Config
Log for #openttd on 29th August 2014:
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00:00:11  <LordAro> i'm not sure, but i don't think it's been changed significantly since it was implemented
00:01:02  <FLHerne> LordAro: Has anyone besides its author ever understood it, then? :P
00:01:27  <FLHerne> I'd have thought that if they had, that would have had to be written down somewhere to be communicated
00:02:11  <FLHerne> Maybe it's buried in the thread somewhere
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00:02:22  <avdg> most coding progress is done by 1 person I guess
00:02:27  <avdg> thats the way programming works
00:02:49  * FLHerne will probably just give up and start from scratch based on OPF's interface
00:06:11  * avdg sees the pathfinders interface simply relies on function calls
00:13:56  <avdg> anyway, gn
00:14:12  <FLHerne> avdg: 'Night
00:14:26  <FLHerne> Yeah, the actual interface to the PF from outside is really simple :-)
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00:20:52  <Vadtec> will the RaspberryPi run a dedicated server decently for say 1-3 players?
00:23:19  <Vadtec> RPi model B btw
00:24:01  <avdg> FLHerne: hmm, just a quick though (and then I'm really going to sleep)
00:24:16  <avdg> you better study the datastructures instead of the code ;-)
00:25:31  <avdg> vadtec: there are a lot of other factors like the size of the maps
00:25:36  <avdg> and how busy the map is
00:25:40  <avdg> hard to say I guess
00:25:59  <avdg> only way is to try it out
00:26:10  <avdg> anyway, now I'm really going to sleep
00:26:14  <Vadtec> avdg: kk, was just wonderin
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07:12:30  <__ln__> http://theory.physics.helsinki.fi/~qmi/
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07:21:59  <LSky`> morning
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08:07:12  <peter1138> __ln__, uhh
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08:55:32  <Pikka> hmm
08:55:38  <Pikka> 3 tile long ships do look nice D:
09:01:50  <peter1138> especially when they clip into land
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09:04:05  <Pikka> well
09:04:07  <Pikka> yes
09:04:21  <Pikka> if you've nothing better to do btw, scudel is a nightly server
09:04:25  <Pikka> until he gets bored with it
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10:03:09  <b_jonas> some gfx have really huge ships, yeah
10:03:19  <b_jonas> and they don't block each other either, unlike road vehicles
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10:41:20  <Eddi|zuHause> <peter1138> especially when they clip into land <-- or bridges
10:41:39  <peter1138> or tunnels
10:41:59  <Eddi|zuHause> luckily we don't have ship tunnels  :p
10:42:07  <peter1138> shame
10:42:51  <Eddi|zuHause> i once wanted to have different ship size classes. 1/2 tile width, 1 tile width and 2 tile width.
10:44:10  <Eddi|zuHause> in combination with ships not passing each other, and automatic shipping routes between buoys
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10:45:11  <Eddi|zuHause> so pathfinding doesn't actually happen on each tile, but only when reaching a buoy
10:51:04  <peter1138> so did you implement that?
10:52:43  <Eddi|zuHause> i have a... wait...
10:52:47  <peter1138> :S
10:53:28  <Eddi|zuHause> no, this never left a conceptual stage
10:54:09  <Eddi|zuHause> one problem is that when terraforming or flooding happens, you have to find all nearby buoys and update their paths
10:54:23  <Eddi|zuHause> for some definition of "nearby"
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11:05:48  <Eddi|zuHause> "The failure of the European Union’s Galileo satellites to reach their intended orbital position was likely caused by software errors in the Fregat-MT rocket’s upper-stage"
11:06:22  <Eddi|zuHause> anyone have an explanation why they didn't use an Ariane rocket?
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11:11:38  <peter1138> it was pikka
11:11:47  <Pikka> it was
11:26:13  <Pikka> http://bugs.openttd.org/task/6100
11:26:14  <Pikka> wot larks
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11:33:47  <peter1138> wot larks indeed
11:34:28  <V453000> I like it!
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13:59:01  <andythenorth> Pikka lo bob
14:11:35  <Pikka> andy lo bob
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15:37:43  <Pikka> andythenorth, what haps?
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15:58:26  <Alberth> o/
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16:24:57  <Pikka> yikes
16:25:56  <Pikka> Alberth, I know how to change the setting :P we were just a bit surprised in here that it was gone from the menu. but thanks. :)
16:26:34  <Alberth> I didn't know whether you knew which setting to change, so I added it
16:26:54  <Alberth> we have so many :)
16:27:39  <Alberth> hiding them from the gui doesn't reduce the number of settings :p
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16:30:53  <waggishWolf> hi everybody. is there a way to stop the introduction/removal of new/old vehicles?
16:31:17  <Alberth> pause the game?
16:31:25  <Pikka> turn on vehicles never expire and start a game in 2200?
16:32:03  <Pikka> code a newgrf with just the vehicles you want and set their model life to forever?
16:33:01  <waggishWolf> but i dont want the latest avaiable vehicles. i have no idea how to code for openttd
16:35:27  <Pikka> if you want to stick with a certain era, use the cheat menu to push the year back
16:35:56  <Pikka> or just turn vehicles never expire on and ignore the newer vehicles. just because maglevs are available doesn't mean you can't build steam trains
16:39:29  <waggishWolf> yeah, close enough. thanks
16:42:35  <Alberth> there are also newgrfs that add a longer period of steam-ish engines
16:43:42  <Alberth> nuts is one, although that has a number of other properties you may not like, depending on what type of player you are
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16:45:28  <Alberth> o/
16:48:11  <andythenorth> Pikka: work haps
16:48:15  <andythenorth> then fix bugs haps
16:48:19  <andythenorth> dunno what the bugs are yet
16:48:24  <andythenorth> maybe Alberth will find them
16:48:42  <Pikka> that one boot still has a red pixel
16:49:01  <andythenorth> wat?
16:49:01  <Alberth> maybe I will
16:49:09  <andythenorth> red voxels where?
16:50:35  <Pikka> little cumbrae freighter
16:50:53  <Pikka> when heading upwards
16:51:25  <Pikka> red pixel inna top left
16:51:59  <andythenorth> bloody voxels
16:52:29  <andythenorth> is bug
16:52:38  <Pikka> scuddles and I were playing multiplayer earlier, squid ships are useful
16:52:51  <Pikka> it makes me think that my ships need to be bigger / earlier
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16:55:04  <andythenorth> squid ships are useful!
16:55:06  <andythenorth> shameful
16:55:08  <andythenorth> I should fix that
16:55:10  <Eddi|zuHause> ships are certainly one of those places where you should value gameplay way above "realism"
16:55:34  * andythenorth is mostly just inventing them now
16:55:42  <Pikka> they're useful for dragging cargo halfway across the map when you don't feel like building a train line
16:55:45  <andythenorth> shipspotting.com has a prototype for most things
16:56:30  <andythenorth> is it worth a release for one red pixel? :P
16:56:31  <andythenorth> blah
16:57:04  <Pikka> I updated 10cc for refitted MU wagon capacity and a cargo class which no-one uses
16:57:37  <Pikka> good times
16:57:56  <Pikka> maybe you should remove another ship to make it worthwhile?
16:58:17  <andythenorth> maybe
16:58:23  <andythenorth> delete the hoverzellepin
16:58:46  <Pikka> oh
16:59:07  <Pikka> are you aware that the names have two spaces between the "name" and the "type"? ;)
16:59:13  <andythenorth> they do?
16:59:16  <andythenorth> losers
16:59:31  <Pikka> that's a buge, doesn't it?
16:59:41  <andythenorth> is a bugger yes
17:00:04  <andythenorth> so they does
17:01:18  <Eddi|zuHause> hm, this is weird, i encrypted a device with cryptsetup, but i can't mount it...
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17:01:49  <Alberth> o/
17:02:34  <andythenorth> quak
17:02:45  <frosch123> moin
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17:03:52  <andythenorth> fixed
17:04:10  <andythenorth> any more?  Third one’s the charm
17:04:16  <andythenorth> otherwise I tagging
17:04:27  <Pikka> the third bug is there is no third bug
17:04:51  * andythenorth are tagging
17:04:53  <Eddi|zuHause> that's a bug. there must be a bug
17:07:07  <andythenorth> Pikka: can has bananaanas now
17:07:08  <andythenorth> RC 6
17:07:22  <Pikka> tasty
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17:09:24  <andythenorth> Pikka: fwiw, I think you need good ships in early game
17:09:28  <andythenorth> early = 1900 ish for me
17:09:35  <andythenorth> but not big
17:09:37  <andythenorth> just good
17:09:50  <Pikka> fabulous ships
17:11:48  <frosch123> so, do any other windows users also have the chat issues which pikka has?
17:11:50  <frosch123> V453000: ?
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17:19:14  <V453000> I havent noticed anything yet
17:19:36  <frosch123> https://bugs.openttd.org/task/6100/getfile/9933/miscoloured_chat_text.png <- nothing like that?
17:19:58  <V453000> šnay, but let me update to latest nightly/stable
17:20:15  <frosch123> nah, pikka claims to have the issues for months :)
17:20:27  <V453000> oh
17:20:35  <V453000> definitely did notice anything like that.
17:35:30  <luaduck> is there a library or anything for directly querying the masterserver
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17:35:56  <luaduck> short of using openttdlib which is giving me huge nightmares when the server has newgrfs on, corrupts the data
17:36:04  <Wolf01> hello o/
17:36:44  <Wolf01> mmmh why is so difficult to compile ruby gems on windows? :[
17:37:13  <avdg> unix designed I guess
17:37:13  <efess> what do you need luaduck?
17:37:33  <luaduck> just server data
17:37:39  <luaduck> also "is this server still up"
17:38:10  <efess> do you need more data than what's dumped into the "state" table?
17:38:28  <luaduck> the stats there are only updated every 10 minutes
17:38:31  <luaduck> need something more fine grain
17:39:18  <andythenorth> biab
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17:40:43  <efess> I was thinking about making a "connector" for openttd that makes it easier to query servers
17:41:59  <frosch123> luaduck: what makes you think the masterserver updates more often than every 10 minutes?
17:42:26  <luaduck> I'm not saying it does
17:42:32  <luaduck> but it's a simple way to see if a server is up
17:42:45  <luaduck> efess, that'd probably make life a lot easier
17:42:52  <efess> say I have serverA and I want to send Mr. Dude to query the openttd instance, I'd have to give him my openttd admin password
17:43:07  <luaduck> currently trying to botch openttdlib to spit out intelligible data
17:43:16  <luaduck> going afk for a bit
17:44:40  <efess> It'd be nice to have a port available for public use
17:45:24  <DorpsGek> Commit by translators :: r26762 trunk/src/lang/catalan.txt (2014-08-29 17:45:17 UTC)
17:45:25  <DorpsGek> -Update from WebTranslator v3.0:
17:45:26  <DorpsGek> catalan - 6 changes by juanjo
17:47:33  <Eddi|zuHause> efess: so something that does the same thing as a client querying the server?
17:48:43  <Eddi|zuHause> that'd be a simple udp package
17:48:54  <efess> the admin port provides more information than the regular game client port
17:49:30  <Eddi|zuHause> there is nothing inbetween
17:50:05  <Eddi|zuHause> you could, however, create a lib that opens a public port and pipes that through your admin port
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17:50:27  <Eddi|zuHause> but you need to be incredibly careful to not allow "remote injection" type of loopholse
17:50:58  <efess> no, I would create a lib that connects to the admin port, and only allows certain queries through publically
17:51:39  <Eddi|zuHause> that's what i meant
17:52:21  <efess> oh sounded like the other way around
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18:15:12  <Eddi|zuHause> "Obama is Infecting Christians with Ebola To Destroy Jesus and Start A New Age of Liberal Darkness"
18:17:01  <frosch123> isn't Ebola a godly punishment for the faithless?
18:17:54  <Eddi|zuHause> "Do no forget, the B.O. in Ebola stands for Barack Obama."
18:18:42  <frosch123> "even barack obama loves antichrist"?
18:20:25  <Eddi|zuHause> "The problem is that Obama controls the cure.  He hired Kathleen Sebelius to create a ‘cover organization’, Obamacare, so he could pour all of the money into research of this super-virus."
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18:21:03  <frosch123> andythenorth: the hovercraft is broken, it has no smoke
18:21:06  <Eddi|zuHause> this would be a great piece of comedy, if the person didn't actually mean what he said...
18:28:43  <LordAro> wait, what? where did all the old paste.openttdcoop.org pastes go? :(
18:29:12  <frosch123> oldpaste.o.o or something
18:29:22  <frosch123> read the blog :)
18:29:31  <Wolf01> my sister works for the umbrella italian division, I think I'm safe for now
18:29:56  <Eddi|zuHause> Wolf01: the ones that developed the t-virus?
18:30:02  <Wolf01> that one
18:30:29  <Wolf01> I already taken the pill they gave me
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18:34:17  <andythenorth> also the autoracks are death trains
18:34:25  <andythenorth> and america is over-populated
18:34:48  <andythenorth> the plan is to de-populate it so that the illumaniti can be much richer
18:34:53  <andythenorth> etc
18:35:06  <andythenorth> frosch123: no the hoverzellepins don’t have smoke yet
18:35:13  <andythenorth> I want to say it’s because I’m planning to remove them
18:35:25  <andythenorth> but the truth is I’m going to redraw them and the smoke will be in the wrong place
18:35:54  <andythenorth> Pikka bob, any ship comments?  Especially costs.  And capacity.  Everyone seems to have an opinion on capacity :P
18:36:15  <Pikka> they're alright
18:36:21  * Alberth has the opinion that the author knows best
18:36:27  <andythenorth> this author doesn’t
18:36:29  <b_jonas> hoverzeppelins? wow
18:36:36  <andythenorth> hoverzellepins
18:36:42  <andythenorth> SRN 4 hoverzellepin
18:36:44  <frosch123> Alberth: makes it easy who to blame? :p
18:36:49  <Alberth> zoverheppelins
18:36:50  <andythenorth> flat docks?
18:36:53  <Pikka> I used the little cumbrae for supplies and the 800t one for sugar, they're both about the right size
18:37:08  <b_jonas> are hoverzeppelins airplanes?
18:37:35  <frosch123> no, submarines
18:37:45  <Pikka> handy ships are handy
18:37:47  <Alberth> frosch123: blame?  nah, I would need to make my own grf then. I consider those numbers just as "given"
18:37:52  <Eddi|zuHause> i'm regularly questioning whether andythenorth actually knows _anything_ :p
18:38:09  <andythenorth> I am just an A/B split test
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18:38:39  <frosch123> Eddi|zuHause: he's in this channel, so what?
18:38:49  <Alberth> Eddi|zuHause: perhaps not, but why would I know any better?
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18:43:11  <andythenorth> http://www.goodreads.com/quotes/147960-in-hollywood-no-one-knows-anything
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19:02:34  <Alberth> andythenorth: why does road hog set train capacity?
19:02:43  <andythenorth> because bug
19:02:49  <Alberth> ok
19:02:58  <andythenorth> will fix, ta
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19:05:14  <andythenorth> hrm
19:05:22  <andythenorth> seems I allowed multiple rosters in Road Hog
19:05:24  <andythenorth> can’t be wise
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19:27:03  <andythenorth> hmm
19:27:15  <andythenorth> if rosters in Iron Horse / Squid / Road Hog line up
19:27:21  <andythenorth> should I call them the same thing?
19:27:24  <andythenorth> or do you have to guess?
19:27:37  <andythenorth> should I stop dicking around with silly names and just name them boring?
19:27:44  * andythenorth doesn’t know anything
19:29:00  <frosch123> don't call them the same thing
19:29:13  <frosch123> but maybe use related terms which hint at the same thing
19:30:00  <frosch123> e.g. a "kurtz" set for "hod"
19:30:01  <andythenorth> intriguing idea
19:30:25  <andythenorth> what is that programme on satelite TV at night called?  In the UK we know it as ‘driving around Germany'
19:30:47  <andythenorth> no commentary
19:30:54  <andythenorth> just dashboard cam of driving
19:31:19  <frosch123> "die schönsten bahnstrecken europas" ?
19:32:04  <frosch123> it almost got canceled because gema wanted to raise the share for the music in the background
19:32:11  <andythenorth> similar but less train?
19:32:27  <andythenorth> google says that one is trains
19:32:32  <andythenorth> doesn’t matter :)
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20:00:25  <andythenorth> oops
20:00:34  <andythenorth> road vehicle set defining railtype table
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20:00:39  <andythenorth> copy-paste :P
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20:04:42  <Rubidium> you want to watch trains going through landscapes?
20:04:52  <Rubidium> maybe you should start working at my company ;)
20:06:33  <andythenorth> if the landscape is going through the trains, someone had a bad day
20:07:42  *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has quit []
20:09:02  <Rubidium> well... you'd really have a bad day when you are asked (by the police) to give (them) a copy of the stills of someone jumping in front of that train
20:09:38  <andythenorth> :(
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20:52:29  <andythenorth> bed time
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21:10:58  <Eddi|zuHause> <andythenorth> what is that programme on satelite TV at night called?  In the UK we know it as ‘driving around Germany' <-- sexy sport clips :p
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22:04:49  <frosch123> night
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23:04:18  <Wolf01> 'night
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