> base OS doens't matter 04:40:15 <Sylf> you can connect to a server running on windows from mac client or vise versa 04:41:01 <Sylf> I play version 1.4.2 multiplayer all the time, so I'm not aware of any issues with version mismatch 04:41:38 <Supercheese> Sylf: Regarding https://bugs.openttd.org/task/6097 -- you prefer the slashes over dashes, I take it? 04:41:51 <Sylf> yes, I do 04:42:01 <Supercheese> k, I can go either way, but slashes it is 04:42:08 <Sylf> \o/ 04:42:18 <Supercheese> expect to see it in the next nightly build 04:42:34 <Supercheese> and test to see if I messed it up 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[~LSky@5ED4B2EA.cm-7-5c.dynamic.ziggo.nl] has joined #openttd 11:38:21 *** Guest370 [~Superchee@76.178.136.186] has quit [Ping timeout: 480 seconds] 11:42:36 *** Brumi_ [~quassel@78-131-41-191.pool.digikabel.hu] has joined #openttd 11:43:56 *** Pikka [~Octomom@d58-106-43-139.rdl801.qld.optusnet.com.au] has joined #openttd 11:47:22 *** Brumi [~quassel@78-131-41-191.pool.digikabel.hu] has quit [Ping timeout: 480 seconds] 12:10:47 *** qwebirc30680 [~oftc-webi@217-208-108-190-no23.tbcn.telia.com] has joined #openttd 12:32:13 *** Brumi_ [~quassel@78-131-41-191.pool.digikabel.hu] has quit [] 12:37:56 *** andythenorth [~Andy@host86-141-168-166.range86-141.btcentralplus.com] has joined #openttd 12:46:29 <andythenorth> o/ 12:46:58 <Pikka> true 12:47:57 <V453000> nope 12:48:18 <Pikka> bah 12:49:08 <andythenorth> bah 12:49:13 <andythenorth> black 12:49:14 <andythenorth> sheep 12:49:21 <Pikka> hast du 12:49:57 <Pikka> http://www.abc.net.au/news/2014-08-25/tasmanian-farmers-believe-they-have-found-worlds-woolliest-sheep/5695048 12:50:30 <andythenorth> should put it in FIRS 12:50:33 <andythenorth> industry: giant sheep 12:50:40 <andythenorth> requires: grass 12:50:44 <andythenorth> produces: press coverage 12:50:49 <Pikka> yes 12:51:02 <andythenorth> oh there was that thing with giant rabbits a few years ago too 12:51:08 <andythenorth> and those camel spiders in Iraq 12:51:16 <andythenorth> V453000: can you do a Giant Animals industry? 12:51:22 <andythenorth> I am too busy making realistical thigns 12:51:38 <Pikka> camel spiders 12:51:44 <Pikka> requires: misleading camera angles 12:51:58 <Pikka> produces: ??? 12:52:47 <V453000> ? 12:53:05 <V453000> https://dl.dropboxusercontent.com/u/20419525/YETI/industry_2A_f0000.png ? 12:53:17 <Pikka> http://www.abc.net.au/news/2014-08-25/man-with-name-tattooed-on-back-arrested/5693286 12:53:22 <Pikka> such intellectual gentlemen 12:54:01 *** Brumi [~quassel@78-131-41-191.pool.digikabel.hu] has joined #openttd 12:54:23 <andythenorth> http://www.camelspiders.net 12:54:41 <andythenorth> Pikka: produces facebook shares 12:54:49 <Pikka> splendid 12:54:52 * andythenorth ponders various new cargos 12:54:54 <andythenorth> 'shares' 12:54:57 <andythenorth> âhypeâ 12:54:58 <andythenorth> 'lies' 12:55:00 <V453000> wtf 12:55:41 <Pikka> V453000, is this a dairy farm which produces neapolitan icecream? 12:55:46 <andythenorth> â"The offender that was in the van got out and helped the police put his mate inside," Superintendent Jorgensen said." 12:55:55 <andythenorth> V453000: yay, giant animals 12:56:19 <andythenorth> Northern Territoryâs dumbest criminals is a good list 12:58:29 <V453000> just normal PigCow farm 12:59:17 <andythenorth> nothing on forums today 12:59:53 * andythenorth will have to fix newgrfs 13:00:34 <Pikka> ooh, fix mine! 13:00:53 <Pikka> NARS2 needs fixing 13:01:34 <andythenorth> rm -r 13:01:43 <Pikka> that'll do it, yeah 13:01:43 <andythenorth> or mv nars* /dev/dull 13:01:47 <andythenorth> bit harsh 13:01:56 <andythenorth> still my favourite train grf, except for UKRS2 13:02:00 <andythenorth> and Iron Horse 13:02:08 <andythenorth> Iron Horse is one of my only grfs that I donât hate 13:02:15 <V453000> yet 13:02:18 <andythenorth> yet 13:02:27 <andythenorth> good job I donât hate my kids like I hate my grfs 13:02:36 <V453000> yet 13:02:37 <Pikka> I wish to complain that there are no horses in iron horse 13:02:42 <andythenorth> Pikka: thanks 13:02:45 <andythenorth> complaint is noted 13:02:52 <V453000> there should at least be iron whores 13:02:55 <Pikka> horses are a great feature 13:02:58 <andythenorth> there will actually be horsies 13:03:08 <andythenorth> I am just putting them off 13:03:11 <andythenorth> needs animation and crap 13:03:16 <Pikka> I've always thought if there's one thing OpenTTD really needs 13:03:32 <Pikka> it's slower vehicles with smaller capacities 13:03:32 *** chrswk [~chrswk@213.188.52.189] has joined #openttd 13:03:35 <andythenorth> just the one? 13:04:01 <V453000> why that Pikka? 13:04:37 <Pikka> because realism 13:05:29 <andythenorth> har 13:05:29 <V453000> any other logical reason? :D 13:06:02 <Pikka> I mean, who doesn't want to start a game in 1800 and build 200 road vehicles to shift the coal from one coal mine, at 5 mph? 13:06:04 <V453000> with default industries you already need to build tons of trains since they grow a lot 13:06:28 <V453000> idk, anybody who plays multiplayer probably doesnt want to do that :D 13:06:42 <andythenorth> Pikka: moar pipelines 13:06:43 <Pikka> I don't know why 13:06:46 <Pikka> it's really fun 13:06:47 <andythenorth> just build a coal pipe 13:06:56 <V453000> sure, especially for the cpu 13:07:37 <Pikka> then you get trains, and have to build massive stations because all your trains are 50% locomotives 13:08:46 <andythenorth> Pikka: you make it sound very attractive 13:08:52 <andythenorth> I am now going to rethink my sets 13:09:26 <andythenorth> I have been designing with availablility from 1870, but my most influential player always starts at 1900 13:09:40 <andythenorth> due to the availability of large, fast vehicles 13:09:45 <Pikka> 1900's a reasonable earliest start date I think 13:09:59 <andythenorth> now you make me think that maybe 1760 would be good 13:10:17 <Pikka> people carrying baskets on their heads 13:10:21 <Pikka> best vehicle concept ever 13:10:38 <andythenorth> hand to hand 13:10:40 <Pikka> or a cattle drive maybe 13:10:44 <andythenorth> one piece of coal at a time 13:11:08 <V453000> :D 13:11:17 <Pikka> I mean, this whole discussion is quite realistic, anyway 13:11:31 <Pikka> there's no reason you can't have 300mph maglevs in 1760 13:12:24 <andythenorth> no reason 13:12:52 <andythenorth> openttd is about connecting stuff 13:12:56 <andythenorth> not about the fricking trains :( 13:13:09 <andythenorth> somebody should write a blog or something 13:13:15 <Pikka> they should 13:13:26 <Pikka> I have this principle 13:13:31 <Pikka> that content is not gameplay 13:13:46 <andythenorth> yay 13:13:49 <andythenorth> a slogan :) 13:13:55 <V453000> XD 13:14:07 <Pikka> slogans are cool 13:14:12 <V453000> everything is gameplay 13:14:13 <andythenorth> can unite behind them 13:14:14 <andythenorth> march 13:14:31 <Pikka> but anyway, yes. if a game isn't fun with one train, one gun, one hat 13:14:40 <Pikka> adding more trains, more guns and more hats isn't going to make it a better game 13:15:27 <Pikka> train fever has over 50 vehicles, so it's sure to be a great game! 13:15:35 <V453000> :d 13:15:36 <andythenorth> over 50! 13:15:42 <Pikka> yes! 13:15:47 <Pikka> sez them 13:16:10 <andythenorth> FIRS has more than 61 industries! * 13:16:11 <andythenorth> * 62 13:16:20 <andythenorth> definitely good 13:17:38 <andythenorth> someone should start a thread 13:17:41 <andythenorth> about bad features 13:20:24 <V453000> definitely 13:20:35 <V453000> to fish for valuable opinions 13:20:45 <andythenorth> value onions 13:21:16 <andythenorth> so are the rest of your bankers on holiday today? 13:21:19 <andythenorth> or just UK? 13:24:48 <Pikka> just UK 13:25:11 <andythenorth> hmm 13:25:25 <Pikka> although I got a day off today because my lecturer couldn't be bothered coming back from tasmania. Must be the woolly sheep. 13:25:49 <andythenorth> probly 13:26:00 <andythenorth> also you can have the Queenâs birthday off 13:26:02 <andythenorth> I canât 13:26:10 <andythenorth> itâs nice 13:27:12 <Pikka> don't you get a queen's birthday? 13:27:31 <andythenorth> the Queen does 13:27:37 <andythenorth> we donât have a holiday for it 13:27:40 <Pikka> how rare 13:27:41 <__ln__> we don't even have a queen, how about that 13:27:48 <andythenorth> you are more loyal subjects 13:27:51 <andythenorth> in Queensland 13:27:58 <LadyHawk> in england it isn't a law that states the birthday is a national bank holiday 13:28:05 <Pikka> well 13:28:07 <LadyHawk> some companies will give it you off.. others wont 13:28:18 <Pikka> in Queensland we still think it's 1958, so yes. 13:28:26 <LadyHawk> some you can take the day off... but first come first serve.. no more than X percentage of a section 13:29:12 <andythenorth> really? 13:29:17 <andythenorth> I have never encountered that :o 13:29:52 <Pikka> public holidays were great fun when I was a bus 13:30:22 <andythenorth> do you miss being a bus? 13:30:26 <Pikka> do I want to drive a sunday timetable, pick up no passengers, and get paid double time? yes I do. 13:30:27 <Pikka> sometimes 13:30:30 <Pikka> but not often 13:30:45 <andythenorth> offsets, what larks 13:30:54 <andythenorth> makes me wish for faster compile 13:31:12 <andythenorth> Pikka: my advice, make all your ships the same size 13:31:19 <andythenorth> also put them all in the same place on spritesheet 13:31:19 <Pikka> well 13:31:25 *** sla_ro|master [slamaster@89.137.74.191] has quit [] 13:31:43 <Pikka> when you render, every sprite is the same size, and centred the same, so... 13:31:48 <andythenorth> also donât use two different sizes of spritesheet in your set 13:31:59 <andythenorth> and have random contributors randomly moving things 13:32:23 <Pikka> good times 13:32:36 <Pikka> also DanMacK and his not-quite-right palettes for some reason :) 13:32:47 *** Brumi [~quassel@78-131-41-191.pool.digikabel.hu] has quit [] 13:32:48 *** Pereba [~UserNick@187.58.123.209] has joined #openttd 13:33:01 <andythenorth> I am used to fixing Danâs stuff :) 13:33:42 * andythenorth is hoping for the return of the Mack 13:37:18 * andythenorth considers electricity 13:38:29 <Eddi|zuHause> <Pikka> I mean, who doesn't want to start a game in 1800 and build 200 road vehicles to shift the coal from one coal mine, at 5 mph? <-- that would be more satisfying if industry production was lower in those times... 13:38:51 <Pikka> perhaps 13:39:31 <andythenorth> low earnings 13:39:46 <Pikka> although, if we're still talking game-design maxims, I'm also not a fan of universal scaling for the sake of producing the illusion of progress. ;) 13:40:43 <andythenorth> it is a big words day today :) 13:40:51 <andythenorth> can we say ludic? 13:40:56 <andythenorth> ludic ludic ludic 13:41:06 <Pikka> praps 13:41:17 <Eddi|zuHause> Pikka: but there's a reason why industrialisation and railway development went hand in hand 13:41:19 <andythenorth> these big ships flicker a lot 13:41:37 <Eddi|zuHause> one would probably not have happened without the other 13:42:15 <Pikka> Eddi: if telling a historical story is your goal, then it's fine 13:42:24 <Pikka> but as a fun gameplay device, doesn't do much for me. 13:43:01 <andythenorth> Pikka: ooi, what keeps you playing a game? (cos GS doesnât seem to float your boot) 13:43:56 <Pikka> in OpenTTD? building a complex network is fun. I like supplies, they add to the complexity. 13:44:33 <Pikka> I want to write an AI that builds supply networks though, so I don't have to play any more. :) 13:44:50 <andythenorth> ha 13:44:55 <Pikka> watching the trains go by is nice 13:45:23 <V453000> :D 13:45:34 <Pikka> I actually quite liked watching the towns grow with TaI 13:45:43 <andythenorth> TaI is nice 13:45:47 <Pikka> got new TaI ideas for pineapple. ;) 13:45:53 <Pikka> with parameters, of course 13:45:56 <andythenorth> I am kind of lost now without a GS goal 13:46:03 <andythenorth> might be the curse of my generation :P 13:46:14 <Pikka> so those who want to complain about aircraft being too OP can still build their megacities everywhere 13:46:16 <andythenorth> apparently we are no good at open-ended play, and have to have a measurable target :P 13:46:48 <Pikka> andythenorth, I tried to come up with a GS but ran out of ideas 13:47:03 <andythenorth> I think you only really need one 13:47:11 <andythenorth> and then just follow it through completely 13:47:18 <andythenorth> I didnât have one yet though 13:47:27 <Pikka> yes 13:47:30 <Pikka> that too 13:47:36 <Eddi|zuHause> <Pikka> watching the trains go by is nice <-- i tried watching an AI game, but after a while your fingers itch and you can't help but play along... 13:47:39 <Pikka> I ran out of ideas at 0 13:47:52 <Pikka> well, you build your own trains and watch them 13:47:55 <andythenorth> I had one for The Grid. Build a power plant in n cities, deliver x amount of fuel. Within 30 years. 13:48:01 <Pikka> until someone makes an AI that makes good train networks 13:48:12 <andythenorth> Most of my ideas are cargo goals, and thatâs just variation on existing theme 13:48:18 <Eddi|zuHause> Pikka: but when i play, i spend way too much time paused... 13:48:23 <Pikka> andythenorth, also, industry-specific much? 13:48:34 <Pikka> what if I have an industry set with no power plants? :D 13:48:39 <andythenorth> I think industry-specific is fine in a GS 13:48:47 <andythenorth> no power plants? Your GS broken 13:48:53 <andythenorth> I would just lock it to FIRS tbh 13:49:09 <andythenorth> I think this la-la-la-land fantasty that GS is agnostic to newgrf is total bollocks 13:49:13 <Pikka> but what about fabulous pineapple TaI industries mk2? 13:49:32 <andythenorth> every other game Iâve seen with scenarios has them tied to map + content 13:49:44 <Eddi|zuHause> <Pikka> until someone makes an AI that makes good train networks <-- maybe networks should be built more like fractals? 13:50:16 <Pikka> Eddi, do it and report back! 13:50:21 <Pikka> we'll be waiting. 13:51:29 <Eddi|zuHause> you'll be waiting long. 13:51:55 <V453000> btw andythenorth I am making an awesome port :P 13:52:05 <andythenorth> is it? 13:52:22 <Pikka> hmm, prots 13:52:36 <Pikka> my one complaint about hearty darkness 13:52:45 <Pikka> is the different prots look too similar. :D 13:52:58 <andythenorth> yes 13:53:03 <andythenorth> there were more prot graphics 13:53:07 <andythenorth> but I didnât put them all in 13:53:21 <Pikka> shameful display 13:53:21 <andythenorth> you can tell bulk terminal from the others no? :| 13:53:26 <Pikka> yes 13:53:36 <Pikka> bulk terminal is good 13:53:41 <andythenorth> itâs port vs. fishing port that is problems 13:54:00 <Pikka> trading post is a bit 13:54:08 <andythenorth> is a bit nothing good 13:54:17 <andythenorth> not loving it 13:54:31 <Pikka> they're good for network cores though 13:54:39 <Pikka> because they produce supplies for their source industries 13:54:47 <Pikka> well OP 13:54:47 <andythenorth> see 13:54:50 <andythenorth> for a long time 13:55:05 <andythenorth> I stuck by the thing that âOpenTTD does not produce cargos from off-map' 13:55:09 <andythenorth> and also 13:55:34 <andythenorth> âhave more than one link between supply-using industry and supply sourceâ 13:55:42 <andythenorth> which are both bollocks it turns out 13:55:45 <Pikka> hmm 13:56:11 <Pikka> I wonder if my supply model will be crap, then. :D 13:56:16 <Pikka> I guess we'll find out 13:56:21 <Pikka> in about 3 years 13:56:26 <Pikka> when I get around to industries 13:57:08 *** guru3 [~guru3@000128ea.user.oftc.net] has quit [Ping timeout: 480 seconds] 13:57:20 <andythenorth> you have more than one link? :P 13:57:53 <Pikka> I have a "supply factory" which produces supplies from goods 13:58:19 <Pikka> and produces supplies only for primary industries, no manufacturing supplies 13:58:29 <Pikka> just ENSP and FMSP 13:59:23 <Pikka> so there's a reasonably complex chain to produce supplies 13:59:37 <Pikka> but once you're producing them, you can take them wherever you like 14:00:33 <andythenorth> I find I end up with too many 14:00:37 <andythenorth> or not enough 14:00:40 <andythenorth> never the right amount :P 14:00:48 <Pikka> there's also multiple chains which produce goods, so getting the feed stock shouldn't be hard 14:01:00 <Pikka> I'm going to limit the number of "natural" supply factories 14:01:07 <Pikka> if you need more, you must build them 14:01:32 <Pikka> this was the plan 14:01:34 <Pikka> in february 14:01:44 <Pikka> dunno when I'll get around to putting it into action :) 14:02:25 <andythenorth> much plan 14:02:34 * andythenorth has much plan 14:03:17 <andythenorth> plan item 1: only make 8/8 vehicles with symmetrical sprites 14:03:38 <Pikka> yes 14:04:19 <andythenorth> plan item 2: everything is âdry cargoâ or âtanker' 14:04:24 <andythenorth> or âpax' 14:05:15 <Eddi|zuHause> why don't you just make everything green boxes? 14:05:27 <Pikka> should be red boxes 14:05:30 <Pikka> they go faster 14:05:33 <andythenorth> we need liveries 14:05:46 <Pikka> 2cc red boxes! 14:06:05 <andythenorth> without liveries, how will I ever make my comprehensive box set, with all box liveries ever used? 14:06:29 <Pikka> real world sets don't need every livery ever used 14:06:38 <Pikka> they just need every livery you've seen out of your window this morning 14:07:23 <Eddi|zuHause> i think that's how the DACH set started :p 14:07:37 <andythenorth> Pikka: very controversial that idea 14:08:15 *** guru3 [~guru3@000128ea.user.oftc.net] has joined #openttd 14:11:09 <Pikka> I think it makes for a balanced set. 15 variants of the bog-standard EMU I ride to work, and, maybe, two steam engines for people who want to start earlier than 1987? 14:11:18 <V453000> I think they just need every colour needed to make it fun 14:11:23 <V453000> not necessarily livery :) 14:13:09 <andythenorth> Pikka: Steamu 14:14:39 *** MTsPony [~MTsPony@008-086-128-083.dynamic.caiway.nl] has joined #openttd 14:15:30 *** Klanticus [~quassel@152.235.214.40] has joined #openttd 14:15:37 *** Klanticus [~quassel@152.235.214.40] has quit [Remote host closed the connection] 14:15:56 *** MTsPony [~MTsPony@008-086-128-083.dynamic.caiway.nl] has quit [] 14:17:09 *** MTsPony [~MTsPony@008-086-128-083.dynamic.caiway.nl] has joined #openttd 14:17:21 *** MTsPony [~MTsPony@008-086-128-083.dynamic.caiway.nl] has quit [] 14:17:33 *** MTsPony [~MTsPony@008-086-128-083.dynamic.caiway.nl] has joined #openttd 14:20:54 * andythenorth makes a Squid 14:21:55 <andythenorth> there, done that 14:26:26 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has joined #openttd 14:27:46 *** KWKdesign [~KWKdesign@pool-108-52-130-213.phlapa.fios.verizon.net] has quit [Ping timeout: 480 seconds] 14:28:23 *** KWKdesign [~KWKdesign@pool-108-52-130-213.phlapa.fios.verizon.net] has joined #openttd 14:30:03 *** Hazzard_ [~quassel@c-67-174-253-44.hsd1.ca.comcast.net] has quit [Read error: Connection reset by peer] 15:03:57 *** InvokeStatic [~Invoke@97-83-98-15.dhcp.trcy.mi.charter.com] has joined #openttd 15:05:32 *** erlehmann [~erlehmann@f052054157.adsl.alicedsl.de] has joined #openttd 15:05:39 <andythenorth> biab 15:05:39 *** andythenorth [~Andy@host86-141-168-166.range86-141.btcentralplus.com] has left #openttd [] 15:05:48 <erlehmann> i draw black-white icons for GNU unifont. is any of this of use for openttd stuff? http://daten.dieweltistgarnichtso.net/pics/icons/unifont-symbols-emoji.png 15:07:47 *** FLHerne_ [~flh@dsl-217-155-24-22.zen.co.uk] has joined #openttd 15:09:00 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has quit [Read error: Connection reset by peer] 15:10:00 *** qwebirc30680 [~oftc-webi@217-208-108-190-no23.tbcn.telia.com] has quit [Remote host closed the connection] 15:21:35 *** Pikka [~Octomom@d58-106-43-139.rdl801.qld.optusnet.com.au] has quit [Quit: Leaving] 15:34:06 *** KouDy [~koudy@188.75.190.58] has quit [Ping timeout: 480 seconds] 15:45:14 *** TheMask96 [martijn@sloth.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 15:47:27 *** andythenorth [~Andy@host86-141-168-166.range86-141.btcentralplus.com] has joined #openttd 15:48:24 *** DanMacK [~androirc@24.114.65.159] has joined #openttd 15:50:00 *** frosch123 [~frosch@frnk-4d010aab.pool.mediaWays.net] has joined #openttd 15:50:53 *** TheMask96 [martijn@greed.vhost.ne2000.nl] has joined #openttd 16:03:06 * andythenorth doesnât trust hg merge :P 16:03:12 <andythenorth> oh well 16:03:16 <andythenorth> what could go wrong? 16:06:21 *** DanMacK [~androirc@24.114.65.159] has quit [Ping timeout: 480 seconds] 16:08:55 *** Alberth [~hat@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd 16:08:58 *** mode/#openttd [+o Alberth] by ChanServ 16:10:36 *** sla_ro|master [slamaster@89.137.74.191] has joined #openttd 16:17:39 *** funnel [~funnel@23.226.237.192] has quit [Ping timeout: 480 seconds] 16:19:50 <andythenorth> lo Alberth 16:20:22 <Alberth> hi hi 16:20:45 <Alberth> all smoke is smokin' ? 16:21:13 <frosch123> @seen funnel 16:21:13 <DorpsGek> frosch123: I have not seen funnel. 16:21:28 <frosch123> he just left, was it a andy fake? 16:24:03 <andythenorth> maybe 16:24:12 <andythenorth> impostors! 16:32:55 <LordAro> this is most unfortunate 16:32:59 <LordAro> I seem to be in France 16:33:40 *** funnel [~funnel@0001c7d4.user.oftc.net] has joined #openttd 16:35:16 <Alberth> is the weather any good there? 16:35:21 <LordAro> nope 16:35:44 <LordAro> but then, it's raining across most of north western europe :) 16:36:30 <Alberth> no need to go to france for the weather :) 16:37:06 <andythenorth> :o 16:37:16 <andythenorth> we fair-use on build menu sprites from TTD? 16:37:52 <andythenorth> https://dev.openttdcoop.org/projects/termite/repository/entry/gfx/ngrail_ttd.png 16:37:58 * andythenorth is not too keen on that 16:38:30 <Eddi|zuHause> what is the question? 16:39:38 <andythenorth> I donât know 16:39:52 <andythenorth> I was about to release the Termite set, then I found those graphics 16:39:54 <Eddi|zuHause> <DorpsGek> frosch123: I have not seen funnel. <-- that basically means he never spoke... 16:40:08 <andythenorth> GPL isnât a pick-and-choose option 16:40:10 <andythenorth> afaik 16:41:26 <Eddi|zuHause> andythenorth: if you're worried about GPL-ability, then use opengfx as base? 16:42:07 <andythenorth> might have to 16:47:43 <Alberth> sounds like a good solution 16:48:54 <Alberth> did original even have "upgrade" ? 16:49:09 <Rubidium> for rail? 16:49:23 <Alberth> yeah, rail -> elrail 16:49:35 <Alberth> the other ones definitely not, at least 16:49:47 <Rubidium> well... the "original" elrail is from 0.4.5 16:49:53 <frosch123> the reused parts are mostly the border of the cursor and the tunnel and such 16:49:54 <Rubidium> or somethere thereabout 16:50:16 <frosch123> (at least it looks to me like that) 16:50:40 <frosch123> so, if you want to have them fit in with the other sprites, you have no choice 16:50:48 <Alberth> frosch123: indeed, I just wondered whether the "upgrade" things are really original 16:50:54 <Rubidium> oh sorry... 0.5.0 16:50:59 <frosch123> no, the upgrade is not 16:51:19 <frosch123> that is, the "arrow" part 16:51:22 <andythenorth> I could redraw 16:51:32 <Rubidium> the rail upgrade is from before that (0.3.2) 16:51:40 <andythenorth> if I knew what was originalâŠI could replace it 16:51:57 <andythenorth> going to provide new depots anyway 16:52:07 <frosch123> andythenorth: just check what is in baseset and what is in action5 gui sprites 16:52:26 <frosch123> anyway, the most original part are the dimensions and the grey box of the arrow shape 17:01:58 <andythenorth> oic 17:02:15 <andythenorth> tricky to replace that one :) 17:03:03 <andythenorth> so stuff like the canals use that too o_O 17:03:59 <frosch123> well, either you only support ogfx, or you reuse the original sprites :p 17:04:54 <andythenorth> I think it has to be ogfx for now 17:09:52 <andythenorth> thatâs quite a big change :P 17:10:05 *** Progman [~progman@p57A1A7DF.dip0.t-ipconnect.de] has joined #openttd 17:11:02 <andythenorth> how in hg do I do the equivalent of reverting a single commit in git? 17:11:19 <frosch123> backout 17:11:28 <planetmaker> hihi 17:11:36 <frosch123> hai pm :) 17:12:08 <andythenorth> awesome 17:13:51 <Alberth> hi pm 17:14:07 <LordAro> o/ 17:14:14 *** gelignite [~gelignite@i528C35B4.versanet.de] has joined #openttd 17:15:31 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has joined #openttd 17:31:50 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has joined #openttd 17:31:59 <Wolf01> hellol 17:33:56 *** moffi [~moffi@dsdf-4d0a59ad.pool.mediaWays.net] has joined #openttd 17:42:00 <Alberth> hi hi 17:45:37 <DorpsGek> Commit by translators :: r26760 /trunk/src/lang (english_US.txt ukrainian.txt) (2014-08-25 17:45:29 UTC) 17:45:38 <DorpsGek> -Update from WebTranslator v3.0: 17:45:39 <DorpsGek> english_US - 1 changes by Supercheese 17:45:40 <DorpsGek> ukrainian - 62 changes by Strategy 17:45:50 *** Brumi [~quassel@78-131-41-191.pool.digikabel.hu] has joined #openttd 17:55:12 *** DanMacK [~androirc@24.114.66.105] has joined #openttd 17:58:02 *** DanMacK [~androirc@24.114.66.105] has quit [Remote host closed the connection] 17:58:17 *** DanMacK [~androirc@24.114.66.105] has joined #openttd 17:58:41 *** erlehmann [~erlehmann@f052054157.adsl.alicedsl.de] has quit [Quit: Die demokratieerhaltende Whistleblowerplattform Krautchan freut sich immer ÃŒber Spenden.] 18:03:00 *** FLHerne_ [~flh@dsl-217-155-24-22.zen.co.uk] has quit [Quit: There's a real world out here!] 18:03:26 *** DanMacK [~androirc@24.114.66.105] has quit [Remote host closed the connection] 18:03:40 *** DanMacK [~androirc@24.114.66.105] has joined #openttd 18:04:58 <andythenorth> @seen snail 18:04:58 <DorpsGek> andythenorth: snail was last seen in #openttd 16 weeks, 2 days, 1 hour, 2 minutes, and 55 seconds ago: <Snail> tbh I have too much fun to draw manually 18:25:37 *** InvokeStatic [~Invoke@97-83-98-15.dhcp.trcy.mi.charter.com] has quit [Ping timeout: 480 seconds] 18:34:55 *** luaduck_zzz is now known as luaduck 18:44:07 *** DanMacK [~androirc@24.114.66.105] has quit [Read error: Connection reset by peer] 18:45:59 *** InvokeStatic [~Invoke@97-83-98-15.dhcp.trcy.mi.charter.com] has joined #openttd 19:01:45 *** Alberth [~hat@2001:981:c6c5:1:be5f:f4ff:feac:e11] has left #openttd [] 19:07:01 *** andythenorth [~Andy@host86-141-168-166.range86-141.btcentralplus.com] has quit [Quit: andythenorth] 19:10:27 *** Brumi [~quassel@78-131-41-191.pool.digikabel.hu] has quit [] 19:16:33 *** ProfFrink [~proffrink@87.114.86.254] has joined #openttd 19:17:58 *** chrswk [~chrswk@213.188.52.189] has quit [Read error: Connection reset by peer] 19:23:23 *** Prof_Frink [~proffrink@83-216-135-28.maxxiu588.adsl.metronet.co.uk] has quit [Ping timeout: 480 seconds] 19:23:23 *** ProfFrink is now known as Prof_Frink 20:04:53 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 20:04:56 *** mode/#openttd [+v glx] by ChanServ 20:14:39 *** oskari892 [oskari89@83-102-63-32.bb.dnainternet.fi] has joined #openttd 20:14:47 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 20:21:40 <andythenorth> :o 20:21:45 <andythenorth> thereâs an AI running in my game 20:21:57 <andythenorth> interesting heuristic itâs using 20:22:04 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has quit [Ping timeout: 480 seconds] 20:22:26 <andythenorth> 250hp railcar to haul 156t coal over a hill 20:22:33 <andythenorth> bonus: 30 pax as well 20:22:38 <andythenorth> itâs making money though :P 20:24:06 *** Brumi [~quassel@78-131-41-191.pool.digikabel.hu] has joined #openttd 20:25:07 *** KouDy [~koudy@188.75.190.58] has joined #openttd 20:28:15 *** moffi [~moffi@dsdf-4d0a59ad.pool.mediaWays.net] has quit [Quit: Nettalk6 - www.ntalk.de] 20:34:30 <planetmaker> hehe, nice railcar. Which newgrf? 20:35:10 *** MTsPony [~MTsPony@008-086-128-083.dynamic.caiway.nl] has quit [] 20:35:25 *** luaduck is now known as luaduck_zzz 20:37:19 *** MTsPony [~MTsPony@008-086-128-083.dynamic.caiway.nl] has joined #openttd 20:38:24 *** MTsPony [~MTsPony@008-086-128-083.dynamic.caiway.nl] has quit [] 20:40:47 *** MTsPony [~MTsPony@008-086-128-083.dynamic.caiway.nl] has joined #openttd 20:41:34 *** MTsPony [~MTsPony@008-086-128-083.dynamic.caiway.nl] has quit [] 20:43:09 *** MTsPony [~MTsPony@008-086-128-083.dynamic.caiway.nl] has joined #openttd 20:47:50 <andythenorth> Iron Horse 20:48:07 *** MTsPony [~MTsPony@008-086-128-083.dynamic.caiway.nl] has quit [] 20:49:40 *** MTsPony [~MTsPony@008-086-128-083.dynamic.caiway.nl] has joined #openttd 20:58:04 *** MTsPony [~MTsPony@008-086-128-083.dynamic.caiway.nl] has quit [] 20:59:09 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Read error: Connection reset by peer] 20:59:49 *** MTsPony [~MTsPony@008-086-128-083.dynamic.caiway.nl] has joined #openttd 20:59:58 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 21:03:59 *** MTsPony [~MTsPony@008-086-128-083.dynamic.caiway.nl] has quit [] 21:05:50 *** luaduck_zzz is now known as luaduck 21:06:45 *** MTsPony [~MTsPony@008-086-128-083.dynamic.caiway.nl] has joined #openttd 21:07:04 *** MTsPony [~MTsPony@008-086-128-083.dynamic.caiway.nl] has quit [] 21:08:34 *** MTsPony [~MTsPony@008-086-128-083.dynamic.caiway.nl] has joined #openttd 21:14:46 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has joined #openttd 21:15:34 <frosch123> night 21:15:38 *** frosch123 [~frosch@frnk-4d010aab.pool.mediaWays.net] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn] 21:21:29 *** oskari892 [oskari89@83-102-63-32.bb.dnainternet.fi] has quit [Ping timeout: 480 seconds] 21:32:37 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth] 21:33:12 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has quit [] 21:37:12 <Wolf01> 'night all 21:37:18 *** sla_ro|master [slamaster@89.137.74.191] has quit [] 21:37:27 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 21:37:34 *** ortega [~jedimaste@ip-109-91-196-226.hsi12.unitymediagroup.de] has joined #openttd 21:40:33 <ortega> Hi, I have the following question. Is it possible to set up a network in such a manner: for example, I have two train stations outside of the towns A and B. In both towns there are several bus stations. A bus goes through all the bus stations and loads/unloads passengers and also goes to the train station to transfer passengers. At the same time the bus collects passengers from the other town that were brought in by the train 21:40:35 <ortega> and gets them to their destination, i.e. a specific bus station. 21:41:12 <planetmaker> yes. If you play with cargodist enabled for passengers 21:41:16 <ortega> I am using version 1.4.2 and "transfer" and "load if available" just loads the passengers that were unloaded. I thought that cargodist solved the problem but apparently it is not true 21:41:30 <ortega> is it possible that cargodist is not enabled then? 21:41:32 <planetmaker> otherwise you should read-up the wiki on how to setup two-way transer 21:41:46 <planetmaker> but that requires additional station(s) compared to what you describe 21:41:52 <ortega> yeah, I read that 21:42:00 <ortega> it's the two-way feeder system or something like that 21:42:04 <planetmaker> cargodist is off by default. Dunno whether you changed that 21:42:04 <ortega> it just seems cumbersome 21:42:10 <ortega> ah I see 21:42:23 <ortega> I just looked at the advanced settings and didn't find how to enable it 21:42:36 <ortega> so I guessed it was on by default 21:43:15 <ortega> Could you please tell me how to enable cargodist for passengers? 21:44:03 *** Guest360 [~SkeedR@cpc38-wolv14-2-0-cust352.16-1.cable.virginm.net] has quit [Remote host closed the connection] 21:45:08 *** Pereba [~UserNick@187.58.123.209] has quit [Ping timeout: 480 seconds] 21:45:28 *** Pereba [~UserNick@186.215.6.51] has joined #openttd 21:45:44 <planetmaker> ortega: you likely need to change the display of settings in the very top of the adv. settings window 21:46:00 <planetmaker> set that to advanced or expert in both categories. then search for cargodist 21:48:08 *** Yotson [~Yotson@2001:980:6ac8:1:c9f2:97a5:659:cbe] has quit [Quit: .] 21:51:10 <planetmaker> it's possibly a bit confusing that it's not considered a basic setting. But well... it isn't :) 21:51:49 <ortega> ah thanks, I think I've found it 21:56:35 <ortega> Do you by any chance know whether something like an underground mode is being considered? So one could make an underground metro system since it's it is a bit difficult to build train stations in an already developed town 22:03:11 <Eddi|zuHause> depends on your value of "considered" 22:03:55 <glx> it's considered to need an insane amount of work 22:04:07 <glx> or something like that 22:04:38 <glx> *require is probably a better word 22:04:51 <ortega> yeah, I can imagine 22:05:28 <ortega> I'm actually not even sure how people managed to modify that game to much. I assume the source code was never released. 22:06:06 <Eddi|zuHause> it was reverse engineered 22:06:40 <glx> ttdpatch work was more impressive 22:07:14 <Eddi|zuHause> yes, but it clearly got to its limits on what it could do 22:08:34 <ortega> I actually never heard of ttdpatch 22:09:35 <Eddi|zuHause> then don't bother anymore :) 22:10:26 <ortega> haha okay 22:26:42 *** MTsPony is now known as KimJongUn 22:33:36 *** Progman [~progman@p57A1A7DF.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 22:35:10 *** KimJongUn is now known as Marctraider 22:36:58 *** LSky` [~LSky@5ED4B2EA.cm-7-5c.dynamic.ziggo.nl] has quit [Ping timeout: 480 seconds] 22:45:22 *** gelignite [~gelignite@i528C35B4.versanet.de] has quit [Quit: http://bit.ly/nkczDT] 22:45:32 *** ortega [~jedimaste@ip-109-91-196-226.hsi12.unitymediagroup.de] has quit [Quit: Konversation terminated!] 22:53:21 *** HerzogDeXtEr1 [~flex@i59F6B415.versanet.de] has quit [Quit: Leaving.] 22:54:16 *** Midnightmyth [~quassel@93-167-84-102-static.dk.customer.tdc.net] has quit [Ping timeout: 480 seconds] 23:03:35 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 23:04:53 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [] 23:18:03 *** Pulec [pulec@unaffilated.amunak.net] has quit [Remote host closed the connection] 23:24:07 *** Brumi [~quassel@78-131-41-191.pool.digikabel.hu] has quit [] 23:39:52 *** luaduck is now known as luaduck_zzz